Visual Fidelity

Momentum

10 papers in the last four weeks, up 43% on the four weeks before. 0.1% of all new papers.

Jul 6Week of Sep 21

Latest papers 82

Sep 30, 2026cs.CV

Harnessing Vision-Language Models for Perceptual Quality Assessment and Autonomous Content Adjustment in Augmented Reality

Advancements in augmented reality (AR) continue to foster innovative solutions, facilitating novel methodologies within educational systems, healthcare delivery, and risk-mitigation protocols. However, optimizing for end-user immersion and comfort remains challenging, as AR head-mounted displays contend with constrained scene geometry, spatial jitter, and temporal instability. User studies are the standard AR evaluation method for visual quality, but their cost, diminishing scalability, and inflexibility pose bottlenecks during iterative application design. To address this problem, we present an automated framework for AR content evaluation and refinement, built on vision-language models (VLMs), to evaluate and predict the visual fidelity of AR scenes as perceived by users. First, we introduce RateAR, a benchmark of AR images and videos collected across diverse scenes and environmental conditions, with good-to-excellent reliability (ICC(2,5) >= .90) across perceptual factors, including object placement, scale, and shadow consistency. Subsequently, we evaluate eleven commercial VLMs on the crafted benchmark. Results support that VLM-based quality predictions strongly correlate with human subjective judgments, achieving Spearman's rank-order correlations of up to 0.8695. An ablation study further suggests that, compared to other prompting strategies, our contextual prompting yields better alignment with human ratings while balancing introduced complexity cues. Building on these findings, we construct an automated AR content adjustment system and conduct a 21-participant user study. More than 90% of participants found that the system improved placement and size coherence of virtual content.
Sep 30, 2026cs.CV

TexTailor: Texture-Preserving Video Virtual Try-On via Adaptive Garment Conditioning

Video virtual try-on has attracted increasing attention due to its broad potential in digital fashion and intelligent e-commerce. However, existing methods primarily focus on low-resolution settings and still face substantial challenges when extended to high-resolution scenarios. These limitations can be attributed to two main factors: (1) the insufficient utilization of rich garment reference information, and (2) the lack of explicit positional modeling between garment and video representations during cross-modal interaction, which weakens fine-grained local correspondence. To address these issues, we propose TexTailor, a high-fidelity video virtual try-on framework built upon a pretrained video Diffusion Transformer. Specifically, we introduce a timestep-adaptive modulation mechanism to dynamically adjust garment visual representations throughout denoising. We further develop a frame-aligned positional encoding strategy to strengthen garment-to-video correspondence, together with a multi-source injection design that reduces interference among heterogeneous conditions. Extensive experiments on multiple video virtual try-on benchmarks, including the high-resolution Eevee dataset, demonstrate that TexTailor achieves competitive performance in garment detail preservation, temporal consistency, and overall video quality.
Sep 29, 2026cs.CV

WeLike2Party! In-Context Motion Transfer for Multi-Human Image Animation

Human image animation aims to transfer motion from a driving video to subjects in a reference image. Despite remarkable progress in video generation, achieving high-fidelity animation of multiple interacting subjects remains a challenge. Many existing approaches rely on explicit motion representations such as 2D skeletons or parametric body meshes and struggle to preserve identity-motion binding under inter-person occlusion. To address this limitation, we propose WeLike2Party, a multi-human animation framework built on direct in-context video conditioning without explicit pose or mesh extraction at inference. We further introduce Reference Asymmetric RoPE Conditioning to preserve fine-grained appearance details, and Identity Binding Supervision to associate each reference identity with its intended motion trajectory. To support cross-identity training, we construct MotionTwin, a large-scale synthetic dataset comprising 14.4K cross-identity video pairs with shared subject and camera motions, totaling 84.3 hours of photorealistic video. We additionally present MotionTwin-Bench, a cross-identity benchmark specifically designed to evaluate subject-level visual fidelity and identity-motion binding. Extensive experiments on MotionTwin-Bench and real-world videos demonstrate that WeLike2Party outperforms recent state-of-the-art methods in subject-level visual fidelity, identity-motion binding, and overall perceptual quality, particularly in multi-person interactions with substantial occlusion.
Sep 24, 2026cs.CV

OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization

Despite recent advancements in 3D generation, models often struggle to produce assets with high visual fidelity. To bridge this gap, we propose OREO, an alignment framework that enhances the realism of 3D generators by leveraging rich 2D diffusion priors. Instead of relying on static datasets, OREO establishes a dynamic optimization loop that produces on-the-fly edited renderings as 2D pseudo-targets. At its core, we introduce Reinforced Editing, which utilizes a 2D model to refine rendered views of the 3D output, enhancing their overall visual fidelity while preserving the underlying geometry, viewpoint, and content. These refined views serve as high-quality supervision targets, enabling the 3D generator to learn from its own generated samples and progressively improve its visual quality. Experiments demonstrate that OREO effectively improves upon pre-trained baselines, producing 3D assets with enhanced visual realism.
Sep 23, 2026cs.MM

When Visual Quality Misleads: Intent Recognition under Rendered Avatar Distortions

Avatar-streaming systems are commonly evaluated with image and video quality assessment (IQA/VQA) metrics, implicitly treating visual fidelity as a proxy for communicative success. We test this assumption through a controlled behavioral study of rendered 3D avatars across a pristine condition and fourteen geometric, photometric, temporal, and combined distortions. Fifty-nine participants contributed 2,688 judgments of perceived action, response confidence, and visual quality. We identify Misleading Quality in this dataset as distorted renderings that retain above-average perceived quality but yield below-average action-recognition accuracy. We also derive an Intent Quality Score (IQS) combining recognition correctness and confidence as the behavioral target for objective metrics. Among 126 distorted content--condition cells, 31 (24.6%) exhibited Misleading Quality; temporal and geometric distortions showed the highest rates, at 50.0% and 31.1%, respectively. The results reveal a quality--accuracy dissociation where distortion families affect appearance and communication differently. Across 24 direct-scoring IQA/VQA metrics and three supervised feature-regression baselines, alignment with IQS remained limited; at λ=0.5λ=0.5, the best leave-one-content-out baseline reached PLCC =0.4435=0.4435. Under this controlled protocol, visual fidelity alone is insufficient for avatar communication, motivating intent-aware quality assessment and streaming objectives.
Sep 15, 2026cs.CV

JewelTry: Mask-Free Scale Aware Jewelry Virtual Try-On

Virtual try-on (VTON) enables customers to visualize how fashion products appear when worn and has become an important technology for online shopping. While recent advances have substantially improved garment VTON, jewelry remains a challenging and underexplored category due to its small size, rigid structure, and sensitivity to fine-grained visual details. Realistic jewelry VTON requires not only faithful appearance transfer but also accurate scale and placement relative to the wearer. Existing jewelry VTON methods typically rely on mask guidance, whereas mask-free approaches lack explicit guidance for modeling the product scale. To bridge this gap, we introduce JVTO-Bench, a benchmark dataset for scale-faithful jewelry VTON, providing reference source target triplets with real-world product-scale annotations across four major jewelry categories. Building upon this benchmark, we propose JewelTry, a mask-free diffusion framework for scale-aware jewelry VTON. JewelTry incorporates a scale adapter that encodes product dimensions into a scale token, enabling the model to learn scale relationships between jewelry items and surrounding human anatomy in-context. To further improve jewelry consistency, we introduce a single-directional condition attention mechanism and an attention refinement loss that preserve both coarse geometry and fine-grained structural details of the reference jewelry. Extensive experiments show that JewelTry achieves a balance among visual fidelity, background preservation, object consistency and scale accuracy, establishing a strong baseline for mask-free, scale-aware jewelry virtual try-on.
Sep 15, 2026cs.CV

Efficient Text-to-Image Generation: An Adaptive Step Schedule Controller for Diffusion Models

Text-to-image diffusion models often use a fixed number of denoising steps, balancing time costs and image quality. However, the optimal number of steps depends on the complexity of the input text prompt. We propose an adaptive diffusion controller that dynamically adjusts the number of steps to generate high-quality images efficiently, without additional model training. By leveraging a mixture of step schedules with varying step sizes and evaluating the error term discrepancy at each timestep, our method transitions between schedules to optimize performance. Experiments on COCO and DiffusionDB show that our approach reduces inference time while maintaining visual fidelity, offering a more efficient alternative for text-to-image diffusion models.
Sep 13, 2026cs.CV

CrossDistill: Balancing Quality and Diversity via Trajectory-Level Hybrid Few-Step Distillation

Few-step distillation accelerates diffusion models but must balance diversity and fidelity: trajectory-based distillation preserves mode coverage, while distribution matching sharpens samples but can reduce diversity. We show that this tension can be exploited in a noise-regime-dependent way: high-noise steps largely determine global modes, whereas low-noise steps refine local details. We propose CrossDistill, a trajectory-level hybrid distillation framework that splits the sampling trajectory at a crossover point, applies a trajectory-preserving objective on the high-noise interval and a distribution-matching objective on the low-noise interval, and couples the two stages through the crossover state. In contrast to loss-level mixing, and complementarily to training-time two-stage recipes, CrossDistill explicitly assigns complementary objectives along the noise axis, so that global branching is preserved before local statistics are sharpened. CrossDistill is a noise-level scheduling policy: PCM and DMD are plug-in instantiations, while the noise partition, crossover coupling, and objective ordering are the key design elements. Experiments on text-to-video diffusion models and qualitative image-to-video results show that CrossDistill expands the few-step quality-diversity frontier, retaining seed-level variation while achieving competitive visual fidelity.
Sep 8, 2026cs.CV

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.
Sep 3, 2026cs.CV

FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow

We present FlashRender, a few-step generative rendering framework that retakes a source video along a target camera trajectory in seconds. We identify sampling-step-dependent camera control as a prominent manifestation of discretization error in existing multi-step generative rendering models and show that resolving this inconsistency substantially lowers denoising trajectory curvature, facilitating subsequent step distillation. To this end, we introduce Representation Transformation and Alignment (RETA), which aligns hidden source-video representations with target-video features from a frozen visual geometry model. This directly encodes the geometric transformation within the source-video stream, enabling sampling-step-consistent camera control. We then fine-tune the model with the MeanFlow objective on the lower-curvature denoising trajectory induced by RETA, allowing the model to more effectively address discretization error. Finally, we apply on-policy flow map distillation to correct self-rollout errors under fixed few-step sampling. Extensive experiments show that RETA, MeanFlow, and on-policy flow map distillation play complementary roles in few-step generative rendering. Together, they enable our approach to match multi-step baselines in video quality and geometric consistency at 25x lower sampling cost while achieving superior camera controllability, even under out-of-distribution target camera trajectories.
Aug 31, 2026cs.CV

Audio-Driven Adversarial Defense for 3D Talking Face Generation with totally Visual Fidelity Preservation

The rapid development of generative portrait models has raised growing concerns about privacy leakage and identity misuse. In particular, audio-driven 3D talking face generation can reconstruct a reusable 3D portrait of a target person from a monocular video and animate it with arbitrary speech, making realistic identity impersonation alarmingly practical. Existing proactive defenses mainly operate in the visual domain by injecting subtle perturbations into acial regions to disrupt identity acquisition. However, such perturbations often compromise visual quality due to the strong structural priors and social sensitivity of human faces, and are easily weakened by common real-world transformations such as resizing. To overcome these limitations, we propose an imperceptible audio defense for audio-driven 3D talking face generation by shifting protection from the visual modality to the audio modality. Specifically,we exploit psychoacoustic masking to hide protective perturbations within perceptually masked frequency regions of the speech signal, thereby reducing perceptual distortion while suppressing reliable facial animation. Extensive experiments demonstrate that the proposed method effectively degrades 3D talking face generation while preserving favorable perceptual quality. These findings highlight psychoacoustically guided audio perturbations as a practical and promising direction for privacy-preserving portrait protection.
Aug 31, 2026cs.CV

Can Video World Models Track Unobserved World States?

Video world models are increasingly used as simulators, but visual fidelity alone does not show that a model maintains the hidden state of the world. We examine this difference with an action-conditioned video Shell Game, a visual analogue of S5S_5 state tracking that separates visual rendering from compositing the unobserved world state. Trained on 5-swap chains, standard backbones (e.g., bidirectional and autoregressive Transformers, Mamba, and linear attention) render plausible videos and predict the correct ball location up to 5 swaps. However, they fail to learn the rule and generalize to longer swap chains, even with more denoising steps. As the pixel-based diffusion loss does not force the generated frames to hold the unseen ball position, output tokens cannot carry it, and the state has to live within the architecture. In a causal Transformer, this implicit state is an append-only KV cache, which is written once and never revised, so the model must re-compose the swaps at every chunk. Tracking S5S_5 this way requires depth to grow with sequence length, which no fixed-depth Transformer provides. We study what enables learning the rule, and find that length generalization requires a revisable state carried across chunks and an update expressive enough to apply a swap. Linear attention can achieve this by allowing negative transition eigenvalues, and autoregressive Transformers can do so with nonlinear TTT fast weights (e.g., SwiGLU) whose online updates change the feature map used to read their state. We further examine Memory Maze and Block World, where the state is not fixed by the input action stream alone and must be corrected from observations or keeps changing out of view, and discuss the implications for building stateful video world models.
Aug 31, 2026cs.CV

Efficient and High-Quality Depth Estimation via Pixel-Space Diffusion with Linear Attention

This work presents Lapis\textbf{Lapis}, a l\textbf{l}inear-a\textbf{a}ttention-based pi\textbf{pi}xel-s\textbf{s}pace generative framework that achieves efficient and high-fidelity depth estimation with one-step diffusion. While generative frameworks have significantly advanced monocular depth estimation with superior detail fidelity, the O(N2)\mathcal{O}(N^2) complexity of standard attention and the multi-step denoising process introduce prohibitive computational costs when scaling them to high-resolution image applications. Although linear attention and one-step prediction are intuitively viable, directly applying them leads to poor structural consistency, detail loss, and noise. Lapis rectifies these limitations through a coarse-to-fine hierarchy. Specifically, a Patch-level Consistency Module restores structural coherence by integrating semantic and spatial priors. Subsequently, a Pixel-level Refinement Module recovers sharp geometric boundaries via skip-connection-based pixel correspondence. Furthermore, to mitigate sampling noise inherent in one-step diffusion, we leverage the manifold assumption and adopt a direct x\mathbf{x}-prediction strategy to target the clean data manifold. Extensive evaluations on multiple benchmarks demonstrate that Lapis consistently achieves state-of-the-art (SOTA) accuracy and boundary sharpness across various resolutions, reducing inference latency by up to 7.6×\times at 1080P and 10.9×\times at 1440P resolution compared to previous SOTA generative models.
Aug 30, 2026cs.CV

Beyond Global Realism: Virtual Try-On Evaluation and Optimization with Dimension-wise Garment Fidelity Assessment

Virtual try-on (VTON) requires not only realistic generation but also faithful preservation of garment characteristics. However, existing evaluation metrics such as PSNR, SSIM, KID and FID struggle to measure the consistency between the generated and reference garments, particularly in capturing the multi-dimensional characteristics of garment fidelity. To address this, we propose DAT: a Dimension-wise Assessment framework for virtual Try-on, which decomposes garment consistency into seven interpretable dimensions: silhouette, color, neckline and sleeve shape, major decoration and structure, material texture, fine-detail fidelity, and logo preservation, each formulated as a discrete attribute-level prediction task. To train this specialized assessment model, we adopt a two-stage learning paradigm comprising large-scale weak supervision on 50K samples, followed by refinement on 10K higher-quality annotations obtained via multi-model voting. Furthermore, we employ weighted cross-entropy loss to mitigate the severe label imbalance inherent across evaluation dimensions. Beyond its role as an evaluation framework, the assessment model can be integrated into reinforcement learning optimization of Qwen-Image-Edit for VTON, where dimension-wise rewards are adaptively aggregated to emphasize under-optimized aspects during training. Experimental results show that our method (8B parameters) achieves state-of-the-art performance in terms of balanced accuracy, SROCC, and PLCC, outperforming strong proprietary models such as Gemini-3.1, Qwen3.7-plus, and GPT-5.5, while also serving as an effective optimization signal for reward-guided VTON generation
Aug 19, 2026cs.CV

VA-Judger: Reward Modeling from Human Preference Feedback for Joint Video-Audio Generation

Using reinforcement learning to post-train joint video-audio generation models requires a reward signal. Existing methods construct this reward by combining metrics for individual quality dimensions, including audio quality, visual fidelity, and synchronization. However, these metrics evaluate perceptual dimensions separately and fail to capture the overall semantic and temporal coherence among the text prompt, video, and audio that shapes human preferences. Optimizing models against these metrics encourages reward hacking, generating video-audio content that achieves high scores on these metrics yet appears incoherent or unfaithful to human viewers. To address this problem, we first construct a large-scale human-preference dataset VAPref-10K for joint video-audio generation, comprising 9K prompts and 10.3K fine-grained paired comparisons from open-source generation models. We also introduce the VA-Judger-Bench benchmark with both in-domain and out-of-domain model comparisons to evaluate whether reward models truly align with human preferences. We further propose VA-Judger, a chain-of-thought omni-reward model for joint video-audio generation. In particular, VA-Judger first learns from pairs with clear quality gaps to establish structured output and coarse preference discrimination, then distills reliable preference explanations for harder near-quality comparisons via rejection sampling verified against human annotations, and finally performs dimension-wise reinforcement learning that decomposes human feedback into individual quality dimensions for denser reward signals than a single binary preference label. Experiments show that VA-Judger outperforms metric baselines in predicting human preferences on both in-domain and out-of-domain evaluations. Using its human-aligned rewards for post-training audio-video generation model also yields significant improvements in generation quality.
Aug 10, 2026cs.AI

RAVEN-Eval: Rubric-Guided Automatic Evaluation for AI Video Generation Models Based on LMM Preference Judgement

AI video generation has advanced rapidly and entered widespread commercial use. As a result, quality differences among videos produced by state-of-the-art AI video generation models~(AIVGMs) have become increasingly difficult to discern using conventional evaluation criteria, such as visual fidelity and semantic instruction following. Meanwhile, human evaluation now requires more expertise and sustained attention, substantially increasing annotation costs. This calls for automated evaluation that can reliably distinguish fine-grained differences among advanced AIVGMs with minimal human intervention. To address this challenge, we present RAVEN-Eval, a rubric-guided automated evaluation framework for AIVGMs, built primarily on the LMM-as-a-judge paradigm. Through an automatic task curation and quality-filtering pipeline, RAVEN-Eval curates 150 text-to-video~(T2V) tasks and 100 image-to-video~(I2V) tasks, and systematically collects more than 4,500 AIGVs. At its core, RAVEN-Eval adopts rubric-guided automated LMM preference judgement, in which LMM judges conduct pairwise comparisons according to task-specific rubrics. It further introduces an anchor-based model insertion approach to reduce the evaluation cost of incorporating new models. Finally, we evaluate 20 high-performance AIVGMs, as well as the judging capabilities of 13 LMM judges, and establish the RAVEN-Eval Leaderboards. Overall, RAVEN-Eval paves a scalable path for automatic and trustworthy evaluation of rapidly evolving AIVGMs.
Aug 8, 2026cs.CV

When Does An Extra View Help? Adapting Single-View 3D Reconstruction with Extra Imagery

Reconstruction of 3D objects from a single image is a challenging research problem in computer vision. The key challenge is the lack of critical information from viewpoints to complete 3D structures. Using an additional view may help to resolve the issue. However, there is no mechanism that can integrate the extra view into the single-view 3D reconstruction principle. We address this challenge by proposing ASV3D, a framework for adapting single-view 3D object reconstruction to test-time data with support from one additional image. We introduce two adaptation strategies: (i) a zero-shot adaptation scheme that leverages the auxiliary image to improve the reconstruction quality of an object without retraining, and (ii) an optimised adaptation scheme that further enhances visual fidelity and cross-view consistency via contrastive learning. We apply our ASV3D to improve two state-of-the-art single-view 3D reconstruction pipelines on both benchmark and real-world datasets. Results demonstrate that our approach consistently improves reconstruction accuracy and robustness under unconstrained multi-view inputs, outperforming the baselines in both quantitative metrics and human preference. We publish our code and the real-world object dataset in our project page at https://github.com/YNhuHuynh/ASV3D/tree/main.
Aug 7, 2026cs.CV

Degradation-Aware Prompt Learning with Cross-Modal Compensation for Adverse Weather Removal

Adverse weather causes diverse and complex image degradations, severely compromising the reliability of computer vision systems. Existing all-in-one restoration models attempt to address multiple degradation types within a unified framework, but often lack explicit spatial and semantic modeling of degradation characteristics, limiting their adaptability to diverse weather conditions. To address this limitation, we propose a Degradation-Aware Cross-Modal Prompt Compensation Network (DCMPC-Net) that leverages cross-modal degradation cues from a pretrained vision-language model to condition restoration features within a unified backbone. Specifically, our DCMPC-Net mainly consists of the Cross-Modal Prompt Generator (CMPG), Prompt-Guided Attention Alignment Module (PGAAM), and Dual Feature Compensation Module (DFCM). The CMPG integrates textual embeddings with visual features to produce degradation-aware prompts that encode degradation-related semantic and contextual cues. These prompts are injected into the decoder via a PGAAM, which adaptively aligns semantic information with degraded regions to facilitate context-aware restoration. To further enhance structural fidelity, DFCM is introduced that disentangles degradation artifacts from scene structures, thereby improving the reconstruction of fine textures and detailed content. By integrating cross-modal semantic guidance with spatial alignment and structural enhancement, DCMPC-Net achieves robust and perceptually consistent restoration across diverse weather conditions. Extensive experiments show that DCMPC-Net outperforms state-of-the-art methods in both task-specific and unified settings, achieving superior accuracy and visual fidelity.
Aug 7, 2026cs.CV

ControlRef: Efficient Layout-Guided Multi-Instance Generation via Anchored 4D-RoPE

Layout-guided multi-instance generation is essential for controllable image synthesis in Multi-Modal Diffusion Transformers (MM-DiTs). However, integrating this capability into unified architectures remains challenging. Prior frameworks rely on redundant full-resolution canvas padding and Shifted-RoPE to manage multiple reference images. This mechanism drastically inflates computational overhead for sparse layouts and disrupts critical low-frequency RoPE features, creating a severe spatial-frequency compromise that blurs absolute spatial correspondence. To overcome these limitations, we propose ControlRef, a highly efficient and precise multi-instance synthesis framework. ControlRef utilizes a Unified Instance-Layout Control (UILC) attention mask to strictly decouple inter-instance semantic interactions and enforce precise regional binding. To further promote region-level spatial alignment, we introduce Anchored 4D-RoPE, a novel positional encoding mechanism that directly anchors tokens to their absolute geometric centers. By pre-aligning reference images to their corresponding bounding box resolutions, physically anchoring both layout and reference tokens to their absolute geometric centers, and stacking the references along the z-axis, Anchored 4D-RoPE natively preserves spatial priors and mitigates the spatial-frequency compromise without lossy shifting. Extensive experiments demonstrate that ControlRef achieves state-of-the-art visual fidelity and localization accuracy, while concurrently slashing inference latency by over 80% in sparse layouts and reducing memory overhead by 50% in dense scenarios.
Aug 6, 2026cs.HC

A Multi-Layer System for Ultra-High-Resolution Static 360-Degree Telepresence

360-degree video telepresence offers strong immersive potential but remains constrained by the limited resolution of current capture and display hardware. Many telepresence installations feature fixed viewpoints and largely static scenes, yet optimization strategies tailored to such setups have received limited attention. We present a multi-layer, ultra-high-resolution system for static 360-degree telepresence that combines an 8K panoramic camera with a rotatable 4K pan-tilt-zoom (PTZ) camera. Our approach builds a three-layer representation: (1) a tile-based ultra-high-resolution panoramic background, generated by offline stitching high-detail 4K PTZ scans onto the base 8K panorama to achieve effective resolution beyond native capture, and represented as a set of spatial tiles; (2) a dynamic update layer that composites foreground motions from the 8K stream via real-time high-resolution background matting; and (3) a region-of-interest 4K layer that streams a real-time PTZ view of the selected region and additionally updates the corresponding background tiles over time. We evaluate the proposed system through comparisons with representative video super-resolution approaches and a user study assessing perceived detail and immersive experience. Our results indicate that tile-based background refinement, together with user-guided updates, provides a practical way to balance panoramic fidelity and interactivity in static 360-degree telepresence.
Jul 30, 2026cs.LG

Information Bottleneck Learning for Faithful Time Series Forecasting Explanations

As forecasts increasingly drive decisions in fields such as energy, transportation, and healthcare, understanding the historical data behind these predictions has become as crucial as the predictions themselves. Although existing interpretable-by-design forecasters reveal their internal structures, they offer no guarantee that these structures faithfully reflect the underlying evidence driving the predictions. In contrast, while faithfulness-oriented methods explicitly verify model behavior, they are almost exclusively designed for post-hoc classification tasks. To bridge this gap, we propose IB-Forecast, an inherently interpretable multivariate time-series forecasting framework. It decomposes forecasting into a learned periodic component and a residual component computed with explainable masks over input tokens. With a budget-constrained information bottleneck, end-to-end optimization enables users to directly control explanation sparsity. With a rigorous faithfulness evaluation protocol, extensive experiments demonstrate that IB-Forecast matches the forecasting error of leading black-box models while providing faithful explanations at no additional inference cost. Furthermore, under a matched sparsity budget, these native explanations consistently surpass gradient-based, occlusion-based, and optimization-based baselines across all evaluated datasets. Ultimately, whereas the native explanations of existing interpretable forecasters exhibit poor faithfulness, IB-Forecast guarantees high explanation fidelity, requiring only 14-20% of the observations to deliver low-error predictions.
Jul 29, 2026cs.CV

Dual Inversion for Text-to-Image Diffusion Models: From Both Prompt and Noise Perspectives

Prompt inversion, as a typical reverse engineering technique, enables text-to-image (T2I) diffusion models to generate the desired target images without extensive prompt engineering. However, existing prompt inversion methods suffer from significant limitations: (1) gradient-based methods are unstable and uninterpretable, often resulting in generated images with severe artifacts; (2) gradient-free methods yield human-readable prompts but still fail to preserve visual fidelity due to the lack of fine-grained detail alignment. We contend that the limitations stem from treating prompt inversion as a sufficient condition for reverse engineering, ignoring the critical role of the latent noise that encodes structural information. Consequently, we propose Dualin (Dual inversion), a two-stage method that jointly recovers both the semantic prompt and latent noise of the target image. In the first stage, we integrate vision-language model, CLIP and large language model to invert a faithful, human-interpretable hard prompt. In the second stage, unconditional DDIM inversion reconstructs the exact latent noise of the target image, guaranteeing the consistency at the structural information level. Theoretically, we prove that the inverted noise enables flexible image editing without re-optimization. Extensive experiments on diverse datasets demonstrate that Dualin simultaneously generates high-quality inverted prompts and achieves state-of-the-art image fidelity. Additionally, Dualin can establish a robust foundation for the precise and controllable image editing.
Jul 28, 2026cs.CV

OmniPhys: Knowledge-Graph-Driven Benchmarking and Collective Optimization for Physical Commonsense in Text-to-Image Generation

While text-to-image models exhibit remarkable visual fidelity, they frequently violate fundamental physical commonsense. Existing benchmarks often rely on coarse-grained descriptions, failing to diagnose the mastery of specific physical principles. Moreover, the high stochasticity of generative processes causes current prompt optimization methods to suffer from gradient hallucinations, where optimizers are misled by transient visual artifacts rather than systemic flaws. To address these challenges, we introduce OmniPhys, a rigorous benchmark of 1,551 samples grounded in a Physical Knowledge Graph. By aligning PhET simulations with standard curricula, OmniPhys operationalizes a knowledge-to-scenario pipeline that performs diagnostic stress tests via a dual-path verification protocol. We further propose OmniPrompt, an iterative framework that treats physical alignment as a discrete optimization problem. For each query, OmniPrompt aggregates K stochastic images into a per-query feedback buffer. Across training, it further merges feedback from batches of B queries before each meta-policy update, filtering seed and query-local noise. Evaluations across 12 representative text-to-image models reveal universal physical bottlenecks. Results demonstrate that OmniPrompt significantly enhances physical consistency across diverse backbones, proving the transferability and efficacy of our evolved meta-policies. The code and data are available at https://github.com/zjukg/OmniPhys
Jul 15, 2026cs.CV

Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

Neural radiance representations in Gaussian Splatting (GS) deliver high-fidelity color detail but impose substantial rendering overhead from network evaluations. We present a learned sparse scene representation based on 2D surfels, which enables baking the neural component into a hardware-accelerated 2D texture atlas and eliminates runtime network inference. Our 2D surfels carry low-frequency geometry and view-dependent appearance, while view-independent, per-primitive high-frequency texture is encoded with a spatial hash grid and converted into the texture atlas. A novel sparsity objective that penalizes per-primitive kernel falloffs achieves a substantially sparser representation than prior methods. With a compute-optimized ray-surfel intersection shader our approach renders roughly 77 to 9×9\times faster than 3DGS on common benchmarks, and over an order of magnitude faster on individual scenes, while surpassing the perceptual quality and speed of the fastest sparsification methods (FastGS and Speedy-Splat) at PSNR parity. A quality-optimized variant matches the perceptual quality of the strongest baseline while still rendering several times faster. Because inference is one texture fetch per fragment, frame rates can be pushed to 2,7002{,}700--4,4004{,}400 FPS with no loss in quality when using the GPU hardware rasterizer.
Jul 15, 2026cs.CV

VGIF-Score: Interpretable and Diagnostic Evaluation of Spatio-Temporal Instruction Following in Video Generation

Recent video generation models (VGMs) have made substantial progress in visual fidelity, yet their ability to follow long, compositional instructions remains insufficiently evaluated. Existing evaluation protocols often rely on prompts that are short and semantically shallow, with limited atomic constraints and weak spatio-temporal dependencies. They also frequently depend on costly human evaluation or handcrafted vision pipelines, while providing little diagnostic insight into which instruction constraints succeed or fail. To address this gap, we propose VGIF-Score, a highly automated and interpretable framework for evaluating instruction following in video generation. VGIF-Score consists of two complementary components: an objective completion branch that parses prompts into a Spatio-Temporal Directed Acyclic Graph (ST-DAG) and performs dependency-aware QA with short-circuit diagnostics, and a subjective satisfaction branch that uses instruction-conditioned AutoRubric to assess cinematography, visual purity, motion smoothness, and physics adherence. Together, these components produce a unified score that captures both objective completion and perceptual satisfaction. We instantiate this framework on VGIF-Bench, a benchmark of 223 long, structurally entangled prompts paired with approximately 4.3K fine-grained evaluation items. Experiments on 14 proprietary and open-source VGMs across more than 3K generated videos show that VGIF-Score provides reliable, interpretable, and diagnostically useful evaluation of video generation instruction following. The code will be available at https://github.com/PRIS-CV/VGIF-SCORE.
Jul 14, 2026cs.CV

Lost in Visual Translation: A VLM-Assisted Perceptual-Semantic Coherence Framework for EEG-to-Image Reconstruction

EEG-to-image evaluation should distinguish visual fidelity from recoverable meaning. Yet EEG-derived reconstructions are blurry, distorted, and low-detail, causing SSIM, LPIPS, and CLIP to penalize semantically recoverable outputs or reward plausible but incorrect ones. We analyze 6,855 ground-truth/reconstruction pairs from ATM, ENIGMA, BrainVis, and DreamDiffusion using semantic probes, caption harshness and blind-spot rates, and controlled degradations. Pixel metrics show near-zero correlation with semantic consistency, while representation metrics conflate perceptual and semantic errors. We therefore introduce a BCI-aware framework in which four VLMs assess image pairs through structured questions, producing Tolerant Perceptual Alignment Scores (T-PAS) and Tolerant Semantic Alignment Scores (T-SAS). Their consensus is distilled into the BCI-Coherence Score (BCS), a compact evaluator achieving a T-PAS MAE of 0.079 (r = 0.700) and a T-SAS MAE of 0.082 (r = 0.850) on our data. Human validation shows highly reliable joint coherence judgments, with Cohen's kappa = 0.882 +/- 0.174 and Krippendorff's alpha = 0.882, supporting perceptual-semantic recoverability over generic visual similarity. Code and resources are available at https://sukt03.github.io/BCS/.
Jul 13, 2026cs.CV

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.
Jul 8, 2026cs.RO

Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators

Across robotics, World Models (WMs) are increasingly used to evaluate action policies by simulating the consequences of actions in an imagined world, and returning a success or safety verdict. Yet a verdict is only as trustworthy as the WM that produced it, and the WM itself needs to be certified. In video-generation WMs, fidelity metrics such as Fréchet Video Distance (FVD) reward visual realism, but ignore whether the world responds correctly to the policy's actions, including those unseen in training. Classical simulation-based validation assumes a trusted simulator evaluating an untrusted policy, whereas generative WMs are themselves unverified learned artifacts. Hence, we argue that any WM used as a test oracle must first be accredited before its verdicts can serve as evidence. Building on credibility practices from safety-critical simulation, including Verification, Validation & Accreditation (VV&A), Safety of the Intended Functionality (SOTIF), and scenario-based testing standards, we define an admissibility ladder (L0-L4) that a WM must climb before its closed-loop verdicts are accepted as assurance evidence. Our framework is embodiment-agnostic, and is instantiated in autonomous driving (AD), where assurance methods for traditional simulation are most mature. Applied to two driving WMs, the lower rungs reveal a reversal: the model that ranks higher on visual generation quality (L0) ranks lower on action-following (L1-L2), so visual fidelity does not predict the action-robustness a closed-loop verdict depends on.
Jul 7, 2026cs.RO

OmniSCS: Omni Safety-Critical Scenario Synthesis for Autonomous Driving via a Fully Editable Driving World

The synthesis of safety-critical scenarios (SCS) and their evaluation through closed-loop simulations are crucial for developing robust autonomous driving systems. A key aspect of this process involves editing agent states in both appearance and trajectory levels within existing scenes. However, current methods struggle to preserve data fidelity after scene editing and fail to efficiently generate high-quality SCS through such modifications. To overcome these limitations, we propose OmniSCS, an innovative system that generates photorealistic SCS with high physical fidelity while enabling closed-loop testing in synthetic environments. OmniSCS comprises two key modules: 1) A Fully Editable Driving World Construction module that maintains high-fidelity agent appearance and background during scene editing via dual-strategy agent reconstruction and depth-refinement background reconstruction methods. 2) A SCS Synthesis module that facilitates object insertion and agent trajectory editing to synthesize diverse SCS while preserving data fidelity. Experiments on nuScenes, Waymo, and KITTI datasets show that OmniSCS outperforms state-of-the-art methods in edited scene fidelity. We further validate its ability to enhance autonomous driving algorithms and support real-time (13Hz) closed-loop testing. Overall, OmniSCS provides a safer, more effective, and cost-efficient solution for SCS optimization and testing in autonomous driving.
Jul 6, 2026cs.CV

Clustered Codebook Quantization for 2D Gaussian-based Image Compression

Gaussian-based image representations effectively model image content using compact parametric primitives while preserving high visual fidelity, yet storing a large number of floating-point parameters per primitive degrades rate-distortion efficiency at higher fidelity targets. To improve the rate-distortion performance in Gaussian representation, we present our Cluster-Guided Vector Quantization (CGVQ), a Gaussian primitive based image compression method. Our key idea is to partition Gaussian parameters further into homogeneous groups prior to quantization, enabling higher compression efficiency and accurate parameter reconstruction. In practice, our extensive experiments show that CGVQ decreases the bpp by 20% with respect to our baseline, while maintaining on-par visual quality
Jul 6, 2026cs.CV

Enhancing Video Physical Consistency via Role-aware Joint Training and Modality-decoupled Denoising

While modern video diffusion models excel in visual fidelity, maintaining long-range physical consistency remains a formidable challenge. Conventional pixel-reconstruction objectives mainly focus on appearance details and often fail to capture the underlying dynamics of a scene. To mitigate this, recent efforts have integrated auxiliary modalities (e.g., optical flow) to introduce physics priors via joint training with video appearance. However, these methods have three main limitations: (1) they do not distinguish the different motion patterns of different entity types; (2) joint modeling of visual and auxiliary modalities can cause capacity conflicts and weaken the pretrained visual prior; and (3) auxiliary modalities may accumulate errors during inference. To address these issues, we propose \textbf{VPT}, a fine-tuning framework for improving physical consistency in video diffusion models. VPT introduces a role-aware signal that groups entities into agents, controlled objects, passive objects, and background, so that different physical roles can be modeled more clearly. We further propose a modality-decoupled denoising strategy, where the visual and auxiliary channels are assigned independent noise levels. Together with a loss-weight decay strategy, this design makes auxiliary modalities serve as soft constraints rather than strong dependencies, mitigating recursive prediction errors during inference. We also introduce cross-step auto-guidance to further strengthen physical dynamics. Experiments show that VPT improves physical consistency while preserving visual quality, achieving relative gains of 39.4% in SA and 17.9% in PC on VideoPhy benchmark over Wan2.1-T2V-1.3B, and consistent improvements on VideoPhy-2 benchmark. The project page is available at https://tom-zgt.github.io/VPT.
Jun 30, 2026cs.CV

Learning Video Dynamics with Predictive Differentiable Rendering

How to accurately predict a high-fidelity future world? While the visual world is inherently continuous, existing deterministic video prediction models operate in discrete pixel space and are mainly optimized with pixel-wise mean squared error (MSE), which often leads to over-smoothed predictions and a lack of fine-grained visual details. To address these limitations, we propose Predictive Differentiable Rendering (PDR), a novel end-to-end video prediction paradigm that bridges the gap between discrete and continuous representations. Inspired by recent progress in 3D reconstruction with 3D Gaussian Splatting, we introduce PredGS, a lightweight and plug-and-play adapter based on 2D Gaussian representation, which could be seamlessly integrated with existing pixel space predictors, significantly improving spatial detail preservation with negligible computational overhead. Furthermore, we develop predgsplat, a CUDA-accelerated differentiable 2D Gaussian renderer supporting arbitrary channels. Each Gaussian is defined by 5 + C learnable parameters (position, scale, rotation, and C channel amplitudes) and achieves up to 10x faster rendering than the baseline. Optimized by a combined L1 and SSIM loss, PDR overcomes the inherent blurring tendencies of MSE Loss, significantly enhancing the prediction performance. Extensive experiments on diverse real-world benchmarks, including TaxiBJ, WeatherBench, KTH, and Human3.6M, demonstrate that PDR consistently surpasses existing methods, delivering superior detail preservation, visual fidelity, and predictive accuracy.
Jun 28, 2026cs.CV

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction

We study the problem of physically plausible shadow casting when animating 3D Gaussian Splatting (3DGS) avatars, either individually or in multi-avatar and object-interaction scenarios, within existing 3DGS scenes. In contrast to prior methods that rely on binary hit tests and mesh-based shadow casters, our method performs shadow computation entirely in Gaussian space, without requiring any mesh reconstruction. We introduce RAGA, a Ray-Traced Gaussian Shadow Casting formulation based on exact ray-Gaussian line integrals. For each occluding Gaussian, we integrate the opacity profile along the shadow ray and normalize by the theoretical maximum integral, producing a weight that captures how the ray traverses the occluder rather than merely whether an intersection occurred. To reduce temporal variance from clothing deformations in animated avatars, we further introduce an avatar proxy representation that stabilizes shadow casting while preserving visual fidelity. We implement RAGA using custom CUDA kernels integrated with the NVIDIA OptiX framework; as such, our shadow tracer runs at rates of about 50 FPS. We evaluate on single-avatar, multi-avatar, and avatar-object interaction scenarios across multiple datasets, demonstrating substantially improved shadow realism, temporal stability, and scene coherence. Our project page is available at https://miraymen.github.io/raga/.
Jun 26, 2026cs.CV

Animation2Code: Evaluating Temporal Visual Reasoning in Video-to-Code Generation

While recent vision-language models (VLMs) have achieved significant improvements on static visual-to-code tasks such as generating code for webpages, charts, or SVGs, it remains unclear whether they can recover temporal dynamics when motion is present. To this end, we introduce Animation2Code, a benchmark for evaluating temporal visual reasoning via reconstructing executable web animation code from videos. Animation2Code consists of 1,069 web animation videos with diverse visual appearances and motion patterns, paired with corresponding HTML/CSS/JavaScript implementations. We propose two human-aligned metrics, appearance similarity and temporal similarity, which allow us to disentangle visual fidelity from temporal alignment when comparing rendered animations against ground-truth samples. Benchmarking state-of-the-art VLMs on this dataset shows that current VLMs struggle to maintain temporal consistency in reconstruction, even when achieving high appearance similarity, including under finetuning and iterative refinement settings. Code and data are available at https://anya-ji.github.io/animation2code-website .
Jun 26, 2026cs.CV

SIFT: Self-Imagination Fine-Tuning for Physically Plausible Motion in Video Diffusion Models

Recent advances in video diffusion models have greatly improved visual fidelity, yet their generated motions often violate physical plausibility. We observe a common kinematic failure, "motion entanglement", the unintended coupling of independent motion sources, such as camera movement and object motion. We identify that this issue stems from data bias and the reconstruction-based training design of diffusion models. Training on noisy videos that still retain coarse motion cues inadvertently encourages the model to replicate existing motion without an incentive to learn how to model kinematically-grounded motions. To address this, we propose a Self-Imagination Fine-Tuning (SIFT) paradigm, which enables the model to learn from its own generated videos rather than directly reconstructing real ones, breaking the reconstruction shortcut. We further employ motion-aware discriminative supervision and a progressive hard-case replay strategy to stabilize and accelerate learning. By leveraging freely-generated text prompts, our method can densely cover a broad motion space, including rare or finely-disentangled scenarios that would be costly to collect as video data. Extensive experiments demonstrate that our approach substantially improves the physical realism, motion disentanglement, and controllability of generated videos.
Jun 25, 2026cs.CV

Do Image Editing Models Understand Lighting?

While recent advancements in generative image editing models have achieved stunning visual fidelity, it remains an open question whether these systems possess an intrinsic knowledge of real-world lighting. Existing benchmarks typically evaluate high-level plausibility of perceptual light transport on curated internet imagery, using VLMs or human judgement, or they rely on synthetically generated datasets. In this work, we introduce the 3D-anchored Light Probe (3DLP) benchmark, for which we have captured a new high-fidelity HDR dataset of real-world lighting changes. The dataset consists of 1K image pairs of diverse indoor scenery in which light probes are physically turned on and off. To allow for a granular performance analysis, we annotated specific image regions such as cast shadows or metallic surfaces. With this data, we evaluate a range of state-of-the-art image editing models by measuring how well their light probe edits align with reality. The evaluation uses two new scores to compensate for AI-generated photographic effects, such as adjusted white balance. Our results show that the overall performance of models differs considerably, with differences slightly less pronounced for specular highlights. The best image editing models are remarkably consistent with real-world physics, however, they still leave room for improvement. We observe that image regions that receive less light from the light probe are more prone to errors for all models. Furthermore, building on their success in evaluating macroscopic lighting plausibility, we test VLMs on our task but find that they are unsuitable for pixel-level light transport analysis. We will make the benchmark, together with the real-world dataset, publicly available to encourage future research on this topic.
Jun 23, 2026eess.IV

Benchmarking the Alignment of Data-Quality Metrics, Human Judgment and Land-Cover Segmentation Performance for Earth Observation

Volume and quality of datasets are crucial for deep learning model training, yet they are often constrained by availability and data acquisition costs. Synthetic data augmentation can extend existing datasets with realistic images, and the quality of these images is generally assessed through fidelity metrics such as FID, KID, IS, LPIPS and SSIM that measure structural or distributional similarity. However, such metrics, including the widely used FID, focus on visual fidelity without reflecting downstream utility, and can diverge from human perception under perturbations that are imperceptible to human observers. In this work, we systematically evaluate Earth observation datasets alongside synthetic counterparts generated by deep generative models, comparing automatic metrics against human perception and downstream tasks. Our results reveal a stark misalignment: semantics-preserving perturbations such as rotation drastically alter metric scores while leaving human recognition unaffected, and synthetic samples that score poorly on automatic metrics achieve comparable or higher perceived realism, and can improve downstream performance when combined with real data. By benchmarking semantic segmentation models trained on mixed real-synthetic datasets, we demonstrate that quality metrics rooted in ImageNet-pretrained feature spaces are unreliable indicators for geospatial data. Our findings underscore that automatic quality evaluation of synthetic datasets should be grounded in downstream task performance and human evaluation.
Jun 22, 2026cs.CV

Semantic Browsing: Controllable Diversity for Image Generation

Modern text-to-image models excel in visual fidelity and prompt adherence. However, this strict adherence comes at the cost of diversity: generated samples tend to collapse into a single visual interpretation. Existing methods to improve diversity produce outputs driven by incidental variations rather than meaningful design choices. This motivates a new variant of the diversity task where structure is enforced on the generated samples. We introduce a method for controlled diversity that enables Semantic Browsing, where users can navigate structured image galleries and experience creative exploration through a systematic traversal of meaningful, interpretable axes of variation. Achieving this level of semantic control requires a deep understanding of the scene. We exploit the fact that recent text-to-image models are trained on elaborated captions, effectively decoupling semantic decision-making from pixel generation. This enables a paradigm shift: instead of relying on stochastic variation within the text-to-image model, we induce diversity directly at the text level. By leveraging rich textual representations, we allow a Vision Language Model (VLM) to operate on the full scene context. To overcome the generic outputs typical of standard VLMs, we employ an agentic workflow that explicitly enforces structured variation attuned to the original prompt. We demonstrate that our method produces diverse and navigable design spaces where every variation corresponds to a specific, user-understandable semantic decision.
Jun 18, 2026cs.CV

SketchKeyAnime: Reference-anchored Sparse Key-Sketch Animation Synthesis

Traditional animation production relies heavily on manual drawing and iterative refinement, particularly for key-pose design, in-betweening, and character coloring. While existing animation and video generation methods have made notable progress, they typically depend on RGB boundary frames, dense frame-wise conditions, or complete sketch sequences, limiting their applicability under low-cost input conditions. We present SketchKeyAnime, a video diffusion framework for generating structurally controllable, appearance-consistent, and temporally coherent animations from sparse key-sketch inputs. Given a single reference RGB image and a few temporally indexed key sketches, SketchKeyAnime introduces a dual-branch conditioning mechanism to encode local geometric constraints alongside semantic-temporal context. It leverages Sketch Cross Attention to fuse reference image and sketch conditions with learnable gating, and incorporates an Adaptive Weighted Loss to strengthen supervision on key-sketch frames and line-art regions. Experimental results on the Aesthetic subset of Sakuga-42M show that our approach consistently outperforms representative animation interpolation and sketch-guided generation baselines. Compared to the best-performing baseline, SketchKeyAnime reduces EDMD by 31.9% and FVD by 9.5%, demonstrating superior sketch fidelity and temporal coherence, while achieving the best overall performance across most quantitative metrics. These results validate the proposed framework and highlight its potential for low-cost, highly controllable animation creation.
Jun 15, 2026cs.CV

RGFVR: Reference-Guided Face Video Restoration with Flow Matching

Face video restoration from degraded observations is challenging, as it requires simultaneously recovering visual fidelity, temporal consistency, and subject identity. Existing approaches are often either reference-free, which can lead to identity loss when person-specific facial details are lost, or subject-specific, which limits generalization to unseen identities. We propose a subject-agnostic, reference-guided framework for identity-preserving face video restoration. Our method introduces bimodal perceptual-descriptive identity conditioning into a pretrained flow-based text-to-video generator and employs a two-stage training strategy to strengthen identity guidance during restoration. Experiments show that our approach improves restoration fidelity, temporal consistency, and identity preservation, achieving superior performance under challenging video degradations, including downsampling, blur, noise, and compression artifacts. The code is available under: https://github.com/batuhanntosun/RG-FVR.
Jun 15, 2026cs.CV

Learned Image Compression for Vision-Language-Action Models

Vision-language-action (VLA) models increasingly rely on high-frequency multi-camera observations, making visual communication a major bottleneck for real-time robotic control in bandwidth-constrained or distributed deployment settings. Existing image and video codecs, however, are designed to preserve generic visual fidelity rather than the control performance of downstream VLA policies. In this work, we introduce SPARC (SPatially Adaptive Rate Control), a learned image compression framework tailored for VLA-driven robots. Our key observation is that the importance of visual information varies substantially across both camera views and spatial regions within an image. Based on this observation, SPARC employs a lightweight temporal mask selector that adaptively allocates bitrate over latent representations according to task relevance while leveraging temporal context. We further introduce a tilted rate loss that stabilizes training by reducing the tendency of entropy-based objectives to over-suppress rare yet task-critical visual patterns. Experiments on diverse robotic benchmarks, including RoboCasa365, VLABench, and LIBERO, show that SPARC consistently achieves stronger control performance than conventional image/video codecs and recent learned compression methods under the same bitrate budget. We additionally demonstrate real-world deployment benefits in remote-control settings, where our method substantially improves the bitrate-success tradeoff.
Jun 14, 2026cs.CV

SiGnature: Explicit Motion Diffusion for Stylized Semantic Gesture

While recent advances in co-speech gesture generation have achieved impressive rhythmic synchronization, synthesizing gestures that are both semantically meaningful and faithful to a speaker's unique non-verbal style remains an open challenge. Semantic gestures, such as iconic shapes or deictic pointing, are statistically sparse, making them difficult to learn effectively within standard generative models. We present SiGnature, a framework for Stylized and Semantic Gesture generation that reconciles precise semantic control with high-fidelity style preservation. Unlike prevalent methods that rely on entangled latent representations, SiGnature operates in an explicit joint-rotation space. This design enables our core contribution, Joint Motion Integration (JMI), a training-free inference mechanism capable of injecting any external motion sequence, particularly in-the-wild semantic gestures, directly into the diffusion process. JMI automatically identifies the specific active joints'' conveying a semantic action and injects them into the generation, while relying on the diffusion backbone to synthesize the remaining body dynamics, including posture and flow, in accordance with the pre-learned style of the target speaker. This allows for the plug-and-play integration of arbitrary motions, including complex semantic gestures, without retraining or introducing the Frankenstein'' artifacts typical of cut-and-paste methods. Extensive experiments and perceptual studies demonstrate that SiGnature offers superior semantic motion control while maintaining smooth and natural co-speech gesture generation and preserving the distinct characteristics of the speaker, thereby outperforming state-of-the-art baselines.
Jun 9, 2026cs.CV

IDEAL: In-DEpth ALignment Makes A Discrete Representation AutoEncoder

Built on pretrained vision foundation models (VFMs), representation autoencoders (RAEs) have recently emerged as a promising approach for constructing semantically rich latent spaces for image generation. However, their reconstruction quality often remains suboptimal, largely because deep VFM representations do not preserve sufficient fine-grained visual detail. This limitation becomes even more severe after discretization, where missing low-level information is difficult to recover. In fact, we observe that shallow VFM features retain considerably richer local appearance and structural detail, which complements the high-level semantics carried by deep features used in existing RAEs. Motivated by this complementary property, we propose Ideal, an In-depth Alignment framework for discrete representation autoencoding. By jointly aligning quantized tokens with both shallow and deep VFM features, Ideal enables the resulting discrete visual tokens to preserve both visual fidelity and rich semantics. Extensive experiments demonstrate that Ideal yields superior reconstruction performance, achieving 0.61 rFID on ImageNet and outperforming the previous best method by 0.28. When used for autoregressive image generation, Ideal further produces a gFID of 1.89, establishing a new state of the art for autoregressive image generation.
Jun 8, 2026cs.CV

SwiftVR: Real-Time One-Step Generative Video Restoration

Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders. We present SwiftVR, a streaming one-step generative VR framework that reduces both bottlenecks under a causal chunk-wise protocol. For attention, mask-free shifted-window self-attention gathers each spatial window into a dense tensor via deterministic indexing, keeping all attention calls on the dense scaled dot-product attention path without masks, cyclic shifts, padding, or hardware-specific sparse kernels. Because SwiftVR uses only standard dense SDPA calls, the trained model transfers to consumer GPUs without retraining or custom kernels. For autoencoding, a lightweight Restoration-aware Autoencoder enables fast chunk-wise decoding while preserving reconstruction quality. On a single H100, SwiftVR sustains 31FPS at 2560x1440 and 14FPS at 3840x2160, whereas all compared diffusion-based VR baselines exceed the memory limit at 4K. On a consumer RTX5090, SwiftVR reaches 26FPS at 1920x1080. To our knowledge, SwiftVR is the first generative VR model to achieve real-time 1080p streaming on a consumer-grade GPU, while attaining strong no-reference perceptual quality with lower inference cost. Project is available at https://h-oliday.github.io/SwiftVR.
Jun 7, 2026cs.CV

CoVEBench: Can Video Editing Models Handle Complex Instructions?

While recent text-guided video editing models excel at elementary tasks (e.g., style transfer, object insertion), real-world user requests are highly compositional. A single prompt often demands multiple coupled edits, such as modifying subjects, actions, and camera views, while strictly preserving unrelated spatiotemporal content. Existing benchmarks, heavily constrained by isolated edits and coarse global metrics, fail to diagnose how models handle such complex workflows. To address this gap, we introduce CoVEBench, a compositional video editing benchmark comprising 416 curated source videos, 626 multi-point editing instructions, and 9,990 fine-grained checklist items. Covering diverse editing dimensions, CoVEBench evaluates models via MLLM-judged instruction compliance and video fidelity, alongside automated metrics for video quality. Extensive experiments reveal that compositional editing remains a profound challenge: current models frequently omit edits, violate preservation constraints, or introduce artifacts when handling multiple operations simultaneously. CoVEBench provides a challenging, diagnostic testbed to advance video editing toward realistic user workflows.
Jun 4, 2026cs.CV

Physics in 2-Steps: Locking Motion Priors Before Visual Refinement Erases Them

Image-to-Video diffusion models leverage input images to generate visually stunning content, yet frequently produce motion that violates physical laws. We reveal a surprising finding: a 2-step generation often exhibits better physical consistency than a 50-step output from the same model. Through spectral analysis, we trace this to phase erosion during denoising; the phase degrades significantly (dropping by ≈18%\approx 18\% from step 2 to step 50), whereas the magnitude remains relatively stable. Building on this insight, we propose PhaseLock, a training-free framework that preserves the valid motion priors from few-step inference throughout the denoising trajectory. Rather than relying on full-step inference for physical consistency, PhaseLock extracts a motion prior from just 2 steps and enforces it onto high-fidelity generation via Latent Delta Guidance. Our approach effectively mitigates phase degradation, improving physical consistency by an average of 6.2 points across diverse models while largely maintaining visual fidelity, with negligible overhead (1.06×1.06\times time, 1.02×1.02\times memory) and reduced reliance on expensive external guidance methods (∼5×\sim5\times time). Project Page: https://dnwjddl.github.io/phaselock
Jun 2, 2026cs.CV

PHAF-Personalized Hand Avatars in a Flash

We present PHAF-Personalized Hand Avatars in a Flash, a personalized photo-realistic hand avatar which provides high quality multi-view renders from just two images (dorsal and palmar views).Unlike slow optimization-based techniques, PHAF generates fast personalized textures for real-time deployment on edge devices. Our approach combines semantic guided mesh alignment and densified texture extraction to transfer high-frequency details efficiently. A view-based inpainting network refines textures ensuring smooth, continuous appearance. PHAF generalizes to novel viewpoints and leverages a parametric hand model for accurate articulations, making it compatible with standard graphics engines. Experiments show it is comparable to existing methods in visual fidelity while drastically reducing texture generation time by 30 times, enabling practical AR/VR applications.
Jun 1, 2026cs.CV

Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction

We present a diffusion-based method for relighting dynamic portrait videos with photorealism and temporal consistency. Our method is fueled by a hybrid training dataset that consists of real-captured and rendered dynamic portrait videos with diverse subject appearances, facial motions, head poses, and known lighting conditions. Specifically, we construct an LED-based lighting system for realistic lighting emulation and high-speed video relighting data acquisition. By leveraging the image priors embedded in pre-trained video diffusion models, and using per-frame high dynamic range (HDR) environment map as lighting control, we train a high-performance generative model for realistic and identity-preserving dynamic portrait video relighting. In addition to the environment map control, our model uses a synthesized background image to enable control on the camera's exposure level and color tone. Our model can produce temporally consistent relit portrait video that looks realistic and harmonious under a provided new environment and faithfully preserve the subject's expression and fine facial features, including skin tone, wrinkles, and facial hair. Our model generalizes well to unseen data, in terms of the subject appearance, motion, and lighting condition. We perform extensive experiments on relighting in-the-wild videos with various environment maps and demonstrate practical applications on portrait photography. Results show that our method achieves state-of-the-art performance in photorealism, lighting harmony, and temporal consistency.
Jun 1, 2026cs.CV

Restoring Initial Noise Sensitivity in Text-to-Image Distillation via Geometric Alignment

Generative distillation significantly accelerates text-to-image (T2I) generation by compressing multi-step trajectories into few-step student models while preserving perceptual quality. However, existing methods primarily optimize efficiency and output fidelity, often neglecting critical properties of the original trajectory. In this work, we identify a key missing property: sensitivity to initial noise, whose degradation impairs downstream control methods relying on noise-based optimization and manipulation. We trace this issue to standard distillation objectives that enforce pointwise output alignment, inadvertently flattening the input-output landscape and suppressing the teacher's local geometric structure. To address this, we propose Geometry-Aware Distillation (GAD), a sensitivity-preserving framework that aligns the local functional behavior of teacher and student models. Specifically, GAD matches Jacobian-vector products with respect to input noise, enabling the student to reproduce the teacher's differential response to perturbations. Extensive experiments across multiple T2I paradigms and noise-driven control tasks demonstrate that GAD significantly restores sensitivity and improves diversity while maintaining high visual fidelity. Code is available at https://github.com/Hannah1102/GAD.
Jun 1, 2026cs.CV

CanonCGT: Reference-Based Color Grading via Canonical Pivot Representation

Reference-based color grading aims to reproduce the tonal mood and lighting of a reference while preserving color harmony and scene structure. Existing photorealistic and filter-based methods often produce unstable tone mappings -- over-shifting or inconsistently retaining colors -- leading to unnatural results. We propose CanonCGT, a two-stage framework built on a canonical pivot -- a style-neutral intermediate representation for stable color mapping. The first stage canonicalizes the input by removing intrinsic tonal bias, and the second color-grades it to match the reference style. A dual-phase training scheme, DP-CGT, combines supervised preset learning with self-supervised refinement on unpaired photographs. CanonCGT delivers photorealistic and tonally consistent results across diverse datasets, surpassing state-of-the-art methods in stability and visual fidelity. Our codes are available at \href{https://github.com/Jinwon-Ko/CanonCGT}{https://github.com/Jinwon-Ko/CanonCGT}
May 29, 2026cs.CV

Lumos-Nexus: Efficient Frequency Bridging with Homogeneous Latent Space for Video Unified Models

Connector-based video unified models have demonstrated strong capability in instruction-grounded video synthesis, but integrating a large high-fidelity generator into the unified training loop is computationally prohibitive, limiting achievable visual quality. We therefore propose Lumos-Nexus, a training-efficient unified video generation framework that facilitates the development of strong reasoning-driven generation capabilities while significantly enhancing visual fidelity. Lumos-Nexus adopts a two-stage design: 1) During training, only a lightweight generator is aligned with the understanding block to learn to take in reasoning-driven semantic control. 2) During inference, we introduce Unified Progressive Frequency Bridging (UPFB) to progressively hand off generation to a high-capacity pretrained generator in the shared latent space, enabling coarse-to-fine refinement and producing high-fidelity videos without compromising reasoning quality. To fill the gap in reasoning-driven video generation benchmarks, we introduce VR-Bench, which assesses a model's capability to translate inferred intent into coherent and semantically aligned video content. Extensive experiments demonstrate that Lumos-Nexus achieves substantial gains in visual realism and temporal coherence on VBench, while exhibiting strong reasoning-based generative performance on VR-Bench. Code and models are available at https://jiazheng-xing.github.io/nexus-lumos-home/.
May 29, 2026cs.CV

Latent Geometric Chords for Query-Efficient Decision-Based Adversarial Attacks

While decision-based black-box adversarial attacks present a severe security threat, current methodologies suffer from fundamental limitations. Pixel-wise attacks frequently introduce unnatural, high-frequency visual artifacts, while latent-space frameworks are confined by the limited search space of low-dimensional manifolds and inherent reconstruction flaws. To resolve these limitations, we propose Latent Geometric Chords (LGC) for Query-Efficient Decision-Based Adversarial Attacks alongside a variant, LGC-H. At its core, LGC navigates decision boundaries by executing a curvature-aware geometric search within a compressed semantic manifold. To guarantee high visual fidelity and circumvent dimensionality bottlenecks, we introduce a Residual-based Adversarial Generation (RAG) mechanism. RAG isolates semantic perturbations as geometric chords and superimposes them directly onto the original source image. RAG substantially resolves baseline reconstruction flaws and effectively doubles the permissible search space dimensions. Experimental results demonstrate that LGC achieves robust cross-dataset transferability and substantially outperforms state-of-the-art baselines. Notably, our method, LGC, minimizes perturbation magnitudes while achieving state-of-the-art visual fidelity--with a Structural Similarity Index Measure (SSIM) exceeding 0.99 and a Learned Perceptual Image Patch Similarity (LPIPS) below 0.01 at 5000 queries--and sustaining high attack success rates under stringent perceptual constraints, successfully compromising adversarially trained robust models. The source code is available at: https://github.com/eihmuekhine/Latent-Geometric-Chords.
May 29, 2026cs.CV

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from \textit{Latent--RGB Cycling}, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the \textit{error-free hypothesis}, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present \textbf{Robust Dreamer}, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce \textbf{Latent Gaussian Memory}, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose \textbf{Deviation Learning with Dynamic Deviation Archive}, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.
May 28, 2026cs.CV

GeoMag: Geometric-Aware Video Motion Magnification via State Space Model

Video Motion Magnification (VMM) reveals imperceptible dynamics but often suffers from structural inconsistencies under complex geometric transformations. Existing learning-based methods generally face a trade-off between the limited global context of CNNs and the high computational cost of Transformers. In addition, current training protocols, largely dominated by simple linear motion, fail to capture the geometric and imaging complexities encountered in real-world videos. To address these issues, we propose GeoMag, a geometric-aware VMM framework built upon State Space Models to achieve globally consistent motion amplification with linear complexity. We further construct Geo-200K, a large-scale synthetic dataset that introduces rich geometric transformations together with sensor-realistic degradations, improving the diversity and realism of training signals. Extensive experiments on synthetic and real-world benchmarks show that GeoMag consistently outperforms prior methods in visual fidelity and computational efficiency, while producing fewer artifacts and better structural consistency.
May 28, 2026cs.AI

MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models

Action-conditioned world models are increasingly used as scalable simulators for robot learning, yet current evaluations provide limited evidence that their predictions are reliable under the actions they condition on. Existing benchmarks largely emphasize visual fidelity, leaving unclear whether predicted futures are physically plausible, faithful to commanded actions, and calibrated to failure when actions should not succeed. We introduce \textsc{MiraBench}, a hierarchical benchmark that defines \emph{action-conditioned reliability} as a core evaluation target for robotic world models. MiraBench decomposes this target into three progressively demanding levels: \emph{Physics Adherence}, which evaluates reference-free physical consistency; \emph{Action-Following Fidelity}, which measures whether predictions respect task-relevant action inputs; and \emph{Optimism Bias Detection}, which probes the tendency to predict successful outcomes under failure-inducing actions. To support this evaluation, we curate a human-annotated corpus with over 16,000 judgments across tasks, failure categories, and leading world models. We evaluate 12 representative model configurations spanning vector-conditioned robotic world models, text-conditioned generative world models, open-weight systems, closed-source systems, and multiple model scales. Across this broad model landscape, MiraBench reveals three central findings: visual fidelity is a poor proxy for action fidelity; increasing model scale does not reliably improve action following; and optimism bias is pervasive across current systems. By shifting evaluation from appearance to action-conditioned reliability, MiraBench provides a diagnostic foundation for assessing and improving robotic world models as faithful simulators.
May 26, 2026cs.CV

LongCat-Video-Avatar 1.5 Technical Report

Despite advances in audio-driven video generation, achieving commercial-grade stability remains challenging. We present LongCat-Video-Avatar 1.5, an upgraded open-source framework prioritizing systematic engineering and production-readiness over architectural novelty. By upgrading the audio encoder to Whisper Large and meticulously scaling our training recipes, v1.5 achieves accurate lip-synchronization, full-body temporal stability, and robust long-video generation with strict identity consistency. Through rigorous data curation and RLHF Training, the model readily generalizes to stylized domains such as anime and animals, and natively handles complex real-world conditions, such as multi-person interactions and object handling. Furthermore, addressing the practical demands of industrial deployment, we employ advanced step distillation to accelerate inference to an optimal 8 NFE, achieving a favorable trade-off between serving efficiency and visual fidelity. The superiority of our approach is validated through extensive quantitative metrics and a rigorous human evaluation conducted on a comprehensive benchmark of over 500 diverse test cases. Results show that v1.5 achieves competitive or superior performance compared to leading closed-source systems (e.g., HeyGen, OmniHuman 1.5, Kling Avatar 2.0) across human-likeness ratings and expert-level quality assessments on our benchmark. With its open-source release, LongCat-Video-Avatar 1.5 narrows the gap between academic research prototypes and commercial-grade deployment.
May 25, 2026cs.CV

PixelWizard: Towards Efficient High-Fidelity Video Generation at Ultra-Large Spatial Resolution

High-resolution video generation faces a coupled bottleneck of optimization instability and prohibitive computational costs. The massive expansion of the token sequence not only biases optimization toward local textures at the expense of global coherence, leading to structural collapse, but also imposes prohibitive training costs and severe inference latency. To address this, we propose PixelWizard, a framework that hierarchically decouples global structure modeling from fine-grained detail synthesis. PixelWizard first establishes a compact spatiotemporal anchor to concentrate dense structural priors, which then guides fine-grained generation at high resolution. This mitigates the local optimization bias to ensure structural stability without compromising high-frequency details. Leveraging this structural stability, we introduce Noise-Span Aligned Shortcut Training to break the inference bottleneck. By explicitly modeling the step size, this mechanism allows the model to traverse the generation trajectory with large steps. Crucially, we incorporate Exponential Index-Biased Sampling and Adaptive Noise-Span Calibration to align optimization with the shifted noise schedules of high-resolution grids, ensuring robust few-step inference without incurring the heavy overhead of distillation. Extensive experiments demonstrate that PixelWizard achieves superior visual quality while accelerating the generative sampling of native 2K/4K videos by over 10x.
May 21, 2026cs.CV

EasyVFX: Frequency-Driven Decoupling for Resource-Efficient VFX Generation

Generating high-fidelity visual effects (VFX) typically demands massive datasets and prohibitive computational power due to the intricate coupling of spatial textures and temporal dynamics. In this paper, we introduce EasyVFX, a resource-efficient framework that achieves realistic VFX synthesis under stringent constraints. Our core philosophy lies in frequency-domain decomposition: we observe that the complexity of VFX can be significantly mitigated by decoupling high-frequency components, which represent intricate spatial appearances, from low-frequency components that encapsulate global motion dynamics. This spectral disentanglement transforms a high-dimensional learning problem into manageable sub-tasks, thereby lowering the optimization barrier and reducing data dependency. Building upon this insight, we propose a two-stage training paradigm. First, we design a Frequency-aware Mixture-of-Experts (Freq-MoE) architecture. By utilizing a soft routing mechanism, our model assigns specialized experts to distinct spectral bands, enabling them to cultivate robust priors for appearance and motion dynamics. This specialization allows the model to acquire foundational VFX knowledge with fewer GPU resources. Second, we introduce a Test-Time Training strategy powered by a novel Frequency-constraint Loss. This allows the pre-trained model to swiftly adapt to specific, unseen effects through localized optimizations, requiring only about 100 steps on a single GPU. Experimental results demonstrate that EasyVFX produces structurally consistent and visually stunning effects, proving that frequency-aware learning is a key catalyst for democratizing professional-grade VFX.
May 20, 2026cs.CV

One-Step Distillation of Discrete Diffusion Image Generators via Fixed-Point Iteration

Discrete diffusion models excel at visual synthesis but rely on slow, iterative decoding. Existing single-step distillation methods attempt to bypass this bottleneck, either by training auxiliary score networks that effectively double compute, or by introducing specialized parameterizations and multi-stage pipelines that fragment optimization. In this paper, we introduce Fixed-Point Distillation (FPD), an end-to-end framework that constructs local correction targets by partially corrupting the student's one-step draft and refining it with a single teacher step. To compute the training objective in a semantically meaningful space, we lift discrete tokens into continuous features and apply a multi-bandwidth drift loss that iteratively accumulates these corrections. To backpropagate through the discrete bottleneck, we employ a straight-through estimator that feeds exact hard-sampled tokens to the teacher and decoder during the forward pass, ensuring that training and inference operate on the same codebook manifold, while routing continuous gradients back to the student logits. This fully differentiable pathway additionally accommodates an optional unconditional adversarial objective to enhance perceptual realism. Evaluations on both class- and text-conditional generation validate the effectiveness of our framework. FPD achieves competitive visual fidelity and structural alignment within a single inference step, narrowing the gap to multi-step teachers while outperforming existing discrete distillation baselines.
May 20, 2026cs.CV

FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching

Extending the generation horizon of video diffusion models to long sequences remains a long-standing and important challenge. Existing training-free approaches fall into two categories: extensions of bidirectional models, which are tightly coupled to specific architectures and suffer from quality degradation over long horizons, and autoregressive models, which accumulate drift errors due to exposure bias and tend to produce repetitive motion patterns. To address these issues, we propose a novel but simple inference-time approach for long video generation that is architecture-agnostic and requires no additional training. Our method generates long videos via overlapping sliding windows, where predicted clean samples from adjacent windows are blended via \emph{Tweedie matching} to enforce both \textbf{manifold constraint and temporal consistency} across overlap regions. \emph{Stochastic early-phase sampling} then synchronizes per-window trajectories by injecting fresh noise after each Tweedie matching correction in the high-noise phase, before transitioning to deterministic ODE sampling to preserve fine-grained visual fidelity. Applied to various video generation models, our method generates videos several times longer than the native window length while outperforming both training-free and autoregressive baselines in temporal consistency and visual quality, and further extends to audio-video joint generation and text-to-3DGS without any fine-tuning.