Overview

Multi-Agent Planning studies how multiple robots, vehicles, software agents, or people can coordinate actions to meet shared or competing goals. Methods include search and optimization for task assignment and pathfinding, decentralized planning with communication, reinforcement learning and world models, game-theoretic planning, and language-model agents organized into roles and workflows. Work is evaluated in settings such as warehouse routing, robot navigation, autonomous driving, games, and long-horizon computer-use tasks, with measures of success, safety, efficiency, and coordination. A central challenge is balancing scalability and responsiveness with reliable coordination under partial information, changing conditions, and limited communication, while preserving formal guarantees where needed.

Latest papers

121 papers20 papers in the last four weeks, up 233% on the four weeks before. 0.1% of all new papers.

Aug 27, 2026

Fixed-Haven Reservation for Online Multi-Agent Pickup and Delivery in Dense Warehouses

Dense warehouses often contain single-lane aisles, dead ends, and tree-like guidepaths that leave little room for idle agents to wait without blocking others. Existing Multi-Agent Pickup and Delivery (MAPD) guarantees for completing all finitely released tasks typically rely on extra waiting endpoints that planned paths can avoid, or on biconnected topology; these assumptions may fail in such layouts. We study fixed-Haven reservation for online MAPD, where pickup-delivery tasks are released over time. Each agent owns a fixed Safe Haven (Haven for short), usually its start cell, that only the owner may occupy and that other agents treat as blocked. For finite task releases, we prove that this fixed-Haven contract completes all released tasks under Haven-Reachability and explicit planning/progress assumptions. We implement the contract in SHARP, a Safe-Haven Retreat Planner that keeps every busy or retreating agent on a collision-free reserved route ending at its Haven. We compare SHARP with representative TP and PIBT-family MAPD baselines: Token Passing (TP), Priority Inheritance with Backtracking (PIBT), and PIBT with Temporary Priority and Temporary Avoidance (PIBTTP-TA) for biconnected main areas with attached trees. In the robustness sweep, SHARP is the only method with 100% success on all tested configurations, at substantially higher centralized planning cost on tree-like layouts. A TP-style fixed-home-return counterfactual with full-route validation also recovers robustness on tested tree-like layouts, suggesting that fixed return is a central robustness mechanism there. A no-overwrite variant shows that disabling mid-retreat reassignment worsens service time (release-to-delivery latency) by 1.89 times and makespan by 1.53 times in the tested high-load tree condition.
Aug 22, 2026

GenCoord: Executable Commitments for Embodied LLM Agents under Private Information

Embodied language-model agents must coordinate interdependent actions while each holds private task information. In dialogue-based coordination, models generate messages and interpret replies to decide what each agent should do, spending inference before the team acts. We propose GenCoord, a decentralized protocol that makes the division of work itself the message. A proposal pairs the sender's skill path with its partner's continuation in Short DSL, a compact language for expressing joint work. Compatible paths form commitments linking the sender's delivery to the partner's work after verified receipt. We check fulfillment separately from original-task success. Complete requests also let a deterministic receiver proceed without another model call. In Minecraft, trained local 0.8B agents match the task success of controlled free-form communication while reducing median commitment time by 68.2%. The same-field full-key JSON control approaches free-form output length and delay, indicating that the amount generated matters even when messages are structured. With the same prompted DeepSeek model, both protocols complete nearly all tasks, but dialogue generates 2.8 times as many output tokens. Multistep commitments improve held-out-template success from 91.3% to 98.1% with fewer decisions. These results point to a design principle for embodied cooperation: make the division of work the message, and spend inference on choosing and revising the work.
Aug 18, 2026

Collective Counterfactual Planning: Coordination, Consent, and Verification under Representational Constraints

Groups routinely complete projects that no single member can plan, execute, or verify alone. We propose a formal model of this phenomenon, Collective Counterfactual Planning (CCP), in which the binding limitation on each agent is neither capability, knowledge, nor observability, but representational geometry: each agent perceives the state, conceives moves, consents to actions, and certifies goal requirements only through a projection onto an agent-specific subspace of a common task space. Four gates jointly determine whether a team can reach a conjunctive goal and legitimately recognize that it has done so: the exogenous implementation coalitions required to perform each action, together with three representational gates -- conception, consent, and task-relative verification qualification. We define the Collective Counterfactual Solvability (CCS) problem, separating geometric feasibility, executable attainment, and validated completion. The results expose a positive-negative duality. Iterated cross-agent relay can unlock a solution that no one-shot pooling of individual plans contains, but any goal requirement depending essentially on the subspace dark to the entire team is unverifiable and therefore not validly completable, even when the trajectory accidentally attains it. Memoryless and audited consent further constrain different objects -- action directions versus cumulative trajectory states -- and neither dominates the other. A four-step exhaustive horizon-bounded solvability scheme is sound and complete under exact representation of the relay closure; restricted implementations remain sound on returned plans but need not be complete. The model gives one geometry for sequential mutual enabling, competent execution of steps whose purpose is invisible to the executor, forced sub-teaming at expertise boundaries, and completion that cannot be validly declared.
Aug 18, 2026

A Theoretical Framework for Parallel Lifelong MAPF Using Group Decentralized Planning

In the Lifelong Multi-Agent Path Finding (L-MAPF) problem, agents must repeatedly move from one destination to another while avoiding obstacles and inter-agent collisions. Widely regarded as one of the highest-performing solutions to this problem is the Rolling-Horizon Collision Resolution (RHCR) framework. However, commensurate with its quality solutions, it incurs a computational cost that limits its applicability to even modest agent counts. In this paper, leveraging theoretical methods from the Locally Interdependent Multi-Agent MDP literature, we first theoretically prove the near-optimality of RHCR in a discounted MDP formulation of the L-MAPF problem. Then, we leverage these results to naturally motivate an extended framework called Group Decentralized RHCR (GD-RHCR) which incorporates a group decentralized structure that partitions agents based on a transitive communication scheme and plans for each partition of agents in parallel. We show that both RHCR and GD-RHCR achieve similar exponentially close to optimal guarantees, establishing a theoretical duality between the time based restrictions performed by vanilla RHCR and the additional space based partitioning performed by GD-RHCR. Lastly, we show that across varying maps, GD-RHCR is able to attain high throughput that scales into higher agent counts while maintaining a significantly lower per plan cost.
Aug 18, 2026

The Curious Case of Exploding DecPOMDPs: Containing the Fire through Policy Counting

Decentralised partially observable Markov decision processes (DecPOMDPs) provide a general framework for modelling multi-agent decision making under uncertainty. However, DecPOMDPs are known to suffer from exponential complexity in the number of agents. One way to combat this intractability in agent numbers is to look at partitions of agents that exhibit a form of symmetry among agents, allowing for a compact encoding by counting. However, a challenge arises as the policy space explodes, even though the model complexity and evaluation cost reduce to a polynomial dependence. In this paper, we redirect our focus from counting agents to counting policies, which actually enables tractability in agent numbers for so called policy-counted DecPOMDPs. Further, we present policy-counted dynamic programming using the compact representation to solve policy-counted DecPOMDPs efficiently.
Aug 4, 2026

An Actionable Diagnosis of Multilingual, Multi-Agent Planning Failures

Multilingual multi-agent systems exhibit substantial degradation beyond English, yet prior work rarely identifies how task-critical information is lost when user requests are converted into executable plans. We study the planner in a multi-agent system as the request-to-action interface and derive an actionable taxonomy of planning-grounding failures from failed real-world task executions. LLM-based analysis shows that these failures constitute an increasing share of unsuccessful executions as language-resource availability declines, with the strongest effects in low-resource languages. To test whether the taxonomy supports mitigation, we introduce TART, Taxonomy-Guided Actionable Representation, that makes the taxonomy's key aspects explicit to the planner and downstream sub-agents. Across multiple languages, three LLM backbones, two datasets, and two agentic configurations, TART consistently improves performance. On multilingual GAIA, it raises a state-of-the-art system's accuracy by 5.6 percentage points averaged across eleven languages spanning low- to high-resource settings.
Aug 3, 2026

A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning

This paper studies feedback Nash equilibrium (FBNE) seeking for multi-agent trajectory planning in nonlinear dynamical systems with unknown agents' objectives and state-dependent inter-agent coupling. While dynamic game theory provides a principled framework for such problems, existing approaches typically assume fully rational agents with known objectives or rely on fixed regularization, limiting their ability to capture bounded rationality and spatially varying interaction intensity in safety-critical settings. To this end, we propose a KL-regularized dynamic game with a state-dependent weight that adaptively balances optimality and behavioral priors. To infer unknown cost parameters from demonstrated behaviors, we develop a context-aware inverse game module based on maximum-entropy inverse reinforcement learning with physics-informed regularization, ensuring structural consistency with the forward game. We establish per-iteration well-posedness of the regularized local game and show that the adaptive weighting function remains Lipschitz continuous under bounded nominal-trajectory updates. Numerical simulations and multi-robot experiments on cooperative navigation and merging scenarios validate the effectiveness of the proposed framework.
Aug 1, 2026

AdvPlan-Bench: Adversarial Evaluation of Structured Plan-Generation Agents

Structured plan-generation agents are often evaluated as if a plan has quality in isolation, yet many realistic planning tasks require asking how a candidate behaves when another agent can search for responses. We introduce AdvPlan-Bench, an offline benchmark for adversarial evaluation of structured plan-generation agents. The contribution is a general evaluation object: a typed plan, an adversarial response set, selector diagnostics, and traceable candidate-frontier metrics. AdvPlan-Bench represents plans as typed action chains with optional branches, assigns synthetic quality scores, compares opposing plans with BLUE-vs-RED advantage and Nash-gap diagnostics, and evaluates qualitative constraint coherence with a transparent heuristic rubric. In 150 synthetic scenarios spanning five planning templates, a sampled best-response policy that draws eight response candidates reduces BLUE advantage from .518 to .486 and BLUE win rate from .900 to .820 relative to a single-sample response. An offline LLM-policy contract baseline reaches .496 BLUE advantage and .700 BLUE win rate, while a two-stage multi-agent council obtains .509 BLUE advantage and .813 BLUE win rate. A three-rater rubric-sensitivity study over 600 rating records yields .978 inter-rater agreement. AdvPlan-Bench is not an operational planner and provides no evidence about real-world decision quality; it is a reproducible benchmark artifact for studying adversarial plan evaluation, response-budget sensitivity, candidate frontiers, and multi-agent critique-and-revision traces.
Jul 31, 2026

SeekBrain: An Autonomous Multi-Agent System for Accelerating Neuroscience Discovery

Modern neuroscience relies on integrating multi-scale, multimodal datasets to uncover the neural principles underlying intelligence. However, analytical challenges posed by highly heterogeneous data and fragmented workflows increasingly constrain discoveries. Here we introduce SeekBrain, an autonomous multi-agent framework designed to accelerate neuroscience discovery through domain-grounded hierarchical planning and cross-modal data analysis. SeekBrain dynamically constructs a repertoire of analysis recipes extracted from code-paper pairs. By coupling this codified expertise with agentic planning and execution engines, the framework scalably generates hypotheses and analytical pipelines on demand. Systematic evaluation on the expert-annotated BrainArena benchmark demonstrates that SeekBrain substantially outperforms state-of-the-art agent baselines across various analysis tasks. Crucially, when deployed in real-world research, SeekBrain integrated behavioral, neural, and anatomical data to reveal structured, distributed neural representations of larval zebrafish behavior and a shared axis of regional decoding strength across the brain in a mouse decision-making task. These results establish SeekBrain as a scalable and practical tool for accelerating data-driven discoveries in neuroscience.
Jul 29, 2026

Partner Capability Estimation for Task-Agnostic Adaptation in Ad-Hoc Teamwork

Effective collaboration with novel and diverse partners is a crucial skill for autonomous agents. Most current ad-hoc teamwork (AHT) approaches assume that agents will collaborate on a single, fixed task and that the partner's capabilities, their ability to successfully execute the desired action, are already known. In reality, a partner's true capabilities are often hidden, and human collaborators may act sub-optimally on tasks with multiple valid strategies. To address these limitations, we extend ad-hoc teamwork into a multi-task setting by re-framing it as a problem of joint planning with decentralised execution under hidden partner capabilities. We introduce CE-CM (Capability Estimation via Contextual Models), an approximate Bayesian method that infers task-invariant capability vectors. By using simulation-based sampling, the agent estimates capabilities and induces a contextual Multi-agent Markov Decision Processes for planning. This approach requires no population pre-training and refines its beliefs online from just a few tasks. To account for human unpredictability, we propose CE-CM-Div, an extension that evaluates capability hypotheses against diverse planner rollouts rather than a single optimal trajectory. Simulated experiments demonstrate that CE-CM rapidly recovers hidden capabilities, reduces infeasible action assignments, and adapts to changes over time. Furthermore, in an offline human study of 225 trajectories from 15 participants, CE-CM-Div substantially improved capability estimates over the baseline CE-CM method. Our results suggest capability-based modelling is a promising interpretable, task-agnostic representation in the studied settings, demonstrating that accounting for behavioural diversity is essential for robust human-AI teaming.
Jul 29, 2026

Multi-Agent Planning with Spatio-Temporal and Topological Constraints using STL-GO

Multi-agent planning problems arise in a variety of engineering applications, such as multi-robot wildfire fighting and unmanned aerial inspection in factories. A particular challenge is the existence of spatio-temporal (i.e., when and/or where an agent should do what) and topological constraints (i.e., how agents should interact), as typically formalized via the notion of graphs. Over the last years, various frameworks have been proposed that can capture such constraints via spatio-temporal logics. We focus here on spatio-temporal logic with graph operators (STL-GO), a recent formalism that supports reasoning about multiple agents and their topologies, such as sensing, communication, and task topologies. In this paper, we consider the problem of planning multi-agent paths that satisfy constraints written in STL-GO. This problem is particularly challenging due to the need of encoding multiple, potentially time-varying graphs via the graph operators inherent to STL-GO. We present two encodings of this problem, one based on mixed-integer programming (MIP) and another based on satisfiability modulo theory (SMT), with soundness guarantees. We provide a unified interface for specifying agent constraints, their graph topologies, and the STL-GO specification, enabling seamless use of both methods and facilitating direct comparison between them. We evaluate both encodings on a multi-UAV search-and-rescue benchmark, ablating over team size and graph complexity, highlighting the expressiveness of the proposed encodings under dynamic multi- graph interactions.
Jul 29, 2026

Semi-Decentralized Multi-Spacecraft Collision Avoidance under Communication Constraints

Current spacecraft collision-avoidance operations rely on intermittent ground-station contacts, requiring operators to plan with delayed and asynchronously updated information. Consequently, maneuvers must be planned with only intermittent information sharing between operators, raising the question of how much coordination is needed to achieve collision-avoidance performance comparable to centralized planning. Although decision-theoretic approaches such as partially observable Markov decision processes (POMDPs) capture the sequential and uncertain nature of collision avoidance, existing multiagent extensions typically assume either continuous information sharing or communication models that do not reflect operational ground-station constraints. To explicitly model this intermittent information availability, we formulate the spacecraft-to-spacecraft collision avoidance problem as a semi-decentralized POMDP (SDec-POMDP), where we govern information propagation directly by realistic ground-station visibility windows. Joint maneuver policies are computed using approximate Recursive Small-Step Semi-Decentralized A* (RS-SDA*), following the state-of-the-art A*-based lineage for decentralized multiagent planning. Across a representative suite of conjunction scenarios, semi-decentralized planning recovers near-centralized maneuver quality while requiring 28.5% fewer synchronization events than continuous coordination. Comparisons with representative rule-based operator heuristics further show that communication-aware planning more consistently achieves the desired operational miss-distance band while minimizing unnecessary trajectory deviation. Together, these results establish a practical planning framework for autonomous collision avoidance under realistic intermittent communication, bridging the gap between idealized centralized coordination and fully decentralized planning execution.
Jul 28, 2026

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.
Jul 22, 2026

Courteous Anticipation: Improving Long-Lived Task Planning in Persistent Shared Environments

We consider a task planning scenario in which robots sharing a persistent environment are assigned tasks one at a time from a held-out sequence. Standard task planners, lacking foresight of future tasks and inconsiderate of others' constraints, solve each task in isolation, leaving terminal states that increase future cost for all, side effects that compound over lengthy task sequences. To reduce cost over the sequence, a robot must anticipate how its actions now may impact performance on future tasks for all robots sharing the environment. Therefore, we present courteous anticipatory planning, wherein a model-based planner proposes candidate plans and selects the one that jointly minimizes immediate cost and aggregated expected future cost across all robots, estimated via independent per-robot learned estimators. This factored formulation avoids combinatorial joint rollouts and supports modular deployment: adding a robot requires only training its own estimator. We evaluate in two persistent PDDL domains, a home environment with robots that have similar capabilities but different responsibilities, and a restaurant environment where robots' distinct capabilities create states that other robots lack the capability to resolve. During lengthy task sequences, our planner reduces total cost by 10.43% versus myopic and 4.03% versus selfish anticipatory planning in a two-robot home environment and by 17.41% and 13.24%, respectively, in a three-robot restaurant.
Jul 22, 2026

Remote ID Spoofing-Aware Trajectory Planning for Small Unmanned Aerial Systems

This work presents a decentralized, spoofing-aware trajectory planning framework for small unmanned aerial systems operating under Remote Identification (RID) location spoofing attacks. Existing planners typically assume RID broadcasts are trustworthy, which can increase the risk of loss of separation and mid-air collisions when spoofing occurs. In contrast, the proposed approach explicitly treats RID information as unverified and incorporates physical-layer observations to assess broadcast credibility. Received signal-strength measurements from neighboring aircraft are used to detect spoofing and probabilistically localize a spoofing agent. The resulting uncertainty is converted into a risk-bounded unsafe region using a chance-constrained formulation and integrated into a per-agent Markov decision process-based planner. This enables real-time, decentralized collision avoidance while preserving mission objectives and scalability. Simulation results in a multi-aircraft package delivery scenario demonstrate reduced near mid-air collision events compared to planners that assume truthful RID data, while maintaining computational efficiency suitable for real-time execution.
Jul 20, 2026

Lifelong Multi-Subsystem Pickup and Delivery with Buffer-Limited Handover Stations

Coordinating payload transfers between subsystems is a critical challenge in lifelong Multi-Agent Pickup and Delivery (MAPD). We study systems where agents are confined to separate regions and must exchange payloads through shared handover stations. These stations, equipped with single docks and finite buffers, are inherently vulnerable to blocking and starvation. We formalize this problem as Multi-Subsystem MAPD with Buffer-limited Handover Stations (MS-MAPD-BHS). We then propose Handover-Aware Reservation and Routing (HARR), an online controller that couples per-subsystem planners. HARR uses a shared dock reservation calendar and a deterministic rolling-horizon projection of buffer occupancy to coordinate actions. A candidate route is accepted only if its dock interval is free and the resulting buffer occupancy projection remains within capacity. Under perfect execution, these checks ensure collision-free dock use and buffer-safe committed operations within the reservation horizon. In simulation, HARR achieves up to 77% higher throughput and 92% lower backlog than a fixed-dock ablation at moderate load, while also reducing planning time relative to a coupled station-aware Token Passing baseline. These results show that explicit interface coordination substantially improves stability in modular multi-subsystem transport.
Jul 18, 2026

RELIC: Revealed Principles for Learning Interpretable Composable Skills in Multi-Agent Planning

Multi-agent planning becomes substantially harder when agents must improve specialized decision-making skills while keeping their executable implementations private. This setting arises when independently developed agents expose heterogeneous interfaces, observations, and capabilities, yet must coordinate under a shared team objective. Existing approaches commonly rely on centralized optimization, shared policy access, or common skill representations, assumptions that limit knowledge reuse when function signatures differ. We introduce RELIC, a framework for learning interpretable and composable programmatic skills through revealed principles. Each agent improves its own executable skill locally, while useful decision logic and coordination patterns are distilled into compact textual principles. Rather than requiring direct program exchange, these abstractions can be re-instantiated under agent-specific interfaces and reused across incompatible implementation spaces. A shared principle memory accumulates transferable knowledge and promotes abstractions that repeatedly improve team-level performance. This separation allows discoveries made by one agent to guide others while preserving local executable implementations and decentralized execution. RELIC therefore supports strategic transfer across both heterogeneous-role and shared-role cooperative teams. Extensive experiments across routing, scheduling, combinatorial optimization, and distributed coordination settings demonstrate RELIC's effectiveness against independent and joint LLM-based search methods, together with consistent benefits across task structures and LLM backbones.
Jul 16, 2026

Stigmergic Graph Memory: An Environment-Aware Approach for Many-to-Many Multi-Agent Pickup and Delivery

Automated fulfillment warehouses must continuously assign and execute pickup-and-delivery work while avoiding congestion. In many-to-many Multi-Agent Pickup and Delivery (MAPD), a request specifies a stock-keeping unit rather than fixed endpoints, requiring the controller to select an agent, source, and destination before path planning. Existing graph-guidance methods primarily influence routing after goals are fixed, leaving endpoint instantiation uninformed by recent traffic. We introduce Stigmergic Graph Memory (SGM), a bounded, decaying memory layer that records recent execution signals on warehouse nodes and directed edges to rank feasible endpoints and route preferences without altering collision constraints or planner validity. Across paired request streams on five layouts, three load levels, and 25 seeds per condition, SGM outperforms two reconstructed many-to-many allocation baselines in all 15 map-load conditions, with paired throughput gains of 20.5-36.7%. These results show that recent execution memory can improve warehouse throughput by shaping which feasible goals enter the planner, not only how agents travel to already fixed goals.
Jul 15, 2026

A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing

Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an αα-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an Interaction Reference Path. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.
Jul 13, 2026

A Multi-Agent Framework for Zero-Dimensional Reduced-Order Model Planning

Zero-dimensional reduced-order models (0D ROMs) are central to multi-dimensional design workflows for high-end complex equipment. However, the planning process currently relies on manual expertise, limiting topological exploration and prolonging iterations. Even traditional optimization methods such as Genetic Algorithms (GA) are typically confined to local parameter tuning. Although Large Language Model (LLM) agents have shown promise in exploring large sample spaces, and frameworks such as Chain of Thought (CoT) and Reason and Act (ReAct) improve reasoning reliability, while Retrieval-Augmented Generation (RAG) overcomes domain knowledge barriers, a single agent still falls short for the long-horizon and highly coupled nature of complex 0D ROM planning. This paper proposes the Zero-dimensional reduced-order model CO-Planning framework (Z-COPA), a multi-agent architecture featuring a Symbolic Action Graph Engine (SAGE) and a MILP-Guided Navigation (MGN) optimizer. Its core innovation is a dedicated graph representation method that accurately encodes the 0D flow network topology, converting the empirical planning process into a rigorous graph structure optimization problem. We validate the forward and inverse design capabilities and generalization performance of Z-COPA on two real aircraft engine secondary-air systems, two IEEE power-distribution reconfiguration benchmarks, and two water-distribution network benchmarks. The results show superior task completion quality, obtaining the best performance in both forward and reverse design of air systems. Z-COPA disrupts the traditional 0D model planning paradigm, providing a new technical approach for exploring broader topological space and achieving highly automated, globally optimal air system architectures.
Jul 12, 2026

World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning

Robust motion planning in dense traffic requires autonomous vehicles to interact in rare and safety-critical scenarios that are underrepresented in naturalistic driving data. Although adversarial training offers a feasible solution, existing methods often rely on external scenario generators, heuristic perturbations, or simulator-heavy rollouts, which makes them difficult to integrate with modern autoregressive planners. Here, we cast adversarially robust planner learning as a constrained min-max game and propose Adversarial World Modeling (AWM), a theoretically grounded multi-agent self-play fine-tuning framework. Since solving the exact game is intractable, AWM introduces a principled decoupled solver. In the inner minimization, the planner's predictive world model is converted into a role-conditioned adversary that learns sparse, scene-adaptive attack coalitions via counterfactual credit assignment. In the outer maximization, the ego planner optimizes a regret-aware robust best response against the frozen AWM, utilizing tail-risk weighting and reference-anchored trust regions to improve hard-case recovery while preserving nominal driving behavior. Experiments on the nuPlan and InterPlan benchmarks demonstrate that our method generates transferable adversarial interactions and yields a robust planner that achieves competitive closed-loop performance in both nominal and highly interactive long-tail scenarios. Theoretical analysis justifies the decoupled solver and the main optimization components.
Jul 10, 2026

Mosaic: Runtime-Efficient Multi-Agent Embodied Planning

LLM-based multi-agent embodied planning remains impractical due to prohibitively high execution latency. We identify failed actions as the dominant bottleneck, stemming from two core challenges: inaccurate state tracking under partial observability and inefficient coordination that produces redundant or conflicting actions. We introduce Mosaic, a runtime-efficient multi-agent planning framework that addresses both challenges. Mosaic maintains accurate yet lightweight state tracking through agent-centric semantic memory that stores objects in relative coordinates, enabling geometric transformations and coordination. It ensures efficient coordination through Integer Linear Programming that allocates actions at every planning step, enforcing physical feasibility and inter-agent coordination constraints. Across AI2-THOR and search-and-rescue benchmarks, Mosaic achieves 27-32% faster execution, 30-33% fewer LLM calls, 25-31% fewer steps, and 4-10% points higher success rates. These results demonstrate that efficient memory and constraint-guided coordination are critical for scalable, low-latency multi-agent planning.
Jul 9, 2026

Offline Nash Solvers Meet Online Tree Search in Multi-Agent Games on Graphs

Computing Nash equilibrium policies in multi-agent Pursuit-Evasion games (PEG) is challenging due to the exponential growth of the joint state and action spaces with the number of agents. Existing approaches either rely on offline equilibrium approximations, which may lack adaptability during execution, or online planning methods, which suffer from large branching factors. In this work, we propose Primitive-Guided Tree Search (PGTS), a hybrid framework that integrates offline exact Nash equilibrium computation with online tree search: PGTS first solves a collection of smaller, tractable sub-games offline; at deployment, PGTS performs online tree search at each time step, using the optimal sub-game policies and value functions to guide tree expansion and estimate leaf-node values. Extensive experiments on varied graph topologies, including real-world networks, demonstrate that PGTS significantly outperforms state-of-the-art learning and heuristic baselines, while maintaining robust performance against adversaries.
Jul 6, 2026

GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks

For robots to work reliably in commercial and industrial applications, recent advances in agentic coding systems have potential to combine interpretable robot programming with the open-world adaptability of model-free policies. We focus on "Variational Automation" (VA), a class of tasks that have larger variations in object geometry and pose than fixed automation. Model-free policies often struggle to close the reliability gap for VA tasks, which must be executed persistently and reliably in commercial and industrial applications. Motivated by prior work on Task and Motion Planning (TAMP) and the Robot Operating System (ROS), we introduce Graph-as-Policy (GaP), a multi-agent coding harness that generates directed computation graphs with perception, planning, and control nodes from a Modular Open Robot Skill Library (MORSL). GaP generates an internal simulation environment to rehearse task instances with different graphs in parallel to iteratively refine the graph structure and parameters to improve success rates and throughput. Evaluation with 8 new open VA task benchmarks, 4 in simulation and 4 in real-world, suggests that GaP can achieve success rates that significantly outperform baselines. Details, code, and data: https://graph-robots.github.io/gap
Jul 3, 2026

Second MOASEI Competition at AAMAS'2026: A Technical Report

We describe the 2026 Methods for Open Agent Systems Evaluation Initiative (MOASEI) Competition, a benchmark event for evaluating multi-agent decision-making under open-system conditions. Building on the inaugural 2025 competition, the 2026 edition retained wildfire fighting, cybersecurity, and ride-sharing domains while adding a bonus wildfire track with frame openness, in which agent equipment states such as suppressant capacities and firefighting range vary over time. The competition also expanded its reporting metrics to emphasize total task completions, mean task-completion time, and mean value of completed tasks. Participation in 2026 was limited: eight teams registered, but only one team submitted a final entry, and that entry targeted the ride-sharing track. The submitted DLC approach used planning and replanning to solve routing problems across agents as passengers appeared. This report summarizes the 2026 competition design, highlights differences from the previous year, and reports ride-sharing evaluation results against baseline policies. DLC is recognized as the 2026 ride-sharing track winner among submitted teams.
Jun 30, 2026

MultiUAV-Plat: An LLM-Oriented Platform, Benchmark and Framework for Multi-UAV Collaborative Task Planning

Large language models (LLMs) provide a promising interface for high-level robotic task planning, but their use in multi-UAV collaboration remains difficult to evaluate systematically. Existing UAV simulators mainly emphasize dynamics, perception, or low-level control, while existing LLM-agent benchmarks rarely capture aerial-robotics constraints such as partial observability, spatial coverage, UAV assignment, and multi-vehicle coordination. To bridge this gap, we present MultiUAV-Plat, a lightweight, easy-to-use, LLM-agent-oriented simulation platform for multi-UAV collaborative task planning. The platform exposes concise RESTful APIs, agent-facing observations, role-based information access, hidden validation logic, and optional 2D/3D visualization, allowing agents to solve missions through realistic tool interaction rather than privileged simulator access. Built on this platform, the MultiUAV-Plat Benchmark contains 75 mission sessions, 1500 natural-language tasks, and 9396 validation checks across target assignment, area search, and area assignment and patrol scenarios. We further propose Agent4Drone, a task-specific LLM agent framework that structures multi-UAV behavior into memory, observation, task understanding, planning, execution, and verification. In a full paired benchmark comparison, Agent4Drone achieves a 57.9% task pass rate, a 74.6% average task check pass rate, and a 72.0% global check pass rate, substantially outperforming a ReAct baseline at 30.6%, 47.9%, and 43.1%, respectively. Agent4Drone also reduces the total failed task rate from 32.4% to 12.9%. These results demonstrate that MultiUAV-Plat and MultiUAV-Plat Benchmark provide a reproducible foundation for studying LLM-driven multi-UAV autonomy under realistic information and execution constraints.
Jun 26, 2026

LLawCo: Learning Laws of Cooperation for Modeling Embodied Multi-Agent Behavior

Embodied agents operating in decentralized and partially observable environments have attracted growing attention in recent years. However, existing large language model (LLM)-based agents often exhibit behaviors that are misaligned with their partners or inconsistent with the environment state, leading to inefficient cooperation and poor task success. To address this challenge, we propose a novel framework, Learning Laws of Cooperation (LLawCo), that enables embodied agents to autonomously align with both their partners and task objectives. Our framework allows agents to reflect on past failures to extract misaligned behavioral patterns, which are used to derive high-level behavioral laws, such as "Talk when necessary" and "Wait for partner." These laws are explicitly incorporated into the agents' chains of thought via supervised fine-tuning, aligning their reasoning with task requirements and the behavior of other agents. To evaluate our approach, we introduce PARTNR-Dialog, a large-scale multi-agent communicative and cooperative planning benchmark built on the PARTNR environment. Experiments on existing tasks and our new benchmark demonstrate significant improvements in cooperative efficiency and task success rates. Across four backbone LLMs, our method achieves average success rate improvements of 4.5% on the PARTNR-Dialog benchmark and 6.8% on the TDW-MAT benchmark over state-of-the-art open-source communicative agent frameworks. See the LLawCo project page for details: https://www.merl.com/research/highlights/LLawCo
Jun 24, 2026

HEART: Coordination of Heterogeneous Expert Agents for Physically Grounded Robotic Task Planning

Large Language Models (LLMs) can reason over complex instructions but often fail to satisfy the physical and spatial constraints required for robotic task planning. Recent LLM-based planners directly translate text into action sequences, yet they lack structured reasoning about feasibility, reachability, and logical order, resulting in invalid or incomplete plans. We present a heterogeneous multi-LLM framework that decomposes instructions into atomic reasoning tasks and allocates them to role-specialized expert agents under a token budget for real-world computational and communicational constraints. By combining role-oriented reasoning from heterogeneous agents followed by constraint-driven plan synthesis, HEART validates capability, reachability, and constraint conditions before planning and helps produce physically executable plans while maintaining efficiency. Experiments across different household benchmarks show that HEART consistently improves plan success compared to single-LLM and rule-based planners, demonstrating that heterogeneous LLM collaboration enables robust and scalable robotic task planning under resource constraints.
Jun 18, 2026

Mobile Target Search with Imperfect Perception: A Partially Observable Stochastic Game Theoretical Approach

This paper investigates mobile target search under imperfect perceptions caused by sensor limitations, malicious jamming, or communication noise. Searchers and targets operate in a grid-shaped area with bounded mobility, leading to a dynamic interplay between search and evasion. To capture this adversarial interaction under imperfect perceptions, we adopt the partially observable stochastic game (POSG) approach, which generalizes partially observable Markov decision processes (POMDPs) by incorporating target intelligence. To handle false alarms and missed detections caused by perceptual uncertainties, we propose a novel detectability concept to determine whether a search strategy guarantees eventual detection, and provide sufficient detectability criteria based on stochastic recurrence analysis. We further develop a server-assisted distributed algorithm that utilizes the aggregative potential game structure for searchers and a KL-divergence-based reduction for target prediction. Numerical simulations validate the effectiveness of the proposed algorithm and support the detectability analysis.
Jun 18, 2026

Autonomous Event-Driven Multi-Agent Orchestration for Enterprise AI at Scale

Enterprise agent language models must coordinate specialist agents over continuous business event streams, yet most multi-agent evaluations assume discrete request-response workflows. We present a controlled simulation based on a sanitized enterprise research snapshot: 208 scenarios, 393 events, and 1,051 expected agent calls across Persona (<10 agents), Department (20-80), and Enterprise (200) registries. We compare DAG Plan & Execute with ReAct and evaluate a minimal Task Manager for priority inference, related-event merging, and preemption. Both systems perform well on the Persona cohort but score lower on the Enterprise cohort, especially for Simple scenarios; a larger, more confusable discovery space may contribute. The tested DAG Plan & Execute implementation generally maintains higher agent-call precision, whereas ReAct shows stronger recall and Expected Answer Completeness in several Enterprise conditions. The Task Manager reduces high-priority queue latency by 14-75% and improves related-event Expected Answer Completeness by over 20 percentage points at Enterprise scale. These controlled-simulation results characterize the tested systems but do not establish production readiness.