Deep Q-Networks

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Deep Q-Networks.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Deep Q-Networks.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Deep Q-Networks.

57 papers

Latest in Deep Q-Networks

Sep 14, 2026cs.LG

Adaptive Chemotherapy Control under Tumor Heterogeneity via Reinforcement Learning

Designing effective chemotherapy regimens is hindered by tumor heterogeneity and drug resistance, which complicate the deployment of patient-specific model-based optimal control across diverse populations. We develop and compare closed-loop deep reinforcement learning (DRL) dosing policies with continuous (TD3) and discrete (DQN) action spaces trained on a high-dimensional heterogeneous tumor model. The DRL policies are benchmarked against a Pontryagin's Maximum Principle (PMP)-derived open-loop benchmark. We assess generalization under parametric heterogeneity using a 100-patient virtual cohort with plus or minus 10 percent uniform perturbations in growth and drug-sensitivity parameters. Across this cohort, TD3 achieves higher average tumor reduction, while DQN yields tighter inter-patient dosing consistency, revealing a clear efficacy-consistency trade-off in this study. Our simulations assume full observation of all tumor subpopulations; translation to sparse and noisy clinical measurements will require partial-observability formulations and/or state estimation. Overall, the results show that simulation-trained DRL can learn state-dependent feedback dosing policies that complement open-loop optimal control benchmarks.
Bereket Sitotaw Kidane, Md Samiul Haque Motayed, Shuo Wang
Sep 12, 2026quant-ph

Generative Replay Mitigates Sample Starvation in Quantum Architecture Search

Reinforcement learning (RL) can automate quantum architecture search, but its scalability is limited when useful circuit trajectories become rare in the rapidly expanding search space. Existing replay mechanisms reuse observed transitions; the proposed learned model produces additional predicted one step transitions from real state-action seeds. Here we introduce GenQAS, a tensor network-guided RL framework that combines a fixed matrix product state warm-start with prioritized generative replay. A learned local transition model generates synthetic circuit transitions on demand and mixes them with real experience during Double Deep Q-Network updates. Under a random exploration analysis, near ground state circuits occupy a rapidly shrinking region of the accessible state space. We investigate whether real data anchored synthetic replay can improve the effective training signal in this regime. Across chemical Hamiltonian benchmarks from 6 to 12 qubits, GenQAS improves fixed-budget success probability and identifies compact circuits at competitive energy error. At 12 qubits, it improves final success probability by up to 7.0×7.0\times over passive replay. On a 15-qubit transverse field Ising model, GenQAS increases success probability from 12%12\% to 21%21\%. In a noisy 6-qubit BeH2_2 transfer experiment, generative replay reduces the steps to chemical accuracy by 92.7%92.7\%. These results show that generative replay can mitigate sample starvation in quantum architecture search and support more resource efficient circuit discovery.
Akash Kundu, Amit Kumar Jaiswal, Sebastian Feld +1
Sep 3, 2026cs.LG

Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learners

The dominance of Neural Networks (NNs) in RL is partially due to their incremental learning capability, which naturally suits the online, non-stationary nature of self-play training. However, gradient-boosted trees like LightGBM are widely recognised as the state of the art for tabular data in supervised learning, often outperforming NNs in accuracy and efficiency. Game states are inherently tabular---discrete actions, categorical card identities, structured board positions---which makes them an ideal candidate for tree-based methods. We introduce LUGL (Local Updates, Global Learning), a framework that decouples data collection from model fitting, enabling non-incremental learners such as GBTs to operate in RL settings where they would otherwise fail due to distributional shift. LUGL alternates between a local updates phase, where the agent plays self-play games and accumulates tabular updates (Q-values, V-values, policies, or regret values) in a finite table, and a global learning phase, where the table is used to train a function approximator that generalises to unseen states before the table is reset. We test our approach in four standard perfect-information games (Tic-tac-toe, Connect-4, Othello, and Hex) and five imperfect-information games (Kuhn's poker, Leduc Hold'em, Liar's Dice, Goofspiel, and Flop5 Hold'em), and show that our results are competitive with or superior to DQN and DeepCFR. Our experiments demonstrate that the community's strong bias towards NNs in game-playing may be unwarranted, since LightGBM-based agents achieve competitive or superior performance across all tested benchmarks.
David Milec, Spyridon Samothrakis, Michael Fairbank +1
Aug 22, 2026cs.CL

ToSCA: Leveraging Hierarchical Reinforcement Learning on Temporal and Strategic Abstractions of Conversational Agents

Humans naturally exhibit multiple forms of abstraction in reasoning and interaction, including temporal abstraction across decision timescales and strategic abstraction over communicative intents. Inspired by these complementary abstractions, we propose a two-level hierarchical reinforcement learning (HRL) framework for conversational agents that bridges the gap between existing token-level and utterance-level RL methods. Built upon a two-level Markov decision process (MDP), our framework conditions token-level response generation on utterance-level actions represented by explicit textual strategies. Based on theoretical analysis and efficiency considerations, we employ DQN to optimize the high-level Q-network and PPO to train the low-level actor-critic. To further alleviate reward sparsity and facilitate convergence, we introduce a dual-granularity reward mechanism that combines the utterance-level satisfaction score with token-level intrinsic self-consistency and a KL-divergence penalty. Experiments on both daily-life and emotional support conversations demonstrate that our method consistently outperforms a wide range of baselines in both strategy determination and response quality. Our implementation is available at https://github.com/AaronJi/ToSCA.
Xiaoyu Wang, Qingqing Gu, Yue Zhao +5
Aug 12, 2026cs.CR

Machine Learning-Based Cyber Defense for Cloud Infrastructure: An Adaptive Deep Q-Network Architecture for Intelligent Intrusion Detection and Automated Threat Mitigation

With the increasing complexity of cyber assaults in cloud environments, adaptable security solutions are needed that can support real-time detection and autonomous response. In this paper, we propose a reinforcement learning-based dynamic cyber defense framework. We deploy a Deep Q-Network (DQN) to train effective defensive strategies to counteract the evolving cyberattacks. We leverage the CICIDS2017 dataset for model creation and the UNSW-NB15 dataset for external validation, involving preprocessing of data, feature engineering, and adaptive policy learning. We compare the proposed DQN with decision tree, support vector machine, random forest, XGBoost, and multilayer perceptron models. The proposed DQN achieves an accuracy of 99.72%, a precision of 99.68%, a recall of 99.65%, an F1-score of 99.66%, and an ROC-AUC of 0.999, while the false positive rate is 0.31%, the false negative rate is 0.35%, and the detection latency is 15 ms. The framework achieved 99.54% attack mitigation rate, demonstrating strong adaptive and real-time defensive capabilities. These results demonstrate the potential of reinforcement learning as a powerful and scalable approach for autonomous cybersecurity in modern cloud environments.
Md Yassir Mottalib, Md Yousuf, Eklachur Rahman Bhuiyan +5
Aug 11, 2026cs.CV

Language-Structured Relational Q-Learning for Threat-Aware Control in Safety-Critical Driving

Natural-language-based scenario generation offers an intuitive means of describing rare and complex driving interactions, yet it is still uncertain whether training with language-structured data leads to truly adaptive control policies. We propose Language-Structured Relational Q-Learning, instantiated through an Ego-Centric Relational Q-Network (ERQ-Net), which jointly learns inter-vehicle relevance and action values from dynamic traffic graphs. Language descriptions define surrounding-vehicle behaviours during training, while prompts and semantic actor roles are hidden from the policy. ERQ-Net must therefore infer threat relevance solely from observable kinematics and interactions. Across 2,500 safety-critical scenarios, language-structured training improves test success from 49-52% to 55-58% and increases adversary-focused attention from 1.2x to 2.1x, demonstrating emergent threat awareness. However, this representational gain does not consistently translate into adaptive control: trained policies perform similarly to the best constant action, while a portfolio of simple policies solves 76% of scenarios. We formalise this discrepancy as a recognition-control gap and show that reward reweighting and margin shaping do not eliminate the resulting policy collapse. Evaluations of realism, criticality, semantic accuracy, and transfer of state-interface representations to CARLA further highlight both the strengths and the constraints of language-structured relational policy learning in safety-critical driving scenarios.
Aditya Humnabadkar, Huaizhong Zhang, Ardhendu Behera
Aug 11, 2026cs.CR

Dueling Deep Q-Learning for Intrusion Detection

Intrusion detection systems (IDS) and automated systems for detecting and reporting cyber threats, are commonly handled via supervised machine learning methods. Though effective, these models struggle to effectively adapt to new attack types. This study proposes a novel approach by employing a reward-based, dueling Q-learning model for IDS, achieving an average accuracy of 99.68% across multiple attack classes. The proposed model has a dueling network architecture which separates its predictions into value and advantage streams. This has the benefit of improving learning efficiency and stability. The model was trained on the CIC-IDS2018, a benchmark dataset based on real-world intrusion detection scenarios, having multiple attack classes such as DDoS, botnets, and brute-force attacks. Furthermore, Explainable AI (XAI), specifically SHAP (SHapley Additive exPlanations), was also integrated into the training and evaluation process to provide interpretability into the model's predictions.
Logan Luna, Matthew P. Berkowitz, Laxima Niure Kandel +1
Aug 10, 2026cs.AI

DSLE: A Learning Environment for Dark Souls Boss Encounters

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game. To support controlled comparison, we define DSLE-5, a representative five-boss subset, spanning a melee fight, a spatially constrained arena, an environmental-hazard fight, a multi-target fight, and a fast final-boss fight, that we recommend as the starting suite for agents built on DSLE. On DSLE-5 we evaluate a random policy, an expert system, an evolutionary baseline, and PPO and DQN agents trained from visual input. The expert system and the evolutionary baseline each defeat the Asylum Demon, the game's tutorial boss (63% and 43% peak win rates), but none of the five methods defeats the other four DSLE-5 bosses; PPO and DQN show no measurable learning (at most 0.33% win rate on the tutorial boss, 0% elsewhere) within a budget that already costs tens of wall-clock hours per run. A broader study running the evolutionary baseline across all 22 encounters under advantaged all level-50 stats yields wins on only a handful of additional early-game bosses and leaves the rest unwon. The failure cases range from sub-10-second deaths in cramped, multi-target encounters to minute-long stalemates that inflict almost no damage, and we report them through survival time and damage dealt rather than win rate alone.
Derin Gezgin, Jim O'Connor, Tanner Goodwin +1
Aug 7, 2026cs.LG

Aftab: A Comprehensive Benchmark of CNN Encoders and Advanced Value Functions in Parallelized Q-Networks

Recent advancements in deep reinforcement learning have increasingly favored simplified, highly parallelized paradigms. Notably, the Parallelized Q-Network (PQN) algorithm enables off-policy value learning without relying on experience replay buffers or target networks. However, the representational capacity and computational efficiency of visual encoders operating in these buffer-free settings remain comparatively underexplored. In this work, we systematically investigate the architectural design space of Convolutional Neural Networks within PQN. We evaluate eight distinct CNN topologies while explicitly characterizing their parameter and computational requirements. We further study the effect of multiplicative representation learning and advanced value estimation by integrating the Hadamax encoding paradigm with categorical, ensemble, and dueling value heads. Extensive experiments on Atari-57 show that our final composite architecture, Aftab, achieves an Interquartile Mean (IQM) Human-Normalized Score of 6.592, compared with 2.715 for the standard PQN baseline, together with a 0.86 Probability of Improvement over PQN. We additionally evaluate Aftab on Procgen-Hard to assess performance under procedurally varying visual environments. Aftab achieves a normalized learning-curve Area Under the Curve (nAUC) of 0.541 compared with 0.216 for PQN. Overall, the results demonstrate that carefully designed encoder topology, multiplicative feature interactions, and advanced value-estimation heads can substantially improve performance within a parallelized, replay-free Q-learning framework while preserving its memory-efficient training paradigm. The complete Aftab framework, including model definitions, training configurations, reproducibility settings, and raw experimental logs, is open-sourced at https://github.com/tahashieenavaz/aftab
Taha Shieenavaz, Shabnam Zareshahraki, Loris Nanni
Aug 4, 2026cs.LG

Revisiting TD Target Aggregation under Uncertainty in Q-Learning

Deep Q-Networks (DQNs) learn value functions through bootstrapped temporal-difference updates, where future returns are approximated using a greedy maximization over next-state action values. While effective, this aggregation rule is inherently sensitive to estimation noise: when Q-values are uncertain, the maximization operator deterministically favors the largest estimate, regardless of its reliability, leading to amplified errors through bootstrapping. In this work, we propose the \textbf{S}uccessor Rollout \textbf{A}ggregation \textbf{D}eep \textbf{Q}-Network (SADQ), a simple modification to Q-learning that regularizes how the TD target is formed. SADQ uses one-step rollout predictions from a learned dynamics model to guide the comparison among candidate next-state actions, introducing additional structure into the aggregation step without altering the underlying learning framework. The resulting mixed Bellman update attenuates unreliable maxima while preserving the standard fixed point under diminishing model error. We provide theoretical analysis showing that SADQ reduces bootstrap-induced overestimation in a pointwise manner. Empirically, SADQ consistently improves training stability across classical control tasks, real-world vector-based environments, and Atari benchmarks when compared to strong DQN variants.
Lipeng Zu, Xiaonan Zhang
Jul 26, 2026cs.LG

Optimal Reward Shaping: Autonomous Car Parking Case Study

Designing effective reward functions for model-free reinforcement learning under non-holonomic constraints remains a persistent challenge, often resulting in severe local minima such as policy paralysis or over-conservative hazard avoidance. In this work, we present a parameterized reward shaping framework featuring coverage-gated alignment feedback, drive-direction switch regularization, and an aligned episode termination mechanism evaluated on an autonomous parallel parking task. Crucially, we show that environmental reward parameters and algorithmic hyperparameters are deeply co-dependent, requiring joint meta-optimization to achieve stable convergence. By employing surrogate-based Bayesian optimization, our co-optimized Deep Q-Network (DQN) agent resolves characteristic control failure modes, significantly outperforming uncalibrated baselines across both success rate and trajectory smoothness.
Emre Özkaya, Nicolas R. Gauger
Jul 26, 2026physics.optics

When Every Simulation Counts: Value-Based Reinforcement Learning for Accelerated Photonics Inverse Design

Photonic-crystal surface-emitting lasers (PCSELs) can combine high-power operation with narrow-divergence surface emission, but optimizing coupled parameters requires costly full-wave simulations. Deep Q-network (DQN) optimization can reuse simulated transitions to guide edits, yet which value-learning mechanisms remain reliable under tight simulation budgets is unknown. We address this gap by comparing baseline DQN and six value-based variants for a seven-variable PCSEL design under a shared objective, simulator, 83-call budget, and four matched initializations. Beyond endpoints, we analyze sample efficiency, policy behavior, and physical response to separate learning gains from favorable starts or exploratory jumps. Dueling DQN is the only variant to improve all four seeds. Relative to the first evaluated designs, its selected structures increase the mean quality factor () from to (), reduce wavelength error by 64%, and increase upward power by 47%; compared with baseline DQN, they achieve a higher mean under the same budget. Other variants yield no consistent improvement; Double DQN reproduces baseline trajectories, while Rainbow-lite shows high upside but strong seed dependence. These results identify Dueling DQN as the most reliable configuration tested for simulation-budget-limited PCSEL inverse design and provide a reproducible framework for attributing algorithmic gains in scientific optimization. The source code is publicly available at https://github.com/Longying-Wen/PCSEL-RL.
Longying Wen, Feiyang Wu, Jinglin Yu +3
Jul 17, 2026cs.LG

CLaC@FinMMEval 2026 Task 3: Sentiment-Augmented Deep Reinforcement Learning for Active Trading -- An Alpha-Reward Approach

This paper presents our system for Task 3 of the CLEF 2026 FinMMEval Lab, which requires daily long, flat, or short trading decisions for Bitcoin (BTC) and Tesla (TSLA) using news and historical market data. We formulate the problem as a discrete-action Markov Decision Process and compare four deep reinforcement learning algorithms: Policy Gradient (PG), Proximal Policy Optimization (PPO), Deep Q-Learning (DQL), and Deep Deterministic Policy Gradient (DDPG). The agents use technical indicators, cyclical calendar encodings, and daily news sentiment scores produced by LLaMA 3.2 1B. To reduce overfitting and align training with the objective of outperforming buy-and-hold, we introduce an alpha reward based on excess market return and randomize episode start dates. Hyperparameters are optimized with Ray Tune over 180 trials per algorithm-asset pair, with early stopping and model selection based on validation Sharpe ratio. On the CLEF Task 3 test set, DDPG achieves the strongest overall performance. DQL was selected a priori for the live endpoint because it obtained the highest validation Sharpe ratio, with selection performed without access to the test period. For TSLA, DDPG and DQL achieve cumulative returns of 54.96% and 52.62%, respectively, compared with 16.45% for buy-and-hold. For BTC, DDPG achieves a positive return of 1.58% while buy-and-hold declines by -34.27%. The results also reveal a substantial validation-to-test generalization gap, highlighting the difficulty of transferring policies selected in bull-market conditions to a bear-market regime.
Andrei Neagu, Eeham Khan, Leila Kosseim
Jul 12, 2026cs.LG

Reinforcement Learning for Execution under Dynamic Fees in a Closed-Loop DEX Simulator

Trader-facing dynamic fees are increasingly proposed for automated market makers (AMMs), but historical data do not identify how order flow would respond: trader-facing fees do not vary, trader types are latent, and a replayed tape is not a sequential decision environment. We therefore construct a minimal closed-loop simulator in which the missing signal exists by construction: two constant-product pools repriced by an equilibrium-inspired dynamic-fee rule, fee-sensitive noise flow, and closed-form CEX--AMM arbitrage. Equilibrium is used as a closure principle, not as an object the trader learns. Against a tuned benchmark ladder of schedule, planning, lookahead, and tabular policies, a small DQN is the only evaluated valid policy whose paired improvement over tuned one-step routing excludes zero. On a reserved final block of 1{,}000 seeds with completion forced to 1.0 for every policy, it reduces implementation shortfall under every tested intra-step ordering, by 13.3\bps13.3\bps of order notional under the pre-specified agent-last ordering, and the edge is concentrated in, and learned from, dynamic-fee environments: under constant fees the paired difference is indistinguishable from zero. The result is model-conditioned counterfactual evidence about execution control in AMMs, not evidence about historical traders, equilibrium play, or deployable profit.
Wen-Ting Wang
Jul 9, 2026cs.LG

Spectral Analysis of Dueling Q-Learning

Q-learning is a fundamental algorithm in reinforcement learning (RL) for solving discounted Markov decision processes (MDPs) when the transition kernel is unknown. The deep Q-network (DQN) extends Q-learning by using a deep neural network for Q-function approximation, which makes Q-learning applicable to more practical high-dimensional problems. Dueling Q-learning decomposes the Q-function into a value function and an advantage function and learns the two components jointly, which can improve learning efficiency. However, the theoretical understanding of dueling Q-learning is still limited. Recent work has initiated an analysis of tabular dueling Q-learning, but existing guarantees focus on a regularized formulation and leave the pure tabular update less completely understood. This paper strengthens that line of analysis by adding a direct interpretation of the centered tabular decomposition and by establishing convergence guarantees for the unregularized, unprojected constant step-size recursion. In particular, we derive an exact switching linear system representation for deterministic dueling Q-learning and a finite-time error bound in expectation for the sampled stochastic version. The analysis clarifies how the value and advantage updates act as different gains on the action-common (value function) and action-differential (advantage function) components of the Q-function.
Donghwan Lee
Jun 29, 2026cs.LG

RoAd-RL: A Unified Library and Benchmark for Robust Adversarial Reinforcement Learning

Deep Reinforcement Learning (DRL) has achieved significant success in robotics and autonomous systems, yet remains vulnerable to adversarial perturbations that can severely degrade performance. Research in adversarial reinforcement learning is often limited by fragmented implementations, inconsistent evaluation protocols, and poor reproducibility. To address these challenges, we present \textbf{RoAd-RL}, an open-source benchmarking framework that provides unified abstractions for policies, attacks, defenses, and robustness metrics, together with reproducible evaluation pipelines and seamless integration with Stable-Baselines3 and Gymnasium. We evaluate DQN, PPO, and SAC agents in LunarLander and Highway-v0 under 192 attack-defense configurations. Results reveal substantial variations in robustness across environments and show that some commonly used defenses can be more detrimental than the attacks they aim to mitigate, while temporal smoothing consistently achieves strong performance. RoAd-RL establishes a standardized benchmark for adversarial reinforcement learning research and is publicly available at https://pypi.org/project/road-rl.
Adithya Mohan, Daniel Kriegl, Torsten Schön
Jun 29, 2026cs.LG

Accelerating Q-learning through Efficient Value-Sharing across Actions

Action values are foundational to many control algorithms such as Q-learning. Therefore, efficient action-value learning is central to reinforcement learning (RL). However, learning them can be slow, requiring many updates to move values from their initialization, typically near zero, to their true values, which may be far from zero. Moreover, action-value learning algorithms typically update each state-action pair independently, without learning a value that is common to all actions within a state. In this paper, we address these inefficiencies by introducing the mean-expansion layer, which accelerates action-value learning by sharing values across actions within a state and by changing the problem from directly learning potentially large action-values to learning a lower-norm representation of them. In deep RL, this layer can be applied as a parameter-free addition to Q-network architectures without altering the underlying algorithm. Applied to deep Q-networks and implicit quantile networks, it improves aggregate performance across 57 Atari 2600 games while increasing action gaps and dramatically reducing value overestimation.
Prabhat Nagarajan, Brett Daley, Martha White +1
Jun 26, 2026cs.LG

Regularized Reward-Punishment Reinforcement Learning

We propose KL-Coupled Policy Regularization (KCPR), a policy coordination framework for Reward-Punishment Reinforcement Learning (RPRL). Based on KCPR, we derive KL-Coupled Soft Optimality (KCSO) and develop its deep realization, klDMP. Unlike existing RPRL approaches that optimize reward-seeking and punishment-related policies largely independently, KCPR enables direct interactions between companion policies by treating each as a dynamically learned prior for the other. KCSO yields coupled soft-optimal policies and KL-regularized Bellman operators, allowing reward and punishment information to jointly influence value propagation. To improve learning stability, we introduce a companion-prior softening mechanism and evaluate separate replay-buffer designs for balancing reward- and punishment-related experience. Experiments in grid-world and Gazebo robotic navigation tasks demonstrate that klDMP improves safety and learning stability while maintaining competitive task performance compared with DQN, SQL and softDMP. These results suggest that policy-level coordination provides an effective mechanism for integrating multiple behavioral objectives and may serve as a useful design principle for reinforcement learning systems with interacting motivational processes.
Jiexin Wang, Eiji Uchibe
Jun 25, 2026cs.LG

State Representation Matters in Deep Reinforcement Learning: Application to Energy Trading

Energy trading decisions depend not only on current market prices, but also on expected future market conditions, and operational constraints. This makes the state representation given to a reinforcement learning agent an important design choice. We study this in HydroDam, a pumped-storage arbitrage environment, using a fixed Double DQN agent. The environment, action space, reward function, network, and training protocol are kept fixed; only the market features are changed. We compare absolute price/calendar features, relative features that compare current prices with recent market history, forecast features, and all combinations of these three feature families. Policies are trained and selected using 2007--2011 Belgian day-ahead prices and evaluated on two test settings: a later same-market test set from 2012--2025 and 39 other ENTSO-E market zones. Absolute features only reaches 28.8% on the test set and a median 5.7% across zones. Relative-only and forecast-only states also stay below a rolling price-score heuristic in the cross-zone median. Combining feature families is much stronger: absolute + relative reaches 49.9% on the test set and a 39.8% cross-zone median, while absolute + relative + forecast reaches 55.6% and 47.5%. These results suggest that state representation is not a minor preprocessing choice in storage-trading RL, but a central part of the policy design: robust transfer requires combining price scale, recent relative price context, and short-horizon forecast information, rather than relying on any single feature family.
Jesper Klicks, Sander Vržina, Vincent François-Lavet
Jun 24, 2026cs.LG

Hierarchical Reinforcement Learning for Neural Network Compression (HiReLC): Pruning and Quantization

We present HiReLC, a hierarchical ensemble-reinforcement learning framework for automated joint quantization and structured pruning of deep neural networks. The framework decomposes the compression search across two levels of abstraction: low-level agents (LLAs) operate independently per block, selecting per-kernel configurations over a multi-discrete action space spanning bitwidth, pruning keep-ratio, quantization type, and granularity, while high-level agents (HLAs) coordinate global budget allocation via ensemble voting guided by Fisher Information-based sensitivity estimates. To mitigate the computational cost of policy evaluation, an iterative active learning loop interleaves surrogate-guided RL optimization with post-compression fine-tuning, using a lightweight MLP surrogate to amortize expensive evaluations and a logit-MSE proxy during cold-start. The surrogate is used for reward shaping rather than as a replacement for final post-compression evaluation. The controller is architecture-agnostic by design, with a modular layer abstraction decoupling the RL environment from the underlying network topology. Experiments across Vision Transformer and CNN benchmarks demonstrate effective parameter-storage compression ratios of 5.99 - 6.72×\times with a 3.83 % gain in one setting and 0.55 - 5.62 % accuracy drops elsewhere, supporting hierarchical policy decomposition and sensitivity-aware guidance as practical design choices for joint neural network compression.
Kamar Hibatallah Baghdadi, Kawther Guoual Belhamidi, Sara Belhadj +2
Jun 23, 2026cs.AI

Breaking the Filter Bubble: A Semantic Pareto-DQN Framework for Multi-Objective Recommendation

Recommender systems often induce filter bubbles and semantic homogenization by monolithically optimizing for immediate user engagement. Standard single-objective models, including traditional Deep Q-Networks, are ill-equipped to navigate the trade-offs between platform retention and critical societal values like information diversity and provider fairness. To address these limitations, we introduce a multi-objective reinforcement learning framework that formalizes recommendation as a semantic multi-objective Markov decision process. By integrating high-fidelity semantic embeddings with a Pareto-DQN agent, our architecture treats engagement, diversity, and fairness as distinct, non-aggregable reward signals, avoiding the pitfalls of static reward scalarization. Empirical evaluations on the MovieLens small dataset shows that our hypervolume based action selection disrupts the feedback loops responsible for semantic collapse. By sustaining high state-trajectory variance, the Pareto-DQN effectively maps the Pareto frontier, achieving gains in auxiliary societal objectives with only marginal impacts on engagement. This work provides a path toward intrinsically aligned, responsible recommender systems.
Cláudio Lúcio Do Val Lopes, Lucca Machado da Silva, André de Oliveira Brandão
Jun 21, 2026cs.RO

FLYNN: Robust Neural Network for Robot Navigation using Fly Brain Topology

While deep learning models achieve state-of-the-art performance in complex tasks, they remain brittle when faced with new environments or sensory deprivation. In contrast, biological systems exhibit remarkable tolerance to these challenges. We address this vulnerability by developing a recurrent neural network (RNN) whose architecture is directly derived from the synaptic-resolution brain connectome of the fruit fly Drosophila melanogaster. We demonstrate the feasibility of training the fly connectome neural network (FLYNN) to perform vision-based navigation in MuJoCo, achieving performance comparable to modern hand-crafted networks of similar parameter counts. Crucially, FLYNN exhibits superior resistance to out-of-distribution (OOD) data and tolerance to sensory loss without further training. It remained functional even under total vision loss while hand-crafted networks largely failed, even when specifically trained with camera dropout. Principal Component Analysis (PCA) of the internal state of FLYNN suggests that it exhibits a particularly high degree of representational modularity, which might be related to its robustness. Our work provides a new direction for designing resilient artificial agents following the topology of biological brains.
Benquan Wang, Jingdao Chen
Jun 16, 2026cs.LG

Deep Reinforcement Learning for Minimum Zero-Forcing Sets

This paper explores the problem of finding the minimum zero-forcing set on undirected graphs and proposes an adapted machine-learning framework to solve the problem. The minimum zero-forcing set problem is a graph coloring problem where the color of an initial set of nodes propagates throughout a network. The set of nodes is zero-forcing if it forces all uncolored nodes to change color under the constraint of the color-change rule. There are several applications to this problem across different domains such as network science, network control, and designing logical circuits. Finding the minimum zero-forcing set is shown to be NP-hard. We propose a reinforcement learning framework, SD-ZFS, that adapts the S2V-DQN architecture to the ZFS problem. We train several models on this adapted framework and analyze the performance across graph datasets that have varying structures. We evaluate how the models trained on the framework generalize, scale, and transfer to different network types. The results demonstrate the effectiveness of the framework when compared against the optimal solution and greedy heuristic. We provide further insight into how the ZFS problem can be solved through machine-learning and the influence of network structure on the problem.
Steve Halley, Maurício Gruppi
Jun 15, 2026cs.LG

Deep Q-Learning on Hölder Spaces

We study the operator-theoretic core of Q-learning in continuous-time stochastic control with continuous states and actions. In value-based reinforcement learning, each Q-learning or DQN update is built from a Bellman optimality target; our analysis isolates this target in a diffusion setting and studies its regularity and approximation complexity. Under uniform ellipticity and Hölder-regular coefficients, we show that a Bellman update maps bounded inputs into an anisotropic regularity class, smoothing the state variable while leaving only Lipschitz dependence on the action variable. This yields a compact family of Bellman iterates and motivates a tensor-product DeepONet architecture adapted to the mixed regularity of the problem. We then derive explicit approximation and resource bounds, together with a stiffness--complexity trade-off as the time step δ0δ\to 0. The resulting theory makes a direct contribution to Q-learning theory at the level of Bellman target regularity and approximation in continuous stochastic control. At the same time, we do not claim a full convergence theorem for practical sampled Q-learning with exploration, replay, and stochastic gradient updates.
Qian Qi
Jun 11, 2026cs.NI

Temporally Consistent Graph Q-Networks for Intelligent Network Control

Mobile networks continue to grow in complexity and next generation networks are expected to support both increasing traffic loads and more diverse services. As network complexity rises, optimizing antenna parameters under dynamic or changing objectives becomes increasingly challenging. We propose a novel multi-agent reinforcement learning (MARL) algorithm for high-level control and orchestration of mobile networks. The Temporally Consistent Graph Q-Network (TC-GQN) algorithm learns a self-predicting representation of the whole network that is task-independent and aggregates information from all base-stations. A graph neural network is trained using a global reward function to assign coordinated local actions based on the learned encoding of the global network state. We evaluate the algorithm in a simulated environment to orchestrate an energy-saving feature across multiple sectors and multiple carriers under different quality of service (QoS) constraints. The proposed algorithm outperforms state-of-the-art graph-based baselines and a competitive rule-based controller by improving hardware sleep time while maintaining QoS. Moreover, the learned representation enables rapid adaptation to changing intents.
Zacharias Veiksaar, Maxime Bouton
Jun 10, 2026cs.LG

Space-sampled Value Decay: Forgetting Mechanisms for Non-stationary Deep Reinforcement Learning

Studies on rodents such as mice have shown the capabilities to adapt their behavior when dealing with changing parameters (drift'') of the environment even if no information about change is provided (uncertainty) -- a behavior that can be modeled by forgetting mechanisms. Non-stationary Reinforcement Learning (NSRL) deals with adapting state-of-the-art RL methods to deal with changing environments: these however usually require (partially) perfect information about the drift such as task IDs'' or ``context''. To mitigate the effects of drift, this work develops \emph{Space-sampled Value Decay} as an explicit forgetting mechanism for value-based deep RL architectures as a simple yet effective approach. In particular we demonstrate and discuss positive effects but also limitations in achieved returns for modifications of Deep Q-networks (DQN) and Soft Actor-Critic (SAC) when evaluated on non-stationary environments.
Felix Störck, Fabian Hinder, Barbara Hammer
Jun 8, 2026cs.LG

Discovering Interpretable Multi-Parameter Control Policies for Evolutionary Algorithms Using Deep Reinforcement Learning

While deep Reinforcement Learning (deep-RL) has been increasingly applied to parameter control in evolutionary algorithms, rigorous theoretical analysis of parameter control remains largely restricted to single-parameter settings, owing to the difficulty of deriving effective, interpretable multi-parameter policies amenable to formal study. We demonstrate how deep-RL can be leveraged to overcome this barrier, using the (1+(λλ,λλ))-genetic algorithm optimizing OneMax, one of the few problems where a super-constant speedup of dynamic control has been formally proven, as a representative case study. We first show that standard approaches struggle to converge in this multi-parameter setting, and introduce algorithm-agnostic enhancements targeting action-space decomposition, reward shifting, and long-horizon discounting. With these in place, we compare common deep-RL methods and find that Double Deep Q-Networks uniquely avoid the policy collapse observed in Proximal Policy Optimization, yielding trajectories suitable for downstream analysis. Crucially, we move beyond the ``black-box'' nature of neural networks by distilling the learned behaviors into a transparent, symbolic control policy. This resulting policy does not only offer interpretability for future theoretical analysis but also yields exceptional performance, consistently outperforming existing baselines across a wide range of problem sizes.
Tai Nguyen, Phong Le, Carola Doerr +1
Jun 4, 2026cs.GT

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition. We study multi-turn simultaneous bidding as a controlled testbed for such problems and propose DNQ, a solver-in-the-loop equilibrium supervision framework for training bidding agents. DNQ alternates between trajectory collection, critic-based payoff estimation, equilibrium computation, and policy imitation. At each visited state, a shared critic predicts either pairwise payoff matrices or an exact N-player payoff tensor, an external solver computes equilibrium strategies, and the agents are trained by minimizing the KL divergence between their masked policies and the solver-derived equilibrium targets. We focus on a scalable pairwise formulation that greatly reduces equilibrium-solving cost and training time compared with the exact formulation, while the shared critic amortizes payoff learning across agents and states. Experiments compare the pairwise and exact variants using critic loss, policy entropy, bidding resource usage, and training cost, showing that the pairwise method scales to larger numbers of agents, whereas the exact method becomes computationally impractical as the joint game grows. These results illustrate the trade-off between strategic fidelity and scalability in repeated competitive environments.
Qintong Xie, Edward Koh, Xavier Cadet +1
Jun 2, 2026cs.LG

When Offline Selectors Cannot Beat the Best Single Model: A Diagnostic Study on edX Dropout Prediction

Different predictors often excel on different inputs, so picking the best one per instance promises higher accuracy than committing to a single model. In practice, selectors trained from logged data routinely fail to beat the strongest single predictor. Three causes typically go unseparated before more tuning is applied: a mismatched learner, a state that does not predict which model wins, or buffer-to-deployment label shift. A three-stage diagnostic rules them out on a shared buffer. Stage1 estimates a local ceiling on oracle recovery from kk-NN label consistency. Stage2 asks whether paired BC and offline-RL learners (BC, DQN, and CQL across penalty weights) reach that ceiling. Stage~3 ablates the selector state to test whether richer features would raise it. The combined verdict points to the most promising next step: tuning the learner, redesigning the state, or collecting new data. We apply it to selecting among five dropout-prediction models on edX clickstream data. Across 16 windows, the oracle beats the strongest single base model by 9.7 accuracy points on average, yet BC, DQN, and CQL land in the same test-accuracy band below it (robust to a tenfold buffer sweep and N=2,000N{=}2{,}000 held-out examples). The bottleneck is local representational ambiguity: CQL closes the imitation gap without a deployment gain (not conservatism), regret clusters tightly across learners (not tie-breaking), and the three learners converge on test accuracy (not shift). The next iteration should change the state or collect new data, not tune the offline learner further.
Tyler Crosse, Alan Nadelsticher Ruvalcaba, Dustin Khang LeDuc +3
Jun 1, 2026cs.LG

QSplitFL: Capability Aware Deep Q-Learning for Optimal Split Point Selection in Split Federated Learning

Federated Learning (FL) combined with Split Learning (SL) is a privacy preserving paradigm that enables training deep neural networks (DNNs) on resource constrained devices while reducing overall training cost. However, determining the optimal split point, meaning the layer where the model is divided still remains a critical challenge, especially when clients have heterogeneous hardware capabilities. Fixed split points can overload weak devices and increase the communication and server load, which slows convergence and reduces stability. This paper introduces QSplitFL, a novel capability-aware Deep Q-Network (DQN) framework for optimal split point selection in Split learning based Federated Learning (SFL) environments. Unlike existing approaches that rely on high-dimensional model weight representations, QSplitFL employs a lightweight state representation derived directly from client hardware metrics, including CPU utilization, memory, battery level, and network latency. The proposed framework incorporates a decayed loss-drop reward function that prioritizes early convergence, and a committee-based DQN architecture with majority voting to mitigate reward hacking. Extensive experiments on MNIST, Fashion-MNIST, CIFAR-10, and CIFAR-100 datasets using CNN, ResNet50, MobileNetV4, and ConvNeXt architectures demonstrate that our approach achieves better convergence and higher accuracy compared to existing methods, while effectively adapting to heterogeneous device resources. The source code is publicly available at https://github.com/AIPO-Lab/QSplitFL.
Nazmus Shakib Shadin, Xinyue Zhang, Jingyi Wang +1
May 29, 2026cs.LG

Structured Neuron Pruning in Deep Neural Networks Using Multi-Armed Bandits

Deep neural networks often contain redundant hidden units. Removing individual weights can reduce parameter count, but unstructured sparsity is not always easy to exploit in standard dense implementations. This paper develops a structured pruning framework in which complete neurons are removed using multi-armed bandit (MAB) algorithms. Each candidate neuron is treated as an arm; pulling an arm temporarily masks that neuron, measures the change in loss on a sampled mini-batch, restores the neuron, and updates an estimate of its safe-removal reward. The framework supports stochastic policies, including Epsilon-Greedy, Softmax, UCB1 and Thompson Sampling, and multiplicative-weight policies, including Hedge-style multiplicative weights and EXP3. We evaluate the method on tabular classification, tabular regression and deep neural-network benchmarks covering image, text and reasoning tasks. Statistical comparisons using the Friedman test followed by the Nemenyi post-hoc test show significant differences between methods. On tabular classification tasks, UCB1 obtains the highest mean rank among pruning policies and improves on the unpruned neural network. On regression tasks, UCB1 obtains the highest mean rank and is statistically competitive with, or superior to, several standard regression models according to R^2. On deep-learning tasks, UCB1 and Thompson Sampling obtain the strongest ranks, and several MAB policies significantly outperform the unpruned model, magnitude-based neuron pruning and greedy activation-variation pruning. The results show that MAB-based neuron pruning is an effective and computationally practical approach for structured model reduction.
Salem Ameen, Sunil Vadera
May 29, 2026cs.NI

KISS: Keeping it Simple and Slotted when Learning to Communicate over Wireless

A long-standing challenge in distributed wireless systems is ensuring efficient and fair random channel access. Existing solutions often address specific constraints related to timing, periodicity, or centralization, but they typically rely on fixed heuristics. Motivated by recent advances in machine learning (ML), we investigate whether ML agents can autonomously learn efficient and fair access strategies, and whether such learning can offer new insights into medium access control (MAC) design. Rather than proposing a deployable protocol, our aim is to examine whether decentralized learning can rediscover or approximate theoretically efficient random-access mechanisms under minimal assumptions. To this end, we deploy an off-policy Double Deep Q-Network (DDQN) with Bayesian inference to train agents operating over a slotted channel. The resulting method is fully online (no pre-training), fully distributed (independent multi-agent learners), stochastic (non-periodic), and requires no coordination or explicit communication. Extensive simulations show that the learned strategy adapts to varying network conditions and achieves near-theoretical efficiency while maintaining fairness. Ablation studies further reveal that the learned behavior resembles slotted ALOHA with a dynamically adjusted transmission probability, leading us to refer to the method as KISS: Keeping It Simple and Slotted.
Kamil Szczech, Maksymilian Wojnar, Krzysztof Rusek +2
May 24, 2026cs.LG

ASTRO: Adaptive Spatio-Temporal Reinforcement Optimization for GNN Powered Anomly Detection in Cyber Physical Systems

Anomaly detection in Industrial Internet of Things (IIoT) environments is essential to protect the Industrial Control Systems (ICS) and Cyber-Physical Systems (CPS) from occuring run time false data injection and other malicious attacks. The increasing complexity of sensor networks and interconnected control loops makes it difficult to identify anomalous behavior hidden within high-dimensional and time-dependent signals. To address these challenges, this article introduces Adaptive Spatio-Temporal Reinforcement Optimization ASTRO (ASTRO), a novel anomaly detection framework that pioneers the use of reinforcement learning for dynamic threshold optimization. By integrating a Deep Q-Network (DQN) with Graph Neural Networks (GNNs), temporal modelling and a Multi-Head Attention mechanism, ASTRO continuously adapts its decision boundaries to improve detection accuracy. The GNN component models the spatial relations among sensors, Temporal model captures time series dependencies and the attention layer highlights most informative time steps. The model generates continuous anomaly scores, which are transformed into binary decisions using an adaptive threshold, optimized via a Deep Q-Network (DQN). The ASTRO approach is evaluated on two real world industrial benchmarks: the Secure Water Treatment (SWaT) and Water Distribution (WADI) datasets. The proposed model achieves an exceptional performance on the SWaT with F1 score of 0.990. Moreover, on highly complex 127 end devices WADI dataset, it secures F1 score of 0.788, outperforming state-of-the-art baselines by nearly 14%. Results across multiple runs confirm consistent generalization and stability. These experiments demonstrate that the ASTRO framework is highly practical and scalable method for strengthening the large scale cyber physical infrastructures
Rai Ali Yar, Umaisa Lail, Anwar Shah
May 24, 2026cs.NI

Scaling up Energy-Aware Multi-Agent Reinforcement Learning for Mission-Oriented Drone Networks with Individual Reward

Multi-agent reinforcement learning (MARL) has shown wide applicability in collaborative systems such as autonomous driving and smart cities for its ability of learning through interaction. With the recent development of drone networks, researchers have also applied MARL to address the trajectory planning problems. However, the dynamic environment and the limited battery capacity are still challenging for using MARL to achieve efficient collaborative task execution. In this paper, we propose an energy-aware MARL model as an attempt to tackle these challenges, leveraging Deep Q-Networks (DQN) with \emph{individual reward functions} driven by the task execution progress and the remaining battery of drones. We conduct a set of simulation studies for the proposed mode and compare it with the shared reward MARL~\cite{Li2022MARL} to explore the impact of credit assignment in MARL. The results indicate that our proposed model can achieve at least 80% success rate regardless of the task locations and lengths. Similar to the shared reward mode, the individual reward mode can achieve a better success rate when the task density is high, and it can hit nearly a 100% success rate when task density gets close to 40%. The true advantage of our proposed model with individual reward is revealed when scaling up the environment. The comparison to the shared reward MARL shows that the our proposed model is more robust towards the change of the environment size and agent numbers. It can achieve higher success rate with fewer steps due to the clarity of the goal which improves energy efficiency even better.
Changling Li, Ying Li
May 21, 2026cs.NI

DRL-Driven Edge-Aware Utility Optimization for Multi-Slice 6G Networks

Virtual Reality (VR) services delivered over 6G networks demand ultra-low latency and high bandwidth to ensure seamless user experiences. This paper presents an intelligent resource allocation and edge caching framework for 6G O-RAN networks, leveraging Deep Q-Network (DQN) learning for optimizing edge caching and dynamic resource provisioning across multiple network slices within an O-RAN-compliant architecture. By incorporating DRL agents into the network control plane, the proposed system enables proactive and adaptive content distribution as well as real-time computational resource allocation that meets the quality-of-service demands of eMBB, URLLC, and especially the emerging MBRLLC slices essential for VR. Simulation results demonstrate that the DQN-based framework consistently outperforms traditional methods in reducing latency and improving throughput, leading to more reliable and responsive support for immersive VR applications in 6G environments.
Khaled M. Naguib, Soumaya Cherkaoui, Mahmoud M. Elmessalawy +2
May 18, 2026cs.LG

TabQL: In-Context Q-Learning with Tabular Foundation Models

We propose Tabular Q-Learning (TabQL), a reinforcement learning framework that replaces the conventional parametric Q-network in Deep Q-Learning (DQN) with a tabular foundation model endowed with in-context learning capabilities. The key idea is to represent Q-values through a sequence-to-sequence foundation model operating over a tabularized representation of state-action-Q-value tuples, enabling rapid adaptation from limited online interaction by conditioning on recent experience. TabQL departs from classical DQN by leveraging (i) zero- or few-shot Q-value inference via in-context updates, and (ii) a warm-up phase using standard DQN to bootstrap high-quality context. Particularly, to enhance the context quality, new transitions are generated by executing actions output by TabQL with predicted Q values from DQN. We formalize TabQL, analyze its convergence and sample complexity under mild assumptions, and show that TabQL interpolates between vanilla Q-learning and DQN with in-context learning. Our analysis demonstrates that TabQL achieves improved efficiency compared to DQN by amortizing Bellman updates through in-context learning. Extensive numerical experiments with several benchmarks showcase the effectiveness and efficacy of the proposed TabQL.
Qisai Liu, Zhanhong Jiang, Timilehin Ayanlade +4
May 13, 2026cs.ET

Embodied Neurocomputation: A Framework for Interfacing Biological Neural Cultures with Scaled Task-Driven Validation

Biological neural networks (BNNs) have been established as a powerful and adaptive substrate that offer the potential for incredibly energy and data efficient information processing with distinct learning mechanisms. Yet a core challenge to utilizing BNN for neurocomputation is determining the optimal encoding and decoding mechanisms between the traditional silicon computing interface and the living biology. Here, we propose an Embodied Neurocomputation framework as a systems-level approach to this multi-variable optimization encoding/decoding problem. We operationalize this approach through the first large-scale parameter optimization of encoding configurations for a BNN agent performing closed-loop navigation along an odor-style gradient in a simulated grid-world. Despite the relative simplicity of the task, the biological interactions gave rise to a massive multi-combinatorial search space for optimal parameters. By considering how the components of the system are interconnected and parameterized, we evaluated approximately 1,300 parameter combinations, over 4,000 hours of real-time agent-environment interactions, to identify 12 configurations that consistently demonstrated learning across multiple episodes. These configurations achieved significantly higher task performances than optimized silicon-based DQN agents under the same interaction budget. These findings represent an initial step toward robust and scalable goal-oriented learning using BNNs. Our framework establishes a foundation for applying task-driven neurocomputing and supports the development of field-wide benchmarks. In the long term, this work supports the development of hybrid bio-silicon architectures capable of efficient, adaptive and real-time computation, including the potential for robotic control applications.
Johnson Zhou, Daniel Tanneberg, Forough Habibollahi +12
May 12, 2026cs.RO

Rainbow Deep Q-Learning with Kinematics-Aware Design for Cooperative Delta and 3-RRS Parallel Robot Insertion

This paper presents a kinematics-aware deep reinforcement learning framework based on Rainbow Deep Q-Networks (DQN) for cooperative peg-in-hole manipulation by a Delta parallel robot and a 3-RRS (Revolute--Revolute--Spherical) parallel manipulator. A key contribution is the integration of a geometric design-optimization stage that precedes learning: the 3-RRS geometry is tuned to maximize the singularity-free workspace and improve conditioning, which in turn enlarges the safe region in which the reinforcement learning policy can explore. Together the two manipulators expose a 6~degree-of-freedom (DoF) controllable subspace (three Delta translations, two 3-RRS rotations, and one 3-RRS vertical translation); the peg-in-hole task is invariant to rotation about the peg axis, so the task-relevant manifold is five dimensional. The cooperative insertion problem is cast as a Markov Decision Process with a 12-dimensional state vector and a discrete action set containing 6×2=126 \times 2 = 12 incremental commands (one positive and one negative per controlled DoF). A shaped reward combines dense proximity guidance, penalties for kinematic and workspace violations, and sparse bonuses for successful insertions. The Rainbow DQN -- integrating double Q-learning, dueling architecture, prioritized replay, multi-step returns, noisy linear layers for exploration, and a distributional value head -- is trained with a two-stage curriculum. The co-designed framework is validated in a high-fidelity kinematic simulator, where it achieves stable policy convergence, reliable insertions, and reduced constraint violations compared against a vanilla DQN agent and a classical sampling-based planner.
Hassen Nigatu, Gaokun Shi, Jituo Li +2
May 11, 2026eess.SP

xApp Empowered Resource Management for Non-Terrestrial Users in 5G O-RAN Networks

This paper introduces a proactive Unmanned Aerial Vehicle (UAV) mobility management xApp for Open Radio Access Network (O-RAN) Near Real-Time Radio Intelligent Controller (Near-RT RIC) environments, employing Double Deep Q-Network (DDQN) reinforcement learning (RL) enhanced with transfer learning to optimise handover decisions for UAVs operating along predetermined flight trajectories. Unlike reactive approaches that respond to signal degradation, the proposed framework anticipates network conditions and minimises both outage probability and handover frequency through predictive optimisation. The system leverages centralised weight averaging to consolidate knowledge from multiple flight scenarios into a global model capable of generalising to previously unseen operational environments without extensive retraining. A comprehensive evaluation demonstrates that the proposed framework achieves a favourable trade-off between handover frequency and connectivity reliability, reducing handover events by up to 54.6% compared to greedy approaches while maintaining outage probability at practically negligible levels. The results validate the effectiveness of intelligent learning-based approaches for UAV mobility management in next-generation O-RAN architectures, thereby contributing to seamless integration of aerial user equipment into cellular networks.
Mohammed M. H. Qazzaz, Syed Ali Zaidi, Aubida A. Al-Hameed +2
May 11, 2026cs.GT

Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economies

Dynamic Population Games (DPGs) provide a tractable framework for modeling strategic interactions in large populations of self-interested agents, and have been successfully applied to the design of Karma economies, a class of fair non-monetary resource allocation mechanisms. Despite their appealing theoretical properties, existing computational tools for DPGs assume full knowledge of the game model and operate in a centralized fashion, limiting their applicability in realistic settings where agents have access only to their own private experience. This paper takes a step towards addressing this gap by studying model-free equilibrium learning in Karma DPGs. First, we analyze the setting in which a novel agent joins a Karma DPG already at its Stationary Nash Equilibrium (SNE) and learns a policy via Deep Q-Networks (DQN) without knowledge of the game model. Leveraging recent convergence results for DQN, we establish a suboptimality bound consisting of a DQN approximation error of order O(1/Ns)O(1/\sqrt{N_s}) and a mean field perturbation error of order O(1/N)O(1/N), where NsN_s is the replay buffer size and NN is the population size. Second, we consider the challenging problem of learning the SNE from scratch. We show empirically that combining deep RL with fictitious play and smoothed policy iteration allows agents to converge, in a model-free fashion, to a configuration close to the centrally computed SNE. Together, these contributions support the vision of Karma economies as practical tools for fair resource allocation.
Matteo Cederle, Saverio Bolognani, Gian Antonio Susto
May 10, 2026cs.MA

A Cross-Layered Multi-Drone Coordination for Medical Supply Delivery during Disaster Response Management

Autonomous drone fleets have immense potential in medical supply delivery during disaster incident response. However, coordinating multiple drones in such settings introduces compounding challenges: dynamic environmental hazards such as wind, obstacles, and intermittent network connectivity, constrained energy budgets, and the need to serve patient locations fairly under deadlines and triage-based priority while optimizing schedule utilization. In this paper, we present CEDA, a novel CTDE Deep Q-Network algorithm for cooperative multi-drone medical delivery, designed to jointly optimize triage-priority-aware routing, multi-agent coordination, and energy-efficient navigation under dynamic uncertainty. CEDA introduces a Priority-Preserving Fair Scheduling strategy, in which a structured reward function encodes both triage weights and complementary fairness mechanisms ensuring no patient class is starved of service. We evaluate CEDA in a simulated grid environment featuring dynamic hazard zones, stochastic action failures, and dynamically spawning patients across three triage priority levels, as well as in a PX4 SITL validation using two X500 quadrotors controlled via MAVSDK in offboard position mode. Simulation results demonstrate that CEDA achieves a delivery completion rate above 85%, reduces obstacle collisions by over 90% across training, and delivers an average of 6 patients per episode with a triage efficiency of 0.82. CEDA preserves clinical priority ordering, Critical patients are served first, while achieving near-zero mortality across lower-triage classes, confirming that priority-weighted routing does not condemn Stable or Urgent patients to neglect. PX4 SITL validation further demonstrates that the learned policy remains executable and triage-coherent under practical communication constraints and realistic multi-drone coordination in disaster response settings.
Aneesh Calyam, Subrahmanya Chandra Bhamidipati, Zack Murry +1
May 7, 2026cs.LG

Revisiting Adam for Streaming Reinforcement Learning

Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, however, deep reinforcement learning walked the contrary path, augmenting agents with replay buffers or parallel sampling routines, in an effort to tame learning instability. Recently, this topic has been revisited by Elsayed et al. (2024), focusing on update computation through eligibility traces and modifications to the optimisation routine, resulting in the StreamQ algorithm. In this work we take a step back, investigating the efficacy of established updates, such as those implemented by DQN and C51 within this online setting. Not only do we find that they perform well, but through analysing how the optimisation algorithm generally, and Adam in particular, interacts with these updates, we contend that two properties are essential for robust performance: i) the derivative of the objective is to be bounded and ii) weight updates are variance-adjusted. Rigorous and exhaustive experimentation demonstrates that C51, which exhibits both characteristics, is competitive with StreamQ across a subset of 55 Atari games. Using these insights, we derive a variance-adjusted algorithm based on eligibility traces, termed Adaptive Q(λ)(λ), which approaches double the human baseline on the same subset, surpassing existing methods by all performance metrics.
Florin Gogianu, Adrian Catalin Lutu, Razvan Pascanu
May 7, 2026stat.ML

Beyond the Independence Assumption: Finite-Sample Guarantees for Deep Q-Learning under ττ-Mixing

Finite-sample analyses of deep Q-learning typically treat replayed data as independent, even though it is sampled from temporally dependent state-action trajectories. We study the Deep Q-networks (DQN) algorithm under explicit dependence by modelling the minibatches used for updating the network as ττ-mixing. We show that this assumption holds under certain dependence conditions on the underlying trajectories and the mechanism used to sample minibatches. Building on this observation, we extend statistical analyses of DQN with fully connected ReLU architectures to dependent data. We formulate each update as a nonparametric regression problem with ττ-mixing observations and derive finite-sample risk bounds under this dependence structure. Our results show that temporal dependence leads to a degradation in the statistical rate by inducing an additional dimensionality penalty in the rate exponent, reflecting the reduced effective sample size of ττ-mixing data. Moreover, we derive the sample complexity of DQN under tautau-mixing from these risk bounds. Finally, we empirically demonstrate on standard Gymnasium environments that the independence assumption is systematically violated and that replay sampling yields approximately exponentially decaying correlations, supporting our theoretical framework.
Leon Halgryn, Sophie Langer, Janusz M. Meylahn +1
May 4, 2026cs.LG

When Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learning

We study adversarial action masking in self-play reinforcement learning: an attacker selectively removes legal actions from a victim's action set. Unlike observation or action perturbations, removal eliminates decision options before the agent acts. Across poker games scaling from 6 to 5,531 information states and two non-poker domains, learned masking causes substantially more damage than random masking and learned perturbation baselines. The attack persists across Q-learning, PPO, NFSP, neural NFSP, and DQN victims; transfers across agents; is amplified by self-play; and shows no recovery under extended masked training. Mechanistically, the adversary targets high-value decision points, captured by reach-weighted contingent action capacity (CACw_w) and a value-weighted refinement CACv_v. These results identify action availability as a distinct robustness surface in self-play RL.
Arahan Kujur
May 4, 2026cs.IT

Dueling DDQN-Based Adaptive Multi-Objective Handover Optimization for LEO Satellite Networks

In this paper, we propose a dueling double deep Q-network (DDQN)-based adaptive multi-objective handover framework for low Earth orbit (LEO) satellite networks. The proposed method enables dynamic trade-off learning among throughput, blocking probability, and switching cost under time-varying network conditions. Simulation results demonstrate that the proposed approach consistently outperforms conventional baselines, achieving up to 10.3% throughput improvement and near-zero blocking under typical operating conditions.
Po-Heng Chou, Chiapin Wang, Chung-Chi Huang +1
May 4, 2026cs.NI

Spatial-Temporal Learning-Based Distributed Routing for Dynamic LEO Satellite Networks

In this paper, we propose a spatial-temporal learning-based distributed routing framework for dynamic Low Earth Orbit (LEO) satellite networks, where graph attention networks (GAT) and long short-term memory (LSTM) are integrated within a deep Q-network (DQN)-based architecture to enable distributed and adaptive routing decisions based on local observations. The routing problem is formulated as a partially observable Markov decision process (POMDP) to address partial observability under dynamic topology and time-varying traffic. Simulation results show that the proposed method significantly outperforms conventional and learning-based routing schemes in terms of throughput, packet loss, queue length, and end-to-end delay, while achieving proactive congestion avoidance with up to 23.26% queue reduction. In addition, the proposed approach maintains low computational overhead with negligible carbon emissions, demonstrating its efficiency from a Green AI perspective.
Po-Heng Chou, Chiapin Wang, Shou-Yu Chen +1
May 4, 2026cs.AI

Reinforcement Learning Trained Observer Control for Bearings-Only Tracking

This paper develops a deep reinforcement learning based observer control policy for autonomous bearings-only tracking of a moving target. The observer manoeuvre problem is formulated as a belief Markov decision process, where the belief state is represented by the posterior of a cubature Kalman filter (CKF). The reward function is designed to address two conflicting objectives: minimising the absolute target position estimation error (Euclidean distance) and maintaining CKF estimation consistency (Mahalanobis distance). The reward is formulated as a geometric interpolation between the two objectives on the Pareto front, parametrised by a weighting factor β[0,1]β\in [0,1]. The policy is implemented as a deep Q-network (DQN) trained over 50,000 episodes. Performance is evaluated over 5,000 Monte Carlo episodes and compared against two baselines: the perpendicular-to-bearing heuristic and the D-optimal Fisher information maximisation criterion. The results show that the DQN policy at β=0.7β= 0.7 achieves the best trade-off between accuracy and robustness: it matches the information-theoretic baseline on mean tracking accuracy while reducing the worst-case error by nearly a factor of ten, owing to the implicit filter-consistency regularisation provided by the Mahalanobis term in the reward.
Branko Ristic, Sanjeev Arulampalam
Apr 29, 2026cs.LG

Uncertainty-Aware Reward Discounting for Mitigating Reward Hacking

Reinforcement learning from human feedback (RLHF) systems face a compounding alignment challenge: not only are learned reward models uncertain about unseen state-action pairs, but the human preference annotations they are trained on are themselves inconsistent, context-dependent, and noisy. Existing approaches address these uncertainty sources in isolation - epistemic uncertainty is used to guide exploration, while preference uncertainty is absorbed during reward model training but discarded during policy optimization. We introduce Uncertainty-Aware Reward Discounting (UARD), a principled framework that jointly models epistemic uncertainty in value estimation via ensemble disagreement and aleatoric uncertainty in human preference annotations via annotator variability, combining these signals through a confidence-adjusted Reliability Filter that adaptively modulates reward weighting during policy optimization. We prove that this dynamic discounting preserves the contraction property of the Bellman operator, guaranteeing convergence to a unique fixed point, and provide an information-theoretic justification grounded in the Information Bottleneck principle. Empirically, UARD reduces reward hacking incidents by up to 93.6% across discrete decision-making and continuous control benchmarks (MuJoCo) compared to nine baselines including DQN, Ensemble-DQN, CQL, CPO, TRPO, SAC, EDAC, SUNRISE, and PPO, while maintaining competitive task performance on well-specified rewards. Under annotation noise ranging from 10% to 30% Gaussian perturbation, UARD retains near-zero safety violations compared to baselines' near-linear degradation. These results demonstrate that treating uncertainty as an active component of the optimization objective - rather than a passive diagnostic signal - provides a principled pathway toward more reliable and aligned RL systems.
Disha Singha
Apr 28, 2026cs.LG

DGLight: DQN-Guided GRPO Fine-Tuning of Large Language Models for Traffic Signal Control

Traffic signal control (TSC) plays a central role in reducing congestion and maintaining urban mobility. This dissertation introduces DGLight, a critic-guided reinforcement-learning framework for adapting a pretrained large language model to TSC. DGLight first trains a CoLight-based Deep Q-Network critic to estimate traffic-aware action values from structured intersection states, then uses the frozen critic to score candidate language-model actions and optimize the policy with Group Relative Policy Optimization (GRPO). The resulting controller maps traffic states to interpretable reasoning traces and signal decisions while learning from dense per-state supervision rather than raw cumulative environment rewards. Experiments on TSC benchmarks covering Jinan and Hangzhou show that DGLight is the strongest overall method among the compared LLM-based controllers, remains competitive with strong RL baselines, and transfers well to city datasets not used to fit the critic. Qualitative examples further show that the model's generated reasoning is interpretable and aligned with the chosen signal phase. The project code is available \href\href{https://github.com/yyccbb/FYP_LLMTSC}{here}.
Chenbo Yu
Apr 27, 2026cs.LG

A Comparative Analysis on the Performance of Upper Confidence Bound Algorithms in Adaptive Deep Neural Networks

Edge computing environments impose strict constraints on energy consumption and latency, making the deployment of deep neural networks a significant challenge. Therefore, smart and adaptive inference strategies that dynamically balance computational cost or latency with predictive accuracy are critical in edge computing scenarios. In this work, we build on Adaptive Deep Neural Networks (ADNNs) that employ the Multi-Armed Bandit (MAB) framework. Current literature leverages the first version of the Upper Confidence Bound (UCB1) strategy to dynamically select the optimal confidence threshold, enabling efficient early exits without sacrificing accuracy. However, we introduce four additional Upper Confidence Bound strategies in ADNNs, namely UCB-V, UCB-Tuned, UCB-Bayes, and UCB-BwK, and perform, for the first time, a comparative study of these strategies with respect to trade-offs between accuracy, energy consumption, and latency. The proposed UCB strategies are employed on the ResNet and MobileViT neural networks, and are evaluated on the benchmark datasets of CIFAR-10, CIFAR-10.1, and CIFAR-100. Experimental results demonstrate that all strategies achieve sub-linear cumulative regret, with UCB-Bayes converging the fastest, followed by UCB-Tuned and UCB-V. Finally, UCB-V and UCB-Tuned dominate the Pareto Frontiers of accuracy-latency and accuracy-energy trade-offs. The implementation code is available here: https://github.com/gr3gor1/MAB_UCB
Grigorios Papanikolaou, Ioannis Kontopoulos, Konstantinos Tserpes
Apr 13, 2026math.OC

Deep Learning for Sequential Decision Making under Uncertainty: Foundations, Frameworks, and Frontiers

Artificial intelligence (AI) is moving increasingly beyond prediction to support decisions in complex, uncertain, and dynamic environments. This shift creates a natural intersection with operations research and management science (OR/MS), which has long provided methodological foundations for sequential decision making under uncertainty. At the same time, deep learning advances, including feedforward neural networks, recurrent architectures, transformers, large language models (LLMs), and deep reinforcement learning, have expanded data-driven modeling for large-scale decisions. This tutorial presents an OR/MS-centered perspective on deep learning for sequential decision making under uncertainty, bridging neural architectures and OR/MS approaches to decision making. Its premise: deep learning complements optimization rather than replacing it. Deep learning brings adaptability and scalable approximation, whereas OR/MS provides the mathematical rigor to represent constraints, recourse, uncertainty, and decision quality. The tutorial reviews key decision making foundations, connects them to the major neural architectures in modern AI, and organizes the field around three central themes: predict-then-optimize and decision-aware learning, learning-based decision generation under constraints for continuous and discrete problems with temporal coupling, and deep reinforcement learning for sequential and combinatorial decision making. Impact spans supply chains, service systems, healthcare and epidemic response, agriculture, energy, environmental sustainability, and autonomous operations. This tutorial frames these developments as part of a shift from predictive AI toward decision-capable AI, highlighting OR/MS's role in shaping the next generation of integrated learning--optimization systems.
I. Esra Buyuktahtakin
Jan 31, 2026cs.NE

Meta-Learning-Assisted Constraint Relaxation for Constrained Black-Box Optimization

Constraint handling is central to constrained black-box optimization (BBO), where objective improvement and feasibility restoration often provide conflicting search signals. Existing εε-relaxation methods are simple and effective, but their relaxation schedules are usually fixed or manually designed for a limited range of problems. To address this limitation, this letter proposes MeCO, a meta-learning-assisted optimizer that learns an adaptive εε-relaxation policy for constrained BBO. MeCO couples a SHADE optimizer with a Double Deep Q-Network controller. At each optimization step, the controller observes compact population and constraint features and selects a scalar action, which is decoded into a relaxation vector for the candidate comparison rule. The policy is trained across constrained BBO instances and then deployed on held-out problems without problem-specific tuning. Experiments on the CEC2017 constrained benchmark, 16 UAV path-planning tasks and eight real-world engineering problems provide evidence that MeCO transfers across held-out benchmark functions, higher dimensions, and an application-domain setting. Ablation and behavior analyses further clarify the roles of constraint-related state features, action scaling, reward shaping, and meta-training.
Sijie Ma, Zeyuan Ma, Yue-Jiao Gong +1
Jun 6, 2025cs.LG

Ensemble Elastic DQN: A Step Dependent Ensemble Approach for Reducing Overestimation in Deep Value-Based Reinforcement Learning

Deep Q-Networks (DQN) can suffer from overestimation bias because bootstrapped targets use a maximisation operation over noisy value estimates. Ensemble-based methods and multi-step methods have each been used to improve the stability and sample efficiency of value-based reinforcement learning, but their interaction remains less well understood. This paper introduces Ensemble Elastic DQN (EEDQN), a value-based reinforcement learning algorithm that combines adaptive elastic multi-step returns with ensemble-based target aggregation. EEDQN replaces the clustering-based state similarity test used in earlier Elastic Step DQN with a lightweight Q-value difference rule, making adaptive return construction simpler to apply in discrete control settings. The method then applies horizon dependent ensemble aggregation, one-step targets use the ensemble mean, while longer elastic returns use the ensemble minimum. This design aims to reduce extreme optimistic bootstrap estimates without making every update uniformly conservative. We evaluate EEDQN on five MinAtar environments against DQN, Double DQN, Averaged DQN, MaxMin DQN, and Elastic Step DQN. EEDQN achieves the highest final return in four of the five environments and remains competitive with conservative ensemble baselines. An aggregation rule ablation shows that the best degree of conservatism is environment dependent, suggesting that adaptive return length and ensemble aggregation interact in non-trivial ways.
Adrian Ly, Richard Dazeley, Peter Vamplew +2
Dec 6, 2024cs.NE

Enabling Energy-Efficient Simultaneous Multi-Task Reinforcement Learning through Spiking Neural Networks with Active Dendrites for Bio-inspired Generalist Agents

Reinforcement learning (RL) has demonstrated remarkable capabilities in training agents to solve complex tasks autonomously, such as mobile robots, UAVs/UGVs, and game-playing agents). However, scaling RL to master multiple tasks simultaneously (i.e., so-called multi-task RL) remains a significant challenge. Such a multi-task RL capability especially is important for agents to adapt to changes in real-world operational environments. State-of-the-art works show that, training agents with neural networks and shared structures across tasks promises improved generalization in simultaneous multi-task RL. However, they still suffer from task interference and incur high energy consumption due to intensive computation. To address this, we propose MTSpark, a novel methodology that enables energy-efficient simultaneous multi-task RL using spiking neural networks (SNNs) equipped with active dendrites for bio-inspired generalist agents. Specifically, MTSpark enhances a Deep Spiking Q-Network (DSQN) with active dendrites, a dueling structure, and task-specific context signals to dynamically form specialized sub-networks for individual tasks, while exploiting sparse operations for energy-efficient network processing. Experimental results demonstrate that MTSpark achieves higher performance and efficiency compared to state-of-the-art by obtaining high scores across three Atari games (i.e., Pong: -5.4, Breakout: 0.6, and Enduro: 371.2), approaching human-level performance (i.e., Pong: -3, Breakout: 31, Enduro: 368), while incurring similar memory and about 2x lower energy than state-of-the-art. These results show that our MTSpark potentially advances the frontiers toward energy-efficient generalist agents by combining RL and SNNs.
Rachmad Vidya Wicaksana Putra, Avaneesh Devkota, Muhammad Shafique
Aug 19, 2024cs.LG

Mitigating the Stability-Plasticity Dilemma in Adaptive Train Scheduling with Curriculum-Driven Continual DQN Expansion

A continual learning agent builds on previous experiences to develop increasingly complex behaviors by adapting to non-stationary and dynamic environments while preserving previously acquired knowledge. However, scaling these systems presents significant challenges, particularly in balancing the preservation of previous policies with the adaptation of new ones to current environments. This balance, known as the stability-plasticity dilemma, is especially pronounced in complex multi-agent domains such as the train scheduling problem, where environmental and agent behaviors are constantly changing, and the search space is vast. In this work, we propose addressing these challenges in the train scheduling problem using curriculum learning. We design a curriculum with adjacent skills that build on each other to improve generalization performance. Introducing a curriculum with distinct tasks introduces non-stationarity, which we address by proposing a new algorithm: Continual Deep Q-Network (DQN) Expansion (CDE). Our approach dynamically generates and adjusts Q-function subspaces to handle environmental changes and task requirements. CDE mitigates catastrophic forgetting through EWC while ensuring high plasticity using adaptive rational activation functions. Experimental results demonstrate significant improvements in learning efficiency and adaptability compared to RL baselines and other adapted methods for continual learning, highlighting the potential of our method in managing the stability-plasticity dilemma in the adaptive train scheduling setting.
Achref Jaziri, Etienne Künzel, Visvanathan Ramesh
Apr 20, 2023cs.AI

Topology-Guided Modular Actor-Critic Learning for Continuous Systems under Temporal Objectives

We study formal policy synthesis for continuous-state stochastic systems under linear temporal logic specifications. The product of the system with the automaton of the specification has a hybrid state space with sparse rewards. We introduce a generalized optimal backup order, defined in reverse to a topological order over automaton states, that guides value backups and provably preserves optimality. We further present a model-free actor-critic algorithm whose policy evaluation solves a constrained optimization problem by the augmented Lagrangian method, yielding hyperparameter self-tuning, and prove its optimality and convergence in the tabular case. Since integer encodings of automaton states impose a spurious ordinal relationship on functions learned by one network, we dedicate a value and a policy network to each automaton state (modular learning). The algorithm matches or outperforms PPO, DQN, and A2C on CartPole, and on a Dubins car under a temporal specification the topological order and modular learning raise the success rate from 26.0% to 71.5%.
Lening Li, Zhentian Qian, Jianan Xia +7