Open-Vocabulary Action Recognition

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177 papers

Latest in Open-Vocabulary Action Recognition

Jul 6, 2026cs.CV

Learning Probabilistic Embeddings for Unsupervised Action Segmentation

This paper concerns the problem of unsupervised temporal action segmentation for long, untrimmed videos. Recent successful approaches follow a joint representation learning and clustering paradigm, where optimal transport (OT) is adopted to produce pseudo labels for learning frame representations. These approaches alternate between estimating pseudo labels using OT and optimizing the parameters with gradient descent during training, where OT is used for obtaining the final temporal action segmentation. A major limitation of these works is that they learn a deterministic embedding for frame representations. The iterative procedure between learning deterministic embeddings based on pseudo labels and estimating pseudo labels from the learned embedding can thus get quickly stuck in a local optimum. As an alternative, we thus propose to learn a probabilistic embedding for frame representations. The embeddings are modeled by Gaussian distributions and we sample from the distributions before estimating the pseudo labels. We evaluate our approach on several challenging temporal action segmentation datasets and achieve results comparable to, and in some cases, better than the state of the art. Compared to baselines with deterministic embeddings, our approach improves MoF up to 20.7% and F1-score up to 19.0%. Our code is available at https://github.com/derkbreeze/PEOT.
Shuai Li, Duc Manh Vu, Juergen Gall
Jul 6, 2026cs.CV

Video-Text Temporal Localization via Multi-Scale Convolution and Dynamic Routing

Video-text temporal localization requires precise alignment between natural language queries and corresponding video segments, a fundamental challenge in multimodal understanding. We present a novel framework that addresses two critical limitations of existing methods: inadequate modeling of hierarchical temporal structure and inability to handle complex many-to-many correspondences between modalities. Our approach introduces a multi-scale temporal convolutional encoder that captures motion patterns across different temporal granularities - from instantaneous frame transitions to extended action sequences. We further propose a capsule-based dynamic routing mechanism that iteratively refines segment-query associations through structured agreement updates, enabling flexible modeling of non-monotonic alignments. These components are unified through a multi-task learning objective that jointly optimizes temporal boundary regression, cross-modal semantic alignment, and capsule diversity. Extensive experiments on ActivityNet Captions demonstrate significant improvements, achieving 42.9% Recall@0.5 and 41.1% mean IoU, surpassing strong transformer-based baselines while maintaining computational efficiency. Our results validate that combining hierarchical temporal modeling with structured semantic routing provides an effective solution for fine-grained video-language understanding.
Gengtian Shi, Jinze Yu, Chenhao Wu +5
Jul 6, 2026cs.CV

TubeLite: Lightweight Multi-Actor Spatio-Temporal Action Detection

Spatio-temporal action detection in videos requires jointly localizing actors in space and identifying action boundaries over time. A common challenge is constructing temporally stable action tubes, as frame-level detectors often suffer from jitter, fragmentation, and imprecise temporal localization. Many recent approaches address this by introducing heavy spatio-temporal transformers or optical-flow-based pipelines, leading to high computational cost and limited scalability. We propose TubeLite, a lightweight framework for spatio-temporal action detection that focuses on stable tube construction and boundary-aware temporal modeling. TubeLite represents each actor as a tube, defined as a sequence of bounding boxes associated with a single actor over time, and explicitly enforces temporal consistency at both the spatial and semantic levels. The method combines low-jitter actor detection, Gaussian-weighted actor feature extraction, efficient short-term temporal propagation, and a boundary-focused temporal prediction head, while avoiding optical flow and large-scale temporal attention. Despite its compact design, TubeLite achieves strong video-level localization performance. It improves Video-mAP@0.5 by 4.5 and 7.1 percentage points over the best compared method on the MultiSports and UCF101-24 datasets, respectively, with substantially fewer parameters and floating-point operations than transformer-based alternatives, demonstrating that effective spatio-temporal action detection can be obtained through principled, lightweight temporal modeling.
Ali Soltaninezhad, Melissa Cote, Alejandro Rico Espinosa +2
Jul 5, 2026cs.CV

Spatial Graph Representation and Morphometric Analysis of the Pulmonary Vascular Tree From Computed Tomography Using Multi-Scale Hessian-Based Filter Fusion and TEASAR Skeletonization

Reconstructing the pulmonary vascular tree from computed tomography (CT) images is essential for quantitative lung analysis, vascular morphology assessment, and patient-specific modeling, yet it remains challenging because vessels span multiple scales, from proximal arteries to distal microvasculature. Clinical chest CT is further affected by limited spatial resolution, partial volume effects, heterogeneous image quality, and respiratory motion artifacts. Unlike deep learning-based pulmonary vessel segmentation methods that require large annotated datasets, we propose a deterministic, training-free, and explainable pipeline for CT-based pulmonary vascular tree reconstruction. The method fuses multiscale Hessian-based Frangi and Sato vesselness filters using a weighted maximum response across 12 spatial scales from 1 to 8 mm, enabling detection of large pulmonary arteries and peripheral branches. Lung parenchyma is segmented by Hounsfield unit thresholding, morphological post-processing, and Chan-Vese active contour refinement. Vascular centerlines are extracted using the Kimimaro implementation of the TEASAR algorithm; separate left- and right-lung vascular graphs are then constructed, pruned, and verified for acyclicity. Geometric plausibility is assessed using volumetric fractal dimension, Strahler order analysis, Horton ratios, and Murray's law. The resulting fractal dimension of approximately 2.3 is consistent with reported values for the human pulmonary vasculature. At the same time, residual deviations in branching metrics reflect distal-vessel truncation caused by finite CT resolution. These results indicate that the proposed explainable pipeline can generate geometrically plausible pulmonary vascular tree models and may support quantitative pulmonary imaging, vascular morphometry, and computational lung modeling.
Piotr Mackiewicz, Jakub Kołyska, Radoslaw Roszczyk
Jul 4, 2026cs.CV

SAGE: Synchronized Action-Gaze Recognition and Anticipation for Human Behavior Understanding

Human object interaction (HOI), gaze pattern, and their anticipation are intricately linked, providing valuable insights into cognitive processes, intentions, and behavior. However, most existing models handle gaze and actions separately, missing both their interdependence and the advantages of a unified solution. This paper presents a novel unified framework, SAGE (Synchronized Action-GazE), which integrates simultaneous recognition and anticipation of both HOI and human gaze into a single unified end-to-end trainable model. Our approach leverages a transformer-based architecture and incorporates gaze data into spatiotemporal attention mechanisms to simultaneously predict current and future human actions and gaze behavior. We explore this bidirectional relationship between gaze and actions under different scenarios, whether requiring a close-up, detailed view (egocentric) or a wider, more contextual view (exocentric), making our framework versatile for various applications. Additionally, due to lack of datasets for comprehensive analysis of both HOI and gaze in exocentric videos, we establish a new benchmark Exo-Cook to facilitate further research in this domain. Experiments on three benchmark datasets: VidHOI, EGTEA Gaze+, and Exo-Cook show that jointly modeling gaze and actions across current and future frames achieves consistently strong results, often surpassing specialized state-of-the-art models tailored to individual tasks. By unifying actions and attention in a comprehensive way, our work lays the groundwork for more intuitive human-machine interaction.
Chenyi Kuang, Nakul Agarwal
Jul 3, 2026cs.CV

From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognition

Skeleton-based action recognition models have recently shown strong performance on large-scale benchmarks with general actions. However, directly transferring them to domain-specific tasks e.g., healthcare monitoring, is often suboptimal, as such tasks are narrow in scope and may be relevant to only a subset of general motion priors. Moreover, not all pretrained motion patterns are equally useful for a specific task, and retaining less relevant components may hinder adaptation and increase computational cost. To address these challenges, we propose Prior-Adaptive Transfer of Skeletons (PATS), a framework that adapts general skeleton-based models by selectively retaining task-relevant motion priors while filtering redundant ones during transfer. PATS follows a standard pipeline that extracts skeleton signals from videos and employs a spatio-temporal backbone pre-trained on general actions. The key contribution lies in a novel Adaptive Prior Transfer module, which performs model compression as a prior selection mechanism through iterative pruning and refinement. Experiments on two specific action recognition tasks, Alzheimer's detection and fall detection, show consistent improvements in both performance and efficiency over competitive baselines. The code will be released upon acceptance.
Hao Wang, Di Yang, Jiangtao Wang
Jul 3, 2026cs.CV

A Multi-Task Deep Learning Framework for Real-Time Intelligent Video Surveillance with Temporal Event Validation

Modern video surveillance systems generate far more video streams than human operators can effectively monitor, making automated analysis essential for timely detection of security events. This paper presents a unified multi-task deep learning framework that simultaneously performs face recognition with zone-based authorization, automatic license plate recognition, weapon detection, fire and smoke detection, and human action recognition on a shared GPU platform. Among the integrated modules, two task-specific deep-learning models are proposed in this work to address scenarios that are insufficiently represented in publicly available datasets: a single-class weapon detector fine-tuned on a merged and relabeled dataset, achieving a mean average precision (mAP@0.5) of 0.947, and a SlowFast-R50 action recognition model trained on a purpose-built vandalism dataset comprising 614 video clips, achieving 94.33% classification accuracy. To improve robustness in continuous video, all detection modules are integrated into a temporal event-validation architecture based on multi-frame confirmation, confidence-weighted voting, and cascaded filtering, transforming frame-level predictions into reliable security events. Each module is evaluated independently on established public datasets (LFW, D-Fire, FIRESENSE, and UCF-Crime), followed by integrated end-to-end system evaluation. The proposed temporal validation strategy reduces the fire and smoke false-alarm rate from 52% to 4% and improves video license plate exact-match accuracy from 66.7% to 81.8%, while the complete framework maintains real-time operation with a per-frame latency below 100 ms on commodity hardware. These results demonstrate that combining specialized deep-learning models with temporal event validation provides an effective and practical solution for reliable real-time intelligent video surveillance.
Estera Dumitru, Stelian Spînu
Jul 2, 2026cs.CV

SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology

Modeling motion for articulated objects of arbitrary skeleton topology remains difficult: existing motion generators target a fixed human skeleton, and prior adaptations either fail to share a vocabulary across rigs or discard motion detail through global pooling. Our key observation is that while joint-level motion does not correspond cleanly across species, motion of functional joint groups does: a human arm, a wolf foreleg, and a bird wing share motion structure despite differing joint counts and connectivity, a correspondence that joint names (e.g., "forearm", "wing_L1") partially expose even when topology does not. We introduce SAMoR (Skeleton-Aware Motion Representation for Articulated Objects), a cross-topology motion representation that encodes each motion segment as a small fixed number (K=8K=8) of part tokens shared across arbitrary skeletons. A graph-transformer encoder consumes per-joint motion features, kinematic graph structure, and joint-name embeddings, then compresses them into part-level tokens via cross-attention pooling and residual vector quantization, yielding a discrete motion codebook shared across rigs. To keep the part queries from collapsing into redundant global representations, we introduce a topology-agnostic attention supervision loss, with joint-name dropout to reduce over-reliance on text labels. We curate a heterogeneous corpus from HumanML3D, Truebones Zoo, and animated Objaverse-XL assets, and evaluate SAMoR on held-out characters with unseen skeletons. It supports accurate reconstruction and cross-topology transfer, and enables text-conditioned generation and part-wise editing via a MaskGIT token generator. SAMoR reaches 2.75×1022.75 \times 10^{-2} normalized MPJPE on cross-topology reconstruction, 5.8×5.8\times below the strongest adapted variable-JJ tokenizer baseline, while remaining competitive with fixed-skeleton specialists on HumanML3D.
Yuhao Zhang, Gerard Pons-Moll, Tolga Birdal
Jul 1, 2026cs.CV

Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach

Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle. To bridge this critical yet underexplored gap, we introduce PartialVisGraph, a novel hypergraph framework tailored for robust skeleton action recognition under constrained FoV. We first construct highly expressive hypergraphs by introducing learnable virtual hyperedges that form a soft incidence matrix, capturing flexible high-order dependencies beyond conventional pairwise graphs. We then propose the Single-Head Sample-Adaptive Transformer, which adaptively aggregates joint features onto hyperedges while explicitly incorporating a visibility prior. This prior selectively gates information flow, preventing occluded or out-of-view joints from corrupting reliable feature propagation. We further establish rigorous evaluation protocols with realistic FoV simulation benchmarks on NTU RGB+D 60 and 120. Extensive experiments demonstrate that PartialVisGraph consistently achieves state-of-the-art accuracy under partial visibility, with gains of up to 68.8% on subsets with severe FoV restrictions compared to recent strong baselines, while remaining superior on full-visibility settings. Our approach offers a principled and practical pathway toward deployable skeleton-based action understanding in unconstrained environments.
Yingjie Dai, Tianyang Xu, Yanglin Deng +2
Jul 1, 2026cs.CV

OnPoint: Offline-to-Online Multi-Level Distillation for Point-Supervised Online Temporal Action Localization

Temporal Action Localization (TAL) typically relies on segment annotations or offline access to full videos, limiting scalability and online use. We introduce Point-Supervised Online TAL (POTAL), which localizes actions in streaming videos using only one temporal point per instance. To solve POTAL, we propose OnPoint, an offline-to-online multi-level distillation framework that transfers knowledge from a point-supervised offline teacher to an online student via (i) pseudo-segment instance distillation, (ii) class-activation sequence distillation, and (iii) anticipatory window-level distillation. We further improve robustness by incorporating the original point labels into student training and by refining anchor decoding with actionness-guided attention calibration. Experiments on five datasets show OnPoint consistently outperforms strong baselines, establishing a solid foundation for POTAL.
Sakib Reza, Gauri Jagatap, Mohsen Moghaddam +2
Jun 30, 2026cs.CV

SkillSpotter: Pose-Aware Multi-View Skilled Action Detection and Grading in Ego-Exo Videos

To enable personalized, real-time coaching using Augmented Reality glasses or fixed camera setups in domains such as sports, cooking, or music, a system must understand not just what a person does, but how well they execute an activity. In an ego-exo video setting, this requires simultaneously detecting individual skilled actions and classifying each as correct or needing improvement, which Ego-Exo4D's proficiency demonstration benchmark formalized. We first adapt seven state-of-the-art temporal action detection architectures to this task, extend the evaluation protocol to disentangle detection from grading, and show that existing methods grade near-randomly. We then introduce SkillSpotter, a pose-aware multi-view architecture that jointly detects and grades skilled actions through three task-specific modules: (1) adaptive temporal suppression to handle the varying density of skilled actions across diverse activities, (2) gated 3D body pose fusion to leverage body kinematics as a complementary signal to visual features, and (3) bidirectional cross-view attention to combine ego and exo views effectively. SkillSpotter improves class-specific mAP from 12.40 to 21.82 (+76%) and balanced accuracy from 55.99% to 60.40% over the best baseline. SkillSpotter's modules transfer to other temporal action detection models with consistent gains, and our method generalizes beyond Ego-Exo4D to HoloAssist. Code: https://github.com/eth-siplab/SkillSpotter
Björn Braun, Christian Holz
Jun 29, 2026cs.CV

SkelEM: Training-Signal Decoupling of Skeleton and Diffusion for Self-supervised Axial Super-Resolution in Volume Microscopy

Volume microscopy, including electron and light microscopy, suffers from severe anisotropic resolution due to physical axial sectioning. Existing self-supervised axial super-resolution (ASR) methods face a trilemma bounded by overly smoothed regression textures, structural hallucinations of pure diffusion models, and prohibitive inference latency. In this paper, we propose Skeleton-refinE Microscopy (SkelEM), a self-supervised framework that decouples ASR at the training-signal level: a frozen topological network and a diffusion refiner are optimized by disjoint objectives, separating low-frequency topology formulation from high-frequency detail enhancement. Building on this deterministic skeleton, we exploit a unified cycle-consistent mechanism on input sparse slices to simultaneously extract a real-domain residual prior and bidirectionally align the diffusion refiner, washing away cross-plane artifacts without synthetic bias. By truncating the reverse diffusion process with this physical prior, SkelEM achieves high-fidelity detail restoration in merely 5\le 5 steps. To rigorously assess cross-instrument generalization, we further introduce BRAVE-ASR, a new benchmark of co-aligned anisotropic and isotropic volumes acquired on a Plasma-FIB instrument. Across public benchmarks, SkelEM achieves the most favorable balance across the fidelity-perception trade-off among self-supervised methods, with state-of-the-art downstream membrane segmentation performance and robust zero-shot generalization across distinct modalities.
Bohao Chen, Yanchao Zhang, Yanan Lv +3
Jun 25, 2026cs.CV

Identifying the Unknown: Prompt-Free Open Vocabulary Anomaly Recognition for Robot-Object Interaction

Robots operating in real-world environments must in general be able to recognize previously unseen objects. As robotic systems move toward open-world autonomy, there is a growing, yet largely unmet, need for open vocabulary object detectors that are prompt-free and efficient enough for continuous deployment. We present AnomNOVIC, a two-stage known-workspace framework that combines a masked autoencoder (MAE) trained for anomaly detection, with NOVIC, a powerful real-time prompt-free open vocabulary image classifier. The MAE produces generic object-agnostic bounding boxes, allowing NOVIC to classify salient image regions without requiring a predefined candidate class list. We evaluate AnomNOVIC against strong open vocabulary baselines in a tabletop robot-object environment featuring the NICOL humanoid robot, reaching 47.1% AP / 57.5% AP50 for prompt-free recognition, and 59.0% AP / 72.5% AP50 if class candidates are provided. Across additional datasets, including an in-the-wild test set with 48 unique objects, AnomNOVIC reaches up to 82.6% prompt-free detection and classification accuracy. These results significantly surpass all tested open vocabulary baselines, including YOLO-World-v2, OWLv2, and YOLOE.
Philipp Allgeuer, Jan-Gerrit Habekost, Stefan Wermter
Jun 24, 2026cs.CV

Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories

4D generation aims to animate 3D objects with realistic motion, holding great promise for applications. Existing methods typically decouple 3D asset generation from motion synthesis: acquire a 3D asset, prepare a structural representation like mesh and Gaussians, and synthesize motion from text or video control signals. However, dense mesh and Gaussian representations incur high computational costs and are prone to temporal artifacts, limiting animation quality and duration to only short clips. Meanwhile, text lacks fine-grained spatial and temporal details such as timing and coordination, while video entangles motion with appearance and background. Together, these limitations result in 4D animations that suffer from poor temporal consistency, wrong identification, and limited controllability. We address these issues with \texttt{ACT}, a trajectory-conditioned framework for topology-general skeletal animation. ACT uses skeletons as a compact structured and compute-efficient representation and 3D point trajectories from monocular video as explicit motion guidance which provide detailed motion patterns without appearance entanglement. At the core of ACT is a Routed Trajectory Injector, which achieves accurate and robust trajectory-to-joint transfer through three complementary designs: prior-guided hard routing establishes precise skeleton-to-mesh correspondences, global routing enables holistic joint-track interaction for full-body motion awareness, and local windowed cross-attention enforces fine-grained temporal alignment, improving micro-timing and reducing motion misalignment across varying motion rates. Extensive experiments demonstrate that \texttt{ACT} significantly outperforms existing methods in fidelity and temporal consistency.
Yueting Liu, Yanqin Jiang, Nian Liu +4
Jun 24, 2026cs.CV

KidRisk: Benchmark Dataset for Children Dangerous Action Recognition

Children are naturally energetic, and during their spontaneous activities, they often encounter potentially dangerous situations, especially when lacking parental supervision. Identifying actions that pose risks plays a crucial role in ensuring their safety. This paper build a novel challenging dataset, namely KidRisk, including 2,500 short videos of children's actions and 10,000 images for dangerous action of children. We also introduce a benchmark on our newly constructs dataset and find that traditional deep learning models demonstrated limited effectiveness on these tasks. Therefore, we develop vision-language based baselines with exceptional context understanding of visual information. Our proposed methods achieved an accuracy of 83.53% in classifying children's actions and 96.14% in recognizing children's dangerous actions, significantly outperforming traditional approaches. These results confirm that vision-language models are not only feasible but also highly effective in detecting hazardous actions, contributing positively to safeguarding children's safety.
Minh-Kha Nguyen, Trung-Hieu Do, Kim Anh Phung +3
Jun 23, 2026cs.CV

Modality-Aware Out-of-Distribution Detection for Multi-Modal Action Recognition

The incorporation of additional modalities into action recognition models increases their performance across a wide range of settings. However, how this additional information can contribute to making the models more robust remains underexplored, particularly for the case of multi-modal out-of-distribution (OOD) detection. While methods exist that regularize the multi-modal training process with OOD detection in mind, they still apply off-the-shelf OOD detectors designed for the uni-modal case during inference, discarding important information. Based on an interesting relationship we find between the multi-modal and uni-modal predictions, we propose to use this signal to build a post-hoc detector explicitly designed for the multi-modal scenario. We combine this new source of information with a feature-space score, which detects off-manifold samples in the multi-modal space, and normalize them by the multi-modal logits. In doing so, the proposed hybrid detector is compatible with existing training-time approaches and consistently improves performance. Experiments on a wide range of established datasets from the MultiOOD benchmark show that, on average, our approach outperforms the state of the art. Our results show the importance of explicitly considering the different modalities at inference time for multi-modal OOD detection.
Lars Doorenbos, Duc Manh Vu, Serdar Ozsoy +1
Jun 23, 2026cs.CV

SoccerNet 2026 Player-Centric Ball Action Spotting: Per-Player Attention with Agreement-Based Ensembling

We present our submission to the SoccerNet 2026 Player-Centric Ball Action Spotting challenge, which uses a two-stage pipeline: a Track-Aware Action Detector (TAAD) produces per-player action logits from broadcast video, and a Denoising Sequence Transduction (DST) transformer converts game-state features and TAAD logits into structured event sequences. We improve the TAAD with a temporal transformer that adds cross-frame context, alongside several training fixes. For the DST stage, we introduce a two-stage per-player attention mechanism operating on game-state features, and show that a spatial-first attention ordering (cross-player attention before temporal attention) improves validation Macro-F1 by 1.87%. To exploit architectural diversity, we train four model variants and combine them with a Weighted Event Fusion ensemble that applies agreement filtering to suppress single-model false positives while preserving recall, plus a dedicated exception for the rare tackle class. Our final system improves the challenge Macro-F1 from a baseline of 48.6 to 58.94.
Faisal Altawijri, Ismail Mathkour
Jun 22, 2026cs.CV

P-JEPA: Procedural Video Representation Learning via Joint Embedding Predictive Architecture

The increasing maturity of embodied AI platforms has driven a growing interest in procedural video representation learning to support intelligent assistance systems for complex, multi-step tasks. Leveraging large-scale latent predictive training, video foundation models capture video dynamics, enabling downstream tasks such as activity understanding, spatiotemporal localization, and predictive control. However, procedural videos include actions with long-range dependencies that these models do not support, due to the quadratic complexity of self-attention. Distinct actions, for example, may be visually similar despite appearing at different points in the procedure, such as turning the stove on versus off. Here, we propose a backbone-agnostic approach that learns long-duration video representations by reducing the problem to a dense, frame-aligned action space and predicting pooled masked latent vectors. This approach allows our Procedural Joint Embedding Predictive Architecture (P-JEPA) to ingest videos over 30 minutes long, enabling effective long-form understanding of procedural steps. We evaluate P-JEPA using features extracted with VJEPA2.1, TSM, and I3D over the EgoExo4D, EgoProceL, and Assembly101 datasets, finding that it consistently improves linear separability, streaming inference, and temporal action segmentation performance, achieving state-of-the-art results on EgoExo4D fine-grained action classification while using an order of magnitude fewer parameters than LLM-based methods and running in real time.
Felix Tristram, Stefano Gasperini, Benjamin Killeen +4
Jun 22, 2026cs.CV

LUMINA-26: Low-Light Understanding for Modeling and Interpreting Night-time Actions

Low-light human action recognition remains a challenging problem due to poor illumination, amplified noise, motion ambiguity, and diverse real-world scenes. Existing low-light datasets often lack sufficient action diversity, capture realism, or balanced class distribution, limiting the development of robust models. To address this, we introduce LUMINA-26: Low-Light Understanding for Modeling and Interpreting Night-time Actions, comprising 6,784 clips across 26 action classes, recorded from 22 subjects across 20 indoor and outdoor locations under naturally occurring low-light conditions. We also propose Illumi-Net: An Illumination-Adaptive Mixture-of-Experts Network, which leverages video-level illumination cues to guide adaptive enhancement and transformer-based spatio-temporal feature extraction, with expert-conditioned decision fusion. Our method surpasses previous state-of-the-art performance on ELLAR (Top-1: 55.13%, Top-5: 78.87%) and establishes a strong baseline on LUMINA-26 (Top-1: 75.95%, Top-5: 93.58%), offering a practical benchmark for future low-light action recognition research.
Aman Kumar Pandey, Anil Singh Parihar
Jun 21, 2026cs.CV

Gen2Balance: Generative Balancing for Long-Tailed Video Action Recognition

We address the problem of training on long-tailed data for video action recognition. We propose to augment the training set using a text-to-video generative model, conditioned on diverse text prompts grounded in action profiles and training exemplars. Our approach, called Gen2Balance, converts an imbalanced training set into a balanced combination of real and generated video clips. To effectively learn from such data, we employ a two-stage training strategy that mitigates domain shift and yields significant improvements. We evaluate on long-tailed versions of standard benchmarks: UCF-101 (UCF-LT) and a 100-class subset of Kinetics (K100-LT) selected to prioritise temporally challenging actions. Gen2Balance improves accuracy over the strongest baselines for long-tailed learning by 5.1% and 7.0% on the respective datasets. On rare actions from the RareAct dataset (e.g., cut keyboard), Gen2Balance improves accuracy by 31.9%, demonstrating effectiveness for scarce actions. By varying the amount of synthetic data added, we show that partial balancing already achieves 79% of the performance gains at 27% of the compute cost on K100-LT, highlighting the practical scalability of Gen2Balance.
Prajwal Gatti, Simon Jenni, Fabian Caba Heilbron +1
Jun 21, 2026cs.CV

Gold Points Sniper: Self-guided Visual Reasoning in VLM for Fine-grained Action Understanding

Robots operating in everyday environments must understand fine-grained human actions, intentions, and contextual cues from broad views where people occupy only small regions, a capability unmet by current systems. While open-vocabulary action recognition methods remain limited to assigning predefined labels, and vision-language models (VLMs) face an inherent trade-off between informational richness and factual fidelity in their outputs, neither approach achieves the deep semantic interpretation required for reliable human-robot interaction. We propose Gold Points Sniper (GPS), a novel framework that empowers lightweight VLMs with self-guided multimodal reasoning capabilities for fine-grained human action understanding. Our approach comprises three key modules: Gold Points Extractor trains VLMs to identify critical action-relevant details, Selective Socratic Questioner validates and refines these details through selective self-questioning, and Semantic Entailment Evaluator quantitatively assesses factual consistency using semantic entailment classification. Extensive experiments on our curated instruction-tuning dataset based on the CAP benchmark demonstrate that GPS-enhanced lightweight VLMs achieve substantial performance improvements, with some models reaching performance comparable to proprietary GPT-4o while maintaining superior factual accuracy. Our work establishes a reliable foundation for fine-grained action understanding in domestic robotics, enabling robots to safely interpret human behavior through information-dense yet factually grounded descriptions. Source code, training configurations, annotation prompts, and dataset details are released at https://github.com/Haodi-Liu/GPS-Gold-Point-Sniper.
Haodi Liu, Xinhang Yang, Kunda Yan +3
Jun 19, 2026cs.CV

T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition

Vision-language models such as CLIP have recently achieved strong performance on a wide range of visual understanding tasks. However, most existing models rely primarily on appearance-level supervision from images or videos, and do not explicitly model human motion, which is essential for fine-grained and human-centric action recognition task as actions are defined by temporally structured and physically grounded body movements. To address this problem, we propose Transferable skeleton MOtion Representation (T-MOR), a motion-aware framework that learns transferable action representations from skeleton sequences with the aid of video and language supervision during training. T-MOR adopts a multi-modal contrastive learning scheme that aligns skeleton motion with visual and textual representations, while performing inference using only lightweight skeleton inputs. To support large-scale pre-training, we construct PoseCap-1M, a new dataset that contains over one million synchronized video, skeleton, and text triplets covering diverse human activities. We evaluate T-MOR on a range of human-centric action recognition benchmarks, including action classification and frame-wise temporal detection. Experimental results show that T-MOR consistently improves performance across multiple datasets, such as Toyota Smarthome, Penn Action, UAV-Human, TSU, and Charades. In addition, T-MOR demonstrates strong generalization ability in few-shot and zero-shot settings, highlighting the effectiveness of motion-centric and embodied representations for transferable action understanding.
Di Yang, Mahmoud Ali, Quan Kong +2
Jun 19, 2026cs.CV

The Unreasonable Effectiveness of VLMs for Zero-shot Procedural Mistake Detection

Procedural mistake detection is important for quality control and user assistance across many disciplines. Recent work in this field has achieved significant gains by using the reasoning capabilities of Video-Language Models (VLMs) as components within multi-stage pipelines, which consist of separate modules for supervised temporal action segmentation, error detection, and explainability. Consequently, they remain dependent on tailored training datasets and require task-specific training, limiting their wider applicability. To remedy this, we introduce zero-shot procedural mistake detection and propose a unified Zero-shot Procedural Mistake detection (ZeProM) framework that jointly solves procedural mistake detection and temporal action segmentation with a single pre-trained VLM. By evaluating our framework on two canonical mistake detection benchmarks, EgoPER and CaptainCook4D, we find that ZeProM can perform these tasks successfully, while approaching, or even outperforming, the performance of fully supervised methods. For instance, we achieve a 4.4 point improvement in EDA and a 2.0 point improvement in F1@.5 on average over all five EgoPER tasks compared to the strongest supervised methods. Overall, our results show the potential of unified methods for procedural mistake detection, and we hope this will steer the field away from highly complex pipelines and toward more generally applicable solutions.
Serdar Ozsoy, Lars Doorenbos, Federico Spurio +2
Jun 19, 2026cs.CV

LEViL: Label-Efficient Video Learning via Zero-Shot Distillation over VLM-Generated Pseudo-Label Spaces

Supervised video pretraining is a common transfer learning practice for improving downstream action recognition performance. However, it requires large-scale labeled source datasets, and the effectiveness of the learned initialization is influenced by the similarity between the source and target domains. Constructing such labeled pretraining datasets for different target domains is costly and difficult to scale. To address these limitations, this study proposes a label-efficient video learning framework that combines annotation-free video pretraining with target-label-set-aware fine-tuning. During pretraining, a vision-language model (VLM) generates textual descriptions of unlabeled videos, which are processed to construct an interpretable semantic pseudo-label space. A frozen video-language model then produces zero-shot soft target distributions over this space, allowing a student video encoder to learn semantically rich representations without manual source annotations. During downstream adaptation, target-label-set-aware fine-tuning combines supervised learning from labeled target videos with zero-shot distillation over the actual target label set, helping preserve VLM-derived semantic guidance while adapting the pretrained encoder to the target task. Experiments on UCF101 and HMDB51 show that the proposed framework outperforms the compared semi-supervised video action recognition methods across all evaluated limited-label regimes. Moreover, the annotation-free pretraining stage learns transferable representations that provide an effective initialization for full-data fine-tuning, despite relying on a comparatively modest unlabeled pretraining pool.
Aslı Çelik
Jun 19, 2026cs.CV

A Neurosymbolic Framework for Interpretable Skeleton-Based Seizure Detection via Concept-Driven Logical Reasoning

Video-based seizure detection is essential for the management of epilepsy patients, offering a non-invasive complement to electroencephalography. While several deep learning approaches have been developed for video-based seizure detection, none are inherently interpretable, limiting their adoption and translation into clinical practice. We present, to our knowledge, the first exploration of a neurosymbolic framework for video-based seizure detection that directly addresses this gap. Our approach (1) extracts patient-centric skeleton sequences from epilepsy monitoring units via a prompt-guided foundation model, (2) predicts binary spatio-temporal concept activations grounded in clinical motor semiology guidelines, and (3) composes them via differentiable logic into interpretable Boolean rules with auditable contributions. Furthermore, to mitigate false positives arising from the traditional binary formulation (seizure vs.\ non-seizure), we sub-classify non-seizure segments into clinically relevant normal activities, providing the model with fine-grained discriminative supervision. Evaluated on two public seizure video benchmarks, our framework achieves 89.78% sensitivity with 0.06 false detections per hour on SAHZU and 85.27%,0.09 on IEEE, while producing complete three-level interpretability: every prediction decomposes into which motor primitives were detected, how they were logically composed, and how much each rule contributed to the clinical decision. We publicly release all annotations, extracted pose sequences, our data pipeline and code, https://github.com/Mr-TalhaIlyas/CDSD/.
Talha Ilyas, Deval Mehta, Zongyuan Ge
Jun 19, 2026cs.GR

PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling

3D human avatars have shown impressive visual fidelity driven by pose-conditioned models, yet they still lack the physical ability required for interactions with each other and environments. Although recent studies have made various attempts to incorporate physical characteristics into 3D avatars, they only exhibit limited physical deformations, often leading to constrained interaction behaviors. To resolve this issue, we present PIAvatar, a framework to simultaneously enable physically aware interactions between avatar-avatar and avatar-environment, and a non-rigid deformable human body simulation. In this work, our key insight is to decouple kinematic velocity from deformation gradient. When external forces act on avatars, the kinematic velocity induces stress which hinders the avatar's ability to achieve a desired pose. In addition, we integrate a skeletal framework within the avatar. It allows estimating its poses and real-time tracking in a closed form, even during non-rigid physical interactions. Our approach is implemented within a conventional Material Point Method framework to ensure physically consistent dynamics. We lastly evaluate the method on both human-object and human-human interaction scenarios to assess its behavior under diverse interaction settings.
Sang-Hun Han, Min-Gyu Park, Jisu Shin +3
Jun 18, 2026cs.CV

SketchKeyAnime: Reference-anchored Sparse Key-Sketch Animation Synthesis

Traditional animation production relies heavily on manual drawing and iterative refinement, particularly for key-pose design, in-betweening, and character coloring. While existing animation and video generation methods have made notable progress, they typically depend on RGB boundary frames, dense frame-wise conditions, or complete sketch sequences, limiting their applicability under low-cost input conditions. We present SketchKeyAnime, a video diffusion framework for generating structurally controllable, appearance-consistent, and temporally coherent animations from sparse key-sketch inputs. Given a single reference RGB image and a few temporally indexed key sketches, SketchKeyAnime introduces a dual-branch conditioning mechanism to encode local geometric constraints alongside semantic-temporal context. It leverages Sketch Cross Attention to fuse reference image and sketch conditions with learnable gating, and incorporates an Adaptive Weighted Loss to strengthen supervision on key-sketch frames and line-art regions. Experimental results on the Aesthetic subset of Sakuga-42M show that our approach consistently outperforms representative animation interpolation and sketch-guided generation baselines. Compared to the best-performing baseline, SketchKeyAnime reduces EDMD by 31.9% and FVD by 9.5%, demonstrating superior sketch fidelity and temporal coherence, while achieving the best overall performance across most quantitative metrics. These results validate the proposed framework and highlight its potential for low-cost, highly controllable animation creation.
Meixi Li, Xianlin Zhang, Yue Zhang +1
Jun 17, 2026cs.CV

Robust Zero-Shot Generalization for Open-Vocabulary Action Recognition via Task Arithmetic

Open Vocabulary Action Recognition (OVAR) enables the recognition of novel actions by leveraging vision-language representations, overcoming the limitations of traditional closed-set approaches. However, achieving robust performance in real-world scenarios typically requires domain-specific fine-tuning, which is often costly and raises privacy and regulatory concerns. In this work, we propose an alternative paradigm that bypasses target-domain training and recombines knowledge from existing datasets and models. Leveraging model merging and task arithmetic, we extract and combine task vectors from models fine-tuned on diverse public OVAR datasets. We show that, in out-of-distribution settings, the resulting merged model achieves superior zero-shot generalization to the pre-trained base model. Code is available at https://github.com/omaymaMoussadek/robust-ovar
Francesca Morandi, Omayma Moussadek, Federico Venturini +5
Jun 16, 2026cs.CV

Divide, Deliberate, Decide: A Multi-Agent Framework for Fine-Grained Egocentric Action Recognition

Fine-grained action recognition in egocentric video is challenging for Vision-Language Models (VLMs): actions often differ only in small visual cues, and a single model tends to be biased toward a subset of these cues. We propose Divide, Deliberate, Decide, a fully-local, zero-shot multi-agent framework in which (i) a VLM orchestrator chunks the video and proposes a top-k candidate label list per segment, (ii) an ensemble of heterogeneous VLM specialists, drawn from different open model families, engages in a structured deliberation that includes a peer-consultation round of questions, and (iii) agent rankings are aggregated with a Borda count and the orchestrator re-ranks its own prediction in light of the specialists' evidence. The entire pipeline runs locally with no fine-tuning. Experiments show that our method positively improves zero-shot action recognition performance over the baseline, highlighting the influence of a heterogeneous deliberation step, showing that the gain stems from decorrelated model priors rather than from additional compute.
Alessandro Sottovia, Alessandro Torcinovich, Oswald Lanz
Jun 16, 2026cs.CV

Improving and Evaluating Hand-Object Interaction Detection

Understanding hands and the objects they interact with, both directly and through tools, is a key step for tasks ranging from action perception to 3D reconstruction and robotics. Our paper provides several contributions to the Hand-Object Interaction (HOI) understanding literature: (1) HOI-DETR, a new framework that introduces hand-object and object-object interactions to the Co-DETR architecture to produce a state-of-the-art method; (2) a comprehensive HOI evaluation suite of 4 diverse datasets, including a video benchmark derived from the HD-EPIC dataset and fresh annotations that improve the Hands23 benchmark and (3) a trained checkpoint that significantly improves the state of the art across Hands23, HOIST, FineBio, and HD-EPIC, including mAP gains of over 20 percentage points on Hands23 and FineBio. Our ablations confirm the contributions of each model component.
Ahmad Darkhalil, Dima Damen, David Fouhey
Jun 13, 2026cs.CV

From Frames to Temporal Graphs: In-Context Egocentric Action Recognition with Vision-Language Models

Action reasoning in egocentric video requires capturing fine-grained transitions of hand-object interactions, a task where general-purpose Vision-Language Models (VLMs) often struggle when operating directly on raw pixels. We propose to decouple visual perception from symbolic reasoning by converting videos into Temporal Action Graphs. In a multi-stage prompting pipeline, we first generate dense natural language narratives over short temporal windows as a semantic bottleneck, then formalize them into structured, open-vocabulary graph representations. On the EGTEA and Epic-Kitchens-100 datasets, the symbolic representation unlocks efficient in-context learning: few-shot graph demonstrations yield substantial accuracy gains over zero-shot frame and graph-based inference alike. Even in the zero-shot setting, graph-based reasoning remains competitive with pixel-based inference despite potential pretraining contamination favoring the latter. Across 11 open-weight VLMs from 6 model families ranging from 2B to 235B parameters, our findings indicate that current VLMs are more effective as symbolic reasoners than as direct visual observers. By projecting video into the language domain, we provide a scalable, fine-tuning-free alternative to end-to-end approaches that better leverages these models' latent reasoning strengths. The code will be made public.
Bessie Dominguez-Dager, Francisco Gomez-Donoso, Miguel Cazorla +3
Jun 11, 2026cs.CV

OR-Action: Multi-Role Video Understanding with Fine-Grained Actions

Fine-grained understanding of operating room (OR) activity could enable workflow-aware assistance, yet remains difficult due to clutter, occlusions, and limited sensing. The prevailing approach to model this environment is scene graphs as an interpretable representation of OR interactions. Converting their frame-wise relational predictions into temporally extended, fine-grained actions however, is challenging without explicit temporal modeling. To enable a principled temporal evaluation of current OR understanding methods, we introduce the first action-centric benchmark built on a publicly available ego-exocentric OR dataset by defining a fine-grained, multi-role action taxonomy and generating dense action segments via distillation from ground-truth scene graph state changes. Experiments on this benchmark show that current scene graph prediction methods struggle to model temporal structure, even when adding explicit modeling through Graph Neural Networks. We therefore introduce a vision-only temporal model that outperforms graph-based methods significantly when using all available egocentric video as input. Building on this model we also introduce a novel multi- to single-view feature alignment strategy that improves single-view performance on multi-role action recognition, mitigating the need for extensive egocentric video capture. Benchmark and code will be released upon acceptance.
Felix Tristram, Ege Özsoy, Christian Benz +3
Jun 11, 2026cs.CV

Quality-Preserving Imperceptible Adversarial Attack on Skeleton-based Human Action Recognition

Adversarial attacks on skeletal human action recognition have received significant attention. However, existing methods typically introduce noise-like perturbations that degrade motion quality post-attack, and thereby are inherently perceptible with recent advancements in S-HAR systems. We discover that this degradation stems from the gap between empirical and true risks during the optimization process of previous adversarial attacks. To address this issue, we propose an attack where adversarial motions are obtained without compromising their motion quality. To minimize the risk gap and preserve motion quality, we propose a distribution-based adversarial attack method without introducing noise-like perturbations. To faithfully evaluate the motion quality, we propose a new metric that aligns with human perception on real-world naturalness. Experiments have been conducted on the state-of-the-art S-HAR methods across two datasets, demonstrating the superiority of our method in both the attack success rate and the post-attack motion quality through qualitative and quantitative analyses. The success of our quality-preserving attack application and distribution-based method raises serious concerns about the robustness of action recognizers, highlighting the need for further enhancements in this domain.
Ziyi Chang, Kanglei Zhou, Xiaohui Liang +1
Jun 10, 2026cs.CV

SpikeTAD: Spiking Neural Networks for End-to-End Temporal Action Detection

Video understanding is a crucial part of computer vision, with numerous application scenarios. With the increasing popularity of mobile devices, an increasing number of efforts are trying to deploy video understanding models on them. However, existing video understanding models are difficult to deploy due to their large size and prohibitive power consumption. Spiking Neural Networks (SNNs) have shown bioplausibility and low power advantages over Artificial Neural Networks (ANNs), especially on neuromorphic chips which are regarded as essential components of future mobile devices. However, excessively long conversion time-steps and severe performance degradation problems limit their application. To solve the problems above, we explore the application of SNNs on temporal action detection (TAD), which is an important task in video understanding, and propose the first SNN-based end-to-end TAD architecture coined as SpikeTAD. While maintaining extremely low power consumption, SpikeTAD achieves an average mAP of 67.2% in THUMOS14 and 37.42% in ActivityNet-1.3, demonstrating the feasibility of a low-power TAD model. Our code is available at https://github.com/MCG-NJU/SpikeTAD.
Min Yang, Mi Zhou, Limin Wang
Jun 10, 2026cs.CV

Motion Reinforces Appearance: RGB-Skeleton Gated Residual Fusion for Micro-Gesture Online Recognition

Micro-gesture analysis attracts increasing attention for inferring spontaneous emotion from subtle body movements. Micro-gesture online recognition, which localizes and classifies each gesture instance in untrimmed videos, is a core task in the 4th EI-MiGA-IJCAI Challenge. Compared with typical temporal action detection, MGR emphasizes the localization and classification of actions, requiring the model to output the start time, end time, and category of each micro-gesture. Moreover, since micro-gestures are highly spontaneous, relying solely on a single modality makes it difficult to capture the complete and accurate multi-modal cues. In this work, we propose DyFADet+, which extends DyFADet into a dual-stream RGB-skeleton framework. In our model, both modalities are projected into shared multi-scale temporal embeddings and fused through a gated residual module, which adaptively injects skeleton motion into the RGB representation rather than using naive concatenation. Finally, these fused features are decoded by a Dynamic TAD head for online classification and boundary regression. On the SMG dataset, our method achieves an F1 score of 40.88, ranking 2nd in the Micro-gesture Online Recognition track.
Jialin Liu, Xinwen He, Pengyu Liu +3
Jun 9, 2026cs.CV

Exploring Adaptive Masked Reconstruction for Self-Supervised Skeleton-Based Action Recognition

Recently, masked skeleton reconstruction models have emerged as strong action representation learners, driving significant progress in self-supervised skeleton-based action recognition. However, existing state-of-the-art methods must predict an exceedingly large number of spatiotemporal patches, significantly prolonging training time. Besides, by treating all spatiotemporal regions equally during reconstruction, these models are distracted from learning the critical motion patterns that underlie action semantics. To address these challenges, we propose Adaptive Masked Reconstruction (AMR), a faster and stronger pre-training framework. We first decouple the decoder from the encoder, enabling flexible prediction of larger spatiotemporal patches and dramatically reducing reconstruction complexity. Given that larger patches contain more complex information, which is challenging to predict and consequently degrades performance, we accordingly introduce an adaptive guidance module. This module identifies regions of high motion informativeness, guiding the model to focus on the most discriminative parts of each patch and alleviating reconstruction difficulty. Experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets demonstrate that AMR not only accelerates pre-training substantially but also improves downstream recognition accuracy, surpassing current state-of-the-art approaches.
Shengkai Sun, Zhiyong Cheng, Zefan Zhang +3
Jun 8, 2026cs.CV

Real-time body pose non-verbal communication with a consistency-based reliability measure

Body movement communicates intent at distances and in conditions where neither the face, nor speech can be captured. We study the recognition of communicative intent from 2D body pose alone. We argue that body motion is a reliable signal especially in scenarios that require real time low-cost on-device person-to-robot communication in long distance environments, such as rescue missions. However, existing resources do not isolate this signal. Affective corpora combine body, face, voice and text, while skeleton action-recognition benchmarks label the action performed rather than the message conveyed. We release a dataset of real frames of full-body pose covering ten communicative intents and we compare it against other real (IPC) and synthetic (MotionLCM, VEO3.1, Kimodo) ones that span a range of difficulty. We target systems that can run on a robot's limited onboard hardware. We benchmark multiple models, from skeleton graph classifiers to joint motion-forecasting networks, and report performance metrics together with frame rate on an embedded GPU (NVIDIA Orin~Nano), since speed matters as much as accuracy in our scenario. Finally, we show that a model's own autoregressive self-consistency works as an unsupervised reliability signal. We give a short proof that bounds the probability that a self-consistent prediction is correct, show that this probability grows with the number of consistent steps, and identify the conditions under which a confident prediction can still be false, benchmarked against industry-standard metrics.
Alina Marcu, Dragos Costea, Cristina Lazar +1
Jun 5, 2026cs.CV

TBD-VLA: Temporal Block Diffusion Vision Language Action Model

Discrete Vision-Language-Action (VLA) models typically formulate action generation as next-token prediction over discretized action spaces, conditioning each token autoregressively on prior context. While effective, this paradigm incurs high inference latency and largely ignores the temporal structure inherent in action trajectories. Recent efforts introduce parallel decoding to improve efficiency, enabling faster inference, but lack explicit mechanisms for modeling token dependencies. We introduce TBD-VLA, a discrete token-based VLA framework that incorporates block diffusion to enable temporal action generation. We partition action sequences into temporal blocks and perform masked discrete diffusion within each block, while maintaining autoregressive generation across blocks. This design unifies temporal autoregression and parallel action decoding, achieving both strong temporal coherence and improved inference speed. In addition, the explicit temporal modeling enables asynchronous execution of action chunks (e.g., Real-Time Chunking) via temporal in-painting. TBD-VLA significantly outperforms prior VLA approaches in both simulation and real-world manipulation tasks, offering a scalable path toward fast, temporally aware, discrete VLA models. Project webpage: https://tbd-vla.github.io/
Sung-Wook Lee, Xuhui Kang, Yen-Ling Kuo
Jun 3, 2026cs.CV

A New Angle on Bones: Robust Pose Estimation in X-Ray and Ultrasound

Measuring the angle between bone structures is a routine task in medical image analysis and provides a key quantitative parameter for diagnosis and treatment planning. Automated methods can reduce time and cost while improving reproducibility. In this work, we address automatic bone pose estimation using a learning-based point candidate proposal followed by a line model to extract axis parameters. Since conventional line models such as least squares are sensitive to outliers, we incorporate false-positive reduction strategies and robust fitting techniques, such as RANSAC and Hough transforms, to improve robustness. We evaluate our method on three clinically relevant paediatric angle estimation tasks: fracture fragment assessment in radiographs and ultrasound and developmental dysplasia of the hip evaluation in ultrasound using the Graf method. Our approach achieves mean errors of 4.14.1^\circ, 5.45.4^\circ, and 5.515.51^\circ, respectively, not only remaining within the expected clinical observer variability, but also significantly outperforming landmark-based methods. Our code and annotations for fracture angle assessment in radiographs are publicly available on GitHub.
Ron Keuth, Christoph Großbröhmer, Franziska Halm +5
Jun 2, 2026cs.CV

SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition

Skeleton-based action recognition aims to understand human behaviors from body joint sequences and is especially challenging in the one-shot setting, where only a single labeled exemplar is available for each novel action. A key challenge is learning representations that capture the hierarchical and compositional structure of human motion while aligning effectively with high-level action semantics under extreme data scarcity. Existing approaches, largely based on Euclidean embeddings and low-level motion cues, struggle to model the tree-like organization of skeleton data, limiting cross-modal alignment and generalization to unseen action categories. We propose SkelHCC, a unified skeleton hyperbolic CLIP-driven cache adaptation framework for one-shot skeleton-based action recognition. SkelHCC introduces an Explicitly Hierarchical Hyperbolic CLIP (EH-HCLIP) module that embeds skeleton sequences and action language into a shared hyperbolic space. By leveraging the negative curvature and exponential volume growth of hyperbolic geometry, EH-HCLIP naturally encodes the joint-part-body hierarchy of human anatomy and yields structurally consistent cross-modal representations. To support efficient one-shot adaptation, SkelHCC further integrates a training-free LLM-guided Multi-granularity Voting Cache (LMV-Cache) for context-aware inference. Experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD demonstrate that SkelHCC consistently outperforms state-of-the-art methods.
Yanan Liu, Anqi Zhu, Jingmin Zhu +6
Jun 2, 2026cs.CV

TrAction: Action Recognition with Sparse Trajectories

Modern action recognition models operate on memory- and compute-intensive dense RGB video volumes and frequently exploit appearance and background shortcuts, for example, predicting actions from objects or scenes instead of characteristic motion. We investigate an efficient alternative input modality that is largely free of such biases by construction: sparse point trajectories. To this end, we develop a simple transformer architecture for 2.5D trajectory-based recognition together with a masked-trajectory pretraining, which we show to substantially improve downstream action recognition accuracy. Despite using only a fraction of the dense RGB input, our method reaches 45% top-1 on Something-Something V2 and 54% on EPIC-Kitchens-100, and surpasses V-JEPA on time-reversal sensitivity. More importantly, we find trajectory features to be complementary to state-of-the-art appearance-based features. Fusing our pretrained model with DINOv2 and V-JEPA 2 improves top-1 accuracy on Something-Something V2 by 8.7 and 1.6 points, respectively. Code: https://github.com/ecker-lab/TrAction
Jan F. Meier, Felix B. Mueller, Alexander Ecker +1
Jun 1, 2026cs.CV

SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes

Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities. In this paper, we present SkelMo, a diffusion-based framework designed for category-agnostic skeletal animation generation from 2D video guidance. To overcome the scarcity of high-quality training data, we have curated a large-scale dynamic dataset comprising approximately 20,000 diverse 3D animations, each featuring complete textures, skeletal rigging, and a wide array of comprehensive animation sequences. To bridge the kinematic gap between 2D visual motion cues and heterogeneous 3D skeletal structures, we propose a structural-semantic injection mechanism. Our model integrates texture and semantic attributes directly into skeletal joint representations. This allows it to map perceived visual dynamics to specific joint hierarchies and their functional roles. This enables SkelMo to synthesize high-fidelity animations that maintain anatomical consistency across a vast range of unseen categories, from existing biological species to fantastical beings. Extensive experiments demonstrate that our approach significantly outperforms existing methods, setting a new state-of-the-art benchmark for robust and efficient 4D asset generation. Project Page: https://research.davytao.me/skelmo/.
Ye Tao, Yuxin Yao, Kendong Liu +2
May 29, 2026cs.CV

LastAct: Trajectory-Guided Latest-Activity Localization for Real-Time Smart-Home Activity Recognition

Human Activity Recognition (HAR) from ambient sensors enables smart-home applications such as health monitoring and assisted living. In realistic deployments, however, sensor events arrive as a continuous stream and activity boundaries are unknown. Sliding-window inference therefore produces many windows that straddle transitions and contain mixed activities, creating boundary contamination that violates the pre-segmented instance assumption used by most benchmarks and models. Moreover, many pipelines under-use spatial context by treating sensor IDs as independent tokens. We present LastAct, a trajectory-centric framework for streaming smart-home HAR that targets the most recent activity under mixed windows while explicitly modeling spatial structure. LastAct projects sensor events onto the home floorplan to form a layout-aligned trajectory image sequence that preserves spatial continuity. A lightweight gate identifies contaminated windows, and a boundary localizer estimates the last transition to enable boundary-guided masking that emphasizes post-boundary evidence and suppresses stale context. For efficiency, we reuse a precomputed layout-aligned template cache to avoid repeated rendering. Empirically, across four public smart-home datasets under near-realistic mixed-activity protocols, LastAct achieves competitive or superior performance on pure windows and yields substantial Macro-F1 gains on cross/mixed windows, demonstrating improved robustness under near-realistic sliding-window regimes.
Zishuai Liu, Ruili Fang, Jin Lu +1
May 29, 2026cs.CV

Ego-METAS: Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark

To operate in the physical world, embodied agents must perceive their environment in an "always-on" fashion, selectively accessing the most informative sensors to balance energy constraints and task accuracy. Despite its importance for resource-constrained devices, energy-aware perception remains under-explored, with most prior work assuming unlimited compute. To address this, we introduce Ego-METAS: the first Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark. Ego-METAS provides a unified testbed of more than 100 hours of untrimmed egocentric video from EgoExo4D, CMU-MMAC, and CaptainCook4D, spanning 5 modalities (RGB, audio, gaze, IMU, and monochrome camera). We formulate an online temporal action segmentation task where models must dynamically select which sensors to activate at each timestep while strictly adhering to hardware-representative energy budgets. Alongside the benchmark, we release unified splits, cleaned annotations, pre-extracted features, and a diverse suite of baseline routing policies. Our evaluations show that optimal routing is highly scenario-dependent, and that existing policy-learning methods, designed primarily for trimmed clips, struggle to adapt to continuous, untrimmed environments. However, even simple dynamic fusion of complementary modalities (e.g., via random routing) proves critical for balancing predictive accuracy against strict energy budgets. Ultimately, Ego-METAS provides a standardized foundation to develop robust, cost-aware policies for autonomous, always-on embodied AI.
Maria Santos-Villafranca, Jesus Bermudez-cameo, Alejandro Perez-Yus +2
May 29, 2026cs.CV

Polyphony: Diffusion-based Dual-Hand Action Segmentation with Alternating Vision Transformer and Semantic Conditioning

Dual-hand action segmentation, densely predicting actions for both hands from untrimmed videos, is essential for understanding complex bimanual activities. However, it poses several unique challenges: complex inter-hand dependencies, visual asymmetry between hands, representation conflicts where the dominant hand monopolizes gradients, and semantic ambiguity in fine-grained actions. We propose Polyphony, a three-stage method to address these challenges through: (1) an Alternating Dual-Hand Vision Transformer that alternates training between left- and right-hand mini-batches to ensure balanced gradient contributions from both hands while sharing a spatio-temporal encoder; (2) Semantic Feature Conditioning that aligns visual features with structured, compositional action descriptions to enhance discrimination of semantically similar actions; and (3) Diffusion-Based Segmentation with cross-hand feature fusion for inter-hand coordination and adaptive loss weighting for balancing performance. Polyphony achieves state-of-the-art on both dual-hand datasets (HA-ViD, ATTACH) with improvements up to 16.8 points, and on the single-stream Breakfast dataset (82.5%), outperforming the prior best method that uses a 12x larger backbone. Notably, our unified model with a single shared backbone surpasses baselines requiring separate per-hand models. Code is at https://github.com/x-labs-xyz/Polyphony-Dual-hand-Action-Segmentation.
Hao Zheng, Hu Wang, Tiantian Zheng +2
May 29, 2026cs.CV

Remembering by Reconstructing: Domain Incremental Learning With Test-Time Training on Video Streams

In this work we introduce a novel approach to domain incremental learning, adapting models over time to evolving, non-stationary data. In contrast to other works, we do not attempt to avoid catastrophic forgetting, but rather allow it and exploit it. Our model combines a main task head with a self-supervised masked autoencoder (MAE) head. We then learn domain-specific LoRA adapters during incremental training. Each adapter specializes to its domain, naturally inducing forgetting on other domains in both heads. At inference, we perform online test-time training on the self-supervised MAE head to identify which LoRAs best matches the current input, so the model can `remember' the domain again. Our scheme is especially well-suited to real-world streaming data, such as video, where consecutive samples are highly correlated and domain shifts are gradual. We demonstrate our method on domain-incremental action recognition and semantic segmentation tasks.
Jonathan Swinnen, Tinne Tuytelaars
May 29, 2026cs.CV

ConTrans: Learning Text-enhanced Local-global Temporal Representations for Zero-shot Temporal Action Localization

Zero-shot Temporal Action Localization (ZS-TAL) aims to detect and locate previously unseen actions in untrimmed videos. However, existing approaches primarily focus on modeling long-range contextual information, often neglecting the critical relative-offset-based local correlations between video frames. Furthermore, their performance is hindered by limited feature representation capabilities due to the shallow nature of their network architectures. In this paper, we address these limitations by introducing a novel local-global multi-scale feature representation module. We propose a novel multi-scale encoder architecture, termed ConTrans, that integrates convolutional (Conv) inductive biases with transformer Self-attention to jointly capture fine-grained local dependencies and long-range global context, leading to more comprehensive feature representations than existing methods. Experimental evaluations on the ActivityNet-1.3 and THUMOS14 datasets demonstrate that ConTrans significantly outperforms existing methods, establishing a new benchmark for ZS-TAL.
Kanchan Keisham, Thenukan Pathmanathan, Thangarajah Akilan
May 28, 2026cs.CV

Masked Diffusion Vision-Language Models for Temporal Action Localization

Temporal action localization (TAL) requires recognizing the target event and localizing its start and end times precisely in untrimmed videos. Recent vision-language formulations improve semantic reasoning and support language-conditioned outputs, but their autoregressive decoders still generate tokens from left to right, preventing later semantic evidence from revising earlier timestamp predictions. We adapt masked diffusion vision-language models (MDVLMs) to TAL so that semantic tokens and boundary tokens remain editable throughout iterative denoising with bidirectional attention, allowing temporal boundaries and semantic content to be refined jointly. Direct adaptation, however, creates two TAL-specific mismatches: standard masked diffusion training corrupts all positions uniformly at random, but the time tokens are more reliable when enough semantic context is available; and token-level cross-entropy does not reflect temporal IoU. To address these mismatches, we introduce a Planned Training Objective that uses boundary-aware masking and step-weighted reconstruction to rehearse the late recovery of time tokens, together with a Step-Level IoU Reward that provides overlap-aware supervision during denoising. A standard sequence-level cross-entropy term provides the base reconstruction signal. Experiments on ActivityNet-RTL, ActivityNet-1.3, and THUMOS-14 show that MDVLM-TAL improves both temporal reasoning and boundary localization over autoregressive vision-language baselines, with especially strong gains under stricter temporal IoU criteria.
Fengshun Wang, Zhengbo Zhang, Zhigang Tu
May 27, 2026cs.LG

CLANE: Continual Learning of Actions on Neuromorphic Hardware from Event Cameras

Recognizing and continuously learning novel human actions without forgetting prior classes is a requirement for emerging AR/VR and robotics applications. For these applications, both on-device processing and learning are essential for privacy and low-latency adaptation. Event cameras address the efficiency of visual sensing with sparse, asynchronous output that is naturally compatible with neuromorphic processing. Yet no prior system has deployed a continual on-device learning pipeline for event-based action recognition using neuromorphic hardware. We present CLANE, Continual Learning of Actions on Neuromorphic Hardware from Event Cameras, deployed end-to-end on Intel Loihi 2. CLANE combines a spiking 2D CNN for spatiotemporal feature extraction with CLP-SNN as its on-chip learning head, extended to action clips via a Temporal Aggregation Layer and a fixed-point Normalization Layer, both novel Loihi 2 modules. On THU E-ACT-50, a 50-class dataset captured under real-world conditions, CLANE achieves 70.4% accuracy in a continual learning task while delivering more than 100x energy reduction and 16x lower latency over a sequential CNN+GRU+CLP edge GPU baseline, validated through iso-algorithm cross-platform benchmarking across three evaluation levels.
Elvin Hajizada, Michael Neumeier, Edward Paxon Frady +4
May 25, 2026cs.GR

Curve Skeletonization in Continuous domain for Meshes and Point Clouds

Advancements in 3D curve skeletonization are accelerating progress across a wide range of applications. However, developing robust skeletonization algorithms that capture intricate object details remains challenging. Skeletonization via Local Separators (LS) offers an efficient graph-based approach but suffers from representation inaccuracies due to its discrete nature. To address this, we introduce CSCD, a novel framework for Curve Skeletonization in the Continuous Domain, generalizing LS to manifolds. Specifically, we present two realizations: CSCD-M for meshes and CSCD-PC for point clouds. CSCD-M leverages the intrinsic triangulation of a mesh for resilience to noise and improved topological preservation, while CSCD-PC employs tufted Laplacians for enhanced robustness. To our knowledge, CSCD-M is the first intrinsic method for curve skeletonization. Our results show CSCD-M matches LS performance across diverse meshes and outperforms LS (TOG'21) on benchmarks like Thingi10k dataset. CSCD-PC qualitatively outperforms CoverageAxis++ (Eurographics'24) and EPCS (CAG'23). Finally, we demonstrate the efficacy of CSCD in a few downstream tasks: object classification, shape segmentation, identifying handles, tunnels, and constrictions in objects. Project Website: https://cscd-skel.pages.dev
Jai Bardhan, Ramya Hebbalaguppe, Aravind Udupa
May 25, 2026cs.CV

UAV-OVO: Out-of-Viewpoint Generalization in UAV Action Recognition

UAV action recognition faces a deployment shift that standard benchmarks often obscure: a model trained on UAV footage captured from low-depression viewpoints may be required to recognize the same action classes from high-depression viewpoints. While the action labels remain unchanged, this shift alters body visibility, motion projection, and scene context, encouraging models to rely on viewpoint-specific shortcuts. We introduce UAV-OVO, an Out-of-Viewpoint generalization benchmark for UAV action recognition. UAV-OVO derives view scores from uncalibrated videos, uses a view-isolation band to assign low-depression videos to the training and in-distribution test splits while reserving high-depression videos for out-of-distribution testing, and constructs ID/OOD test sets matched by class distribution so that performance differences reflect viewpoint shift rather than label imbalance. Across representative video recognizers, UAV-OVO reveals a substantial ID/OOD gap: models that fit the low-depression training distribution well often fail to transfer to held-out high-depression views, exposing viewpoint shortcuts hidden by aggregate accuracy. We further propose LATER, LoRA-Anchored Test-time Re-centering, which first adapts the recognizer with Low-Rank Adaptation (LoRA) and then uses the learned LoRA subspace as a semantic anchor for online feature re-centering. Specifically, LATER projects target-domain displacement onto the orthogonal complement of the LoRA subspace before re-centering features, reducing viewpoint-induced drift while preserving task-relevant semantics. Together, UAV-OVO and LATER provide a controlled testbed and a practical adaptation method for viewpoint-robust UAV video understanding.
Yu Xia, Zhengbo Zhang, Shuaihu Zhang +1
May 23, 2026cs.CV

EgoAction: Egocentric Action Composition with Reliability-Aware Temporal Fusion for the EPIC-KITCHENS Action Detection Challenge at CVPR 2026

The EPIC-KITCHENS-100 Action Detection challenge evaluates whether a model can localize the start and end of each action in long untrimmed egocentric videos and assign the corresponding verb--noun action label. In this report, we formulate our submission as EgoAction (Egocentric Action Composition with Reliability-Aware Temporal Fusion), a unified decoupled detection and fusion pipeline. The pipeline uses EPIC-finetuned VideoMAE-L features, trains separate noun and verb temporal detectors with causal temporal modeling, composes action hypotheses from top noun--verb pairs, and introduces a confidence-adaptive boundary fusion rule at post-processing time. The key observation is that verb and noun streams often fail differently: verb scores are sensitive to motion transitions, whereas noun scores are sensitive to hand-object visibility and object clutter. A fixed arithmetic mean of their predicted boundaries can therefore amplify localization errors when one stream degenerates. We replace this hard-coded mean with Dynamic Weighted Fusion (DWF), which normalizes the maximum noun and verb classification confidences into proposal-wise boundary weights and linearly combines the two intervals. This lightweight tensor-only operator shifts boundary authority toward the more reliable stream while preserving the decoupled action scoring mechanism. Together with sliding-window inference, top-K noun--verb action composition, and class-wise Soft-NMS, EgoAction provides a compact and reproducible system for egocentric temporal action detection.
Zhiheng Fu, Zixu Li, Zhiwei Chen +4
May 23, 2026cs.CV

Cross-Modal Action Recognition in Egocentric Video Using Mamba: Integrating RGB and Hand Skeleton Streams via CLS Token Fusion Strategies

Egocentric action recognition is a challenging task due to erratic camera motion, frequent hand occlusion, and the difficulty of maintaining consistent visual representations over time. In this work, we propose a cross-modal architecture that combines RGB video and temporal hand skeleton data within a unified Mamba-based framework, exploiting the linear time complexity of State Space Models (SSMs). Our architecture consists of three components: a VideoMamba module for visual feature extraction, a skeleton encoder built on a stack of Mamba blocks, and a fusion module that integrates both modalities into a single representation. A central contribution of this work is the design and evaluation of four Class (CLS) token mixing strategies for multimodal fusion: Naive, Average, Weighted and Context-based. These strategies differ in how the pretrained unimodal CLS tokens, which role is to act as information sinks concentrating learned representations, are leveraged to initialize the mixed CLS token used for final classification. We evaluate all strategies on the H2O dataset. Experimental results show that the Average strategy achieves the best performance, yielding gains of over 10% Top-1 accuracy in the Tiny configuration and 2% in the Small configuration over the VideoMamba baseline.
Juan Ignacio Bustos Gorostegui, Maria Elena Buemi
May 22, 2026cs.CV

Decoupling Spatio-Temporal Adapter for Fine-Grained Badminton Action Localization

Temporal Action Localization (TAL) has been extensively studied in generic video understanding, while fine-grained sports scenarios, such as professional badminton, remain underexplored due to their complex and subtle spatio-temporal dynamics. In this paper, we focus on fine-grained TAL in professional badminton videos and introduce a new benchmark dataset, Fine-Badminton, which consists of 31 matches with 29 fine-grained stroke categories, covering 2104 rallies and 27597 annotated actions. To effectively capture the intricate motion patterns in such scenarios, we propose a Decoupling Spatio-Temporal Adapter (DSTA), which enables efficient modeling of spatio-temporal features within a parameter-efficient framework. Specifically, DSTA decomposes motion representation into three parallel branches, capturing temporal dynamics as well as vertical and horizontal spatial variations. The design allows the model to better distinguish subtle differences among fine-grained actions. Extensive experiments on both the Fine-Badminton dataset and the ShuttleSet benchmark demonstrate that the proposed method achieves state-of-the-art performance while introducing only a marginal increase in computational and parameter cost. These results validate the effectiveness and efficiency of the proposed approach for fine-grained temporal action localization.
Tianyu Wang, Junjie Wu, Jingquan Gao +1
May 22, 2026cs.CV

Spatio-Temporal Similarity Volume Aggregation for Open-Vocabulary Action Recognition

Recent Open-Vocabulary Action Recognition (OVAR) methods typically aggregate visual features into a global representation before computing text alignment, a process that obscures local patch information and fine-grained spatio-temporal cues. We propose Similarity Volume Aggregation (SimVA), a framework that constructs a dense 4D spatio-temporal similarity volume from patch-level visual-text similarities. SimVA constructs a spatio-temporal similarity volume over local video tokens and action classes, and employs class sampling to ensure similarity aggregation scalable to large vocabularies. The similarity volume is refined by spatial aggregation, which contextualizes local similarity patterns to improve intra-frame consistency. Motion-aware modulation further injects inter-frame variation cues, highlighting dynamically changing regions. Mamba-based temporal aggregation then models the evolution of class-conditioned similarity patterns across frames. By maintaining dense visual-text correspondence, SimVA effectively transfers CLIP to video action recognition, achieving competitive performance across zero-shot, few-shot, and base-to-novel benchmarks.
Yerim So, Jiyeong Kim, Jiwon Yoon +1
May 21, 2026cs.CV

Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions

Robustness to domain changes is a key capability for effective deployment of human action recognition systems in real-world scenarios, where action categories at inference can present important domain shifts or even unseen actions from training. In this context, improving the recognition capabilities of Zero-Shot Action Recognition models (ZSAR), without requiring strong annotation efforts, remains a central challenge. Most ZSAR approaches assume that actions are observed under geometric conditions similar to those seen during training. In practice, variations in human body orientation and camera viewpoint add a significant domain gap in ZSAR, substantially limiting generalization to novel action-motion combinations. In this context, this paper presents a novel orientation-aware action recognition approach with improved cross-domain capabilities. Our approach combines motion cues of multiple camera viewpoints and text descriptions of human actions in the training phase. We present a new orientation-aware motion encoding network to learn different motion features, and adapt a specific orientation-aware text prompt to match the corresponding features at inference. Extensive experiments demonstrate that the proposed method consistently improves ZSAR performance across different recognition benchmarks, outperforming recent state-of-the-art zero-shot approaches on NTU-RGB+D, BABEL, NW-UCLA, and on two surveillance datasets. In addition, the learned representations exhibit strong transfer learning capabilities, yielding competitive performance on both cross-domain and same-domain recognition of seen actions. Code and trained models are available at: https://icb-vision-ai.github.io/OrientationAware-HAR
Yannick Porto, Renato Martins, Thomas Chalumeau +1
May 21, 2026cs.CV

Zero-Shot Temporal Action Localization Through Textual Guidance

Zero-shot temporal action localization (ZS-TAL) consists of classifying and localizing actions in untrimmed videos, where action classes are unseen at training time. Existing work uses Vision and Language Models (VLMs), taking advantage of their strong zero-shot transfer capabilities. Yet, these models face evident challenges with fine-grained action classification, making it difficult to directly use them to distinguish between the presence and absence of an action. Most current methods for ZS-TAL address these challenges by training models on large-scale video datasets, which require annotated data and often result in limited generalization performance. Recently, approaches discarding the use of labeled data have emerged as an alternative. Following this direction, we propose a novel approach, ``Textual Guidance for finer localization of actions in videos'' (TEGU), that compensates for the lack of supervision from training data by exploiting rich textual information derived from large language models and structured text extracted from captions. This additional linguistic context can improve fine-grained discrimination by providing richer cues about fine-grained action differences within videos. We validate the effectiveness of the proposed method by conducting experiments on the THUMOS14 and the ActivityNet-v1.3 datasets. Our results show that, by exploiting rich textual information for improved action localization, TEGU outperforms state-of-the-art ZS-TAL approaches that do not involve training
Benedetta Liberatori, Alessandro Conti, Lorenzo Vaquero +3
May 20, 2026cs.CV

VISTA: Technical Report for the Ego4D Short-Term Object Interaction Anticipation at EgoVis 2026

We propose VISTA, a V-JEPA Integrated StillFast Temporal Anticipator for the Ego4D Short-Term Object Interaction Anticipation (STA) Challenge at EgoVis 2026. Given an egocentric video timestamp, the task requires anticipating the next human-object interaction, including the future active object's bounding box, noun category, verb category, time-to-contact, and confidence score. VISTA follows a StillFast-style design that combines object-centric spatial detection with short-horizon temporal context. Specifically, a COCO-pretrained Faster R-CNN ResNet-50 FPN detector generates object proposals from the last observed high-resolution frame, while a frozen V-JEPA 2.1 temporal branch extracts clip-level egocentric context from the observed video. The temporal representation is injected into the detection pathway through feature modulation and ROI-level context fusion. The fused proposal features are then passed to multi-head STA predictors for box refinement, noun classification, verb classification, time-to-contact regression, and interaction confidence estimation. For the final submission, we further ensemble complementary predictions to improve robustness. Experimental results on the official challenge server show that VISTA achieves first place in the EgoVis 2026 Ego4D STA Challenge. Our code will be released at https://github.com/CorrineQiu/VISTA.
Qiaohui Chu, Haoyu Zhang, Yisen Feng +4
May 20, 2026cs.CV

DarkShake-DVS: Event-based Human Action Recognition under Low-light andShaking Camera Conditions

Human Action Recognition (HAR) is a fundamental computer vision task with diverse real-world applications. Practical deployments often involve low-light environments and unconstrained 6-DoF camera motion, conditions that degrade visual quality, disrupt temporal coherence, and compromise reliability of existing methods. Event cameras, with high low-light sensitivity and microsecond-level temporal resolution, paired with an inertial measurement unit (IMU), present a promising solution. However, current research faces two key challenges: absence of a benchmark integrating low-light conditions, 6-DoF motion, and synchronized IMU data; and lack of effective motion compensation techniques. To address these, we propose Event-IMU Stabilized HAR (EIS-HAR), with two modules. The first is an EIS module that reduces motion blur via a non-linear warping function to reconstruct a motion-compensated input. The second is a HAR module with a four-stage hybrid architecture to efficiently extract spatiotemporal features for accurate action recognition. To alleviate data scarcity, we introduce DarkShake-DVS, the first large-scale event-based HAR benchmark that includes 18,041 realworld clips captured in low light and intense 6-DoF motion, supplemented by synchronized IMU data. Extensive experiments on three datasets demonstrate consistent superiority of EIS-HAR over state-of-the-art methods.
Jiaqi Chen, Qinfu Xu, Liyuan Pan
May 20, 2026cs.CV

Seeing Through Fog: Towards Fog-Invariant Action Recognition

Foggy conditions are commonly encountered in real-world applications; however, existing action recognition approaches typically assume favorable weather and high-quality video inputs. On foggy days, unpredictable visibility degradation and reduced contrast obstruct the extraction of semantic cues, posing significant challenges for current action recognition methods. In this paper, we mitigate the issues faced in action recognition under foggy conditions by employing two strategies. First, we present FogAct, the first benchmark dataset for foggy action recognition, consisting of paired clean and foggy videos captured with a stereo camera system. The dataset spans 10 scenes and 55 action categories, comprising nearly 10,000 video clips. Second, we propose FogNet, a two-stream CLIP model that discovers fog-invariant semantic information hidden behind the degraded videos. FogNet learns robust representations of foggy videos with guidance from clean videos, effectively capturing shared structural and motion cues between clean and foggy videos. Extensive experiments on FogAct and three other popular datasets demonstrate that our method achieves competitive performance compared with state-of-the-art (SOTA) approaches. Our FogAct and FogNet are given in our project page.
Enqi Liu, Liyuan Pan, Zhi Gao +2