Open-Vocabulary Action Recognition

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177 papers

Latest in Open-Vocabulary Action Recognition

Sep 21, 2026cs.CV

TReViS: Temporal Repetition Structure Aware Video Synthesis for Self-supervised Repetitive Action Counting

Fully supervised repetitive action counting (RAC) has achieved strong performance, but requires dense temporal annotations that are costly and difficult to scale. We propose TReViS, a self-supervised video synthesis framework that enables training RAC models without any repetition labels. TReViS estimates the underlying temporal repetition structure of an unlabeled video via a Temporal Self-Similarity Matrix, infers its cycle statistics, and synthesizes new training sequences that preserve realistic repetition patterns while introducing controlled temporal variability. These synthesized videos are paired with pseudo-labels and used to train existing RAC architectures from scratch. Across multiple datasets and backbones, TReViS consistently outperforms prior self-supervised methods and achieves performance competitive with several supervised baselines, while remaining fully label-free, demonstrating the effectiveness of structure-aware video synthesis for label-free RAC. The source code is available at https://github.com/yfqi/TReViS.
Fanqi Yu, Shengming Ma, Stefano Fiorini +4
Sep 16, 2026cs.CV

Can Vision-Language Models Judge Olympic Diving? From Reasoning to Scores in Zero-Shot Action Quality Assessment

Automated action quality assessment (AQA) in Olympic sports remains a challenging task due to the complexity of human motion and the subjectivity inherent in expert judging. This work evaluates the capability of open-source Vision-Language Models (VLMs) to perform zero-shot action quality assessment on Olympic diving videos using the AQA-7 benchmark dataset. In this regard, a regression-based framework is pro-posed to leverage both the semantic reasoning and phase-level sub-scores generated by the VLMs, combining TF-IDF vectorization, dimensionality reduction, and ensemble learning to predict final competition scores. Experimental results show that standalone VLMs achieve moderate Spearman correlations below 0.32, while the proposed ensemble regression framework substantially improves performance in the reported evaluation, reaching a Spearman correlation of 0.67 with a four-model configuration. Textual reasoning features con-sistently outperformed raw numerical sub-scores, highlighting the richness of VLM-generated explanations for action quality analysis. These findings suggest that VLMs hold strong potential as assistive tools for explainable and semi-automated sports performance evaluation. The code is publicly available on GitHub https://github.com/hvelesaca/olympic diving judge vlm
Henry O. Velesaca, David Freire-Obregon, Luigi Miranda +1
Sep 16, 2026stat.ML

Rank and computation of the pathlifting Jacobian of a DAG ReLU network

This paper provides a self-contained proof of the rank of the pathlifting Jacobian of a DAG ReLU network by performing an induction on the network's number of hidden nodes. In fact, the induction is elementary, and the key recipe is to consider the skeleton matrix of the network, a sparse matrix encoding the network paths, and transform the representation of one of its hidden neurons into an output node. The proof relies on intermediate propositions which link the pathlifting, its Jacobian, the network parameters, and its skeleton matrix, which, on top of permitting to conclude on the rank of the pathlifting Jacobian, also provide a way to compute it without backpropagation and whose computation cost is super efficient in practice compare to usual backpropagation. The paper is provided with a Python module that implements the different propositions of the paper for feed forward networks and is used to experimentally quantifies the computational gain of computing the pathlifting Jacobian with the proposed theory.
Manon Verbockhaven
Sep 14, 2026cs.LG

Skeletal Prototypes on Iterative Nerve Expansions

Prototype reduction replaces a training set with a smaller representation, and the established methods return a finite set of points. We propose Skeletal Prototypes on Iterative Nerve Expansions (SPINE). The model for each class is an embedded 1-complex rather than a point set. Its initial edge set is a class-conditional Mapper graph, so the data decide which localized clusters are joined. Later phases fit the vertices under a classification objective, and an observation is assigned to the class whose complex is nearest. The segments therefore enter the decision rule and not only the fitting. We evaluate SPINE on seventeen benchmark datasets under stratified 10-fold cross validation, against seven other prototype reduction methods at a matched budget. SPINE attains the highest mean accuracy and the best average rank. It is significantly better than five of the seven competitors under Wilcoxon signed-rank tests with Holm correction. A budget sweep shows that the decision rule using the entire graph segments contribute most when prototypes are scarce, while the method as a whole competes best at moderate budgets. Construction cost places SPINE with the discriminative methods, and it is faster than generalized learning vector quantization on fourteen of the seventeen datasets.
Jordan Eckert, Henry Schenck
Sep 14, 2026cs.CV

Label-Guided Knowledge Distillation for 3D-CNNs in Action Recognition

As a key model compression technique, knowledge distillation aims to transfer knowledge from a high-capacity teacher model to a lightweight student model for enhancing the latter's performance. In this work, we reviewed the feature knowledge distillation for 3D-CNNs and observed that most feature distillation methods in video analysis are simple adaptations of those used in image analysis, often neglecting the differences of video features in the temporal dimension. To address this issue, we proposed Label-Guided Knowledge Distillation (LGKD) to guide the distillation of student model features using ground truth labels. Our method entails two components: sample-wise distillation and class-wise distillation, enabling the student model to learn feature representation of the teacher model at two levels. Sample-wise distillation utilizes label information and the teacher's probability distribution to guide the learning of features that significantly impact temporal accuracy while mitigating noise. Meanwhile, class-wise feature distillation employs a prototype network to further capture the relational knowledge among samples within the same category, enhancing the student's ability to learn higher-dimensional semantic information and improving model generalization. To demonstrate the effectiveness and superiority of our method, we conducted comprehensive experiments on two benchmark action recognition datasets, UCF101 and HMDB51, achieving competitive results.
Yanjiang Shi, Peng Zhao, Nan Qi +1
Sep 14, 2026cs.CV

PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition

Skeleton-based action recognition can support automated tracking of physiotherapy exercises, particularly in remote rehabilitation settings where continuous in-person supervision is impractical. However, most existing methods are developed for large-scale daily-action benchmarks rather than rehabilitation scenarios. Public rehabilitation exercise datasets are typically small, with only subtle kinematic differences between exercise classes. For participants with motor impairments, exercise execution may also deviate from standard movement patterns in amplitude, speed, and coordination, increasing intra-class variability and making reliable recognition more difficult for skeleton-based models. We propose PhysioAI, a clinical knowledge-guided semantic supervision framework that injects structured physiotherapy knowledge into skeleton representation learning. PhysioAI combines graph-based spatiotemporal modelling of human movement with training-time semantic anchors derived from a structured Clinical Knowledge Dictionary (CKD). The CKD descriptions are encoded using a frozen Contrastive Language-Image Pre-training (CLIP) model and projected into an anchor space, where they provide class-specific semantic targets for skeleton representation learning. The resulting CKD-derived anchors are used only during skeleton-model training; inference requires only skeleton inputs. Under subject-disjoint evaluation, PhysioAI achieves 99.03±1.34%99.03\pm1.34\% on KiMoRe Overall, 94.64±7.36%94.64\pm7.36\% on the Hard-67 stress test, and 87.44±7.69%87.44\pm7.69\% on UI-PRMD Overall. These results exceed the strongest comparator for each endpoint by 0.270.27, 2.872.87, and 1.331.33 percentage points (pp), respectively. These findings demonstrate that structured clinical knowledge can serve as an effective source of training-time supervision for physiotherapy action recognition.
Jie Cao, Euijoon Ahn, Anwar Hassan +1
Sep 14, 2026cs.CV

OphBiWSSD: Scaling Temporal Action Localization in Ophthalmic Surgeries with Bidirectional Weight-tied State Space Duality

High-frequency surgical maneuvers in ophthalmology necessitate high-fidelity temporal modeling, yet characterizing long-range procedural dependencies remains computationally prohibitive for attention-based architectures. Existing models often require aggressive temporal downsampling, which compromises the detection of fine-grained action boundaries and instrument-tissue interactions. To address these scalability constraints, we present OphBiWSSD, a framework that reformulates surgical temporal action localization leveraging Bidirectional State Space Duality. By employing a weight-tied selective scan mechanism that incorporates both preceding and succeeding surgical contexts, our approach facilitates the global synthesis of non-causal temporal cues with linear complexity. This streamlined architecture is well-suited to capture the bidirectional dependencies present in ophthalmic workflows, effectively bridging the gap between local boundary precision and long-range procedural context without incurring the quadratic memory overhead of traditional Transformers. Extensive experiments on the OphNet benchmark demonstrate that OphBiWSSD achieves state-of-the-art temporal localization performance, with mean Average Precisions of 44.42% on phases and 43.08% on operations, surpassing the baselines by 6.80% and 6.66%, respectively. Empirical validation indicates that our approach ensures precise temporal localization and offers a computationally viable pathway for deploying surgical intelligence systems in clinical environments. The code is publicly available at https://github.com/yo3nglau/OphBiWSSD.
Yang Liu, Qionghong Ma, Joongwon Chae +10
Sep 11, 2026cs.CV

Single-Stream Multi-Feature Fusion with Temporal Robustness for Gait Emotion Recognition

3D skeleton-based gait emotion recognition faces high annotation costs, data scarcity, and poor generalization on heterogeneous data. This paper proposes SV-GCN, a single-stream multi-feature fusion framework with temporal invariance. We introduce intra-frame relative motion features to eliminate frame-rate sensitivity and embed heterogeneous cues at shallow layers, enabling early fusion without multi-stream complexity. For variable-length sequences, we design a global mask-guided valid-frame spatio-temporal graph convolution module, introducing frame-rate insensitivity for the first time in this domain. On the E-Gait dataset, our method achieves performance comparable to state-of-the-art while demonstrating strong generalization across varying sequence lengths and frame rates, offering a viable pathway for pre-training on large-scale skeleton-based action recognition datasets.
Shirong Lyu, Silu Quan, Yixuan Ding +1
Sep 9, 2026cs.CV

SkNeXt enables topology-guided neuronal reconstruction from petabyte-scale microscopy data

Recent advances in high-resolution fluorescence and electron microscopy have enabled nanoscale imaging across increasingly large brain volumes, but the resulting terabyte- to petabyte-scale datasets make complete neuronal reconstruction prohibitively expensive in computation, data movement, and manual proofreading. Here, we present SkNeXt, a topology-first framework for scalable neuronal reconstruction from large volumetric microscopy datasets. Instead of densely processing entire image volumes, SkNeXt first converts neuronal morphology into compact SWC skeletons that preserve long-range connectivity. Proofreading is therefore focused on sparse neuronal trees, allowing branch, continuity, and connectivity errors to be corrected before high-resolution reconstruction. The corrected skeletons then serve as persistent structural priors for recovering detailed morphology while preserving neuronal identity and topology. Crucially, SkNeXt also uses neuronal skeletons as spatial indices for selective data access, retrieving high-resolution image regions only along reconstructed trajectories and bypassing most background and signal-free volumes. This substantially reduces I/O and computational overhead, allowing reconstruction cost to scale with neuronal morphology rather than total dataset size. Using SkNeXt, we reconstructed neurons from a petabyte-scale super-resolution fluorescence dataset of the mouse brain on a single GPU within one week, without requiring exhaustive dense inference across the complete imaging volume.
Jiayi Ding, Hu Zhao
Sep 8, 2026cs.CV

SoftRerank: Hierarchical Soft Fusion with Candidate-Label Reranking for Long-Tailed Micro-Action Recognition

Micro-actions are subtle, low-intensity non-verbal behaviors that provide cues to fine-grained human states, including emotions and intentions. Recognizing them remains difficult because they are brief, contain weak visual changes, and often exhibit similar motion patterns across categories. This paper addresses these challenges with a fine-grained micro-action recognition method that combines full fine-tuning of InternVideo2.5, hierarchical soft fusion, and a lightweight candidate-label reranker. For the long-tailed label distribution in MA-52, we use class-balanced sampling and inverse-frequency reweighting to reduce the effect of frequent classes during training. We fine-tune InternVideo2.5 end to end and attach coarse and group-conditional fine-grained classification heads to the shared video representation, improving the consistency between coarse and fine predictions. For ambiguous samples, the candidate-label reranker uses hard samples and video-label matching to focus on easily confused fine-grained actions. Experiments validate the proposed method, which achieves a 79.99% F1-mean on MA-52 and ranks first in the 3rd Micro-Action Analysis Grand Challenge at ACM Multimedia 2026.
Yichi Zhang, Zhichao Xia, Yanjun Chi +6
Sep 8, 2026cs.CV

Boundary Voting Network for Ambiguity-Aware Timestamp-Supervised Action Segmentation

Timestamp-supervised action segmentation aims to segment and classify actions in untrimmed videos with a random frame annotated per action. Precisely localizing action boundaries from timestamp annotations is crucial for this setting, as it enables generating framewise pseudo-labels and applying the well-explored fully-supervised training. However, prevailing methods struggle with intrinsic uncertainty in boundary localization due to less discriminative features in action-transiting regions. This imprecise boundary estimation significantly reduces the stability and reliability of the generated pseudo-labels in ambiguous action-transiting regions, consequently resulting in performance deterioration of the trained segmentation models. In our paper, we introduce the boundary voting network that mitigates feature ambiguity by hierarchically propagating video-level global prior knowledge into local action-transiting regions. By generating key action representations as votes throughout the video and targeting action-transiting regions, all votes collaboratively contribute to action-transiting feature enhancement and boundary localization refinement. Extensive experiments demonstrate the effectiveness of our method on GTEA, 50Salads, and Breakfast datasets.
Runzhong Zhang, Yueqi Duan, Yang Chen +4
Sep 7, 2026cs.CV

A Black-Box Adversarial Attack on Human Pose Estimation and Keypoint-Based Action Recognition Models

Human pose estimation and keypoint-based action recognition models are increasingly deployed as components of video understanding pipelines, yet their vulnerability to adversarial attacks remains insufficiently studied. Temporally coherent black-box attacks have been previously studied in visual object tracking, where the attack feedback can be defined using bounding-box overlap measures such as Intersection over Union (IoU). However, human pose estimation produces keypoint configurations rather than enclosing boxes, making box-level similarity poorly suited for measuring pose degradation. We propose OKS Attack, a decision-based black-box attack that uses Object Keypoint Similarity (OKS) as the attack feedback signal, directly targeting the spatial structure of human poses rather than their enclosing boxes. Experiments on the Penn Action dataset show that OKS Attack consistently reduces pose quality across evaluated pose estimators, with mean OKS decreases ranging from 0.0802 to 0.1494. In a downstream cross-dataset action-recognition evaluation, the attack reduces accuracy by 6.18 to 13.86 percentage points and outperforms query-matched random-noise perturbations. The attack is effective across both top-down and single-stage pose estimation models. The source code will be made publicly available at https://github.com/KacperM33/OKS_attack
Kacper Mroczek, Michal Kepski
Sep 7, 2026cs.DL

Same Problem, Different Field: Cross-Domain Solution Import via Domain-Stripped Computational Fingerprints

The same underlying computational problem is solved across unrelated fields under different names: recursive Bayesian state estimation appears as a "Kalman filter" in control, "Bayesian forecasting" in pharmacokinetics, and "data assimilation" in geoscience. Topical and citation-based scientific embeddings cannot see this shared problem. We distill each paper once into a domain- and method-name-stripped faceted computational fingerprint, a free-text mechanism skeleton plus controlled computational facets. We define a tunable, facet-selectable similarity over it. The goal is solution import: surface cross-field pairs solving the same problem, so a bespoke implementation can be swapped for another field's standard, specialized solver. On a benchmark of 18 method families across 109 papers, the skeleton lifts cross-domain retrieval average precision over the abstract from 0.222 to 0.513, and the whole fingerprint reaches 0.557. Strikingly, four trained scientific embedders all fall below plain abstract+TF-IDF: they encode topical and citation similarity, the wrong signal for this task. The gain is the representation: the abstract-to-skeleton swap lifts every embedder, and the pipeline is one cached LLM call per paper plus a cheap embedder. An interventional re-skin / math-edit test shows the fingerprint tracks the computation, not the field. On a 501-paper wild corpus, known twins dominate the top of the ranking (23 of the top 30); with planted pairs excluded from the results, three blind LLM judges rate 3 of the top 5 and 8 of the top 30 pairs genuine import candidates, and 0 of 30 random ones. The human verification is the four executed imports: in one, an open standard solver reproduces a bespoke clinical dosing engine's output. We release the benchmark, the code, and the distillation prompt.
Eryk Kulikowski
Aug 31, 2026cs.CV

Motion-Saliency Complementary Masked Modeling for Point Cloud Video Understanding

Point cloud video representation learning is crucial for 3D dynamic scene understanding. In this paper, we propose MoSaiC, a novel Motion-Saliency Complementary masked modeling framework for self-supervised point cloud video representation learning. MoSaiC couples three components: Curriculum Motion-Saliency Masking (CMSM), which guides the masking process toward motion-salient tokens under a curriculum schedule; Normal-Flow Motion (NFM) modeling, which supervises the local rigid rotation of each token in the Lie algebra so(3) as an explicit geometric motion target; and Cross-view Token Consistency Prediction (CTCP), which enforces consistency between two complementary masked views at the token level. Together, these components allow MoSaiC to effectively capture both appearance and motion dynamics. Extensive experiments on multiple downstream tasks, including action recognition, temporal action segmentation, and point-level semantic segmentation, demonstrate the effectiveness of our approach.
Wei Wang, Yiding Sun, Yuyan Wang +4
Aug 30, 2026cs.CV

FIS-OT: Feature-Induced Optimal Transport for Unsupervised Action Segmentation

Unsupervised action segmentation is a challenging task. It involves finding action categories and boundaries in videos without labels. Existing Optimal Transport (OT) methods use global constraints. This causes them to overlook the use of local information. Furthermore, existing Optimal transport architectures are prone to confirmation bias because they overly trust the pseudo-labels they generate. This causes models to learn from noise in the early training stages. To address these issues, we propose FIS-OT. It is a novel Feature-Induced Structured Optimal Transport framework. First, we introduce a Feature Enhanced Generator (FEG) module. It serves as an internal regularizer. By using triplet loss, FEG captures local consistency. It provides robust supervision that is independent of noisy pseudo-labels. Second, we propose a Feature-Induced Residual Structural Prior. This combines a fixed temporal backbone with dynamic feature similarities. This design ensures temporal continuity. It also allows the solver to adapt to complex action structures. Finally, we establish a cyclic optimization loop. This aligns local feature learning with global structural alignment. Extensive experiments on the three datasets show the effectiveness of our method.
Linxiang Peng, Xinyao Qin, Jinhan Li +2
Aug 30, 2026cs.CV

MASQ: Mask-Aware Spatiotemporal Quantization for Unsupervised Skeleton Action Segmentation

Unsupervised skeleton-based temporal action segmentation is a crucial task for understanding human behavior in long untrimmed sequences. Recent approaches often rely on discrete quantization to discover action boundaries from motion representations. However, when spatial masking is introduced for representation learning, it can introduce representation ambiguity, while discrete quantization further amplifies small fluctuations in the latent space. The interaction between these two factors often leads to unstable code switching and severe temporal jitter near action boundaries.To address these limitations, we propose a novel Mask-aware Action Spatiotemporal Quantization (MASQ) framework. Our framework decouples the conflicting tasks of spatial feature inference and temporal smoothing.In the spatial dimension, we introduce a Joint-Level Structured Dropout (JLSD) mechanism that masks the entire temporal trajectory of selected joints, to encourage the model to learn discriminative inter-joint coordination patterns. In the temporal dimension, we design a mask-aware velocity loss that enforces motion consistency only on visible joints, that prevents gradient conflicts caused by masked signals and stabilizing temporal predictions. Extensive experiments on three widely used skeleton datasets, including HuGaDB, LARa, and BABEL, demonstrate that the proposed MASQ framework significantly outperforms existing state-of-the-art unsupervised methods. In particular, our model establishes a comprehensive and substantial leading advantage in the Mean over Frames accuracy.
Xinyao Qin, Linxiang Peng, Youbao Ye +2
Aug 13, 2026cs.CV

Fine-Grained Action Recognition with Cross-Attentive Latent Sparse Experts

Fine-grained human action recognition (FHAR) must distinguish visually similar actions that differ mainly in body configuration, timing, or local appearance. RGB representations retain visual context but often suppress joint-level geometry, whereas skeleton representations encode kinematics but discard dense spatial detail. We introduce FineX, which factorizes fine-grained cues into RGB appearance, pose heatmap geometry, and skeletal-graph topology. Pairwise cross-attention enables symmetric, stream-preserving information exchange, followed by a streamwise latent sparse Mixture-of-Experts that routes each representation to a content-dependent subset of shared experts, regularized by a load-balancing objective. FineX achieves state-of-the-art results on Gym99, Gym288, and Diving48. On the long-tailed Gym288, it raises mean class accuracy from 68.6% to 76.2% (+7.6 points) without textual supervision or large-scale vision-language pre-training, demonstrating the benefit of structured visual-pose-graph fusion and conditional expert refinement for FHAR.
Imtiaz Ul Hassan, Tasweer Ahmad, Nik Bessis +1
Aug 13, 2026cs.RO

Attention from Action, for Action: Emergent Visual Bottlenecks for Policy Learning

Visual bottlenecks that focus policy inputs on regions of interest (ROIs) can improve data-efficient visuomotor learning by separating where to look from how to act. Many ROI interfaces rely on external spatial labels, such as gaze, object classes, or affordance annotations. Label-free alternatives often derive crops from trajectories by detecting gripper or motion events and centering a fixed crop at the projected end-effector. Such action-derived crops are useful spatial priors that require no additional labels, but they encode fixed choices about event timing, proxy points, and crop scale. When the visual evidence needed for control lies away from the end-effector or changes continuously with task progress, these crops can become misaligned. We propose Seeker, a task- and state-conditioned readout that learns attention from action. Starting from frozen DINOv3 features, Seeker iteratively updates a query with gathered visual evidence, producing progression-aware ROIs solely from action supervision. The learned ROI serves as a spatial interface for RGB cropping, mask-guided background augmentation, and point-cloud filtering. In simulation and the real world, Seeker improves data efficiency and robustness over no-crop, augmentation, and action-derived crop baselines. On real robots, Seeker raises average in-domain success from the best baseline's 48.3% to 76.7% and success under lighting/background shifts from 20.0% to 60.0%.
Zheyu Zhuang, Ruiyu Wang, Nick Heppert +4
Aug 11, 2026cs.AI

Compositional Benchmark Synthesis for Hierarchical Human Action Recognition

Recognizing human behavior across levels of abstraction, from atomic actions to long-horizon intentions, requires data annotated along a semantic hierarchy. Large corpora provide isolated, atomically labeled clips without temporal composition, whereas recorded composite-activity corpora offer shallow, domain-narrow, fixedhierarchies. A benchmark-generation and evaluation frameworkis proposed that synthesizes a four-level hierarchical-intention benchmark, spanning actions, activities, low-level intentions (LLIs), and high-level intentions (HLIs), from a flat single-label action corpus while retaining real pre-extracted features at the action level. Episodes are assembled by a transition model under a subject-consistency constraint, and a coverage-aware sampler reduces the subject usage Gini from 0.566 to 0.248. Synthesizing such a benchmark raises a circular-supervision risk that recorded datasets avoid: if the rules generating the episodes also govern the evaluation, models can succeed by recovering the generator rather than through genuine reasoning. Validity is addressed by design, holding sequence-generation rules disjoint from the first-order-logic rules used at evaluation. The instantiation yields 15,002 episodes. Four reference baselines from different model families characterize difficulty, not as recognition methods. A compositional held-out gap of 0.13 to 0.17 macro-F1 appears across all baselines, including a graph-aware model that recognizes best yet does not close the gap, indicating a structural property of the benchmark rather than a model artifact. A logic-free baseline still violates the held-out semantic rules above their intrinsic data rate, and the order-destroying control changes macro-F1 within seed variation, serving as a generator-consistency check. Theontology, transition model, and generator are released so the benchmark can beregenerated and extended.
Farnaz Soleimani, Abdelghani Chibani, Yacine Amirat +1
Aug 11, 2026cs.GR

A Geodesic Cut-Cell Prior for Neural Skinning

We introduce cut-cell skinning, a geometric prior designed to augment data-driven skinning weight generation. While data-driven methods show promise in producing high-quality skinning weights, they often lack the generalizability of classic geometric approaches. To bridge this gap, we propose a geometric prior that can be robustly computed for in-the-wild meshes and is efficient for large-scale machine learning workflows. The key idea of our cut-cell skinning is a fast graph-based approximation of the volumetric geodesics distances, motivated by their importance in classic skinning weight computation. Our method achieves orders of magnitude speedup compared to optimization-based solvers and remains resilient to topological artifacts common in cage- or voxel-based alternatives. We demonstrate the efficacy of the cut-cell skinning prior by integrating it into recent neural skinning models, showing consistent improvements across existing methods and achieving state-of-the-art results. Project page: https://wenchao-m.github.io/CutCell.github.io/
Wenchao Ma, Surya Dwarakanath, Yizhak Ben-Shabat +4
Aug 10, 2026cs.CV

LightAIR: Lightweight Action Inversion and Riemannian Rectification for Text-based Person Anomaly Search

Traditional Text-based Person Search (TPS) is typically limited to matching static appearance attributes, severely neglecting dynamic action information. The Text-based Person Anomaly Search (TPAS) task bridges this gap, requiring models to locate micro-level specific abnormal behaviors while matching macro-level appearance of pedestrians. However, current TPAS methods face fundamental limitations: external explicit pose estimators are fragile in unconstrained surveillance scenarios, and implicit learning encounters visual decoupling failure under pixel-level entanglement, causing dominant appearance information to easily swallow and contaminate subtle action features. Furthermore, performing contrastive optimization on hard negative samples (``same appearance, different actions'') in conventional Euclidean spaces induces severe shortcut learning. To address these, we propose the Lightweight Action Inversion and Riemannian rectification network (LightAIR). First, it introduces textual semantic priors as anchors via a lightweight action inversion operator to extract pure action features, thereby overcoming visual-inherent coupling. Subsequently, it employs orthogonal null-space projection to constrain appearance features within the orthogonal complement space of action features, guaranteeing strict forward decoupling. Finally, we designed a gradient rectification module that computes the Riemannian gradient to constrain the backpropagation trajectory, forcing the gradient flow to update strictly along the tangent space that preserves decoupling properties, thereby cutting off harmful shortcuts. Extensive experiments on the widely used TPAS and TIPR datasets demonstrate that LightAIR significantly outperforms existing state-of-the-art methods. Codes are available at https://github.com/rainy-london/LightAIR
Yulun Zhang, Zixu Li, Zhiwei Chen +6
Aug 7, 2026cs.CV

CoDAT: Collaborative Dual-Attention Transformer with Low-Cost Temporal Modeling for Efficient Edge Action Recognition

Real-time human action recognition on Internet-of-Things (IoT) edge devices requires models that capture rich spatio-temporal cues within strict latency, memory, and power envelopes. Current 3D CNNs, video transformers, and shift-based ViT deliver high accuracy but come at computational costs that preclude edge IoT deployment. This paper proposes CoDAT, a Collaborative Dual-Attention Transformer that replaces conventional multi-head attention with a lightweight dual-branch module: Spatial Convolutional Attention (SCA) for local aggregation and Strided Single-Head Attention (SSHA) for global context. SSHA jointly compresses the spatial resolution and channel dimensions of the query, key, and value tensors via stride-based sparse projection, then fuses the resulting global and local features at a markedly reduced cost. To enable temporal communication across frames, a parameter-free TShift module is embedded in each block. Extensive experiments on Jetson AGX Orin and Raspberry Pi 5 demonstrate that CoDAT achieves an energy-accuracy balance in both image and action recognition. On ImageNet-1K, CoDAT-M runs 2x faster than EfficientViT384 and FastViT-S12 at comparable accuracy, and CoDAT-L matches ViT-S with 3x fewer parameters at 2x higher throughput. On Kinetics-400 and MA-52, CoDAT achieves competitive Top-1 accuracy against state-of-the-art CNN, transformer, and hybrid baselines while running up to 2.9x faster than VSwin-T, 2x faster than ViT-Temporal-Shift variants, and 5x faster than UniFormer-B. On UCF-101, CoDAT-S384 matches TokShift and LAPS while being 6x faster and requiring up to 13x fewer FLOPs, establishing an efficiency-accuracy balance for real-time action recognition in edge IoT perception systems. Code is available at https://github.com/novendrastywn/CoDAT .
Novendra Setyawan, Chi-Chia Sun, Mao-Hsiu Hsu +3
Aug 6, 2026cs.NE

A Special Point Skeleton Reconstruction Algorithm for Dynamic Multiobjective Optimization

To address the issue that existing dynamic multi-objective optimization algorithms mainly rely on individual migration or independent special point sampling after environmental changes, while failing to fully exploit the structural relationships among representative solutions, a Special Point Skeleton Reconstruction based Dynamic Multi-Objective Evolutionary Algorithm (SPSR-DMOEA) is proposed. First, the centroid, knee points, and extreme points are extracted from the Pareto optimal solution set of the current environment, and their positions in the new environment are adaptively predicted according to their movement velocities across consecutive environments. Subsequently, in the decision space, the centroid is connected with other anchor points, and a minimum spanning tree is constructed among the non-centroid anchor points, thereby establishing a prediction skeleton capable of describing the overall population structure. According to the lengths of the skeleton edges, the number of individuals allocated to each edge is determined proportionally. Candidate solutions are uniformly generated along each edge, and random orthogonal perturbations are introduced to expand the search region around the skeleton. Experimental results on the DF dynamic multi-objective benchmark suite demonstrate the effectiveness of the proposed method in dynamic tracking capability.
GuangXian Gan, MinRong Chen
Aug 6, 2026cs.CV

D-CLOT: Double Closed Loop Optimal Transport for Unsupervised Action Segmentation

Optimal transport (OT) has emerged as an effective framework for unsupervised action segmentation. Yet, in existing OT-based methods, the latent action prototypes that define the OT costs are not re-estimated from the refined frame geometry. Instead, they evolve solely through gradients from the pseudo-label loss. We identify this \emph{representation--prototype inconsistency} as a central bottleneck, particularly around ambiguous transitions and for short or infrequent actions. To address this issue, we build on the recently introduced CLOT, which refines frame embeddings based on estimated segment embeddings, and further re-estimates the action prototypes from the refined frame embeddings. Specifically, we introduce a graph-constrained module that regularizes the OT-refined frame and segment representations by preserving the local neighborhood geometry of the encoder output. An action-embedding refinement step then periodically re-anchors the prototypes to this stabilized representation geometry. We study two instantiations that share the same backbone, graph module, and objective: D-CLOT updates the prototypes using kk-means, whereas D-CLOTB_{B} updates them as OT barycenters weighted by the refined transport plan, yielding an assignment-aware prototype update consistent with the current transport geometry. Across five established benchmarks, both variants improve segment-level quality over CLOT, with per-video gains of up to +12.7+12.7 F1 and +10.2+10.2 mIoU (YTI) and activity-level gains of up to +8.9+8.9 F1 (FS-Eval). We further establish the first unsupervised action-segmentation baseline on Assembly101, a procedural and substantially more fine-grained benchmark than those commonly used in prior work. Extensive ablations and sensitivity analyses demonstrate that the two refinement mechanisms are complementary and robust.
Elena Bueno-Benito, Mariella Dimiccoli
Aug 5, 2026cs.CV

Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognition

Zero-shot Skeleton Action Recognition (ZSAR) remains ambiguous when unseen actions share similar skeleton joint dynamics but differ in objects or scene context. RGB provides these missing cues, yet existing multimodal methods typically maintain independent skeleton and RGB scoring branches and fuse their outputs. Without using unlabeled test data for adaptation or fusion calibration, a fixed fusion weight cannot capture class-pair-dependent modality reliability, while an adaptive rule lacks target-side feedback for deciding which branch should dominate. We bypass this weight-selection problem via the classify-by-generation paradigm, where each class is scored by how accurately a text-conditioned denoiser predicts the noise added to the skeleton feature. This formulation separates the progressively corrupted skeleton from fixed conditioning, allowing RGB and text to jointly condition a single class-scoring function rather than produce independent scores. We instantiate this idea as Multimodal Triplet Diffusion for Skeleton-Text Matching (TDSM-MM), augmenting a text-conditioned denoising Transformer with a non-diffused RGB condition token that serves as a stable visual anchor during skeleton data reconstruction. Our proposed TDSM-MM has been ablated via extensive experiments and achieved the best inductive accuracy on three of four NTU-60/120 splits and surpasses the transductive state-of-the-art on NTU-120 96/24 (i.e., 71.3% vs. 69.1%), without test-time adaptation, suggesting that diffusion-based methods can be a promising direction for zero-shot learning.
Zehao Bao, Shujun Guo, Bruce X. B. Yu
Aug 5, 2026cs.CV

Privacy-Preserving Action Recognition: Taxonomy, Methods, and Privacy-Utility Trade-offs

Video surveillance in public safety, healthcare, and smart environments has made continuous human monitoring routine, raising real risks to personal identity and appearance. Privacy-preserving action recognition (PPAR) tackles the tension between the utility of video understanding and this exposure, and has drawn fast-growing interest. However, existing surveys remain narrow. Most catalog a single mechanism family, predate recent adversarial and hybrid work, or barely address evaluation. The result is a fragmented literature with incompatible threat models, inconsistent metrics, and no shared evaluation standard. We address this with a PRISMA-guided review of 32 peer-reviewed papers (2018--2026) drawn from 885 screened records. Methods sort into five families, namely adversarial learning (52%), skeleton-based (20%), cryptographic (12%), differential privacy (8%), and hybrid (8%), each with distinct privacy, utility, and efficiency trade-offs. Evaluation is the weak point. Only 10% of papers adopt a formal privacy definition, 65% rely on ad-hoc metrics, and 40% report an inconsistently defined cMAP. The trade-offs are steep. Skeleton methods reach about 85% accuracy but drop appearance, adversarial methods hold near 80% utility at moderate privacy (cMAP 0.9 to 0.3--0.5), and differential privacy often falls below 70%. Harder conditions stay under-tested, with fewer than 15% of papers checking cross-dataset generalization, under 10% testing adaptive attackers, and real-time edge deployment nearly untouched. We contribute a two-dimensional privacy-space taxonomy, a formal threat model, a comparative trade-off analysis, the PPAR Unified Evaluation Protocol, and a roadmap centered on benchmark standardization. With this grounding, we argue PPAR can move from prototypes toward deployment, with lessons extending to face recognition and medical imaging.
Sareer Ul Amin, Muhammad Ayaz, Muhammad Munsif +1
Aug 4, 2026cs.CV

Multimodal Plant Root Phenotyping with Integration of 3D Skeleton Extraction and Language Analysis

Plant root phenotyping is fundamental to understanding below-ground structures, optimizing crop management, and improving agricultural sustainability. This paper presents a multimodal robotic AI framework that integrates 3D skeleton extraction with language-guided reasoning for interpretable and data-efficient root analysis. We develop an unsupervised skeleton extraction network based on Weighted Laplacian Contraction (W-LBC) to generate high-fidelity structural representations from dense point clouds captured by robotic 3D sensing platforms. Quantitative morphological descriptors, including root count, length, branching angle, and density, are computed from the reconstructed skeleton graph to capture geometric and topological characteristics. Building on these features, we introduce an Evidence-First language modeling framework that fine-tunes GPT as an interactive analytical chatbot using automatically generated instruction--response pairs. Each training sample provides measurable evidence before natural-language reasoning, enabling the model to ground interpretation in quantitative morphology. Through supervised fine-tuning, GPT associates numerical structure with semantic meaning, producing biologically consistent explanations of growth patterns and adaptive traits. Experiments show that the structure-guided framework achieves robust, interpretable reasoning across 12 plant species with diverse root architectures. By integrating unsupervised 3D geometric perception with large-scale language understanding, our approach bridges quantitative analysis and semantic interpretation, establishing a unified paradigm for explainable robotic plant root phenotyping.
Jiakai Lin, Zijun Li, Guoyu Lu
Aug 4, 2026cs.CV

Channel-wise Dynamic Knowledge Distillation via Adaptive Sample Generation for Action Recognition

Knowledge Distillation (KD) offers a promising yet underexplored path for compressing large action recognition models. However, existing KD methods suffer from two key limitations: 1) reliance on fixed input samples leads to suboptimal feature alignment between the frozen teacher (larger model) and the learnable student (smaller model), and 2) applying a uniform distillation strength for all channels fails to account for their varying importance in capturing distinct knowledge (e.g., motion tempo or magnitude) across training epochs. This motivates us to develop an Adaptive Sample-aware Channel-wise Dynamic (ASCD) KD approach, which operates in two stages. First, we use an adaptive sample generation module to create updated samples by incorporating semantics from sample gradients, which are derived by minimizing a feature loss weighted by channel centroid frequency differences at each layer. Meanwhile, crucial motion-related details are preserved by applying a Gaussian mask to frequency features. Second, we employ a channel-wise dynamic distillation module to train student on these generated samples, guided by sample gradients and feature frequencies. For efficiency, samples are updated periodically rather than per epoch. Extensive experiments on three video benchmarks (UCF101, Kinetics-400, Something-Something-v2) and two image datasets (CIFAR-100, ImageNet) demonstrate the state-of-the-art performance of our method. Code is available at https://github.com/mlvccn/ASCD_KD_Action.
Ping Li, Chenhao Ping, Jie Song +1
Aug 3, 2026cs.AI

Faster-WAM: Do World Action Models Need Deep Action Modules?

World Action Models (WAMs) couple robot action prediction with video world models. Existing WAMs with shared-backbone and Mixture-of-Transformers designs generally tie the depth of the action module to that of the video backbone, resulting in substantial computational overhead and high inference latency. To address this limitation, we introduce Dock of Transformer (DoT), a video-centric design principle that treats a pretrained video Transformer as a representation hub and connects lightweight output-heads through docking interfaces. This enables flexible output-head design while providing direct access to representations from all layers of the backbone. We then introduce \textbf{Faster-WAM}, an instantiation of DoT for WAMs, which docks a single-layer action head onto a 30-layer video backbone. The docking interface fuses keys and values from all video layers and applies RoPE realignment. Without additional embodied pretraining, Faster-WAM achieves competitive performance on LIBERO and RoboTwin 2.0 while demonstrating strong out-of-distribution generalization on LIBERO-Plus. Faster-WAM also achieves the lowest end-to-end latency in our controlled comparison, requiring only 66.5 ms per inference --- a 3.2×3.2\times speedup over Fast-WAM. Overall, these results demonstrate that the video-centric DoT architecture supports flexible task-specific head design while delivering low inference latency, strong action-prediction performance, and robust generalization.
Liheng Ma, Rui Heng Yang, Zhanguang Zhang +4
Aug 3, 2026cs.CV

GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition

Zero-shot skeleton-based action recognition (ZSAR) aims to recognize unseen action categories by aligning skeleton features with textual semantics. However, existing methods rely on text-derived prototypes that inherently lack geometric structure and physical constraints, resulting in a pronounced \textit{semantic-kinematic gap}. To bridge this gap, we propose \textbf{GenPrior}, the first framework to exploit generative priors from pre-trained Text-to-Motion (T2M) models for ZSAR. Specifically, we introduce Dispersion-Gated Feature Fusion, which distills kinematic prototypes and intra-class dispersion from generative motion sequences and employs a learned gating network to adaptively inject reliable structural cues into textual embeddings while suppressing synthetic artifacts. Furthermore, we propose Generative Prototype Refinement, which leverages these generation-enhanced prototypes as anchors to mine high-confidence unseen samples, calibrating class prototypes toward the true distribution and thereby unleashing strong performance gains. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate that GenPrior achieves state-of-the-art performance under both zero-shot and generalized zero-shot settings. Code is available at https://github.com/jidongkuang/GenPrior.
Jidong Kuang, Hongsong Wang, Jie Gui
Aug 3, 2026cs.CV

RSC-GestureNet: Reliability-Aware Selective Causal Recognition of Chinese Traffic Police Gestures

Traffic police gestures are safety-critical perception cues for autonomous driving. A deployable recognizer must infer commands causally from continuous full-frame video, remain stable around transitional arm motion, and avoid over-trusting corrupted pose measurements. This study presents RSC-GestureNet, a reliability-aware selective causal recognizer, for Chinese traffic police gestures. The model treats pose confidence as a first-class signal: unreliable joints are down weighted during graph reasoning, temporal evidence is aggregated causally, and calibrated predictions are selectively emitted through a reliability-aware inference rule. We further introduce CTPGesture-C, a reproducible feature-level corruption benchmark with seven pose/RGB degradation families, and an RGB-level diagnostic in which corrupted frames are reprocessed by MediaPipe before recognition. On the complete official CTPGesture v1 split (134,424 labeled frames and 33,451 causal windows), RSC-GestureNet achieves 93.33+-0.24% accuracy, 91.71+-0.27% macro-F1, 91.69+-0.29% online macro-F1, 98.80+-0.07% Early@10, 0.153+-0.013 s TTC, and the best robust macro-F1 among evaluated methods. Under the same split and causal protocol, it exceeds reproduced traffic-specific MD-GCN and HLP-GCN baselines by 3.23-4.11 macro-F1 points and 2.15-3.07 online-F1 points. These results, together with calibration, selective-risk, statistical, adaptive-branching, and image-level re-extraction analyses, indicate that explicit pose-reliability modeling improves early, stable, and robust traffic-command recognition.
Cheng Li, Renjun Gao, Boyi Fu
Aug 3, 2026cs.CV

G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors

3D Gaussian Splatting has achieved remarkable success in photorealistic and efficient rendering, leading to a rapid increase in 3D assets represented by 3D Gaussian primitives. Directly rigging these assets with arbitrary skeleton topologies is highly desirable. However, training a feed-forward skinning framework is infeasible due to the lack of high-quality 3D Gaussian rigging datasets. An alternative solution is to transfer mesh-based techniques to 3D Gaussian-based representation, but 3D Gaussian primitives are not restricted to the surface and lack explicit topological connectivity. Moreover, this kind of method suffers from poor generalization to unseen data due to its strong dependence on training data, while acquiring high-quality rigging data is prohibitively expensive. To address this challenging problem, we propose G-Skin, a novel generative skinning framework designed for expressive and high-fidelity animation with 3D Gaussian representation. To overcome this 3D data scarcity, we introduce a skeleton-controllable image generation model leveraging 2D vision foundation models to distill powerful motion priors into pseudo-guidance. Guided by these priors, we formulate an optimization pipeline incorporating geometry-aware regularizations, which stabilizes the learning process and ensures smooth, structurally coherent skinning weights. G-Skin also generalizes flexibly to the augmented variants of 3D Gaussian representation designed to mitigate animation-induced rendering artifacts. Extensive experiments validate the effectiveness of our approach, demonstrating clear advantages over state-of-the-art methods. Project page: https://yaoyx689.github.io/GSkin.html.
Yuxin Yao, Kendong Liu, Shiqi Zhou +2
Aug 3, 2026cs.CV

Entity-Aware Sequence Transduction for Player-Centric Ball Action Spotting

Player-centric ball action spotting requires temporally precise event detection together with actor attribution in crowded, partially observed multi-agent sports videos. Existing Denoising Sequence Transduction (DST) baselines treat the player-role dimension as part of a flattened frame-level representation, which weakens the inductive bias for modeling player-specific temporal evolution and inter-player interactions. To address this limitation, we propose Multi-Entity Denoising Sequence Transduction (ME-DST). ME-DST keeps the role-slot dimension throughout encoding. It uses temporal attention to model the history of each role slot, and spatial attention to exchange information across role slots at each frame. This factorized design gives the model a direct structure for separating within-player evolution from inter-player context. We also add learnable role embeddings, tracking-derived tactical features, and fused visual predictions from X3D-L and Swin3D-S. Experiments on the FOOTPASS dataset show that ME-DST reaches a Micro F1 of 0.778. This improves the strongest official TAAD+DST baseline by 10.3 percentage points. Controlled ablations show that preserving the entity axis and encoding role identity are central to this gain. These results suggest that explicit entity modeling is an effective inductive bias for player-centric sports event understanding.
Ruifeng Wang, Di Yang, Jiangtao Wang
Jul 31, 2026cs.AI

RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals

Recognizing Human-Object Interactions (HOI) is essential for intelligent systems, underpinning applications in virtual and augmented reality, embodied AI, and assistive robotics. However, vision-based HOI methods face challenges in privacy concerns and poor light conditions. In this work, we introduce RF-HOI, the first framework that only uses radio frequency (RF) signals for HOI recognition. A key challenge of RF-HOI is that single-modality RF sensing is insufficient to recognize both actions and the objects being interacted with. RF-HOI addresses this through a novel modality fusion that combines mmWave radar and RFID, enabling simultaneous action recognition and target identification. Another challenge is limited training data across diverse setups, which impairs the generalizability of the recognition model. To overcome this, we develop a simulator that synthesizes multimodal RF data for diverse HOIs at scale, allowing us to fine-tune with only a small amount of real-world data. Experiment results show that RF-HOI outperforms all baselines, approaching vision model performance, and that our diverse synthetic training data can significantly boost our system's performance on real-world scenarios. These results highlight the potential of multimodal RF sensing for robust and privacy-preserving HOI recognition as well as the effectiveness of our RF data synthesis.
Lihao Wang, Linlu Gao, Jiacan Yu +5
Jul 30, 2026cs.CV

Same Branches, Different Trees: A Bifurcation Connectedness Metric for Coronary Artery Segmentation and FFR-CT Decision Agreement

Fractional flow reserve derived from CT angiography (FFR-CT) simulates flow through a patient-specific vessel model, so its accuracy depends on the connectedness of the segmented tree, not only on volumetric overlap: a segmentation can reach high Dice yet sever a bifurcation, dropping the downstream subtree and reversing the treatment decision. Topology-aware losses such as clDice and Skeleton Recall act on the global centreline and can miss localised breaks. We study the Bifurcation Connectedness Score (BCS), which scores connectedness at each ground-truth bifurcation, and soft-BCS, its differentiable training surrogate. BCS captures a property of segmentation quality the standard metrics miss: it responds strongly to breaks in connectedness while staying largely unchanged under connectedness-preserving narrowing. Higher BCS accompanies closer agreement between the FFR-CT decisions a solver makes on predicted versus ground-truth geometry, most clearly in severe disease (OR 2.16, CI [1.23, 4.18]). Both decisions come from the same solver, so this reflects geometric, not clinical, fidelity. In training, soft-BCS and Skeleton Recall recover the same branches but build different trees. Recovering branches and keeping them connected are separable properties, so we recommend reporting a measure of each.
Maame Owusu-Ansah, Kelvin Lee, Dr Vinod Venugopal +3
Jul 30, 2026cs.CV

ViP-Rig: Visual-Prompted Controllable Rigging

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.
Zihan Qin, Mingze Sun, Yifan Mao +6
Jul 30, 2026cs.RO

Arm2Air: Cross-Embodiment Skeleton Transfer for 3D Relay Formation

Unmanned aerial vehicle (UAV) relay networks can restore connectivity after communication infrastructure is damaged. Urban relay placement is difficult because line-of-sight blockage, communication range, altitude, and three-dimensional obstacles must be considered jointly. Arm2Air transfers obstacle-avoidance skeletons from robot arms to UAV relay placement through cross-embodiment transfer. Source-domain robot-arm motions from a pretrained Neural MP model are converted into ordered skeletons that pretrain a transformer-based transfer platform, which is then adapted to the UAV domain using limited target data and Low-Rank Adaptation. The transferred skeleton initializes a relay chain that is refined for connectivity, bottleneck capacity, delay, and movement cost. On nine held-out high-clutter 3D urban maps, Arm2Air reduced median end-to-end planning runtime by 64.9 percent relative to the fastest conventional planner. On the high-obstruction group of a separate 30-map dense urban holdout, it increased bottleneck capacity by 32.6 percent, reduced capacity variance by 74.7 percent, reduced maximum hop distance by 13.2 percent, reduced hop-distance variance by 75.2 percent, and reduced relay displacement by 16.9 percent relative to IMPC-MD. With only three target-domain training maps, Arm2Air reduced relay-position root mean square error by 53.6 percent relative to training from scratch while updating 0.134 million parameters, compared with 1.383 million for Scratch and Full Fine-tuning. These results demonstrate computationally and data-efficient UAV relay placement and suggest a broader principle for transferring ordered structural priors across heterogeneous embodied tasks.
Dohun Lee, Kyeonghyun Yoo, Seokmin Kim +3
Jul 29, 2026cs.RO

Vision-TL-Action: Neuro-Symbolic Trajectory Generation from Visual Observations and Temporal Logic

Temporal logic (TL) provides a compositional language for the formulation of long horizon robotic tasks, but existing TL-conditioned trajectory generators can sidestep perception-to-symbol binding by encoding exact object geometry in the task graph. We introduce \emph{Vision-TL-Action}, which generates action trajectories from multi-view images, a coordinate-free TL syntax graph, and the robot initial state. TL-node tokens and spatial visual tokens are fused through bidirectional cross-attention, and the resulting representation conditions a flow-matching trajectory generator. Visual tokens are augmented only with normalized image-plane locations and camera-view identifiers, while a training-only predicate-to-region objective encourages grounding to referenced objects. Consistent with prior work in this domain, we evaluate the model using Success@KK, the fraction of tasks for which at least one of K sampled trajectories satisfies the TL specification. On Panda task, our model achieves 67.45% Success@1024, compared with 59.11% for the oracle-state baseline. On AntMaze task, it achieves 96.35% Success@256, comparable to the oracle result of 96.88%. Resolution and intervention studies show that spatial detail depends on semantic grounding and predicate identity affects both attention and performance. These results demonstrate a direct mapping from visual observations and structured TL goals to action trajectories without requiring object geometry at inference. Code is available at https://github.com/AricLau07/vision-tl-action.
Zezhi Liu, Zhiwei Zheng, Hanqian Luo +3
Jul 28, 2026cs.CV

Lag-aware cross-hand alignment for dual-hand action segmentation

Dual-hand action segmentation commonly fuses left- and right-hand representations at identical temporal indices, although coordinated hand transitions may occur with nonzero and time-varying delays. We introduce Lag-Aware Cross-Hand Alignment (LACA), a lightweight module that explicitly estimates directional temporal-offset distributions between hand-specific feature streams. LACA retrieves cross-hand information from the estimated offsets and incorporates a learned null state to suppress transfer when no compatible cross-hand transition is supported. Alignment is supervised using compatibility-aware targets derived automatically from frame-level training annotations, without requiring additional labels. Analysis of the HA-ViD and ATTACH training annotations reveals robust nonzero cross-hand matches for 44.7% and 48.9% of transition anchors, respectively, compared with 18.6% and 21.3% under temporally shifted controls. When integrated into Polyphony, LACA improves the two-hand mean F1@50 from 40.4 to 42.5 and boundary F1 from 56.5 to 59.6 on HA-ViD, and from 19.9 to 21.8 and 44.7 to 47.9, respectively, on ATTACH, relative to our reproduced Polyphony baseline. These gains require only approximately 0.0086 million additional trainable parameters. We further introduce LACA-C, a future-free variant that restricts alignment and the complete inference pipeline to current and past observations. On ATTACH, LACA-C achieves 83.6% transition-cue recall, a seed-averaged median availability delay of 233~ms, 0.72 false cues per minute, and segmentation-stage throughput of 224.9 current-position predictions per second. These results demonstrate that explicit cross-hand temporal alignment improves both action segmentation and boundary localization while supporting timely future-free perception.
Fatemeh Ziaeetabar
Jul 28, 2026cs.CV

Impact Detection in Fall Events: Leveraging Spatio-Temporal Graph Convolutional Networks and Recurrent Neural Networks Using 3D Skeletons Data

Fall represents a significant risk of accidental death among individuals aged over 65, presenting a global health concern. A fall is defined as any event where a person loses balance and moves to an off-position, which may or may not result in an impact where the person hits the ground. While fall detection systems have achieved good results in general, impact detection within falls remains challenging. This study proposes an efficient methodology for accurately detecting impacts within fall events by incorporating 3D joints skeleton data treated as a graph using Spatio-Temporal Graph Convolutional Networks (STGCN), Gated Recurrent Unit (GRU), and Bidirectional Long Short-Term Memory (BiLSTM) layers. By pinpointing impact moments, our approach enhances precision by distinguishing between false falls and actual impacts, contributing to better healthcare resource allocation. Our methodology, evaluated using the improved 3D skeletons UP-Fall dataset, achieves accuracy exceeding 90% across various fall scenarios. We have made this improved dataset publicly available at https://zenodo.org/records/12773013 to facilitate further research.
Tresor Y. Koffi, Youssef Mourchid, Mohammed Hindawi +1
Jul 28, 2026cs.CV

Knowledge-guided Disentanglement with Atomic Actions for Action Recognition

Action recognition in complex scenes often involves multiple concurrent fine-grained actions, making it challenging to model internal action structures. Most existing methods rely on holistic representations, which are insufficient for capturing subtle interactions and fine-grained semantics. While recent prompt-based approaches introduce disentanglement, they lack explicit semantic guidance, and methods based solely on visual or structured cues remain coarse-grained. In this paper, we propose Knowledge-guided Disentanglement with Atomic Actions (KDA), which leverages fine-grained semantic knowledge to enhance action representations and enable more precise disentanglement. Specifically, we use Large Language Models (LLMs) to decompose action labels into atomic actions, providing explicit spatial-temporal semantics. A Knowledge Injection Module (KIM) first integrates atomic action knowledge into video features. Based on this enhanced representation, a Knowledge Disentanglement Module (KDM) further disentangles atomic action knowledge to produce more precise semantic guidance for action disentanglement. A Knowledge Disentanglement Loss (KD Loss) is introduced to encourage clearer disentanglement of knowledge components within KDM. Extensive experiments demonstrate that KDA improves feature discriminability and achieves state-of-the-art performance on multi-label action recognition benchmarks. Moreover, KIM and KDM can be readily integrated into other methods, demonstrating strong generality.
Tianci Wu, Siqi Cao, Guangming Zhu +6
Jul 27, 2026cs.CV

Test-Time Adaptation via Dual Distillation for Videos Under Severe Distribution Shifts

Deep learning models have achieved state-of-the-art performance in several computer vision tasks. However, they experience severe performance degradation when applied to real-world scenarios due to unanticipated distribution shifts. Test-Time Adaptation (TTA) attempts to solve this problem by using unlabeled data from the target domain to dynamically adapt to the test distribution at inference time, without access to the source data. However, TTA remains a challenging problem when adapting to continuous, temporally correlated data, such as videos, and in scenarios where the target domain contains severe domain shifts. For this reason, few works in the literature explore TTA for videos under such extreme conditions. To overcome these limitations, we propose Test-time Adaptation via Dual Distillation (TADD), an online adaptation framework that relies on a lightweight projection adapter to bridge the domain gap. The adapter module is pre-trained on the source domain and then adapted to the target using our proposed complementary losses: (i) zero-shot distillation, which encourages alignment with the domain-agnostic features from a pre-trained vision-language model (VLM); and (ii) target distillation, which retains the source domain discriminative knowledge encoded in the pre-trained adapter. Built upon a frozen CLIP backbone, our method introduces this lightweight projection adapter as the sole updatable component during inference. We conducted extensive evaluations on three well-known video action recognition benchmarks: UCF-HMDB, Daily-DA, and Sports-DA. Our experiments in the closed-set scenario demonstrate that our method consistently outperforms state-of-the-art TTA baselines. Notably, our TTA approach improves upon previous methods by up to +3.81% on UCF-HMDB, +2.63% on Daily-DA, and +3.03% on Sports-DA.
André Sacilotti, Samuel Felipe dos Santos, Jurandy Almeida
Jul 23, 2026cs.CV

AUCH-Net: Action Unit-Based Consistency-Aware Hypergraph Network for Cross-Domain Few-Shot Facial Expression Recognition

Recently, cross-domain few-shot facial expression recognition (CF-FER) has received considerable attention. However, the performance of existing CF-FER methods is still unsatisfactory due to inferior transferable feature learning under large domain discrepancy and limited target samples. Fortunately, the action units (AUs), which indicate the movements of different facial muscles, provide consistent conceptual semantics for describing expressions within and across domains. Inspired by this, we propose a novel Action Unit-based Consistency-aware Hypergraph Network (AUCH-Net), which constructs consistency-aware hypergraphs on AUs, for CF-FER. Specifically, AUCH-Net presents a new AU feature learning (AFL) module and a new visual feature learning (VFL) module. The AFL module learns AU features under the guidance of a novel relation consistency loss and an AU regularization loss, while the VFL module learns visual features supervised by a relation consistency loss and a classification loss. By learning consistent AU features, AUCH-Net effectively models the connections between AUs and expression categories. As a result, we can bridge the gap between fine-grained facial variations and high-level expression categories, greatly facilitating the learning of transferable feature representations.Extensive experiments on both in-the-lab and in-the-wild datasets show that our method consistently outperforms several state-of-the-art methods. Our results clearly show that modeling the relationships among AUs holds significant potential for FER under cross-domain few-shot scenarios.
Xinhan Qiu, Yan Yan, Rui Zhu +2
Jul 22, 2026cs.CV

MoAKE: Toward Unified All-in-One Action Quality Assessment via Mixture of Action Knowledge Experts

Action Quality Assessment (AQA) aims to objectively evaluate performance quality from action videos. Most existing methods follow a ``one-by-one'' paradigm, training a separate model for each action type. This setting limits real-world deployment, as it requires prior action-type knowledge to select the corresponding model and suffers from poor generalization across diverse actions. To address these limitations, we study the challenging task of all-in-one AQA, which aims to assess heterogeneous actions within a single unified model. We propose a novel Mixture of Action Knowledge Experts (MoAKE) framework, designed to mitigate negative knowledge transfer caused by large semantic discrepancies among actions. MoAKE learns complementary experts that capture diverse action patterns within a shared semantic space and dynamically aggregates their knowledge to adapt the assessment to the input action. Each expert is tailored with segment-aware prototypes to handle varying temporal lengths, together with an Adaptive Intra- and Inter-Segment Relationship Modeling (AIISRM) module to model multi-granularity temporal dynamics. Furthermore, we establish comprehensive benchmarks for all-in-one as well as zero/few-shot AQA. Extensive experiments on three long-term datasets demonstrate that MoAKE significantly outperforms existing methods in the all-in-one setting, while also achieving consistent generalization on three short-term datasets under zero/few-shot evaluation. Code is available at https://github.com/XuHuangbiao/MoAKE.
Huangbiao Xu, Huanqi Wu, Xiao Ke +3
Jul 19, 2026cs.CV

STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition

Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision. While most existing methods rely on skeleton sequences--effective in low-light and privacy-sensitive environment--they face two major challenges: 1) learning and effectively exploiting interaction cues from skeletal data, and 2) compensating for the lack of visual information absent in skeletons alone. To address these challenges, we propose skeletal token alignment and rearrangement (STAR) for human-robot and human-human interaction recognition. It learns interaction-specific skeleton features and enriches them using visual cues by aligning skeleton and RGB video representations in a shared latent space. Specifically, STAR consists of three key components. First, we design a skeleton encoder that captures fine-grained interdependencies using Entity Rearrangement (ER) and Interactive Spatiotemporal Tokens (ISTs). Second, we present Visual Interaction Encoding that introduces a Focus on Interactions (FoI) strategy to attend to spatiotemporal regions relevant to interactions in RGB videos. Finally, these representations are aligned via a contrastive learning objective, with a refinement head further refines predictions. During training, STAR leverages both skeleton and RGB video data to learn robust, discriminative interaction representations. At inference time, it operates on skeletons alone, retaining visual-informed benefits while preserving skeleton-only efficiency. Extensive experiments on Chico, HARPER, NTU Mutual 11 and 26 datasets consistently validate our approach by demonstrating superior performance over state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/STAR.
Yuhang Wen, Mengyuan Liu, Zixuan Tang +3
Jul 19, 2026cs.CV

Learning Emotion from Motion: Kinetic Multi-Stream Skeleton Modeling with Metadata-Conditioned Weak Label Distributions

Skeleton-based emotion recognition from body motion remains challenging because emotional expressions are often characterized by subtle dynamic and relational motion cues, and hard labels may not fully capture ambiguity among related emotion categories. For the DIEM-A task in the MMAC ACII 2026 Challenge, we propose a multi-branch skeleton-based emotion recognition framework that combines a 6D rotation-based branch, a part-aware kinetic multi-stream branch, and a metadata-conditioned weak label distribution learning (LDL) branch. The branches are trained independently and fused by a probability-level ensemble at inference time. In 10-fold leave-performer-out cross-validation, the proposed framework improves Accuracy from 0.271 to 0.366 and Macro-F1 from 0.252 to 0.353 over the rotation-based baseline. Explainability ablations show that velocity and bone streams, as well as arm and leg regions, provide important cues for recognizing emotional body motion.
Sosuke Suzuki, Yijin Wei, Koichiro Kamide +3
Jul 17, 2026cs.CV

Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance

Text-to-motion models are competent at the action a prompt names but unreliable at when each stroke lands: four punches alternating left and right rarely return four separable strokes. We introduce typed temporal events called Action Units (AUs) that make the individual stroke -- its body track, action class, time window, and impact timing -- an explicit conditioning signal. We ground a frozen text-to-motion backbone on the AU set through a lightweight gated adapter injecting two streams (per-stroke tokens and a per-frame phase channel), and at inference close residual timing errors with a training-free classifier gradient from a frozen frame-level detector. We measure per-stroke control on StrokeBench, whose prompts specify count, ordering, track, and core-frame placement, paired with an audited stroke corpus. AU grounding markedly raises the rate of correctly placed single strokes over the strongest prior interface, at the best motion quality among text-, interval-, and frame-level baselines. The prompted core frame emerges as a further steerable axis.
Euijun Jung, Youngki Lee
Jul 16, 2026cs.HC

Skeleton: Visual Authoring of Non-visual Data Experiences

When sighted practitioners author accessible data visualizations, they build navigation structures (the nodes, edges, and input bindings that govern how assistive technologies traverse an interface) entirely in code, with no visual representation. Without a representation to react to, practitioners cannot develop judgment about what makes navigation good or bad, and the quality ceiling of non-visual experiences is set by the absence of a feedback loop. We address this problem through longitudinal co-design with practitioners across cartography, design systems, and open-source visualization, and make three contributions. First, we introduce an Inspector that renders navigation graphs as interactive node-link diagrams, and a Dimensions API that expresses navigation in terms of data dimensions rather than explicit graph construction. Second we present Skeleton, a direct-manipulation authoring environment in which the properties of an accessible navigation structure are translated into visual representations authors can observe and manipulate. Key techniques include a dual-view editor that simultaneously shows the system's navigation model and the end user's spatial experience, a scaffolding engine that automates spatial node placement by repurposing a visualization rendering pipeline, a live label-template editor with real-time screen-reader-output preview, and a testing mode that makes traversal sequence visually trackable. Third, we evaluate Skeleton through an in-situ study with 8 practitioners across visualization design, engineering, and research. Making navigation structure visible changed how practitioners engaged with accessible design: they reconsidered the architecture of their own visualizations, attended to a broader range of input modalities, and shifted from treating accessibility as a compliance task to treating it as a design problem. (abstract shortened for arxiv)
Frank Elavsky, Chieri Nnadozie, Lucas Nadolskis +2
Jul 14, 2026q-bio.NC

Classifying daily activities needs posture, reconstructing them needs motion

Humans recognize movements effortlessly, even from noisy and complex visual input. But what information in the stimulus allows humans to rapidly classify movements? No framework has systematically compared different strategies of movement analysis to address this question. Here, we used videos of 16 daily activities from the MoVi dataset and compared three strategies: Temporal Movement Primitives (TMPs), which decompose movements into weighted sums of temporally smooth basis functions; Legendre polynomial coefficients, which project joint-coordinate trajectories onto an orthogonal polynomial basis; and Autoencoder latent embeddings. Legendre coefficients and TMPs achieved the highest classifier accuracy, followed by autoencoders. We found two discriminative features for movement classification. The most informative is the general posture of the body, the average spatial configuration that distinguishes one activity from another. Additionally, we identified 9 critical joints that are most predictive for movement classification. Interestingly, good classification accuracy did not automatically lead to good movement generation: when we reconstructed movements for each activity, TMPs preserved the temporal dynamics and produced perceptually natural motion, whereas reconstructions from Legendre coefficients retained only the average posture and appeared frozen. These results reveal a dissociation in how movement information is organized: the static configuration of the body suffices to classify what activity is performed, but the temporal dynamics of movement are required to reconstruct how it unfolds. This distinction clarifies which features the visual system may rely upon for rapid action recognition, and suggests that postural features could enable efficient movement screening in clinical applications, while dynamic information remain essential wherever movement generation is the goal.
Arefeh Farahmandi, Gunnar Blohm
Jul 13, 2026cs.CV

Temporal Feature Distillation for Label-Efficient Precise Event Spotting in Sports Videos

Precise Event Spotting (PES) requires distinguishing visually similar yet semantically distinct adjacent frames, making it fundamentally different from image classification and coarse action recognition. Although self-distillation methods such as DINO have shown strong representation learning ability in images, we find that directly applying them to PES is ineffective: without supervised guidance, subtle but crucial motion cues are often suppressed as noise, leading to representations that are insensitive to precise event boundaries. To address this, we propose Temporal Feature Distillation, a semi-supervised objective that aligns temporally informative backbone features, rather than projection-head outputs, to preserve motion-sensitive and boundary-aware cues for frame-level localization. A supervised warm-up with a ramp-up schedule further stabilizes training by ensuring that meaningful event cues are learned before unlabeled distillation begins. We also introduce Transformer Gate Shift, a multi-scale gated shifting module that injects motion-aware temporal information into Vision Transformers. Experiments on four fine-grained sports benchmarks show consistent improvements over fully supervised and semi-supervised baselines. Under 10% supervision on FSPerf, our method improves mAP by 4.54 points over the strongest competing approach, and with only 80% labeled data, it matches or surpasses the fully supervised 100% baseline on two of the four datasets.
Hao Xu, Xinyu Wei, Sam Wells +1
Jul 12, 2026cs.CV

Compositional Context Fine-Tuning Vision-Language Model for Complex Assembly Action Understanding from Videos

Assembly action understanding is a key enabler for effective human-robot collaborative assembly, yet it remains challenging due to subtle motions and fine-grained hand-object interactions. We adapt vision-language models (VLMs) to this challenging domain with Compositional Context Fine-Tuning (CCFT), a method that decomposes assembly actions into semantic elements (Verb, Object, Tool) and fine-tunes VLMs to recognize each action element using templated question-answering pairs. This approach ensures near-deterministic outputs. To enable efficient and effective multi-task learning under limited data, a Layer-Partitioned Alternating Training (LP-AT) method is presented, which assigns distinct model layers to recognize specific action elements through element-specific low-rank adapters. LP-AT alternates weight updates across element-specific adapters, reducing cross-task interference while enabling per-adapter hyperparameter optimization. Furthermore, we create HA-ViD-VQA and IKEA-ASM-VQA datasets from existing assembly video datasets. Extensive experiments on these datasets demonstrate that our method consistently outperforms strong action recognition baselines while providing interpretable element-level predictions that can support diverse downstream applications.
Hao Zheng, Jinyi Huang, Tiantian Zheng +2
Jul 11, 2026cs.CV

Neural Motion Blending Across Arbitrary Character Topologies

Motion blending in character animation enables the synthesis of new motions by interpolating between existing examples. Current methods are typically restricted to fixed skeleton topologies, requiring identical or near-identical skeletal structures across characters. We present a novel framework for motion blending across heterogeneous skeletons. The proposed architecture combines a semantic encoder, which extracts per-frame latent representations of the motion state, with a diffusion-based decoder, which reconstructs character-specific motion conditioned on this latent code. At inference, blended motions are obtained by interpolating the latent representations of two input motions. We train and evaluate the method on the Truebones Zoo dataset using motions defined on both same and distinct skeleton topologies, demonstrating the ability to achieve smooth and plausible blending in a variety of scenarios.
Luca Cazzola, Giulia Martinelli, Nicola Conci
Jul 11, 2026cs.SD

MeloBottleneck: Self-Supervised Melody Skeleton Extraction with a Latent Subsequence Bottleneck

Melody skeleton extraction aims to derive a shorter melody that preserves structural notes while removing ornaments. Prior methods rely on hand-crafted reduction rules or note-wise salience classifiers trained with heuristically or procedurally generated pseudo-labels. Such supervision can inherit generator bias and does not explicitly optimize a coherent reduced melody. We introduce MeloBottleneck, a self-supervised framework that represents a skeleton as a length-controlled, order-preserving latent subsequence. A hard-bottleneck extractor selects note events, a rhythmic-closure operator produces a self-consistent skeleton, and a re-ornamentation decoder reconstructs the input melody. Training combines reconstruction, a frozen autoregressive melody prior, ornament-invariant consistency across procedurally ornamented views, and ornament exclusion. We evaluate three regimes: synthetic out-of-distribution ornament-to-skeleton, TAVERN variation-to-theme, and Jiugong ornamented-to-gongche. A matched pseudo-label classifier excels on the synthetic benchmark, while MeloBottleneck transfers better, achieving competitive selection quality on TAVERN and Jiugong. Skeletonized melodies also improve BM25-based fragment retrieval, boosting Recall@K and MRR while reducing query time. Overall, the results suggest that learning skeletons as latent subsequences yields more robust transfer than pseudo-label imitation.
Fan Bu, Rongfeng Li, Linfeng Fan
Jul 10, 2026cs.CV

Prompting-MammAlps: Fine-Grained Text-to-Video Retrieval for Camera-Trap Data

Automatically retrieving videos from large camera-trap datasets remains challenging. Text-to-Video retrieval (TVR) methods based on large video-language models (VLMs) have potential to retrieve events of interest by describing them with simple text queries. However, current methods often lack spatiotemporal understanding and do not generalize well to ecological data. In this work, we introduce Prompting-MammAlps, the first camera-trap TVR benchmark, and propose a fine-grained and interpretable TVR method. Specifically, we trained a vision transformer to perform spatiotemporal action localization, and convert its output to structured text, describing each video. Independently, ethology-inspired queries are processed by a Large-Language Model (LLM) based coding agent to parse the structured text per video and retrieve videos accordingly. We harnessed the LLM to use functions from a custom parsing library to minimize the risk of LLM hallucinations and to improve method interpretability. This retrieval approach applied on the Prompting-MammAlps benchmark achieved a set-based F1-score of 34% on a test set of 135 ecologically-relevant queries and 775 candidate videos. In comparison the best zero-shot VLM achieved a F1-score of 18%, while also lacking interpretability. Project page: https://cnai.epfl.ch/prompting-mammalps
Valentin Gabeff, Baptiste Maquignaz, Jennifer Shan +5
Jul 10, 2026cs.CV

Adaptive Latent Trajectory Anchoring for Action Segmentation Dataset Condensation

Dataset condensation for action segmentation synthesizes compact, informative representations of long, untrimmed video datasets. The existing approach relies on Variational Autoencoders and an iterative latent optimization; it is computationally expensive and suffers from over-smoothed reconstructions and rigid temporal constraints. This paper proposes to shift the condensation paradigm from optimization-based inversion to deterministic latent mapping. By leveraging Denoising Diffusion Implicit Models, we represent action segments as continuous trajectories anchored by sparse latent points in the noise manifold. To maximize representational efficiency, we introduce an adaptive allocation mechanism that dynamically redistributes the anchoring budget based on segment-wise reconstruction difficulty. Extensive experiments demonstrate that our framework significantly outperforms state-of-the-art methods in segmentation performance across common datasets. Notably, our approach achieves performance parity with real data training while maintaining a condensation ratio of 2.4% on Breakfast dataset.
Artheme Gauthier-Villar, Guodong Ding, Angela Yao
Jul 9, 2026cs.CV

Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction

Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable. However, most pose estimators remain optimized for geometric keypoint accuracy, while many real-world applications in rehabilitation, sports science, ergonomics, and clinical movement analysis require biomechanical quantities that describe how the body moves, loads, and activates. In this work, we propose BioModule, a lightweight plug-in temporal transformer that attaches downstream of any 3D pose estimator and predicts biomechanical attributes from standard 17-joint 3D skeletons. BioModule is estimator-agnostic and requires no modification of the upstream pose model, enabling existing pose estimators to be extended toward physically interpretable motion analysis. To train and evaluate BioModule, we construct a large-scale aligned dataset pairing Human3.6M video and 3D keypoints with the biomechanical label space of Human3.6Mplus. We establish and verify anatomical correspondence between coordinate systems of the two datasets, enabling frame-accurate cross-modal supervision. Using this aligned supervision, BioModule predicts biomechanical quantities. We further benchmark BioModule across seven state-of-the-art 3D pose estimators, providing the first systematic analysis of how upstream pose estimation quality propagates to downstream biomechanical prediction fidelity. The results position BioModule as a compact, modular bridge between vision-based pose estimation and biomechanically meaningful human motion analysis.
Ayda Eghbalian, Kevin Desai
Jul 9, 2026cs.CV

Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?

Hand-object interaction (HOI) recognition requires capturing both hand manipulations and object transformations. However, existing video-language models often fall into shortcuts by relying on spurious correlations among hands, objects, or environmental context, rather than reasoning from the appearance and dynamics of hands and objects themselves. To address this limitation, we propose a new learning paradigm that combines (i) hand-object masked training, which enables robust reasoning from partial hand or object observations, and (ii) an HOI-dynamics-aware decoder that explicitly learns hand- and object-centric embeddings through auxiliary predictions of their locations and semantics, enhancing sensitivity to both cues. To systematically evaluate such cue-specific reasoning, we introduce Cue-Isolated HOI (CI-HOI), a new evaluation that assesses models' ability to predict actions from hand- and object-related cues independently. To enable CI-HOI, we curate the DEHOI testbed, which separates hand- and object-related observations for disentangled HOI evaluation through inpainting. Using DEHOI, we demonstrate both quantitatively and qualitatively that our training strategy exploits hand- and object-centric information more effectively than existing models. Our approach improves over existing models on DEHOI, standard action recognition, object state recognition, and even robot manipulation action recognition, leading to more robust HOI understanding.
Masatoshi Tateno, Alexandros Stergiou, Risa Shinoda +2
Jul 9, 2026cs.CV

SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation

We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing. To this end, we propose SkelGen4D, a weakly supervised feed-forward framework for text-driven mesh animation that generates explicit skeleton motions without requiring per-frame skeleton annotations. SkelGen4D first recovers temporally consistent pseudo-skeletons from animated meshes via differentiable fitting, and then generates text-conditioned skeleton motion sequences in a feed-forward manner, further refined with Motion-GRPO to ensure temporally coherent, physically plausible, and articulated animation. We evaluate our method on two large-scale benchmarks, Truebones Zoo and Diffusion4D. Our results show that our weakly supervised skeleton modeling matches or surpasses fully supervised baselines while scaling to diverse object categories for high-quality text-driven mesh animation. Further, our method supports flexible motion editing and is aligned with standard animation production pipelines.
Hao Feng, Zhi Zuo, Jia-Hui Pan +6
Jul 8, 2026cs.CV

3D Reconstruction of deciduous Trees using low-cost UAV- and Crane-based Photogrammetry for Monitoring Shoot Elongation across entire Canopies

Tree growth determines how much CO2 is sequestered from the atmosphere and temporarily stored in woody biomass. At the same time tree growth is affected by increasing temperatures, more frequent drought periods, late frosts and other extreme events associated with climate change. While continuous measurements of radial (secondary) tree growth using dendrometers are well established, monitoring of shoot elongation (primary growth) has largely been neglected because suitable measurement techniques are lacking. As a result, the effects of climate change on primary tree growth remain insufficiently understood. This work aims at reconstructing native deciduous trees in 3D as a basis for measuring and monitoring shoot elongation over entire tree canopies. Here we explored the use of low-cost UAV photogrammetry and of a multi-camera CraneCam system under real-world conditions. Data were collected in two study areas over an entire growing season. We present sensor evaluations, photogrammetric data acquisition and processing strategies. A special focus is placed on the analysis of the resulting photogrammetric 3D point clouds in terms of accuracy, resolution and completeness. Results demonstrate 3D point accuracies of 5-6 mm for entire trees using consumer-grade UAVs weighing less than 250 g and a 3D reconstruction completeness between 92% and 98% depending on the UAV type. The paper introduces a novel 3Dprinted ground-truth branch to evaluate the capability to reconstructing fine-detail structures such as thin tree shoots. Finally, we discuss operational challenges and initial experiments towards a skeletonization of entire trees based on photogrammetric point clouds.
Stephan Nebiker, Micha Tschanz, Nando Amport +1
Jul 7, 2026cs.CV

Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present \textbf{\emph{Point as Skeleton}}, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapts rolling diffusion inference to simulation by preventing future-conditioned latent states from being committed across simulation steps. To stabilize error accumulation during step-wise autoregressive rollout, we introduce point-cloud skeletons that decouple foreground and background assets and project them into camera-view painted-point and template-depth conditions, providing appearance and geometric cues. We further implement a nuPlan-based renderer-level closed-loop generative interface for evaluating generation under ego deviations from the original log. Experiments on nuScenes and nuPlan show that \textit{Point as Skeleton} improves autoregressive generation quality during closed-loop rollout, demonstrating its potential for visually faithful closed-loop driving simulation. The code is available at https://github.com/krauwu/point-as-skeleton.
Songbur Wong, Xiaosong Jia, Junqi You +12