Vision-Based Robot Control

Overview

The field studies how robots can use camera images to choose and revise actions, allowing them to operate when precise maps or external tracking are unavailable. Approaches range from image-based visual servoing and model-predictive control to imitation learning, reinforcement learning, and vision-language-action or world-model policies. These methods are tested in tasks such as object manipulation, legged locomotion, aerial navigation, and surgical camera control, using simulation benchmarks and real-robot trials. A central challenge is making policies transfer across cameras, robots, and environments while remaining responsive and safe under occlusion, latency, and changing conditions.

Latest papers

222 papers38 papers in the last four weeks, up 12% on the four weeks before. 0.2% of all new papers.

Mar 24, 2026

Bio-Inspired Event-Based Visual Servoing for Ground Robots

Biological sensory systems are inherently adaptive, filtering out constant stimuli and prioritizing relative changes, likely enhancing computational and metabolic efficiency. Inspired by active sensing behaviors across a wide range of animals, this paper introduces a principled 1D event-based visual servoing framework for ground robots operating in structured environments. Utilizing a Dynamic Vision Sensor (DVS), we demonstrate that by applying a fixed spatial kernel to the asynchronous event stream generated from structured logarithmic intensity-change patterns, the resulting net event flux analytically isolates specific combinations of kinematic states. We establish a generalized theoretical bound for this event rate estimator and show that linear and quadratic spatial profiles isolate the robot's velocity and position-velocity product, respectively. Leveraging these properties, we employ a multi-pattern stimulus to directly synthesize a nonlinear state feedback term entirely without traditional state estimation. To overcome the inescapable loss of linear observability at equilibrium inherent in event sensing, we propose a bio-inspired active sensing limit-cycle controller. Experimental validation on a 1/10-scale autonomous ground vehicle confirms the efficacy, extreme low-latency, and computational efficiency of the proposed direct-sensing approach.
Mar 24, 2026

Strain-Parameterized Coupled Dynamics and Dual-Camera Visual Servoing for Aerial Continuum Manipulators

Tendon-driven aerial continuum manipulators (TD-ACMs) combine the maneuverability of uncrewed aerial vehicles (UAVs) with the compliance of lightweight continuum robots (CRs). Existing coupled dynamic modeling approaches for TD-ACMs incur high computational costs and do not explicitly account for aerial platform underactuation. To address these limitations, this paper presents a generalized dynamic formulation of a coupled TD-ACM with an underactuated base. The proposed approach integrates a strain-parameterized Cosserat rod model with a rigid-body model of the UAV into a unified Lagrangian ordinary differential equation (ODE) framework on SE(3)\mathrm{SE}(3), thereby eliminating computationally intensive symbolic derivations. Building upon the developed model, a robust dual-camera image-based visual servoing (IBVS) scheme is introduced. The proposed controller mitigates the field-of-view (FoV) limitations of conventional IBVS, compensates for attitude-induced image motion caused by UAV lateral dynamics, and incorporates a low-level adaptive controller to address modeling uncertainties with formal stability guarantees. Extensive simulations and experimental validation on a compact custom-built prototype demonstrate the effectiveness and robustness of the proposed framework in real-world scenarios.
Mar 24, 2026

Agile-VLA: Few-Shot Industrial Pose Rectification via Implicit Affordance Anchoring

Deploying Vision-Language-Action (VLA) models on resource-constrained edge platforms encounters a fundamental conflict between high-latency semantic inference and the high-frequency control required for dynamic manipulation. To address the challenge, this paper presents Agile-VLA, a hierarchical framework designed for industrial pose reorientation tasks on edge devices such as the NVIDIA Jetson Orin Nano. The core innovation is an Implicit Affordance Anchoring mechanism that directly maps geometric visual cues, specifically centroid and rim keypoint anchors, into structured parametric action primitives, thereby substantially reducing reliance on high-latency semantic inference during closed-loop control. By decoupling perception (10 Hz) from control (50 Hz) via an asynchronous dual-stream architecture, the system effectively mitigates the frequency mismatch inherent in edge-based robot learning. Experimental results on a standard 6-DoF manipulator demonstrate that Agile-VLA achieves robust rectification of complex, irregular workpieces using only 5-shot demonstrations through extrinsic dexterity.
Mar 24, 2026

PhotoAgent: A Robotic Photographer with Spatial and Aesthetic Understanding

Embodied agents for creative tasks like photography must bridge the semantic gap between high-level language commands and geometric control. We introduce PhotoAgent, an agent that achieves this by integrating Large Multimodal Models (LMMs) reasoning with a novel control paradigm. PhotoAgent first translates subjective aesthetic goals into solvable geometric constraints via LMM-driven, chain-of-thought (CoT) reasoning, allowing an analytical solver to compute a high-quality initial viewpoint. This initial pose is then iteratively refined through visual reflection within a photorealistic internal world model built with 3D Gaussian Splatting (3DGS). This ``mental simulation'' replaces costly and slow physical trial-and-error, enabling rapid convergence to aesthetically superior results. Evaluations confirm that PhotoAgent excels in spatial reasoning and achieves superior final image quality.
Mar 22, 2026

HyReach: Vision-Guided Hybrid Manipulator Reaching in Unseen Cluttered Environments

As robotic systems increasingly operate in unstructured, cluttered, and previously unseen environments, there is a growing need for manipulators that combine compliance, adaptability, and precise control. This work presents a real-time hybrid rigid-soft continuum manipulator system designed for robust open-world object reaching in such challenging environments. The system integrates vision-based perception and 3D scene reconstruction with shape-aware motion planning to generate safe trajectories. A learning-based controller drives the hybrid arm to arbitrary target poses, leveraging the flexibility of the soft segment while maintaining the precision of the rigid segment. The system operates without environment-specific retraining, enabling direct generalization to new scenes. Extensive real-world experiments demonstrate consistent reaching performance with errors below 2 cm across diverse cluttered setups, highlighting the potential of hybrid manipulators for adaptive and reliable operation in unstructured environments.
Mar 22, 2026

Cortical Policy: A Dual-Stream View Transformer for Robotic Manipulation

View transformers process multi-view observations to predict actions and have shown impressive performance in robotic manipulation. Existing methods typically extract static visual representations in a view-specific manner, leading to inadequate 3D spatial reasoning ability and a lack of dynamic adaptation. Taking inspiration from how the human brain integrates static and dynamic views to address these challenges, we propose Cortical Policy, a novel dual-stream view transformer for robotic manipulation that jointly reasons from static-view and dynamic-view streams. The static-view stream enhances spatial understanding by aligning features of geometrically consistent keypoints extracted from a pretrained 3D foundation model. The dynamic-view stream achieves adaptive adjustment through position-aware pretraining of an egocentric gaze estimation model, computationally replicating the human cortical dorsal pathway. Subsequently, the complementary view representations of both streams are integrated to determine the final actions, enabling the model to handle spatially-complex and dynamically-changing tasks under language conditions. Empirical evaluations on RLBench, the challenging COLOSSEUM benchmark, and real-world tasks demonstrate that Cortical Policy outperforms state-of-the-art baselines substantially, validating the superiority of dual-stream design for visuomotor control. Our cortex-inspired framework offers a fresh perspective for robotic manipulation and holds potential for broader application in vision-based robot control.
Mar 21, 2026

Enhancing Vision-Based Policies with Omni-View and Cross-Modality Knowledge Distillation for Mobile Robots

Vision-based policies are widely applied in robotics for tasks such as manipulation and locomotion. On lightweight mobile robots, however, they face a trilemma of limited scene transferability, restricted onboard computation resources, and sensor hardware cost. To address these issues, we propose a knowledge distillation approach that transfers knowledge from an information-rich, appearance invariant omniview depth policy to a lightweight monocular policy. The key idea is to train the student not only to mimic the expert actions but also to align with the latent embeddings of the omni view depth teacher. Experiments demonstrate that omni-view and depth inputs improve the scene transfer and navigation performance, and that the proposed distillation method enhances the performance of a singleview monocular policy, compared with policies solely imitating actions. Real world experiments further validate the effectiveness and practicality of our approach. Code will be released publicly.
Mar 20, 2026

CeRLP: A Cross-embodiment Robot Local Planning Framework for Visual Navigation

Visual navigation for cross-embodiment robots is challenging due to variations in robot and camera configurations, which can lead to the failure of navigation tasks. Previous approaches typically rely on collecting massive datasets across different robots, which is highly data-intensive, or fine-tuning models, which is time-consuming. Furthermore, both methods often lack explicit consideration of robot geometry. In this paper, we propose a Cross-embodiment Robot Local Planning (CeRLP) framework for general visual navigation, which abstracts visual information into a unified geometric formulation and applies to heterogeneous robots with varying physical dimensions, camera parameters, and camera types. CeRLP introduces a depth estimation scale correction method that utilizes offline pre-calibration to resolve the scale ambiguity of monocular depth estimation, thereby recovering precise metric depth images. Furthermore, CeRLP designs a visual-to-scan abstraction module that projects varying visual inputs into height-adaptive laser scans, making the policy robust to heterogeneous robots. Experiments in simulation environments demonstrate that CeRLP outperforms comparative methods, validating its robust obstacle avoidance capabilities as a local planner. Additionally, extensive real-world experiments verify the effectiveness of CeRLP in tasks such as point-to-point navigation and vision-language navigation, demonstrating its generalization across varying robot and camera configurations.
Mar 16, 2026

ReMAP-DP: Reprojected Multi-view Aligned PointMaps for Diffusion Policy

Generalist robot policies built upon 2D visual representations excel at semantic reasoning but inherently lack the explicit 3D spatial awareness required for high-precision tasks. Existing 3D integration methods struggle to bridge this gap due to the structural irregularity of sparse point clouds and the geometric distortion introduced by multi-view orthographic rendering. To overcome these barriers, we present ReMAP-DP, a novel framework synergizing standardized perspective reprojection with a structure-aware dual-stream diffusion policy. By coupling the re-projected views with pixel-aligned PointMaps, our dual-stream architecture leverages learnable modality embeddings to fuse frozen semantic features and explicit geometric descriptors, ensuring precise implicit patch-level alignment. Extensive experiments across simulation and real-world environments demonstrate ReMAP-DP's superior performance in diverse manipulation tasks. On RoboTwin 2.0, it attains a 59.3% average success rate, outperforming the DP3 baseline by +6.6%. On ManiSkill 3, our method yields a 28% improvement over DP3 on the geometrically challenging Stack Cube task. Furthermore, ReMAP-DP exhibits remarkable real-world robustness, executing high-precision and dynamic manipulations with superior data efficiency from only a handful of demonstrations. Project page is available at: https://icr-lab.github.io/ReMAP-DP/
Mar 15, 2026

CyboRacket: A Perception-to-Action Framework for Humanoid Racket Sports

Dynamic ball-interaction tasks remain challenging for robots because they require tight perception-action coupling under limited reaction time. This challenge is especially pronounced in humanoid racket sports, where successful interception depends on accurate visual tracking, trajectory prediction, coordinated stepping, and stable whole-body striking. Existing robotic racket-sport systems often rely on external motion capture for state estimation or on task-specific low-level controllers that must be retrained across tasks and platforms. We present CyboRacket, a hierarchical perception-to-action framework for humanoid racket sports that integrates onboard visual perception, physics-based trajectory prediction, and large-scale pre-trained whole-body control. The framework uses onboard cameras to track the incoming object, predicts its future trajectory, and converts the estimated interception state into target end-effector and base-motion commands for whole-body execution by SONIC on the Unitree G1 humanoid robot. We evaluate the proposed framework in a vision-based humanoid tennis-hitting task. Experimental results demonstrate real-time visual tracking, trajectory prediction, and successful striking using purely onboard sensing.
Mar 15, 2026

VIP-Loco: A Visually Guided Infinite Horizon Planning Framework for Legged Locomotion

Perceptive locomotion for legged robots requires anticipating and adapting to complex, dynamic environments. Model Predictive Control (MPC) serves as a strong baseline, providing interpretable motion planning with constraint enforcement, but struggles with high-dimensional perceptual inputs and rapidly changing terrain. In contrast, model-free Reinforcement Learning (RL) adapts well across visually challenging scenarios but lacks planning. To bridge this gap, we propose VIP-Loco, a framework that integrates vision-based scene understanding with RL and planning. During training, an internal model maps proprioceptive states and depth images into compact kinodynamic features used by the RL policy. At deployment, the learned models are used within an infinite-horizon MPC formulation, combining adaptability with structured planning. We validate VIP-Loco in simulation on challenging locomotion tasks, including slopes, stairs, crawling, tilting, gap jumping, and climbing, across three robot morphologies: a quadruped (Unitree Go1), a biped (Cassie), and a wheeled-biped (TronA1-W). Through ablations and comparisons with state-of-the-art methods, we show that VIP-Loco unifies planning and perception, enabling robust, interpretable locomotion in diverse environments.
Mar 14, 2026

Stiffness Copilot: An Impedance Policy for Contact-Rich Teleoperation

In teleoperation of contact-rich manipulation tasks, selecting robot impedance is critical but difficult. The robot must be compliant to avoid damaging the environment, but stiff to remain responsive and to apply force when needed. In this paper, we present Stiffness Copilot, a vision-based policy for shared-control teleoperation in which the operator commands robot pose and the policy adjusts robot impedance online. To train Stiffness Copilot, we first infer direction-dependent stiffness matrices in simulation using privileged contact information. We then use these matrices to supervise a lightweight vision policy that predicts robot stiffness from wrist-camera images and transfers zero-shot to real images at runtime. In a human-subject study, Stiffness Copilot achieved safety comparable to using a constant low stiffness while matching the efficiency of using a constant high stiffness.
Mar 14, 2026

KoopmanFlow: Spectrally Decoupled Generative Control Policy via Koopman Structural Bias

Generative Control Policies (GCPs) show immense promise in robotic manipulation but struggle to simultaneously model stable global motions and high-frequency local corrections. While modern architectures extract multi-scale spatial features, their underlying Probability Flow ODEs apply a uniform temporal integration schedule. Compressed to a single step for real-time Receding Horizon Control (RHC), uniform ODE solvers mathematically smooth over sparse, high-frequency transients entangled within low-frequency steady states. To decouple these dynamics without accumulating pipelined errors, we introduce KoopmanFlow, a parameter-efficient generative policy guided by a Koopman-inspired structural inductive bias. Operating in a unified multimodal latent space with visual context, KoopmanFlow bifurcates generation at the terminal stage. Because visual conditioning occurs before spectral decomposition, both branches are visually guided yet temporally specialized. A macroscopic branch anchors slow-varying trajectories via single-step Consistency Training, while a transient branch uses Flow Matching to isolate high-frequency residuals stimulated by sudden visual cues (e.g., contacts or occlusions). Guided by an explicit spectral prior and optimized via a novel asymmetric consistency objective, KoopmanFlow establishes a fused co-training mechanism. This allows the variant branch to absorb localized dynamics without multi-stage error accumulation. Extensive experiments show KoopmanFlow significantly outperforms state-of-the-art baselines in contact-rich tasks requiring agile disturbance rejection. By trading a surplus latency buffer for a richer structural prior, KoopmanFlow achieves superior control fidelity and parameter efficiency within real-time deployment limits.
Mar 12, 2026

Learning Visuomotor Policy for Multi-Robot Laser Tag Game

In this paper, we study multi robot laser tag, a simplified yet practical shooting-game-style task. Classic modular approaches on these tasks face challenges such as limited observability and reliance on depth mapping and inter robot communication. To overcome these issues, we present an end-to-end visuomotor policy that maps images directly to robot actions. We train a high performing teacher policy with multi agent reinforcement learning and distill its knowledge into a vision-based student policy. Technical designs, including a permutation-invariant feature extractor and depth heatmap input, improve performance over standard architectures. Our policy outperforms classic methods by 16.7% in hitting accuracy and 6% in collision avoidance, and is successfully deployed on real robots. Code will be released publicly.
Mar 11, 2026

Vision-Based Hand Shadowing for Robotic Manipulation via Inverse Kinematics

Teleoperation of low-cost robotic manipulators remains challenging due to the difficulty of retargeting human hand motion to robot joint commands. We present an offline hand-shadowing inverse-kinematics (IK) retargeting pipeline driven by a single egocentric RGB-D camera mounted on 3D-printed glasses. The pipeline detects 21 hand landmarks per hand using MediaPipe Hands, deprojects them into 3D via depth sensing, transforms them into the robot coordinate frame, and solves a damped-least-squares IK problem to produce joint commands for the SO-ARM101 robot (5 arm + 1 gripper joints). A gripper controller maps thumb-index finger geometry to grasp aperture with a multi-level fallback hierarchy. Actions are previewed in a physics simulation before replay on the physical robot. We evaluate the pipeline on a structured pick-and-place benchmark (5-tile grid, 10 grasps per tile, 3 independent runs) achieving an 86.7% +/- 4.2% success rate, and compare it against four vision-language-action (VLA) policies (ACT, SmolVLA, pi_0.5, GR00T N1.5) trained on leader-follower teleoperation data. We provide a quantitative error analysis of the pipeline, reporting a mean IK position error of 36.4 mm, trajectory smoothness metrics showing 57-68% jerk reduction from EMA smoothing, and an ablation study over the smoothing parameter. We also test the pipeline in unstructured real-world environments (grocery store, pharmacy) and find that success is reduced to 9.3% due to hand occlusion by surrounding objects. To mitigate this, we integrate WiLoR as an alternative hand detector, achieving an 8% improvement in hand detection rate over MediaPipe, highlighting both the promise and current limitations of marker-free analytical retargeting.
Mar 11, 2026

DiT4DiT: Jointly Modeling Video Dynamics and Actions for Generalizable Robot Control

Vision-Language-Action (VLA) models have emerged as a promising paradigm for robot learning, but their representations are still largely inherited from static image-text pretraining, leaving physical dynamics to be learned from comparatively limited action data. Generative video models, by contrast, encode rich spatiotemporal structure and implicit physics, making them a compelling foundation for robotic manipulation. But their potentials are not fully explored in the literature. To bridge the gap, we introduce DiT4DiT, an end-to-end Video-Action Model that couples a video Diffusion Transformer with an action Diffusion Transformer in a unified cascaded framework. Instead of relying on reconstructed future frames, DiT4DiT extracts intermediate denoising features from the video generation process and uses them as temporally grounded conditions for action prediction. We further propose a dual flow-matching objective with decoupled timesteps and noise scales for video prediction, hidden-state extraction, and action inference, enabling coherent joint training of both modules. Across simulation and real-world benchmarks, DiT4DiT achieves state-of-the-art results, reaching average success rates of 98.6% on LIBERO and 50.8% on RoboCasa GR1 while using substantially less training data. On the Unitree G1 robot, it also delivers superior real-world performance and strong zero-shot generalization. Importantly, DiT4DiT improves sample efficiency by over 10x and speeds up convergence by up to 7x, demonstrating that video generation can serve as an effective scaling proxy for robot policy learning. We release code and models at https://dit4dit.github.io/.
Mar 9, 2026

Adaptive Vision-Based Control of Redundant Robots with Null-Space Interaction for Human-Robot Collaboration

Human-robot collaboration aims to extend human ability through cooperation with robots. This technology is currently helping people with physical disabilities, has transformed the manufacturing process of companies, improved surgical performance, and will likely revolutionize the daily lives of everyone in the future. Being able to enhance the performance of both sides, such that human-robot collaboration outperforms a single robot/human, remains an open issue. For safer and more effective collaboration, a new control scheme has been proposed for redundant robots in this paper, consisting of an adaptive vision-based control term in task space and an interactive control term in null space. Such a formulation allows the robot to autonomously carry out tasks in an unknown environment without prior calibration while also interacting with humans to deal with unforeseen changes (e.g., potential collision, temporary needs) under the redundant configuration. The decoupling between task space and null space helps to explore the collaboration safely and effectively without affecting the main task of the robot end-effector. The stability of the closed-loop system has been rigorously proved with Lyapunov methods, and both the convergence of the position error in task space and that of the damping model in null space are guaranteed. The experimental results of a robot manipulator guided with the technology of augmented reality (AR) are presented to illustrate the performance of the control scheme.
Mar 9, 2026

See and Switch: Vision-Based Branching for Interactive Robot-Skill Programming

Programming by demonstration (PbD) makes robot programming accessible to non-experts, but scaling it to real-world variability remains a challenge for current teaching frameworks, especially when a robot must select suitable task variants online from visual input. We present See & Switch, an interactive teaching-and-execution framework that represents tasks as graphs of skill parts connected by decision states, enabling conditional branching during replay. Its vision-based Switcher uses eye-in-hand images to select the appropriate successor skill part and detect novel situations that require new demonstrations. The framework supports recovery demonstrations during execution through kinesthetic teaching, joystick control, and hand gestures. We evaluate See & Switch on three dexterous manipulation tasks with 8 novice users, collecting approx. 900 real-robot execution rollouts. To isolate visual decision performance from timing errors during decision states, we evaluate the Switcher offline using user-gated decision state windows. In the evaluation within the decision state windows, the method achieves up to 90.6% branch-selection accuracy and detects anomalies with >90% accuracy in 47 of 79 decision states, demonstrating reliable switching based on visual input for conditional robot-skill programming. We provide all code and experiment data at http://imitrob.ciirc.cvut.cz/publications/seeandswitch.
Mar 9, 2026

Long-Short Term Agents for Pure-Vision Bronchoscopy Robotic Autonomy

Accurate intraoperative navigation is essential for robot-assisted endoluminal intervention, but remains difficult because of limited endoscopic field of view and dynamic artifacts. Existing navigation platforms often rely on external localization technologies, such as electromagnetic tracking or shape sensing, which increase hardware complexity and remain vulnerable to intraoperative anatomical mismatch. We present a vision-only autonomy framework that performs long-horizon bronchoscopic navigation using preoperative CT-derived virtual targets and live endoscopic video, without external tracking during navigation. The framework uses hierarchical long-short agents: a short-term reactive agent for continuous low-latency motion control, and a long-term strategic agent for decision support at anatomically ambiguous points. When their recommendations conflict, a world-model critic predicts future visual states for candidate actions and selects the action whose predicted state best matches the target view. We evaluated the system in a high-fidelity airway phantom, three ex vivo porcine lungs, and a live porcine model. The system reached all planned segmental targets in the phantom, maintained 80% success to the eighth generation ex vivo, and achieved in vivo navigation performance comparable to the expert bronchoscopist. These results support the preclinical feasibility of sensor-free autonomous bronchoscopic navigation.
Mar 8, 2026

GeoLoco: Leveraging 3D Geometric Priors from Visual Foundation Model for Robust RGB-Only Humanoid Locomotion

The prevailing paradigm of perceptive humanoid locomotion relies heavily on active depth sensors. However, this depth-centric approach fundamentally discards the rich semantic and dense appearance cues of the visual world, severing low-level control from the high-level reasoning essential for general embodied intelligence. While monocular RGB offers a ubiquitous, information-dense alternative, end-to-end reinforcement learning from raw 2D pixels suffers from extreme sample inefficiency and catastrophic sim-to-real collapse due to the inherent loss of geometric scale. To break this deadlock, we propose GeoLoco, a purely RGB-driven locomotion framework that conceptualizes monocular images as high-dimensional 3D latent representations by harnessing the powerful geometric priors of a frozen, scale-aware Visual Foundation Model (VFM). Rather than naive feature concatenation, we design a proprioceptive-query multi-head cross-attention mechanism that dynamically attends to task-critical topological features conditioned on the robot's real-time gait phase. Crucially, to prevent the policy from overfitting to superficial textures, we introduce a dual-head auxiliary learning scheme. This explicit regularization forces the high-dimensional latent space to strictly align with the physical terrain geometry, ensuring robust zero-shot sim-to-real transfer. Trained exclusively in simulation, GeoLoco achieves robust zero-shot transfer to the Unitree G1 humanoid and successfully negotiates challenging terrains.
Mar 7, 2026

Vision-Guided MPPI for Agile Drone Racing: Navigating Arbitrary Gate Poses via Neural Signed Distance Fields

Autonomous drone racing requires the tight coupling of perception, planning, and control under extreme agility. However, recent approaches typically rely on precomputed spatial reference trajectories or explicit 6-DoF gate pose estimation, rendering them brittle to spatial perturbations, unmodeled track changes, and sensor noise. Conversely, end-to-end learning policies frequently overfit to specific track layouts and struggle with zero-shot generalization. To address these fundamental limitations, we propose a fully onboard, vision guided optimal control framework that enables reference-free agile flight through arbitrarily placed and oriented gates. Central to our approach is Gate-SDF, a novel, implicitly learned neural signed distance field. Gate-SDF directly processes raw, noisy depth images to predict a continuous spatial field that provides both collision repulsion and active geometric guidance toward the valid traversal area. We seamlessly integrate this representation into a sampling-based Model Predictive Path Integral (MPPI) controller. By fully exploiting GPU parallelism, the framework evaluates these continuous spatial constraints across thousands of simulated trajectory rollouts simultaneously in real time. Furthermore, our formulation inherently maintains spatial consistency, ensuring robust navigation even under severe visual occlusion during aggressive maneuvers. Extensive simulations and real-world experiments demonstrate that the proposed system achieves high-speed agile flight and successfully navigates unseen tracks subject to severe unmodeled gate displacements and orientation perturbations. Videos are available at https://zhaofangguo.github.io/vision_guided_mppi/
Mar 6, 2026

Nonlinear Performance Degradation of Vision-Based Teleoperation under Network Latency

Teleoperation is increasingly being adopted as a critical fallback for autonomous vehicles. However, the impact of network latency on vision-based, perception-driven control remains insufficiently studied. The present work investigates the nonlinear degradation of closed-loop stability in camera-based lane keeping under varying network delays. To conduct this study, we developed the Latency-Aware Vision Teleoperation testbed (LAVT), a research-oriented ROS 2 framework that enables precise, distributed one-way latency measurement and reproducible delay injection. Using LAVT, we performed 180 closed-loop experiments in simulation across diverse road geometries. Our findings reveal a sharp collapse in stability between 150 ms and 225 ms of one-way perception latency, where route completion rates drop from 100% to below 50% as oscillatory instability and phase-lag effects emerge. We further demonstrate that additional control-channel delay compounds these effects, significantly accelerating system failure even under constant visual latency. By combining this systematic empirical characterization with the LAVT testbed, this work provides quantitative insights into perception-driven instability and establishes a reproducible baseline for future latency-compensation and predictive control strategies. Project page, supplementary video, and code are available at https://bimilab.github.io/paper-LAVT
Mar 4, 2026

X-Loco: Towards Generalist Humanoid Locomotion Control via Synergetic Policy Distillation

While recent advances have demonstrated strong performance in individual humanoid skills such as upright locomotion, fall recovery and whole-body coordination, learning a single policy that masters all these skills remains challenging due to the diverse dynamics and conflicting control objectives involved. To address this, we introduce X-Loco, a framework for training a vision-based generalist humanoid locomotion policy. X-Loco trains multiple oracle specialist policies and adopts a synergetic policy distillation with a case-adaptive specialist selection mechanism, which dynamically leverages multiple specialist policies to guide a vision-based student policy. This design enables the student to acquire a broad spectrum of locomotion skills, ranging from fall recovery to terrain traversal and whole-body coordination skills. To the best of our knowledge, X-Loco is the first framework to demonstrate vision-based humanoid locomotion that jointly integrates upright locomotion, whole-body coordination and fall recovery, while operating solely under velocity commands without relying on reference motions. Experimental results show that X-Loco achieves superior performance, demonstrated by tasks such as fall recovery and terrain traversal. Ablation studies further highlight that our framework effectively leverages specialist expertise and enhances learning efficiency.
Mar 3, 2026

Look Forward to Walk Backward: Efficient Terrain Memory for Backward Locomotion with Forward Vision

Legged robots with egocentric forward-facing depth cameras can couple exteroception and proprioception to achieve robust forward agility on complex terrain. When these robots walk backward, the forward-only field of view provides no preview. Purely proprioceptive controllers can remain stable on moderate ground when moving backward but cannot fully exploit the robot's capabilities on complex terrain and must collide with obstacles. We present Look Forward to Walk Backward (LF2WB), an efficient terrain-memory locomotion framework that uses forward egocentric depth and proprioception to write a compact associative memory during forward motion and to retrieve it for collision-free backward locomotion without rearward vision. The memory backbone employs a delta-rule selective update that softly removes then writes the memory state along the active subspace. Training uses hardware-efficient parallel computation, and deployment runs recurrent, constant-time per-step inference with a constant-size state, making the approach suitable for onboard processors on low-cost robots. Experiments in both simulations and real-world scenarios demonstrate the effectiveness of our method, improving backward agility across complex terrains under limited sensing.
Mar 2, 2026

Learning Vision-Based Omnidirectional Navigation: A Teacher-Student Approach Using Monocular Depth Estimation

Reliable obstacle avoidance in industrial settings demands 3D scene understanding, but widely used 2D LiDAR sensors perceive only a single horizontal slice of the environment, missing critical obstacles above or below the scan plane. We present a teacher-student framework for vision-based mobile robot navigation that eliminates the need for LiDAR sensors. A teacher policy trained via Proximal Policy Optimization (PPO) in NVIDIA Isaac Lab leverages privileged 2D LiDAR observations that account for the full robot footprint to learn robust navigation. The learned behavior is distilled into a student policy that relies solely on monocular depth maps predicted by a fine-tuned Depth Anything V2 model from four RGB cameras. The complete inference pipeline, comprising monocular depth estimation (MDE), policy execution, and motor control, runs entirely onboard an NVIDIA Jetson Orin AGX mounted on a DJI RoboMaster platform, requiring no external computation for inference. In simulation, the student achieves success rates of 82-96.5%, consistently outperforming the standard 2D LiDAR teacher (50-89%). In real-world experiments, the MDE-based student outperforms the 2D LiDAR teacher when navigating around obstacles with complex 3D geometries, such as overhanging structures and low-profile objects, that fall outside the single scan plane of a 2D LiDAR.
Mar 2, 2026

Shape-Interpretable Visual Self-Modeling Enables Geometry-Aware Continuum Robot Control

Continuum robots possess high flexibility and redundancy, making them well suited for safe interaction in complex environments, yet their continuous deformation and nonlinear dynamics pose fundamental challenges to perception, modeling, and control. Existing vision-based control approaches often rely on end-to-end learning, achieving shape regulation without explicit awareness of robot geometry or its interaction with the environment. Here, we introduce a shape-interpretable visual self-modeling framework for continuum robots that enables geometry-aware control. Robot shapes are encoded from multi-view planar images using a Bezier-curve representation, transforming visual observations into a compact and physically meaningful shape space that uniquely characterizes the robot's three-dimensional configuration. Based on this representation, neural ordinary differential equations are employed to self-model both shape and end-effector dynamics directly from data, enabling hybrid shape-position control without analytical models or dense body markers. The explicit geometric structure of the learned shape space allows the robot to reason about its body and surroundings, supporting environment-aware behaviors such as obstacle avoidance and self-motion while maintaining end-effector objectives. Experiments on a cable-driven continuum robot demonstrate accurate shape-position regulation and tracking, with shape errors within 1.56% of image resolution and end-effector errors within 2% of robot length, as well as robust performance in constrained environments. By elevating visual shape representations from two-dimensional observations to an interpretable three-dimensional self-model, this work establishes a principled alternative to vision-based end-to-end control and advances autonomous, geometry-aware manipulation for continuum robots.
Mar 1, 2026

HierKick: Hierarchical Reinforcement Learning for Vision-Guided Soccer Robot Control

Controlling soccer robots involves multi-time-scale decision-making, which requires balancing long-term tactical planning and short-term motion execution. Traditional end-to-end reinforcement learning (RL) methods face challenges in complex dynamic environments. This paper proposes HierKick, a vision-guided soccer robot control framework based on dual-frequency hierarchical RL. The framework adopts a hierarchical control architecture featuring a 5 Hz high-level policy that integrates YOLOv8 for real-time detection and selects tasks via a coach model, and a pre-trained 50 Hz low-level controller for precise joint control. Through this architecture, the framework achieves the four steps of approaching, aligning, dribbling, and kicking. Experimental results show that the success rates of this framework are 95.2% in IsaacGym, 89.8% in Mujoco, and 80% in the real world. HierKick provides an effective hierarchical paradigm for robot control in complex environments, extendable to multi-time-scale tasks, with its modular design and skill reuse offering a new path for intelligent robot control.
Feb 27, 2026

Curriculum Reinforcement Learning for Quadrotor Racing with Random Obstacles

Autonomous drone racing has attracted increasing interest as a research topic for exploring the limits of agile flight. However, existing studies primarily focus on obstacle-free racetracks, while the perception and dynamic challenges introduced by obstacles remain underexplored, often resulting in low success rates and limited robustness in real-world flight. To this end, we propose a novel vision-based curriculum reinforcement learning framework for training a robust controller capable of addressing unseen obstacles in drone racing. We combine multi-stage cu rriculum learning, domain randomization, and a multi-scene updating strategy to address the conflicting challenges of obstacle avoidance and gate traversal. Our end-to-end control policy is implemented as a single network, allowing high-speed flight of quadrotors in environments with variable obstacles. Both hardware-in-the-loop and real-world experiments demonstrate that our method achieves faster lap times and higher success rates than existing approaches, effectively advancing drone racing in obstacle-rich environments. The video and code are available at: https://github.com/SJTU-ViSYS-team/CRL-Drone-Racing.
Feb 27, 2026

VCA: Vision-Click-Action Framework for Precise Manipulation of Segmented Objects in Target Ambiguous Environments

The reliance on language in Vision-Language-Action (VLA) models introduces ambiguity, cognitive overhead, and difficulties in precise object identification and sequential task execution, particularly in environments with multiple visually similar objects. To address these limitations, we propose Vision-Click-Action (VCA), a framework that replaces verbose textual commands with direct, click-based visual interaction using pretrained segmentation models. By allowing operators to specify target objects clearly through visual selection in the robot's 2D camera view, VCA reduces interpretation errors, lowers cognitive load, and provides a practical and scalable alternative to language-driven interfaces for real-world robotic manipulation. Experimental results validate that the proposed VCA framework achieves effective instance-level manipulation of specified target objects. Experiment videos are available at https://robrosinc.github.io/vca/.
Feb 26, 2026

Pixel2Catch: Multi-Agent Sim-to-Real Transfer for Agile Manipulation with a Single RGB Camera

To catch a thrown object, a robot must be able to perceive the object's motion and generate control actions in a timely manner. Rather than explicitly estimating the object's 3D position, this work focuses on a novel approach that recognizes object motion using pixel-level visual information extracted from a single RGB image. Such visual cues capture changes in the object's position and scale, allowing the policy to reason about the object's motion. Furthermore, to achieve stable learning in a high-DoF system composed of a robot arm equipped with a multi-fingered hand, we design a heterogeneous multi-agent reinforcement learning framework that defines the arm and hand as independent agents with distinct roles. Each agent is trained cooperatively using role-specific observations and rewards, and the learned policies are successfully transferred from simulation to the real world.