Robot Teleoperation

Momentum

21 papers in the last four weeks, up 250% on the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 119

Oct 8, 2026cs.RO

YOCO: You Only Calibrate Once! Fast Mocap Calibration for Dexterous Teleoperation

Dexterous teleoperation requires reliable human-hand state estimations. However, common low-cost motion-capture gloves and markerless trackers often exhibit biases that vary across users, glove fit, and recording sessions, degrading retargeting and demonstration quality. We present YOCO, a fast few-shot, fine-tuning-free calibration framework that corrects biased hand-pose streams from a small set of paired raw and target poses. Instead of optimizing a separate model for every operator or session, YOCO conditions a calibration HyperNet on the paired examples and predicts LoRA-style updates for a frozen MANO hand-estimation module, turning per-user calibration into a lightweight feed-forward adaptation step while preserving the geometric prior of MANO and the efficiency of a compact estimator. We train YOCO with synthetic drift augmentations on InterHand2.6M and evaluate on augmented InterHand sequences, offline real glove data, and dexterous teleoperation tasks. Across these settings, YOCO improves calibration efficiency, hand-state estimation quality and teleoperation performance compared with uncalibrated input and standard calibration baselines.
Oct 6, 2026cs.RO

Mitigating Concept Drift in QoS Prediction for Teleoperation of Autonomous Vehicles Using Historic Data

Teleoperation serves as the fallback solution to autonomous driving but reliable functions of the teleoperation require a certain amount of mobile network resources, which cannot be guaranteed at all times. Therefore, predictive quality of service (pQoS) is introduced as a concept to increase the resilience of the teleoperation. In this paper, based on a data measurement campaign, we propose a prediction framework to prediction two important network KPIs of teleoperation: uplink data-rate and round-trip latency. Furthermore, we introduce a method to alleviate the performance degradation of machine-learning-based prediction models on previously unseen data due to concept drift by incorporating historic data into the prediction pipeline. Additionally, we introduce the metric of critical scenario detection to evaluate the prediction performance specifically for teleoperation.
Oct 6, 2026cs.RO

Beyond Retargeting: Low-Latency and Robust Humanoid Whole-Body Teleoperation with Learned Atomic Motion Primitives

Humanoid whole-body teleoperation translates human motion into stable robot behavior in real time. Existing systems typically rely on online motion retargeting to bridge human--robot morphological differences, but this process adds latency and can produce physically infeasible targets. Meanwhile, diverse, noisy, and partial human-motion observations often fall outside the training distribution, potentially causing unstable robot behavior. We propose a retargeting-free policy that maps raw human motion directly to robot joint commands in a single forward pass, eliminating online kinematic adaptation. To improve robustness, we learn a codebook of full-body motion primitives that projects out-of-distribution observations onto plausible motion prototypes and recovers full-body motion from partial inputs. Experiments on a Unitree~G1 in simulation and on hardware, using virtual reality, optical mocap, text-to-motion generation, and monocular video inputs, show that our method outperforms baselines in latency and robustness.
Oct 5, 2026cs.RO

TeleHairing: A Teleoperation Baseline for Robotic Haircutting

Robotic haircutting requires controlled tool motion near the head while simultaneously accounting for communication, visual feedback, tool actuation, and interruption handling. Existing studies still lack an operator-in-the-loop reference for analyzing these coupled behaviors before human trials or stronger autonomy. This paper presents TeleHairing, a closed-loop teleoperation architecture for mannequin-based robotic haircutting evaluation under local, relay, and remote deployment conditions. Logged timing shows that the main remote latency increase occurs before the robot-side control endpoint: overall timing reached 190.5~ms in remote mode, while robot-side command queue, control processing, and control-to-robot timing remained similar across modes. Trajectory analysis shows that the larger remote command-following error was dominated by the terminal withdrawal segment rather than accumulated uniformly over the path; excluding this segment reduced remote root-mean-square error (RMSE) from 45.1 mm to 9.6 mm. Detection-loss trials further show that rebase events resumed motion without a large target jump under the tested condition. These results clarify how deployment, execution, and interruption affect the robotic haircutting teleoperation loop, providing a quantitative reference for future autonomy, safety, and user-facing studies.
Oct 4, 2026cs.RO

TacGELLO: Tactile Contact Feedback for a 3D-Printed Teleoperation Leader

Passive leader arms transmit an operator's motion without returning remote contact or load cues. TacGELLO uses the existing servos of a 3D-printed leader for tactile contact feedback at the gripper trigger and current-based load cues at the arm joints. AnySkin contact detection activates a trigger position hold, while changes in follower joint current adjust leader-servo output limits to command resistance during lifting. Across six UR3 sessions with one operator, sent-command tracking error was 0.15--0.36∘^\circ RMSE, with estimated trajectory lag of 82--98,ms. Tactile onset was logged in 60 of 62 segmented TacGELLO grasp intervals. Median commanded closure after tactile or width-based contact references was 0.7--2.1,mm with TacGELLO and 13.0--13.9,mm with the original interface.
Oct 4, 2026cs.RO

Now You Feel It, Now You See Me: Digital-Twin-based Teleoperation Interface for Dexterous Manipulation

Teleoperation is becoming increasingly important for collecting high-quality demonstrations to teach robots dexterous manipulation skills. For dexterous manipulation, bare-hand tracking provides a practical way to control robotic hands and demonstrate coordinated finger movements without gloves or exoskeletons. However, this type of teleoperation faces two key feedback limitations: a lack of force feedback and visual feedback of occluded region. The absence of force feedback hinders precise and safe manipulation, as operators must infer contact force visually rather than feel them directly. Occlusion by objects or other robot parts impairs the assessment of hand positions, approach distances, and pre-grasp configurations suited to the object's shape. To address these limitations, we propose a digital-twin-based augmented reality (AR) teleoperation interface that integrates bare-hand tracking, bimanual robotic hands, and virtual representations of the robot and task objects. The interface renders tactile measurements on robot hand meshes as visuo-force feedback. Furthermore, it offers a user-controlled virtual view panel or occlusion-aware transparency rendering to provide occlusion-mitigating visual feedback. We evaluated the interface through user studies involving Task 1 and Task 2, examining how force visualization and visual assistance support demonstration collection in tasks requiring careful force regulation and manipulation under occlusion.
Sep 30, 2026cs.RO

DITTO-X: Forward and Reverse Teleoperation for Dexterous Manipulation and Human Intervention

Teleoperated demonstrations are a primary source of data for robot manipulation, and teleoperated interventions are a primary mechanism for correcting policies at deployment. Yet most teleoperation systems close the loop through vision alone and are built around parallel-jaw grippers, limiting both what the robot can execute and what the operator can express through it. This is most damaging in shared autonomy, where the operator sees the scene only through occluded cameras and must take over a dexterous hand mid-task, often with an object already grasped. We present DITTO-X, a hand-agnostic dexterous teleoperation interface that renders joint-level force and fingertip contact events from sensing already on the robot hand, and drives three commercial dexterous hands (Sharpa, Wuji, and Inspire) without per-hand redesign. Because the exoskeleton is actuated, DITTO-X also supports reverse teleoperation, in which the robot back-drives the operator's fingers into its own configuration before control is transferred, so the human enters the loop already matched to the state they inherit. Our results show that DITTO-X improves demonstration quality and throughput over a commercial hand-tracking glove, both in regular data collection and in human intervention during policy deployment for contact-rich manipulation tasks. More information can be found from our website: https://tml.stanford.edu/ditto-x/.
Sep 30, 2026cs.RO

Toward Humanoid Robots in Construction: A Teleoperation Feasibility Study

We present a teleoperation system that enables a single operator to perform construction tasks on a Unitree G1 humanoid, combining extended reality (XR) based upper body control with pedal-based locomotion to enable simultaneous manipulation and locomotion. Motivated by persistent labor shortages, hazardous working conditions, and challenges in humanoid autonomy, we investigate teleoperation as a practical near-term approach for reducing physical strain on workers while generating high quality demonstration data. We evaluate the system on two representative construction tasks drawn from O*NET occupational database, and report task success and completion time relative to a manual baseline. The system achieved 100% success on tool transport and 80% success on surface painting, with teleoperation requiring substantially more time compared to manual execution.
Sep 30, 2026cs.RO

NEXUS: Perceptive Whole-Body Control for Terrain-Adaptive Teleoperation

Whole-body teleoperation requires a humanoid robot to reproduce a human operator's behavior even when their terrains differ. This demands that the robot perceive local terrain and adapt its posture and contacts accordingly, rather than copy the operator's motion frame by frame. However, paired motion data linking the same behaviors across flat ground and different terrains remain scarce, limiting supervision for learning terrain-adaptive control. To enable whole-body teleoperation across mismatched terrains, we introduce NEXUS, a perceptive whole-body control framework that combines human motion commands with onboard sensory feedback. We first develop a scalable terrain-aware adaptation algorithm that efficiently generates high-quality motion pairs across motions and terrains without per-motion or per-terrain tuning. Using a paired motion corpus totaling nearly 1,000 hours, we train a perceptive whole-body controller through teacher-student learning to reproduce commanded behaviors across terrains. Experiments demonstrate efficient, scalable generation of high-quality motion data and show that NEXUS combines broad behavioral coverage with terrain adaptability and tracking fidelity, outperforming existing whole-body controllers on the evaluated benchmarks. Zero-shot real-world deployment enables real-time whole-body teleoperation on diverse unseen terrains, further validating the generalization of our method. Project website: https://nexus-humanoid.github.io/
Sep 29, 2026cs.RO

Embodiment-aware control by inference over the operator: a simulation study

Teleoperation systems are tuned for channel fidelity, while whether the operator experiences the device as part of the body, the Sense of Embodiment (SoE), is measured only afterwards, by questionnaire. Predictive-processing accounts suggest controlling devices to reduce the mismatch between the operator's predictions and the returned feedback, but those predictions are unobservable, and an objective that only penalizes mismatch is minimized by removing feedback. We formulate an embodiment-aware controller, the Universal Embodiment Engine (UEE), that infers the operator's embodiment and visuo-proprioceptive cue weighting from implicit gaze and pupil signals and task outcome, and chooses bounded device settings under explicit preferences, cast as a discrete Active Inference agent. In simulations with 300 heterogeneous synthetic operators, the UEE found the suitable setting within half a minute for most operators, before identifying their exact type, and came close to an oracle in the second half of the session (embodiment 1.68 against 0.73 for the best fixed setting, on a 0-2 scale). Adapting without reading the operator did no better than fixed control, and model-free bandits did worse, whereas an expected-utility controller with the same inference did exactly as well: the benefit comes from Bayesian inference over the operator with explicit preferences, not from the information-seeking term of Active Inference. A naive prediction-error minimizer withheld feedback, as its objective implies, and lost task success (0.74 vs 0.90). The benefit shrank but persisted for operators outside the controller's model family, grew with the variety of the population, and vanished when the controller trusted an uninformative signal or when cue weighting changed mid-session without being modeled. These failures show what studies with people must establish first: calibrated signals and a model of change.
Sep 28, 2026cs.RO

GAE: General Action Expert for Real-Time Humanoid Teleoperation

Humanoid avatars extend human physical presence beyond the body, enabling people to participate in social, service, and labor activities through remotely operated robots. This requires teleoperation systems capable of realizing diverse and dynamic whole-body behaviors while maintaining responsive human-robot synchronization. We present General Action Expert(GAE), a unified learning framework for general-purpose, low-latency humanoid whole-body teleoperation. To cover diverse human behaviors, GAE builds a large-scale human motion dataset from heterogeneous sources, including videos, animations, and motion capture, followed by standardization and augmentation. GAE then addresses the noise and embodiment mismatch in human motions with a two-stage training paradigm: a privileged generator policy first tracks human motion references in simulation and rolls out feasible humanoid trajectories; a deployable executor policy then learns to track these generated trajectories under curriculum domain randomization. For responsive human-robot synchronization, GAE introduces a latency-conditioned anticipation mechanism that adaptively compensates for end-to-end delay during real-time teleoperation. Simulation and real-world experiments on Unitree G1 and Westlake O1 robots demonstrate that GAE enables humanoids to smoothly mirror diverse, agile, and expressive human behaviors. Project website: https://wangyf0928.github.io/gae-wlrobotics/
Sep 22, 2026cs.RO

MATE: Multi-Agent Virtual Teleoperation Platform for Humanoid Collaboration Data Collection

Humanoid robots require diverse embodied experiences to acquire complex loco-manipulation and collaborative skills. However, existing humanoid data pipelines primarily focus on individual agents, while physical multi-robot collaboration remains difficult to scale due to costly hardware, dedicated spaces, and repeated resets. In this work, we introduce MATE, a Multi-Agent virtual TEleoperation platform for humanoid collaboration data collection that enables multiple geographically distributed operators to simultaneously control whole-body humanoids in a shared physics-based environment. MATE removes the need for multiple physical robots and co-located operation while preserving physically coupled interactions among humanoids, objects, and environments. Using MATE, we construct a multi-humanoid collaboration dataset comprising 24.1 hours of coordinated behavior across 2,500 joint episodes and five long-horizon tasks, including object handover, relay delivery, environment interaction, and cooperative transport. To improve learning from these interaction-rich demonstrations, we introduce EAIS, an Execution-Aligned Interaction Sampling strategy that computes sampling signals within an execution-aligned prefix and prioritizes task-progressing and interaction-critical behaviors. We evaluate MATE with representative imitation learning and vision-language-action policies across diverse collaboration tasks. Experiments demonstrate efficient data collection, effective policy learning, and zero-shot transfer from virtual demonstrations to a physical humanoid without real-world fine-tuning. Project page: https://yerik-yu.github.io/MATE/
Sep 22, 2026cs.RO

A Deployable Four-Finger Payload for Teleoperated Free-Flying Manipulation with Astrobee

This article presents a bimanual teleoperation pipeline and conceptual design of a deployable four-finger payload for intra-vehicular free-flyers. Future habitats in low-Earth orbit (LEO) will require systems to perform mundane tasks like cargo handling and maintenance during crewed and uncrewed periods. The gripper payload provides 17 manipulation degrees-of-freedom (DoF) through four independently actuated fingers on a linear rail system. To control it, a virtual reality (VR) device interface maps the human ground operator's hand motions to the finger pairs, their separation to the rail, and common wrist motion to Astrobee translation. We present the preliminary results of teleoperating Astrobee in a custom zero-gravity MuJoCo-based International Space Station (ISS) simulator through ten repeated trials of transporting a rigid ISS Cargo Transfer Bag (CTB). We measure task success, continuous contact retention, completion time, and cargo motion.
Sep 17, 2026cs.RO

Compliance for Free: Learning Identifiable Impedance via Bilateral Teleoperation

Vision-language-action models tell a robot where to move, but not how hard to push. Contact-rich tasks depend on that second quantity, compliance, yet no widely used demonstration interface records it. The obstacle is identifiability as realized pose and measured force cannot separate the operator's intended equilibrium from their stiffness, so VR controllers, SpaceMouse and handheld grippers cannot supply compliance supervision even in principle. Prior compliance-output policies work around this with hand-specified task structure, privileged simulation contact state, or dedicated force and tactile hardware. Four-channel bilateral teleoperation removes the ambiguity directly by using the leader arm as a separate measurement of the intended equilibrium, making per-axis stiffness identifiable by regression using only the joint-torque sensing already on the manipulator. This yields per-timestep, direction-dependent compliance labels at zero annotation cost, which we use to fine-tune a VLA to emit stiffness alongside pose. On a Franka Research 3 wiping task, ours is the only policy of five whose contact force changes when the instruction asks for a firm wipe rather than a normal one (6.4N (normal) to 9.1N (firm) RMS, Cohen's d = 0.89, p = 0.023
Sep 17, 2026cs.RO

Affective Shared Autonomy: Temporal Affect Dynamics and Subjective Evaluation in Bimanual Teleoperation Tasks

Physical teleoperation integrates human cognitive flexibility with robotic precision, yet demanding manipulation tasks frequently induce severe cognitive workload, acute frustration, and execution breakdown. Conventional shared autonomy paradigms rely primarily on task-based rules, such as spatial error boundaries, which disregard the operator's transient affective state and risk misaligned control interventions. To address this limitation, we propose an affect-aware shared autonomy teleoperation framework that dynamically modulates robotic assistance based on real-time operator state estimation. The system estimates operator affective states from synchronized facial video, cardiac signals, and bilateral arm kinematics, outputting a seven-state affective distribution and a three-category operational abstraction (neutral, productive, adverse). Affect-aware assistance is selectively triggered when the user is detected in a continuous adverse state, preserving task-positive engagement without unnecessary disruption. The empirical user study (N=30N = 30) confirms that the proposed affective assistance increases the productive states by up to 39.7% without compromising user agency. The collected dataset represents the first multimodal dataset that provides continuous visual, physiological, and operator's bilateral motion tracking of temporal affective state shifts during bimanual teleoperation. Our multimodal fusion model outperforms zero-shot baselines (Qwen, MiniCPM-V) in tracking temporal state dynamics. This real-world deployment offers a new human-centric framework that integrates visual, physiological, and motion tracking for physical human-robot interaction.
Sep 17, 2026cs.RO

Tele-Traversability: Rethinking Traversability for Teleoperated Ground Robots in Terrain Navigation

Teleoperation, a human-in-the-loop control scheme, allows a human operator to remotely command and guide a mobile robot to navigate in off-road environments, yet fluent and user-friendly tele-navigation requires an alignment of traversability evaluation between human and robot. In the teleoperation system, the human operator typically utilizes off-site incomplete and delayed feedback via a human-machine interface to make a judgment of traversability, while the robot makes such an evaluation based on in situ onboard sensory information, which could cause divergent traversability estimation and thus generate mismatched decisions and actions. Existing approaches for traversability modeling, estimation, and prediction are mainly derived from the view of robots, i.e., robot-centric, and are practically suitable for fully autonomous mobile robots, but neglect the influence of human operators. To address this problem, this paper extends the concept of traversability from robot-centric to human-centric by accounting for the operator's cognitive states, such as attention, workload, and risk tolerance or awareness, termed tele-traversability. We first revisit the definitions and roles of traversability in robotics and then extend them to teleoperation settings. Finally, we highlight future trends and open challenges of tele-traversability toward human-centric teleoperation systems.
Sep 16, 2026cs.RO

Body-Motion Control of a Simulated Aerial Swarm from a First-Person View

First-person-view (FPV) teleoperation of aerial swarms requires an operator to coordinate collective translation, viewing direction, and formation spacing. We present an upper-body interface that maps torso inclination, hand position, and head rotation to five continuous command dimensions. Neutral postures and motion ranges are calibrated for each participant. In a within-subject study, 14 participants navigated a simulated 15-agent swarm through three-dimensional obstacle courses using this interface and a conventional transmitter. Body-motion control reduced completion time by 19.4% and centroid path length by 7.0%, and increased path directness. Delivered-command variation was 88.8% lower, and concurrent command changes were more frequent. These command measures characterize the complete interfaces, which differed in calibration and filtering. No differences were detected in gate-centering error, collection yield, crash or disconnection counts, overall workload, or usability. All participants reported higher physical demand with body-motion control. The implemented interface therefore improved FPV navigation efficiency at the cost of greater physical demand.
Sep 16, 2026cs.RO

Gated Residual Body-Hand Coordination for Whole-Body Humanoid Teleoperation

Whole-body humanoid teleoperation commonly combines a motion-tracking policy with a separate dexterous-hand retargeter. However, independently generated commands do not explicitly preserve body-hand geometric relations, leading to mismatches in relative wrist poses and fingertip positions during bimanual interaction. We present a gated residual coordination framework that keeps both modules frozen and applies bounded corrections to their outputs. A motion-conditioned action gate allocates correction authority across joint groups, while reference-geometry-dependent reward gates emphasize relevant interaction objectives during training. To establish the nominal body controller on Agile One, we introduce multi-pose morphology calibration that jointly estimates triaxial scales and effector-local offsets, together with staged motion dataset curation for training a SONIC-based tracker. The residual policy uses human motion references, initial commands, and robot proprioception without explicit object or contact observations. In simulation, it reduces wrist and fingertip geometry errors by 39.2-56.3% over direct composition on held-out GRAB motions, while preserving whole-body tracking on AMASS, with success rates of 89.03% without residual coordination and 89.29% with it. Ablations characterize the contributions of reward gating, adaptive correction authority, and separate body and hand correction heads.
Sep 14, 2026cs.RO

XRoboToolKit-T: Teleoperation with High Stability and Precision with Tactile Sensing for Contact-rich Manipulation

Collecting high-quality robot data for contact-rich manipulation tasks is essential for enabling robots to acquire real-world skills. However, existing data collection solutions often lack the capability to obtain stable and high-frequency tactile feedback, limiting their effectiveness in contact-rich manipulation scenarios. In this work, we propose a versatile teleoperation system with tactile-driven assistance to enable high-frequency and stable contact-rich manipulation. The proposed XRoboToolKit-T teleoperation system incorporates a tactile-informed force control architecture, designed to ensure both stable and precise force control in contact-rich manipulation during teleoperation. The stabilizer haptic module rapidly analyzes the normal force distribution and infers pseudo shear force, enabling real-time tactile-based assistance during manipulation. The refiner haptic module integrates a vision-language-action model to predict and refine manipulation actions based on tactile sensing data and task descriptions. We apply the proposed teleoperation system to challenging contact-rich manipulation tasks, including grasping a deformable rubber pipette for liquid transfer and inserting a medical syringe into a vascular training pad, to demonstrate the effectiveness of tactile-informed force control. Furthermore, the system achieves higher data collection efficiency and improved manipulation stability compared to state-of-the-art teleoperation without tactile assistance.
Sep 14, 2026cs.RO

Auto-HSI: Personalized human control of a robot swarm on demand by using LLMs for online automatic code generation

This paper presents Auto-HSI, a method for generating personalized human-swarm interaction (HSI) interfaces on demand. The objective is to enable untrained operators to use natural language descriptions and gesture demonstrations to explain how they want the robots to collectively behave in response to their gestures. Based on these inputs, the code should automatically be generated for personalized state machines that will control the robots as desired, in response to the desired gesture inputs. In the developed Auto-HSI prototype, the generated code produces a personalized interface for centralized control using one- and two-handed gestures, enabling a user to teleoperate the robots' motion, formation shape, and shape deformation. We test the gesture tracking and code generation components of Auto-HSI against performance benchmarks. We then test the full Auto-HSI prototype in ``live'' operation experiments, in which real human operators centrally control 50 simulated robots in a physics-based simulator, under nominal and noisy conditions. In these experiments, robots are teleoperated to: score a goal, traverse a maze that requires shape deformation, and score two simultaneous goals by splitting into two groups. We also demonstrate a real human operator making live updates to their personalized Auto-HSI interface during operation (in simulation). Finally, we demonstrate live operation of real robots.
Sep 14, 2026cs.RO

Understanding Whole-Body Robot Teleoperation Strategies Under Diverse Task Objectives and Constraints

This work investigates the control strategies of complex whole-body robot teleoperation that coordinate active perception, bimanual manipulation, and navigation. We developed a hybrid control framework, combining the free-form and constrained control, for the whole-body teleoperation of the TIAGo mobile manipulator. We conducted a user study to explore people's control strategies under different task constraints such as limited time and low tolerance of errors. Our results highlight the effective use of coordinated control in improving task efficiency and reducing the risk of reaching individual joint limits. We discuss our results and their implications for designing future whole-body robot teleoperation systems.
Sep 8, 2026cs.RO

A Controlled Comparison of Manual and Teleoperated Intraocular Instrument Motion for an Input Device

Input devices for robotic microsurgery are frequently described as preserving the surgeon's trained technique, but the claim is rarely measured. We compared manual and teleoperated intraocular instrument motion with the trocar constraint, the instrument, the eye model and the tracking source common to both conditions, so that the control interface was the only factor varied. Prior comparisons cannot hold the instrument fixed, because a robotic instrument is not the tool used manually. Sixteen participants performed a navigation task on a commercial ophthalmic simulator by hand and through a three-degree-of-freedom input device commanding a five-joint robot. Task outcome was equal but at ceiling: every participant acquired all five targets under both interfaces with no retinal or lens injury. Execution differed on every measure. Teleoperated trials took three times as long at a quarter of the median speed, covered less than half the angular working range, and were broken into 3.5 times as many separate movements. Completion time and movement fragmentation improved substantially across four trials of practice and had not plateaued; the measures set by the configured rate ceiling and joint limit changed the least. Finger activity doubled and pinch variability tripled, so reducing instrument degrees of freedom redistributed manual effort rather than reducing it. The interface preserves the outcome and reshapes the execution.
Sep 7, 2026cs.RO

SPOT: Spatial Perception-Oriented Long-Horizon Humanoid Teleoperation

High-quality demonstration data is becoming a central bottleneck for training general-purpose humanoid robots. While recent humanoid teleoperation systems have made substantial progress in retargeting human motion to robot motion, long-horizon loco-manipulation requires another capability: operators must maintain task-relevant spatial awareness over time, e.g., object locations, surrounding environments, the robot's pose. We call the extent of this awareness the operator's perceptual horizon. However, existing methods often shorten this: narrow views miss peripheral events, robot-mounted cameras become unstable during locomotion, and coupled head-view control makes looking around interfere with robot motion. We present SPOT, a Spatial Perception-Oriented VR Teleoperation system for collecting long-horizon humanoid demonstration data by providing extended perceptual horizon. SPOT combines a robot-mounted binocular fisheye camera, a wide-field stereoscopic display, viewpoint-decoupled free-looking, and visual stabilization to provide a robot-centric view that is wide, stable, and actively inspectable. Unlike conventional egocentric interfaces, SPOT decouples visual exploration from robot actuation: the egocentric stereo observation is rendered on a virtual hemisphere around the operator, so natural head rotations change where the operator looks within the wide-field view rather than commanding the robot head, camera, or torso. We evaluate SPOT on perception-critical humanoid data-collection tasks spanning drop recovery, peripheral retrieval, large-workspace bimanual manipulation, fine alignment, and dynamic interaction. SPOT improves efficiency, accuracy, and recovery speed, demonstrating its effectiveness for user-friendly and scalable long-horizon humanoid data collection.
Sep 7, 2026cs.RO

M3-Tele: A Unified Multimodal Teleoperational Framework for Compliant Whole-Body Mobile Manipulation

Executing contact-rich tasks efficiently requires the seamless integration of whole-body coordination and physical compliance regulation. However, existing teleoperation and data-collection frameworks often overlook the joint consideration of multimodal perception and coordinated whole-body operation. This limitation can reduce the efficiency and quality of demonstration collection, thereby affecting the effectiveness of downstream policy learning. In this work, we present \textbf{M3-Tele}: A Unified \underline{M}ultimodal \underline{Tele}operational Framework for Compliant Whole-Body \underline{M}obile \underline{M}anipulation, enabling stable physical interaction and capturing aligned visual, tactile, force, and proprioceptive observations during task execution. Extensive experiments demonstrate that the proposed framework significantly improves contact-rich teleoperation performance. The proposed controller reduces the force tracking error from 4.132N to 0.346N, the contact loss from 2.46 to 0.02 events per trial and the tactile deformation error by 65%. User studies across four mobile manipulation tasks also verify the reliability and usability of the proposed system. Furthermore, Diffusion Policy experiments highlight the value of joint tactile and force sensing.
Sep 7, 2026cs.RO

Wearable Multimodal Human-Machine Interface for Integrated Hand Intentions Decoding in Dynamic Teleoperation

Under ubiquitous teleoperation environments with optically challenging conditions, an interface for tele-operated grasping that combines wearability with precise decoding of hand intentions (hand pose, gestures, and grasping force) is essential. Yet, existing interfaces often fall short in meeting these demands, compromising either the diversity of multiple intentions decoding or wearability. To address this, we developed a novel Multiple Intentions Decoding Human-Machine Interface (MI-DHMI) that integrates high-throughput surface electromyography (sEMG) sensors with hand-mounted and forearm-mounted inertial measurement units (IMUs). The developed interface is supported by a unified framework for simultaneous multiple intentions decoding. By employing multimodal deep learning and hardware design with a low noise floor, the decoding framework selectively focuses on the sEMG components that are genuinely associated with finger movements. This effectively reduces decoding errors caused by sEMG variability during unconstrained upper-limb motions, thereby significantly enhancing robustness. Even under unconstrained wrist and forearm motion, the interface achieves a gesture recognition accuracy exceeding 97%, grasping force estimation with R2=0.95R^2 = 0.95, and hand pose decoding consistent with the actual hand pose, outperforming baseline devices and algorithms. Ablation studies further validate the effectiveness of the proposed decoding framework. Finally, two online experiments were conducted to validate the device, demonstrating its superior performance in high-stability tasks, including a pouring task and object grasping. The developed interface provides a new solution of a fully wearable, multiple intentions decoding system, offering effective support for ubiquitous teleoperation and contributing to the advancement of human-machine interaction research.
Sep 1, 2026cs.RO

A Wearable Pneumatic Device for Continuous, Closed-Loop, Bidirectional Tactile Interaction

We present a system of two wearable pneumatic haptic devices that supports continuous, closed-loop, bidirectional tactile interaction at perceptually relevant force and temporal scales. A single device can contain up to twelve pressure sensing channels connected to textile-based pneumatic pouches. Each channel in a device can be used as a sensor, an actuator, or both. As an actuator with integrated sensing, the channel generates stable skin indentation through local closed-loop control. As a sensor, a channel can be mounted (or worn) on any surface, including on a robot gripper or on the human body, and used to measure touch interactions with the environment or a human user. A distributed architecture supports sustained pressure output, rapid dynamic response, and wireless pairing of identical devices in a system to transmit and reproduce tactile pressure signals in real time. Device-level characterization demonstrates force bandwidth exceeding 30 Hz, rapid and well-damped step responses, and extended pressure retention compared to prior compact pneumatic platforms. Human studies show that pressure-based fingertip feedback enables discrimination of force and stiffness, improves teleoperated manipulation by reducing applied pressures by up to 23.1% and task duration by up to 27.4%, and lowers subjective mental workload by 18.8%, particularly under visually constrained conditions. By unifying tactile sensing and haptic feedback within a single pneumatic modality, the device provides a practical foundation for bidirectional touch interaction in teleoperation.
Aug 13, 2026cs.RO

NestDex: Nested Policy Learning with Copilot Assisted Teleoperation for Dexterous Manipulation

Dexterous manipulation promises substantially richer robot interaction with the physical world, but learning these behaviours remains constrained by the difficulty of collecting consistent, complete-task demonstrations. Unlike parallel-jaw manipulation, dexterous tasks require the operator to coordinate arm motion with precise, contact-rich finger behaviour throughout the task. We introduce NestDex, a nested policy-learning framework that reduces this burden by using learned hand skills to assist demonstration collection. The operator controls the arm and regulates the active hand skill through a single-DoF clutch, rather than directly specifying the full finger trajectory. The inner hand policy adapts its motion from the latest proprioceptive history, while a vision-language selector activates the appropriate skill for each task stage. The resulting demonstrations train a separate outer visuomotor policy that controls both the arm and hand without the inner policies at deployment. A hand-action variational autoencoder provides compact hand-action targets while retaining arm commands in joint space. Across real-world dexterous manipulation experiments, NestDex improves demonstration reliability and efficiency, and the resulting empirical evaluations support effective autonomous policy learning. Video Demo are available at project website https://aus.bot/research/nestdex.
Aug 13, 2026cs.RO

Predictive Relative-Velocity Steering for Safe Robotic Manipulator Teleoperation in Dynamic Environments

Recent advances in teleoperation have enabled robotic manipulators to perform dexterous, human-arm-like motions. However, human operators may fail to avoid suddenly appearing obstacles promptly and effectively, particularly under network latency or limited attention, thereby creating safety risks. To address this issue, we propose a lightweight and modular framework for proactive collision avoidance, operating directly at the end-effector velocity-command level. After preprocessing the point cloud, the framework first predicts potential collisions based on time-to-collision (TTC) with integrated overshoot protection, and subsequently rotates the relative-velocity vector using Rodrigues' rotation formula. The deflection changes only the direction of the relative velocity while preserving its magnitude, thereby mitigating the deadlock problem commonly encountered by conventional artificial potential field (APF) methods. The prediction module compensates for point-cloud processing latency introduced by complex teleoperation pipelines, while the lightweight design enables the high-frequency control required for teleoperation. Simulations across diverse scenarios show that the proposed method achieves a higher end-effector collision avoidance rate than the baseline methods. Experiments on a physical robotic system further validate its collision-avoidance effectiveness.
Aug 11, 2026cs.RO

OAA: Three Phases of Vocal Guidance in Human-Drone Teleoperation

Voice-guided teleoperation requires systems that adapt to the evolving dynamics of human guidance. Yet most voice-controlled robot systems treat spoken commands as a stationary stream, ignoring how the guide's communicative behavior changes as the task progresses. Using motion capture and speech data from two experimental configurations, humanhuman guidance (finger pointing, N =10 dyads) and humandrone teleoperation (gamepad control, N =29 dyads), we show that spontaneous vocal guidance consistently organizes into three kinematically and linguistically distinct phases: Orientation, Approach, and Adjustment. These phases are identified automatically via change point detection on 3D trajectory signals, and validated statistically (Kruskal-Wallis, p<.001). Three lexical families replicate across configurations: rotation vocabulary marks Orientation, translation vocabulary is scarce there, and attenuators accumulate toward Adjustment. Together with inter-utterance silence, these cues mark the Orientation boundary that speech rate alone leaves unmarked. The same three-phase structure emerges in both configurations despite radically different motor interfaces, suggesting it is an intrinsic property of human spatial guidance rather than an artifact of the experimental setup. We discuss implications for OAA-aware adaptive control in voice-guided teleoperation.
Aug 11, 2026cs.RO

A Neural Network Based Teleoperation for Remote Controlled Vehicles

Direct teleoperation of vehicles faces critical technical bottlenecks: communication latency and the operator's inability to physically perceive unmodeled environmental disturbances (e.g., aerodynamic drag, bank angles) coupled with highly nonlinear tire-road dynamics. To address these challenges, we propose a tailored unilateral teleoperation framework. The system integrates the Wave Variable (WV) approach to passively guarantee stability under stochastic delays, and an adaptive Radial Basis Function Network (RBFN) to actively compensate for vehicle-specific uncertainties. Unlike existing WV-neural network architectures designed for bilateral robotic arms, our framework features decoupled adaptive laws specifically designed for vehicle longitudinal and lateral dynamics. Furthermore, compared to model-heavy predictive controllers, the model-free RBFN offers rapid online adaptation without heavy computational overhead. Building upon our preliminary theoretical formulation, this brief paper presents comprehensive comparative analyses and real-world hardware validations. Simulation benchmarks against PID, LQR, MPC, and NMPC demonstrate that the RBFN achieves superior robustness against unmodeled disturbances while requiring orders of magnitude less execution time than MPC and NMPC, making it ideal for resource-constrained vehicle edge computing. Finally, hardware-in-the-loop experiments using a 1/10th scale vehicle over a 4G network validate the system's practical feasibility, safety, and robust trajectory tracking under physical road uncertainties.