AI Agent Benchmarks

Momentum

148 papers in the last four weeks, up 185% on the four weeks before. 1.5% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,013

Jul 9, 2026cs.CL

UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks

The rapid development of large language models and multimodal large language models has accelerated the emergence of proactive agents capable of operating everyday tools and assisting users in real-world environments. However, existing benchmarks struggle to evaluate such agents effectively, as they often rely on sandboxed environments and single-turn evaluation paradigms. Moreover, their scenario-based task taxonomies mix multiple model capabilities within the same task category, making it difficult to identify the root causes of agent failures. To address these limitations, we introduce UniClawBench, the first capability-driven benchmark designed to evaluate proactive agents in dynamic, real-world settings. UniClawBench is built around five foundational model capabilities: Skill Usage, Exploration, Long-Context Reasoning, Multimodal Understanding, and Cross-Platform Coordination. Based on these capabilities, we design 400 bilingual real-world tasks. Unlike previous benchmarks that rely on static, pre-recorded answers, our benchmark evaluates agents in live Docker containers using fine-grained, step-by-step completion checkpoints. Furthermore, we design a closed-loop evaluation strategy comprising an executor agent, a hidden supervisor agent, and a user agent to simulate realistic multi-turn human feedback without leaking grading criteria. To disentangle base model capabilities from framework-level design choices, we evaluate state-of-the-art models under multiple agent frameworks. Through comprehensive comparisons across both models and frameworks, we show how base model capabilities and agent framework designs jointly shape performance in real-world environments. To facilitate future research, we make our benchmark and code publicly available at https://github.com/HKU-MMLab/UniClawBench.
Jul 9, 2026cs.AI

Ideas Have Genomes: Benchmarking Scientific Lineage Reasoning and Lineage-Grounded Idea Generation

Scientific ideas rarely start from a blank page. They inherit mechanisms, repair known limitations, and recombine pieces of earlier work, much like biological genomes. Current benchmarks still say little about whether AI systems can follow this inheritance structure. We present IdeaGene-Bench (IG-Bench), a benchmark for scientific lineage reasoning and lineage-grounded idea generation. IG-Bench is organized around the IdeaGene framework: each paper or proposal is represented as a set of minimal, typed, evidence-grounded Idea Genome objects, and a GenomeDiff aligns these objects to record inheritance, mutation, loss, external import, and novel insertion under six operational evolutionary dynamics. The benchmark contains 1,961 golden lineage traces, 1,085 curated Idea Genome objects, and 920 pairwise GenomeDiff records across 10 scientific domains. It supports two evaluations. IG-Exam (42 task types, 1,029 instances) tests closed-form lineage reasoning across Idea Genome abstraction, inheritance tracing, evolutionary reasoning, and lineage verification. IG-Arena evaluates generation with a lineage-conditioned Population-Evolution Score(PES), asking whether a proposal can be inserted as a coherent descendant of a given lineage population: it should inherit the right Idea Genome objects, vary meaningfully from nearby work, and offer selection value for future research. Experiments on 14 LLM-based scientists expose a compositional bottleneck. The strongest system reaches only 27.3% exact accuracy on lineage reasoning, and structured lineage context reshuffles system rankings rather than helping every participant uniformly.
Jul 9, 2026cs.AI

Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction

A central challenge in building intelligent systems is enabling agents to jointly perceive complex inputs, form hypotheses about hidden patterns, and design informative experiments to test them. To study this problem, we propose ZendoWorld, a controlled interactive environment in which agents must infer a logical rule about visual game observations, acquire information by proposing new scenes, and refine their hypotheses based on feedback from the game environment. We evaluate several agents spanning pure VLM reasoning, Bayesian particle filtering, dynamic concept discovery, and neuro-symbolic methods. Our main findings are: (1) high accuracy in predicting labels for observed examples does not imply recovery of the underlying rule; (2) perception and induction are distinct bottlenecks for different agent classes; and (3) VLM-based agents propose near-uninformative experiments, failing to actively reduce hypothesis uncertainty. To compare these results, we collect human data on the task, which reveals a gap in inductive reasoning, particularly for more complex rules. Overall, ZENDOWORLD takes an important step toward evaluating intelligent agents and identifies concrete avenues for improvement, particularly in domains like scientific discovery.
Jul 9, 2026cs.AI

CausalDS: Benchmarking Causal Reasoning in Data-Science Agents

Large language models (LLMs) increasingly act as integrated data-science agents, combining abstract reasoning with advanced tool use. Yet the relevant benchmark landscape largely divides into symbolic causal reasoning benchmarks without realistic data analysis or data analysis benchmarks without a principled causal data-generating structure. Furthermore, existing causal evaluation datasets are often restricted to curated examples from existing sources, with diversity coming from limited templatized variations rather than from systematic generation of novel synthetic causal structures. We introduce CausalDS, a benchmark for evaluating causal reasoning in agentic data-science workflows. Each benchmark instance is a scene consisting of a sampled structural causal model (SCM) with generated observational data and an accompanying synthetic natural-language story grounded in a realistic domain. We optionally ground the composition of the benchmark components in empirical distributions obtained from real-world datasets, thus retaining empirical structure while reducing the "causal parrot" risk through completely synthetic generation. From each scene, we then derive tasks spanning all three of Pearl's rungs, with typical data-science prediction tasks appearing as Rung 1. Most tasks include a data science coding component, where the model typically needs to use several tools to arrive at the final answer due to the frequent presence of imperfect observations, which are generated by an observation model. Additionally, recognizing when a question admits no warranted answer and abstaining is treated as a first-class scored outcome. The benchmark thus jointly evaluates symbolic causal reasoning, data science, uncertainty quantification, abstention, and tool use/coding.
Jul 8, 2026cs.AI

Does AI Understand Imaging? A Systematic Benchmark of Agentic AI for Computational Imaging Tasks

Vision-language models (VLMs) and agentic AI have shown strong performance on semantic visual tasks, but it remains unclear whether they can handle the physics and inverse problems that underlie computational imaging. We present ImagingBench, a benchmark of 20 computational imaging tasks spanning five categories: ray and wave optics, image signal processing, inverse reconstruction, computational sensing, and calibration. ImagingBench evaluates three complementary settings: Expert, fixed expert-guided inverse reconstruction; Planner, planner-guided inverse reconstruction; and Forward, forward-system simulation for consistency checking. We benchmark leading proprietary and open-source image-centric multimodal systems, including Gemini, GPT, and Qwen, and compare them with representative task-specific non-agentic baselines. Across tasks, agentic models remain consistently weaker than specialized methods, especially on computational sensing problems such as lensless imaging, event-based reconstruction, time-of-flight imaging, and holography. Planner guidance provides only modest and inconsistent gains over the fixed-prompt Expert baseline. Although the models often generate visually plausible outputs, their reference-based fidelity remains poor, revealing a substantial gap between semantic visual competence and physically grounded imaging performance. ImagingBench provides a unified testbed for measuring this gap and tracking progress in agentic AI for computational imaging.
Jul 7, 2026cs.SE

Reliable and Developer-Aligned Evaluation of Agents for Software Engineering

Large language models are rapidly moving towards closing the development cycle, transitioning from simple assistive companions to autonomous contributors deeply embedded into collaborative development environments. Despite their accelerated adoption, existing evaluation techniques are limited due to their fragmented nature and distorted projection of true model capabilities, often obtained from hypothetical syntactic scenarios. This research aims to bridge this gap by providing a comprehensive evaluation methodology for LLM-powered agents that is grounded in real-world software development practice. Our evaluation approach focuses on contamination-awareness, in-the-wild agentic behavior assessment, and trajectory-aware benchmarks and metrics capturing realistic coding contexts, human-aligned behavior, and model failure modes.
Jul 7, 2026cs.CL

LLM Agents for Deliberative Collaboration: A Study on Joint Decision Making Under Partial Observability

Deliberation plays a crucial role in collaboration; when humans work together, they naturally engage in communication to align information and reach an agreement. In this paper, we investigate deliberative large language model (LLM) agents under partially observable joint decision-making tasks. We formalize deliberative collaboration as a cooperative joint decision problem with partial and asymmetric observations, and introduce a scalable benchmark that instantiates this problem across multiple task settings and domains in which agents must exchange information through deliberation to reach a joint decision with a shared reward. We then instantiate a reference scaffold and evaluation protocol for deliberative agents and conduct a systematic evaluation of a range of representative LLMs. The results reveal that complex deliberative collaboration tasks continue to challenge state-of-the-art language models. Even with the aid of external mathematical tools, language models may fail in either the deliberation process for aligning information or the complex reasoning process for making the decision. On the other hand, diagnostic analysis reveals that the deliberation process may also provide opportunities for reflection and error correction, sometimes improving performance over centralized baselines. Altogether, our work establishes a foundation for evaluating and improving LLM agents in deliberative collaboration and provides insights into the strengths, limitations, and properties of current LLM-based multi-agent systems.
Jul 7, 2026cs.AI

AgentLens: Production-Assessed Trajectory Reviews for Coding Agent Evaluation

We present AgentLens, a production-assessed benchmark for interactive code agents. Most code-agent benchmarks reduce a run to a single bit -- did the task pass? -- but the people who actually use these agents experience the entire trajectory: how the agent follows instructions, uses its tools, verifies its own work, recovers from mistakes, and talks to them along the way. AgentLens evaluates that whole trajectory. It pairs formal verification, where an objective check exists, with LLM-written trajectory reviews and side-by-side comparisons, so that each run yields a readable explanation of why the score is what it is. This makes AgentLens useful for more than ranking models: we use it to diagnose model behavior, compare successive versions of our own agent, and catch product regressions in a nightly evaluation pipeline. We release the benchmark as open source at https://github.com/agent-lens/agent-lens-bench.
Jul 7, 2026cs.AI

PolyWorkBench: Benchmarking Multilingual Long-Horizon LLM Agents

Large language model (LLM) agents have shown strong performance in long-horizon tasks that require planning, tool use, and interaction with external environments. However, most existing benchmarks implicitly assume a monolingual setting, where the entire execution process, including reasoning, tool invocation, and output generation, is conducted within a single language. In contrast, real-world applications often involve multilingual inputs and outputs within a unified workflow, yet the interaction between multilinguality and agentic execution remains underexplored. In this work, we introduce PolyWorkBench, a benchmark for evaluating LLM agents on multilingual long-horizon workplace workflows. PolyWorkBench consists of 67 tasks across five domains, including commerce, knowledge work, legal analysis, localization, and manufacturing, where agents must process heterogeneous multilingual inputs, perform iterative reasoning, invoke external tools, and produce structured outputs. To enable comprehensive evaluation, we propose a hybrid framework that combines structural grading, executable verification, and LLM-based semantic assessment. This design allows us to capture both functional correctness and linguistic consistency across complex workflows. Empirical results show that state-of-the-art LLM agents suffer significant performance degradation in multilingual workflow settings compared to monolingual counterparts. Our analysis suggests that multilinguality introduces compounding effects across reasoning and execution steps, highlighting the importance of jointly modeling language variation and procedural decision-making in agent evaluation.
Jul 6, 2026cs.AI

SovereignPA-Bench: Evaluating User-Owned Personal Agents under Evolving Intent, Platform Mediation, and Consent Constraints

Personal agents are becoming persistent user-owned intermediaries: they remember preferences, filter platform-mediated information, use tools, and negotiate with services. Existing benchmarks evaluate tool use, web navigation, desktop control, personalization, recommendation, and evolving context, but rarely ask whether an agent preserves user sovereignty: advancing the user's current interests while respecting privacy, consent, evidence, user burden, and resistance to manipulative incentives. We introduce SovereignPA-Bench, an executable benchmark for evaluating user-owned personal agents under evolving intent, platform mediation, privacy boundaries, consent constraints, evidence requirements, and burden tradeoffs. The benchmark separates agent-visible ObservableState from evaluator-only HiddenLabels, reports component metrics for task success, alignment, privacy, consent, evidence, manipulation, burden, and auditability, and preserves paired scenario ordering for model and policy comparisons. We evaluate 120 sovereignty stress scenarios across 4 model families and 8 policy baselines, yielding 3,840 frozen-prompt trajectories with raw prompts, outputs, provider-form responses, parsed actions, recomputable metrics, hard-set analyses, qualitative cases, and a blinded 3-annotator audit over 240 items. Full-sovereign scaffolding improves sovereignty score over direct, memory-only, consent-only, evidence-only, ReAct/tool-use, safety-prompt, and judge-guard baselines while reducing privacy leakage, consent violation, over-concession, and manipulation capture. Human audit shows high agreement on privacy and consent and lower agreement on manipulation, identifying the subjective frontier of platform-persuasion judgments. These results show that personal-agent evaluation must move beyond task completion toward representative, consent-aware, evidence-grounded action.
Jul 6, 2026cs.AI

EvoAgentBench: Benchmarking Agent Self-Evolution via Ability Transfer

Agent self-evolution in long-horizon LLM systems is largely procedural: useful experience is not merely stored information, but reusable procedures for searching, debugging, and verification. Yet current evaluations do not isolate this form of transfer. Agent benchmarks test single-episode task solving; memory benchmarks target information retention rather than procedural reuse. We introduce EvoAgentBench, a benchmark for agent self-evolution via Ability-guided transfer across four agentic domains: web research, algorithmic reasoning, software engineering, and knowledge work. EvoAgentBench extracts trace-grounded Abilities from agent executions, canonicalizes them into operational units, and builds domain-specific Ability Graphs linking tasks that share procedural overlap. By design, every test task is backed by verified training-side Ability support. Across a 528/267 train/test split, two scaffolds, and three backbones, curated Ability content transfers reliably across model families, but no current automatic method sustains positive gain in all settings. EvoAgentBench shifts self-evolution evaluation from aggregate accuracy comparison to fine-grained diagnosis of experience encoding, routing, and uptake. The benchmark is publicly available at https://huggingface.co/datasets/EverMind-AI/EvoAgentBench.
Jul 6, 2026cs.AI

AgentGym2: Benchmarking Large Language Model Agents in De-Idealized Real-World Environments

Language agents, i.e., LLM agents, progress rapidly and are increasingly deployed in production environments. This trend underscores the urgent need for rigorous and realistic evaluations. However, most existing benchmarks evaluate agents in simplified, idealized settings. They typically rely on pre-packaged tool interfaces, overlook critical steps, and assume inputs are clean and fully specified. Consequently, they understate the difficulty of real deployments, where uncertainty and noise are ubiquitous and agents must proactively explore the environment to uncover new tools. To bridge this gap, we present AgentGym2, a new evaluation framework with task instances grounded in real-world end-to-end working demands. Beyond reasoning and planning, it measures agents' ability to execute end-to-end procedures, discover tools via exploration, compose tools for unseen tasks, and remain robust to noisy and underspecified information. Experiments on 15 proprietary and open-source models show that even SOTA systems like Gemini and GPT-5 struggle on AgentGym2, revealing a substantial gap between the capability of current agents and the demands of real-world applications.
Jul 6, 2026cs.CL

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.
Jul 6, 2026cs.CL

ToolFailBench: Diagnosing Tool-Use Failures in LLM Agents

Tool calling is central to modern language model agents, but aggregate benchmark scores often hide where tool use fails. A model that never calls a needed tool and a model that calls the tool but ignores the result can look similar under final task accuracy. We introduce ToolFailBench, a diagnostic benchmark for measuring tool-use failures across 1,000 tasks in finance, medicine, law, cybersecurity, and real estate. Tool-required tasks return values the model wouldn't guess, forcing it to trust the tool while control tasks attach the same tools but should be answered directly. We label each trace with Tool-Skip, Result-Ignore, Output-Fabrication, and Unnecessary-Tool-Use, using a rule classifier and two LLM judges aggregated by majority vote. Across 19 headline models, the best reaches 86.33% Clean Tool-Use Rate, showing that faithful tool use is not saturated. More importantly, models with similar aggregate scores fail in different ways: most stay disciplined on no-tool controls, while Llama-3.1 models show an Always-Call pattern, and at the same parameter scale Llama-3.1-70B and Qwen2.5-72B differ by 89 percentage points on control-task accuracy. Tool-use evaluation should measure not only whether agents call tools, but whether they use tool outputs correctly and avoid tools when none is needed.
Jul 5, 2026cs.AI

HAS-Bench: Evaluating LLM-Based Human-Agent Systems under Configurable Human Participation

Large language models increasingly operate in settings where humans are active collaborators rather than passive task providers. We introduce HAS-Framework, a graph-based framework that represents humans and LLM-powered agents as first-class participants with explicit roles, permissions, communication paths, and action authority. Building on this framework, HAS-Bench evaluates Human-Agent Systems under configurable human participation across agency levels, interaction channels, and persona policies. The benchmark measures both task outcomes and process-level collaboration behavior, including clarification quality, feedback utilization, control calibration, safety, initiative, and interaction cost. Experiments across six domains show that human participation can substantially improve task completion and failure recovery, but the gains depend on when, how, and by whom human input is exercised.
Jul 5, 2026cs.CL

CausalGame: Benchmarking Causal Thinking of LLM Agents in Games

Building AI Scientist agents with Large Language Models (LLMs) has recently attracted growing attention. Since scientific discovery fundamentally relies on uncovering causal relationships from observations, the capability of causal thinking, i.e., distinguishing causation from correlation and recognizing hidden biases, is essential to LLM agents. Although a number of benchmarks exist for AI Scientists, none explicitly incorporate challenges from selection bias, measurement error, and hidden confounders that widely exist in real-world scientific discovery. To this end, we present CausalGame, a benchmark that evaluates the causal thinking capabilities of LLM agents through interactive games. CausalGame asks LLM agents to actively design experimental protocols, collect observation data, and derive a final solution with an explanation report. To emulate realistic scientific discovery challenges, we design 14 scenarios that incorporate selection bias, measurement error, and hidden confounders. Across 30 LLM agents, none demonstrates reliable causal thinking: the best model reaches only 68.0% survival against analytical optima of 78-85%, and merely 5-7% of sessions receive credits on the causal-reasoning rubrics. CausalGame provides a scalable and controlled testbed for evaluating the causal thinking of AI Scientist agents.
Jul 3, 2026cs.MA

Second MOASEI Competition at AAMAS'2026: A Technical Report

We describe the 2026 Methods for Open Agent Systems Evaluation Initiative (MOASEI) Competition, a benchmark event for evaluating multi-agent decision-making under open-system conditions. Building on the inaugural 2025 competition, the 2026 edition retained wildfire fighting, cybersecurity, and ride-sharing domains while adding a bonus wildfire track with frame openness, in which agent equipment states such as suppressant capacities and firefighting range vary over time. The competition also expanded its reporting metrics to emphasize total task completions, mean task-completion time, and mean value of completed tasks. Participation in 2026 was limited: eight teams registered, but only one team submitted a final entry, and that entry targeted the ride-sharing track. The submitted DLC approach used planning and replanning to solve routing problems across agents as passengers appeared. This report summarizes the 2026 competition design, highlights differences from the previous year, and reports ride-sharing evaluation results against baseline policies. DLC is recognized as the 2026 ride-sharing track winner among submitted teams.
Jul 3, 2026cs.AI

APeB: Benchmarking Personalization Ability of Large Language Model Agents

LLM-powered agents struggle with personalization when users issue raw, underspecified queries. In this setting, agents must infer latent intent, extract preferences from noisy interaction histories, and select among competing alternatives. Existing benchmarks rarely test this capability, as they often rely on user-refined queries or simplified histories. We introduce personalized product search (PPS), a testbed for agentic personalization under raw queries and diverse histories. We construct Agent Personalized Benchmark (APeB) from action logs, pairing underspecified intents with rich histories and user-viewed candidate items. Evaluating state-of-the-art LLMs with multi-step agent workflows, we find that models handle explicit queries well but struggle with early-stage queries requiring intent and preference discovery. Rubric analysis attributes this gap mainly to ineffective history use. A simple history-aware query-refinement pipeline, VQRA, yields consistent gains, highlighting the need for dedicated history-utilization modules in personalized agents.
Jul 3, 2026cs.AI

Evaluating Generative Agents with Actions Grounded in Socially Distributed Task Environments using Incognita

Effective agency in social environments depends on when an agent seeks knowledge, when it acts, and whether its actions are justified by acquired information. Existing grounded benchmarks provide executable actions, persistent state, and verifiable outcomes, while social simulation environments provide rich interaction among language agents. We study an evaluation setting that combines these requirements. We define socially distributed task environments as interactive environments where task-relevant knowledge is partitioned across role-isolated participants and consequential actions are accessible only through them. Communication serves as exploration over role-partitioned knowledge, while grounded action serves as exploitation over environment state. We introduce Incognita, a Concordia-based framework that separates social interaction from grounded execution. The evaluated agent routes messages to a user or specialist entities; specialists mediate admissible operations; a deterministic sub-environment executes accepted operations over a canonical state; and an offline evaluator scores outcomes with inherited rewards. Incognita-Retail transforms tau-bench retail into a multi-entity environment while preserving final-state reward semantics. We evaluate three generative agent models on 18 tasks stratified by social breadth, with 540 trials. Progress appears in reward and behavior: success rises from 0 percent to 8.9 percent and 17.2 percent, while premature finalization falls from 100 percent to 87 percent and 58 percent. Stronger models elicit more hidden knowledge, contact more entities, and attempt more grounded writes, yet reliability remains low. These findings show that socially distributed task environments expose behavior before reliable success, including knowledge elicitation, source selection, grounded action attempts, and premature completion belief.
Jul 2, 2026cs.MA

SovereignNegotiation-Bench: Evaluating User-Owned Personal Agents In Delegated Bargaining Under Privacy, Consent, Evidence, And Institutional Pressure

Personal agents will increasingly negotiate on behalf of users: splitting costs with other personal agents, appealing platform decisions, escalating support disputes, requesting refunds, changing subscriptions, and negotiating deadlines or reimbursements. Existing negotiation benchmarks emphasize agreement, surplus, or strategic competence, but a user-owned agent can reach an agreement while harming the user through privacy leakage, consent violation, unsupported advocacy, over-concession, failed escalation, or poor auditability. We introduce SovereignNegotiation-Bench, a trace-level multi-turn benchmark for delegated personal-agent negotiation under private utilities, disclosure constraints, evidence requirements, and institutional asymmetry. The benchmark separates agent-visible observable state from evaluator-only labels and evaluates agreement success jointly with user utility, privacy, consent, evidence grounding, concession discipline, escalation, and auditability. We report an artifact-backed validation over 240 scenarios, 4 model families, 14 baselines, 13,440 frozen-prompt live trajectories, 61,135 parsed action rows, and a blinded 3-annotator audit over 300 items. The strongest agreement-maximizing baseline achieves the highest agreement rate but low user utility and high privacy/consent risk; FullSovereign does not maximize agreement, but obtains the best sovereign negotiation score by preserving utility, minimizing leakage, grounding claims, and reducing unauthorized commitments. The results show that agreement success is insufficient for user-owned negotiation agents.
Jul 2, 2026cs.CV

S-EMBER: A Large-Scale Benchmark for Streaming Egocentric Memory Retrieval

As wearable devices enable continuous first-person recording, AI assistants must reason across long time horizons to recall past experiences-a capability known as episodic memory. Current benchmarks often rely on offline evaluation with access to entire video files, failing to simulate the streaming reality of wearable intelligence. We introduce S-EMBER (Streaming Egocentric Memory Benchmark for Episodic Retrieval), a large-scale benchmark comprising 3,141 videos totaling 388 hours of organic activity captured via Ray-Ban Meta smart glasses. S-EMBER formalizes grounded streaming episodic retrieval, a paradigm shift from global offline search to causal, active recall triggered by visual events in a continuous stream. We provide 9,448 QA pairs requiring manual visual proof through precise temporal localization and supporting flexible response lengths to simulate natural human-AI interaction. Our extensive benchmarking of frontier models uncovers a localization paradox: while semantic reasoning improves with parameter scale, temporal grounding precision remains a stagnant architectural bottleneck that does not benefit from brute-force increases in model size, resolution, or frame density. S-EMBER establishes a hardware-authentic foundation for developing grounded, reliable episodic memory in the next generation of wearable AI agents.
Jul 2, 2026cs.AI

EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments

Autonomous agents are increasingly expected to improve executable policies through feedback, yet existing evaluations often collapse this process into a final score or confound it with open-ended software-engineering progress. We introduce Autonomous Policy Evolution, a controlled evaluation setting in which a harness-model agent repeatedly edits an executable policy system under a fixed interaction budget. We instantiate this setting in EvoPolicyGym, a benchmark built from compact interactive RL environments that evaluates how agents iteratively improve explored policies. On the EvoPolicyGym suite, GPT-5.5 achieves the strongest aggregate rank score and top-two performance on all 16 environments. Beyond leaderboard results, EvoPolicyGym also provides trajectory-level diagnostics that distinguish how agents allocate budget, convert feedback into parametric tuning. These analyses show that strong autonomous policy evolution depends not only on isolated task wins, but on discovering task-appropriate mechanisms and refining policies under bounded feedback.
Jul 2, 2026cs.SE

Understanding Agent-Based Patching of Compiler Missed Optimizations

Compiler missed optimizations refer to cases in which compilers failed to optimize certain code. It takes many compiler developers' efforts to implement or patch such missed optimizations. In this paper, we present a systematic study of how well agents patch compiler missed optimizations. We identify a significant challenge that patching a missed optimization requires more than just fixing the reported case, and instead requires generalizing to similar cases. We construct a benchmark of real-world LLVM missed optimization issues and compare agent-generated patches with patches from developers in terms of optimization scope. Our results show that coding agents often optimize the given examples, but many generated patches either cover only part of the developer-intended scope or partially overlap with it; in some cases, they further generalize beyond the reference patch. We further introduce historical-knowledge augmentation techniques that leverage prior LLVM optimization pull requests through retrieval and distillation, showing that they improve developer-aligned generalization and yield practical benefits when applied to real-world IR.
Jul 2, 2026cs.AI

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is 16%; the task is hard but not saturated. Within our harness, a fixed-A0 ablation shows the largest observed difference when triggered strategic skills are enabled: the no-store baseline wins 3/10 games and adding the skill layer 6/10. At this sample size the comparison is directional rather than statistically decisive (Fisher exact p\approx0.37); a cross-backbone probe and public accumulating-context baselines are reported as operational comparisons rather than controlled tests of the contract variable itself. We release a reproducible testbed: 298 completed trajectories with condition tags, frozen memory/skill snapshots, prompt records, and analysis scripts -- an agent design and a validated, reusable methodology for studying how explicit memory layers shape long-horizon LLM-agent decisions.
Jul 2, 2026cs.AI

A2^{2}utoLPBench: An Auto-Generated, Agent-Friendly LP Benchmark via Inverse-KKT Construction

Most LP-from-text benchmarks are static datasets of word problems written and labeled by hand. Once such a dataset is released, its size is fixed, its difficulty is fixed, and every problem can leak into the training data of future LLMs. We present \textbf{A2^{2}utoLPBench}, a benchmark for testing LLM-driven agents on linear programming problems written in plain text. We first pick a feasible point and dual, then write down a problem for which that point is optimal and the objective value is known. The answer is known by construction, with no solver call and no human annotator. The evaluation environment bundles a reference solver-critic baseline and a Docker image whose usage instructions are written for an LLM-driven agent to read. With these in place, any agent can run the benchmark and get a calibrated score with one command. Because the benchmark is a generator rather than a fixed dataset, it has properties no fixed dataset can match: an unlimited supply of fresh problems, a difficulty knob set by (n,m)(n,m), ground-truth answers correct by construction, low LLM-side cost per problem relative to human authoring, repeatable scores across independent batches, and resistance to training-data leakage when fresh post-cutoff seed ranges are used.
Jul 2, 2026cs.AI

PACE: A Proxy for Agentic Capability Evaluation

Evaluating LLM agents on benchmarks like SWE-Bench and GAIA can be expensive, time-consuming, and requires complex infrastructure. A single evaluation can cost thousands of dollars and take days to complete. In contrast, non-agentic LLM benchmarks that test individual capabilities (e.g., reasoning, code generation) are fast and cheap to run. In this paper, we investigate whether performance on expensive agentic benchmarks can be accurately predicted by the performance on a small, carefully selected subset of atomic evaluation instances. We introduce PACE, a framework that constructs proxy benchmarks by selecting instances from existing non-agentic evaluations whose aggregate scores most reliably predict model performances on agentic benchmarks. Given a pool of candidate instances spanning atomic capabilities, PACE fits a regression that maps a model's scores on a compact subset of source instances to its score on the target agentic benchmark. The subset itself is curated by combining two complementary instance-selection strategies, target-relevance local selection and globally informative global selection. We apply PACE to the 4 target agentic benchmarks in this paper, which yields PACE-Bench, the concrete proxy benchmark that we evaluate in the paper. Experiments across 14 models, 4 agentic benchmarks, and 19 non-agentic benchmarks show that PACE-Bench predicts agentic scores with leave-one-out cross-validation (LOOCV) mean absolute error (MAE) under 4%, Spearman correlation above 0.80, and pairwise model-ranking accuracy around 85%, all at much less than 1% of the full agentic evaluation cost. We further analyze the selected proxy instances, revealing which skills each agentic benchmark uniquely demands. PACE enables practitioners to obtain reliable estimates of agentic performance during model development, selection, and routing, without the overhead of full agent evaluation.
Jul 2, 2026cs.DB

AgenticDataBench: A Comprehensive Benchmark for Data Agents

Data science aims to derive actionable insights from heterogeneous raw data, unlocking the value of the massive amounts of data generated in modern society. Automating this process is essential to reducing labor-intensive efforts for data scientists and enabling scalable data-driven applications. Recently, large language model (LLM)-based data agents have emerged as a promising solution to automate data science workflows. However, the field lacks comprehensive benchmarks to rigorously evaluate these agents across diverse scenarios with fine-grained granularity. To address this gap, we propose AgenticDataBench, a comprehensive benchmark featuring realistic tasks spanning diverse domains with fine-grained ground-truth labels. This enables evaluations to capture the diversity and complexity of data science workflows and the detailed performance of agents. First, to cover diverse domains, we collect real datasets and tasks from 15 vertical domains, including 5 real-world B2B use cases from a leading fintech company. Second, to remove redundancy in real-world tasks and generate high-quality tasks for domains lacking real data, we introduce data science skills, recurring data-centric operational patterns, and quantify benchmark coverage by the number of skills included. Representative skills are extracted from large-scale task solutions on Stack Overflow using skill-aligned hierarchical clustering. Third, for real-world business tasks, we select task-solution pairs that maximize diversity in skill composition, ensuring broad coverage of practical scenarios. Fourth, to generate realistic tasks for devise domains without real tasks, we propose a systematic LLM-based task generation approach to create workflows and tasks based on these skills. Finally, we evaluate state-of-the-art data agents using our annotated benchmark and open-sourced testbed, providing detailed skill-level insights.
Jul 1, 2026cs.AI

World Feedback for Clinical Agents: Diagnosing RL in FHIR Environments

Clinical protocol-execution tasks -- checking a lab value, applying a threshold, placing a correctly structured FHIR order -- are natural candidates for RL from world feedback: once clinical SMEs encode decision logic into a verifier, that verifier grades unlimited rollouts without per-episode annotation. But applying RL requires a sound feedback channel and sufficient base capability. We audit MedAgentBench v1/v2, find a 41.7% silent-finish ceiling that makes inaction the RL dominant strategy, and construct \textbf{MedAgentBench-v3 (MAB-v3)} (508 tasks, 8.9% ceiling). Training Qwen3-8B exposes two structural barriers: a \emph{capability ceiling} (10/20 task types have 0% base performance, zero gradient) and a \emph{format-knowledge barrier} (3/20 types require exact clinical codes undiscoverable by exploration). Pure RL reaches 18.2% pass@1 vs.\ 34.1% for rule-based SFT; the 15.9~pp gap is attributable entirely to these barriers. A decision/format-knowledge/lookup taxonomy predicts RL learnability and prescribes the fix: SFT to inject codes, RL to learn conditionals.
Jul 1, 2026cs.IR

MemSyco-Bench: Benchmarking Sycophancy in Agent Memory

Memory has emerged as a cornerstone of modern LLM-based agents, supporting their evolution from single-turn assistants to long-term collaborators. However, memory is not always beneficial: retrieved memories often induce a critical issue of sycophancy, causing agents to over-align with the user at the cost of factual accuracy or objective reasoning. Despite this emerging risk, existing memory benchmarks primarily evaluate whether memories are correctly stored, retrieved, or updated, while overlooking how retrieved memories influence downstream reasoning and decision-making. To bridge this gap, we propose MemSyco-Bench, a comprehensive benchmark for evaluating memory-induced sycophancy in agent systems. MemSyco-Bench measures when memory should influence a decision and how valid memory should be used. Specifically, it covers five tasks that assess whether agents can reject memory as factual evidence, respect its applicable scope, resolve conflicts between memory and objective evidence, track memory updates, and use valid memory for personalization. All related resources are collected for the community at https://github.com/XMUDeepLIT/MemSyco-Bench.
Jul 1, 2026cs.AI

LitReview Arena: Evaluating Literature Review Agents with Battle-Style Peer Review Platform

Literature reviews are essential to scientific progress, but rigorously evaluating automatically generated reviews remains difficult because many aspects of research utility depend on expert judgment rather than reference-overlap metrics. We introduce LitReview Arena, a battle-style evaluation platform with a structured protocol tailored to literature review quality: domain experts with AI paper-writing experience compare anonymized drafts, are matched to topics within their expertise, and provide dimension-wise outcomes over five literature-review-specific criteria. From this protocol, we collect approximately 3k expert judgments, each containing five dimension-wise outcomes, and show that even the strongest current systems win only 23.0% of decisive matches against human drafts on overall utility, while agentic LLMs such as Sonar Deep Research substantially outperform base language models by over 60%. We further find that existing LLM-as-a-judge methods are substantially misaligned with human experts (Spearman's rho=0.467), especially on synthesis-heavy criteria such as paper structure and research suggestions. Using the collected preference data, we provide an expert-calibrated evaluator, LitJudge, which improves alignment to Spearman's rho=0.78, comparable to inter-expert consistency; code and data are publicly available at https://github.com/VanellopeAsher/LitReview-Arena.