Indoor Environments

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Indoor Environments.

28 papers

Latest in Indoor Environments

Sep 16, 2026cs.RO

From Wizard-of-Oz Human-Robot Dialogue Collection to a Taxonomy of Robot Response Decisions: A Retrospective Analysis of Assistive Pilot Interactions

Robots that follow natural-language instructions in everyday indoor environments must act on incomplete human utterances. Instructions often omit essential information, such as the identity of an out-of-view object, an intended destination, or the user's goal. Existing datasets contain little real-world situated dialogue and provide few practice-grounded criteria for deciding when a robot should act, confirm, clarify, or refuse. We retrospectively analyze a pilot Wizard-of-Oz study in which five participants performed everyday indoor tasks, including door opening, drawer opening, feeding, drinking, and cleaning, with a wheelchair-mounted mobile manipulator while the wizard responded without a formal communication policy. This preserved authentic user behavior but produced inconsistent robot-side decisions, motivating an explicit decision scheme. From 40 episodes, we derived a hierarchical taxonomy of six response modes (ANSWER, REPORT_DONE, REFUSE, CONFIRM, CLARIFY, ACT) and four ambiguity types (intent, referential, spatial, intelligibility). Two human annotators and an AI annotator applied the scheme to the pilot data. Clean-label rates were 91% and 89%, and Cohen's ranged from 0.72 to 0.95 across decision-point, mode, and ambiguity levels for both human-human and human-AI comparisons. Fine-tuning LLaVA-1.6-7B on taxonomy-derived labels for ACT and CLARIFY indicates the feasibility of training vision-language models using annotations from our taxonomy. Remaining boundary cases in decision-point identification and REPORT_DONE motivate a constrained protocol for more consistent dialogue collection.
Guangping Liu, Nicholas Hawkins, Tipu Sultan +2
Sep 14, 2026cs.CV

Multimodal Floorplan Encoding: Learning Dense Modality-Invariant Representations

Floorplans arise in many forms, from vector CAD drawings to raster renderings and sensor-derived density maps. This heterogeneity makes it difficult to build learning systems that transfer across modalities and support geometry-centric tasks such as alignment and retrieval. We introduce the Multimodal Floorplan Encoder (MMFE), which maps diverse 2D indoor representations into a shared dense latent grid. MMFE combines a frozen DINOv3 backbone with a trainable Dense Prediction Transformer (DPT) head, and is trained with a per-cell Information Noise-Contrastive Estimation (InfoNCE) objective that aligns spatially corresponding regions across modalities while using all other cells as negatives. To improve robustness to geometric distortions, we incorporate controlled similarity transformations and enforce geometric consistency through feature-grid warping. On Structured3D, a held-out out-of-domain dataset, MMFE improves cross-modal dense matching, enables robust similarity alignment with RANSAC, and yields strong retrieval when paired with learned aggregation.
Xavier Anadón, Rémi Pautrat, Rui Wang
Sep 7, 2026cs.SD

Geometry-Informed Distributed Acoustic Scene Understanding

Acoustic scene understanding in multi-room environments is a difficult task. Most existing systems use a single centralized microphone array, and they often fail because walls and doors block sound signals. To address this challenge, we propose a geometry-informed distributed acoustic scene understanding framework. Our system leverages distributed microphones and uses an audio spectrogram transformer and a topology-aware graph neural network to fuse spatio-temporal acoustic features. Then, these features are decoded into discrete semantic triplets. Finally, a frozen large language model combines these symbolic observations with the environmental geometry. This allows the system to perform spatial understanding, infer plausible missing transitions, and generate a physically consistent narrative of the scene. Experiments on a custom multi-room simulator demonstrate that our framework outperforms centralized baselines and improves spatial consistency under simulated occlusion.
Yiyuan Yang, Shitong Xu, Niki Trigoni +1
Sep 1, 2026cs.RO

DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments

In indoor environments, object positions frequently change due to human activities or embodied-agent interactions, causing previously constructed scene graphs to become inconsistent with the current scene. To address this issue, we propose DSG, a dynamic 3D scene graph construction framework that detects object changes and performs spatial relationship reasoning. First, we construct a semantic-aware 3D Gaussian scene representation and develop a dual-view rendering-based object change detection method to enable reliable scene graph node updates. Second, we propose a spatial relationship reasoning method that incorporates multi-granularity visual context, enabling a large language model to identify a richer set of interobject spatial relationships. Furthermore, we introduce DynTHOR, a dynamic indoor scene graph benchmark built on the AI2-THOR simulation platform for evaluating scene graph construction in dynamic environments. Extensive experiments on Dyn-THOR, 3RScan, and real-world scenes demonstrate that DSG consistently outperforms existing methods in both object node construction and spatial relationship reasoning, significantly improving the accuracy of dynamic scene graph construction.
Ming Liao, Chao Ye, Jianing Fei +1
Aug 6, 2026cs.CV

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Text-driven 3D generation has advanced rapidly in creating large-scale outdoor environments and detailed indoor scenes, but these domains are usually synthesized independently, lacking the correspondence required for a coherent urban world. We present HoloWorld, a unified indoor-outdoor urban world generation framework built on a continuously updated cross-scale world context. Initializing from a user description, HoloWorld progressively represents and updates the diverse world information, from city-scale planning to individual buildings, allowing generated interiors to maintain explicit correspondence with their associated exterior buildings. Conditioned on the evolving context and previously generated neighboring blocks, HoloWorld autoregressively generates urban exteriors with consistent spatial organization and visual identity across blocks. The generated exterior representations are further grounded in 3D building instances and footprints, enabling building-specific indoor generation with geometry-constrained layouts and inherited appearance characteristics. To our knowledge, HoloWorld is the first framework to unify indoor and outdoor generation within a coherent 3D urban world. Extensive experiments demonstrate that HoloWorld achieves superior urban exterior generation performance, improving the average AQS score over the SOTA by 7.68% and obtaining the highest average RDR score, while maintaining strong building-level indoor-outdoor correspondence and cross-block continuity within a unified 3D urban world.
Xiaobin Huang, Zilong Huang, Yang Luo +3
Jul 22, 2026cs.CV

Calibration-Free 3D Multi-Camera People Tracking for Indoor Environment

Multi-Camera People Tracking (MCPT) traditionally relies on precise intrinsic and extrinsic camera calibration to project 2D detections into a unified 3D world coordinate system.However, manual calibration constitutes a major bottleneck in large-scale dataset generation from unconstrained video archives. This work proposes a unified calibration-free 3D MCPT framework that infers geometric structure directly from visual data using deep foundation models. The system integrates anchor-free detection (YOLOX), robust tracking (BoT-SORT), omni-scale appearance embedding (OsNet), pose estimation (HRNet via MMPose), and transformer-based geometric reconstruction using the Visual Geometry Grounded Transformer (VGGT). A pose-guided 3D lifting strategy projects head keypoints onto a reconstructed manifold, eliminating dependence on ground-plane homography. Global identity association is formulated as hierarchical agglomerative clustering under a joint appearance-geometry cost with strict velocity gating. Evaluation on the AI City Challenge 2024 demonstrates a HOTA score of 53.13% without access to ground-truth calibration matrices, establishing a strong baseline for purely vision-based 3D tracking.
Ponleur Veng, Dominique Vaufreydaz, Phutphalla Kong
Jul 22, 2026cs.RO

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck.
Junzhe Wu, Yue Hu, Zeyu Han +4
Jul 20, 2026cs.RO

Lifelong Localization in Dynamic Indoor Environments Combining Odometry with Sparse Distance Sampling

Localization is a key task in robot navigation, and many techniques exist for it. In many plausible scenarios, a robot might face unforeseen, dynamic obstacles, rendering any pre-determined map inaccurate for localization. In this work, we propose a robust lifelong localization framework in dynamic planar indoor environments, using the robot's odometry and sparse distance sampling. We demonstrate how distance samples can be used to provide a robust prior on the robot's location. This technique can solve the kidnapped robot problem in real time, up to symmetries. Based on insights from real-world recorded data, we also account for dynamic obstacles. We then fuse this prior, over time, with the odometry to converge to the robot's location. A central property of our method is that it provably converges to the robot's ground truth pose even in large indoor environments when the environment is static. We further show that this guarantee also holds in dynamic environments, as long as the nature of those changes has been correctly learned. We demonstrate the effectiveness of our approach in different real-world indoor environments. In particular, we achieve a localization comparable to SLAM with merely a few (sixteen) distance samples, as opposed to the full LiDAR range. Sufficing with only sparse distance sampling is advantageous in terms of sensor cost, privacy, storage space, and transmission bandwidth.
Michael M. Bilevich, Tomer Buber, Dan Halperin
Jul 13, 2026cs.RO

MIRA: A Modular Open-Source Micro-UAV for Indoor Research

Indoor robotics research increasingly relies on micro-UAVs whose airframe, electronics, and control software are fully open to modification. Off-the-shelf platforms rarely expose the low-level access required for such modifications, while building a custom alternative typically requires substantial engineering effort before flight testing can begin, leaving many laboratories to work within constraints that limit the scope of their research. We present MIRA (Modular Indoor Research Architecture), a low-cost, open-source micro-UAV for indoor research built around a replicable 3D-printed PLA airframe and a containerized low-level software package managing the companion-to-autopilot communication bridge via Micro XRCE-DDS. Designed as a white-box architecture, core subsystems are individually replaceable without firmware refactoring, supporting local fabrication and component substitution from existing lab inventory. We characterize MIRA through manual flight in position-control mode within an optical motion-capture volume, where the communication pipeline sustains a median companion-to-autopilot latency of 0.02 ms and power spectral density analysis confirms the structural vibration energy stays concentrated in a narrow 90 to 110 Hz band, isolated from the sub-20 Hz control bandwidth and within the autopilot safety thresholds.
Lucas K. de Oliveira, Felipe A. G. Tommaselli, João Aires Marsicano +4
Jul 11, 2026cs.RO

Interleaved POMDP Planning for Multi-Object Search in Unknown Multi-Room Household Environments

Multi-object search in unknown household environments requires planning under extensive uncertainty - from unknown object locations to cluttered spaces with unobserved obstacles. POMDPs offer a principled framework for such problems but remain intractable in large domains. We propose Inter-POMDP, a novel interleaved POMDP planning algorithm that decomposes this challenge into two interacting levels: a high-level POUCT planner reasons over object distributions using LLM-informed histogram beliefs, while a low-level motion planner models navigation uncertainty with obstacle-aware particle beliefs as domain knowledge to guide high-level POUCT. This interleaved design balances planning quality and efficiency despite the large search space across unknown multi-room environments. Both simulation and real-world experiments show that our Inter-POMDP algorithm reduces collision counts by up to 63%, navigation steps by up to 35%, and detection counts by up to 32% compared with baseline methods. Full videos are https://sites.google.com/view/inter-pomdp
Ruochu Yang, Ziyi Xia, Huibo Zhang +6
Jul 4, 2026cs.CV

From Geometric Labels to Semantic Understanding of Indoor Building Components Using Multimodal Large Language Models

Point cloud-based understanding has become an important enabler for facility operation and maintenance involving indoor building components. However, existing methods output only discrete labels without explaining component functions or natural language interactions. This paper proposes Building-MLLM, a point cloud-centered multimodal large language model (MLLM) for indoor components, which models point clouds and instructions to generate responses across Simple Recognition, Complex Captioning, and Multi-Engineering Question Answering tasks. Building-MLLM addresses semantic concentration through four domain-specific mechanisms: Point Information Enhancer for task-relevant semantics, Geometry-Preserving Regularization preventing geometric erosion, fixed textual prefix for domain stabilization, and multi-dimensional LoRA balancing recognition with reasoning. A multi-constraint progressive instruction-generation engine is developed to compile a synthetic point cloud-text dataset with 4198 objects, 37,782 instruction-following pairs, and 47 categories. Experiments show that Building-MLLM achieves 88.00%, 65.10%, and 68.14% on the three task types, respectively, demonstrating superior indoor component language understanding and providing initial generalizability in transfer inference on other real-world datasets.
Shuju Jing, Chao Yin
Jul 1, 2026cs.CV

Depth-Only Open-Vocabulary 3D Semantic Segmentation For Privacy-Preserving Robotic Applications

Privacy-preserving perception is increasingly important for robotic systems operating in real-world indoor environments, yet it remains underexplored in open-vocabulary 3D semantic segmentation. We study this problem under an RGB-prohibited deployment setting motivated by scene-specific visual information disclosure, where real RGB observations are unavailable during scene acquisition and fusion. To reflect this deployment constraint on existing 3D datasets, we adopt a stricter depth-only evaluation protocol that re-runs scene fusion without RGB and exposes only the resulting depth-derived geometry to the segmentation pipeline. This constraint removes appearance cues that are often critical for open-vocabulary recognition, making depth-only predictions more uncertain and less reliable. To address this challenge, we propose UTTO, a model-agnostic uncertainty-guided test-time optimization framework that uses structured predictive uncertainty as a reliability signal to refine predictions from frozen open-vocabulary 3D backbones. Experiments across ScanNet and Matterport3D demonstrate consistent improvements over multiple depth-only backbones. Privacy recoverability analyses and a real-robot semantic goal grounding case study further support the proposed privacy-constrained setting and applicability.
Xuying Huang, Sicong Pan, Maren Bennewitz
Jun 30, 2026cs.RO

A Modular Vision-Language-Action Robotics Framework for Indoor Environments

This paper presents an integrated system for the CMU Vision-Language-Action (VLA) Challenge, designed to enable an autonomous agent to perform complex tasks based on natural language instructions. Our framework employs a modular architecture that orchestrates environment mapping, question processing, and navigation. The system operates in two parallel streams: a perception pipeline that constructs a semantic voxel map from real-time camera feeds using OwlViT embeddings, and a language pipeline that classifies user commands with a Vision-Language Model. The mapping is time-constrained; the system proceeds with a partial map if a 500-second exploration limit is reached. The classified query is then grounded in the geometric and semantic context of the map to generate a detailed prompt for the VLM. This yields an actionable output, demonstrating a capable solution for bridging the gap between human language and robotic action.
Anindya Jana, Snehasis Banerjee, Arup Sadhu +1
Jun 9, 2026cs.LG

OmniLoc: A Geometry-Aware Foundation Model for Anchor-Free UE Localization Across Diverse Indoor Environments

Indoor localization from wireless measurements remains challenging in large-scale deployments due to substantial variation in building geometry, the set of detectable access points (APs), and the heterogeneity of received signals. Existing learning-based methods often perform well only in limited settings and degrade under environmental shifts, making robust anchor-free localization across diverse indoor environments notoriously difficult. In this paper, we present OmniLoc, an environment-interactive foundation model for anchor-free user equipment localization across diverse indoor environments. To the best of our knowledge, OmniLoc is the first foundation-model-based approach built directly on wireless measurements for this task. OmniLoc is built on three key designs. First, a unified input tokenization module converts heterogeneous wireless measurements into a common representation that is more amenable to learning. Second, a geometry-aware Transformer performs AP-aware feature extraction by emphasizing dominant APs while aggregating complementary evidence from supporting APs. Third, a geometry-aware location estimation module conditions regression on geometric embeddings to produce geometrically consistent location predictions. We evaluate OmniLoc on both a large-scale in-house dataset and a public benchmark dataset. Results show that OmniLoc significantly outperforms existing methods, consistently improves existing backbones when its design components are integrated, and demonstrates strong generalization in cross-environment evaluations.
Lei Chu, Yuning Zhang, Omer Gokalp Serbetci +3
Jun 1, 2026cs.LG

RESCAST-100K: A Comprehensive Dataset for Cross-Domain Residential Load and Indoor Temperature Forecasting

Accurate short-term forecasting of residential energy load and indoor temperature is essential for home energy management systems, grid-level demand response, and community energy efficiency efforts. Domain adaptation and transfer learning have shown promise for improving forecasting accuracy under data heterogeneity and scarcity commonly seen in residential settings. However, progress is limited by the lack of comprehensive residential datasets: existing benchmarks are narrow in target coverage and rarely support structured cross-domain evaluation. We introduce RESCAST-100K, a large-scale residential forecasting benchmark for studying cross-domain generalization. It provides a configuration-driven interface that instantiates source and target domains along interpretable axes, including geography, climate zone, wall construction, and heating equipment, enabling systematic evaluation of transfer learning, domain adaptation, and zero-shot generalization under controlled domain shifts. The benchmark covers approximately 100,000 EnergyPlus-simulated U.S. homes derived from ResStock, with 15-minute time series for three coupled targets per home: total load, HVAC load, and indoor temperature. These are paired with weather channels, HVAC setpoints, and over 40 static building covariates. RESCAST-100K also integrates five real-world residential datasets under a unified schema, supporting sim-to-real evaluation on the same tasks. We benchmark recurrent, attention-based, and MLP-mixer architectures for zero-shot performance across domains, missing-input conditions, and forecasting tasks. Cross-attention and MLP-mixer models consistently outperform recurrent and classical transformer baselines under domain shift. RESCAST-100K is intended to aid the machine learning and building analytics communities advance cross-domain residential forecasting at home, community, and grid scale.
Jainam Dhruva, Yousaf Raza, A. B. Siddique +1
May 30, 2026cs.RO

Dynamic Resilient Spatio-Semantic Memory with Hybrid Localization for Mobile Manipulation

Reliable mobile manipulation in dynamic indoor environments requires a scene representation that remains geometrically consistent, semantically queryable, and computationally bounded as the environment changes. Existing systems often rely on pre-built maps, static-scene assumptions, or highly accurate camera poses, which can lead to stale or misaligned scene information when target objects are relocated or pose estimates are corrected. This paper presents DREAM, a real-robot mobile manipulation framework that integrates perception, memory, localization, navigation, and manipulation in previously unseen indoor environments without a pre-built map. DREAM constructs an online spatio-semantic voxel memory from RGB-D observations registered by a LiDAR-inertial-visual SLAM backend. It further introduces pose-graph-aware Redundancy-Aware Memory Pruning (RMP) to update historical observations after pose corrections while keeping long-horizon observation history bounded. For target localization and reacquisition, DREAM combines language-conditioned 3D retrieval, open-vocabulary image detection, and multimodal large language model based semantic verification. Real-robot experiments in four dynamic indoor laboratory scenes show that DREAM improves long-horizon task success rates from 40%-60% with DynaMem to 55%-70%, while maintaining a memory footprint of 0.37-0.63 GB and an online memory-update time of 0.43-0.53 s across scenes.
Zhijie Yan, Shufei Li, Ze Zhang +3
May 26, 2026cs.RO

Look Further: Socially-Compliant Navigation System in Residential Buildings

The distance at which a mobile robot reacts to a person strongly impacts various qualities of the human-robot interaction. In this paper, we focus on the navigation of a mobile delivery robot platform in a residential indoor hallway environment. Social navigation methods typically focus on avoiding uncomfortable human-robot interactions, such as when a robot encroaches on someone's personal space. Since personal space has been shown to be in the range of just a few meters, social navigation methods typically focus on deconflicting and resolving these short-range interactions. In this work, however, we demonstrate that by extending the reaction distance to over eight meters, far beyond the typical interaction distance, we can improve the human's perception of the robot's motion. We introduce the Proactive Lane-Changing (PLC) motion pattern and a navigation system that leverages it to react to people at an increased distance. This pattern consists of changing the robot's lateral position as it navigates down the hallway from the center to the side at an eight-meter distance from an oncoming person. We conducted a user study with 42 participants to assess their impressions of the delivery robot based on three service objectives: safety, smoothness, and politeness. In the straight hallway scenario (Frontal Approach), results showed significant improvement in each of these three objectives compared to typical motion patterns found in the literature: slowing down, stopping, and reactive collision avoidance in the proximity of a person. In contrast, in the intersection (Blind Corner) scenarios, none of the approaches performed significantly better than any other, with participants having a diverse range of preferences among robot motion patterns.
Akira Shiba, Marina Obata, Nathan Kau +4
May 18, 2026cs.RO

Towards Ubiquitous Mapping and Localization for Dynamic Indoor Environments

We present UbiSLAM, an innovative solution for real-time mapping and localization in dynamic indoor environments. By deploying a network of fixed RGB-D cameras strategically throughout the workspace, UbiSLAM addresses limitations commonly encountered in traditional SLAM systems, such as sensitivity to environmental changes and reliance on mobile unit sensors. This fixed-sensor approach enables real-time, comprehensive mapping, enhancing the localization accuracy and responsiveness of robots operating within the environment. The centralized map generated by UbiSLAM is continuously updated, providing robots with an accurate global view, which improves navigation, minimizes collisions, and facilitates smoother human-robot interactions in shared spaces. Beyond its advantages, UbiSLAM faces challenges, particularly in ensuring complete spatial coverage and managing blind spots, which necessitate data integration from the robots themselves. In this paper we discuss potential solutions, such as automatic calibration for optimal camera placement and orientation, along with enhanced communication protocols for real-time data sharing. The proposed model reduces the computational load on individual robotic units, allowing less complex robotic platforms to operate effectively while enhancing the robustness of the overall system.
Halim Djerroud, Nico Steyn, Olivier Rabreau +2
May 16, 2026cs.CV

Coarse Semantic Injection for LLM-Conditioned Structured Indoor Prediction

Large language models (LLMs) have recently been used as structured decoders for indoor understanding from 3D point-token inputs. However, point cloud encoders often under-represent thin structural elements such as doors and windows after voxelization and sparse pooling, and may miss individual furniture instances in cluttered scenes. We propose an interface-preserving semantic augmentation for LLM-conditioned structured decoding. The key idea is to associate semantic evidence with the point-cloud representation, reduce it to a coarse four-group code (furniture, walls, openings, and others), and encode it as an RGBB point interface: red for furniture, green for walls, blue for openings, and black for others, where RGBB denotes four semantic color states represented in three RGB channels rather than an additional fourth channel. This semantic color code is appended to the original raw point attributes before tokenization, so geometry and semantics share the same sparse tokenization path while the downstream language model decoder and output serialization remain unchanged. We further introduce a lightweight routed semantic shift module, with an auxiliary head used only for training-time ratio/budget regularization and analysis, to strengthen semantic cues after sparse pooling. The overall pipeline can use RGB-derived semantic evidence. Under these controlled semantic-source settings, the reported metrics improve across Structured3D, the SpatialLM dataset, and ARKitScenes, especially for opening localization and per-instance furniture detection in cluttered scenes. Ablations clarify the roles of semantic source, color coding, token fusion, and shift injection, while also showing that color/entropy effects remain nontrivial.
Shuliang Zhu, Tomiwa Adey, Jinjia Zhou
May 15, 2026cs.RO

Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces

Functional 3D scene graphs offer a versatile and flexible representation for 3D scene understanding and robotic manipulation, defined by object nodes, interactive elements, and functional relationship edges. However, their potential remains underexplored due to the limited coverage of existing benchmarks and the overly straightforward design of previous pipelines, which primarily focus on large-scale furniture but lack of hierarchical structures. Therefore, in this work, we extend the benchmark coverage by introducing dense tabletop objects and explicit multi-level functional relationships. This expansion introduces critical challenges involving small-scale, dense, and similar instances, with lack of visual anchoring in relational reasoning, instance confusion during cross-frame fusion, and attribution uncertainty under dynamic viewpoints. To address these issues, we propose an open-vocabulary pipeline based on 2D visual grounding and 3D graph optimization. Specifically, we anchor fine-grained functional edges from 2D visual evidence, and associate nodes across frames in 3D using multiple cues. Furthermore, edge association is formulated as temporal graph optimization, integrating evidence accumulation, entropy regularization, and temporal smoothing to robustly determine the functional connections of each node. Finally, global hierarchy shaping is performed to recover the hierarchical graph structure. Extensive experiments demonstrate that the proposed method can reliably infer functional 3D scene graphs in challenging real-world scenes, thereby further unlocking their potential for practical applications.
Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas +4
May 11, 2026cs.RO

ASIP-Planner: Adaptive Planning for UAV Surface Inspection in Partially Known Indoor Environments

Indoor infrastructure inspection, such as tunnels and industrial facilities, requires systematic surface coverage to ensure that all inspection targets are properly observed. Unmanned Aerial Vehicles (UAVs) offer an alternative to manual inspection by conducting map-guided surface inspection using prior structural models. However, in practice, indoor inspection often relies on floorplan-derived reference maps that may not reflect unforeseen obstacles, such as temporary structures or equipment, leading to occluded viewpoints and degraded inspection quality. Existing coverage planning methods typically assume a fully known inspection environment and perform deterministic global viewpoint optimization based on accurate prior maps, making them vulnerable to environmental discrepancies during execution. This work presents an adaptive UAV inspection framework for partially known structured indoor environments. The proposed method integrates a segment-based global coverage planner with an inspection-oriented local view-angle adaptation module. The global planner organizes planar inspection targets into surface-aligned clusters to generate compact viewpoint sequences with improved orientation consistency. The local planner generates collision-free trajectories and adjusts the viewing direction online to mitigate occlusion-induced coverage loss while preserving the planned trajectory structure. The simulation results across randomized scene configurations demonstrate that the proposed global planner achieves near-complete coverage while reducing trajectory length compared to representative baselines. Real-world flight experiments further validate that the framework produces usable inspection data for downstream analysis. These results indicate that the proposed framework improves inspection efficiency and adaptability in partially known structured indoor environments.
Hanyu Jin, Zhefan Xu, Haoyu Shen +3
Apr 28, 2026eess.SP

Bridging the Indoor-Outdoor Gap: Cross-Technology Ranging for Seamless Robot Navigation

Mobile robots that move between outdoor and indoor environments still struggle with consistent positioning. Satellite-based and terrestrial ranging each work well in their home domains, but combining them at the raw measurement level has received little attention, and the building boundary is precisely where both classes degrade. This paper reports preliminary observations from the HYMN dataset, which time-synchronizes raw measurements from GNSS, Ultra-Wideband (UWB), WiFi Fine Time Measurement (FTM), and Bluetooth Low Energy (BLE) against millimeter-level ground truth in an industrial setting. Per-zone measurement availability and ranging-residual behavior are characterised. The two technology classes turn out to be complementary, and the indoor-outdoor transition is where their weaknesses overlap. The dataset is publicly available.
Paul Schwarzbach
Apr 28, 2026cs.RO

Robust Graph Matching through Semantic Relationship Generation for SLAM

Graph-based representations such as Scene Graphs enable localization in structured indoor environments by matching a locally observed graph, constructed from sensor data, to a prior map. This process is particularly challenging in environments with repetitive or symmetric layouts, where structural cues alone are often insufficient to resolve ambiguities. We propose a semantic-enhanced graph matching approach that explicitly models relations between detected objects and structural elements, such as rooms and wall planes. Objects are detected from RGB-D data and integrated into the graph, and their relations to structural elements are exploited to filter candidate correspondences prior to geometric verification, significantly reducing ambiguity and search complexity. The proposed method is integrated within the iS-Graphs framework and evaluated in synthetic and simulated environments. Results show that semantic relations significantly reduce the number of candidate matches, improve computational efficiency, and enable faster convergence, particularly in symmetric scenarios where purely geometric approaches fail.
David Perez-Saura, Jose Andres Millan-Romera, Miguel Fernandez-Cortizas +3
Apr 26, 2026cs.RO

Decentralized Heterogeneous Multi-Robot Collaborative Exploration for Indoor and Outdoor 3D Environments

Heterogeneous multi-robot systems feature significant adaptability for complex environments. However, effective collaboration that fully exploits the robots' potential remains a core challenge. This paper proposes a decentralized collaborative framework for heterogeneous multi-robot systems to autonomously explore indoor and outdoor 3D environments. First, a basic perception map that integrates terrain and observation metrics is designed. Improved supervoxel segmentation is developed to simplify the map structure and form a high-level representation that supports lightweight communication. Second, the traversal and observation capabilities of heterogeneous robots are modeled to evaluate the requirements of task views derived from incomplete supervoxels. These task views are grouped by requirements and clustered to streamline assignment. Subsequently, the view-cluster assignment is formulated as a heterogeneous multi-depot multi-traveling salesman problem (HMDMTSP) that incorporates constraints between view-cluster requirements and robot capabilities. An improved genetic algorithm is developed to efficiently solve this problem while ensuring global consistency. Based on the assignments, redundant views within clusters are eliminated to refine exploration routes. Finally, conflicts between robots' motion paths are resolved. Simulations and field experiments in cluttered indoor and outdoor environments demonstrate that our approach effectively coordinates exploration tasks among heterogeneous robots, achieving superior exploration efficiency and communication savings compared to state-of-the-art approaches.
Yuxiang Li, Kun Chen, Jiancheng Wang +3
Apr 25, 2026cs.RO

Cooperative Informative Sensing for Monitoring Dynamic Indoor Environments via Multi-Agent Reinforcement Learning

Monitoring human activity in indoor environments is important for applications such as facility management, safety assessment, and space utilization analysis. While mobile robot teams offer the potential to actively improve observation quality, existing multi-robot monitoring and active perception approaches typically rely on coverage or visitation based objectives that are weakly aligned with the accuracy requirements of human-centric monitoring tasks. In this work, we formulate cooperative active observation as a decentralized control problem in which multiple robots adjust their motion to directly optimize monitoring accuracy under partial observability. We propose a learning-based framework for cooperative policies from decentralized observations using multi-agent reinforcement learning (MARL), supported by an architecture that handles variable numbers of humans and temporal dependencies. Simulation results across diverse indoor environments and monitoring tasks show that the proposed approach consistently outperforms classical coverage, persistent monitoring, and learning-free multi-robot baselines, while remaining robust to changes in the number of observed humans.
Kanghoon Lee, Matthew M. Sato, Jinnyeong Yang +7
Mar 20, 2026cs.RO

IndoorR2X: Indoor Robot-to-Everything Coordination with LLM-Driven Planning

Although robot-to-robot (R2R) communication improves indoor scene understanding beyond what a single robot can achieve, R2R alone cannot overcome partial observability without substantial exploration overhead or scaling team size. In contrast, many indoor environments already include low-cost Internet of Things (IoT) sensors (e.g., cameras) that provide persistent, building-wide context beyond onboard perception. We therefore introduce IndoorR2X, a benchmark and simulation framework for Large Language Model (LLM)-driven multi-robot task planning with Robot-to-Everything (R2X) perception and communication in indoor environments. IndoorR2X integrates observations from mobile robots and static IoT devices to construct a global semantic state that supports scalable scene understanding, reduces redundant exploration, and enables high-level coordination through LLM-based planning. IndoorR2X provides configurable simulation environments, sensor layouts, robot teams, and task suites to systematically evaluate semantic-level coordination strategies. Extensive experiments across diverse settings demonstrate that IoT-augmented world modeling improves multi-robot efficiency and reliability, and we highlight key insights and failure modes for advancing LLM-based collaboration between robot teams and indoor IoT sensors. Project page: https://fandulu.github.io/IndoorR2X_project_page/.
Fan Yang, Soumya Teotia, Shaunak A. Mehta +8
Mar 16, 2026cs.CV

FlatLands: Generative Floormap Completion From a Single Egocentric View

A single egocentric image typically captures only a small portion of the floor, yet a complete metric traversability map of the surroundings would better serve applications such as indoor navigation. We introduce FlatLands, a dataset and benchmark for single-view bird's-eye view (BEV) floor completion. The dataset contains 270,575 observations from 17,656 real metric indoor scenes drawn from six existing datasets, with aligned observation, visibility, validity, and ground-truth BEV maps, and the benchmark includes both in- and out-of-distribution evaluation protocols. We compare training-free approaches, deterministic models, ensembles, and stochastic generative models. Finally, we instantiate the task as an end-to-end monocular RGB-to-floormaps pipeline. FlatLands provides a rigorous testbed for uncertainty-aware indoor mapping and generative completion for embodied navigation.
Subhransu S. Bhattacharjee, Dylan Campbell, Rahul Shome
Mar 10, 2026cs.CV

PanoAffordanceNet: Towards Holistic Affordance Grounding in 360° Indoor Environments

Global perception is essential for embodied agents in 360° spaces, yet current affordance grounding remains largely object-centric and restricted to perspective views. To bridge this gap, we introduce a novel task: Holistic Affordance Grounding in 360° Indoor Environments. This task faces unique challenges, including severe geometric distortions from Equirectangular Projection (ERP), semantic dispersion, and cross-scale alignment difficulties. We propose PanoAffordanceNet, an end-to-end framework featuring a Distortion-Aware Spectral Modulator (DASM) for latitude-dependent calibration and an Omni-Spherical Densification Head (OSDH) to restore topological continuity from sparse activations. By integrating multi-level constraints comprising pixel-wise, distributional, and region-text contrastive objectives, our framework effectively suppresses semantic drift under low supervision. Furthermore, we construct 360-AGD, the first high-quality panoramic affordance grounding dataset. Extensive experiments demonstrate that PanoAffordanceNet significantly outperforms existing methods, establishing a solid baseline for scene-level perception in embodied intelligence. The source code and benchmark dataset will be made publicly available at https://github.com/GL-ZHU925/PanoAffordanceNet.
Guoliang Zhu, Wanjun Jia, Caoyang Shao +3