Overview

The field studies how to make models and control policies trained in simulation work reliably when they encounter real sensors, physics, objects, and environments. Common approaches include domain randomization, system identification and simulator calibration, real-to-sim-to-real data loops, and shared representations that align simulated and real visual, tactile, or proprioceptive inputs. Researchers apply these methods to tasks such as robotic manipulation, locomotion, navigation, and vehicle control, often testing zero-shot deployment alongside adaptation with limited real-world data. A central tension is that more realistic simulation can improve transfer but is costly to build, while broad randomization may not capture important mismatches; high simulation scores therefore do not always predict real-world performance.

Latest papers

319 papers70 papers in the last four weeks, up 84% on the four weeks before. 0.4% of all new papers.

Mar 14, 2026

TransCurriculum: Multi-Dimensional Curriculum Learning for Fast & Stable Locomotion

High-speed legged locomotion struggles with stability and transfer losses at higher command velocities during deployment. One reason is that most curricula vary difficulty along single axis, for example increase the range of command velocities, terrain difficulty, or domain parameters (e.g. friction or payload mass) using either fixed update rule or instantaneous rewards while ignoring how the history of robot training has evolved. We propose TransCurriculum, a transformer-based multi-dimensional curriculum learning approach for agile quadrupedal locomotion. TransCurriculum adapts to 3 axes, velocity command targets, terrain difficulty, and domain randomization parameters (friction and payload mass). Rather than feeding task reward history directly into the low-level control policy, our formulation exploits it at the curriculum level. A transformer-based teacher retrieves the sequence of rewards and uses it to predict future rewards, success rate, and learning progress to guide expansion of this multidimensional curriculum towards high performing task bins. Finally we validate our approach on the Unitree Go1 robot in simulation (Isaac Gym) and deploy it zero-shot on Go1 hardware. Our TransCurriculum policy achieves a maximum velocity of 6.3 m/s in simulation and outperforms prior curriculum baselines. We tested our TransCurriculum trained policy on terrains (carpets, slopes, tiles, concrete), achieving a forward velocity of 4.1 m/s on carpet surpassing the fastest curriculum methods by 18.8% and achieves maximum zero-shot value among all tested methods. Our multi-dimensional curriculum also reduces the transfer loss to 18% from 27% for command only curriculum, demonstrating the benefits of joint training over velocity, terrain and domain randomization dimension while keeping the task success rate of 80-90% on rigid indoor and outdoor surfaces.
Mar 14, 2026

Robust Sim-to-Real Cloth Untangling through Reduced-Resolution Observations via Adaptive Force-Difference Quantization

Robotic cloth untangling requires progressively disentangling fabric by adapting pulling actions to changing contact and tension conditions. Because large-scale real-world training is impractical due to cloth damage and hardware wear, sim-to-real policy transfer is a promising solution. However, cloth manipulation is highly sensitive to interaction dynamics, and policies that depend on precise force magnitudes often fail after transfer because similar force responses cannot be reproduced due to the reality gap. We observe that untangling is largely characterized by qualitative tension transitions rather than exact force values. This indicates that directly minimizing the sim-to-real gap in raw force measurements does not necessarily align with the task structure. We therefore hypothesize that emphasizing coarse force-change patterns while suppressing fine environment-dependent variations can improve robustness of sim-to-real transfer. Based on this insight, we propose Adaptive Force-Difference Quantization (ADQ), which reduces observation resolution by representing force inputs as discretized temporal differences and learning state-dependent quantization thresholds adaptively. This representation mitigates overfitting to environment-specific force characteristics and facilitates direct sim-to-real transfer. Experiments in both simulation and real-world cloth untangling demonstrate that ADQ achieves higher success rates and exhibits greater robustness in sim-to-real transfer than policies using raw force inputs. Supplementary video is available at https://youtu.be/ZeoBs-t0AWc
Mar 13, 2026

CALF: Communication-Aware Learning Framework for Distributed Reinforcement Learning

Distributed reinforcement learning policies face network delays, jitter, and packet loss when deployed across edge devices and cloud servers. Standard RL training assumes zero-latency interaction, causing severe performance degradation under realistic network conditions. We introduce CALF (Communication-Aware Learning Framework), which trains policies under realistic network models during simulation. Systematic experiments demonstrate that network-aware training substantially reduces deployment performance gaps compared to network-agnostic baselines. Distributed policy deployments across heterogeneous hardware validate that explicitly modelling communication constraints during training enables robust real-world execution. These findings establish network conditions as a major axis of sim-to-real transfer for Wi-Fi-like distributed deployments, complementing physics and visual domain randomisation.
Mar 12, 2026

HandelBot: Real-World Piano Playing via Fast Adaptation of Dexterous Robot Policies

Mastering dexterous manipulation with multi-fingered hands has been a grand challenge in robotics for decades. Despite its potential, the difficulty of collecting high-quality data remains a primary bottleneck for high-precision tasks. While reinforcement learning and simulation-to-real-world transfer offer a promising alternative, the transferred policies often fail for tasks demanding millimeter-scale precision, such as bimanual piano playing. In this work, we introduce HandelBot, a framework that combines a simulation policy and rapid adaptation through a two-stage pipeline. Starting from a simulation-trained policy, we first apply a structured refinement stage to correct spatial alignments by adjusting lateral finger joints based on physical rollouts. Next, we use residual reinforcement learning to autonomously learn fine-grained corrective actions. Through extensive hardware experiments across five recognized songs, we demonstrate that HandelBot can successfully perform precise bimanual piano playing. Our system outperforms direct simulation deployment by a factor of 1.8x and requires only 30 minutes of physical interaction data.
Mar 12, 2026

Sim-to-reality adaptation for Deep Reinforcement Learning applied to an underwater docking application

Deep Reinforcement Learning (DRL) offers a robust alternative to traditional control methods for autonomous underwater docking, particularly in adapting to unpredictable environmental conditions. However, bridging the "sim-to-real" gap and managing high training latencies remain significant bottlenecks for practical deployment. This paper presents a systematic approach for autonomous docking using the Girona Autonomous Underwater Vehicle (AUV) by leveraging a high-fidelity digital twin environment. We adapted the Stonefish simulator into a multiprocessing RL framework to significantly accelerate the learning process while incorporating realistic AUV dynamics, collision models, and sensor noise. Using the Proximal Policy Optimization (PPO) algorithm, we developed a 6-DoF control policy trained in a headless environment with randomized starting positions to ensure generalized performance. Our reward structure accounts for distance, orientation, action smoothness, and adaptive collision penalties to facilitate soft docking. Experimental results demonstrate that the agent achieved a success rate of over 90% in simulation. Furthermore, successful validation in a physical test tank confirmed the efficacy of the sim-to-reality adaptation, with the DRL controller exhibiting emergent behaviors such as pitch-based braking and yaw oscillations to assist in mechanical alignment.
Mar 11, 2026

Mind the Sim2Real Gap in User Simulation for Agentic Tasks

As NLP evaluation shifts from static benchmarks to multi-turn interactive settings, LLM-based simulators have become widely used as user proxies, serving two roles: generating user turns and providing evaluation signals. Yet, these simulations are frequently assumed to be faithful to real human behaviors, often without rigorous verification. We formalize the Sim2Real gap in user simulation and present the first study running the full ττ-bench protocol with real humans (451 participants, 165 tasks), benchmarking 31 LLM simulators across proprietary, open-source, and specialized families using the User-Sim Index (USI), a metric we introduce to quantify how well LLM simulators resemble real user interactive behaviors and feedback. Behaviorally, LLM simulators are excessively cooperative, stylistically uniform, and lack realistic frustration or ambiguity, creating an "easy mode" that inflates agent success rates above the human baseline. In evaluations, real humans provide nuanced judgments across eight quality dimensions while simulated users produce uniformly more positive feedback; rule-based rewards are failing to capture rich feedback signals generated by human users. Overall, higher general model capability does not necessarily yield more faithful user simulation. These findings highlight the importance of human validation when using LLM-based user simulators in the agent development cycle and motivate improved models for user simulation.
Mar 11, 2026

Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting

Physical AI faces viewpoint shift between training and deployment, and novel-view robustness is essential for monocular RGB-to-3D perception. We cast Real2Render2Real monocular depth pretraining as imitation-learning-style supervision from a digital twin oracle: a student depth network imitates expert metric depth/visibility rendered from a scene mesh, while 3DGS supplies scalable novel-view observations. We present Splat2Real, centered on novel-view scaling: performance depends more on which views are added than on raw view count. We introduce CN-Coverage, a coverage+novelty curriculum that greedily selects views by geometry gain and an extrapolation penalty, plus a quality-aware guardrail fallback for low-reliability teachers. Across 20 TUM RGB-D sequences with step-matched budgets (N=0 to 2000 additional rendered views, with N unique <= 500 and resampling for larger budgets), naive scaling is unstable; CN-Coverage mitigates worst-case regressions relative to Robot/Coverage policies, and GOL-Gated CN-Coverage provides the strongest medium-high-budget stability with the lowest high-novelty tail error. Downstream control-proxy results versus N provides embodied-relevance evidence by shifting safety/progress trade-offs under viewpoint shift.
Mar 10, 2026

Impact of Markov Decision Process Design on Sim-to-Real Reinforcement Learning

Reinforcement Learning (RL) has demonstrated strong potential for industrial process control, yet policies trained in simulation often suffer from a significant sim-to-real gap when deployed on physical hardware. This work systematically analyzes how core Markov Decision Process (MDP) design choices -- state composition, target inclusion, reward formulation, termination criteria, and environment dynamics models -- affect this transfer. Using a color mixing task, we evaluate different MDP configurations and mixing dynamics across simulation and real-world experiments. We validate our findings on physical hardware, demonstrating that physics-based dynamics models achieve up to 50% real-world success under strict precision constraints where simplified models fail entirely. Our results provide practical MDP design guidelines for deploying RL in industrial process control.
Mar 9, 2026

Using Vision Language Foundation Models to Generate Plant Simulation Configurations via In-Context Learning

This paper introduces a benchmark for evaluating whether vision-language models (VLMs) can generate plant simulation configurations from imagery using in-context learning. We study this benchmark for cowpea plot reconstruction for plant simulations, where the VLM needs to generate structured JSON configurations that include field and plant information. Open-source multimodal models from Gemma 4 and Qwen3.5 families are evaluated on a synthetic cowpea dataset with known JSON ground truth and on a real drone orthophoto dataset with field-collected JSON. Five in-context learning methods are used, from format restriction instruction to few-shot image examples with auxiliary grounding information. The results show that VLMs can generate valid JSON outputs, can generally estimate days after planting (DAP), plant counts, plant locations, sun angles, and leaf chlorophyll content, and can render approximate simulations of cowpea plots. Error metrics fluctuate across model families and often remain worse than dataset baselines, particularly when VLMs' pretrained knowledge dominates over weak visual evidence. These results position image-to-simulation JSON generation as a promising but currently challenging task, and establish a benchmark for studying how multimodal reasoning, prompt design, and the sim-to-real domain gap affect plant phenotyping tasks.
Mar 9, 2026

Seed2Scale: A Self-Evolving Data Engine with Parallel Worlds Expansion for Scalable Robot Learning

Existing data generation methods for robot learning suffer from limited exploration, embodiment gaps, low signal-to-noise ratios, and domain shifts, leading to performance degradation during self-iteration and poor generalization to unseen scenes. To address these challenges, we propose Seed2Scale, a self-evolving data engine with parallel worlds expansion. Starting with as few as four seed demonstrations, Seed2Scale first executes a self-evolution stage driven by a heterogeneous synergy of "small-model collection, large-model evaluation, and target-model learning". Specifically, the lightweight Vision-Language-Action (VLA) model, SuperTiny, serves as a dedicated data collector for robust exploration. Concurrently, a pretrained Vision-Language Model (VLM) functions as a verifier to autonomously score and filter trajectories, supporting stable self-evolution in the evaluated tasks without performance collapse. Furthermore, Seed2Scale introduces a parallel worlds stage, projecting self-evolved trajectories into different environments of the same task to generate more diverse data and enhance adaptability to unseen scenes, including real-world environments. Experimental results demonstrate that Seed2Scale exhibits significant scaling potential: as iterations progress, the success rate of the target model shows a consistent upward trend, significantly outperforming the seed baseline. Notably, Seed2Scale achieves a remarkable 75.38% success rate in zero-shot real-world evaluations, where baseline methods fail completely (0%). Project page: https://terminators2025.github.io/Seed2Scale.github.io
Mar 8, 2026

Exoskeleton Control through Learning to Reduce Biological Joint Moments in Simulations

Data-driven joint-moment predictors offer a scalable alternative to laboratory-based inverse-dynamics pipelines for biomechanics estimation and exoskeleton control. Meanwhile, physics-based reinforcement learning (RL) enables simulation-trained controllers to learn dynamics-aware assistance strategies without extensive human experimentation. However, quantitative verification of simulation-trained exoskeleton torque predictors, and their impact on human joint power injection, remains limited. This paper presents (1) an RL framework to learn exoskeleton assistance policies that reduce biological joint moments, and (2) a validation pipeline that verifies the trained control networks using an open-source gait dataset through inference and comparison with biological joint moments. Simulation-trained multilayer perceptron (MLP) controllers are developed for level-ground and ramp walking, mapping short-horizon histories of bilateral hip and knee kinematics to normalized assistance torques. Results show that predicted assistance preserves task-intensity trends across speeds and inclines. Agreement is particularly strong at the hip, with cross-correlation coefficients reaching 0.94 at 1.8 m/s and 0.98 during 5° decline walking, demonstrating near-matched temporal structure. Discrepancies increase at higher speeds and steeper inclines, especially at the knee, and are more pronounced in joint power comparisons. Delay tuning biases assistance toward greater positive power injection; modest timing shifts increase positive power and improve agreement in specific gait intervals. Together, these results establish a quantitative validation framework for simulation-trained exoskeleton controllers, demonstrate strong sim-to-data consistency at the torque level, and highlight both the promise and the remaining challenges for sim-to-real transfer.
Mar 6, 2026

A Multi-Layer Sim-to-Real Framework for Gaze-Driven Assistive Neck Exoskeletons

Dropped head syndrome, caused by neck muscle weakness from neurological diseases, severely impairs an individual's ability to support and move their head, causing pain and making everyday tasks challenging. Our long-term goal is to develop an assistive powered neck exoskeleton that restores natural movement. However, predicting a user's intended head movement remains a key challenge. We leverage virtual reality (VR) to collect coupled eye and head movement data from healthy individuals to train models capable of predicting head movement based solely on eye gaze. We also propose a novel multi-layer controller selection framework, where head control strategies are evaluated across decreasing levels of abstraction -- from simulation and VR to a physical neck exoskeleton. This pipeline effectively rejects poor-performing controllers early, identifying two novel gaze-driven models that achieve strong performance when deployed on the physical exoskeleton. Our results reveal that no single controller is universally preferred, highlighting the necessity for personalization in gaze-driven assistive control. Our work demonstrates the utility of VR-based evaluation for accelerating the development of intuitive, safe, and personalized assistive robots.
Mar 6, 2026

How to Model Your Crazyflie Brushless

The Crazyflie quadcopter is widely recognized as a leading platform for nano-quadcopter research. In early 2025, the Crazyflie Brushless was introduced, featuring brushless motors that provide around 50% more thrust compared to the brushed motors of its predecessor, the Crazyflie 2.1. This advancement has opened new opportunities for research in agile nano-quadcopter control. To support researchers utilizing this new platform, this work presents a dynamics model of the Crazyflie Brushless and identifies its key parameters. Through simulations and hardware analyses, we assess the accuracy of our model. We furthermore demonstrate its suitability for reinforcement learning applications by training an end-to-end neural network position controller and learning a backflip controller capable of executing two complete rotations with a vertical movement of just 1.8 meters. This showcases the model's ability to facilitate the learning of controllers and acrobatic maneuvers that successfully transfer from simulation to hardware. Utilizing this application, we investigate the impact of domain randomization on control performance, offering valuable insights into bridging the sim-to-real gap with the presented model. We have open-sourced the entire project, enabling users of the Crazyflie Brushless to swiftly implement and test their own controllers on an accurate simulation platform.
Mar 6, 2026

Task-Level Decisions to Gait Level Control: A Hierarchical Policy Approach for Quadruped Navigation

Real-world quadruped navigation is constrained by a scale mismatch between high-level navigation decisions and low-level gait execution, as well as by instabilities under out-of-distribution environmental changes. Such variations challenge sim-to-real transfer and can trigger falls when policies lack explicit interfaces for adaptation. In this paper, we present a hierarchical policy architecture for quadrupedal navigation, termed Task-level Decision to Gait Control (TDGC). A low-level policy, trained with reinforcement learning in simulation, delivers gait-conditioned locomotion and maps task requirements to a compact set of controllable behavior parameters, enabling robust mode generation and smooth switching. A high-level policy makes task-centric decisions from sparse semantic or geometric terrain cues and translates them into low-level targets, forming a traceable decision pipeline without dense maps or high-resolution terrain reconstruction. Different from end-to-end approaches, our architecture provides explicit interfaces for deployment-time tuning, fault diagnosis, and policy refinement. We introduce a structured curriculum with performance-driven progression that expands environmental difficulty and disturbance ranges. Experiments show higher task success rates on mixed terrains and out-of-distribution tests.
Mar 4, 2026

PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous Manipulation

Tactile dexterous manipulation is essential to automating complex household tasks, yet learning effective control policies remains a challenge. While recent work has relied on imitation learning, obtaining high quality demonstrations for multi-fingered hands via robot teleoperation or kinesthetic teaching is prohibitive. Alternatively, with reinforcement we can learn skills in simulation, but fast and realistic simulation of tactile observations is challenging. To bridge this gap, we introduce PTLD: sim-to-real Privileged Tactile Latent Distillation, a novel approach to learning tactile manipulation skills without requiring tactile simulation. Instead of simulating tactile sensors or relying purely on proprioceptive policies to transfer zero-shot sim-to-real, our key idea is to leverage privileged sensors in the real world to collect real-world tactile policy data. This data is then used to distill a robust state estimator that operates on tactile input. We demonstrate from our experiments that PTLD can be used to improve proprioceptive manipulation policies trained in simulation significantly by incorporating tactile sensing. On the benchmark in-hand rotation task, PTLD achieves a 182% improvement over a proprioception only policy. We also show that PTLD enables learning the challenging task of tactile in-hand reorientation where we see a 57% improvement in the number of goals reached over using proprioception alone. Website: https://akashsharma02.github.io/ptld-website/.
Mar 4, 2026

Tendon Force Modeling for Sim2Real Transfer of Reinforcement Learning Policies for Tendon-Driven Robots

Robots which make use of soft or compliant inter- actions often leverage tendon-driven actuation which enables actuators to be placed more flexibly, and compliance to be maintained. However, controlling complex tendon systems is challenging. Simulation paired with reinforcement learning (RL) could be enable more complex behaviors to be generated. Such methods rely on torque and force-based simulation roll- outs which are limited by the sim-to-real gap, stemming from the actuator and system dynamics, resulting in poor transfer of RL policies onto real robots. To address this, we propose a method to model the tendon forces produced by typical servo motors, focusing specifically on the transfer of RL policies for a tendon driven finger. Our approach extends existing data- driven techniques by leveraging contextual history and a novel data collection test-bench. This test-bench allows us to capture tendon forces undergo contact-rich interactions typical of real- world manipulation. We then utilize our force estimation model in a GPU-accelerated tendon force-driven rigid body simulation to train RL-based controllers. Our transformer-based model is capable of predicting tendon forces within 3% of the maximum motor force and is robot-agnostic. By integrating our learned model into simulation, we reduce the sim-to-real gap for test trajectories by 41%. RL-based controller trained with our model achieves a 50% improvement in fingertip pose tracking tasks on real tendon-driven robotic fingers. This approach is generalizable to different actuators and robot systems, and can enable RL policies to be used widely across tendon systems, advancing capabilities of dexterous manipulators and soft robots.
Mar 4, 2026

Learning Hip Exoskeleton Control Policy via Predictive Neuromusculoskeletal Simulation

Developing exoskeleton controllers that generalize across diverse locomotor conditions typically requires extensive motion-capture data and biomechanical labeling, limiting scalability beyond instrumented laboratory settings. Here, we present a physics-based neuromusculoskeletal learning framework that trains a hip-exoskeleton control policy entirely in simulation, without motion-capture demonstrations, and deploys it on hardware via policy distillation. A reinforcement learning teacher policy is trained using a muscle-synergy action prior over a wide range of walking speeds and slopes through a two-stage curriculum, enabling direct comparison between assisted and no-exoskeleton conditions. In simulation, exoskeleton assistance reduces mean muscle activation by up to 3.4% and mean positive joint power by up to 7.0% on level ground and ramp ascent, with benefits increasing systematically with walking speed. On hardware, the assistance profiles learned in simulation are preserved across matched speed-slope conditions (r: 0.82, RMSE: 0.03 Nm/kg), providing quantitative evidence of sim-to-real transfer without additional hardware tuning. These results demonstrate that physics-based neuromusculoskeletal simulation can serve as a practical and scalable foundation for exoskeleton controller development, substantially reducing experimental burden during the design phase.
Mar 4, 2026

Sim2Sea: Sim-to-Real Policy Transfer for Maritime Vessel Navigation in Congested Waters

Autonomous navigation in congested maritime environments is a critical capability for a wide range of real-world applications. However, it remains an unresolved challenge due to complex vessel interactions and significant environmental uncertainties. Existing methods often fail in practical deployment due to a substantial sim-to-real gap, which stems from imprecise simulation, inadequate situational awareness, and unsafe exploration strategies. To address these, we propose Sim2Sea, a comprehensive framework designed to bridge simulation and real-world execution. Sim2Sea advances in three key aspects. First, we develop a GPU-accelerated parallel simulator for scalable and accurate maritime scenario simulation. Second, we design a dual-stream spatiotemporal policy that handles complex dynamics and multi-modal perception, augmented with a velocity-obstacle-guided action masking mechanism to ensure safe and efficient exploration. Finally, a targeted domain randomization scheme helps bridge the sim-to-real gap. Simulation results demonstrate that our method achieves faster convergence and safer trajectories than established baselines. In addition, our policy trained purely in simulation successfully transfers zero-shot to a 17-ton unmanned vessel operating in real-world congested waters. These results validate the effectiveness of Sim2Sea in achieving reliable sim-to-real transfer for practical autonomous maritime navigation.
Mar 1, 2026

D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping

Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling grasping policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations. Through comprehensive experiments, we demonstrate that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values. Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping, effectively reducing the sim-to-real gap.
Feb 28, 2026

HydroShear: Hydroelastic Shear Simulation for Tactile Sim-to-Real Reinforcement Learning

In this paper, we address the problem of tactile sim-to-real policy transfer for contact-rich tasks. Existing methods primarily focus on vision-based sensors and emphasize image rendering quality while providing overly simplistic models of force and shear. Consequently, these models exhibit a large sim-to-real gap for many dexterous tasks. Here, we present HydroShear, a non-holonomic hydroelastic tactile simulator that advances the state-of-the-art by modeling: a) stick-slip transitions, b) path-dependent force and shear build up, and c) full SE(3) object-sensor interactions. HydroShear extends hydroelastic contact models using Signed Distance Functions (SDFs) to track the displacements of the on-surface points of an indenter during physical interaction with the sensor membrane. Our approach generates physics-based, computationally efficient force fields from arbitrary watertight geometries while remaining agnostic to the underlying physics engine. In experiments with GelSight Minis, HydroShear more faithfully reproduces real tactile shear compared to existing methods. This fidelity enables zero-shot sim-to-real transfer of reinforcement learning policies across four tasks: peg insertion, bin packing, book shelving for insertion, and drawer pulling for fine gripper control under slip. Our method achieves a 93% average success rate, outperforming policies trained on tactile images (34%) and alternative shear simulation methods (58%-61%).
Feb 27, 2026

Learning Robust Control Policies for Inverted Pose on Miniature Blimp Robots

The ability to achieve and maintain inverted poses is essential for unlocking the full agility of miniature blimp robots (MBRs). However, developing reliable inverted control strategies for MBRs remains challenging due to their complex and underactuated dynamics. To address this challenge, we propose a novel framework that enables robust control policy learning for inverted pose on MBRs. The proposed framework consists of three core stages. First, a high-fidelity three-dimensional (3D) simulation environment is constructed and calibrated using real-world MBR motion data. Second, a robust inverted control policy is trained in simulation using a modified Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm combined with a domain randomization strategy. Third, a mapping layer is designed to bridge the sim-to-real gap and facilitate real-world deployment of the learned policy. Comprehensive evaluations in the simulation environment demonstrate that the learned policy achieves a higher success rate compared to the energy-shaping controller. Furthermore, experimental results confirm that the learned policy with a mapping layer enables an MBR to achieve and maintain a fully inverted pose in real-world settings.
Feb 27, 2026

OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Control

High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a "generality barrier": as motion libraries scale in diversity, tracking fidelity inevitably collapses - especially for real-world deployment of high-dynamic motions. We identify this failure as the result of two compounding factors: the learning bottleneck in scaling multi-motion optimization and the physical executability constraints that arise in real-world actuation. To overcome these challenges, we introduce OmniXtreme, a scalable framework that decouples general motor skill learning from sim-to-real physical skill refinement. Our approach uses a flow-matching policy with high-capacity architectures to scale representation capacity without interference-intensive multi-motion RL optimization, followed by an actuation-aware refinement phase that ensures robust performance on physical hardware. Extensive experiments demonstrate that OmniXtreme maintains high-fidelity tracking across diverse, high-difficulty datasets. On real robots, the unified policy successfully executes multiple extreme motions, effectively breaking the long-standing fidelity-scalability trade-off in high-dynamic humanoid control.
Feb 27, 2026

MicroPush: A Lightweight Simulator for Sim-to-Real Microrobotic Pushing and Assembly

Developing learning-based autonomy for microrobotic manipulation is difficult because physical trials are slow, variable, and poorly suited to large-scale training. We present MicroPush, a lightweight simulation and benchmarking environment for pushing and assembly with magnetic rolling microrobots. The simulator combines overdamped planar dynamics with calibrated rolling actuation, reduced-order contact handling, short-range interaction corrections, and optional background flow, while providing common interfaces for planning, model-based control, reinforcement learning (RL), interactive visualization, and headless evaluation. In no-render tests, MicroPush remains substantially faster than real time, reaching 37.0x real time with 100 passive particles. We further evaluate the simulator through zero-shot sim-to-real policy transfer. A Residual RL-MPC policy is trained entirely in MicroPush, frozen after simulation training, and deployed on the physical system without real-world policy fine-tuning. A 20 μm magnetic microrobot pushes a similarly sized silica particle along a figure-eight trajectory with 1.91 μm median and 4.65 μm 95th-percentile path error, and the same autonomy stack performs sequential line, triangle, and six-particle hexagonal assembly. These results show that a deliberately reduced-order simulator can provide an efficient training and development substrate for sim-to-real microrobotic autonomy.
Feb 26, 2026

SPARR: Simulation-based Policies with Asymmetric Real-world Residuals for Assembly

Robotic assembly presents a long-standing challenge due to its requirement for precise, contact-rich manipulation. While simulation-based learning has enabled the development of robust assembly policies, their performance often degrades when deployed in real-world settings due to the sim-to-real gap. Conversely, real-world reinforcement learning (RL) methods avoid the sim-to-real gap, but rely heavily on human supervision and lack generalization ability to environmental changes. In this work, we propose a hybrid approach that combines a simulation-trained base policy with a real-world residual policy to efficiently adapt to real-world variations. The base policy, trained in simulation using low-level state observations and dense rewards, provides strong priors for initial behavior. The residual policy, learned in the real world using visual observations and sparse rewards, compensates for discrepancies in dynamics and sensor noise. Extensive real-world experiments demonstrate that our method, SPARR, achieves near-perfect success rates across diverse two-part assembly tasks. Compared to the state-of-the-art zero-shot sim-to-real methods, SPARR improves success rates by 38.4% while reducing cycle time by 29.7%. Moreover, SPARR requires no human expertise, in contrast to the state-of-the-art real-world RL approaches that depend heavily on human supervision.
Feb 26, 2026

Pixel2Catch: Multi-Agent Sim-to-Real Transfer for Agile Manipulation with a Single RGB Camera

To catch a thrown object, a robot must be able to perceive the object's motion and generate control actions in a timely manner. Rather than explicitly estimating the object's 3D position, this work focuses on a novel approach that recognizes object motion using pixel-level visual information extracted from a single RGB image. Such visual cues capture changes in the object's position and scale, allowing the policy to reason about the object's motion. Furthermore, to achieve stable learning in a high-DoF system composed of a robot arm equipped with a multi-fingered hand, we design a heterogeneous multi-agent reinforcement learning framework that defines the arm and hand as independent agents with distinct roles. Each agent is trained cooperatively using role-specific observations and rewards, and the learned policies are successfully transferred from simulation to the real world.
Feb 25, 2026

Tacmap: Bridging the Tactile Sim-to-Real Gap via Geometry-Consistent Penetration Depth Map

Vision-Based Tactile Sensors (VBTS) are essential for achieving dexterous robotic manipulation, yet the tactile sim-to-real gap remains a fundamental bottleneck. Current tactile simulations suffer from a persistent dilemma: simplified geometric projections lack physical authenticity, while high-fidelity Finite Element Methods (FEM) are too computationally prohibitive for large-scale reinforcement learning. In this work, we present Tacmap, a high-fidelity, computationally efficient tactile simulation framework anchored in volumetric penetration depth. Our key insight is to bridge the tactile sim-to-real gap by unifying both domains through a shared deform map representation. Specifically, we compute 3D intersection volumes as depth maps in simulation, while in the real world, we employ an automated data-collection rig to learn a robust mapping from raw tactile images to ground-truth depth maps. By aligning simulation and real-world in this unified geometric space, Tacmap minimizes domain shift while maintaining physical consistency. Quantitative evaluations across diverse contact scenarios demonstrate that Tacmap's deform maps closely mirror real-world measurements. Moreover, we validate the utility of Tacmap through an in-hand rotation task, where a policy trained exclusively in simulation achieves zero-shot transfer to a physical robot.
Feb 25, 2026

Learning End-to-End Control for Omnidirectional Aerial Motion on Overactuated Tilt-rotor Quadrotors

While reinforcement learning (RL) has been successfully applied to conventional quadrotors for agile and robust flight, whether actuator-level RL can be reliably deployed on tilt-rotor aerial robots remains an open question, as the hybrid actuation coupling brushless rotors with rotational joints introduces a substantially harder sim-to-real gap. In this work, we propose an end-to-end RL framework for omnidirectional motion control on overactuated tilt-rotor quadrotors, directly mapping target poses to joint and rotor commands. The learning framework combines actuator-level simulation with an asymmetric actor-critic architecture for 6D pose-reaching. For reliable sim-to-real transfer on the hybrid actuation, we integrate system identification with minimal yet physically grounded domain randomization. The trained policy is deployed zero-shot on real hardware and evaluated across waypoint hovering, external disturbances, payload variation and trajectory tracking, together with simulated traversal of allocation-singular configurations. The policy is compared with a state-of-the-art NMPC baseline: NMPC attains lower steady-state position error, whereas the RL policy offers a more uniform orientation error across evaluations, transitions between poses faster, and requires less onboard computation.
Feb 24, 2026

Squint: Fast Visual Reinforcement Learning for Sim-to-Real Robotics

Visual reinforcement learning is appealing for robotics but expensive. Off-policy methods are sample-efficient yet slow while on-policy methods parallelize well but waste samples. Recent work has shown that off-policy methods can train faster than on-policy methods in wall-clock time for state-based control. Extending this to vision remains challenging, where high-dimensional input images complicate training dynamics and introduce substantial storage and encoding overhead. To address these challenges, we introduce Squint, a visual Soft Actor Critic method that achieves faster wall-clock training than prior visual off-policy and on-policy methods. Squint achieves this via parallel simulation, a distributional critic, resolution squinting, layer normalization, a tuned update-to-data ratio, and an optimized implementation. We evaluate on the SO-101 Task Set, a new suite of eight manipulation tasks in ManiSkill3 with heavy domain randomization, and demonstrate sim-to-real transfer to a real SO-101 robot. We train policies for 15 minutes on a single RTX 3090 GPU, with most tasks converging in under 6 minutes.
Feb 24, 2026

SynthRender and I-AsSET: Open-Source Framework and Dataset for Bidirectional Sim-Real Transfer in Industrial Object Perception

Object perception is fundamental for tasks such as robotic material handling and quality inspection. However, modern supervised deep-learning models require large annotated datasets for robust automation under semi-uncontrolled conditions; a major barrier for widespread deployment with proprietary industrial parts. We address this through an integrated framework combining synthetic data generation and structured empirical evaluation for systematic investigation of bidirectional sim-to-real transfer. Our method integrates 2D-to-3D Reality-to-Simulation techniques for 3D asset creation from physical parts with programmatic Guided Domain Randomization (GDR) via SynthRender, an open-source synthetic image generation framework. Structured ablation studies across multiple benchmarks quantify the impact of individual rendering design choices, yielding practical guidelines for data-efficient synthetic training. To support evaluation under realistic industrial conditions, we introduce Industrial Assets for Sim-to-Real Evaluation and Transfer (I-AsSET), a 32-class dataset with diverse textures, intra-class variation, strong inter-class similarities, and 19,672 annotations, providing both CAD models and reconstructed meshes for bidirectional sim-to-real benchmarking. Across three industrial benchmarks, the proposed framework achieves highly competitive performance, reaching 98.7% mAP@50 on a public robotics dataset, 97.9% mAP@50 on an automotive benchmark, and 95.1% mAP@50 on I-AsSET.
Feb 24, 2026

Cooperative-Competitive Team Play of Real-World Craft Robots

Multi-agent deep Reinforcement Learning (RL) has made significant progress in developing intelligent game-playing agents in recent years. However, the efficient training of collective robots using multi-agent RL and the transfer of learned policies to real-world applications remain open research questions. In this work, we first develop a comprehensive robotic system, including simulation, distributed learning framework, and physical robot components. We then propose and evaluate reinforcement learning techniques designed for efficient training of cooperative and competitive policies on this platform. To address the challenges of multi-agent sim-to-real transfer, we introduce Out of Distribution State Initialization (OODSI) to mitigate the impact of the sim-to-real gap. In the experiments, OODSI improves the Sim2Real performance by 20%. We demonstrate the effectiveness of our approach through experiments with a multi-robot car competitive game and a cooperative task in real-world settings.