Deep Reinforcement Learning

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51 papers in the last 28 days · 0.8% of indexed attention

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Period ending 2026-09-21

27 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-14

11 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-07

17 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

655 papers

Latest in Deep Reinforcement Learning

May 11, 2026cs.CL

RubricEM: Meta-RL with Rubric-guided Policy Decomposition beyond Verifiable Rewards

Training deep research agents, namely systems that plan, search, evaluate evidence, and synthesize long-form reports, pushes reinforcement learning beyond the regime of verifiable rewards. Their outputs lack ground-truth answers, their trajectories span many tool-augmented decisions, and standard post-training offers little mechanism for turning past attempts into reusable experience. In this work, we argue that rubrics should serve not merely as final-answer evaluators, but as the shared interface that structures policy execution, judge feedback, and agent memory. Based on this view, we introduce RubricEM, a rubric-guided reinforcement learning framework that combines stagewise policy decomposition with reflection-based meta-policy evolution. RubricEM first makes research trajectories stage-aware by conditioning planning, evidence gathering, review, and synthesis on self-generated rubrics. It then assigns credit with Stage-Structured GRPO, which uses stagewise rubric judgments to provide denser semantic feedback for long-horizon optimization. In parallel, RubricEM trains a shared-backbone reflection meta-policy that distills judged trajectories into reusable rubric-grounded guidance for future attempts. The resulting RubricEM-8B achieves strong performance across four long-form research benchmarks, outperforming comparable open models and approaching proprietary deep-research systems. Beyond final performance, we perform thorough analyses to understand the key ingredients of RubricEM.
Gaotang Li, Bhavana Dalvi Mishra, Zifeng Wang +9
May 11, 2026cs.LG

Higher Resolution, Better Generalization: Unlocking Visual Scaling in Deep Reinforcement Learning

Pixel-based deep reinforcement learning agents are typically trained on heavily downsampled visual observations, a convention inherited from early benchmarks rather than grounded in principled design. In this work, we show that observation resolution is a critical yet overlooked variable for policy learning: higher-resolution inputs can substantially improve both performance and generalization, provided the network architecture can process them effectively. We find that the widely used Impala encoder, which flattens spatial features into a vector, suffers from quadratic parameter growth as resolution increases and fails to leverage the additional visual detail. Replacing this operation with global average pooling, as in the Impoola architecture, decouples parameter count from resolution and yields consistent improvements across resolutions and network widths - at their respective best conditions, visual scaling unlocks a 28 % performance gain for Impoola over Impala. These gains are strongest in environments that require precise perception of small or distant objects, and gradient saliency analysis confirms that the underlying mechanism is a more spatially localized visual attention of the policy at higher resolutions. Our results challenge the prevailing practice of aggressive input downsampling and position resolution-independent architectures as a simple, effective path toward scalable visual deep RL. To facilitate future research on resolution scaling in deep RL, we publicly release the open-source code for the Procgen-HD benchmark: https://github.com/raphajaner/procgen-hd.
Raphael Trumpp, Ömer Veysel Çağatan, Barış Akgün +1
May 11, 2026eess.SY

Priority-Driven Control and Communication in Decentralized Multi-Agent Systems via Reinforcement Learning

Event-triggered control provides a mechanism for avoiding excessive use of constrained communication bandwidth in networked multi-agent systems. However, most existing methods rely on accurate system models, which may be unavailable in practice. In this work, we propose a model-free, priority-driven reinforcement learning algorithm that learns communication priorities and control policies jointly from data in decentralized multi-agent systems. By learning communication priorities, we circumvent the hybrid action space typical in event-triggered control with binary communication decisions. We evaluate our algorithm on benchmark tasks and demonstrate that it outperforms the baseline method.
Qingyun Guo, Junyi Shi, Tomasz Piotr Kucner +1
May 11, 2026cs.CV

Uni-Synergy: Bridging Understanding and Generation for Personalized Reasoning via Co-operative Reinforcement Learning

Unified Multimodal Models (UMMs) excel in general tasks but struggle to bridge the gap between personalized understanding and generation. Prior works largely rely on implicit token-level alignment via supervised fine-tuning, which fails to fully capture the potential synergy between comprehension and creation. In this work, we propose Sync-R1, an end-to-end reinforcement learning framework that jointly optimizes personalized understanding and generation within a single, explicit reasoning loop. Through this unified feedback process, Sync-R1 enables personalized comprehension to guide content creation, while the resulting generation quality reciprocally refines understanding within an integrated reward landscape. To efficiently orchestrate this dual-task synergy, we introduce Sync-GRPO, a reinforcement learning method utilizing an ensemble reward system. Furthermore, we propose Dynamic Group Scaling (DGS), which adaptively filters low-potential trajectories to reduce gradient variance and accelerate convergence. To better reflect real-world complexity, we introduce UnifyBench++, featuring denser textual descriptions and richer user contexts. Experimental results demonstrate that Sync-R1 achieves state-of-the-art performance, showcasing superior cross-task reasoning and robust personalization without requiring complex cold-start procedures. The code and the UnifyBench++ dataset will be released at: https://github.com/arctanxarc/UniCTokens.
Zijun Shen, Sihan Yang, Ruichuan An +5
May 11, 2026cs.LG

Causal Explanations from the Geometric Properties of ReLU Neural Networks

Neural networks have proved an effective means of learning control policies for autonomous systems, but these learned policies are difficult to understand due to the black-box nature of neural networks. This lack of interpretability makes safety assurance for such autonomous systems challenging. The fields of eXplainable Artificial Intelligence (XAI) and eXplainable Reinforcement Learning (XRL) aim to interpret the decision making processes of neural networks and autonomous agents, respectively. In particular, work on causal explanations aims to provide "why" and "why not" explanations for why a model made a given decision. However, most of the work on explainability to date utilises a distilled version of the original model. While this distilled policy is interpretable, it necessarily degrades in performance significantly when compared to the original model, and is not guaranteed to be an accurate reflection of the decision making processes in the original model and as such cannot be used to guarantee its safety. Recent work on understanding the geometry of ReLU neural networks shows that a ReLU network corresponds to a piecewise linear function divided into regions defined by an n-dimensional convex polytope. Through this lens, a neural network can be understood as dividing the input space into distinct regions which apply a single linear function for each output neuron. We show that this geometric representation can be used to generate causal explanations for the network's behaviour similar to previous work, but which extracts rules directly from the geometry of Neural Networks with the ReLU activation function, and is therefore an accurate reflection of the network's behaviour.
Hector Woods, Philippa Ryan, Rob Alexander
May 11, 2026cs.LG

Robust Probabilistic Shielding for Safe Offline Reinforcement Learning

In offline reinforcement learning (RL), we learn policies from fixed datasets without environment interaction. The major challenges are to provide guarantees on the (1) performance and (2) safety of the resulting policy. A technique called safe policy improvement (SPI) provides a performance guarantee: with high probability, the new policy outperforms a given baseline policy, which is assumed to be safe. Orthogonally, in the context of safe RL, a shield provides a safety guarantee by restricting the action space to those actions that are provably safe with respect to a given safety-relevant model. We integrate these paradigms by extending shielding to offline RL, relying solely on the available dataset and knowledge of safe and unsafe states. Then, we shield the policy improvement steps, guaranteeing, with high probability, a safe policy. Experimental results demonstrate that shielded SPI outperforms its unshielded counterpart, improving both average and worst-case performance, particularly in low-data regimes.
Maris F. L. Galesloot, Thomas Rhemrev, Nils Jansen
May 11, 2026cs.AI

Towards Autonomous Railway Operations: A Semi-Hierarchical Deep Reinforcement Learning Approach to the Vehicle Rescheduling Problem

Managing disruptions in railway traffic management is a major challenge. Rising traffic density and infrastructure limits increase complexity, making the Vehicle Routing and Scheduling Problem (VRSP) difficult to solve reliably and in real time. While Operational Research (OR) methods are widely used, most dispatching still relies on human expertise due to the problem's exponential combinatorial complexity. Reinforcement Learning (RL) has gained attention for its potential in multi-agent coordination, but existing RL approaches often underperform OR methods and struggle to scale in dense rail networks. This paper addresses this gap from a machine learning perspective by introducing a semi-hierarchical RL formulation tailored to operational railway constraints. The method separates dispatching from routing through dedicated action and observation spaces, enabling policies to specialise in distinct decision scopes and addressing the imbalance between rare dispatch decisions and frequent routing updates. The approach is evaluated on the Flatland-RL simulator across five difficulty levels and 50 random seeds, with 7 to 80 trains. Results show substantially improved coordination, resource utilisation, and robustness compared with heuristic baselines and monolithic RL, nearly doubling the number of trains reaching their destinations, while keeping deadlock rates below 5% and adaptively sequencing, delaying, or cancelling trains under heavy congestion.
Alberto Castagna, Stefan Zahlner, Adrian Egli +4
May 11, 2026cs.GT

Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economies

Dynamic Population Games (DPGs) provide a tractable framework for modeling strategic interactions in large populations of self-interested agents, and have been successfully applied to the design of Karma economies, a class of fair non-monetary resource allocation mechanisms. Despite their appealing theoretical properties, existing computational tools for DPGs assume full knowledge of the game model and operate in a centralized fashion, limiting their applicability in realistic settings where agents have access only to their own private experience. This paper takes a step towards addressing this gap by studying model-free equilibrium learning in Karma DPGs. First, we analyze the setting in which a novel agent joins a Karma DPG already at its Stationary Nash Equilibrium (SNE) and learns a policy via Deep Q-Networks (DQN) without knowledge of the game model. Leveraging recent convergence results for DQN, we establish a suboptimality bound consisting of a DQN approximation error of order O(1/Ns)O(1/\sqrt{N_s}) and a mean field perturbation error of order O(1/N)O(1/N), where NsN_s is the replay buffer size and NN is the population size. Second, we consider the challenging problem of learning the SNE from scratch. We show empirically that combining deep RL with fictitious play and smoothed policy iteration allows agents to converge, in a model-free fashion, to a configuration close to the centrally computed SNE. Together, these contributions support the vision of Karma economies as practical tools for fair resource allocation.
Matteo Cederle, Saverio Bolognani, Gian Antonio Susto
May 11, 2026cs.LG

Balancing Efficiency and Fairness in Traffic Light Control through Deep Reinforcement Learning

Urban traffic congestion presents a significant challenge for modern cities, which impacts mobility and sustainability. Traditional traffic light control systems often fail to adapt to dynamic conditions, leading to inefficiencies. This paper proposes a novel deep reinforcement learning agent for traffic light control that addresses this limitation by explicitly integrating fairness considerations for both vehicular and pedestrian traffic. Unlike prior work, our approach dynamically balances these flows based on real-time demand, moving beyond systems focused solely on vehicles. Experimental results demonstrate that our agent effectively reduces congestion while ensuring equitable service for both the categories of road users. This research contributes to a practical and adaptable solution for intelligent traffic management within the framework of smart cities, paving the way for more efficient and inclusive urban mobility.
Matteo Cederle, Giacomo Scatto, Gian Antonio Susto
May 11, 2026cs.AI

FormalRewardBench: A Benchmark for Formal Theorem Proving Reward Models

Recent neural theorem provers use reinforcement learning with verifiable rewards (RLVR), where proof assistants provide binary correctness signals. While verifiable rewards are cheap and scalable without reward hacking issues, they suffer from sparse credit assignment: models receive no learning signal from difficult problems where partial progress goes unrewarded. This motivates learned reward models that can evaluate proof quality beyond binary verification. However, comparing reward models is challenging since it typically requires expensive RL training ablations. To address this, we introduce \textbf{FormalRewardBench}, the first benchmark for evaluating reward models in formal theorem proving with Lean 4. Our benchmark consists of 250 preference pairs where correct proofs are paired with incorrect variants generated through five expert curated error injection strategies: forced mistakes, minimal single-point variations, verbose incorrect proofs, natural language justification, and Python code injection. We evaluate frontier LLMs (e.g., Claude Opus 4.5), judge LLMs (e.g., CompassJudger-1-14B), general-purpose LLMs (e.g., Qwen2.5-72B-Instruct), and specialized theorem proving models (e.g., DeepSeek-Prover-V2-7B). Our results reveal that frontier LLMs achieve the highest performance (59.8%) while specialized theorem provers perform the worst (24.4%), suggesting that theorem proving ability does not transfer to proof evaluation. We provide further insights on various error injection mechanisms, highlighting the challenging nature of most injection mechanisms. We release \textbf{FormalRewardBench} publicly to encourage more research on developing reward models in formal mathematics.
Zeynel A. Uluşan, Burak S. Akbudak, Can S. Erer +1
May 10, 2026cs.LG

Learning to Compress Time-to-Control: A Reinforcement Learning Framework for Chronic Disease Management

Reinforcement learning (RL) in healthcare has had mixed results, with reward sparsity, unreliable off-policy evaluation, and deployment-simulation gap as recurring failure modes. We argue that chronic disease management is structurally a more tractable RL setting than the acute-care problems the field has primarily studied, but only if the problem is formalized to exploit chronic care's properties. We propose such a formalization. The agent's objective is to compress time-to-control (TTC) under a tiered reward calibrated to the CMS ACCESS Model. Two quantities from our companion preference-learning paper [Singh et al. 2026] enter as load-bearing structural elements: the execution intensity εbounds action availability under a constrained Markov Decision Process, and the clinician capability κweights offline-data transitions during RL training. Together they couple preference learning and RL into a two-loop architecture. We present simulation results on synthetic state machines for hypertension and type 2 diabetes. Capability-weighted offline RL outperforms uniform-weighted offline RL and the behavior policy by 15 percentage points on T2D TTC; the uniform-weighted formulation (the standard in existing healthcare RL) underperforms even the heterogeneous behavior policy. \Epsilon-aware policies generalize across deployment regimes while ε-naive policies do not.
Prabhjot Singh, Abhishek Gupta, Chris Betz +4
May 10, 2026cs.LG

One for All: A Non-Linear Transformer can Enable Cross-Domain Generalization for In-Context Reinforcement Learning

A central challenge in reinforcement learning (RL) is to learn models that generalize beyond the tasks on which they are trained, a goal traditionally pursued through multi-task and meta RL. Recently, transformer architectures have emerged as a promising approach, enabling adaptation to new tasks via in-context learning without explicit parameter updates. From a functional perspective, a transformer can be viewed as a functional operator that maps a context to a task-specific function. It is thus fundamental to understand and design this operator to support stronger generalization in RL. In this work, we address this resulting question of generalization from a kernel-based perspective by establishing a connection between non-linear transformers and kernel-based temporal difference learning. By interpreting the transformer as performing regression in a Reproducing Kernel Hilbert Space (RKHS), we show that value functions from different domains can be represented using a shared set of weights, provided they lie within the same RKHS. Experiments on multiple MetaWorld domains support this interpretation, demonstrating convergence of the temporal-difference objective.
Bowen He, Juncheng Dong, Lin Lin +1
May 10, 2026cs.LG

Plan2Cleanse: Test-Time Backdoor Defense via Monte-Carlo Planning in Deep Reinforcement Learning

Ensuring the security of reinforcement learning (RL) models is critical, particularly when they are trained by third parties and deployed in real-world systems. Attackers can implant backdoors into these models, causing them to behave normally under typical conditions, but execute malicious behaviors when specific triggers are activated. In this work, we propose Plan2Cleanse, a test-time detection and mitigation framework that adapts Monte Carlo Tree Search to efficiently identify and neutralize RL backdoor attacks without requiring model retraining. Our approach recasts backdoor detection as a planning problem, enabling systematic exploration of temporally extended trigger sequences while maintaining black-box access to the target policy. By leveraging the detection results, Plan2Cleanse can further achieve efficient mitigation through tree-search preventive replanning. We evaluated our method in competitive MuJoCo environments, simulated O-RAN wireless networks, and Atari games. Plan2Cleanse achieves substantial improvements, increasing trigger detection success rates by more than 61.4 percentage points in stealthy O-RAN scenarios and improving win rates from 35% to 53% in competitive Humanoid environments. These results demonstrate the effectiveness of our test-time defense approach and highlight the importance of proactive defenses against backdoor threats in RL deployments. Our implementation is publicly available at https://github.com/rl-bandits-lab/RL-Backdoor.
Sze-Ann Chen, Zhi-Yi Chin, Kui-Yuan Chen +2
May 9, 2026cs.LG

AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play

Poker is an imperfect information game that has served as a long-standing benchmark for decision-making under uncertainty. To maximize utility beyond the Nash equilibrium, an agent can deviate from Nash-equilibrium policies to exploit suboptimal play. We introduce AlphaExploitem, which extends the competitive RL poker agent AlphaHoldem by using a hierarchical transformer encoder that enables reasoning over previously played hands and modifying the training procedure with the inclusion of a diverse pool of exploitable opponents to facilitate learning to exploit. We train and evaluate AlphaExploitem on two standard benchmarks for imperfect-information games. Empirically, AlphaExploitem successfully exploits weak play by both in- and out-of-distribution opponents, without losing performance against NE opponents.
Vlad Murgoci, Matthijs Spaan, Yaniv Oren
May 9, 2026cs.AI

BoostAPR: Boosting Automated Program Repair via Execution-Grounded Reinforcement Learning with Dual Reward Models

Reinforcement learning for program repair is hindered by sparse execution feedback and coarse sequence-level rewards that obscure which edits actually fix bugs. We present BoostAPR, a three-stage framework addressing these challenges: (1) supervised fine-tuning on execution-verified demonstrations with reasoning traces, (2) training dual reward models--a sequence-level assessor and a line-level credit allocator--from execution outcomes, and (3) PPO optimization where the line-level model redistributes rewards to critical edit regions. This line-level credit assignment operates at an intermediate granularity naturally suited to code changes. Trained on SWE-Gym and evaluated on four benchmarks, BoostAPR achieves 40.7% on SWE-bench Verified (+22.9pp over base model), 24.8% on Defects4J (Python-to-Java transfer), 84.5% on HumanEval-Java, and 95.0% on QuixBugs, achieving competitive results among open-source models with strong cross-language generalization.
Yuanhao Li, Hongbo Wang, Xiaotang Shang +3
May 9, 2026cs.AI

Forge: Quality-Aware Reinforcement Learning for NP-Hard Optimization in LLMs

Large Language Models (LLMs) have achieved remarkable success on reasoning benchmarks through Reinforcement Learning with Verifiable Rewards (RLVR), excelling at tasks such as math, coding, logic, and puzzles. However, existing benchmarks evaluate only correctness, while overlooking optimality, namely the ability to find the best solutions under constraints. We propose OPT-BENCH, the first comprehensive framework for training and evaluating LLMs on NP-hard optimization problems through quality-aware RLVR. OPT-BENCH provides three key components: a scalable training infrastructure with instance generators, quality verifiers, and optimal baselines across 10 tasks; a rigorous benchmark with 1,000 instances evaluating both feasibility, measured by Success Rate, and quality, measured by Quality Ratio; and quality-aware rewards that enable continuous improvement beyond binary correctness. Training on Qwen2.5-7B-Instruct-1M with 15K examples achieves 93.1% SR and 46.6% QR, significantly outperforming GPT-4o, which achieves 29.6% SR and 14.6% QR. Beyond optimization, training on OPT-BENCH transfers to diverse tasks, including mathematics (+2.2%), logic (+1.2%), knowledge (+4.1%), and instruction following (+6.1%). Our analysis reveals that quality-aware rewards improve solutions by 28.8% over binary rewards, and that task diversity drives generalization more than data quantity, offering insights into RLVR scaling for complex reasoning.
Xiaozhe Li, Xinyu Fang, Shengyuan Ding +5
May 9, 2026cs.AI

Value-Decomposed Reinforcement Learning Framework for Taxiway Routing with Hierarchical Conflict-Aware Observations

Taxiway routing and on-surface conflict avoidance are coupled safety-critical decision problems in airport surface operations. Existing planning and optimization methods are often limited by online computational cost, while reinforcement learning methods may struggle to represent downstream traffic conflicts and balance multiple objectives. This paper presents Conflict-aware Taxiway Routing (CaTR), a reinforcement learning framework for real-time multi-aircraft taxiway routing. CaTR constructs a grid-based airport surface environment with action masking, introduces a hierarchical foresight traffic representation to encode current and downstream conflict-related traffic conditions, and adopts a value-decomposed reinforcement learning strategy to prioritize sparse but safety-critical objectives. Experiments are conducted on a realistic environment based on Changsha Huanghua International Airport under multiple traffic density levels. Results show that CaTR achieves better safety--efficiency trade-offs than representative planning, optimization, and reinforcement learning baselines while maintaining practical runtime.
Shizhong Zhou, Haifeng Liu, Zheng Zhang +3
May 9, 2026cs.CL

AgentForesight: Online Auditing for Early Failure Prediction in Multi-Agent Systems

LLM-based multi-agent systems are increasingly deployed on long-horizon tasks, but a single decisive error is often accepted by downstream agents and cascades into trajectory-level failure. Existing work frames this as \emph{post-hoc failure attribution}, diagnosing the responsible agent and step after the trajectory has ended. However, this paradigm forfeits any opportunity to intervene while trajectory is still unfolding. In this work, we introduce AgentForesight, a framework that reframes this problem as online auditing: at each step of an unfolding trajectory, an auditor observes only the current prefix and must either continue the run or alarm at the earliest decisive error, without access to future steps. To this end, we curate AFTraj-2K, a corpus of agentic trajectories across Coding, Math, and Agentic domains, in which safe trajectories are retained under a strict curation pipeline and unsafe trajectories are annotated at the step of their decisive error via consensus among multiple LLM judges. Built on that, we develop AgentForesight-7B, a compact online auditor trained with a coarse-to-fine reinforcement learning recipe that first equips it with a risk-anticipation prior at the failure boundary on adjacent safe/unsafe prefix pairs, then sharpens this prior into precise step-level localization under a three-axis reward jointly targeting the what, where, and who of an audit verdict. Across AFTraj-2K and an external Who&When benchmark, AgentForesight-7B outperforms leading proprietary models, including GPT-4.1 and DeepSeek-V4-Pro, achieving up to +19.9% performance gain and 3×\times lower step localization error, opening the loop from post-hoc failures detection to enabling deployment-time intervention. Project page: https://zbox1005.github.io/agent-foresight/
Boxuan Zhang, Jianing Zhu, Zeru Shi +2
May 8, 2026cs.LG

Reinforcement Learning for Scalable and Trustworthy Intelligent Systems

Reinforcement learning has become a powerful paradigm for improving the capability of intelligent systems, but its practical deployment faces two central challenges. First, reinforcement learning must scale efficiently in distributed environments where communication bandwidth is limited and computation is heterogeneous across agents. Second, as reinforcement learning is increasingly used in post-training large language models and autonomous agents, the optimized policies must also be aligned with human preferences and satisfy safety requirements such as privacy-aware information disclosure. This dissertation addresses both challenges through four complementary contributions spanning federated optimization, preference alignment, and contextual safety. The first part of the dissertation studies scalable reinforcement learning in federated settings. The second part of the dissertation studies trustworthy reinforcement learning for large language models. Together, these contributions advance reinforcement learning along two complementary dimensions. On the one hand, they make reinforcement learning more scalable through communication-efficient and asynchronous federated optimization. On the other hand, they make reinforcement learning more trustworthy by improving alignment with human preferences and by reducing contextually inappropriate information disclosure in language-based intelligent systems. As a whole, this dissertation argues that the next generation of intelligent systems will require both efficient optimization and trustworthy behavior, and that reinforcement learning provides a unifying framework for addressing both goals.
Guangchen Lan
May 8, 2026cs.LG

Interactive Critique-Revision Training for Reliable Structured LLM Generation

In structured decision-making workflows such as form filling, compliance checking, and maintenance reporting, LLM outputs must be locally correct, globally consistent, and auditable against task-specific rules. Existing refinement methods often rely on heuristic debate, self-play, or LLM-generated supervision, creating a second-order assurance problem. We propose DPA-GRPO (Dual Paired-Action Group-Relative Policy Optimization), a paired-action training method for a two-player generator--verifier game with structured verifier interventions. The generator proposes outputs and may revise them when challenged; the verifier either remains silent or raises a safety assurance case (SAC) containing a claim, argument, and evidence. These SAC/no-SAC and KEEP/REVISE decisions induce paired counterfactual action groups, which DPA-GRPO uses for role-specific KL-regularized GRPO updates. We analyze the unregularized game and show that positive probability on strictly lower-reward intervention or revision actions creates a profitable unilateral deviation. Under standard stochastic-approximation assumptions, DPA-GRPO tracks the corresponding game ODE, whose isolated asymptotically stable limit points are stationary and candidate local equilibria under role-wise local optimality. Experiments on TaxCalcBench TY24 show that DPA-GRPO improves structured decision accuracy over zero-shot generation and generator-only RL baselines across Qwen3-4B and Qwen3-8B. Training increases correct silent acceptance, reduces missed errors, and improves calibrated revision behavior, indicating gains for both generator and verifier.
Fei Xu Yu, Zuyuan Zhang, Mahdi Imani +2
May 8, 2026cs.LG

Interpreting Reinforcement Learning Agents with Susceptibilities

Susceptibilities are a technique for neural network interpretability that studies the response of posterior expectation values of observables to perturbations of the loss. We generalize this construction to the setting of the regret in deep reinforcement learning and investigate the utility of susceptibilities in a simple gridworld model that nevertheless exhibits non-trivial stagewise development. We argue that susceptibilities reveal internal features of the development of the model in parameter space that one cannot detect purely by studying the development of the learned policy. We validate these results with activation-steering, and discuss the framework's extension to RLHF post-training.
Chris Elliott, Einar Urdshals, David Quarel +1
May 8, 2026cs.LG

HTPO: Towards Exploration-Exploitation Balanced Policy Optimization via Hierarchical Token-level Objective Control

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a pivotal technique for enhancing the reasoning capabilities of Large Language Models (LLMs). However, the de facto practice of mainstream RL algorithms is to treat all tokens of one response equally and assign the same optimization objective to each token, failing to provide granular guidance for the reasoning process. While in Chain-of-Thought (CoT) reasoning, different tokens usually play distinct roles. Therefore, the current RL algorithms lack an effective mechanism to dynamically balance the exploration-exploitation trade-off during learning. To this end, we propose Hierarchical Token-level Objective Control Policy Optimization (HTPO), a novel RL algorithm that takes the divide-and-conquer idea to hierarchically partition the response tokens into specific functional groups from three aspects (i.e., prompt difficulty, answer correctness, and token entropy). Within each group, according to the contributions to exploration or exploitation, we design specialized optimization objectives to facilitate the effective execution of each token's expected functionality. In this way, HTPO can achieve a more balanced exploration-exploitation trade-off. Extensive experiments on challenging reasoning benchmarks validate the superiority of our HTPO algorithm, which significantly outperforms the strong DAPO baseline (e.g., +8.6% and +6.7% on AIME'24 and AIME'25, respectively). When scaling test-time compute, the HTPO-trained model maintains a consistent performance advantage over the DAPO baseline, and the gap widens as the sampling budget increases, validating that our adaptive token-level control method fosters effective exploration without sacrificing exploitation performance. Code will be at https://github.com/xcyao00/HTPO.
Xincheng Yao, Ruoqi Li, Cheng Chen +4
May 8, 2026cs.LG

HyperEyes: Dual-Grained Efficiency-Aware Reinforcement Learning for Parallel Multimodal Search Agents

Existing multimodal search agents process target entities sequentially, issuing one tool call per entity and accumulating redundant interaction rounds whenever a query decomposes into independent sub-retrievals. We argue that effective multimodal agents should search wider rather than longer: dispatching multiple grounded queries concurrently within a round. To this end, we present HyperEyes, a parallel multimodal search agent that fuses visual grounding and retrieval into a single atomic action, enabling concurrent search across multiple entities while treating inference efficiency as a first-class training objective. HyperEyes is trained in two stages. For cold-start supervision, we develop a Parallel-Amenable Data Synthesis Pipeline covering visual multi-entity and textual multi-constraint queries, curating efficiency-oriented trajectories via Progressive Rejection Sampling. Building on this, our central contribution, a Dual-Grained Efficiency-Aware Reinforcement Learning framework, operates at two levels. At the macro level, we propose TRACE (Tool-use Reference-Adaptive Cost Efficiency), a trajectory-level reward whose reference is monotonically tightened during training to suppress superfluous tool calls without restricting genuine multi-hop search. At the micro level, we adapt On-Policy Distillation to inject dense token-level corrective signals from an external teacher on failed rollouts, mitigating the credit-assignment deficiency of sparse outcome rewards. Since existing benchmarks evaluate accuracy as the sole metric, omitting inference cost, we introduce IMEB, a human-curated benchmark of 300 instances that jointly evaluates search capability and efficiency. Across six benchmarks, HyperEyes-30B surpasses the strongest comparable open-source agent by 9.9% in accuracy with 5.3x fewer tool-call rounds on average.
Guankai Li, Jiabin Chen, Yi Xu +2
May 8, 2026cs.RO

Anatomical Landmark-Guided Deep Reinforcement Learning for Autonomous Gastric Navigation

Wireless capsule endoscopy (WCE) enables painless visualization of the gastrointestinal tract, but its diagnostic potential is limited by incomplete mucosal coverage and poor transferability of existing navigation methods across patient anatomies. We propose a transferable, anatomical landmarkguided deep reinforcement learning (AL-DRL) framework for autonomous gastric navigation. Leveraging a lightweight edgecontour-depth fusion module, our policy operates on stable, lowdimensional landmark coordinates rather than high-dimensional video streams, effectively bridging the sim-to-real gap. In simulations across eight patient-derived models, the method achieves over 97% coverage within 50 seconds, significantly outperforming vanilla PPO, SAC, and DQN agents. A two-stage sim-to-real pipeline with an adaptive dynamic programming controller actively mitigates physical disturbances. Ex-vivo experiments demonstrate a mean coverage of 87% and a 53% reduction in procedure time compared with expert manual control.
Haoxuan Wu, Sishen Yuan, Haitao Gao +3
May 8, 2026cs.IR

A Production-Ready RL Framework for Personalized Utility Tuning with Pareto Sweeping in Pinterest Recommender Systems

Large-scale recommenders encode multi-objective trade-offs by combining multiple predicted outcomes into a single utility score. Although this utility layer can be updated independently of the ranker, weight tuning remains largely manual, globally applied, slow to adapt to changing environments and business needs, and hard to govern as priorities shift. We propose PRL-PUTS, a Production-ready, ranker independent RL framework for Personalized Utility-weight Tuning with Pareto Sweeping. We cast utility tuning as a one-step, value-based RL problem: given request context, an agent selects a utility-weight vector that re-weights ranker predictions to maximize request-level engagement rewards. To visualize performance across the trade-off spectrum and allow decision makers to update the deployed operating policy instantly, we adopt an inference-time Pareto frontier sweeping via a scalarization parameter, producing a family of policies and an empirical Pareto frontier used as a governance artifact for operating policy selection. PRL-PUTS runs in parallel with ranking inference without adding serving latency. We validate PRL-PUTS with offline analysis using unbiased exploration logs and online experiments on Pinterest Homefeed where PRL-PUTS showed significant increases in engagement compared to baseline such as +0.13% increase in successful session, a core metric for user engagement.
Yichu Zhou, Mehdi Ben Ayed, Lin Yang +9
May 8, 2026cs.LG

Integrating Causal DAGs in Deep RL: Activating Minimal Markovian States with Multi-Order Exposure

Online reinforcement learning (RL) relies on the Markov property for guaranteed performance, but real-world applications often lack well-defined states given raw observed variables. While causal RL has attracted growing interest, existing work typically assumes Markovian states are provided and focuses on using causality to accelerate learning, leaving a fundamental gap: \emph{given a longitudinal causal graph over observed variables, how does one construct MDP states that provably satisfy the Markov property?} We address this by providing a procedure that constructs a provably minimal state representation. In deep RL, we observe that the minimal representation alone empirically fails to improve performance, indicating that neural networks cannot directly exploit Markovian minimality. To address this, we propose \textbf{MOSE} (Multi-Order State Exposure), which feeds multi-order historical state constructions into the same QQ-function. MOSE consistently outperforms both the minimal state construction and single-window policies on common benchmarks and synthetic datasets. Including the minimal representation alongside MOSE can further improve performance. Our results establish a core principle for causal deep RL: minimal sufficiency is not enough, and \emph{controlled redundancy} is necessary to unlock the benefit of causal state information.
Jiamin Xu, Jacqueline Maasch, Kyra Gan
May 7, 2026cs.LG

Rollback-Free Stable Brick Structures Generation

While autoregressive models have advanced 3D generation, creating physically stable brick structures remains a challenge due to the strict requirements of gravity and interconnectivity. Existing approaches rely on external physical simulators during inference to perform rejection sampling and brick-by-brick rollbacks, which severely bottlenecks efficiency. To address this, we propose a reinforcement learning paradigm that shifts physical validity enforcement from test-time correction to training-time policy optimization. By utilizing assembly-level rewards, the model optimizes for collision avoidance, global connectivity, structural interlocking, and shape conformity. This paradigm allows the model to internalize physical priors, enabling the first rollback-free generation of stable brick structures. Experimental results demonstrate that our approach achieves state-of-the-art generation quality while accelerating inference speed by orders of magnitude. Our code and dataset are available at https://github.com/miniHuiHui/STABLE. Our models are available at https://huggingface.co/miniHui/STABLE.
Chenhui Xu, Ziyue Bai, Fuxun Yu +2
May 7, 2026cs.LG

Temporal Attention for Adaptive Control of Euler-Lagrange Systems with Unobservable Memory

Adaptive control of Euler-Lagrange systems is challenging when friction is governed by a finite-horizon internal state that is not directly observable from joint measurements. In this setting, the measured closed-loop state is no longer Markovian, and standard certainty-equivalence adaptive laws may lose their convergence guarantees. The paper proposes a meta-control architecture in which the gains of a computed-torque controller are generated by a self-attention block processing a short window of recent motion history. The number of attention heads is selected before policy training through a surrogate analysis of the autocovariance of the memory-state gradient along the temporal window. This surrogate is based on a temporal adaptation of an incremental rank-tracking framework previously developed by the authors. The selected head count is then fixed and used as an architectural hyperparameter in a reinforcement-learning stage, where the policy is trained under a shielded admissibility constraint. The approach is tested on a 2-DOF manipulator with nonlinear friction and variable payload. In the short and matched memory regimes, the single-layer attention-only meta-controller outperforms a deeper Transformer baseline, with tracking-error reductions of 12 and 19 percentage points, respectively. The reported effect sizes are large, with d approximately -1.1 and -2.1, and Mann-Whitney p < 0.05 in both cases. In the long memory regime, however, the advantage disappears. Four out of ten training runs show either divergence or payload-invariant policy collapse, revealing a weakness in the static Phase-1 head-count prescription. This motivates moving rank-tracking inside the reinforcement-learning loop, allowing attention heads to be pruned or grown at runtime instead of fixed before training.
Giansalvo Cirrincione, Adriano Fagiolini
May 7, 2026cs.LG

Revisiting Adam for Streaming Reinforcement Learning

Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, however, deep reinforcement learning walked the contrary path, augmenting agents with replay buffers or parallel sampling routines, in an effort to tame learning instability. Recently, this topic has been revisited by Elsayed et al. (2024), focusing on update computation through eligibility traces and modifications to the optimisation routine, resulting in the StreamQ algorithm. In this work we take a step back, investigating the efficacy of established updates, such as those implemented by DQN and C51 within this online setting. Not only do we find that they perform well, but through analysing how the optimisation algorithm generally, and Adam in particular, interacts with these updates, we contend that two properties are essential for robust performance: i) the derivative of the objective is to be bounded and ii) weight updates are variance-adjusted. Rigorous and exhaustive experimentation demonstrates that C51, which exhibits both characteristics, is competitive with StreamQ across a subset of 55 Atari games. Using these insights, we derive a variance-adjusted algorithm based on eligibility traces, termed Adaptive Q(λ)(λ), which approaches double the human baseline on the same subset, surpassing existing methods by all performance metrics.
Florin Gogianu, Adrian Catalin Lutu, Razvan Pascanu
May 7, 2026cs.AI

Can RL Teach Long-Horizon Reasoning to LLMs? Expressiveness Is Key

Reinforcement learning (RL) has been applied to improve large language model (LLM) reasoning, yet the systematic study of how training scales with task difficulty has been hampered by the lack of controlled, scalable environments. Observed LLM shortcomings in long-horizon reasoning have raised the prospect that they are fundamental to the autoregressive transformer architecture. To address this, we introduce ScaleLogic, a synthetic logical reasoning framework that offers independent control over two axes of difficulty: the depth of the required proof planning (i.e., the horizon) and the expressiveness of the underlying logic. Our proposed framework supports a wide range of logics: from simple implication-only logic ("if-then") towards more expressive first-order reasoning with conjunction ("and"), disjunction ("or"), negation ("not"), and universal quantification ("for all"). Using this framework, we show that the RL training compute TT follows a power law with respect to reasoning depth DD (T∝DγT \propto D^γ, R2>0.99R^{2} > 0.99), and that the scaling exponent γγ increases monotonically with logical expressiveness, from 1.041.04 to 2.602.60. On downstream mathematics and general reasoning benchmarks, more expressive training settings yield both larger performance gains (up to +10.66+10.66 points) and more compute-efficient transfer compared to less expressive settings, demonstrating that what a model is trained on, not just how much it is trained, shapes downstream transfer. We further show that the power-law relationship holds across multiple RL methods, and curriculum-based training substantially improves scaling efficiency. More broadly, our results demonstrate that LLM shortcomings in long-horizon reasoning are not fundamental to the underlying architecture, and can be addressed by improved training methodology and data.
Tianle Wang, Zhaoyang Wang, Guangchen Lan +4
May 7, 2026cs.AI

SkillOS: Learning Skill Curation for Self-Evolving Agents

LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.
Siru Ouyang, Jun Yan, Yanfei Chen +13
May 7, 2026cs.AI

Weblica: Scalable and Reproducible Training Environments for Visual Web Agents

The web is complex, open-ended, and constantly changing, making it challenging to scale training data for visual web agents. Existing data collection attempts remain limited to offline trajectories for supervised fine-tuning or a handful of simulated environments for RL training, thus failing to capture web diversity. We propose Weblica (Web Replica), a framework for constructing reproducible and scalable web environments. Our framework leverages 1) HTTP-level caching to capture and replay stable visual states while preserving interactive behavior and 2) LLM-based environment synthesis grounded in real-world websites and core web navigation skills. Using this framework, we scale RL training to thousands of diverse environments and tasks. Our best model, Weblica-8B, outperforms open-weight baselines of similar size across multiple web navigation benchmarks while using fewer inference steps, scales favorably with additional test-time compute, and is competitive with API models.
Oğuzhan Fatih Kar, Roman Bachmann, Yuanzheng Gong +2
May 7, 2026cs.LG

SNAPO: Smooth Neural Adjoint Policy Optimization for Optimal Control via Differentiable Simulation

Many real-world problems require sequential decisions under uncertainty: when to inject or withdraw gas from storage, how to rebalance a pension portfolio each month, what temperature profile to run through a pharmaceutical reactor chain. Dynamic programming solves small instances exactly but scales exponentially in state dimensions. Black-box reinforcement learning handles high-dimensional states but trains slowly and produces no sensitivities. We introduce SNAPO (Smooth Neural Adjoint Policy Optimization), a framework that embeds a neural policy inside a known, differentiable simulator, replaces hard constraints with smooth approximations, and computes exact gradients of the objective with respect to all policy parameters and all inputs in a single adjoint pass. We demonstrate SNAPO on three domains: natural gas storage (training in under a minute, 365 forward curve sensitivities at no additional cost per sensitivity), pension fund asset-liability management (6.5x-200x sensitivity speedup over bump-and-revalue, scaling with the number of risk factors), and pharmaceutical manufacturing (cross-unit sensitivities through a 4-unit process chain, with 20 ICH Q8 regulatory sensitivities from 5 adjoint passes in 74.5 milliseconds). All sensitivities are produced by the same backward pass that trains the policy, at a cost proportional to one reverse pass regardless of how many sensitivities are computed.
Dmitri Goloubentsev, Natalija Karpichina
May 7, 2026cs.LG

On the Implicit Reward Overfitting and the Low-rank Dynamics in RLVR

Recent extensive research has demonstrated that the enhanced reasoning capabilities acquired by models through Reinforcement Learning with Verifiable Rewards (RLVR) are primarily concentrated within the rank-1 components. Predicated on this observation, we employed Periodic Rank-1 Substitution and identified a counterintuitive phenomenon: RLVR may exhibit implicit reward overfitting to the training dataset. Specifically, the model can achieve satisfactory performance on the test set even when its rewards remain relatively low during the training process. Furthermore, we characterize three distinct properties of RL training: (1) The effective rank-1 component in RLVR don't maintain other model knowledge except mathematical reasoning capability. (2) RLVR fundamentally functions by optimizing a specific singular spectrum. The distribution of singular values of almost all linear layers in RLVR-trained model behaves like heavy-tailed distribution. (3) the left singular vectors associated with rank-1 components demonstrate a stronger alignment tendency during training, which echoes the discovery that RLVR is optimizing sampling efficiency in essence. Taken together, our findings and analysis further reveal how RLVR shapes model parameters and offer potential insights for improving existing RL paradigms or other training paradigms to implement continual learning.
Hao Ye, Jisheng Dang, Junfeng Fang +7
May 7, 2026cs.LG

Asymmetric On-Policy Distillation: Bridging Exploitation and Imitation at the Token Level

On-policy distillation (OPD) trains a student on its own trajectories with token-level teacher feedback and often outperforms off-policy distillation and standard reinforcement learning. However, we find that its standard advantage weighted policy gradient suffers from three structural weaknesses, including high variance updates, vanishing gradients in zero-advantage regions, and exploration bottlenecks when corrective signals are insufficient. We therefore propose Asymmetric On-Policy Distillation (AOPD), which replaces ineffective negative reinforcement with localized divergence minimization in non-positive advantage regions while preserving positive reinforcement learning. Experiments on mathematical reasoning benchmarks show that AOPD consistently outperforms standard OPD, with average gains of 4.09 / 8.34 under strong / weak initialization, respectively. AOPD also maintains higher policy entropy during training and better capability retention during sequential tool-use adaptation.
Nan Jia, Haojin Yang, Xing Ma +6
May 7, 2026cs.LG

A Unified Pair-GRPO Family: From Implicit to Explicit Preference Constraints for Stable and General RL Alignment

Large language model (LLM) alignment via reinforcement learning from human preferences (RLHF) suffers from unstable policy updates, ambiguous gradient directions, poor interpretability, and high gradient variance in mainstream pairwise preference learning paradigms. To systematically address these limitations, we establish a unified theoretical framework for preference-based RL optimization centered on the Pair-GRPO family, comprising two tightly coupled variants: Soft-Pair-GRPO and Hard-Pair-GRPO. Soft-Pair-GRPO is a minimal modification of Group Relative Policy Optimization (GRPO) that replaces group-normalized scalar rewards with binary pairwise preference rewards, retaining GRPO's clipped surrogate and KL-regularized structure. We prove a critical gradient equivalence theorem: under first-order Taylor expansion around the current policy, Soft-Pair-GRPO's gradient is a positive scalar multiple of standard GRPO's gradient, explaining its empirical stability despite discarding continuous reward magnitudes. Building on this foundation, we propose Hard-Pair-GRPO, an advanced variant introducing explicit local probability constraints and constrained KL-fitting optimization to further suppress gradient noise and global policy drift. We provide comprehensive theoretical guarantees for both variants--including monotonic policy improvement, deterministic gradient direction, gradient-variance reduction, and dynamic step-size convergence. Extensive experiments on standard LLM alignment benchmarks (HH-RLHF,UltraFeedback) and the MuJoCo continuous control task HalfCheetah-v4 demonstrate that our Pair-GRPO family consistently outperforms state-of-the-art baselines in alignment quality, human preference win rate, training stability, and generalization to general reinforcement learning. Ablation studies validate the critical contributions of each core component.
Hao Yu
May 7, 2026cs.CV

Pest-Thinker: Learning to Think and Reason like Entomologists via Reinforcement Learning

Pest-induced crop losses pose a major threat to global food security and sustainable agricultural development. While recent advances in Multimodal Large Language Models (MLLMs) have shown strong potential for visual understanding and smart agriculture, their direct application to pest recognition remains limited due to the domain's unique challenges such as high inter-species complexity, intra-species variability, and the scarcity of expert-annotated data. In this work, we introduce Pest-Thinker, a knowledge-driven reinforcement learning (RL) framework that enables MLLMs to reason over fine-grained pest morphology. We first construct two high-definition pest benchmarks, QFSD and AgriInsect, comprising diverse species and expert-annotated morphological traits. Leveraging these datasets, we synthesize Chain-of-Thought (CoT) reasoning trajectories to facilitate structured learning of pest-specific visual cues through Supervised Fine-Tuning (SFT). Subsequently, we employ Group Relative Policy Optimization (GRPO) with a novel feature reward that guides the model to focus on observable morphological evidence, assessed by an LLM-as-a-Judge strategy. Extensive experiments demonstrate that Pest-Thinker substantially improves both in-domain and out-of-domain morphological understanding, marking a step toward expert-level visual reasoning for intelligent agricultural pest analysis. The datasets and source code are available upon acceptance.
Xueheng Li, Yu Wang, Tao Hu +6
May 7, 2026cs.LG

Semantic State Abstraction Interfaces for LLM-Augmented Portfolio Decisions: Multi-Axis News Decomposition and RL Diagnostics

We introduce Semantic State Abstraction Interfaces (SSAI): a methodological template for mapping sparse unstructured text into KK auditable, named coordinates with neutral defaults on no-news days, designed to separate representation hypotheses from optimisation variance in sequential decision systems. Our contribution is the framework and its evaluation protocol, not a claim that SSAI outperforms denser alternatives. We instantiate SSAI with K=4K=4 axes (sentiment, risk, confidence, volatility forecast) on a US-equity panel (30 NASDAQ-100 names, FNSPID news, 2019--2023 test), and evaluate it across direct factor portfolios, supervised ridge forecasters, and RL agents (DP-PPO, SAC) that share the same fixed φφ. The four-factor factor portfolio reaches 307.2% cumulative return and Sharpe 1.067, but apparent gains versus buy-and-hold (243.6%) fail coverage-stratified controls, reverse at ≥0.2\geq 0.2% costs, and are statistically fragile versus a sentiment-only baseline; a PC1 composite and a FinBERT portfolio baseline are stronger ranking signals in this setting. Ridge and RL blocks diagnose representation versus optimiser effects. We position SSAI as an interpretability-performance diagnostic and reusable protocol for sparse-text decision systems.
Likhita Yerra, Remi Uttejitha Allam
May 7, 2026cs.AI

BehaviorGuard: Online Backdoor Defense for Deep Reinforcement Learning

Backdoor attacks pose a serious threat to deep reinforcement learning (DRL). Current defenses typically rely on reward anomalies to reverse-engineer triggers and model finetuning to remove backdoors. However, complex trigger patterns undermine their robustness, and fine-tuning entails high costs, limiting practical utility. Therefore, we shift defense concerns to trigger-agnostic backdoor output behaviors and propose BehaviorGuard, an online behavior-based backdoor detection and mitigation framework for DRL. Specifically, we find that regardless of attacks, backdoored policies induce consistent shifts in action distributions to ensure reliable activation, leaving detectable traces in high-quantile regions and distribution tails, even in the absence of triggers. Based on this, we design a novel metric that captures behavioral drift in action distributions to identify and suppress backdoor actions at runtime. To our knowledge, this is the first online backdoor defense that counters attacks both in single- and multi-agent DRL. Evaluated across diverse benchmarks with different backdoor attacks, BehaviorGuard consistently surpasses prior methods in both efficacy and efficiency.
Yinbo Yu, Xueyu Yin, Jiadai Wang +4
May 6, 2026cs.LG

Approximate Next Policy Sampling: Replacing Conservative Target Policy Updates in Deep RL

We revisit a classic "chicken-and-egg" problem in reinforcement learning: to safely improve a policy, the value function must be accurate on the state-visitation distribution of the updated policy. That distribution over states is unknown and cannot be sampled for the purposes of training the value function. Conservative updates solve this problem, but at the cost of shrinking the policy update. This paper explores an alternative solution, Approximate Next Policy Sampling (ANPS), which addresses the problem by modifying the training distribution rather than constraining the policy update. ANPS is satisfied if the distribution of the training data approximates that of the next policy. To demonstrate the feasibility and efficacy of ANPS, we introduce Stable Value Approximate Policy Iteration (SV-API). SV-API modifies the standard approximate policy iteration loop to hold the target policy fixed while an iteratively updated behavioral policy gathers relevant experience. It only commits to a new policy once a convergence criterion has been met. If certain stability criteria are met, the update is guaranteed to be safe; otherwise, it remains no less safe than standard approximate policy iteration. Applying SV-API to PPO yields Stable Value PPO (SV-PPO), which matches or improves performance on high-dimensional discrete (Atari) and continuous control benchmarks while executing substantially larger target policy updates. These results demonstrate the viability of ANPS as a new solution to this classic challenge in RL.
Dillon Sandhu, Ronald Parr
May 6, 2026cs.AI

LANTERN: LLM-Augmented Neurosymbolic Transfer with Experience-Gated Reasoning Networks

Transfer learning in reinforcement learning (RL) seeks to accelerate learning in new tasks by leveraging knowledge from related sources. Existing neurosymbolic transfer methods, however, typically rely on manually specified task automata, assume a single source task, and use fixed knowledge-integration mechanisms that cannot adapt to varying source relevance. We propose LANTERN, a unified framework for multi-source neurosymbolic transfer that addresses these limitations through three components: (i) deterministic finite automata generated from natural language task descriptions using large language models, (ii) semantic embedding-based aggregation of multiple source policies weighted by cross-task similarity, and (iii) adaptive teacher-student gating based on temporal-difference error and semantic uncertainty. Across domains spanning resource management, navigation, and control, LANTERN achieves 40-60% improvements in sample efficiency over existing baselines while remaining robust to poorly aligned sources. These results demonstrate that multi-source, adaptively weighted neurosymbolic transfer can improve scalability and robustness in symbolic RL settings.
Mahyar Alinejad, Yue Wang, Amrit Singh Bedi +1
May 6, 2026cs.RO

Modular Reinforcement Learning For Cooperative Swarms

A cooperative robot swarm is a collective of computationally-limited robots that share a common goal. Each robot can only interact with a small subset of its peers, without knowing how this affects the collective utility. Recent advances in distributed multi-agent reinforcement learning have demonstrated that it is possible for robots to learn how to interact effectively with others, in a manner that is aligned with the common goal, despite each robot learning independently of others. However, this requires each robot to represent a potentially combinatorial number of interaction states, challenging the memory capabilities of the robots. This paper proposes an alternative approach for representing spatial interaction states for multi-robot reinforcement learning in swarms. A modular (decomposed) representation is used, where each feature of the state is handled by a separate learning procedure, and the results aggregated. We demonstrate the efficacy of the approach in numerous experiments with simulated robot swarms carrying out foraging.
Erel Shtossel, Gal A. Kaminka
May 6, 2026cs.LG

Reinforcement Learning for Compositional Generalization with Outcome-Level Optimization

Compositional generalization refers to correctly interpret novel combinations of known primitives, which remains a major challenge. Existing approaches often rely on supervised fine-tuning, which encourages models to imitate target outputs. This token-level training paradigm fails to capture the global compositional structure required for generalizing to unseen combinations. In this work, we investigate whether compositional generalization can instead be improved through outcome-level reinforcement learning. We adopt Group Relative Policy Optimization to optimize models based on feedback on their final outputs. Within this framework, we explore both a simple binary outcome reward and a composite reward that provides additional composition feedback. Experiments on multiple compositional benchmarks show that reinforcement learning improves compositional generalization compared to supervised fine-tuning. Further analysis reveals that supervised models tend to overfit frequent training compositions, whereas reinforcement learning improves compositional generalization by reshaping the output distribution, particularly for more complex composition types.
Xiyan Fu, Wei Liu
May 6, 2026cs.AI

Strat-Reasoner: Reinforcing Strategic Reasoning of LLMs in Multi-Agent Games

While Large Language Models (LLMs) excel in certain reasoning tasks, they struggle in multi-agent games where the final outcome depends on the joint strategies of all agents. In multi-agent games, the non-stationarity of other agents brings significant challenges on the evaluation of the reasoning process and the credit assignment over multiple reasoning steps. Existing single-agent reinforcement learning (RL) approaches and their multi-agent extensions fail to address these challenges as they do not incorporate other agents in the reasoning process. In this work, we propose Strat-Reasoner, a novel RL-based framework that improves LLMs' strategic reasoning ability in multi-agent games. We introduce a novel recursive reasoning paradigm where an agent's reasoning also integrates other agents' reasoning processes. To provide effective reward signals for the intermediate reasoning sequences, we employ a centralized Chain-of-Thought (CoT) comparison module to evaluate the reasoning quality. Finally, we compute an accurate hybrid advantage and develop a group-relative RL approach to optimize the LLM policy. Experimental results show that Strat-Reasoner substantially improves strategic abilities of underlying LLMs, achieving 22.1% average performance improvements across various multi-agent games. Code is publicly available at https://github.com/ydhe1012/Strat-Reasoner.
Yidong He, Yutao Lai, Pengxu Yang +4
May 6, 2026cs.AI

Reward-Decomposed Reinforcement Learning for Immersive Video Role-Playing

Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives. We study video-grounded role-playing dialogue and introduce EBM-RL (Eye--Brain--Mouth Reinforcement Learning), a decoupled GRPO-based framework that separates observation (<perception>), reasoning (<think>), and utterance generation (<answer>). This design mimics the human See-Think-Speak process, enabling the model to ground dialogue in visual perception before reasoning and response generation. To optimize this See-Think-Speak process, EBM-RL integrates complementary rewards for scene--text alignment, perceptual--cognitive utility, answer faithfulness, and format consistency. Extensive experiments show that EBM-RL substantially outperforms text-only role-playing baselines and larger-scale vision-language models on our immersive role-playing benchmark, improving both visual-atmosphere consistency and character authenticity. Moreover, EBM-RL demonstrates strong zero-shot transfer to out-of-domain VideoQA benchmarks without additional fine-tuning. We also release an open-source dataset for video-grounded role-playing dialogue.
Miao Wang, Yuling Shi, Yijiang Li +8
May 6, 2026cs.CL

Every Step Counts: Step-Level Credit Assignment for Tool-Integrated Text-to-SQL

Tool-integrated Text-to-SQL parsing has emerged as a promising paradigm, framing SQL generation as a sequential decision-making process interleaved with tool execution. However, existing reinforcement learning approaches mainly rely on coarse-grained outcome supervision, resulting in a fundamental credit assignment problem: models receive the same reward for any trajectory that yields the correct answer, even when intermediate steps are redundant, inefficient, or erroneous. Consequently, models are encouraged to explore suboptimal reasoning spaces, limiting both efficiency and generalization. To address this problem, we propose FineStep, a novel framework for step-level credit assignment in tool-augmented Text-to-SQL. First, we introduce a reward design with independent process rewards to alleviate the signal sparsity of outcome supervision. Next, we present a step-level credit assignment mechanism to precisely quantify the value of each reasoning step. Finally, we develop a policy optimization method based on step-level advantages for efficient updates. Extensive experiments on BIRD benchmarks show that FineStep achieves state-of-the-art performance and reduces redundant tool interactions, with a 3.25% average EX gain over GRPO at the 4B scale.
Yaxun Dai, Baolin Sun, Junying Wang +6
May 6, 2026cs.LG

SPHERE: Mitigating the Loss of Spectral Plasticity in Mixture-of-Experts for Deep Reinforcement Learning

In deep reinforcement learning (DRL), an agent is trained from a stream of experience. In a continual learning setting, such agents can suffer from plasticity loss: their ability to learn new skills from new experiences diminishes over training. Recently, Mixture-of-Experts (MoE) networks have been reported to enable scaling laws and facilitate the learning of diverse skills. However, in continual reinforcement learning settings, their performance can degenerate as learning proceeds, indicating a loss of plasticity. To address this, building on Neural Tangent Kernel (NTK) theory, we formalize the plasticity loss in MoE policies as a loss of spectral plasticity. We then derive a tractable proxy for spectral plasticity, one expressible in terms of individual expert feature matrices. Leveraging this proxy, we introduce SPHERE, a practical Parseval penalty tailored for MoE-based policies that alleviates the loss of spectral plasticity. On MetaWorld and HumanoidBench, SPHERE improves average success under continual RL by 133% and 50% over an unregularized MoE baseline, while maintaining higher spectral plasticity throughout training.
Lirui Luo, Guoxi Zhang, Hongming Xu +2
May 6, 2026cs.NI

Joint Optimization of Trajectory Control, Resource Allocation, and Task Offloading for Multi-UAV-Assisted IoV

This paper investigates a multi-Unmanned Aerial Vehicle (UAV) joint base station-assisted Internet of Vehicles (IoV) task offloading system in dense urban environments. To minimize system delay and energy consumption under strict coupling constraints, the complex non-convex optimization problem is decoupled into a hierarchical execution framework. First, a sequential distributed optimization algorithm based on Second-Order Cone Programming (SOCP) is proposed to optimize the 3D flight trajectory of each UAV, ensuring adaptive network coverage. Second, a novel hybrid resource scheduling paradigm synergizing Deep Reinforcement Learning (DRL) and Large Language Models (LLMs) is developed. Within this framework, the DRL agent dictates the initial resource allocation, while the LLM acts as a semantic macro-scheduler to rectify long-tail allocation imbalances for failed and surplus tasks. Crucially, a reward decoupling mechanism is introduced to isolate DRL training from external LLM interventions, thereby ensuring policy convergence. Finally, the task offloading ratios are precisely determined via Linear Programming (LP) within an alternating optimization loop. Simulation results demonstrate that the proposed method significantly outperforms traditional multi-agent reinforcement learning baselines in terms of task success rate and system efficiency.
Maoxin Ji, Qiong Wu, Pingyi Fan +4
May 6, 2026cs.LG

Extending Differential Temporal Difference Methods for Episodic Problems

Differential temporal difference (TD) methods are value-based reinforcement learning algorithms that have been proposed for infinite-horizon problems. They rely on reward centering, where each reward is centered by the average reward. This keeps the return bounded and removes a value function's state-independent offset. However, reward centering can alter the optimal policy in episodic problems, limiting its applicability. Motivated by recent works that emphasize the role of normalization in streaming deep reinforcement learning, we study reward centering in episodic problems and propose a generalization of differential TD. We prove that this generalization maintains the ordering of policies in the presence of termination, and thus extends differential TD to episodic problems. We show equivalence with a form of linear TD, thereby inheriting theoretical guarantees that have been shown for those algorithms. We then extend several streaming reinforcement learning algorithms to their differential counterparts. Across a range of base algorithms and environments, we empirically validate that reward centering can improve sample efficiency in episodic problems.
Kris De Asis, Mohamed Elsayed, Jiamin He
May 5, 2026cs.CV

MHPR: Multidimensional Human Perception and Reasoning Benchmark for Large Vision-Languate Models

Multidimensional human understanding is essential for real-world applications such as film analysis and virtual digital humans, yet current LVLM benchmarks largely focus on single-task settings and lack fine-grained, human-centric evaluation. In this work, we introduce MHPR, a comprehensive benchmark for joint perception-reasoning over human-centric scenes spanning individual, multi-person, and human-object interaction dimensions. MHPR comprises a multi-level data design-Captioned Raw Data (C-RD), Supervised Fine-Tuning Data (SFT-D), Reinforcement Learning Data (RL-D), and Test Data (T-D)-together with an automated caption/VQA generation pipeline (ACVG) that performs category-wise attribute decomposition, attribute-specific rewriting, and multi-model voting to ensure high-quality, scalable annotations. We evaluate state-of-the-art vision-language models on fine-grained attributes (appearance, clothing, pose, parts) and high-level semantics (social relations, action semantics, spatial relations, intent and functionality). Our findings show that: 1) format-aligned SFT data substantially improves instruction following and stability; 2) challenge-focused RL data derived from bad-case analysis further enhances perception and reasoning on difficult instances; and 3) training Qwen2.5-VL-7B with MHPR yields significant gains, achieving near-parity with considerably larger models. We release ACVG and MHPR to facilitate reproducible, extensible research on human-centric perception and reasoning.
Kangkang Wang, Qinting Jiang, Wanping Zhang +2
May 5, 2026cs.LG

Discovering Reinforcement Learning Interfaces with Large Language Models

Reinforcement learning systems rely on environment interfaces that specify observations and reward functions, yet constructing these interfaces for new tasks often requires substantial manual effort. While recent work has automated reward design using large language models (LLMs), these approaches assume fixed observations and do not address the broader challenge of synthesizing complete task interfaces. We study RL task interface discovery from raw simulator state, where both observation mappings and reward functions must be generated. We propose LIMEN (Code available at https://github.com/Lossfunk/LIMEN), a LLM guided evolutionary framework that produces candidate interfaces as executable programs and iteratively refines them using policy training feedback. Across novel discrete gridworld tasks and continuous control domains spanning locomotion and manipulation, joint evolution of observations and rewards discovers effective interfaces given only a trajectory-level success metric, while optimizing either component alone fails on at least one domain. These results demonstrate that automatic construction of RL interfaces from raw state can substantially reduce manual engineering and that observation and reward components often benefit from co-design, as single-component optimization fails catastrophically on at least one domain in our evaluation suite.
Akshat Singh Jaswal, Ashish Baghel, Paras Chopra
May 4, 2026cs.LG

Investigating Action Encodings in Recurrent Neural Networks in Reinforcement Learning

Building and maintaining state to learn policies and value functions is critical for deploying reinforcement learning (RL) agents in the real world. Recurrent neural networks (RNNs) have become a key point of interest for the state-building problem, and several large-scale reinforcement learning agents incorporate recurrent networks. While RNNs have become a mainstay in many RL applications, many key design choices and implementation details responsible for performance improvements are often not reported. In this work, we discuss one axis on which RNN architectures can be (and have been) modified for use in RL. Specifically, we look at how action information can be incorporated into the state update function of a recurrent cell. We discuss several choices in using action information and empirically evaluate the resulting architectures on a set of illustrative domains. Finally, we discuss future work in developing recurrent cells and discuss challenges specific to the RL setting.
Matthew Schlegel, Volodymyr Tkachuk, Adam White +1
May 4, 2026cs.LG

Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters

Despite significant advances in Reinforcement Learning (RL), model performance remains highly sensitive to algorithm and hyperparameter configurations, while generalization gaps across environments complicate real-world deployment. Although prior work has studied RL generalization, the relative contribution of specific configurations to the generalization gap has not been quantitatively decomposed and systematically leveraged for configuration selection. To address this limitation, we propose an explainable framework that evaluates RL performance across robotic environments using SHapley Additive exPlanations (SHAP) to quantify configuration impacts. We establish a theoretical foundation connecting Shapley values to generalizability, empirically analyze configuration impact patterns, and introduce SHAP-guided configuration selection to enhance generalization. Our results reveal distinct patterns across algorithms and hyperparameters, with consistent configuration impacts across diverse tasks and environments. By applying these insights to configuration selection, we achieve improved RL generalizability and provide actionable guidance for practitioners.
Lingxiao Kong, Cong Yang, Oya Deniz Beyan +1
May 4, 2026cs.CL

Reinforcement Learning for LLM-based Multi-Agent Systems through Orchestration Traces

As large language model (LLM) agents evolve from isolated tool users into coordinated teams, reinforcement learning (RL) must optimize not only individual actions but also how work is spawned, delegated, communicated, aggregated, and stopped. This paper studies RL for LLM-based multi-agent systems through orchestration traces: temporal interaction graphs whose events include sub-agent spawning, delegation, communication, tool use, return, aggregation, and stopping decisions. Using this lens, we identify three technical axes. First, reward design spans eight families, including orchestration rewards for parallelism speedup, split correctness, and aggregation quality. Second, reward and credit signals attach to eight credit- or signal-bearing units from token to team; explicit counterfactual message-level credit remains especially sparse in our curated pool. Third, orchestration learning decomposes into five sub-decisions: when to spawn, whom to delegate to, how to communicate, how to aggregate, and when to stop. In our curated pool as of May 4, 2026, we found no explicit RL training method for the stopping decision. We connect academic methods to public industrial evidence from Kimi Agent Swarm, OpenAI Codex, and Anthropic Claude Code. The resulting scale gap is a gap between publicly reported deployment envelopes and open academic evaluation regimes, not independent verification of industrial training traces. We release the artifact at https://github.com/xxzcc/awesome-llm-mas-rl, including an 84-entry tagged paper pool, a 32-record exclusion log, scripted corpus statistics, and a minimal JSON schema for replayable orchestration traces.
Chenchen Zhang
May 4, 2026cs.LG

Decoupled Guidance Diffusion for Adaptive Offline Safe Reinforcement Learning

Offline safe reinforcement learning often requires policies to adapt at deployment time to safety budgets that vary across episodes or change within a single episode. While diffusion-based planners enable flexible trajectory generation, existing guidance schemes often treat reward improvement and constraint satisfaction as competing gradient objectives, which can lead to unreliable safety compliance under cost limits. We reinterpret adaptive safe trajectory generation as sampling from a constrained trajectory distribution, where the budget restricts the trajectory region, and reward shapes preferences within that region. This perspective motivates Safe Decoupled Guidance Diffusion (SDGD), which conditions classifier-free guidance on the cost limit to bias sampling toward trajectories satisfying the specified limit, while using reward-gradient guidance to refine trajectories for higher return. Because direct reward guidance can increase return while also steering samples toward trajectories with higher cumulative cost, we introduce Feasible Trajectory Relabeling (FTR) to reshape reward targets and discourage such directions. We further provide a first-order sampling-time analysis showing that FTR suppresses reward-induced cost drift under a prefix-restorative alignment condition. Extensive evaluations on the DSRL benchmark show that SDGD achieves the strongest safety compliance among baselines, satisfying the constraint on 94.7% of tasks (36/38), while obtaining the highest reward among safe methods on 21 tasks.
Rufeng Chen, Zhaofan Zhang, Zhejiang Yang +2
May 4, 2026cs.LG

Recurrent Deep Reinforcement Learning for Chemotherapy Control under Partial Observability

Chemotherapy dose optimization can be formulated as a dynamic treatment regime, requiring sequential decisions under uncertainty that must balance tumor suppression against toxicity. However, most reinforcement learning approaches assume full observability of the patient state, a condition rarely met in clinical practice. We investigate whether memory-augmented policies can improve chemotherapy control under partial observability. To this end, we employ a recurrent TD3-based approach with separate LSTM actor-critic networks and evaluate it on the AhnChemoEnv benchmark from DTR-Bench, considering both off-policy and on-policy recurrent architectures against feed-forward TD3 and Soft Actor-Critic. Pharmacokinetic and pharmacodynamic variability are held fixed to isolate hidden-state uncertainty and observation noise and to avoid confounding effects from inter-patient variability. Across ten random seeds, recurrence yields modest benefit under full observability but substantially stronger and more stable performance under partial observability, with more consistent tumor suppression and improved normal-cell preservation. These findings indicate that memory-based policies are particularly beneficial when clinically relevant state information is incomplete or noisy.
Firas Mohamed Elamine Kiram, Imane Youkana, Rachida Saouli +2
May 4, 2026cs.RO

Beyond Specialization: Robust Reinforcement Learning Navigation via Procedural Map Generators

Deep reinforcement learning (DRL) navigation policies often overfit to the structure of their training environments, as environmental diversity is typically constrained by the manual effort required to design diverse scenarios. While procedural map generation offers scalable diversity, no prior work systematically compares how different generator types affect policy generalization. We integrate four generators (sparse, maze, graph, and Wave Function Collapse) with guaranteed navigability into MuRoSim, a 2D simulator focusing on training efficiency for LiDAR-based navigation. We cross-evaluate five navigation policies on 1000 seeded maps per generator across three training seeds. Results show a strongly asymmetric cross-generator transfer: a specialist trained on sparse layouts falls to 3.3% success on mazes, whereas a policy trained on the combined generator set achieves 91.5 +/- 1.1% mean success. We further demonstrate that A* path-planner subgoal inputs are the dominant factor for robustness, raising success from the 90.2 +/- 1.4% feedforward baseline to 98.9 +/- 0.4% and outperforming GRU recurrence, which only improves the reactive baseline. The DRL policies outperform a classical Carrot+A* controller, which matches their success only at low speeds (1.0 m/s) but collapses to 24.9% at 2.0 m/s. This highlights learned speed adaptation as the decisive advantage of the learned approach. Real-world experiments on a RoboMaster confirm sim-to-real transfer in a cluttered arena, while a maze-like layout exposes remaining failure modes that recurrence helps mitigate.
Christian Jestel, Nicolas Bach, Marvin Wiedemann +2
May 4, 2026cs.LG

A Meta Reinforcement Learning Approach to Goals-Based Wealth Management

Applying concepts related to zero-shot meta-learning and pre-training of foundation models, we develop a meta reinforcement learning approach (denoted MetaRL) that is pre-trained on thousands of goals-based wealth management (GBWM) problems. Each GBWM problem involves a multiple year scenario over which the investor looks to optimally choose an investment portfolio each year and choose to fulfill all, some, or none of the different financial goals that arise each year. These choices seek to maximize the expected total investor utility obtained from the fulfilled financial goals. By eliminating separate training and optimization for each new investor problem, the MetaRL model in inference mode produces near-optimal dynamic investment portfolio and goal-fulfilling strategies for a new GBWM problem within a few hundredths of a second. This delivers expected utilities that are, on average, 97.8% of the optimal expected utilities (determined via Dynamic Programming). These results are remarkably robust to capital market regime changes, even when training uses only one capital market regime. Further, the MetaRL approach can enable solving problems with larger state spaces where Dynamic Programming becomes computationally infeasible.
Sanjiv R. Das, Harshad Khadilkar, Sukrit Mittal +3
May 4, 2026cs.RO

Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot Navigation

Should a single collision necessarily terminate an entire navigation episode? In most deep reinforcement learning (DRL) frameworks for robot navigation, this remains the standard practice: every collision immediately triggers a global environment reset and is penalized as a complete task failure. While a collision during deployment naturally indicates task failure, applying the same treatment during training prevents the agent from exploring challenging obstacle configurations, which slows learning progress in the early training phase. In this work, we challenge this convention and propose a Multi-Collision reset Budget (MCB) framework that decouples local collision termination from global environment resets, allowing the agent to retry difficult configurations within the same episode. Simulation experiments show that MCB improves early-stage learning efficiency by reaching target success-rate levels with fewer interactions, with small collision budgets producing the most consistent gains. Real-world experiments on heterogeneous robot platforms further validate the deployability of the learned policies in cluttered environments.
Shanze Wang, Xinming Zhang, Siwei Cheng +4
May 4, 2026cs.LG

Combining Trained Models in Reinforcement Learning

Deep reinforcement learning (DRL) has delivered strong results in domains such as Atari and Go, but it still suffers from high sample cost and weak transfer beyond the training setting. A common response is to reuse information from previously trained models through transfer, distillation, ensemble methods, or federated training instead of learning each target task from random initialization. The literature on these mechanisms is fragmented, and published comparisons are hard to interpret because tasks, baselines, and compute budgets differ. This paper presents a PRISMA-guided systematic review of empirical studies on pretrained knowledge reuse in DRL. Starting from 589 records retrieved from IEEE Xplore, the ACM Digital Library, and citation tracing, we screened 570 unique records and assessed 89 full texts. After applying the final eligibility criteria, 15 empirical studies remained in the main synthesis. We analyzed them qualitatively across three factors: source-target similarity, diversity among reused models, and the fairness of comparisons against from-scratch baselines. Three patterns recur across the surviving corpus. First, positive results are concentrated in settings where source and target tasks share substantial structure or where the method includes an explicit gating or alignment mechanism. Second, evidence for ensembles and federated aggregation is promising but sparse and mostly limited to narrow settings. Third, compute-matched comparisons are rare, which weakens claims about efficiency gains over stronger single-agent baselines. The paper contributes a narrower and internally consistent review scope, a study-level synthesis of empirical evidence, and a provisional independence spectrum that should be treated as a hypothesis for future benchmarking rather than a validated metric.
Ujjwal Patil, Javad Ghofrani