Hierarchical Reinforcement Learning

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Hierarchical Reinforcement Learning.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Hierarchical Reinforcement Learning.

53 papers

Latest in Hierarchical Reinforcement Learning

Sep 14, 2026cs.LG

Cloud Workflow Scheduling Based on Graph Attention-Driven Hierarchical Reinforcement Learning

Dynamic cloud workflow scheduling must balance deadline satisfaction, container utilization, and energy consumption while dealing with stochastic task-execution speeds, placement-dependent communication, and coupled task and container decisions. Workflows are naturally modeled as directed acyclic graphs (DAGs), but conventional vector- or matrix-based states do not fully capture their dependency topology. To better represent task urgency and structural relationships, we assign predicted sub-deadlines to tasks and use a multi-head graph attention network (GAT) to extract dependency information from the evolving DAGs. Based on these representations, we develop a Graph Attention-Driven Hierarchical Reinforcement Learning (GA-HRL) framework and model the scheduling process as an event-driven hierarchical semi-Markov decision process (SMDP). Workflow arrivals and task completions trigger scheduling events. At each scheduling event, the Task Scheduling (TS) agent first processes the currently ready tasks by assigning them to admissible existing containers or requesting new ones. The requested containers are then processed by the Container Scheduling (CS) agent for host placement before the environment advances. The two agents are trained alternately using separate Proximal Policy Optimization (PPO). Experiments on the 2018 Alibaba cluster trace show that GA-HRL maintains competitive workflow success rate and, in settings where success is comparable, generally achieves higher container utilization and lower energy consumption. Under the largest speed variation, it trades a small success-rate margin for substantially lower energy. Simulation code is available at: https://github.com/zongjin130/GA-HRL.
Zongjin Li, Shaohan Feng, Chunxi Yang +1
Sep 9, 2026cs.RO

HiRAD: A Flexible Large-Scale AGV Routing System

Automatic Guided Vehicles (AGVs) substantially boost warehouse throughput, but routing large-scale AGV fleets remains challenging. Classical Multi-Agent Pathfinding solvers suffer from exploding combinatorial complexity and super-quadratic runtime, while relying on idealized grid or piecewise-linear motion models that mismatch real-world kinematics. Recent Reinforcement Learning (RL) solutions improve flexibility via decentralized agent policies but depend on discretized spatiotemporal representations, require millions of episodes to converge, and incur full-map observation at every step, which leads to large models, slow convergence, and high inference latency that violates real-time industrial control constraints. To address these bottlenecks, we propose HiRAD, a hierarchical RL framework for continuous-space AGV routing with real-time guarantees: (1) a step-level spatiotemporal representation that translates continuous motion into a differentiable RL problem, (2) a hierarchical strategy that splits heading choice from velocity control to reduce the action space, and (3) an asynchronous event-driven decision pipeline that lowers inference complexity from O(n^2) to O(n) and cuts per-step latency by as much as 71 percent. Across random graphs and two warehouse maps, HiRAD reduces makespan by 45 percent to 63 percent and shortens end-to-end runtime.
Yunjie Huang, Ruizhong Wu, Mengxuan Zhang +3
Aug 22, 2026cs.CL

ToSCA: Leveraging Hierarchical Reinforcement Learning on Temporal and Strategic Abstractions of Conversational Agents

Humans naturally exhibit multiple forms of abstraction in reasoning and interaction, including temporal abstraction across decision timescales and strategic abstraction over communicative intents. Inspired by these complementary abstractions, we propose a two-level hierarchical reinforcement learning (HRL) framework for conversational agents that bridges the gap between existing token-level and utterance-level RL methods. Built upon a two-level Markov decision process (MDP), our framework conditions token-level response generation on utterance-level actions represented by explicit textual strategies. Based on theoretical analysis and efficiency considerations, we employ DQN to optimize the high-level Q-network and PPO to train the low-level actor-critic. To further alleviate reward sparsity and facilitate convergence, we introduce a dual-granularity reward mechanism that combines the utterance-level satisfaction score with token-level intrinsic self-consistency and a KL-divergence penalty. Experiments on both daily-life and emotional support conversations demonstrate that our method consistently outperforms a wide range of baselines in both strategy determination and response quality. Our implementation is available at https://github.com/AaronJi/ToSCA.
Xiaoyu Wang, Qingqing Gu, Yue Zhao +5
Aug 7, 2026cs.LG

LUCID: Latent-Skill Unified Control via Imagined Dynamics for Long-Horizon Humanoid Loco-Manipulation

Long-horizon humanoid loco-manipulation requires composing versatile whole-body skills and reliable high-level decision making. Existing methods often coordinate pretrained skills with scripted planners, finite-state machines or task-specific model-free policies, restricting their ability to handle complex task sequences. To address this limitation, we propose \textbf{LUCID}, a hierarchical model-based reinforcement learning framework that plans over reusable skills through imagined rollouts of a learned dynamics model. LUCID first trains a structured latent-conditioned low-level policy via adversarial imitation and then freezes it while jointly learning a high-level policy and macro-dynamics world model. The world model predicts the temporally extended state transitions induced by latent decisions, enabling high-level policy optimization through imagined rollouts. We evaluate our framework across various simulated multi-object rearrangement scenarios. Experimental results show that LUCID improves the full-task success and partial-completion rates compared to prior baseline methods, demonstrating its effectiveness in complex sequential loco-manipulation tasks.
Cheng Guo, Mingzhe Ni, Angelo Cangelosi +1
Aug 4, 2026cs.AI

Neurosymbolic Reasoning with Incremental Knowledge for Sample Efficient Hierarchical Reinforcement Learning

(Flat) Reinforcement Learning (RL) agents face significant challenges in environments with sparse rewards that require long-horizon reasoning. A compelling approach to improve sample efficiency is to incorporate knowledge into learning and decision-making. In standard Hierarchical RL (HRL), knowledge is encoded in a fixed, non-updatable form, such as architectural choices, and remains unchanged throughout learning. With fixed HRL, reasoning with incremental knowledge learned during exploration is impractical before sufficient environmental knowledge is acquired, leading to poor sample efficiency. In this work, we propose neurosymbolic HRL with {\em Incremental Knowledge (InK)}: symbolic high-level components perform {\em symbolic planning} (e.g. using DD^*) on an updatable representation of current InK, while low-level goal-conditioned neural modules learn motion primitives through experience using reward shaping. Experiments on navigation tasks demonstrate that incorporating InK substantially improves sample efficiency. Additionally, to perform {\em optimal} symbolic planning given {\em prior} knowledge about the world, we develop Belief World Tree Search. The code is available at https://github.com/CPS-research-group/ink_bwts.
Subrat Prasad Panda, Blaise Genest, Arvind Easwaran
Jul 31, 2026cs.LG

Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identification

We present HBPI-UCRL, a model-based algorithm for hierarchical reinforcement learning (HRL) that learns high-level and low-level policies in parallel. HBPI-UCRL exploits the fact that a high-level transition corresponds to a multi-step transition at the low level. We introduce two conditions on the low-level dynamics that are sufficient to make parallel HRL learnable. When these conditions hold, we prove that HBPI-UCRL has a polynomial sample complexity in the problem parameters. In the sparse-reward, goal-directed setting, our sample complexity upper bound for HBPI-UCRL is strictly lower than that of its non-hierarchical counterpart, providing theoretical justification for the empirical success of HRL.
Anders Jonsson, Emilie Kaufmann, Gianmarco Tedeschi +1
Jul 31, 2026cs.RO

Track-Guided Hierarchical Reinforcement Learning for Autonomous Vehicle Drifting with Minimum-Lap-Time Planning

In Formula 1, drivers optimize racing lines within tire grip limits to minimize lap times; however, in rally racing, drivers intentionally break traction to drift on loose surfaces. This maneuver rapidly aligns the vehicle for corner exits, ultimately reducing lap time. Autonomously executing such maneuvers formulates a complex dual-objective control problem: stabilizing highly nonlinear drift dynamics while strictly minimizing lap time. Addressing this challenge motivates the development of advanced Minimum-Lap-Time (MLT) drift control architectures. This paper proposes a planning-control framework specifically designed for MLT drifting scenario. First, we formulate an optimal control problem to generate a MLT drift planning trajectory, which is used as prior data to train a deep reinforcement learning drift controller. Given that drifting involves extremely large sideslip angles and is therefore challenging to learn directly, a Track-guided Reinforcement Learning (TgRL) drift control method is proposed to enable progressive training in a step-by-step manner, from drift control policy, to drift corner policy, and finally to a comprehensive drift race policy. The reward function incorporates both an instant reward term and an end reward term derived from the Minimum-Lap-Time objective. Simulation results demonstrate that the proposed framework enables the agent to learn a drift racing policy that not only ensures vehicle motion control performance but also effectively reduces lap time.
Sheng Zhao, Bolin Zhao, Xiaodong Wu +1
Jul 26, 2026cs.RO

Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning

Exploration in sparse-reward long-horizon tasks poses significant challenges for reinforcement learning. To address these challenges, we propose a two-level Hierarchical Reinforcement Learning (HRL) framework. The first level handles high-level strategic planning, while the low-level uses the continuous-control Soft Actor-Critic (SAC) algorithm, and they utilize entropy-regularized policy optimization. The proposed framework was trained and evaluated using the Search-and-Rescue-2 (SAR-2) dataset. HRL-SAC effectively addresses sparse-reward long-horizon search problems characterized by delayed rewards and continuous control, and its outperforming the flat SAC baseline reinforcement learning in terms of success rates, coverage efficiency, and convergence. These findings indicate that hierarchical entropy-regularized policies are a promising solution to tackle long-horizon sparse-reward reinforcement learning tasks.
Zahra Abdalla Elashaal, Afef Hfaiedh, Nahla Khraief +2
Jul 26, 2026stat.ML

Two-Timescale Hierarchical Reinforcement Learning for Resilient Operations

Unexpected shocks recur in global operations, requiring decision rules that adapt as market and operating conditions change. Many operational systems also have hierarchical structures in which long-term and short-term decisions pursue a shared objective. We study how hierarchical reinforcement learning can strengthen resilience by adapting these interdependent rules jointly. We develop a two-timescale hierarchical reinforcement learning framework that adapts long-term and short-term policies at their respective time scales. Because the policies are interdependent, we synchronize their updates and prove, to our knowledge, the first convergence guarantees for coupled two-timescale learning. Over TT periods, our policies' average gap from an optimal policy pair is O(T1/2)O(T^{-1/2}), improving to O(logT/T)O(\log T/T) when poor decisions produce clearer profit losses. In a used-car case study, inventory replenishment is the long-term decision and customer-arrival pricing the short-term decision. Relative to the strongest partially adaptive benchmark, the framework increases mean profit by 9.2%9.2\% under joint demand-supply shocks and by 11.8%11.8\% under a prolonged shock scenario, while maintaining a more stable profit trajectory over time. Short-term adaptation addresses routine seasonality and one-sided disruptions by responding immediately to changing conditions. Under joint demand-supply shocks, however, it is insufficient alone; long-term adaptation is also needed to create favorable conditions for short-term decisions. Joint adaptation thus yields higher and more stable profits through disruption and recovery. Because many organizations already use hierarchical planning, the framework strengthens operational resilience without altering existing decision structures.
Young Hyun Cho, Franz Stoll, Will Wei Sun +2
Jul 24, 2026cs.NE

On the Runtime Analysis of Reinforcement Learning Hyper-Heuristics

Selection Hyper-heuristics (HHs) automate algorithmic design by selecting from a set of low-level heuristics which one to apply at each stage of the optimisation process. Several impressive results have been recently rigorously proven regarding the performance of selection hyper-heuristics (HHs) for standard benchmark functions. However, the learning mechanisms employed by these HHs are considerably simplified compared to the machine learning techniques typically used in real world applications. In this paper we analyse a Reinforcement Learning Hyper-heuristic (RLHH) from the literature. The only previous result available proved that for a wide range of parameter settings, RLHH does not learn to select heuristics appropriately for the standard LeadingOnes benchmark function. In this paper, we rigorously prove that with appropriate parameter values RLHH equipped with two random local search operators, RLS_1 and RLS_2 optimises the LeadingOnes benchmark function in the best possible expected runtime achievable with the two operators up to lower order terms. Experiments show that for realistic problem sizes it is faster than the Generalised Random Gradient HH which was previously proven to also have optimal expected runtime up to lower order terms.
Pietro S. Oliveto, Zhenyu Wang, Peizhou Wu +1
Jul 23, 2026cs.LG

Compact Latent Coordination for Autonomous Vehicles at Unsignalized Intersections

Coordinating autonomous vehicles at unsignalized intersections remains a critical challenge for multi-agent reinforcement learning (MARL) systems, which typically struggle with combinatorial action spaces, reliance on privileged information, or rigid agent designs. We propose Master-Agent Proto-plan System (MAPS), a hierarchical deep reinforcement learning (DRL) architecture in which a centralized Master agent generates a compact, continuous embedding, denoted as proto-plan, that encodes a global coordination strategy. Decentralized Worker agents integrate this embedding with local observations to execute vehicle-specific control, decoupling strategic intent from tactical execution and enabling independent optimization of each module. As a proof-of-concept evaluation of this coordination mechanism, we test MAPS across 72 intersection configurations in HighwayEnv. MAPS achieves collision-free navigation while significantly reducing average travel time, outperforming state-of-the-art baselines. The learned proto-plans further exhibit robust generalization: a system trained with three agents achieves a 94% success rate when deployed zero-shot to five-agent scenarios, confirming that proto-plan-based hierarchical learning provides a promising framework for multi-vehicle coordination.
Gil Lifshits, Igal Bilik, Gilad Katz
Jul 22, 2026cs.LG

Adaptive Multi-Horizon Reinforcement Learning

Effective decision-making in complex and changing environments requires balancing short-term and long-term consequences. In reinforcement learning (RL), this trade-off is typically controlled through a fixed discount factor, which imposes a single exponentially discounted temporal horizon. However, biological agents exhibit flexible and adaptive temporal discounting, suggesting that effective planning requires multiple timescales. Here, we propose a multi-horizon approach that adaptively selects and combines temporal horizons, enabling robust adaptation to changes in reward structure without manual discount-factor tuning. This flexibility makes the method particularly suitable for continual learning scenarios involving task switches and varying environmental configurations. Empirically, we demonstrate that our approach identifies effective discount factors across a range of MiniGrid environments, including continual settings composed of three sequentially changing tasks. These results suggest that adaptive temporal discounting can improve parameter efficiency and enhance adaptability in both artificial and biologically inspired learning systems.
Manoosh Samiei, Doina Precup, Paul Masset
Jul 21, 2026cs.LG

S3: Stable Subgoal Selection by Constraining Uncertainty of Coarse Dynamics in Hierarchical Reinforcement Learning

Hierarchical Reinforcement Learning (HRL) intends to separate strategic planning from primitive execution. It has been widely successful in solving long-horizon and complex tasks, where flat-RL algorithms have difficulty in learning. However, while the low-level agent in HRL benefits from dense feedback and abundant trial opportunities, the high-level agent receives sparse, delayed feedback from the environment and its performance depends on the low-level execution capability. In this paper, we study whether subgoal selection by the high-level agent can be performed more strategically, by providing it with dynamics-aware intrinsic motivation. Since motivation based on primitive transition dynamics would require broad coverage of the state-action space, we propose to use coarse dynamics, i.e., environment transitions aggregated over multiple steps at the temporal scale at which the high-level agent operates. This approach stabilizes the high-level policy by learning to minimize the predictive uncertainty associated with the coarse dynamics, and provides a guided structure for navigation. We model the predictive uncertainty by evaluating different dispersion metrics as approximated by a Mixture Density Network (MDN). Empirically, we observe that a dense, dynamics-aware intrinsic reward leads to risk-averse subgoal selection, enabling it to outperform state-of-the-art HRL methods in non-stationary long-horizon environments.
Kshitij Kumar Srivastava, Kshitij Jerath
Jul 15, 2026cs.RO

Vision-Based Obstacle Separation for Strawberry Harvesting in Clusters Using Hierarchical Reinforcement Learning

Selective harvesting in clustered strawberry environments is challenging because ripe fruits are often occluded by surrounding unripe fruits, making direct grasping unreliable. To address this problem, this paper proposes a hierarchical reinforcement learning framework, termed VGPA, which integrates a vision-guided decision mechanism and a Progressive Adaptive Exploration Strategy (PAES) for vision-based obstacle separation and harvesting. The task was decomposed into two sequential stages: obstacle separation and target grasping. At the high level, the vision-guided mechanism improved option selection and accelerated policy convergence. At the low level, PAES improved exploration efficiency and training stability during continuous control learning. In simulation experiments, the learned policy achieved a success rate of 96.7%. In addition, sim-to-real transfer experiments on a self-developed parallel robot showed that the proposed method achieved success rates ranging from 71.7% to 88.3%, outperforming direct picking while requiring only 1.22~s more average harvesting time. These results verified the effectiveness, generalization ability, and practical potential of the proposed method for robotic harvesting in complex clustered environments.
Teng Li, Hanfei Shi, Chunjiang Zhao +1
Jul 14, 2026cs.RO

Mind the Gap: Promises and Pitfalls of Hierarchical Planning in LeWorldModel

We investigate whether temporal hierarchy can improve LeWorldModel on long-horizon goal-conditioned control. We introduce Hi-LeWM, an extension that freezes the pretrained low-level LeWM and adds high-level planning over latent subgoals. We evaluate Hi-LeWM on PushT and Cube across increasing goal offsets. Hierarchy does not automatically improve performance: at short horizons, the best configuration uses a one-step high-level horizon, while longer horizons reveal a mismatch between the learned high-level action space and the inference-time search distribution. Experiments with true future latent subgoals show that the frozen low-level controller can execute well-aligned intermediate targets, indicating that high-level subgoal generation is the main bottleneck. Unconstrained search can select latent macro-actions that appear favorable under the learned model but produce poor control targets. Constraining search around macro-actions encoded from training trajectories, with appropriate subgoal execution timing, recovers useful hierarchical regimes, improving over flat LeWM by +11.3 percentage points at medium-range horizons and +14.7 percentage points at the longest PushT horizon. Overall, temporal abstraction can benefit compact frozen LeWM, but only when high-level search remains compatible with the low-level controller
Niccolò Caselli, Francesco Massafra, Samuele Punzo +3
Jul 7, 2026cs.AR

HiFuzz: Hierarchical Reinforcement Learning for Semantic-Aware and Adaptive CPU Fuzzing

Modern processor verification struggles to reach deep architectural states due to the inefficiencies of traditional mutation-based fuzzing. We propose HiFuzz, a novel hierarchical reinforcement learning framework that replaces mutation with a structured, two-layer generation process: a Program Agent for global layout and a Basic Block Agent for precise instruction filling. To overcome reward sparsity, HiFuzz integrates an adaptive coverage reward mechanism and a semantic-aware basic block encoder providing intrinsic feedback. Extensive evaluations on three real-world RISC-V cores demonstrate that HiFuzz significantly outperforms state-of-the-art fuzzers in coverage and bug detection.
Ya Wang, Hanwei Fan, Zhenguo Liu +4
Jun 29, 2026cs.AI

Hierarchical Reinforcement Learning in StarCraft Micromanagement with Influence Maps and Cluster-based Scripts

Real-time strategy (RTS) games present significant AI challenges, characterized by expansive state-action spaces arising from multi-unit coordination in continuous battlefields, and sparse delayed rewards stemming from final win/lose signals. Existing approaches face a trade-off between managing the dimensionality explosion of joint actions and maintaining the interpretability of complex state representations. This complexity is further intensified by the limitation of traditional hierarchical structures in adaptively decomposing tasks into effective tactical modules. Such difficulties are compounded by the black-box nature of deep learning models and their reliance on sparse rewards, which together result in limited sample efficiency and a lack of decision-making transparency. To address these limitations, this paper proposes HRL-IM/CBS, a hierarchical reinforcement learning framework with influence map hashing and cluster-based scripts for StarCraft micromanagement. Influence map hashing encodes global battlefield situations into compact hexadecimal codes, capturing spatial control and relative advantage. Cluster-based scripts enable dynamic local coordination through adaptive unit partitioning. The hierarchical multi-Q-table architecture decomposes decision-making into upper-level clustering strategy selection and lower-level tactical execution, with reward allocation providing dense learning signals. Experiments across six asymmetric scenarios demonstrate competitive performance against deep RL baselines while offering advantages in sample efficiency and interpretability through transparent Q-table representations.
Chunhui Bai, Changhe Li, Dequan Li +2
Jun 27, 2026cs.LG

Hierarchical Decision Making with Structured Policies: A Principled Design via Inverse Optimization

Hierarchical decision-making frameworks are pivotal for addressing complex control tasks, enabling agents to decompose intricate problems into manageable subgoals. Despite their promise, existing hierarchical policies face critical limitations: (i) reinforcement learning (RL)-based methods struggle to guarantee strict constraint satisfaction, and (ii) optimal control (OC)-based approaches often rely on myopic and computationally prohibitive formulations. To reconcile these trade-offs, hierarchical RL-OC architectures have emerged as a promising paradigm. However, the formulation of the lower-level optimization within these frameworks remains underexplored, often relying on heuristic or myopic objectives. In this work, we propose a principled framework that systematically integrates upper-level goal abstraction with structured lower-level decision making. We adopt an inverse optimization approach to inform the structure of the lower-level problem from expert demonstrations, ensuring that the objective of the lower-level policy remains aligned with the overall long-term task goal. To validate the approach, our framework is evaluated on distinct decision making tasks: network-based resource allocation and continuous collision avoidance. Empirical results demonstrate that our method consistently outperforms strong baselines based on end-to-end RL, learning-augmented optimal control, and existing hierarchical RL approaches in both efficiency and decision quality.
Yuexuan Wang, Jingyuan Zhou, Kaidi Yang
Jun 24, 2026cs.LG

Hierarchical Reinforcement Learning for Neural Network Compression (HiReLC): Pruning and Quantization

We present HiReLC, a hierarchical ensemble-reinforcement learning framework for automated joint quantization and structured pruning of deep neural networks. The framework decomposes the compression search across two levels of abstraction: low-level agents (LLAs) operate independently per block, selecting per-kernel configurations over a multi-discrete action space spanning bitwidth, pruning keep-ratio, quantization type, and granularity, while high-level agents (HLAs) coordinate global budget allocation via ensemble voting guided by Fisher Information-based sensitivity estimates. To mitigate the computational cost of policy evaluation, an iterative active learning loop interleaves surrogate-guided RL optimization with post-compression fine-tuning, using a lightweight MLP surrogate to amortize expensive evaluations and a logit-MSE proxy during cold-start. The surrogate is used for reward shaping rather than as a replacement for final post-compression evaluation. The controller is architecture-agnostic by design, with a modular layer abstraction decoupling the RL environment from the underlying network topology. Experiments across Vision Transformer and CNN benchmarks demonstrate effective parameter-storage compression ratios of 5.99 - 6.72×\times with a 3.83 % gain in one setting and 0.55 - 5.62 % accuracy drops elsewhere, supporting hierarchical policy decomposition and sensitivity-aware guidance as practical design choices for joint neural network compression.
Kamar Hibatallah Baghdadi, Kawther Guoual Belhamidi, Sara Belhadj +2
Jun 22, 2026cs.LG

Hierarchical Reinforcement Learning for Sparse-Reward Search in Commutative Algebra

Applying machine learning techniques to solving long-standing mathematical conjectures can be particularly challenging due to their extreme reward sparsity. As an illustrative example, we consider Kalai's algebraic Hirsch conjecture and recast the construction of its counterexamples as a sparse-reward reinforcement learning problem on graphs. We propose a constrained options-based HRL framework with an equivariant graph neural network policy, which allows us to learn useful temporal abstractions for this task. We evaluate our approach over a wide range of degrees and demonstrate that it consistently outperforms classical RL algorithms as well as greedy search. By exploiting the hierarchical structure of the problem, we effectively provide a first-of-its-kind application of HRL to a problem in commutative algebra.
Giorgi Butbaia, Paul Orland, Coco Huang +7
Jun 21, 2026cs.AI

Imagine to Ensure Safety in Hierarchical Reinforcement Learning

This work investigates the safe exploration problem in reinforcement learning, where an agent must maximize cumulative performance while simultaneously satisfying safety constraints. This challenge becomes even more pronounced in long-horizon tasks, where existing safe methods face fundamental limitations due to compounding estimation errors and restricted exploration capabilities. To address this problem, we propose a method that combines a learnable world model with two complementary policies a high-level policy and a low-level policy to promote safety at both hierarchical levels. The high-level policy generates intermediate subgoals that bias exploration toward safe regions, while the low-level policy uses imagined rollouts in the learned world model to reduce unsafe behaviors when reaching these subgoals. The proposed method was evaluated on challenging long-horizon navigation and manipulation tasks with high-dimensional action spaces, where it significantly outperforms existing Safe RL baselines in both success rate and strong empirical constraint satisfaction, consistently meeting the prescribed safety budget across seeds, while prior approaches fail to effectively solve these complex long-horizon scenarios.
Gregory Gorbov, Artem Latyshev, Aleksandr I. Panov
Jun 21, 2026cs.LG

Select-to-Act: Hierarchical Reinforcement Learning via Adaptive Language Guidance

Reinforcement Learning (RL) has been widely applied to sequential decision-making, yet it often suffers from poor sample efficiency due to costly interactions with the environment. A limited line of recent work has started exploring improving RL efficiency by leveraging external knowledge expressed in natural-language instructions. However, the few existing approaches typically treat the entire instruction as a single conditioning input, failing to account for the stage-dependent nature of language guidance, especially in complex environments. In this paper, we propose \emph{Hierarchical Reinforcement Learning with Language Instructions (HRLLI)}, a hierarchical RL framework that explicitly models natural-language instructions as dynamically selectable semantic guidance during decision-making. HRLLI decomposes instructions into a set of piecewise guidance elements, where each instruction piece may become relevant at different stages of interaction with the environment. A novel hierarchical RL policy structure is then formulated in a \emph{Select-to-Act} paradigm: a high-level semantic policy acts as a guidance selector that selects the most relevant instruction piece to the current state to guide the low-level agent's decision, while a low-level policy executes environment actions conditioned on the selected guidance. The two-level policies are learned simultaneously to maximize augmented expected returns from interactions with the environment. This design enables the agent to adaptively ground language instructions into stage-specific decisions during interaction. Experiments on the instruction-intensive RTFM benchmark show that HRLLI consistently outperforms strong instruction-conditioned RL baselines, demonstrating that explicitly modeling adaptive instruction selection significantly improves the effectiveness of RL.
Hanping Zhang, Adam Koziak, Yuhong Guo
Jun 15, 2026cs.RO

Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes

When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-transition supervision. Existing approaches commonly reduce this sparse outcome to a single scalar reward or advantage signal, which conflates distinct forms of transition-level feedback and provides limited guidance once basic task success becomes achievable. First, a single scalar signal conflates the two objectives of viability and efficiency; once basic success is achieved, the binary label provides no gradient to distinguish efficient completions from slow ones. Second, real-world rollouts mix autonomous and intervention segments; naively assigning episode outcomes across these boundaries introduces incorrect credit assignment. To address these issues, we propose Hierarchical Advantage-Weighted Behavior Cloning (HABC), which trains separate critic heads for these two objectives on different data subsets and combines their outputs with a state-adaptive balance. A state-adaptive gate gtg_t merges their one-step advantages, prioritizing viability when success is uncertain and shifting to efficiency only when viability is high, and converts the result into per-transition weights on the actor loss. Intervention-aware credit assignment further restricts outcome labels to segments executed by the current policy, preventing supervision from leaking across intervention boundaries. In real-robot experiments on three contact-rich bimanual tasks, HABC raises success from supervised fine-tuning (SFT) baselines of 36%, 44%, and 12% to 92%, 88%, and 38%.
Tongyan Fang, Siyuan Huang, Naiyu Fang +6
Jun 5, 2026cs.RO

Affordance-Based Hierarchical Reinforcement Learning for Quadruped Pedipulation

The object manipulation capabilities of quadruped robots is an open research challenge. While previous studies have focused on low-level policy learning, task execution still relies on expert-designed high-level trajectories. Autonomous selection of both an affordable interaction point on the target object and an affordable robot base pose removes the need for pre-designed trajectories. This study proposes a three-level hierarchical reinforcement learning (RL) framework that utilizes pose affordances to guide the navigation policy, while the navigation policy drives the locomotion policy. In addition, the pedipulation policy is guided by interaction-point affordances, enabling object-centric pose alignment of the quadruped robot and effective end-effector manipulation planning. We train the proposed framework in the IsaacSim ecosystem and evaluate it in both simulation and real-world settings. We investigate the effectiveness of pose affordance across multiple scenarios in simulation while various object interaction tasks are validated on real-world setting forming an object-interaction dataset. The results show that the proposed framework can autonomously identify candidate poses based on their affordance and successfully execute object manipulation tasks in the real world without human guidance.
Tuba Girgin, Jose Castelblanco, Gabriel Rodriguez +2
May 29, 2026cs.RO

Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantization

Human-like agents are a long-standing goal of artificial intelligence. Despite strong performance, most reinforcement learning (RL) agents remain reward-driven and often exhibit behaviors that differ from humans, limiting interpretability and reliability. In this work, we introduce a novel human-like RL framework that predicts action sequences closely aligned with human behaviors while maximizing rewards. Specifically, we encode human demonstrations into macro actions using a hierarchical macro action quantization approach (HiMAQ) consisting of two successive levels of vector quantization. The lower quantization level maps input actions to fine-grained subaction clusters, while the higher quantization level aggregates these subaction clusters into action clusters. Extensive evaluations on the D4RL benchmarks show that our hierarchical approach outperforms the non-hierarchical baseline (MAQ), achieving higher human-likeness scores and better success rates than previous RL agents. The improvements generalize across integrations with various RL algorithms, namely IQL, SAC, and RLPD.
M. Shaheer Luqman, Usman Nizamani, Fawad Javed Fateh +4
May 27, 2026cs.AI

Deconstructing Spatial Complexity: Hierarchical Decomposition for LLM Spatial Reasoning

LLMs have shown remarkable proficiency in general language understanding and reasoning. However, they consistently underperform in spatial reasoning that severely limits their application, particularly in embodied intelligence. Inspired by the success of hierarchical reinforcement learning, this paper introduces a novel method for hierarchical task decomposition in LLM spatial reasoning. Our approach guides LLMs to decompose complex tasks into manageable sub-tasks by identifying key intermediate states and generating simplified sub-environments. However, we identify that LLMs often fail to derive optimal intermediate states due to their insufficient spatial prior, leading to sub-optimal task decomposition. To address this limitation and enhance its planning capability, we propose the MCTS-Guided Group Relative Policy Optimization (M-GRPO), where we reformulate the UCT formula by incorporating the LLM's prior predictive probabilities alongside its epistemic uncertainty. Furthermore, we implement a more fine-grained advantage function, enabling the model to learn optimal path planning. Experimental results demonstrate that our method substantially improves LLM performance on spatial tasks, including navigation, planning, and strategic games, achieving state-of-the-art results. This work paves the way for LLMs in real-world applications.
Yi Wang, Haojie Lu, Zhaofan Zhang +2
May 27, 2026cs.LG

Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) is challenging in long-horizon tasks, where distant state--goal pairs provide weak supervision and value estimates become vulnerable to accumulated bootstrapping errors. Hierarchical methods mitigate this difficulty by introducing intermediate subgoals, but fixed temporal abstractions or fixed hierarchy depths can be mismatched to state--goal pairs with different reachability horizons. We propose Coarse-to-Fine Hierarchical Goal Reinforcement Learning (CFHRL), a fully offline GCRL framework that adaptively refines distant goals before execution. Starting from the final goal, CFHRL recursively proposes intermediate targets, trained from replay-supported candidates, and stops refinement once the current target is estimated to be locally executable by a learned reachability cost. The key idea is that a subgoal need not be an exact midpoint or globally optimal waypoint; it only needs to provide reliable progress and reduce the remaining reaching difficulty, enabling subsequent refinement over shorter horizons. A stylized analysis further supports the robustness of approximate recursive contraction. Experiments on OGBench show substantial gains on several long-horizon tasks, with ablations validating the proposed refinement and stopping mechanisms
Kaiqiang Ke, Shenghong He, Chengdong Xu +3
May 25, 2026cs.AI

Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RL

Hierarchical Reinforcement Learning (HRL) promises to solve long-horizon Reinforcement Learning (RL) tasks more efficiently than non-hierarchical counterparts by discovering and reusing temporally-extended skills. However, obtaining skills that are actually reusable remains an open challenge. Towards this end, we focus on abstractions that exploit the intuition of local dynamics: local transitions in different global contexts require similar kinds of action sequences. By aligning these contexts with the action sequences they require, we are able to learn which skills to reuse and where to reuse them. In principle, this information should benefit many HRL algorithms, where high-level policies have to reason about the low-level skills they use. The resulting algorithm CARL (Contrastive Action-based Representations for Reusable Local Control) shows both qualitative clustering of meaningful skills in complex humanoid environments and improved downstream performance on the OGBench benchmark when integrated with HIQL.
Sarthak Dayal, Abhinav Peri, Carl Qi +4
May 23, 2026cs.AI

Partner-Aware Hierarchical Skill Discovery for Robust Human-AI Collaboration

Multi-agent collaboration, especially in human-AI teaming, requires agents that can adapt to novel partners with diverse and dynamic behaviors. Conventional Deep Hierarchical Reinforcement Learning (DHRL) methods focus on agent-centric rewards and overlook partner behavior, leading to shortcut learning, where skills exploit spurious information instead of adapting to partners' dynamic behaviors. This limitation undermines agents' ability to adapt and coordinate effectively with novel partners. We introduce Partner-Aware Skill Discovery (PASD), a DHRL framework that learns skills conditioned on partner behavior. PASD introduces a contrastive intrinsic reward to capture patterns emerging from partner interactions, aligning skill representations across similar partners while maintaining discriminability across diverse strategies. By structuring the skill space based on partner interactions, this approach mitigates shortcut learning and promotes behavioral consistency, enabling robust and adaptive coordination. We extensively evaluate PASD in the Overcooked-AI benchmark with a diverse population of partners characterized by varying skill levels and play styles. We further evaluate the approach with human proxy models trained from human-human gameplay trajectories. PASD consistently outperforms existing population-based and hierarchical baselines, demonstrating transferable skill learning that generalizes across a wide range of partner behaviors. Analysis of learned skill representations shows that PASD adapts effectively to diverse partner behaviors, highlighting its robustness in human-AI collaboration.
Adnan Ahmad, Bahareh Nakisa, Mohammad Naim Rastgoo
May 23, 2026cs.AI

Adaptive Human-AI Coordination via Hierarchical Action Disentanglement

Human-AI collaboration requires agents that can adapt to diverse partner behaviors and skill levels while remaining robust to unseen partners. Existing methods often collapse to a single dominant behavior or learn poorly aligned skills, limiting effective coordination. We propose Intrinsic Action Disentanglement (IAD), a deep hierarchical reinforcement learning (DHRL) framework that learns distinct, partner-aware low-level action sequences conditioned on high-level latent skills. IAD introduces an intrinsic reward that explicitly encourages disentangled action distributions of the agent's low-level policy across skills, yielding an interpretable mapping between high-level decisions and partner-specific behavioral responses. By capturing temporally extended interaction patterns, IAD enables flexible adaptation to heterogeneous partner dynamics under distributional shift. We evaluate IAD in the Overcooked-AI domain across multiple layouts and diverse partner settings, including unseen simulated partners, a human-proxy model trained on human-human gameplay, and real human partners. Results show that IAD consistently outperforms strong baselines and achieves more reliable, adaptive coordination across all settings.
Adnan Ahmad, Bahareh Nakisa, Mohammad Naim Rastgoo
May 16, 2026cs.LG

Learning Multi-Timescale Abstractions for Hierarchical Combinatorial Planning

The combination of exponentially large action spaces, stochastic dynamics, and long-horizon decision-making under limited resources makes Sequential Stochastic Combinatorial Optimization (SSCO) particularly challenging for reinforcement learning. Hierarchical Reinforcement Learning (HRL) offers a natural decomposition, but it places the high-level policy in a Semi-Markov Decision Process (SMDP) where actions have variable durations, making it difficult to learn a world model that is suitable for planning. We introduce a model-based hierarchical framework for sequential stochastic combinatorial decision-making that directly addresses this issue. Our method combines a latent-space tree-search planner with an SMDP-aware world model for variable-duration decisions. A multi-timescale objective structures the latent dynamics so that transition magnitudes reflect the effective temporal scales of abstract actions, enabling efficient lookahead under adaptive temporal abstraction. We further learn a subgoal-conditioned budget policy jointly with the world model to support context-aware resource allocation. Across challenging SSCO benchmarks, our method outperforms strong baselines.
Vivienne Huiling Wang, Tinghuai Wang, Joni Pajarinen
May 16, 2026cs.AI

Sketch Then Paint: Hierarchical Reinforcement Learning for Diffusion Multi-Modal Large Language Models

Diffusion Multi-Modal Large Language Models (dMLLMs) are powerful for image generation, but optimizing them through reinforcement learning (RL) remains a major challenge. One primary difficulty is that a single image can be generated through many different unmasking sequences, which makes calculating importance ratios often intractable. Additionally, existing methods tend to ignore the hierarchical generation process of dMLLMs, where early tokens define the global layout and later tokens focus on local details. By assigning uniform rewards to all tokens, these current methods fail to reflect the actual contribution of each token to the final image. To address these issues, we propose Hierarchical Token GRPO (HT-GRPO), which integrates this hierarchy directly into the policy optimization process. Our approach features a Sketch-Then-Paint training scheme that organizes updates into three distinct stages: global, structure, and refinement. We also use a prompt-conditioned estimator to calculate importance ratios starting from a fully masked state. Furthermore, we introduce a Hierarchical Credit Assignment mechanism that prioritizes key structural tokens to ensure accurate reward propagation. Experiments using two popular dMLLM backbones, MMaDA and Lumina-DiMOO, demonstrate that HT-GRPO achieves substantial gains on the GenEval and DPG benchmarks. Evaluations across six additional metrics confirm significant improvements in image quality, aesthetics, and human preference.
Siqi Luo, Jianghan Shen, Yi Xin +9
May 15, 2026cs.RO

Learning Dynamic Pick-and-Place for a Legged Manipulator

Legged manipulators extend robotic capabilities beyond static manipulation by integrating agile locomotion with versatile arm control. However, achieving precise manipulation while maintaining coordinated locomotion remains a major challenge. This work presents a hierarchical reinforcement learning framework for dynamic pick-and-place tasks using a quadruped equipped with a 6-DOF robotic arm. The framework incorporates an explicit mass estimation module enabling adaptive whole-body control for objects with varying weights. In simulation, the system achieves an 86.05% success rate with payloads up to 2.3 kg. The approach is further validated through real-world experiments across six representative scenarios with controlled variations in object physical properties (size and mass) and task heights. Specifically, within a wide vertical workspace ranging from ground level to 1.1~m-high tabletops, the system demonstrates an average success rate of 73.3% for payloads up to 1.3 kg, with an average execution time of 4.06 s. Unlike prior works that handle lightweight objects and execute pick-and-place motions with slow, piecewise motions, the proposed framework exploits concurrent locomotion and manipulation for dynamic, continuous execution. These results demonstrate the potential of quadrupedal mobile manipulators for adaptive, whole-body pick-and-place with heavier payloads and extended workspaces.
Moonkyu Jung, Jiseong Lee, Zhengmao He +8
May 13, 2026cs.CL

Dual Hierarchical Dialogue Policy Learning for Legal Inquisitive Conversational Agents

Most existing dialogue systems are user-driven, primarily designed to fulfill user requests. However, in many critical real-world scenarios, a conversational agent must proactively extract information to achieve its own objectives rather than merely respond. To address this gap, we introduce Inquisitive Conversational Agents (ICAs) and develop an ICA specifically tailored to U.S. Supreme Court oral arguments. We propose a Dual Hierarchical Reinforcement Learning framework featuring two cooperating RL agents, each with its own policy, to coordinate strategic dialogue management and fine-grained utterance generation. By learning when and how to ask probing questions, the agent emulates judicial questioning patterns and systematically uncovers crucial information to fulfill its legal objectives. Evaluations on a U.S. Supreme Court dataset show that our method outperforms various baselines across multiple metrics. It represents an important first step toward broader high-stakes, domain-specific applications.
Xubo Lin, Zezhi Deng, Shihao Wang +2
May 13, 2026cs.LG

Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning

Hierarchical reinforcement learning can improve generalization by decomposing long-horizon decision-making into simpler subproblems. However, existing approaches often rely on restrictive design choices, such as fixed temporal abstractions or goal-conditioned objectives, which largely confine them to goal-reaching tasks and limit their applicability to general reward functions. In this paper, we introduce switching successor measures, an extension of successor measures that enables hierarchical control in zero-shot reinforcement learning without additional supervision, fixed horizons, or manually designed subgoals. We show that switching successor measures arise naturally from classical successor measures while preserving their underlying structure. Building on this result, we propose FB ππ-Switch, an algorithm that extracts both a high-level subgoal-selection policy and a low-level control policy directly from forward-backward (FB) representations, allowing hierarchical behavior to emerge from a single learned representation. Experiments on both goal-conditioned and general reward-based tasks show that FB ππ-Switch improves over non-hierarchical baselines and matches state-of-the-art hierarchical methods in goal-conditioned settings. These results demonstrate that structured successor representations provide a flexible foundation for hierarchical zero-shot reinforcement learning beyond goal-reaching tasks. Our project website is available at: https://stestokth.github.io/switching-successors/.
Stefan Stojanovic, Alexandre Proutiere
May 12, 2026cs.LG

Delay-Empowered Causal Hierarchical Reinforcement Learning

Many real-world tasks involve delayed effects, where the outcomes of actions emerge after varying time lags. Existing delay-aware reinforcement learning methods often rely on state augmentation, prior knowledge of delay distributions, or access to non-delayed data, limiting their generalization. Hierarchical reinforcement learning, by contrast, inherently offers advantages in handling delays due to its hierarchical structure, yet existing methods are restricted to fixed delays. To address these limitations, we propose Delay-Empowered Causal Hierarchical Reinforcement Learning (DECHRL). DECHRL explicitly models both the causal structure of state transitions and their associated stochastic delay distributions. These are then incorporated into a delay-aware empowerment objective that drives proactive exploration toward highly controllable states, thereby improving performance under temporal uncertainty. We evaluate DECHRL in modified 2D-Minecraft and MiniGrid environments featuring stochastic delays. Experimental results show that DECHRL effectively models temporal delays and significantly outperforms baselines in decision-making under temporal uncertainty.
Chenran Zhao, Dianxi Shi, Haotian Wang +4
May 11, 2026cs.AI

Towards Autonomous Railway Operations: A Semi-Hierarchical Deep Reinforcement Learning Approach to the Vehicle Rescheduling Problem

Managing disruptions in railway traffic management is a major challenge. Rising traffic density and infrastructure limits increase complexity, making the Vehicle Routing and Scheduling Problem (VRSP) difficult to solve reliably and in real time. While Operational Research (OR) methods are widely used, most dispatching still relies on human expertise due to the problem's exponential combinatorial complexity. Reinforcement Learning (RL) has gained attention for its potential in multi-agent coordination, but existing RL approaches often underperform OR methods and struggle to scale in dense rail networks. This paper addresses this gap from a machine learning perspective by introducing a semi-hierarchical RL formulation tailored to operational railway constraints. The method separates dispatching from routing through dedicated action and observation spaces, enabling policies to specialise in distinct decision scopes and addressing the imbalance between rare dispatch decisions and frequent routing updates. The approach is evaluated on the Flatland-RL simulator across five difficulty levels and 50 random seeds, with 7 to 80 trains. Results show substantially improved coordination, resource utilisation, and robustness compared with heuristic baselines and monolithic RL, nearly doubling the number of trains reaching their destinations, while keeping deadlock rates below 5% and adaptively sequencing, delaying, or cancelling trains under heavy congestion.
Alberto Castagna, Stefan Zahlner, Adrian Egli +4
May 6, 2026cs.LG

Two-Stage Learned Decomposition for Scalable Routing on Multigraphs

Most neural methods for Vehicle Routing Problems (VRPs) are limited to Euclidean settings or simple graphs. In this work, we instead consider multigraphs, where parallel edges represent distinct travel options with varying trade-offs (e.g., distance vs time). Few methods are designed for such formulations and those that do exist face major scalability issues. We mitigate these scalability issues via a Node-Edge Policy Factorization (NEPF) approach, which splits the routing policy into a node permutation stage and an edge selection stage. To enable the decomposition, we introduce a pre-encoding edge aggregation scheme and a non-autoregressive architecture for the edge stage, as well as a hierarchical reinforcement learning method to train the stages jointly. Our experiments across six VRP variants demonstrate that NEPF matches or outperforms the state-of-the-art in terms of solution quality, while being significantly faster in training and inference.
Filip Rydin, Morteza Haghir Chehreghani, Balázs Kulcsár
May 5, 2026cs.LG

Quantum Hierarchical Reinforcement Learning via Variational Quantum Circuits

While parameterized quantum computations have shown success in standard reinforcement learning (RL), whether these advantages adapt to hierarchical RL (HRL) remains a critical open question. This work demonstrates that variational quantum circuits (VQCs) can effectively enhance HRL agents based on the option-critic architecture. Evaluated in standard environments, a hybrid HRL agent with a quantum feature extractor outperforms classical baselines while using fewer parameters. We also identify an architectural bottleneck: using VQCs for option-value estimation severely degrades learning. Further ablations reveal how quantum circuit design affects performance. Our work establishes design principles for parameter-efficient hybrid HRL agents.
Yu-Ting Lee, Samuel Yen-Chi Chen, Fu-Chieh Chang
May 4, 2026cs.MA

MARS-DA: A Hierarchical Reinforcement Learning Framework for Risk-Aware Multi-Agent Bidding in Power Grids

The increasing penetration of renewable energy has introduced substantial volatility into wholesale electricity markets, complicating the optimal bidding strategies for power producers. Traditional Reinforcement Learning (RL) approaches often struggle to balance profit maximization with risk management, frequently overfitting to specific market conditions or failing to account for the stochastic spread between Day-Ahead (DA) and Real-Time (RT) settlements. To address these challenges, this paper makes two primary contributions. First, we introduce and open-source a high-fidelity gymnasium environment for two-settlement electricity market bidding. Grounded in extensive empirical data from the PJM Interconnection, the environment explicitly models the interplay between DA commitments and RT deviations, providing a standardized testbed for general and risk-sensitive agents. Second, we propose MARS-DA (Multi-Agent Regime-Switching for Day-Ahead markets), a novel hierarchical framework that orchestrates distinct sub-policies for risk management and profit seeking. MARS-DA utilizes a top-level Meta-Controller to dynamically blend the actions of two specialized base agents: a "Safe Agent" that optimizes for reliable DA allocation and a "Speculator Agent" that targets volatile RT arbitrage opportunities. Extensive experiments demonstrate that MARS-DA achieves superior risk-adjusted returns compared to state-of-the-art baselines while maintaining robust regime alignment during periods of extreme market volatility.
Jiayi Chen, Xuan Zhang, Guiling Wang
May 4, 2026cs.LG

Experience Constrained Hierarchical Federated Reinforcement Learning for Large-scale UAV Teams in Hazardous Environments

Conventional federated learning assumes that greater learner participation improves training performance, by leveraging abundant, independently generated local data. However, in federated reinforcement learning (FRL) for unmanned aerial vehicle (UAV) teams in hazardous environments where experience generation is severely constrained by safety considerations, energy limitations, and mission duration, this assumption may break. This work introduces Experience-Constrained Hierarchical Federated Reinforcement Learning (EC-HFRL), a framework in which clusters act as federated learning agents, while multiple intra-cluster learners represent parallel learning resources that reuse a shared experience pool. We show that increasing participation does not necessarily improve learning performance. Instead, learning performance is strongly associated with experience reuse strategy and the dominance of key analytically identified gradient transition experiences within a cluster. In particular, minibatch size primarily determines effective replay exposure, while higher intra-cluster participation increases reuse level. Empirical results demonstrate that the performance regimes are strongly associated with the structure of the learning signal, rather than federated aggregation effects, clarifying the limited and secondary role of learner participation in experience-constrained FRL.
Qinwei Huang, Rui Zuo, Simon Khan +1
May 3, 2026cs.AI

Moira: Language-driven Hierarchical Reinforcement Learning for Pair Trading

Many sequential decision-making problems exhibit hierarchical structure, where high-level semantic choices constrain downstream actions and feedback is delayed and ambiguous. Learning in such settings is challenging due to credit assignment: performance degradation may arise from flawed abstractions, suboptimal execution, or their interaction. We study this challenge through pair trading, a domain that naturally combines long-horizon semantic reasoning for asset pair selection with short-horizon execution under partial observability. We formulate pair trading as a hierarchical reinforcement learning problem and propose a language-driven optimization framework in which both high-level and low-level policies are parameterized by large language models (LLMs) and optimized exclusively through prompt updates. Our approach leverages pretrained LLMs as hierarchical policies and uses trajectory- and episode-level textual feedback to adapt abstractions and execution without gradient-based fine-tuning. By explicitly separating abstraction selection from execution, the framework reduces non-stationarity across hierarchical levels and enables targeted adaptation under delayed feedback. Experiments on real-world market data show consistent improvements over traditional and LLM-based baselines, demonstrating the effectiveness of language-driven hierarchical reinforcement learning.
Polydoros Giannouris, Yuechen Jiang, Lingfei Qian +5
Apr 29, 2026cs.LG

Lyapunov-Guided Self-Alignment: Test-Time Adaptation for Offline Safe Reinforcement Learning

Offline reinforcement learning (RL) agents often fail when deployed, as the gap between training datasets and real environments leads to unsafe behavior. To address this, we present SAS (Self-Alignment for Safety), a transformer-based framework that enables test-time adaptation in offline safe RL without retraining. In SAS, the main mechanism is self-alignment: at test time, the pretrained agent generates several imagined trajectories and selects those satisfying the Lyapunov condition. These feasible segments are then recycled as in-context prompts, allowing the agent to realign its behavior toward safety while avoiding parameter updates. In effect, SAS turns Lyapunov-guided imagination into control-invariant prompts, and its transformer architecture admits a hierarchical RL interpretation where prompting functions as Bayesian inference over latent skills. Across Safety Gymnasium and MuJoCo benchmarks, SAS consistently reduces cost and failure while maintaining or improving return.
Seungyub Han, Hyungjin Kim, Jungwoo Lee
Apr 27, 2026cs.AI

Hierarchical Behaviour Spaces

Recent work in hierarchical reinforcement learning has shown success in scaling to billions of timesteps when learning over a set of predefined option reward functions. We show that, instead of using a single reward function per option, the reward functions can be effectively used to induce a space of behaviours, by letting the controller specify linear combinations over reward functions, allowing a more expressive set of policies to be represented. We call this method Hierarchical Behaviour Spaces (HBS). We evaluate HBS on the NetHack Learning Environment, demonstrating strong performance. We conduct a series of experiments and determine that, perhaps going against conventional wisdom, the benefits of hierarchy in our method come from increased exploration rather than long term reasoning.
Michael Tryfan Matthews, Anssi Kanervisto, Jakob Foerster +3
Apr 26, 2026cs.LG

Scalable Production Scheduling: Linear Complexity via Unified Homogeneous Graphs

Efficiently solving the Job Shop Scheduling Problem in real-world industrial applications requires policies that are both computationally lean and topologically robust. While Reinforcement Learning has shown potential in automating dispatching rules, existing models often struggle with a scalability bottleneck caused by quadratic graph complexity or the architectural overhead of heterogeneous layers. We introduce a unified graph framework that employs feature-based homogenization to project distinct node roles into a shared latent space. This allows a standard homogeneous Graph Isomorphism Network to capture complex resource contention with linear complexity, ensuring low-latency inference for large-scale industrial applications. Our empirical results demonstrate that our framework achieves state-of-the-art performance while exhibiting consistent zero-shot generalization. We identify the job-to-machine ratio as the primary driver of policy effectiveness, rather than absolute problem size. Based on this, we propose a hypothesis of structural saturation, demonstrating that policies trained on critically congested instances (JM\mathcal{J} \approx \mathcal{M}) learn scale-invariant resolution strategies. Agents trained at this saturation point internalize invariant conflict-resolution logic, allowing them to treat massive rectangular instances as a sequential concatenation of saturated sub-problems. This approach eliminates the need for expensive scale-specific retraining and prevents overfitting to statistical shortcuts, providing a robust and efficient pathway for deploying RL solutions in dynamic production environments.
Jonathan Hoss, Moritz Link, Noah Klarmann
Apr 26, 2026cs.RO

Unleashing the Agility of Wheeled-Legged Robots for High-Dynamic Reflexive Obstacle Evasion

Wheeled-legged robots combine the efficiency of rolling with the adaptability of legged locomotion, offering unique agility for dynamic environments. However, enabling rapid reflexive evasion remains challenging due to the coexistence of heterogeneous wheel-leg dynamics, hybrid locomotion modes, and non-holonomic constraints. In this work, we investigate how wheeled-legged robots can exploit their hybrid morphology for high-dynamic obstacle avoidance. We propose AWARE, a hierarchical reinforcement learning framework that decomposes avoidance into navigation-avoidance and reflexive-evasion regimes coordinated by a threat-conditioned high-level policy. By learning specialized low-level experts, AWARE autonomously discovers distinct rolling-, stepping-, and hybrid-dominated evasive behaviors, including forward lunges and lateral dodges. Simulation experiments across different reaction times and approach directions, together with real-robot evaluations on the M20 platform, demonstrate improved evasion capability and effective online transition between locomotion regimes. These results highlight the potential of exploiting hybrid wheel-leg actuation for agile and reactive mobility in dynamic environments. Paper homepage: https://aware-ral-2026.github.io/.
Yongen Zhao, Zihao Xu, Wenzhi Lu +4
Apr 24, 2026cs.SC

A Probabilistic Framework for Hierarchical Goal Recognition

Goal recognition aims to infer an agent's goal from observations of its behaviour. In realistic settings, recognition can benefit from exploiting hierarchical task structure and reasoning under uncertainty. Planning-based goal recognition has made substantial progress over the past decade, but to the best of our knowledge no existing approach jointly integrates hierarchical task structure with probabilistic inference. In this paper, we introduce the first planning-based probabilistic framework for hierarchical goal recognition over Hierarchical Task Networks (HTNs). We instantiate the framework by exploiting an HTN planner with a three-stage generative model for likelihood estimation, yielding posterior distributions over goal hypotheses. Empirical results show improved recognition performance over the existing HTN-based recognizer on HTN benchmarks. Overall, the framework lays a foundation for probabilistic goal recognition grounded in hierarchical planning structure, moving goal recognition toward more practical settings.
Chenyuan Zhang, Katherine Ip, Hamid Rezatofighi +2
Apr 22, 2026cs.RO

ALAS: Adaptive Long-Horizon Action Synthesis via Async-pathway Stream Disentanglement

Long-Horizon (LH) tasks in Human-Scene Interaction (HSI) are complex multi-step tasks that require continuous planning, sequential decision-making, and extended execution across domains to achieve the final goal. However, existing methods heavily rely on skill chaining by concatenating pre-trained subtasks, with environment observations and self-state tightly coupled, lacking the ability to generalize to new combinations of environments and skills, failing to complete various LH tasks across domains. To solve this problem, this paper presents ALAS, a cross-domain learning framework for LH tasks via biologically inspired dual-stream disentanglement. Inspired by the brain's "where-what" dual pathway mechanism, ALAS comprises two core modules: i) an environment learning module for spatial understanding, which captures object functions, spatial relationships, and scene semantics, achieving cross-domain transfer through complete environment-self disentanglement; ii) a skill learning module for task execution, which processes self-state information including joint degrees of freedom and motor patterns, enabling cross-skill transfer through independent motor pattern encoding. We conducted extensive experiments on various LH tasks in HSI scenes. Compared with existing methods, ALAS can achieve an average subtasks success rate improvement of 23% and average execution efficiency improvement of 29%.
Yutong Shen, Hangxu Liu, Lei Zhang +4
Apr 17, 2026cs.LG

Hierarchical Active Inference using Successor Representations

Active inference, a neurally-inspired model for inferring actions based on the free energy principle (FEP), has been proposed as a unifying framework for understanding perception, action, and learning in the brain. Active inference has previously been used to model ecologically important tasks such as navigation and planning, but scaling it to solve complex large-scale problems in real-world environments has remained a challenge. Inspired by the existence of multi-scale hierarchical representations in the brain, we propose a model for planning of actions based on hierarchical active inference. Our approach combines a hierarchical model of the environment with successor representations for efficient planning. We present results demonstrating (1) how lower-level successor representations can be used to learn higher-level abstract states, (2) how planning based on active inference at the lower-level can be used to bootstrap and learn higher-level abstract actions, and (3) how these learned higher-level abstract states and actions can facilitate efficient planning. We illustrate the performance of the approach on several planning and reinforcement learning (RL) problems including a variant of the well-known four rooms task, a key-based navigation task, a partially observable planning problem, the Mountain Car problem, and PointMaze, a family of navigation tasks with continuous state and action spaces. Our results represent, to our knowledge, the first application of learned hierarchical state and action abstractions to active inference in FEP-based theories of brain function.
Prashant Rangarajan, Rajesh P. N. Rao
Jan 16, 2026cs.RO

Where to Touch, How to Contact: A Hierarchical RL-MPC Framework for Geometry-Aware Sim-to-Real Manipulation

A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low level it determines how to move the object through contact dynamics. Building on this insight, we propose a hierarchical RL--MPC framework in which a high-level reinforcement learning (RL) policy predicts a contact intention, a novel object-centric interface that specifies (i) an object-surface contact location and (ii) a post-contact object subgoal pose. Conditioned on the contact intention, a low-level contact-implicit model predictive control (MPC) optimizes local contact modes and real-time (re)plans through contact dynamics to generate robot actions that robustly move the object toward each subgoal. We evaluate the framework on non-prehensile tasks, including geometry-generalized pushing across diverse object shapes, pivoting/flipping-based object reorientation, and environment-assisted object repositioning. It achieves high success rate with substantially reduced data (10 times less than end-to-end baselines), highly robust performance, and zero-shot sim-to-real transfer.
Zhixian Xie, Yu Xiang, Michael Posa +1
Jul 31, 2025cs.LG

Hierarchical Message-Passing Policies for Multi-Agent Reinforcement Learning

Decentralized Multi-Agent Reinforcement Learning (MARL) methods allow for learning scalable multi-agent policies, but suffer from partial observability and induced non-stationarity. These challenges can be addressed by introducing mechanisms that facilitate coordination and high-level planning. Specifically, coordination and temporal abstraction can be achieved through communication (e.g., message passing) and Hierarchical Reinforcement Learning (HRL) approaches to decision-making. However, optimization issues limit the applicability of hierarchical policies to multi-agent systems. As such, the combination of these approaches has not been fully explored. To fill this void, we propose a novel and effective methodology for learning multi-agent hierarchies of message-passing policies. We adopt the feudal HRL framework and rely on a hierarchical graph structure for planning and coordination among agents. Agents at lower levels in the hierarchy receive goals from the upper levels and exchange messages with neighboring agents at the same level. To learn hierarchical multi-agent policies, we design a novel reward-assignment method based on training the lower-level policies to maximize the advantage function associated with the upper levels. Results on relevant benchmarks show that our method performs favorably compared to the state of the art.
Tommaso Marzi, Cesare Alippi, Andrea Cini
May 27, 2023cs.LG

Hierarchical Deep Counterfactual Regret Minimization

Imperfect Information Games (IIGs) are used to model games under uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) is one of the most successful families of algorithms for IIGs. The integration of skill-based strategy learning with CFR could potentially mirror more human-like decision-making and improve learning on complex IIGs. It enables the learning of a hierarchical strategy, wherein low-level components represent skills for solving subgames and the high-level component manages the transition between skills. In this paper, we introduce the first hierarchical version of Deep CFR (HDCFR), an innovative method that boosts learning efficiency in tasks involving extensively large state spaces and deep game trees. Notably, HDCFR enables learning with predefined (human) expertise and extracting skills transferable to similar tasks. We first present the algorithm and establish its theory in a tabular setting, including hierarchical CFR update rules and a variance-reduced Monte Carlo sampling extension for the model-free setting, where backtracking is infeasible. We then extend HDCFR to large-scale tasks via deep learning objectives that match the tabular targets under exact function fitting. Code: https://anonymous.4open.science/r/HDCFR_RUN-677B.
Jiayu Chen, Xudong Wu, Zhekai Wang +1
Date pendingcs.AI

Discovering Temporal Structure: An Overview of Hierarchical Reinforcement Learning

Developing agents capable of exploring, planning and learning in complex open-ended environments is a grand challenge in artificial intelligence (AI). Hierarchical reinforcement learning (HRL) offers a promising solution to this challenge by discovering and exploiting the temporal structure within a stream of experience. The strong appeal of the HRL framework has led to a rich and diverse body of literature attempting to discover a useful structure. However, it is still not clear how one might define what constitutes good structure in the first place, or the kind of problems in which identifying it may be helpful. This work aims to identify the benefits of HRL from the perspective of the fundamental challenges in decision-making, as well as highlight its impact on the performance trade-offs of AI agents. Through these benefits, we then cover the families of methods that discover temporal structure in HRL, ranging from learning directly from online experience to offline datasets, to leveraging large language models (LLMs). Finally, we highlight the challenges of temporal structure discovery and the domains that are particularly well-suited for such endeavours.
Martin Klissarov, Akhil Bagaria, Ziyan Luo +3