Pre-Trained Video Diffusion Models

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Latest in Pre-Trained Video Diffusion Models

Apr 28, 2026cs.CV

HuM-Eval: A Coarse-to-Fine Framework for Human-Centric Video Evaluation

Video generation models have developed rapidly in recent years, where generating natural human motion plays a pivotal role. However, accurately evaluating the quality of generated human motion video remains a significant challenge. Existing evaluation metrics primarily focus on global scene statistics, often overlooking fine-grained human details and consequently failing to align with human subjective preference. To bridge this gap, we propose HuM-Eval, a novel human-centric evaluation framework that adopts a coarse-to-fine strategy. Specifically, our framework first utilizes a Vision Language Model to perform a coarse assessment of global video quality. It then proceeds to a fine-grained analysis, using 2D pose to verify anatomical correctness and 3D human motion to evaluate motion stability. Extensive experiments demonstrate that HuM-Eval achieves an average human correlation of 58.2%, outperforming state-of-the-art baselines. Furthermore, we introduce HuM-Bench, a comprehensive benchmark comprising 1,000 diverse prompts, and conduct a detailed evaluation of existing text-to-video models, paving the way for next-generation human motion generation.
Bingzi Zhang, Kaisi Guan, Ruihua Song
Apr 27, 2026cs.GR

Alice v1: Distillation-Enhanced Video Generation Surpassing Closed-Source Models

Wepresent Alice v1, a 14-billion parameter open-source video generation model that achieves state-of-the-art quality through consistency distillation with score regularization (rCM). Contrary to conventional distillation-which trades quality for speed-we demonstrate that rCM-based distillation can exceed teacher model quality. We attribute this to three mechanisms: (1) the score regularization term acts as a mode-seeking objective that concentrates probability mass on high-quality outputs rather than covering the full teacher distribution, (2) our targeted synthetic data pipeline with hard example mining provides training signal specifically for failure modes (physics, hands, faces) that the teacher handles inconsistently, and (3) consistency enforcement acts as implicit regularization, eliminating "lucky path" dependence on specific noise samples. Alice v1 generates 5-second 720p videos at 24fps in 4 denoising steps (~8 seconds on H100), a 7x speedup over the 50-step teacher while improving VBench score from 84.0 (Wan2.2) to 91.2. This surpasses both the teacher and closed-source systems including Veo3 (~90) and Sora2 (~88) on automated benchmarks, with competitive results in human preference studies. We release all model weights, training code, synthetic data pipelines, and evaluation scripts to advance open research in video generation.
Wang Xiaoyu, Phong Nguyen, Chen Zhao
Apr 27, 2026cs.RO

MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives

Despite transformative advances in generative motion synthesis, real-time interactive motion control remains dominated by traditional techniques. In this work, we identify two key challenges in bridging research and production: 1) Real-time scalability: Industry applications demand real-time generation of a vast repertoire of motion skills, while generative methods exhibit significant degradation in quality and scalability under real-time computation constraints, and 2) Integration: Industry applications demand fine-grained multi-modal control involving velocity commands, style selection, and precise keyframes, a need largely unmet by existing text- or tag-driven models. To overcome these limitations, we introduce MotionBricks: a large-scale, real-time generative framework with a two-fold solution. First, we propose a large-scale modular latent generative backbone tailored for robust real-time motion generation, effectively modeling a dataset of over 350,000 motion clips with a single model. Second, we introduce smart primitives that provide a unified, robust, and intuitive interface for authoring both navigation and object interaction. Applications can be designed in a plug-and-play manner like assembling bricks without expert animation knowledge. Quantitatively, we show that MotionBricks produces state-of-the-art motion quality on open-source and proprietary datasets of various scales, while also achieving a real-time throughput of 15,000 FPS with 2ms latency. We demonstrate the flexibility and robustness of MotionBricks in a complete production-level animation demo, covering navigation and object-scene interaction across various styles with a unified model. To showcase our framework's application beyond animation, we deploy MotionBricks on the Unitree G1 humanoid robot to demonstrate its flexibility and generalization for real-time robotic control.
Tingwu Wang, Olivier Dionne, Michael De Ruyter +13
Apr 27, 2026cs.CL

Factual and Edit-Sensitive Graph-to-Sequence Generation via Graph-Aware Adaptive Noising

Fine-tuned autoregressive models for graph-to-sequence generation (G2S) often struggle with factual grounding and edit sensitivity. To tackle these issues, we propose a non-autoregressive diffusion framework that generates text by iterative refinement conditioned on an input graph, named as Diffusion Language Model for Graphs (DLM4G). By aligning graph components (entities/relations) with their corresponding sequence tokens, DLM4G employs an adaptive noising strategy. The proposed strategy uses per-token denoising error as a signal to adaptively modulate noise on entity and relation tokens, improving preservation of graph structure and enabling localized updates under graph edits. Evaluated on three datasets, DLM4G consistently outperforms competitive G2S diffusion baselines trained on identical splits across both surface-form and embedding-based metrics. DLM4G further exceeds fine-tuned autoregressive baselines up to 12x larger (e.g., T5-Large) and is competitive with zero-shot LLM transfer baselines up to 127x larger. Relative to the strongest fine-tuned PLM baseline, DLM4G improves factual grounding (FGT@0.5) by +5.16% and edit sensitivity (ESR) by +7.9%; compared to the best diffusion baseline, it yields gains of +3.75% in FGT@0.5 and +23.6% in ESR. We additionally demonstrate applicability beyond textual graphs through experiments on molecule captioning, indicating the method's generality for scientific G2S generation.
Aditya Hemant Shahane, Anuj Kumar Sirohi, Tanmoy Chakraborty +2
Apr 26, 2026cs.CV

Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation

Real-time text-driven joint audio-video avatar generation requires jointly synthesizing portrait video and speech with high fidelity and precise synchronization, yet existing audio-visual diffusion models remain too slow for interactive use and often degrade noticeably after aggressive acceleration. We present Hallo-Live, a streaming framework for joint audio-visual avatar generation that combines asynchronous dual-stream diffusion with human-centric preference-guided distillation. To reduce articulation lag in causal generation, we introduce Future-Expanding Attention, which allows each video block to access synchronous audio together with a short horizon of future phonetic cues. To mitigate the quality loss of few-step distillation, we further propose Human-Centric Preference-Guided DMD (HP-DMD), which reweights training samples using rewards from visual fidelity, speech naturalness, and audio-visual synchronization. On two NVIDIA H200 GPUs, Hallo-Live runs at 20.38 FPS with 0.94 seconds latency, yielding 16.0x higher throughput and 99.3x lower latency than the teacher model Ovi. Despite this speedup, it retains strong generation quality, reaching comparable VideoAlign overall score and Sync Confidence score while outperforming other accelerated baselines in the overall quality-efficiency trade-off. Qualitative results further show robust generalization across photorealistic, multi-speaker, and stylized scenarios. To the best of our knowledge, Hallo-Live is the first framework to combine streaming dual-stream diffusion with preference-guided distillation for real-time, text-driven audio-visual generation.
Chunyu Li, Jiaye Li, Ruiqiao Mei +4
Apr 26, 2026cs.CV

Talker-T2AV: Joint Talking Audio-Video Generation with Autoregressive Diffusion Modeling

Joint audio-video generation models have shown that unified generation yields stronger cross-modal coherence than cascaded approaches. However, existing models couple modalities throughout denoising via pervasive attention, treating high-level semantics and low-level details in a fully entangled manner. This is suboptimal for talking head synthesis: while audio and facial motion are semantically correlated, their low-level realizations (acoustic signals and visual textures) follow distinct rendering processes. Enforcing joint modeling across all levels causes unnecessary entanglement and reduces efficiency. We propose Talker-T2AV, an autoregressive diffusion framework where high-level cross-modal modeling occurs in a shared backbone, while low-level refinement uses modality-specific decoders. A shared autoregressive language model jointly reasons over audio and video in a unified patch-level token space. Two lightweight diffusion transformer heads decode the hidden states into frame-level audio and video latents. Experiments on talking portrait benchmarks show Talker-T2AV outperforms dual-branch baselines in lip-sync accuracy, video quality, and audio quality, achieving stronger cross-modal consistency than cascaded pipelines.
Zhen Ye, Xu Tan, Aoxiong Yin +8
Apr 26, 2026cs.CV

BurstGP: Enhancing Raw Burst Image Super Resolution with Generative Priors

Burst image super resolution (BISR) aims to construct a single high-resolution (HR) image by aggregating information from multiple low-resolution (LR) frames, relying on temporal redundancy and spatial coherence across the burst. While conventional methods achieve impressive results, they often struggle with complex textures and oversmoothing. Diffusion models, particularly those pretrained on high-quality data, have shown remarkable capability in generating realistic details for image and video super-resolution. However, their potential remains largely under-explored in BISR, where existing approaches typically rely on task-specific diffusion models trained from scratch and operate on single-frame reconstructions. In this work, we propose BurstGP, a novel diffusion-based solution for BISR, which leverages generative priors of recent foundation models to overcome these issues. In particular, we build a multiframe-aware diffusion model on top of a conventional BISR approach, which boosts image quality with minimal loss to fidelity. Further, we introduce (i) a novel degradation-aware conditioning mechanism, which controls synthesis of fine details based on the estimated degradation in the input, and (ii) a robust sRGB-to-lRGB inverter, enabling us to utilize generative multiframe (video) sRGB priors, while operating with raw input and lRGB output images. Empirically, we demonstrate that BurstGP outperforms the existing state of the art, both quantitatively (especially with respect to perceptual metrics, including MUSIQ and LPIPS) and qualitatively. In particular, our proposed method excels at recovering richer textures and finer structural details, highlighting the potential of video priors for BISR over traditional methods.
Dong Huo, Tristan Aumentado-Armstrong, Samrudhdhi B. Rangrej +8
Apr 24, 2026cs.MM

BRITE: A Benchmark for Reliable and Interpretable T2V Evaluation on Implausible Scenarios

The rapid advancement of photorealistic Text-to-Video (T2V) generation brings in an urgent need for up-to-date evaluation methods. Existing benchmarks largely overlooked implausible scenarios and do not measure audio-visual alignment. We introduce BRITE, the first framework that unifies (1) implausible prompting, (2) fine-grained assessment of audio-visual consistency, and (3) QA-based interpretable evaluation into a comprehensive T2V benchmark. Unlike fully automated Multimodal LLM-based pipelines, which are prone to hallucination and prompt ambiguity, BRITE guarantees reliability through a rigorous human-in-the-loop protocol for benchmark creation. Evaluating five state-of-the-art models (Sora 2, Veo 3.1, Runway Gen4.5, Pixverse V5.5, and Qwen3Max), we reveal a critical performance gap: while models excel at static object composition, they exhibit significant degradation in object-action binding and audio-visual synchronization. Our framework offers the community a reliable, interpretable benchmark and evaluation framework that can detect and locate limitations in the next generation of T2V models, especially for off-manifold prompts
Advait Tilak, Jiwon Choi, Nazifa Mouli +1
Apr 23, 2026cs.CV

Vista4D: Video Reshooting with 4D Point Clouds

We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D
Kuan Heng Lin, Zhizheng Liu, Pablo Salamanca +9
Apr 23, 2026cs.CV

Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting

Precise camera control for reshooting dynamic videos is bottlenecked by the severe scarcity of paired multi-view data for non-rigid scenes. We overcome this limitation with a highly scalable self-supervised framework capable of leveraging internet-scale monocular videos. Our core contribution is the generation of pseudo multi-view training triplets, consisting of a source video, a geometric anchor, and a target video. We achieve this by extracting distinct smooth random-walk crop trajectories from a single input video to serve as the source and target views. The anchor is synthetically generated by forward-warping the first frame of the source with a dense tracking field, which effectively simulates the distorted point-cloud inputs expected at inference. Because our independent cropping strategy introduces spatial misalignment and artificial occlusions, the model cannot simply copy information from the current source frame. Instead, it is forced to implicitly learn 4D spatiotemporal structures by actively routing and re-projecting missing high-fidelity textures across distinct times and viewpoints from the source video to reconstruct the target. At inference, our minimally adapted diffusion transformer utilizes a 4D point-cloud derived anchor to achieve state-of-the-art temporal consistency, robust camera control, and high-fidelity novel view synthesis on complex dynamic scenes.
Avinash Paliwal, Adithya Iyer, Shivin Yadav +2
Apr 23, 2026cs.CV

WorldMark: A Unified Benchmark Suite for Interactive Video World Models

Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible. Existing public benchmarks offer useful metrics such as trajectory error, aesthetic scores, and VLM-based judgments, but none supplies the standardized test conditions -- identical scenes, identical action sequences, and a unified control interface -- needed to make those metrics comparable across models with heterogeneous inputs. We introduce WorldMark, the first benchmark that provides such a common playing field for interactive Image-to-Video world models. WorldMark contributes: (1) a unified action-mapping layer that translates a shared WASD-style action vocabulary into each model's native control format, enabling apples-to-apples comparison across six major models on identical scenes and trajectories; (2) a hierarchical test suite of 500 evaluation cases covering first- and third-person viewpoints, photorealistic and stylized scenes, and three difficulty tiers from Easy to Hard spanning 20-60s; and (3) a modular evaluation toolkit for Visual Quality, Control Alignment, and World Consistency, designed so that researchers can reuse our standardized inputs while plugging in their own metrics as the field evolves. We will release all data, evaluation code, and model outputs to facilitate future research. Beyond offline metrics, we launch World Model Arena (warena.ai), an online platform where anyone can pit leading world models against each other in side-by-side battles and watch the live leaderboard.
Xiaojie Xu, Zhengyuan Lin, Kang He +5
Apr 23, 2026cs.RO

MISTY: High-Throughput Motion Planning via Mixer-based Single-step Drifting

Multi-modal trajectory generation is essential for safe autonomous driving, yet existing diffusion-based planners suffer from high inference latency due to iterative neural function evaluations. This paper presents MISTY (Mixer-based Inference for Single-step Trajectory-drifting Yield), a high-throughput generative motion planner that achieves state-of-the-art closed-loop performance with pure single-step inference. MISTY integrates a vectorized Sub-Graph encoder to capture environment context, a Variational Autoencoder to structure expert trajectories into a compact 32-dimensional latent manifold, and an ultra-lightweight MLP-Mixer decoder to eliminate quadratic attention complexity. Importantly, we introduce a latent-space drifting loss that shifts the complex distribution evolution entirely to the training phase. By formulating explicit attractive and repulsive forces, this mechanism empowers the model to synthesize novel, proactive maneuvers, such as active overtaking, that are virtually absent from the raw expert demonstrations. Extensive evaluations on the nuPlan benchmark demonstrate that MISTY achieves state-of-the-art results on the challenging Test14-hard split, with comprehensive scores of 80.32 and 82.21 in non-reactive and reactive settings, respectively. Operating at over 99 FPS with an end-to-end latency of 10.1 ms, MISTY offers an order-of-magnitude speedup over iterative diffusion planners while while achieving significantly robust generation.
Yining Xing, Zehong Ke, Yiqian Tu +3
Apr 23, 2026cs.CV

Exploring the Role of Synthetic Data Augmentation in Controllable Human-Centric Video Generation

Controllable human video generation aims to produce realistic videos of humans with explicitly guided motions and appearances,serving as a foundation for digital humans, animation, and embodied AI.However, the scarcity of largescale, diverse, and privacy safe human video datasets poses a major bottleneck, especially for rare identities and complex actions.Synthetic data provides a scalable and controllable alternative,yet its actual contribution to generative modeling remains underexplored due to the persistent Sim2Real gap.In this work,we systematically investigate the impact of synthetic data on controllable human video generation. We propose a diffusion-based framework that enables fine-grained control over appearance and motion while providing a unfied testbed to analyze how synthetic data interacts with real world data during training. Through extensive experiments, we reveal the complementary roles of synthetic and real data and demonstrate possible methods for efficiently selecting synthetic samples to enhance motion realism,temporal consistency,and identity preservation.Our study offers the first comprehensive exploration of synthetic data's role in human-centric video synthesis and provides practical insights for building data-efficient and generalizable generative models.
Yuanchen Fei, Yude Zou, Zejian Kang +3
Apr 23, 2026cs.CV

Sparse Forcing: Native Trainable Sparse Attention for Real-time Autoregressive Diffusion Video Generation

We introduce Sparse Forcing, a training-and-inference paradigm for autoregressive video diffusion models that improves long-horizon generation quality while reducing decoding latency. Sparse Forcing is motivated by an empirical observation in autoregressive diffusion rollouts: attention concentrates on a persistent subset of salient visual blocks, forming an implicit spatiotemporal memory in the KV cache, and exhibits a locally structured block-sparse pattern within sliding windows. Building on this observation, we propose a trainable native sparsity mechanism that learns to compress, preserve, and update these persistent blocks while restricting computation within each local window to a dynamically selected local neighborhood. To make the approach practical at scale for both training and inference, we further propose Persistent Block-Sparse Attention (PBSA), an efficient GPU kernel that accelerates sparse attention and memory updates for low-latency, memory-efficient decoding. Experiments show that Sparse Forcing improves the VBench score by +0.26 over Self-Forcing on 5-second text-to-video generation while delivering a 1.11-1.17x decoding speedup and 42% lower peak KV-cache footprint. The gains are more pronounced on longer-horizon rollouts, delivering improved visual quality with +0.68 and +2.74 VBench improvements, and 1.22x and 1.27x speedups on 20-second and 1-minute generations, respectively.
Boxun Xu, Yuming Du, Zichang Liu +7
Apr 22, 2026cs.CV

DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation

Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture with motion capture systems. While the rich interaction knowledge embedded in these synthetic videos holds strong potential for motion planning in dexterous robotic manipulation, their limited physical fidelity and purely 2D nature make them difficult to use directly as imitation targets in physics-based character control. We present DeVI (Dexterous Video Imitation), a novel framework that leverages text-conditioned synthetic videos to enable physically plausible dexterous agent control for interacting with unseen target objects. To overcome the imprecision of generative 2D cues, we introduce a hybrid tracking reward that integrates 3D human tracking with robust 2D object tracking. Unlike methods relying on high-quality 3D kinematic demonstrations, DeVI requires only the generated video, enabling zero-shot generalization across diverse objects and interaction types. Extensive experiments demonstrate that DeVI outperforms existing approaches that imitate 3D human-object interaction demonstrations, particularly in modeling dexterous hand-object interactions. We further validate the effectiveness of DeVI in multi-object scenes and text-driven action diversity, showcasing the advantage of using video as an HOI-aware motion planner.
Hyeonwoo Kim, Jeonghwan Kim, Kyungwon Cho +1
Apr 22, 2026cs.MM

AttentionBender: Manipulating Cross-Attention in Video Diffusion Transformers as a Creative Probe

We present AttentionBender, a tool that manipulates cross-attention in Video Diffusion Transformers to help artists probe the internal mechanics of black-box video generation. While generative outputs are increasingly realistic, prompt-only control limits artists' ability to build intuition for the model's material process or to work beyond its default tendencies. Using an autobiographical research-through-design approach, we built on Network Bending to design AttentionBender, which applies 2D transforms (rotation, scaling, translation, etc.) to cross-attention maps to modulate generation. We assess AttentionBender by visualizing 4,500+ video generations across prompts, operations, and layer targets. Our results suggest that cross-attention is highly entangled: targeted manipulations often resist clean, localized control, producing distributed distortions and glitch aesthetics over linear edits. AttentionBender contributes a tool that functions both as an Explainable AI style probe of transformer attention mechanisms, and as a creative technique for producing novel aesthetics beyond the model's learned representational space.
Adam Cole, Mick Grierson
Apr 22, 2026cs.CV

X-Cache: Cross-Chunk Block Caching for Few-Step Autoregressive World Models Inference

Real-time world simulation is becoming a key infrastructure for scalable evaluation and online reinforcement learning of autonomous driving systems. Recent driving world models built on autoregressive video diffusion achieve high-fidelity, controllable multi-camera generation, but their inference cost remains a bottleneck for interactive deployment. However, existing diffusion caching methods are designed for offline video generation with multiple denoising steps, and do not transfer to this scenario. Few-step distilled models have no inter-step redundancy left for these methods to reuse, and sequence-level parallelization techniques require future conditioning that closed-loop interactive generation does not provide. We present X-Cache, a training-free acceleration method that caches along a different axis: across consecutive generation chunks rather than across denoising steps. X-Cache maintains per-block residual caches that persist across chunks, and applies a dual-metric gating mechanism over a structure- and action-aware block-input fingerprint to independently decide whether each block should recompute or reuse its cached residual. To prevent approximation errors from permanently contaminating the autoregressive KV cache, X-Cache identifies KV update chunks (the forward passes that write clean keys and values into the persistent cache) and unconditionally forces full computation on these chunks, cutting off error propagation. We implement X-Cache on X-world, a production multi-camera action-conditioned driving world model built on multi-block causal DiT with few-step denoising and rolling KV cache. X-Cache achieves 71% block skip rate with 2.6x wall-clock speedup while maintaining minimum degradation.
Yixiao Zeng, Jianlei Zheng, Chaoda Zheng +10
Apr 22, 2026cs.CV

HumanScore: Benchmarking Human Motions in Generated Videos

Recent advances in model architectures, compute, and data scale have driven rapid progress in video generation, producing increasingly realistic content. Yet, no prior method systematically measures how faithfully these systems render human bodies and motion dynamics. In this paper, we present HumanScore, a systematic framework to evaluate the quality of human motions in AI-generated videos. HumanScore defines six interpretable metrics spanning kinematic plausibility, temporal stability, and biomechanical consistency, enabling fine-grained diagnosis beyond visual realism alone. Through carefully designed prompts, we elicit a diverse set of movements at varying intensities and evaluate videos generated by thirteen state-of-the-art models. Our analysis reveals consistent gaps between perceptual plausibility and motion biomechanical fidelity, identifies recurrent failure modes (e.g., temporal jitter, anatomically implausible poses, and motion drift), and produces robust model rankings from quantitative and physically meaningful criteria.
Yusu Fang, Tiange Xiang, Tian Tan +4
Apr 21, 2026cs.CV

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.
Gene Chou, Charles Herrmann, Kyle Genova +6
Apr 21, 2026cs.CV

ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis

Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited controllability or reduced visual quality. We revisit this problem from an image-first perspective, where high-quality human appearance is learned via image generation and used as a prior for video synthesis, decoupling appearance modeling from temporal consistency. We propose a pose- and viewpoint-controllable pipeline that combines a pretrained image backbone with SMPL-X-based motion guidance, together with a training-free temporal refinement stage based on a pretrained video diffusion model. Our method produces high-quality, temporally consistent videos under diverse poses and viewpoints. We also release a canonical human dataset and an auxiliary model for compositional human image synthesis. Code and data are publicly available at https://github.com/Taited/ReImagine.
Zhengwentai Sun, Keru Zheng, Chenghong Li +7
Apr 21, 2026cs.CV

CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation

Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently fail on (i) the structural stability of sensitive regions such as hands and faces and (ii) physically plausible contact (e.g., avoiding hand--object interpenetration). We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio. CoInteract introduces two complementary designs embedded into a Diffusion Transformer (DiT) backbone. First, we propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing, improving fine-grained structural fidelity with minimal parameter overhead. Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors. During training, the HOI stream attends to RGB tokens and its supervision regularizes shared backbone weights; at inference, the HOI branch is removed for zero-overhead RGB generation. Experimental results demonstrate that CoInteract significantly outperforms existing methods in structural stability, logical consistency, and interaction realism.
Xiangyang Luo, Xiaozhe Xin, Tao Feng +3
Apr 21, 2026cs.CV

TS-Attn: Temporal-wise Separable Attention for Multi-Event Video Generation

Generating high-quality videos from complex temporal descriptions that contain multiple sequential actions is a key unsolved problem. Existing methods are constrained by an inherent trade-off: using multiple short prompts fed sequentially into the model improves action fidelity but compromises temporal consistency, while a single complex prompt preserves consistency at the cost of prompt-following capability. We attribute this problem to two primary causes: 1) temporal misalignment between video content and the prompt, and 2) conflicting attention coupling between motion-related visual objects and their associated text conditions. To address these challenges, we propose a novel, training-free attention mechanism, Temporal-wise Separable Attention (TS-Attn), which dynamically rearranges attention distribution to ensure temporal awareness and global coherence in multi-event scenarios. TS-Attn can be seamlessly integrated into various pre-trained text-to-video models, boosting StoryEval-Bench scores by 33.5% and 16.4% on Wan2.1-T2V-14B and Wan2.2-T2V-A14B with only a 2% increase in inference time. It also supports plug-and-play usage across models for multi-event image-to-video generation. The source code and project page are available at https://github.com/Hong-yu-Zhang/TS-Attn.
Hongyu Zhang, Yufan Deng, Zilin Pan +6
Apr 21, 2026cs.CV

How Far Are Video Models from True Multimodal Reasoning?

Despite remarkable progress toward general-purpose video models, a critical question remains unanswered: how far are these models from achieving true multimodal reasoning? Existing benchmarks fail to address this question rigorously, as they remain constrained by straightforward task designs and fragmented evaluation metrics that neglect complex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models' zero-shot reasoning capabilities via Context Learning in Video Generation. CLVG-Bench comprises more than 1,000 high-quality, manually annotated metadata across 6 categories and 47 subcategories, covering complex scenarios including physical simulation, logical reasoning, and interactive contexts. To enable rigorous and scalable assessment, we further propose an Adaptive Video Evaluator (AVE) that aligns with human expert perception using minimal annotations, delivering interpretable textual feedback across diverse video context tasks. Extensive experiments reveal a striking answer to our central question: while state-of-the-art (SOTA) video models, such as Seedance 2.0, demonstrate competence on certain understanding and reasoning subtasks, they fall substantially short with logically grounded and interactive generation tasks (achieving success rates <25% and ~0%, respectively), exposing multimodal reasoning and physical grounding as critical bottlenecks. By systematically quantifying these limitations, the proposed method provides actionable feedbacks and a clear roadmap toward truly robust, general-purpose video models. CLVG-Bench and code are released here.
Xiaotian Zhang, Jianhui Wei, Yuan Wang +9
Apr 21, 2026cs.CV

PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for control may struggle with fidelity and robust disentanglement. Instead of treating facial motion as a monolithic signal, we explore an alternative compositional perspective. In this paper, we introduce PortraitDirector, a novel framework that formulates face reenactment as a hierarchical composition task, achieving high-fidelity and controllable results. We employ a Hierarchical Motion Disentanglement and Composition strategy, deconstructing facial motion into a Spatial Layer for physical movements and a Semantic Layer for emotional content. The Spatial Layer comprises: (i) global head pose, managed via a dedicated representation and injection pathway; (ii) spatially separated local facial expressions, distilled from cropped facial regions and purged of emotional cues via Emotion-Filtering Module leveraging an information bottleneck. The Semantic Layer contains a derived global emotion. The disentangled components are then recomposed into an expressive motion latent. Furthermore, we engineer the framework for real-time performance through a suite of optimizations, including diffusion distillation, causal attention and VAE acceleration. PortraitDirector achieves streaming, high-fidelity, controllable 512 x 512 face reenactment at 20 FPS with a end-to-end 800 ms latency on a single 5090 GPU.
Chaonan Ji, Jinwei Qi, Sheng Xu +2
Apr 21, 2026cs.CV

AutoAWG: Adverse Weather Generation with Adaptive Multi-Controls for Automotive Videos

Perception robustness under adverse weather remains a critical challenge for autonomous driving, with the core bottleneck being the scarcity of real-world video data in adverse weather. Existing weather generation approaches struggle to balance visual quality and annotation reusability. We present AutoAWG, a controllable Adverse Weather video Generation framework for Autonomous driving. Our method employs a semantics-guided adaptive fusion of multiple controls to balance strong weather stylization with high-fidelity preservation of safety-critical targets; leverages a vanishing point-anchored temporal synthesis strategy to construct training sequences from static images, thereby reducing reliance on synthetic data; and adopts masked training to enhance long-horizon generation stability. On the nuScenes validation set, AutoAWG significantly outperforms prior state-of-the-art methods: without first-frame conditioning, FID and FVD are relatively reduced by 50.0% and 16.1%; with first-frame conditioning, they are further reduced by 8.7% and 7.2%, respectively. Extensive qualitative and quantitative results demonstrate advantages in style fidelity, temporal consistency, and semantic--structural integrity, underscoring the practical value of AutoAWG for improving downstream perception in autonomous driving. Our code is available at: https://github.com/higherhu/AutoAWG
Jiagao Hu, Daiguo Zhou, Danzhen Fu +6
Apr 20, 2026cs.AI

Training and Agentic Inference Strategies for LLM-based Manim Animation Generation

Generating programmatic animation using libraries such as Manim presents unique challenges for Large Language Models (LLMs), requiring spatial reasoning, temporal sequencing, and familiarity with domain-specific APIs that are underrepresented in general pre-training data. A systematic study of how training and inference strategies interact in this setting is lacking in current research. This study introduces ManimTrainer, a training pipeline that combines Supervised Fine-tuning (SFT) with Reinforcement Learning (RL) based Group Relative Policy Optimisation (GRPO) using a unified reward signal that fuses code and visual assessment signals, and ManimAgent, an inference pipeline featuring Renderer-in-the-loop (RITL) and API documentation-augmented RITL (RITL-DOC) strategies. Using these techniques, this study presents the first unified training and inference study for text-to-code-to-video transformation with Manim. It evaluates 17 open-source sub-30B LLMs across nine combinations of training and inference strategies using ManimBench. Results show that SFT generally improves code quality, while GRPO enhances visual outputs and increases the models' responsiveness to extrinsic signals during self-correction at inference time. The Qwen 3 Coder 30B model with GRPO and RITL-DOC achieved the highest overall performance, with a 94% Render Success Rate (RSR) and 85.7% Visual Similarity (VS) to reference videos, surpassing the baseline GPT-4.1 model by +3 percentage points in VS. Additionally, the analysis shows that the correlation between code and visual metrics strengthens with SFT and GRPO but weakens with inference-time enhancements, highlighting the complementary roles of training and agentic inference strategies in Manim animation generation.
Ravidu Suien Rammuni Silva, Ahmad Lotfi, Isibor Kennedy Ihianle +2
Apr 20, 2026cs.CV

AdaCluster: Adaptive Query-Key Clustering for Sparse Attention in Video Generation

Video diffusion transformers (DiTs) suffer from prohibitive inference latency due to quadratic attention complexity. Existing sparse attention methods either overlook semantic similarity or fail to adapt to heterogeneous token distributions across layers, leading to model performance degradation. We propose AdaCluster, a training-free adaptive clustering framework that accelerates the generation of DiTs while preserving accuracy. AdaCluster applies an angle-similarity-preserving clustering method to query vectors for higher compression, and designs a euclidean-similarity-preserving clustering method for keys, covering cluster number assignment, threshold-wise adaptive clustering, and efficient critical cluster selection. Experiments on CogVideoX-2B, HunyuanVideo, and Wan-2.1 on one A40 GPU demonstrate up to 1.67-4.31x speedup with negligible quality degradation.
Haoyue Tan, Shengnan Wang, Yulin Qiao +5
Apr 20, 2026cs.CV

Long-Text-to-Image Generation via Compositional Prompt Decomposition

While modern text-to-image (T2I) models excel at generating images from intricate prompts, they struggle to capture the key details when the inputs are descriptive paragraphs. This limitation stems from the prevalence of concise captions that shape their training distributions. Existing methods attempt to bridge this gap by either fine-tuning T2I models on long prompts, which generalizes poorly to longer lengths; or by projecting the oversize inputs into normal-prompt space and compromising fidelity. We propose Prompt Refraction for Intricate Scene Modeling (PRISM), a compositional approach that enables pre-trained T2I models to process long sequence inputs. PRISM uses a lightweight module to extract constituent representations from the long prompts. The T2I model makes independent noise predictions for each component, and their outputs are merged into a single denoising step using energy-based conjunction. We evaluate PRISM across a wide range of model architectures, showing comparable performances to models fine-tuned on the same training data. Furthermore, PRISM demonstrates superior generalization, outperforming baseline models by 7.4% on prompts over 500 tokens in a challenging public benchmark.
Jen-Yuan Huang, Tong Lin, Yilun Du
Apr 20, 2026cs.CV

DanceCrafter: Fine-Grained Text-Driven Controllable Dance Generation via Choreographic Syntax

Text-driven controllable dance generation remains under-explored, primarily due to the severe scarcity of high-quality datasets and the inherent difficulty of articulating complex choreographies. Characterizing dance is particularly challenging owing to its intricate spatial dynamics, strong directionality, and the highly decoupled movements of distinct body parts. To overcome these bottlenecks, we bridge principles from dance studies, human anatomy, and biomechanics to propose \textit{Choreographic Syntax}, a novel theoretical framework with a tailored annotation system. Grounded in this syntax, we combine professional dance archives with high-fidelity motion capture data to construct \textbf{DanceFlow}, the most fine-grained dance dataset to date. It encompasses 41 hours of high-quality motions paired with 6.34 million words of detailed descriptions. At the model level, we introduce \textbf{DanceCrafter}, a tailored motion transformer built upon the Momentum Human Rig. To circumvent optimization instabilities, we construct a continuous manifold motion representation paired with a hybrid normalization strategy. Furthermore, we design an anatomy-aware loss to explicitly regulate the decoupled nature of body parts. Together, these adaptations empower DanceCrafter to achieve the high-fidelity and stable generation of complex dance sequences. Extensive evaluations and user studies demonstrate our state-of-the-art performance in motion quality, fine-grained controllability, and generation naturalness.
Hang Yuan, Xiaolin Hu, Yan Wan +8
Apr 19, 2026cs.SD

Video-Robin: Autoregressive Diffusion Planning for Intent-Grounded Video-to-Music Generation

Video-to-music (V2M) is the fundamental task of creating background music for an input video. Recent V2M models achieve audiovisual alignment by typically relying on visual conditioning alone and provide limited semantic and stylistic controllability to the end user. In this paper, we present Video-Robin, a novel text-conditioned video-to-music generation model that enables fast, high-quality, semantically aligned music generation for video content. To balance musical fidelity and semantic understanding, Video-Robin integrates autoregressive planning with diffusion-based synthesis. Specifically, an autoregressive module models global structure by semantically aligning visual and textual inputs to produce high-level music latents. These latents are subsequently refined into coherent, high-fidelity music using local Diffusion Transformers. By factoring semantically driven planning into diffusion-based synthesis, Video-Robin enables fine-grained creator control without sacrificing audio realism. Our proposed model outperforms baselines that solely accept video input and additional feature conditioned baselines on both in-distribution and out-of-distribution benchmarks with a 2.21x speed in inference compared to SOTA. We will open-source everything upon paper acceptance.
Vaibhavi Lokegaonkar, Aryan Vijay Bhosale, Vishnu Raj +5
Apr 19, 2026cs.CV

Long-CODE: Isolating Pure Long-Context as an Orthogonal Dimension in Video Evaluation

As video generation models achieve unprecedented capabilities, the demand for robust video evaluation metrics becomes increasingly critical. Traditional metrics are intrinsically tailored for short-video evaluation, predominantly assessing frame-level visual quality and localized temporal smoothness. However, as state-of-the-art video generation models scale to generate longer videos, these metrics fail to capture essential long-range characteristics, such as narrative richness and global causal consistency. Recognizing that short-term visual perception and long-context attributes are fundamentally orthogonal dimensions, we argue that long-video metrics should be disentangled from short-video assessments. In this paper, we focus on the rigorous justification and design of a dedicated framework for long-video evaluation. We first introduce a suite of long-video attribute corruption tests, exposing the critical limitations of existing hort-video metrics from their insensitivity to structural inconsistencies, such as shot-level perturbations and narrative shuffling. To bridge this gap, we design a novel long-video metric based on shot dynamics, which is highly sensitive to the long-range testing framework. Furthermore, we introduce Long-CODE (Long-Context as an Orthogonal Dimension for video Evaluation), a specialized dataset designed to benchmark long-video evaluation, with human annotations isolated specifically to genuine long-range characteristics. Extensive experiments show that our proposed metrics achieve state-of-the-art correlation with human judgments. Ultimately, our metric and benchmark seamlessly complement existing short-video standards, establishing a holistic and unbiased evaluation paradigm for video generation models.
Zhijiang Tang, Jiaxin Qi, Bing Zhao +1
Apr 19, 2026cs.CV

Speculative Decoding for Autoregressive Video Generation

Autoregressive video diffusion is emerging as a promising paradigm for streaming video synthesis, with step distillation serving as the primary means of accelerating inference. Whether speculative decoding, the dominant acceleration strategy for large language models, can be effectively adapted to autoregressive video generation remains an open question, because video blocks are continuous spatiotemporal tensors with no token-level distribution for exact rejection sampling. We introduce SDVG, which brings speculative decoding to block-based autoregressive video diffusion by replacing token verification with an image-quality router. A 1.3B drafter proposes candidate blocks via four denoising steps; each block is VAE-decoded and scored by ImageReward using worst-frame aggregation--taking the minimum per-frame reward to catch single-frame artifacts that averaging would mask. Blocks scoring above a fixed threshold tau are accepted into the 14B target's KV cache; the rest are regenerated by the target. Two additional design choices prove critical: the first block is always force-rejected to anchor scene composition, and tau serves as a single knob that traces a smooth quality-speed Pareto frontier. On 1003 MovieGenVideoBench prompts (832x480), SDVG retains 98.1% of target-only VisionReward quality (0.0773 vs. 0.0788) at a 1.59x speedup with tau=-0.7, and reaches 2.09x at 95.7% quality retention--while consistently outperforming draft-only generation by over +17%. The framework is training-free, requires no architectural changes, and can be seamlessly integrated into existing autoregressive video generation pipelines.
Yuezhou Hu, Jintao Zhang
Apr 17, 2026cs.CV

Efficient Video Diffusion Models: Advancements and Challenges

Video diffusion models have rapidly become the dominant paradigm for high-fidelity generative video synthesis, but their practical deployment remains constrained by severe inference costs. Compared with image generation, video synthesis compounds computation across spatial-temporal token growth and iterative denoising, making attention and memory traffic major bottlenecks in real-world settings. This survey provides a systematic and deployment-oriented review of efficient video diffusion models. We propose a unified categorization that organizes existing methods into four classes of main paradigms, including step distillation, efficient attention, model compression, and cache/trajectory optimization. Building on this categorization, we respectively analyze algorithmic trends of these four paradigms and examine how different design choices target two core objectives: reducing the number of function evaluations and minimizing per-step overhead. Finally, we discuss open challenges and future directions, including quality preservation under composite acceleration, hardware-software co-design, robust real-time long-horizon generation, and open infrastructure for standardized evaluation. To the best of our knowledge, our work is the first comprehensive survey on efficient video diffusion models, offering researchers and engineers a structured overview of the field and its emerging research directions.
Shitong Shao, Lichen Bai, Pengfei Wan +2
Apr 17, 2026cs.CV

Beyond Text Prompts: Precise Concept Erasure through Text-Image Collaboration

Text-to-image generative models have achieved impressive fidelity and diversity, but can inadvertently produce unsafe or undesirable content due to implicit biases embedded in large-scale training datasets. Existing concept erasure methods, whether text-only or image-assisted, face trade-offs: textual approaches often fail to fully suppress concepts, while naive image-guided methods risk over-erasing unrelated content. We propose TICoE, a text-image Collaborative Erasing framework that achieves precise and faithful concept removal through a continuous convex concept manifold and hierarchical visual representation learning. TICoE precisely removes target concepts while preserving unrelated semantic and visual content. To objectively assess the quality of erasure, we further introduce a fidelity-oriented evaluation strategy that measures post-erasure usability. Experiments on multiple benchmarks show that TICoE surpasses prior methods in concept removal precision and content fidelity, enabling safer, more controllable text-to-image generation. Our code is available at https://github.com/OpenAscent-L/TICoE.git
Jun Li, Lizhi Xiong, Ziqiang Li +4
Apr 16, 2026cs.CV

AnimationBench: Are Video Models Good at Character-Centric Animation?

Video generation has advanced rapidly, with recent methods producing increasingly convincing animated results. However, existing benchmarks-largely designed for realistic videos-struggle to evaluate animation-style generation with its stylized appearance, exaggerated motion, and character-centric consistency. Moreover, they also rely on fixed prompt sets and rigid pipelines, offering limited flexibility for open-domain content and custom evaluation needs. To address this gap, we introduce AnimationBench, the first systematic benchmark for evaluating animation image-to-video generation. AnimationBench operationalizes the Twelve Basic Principles of Animation and IP Preservation into measurable evaluation dimensions, together with Broader Quality Dimensions including semantic consistency, motion rationality, and camera motion consistency. The benchmark supports both a standardized close-set evaluation for reproducible comparison and a flexible open-set evaluation for diagnostic analysis, and leverages visual-language models for scalable assessment. Extensive experiments show that AnimationBench aligns well with human judgment and exposes animation-specific quality differences overlooked by realism-oriented benchmarks, leading to more informative and discriminative evaluation of state-of-the-art I2V models.
Leyi Wu, Pengjun Fang, Kai Sun +8
Apr 16, 2026cs.CV

TurboTalk: Progressive Distillation for One-Step Audio-Driven Talking Avatar Generation

Existing audio-driven video digital human generation models rely on multi-step denoising, resulting in substantial computational overhead that severely limits their deployment in real-world settings. While one-step distillation approaches can significantly accelerate inference, they often suffer from training instability. To address this challenge, we propose TurboTalk, a two-stage progressive distillation framework that effectively compresses a multi-step audio-driven video diffusion model into a single-step generator. We first adopt Distribution Matching Distillation to obtain a strong and stable 4-step student, and then progressively reduce the denoising steps from 4 to 1 through adversarial distillation. To ensure stable training under extreme step reduction, we introduce a progressive timestep sampling strategy and a self-compare adversarial objective that provides an intermediate adversarial reference that stabilizes progressive distillation. Our method achieve single-step generation of video talking avatar, boosting inference speed by 120 times while maintaining high generation quality.
Xiangyu Liu, Feng Gao, Xiaomei Zhang +4
Apr 16, 2026cs.CV

DVFace: Spatio-Temporal Dual-Prior Diffusion for Video Face Restoration

Video face restoration aims to enhance degraded face videos into high-quality results with realistic facial details, stable identity, and temporal coherence. Recent diffusion-based methods have brought strong generative priors to restoration and enabled more realistic detail synthesis. However, existing approaches for face videos still rely heavily on generic diffusion priors and multi-step sampling, which limit both facial adaptation and inference efficiency. These limitations motivate the use of one-step diffusion for video face restoration, yet achieving faithful facial recovery alongside temporally stable outputs remains challenging. In this paper, we propose, DVFace, a one-step diffusion framework for real-world video face restoration. Specifically, we introduce a spatio-temporal dual-codebook design to extract complementary spatial and temporal facial priors from degraded videos. We further propose an asymmetric spatio-temporal fusion module to inject these priors into the diffusion backbone according to their distinct roles. Evaluation on various benchmarks shows that DVFace delivers superior restoration quality, temporal consistency, and identity preservation compared to recent methods. Code: https://github.com/zhengchen1999/DVFace.
Zheng Chen, Bowen Chai, Rongjun Gao +7
Apr 16, 2026cs.CV

Controllable Video Object Insertion via Multiview Priors

Video object insertion is a critical task for dynamically inserting new objects into existing environments. Previous video generation methods focus primarily on synthesizing entire scenes while struggling with ensuring consistent object appearance, spatial alignment, and temporal coherence when inserting objects into existing videos. In this paper, we propose a novel solution for Video Object Insertion, which integrates multi-view object priors to address the common challenges of appearance inconsistency and occlusion handling in dynamic environments. By lifting 2D reference images into multi-view representations and leveraging a dual-path view-consistent conditioning mechanism, our framework ensures stable identity guidance and robust integration across diverse viewpoints. A quality-aware weighting mechanism is also employed to adaptively handle noisy or imperfect inputs. Additionally, we introduce an Integration-Aware Consistency Module that guarantees spatial realism, effectively resolving occlusion and boundary artifacts while maintaining temporal continuity across frames. Experimental results show that our solution significantly improves the quality of video object insertion, providing stable and realistic integration.
Xia Qi, Peishan Cong, Yichen Yao +3
Apr 15, 2026cs.CV

From Synchrony to Sequence: Exo-to-Ego Generation via Interpolation

Exo-to-Ego video generation aims to synthesize a first-person video from a synchronized third-person view and corresponding camera poses. While paired supervision is available, synchronized exo-ego data inherently introduces substantial spatio-temporal and geometric discontinuities, violating the smooth-motion assumptions of standard video generation benchmarks. We identify this synchronization-induced jump as the central challenge and propose Syn2Seq-Forcing, a sequential formulation that interpolates between the source and target videos to form a single continuous signal. By reframing Exo2Ego as sequential signal modeling rather than a conventional condition-output task, our approach enables diffusion-based sequence models, e.g. Diffusion Forcing Transformers (DFoT), to capture coherent transitions across frames more effectively. Empirically, we show that interpolating only the videos, without performing pose interpolation already produces significant improvements, emphasizing that the dominant difficulty arises from spatio-temporal discontinuities. Beyond immediate performance gains, this formulation establishes a general and flexible framework capable of unifying both Exo2Ego and Ego2Exo generation within a single continuous sequence model, providing a principled foundation for future research in cross-view video synthesis.
Mohammad Mahdi, Nedko Savov, Danda Pani Paudel +1
Apr 9, 2026cs.CV

FrameCrafter: Novel View Synthesis as Video Completion

We tackle the problem of sparse novel view synthesis (NVS) using video diffusion models; given KK (5\approx 5) multi-view images of a scene and their camera poses, we predict the view from a target camera pose. Many prior approaches leverage generative image priors encoded via diffusion models. However, models trained on single images lack multi-view knowledge. We instead argue that video models already contain implicit multi-view knowledge and so should be easier to adapt for NVS. Our key insight is to formulate sparse NVS as a low frame-rate video completion task. However, one challenge is that sparse NVS is defined over an unordered set of inputs, often too sparse to admit a meaningful order, so the models should be invariant\textit{invariant} to permutations of that input set. To this end, we present FrameCrafter, which adapts video models (naturally trained with coherent frame orderings) to permutation-invariant NVS through several architectural modifications, including per-frame latent encodings and removal of temporal positional embeddings. Our results suggest that video models can be easily trained to "forget" about time with minimal supervision, producing competitive performance on sparse-view NVS benchmarks. Project page: https://frame-crafter.github.io/
Qi Wu, Khiem Vuong, Minsik Jeon +2
Apr 7, 2026cs.CV

DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models

Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantization. This loss of highlight and shadow detail precludes mapping accurate luminance to HDR displays and limits meaningful re-exposure in post-production workflows. Although techniques have been proposed to convert LDR images to HDR through dynamic range expansion, they struggle to restore realistic detail in the over- and underexposed regions. To address this, we present DiffHDR, a framework that formulates LDR-to-HDR conversion as a generative radiance inpainting task within the latent space of a video diffusion model. By operating in Log-Gamma color space, DiffHDR leverages spatio-temporal generative priors from a pretrained video diffusion model to synthesize plausible HDR radiance in over- and underexposed regions while recovering the continuous scene radiance of the quantized pixels. Our framework further enables controllable LDR-to-HDR video conversion guided by text prompts or reference images. To address the scarcity of paired HDR video data, we develop a pipeline that synthesizes high-quality HDR video training data from static HDRI maps. Extensive experiments demonstrate that DiffHDR significantly outperforms state-of-the-art approaches in radiance fidelity and temporal stability, producing realistic HDR videos with considerable latitude for re-exposure.
Zhengming Yu, Li Ma, Mingming He +11
Apr 5, 2026cs.CV

DriveVA: Video Action Models are Zero-Shot Drivers

Generalization is a central challenge in autonomous driving, as real-world deployment requires robust performance under unseen scenarios, sensor domains, and environmental conditions. Recent world-model-based planning methods have shown strong capabilities in scene understanding and multi-modal future prediction, yet their generalization across datasets and sensor configurations remains limited. In addition, their loosely coupled planning paradigm often leads to poor video-trajectory consistency during visual imagination. To overcome these limitations, we propose DriveVA, a novel autonomous driving world model that jointly decodes future visual forecasts and action sequences in a shared latent generative process. DriveVA inherits rich priors on motion dynamics and physical plausibility from well-pretrained large-scale video generation models to capture continuous spatiotemporal evolution and causal interaction patterns. To this end, DriveVA employs a DiT-based decoder to jointly predict future action sequences (trajectories) and videos, enabling tighter alignment between planning and scene evolution. We also introduce a video continuation strategy to strengthen long-duration rollout consistency. DriveVA achieves an impressive PDM-based planning performance of 90.9 PDM score on the NAVSIM benchmark. Extensive experiments also demonstrate the zero-shot capability and cross-domain generalization of DriveVA, which reduces average L2 error and collision rate by 78.9% and 83.3% on nuScenes and 52.5% and 52.4% on the Bench2Drive built on CARLA v2 compared with the state-of-the-art world-model-based planner.
Mengmeng Liu, Diankun Zhang, Jiuming Liu +7
Apr 4, 2026cs.CV

SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video Generation

Controlling both camera motion and object dynamics is essential for coherent and expressive video generation, yet current methods typically handle only one motion type or rely on ambiguous 2D cues that entangle camera-induced parallax with true object movement. We present SymphoMotion, a unified motion-control framework that jointly governs camera trajectories and object dynamics within a single model. SymphoMotion features a Camera Trajectory Control mechanism that integrates explicit camera paths with geometry-aware cues to ensure stable, structurally consistent viewpoint transitions, and an Object Dynamics Control mechanism that combines 2D visual guidance with 3D trajectory embeddings to enable depth-aware, spatially coherent object manipulation. To support large-scale training and evaluation, we further construct RealCOD-25K, a comprehensive real-world dataset containing paired camera poses and object-level 3D trajectories across diverse indoor and outdoor scenes, addressing a key data gap in unified motion control. Extensive experiments and user studies show that SymphoMotion significantly outperforms existing methods in visual fidelity, camera controllability, and object-motion accuracy, establishing a new benchmark for unified motion control in video generation. Codes and data are publicly available at https://grenoble-zhang.github.io/SymphoMotion/.
Guiyu Zhang, Yabo Chen, Xunzhi Xiang +3
Apr 3, 2026cs.CV

Salt: Self-Consistent Distribution Matching with Cache-Aware Training for Fast Video Generation

Distilling video generation models to extremely low inference budgets (e.g., 2--4 NFEs) is crucial for real-time deployment, yet remains challenging. Trajectory-style consistency distillation often becomes conservative under complex video dynamics, yielding an over-smoothed appearance and weak motion. Distribution matching distillation (DMD) can recover sharp, mode-seeking samples, but its local training signals do not explicitly regularize how denoising updates compose across timesteps, making composed rollouts prone to drift. To overcome this challenge, we propose Self-Consistent Distribution Matching Distillation (SC-DMD), which explicitly regularizes the endpoint-consistent composition of consecutive denoising updates. For real-time autoregressive video generation, we further treat the KV cache as a quality parameterized condition and propose Cache-Distribution-Aware training. This training scheme applies SC-DMD over multi-step rollouts and introduces a cache-conditioned feature alignment objective that steers low-quality outputs toward high-quality references. Across extensive experiments on both non-autoregressive backbones (e.g., Wan~2.1) and autoregressive real-time paradigms (e.g., Self Forcing), our method, dubbed \textbf{Salt}, consistently improves low-NFE video generation quality while remaining compatible with diverse KV-cache memory mechanisms. Project page: https://xingtongge.github.io/Salt
Xingtong Ge, Yi Zhang, Yushi Huang +6
Apr 2, 2026cs.CV

Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion

Video diffusion models have recently been applied with success to problems in content generation, novel view synthesis, and, more broadly, world simulation. Many applications in generation and transfer rely on conditioning these models, typically through perceptual, geometric, or simple semantic signals, fundamentally using them as generative renderers. At the same time, high-dimensional features obtained from large-scale self-supervised learning on images or point clouds are increasingly used as a general-purpose interface for vision models. The connection between the two has been explored for subject specific editing, aligning and training video diffusion models, but not in the role of a dense conditioning signal for pretrained video diffusion models. Features obtained through self-supervised learning like DINOv3, contain a lot of entangled information about style, lighting and semantics of the scene. This makes them great at reconstruction tasks but limits their generative capabilities. In this paper, we show how we can use the features for tasks such as video domain transfer and video-from-3D generation. We introduce a lightweight control architecture and training strategy that decouples appearance from other features that we wish to preserve, enabling robust control for appearance changes such as stylization and relighting. Furthermore, we show that low spatial resolution can be compensated by higher feature dimensionality, improving controllability in generative rendering from explicit spatial representations.
Edoardo A. Dominici, Thomas Deixelberger, Konstantinos Vardis +1
Apr 2, 2026cs.CV

Moiré Video Authentication: A Physical Signature Against AI Video Generation

Recent advances in video generation have made AI-synthesized content increasingly difficult to distinguish from real footage. We propose a physics-based authentication signature that real cameras produce naturally, but that generative models cannot faithfully reproduce. Our approach exploits the Moiré effect: the interference fringes formed when a camera views a compact two-layer grating structure. We derive the Moiré motion invariant, showing that fringe phase and grating image displacement are linearly coupled by optical geometry, independent of viewing distance and grating structure. A verifier extracts both signals from video and tests their correlation. We validate the invariant on both real-captured and AI-generated videos from multiple state-of-the-art generators, and find that real and AI-generated videos produce significantly different correlation signatures, suggesting a robust means of differentiating them. Our work demonstrates that deterministic optical phenomena can serve as physically grounded, verifiable signatures against AI-generated video.
Yuan Qing, Kunyu Zheng, Lingxiao Li +2
Apr 2, 2026cs.CV

LivingWorld: Interactive 4D World Generation with Environmental Dynamics

We introduce LivingWorld, an interactive framework for generating 4D worlds with environmental dynamics from a single image. While recent advances in 3D scene generation enable large-scale environment creation, most approaches focus primarily on reconstructing static geometry, leaving scene-scale environmental dynamics such as clouds, water, or smoke largely unexplored. Modeling such dynamics is challenging because motion must remain coherent across an expanding scene while supporting low-latency user feedback. LivingWorld addresses this challenge by progressively constructing a globally coherent motion field as the scene expands. To maintain global consistency during expansion, we introduce a geometry-aware alignment module that resolves directional and scale ambiguities across views. We further represent motion using a compact hash-based motion field, enabling efficient querying and stable propagation of dynamics throughout the scene. This representation also supports bidirectional motion propagation during rendering, producing long and temporally coherent 4D sequences without relying on expensive video-based refinement. On a single RTX 5090 GPU, generating each new scene expansion step requires 9 seconds, followed by 3 seconds for motion alignment and motion field updates, enabling interactive 4D world generation with globally coherent environmental dynamics. Video demonstrations are available at paper.pnu-cvsp.com/LivingWorld.
Hyeongju Mun, In-Hwan Jin, Sohyeong Kim +1
Mar 31, 2026cs.CV

TrajectoryMover: Generative Movement of Object Trajectories in Videos

Generative video editing has enabled creative control over an object's position in a video by prescribing an object's 3D or 2D motion trajectory, while preserving both video plausibility and identity. However, manually specifying a plausible full motion trajectory, like the arcs of a bouncing ball, requires time and expertise, and may therefore not be a suitable editing task for non-experts or quick edits. In contrast, in the image domain, generative object translation has been established as a simple editing task that requires only a single drag to move an object to a new location; yet an equivalent method is still missing for videos. We propose an analogous new editing task for videos that translates an object's 3D motion trajectory in a video while preserving identity and plausibility of appearance and motion, for example, translating the trajectory of a bouncing ball while preserving its relative motion. The main challenge in training this task lies in obtaining paired video data for this scenario. We introduce TrajectorySynth, a new data generation strategy for large-scale synthetic paired video data and a video generator TrajectoryMover fine-tuned with this data. We show that this enables generative movement of object trajectories. Project Page: https://chhatrekiran.github.io/trajectorymover
Kiran Chhatre, Hyeonho Jeong, Yulia Gryaditskaya +3
Mar 30, 2026eess.IV

Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms

The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical capacity for world simulation and the heavy computational costs of spatiotemporal modeling. To address this, we comprehensively and systematically review video generation frameworks and techniques that consider efficiency as a crucial requirement for practical world modeling. We introduce a novel taxonomy in three dimensions: efficient modeling paradigms, efficient network architectures, and efficient inference algorithms. We further show that bridging this efficiency gap directly empowers interactive applications such as autonomous driving, embodied AI, and game simulation. Finally, we identify emerging research frontiers in efficient video-based world modeling, arguing that efficiency is a fundamental prerequisite for evolving video generators into general-purpose, real-time, and robust world simulators. A curated GitHub repository of the reviewed literature can be found at https://github.com/Isaachhh/Efficient-VWM-Survey.
Muyang He, Hanzhong Guo, Junxiong Lin +1
Mar 30, 2026cs.CV

Drift-AR: Single-Step Visual Autoregressive Generation via Anti-Symmetric Drifting

Autoregressive (AR)-Diffusion hybrid paradigms combine AR's structured semantic modeling with diffusion's high-fidelity synthesis, yet suffer from a dual speed bottleneck: the sequential AR stage and the iterative multi-step denoising of the diffusion vision decode stage. Existing methods address each in isolation without a unified principle design. We observe that the per-position \emph{prediction entropy} of continuous-space AR models naturally encodes spatially varying generation uncertainty, which simultaneously governing draft prediction quality in the AR stage and reflecting the corrective effort required by vision decoding stage, which is not fully explored before. Since entropy is inherently tied to both bottlenecks, it serves as a natural unifying signal for joint acceleration. In this work, we propose \textbf{Drift-AR}, which leverages entropy signal to accelerate both stages: 1) for AR acceleration, we introduce Entropy-Informed Speculative Decoding that align draft-target entropy distributions via a causal-normalized entropy loss, resolving the entropy mismatch that causes excessive draft rejection; 2) for visual decoder acceleration, we reinterpret entropy as the \emph{physical variance} of the initial state for an anti-symmetric drifting field -- high-entropy positions activate stronger drift toward the data manifold while low-entropy positions yield vanishing drift -- enabling single-step (1-NFE) decoding without iterative denoising or distillation. Moreover, both stages share the same entropy signal, which is computed once with no extra cost. Experiments on MAR, TransDiff, and NextStep-1 demonstrate 3.8-5.5×\times speedup with genuine 1-NFE decoding, matching or surpassing original quality. Code will be available at https://github.com/aSleepyTree/Drift-AR.
Zhen Zou, Xiaoxiao Ma, Mingde Yao +3
Mar 26, 2026cs.CV

RefAlign: Representation Alignment for Reference-to-Video Generation

Reference-to-video (R2V) generation is a controllable video synthesis paradigm that constrains the generation process using both text prompts and reference images, enabling applications such as personalized advertising and virtual try-on. In practice, existing R2V methods typically introduce additional high-level semantic or cross-modal features alongside the VAE latent representation of the reference image and jointly feed them into the diffusion Transformer (DiT). These auxiliary representations provide semantic guidance and act as implicit alignment signals, which can partially alleviate pixel-level information leakage in the VAE latent space. However, they may still struggle to address copy--paste artifacts and multi-subject confusion caused by modality mismatch across heterogeneous encoder features. In this paper, we propose RefAlign, a representation alignment framework that explicitly aligns DiT reference-branch features to the semantic space of a visual foundation model (VFM). The core of RefAlign is a reference alignment loss that pulls the reference features and VFM features of the same subject closer to improve identity consistency, while pushing apart the corresponding features of different subjects to enhance semantic discriminability. This simple yet effective strategy is applied only during training, incurring no inference-time overhead, and achieves a better balance between text controllability and reference fidelity. Extensive experiments on the OpenS2V-Eval benchmark demonstrate that RefAlign outperforms current state-of-the-art methods in TotalScore, validating the effectiveness of explicit reference alignment for R2V tasks.
Lei Wang, YuXin Song, Ge Wu +5
Mar 25, 2026cs.RO

SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gating

Recent advances in real-time interactive text-driven motion generation have enabled humanoids to perform diverse behaviors. However, kinematics-only generators often exhibit physical hallucinations, producing motion trajectories that are physically infeasible to track with a downstream motion tracking controller or unsafe for real-world deployment. These failures often arise from the lack of explicit physics-aware objectives for real-robot execution and become more severe under out-of-distribution (OOD) user inputs. Hence, we propose SafeFlow, a text-driven humanoid whole-body control framework that combines physics-guided motion generation with a 3-Stage Safety Gate driven by explicit risk indicators. SafeFlow adopts a two-level architecture. At the high level, we generate motion trajectories using Physics-Guided Rectified Flow Matching in a VAE latent space to improve real-robot executability, and further accelerate sampling via Reflow to reduce the number of function evaluations (NFE) for real-time control. The 3-Stage Safety Gate enables selective execution by detecting semantic OOD prompts using a Mahalanobis score in text-embedding space, filtering unstable generations via a directional sensitivity discrepancy metric, and enforcing final hard kinematic constraints such as joint and velocity limits before passing the generated trajectory to a low-level motion tracking controller. Extensive experiments on the Unitree G1 demonstrate that SafeFlow outperforms diffusion- and retargeting-based baselines in success rate, physical compliance, and inference speed while preserving motion diversity, with consistent gains across three downstream tracking controllers.
Hanbyel Cho, Sang-Hun Kim, Jeonguk Kang +1
Mar 19, 2026cs.CV

Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding

While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
Xianjin Wu, Dingkang Liang, Tianrui Feng +5
Mar 19, 2026cs.CV

Measuring 3D Spatial Geometric Consistency in Dynamic Video Generation

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are insensitive to geometric distortions, while consistency-focused benchmarks often penalize valid foreground dynamics. To address this gap, we introduce SGC, a metric for evaluating 3D \textbf{S}patial \textbf{G}eometric \textbf{C}onsistency in dynamically generated videos. We quantify geometric consistency by measuring the divergence among multiple camera poses estimated from distinct local regions. Our approach first separates static from dynamic regions, then partitions the static background into spatially coherent sub-regions. We predict depth for each pixel, estimate a local camera pose for each subregion, and compute the divergence among these poses to quantify geometric consistency. Experiments on real and generative videos demonstrate that SGC robustly quantifies geometric inconsistencies, effectively identifying critical failures missed by existing metrics.
Weijia Dou, Wenzhao Zheng, Weiliang Chen +3
Mar 18, 2026cs.CV

AR-CoPO: Align Autoregressive Video Generation with Contrastive Policy Optimization

Streaming autoregressive (AR) video generators combined with few-step distillation achieve low-latency, high-quality synthesis, yet remain difficult to align via reinforcement learning from human feedback (RLHF). Existing SDE-based GRPO methods face challenges in this setting: few-step ODEs and consistency model samplers deviate from standard flow-matching ODEs, and their short, low-stochasticity trajectories are highly sensitive to initialization noise, rendering intermediate SDE exploration ineffective. We propose AR-CoPO (AutoRegressive Contrastive Policy Optimization), a framework that adapts the Neighbor GRPO contrastive perspective to streaming AR generation. AR-CoPO introduces chunk-level alignment via a forking mechanism that constructs neighborhood candidates at a randomly selected chunk, assigns sequence-level rewards, and performs localized GRPO updates. We further propose a semi-on-policy training strategy that complements on-policy exploration with exploitation over a replay buffer of reference rollouts, improving generation quality across domains. Experiments on Self-Forcing demonstrate that AR-CoPO improves both out-of-domain generalization and in-domain human preference alignment over the baseline, providing evidence of genuine alignment rather than reward hacking.
Dailan He, Guanlin Feng, Xingtong Ge +5
Mar 18, 2026cs.CV

SHIFT: Motion Alignment in Video Diffusion Models with Adversarial Hybrid Fine-Tuning

Image-conditioned video diffusion models achieve impressive visual realism but often suffer from weakened motion fidelity, e.g., reduced motion dynamics or degraded long-term temporal coherence, especially after fine-tuning. We study motion alignment in video diffusion models post-training. To address this, we introduce pixel-motion rewards based on pixel flux dynamics, capturing both instantaneous and long-term motion consistency. We further propose \underline{S}mooth \underline{H}ybr\underline{i}d \underline{F}ine-\underline{t}uning (SHIFT), a scalable reward-driven framework that unifies supervised fine-tuning and advantage-weighted fine-tuning. Benefiting from novel adversarial advantages, SHIFT improves convergence speed and mitigates reward hacking. Experiments show that our approach efficiently resolves dynamic-degree collapse in modern video diffusion models supervised fine-tuning. Project page: https://xiye20.github.io/projects/SHIFT/.
Xi Ye, Wenjia Yang, Yangyang Xu +4
Mar 17, 2026cs.CV

VIGOR: VIdeo Geometry-Oriented Reward for Temporal Generative Alignment

Video diffusion models lack explicit geometric supervision during training, leading to inconsistency artifacts such as object deformation, spatial drift, and depth violations in generated videos. To address this limitation, we propose a geometry-based reward model that leverages pretrained geometric foundation models to evaluate multi-view consistency through cross-frame reprojection error. Unlike previous geometric metrics that measure inconsistency in pixel space, where pixel intensity may introduce additional noise, our approach conducts error computation in a pointwise fashion, yielding a more physically grounded and robust error metric. Furthermore, we introduce a geometry-aware sampling strategy that filters out low-texture and non-semantic regions, focusing evaluation on geometrically meaningful areas with reliable correspondences to improve robustness. We apply this reward model to align video diffusion models through two complementary pathways: post-training of a bidirectional model via SFT or Reinforcement Learning and inference-time optimization of a Causal Video Model (e.g., Streaming video generator) via test-time scaling with our reward as a path verifier. Experimental results validate the effectiveness of our design, demonstrating that our geometry-based reward provides superior robustness compared to other variants. By enabling efficient inference-time scaling, our method offers a practical solution for enhancing open-source video models without requiring extensive computational resources for retraining.
Tengjiao Yin, Jinglei Shi, Heng Guo +1
Mar 16, 2026cs.CV

Next-Frame Decoding for Ultra-Low-Bitrate Image Compression with Video Diffusion Priors

We present a novel paradigm for ultra-low-bitrate image compression (ULB-IC) that exploits the ``temporal'' evolution in generative image compression. Specifically, we define an explicit intermediate state during decoding: a compact anchor frame, which preserves the scene geometry and semantic layout while discarding high-frequency details. We then reinterpret generative decoding as a virtual temporal transition from this anchor to the final reconstructed image. To model this progression, we leverage a pretrained video diffusion model (VDM) as a temporal prior: the anchor frame serves as the initial frame and the original image as the target frame, transforming the decoding process into a next-frame prediction task. In contrast to image diffusion-based ULB-IC models, our decoding proceeds from a visible, semantically faithful anchor, which improves both fidelity and realism for perceptual image compression. Extensive experiments demonstrate that our method achieves superior rate-distortion performance. On the CLIC2020 test set, our method achieves over 50% bitrate savings across LPIPS, DISTS, FID, and KID compared to DiffC, while also delivering a significant decoding speedup of up to ×\times5. Code will be released at https://github.com/UnoC-727/NeFIC.
Yunuo Chen, Chuqin Zhou, Jiangchuan Li +5
Mar 16, 2026cs.CV

GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis

Novel view synthesis requires strong 3D geometric consistency and the ability to generate visually coherent images across diverse viewpoints. While recent camera-controlled video diffusion models show promising results, they often suffer from geometric distortions and limited camera controllability. To overcome these challenges, we introduce GeoNVS, a geometry-grounded novel-view synthesizer that enhances both geometric fidelity and camera controllability through explicit 3D geometric guidance. Our key innovation is the Gaussian Splat Feature Adapter (GS-Adapter), which lifts input-view diffusion features into 3D Gaussian representations, renders geometry-constrained novel-view features, and adaptively fuses them with diffusion features to correct geometrically inconsistent representations. Unlike prior methods that inject geometry at the input level, GS-Adapter operates in feature space, avoiding view-dependent color noise that degrades structural consistency. Its plug-and-play design enables zero-shot compatibility with diverse feed-forward geometry models without additional training, and can be adapted to other video diffusion backbones. Experiments across 9 scenes and 18 settings demonstrate state-of-the-art performance, achieving 11.3% and 14.9% improvements over SEVA and CameraCtrl, with up to 2x reduction in translation error and 7x in Chamfer Distance.
Minjun Kang, Inkyu Shin, Taeyeop Lee +3
Mar 15, 2026cs.CV

LatSearch: Latent Reward-Guided Search for Faster Inference-Time Scaling in Video Diffusion

The recent success of inference-time scaling in large language models has inspired similar explorations in video diffusion. In particular, motivated by the existence of "golden noise" that enhances video quality, prior work has attempted to improve inference by optimising or searching for better initial noise. However, these approaches have notable limitations: they either rely on priors imposed at the beginning of noise sampling or on rewards evaluated only on the denoised and decoded videos. This leads to error accumulation, delayed and sparse reward signals, and prohibitive computational cost, which prevents the use of stronger search algorithms. Crucially, stronger search algorithms are precisely what could unlock substantial gains in controllability, sample efficiency and generation quality for video diffusion, provided their computational cost can be reduced. To fill in this gap, we enable efficient inference-time scaling for video diffusion through latent reward guidance, which provides intermediate, informative and efficient feedback along the denoising trajectory. We introduce a latent reward model that scores partially denoised latents at arbitrary timesteps with respect to visual quality, motion quality, and text alignment. Building on this model, we propose LatSearch, a novel inference-time search mechanism that performs Reward-Guided Resampling and Pruning (RGRP). In the resampling stage, candidates are sampled according to reward-normalised probabilities to reduce over-reliance on the reward model. In the pruning stage, applied at the final scheduled step, only the candidate with the highest cumulative reward is retained, improving both quality and efficiency. We evaluate LatSearch on the VBench-2.0 benchmark and demonstrate that it consistently improves video generation across multiple evaluation dimensions compared to the baseline Wan2.1 model.
Zengqun Zhao, Ziquan Liu, Yu Cao +5