Rigid-Body Dynamics

Recent momentum

+100%

8 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Rigid-Body Dynamics.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Rigid-Body Dynamics.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Rigid-Body Dynamics.

49 papers

Latest in Rigid-Body Dynamics

Sep 17, 2026cs.GR

S4R: Scaling for Rigid-Body Interpenetration Resolution

Rigid-body interpenetration frequently occurs in procedurally assembled and generated scenes and must be removed before downstream applications such as physical simulation. We present S4R (Scaling for Rigid-Body Interpenetration Resolution), a scale-continuation method for static interpenetration repair. S4R first uniformly shrinks each body about a fixed reference center to a small initial scale, at which the layout is penetration-free, and then restores full scale through a sequence of minimum-norm convex contact quadratic programs (QPs) that target the linearized separation margin during continuation. Resolution thereby replaces one deep correction with a sequence of shallow-contact subproblems. A conservative scale-event bound and frozen-witness gap predictions cut the number of exact mesh queries; the continuation then ends with a full-scale evaluator check and bounded tail refinement. We evaluate S4R on Kubric, HY3D-Bench, and Thingi10K using a shared mesh-level evaluator and a unified per-scene timing protocol. In the main comparisons on all three benchmarks, up to N=5000 bodies, S4R reaches zero reported penetration with displacement that stays small and nearly independent of scene size, and at the lowest wall time within each hardware tier among the compared methods. A GPU implementation extends these results to large-scale scenes. Our code and data can be found on our project page: https://frank-zy-dou.github.io/projects/S4R/index.html.
Zhiyang Dou, Ang Zhao, Chen Peng +8
Sep 15, 2026cs.MA

Calibrate Once, Fly Any Team: Residual-Grounded Low-Fidelity Training for Cooperative Drone Swarms

Training multi-agent drone-swarm policies directly in high-fidelity (HF) rigid-body physics is accurate but computationally expensive. This cost scales poorly with team size, as each additional agent multiplies contact-resolution complexity and sharply raises the in-simulation crash rate. To address this, we propose a mixed-fidelity training scheme that eliminates HF reinforcement learning entirely. A single shared, decentralized policy is optimized inside a fully-differentiable, JAX-native low-fidelity (LF) point-mass simulator. The simulator is corrected by a small, per-agent bagged residual ensemble fit once, offline, using short calibration flights in the HF simulator. Because calibration requires only one isolated drone, the data collection budget does not compound with team size. Reference trajectories are generated by rolling out an existing LF-only policy and tracked in the HF simulator by a zero-training PD controller. Evaluated across four cooperative drone tasks and team sizes from 3 to 18, the residual-corrected policy outperforms an uncorrected LF baseline in all combinations, and a from-scratch HF policy in 22 of 24 combinations tested. It trails an HF-finetuned policy by a margin that narrows steadily with team size. Ultimately, the proposed method achieves near-equivalent performance at the largest team sizes at a fraction of the computational cost, completely avoiding the high crash rates typical of HF training.
Maxim Mednikov, Oren Gal
Sep 15, 2026cs.RO

Flexible-body Modeling, Kinematic Identification, and Assembly Accuracy of Overconstrained Spatial Linkages

Overconstrained rational single-loop linkages are efficient, compact, and low-cost custom mechanisms, yet their deployment in industrial settings is limited. In simulations, rigid body formulations fail due to redundant constraints. This study presents a flexible multibody modeling framework based on the floating frame of reference formulation, and delivers an overall accuracy analysis of assembled linkages prototypes. The approach is validated against 3D-printed PLA prototypes of a Bennett four-bar mechanism, including variants with intentional joint-axis misalignment, which theoretically, from the rigid body point of view, cannot be assembled. A supplementary contribution is delivered in the form of a kinematic parameter identification methodology suited for this type of mechanism with ill-conditioned Jacobian. The experimental and simulation results are compared and reveal that these overconstrained mechanisms exhibit a self-assembling tendency -- structural compliance drives the assembly toward the ideal geometric configuration, distributing constraint stress throughout the structure. Additional qualitative demonstrations using cardboard tubes and bamboo sticks as link building blocks confirm that functional mechanisms can be realized from low-cost, unconventional materials with limited manufacturing accuracy. The proposed modeling pipeline is fully algorithmic and enables design optimization in the future.
Daniel Huczala, Michael Pieber, Johannes Gerstmayr +6
Sep 14, 2026cs.RO

Trajectory Bundle Method in SE(3) for Black-Box Fixed-Wing Aircraft Trajectory Optimization

Dynamically feasible trajectory optimization for rigid-body systems is naturally formulated on the special Euclidean group SE(3) but is challenging when dynamics are available only as black-box computations without derivatives. This paper formulates the Trajectory Bundle Method (TBM) for motion planning implicitly on SE(3). Bundles are constructed in the Lie algebra and propagated through nonlinear rigid-body dynamics using exponential and logarithmic maps, enabling derivative-free planning of non-Euclidean trajectories. We show that Euclidean TBM interpolation error is bounded quadratically by bundle diameter and extend this result to SE(3), where the bound additionally depends on a local Lipschitz constant of the Log map. Numerical experiments corroborate these bounds. Finally, we demonstrate SE(3) TBM by optimizing an acrobatic, collision-free fixed-wing maneuver through a rotated aperture without explicit models or derivatives of the vehicle dynamics, aerodynamics, or collision model.
Matthew D. Osburn, Cameron K. Peterson, John L. Salmon
Sep 10, 2026cs.LG

Toward Reliable Railway-Bogie Response Prediction Using Multifidelity TDNN and Physics-Informed Residual Learning

Railway engineers need simulation models that predict vehicle responses across operating scenarios that cannot be tested exhaustively. Agreement with representative measurements provides essential evidence, but calibration at a limited set of conditions does not guarantee accuracy elsewhere. We present a multifidelity railway-bogie response-correction method that treats multibody simulation histories as low-fidelity information and roller-rig measurements as high-fidelity evidence. This method combines an experiment-anchored fidelity assignment with physics-informed discrepancy learning for multichannel bogie-response histories. A time-delay neural network (TDNN) represents the condition-dependent simulation trend, and development-fitted amplitude alignment defines the low-fidelity baseline. A residual-correction network then models the reproducible response component not explained by this baseline and adds it to the baseline. An effective dynamic-balance equation constrains the learned discrepancy by representing differences in inertia, damping, stiffness, and external forcing between the simulated and physical systems. The training objective combines this constraint with residual matching, temporal smoothness, and a combined channel-2 acceleration loss selected using displacement-acceleration consistency evidence. For the evaluated reconstruction case, the corrected response gives a mean coefficient of determination of 0.8197, a mean normalized root-mean-square error (NRMSE) of 4.6055 %, and a mean normalized mean absolute error (NMAE) of 1.9297 %. These results provide initial evidence of accurate response prediction at the held-out 385 km/h condition.
Gyeolhee Lee, Moosun Kim, Taewook Kwon +3
Sep 8, 2026cs.RO

Ostrich: Taking Large Strides Through Stiff Contact in Differentiable Dynamics

Three properties determine whether a differentiable simulator can drive gradient-based optimization through contact: simulation accuracy, gradient reliability, and per-iteration cost. Tape-based engines such as MJX and Newton Semi-Implicit require timesteps small enough to keep contacts numerically tractable, and their backpropagation memory grows linearly with the number of timesteps T. Surrogate models bound memory by approximating contact away, but the resulting gradients lose the geometry the optimization depends on. We present Ostrich, a GPU-accelerated rigid-body simulator that resolves hard contacts and friction with non-smooth Newton iteration at large timesteps (h ~ 0.1 s), and differentiates the converged residual via the implicit function theorem, reusing the forward Schur complement to compute the adjoint at O(1) memory per timestep. On real-robot trajectories over a pallet obstacle, Ostrich holds MuJoCo's sim-to-real accuracy up to a 50x larger timestep. Its gradients converge from random initializations where MJX descends slowly and Newton Semi-Implicit stalls; a warm iteration runs 211x faster than MJX's and 4.7x faster than Semi-Implicit's. On the same scene Ostrich differentiates 8,192 parallel worlds on a single 24 GB GPU, sustaining 29x checkpointed MJX's optimization throughput; without checkpointing both baselines exhaust memory at far fewer worlds. We close with a gradient-based trajectory optimization demonstration over triangle-mesh terrain across a 10 s horizon, a setting where prior engines either restrict to primitive geometry or face the convergence and memory limits shown above.
Aleš Kučera, Karel Zimmermann
Sep 2, 2026cs.RO

Real-Time Dynamics-Based Torque-Sampling MPPI for Compliant and Force Aware Manipulation

This study proposes a novel Model Predictive Path Integral (MPPI)-based task-space control framework. The proposed framework explicitly solves rigid-body dynamics within a real-time MPC formulation and enforces safety constraints, enabling accurate motion and force control that yields compliant behaviors for safe and effective physical interaction of robotic manipulators in unstructured environments. By leveraging MPPI, the proposed framework efficiently handles nonlinear dynamics that are difficult to solve with conventional MPC approaches in real-time. Furthermore, we develop a torque-sampling-based control architecture that enables efficient exploitation of GPU-based parallelization, resulting in effective compliant and force-aware behaviors. As a result, the proposed framework achieves a solver update rate of over 166 Hz with a 0.18 s prediction horizon, and its performance is validated through real-world experiments on a 7-DoF manipulator.
Euncheol Im, Taehyun Kim, Yonghwan Oh +2
Aug 30, 2026cs.RO

System Identification of Admittance Models for Large Real-World Objects

Simulation of admittance-type models requires physically consistent dynamic models that are rarely available for off-the-shelf, everyday objects, limiting the fidelity of haptic interfaces that rely on such simulations. This paper presents the first complete workflow for producing physically consistent models of large real-world objects with various constraints and mechanisms, guaranteeing physical consistency of inertia and friction parameters. The workflow separates each object and identifies the handle and body in two stages, requiring no torque sensors at hinges, axles, or other constrained joints. Models are produced for a heavy, closer-actuated door and a wheelbarrow, representing objects of differing constraint types and model complexity. The door is modeled using four-bar linkage kinematics and a fluid dynamics-based lumped parameter model including opening, backcheck, swing, and latch zones. The wheelbarrow is modeled as a rigid body with a spherical wheel and no slip during rolling. Handle estimation RMS errors were below 0.64 N and 0.042 Nm across both objects. Door body estimation had RMS error of 2.19 Nm and wheelbarrow body estimation had RMS error of 6.77 Nm.
Nathan I. Baum, Nathaniel G. Luttmer, Mark A. Minor
Aug 10, 2026cs.RO

Whole-Body Planning for Humanoids Navigating Confined Spaces via Self-Collision Avoidance References

Humanoid locomotion in highly confined environments requires navigating dense environmental obstacles and complex self-collision bounds while maintaining multi-contact dynamic feasibility. Traditional trajectory optimizers frequently struggle in these restricted spaces, as navigating the large collision space with splines on particle abstractions is insufficient and leads to poor local minima. To address this, we propose a three-stage whole-body planning framework that formulates kinematic path planning directly over kinematically reachable rigid-body volumes. By integrating differentiable collision avoidance into a reachability-constrained formulation, our framework synthesizes volume-informed guides that reliably guide a full-order trajectory optimizer over long horizons. We show that these optimized plans serve as high-quality references to train a residual reinforcement learning policy for robust online execution. We validate our approach on the Unitree G1 humanoid across three benchmark testbeds exceeding NIST emergency response standards, achieving restricted confinement ratios (Cr<1.5C_r < 1.5). Our framework generates feasible trajectories across 12-to-18-second tasks with complex foot and hand contacts where standard baselines fail, while the learned policy successfully tracks these plans under extensive domain randomization in physics simulation.
Carlos Gonzalez, Luis Sentis
Aug 3, 2026cs.RO

Learning Smooth SE(3) Trajectories under Left-Invariant Riemannian Metrics

Optimal trajectory generation for rigid-body motions on Lie groups can be formulated as a variational problem that minimizes energy functionals defined by Riemannian metrics. While closed-form solutions exist for special cases such as product metrics and rest-to-rest boundary conditions, solving the general problem with arbitrary boundary states and coupled rotational-translational metrics often requires computationally expensive numerical boundary value solvers. These limitations restrict the use of geometrically consistent trajectory generation in real-time robotic planning and control. This paper presents a learning-based framework for approximating higher-order smooth trajectories on SE(3) under general left-invariant Riemannian metrics. The method parameterizes body-twist trajectories using high-order polynomials and relies on a neural network to learn a subset of the polynomial coefficients and the trajectory duration. The remaining coefficients are analytically determined to enforce the boundary conditions. The training of the network is guided by losses derived from Euler-Lagrange optimality conditions, metric-weighted smoothness objectives, and feasibility constraints. The metric-conditioned framework enables generalization across diverse metric structures and motion conditions. Extensive numerical experiments demonstrate that the proposed approach generates smooth trajectories that closely approximate solutions from numerical optimization while achieving millisecond-level inference times. We demonstrate two practical applications of the proposed framework: real-time generation of diverse motion primitives with waypoint traversal, and refinement for quadrotor flight under dynamic conditions. These results suggest that learning-based motions with geometric structure can provide an efficient alternative to conventional optimization-based methods for trajectory generation on SE(3).
Yuwei Wu, Vijay Kumar
Aug 1, 2026cs.RO

Learning to Predict Contact Force Distributions from Vision Leveraging Object Geometry Priors

Based on vision and prior experience, humans can make rough physical predictions and adjust their manipulation strategies. This paper aims to endow robots with a similar ability. To collect paired data of vision and forces, we use a rigid-body simulator commonly adopted in robotics. However, unlike simulators that output noisy point forces, humans are able to make consistent predictions even in unfamiliar situations. Based on this observation, we hypothesize that predicting smooth force distributions rather than raw point forces can improve both force prediction itself and downstream task performance. To validate this hypothesis, we construct a model that predicts three-dimensional force distributions from a single RGB image of piled daily objects. The target distribution is generated by applying statistical smoothing to point forces obtained from the simulator. Moreover, by incorporating object geometry into the smoothing process, we aim to account for variations in contact states and achieve more consistent vision-based predictions. We conduct extensive evaluations in both simulation and real environments. Results show that our approach improves prediction accuracy, enhances downstream task performance through smoothing, and further benefits from geometry-guided smoothing. Remarkably, the trained model generalizes effectively to real-world scenes despite being trained solely in simulation.
Ryo Hanai, Yukiyasu Domaea, Ixchel G. Ramirez-Alpizar +3
Jul 27, 2026cs.RO

A note on the motion representation and configuration update in time stepping schemes for the constrained rigid body

The dynamics of a holonomically constrained rigid body can be modeled by Newton-Euler equations subjected to geometric constraints. This is frequently formulated as a differential-algebraic equation (DAE) system of index 1. Inmultibody system (MBS) dynamics it is common (1) to numerically solve this system by means of integration schemes for ordinary differential equations, and (2) to treat the rigid body motion on the direct product Lie group SO (3)R3, although rigid body motions form the semidirect product Lie group SE (3). It is has been observed that the constraint satisfaction depends on which Lie group is used as configuration space (c-space). In this paper the problem is considered from a geometric perspective. It is shown that the constraints are exactly satisfied by a numerical integration scheme if they define a subgroup of the c-space. The subgroups of SE (3) have a significance for modeling mechanical systems, including lower kinematic (Reuleaux) pairs and are implicitly used in MBS modeling. It is concluded that SE (3) is the appropriate cspace for numerical DAE modeling of a constrained rigid body. This result does not immediately apply to MBS, however.
A. Müller
Jul 22, 2026cs.RO

Contact-Persistent Full Actuation for Aerial Physical Interaction

Fully actuated unmanned aerial vehicles (UAVs) are usually certified through rank conditions on a control-allocation matrix or through free-flight tracking performance. For aerial physical interaction, this certification may be incomplete. During sustained contact, part of the available wrench is consumed by the interaction task, and only the residual wrench remains available for stabilization, disturbance rejection, and maneuvering. This paper introduces a control-theoretic framework for \emph{contact-persistent full actuation}. A rigid-body model on R3×\SO(3)\R^{3}\times\SO\left(3\right) is combined with a morphology-dependent wrench map that captures fixed-tilt, variable-tilt, coaxial, and overactuated multirotor architectures. We define feasible wrench sets under actuator limits, residual wrench sets under task loading, and residual authority margins that strengthen the usual rank-based notion of full actuation. The main result shows that contact-persistent full actuation is equivalent to interiority of the task wrench in the constrained feasible wrench polytope, and that the residual authority radius is exactly the distance to the polytope boundary. We further introduce a signed residual-margin certificate for infeasible and boundary cases, a slack-maximizing allocation certificate, and a robust implementability condition that can be used as a margin-aware safety filter. Numerical evaluation on an abstract tilted hexarotor shows that full row rank alone does not imply feasible contact operation. Intermediate tilt angles preserve residual authority during pushing, whereas small or excessive tilts fail because of lateral-force deficiency or hover-margin loss.
Abhimanyu Khadga, Abhinav Sinha, Shashi Ranjan Kumar
Jul 21, 2026cs.GR

A Splitting Architecture for Exact Reduced Coulomb Friction

Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split between a cone-constrained linear response and a scalar non-associated coupling induced by tangential velocity. We exploit this structure in the solver design. Our method uses an outer iteration to update the non-associated coupling explicitly, and an inner solve for a strongly convex cone-constrained quadratic program. This separation also makes the inner solver modular, so different numerical schemes can be used without changing the outer iteration. We evaluate the method on rigid-body benchmarks with stick-slip transitions and frictional stacking, and show that it reproduces exact Coulomb complementarity without smoothing or relaxing the friction law.
Hongcheng Song, Ye Fan, Uri M. Ascher +1
Jul 20, 2026cs.RO

Manifold-Guided Motion Planning for Tight Assemblies

Motion planning for rigid-body assembly poses a fundamental challenge in robotics due to tight geometric constraints. In such scenarios, feasible motions often require passing through (near-)zero clearance configurations in which the parts are tightly constrained by contact. In this work, we introduce Critical-Manifold Guided RRT (CMG-RRT), a sampling-based planner designed specifically for tight assembly problems. Our key observation is that in tight assemblies, valid solution paths lie on or near a critical manifold: the subset of configuration space consisting of poses with at least one contact point between parts. CMG-RRT guides exploration by adaptively biasing sampling toward neighborhoods of the critical manifold using a hierarchical subdivision of the configuration space. We prove that CMG-RRT is probabilistically complete under standard clearance assumptions. Empirical evaluation on challenging rotational assembly benchmarks demonstrates a 100% success rate across all tested instances, including, to the best of our knowledge, the first fully automatic solution of the Elk disentanglement puzzle. Our open source software is available through our project page: https://www.cgl.cs.tau.ac.il/projects/tight-assembly-planning.
Dror Livnat, Michael M. Bilevich, Michal Kleinbort +1
Jul 14, 2026cs.LG

Learning Forced Multibody Dynamics on Lie Groups

We propose an architecture for learning the dynamics of mechanical systems based on discrete forced Euler-Lagrange equations on Lie groups using only position data. By formulating the dynamics directly on manifold-valued configuration spaces, the method naturally respects the geometric structure of the systems and preserves geometric invariants and conservation laws. The reliance on position measurements alone makes the framework applicable in settings where velocity data are unavailable or noisy. The approach extends naturally to multibody systems, accommodates external control inputs, and demonstrates strong performance on both synthetic and real-world datasets.
Martine Dyring Hansen, Marta Ghirardelli, Elena Celledoni +2
Jun 23, 2026cs.CV

GPU-Accelerated Inverse Structural Anastylosis from Block Collapse Dynamics

The physical anastylosis of collapsed architectural monuments -- the meticulous reassembly of fallen stone elements into their original structural configuration -- represents one of the most intellectually demanding challenges in conservation science. Traditional approaches depend heavily on expert archaeologist judgement and manual block-by-block correspondence, a process that is both labour-intensive and inherently subjective. Inspired by the combinatorial complexity of this problem as manifested in the game of Jenga, we present Jenga Inverse Predictor , a GPU-accelerated deep learning framework that addresses structural anastylosis as an inverse prediction task. Given an image of a collapsed block assembly, JIP-2 reconstructs the most probable prior tower configuration by: (1) implementing a complete rigid-body physics engine with OBB/SAT collision detection and a Projected Gauss-Seidel (PGS) contact solver accelerated with Numba JIT and CuPy CUDA; (2) applying the analytical force thresholds of Ziglar (CMU, 2006) -- F_app = 3mu_smg (Y-axis, torque-free) and F_app = 4mu_smg (X-axis, torque risk) -- over three friction levels (mu_s in {0.25, 0.40, 0.60}) across 450 simulated episodes; (3) training a dual-stream ResNet-18 that injects a friction one-hot vector and jointly predicts block removal count, per-position removal probabilities, centre-of-mass imbalance, and Ziglar torque risk; and (4) generating a smooth 3-D video of the block-by-block reverse reconstruction. We discuss implications for computer-assisted anastylosis at the UNESCO Maya site of Uxmal, Yucatan, and provide a detailed technical description of the full pipeline, architecture, and loss formulation.
L. A. Muñoz
Jun 23, 2026cs.RO

RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation

Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins. However, acquiring physically consistent inertial and frictional properties from real-world interactions remains challenging due to sensing noise, modeling errors, and limited prior knowledge. This paper presents RigPI, a systematic framework for identifying dynamic parameters of both unconstrained rigid bodies and multi-link rigid bodies during robot-object interaction. RigPI integrates vision-based semantic priors, force-torque measurements, and motion observations within a differentiable simulation pipeline. A vision-language model (VLM) provides informed initialization and a constrained search space, while gradient information from a differentiable physics simulator enables efficient and stable parameter refinement. The proposed two-stage optimization strategy alleviates sensitivity to noise and avoids physically implausible solutions. Extensive real-world experiments on objects with revolute and prismatic joints demonstrate that RigPI achieves accurate and stable parameter estimates, and successfully reproduces manipulation trajectories on a real robot with parameter-aware predictive validity. These results highlight the effectiveness and robustness of RigPI for real-world robotic system identification tasks.
Xincheng He, Rongrong Zhang, Wei Jiang +1
Jun 23, 2026cs.RO

Invariant Kalman filtering for extended pose estimation in multi-IMU articulated rigid-body systems

Accurate extended pose estimation (orientation, velocity, and position) for IMU-instrumented articulated rigid-body systems is a key challenge in robotics and human motion analysis. The invariant extended Kalman filter (IEKF) addresses this problem for a single rigid body with convergence guarantees and consistency under unobservability, but extending these properties to articulated systems is nontrivial: inter-body pose coupling prevents a direct application, and incorporating joint kinematic constraints within the invariant framework remains an open problem. To address this gap, we introduce the relative L-extended pose, a Lie group representation for kinematic-tree systems. With one IMU per body, it yields group-affine dynamics and allows joint constraints to be expressed in invariant form. We incorporate these constraints as noise-free pseudo-measurements within an iterated IEKF (IterIEKF), thereby preserving the convergence and consistency guarantees of invariant filtering. Validated on both a UR5e robot and a human leg, the proposed IterIEKF outperforms all EKF, IterEKF, and absolute-pose IterIEKF baselines. It converges faster, exhibits lower run-to-run variability, and consistently achieves the lowest RMSE, with reductions of at least 50% compared to the second-best filter across all scenarios considered in this work.
Sven Goffin, Cédric Schwartz, Silvère Bonnabel +2
Jun 19, 2026cs.LG

Backpropagating Through Simulation: Analytic Policy Gradients for Sample and Learning Efficient Differentiable Continuous Control

Model-free reinforcement learning algorithms such as Proximal Policy Optimization (PPO) treat the environment as a black box, estimating policy gradients from sampled rewards; this process demands millions of interactions and relies on high-variance advantage estimates. When environment dynamics are differentiable, the return is an end-to-end differentiable function of the policy parameters, enabling exact gradient computation via backpropagation through simulation. We term this approach Analytic Policy Gradients (APG) and evaluate it against PPO on four continuous control tasks of increasing dynamical complexity: a one-dimensional point-mass target-reaching task, a 2D point-mass navigation task with obstacle avoidance, a 2D rigid-body T-block pushing task, and a 7-DOF Franka FR3 end-effector reaching task. Both algorithms share identical model architectures, observation normalization, and optimizer settings. To decouple sample efficiency from compute efficiency, we design a multi-axis evaluation protocol that records performance against environment steps and gradient steps. We report a segmented backpropagation scheme with MC and critic-based bootstrap modes that mitigates gradient degradation on long-horizon tasks, and present ablations over segment length and bootstrap strategy.
Yueci Deng
Jun 18, 2026cs.RO

Learning-Based Modeling of Soft Robots via Cosserat Rod Theory

Modeling soft robot dynamics is challenging due to their continuum structure and typically nonlinear dynamics. Creating models based on first-order principles is typically time-demanding, and their expressiveness is limited, whereas data-driven models lack interpretability and physical consistency. This work aims to overcome these challenges by introducing a port-Hamiltonian Gaussian Process Regression framework for learning and simulating the dynamics of planar, rod-like soft robots. In detail, the proposed model integrates Cosserat rod theory and Hamiltonian physics with data-driven inference to preserve the system's energy structure while accurately learning the rod dynamics. Numerical simulations show that we can achieve accurate and energy-consistent representations of a rod-like soft robot, showing the potential for a robust and interpretable pathway for modeling complex continuum mechanics.
Mohammad Ali, Nithin Senthur Kumar, Eric J. Barth +1
Jun 17, 2026cs.RO

ZiMPedance: Impedance-Aware ZMP Modeling and Control for Payload Carrying with Quadruped Robots

Load transportation with quadruped robots is strongly affected by the dynamics of the physical interface between the robot and the load. Passive spring-based arms reduce weight and complexity compared to active manipulators, but their spring-damper dynamics can introduce oscillatory forces that degrade locomotion stability. This paper derives an extended Zero Moment Point (ZMP) formulation that includes passive payload-interface dynamics, relating stiffness, damping, and payload mass to the stability margin. The analysis shows that underdamped configurations can resonate with locomotion harmonics. Based on this insight, we augment a Single Rigid Body Dynamics model with passive subsystem dynamics and integrate it into a Model Predictive Control framework. In simulation, the proposed controller reduces stability violations by up to 10×10\times, from 7.0%7.0\% to 0.7%0.7\%, and increase locomotion efficiency by lowering horizontal ground reaction force effort by up to 15%15\% compared to a nominal baseline. Hardware experiments with a 2kg2\,\mathrm{kg} payload show stable locomotion under pull-release disturbances where the nominal controller fails. The same model also enables end-effector tracking through passive arm dynamics without direct arm actuation.
Giovanni B. Dessy, Lorenzo Amatucci, Victor Barasuol +1
Jun 17, 2026cs.CV

URDF Synthesis from RGB-D Sequences via Differentiable Joint Inference and Energy-Consistent Verification

Reconstructing simulation-ready digital twins of articulated objects from sensor observations remains constrained by two persistent gaps: (i) part-level geometric reconstruction is decoupled from kinematic-parameter estimation, and (ii) the recovered models often violate basic dynamic invariants such as energy conservation, leading to drift when the URDF is replayed in physics simulators. We present KinemaForge, a constraint-driven pipeline that jointly infers part-level shape, joint topology, and joint parameters from short RGB-D sequences and validates the result against an energy-consistent verifier built on differentiable rigid-body dynamics. The pipeline introduces three components: a kinematic constraint graph that encodes joint-part incidences as soft edges; a differentiable screw-axis solver that backpropagates from rendered observations through Featherstone's articulated-body algorithm to joint parameters; and an energy residual loss that penalises non-physical free responses of the reconstructed model. Across five PartNet-Mobility categories and an internal RGB-D benchmark, KinemaForge reduces the average joint-axis error from 4.52 degrees to 2.83 degrees (-37.4%) over the strongest geometric baseline (PARIS) and from 5.30 degrees to 2.83 degrees (-46.6%) over the interaction-based Ditto baseline, lowers long-horizon simulation drift by 64% (vs. PARIS) over 50 s rollouts, and yields URDFs whose closed-loop manipulation success rate improves by 14.6 percentage points over Ditto in our preliminary evaluation. Code and reconstruction data will be released upon acceptance.
Xinze Zhang
Jun 12, 2026cs.RO

Semidefinite Relaxations for Collision-Free Motion Planning

We study semidefinite relaxations for collision-free motion planning. We focus on a point robot moving from start to goal through spherical obstacles in Rn\mathbb{R}^n, subject to path continuity constraints and squared derivative costs; a setting that is conceptually simple yet captures the hardness of collision-free motion planning. We formulate this problem exactly as a nonconvex problem over polynomial curves, and present a natural semidefinite relaxation. We contribute two key theoretical insights; to our knowledge this is the first theoretical analysis of semidefinite relaxations for collision-free motion planning. First, we show that solving the convex relaxation is equivalent to solving, to global optimality, a related motion planning problem in a potentially higher-dimensional space. This geometric interpretation yields necessary and sufficient conditions for tightness, and a clear intuition for when the relaxation is loose. Second, we show that the relaxation admits a symmetry reduction that makes it significantly smaller than one might expect, with positive semidefinite cone sizes that scale linearly with the polynomial degree and are independent of the ambient dimension. The resulting relaxation is 10 to 100 times faster than direct nonlinear programming transcriptions solved with SNOPT and IPOPT, exhibits significantly lower variance in solve times, and reliably finds a locally optimal path for the original problem. We demonstrate its effectiveness as a convex steering function in an RRT planner for minimum-snap quadrotor planning with C4C^4 continuous trajectories.
Bernhard Paus Graesdal, Alexandre Amice, Pablo A. Parrilo +1
Jun 9, 2026cs.RO

LieIPM: Lie Group Interior Point Method for Direct Trajectory Optimization of Rigid Bodies

Designing dynamically feasible trajectories for rigid bodies is a fundamental problem in robotics. While direct methods are widely used, the existing constrained optimizers typically operate in Euclidean space and ignore the manifold structure of rigid body motions. This mismatch may introduce singularities or lead to poorly conditioned optimization problems. To bridge this gap, we develop a structure-aware framework for constrained trajectory optimization directly on matrix Lie groups. Our approach is based on the second-order rigid body models utilizing Lie group structures, which enables efficient Newton-type updates while preserving the underlying geometry. Building on this model, we propose a line-search Lie Group Interior Point Method (LieIPM) to handle constraints on the manifolds. We instantiate the framework for rigid body motion planning using Lie group variational integrators and derive closed-form intrinsic derivatives that exploit group symmetries. The LieIPM preserves the topology of rotation motions by construction and avoids singularities. Numerical results demonstrate superior robustness and faster convergence compared to general-purpose solvers and structure-exploiting optimal control methods.
Sangli Teng, Ruiqi Zhang, Tzu-Yuan Lin +5
Jun 8, 2026cs.CV

An Opticalmechanics Framework for Dynamic Estimation of Multibody Systems

Conventional dynamics analysis of the human body is often constrained by the need for contact force and torque sensors and controlled laboratory environments. To address this issue, this study proposes an opticalmechanics kinematic-dynamic integrated estimation framework for multibody systems. Specifically, a constrained multibody model is established to describe the system dynamics, while image-measured kinematic quantities are used as non contact inputs for dynamic estimation. The unknown joint torque is then identified through a genetic-algorithm based optimization by minimizing the discrepancy between model-predicted and image-measured kinematic quan tities. Experimental validation on an air-bearing platform showed that the wrist joint torque estimated from image data achieved a mean absolute error of 0.46 Nm compared with sensor measurements. In the forward prediction test, the model-predicted angular velocity achieved a mean absolute error of 0.006 rad/s relative to the image-measured results. This study demonstrates the potential of combining image measurement and mechanical modeling for non-contact dynamic estimation in scenarios where direct force and torque measurement is difficult.
Banglei Guan, Xuanyu Bai, Qingquan Chen +5
Jun 2, 2026cs.RO

Hybrid Dynamics Modeling for a Flexible 2-DoF Robotic Arm

This paper examines three approaches for modeling the dynamics of a flexible-link 2-DoF robotic arm to address unmodeled dynamics not captured by rigid-body models. Two physics informed models combine rigid-body dynamics (RBD) formulations with a Gaussian Mixture Model (GMM) to capture residual model errors and linkage flexibility. A kinematics-based regression model serves as a purely data-driven baseline. Using an open-source dataset, torque predictions are first estimated using Ridge regression on kinematic features, while the physicsbased baseline is constructed from published specifications, and ordinary least-squares regression is subsequently used to estimate the same parameter set directly from data. Results show that the physics-based parameters yield the poorest accuracy, while regularized and least-squares estimators align more closely with measured torques. Residual analysis and error metrics highlight the limitations of purely parametric models for flexible-link systems and underscore the value of regularization and data-driven identification, supporting developments of semi-parametric residual learning methods.
Maciek Popik, Daniel Yang, Mahdis Bisheban
Jun 1, 2026cs.RO

Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. By representing the scene by object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel spatio-temporal transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by their Gaussians in a canonical frame, which allows for describing object motion as rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation.
Jens U. Kreber, Lukas Mack, Joerg Stueckler
May 29, 2026cs.RO

Batched Differentiable Rigid Body Dynamics in PyTorch for GPU-Accelerated Robot Learning

As robot control shifts toward large-scale reinforcement learning with in-loop dynamics computation, the community's reliance on CPU-bound libraries such as Pinocchio creates a throughput bottleneck in GPU-based training pipelines. We present BARD (Batched Articulated Rigid-body Dynamics), a self-contained PyTorch implementation of Featherstone's rigid-body dynamics algorithms, optimized for batched GPU evaluation and automatic differentiation. Three design choices make this efficient: a tiered lazy-evaluation cache that avoids redundant tree traversals, matmul-free joint transforms via pre-computed Rodrigues constants, and level-parallel propagation that reduces sequential operations to tree-depth batched steps. On five robot models (7-23 DOFs), BARD matches Pinocchio numerically while reaching up to 64x higher throughput for Forward Kinematics and 63x for Jacobians at batch size 4096 on an NVIDIA H200. We validate differentiability through gradient-based system identification on a 7-DOF manipulator, recovering link masses to 1.24% mean error under 5% torque noise, and integrate BARD into an Isaac Lab AMP training pipeline for an 11-DOF spined quadruped with 4096 parallel environments, where it is 8.5x faster than Pinocchio and 2.0x faster than ADAM for in-loop dynamics. BARD is open-sourced at: https://github.com/YueWang996/bard-pytorch-dynamics.
Yue Wang, Yanran Xu, Wenbo Wu +2
May 27, 2026cs.CV

Deformable Gaussian Occupancy: Decoupling Rigid and Nonrigid Motion with Factorized Distillation

Understanding dynamic 3D environments is essential for safe autonomous driving, particularly when reasoning about human-centric, nonrigid agents. However, existing weakly supervised occupancy prediction frameworks predominantly assume rigid-body motion and rely on simple frame-to-frame offsets, limiting their ability to capture fine-grained deformations and maintain temporal coherence. To address this issue, we propose DeGO, a deformable Gaussian occupancy framework that unifies decoupled Gaussian deformation with factorized 4D foundation-model distillation. DeGO disentangles rigid and nonrigid motion, enabling each Gaussian primitive to evolve through both deformation and offset-based updates. In parallel, a factorized 4D distillation strategy transfers cross-camera and cross-frame knowledge from the VGGT foundation model, producing foundation-aligned features that enhance temporal consistency. Experiments on the Occ3D-NuScenes benchmark demonstrate that our method achieves state-of-the-art performance under weak supervision, delivering 13.5% gains on human-centric instances and 10.9% overall improvements. These results highlight the effectiveness of deformation-aware and foundation-guided occupancy modeling for dynamic scene understanding. The code is publicly available: https://github.com/vita-epfl/DeGO
Yang Gao, Wuyang Li, Po-Chien Luan +1
May 25, 2026cs.CV

Accelerated Spatio-Temporal Gaussian Rendering via Kinematic and Semantic Priors

Reconstructing dynamic 3D scenes from multi-view videos is a foundational task for robotics, AR/VR, and digital twins. While 3D Gaussian Splatting (3DGS) provides state-of-the art scene representation, its dynamic adaptations (4DGS) face significant challenges. Early MLP-based deformation models excel at interpolating within training frames but fail at temporal extrapolation --- important feature for forecasting in predictive systems. To address this, physically grounded approaches have been proposed to enable robust future forecasting, while, concurrently, semantic 4DGS methods have been developed for scene analysis and language-driven prompting. However, there is currently no framework that unites both physical consistency and semantic understanding. In this paper, we propose the first, to the best of our knowledge, unified 4DGS approach that is both physically grounded and semantically aware. Furthermore, to optimize computational efficiency, we introduce a novel rigid-body constraint mechanism. Instead of predicting the physical dynamics for every Gaussian particle, our model predicts the motion of a single anchor Gaussian per semantic object, updating the remaining Gaussians via relative transformations. This architectural design significantly accelerates novel view synthesis compared to an unconstrained baseline, while enabling object-accurate extrapolation and intuitive semantic interaction. Our project page: https://be2rlab.github.io/r5dgs/.
Denis Gridusov, Maxim Popov, Sergey Kolyubin
May 23, 2026eess.SY

Passivity-based Semi-autonomous Rotational Motion Navigation for Rigid-body Networks: Stability and Human Passivity Analysis

This paper presents a novel passivity-based semi-autonomous attitude control framework, with a particular focus on attitude kinematics defined on the special orthogonal group SO(3)SO(3). While human-robot interaction facilitates the successful execution of complex tasks, ensuring stability of human-in-the-loop systems on the SO(3)SO(3) manifold remains a largely unsolved challenge. We first propose a new control architecture in which a multi-robot system preserves invariance of the average information fed back to the human operator through so-called stealthy control, and the human intervention is mediated through a virtual leader, which is coupled with the robots via a passivity-based attitude synchronization law. We then rigorously prove closed-loop stability of the proposed human-in-the-loop system under the assumption that the human behaves as a passive system. To support this analysis, simulation studies are conducted to identify the human operator as a dynamical system, and to examine passivity properties of the identified model.
Reiji Terunuma, Yuta Nakamura, Takeshi Hatanaka
May 21, 2026cs.RO

SE3Kit: A Lightweight Python Library for Specialized Geometric Primitives in Robotics

The Python robotics ecosystem faces a challenge: while many libraries exist for rigid body transformations, few are both lightweight and mathematically strict. This paper introduces SE3Kit, a lightweight Python library efficient operations on the Special Euclidean Group SE(3) and the Special Orthogonal Group SO(3). Unlike established frameworks that require heavy dependencies (e.g., SpatialMath, PyPose) or general tools that lack robotics-specific features (e.g., SciPy), SE3Kit targets the gap between these extremes. It is designed for embedded deployment, rapid prototyping, and education while providing rigorous mathematical implementation. It provides a pure-Python, NumPy-only implementation of Lie Group operations, without the overhead of deep learning or other visualization software.
Daniyal Maroufi, Omid Rezayof, Farshid Alambeigi
May 20, 2026cs.CV

Δynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos

Inferring rigid-body physical states and properties from monocular videos is a fundamental step toward physics-based perception and simulation. Existing approaches assume specific underlying physical systems, object types, and camera poses, making them unable to generalize to complex real-world settings. We introduce ΔΔYNAMICS, a vision-language framework that uses language as a unified representation of rigid-body dynamics. Instead of directly predicting parameters, ΔΔYNAMICS generates scene configurations in a structured text format for physics simulation. We enhance the model's generalization by integrating natural language motion reasoning and leveraging optical flow as a semantic-agnostic input. On the CLEVRER dataset, ΔΔYNAMICS achieves a segmentation IoU of 0.30, a 7x improvement over leading VLMs (InternVL3-8B, Qwen2.5-VL-7B and Claude-4-Sonnet). Additionally, test-time sampling and evolutionary search further boost performance by 27% and 120% in segmentation IoU, respectively. Finally, we demonstrate strong transfer to a new dataset of 235 real-world rigid-body videos, highlighting the potential of language-driven physics inference for bridging perception and simulation.
Chia-Hsiang Kao, Cong Phuoc Huynh, Chien-Yi Wang +5
May 18, 2026cs.RO

Dynamic robotic cloth folding with efficient Koopman operator-based model predictive control

Robotic cloth folding is a challenging task, particularly when considering dynamic folding tasks, which aim at folding cloth by fast motions that leverage its dynamics. When subject to such fast motions, the complexity of cloth dynamics hinders both system identification and planning of folding trajectories, resulting in a difficult simulation-to-reality transfer when using physical models of cloth. Compared to the dexterity that humans exhibit when performing folding tasks, robotic approaches usually employ small garments with quite rigid dynamics, and are either too slow, or fast but imprecise, requiring several attempts to achieve a reasonably good fold. In this paper, we tackle these challenges by generating fast folding trajectories with a novel model predictive controller, integrating physics-based simulation of cloth dynamics and efficient, kernel-based Koopman operator regression. Koopman operator regression, an increasingly popular machine learning technique for nonlinear system identification, is used to obtain a linear model for the cloth being folded. Such a surrogate model, trained with data from a high-fidelity, physics-based cloth simulator, can then be employed within a suitable model predictive control algorithm, in place of the costly, nonlinear one, to efficiently generate folding trajectories to be executed by a robotic manipulator. Both in simulated and real-robot experiments, we show how the linearization supplied by the Koopman operator-based model can be employed to efficiently generate fast folding trajectories to unseen poses, without sacrificing folding accuracy.
Edoardo Caldarelli, Franco Coltraro, Adrià Colomé +2
May 15, 2026cs.RO

A Reproducible and Physically Feasible Dynamic Parameter Identification Framework for a Low-Cost Robot Arm

This paper presents a reproducible and physically feasible dynamic parameter identification framework for CRANE-X7, a low-cost robot arm driven by modular smart actuators. To improve practical identifiability, products of inertia are removed according to approximate link symmetry, reducing the rigid-body model from 65 to 39 base parameters. Identification motions are hand-designed from structured single-joint and adjacent-joint primitives under practical joint-range limits. The proposed pipeline combines preprocessing, inverse-dynamics-regressor-based ordinary least squares (OLS), conditional semidefinite-programming (SDP) projection for feasibility recovery, and closed-loop input error (CLIE) refinement. Candidate solutions from 40 structured trajectories are analyzed in a common principal component analysis (PCA) space to select a statistically central representative model. Because statistical centrality alone does not ensure physical acceptability, the selected model is finally screened by an all-pose positive-definiteness audit of the inertia matrix and, when necessary, corrected by a localized post-CLIE SDP rescue step. Experiments show that the parameter cloud becomes progressively more concentrated from OLS to SDP and CLIE, while the final accepted model preserves high predictive accuracy on held-out validation motions. These results demonstrate a practical route to statistically coherent and physically feasible dynamic models for low-cost robot platforms.
Junji Oaki, Koki Yamane, Koki Inami +1
May 14, 2026cs.RO

Chrono-Gymnasium: An Open-Source, Gymnasium-Compatible Distributed Simulation Framework

High-fidelity physics simulation is essential for closing the sim-to-real gap in robotics and complex mechanical systems. However, the computational overhead of high-fidelity engines often limits their use in data-intensive tasks like Reinforcement Learning (RL) and global optimization. We introduce Chrono-Gymnasium, a distributed computing framework that scales the high-fidelity multi-body dynamics of Project Chrono across large-scale computing clusters. Built upon the Ray framework, Chrono-Gymnasium provides a standardized Gymnasium interface, enabling seamless integration with modern machine learning libraries while providing built-in synchronization and messaging primitives for distributed execution. We demonstrate the framework's capabilities through two distinct case studies: (1) the training of an RL agent for autonomous robotic navigation in complex terrains, and (2) the Bayesian Optimization of a planetary lander's design parameters to ensure landing stability. Our results show that Chrono-Gymnasium reduces wall-clock time for high-fidelity simulations without sacrificing physical accuracy, offering a scalable path for the design and control of complex robotic systems.
Bocheng Zou, Harry Zhang, Khailanii Slaton +5
May 14, 2026cs.GR

DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration

Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable Projective Dynamics (DiffPD) struggle when faced with heterogeneous materials with extreme stiffness contrasts, hyperelasticity under large deformations, and contact-rich interactions, which are common scenarios in the real world. We present DiffPhD, a unified GPU-accelerated differentiable Projective Dynamics framework for heterogeneous materials that tackles these intertwined challenges simultaneously. Our key insight is a careful integration of: (i) stiffness-aware projective weights to embed heterogeneity into the global system; (ii) trust-region eigenvalue filtering lifted to the backward pass for stable hyperelastic gradients and a type-II Anderson Acceleration scheme with dual-gate convergence to stabilize forward iteration under large stiffness contrasts; and (iii) a unified GPU pipeline that reuses a single sparse factor across forward, backward, and contact computations, with stiffness-amplified Rayleigh damping folded into the same factor for heterogeneity-aware dissipation at zero recurring cost. DiffPhD achieves strict gradient accuracy while delivering up to an order-of-magnitude speedup over prior differentiable solvers on heterogeneous, hyperelastic, contact-rich benchmarks. Crucially, this speedup does not come at the cost of stability: DiffPhD remains convergent on stiffness contrasts up to 100x where prior PD solvers degrade. This unlocks end-to-end gradient-based optimization on regimes previously bottlenecked by either solver fragility or per-iteration cost -- shell--joint composite creatures, soft characters wielding stiff weapons, and soft-gripper robotic manipulation -- all handled within a single forward--backward pass.
Shih-Yu Lai, Sung-Han Tien, Jui-I Huang +9
May 13, 2026cs.RO

Dynamics Computation of Soft-Rigid Hybrid-Link System and Its Application to Motion Analysis of an Athlete Wearing Sport Prosthesis

This paper presents a motion analysis framework for an athlete wearing sport-specific flexible prosthesis based on the soft-rigid hybrid-link system. Such a motion analysis is a challenging problem because we need to consider the interaction force between the rigid human skeleton system and a flexible prosthesis. However, most of human musculoskeletal models are based on the computation framework of a rigid-body multi-link system. Recently in soft robotics research field, fast and efficient modeling methods were developed for a flexible rod deformation, which allows us to build a hybrid-link system that integrates rigid-link and soft-bodies in a unified formulation. We apply inverse kinematics of the hybrid-link system to motion reconstruction from a motion captured data, and also present the estimation of the joint torques and ground reaction force by inverse dynamics. Through a human subject experiment, we show that the inverse dynamics achieved approximately 12% error on the ground reaction force estimation. Furthermore, we provide the muscle force estimation considering muscle amputation and interaction force with the prosthesis leg deformation.
Sunghee Kim, Yuta Shimane, Taiki Ishigaki +1
May 9, 2026cs.CV

RigidFormer: Learning Rigid Dynamics using Transformers

Learning-based simulation of multi-object rigid-body dynamics remains difficult because contact is discontinuous and errors compound over long horizons. Most existing methods remain tied to mesh connectivity and vertex-level message passing, which limits their applicability to mesh-free inputs such as point clouds and leads to high computational cost. Efficiently modeling high-fidelity rigid-body dynamics from mesh-free representations, therefore, remains challenging. We introduce RigidFormer, an object-centric Transformer-based model that learns mesh-free rigid-body dynamics with controllable integration step sizes. RigidFormer reasons at the object level and advances each object through compact anchors; Anchor-Vertex Pooling enriches these anchors with local vertex features, retaining contact-relevant geometry without dense vertex-level interaction. We propose Anchor-based RoPE to inject anchor geometry into attention while respecting the unordered nature of objects and anchors: object-token processing is permutation-equivariant, and the mean-pooled anchor descriptor is invariant to anchor reindexing while preserving shape extent. RigidFormer further enforces rigidity by projecting updates onto the rigid-body manifold using differentiable Kabsch alignment. On standard benchmarks, RigidFormer outperforms or matches mesh-based baselines using point inputs, runs faster, generalizes to unseen point resolutions and across datasets, and scales to 200+ objects; we also show a preliminary extension to command-conditioned articulated bodies by treating body parts as interacting object-level components.
Zhiyang Dou, Minghao Guo, Haixu Wu +3
May 9, 2026cs.CV

ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models

Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.
Haotian Xue, Yipu Chen, Liqian Ma +4
May 6, 2026cs.RO

Right Model, Right Time: Real-Time Cascaded-Fidelity MPC for Bipedal Walking

This paper presents a multi-phase whole-body model predictive control (MPC) approach for bipedal walking, combining a detailed whole-body model in the near horizon with a simplified single-rigid-body model in the later prediction steps. This reduces computational complexity while retaining prediction capabilities. The resulting nonlinear optimal control problem is solved entirely within the general-purpose, off-the-shelf nonlinear MPC framework acados, using sequential quadratic programming (SQP). Given a contact schedule and a target walking speed, the controller optimizes joint torques without depending on preselected footstep locations. The controller is validated in MuJoCo simulation on the 18-DoF bipedal robot HyPer-2.
Franek Stark, Felix Wiebe, Shubham Vyas +2
May 4, 2026cs.RO

Robotic Desk Organization: A Multi-Primitive Approach to Manipulating Heterogeneous Objects via Environmental Constraints

Desktop organization remains challenging for service robots because of heterogeneous objects and diverse manipulation objectives, such as collection and stacking. In this article, a task-oriented framework is presented for organizing planar rigid and deformable objects on desks. A perception pipeline was developed that augments existing datasets with uncommon desktop items and makes geometry-based pose and keypoint estimation possible, along with the detection of environmental constraints, such as table edges. To handle diverse manipulation requirements, environment-assisted primitives are used, including contact-based grasping for small objects, edge-based push-grasping for planar rigid objects, and levering-based grasping for planar deformable objects. These primitives leverage environmental and interobject constraints to improve robustness. A task planner was designed to integrate these primitives into multiobject organization. Sufficient real-world experiments demonstrate the effectiveness and robustness of the proposed framework. This research provides practical manipulation primitives for planar rigid and deformable objects, highlighting the role of environmental and interobject constraints in complex multiobject manipulation tasks. Code and video are available online.
Yi Dong, Yangjun Liu, Jinjun Duan +2
Apr 24, 2026math.GR

Closed Form Relations and Higher-Order Approximations of First and Second Derivatives of the Tangent Operator on SE(3)

The Lie group SE(3) of isometric orientation preserving transformation is used for modeling multibody systems, robots, and Cosserat continua. The use of these models in numerical simulation and optimization schemes necessitates the exponential map, its right-trivialized differential (often referred to as tangent operator), as well as higher derivatives in closed form. The 6×66\times 6 matrix representation of the differential, dexpX:se(3)se(3)\mathbf{dexp}_{\mathbf{X}}:se\left( 3\right) \rightarrow se\left( 3\right) , and its first derivative were reported using a 3×33\times 3 block partitioning. In this paper, the differential, its first and second derivative, as well as the Jacobian and Hessian of the evaluation maps, dexpXZ\mathbf{dexp}_{\mathbf{X}}\mathbf{Z} and dexpXT\mathbf{dexp}_{\mathbf{X}}^{T}% \mathbf{Z}, are reported avoiding the block partitioning. For all of them, higher-order approximations are derived. Besides the compactness, the advantage of the presented closed form relations is their numerical robustness when combined with the local approximation. The formulations are demonstrated for computation of the deformation field and the strain rates of an elastic Cosserat-Simo-Reissner rod.
Andreas Mueller
Apr 19, 2026cs.RO

Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold Construction

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about rigid-body dynamics in the presence of contact holds great promise in terms of increasing the solution speed and computational efficiency. The main bottleneck in this research direction is the difficulty in obtaining gradients and Hessians that are actually useful for numerical optimization, due to pathologies in all three steps of a common simulation pipeline: i) collision detection, ii) contact dynamics, iii) time integration. This abstract proposes a method that aims to address the collision detection part of the puzzle, via a novel pipeline designed from scratch with smooth (i.e. twice) differentiability and massive vectorizability on GPUs as the main priorities. This is in contrast to standard collision detection routines that are instead optimized for runtime on CPUs and minimal memory footprint, but do employ logic and control flow that hinder differentiability and vectorization. The proposed pipeline consists of the following contributions: i) highly expressive and compute efficient SDF representations, ii) differentiable broad-phase and narrow-phase routines that use these representations to generate vertex-SDF and edge-SDF contacts, iii) a differentiable routine for convex decomposition based contact blending.
Onur Beker, Andreas René Geist, Anselm Paulus +1
Apr 18, 2026cs.CV

D-Prism: Differentiable Primitives for Structured Dynamic Modeling

Capturing both geometry and rigid motion for structured dynamic objects, like multi-part assemblies or jointed mechanisms, remains a key challenge. Existing dynamic methods, such as deformable meshes or 3DGS, rely on unstructured representations and fail to jointly model suitable geometry and articulated motion. Primitive-based methods excel at structured static scenes, but their dynamic potential is still unexplored. We propose D-Prism, the first framework to achieve high-fidelity structured dynamic modeling by extending differentiable primitives to the dynamic domain. Specifically, we bind 3DGS to primitive surfaces, leveraging their respective strengths in appearance and geometry. We introduce a deformation network to control primitive motion, ensuring it accurately matches the object's movement. Furthermore, we design a novel adaptive control strategy to dynamically adjust primitive counts, better matching objects' true spatial footprint. Experiments confirm that our method excels at structured dynamic modeling, providing both structured geometry and precise motion tracking.
Xingyuan Yu, Yijin Li, Chong Zeng +3
Mar 17, 2026cs.CV

IRIS: A Real-World Benchmark for Inverse Recovery and Identification of Physical Dynamic Systems from Monocular Video

Unsupervised physical parameter estimation from video lacks a common benchmark: existing methods evaluate on non-overlapping synthetic data, the sole real-world dataset is restricted to single-body systems, and no established protocol addresses governing-equation identification. This work introduces IRIS, a high-fidelity benchmark comprising 240 real-world videos captured at 4K resolution and 60fps, spanning both single- and multi-body dynamics with independently measured ground-truth parameters and uncertainty estimates. Each dynamical system is recorded under controlled laboratory conditions and paired with its governing equations, enabling principled evaluation. A standardized evaluation protocol is defined encompassing parameter accuracy, identifiability, extrapolation, robustness, and governing-equation selection. Multiple baselines are evaluated, including a multi-step physics loss formulation and four complementary equation-identification strategies (VLM temporal reasoning, describe-then-classify prompting, CNN-based classification, and path-based labelling), establishing reference performance across all IRIS scenarios and exposing systematic failure modes that motivate future research. The dataset, annotations, evaluation toolkit, and all baseline implementations are publicly released.
Rasul Khanbayov, Mohamed Rayan Barhdadi, Erchin Serpedin +1
Feb 3, 2026cs.RO

Soft Swing-up: Benchmarking Model-Based Optimal Control for Rigid-Soft Underactuated Systems

Continuum soft robots are inherently underactuated and subject to intrinsic input constraints, making dynamic control particularly challenging, especially in hybrid rigid-soft robots. While most existing methods focus on quasi-static behaviors, dynamic tasks such as swing-up require accurate exploitation of continuum dynamics. This has led to studies on simple low-order template systems that often fail to capture the complexity of real continuum deformations. Model-based optimal control offers a systematic solution; however, its application to rigid-soft robots is often limited by the computational cost and inaccuracy of numerical differentiation for high-dimensional models. Building on recent advances in the Geometric Variable Strain model that enable analytical derivatives, this work investigates three optimal control strategies for underactuated soft systems -- Direct Collocation, Differential Dynamic Programming, and Nonlinear Model Predictive Control -- to perform dynamic swing-up tasks. To address stiff continuum dynamics and constrained actuation, implicit integration schemes and warm-start strategies are employed to improve numerical robustness and computational efficiency. The methods are evaluated in simulation on three Rigid-Soft and high-order soft benchmark systems -- the Soft Cart-Pole, the Soft Pendubot, and the Soft Furuta Pendulum -- highlighting their performance and computational trade-offs.
Daniele Caradonna, Nikhil Nair, Anup Teejo Mathew +5
Mar 31, 2025cs.GR

Learning 3D-Gaussian Simulators from RGB Videos

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
Mikel Zhobro, Andreas René Geist, Georg Martius