World Models

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Period ending 2026-09-21

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781 papers

Latest in World Models

Jul 1, 2026cs.AI

Multi-scale Mixture of World Models for Embodied Agents in Evolving Environments

Embodied agents operating in the real world require multi-scale reasoning and knowledge adaptation as conditions change. We identify two challenges in applying Mixture of Experts (MoE) to this setting: routing lacks an explicit notion of scale, preventing targeted updates at specific scales, and a uniform update policy cannot accommodate the different rates at which knowledge at each scale becomes outdated. We present MuSix, a framework that addresses both challenges through scale-aware world model mixture and evolution. A two-stage routing mechanism grounds scale selection in experiential distance, a measure of situational novelty inspired by Construal Level Theory: a meta-router first maps this quantity to a weight over continuous scale space, then per-scale base routers select world models within the identified scale. For adaptation, scale-dependent forgetting rates allow low-scale knowledge to refresh rapidly while high-scale abstractions persist, and gated inter-scale transfer maintains coherence across the hierarchy. Experiments on EmbodiedBench and HAZARD show that MuSix improves over state-of-the-art baselines on multi-scale reasoning and dynamic adaptation.
Jinwoo Jang, Daniel J. Rho, Sihyung Yoon +2
Jul 1, 2026cs.CV

RetailSMV: Exocentric vs. Egocentric Adaptation of Foundation Video World Models in Retail

Foundation video diffusion models are increasingly viewed as world simulators for embodied agents, yet their pretraining on internet-scale generic video leaves them poorly aligned with real-world deployment domains. We study parameter-efficient adaptation of a pretrained foundation video world model to retail scenes: when synchronized egocentric and exocentric video of the same activity are available, which viewpoint of training data produces the strongest adapted model? We introduce RetailSMV (Retail Synchronized Multi-View), a corpus of 32,105 captioned retail clips from five supermarkets with synchronized ego/exo capture from the store-staff perspective (stocking, arranging, weighing, managing supply carts, scanning at checkout), rather than the customer-centric framing of prior retail video corpora, and train three matched Low-Rank Adaptation (LoRA) configurations of Cosmos3-Nano (egocentric-only, exocentric-only, combined) under identical hyperparameters. On a 200-clip held-out test set evaluated with seven complementary metrics under a strict paired statistical protocol, exocentric-only adaptation matches or exceeds combined adaptation on six of seven point estimates and is significantly better on LPIPS, PSNR, and DreamSim, despite training on only 15,985 exocentric clips (versus 32,105 for combined). A symmetric paired comparison further shows that adding exocentric data to egocentric-only training helps while adding egocentric data to exocentric-only training hurts. The absolute adaptation gap is largest at the shortest rollout time, identifying the near-horizon prediction window as the regime in which adaptation is most beneficial.
Amirreza Rouhi, Rajat Aggarwal, Parikshit Sakurikar +2
Jun 30, 2026cs.RO

3D Point World Models: Point Completion Enables More Accurate Dynamics Learning

Learning predictive models of the world enables robotic control through planning, potentially allowing robots to improvise solutions on new tasks. However, large video-based dynamics models lack explicit 3D spatial structure and suffer from geometrically inconsistent long-term rollouts with compounding errors. Emerging 3D dynamics models based on partial point clouds improve geometric consistency but remain sensitive to occlusions and accumulated prediction drift. To address these challenges, we present 3D Point World Models (3DPWM) - a task-agnostic world model that operates entirely in 3D space by first completing partial point clouds and then learning action-conditioned dynamics in this completed 3D scene. By operating on completed geometry, 3DPWM enables reliable long-horizon rollouts and more accurate cost evaluation for model-based planning while supporting adaptation to new tasks. Experiments across different robotic embodiments and tabletop manipulation benchmarks demonstrate that 3DPWM achieves significantly more reliable long-horizon rollouts (100-300+ steps), supports both open-loop and closed-loop planning, and enables successful sim-to-real transfer.
Skand Peri, Hung Nguyen, Chanho Kim +2
Jun 30, 2026cs.RO

DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation

Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang +2
Jun 30, 2026cs.LG

AdaJEPA: An Adaptive Latent World Model

Latent world models enable planning from high-dimensional observations by predicting future states in a compact latent space. However, these models are typically kept frozen at test time: when their predictions become inaccurate, planning can fail, especially under test-time distribution shift. To address this, we propose AdaJEPA, an adaptive latent world model that performs test-time adaptation within the closed loop of model predictive control (MPC). After training, AdaJEPA plans and executes the first action chunk, uses the observed next-state transition as a self-supervised adaptation signal, and replans with the updated model. This closed-loop update continuously recalibrates the world model without additional expert demonstrations. Across a range of goal-reaching tasks, AdaJEPA substantially improves planning success with as few as one gradient step per MPC replanning step.
Ying Wang, Oumayma Bounou, Yann LeCun +1
Jun 30, 2026cs.CV

World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration

The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level 4D4D (3D+T)(3D + T) physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render -- the structured physical narrative -- from how to render -- the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated 4D4D pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.
Ye Chen, Xuanhong Chen, Yupeng Zhu +23
Jun 30, 2026cs.CV

MemLearner: Learning to Query Context memory for Video World Models

Video World Models are interactive video generation models that predict future world states based on user actions and history video frames. A critical challenge in video world models is the lack of memory, causing inconsistent generated scenes over extended durations. Previous methods explored rule-based context frame retrieval as memory, but they fail to generalize in scenarios with scene occlusions and dynamic objects. We propose MemLearner, a learning-based adaptive context query method using query tokens to bridge context and predicted tokens. By leveraging the video generation model itself for context querying, MemLearner exploits pre-trained visual priors without training additional modules from scratch, and incorporates efficient strategies for training and inference. We collect a dataset of long videos with scene occlusions and dynamic objects, paired with camera pose annotations, and propose a multi-dataset training strategy leveraging both annotated rendered and unannotated real-world videos. Extensive experiments demonstrate that MemLearner significantly outperforms prior video world models in terms of scene consistency and memory, particularly under challenging occlusion and dynamic scenarios.
Jiwen Yu, Jianxiong Gao, Jianhong Bai +7
Jun 30, 2026cs.CV

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldRoamBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldRoamBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.
Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12
Jun 30, 2026cs.AI

Ask the World Before Acting: Environment Probing for Calibrated Agent World Models

Language agents acting over long horizons must maintain beliefs about tool states, object locations, graph edges, and subgoal dependencies. When these beliefs drift, failures can be fixed neither by longer reasoning traces nor by ordinary self-reflection, since the missing evidence lies in the environment. We formulate environment probing as a budgeted decision problem for structured agent world models: before acting, the agent may query the current value of one belief field, update its table, and pay one interaction step. We introduce EnvProbe, a simple scoring policy that combines task criticality, staleness, verbalized uncertainty, and dependency role. A type-stratified analysis separates the benefit of belief repair from the cost of displaced task actions and predicts different behavior for procedural and spatial beliefs. In three controlled environments with gold belief states, EnvProbe improves terminal world-state accuracy over periodic probing by 11.76 percentage points on procedural tool-dependency tasks, 3.79 points on spatial tasks, and 6.45 points overall. Ablations show that task-structural terms are the main source of the gains, while self-reported uncertainty is unreliable under confident wrong beliefs. The results suggest that agent calibration should be treated as an action-selection problem over environment evidence, not only as a model-internal reasoning problem.
Xinyuan Song, Zekun Cai
Jun 30, 2026cs.CV

One Video, One World: Turning Monocular Video into Physical 4D Scenes

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.
Junhao Chen, Boran Zhang, Mingjin Chen +7
Jun 30, 2026cs.AI

Delta-JEPA: Learning Action-Sensitive World Models via Latent Difference Decoding

Learning visual world models for planning requires compact latent dynamics that remain sensitive to actions, yet reconstruction-free joint-embedding objectives can collapse to action-insensitive representations. We propose Delta-JEPA, an end-to-end reconstruction-free world model that augments latent forward prediction with a Latent Difference Action Decoder (LDAD). Unlike inverse decoders that infer actions from concatenated endpoint embeddings, LDAD reconstructs the executed action from the latent displacement between consecutive observations. This displacement-level supervision directly regularizes transition geometry: adjacent embeddings cannot collapse without losing action information, and different actions are encouraged to induce distinguishable latent changes for rollout-based planning. Delta-JEPA uses only latent prediction and action reconstruction, avoiding pixel reconstruction and distribution-matching regularizers. Across four visual continuous-control tasks, Delta-JEPA improves planning over JEPA-based and representation-learning world model baselines. Ablations show that displacement-based action decoding is consistently more effective than endpoint concatenation, and action-sensitivity analyses show clearer action-conditioned latent responses. These results indicate that supervising latent differences is a simple and effective mechanism for collapse-resistant and action-sensitive world model learning.
Zhenghao Zhang, Yuanxiang Wang, Zhenyu Guan +11
Jun 30, 2026cs.RO

Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors

Bridging the sim-to-real gap is a core challenge in deploying learned manipulation policies. Sim-to-real learning is attractive because it can replace expensive real robot demonstrations with scalable synthetic data, yet world-action models have not previously been shown to transfer from simulation to real robotic manipulation. We study whether a world-action model can be trained from synthetic priors and deployed zero-shot in the real world. To this end, we build upon Cosmos Policy, a video diffusion model adapted for visuomotor control. We construct simulation environments with extensive domain randomization and generate demonstrations using the AnyTask motion planning pipeline. We evaluate our approach across object lifting, drawer opening, and pick-and-place tasks using ∼800{\sim}800 synthetic demonstrations per task and no real demonstrations. When deployed zero-shot on a Franka Robot, our policy attains a 35% average success rate. To our knowledge, this represents the first successful sim-to-real transfer of a world-action model for robotic manipulation.
Zixing Wang, Kausik Sivakumar, Jinghuan Shang +5
Jun 29, 2026cs.AI

Self-Evolving World Models for LLM Agent Planning

World models offer a principled way to equip long-horizon LLM agents with foresight: predictions of action consequences before execution. However, unreliable foresight can be ignored, misused, or even degrade downstream decision-making. In this paper, we introduce WorldEvolver, a self-evolving world model framework that revises its deployment-time context while keeping the downstream agent and all model parameters frozen. WorldEvolver integrates three modules: (i) Episodic Memory, which exploits real action transitions through retrieval-based simulation; (ii) Semantic Memory, which extracts persistent heuristic rules from prediction-observation mismatches; and (iii) Selective Foresight, which filters low-confidence predictions before integrating them into agent reasoning context. We evaluate WorldEvolver on ALFWorld and ScienceWorld, measuring world model prediction accuracy on Word2World and downstream agent success rate on AgentBoard. Extensive experiments show that WorldEvolver achieves the highest prediction accuracy across three backbones and leads other world model baselines on downstream agent success rate, demonstrating that test-time memory revision enhances both predictive fidelity and planning performance.
Xuan Zhang, Wenxuan Zhang, See-Kiong Ng +1
Jun 29, 2026cs.CV

Orca: The World is in Your Mind

We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.
Yihao Wang, Yuheng Ji, Mingyu Cao +54
Jun 29, 2026cs.RO

FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation

Vision-and-language navigation (VLN) in continuous environments requires an agent to ground instructions in egocentric observations while maintaining spatial understanding across long action sequences. Recent navigation foundation models have shown strong progress by scaling vision-language models, but they often learn navigation primarily as direct action generation, without explicitly modeling world states or predicting their future evolution. We introduce FutureNav, a VLM-based unified world-action modeling framework for vision-and-language navigation. Specifically, FutureNav jointly encodes text, visual, and spatial features and feeds them into the LLM, and optimizes four objectives for simultaneous world and action modeling: an action policy objective for navigation action prediction, inverse and forward dynamics objectives for modeling state transitions, and a future generation objective for predicting future spatial states. This unified architecture strengthens action prediction while explicitly modeling the world, without sacrificing inference speed. Extensive experiments show that, with only a 4B-scale backbone, FutureNav achieves state-of-the-art performance on multiple VLN benchmarks and substantially outperforms prior VLN methods, paving the way toward future world-action models for VLN. We will release the code and models to support future research.
Lingfeng Zhang, Zeying Gong, Xiaoshuai Hao +7
Jun 29, 2026cs.LG

DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model

We present DreamForge-World 0.1 Preview, a preview foundational world model for real-time interactive world simulation. The system adapts the LongLive 1 autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with a residual action pathway inspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation, consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and mouse control, multimodal initialization, mid-stream reprompting, dual-view operation, and minute-scale interactive rollouts at native 480p resolution, reaching up to 14 to 15 FPS FPS on a single RTX 4090 with a low memory footprint. By leveraging open video backbones and applying targeted adaptation runs, we build the preview system with high cost-efficiency. DF-World 0.1 Preview is not yet a memory-complete or frontier-quality world simulator, but demonstrates a practical low-compute route toward real-time controllable world-model previews on consumer GPUs.
Daniyel Ayupov, Artur Markov-Tsoy
Jun 29, 2026cs.CV

Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.
Zhiqi Li, Chengrui Dong, Zhenhua Du +6
Jun 29, 2026cs.RO

Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation

Existing world model-based planners for visual navigation typically follow a verification-centric paradigm, decoupling goal intent from trajectory synthesis. This approach suffers from candidate dependence, heavy computational overhead, and inconsistencies between sampled actions and predicted visuals. To address these issues, we propose SWAM (Spatial-perceiving World Action Model), a task-centric joint observation-action generation framework. Given start and goal RGB observations, SWAM performs single-pass inference to simultaneously generate intermediate RGB-D sequences and corresponding action trajectories, promoting goal-consistent trajectory generation and improved spatial feasibility. While SWAM leverages depth pseudo-labels during training to internalize spatial priors, it requires only monocular RGB input at inference time. We further introduce a visual-guided action refinement module and a trajectory-scale regularization loss to enforce fine-grained alignment between motion and visual cues while stabilizing predictions across varying distances. Extensive experiments show that SWAM significantly outperforms state-of-the-art two-stage planners in success rate, trajectory accuracy, and inference efficiency, while demonstrating robust zero-shot generalization to unseen environments.
Hong Chen, Daqi Liu, Zehan Zhang +10
Jun 29, 2026cs.AI

The CRISTAL Method: Neurosymbolic analysis from AI-synthesized world models

This project introduces the CRISTAL Method (Coherent Reliable Intentional Synthesis of Truthful Analysis Logic), a neurosymbolic framework for automating complex analysis workflows, with fundamental investment analysis as a primary use case. This domain poses major challenges: high structural uncertainty, noisy and subjective data, tight attention budgets, and the need for justified, reproducible decisions. Human analysts often struggle in this domain due to cognitive biases and limitations, suggesting significant value in automation. But while LLM-based agents have been proposed as analytical aids, their limitations -- poor numerical reasoning, unawareness of uncertainty, and lack of reproducibility -- hinder their effectiveness in this context. CRISTAL addresses these gaps through a principled blend of statistical model synthesis, continuous learning, and active learning. Starting from a natural-language prior knowledge curriculum, CRISTAL builds a dynamic, interpretable probabilistic program that enables full Bayesian inference, including uncertainty quantification and budget-aware data acquisition. CRISTAL continually refines its world model during analysis, leveraging LLMs for code synthesis and learning. We validate CRISTAL on a novel benchmark of synthetic equities with rich financial and textual data. On a company classification task, CRISTAL achieves Bayes-optimal accuracy with just 5 examples and a 5-second budget, outperforming state-of-the-art LLMs that plateau around 40% accuracy even with order-of-magnitude more input data and compute.
Rafael Kaufmann, Felix Neubürger, Michael Walters +2
Jun 28, 2026cs.RO

Learning Transferable Dynamics Priors from Action to World Modeling

We study action-conditioned world modeling as a scalable way to learn transferable dynamics priors for robot learning. By pretraining a model to predict how actions drive visual scene evolution, the resulting world model captures reusable interaction dynamics beyond appearance-level video generation. Concretely, we pretrain a multi-view interactive base diffusion world model, A2World, on large-scale robot manipulation data with real action annotations. We validate the learned dynamics priors from two complementary perspectives. First, we adapt A2World into a task- or scene-specialized real-world simulator, A2World-sim, whose long-horizon rollouts support simulator-based policy evaluation and scalable what-if analysis by replacing real-robot rollouts with world model rollouts. Second, starting from the same pretrained weights, we adapt A2World into a video-action joint prediction model, A2World-policy, that predicts actions under visual and instruction conditioning. Experiments across simulation benchmarks and real-robot settings demonstrate that action-conditioned world model pretraining yields transferable dynamics priors that benefit both simulator-centric and policy-centric robot learning.
Ze Huang, Jiahui Zhang, Hairuo Liu +3
Jun 28, 2026cs.AI

Cognitive World Models for Process-Level Social Influence Evaluation

Social influence dialogue changes user behavior by altering internal cognitive states. The central evaluation question is whether the user's beliefs, desires, intentions, and emotions measurably change over the course of conversation, a process-oriented criterion that neither surface-level text metrics (BLEU/ROUGE) nor single-score LLM judgments can capture. We propose the \textbf{Cog}nitive \textbf{W}orld \textbf{M}odel \textbf{(CogWM)}, an LLM-based user model that reframes multi-turn dialogue evaluation from what did the user say'' to how did the user's internal cognitive state evolves.'' CogWM jointly predicts BDI/E cognitive states and user utterances and serves as both a user simulator and an evaluation platform, using a three-tier evaluation framework that covers turn-level fidelity, trajectory-level state dynamics, and task-level composite scoring. Trained via our \textbf{S}ummarize-\textbf{a}nd-\textbf{A}llocate \textbf{(SaA)} annotation pipeline on 150,454 user-turn samples across four social influence scenarios, CogWM achieves 77.6% emotion accuracy (2.1×\times over GPT-5.5). In 3600 multi-agent discrimination trials, it distinguishes six commercial agents by their cognitive influence, with Llama-4-Scout ranking first (CTS +0.233). CogWM moves social influence dialogue evaluation from terminal judgment to process tracking. We have released our code\footnote{\scriptsize Code: https://github.com/lucianma05-create/CogWM} and models\footnote{Model: https://www.modelscope.cn/models/LucianMa/CogWM-14B}.
Minghui Ma, Bin Guo, Han Wang +4
Jun 28, 2026cs.LG

Prototype Latent World Model Replay for Class-Incremental Learning

Class-incremental learning requires a model to learn new classes while preserving decision regions for old ones. This is difficult when raw old samples are no longer available. We propose Prototype Latent World Model Replay, a memory-free framework that stores old classes as distributions over stable hidden states rather than as images. A frozen ImageNet-pretrained encoder maps each image into a latent state space. In this space, each class is summarized by several prototype-centered distributions with class-specific variances. When new classes arrive, the model samples old latent states from this prototype world model. It then trains a lightweight adapter and classifier using both sampled old states and real new-class features. We also add a supervised contrastive term in the adapter space to promote intra-class compactness and old-new class separation. On Split CIFAR-100, our method improves over fine-tuning under Inc5, Inc10, and Inc20 without storing raw exemplars. The full Ours-LWM+Con model raises LastAcc from 4.55% to 31.64%, from 9.06% to 37.06%, and from 16.96% to 43.10% in Inc5, Inc10, and Inc20, respectively. It also achieves AvgAcc of 45.86%, 52.19%, and 56.18%. Ablation and retention analyses show that stable latent-state replay is the main source of the gain. Contrastive separation further refines the old-new geometry. These results suggest that prototype latent memory preserves reusable class-state distributions, rather than only fitting the current classifier.
Weizhi Nie, Hui Wang, Weijie Wang +1
Jun 27, 2026cs.CV

Flow Matching in Feature Space for Stochastic World Modeling

World modeling requires forecasting uncertain futures while preserving information useful for downstream perception. Existing visual world models often struggle to satisfy both goals: VAE-based stochastic models operate in low-dimensional reconstruction latents, which can limit perception performance, while deterministic predictors using strong pretrained features collapse multimodal futures into a single blurry mean. In this work, we propose FlowWM, a stochastic world model that performs flow matching directly within pretrained feature space (e.g., DINOv3). This is challenging because pretrained features are substantially high-dimensional, making standard diffusion recipes suboptimal. To address this, we investigate the design choices needed for feature-space flow matching and introduce a differentiable one-step projection mechanism that enables efficient training with temporal consistency and task-driven objectives. We evaluate FlowWM on two benchmarks: a synthetic benchmark for systematic evaluation of accuracy and diversity, and a real-world benchmark FuturePerception. FlowWM improves perception performance, mode coverage, and horizon robustness, validating our proposed design for stochastic world modeling in high-dimensional feature spaces.
Francois Porcher, Nicolas Carion, Karteek Alahari +1
Jun 27, 2026cs.CV

ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models

Embodied World Models (EWMs) have emerged as a scalable and risk-free paradigm for advancing embodied intelligence, enabling the safety-critical evaluation of Vision-Language-Action systems. However, their reliability as evaluation benchmarks and foundational simulators is often hindered by the representation gap between low-dimensional actions and high-dimensional video synthesis. This gap results in a lack of geometric correspondence, manifesting as accumulated trajectory drift and inconsistent robot-object interactions during long-horizon rollouts. To bridge this gap, we propose ViPSim, a framework that achieves consistent long-horizon generation through the synergistic collaboration of Visual and Parameter Spaces. We define the Visual Space as a domain of explicit spatial priors, integrating pixel-aligned projections of end-effector pose, camera perspectives, depth-informed scene geometry, and robotic morphological masks to provide dense structural grounding. Concurrently, the Parameter Space serves as a domain of numerical drivers, injecting raw action sequences and camera matrices to provide precise motion guidance. By unifying these two spaces, ViPSim ensures that the generated states are simultaneously anchored by geometric boundaries and steered by numerical commands. Extensive experiments demonstrate that ViPSim is backbone-agnostic and significantly enhances trajectory consistency. Notably, our approach exhibits emergent capabilities in generating complex interactions with deformable objects (e.g., cloth folding) and maintains robust performance in out-of-distribution and cross-embodiment scenarios, providing a high-fidelity foundation for the automated evaluation and predictive control of embodied agents.
Longyu Chen, Heng Li, Wei Yang +2
Jun 27, 2026cs.CV

X-Mind: Efficient Visual Chain-of-Thought via Predictive World Model for End-to-End Driving

Predicting future states is essential for autonomous agents, yet current Vision-Language-Action (VLA) models fundamentally lack this capability, relying instead on reactive perception-action mapping. While integrating Predictive World Models (PWMs) addresses this gap, existing approaches either incur prohibitive cascaded latency or act as shallow terminal tasks that fail to deeply embed forward-looking reasoning. To endow VLA models with this reasoning capability, we propose X-Mind. Rather than treating PWMs as an external auxiliary module, this framework internalizes them as the Visual Chain-of-Thought (Visual CoT). By enforcing a world rollout prior to action, the model is constrained to imagine future evolution first, yielding a driving policy that is robustly grounded in environmental dynamics and aware of the future consequences its actions will unfold. The challenge here is efficiency, and we tackle it on two fronts. First, we introduce a compact representation of visual thinking: an abstract sketch that fuses a Bird's-Eye-View (BEV) layout with abstract driving priors (e.g., navigation intents and traffic rules). Rather than rolling out dense future frames, the model reasons over this sketch as a mental canvas; aided by a Deep Compression Autoencoder (DC-AE), a 12-frame future rollout is reduced to merely 96 tokens, alleviating the long-context computational bottleneck. Second, to accelerate generation further, we propose a recurrent block diffusion scheme that unrolls the denoising steps across the layers of the large drive model, folding iterative refinement into the backbone's one forward pass. Trained and validated on large-scale real-world data, X-Mind achieves competitive end-to-end driving performance, which makes it a highly practical, low-latency solution that successfully deploys large-scale cognitive reasoning directly onto resource-constrained vehicle platforms.
Bohao Zhao, Chengrui Wei, Guangfeng Jiang +17
Jun 27, 2026cs.CV

A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models

Generative world models hold immense promise as scalable simulators for autonomous systems, particularly for synthesizing rare but safety-critical multi-agent interactions, such as vehicle collisions. However, current evaluation paradigms index heavily on visual fidelity and semantic alignment, leaving a critical blind spot: they cannot reliably quantify whether generated dynamics actually obey the fundamental physical laws required for reliable simulation. Assessing this physical plausibility is inherently difficult due to a lack of physical metrics and the challenge of extracting metric-scale kinematics from uncalibrated video rollouts. To bridge this gap, we introduce CrashTwin, a physics-grounded evaluation framework designed to stress-test the physical trustworthiness of world models. CrashTwin couples a diverse dataset of multi-agent collision scenarios, comprising 25K controllable synthetic and 12K in-the-wild real-world collision sequences with a novel calibration-free reconstruction pipeline, enabling the recovery of 3D physical attributes directly from world model rollouts. We propose a diagnostic suite that systematically evaluates three dimensions: spatio-temporal consistency, momentum and kinetic energy conservation, and world-dynamics integrity. Extensive benchmarking of state-of-the-art models reveals a crucial insight: high perceptual quality frequently masks severe physical violations during complex interactions. By quantitatively exposing these failure modes, CrashTwin provides a vital diagnostic tool for developing physically grounded world models capable of reliable real-world simulation.
Nuo Chen, Lulin Liu, Zihao Li +12
Jun 27, 2026cs.LG

A Path-Space Formulation of Prediction in World Models: From a Single Action to Prediction, Planning, and Irreversibility

We propose a path-space formulation of prediction in AI world models. Rather than sequences of one-step conditional distributions, we argue that a world model implicitly defines a probability measure over future trajectories. In the local regime where latent dynamics admit an effective Markovian description, this path measure takes the Onsager-Machlup form. Within this framework, prediction (most probable trajectory), planning (constrained optimization), and uncertainty (fluctuations) emerge as operations on a single action functional. We decompose the latent dynamics into reversible and irreversible components and introduce operational measures of entropy production from model rollouts. In controlled small-scale attention-based models, we find that attention asymmetry is acquired during training in proportion to the irreversibility of the data. Symmetrizing the learned attention suppresses entropy production and selectively degrades long-horizon prediction of irreversible dynamics while preserving relaxational prediction. These results suggest that irreversibility may serve as a computational resource for predictive world models. More generally, the fundamental predictive object is a distribution over future paths rather than states.
Gunn Kim
Jun 27, 2026cs.RO

J-LAW: Joint Localization and Action-Conditioned World Modeling via Coupled Latent Factor Graphs

Classical simultaneous localization and mapping (SLAM) estimates metric poses and a geometric map but does not provide an action-conditioned predictive state. Action-conditioned world models learn compact latent dynamics but ignore global metric consistency and accumulate drift under open-loop rollout. We introduce J-LAW (Joint Localization and Action-Conditioned World Modeling), a unified factor-graph formulation that connects metric pose variables, predictive latent states, and persistent latent landmarks in this letter.J-LAW represents each image as a compact predictive state and combines it with pose or motion measurements through a separately learned mapping. Its maximum a posteriori (MAP) factor graph enforces consistency between these complementary sources of information over time. Experiments on PushT and WildGS show that J-LAW's factor-graph representation can improve long-horizon latent consistency and recover more reliable predictive states under partial observations, forming a foundation for future integrated localization and planning systems.
Guanqun Cao, Liang Chen
Jun 26, 2026cs.CL

From Tokens to States: LLMs as a Special Case of World Models and the Continuous Path Beyond

The AI community has framed the relationship between large language models (LLMs) and world models as a dichotomy: LLMs predict tokens; world models simulate reality. Yann LeCun argues in 2022 that reaching general intelligence requires abandoning autoregressive token prediction in favour of latent-space architectures. This framing is unnecessarily binary. Two claims will be defended. First, LLMs are a degenerate special case of world models: the state space is the set of all token sequences, the only action is appending one token, and world models are therefore a strict generalisation of LLMs, not a replacement. Second, there is a natural continuous spectrum from NTP to JEPA, with multi-token prediction, future-summary prediction, and next-latent prediction as intermediate stations already populated by current research. Moving along this spectrum relaxes the LLM constraints one by one. It also progressively surrenders the two practical advantages that make LLMs trainable at scale: internet-scale self-supervised data, and a transformer architecture co-designed for discrete token prediction. Both are examined as open research questions: the data question (the cliff from self-supervised text to instrumented action-labelled environments) and the architecture question (whether the transformer generalises to continuous-state prediction, or whether a new primitive is needed).
Paul Dubois
Jun 26, 2026cs.AI

Agent vs. Parametric World Models: Hybrid Planning for Reliable Language Agents

Language agents plan by generating not only actions but also implicit predictions of how the world will change. These imagined state updates make agents flexible, but they also create a distinct failure mode: hallucinated state claims can be written into context and propagated across subsequent decisions. In contrast, parametric world models provide measurable transition errors but are often weaker semantic planners. We study this tradeoff in graph-structured planning environments and introduce metrics for agent-world-model error, including hallucinated-state rate, propagation depth, and long-horizon error growth. We then propose Hybrid World-Model Planning (Hybrid-WM), which keeps the language model as the planner while using a small parametric transition model to predict action validity, state deltas, risk, and value. A consistency gate compares the agent's imagined delta with the parametric prediction and triggers targeted revision only under disagreement. Across four graph-structured planning benchmarks, Hybrid-WM improves success while reducing hallucinated state propagation. In live GPT-4o-mini evaluations, it reduces hallucinated-state rate from 0.176 to 0.035; in calibrated simulator ablations, it improves success from 0.668 to 0.838 with modest additional inference. These results suggest that lightweight parametric transition models can serve as effective grounding mechanisms for language-agent planning without replacing semantic reasoning.
Xinyuan Song, Zekun Cai
Jun 26, 2026cs.AI

Understanding Rollout Error in Graph World Models

World models are increasingly used for planning, yet most analyses of rollout error assume vector-valued states and scalar error amplification. Many planning environments, however, are naturally graph-structured: agents, tools, skills, routes, and dependencies interact through evolving relations. In this work, we study how prediction errors accumulate in Graph World Models (GWMs). We formulate fixed-edge and dynamic-edge GWM rollouts under a unified state-action transition framework and derive topology-aware error bounds. For fixed-edge rollouts, we show that long-horizon node error separates into a topology factor, governed by the graph spectral radius, and a model factor, governed by layer spectral norms. For dynamic-edge rollouts, we introduce a joint node-edge error operator that captures feedback between feature prediction and structure prediction, revealing when edge errors amplify future message passing. Motivated by these bounds, we propose Error-Aware GWM, a training objective that combines spectral regularization, rollout consistency, and critical-node weighting. Across synthetic graph topologies and heterogeneous agent-graph testbeds, we find that rollout error and planning regret grow with horizon, that dynamic-edge training is necessary when structure evolves, and that Error-Aware GWM improves long-horizon stability without sacrificing one-step accuracy. Our results characterize when graph world models remain reliable under autoregressive planning and when topology makes them fail.
Xinyuan Song, Zekun Cai
Jun 26, 2026cs.LG

Textual Belief States for World Models: Identifiable Representation Learning Under Strict Mediation

World models in partially observed environments rely on latent representations that summarize interaction history, but in many modern LLM-based architectures predictive performance fails to reflect representation quality due to history bypass, rendering the latent state unidentifiable. Strict latent state mediation, requiring predictions to depend only on the latent state and action, is a classical principle that resolves this, but enforcing it in text-based settings is an open challenge: textual latent states are discrete and non-differentiable, precluding variational training, and expressive LLM decoders readily ignore the bottleneck. We show how to make strict mediation work in the text domain. We formalize why it is necessary, showing that strict mediation makes representation quality empirically testable while history-leaky architectures break this connection. We then introduce textual latent states, which are discrete, interpretable, and variable-length, and factorized GRPO (fGRPO), a tree-structured reinforcement learning method that enforces strict mediation during training. Experiments on TextWorld and ScienceWorld show preserved one-step prediction accuracy alongside up to 57% gains in representation quality and 98% improvements in rollout performance, increasing with task complexity and horizon.
Xiang Gao, Kaiwen Dong, Yuguang Yao +2
Jun 26, 2026cs.RO

DIM-WAM: World-Action Modeling with Diverse Historical Event Memory

World-action models have shown promising robot-manipulation performance by jointly predicting future visual states and actions. However, existing methods mainly rely on short-term history and short-horizon future prediction, which is insufficient for long-horizon tasks whose correct execution depends on earlier observations and task progress. Such temporally dependent tasks require effective use of complementary temporal information, including recent local context, cross-stage historical events, immediate future dynamics, and global task progress. To address long-term forgetting and poor awareness of the global task state, we introduce DiM-WAM, a memory-augmented world-action model that integrates multi-scale historical context, local future dynamics, and global task progress. The memory extracts compact visual event information from real observations, updates multiple memory banks through independent similarity-based merging, and then reads the bank-identity- and time-embedded long-term context to condition video and action denoising. A progress-supervision objective further encourages memory tokens to encode not only completed historical events but also the current task stage and its implications for the remaining task. On RMBench, DiM-WAM raises average success from 28.4% with LingBot-VA to 69.8%, exceeding the explicit-memory Mem-0 baseline at 42.0%. On four real-world Franka tasks, it improves average stage success from 70.7% to 91.5% and full-task success from 52.5% to 80.0%. Project page: https://wangkai-casia.github.io/dim-wam.
Kai Wang, Zhaopeng Gu, Yixiang Chen +7
Jun 25, 2026cs.CV

Perceptual 3D Simulation With Physical World Modeling

Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.
Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh +2
Jun 25, 2026cs.CV

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments

Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
Haoyu Chen, Kaichen Zhou, Hang Hua +11
Jun 25, 2026cs.CV

ReWorld: Learning Better Representations for World Action Models

World Action Models (WAMs) model future environment evolution under action conditioning, offering a scalable paradigm for autonomous driving. However, existing approaches focus largely on model architecture design, and how a WAM can efficiently learn better world representations for planning remains underexplored. To address this gap, we propose ReWorld, the first representation learning framework specifically designed for autonomous-driving world action models. In WAMs, standard training supervises only the output ends of the generation and planning modules, leaving the intermediate representations that carry world knowledge to be shaped only indirectly, as byproducts of fitting these outputs. The core idea of ReWorld is to treat intermediate representations as direct targets of optimization, shaping them along three complementary dimensions. On the Video DiT responsible for generation, we impose future-predictive supervision on its intermediate representations. On the Action DiT responsible for planning, we first align its intermediate representations cross-modally with the video world representation, then further shape them to be discriminative around safety-critical boundaries via hard-negative supervision. In addition, we systematically analyze the effectiveness of existing representation learning methods in video generation world models, and discuss why their performance is limited on this task. Experiments on nuScenes and NAVSIM show that ReWorld improves fine-tuned video generation by 23.9% in FVD (81.3 to 61.9), raises closed-loop PDMS from 89.1 to 90.4 without any post-training such as RL or post-processing, and accelerates from-scratch convergence by approximately 2x.
Tianze Xia, Lijun Zhou, Kaixin Xiong +9
Jun 25, 2026cs.AI

Internalizing the Future: A Unified Agentic Training Paradigm for World Model Planning

Large language model (LLM) agents have demonstrated strong capability in sequential decision-making, yet they remains fundamentally reactive in long-horizon tasks. Unlike humans who employ "what-if" reasoning to evaluate potential plans before commitment, standard agents lack an internal world model to simulate future outcomes. Therefore, we propose to internalize future-aware planning by training a single autoregressive model to verbalize both a prospective state rollout and a plan-conditioned success estimate-a textual analogue of the Q-value. Crucially, we identify a format-capability gap: simply fine-tuning agents on look-ahead traces during post-training leads to superficial mimicry of foresight without genuine predictive grounding. To bridge this gap, we introduce a three-stage training paradigm: (i) World Model Agentic Mid-Training (WM-AMT) to inject latent predictive capabilities into the policy; (ii) Format-Eliciting SFT (FE-SFT) to structure this injected capability; and (iii) Foresight-Conditioned Reinforcement Learning (FC-RL) to refine the calibration and utility of the generated simulations. Evaluated on search and mathematical reasoning tasks, our approach consistently outperforms other training baselines. Our results demonstrate that effective internal world modeling in LLM agents requires a capability-first training pipeline to achieve grounded and calibrated foresight.
Xuan Zhang, Zhijian Zhou, Lingfeng Qiao +6
Jun 25, 2026cs.RO

World Action Models Enable Continual Imitation Learning with Recurrent Generative Replays

Going beyond predicting robot actions, World Action Models (WAMs) can also generate future visual observations. We build on this generative capability to propose Recurrent Generative Replay (REGEN), a continual imitation learning framework that synthesizes pseudo-replay trajectories, enabling a robot policy to rehearse previously learned tasks without storing their original human demonstrations. During continual adaptation, REGEN recursively queries the WAM to synthesize pseudo-replay trajectories conditioned only on prior task instructions and current-task observations. Experiments in both simulation and real-world manipulation settings show that REGEN reduces catastrophic forgetting by up to 50%50\% relative to sequential fine-tuning, while approaching the performance of privileged experience replay methods that require access to real replay data. Finally, we analyze the factors limiting generated replay, identifying long-horizon visual degradation and action-observation inconsistency as the primary bottlenecks. Our results establish WAMs as a promising foundation for continual robot learning without stored demonstrations.
Manish Kumar Govind, Dominick Reilly, Smit Patel +2
Jun 25, 2026cs.LG

Hallucination in World Models is Predictable and Preventable

Modern generative world models render increasingly realistic action-controllable futures, yet they frequently hallucinate: rollouts remain visually fluent while drifting from the ground-truth dynamics. We hypothesize that hallucination concentrates in low-coverage regions of the state-action space, where lightweight data-centric signals can both detect it and guide mitigation. To test this, we introduce MMBench2, a 427-hour, 210-task dataset for visual world modeling with ground-truth actions, rewards, and live simulators, and train a 350M-parameter world model on it. We identify three distinct hallucination modes: perceptual, action-marginalized, and scene-diverging -- each anchored to a different stage of the pipeline, and develop three signals that accurately predict where the model will fail. To close coverage gaps at training time, we develop a coverage-aware sampling technique; to close them online, our hallucination predictors serve as curiosity rewards for targeted data collection, yielding a data-efficient finetuning recipe that adapts the pretrained world model to entirely unseen environments with as few as 50 real environment trajectories. Overall, our findings reveal that hallucination in world models is inherently a data coverage issue, and that the same signals used to detect it can also be used for mitigation. An interactive web version of our paper is available at https://www.nicklashansen.com/mmbench2
Nicklas Hansen, Xiaolong Wang
Jun 25, 2026cs.CV

Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model

Recent advances in action-conditioned world models show promising progress in modeling complex interactions and forecasting future states under diverse action sequences. While these models are often driven by stronger visual representations and model capacity, action conditioning itself remains underexplored. Most existing approaches compress the entire action sequence into a single representation, which works well for low-DoF control but becomes less reliable in high-DoF scenarios. We observe that high-DoF dexterous actions are inherently heterogeneous, spanning multiple orders of magnitude, where large-scale motions coexist with subtle but important signals. When uniformly aggregated, optimization exhibits an imbalance across action components, which hinders the modeling of fine-grained effects and affects action fidelity. We therefore propose DexAC-WM, which treats action conditioning as a structured process rather than global compression. DexAC preserves dimension-level semantics via action tokenization and aligns action signals with visual dynamics through local refinement and global modulation. To address the limited high-level semantic grounding in existing world models, we further introduce a semantic branch that provides rich object-scene priors, which enables world model to capture dynamic visual details while supporting high-DoF action-conditioned video prediction. Experiments on EgoDex and EgoVerse show that combining the semantic branch with DexAC significantly improves FID, FVD, and PCK, demonstrating gains in visual-temporal realism and action-following consistency. We further verify that DexAC extends to other backbones, showing the scalability of our structured action-conditioning design. These results suggest that scaling world models to high-DoF control requires both structured action modeling and semantic grounding.
Zizhao Yuan, Zhengtu Liang, Taowen Wang +7
Jun 25, 2026cs.AI

EO-WM: A Physically Informed World Model for Probabilistic Earth Observation Forecasting

Earth Observation (EO) forecasting aims to predict future Earth surface dynamics from satellite observations under changing meteorological conditions. In this paper, we view this task as a partially observed, weather-driven world modeling problem, in which weather acts as a conditioning signal, while forecasting remains uncertain due to sparse observations and unobserved land-surface states. However, existing methods do not fully capture this setting: deterministic models collapse uncertainty into a single future prediction, while diffusion-based methods typically treat weather variables as undifferentiated conditioning signals, and existing benchmarks focus mainly on reconstruction accuracy rather than whether forecasts respond correctly to changed weather forcing.We introduce EO-WM, a video diffusion transformer for multispectral EO forecasting. EO-WM incorporates a physically informed conditioning framework that represents meteorological forcing through a climatological baseline, weather anomalies, and cumulative physical stress signals. Specifically, it separates baseline and anomaly through distinct conditioning pathways, and accumulates anomalous forcing over time to capture sustained heat and drought stress. To evaluate weather-response behavior beyond standard metrics, we introduce two diagnostic benchmarks: an Extreme Summer Benchmark for severity-aware prediction of vegetation degradation under extreme weather, and a Seasonal Matched-Pair Benchmark for testing response fidelity under changed weather forcing. Experiments show that EO-WM reduces the error in predicted Normalized Difference Vegetation Index (NDVI) decline amplitude by a relative 5.63% and improves directional hit rate by a relative 7.80%, while remaining competitive on standard pixel-level metrics. The benchmarks and model will be made open-source at https://github.com/Luo-Z13/EO-WM.
Junwei Luo, Shuai Yuan, Zhenya Yang +3
Jun 25, 2026cs.LG

A Generalization Theory for JEPA-Based World Models

Joint Embedding Predictive Architectures (JEPAs) have recently emerged as a promising paradigm for world modeling by learning predictive dynamics in a latent space rather than generating future observations at the input level. Despite their empirical success, the theoretical understanding of JEPA-based world models remains limited. In this paper, we develop the first generalization theory for JEPA-based world models. We formulate JEPA pretraining as a conditional spectral graph learning problem and show that the JEPA objective is equivalent to a low-rank factorization of an action-conditioned co-occurrence matrix. Building on this characterization, we establish a connection between JEPA pretraining error and downstream planning regret, leading to a finite-sample generalization bound for JEPA-based world models. Our analysis reveals an inherent trade-off between approximation and sample errors with respect to the latent dimension, providing theoretical insights into the advantages and limitations of latent predictive models compared with input-level predictive approaches.
Jingyi Cui, Qi Zhang, Hongwei Wen +1
Jun 25, 2026cs.RO

Risk-Aware Selective Multimodal Driver Monitoring with Driver-State World Modeling

Continuous driver monitoring in automated vehicles requires low-latency inference while avoiding unsafe decisions under uncertain driver states. Large vision-language models provide broad multimodal priors, but their latency and limited reliability in this setting make them unsuitable as always-on in-cabin monitors. We propose a cost-aware selective inference framework for deployable multimodal driver monitoring. The core system is a lightweight RGB-physiological student that combines in-cabin visual observations with window-level HR/EDA signals, and a learned gate that decides when to accept the fast prediction or abstain for safety intervention. Additional controls show that the learned scores contain sample-level information beyond scenario priors, while exact physiological synchronization remains a limitation. To incorporate predictive evidence, we further study a compact driver-state world modeling module that rolls out latent driver-state features and estimates future fast-model errors and counterfactual system-level action costs. On scenario-induced driver-demand recognition, the RGB-physiological student improves over RGB-only and physiology-only baselines, reaching 0.7440 Macro-F1 and 0.9099 balanced accuracy with 11.39M parameters and 3.08ms inference latency. Cost-aware selective inference reduces unsafe false negatives from 17.37% under always-fast inference to approximately 5% across seeds, while maintaining deployment-level latency. While driver-state world modeling offers valuable predictive signals, worst-group evaluations highlight persistent operating-point calibration drift. Ultimately, reliable edge driver monitoring requires advancing not only perception backbones, but also risk-aware selective control and group-robust calibration.
Daosheng Qiu, Haozhuang Chi, Hao Su +4
Jun 25, 2026cs.SE

Towards Evaluation of Implicit Software World Models in Coding LLMs

Software engineering, whether performed by humans or by AI agents, requires reasoning about how software behaves. We call the internal model that supports such reasoning the software world model, and view current code-execution benchmarks as covering one well-studied slice of it -- control flow. In this paper, we take a step toward a broader evaluation by shifting the observable axis to execution resources: alongside test outcome and exception class, we predict peak memory, wall-clock time, and ranked profiler outputs at method and line granularity. We use SWE-bench Verified as the source of data to hold the test close to real-world software engineering tasks. All tested models, frontier ones included, show modest performance and brittle behaviour, suggesting a notable lack of understanding of how software is executed, as opposed to how its source code is written.
Egor Bogomolov, Yaroslav Zharov
Jun 25, 2026cs.CV

PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models

Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.
Bin Hu, Yanwen Ma, Jiehui Huang +14
Jun 25, 2026cs.RO

Tactile-WAM: Touch-Aware World Action Model with Tactile Asymmetric Attention

World Action Models (WAMs) generate actions together with predicted futures, offering a powerful interface for robot decision making. In contact-rich manipulation, however, visually plausible futures can be physically incomplete: insertion, assembly, search, and reorientation often depend on slip, jamming, contact normals, or small alignment errors that are weakly visible or hidden in RGB. A natural solution is to predict future tactile states, however, we identify tactile pollution, a failure mode where unconstrained tactile-token injection degrades video and action prediction by forcing a visual dynamics model to absorb sparse, local, event-driven contact signals. To address this, we propose Tactile-WAM, a touch-aware WAM with a Tactile Asymmetric Attention Mechanism (TAAM). TAAM combines a VideoClean mask, which blocks video-query access to tactile key/value tokens while preserving action-query access, with a touch-aware bias for action attention. The VideoClean mask protects visual prediction while keeping contact information available for action generation; the touch-aware bias is derived from predicted touch changes and modulates action attention to tactile tokens during denoising. On ManiFeel, Tactile-WAM improves the mean success rate by 38.9% overall and by 86% on contact-rich tasks.
Siyu Wu, Linjing You, Junjie Zhu +7
Jun 24, 2026cs.LG

Fast LeWorldModel

Joint-Embedding Predictive Architectures (JEPAs), including recent LeWorldModel (LeWM), have become a promising foundation for reconstruction-free visual world models. For visual planning, however, LeWM evaluates candidate action sequences by repeatedly applying a local one-step latent transition model. This autoregressive rollout makes planning computationally expensive and exposes the predicted trajectory to accumulated latent errors as the horizon grows. We propose Fast LeWorldModel (Fast-LeWM), a fast latent world model that replaces repeated local rollout with action-prefix prediction. Given the current latent and a candidate action sequence, Fast-LeWM encodes its prefixes and predicts the future latents reached after executing those prefixes in parallel. By making action prefixes the basic prediction unit, Fast-LeWM directly models action effects accumulated to different extents over multiple horizons. This prefix-level supervision forces the model to learn how states continuously evolve under different action prefixes, rather than only fitting one-step state transitions. During planning, the predictor can use the last prefix token from the encoded action sequence to evaluate the corresponding future latent without explicitly rolling through each intermediate imagined state. Across multiple tasks, Fast-LeWM improves average success over LeWM while substantially reducing planning time, achieving lower open-loop latent loss whose growth becomes significantly slower as the rollout horizon increases.
Yuntian Gao, Xiangyu Xu
Jun 24, 2026cs.RO

In-Context World Modeling for Robotic Control

Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions. By ignoring the underlying system configuration as a variable, these models implicitly assume a fixed execution context encountered during training, necessitating data-intensive fine-tuning for any new environment. In this work, we introduce In-Context World Modeling (ICWM), a framework that treats system identification as an in-context adaptation problem. ICWM enables robot policies to autonomously infer essential system variables from a short history of self-generated, task-agnostic interactions. Unlike traditional In-Context Learning that uses demonstrations to specify what task to perform, ICWM leverages the context window to understand how the system operates. By processing these interactions before task execution, the model implicitly captures the world dynamics of the current system, enabling adaptation to novel configurations without parameter updates. Extensive experiments in simulation and on real-world robot platforms demonstrate that ICWM significantly outperforms standard VLA baselines on novel camera viewpoints.
Siyin Wang, Junhao Shi, Senyu Fei +4
Jun 24, 2026cs.CV

Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models

Autoregressive video diffusion with causal diffusion transformers has emerged as a major paradigm for real-time streaming video generation and action-conditioned interactive world models. In this work, we extend rCM, an advanced diffusion distillation framework, to autoregressive video diffusion. The core philosophy of rCM lies in the complementarity between forward and reverse divergences, represented by consistency models (CMs) and distribution matching distillation (DMD), respectively, in diffusion distillation. This philosophy naturally carries over to the autoregressive setting, where teacher-forcing (TF) provides an offline, forward-divergence causal training paradigm, while self-forcing (SF) corresponds to an on-policy, reverse-divergence refinement. Our contributions are: (1) through extensive experiments, we show that teacher-forcing CM is currently the best complement to self-forcing DMD as an initialization strategy (2) we present the first implementation of teacher-forcing-based continuous-time CMs (e.g., sCM/MeanFlow) for autoregressive video diffusion, enabled by our custom-mask FlashAttention-2 JVP kernel, achieving 10×\times faster convergence compared to discrete-time CMs (dCMs) (3) we introduce Causal-rCM, a leading, unified, and scalable algorithm-infrastructure open recipe for diffusion distillation and causal training (4) we achieve state-of-the-art streaming video generation performance in both frame-wise and chunk-wise settings, using only synthetic data for training. Notably, our distilled 2-step causal Wan2.1-1.3B model achieves a VBench-T2V score of 84.63 with only 1 or 2 sampling steps. We further apply Causal-rCM to Cosmos 3, an advanced omnimodal world foundation model for physical AI with action-conditioned generation capability, enabling an interactive world model.
Kaiwen Zheng, Guande He, Min Zhao +7
Jun 24, 2026cs.CL

Beyond Next-Observation Prediction: Agent-Authored World Modeling for Sequential Decision Making

Recent studies on world modeling for Large Language Model (LLM) agents typically formulate the learning objective as next-observation prediction. However, this objective ties supervision to what a transition happens to reveal, which may omit the dynamics most relevant to the agent's current decision. To bridge this gap, we propose Agent-Authored World Modeling (AAWM), a training procedure that constructs supervision from the policy's own decision needs. Specifically, at each state, the agent identifies what it needs to understand about the environment before acting. These needs drive the retrieval of relevant transition evidence across trajectories, which is then synthesized into training targets that capture decision-oriented dynamics instead of reconstructing the next observation. This aligns the training objective with the dynamics the policy needs before acting, not with the contents of the next observation. Experimental results validate the effectiveness of AAWM across multiple environments and training settings. These results show that decision-aware world-model targets provide a more effective learning signal than next-observation prediction.
Guangfeng Cai, Kaibing Yang, Shuo He +4
Jun 23, 2026cs.AI

World Models in Pieces: Structural Certification for General Agents

In the big-world regime, agents cannot be universally capable and their ability is inevitably specialized across a world model in pieces. Consequently, standard uniform guarantees fail to distinguish between the understanding of critical bottlenecks and irrelevant failures. We first formalize this limitation by proving that general agents are not universal, rendering standard worst-case analysis uninformative. To overcome this, we introduce structural certification, a transition-local framework that maps bounded goal-conditioned performance to entry-wise guarantees on the agent's internal world model. Our main contribution is constructive. We provide algorithms that filter specific transitions using deep compositional goals and prove that a general agent on these goals has a structural world model with a O(1/n)+O(δ)\mathcal{O}(1/n) + \mathcal{O}(δ) error bound. Conversely, this bound is tight in the small-δδ regime, whose existence is explicitly guaranteed by our certification. These results enable the certifiable deployment of general agents by localizing the specific transitions where long-horizon planning is reliable.
Yikai Lu, Yifei Wu, Xinyu Lu +1
Jun 23, 2026cs.CL

Qwen-AgentWorld: Language World Models for General Agents

A world model predicts environment dynamics based on current observations and actions, serving as a core cognitive mechanism for reasoning and planning. In this work, we investigate how world modeling based on language models can further push the boundaries of general agents. (i) We first focus on building foundation models for agentic environment simulation. We introduce Qwen-AgentWorld-35B-A3B and Qwen-AgentWorld-397B-A17B, the first language world models capable of simulating agentic environments covering 7 domains via long chain-of-thought reasoning. Leveraging more than 10M environment interaction trajectories of 7 domains in real-world environments, we develop Qwen-AgentWorld through a three-stage training pipeline: CPT injects general-purpose world modeling capabilities from the state transition dynamics and augmented professional corpora, SFT activates next-state-prediction reasoning, and RL sharpens simulation fidelity through a tailored framework with hybrid rubric-and-rule rewards. To evaluate language world models, we present AgentWorldBench, a comprehensive benchmark constructed from real-world interactions of 5 frontier models on 9 established benchmarks. Empirical results demonstrate that Qwen-AgentWorld significantly outperforms existing frontier models. (ii) Beyond foundation models, we further investigate two complementary paradigms through which world modeling enhances general agents. First, as a decoupled environment simulator, Qwen-AgentWorld supports scalable and controllable simulation of thousands of real-world environments for agentic RL, yielding gains that surpass real-environment training alone. Second, as a unified agent foundation model, world-model training acts as a highly effective warm-up that improves downstream performance across 7 agentic benchmarks. Code: https://github.com/QwenLM/Qwen-AgentWorld
Yuxin Zuo, Zikai Xiao, Li Sheng +30
Jun 23, 2026cs.CV

Trimming the Long-Tail of Visual World Modeling Evaluation

Physical interactions follow a long-tailed distribution: a set of common and regular interactions dominates human experience and visual data, while a broad spectrum of rare and irregular interactions remains underrepresented. Although recent visual world models, including image and video generation models, achieve impressive realism on existing benchmarks, they primarily focus on simulating common physical interactions. This raises a central question: Do current visual world models internalize and generalize physical principles? In this work, we introduce Tailor-Bench, a benchmark that challenges world models to simulate irregular physical interactions. To enable systematic evaluation, we design three scenario modes that progressively challenge model reasoning: Regular scenarios reflect common tool-task pairs, Unconventional scenarios replace conventional tools with attribute-compatible substitutes to test affordance generalization, and Impossible scenarios introduce attribute-violating tools to probe constraint awareness. Additionally, we design two complementary settings under a unified evaluation protocol: predictive generation requires inferring outcomes without guidance, while descriptive generation specifies the target outcome for faithful realization. Our experimental results reveal a clear long-tail gap in physical world modeling: performance degrades from Regular to Unconventional and Impossible scenarios, indicating limited generalization beyond common interactions. Failure analysis further shows that models rely on superficial visual patterns: image models fail to realize correct state changes, while video models further suffer from temporal inconsistencies.
Bingxuan Li, Yining Hong, Cheng Qian +6
Jun 23, 2026cs.LG

Conformal Orbit-Valid Trust Horizons for Equivariant World Models

Learned world models are useful only over horizons on which their rollout error remains controlled. We study trust-horizon certification for latent world models with known group symmetries. Given a one-step latent residual and a finite-time expansion estimate, we form a raw horizon curve and calibrate it with a split-conformal multiplicative factor. On the reproducible audit set, the conformal factor is γα=1.0γ_α=1.0: the raw certificate is already conservative under the audit protocol. Across 50 stable audits, we observe zero anti-conservative violations, corresponding to an exact-binomial 95% upper bound of 5.8% on the violation rate. Our main structural result is that exact equivariance transports a calibrated trust-horizon curve over the group orbit: when the environment dynamics, encoder, predictor, action transform, and latent metric satisfy the stated equivariance/invariance conditions, rollout errors and trust horizons are orbit-constant. Empirically, the implemented models exhibit small orbit-transport residuals, with median 1.1% and maximum 4.1% over 14 orbit audits. The certificate is also non-vacuous (median certified-to-measured horizon ratio 0.67). A certificate-level calibration-cost study shows two complementary regimes. On a symmetric 2D substrate, equivariant, plain, and augmented models are all orbit-valid from a single calibration sector -- no separation, because the substrate already makes non-equivariant baselines approximately orbit-robust. A 3D yaw audit shows the other regime: the equivariant model obtains a one-sector safe and non-vacuous orbit-valid certificate, while healthy non-equivariant baselines pay violation, slack, sharpness, or additional-sector cost. The certificate is a conservative, distributional audit rather than a global reachability guarantee, and certificate-guided subgoal spacing is not confirmed in the current 3D CEM-MPC behavior layer.
Hongbo Wang
Jun 23, 2026cs.LG

When Do Conservation Laws Survive Learned Representations? Certified Horizons for Latent World Models

We ask a representation-learning question about physical world models: when does a conservation law remain certifiable after a model learns a latent representation? A certified horizon bounds -- in advance, from measurable model defects -- how many steps a rollout provably stays on a physical invariant's level set. The key design choice is what is certified: not a learned latent Hamiltonian or a learned scalar witness (a model can conserve either while drifting in true energy), but the decoded physical invariant obtained by decoding the latent state and evaluating the known invariant. Around this object we derive shell-horizon certificates whose budget decomposes into representation, readout, and latent-dynamics defects, with a monotone alignment bridge through which a soft learned witness yields a certified horizon for the decoded invariant, and test them across state, learned-lift, and pixel observations on conservative systems. Conservation certificates can survive learned representation, but not all geometric priors survive equally. Hard canonical symplectic structure yields the longest horizons in known phase coordinates yet does not cross a learned chart, whereas a controlled-Lipschitz-aligned soft invariant survives in the nonlinear learned-representation settings we test -- two lift systems, with the gain growing with nonlinearity, and pixels. Pixel certification is recovered on a readout-stable sub-tube, and the Kepler problem exposes a geometric boundary. The central object is therefore not a latent Hamiltonian, but a decoded physical invariant whose robustness to representation learning can be measured, certified, and falsified.
Hongbo Wang
Jun 23, 2026cs.CV

Autonomous Video Generation with Counterfactual Controllability for Self-Evolving World Models

Large-scale video generation models are increasingly described as world models because they can learn rich spatiotemporal regularities from visual data. However, we argue that an ideal world model should benefit in a self-evolving generative character. Traditional visually plausible predictions alone are not enough to establish whether an imagined future is physically actionable for a particular embodied agent, failing to provide informative feedback from environments for self-evolving improvement. To realize self-evolving world models, this article proposes the concept of autonomous video generation, which is evaluated through counterfactual controllability, i.e., the ability to i) generate intervention-conditioned futures, ii) bind these future frames to embodiment constraints, iii) verify them under distribution shifts, and iv) distil surviving branches into compact variables for decision-making. We formalize a four-stage closed-loop optimization of Generation, Binding, Verification and Distillation, together with four corresponding evaluation metrics: novelty, consistency, out-of-distribution (OOD) and efficiency. We further discuss two examples, i.e., drones and manipulators, as early embodied testbeds where wind, sensing limits, actuation delay, contact dynamics and recovery constraints can be systematically perturbed and verified. The central claim is that the framework of autonomous video generation for self-evolving world models should not be judged by video fidelity alone, but by whether the generated frames improve valid action under counterfactual interventions and various embodiment constraints.
Xin Wang, Wenxuan Liu, Tongtong Feng +1
Jun 23, 2026cs.RO

NavWM: A Unified Navigation World Model for Foresight-Driven Planning

Conventional visual navigation policies often struggle with myopic decision-making and mode collapse in complex environments. While world models offer a promising alternative, existing paradigms typically isolate perception, generation, and control, failing to capture their shared spatio-temporal dynamics. In this paper, we propose NavWM, a unified navigation world model that seamlessly integrates latent world reasoning, multimodal action prediction, and controllable visual generation. At its core, NavWM leverages latent world tokens to distill geometric and semantic priors, endowing the agent with robust structural understanding. To overcome the limitations of deterministic policies, we introduce an anchor-based multimodal trajectory forecasting framework that generates a diverse action space. This inherent diversity explicitly empowers the generative world model to act as a robust closed-loop planner, utilizing visual foresight to evaluate and select the optimal path. Extensive experiments across diverse robotics datasets demonstrate that NavWM significantly advances the state-of-the-art, delivering remarkable improvements in both high-fidelity future state generation and zero-shot navigation success.
Yanghong Mei, Longteng Guo, Ming-Ming Yu +3
Jun 22, 2026cs.CR

A Watermark for Vision-Language-Action and World Action Models

Vision-language-action (VLA) models and world-action models (WAM) are the generative models now driving general-purpose robot control, turning raw camera input directly into motor commands. They are increasingly deployed as black-box services, where a partner runs the policy through an interface while the owner keeps the weights private. Training such a model takes proprietary data and heavy computational power, making the deployed model itself a valuable intellectual property. To address this, we propose the \emph{keyed latent-provenance verification} method, which fingerprints the policy through the seed of the Gaussian noise vector that the models draw before generation. At the injection stage, the owner swaps this seed for a keyed one with the same distribution as ordinary noise, so the fingerprinted actions are statistically identical to those of an ordinary run and an adversary watching the output finds no signal to detect or remove. At the verification stage, the owner runs the suspect model under authorized access and records the action channels the robot executes, a partial and possibly post-processed view of the policy's output. From this view, the verifier recovers the seed by gradient-based maximum a posteriori (MAP) optimization, tests it for the secret key to score each rollout, and aggregates these scores into a single decision on whether the suspect model belongs to the owner. We evaluate the method on two representative models across two robot suites. The experiments cover detection of the fingerprint, identification of which of several keys a suspect carries, robustness to a range of attacks, and an analysis of why the design works. Across both models, the fingerprint can be detected reliably with little change to task performance, and it remains detectable under output-side removal attacks and weight-level edits.
Yule Liu, Shuai Liu, Jiaheng Wei +1
Jun 22, 2026cs.RO

IOI: Decoupling Kinematics and Physics for Interactive World Models

Developing generalist embodied agents requires interactive environments providing visually realistic feedback and accurate action-conditioned dynamics. Interactive world models address this by simulating such complex dynamics. However, purely data-driven methods struggle to ensure precise control alignment and physically plausible visual feedback due to a lack of explicit structural constraints. To address this, we propose IOI, a hybrid interactive world model integrating analytical kinematic priors with learned physical dynamics. Unlike data-driven approaches prone to spatiotemporal drift, IOI introduces explicit kinematic guidance, computing forward kinematics from action sequences for accurate motion trajectories. These trajectories are rendered into synchronized front, side, and top orthographic projections, eliminating the need for extrinsic camera calibration. A Multi-view Kinematic Aggregation and Injection module fuses these geometric cues and injects them into the video generator, providing geometry-consistent guidance. Conditioning video generation on these deterministic trajectories establishes a synergy between the analytical simulator and the world model. Decoupling deterministic motion into the kinematic prior frees the generator to model stochastic physical interactions. Experiments on the RoboTwin benchmark validate IOI across kinematic fidelity, out-of-distribution (OOD) generalization, and policy evaluation. IOI achieves state-of-the-art simulation performance and robust zero-shot generalization to unseen OOD tasks. Furthermore, IOI serves as a reliable policy evaluator, yielding success rates closely aligning with ground-truth physics simulators. On real-world platforms, policies trained on IOI-synthesized data match those trained on teleoperation demonstrations, solidifying its practical value for embodied policy learning.
Chengyu Bai, Peidong Jia, Tiecheng Guo +11
Jun 22, 2026cs.CV

Compression and Retrieval: Implicit Memory Retrieval for Video World Models

Video world models hold promise for simulating interactive environments, yet maintaining consistent long-term memory across complex camera trajectories remains a critical challenge. Existing methods typically rely on computationally expensive context scaling or rigid heuristic retrieval mechanisms, which lacks generalization to varying camera trajectories and environments. In this paper, we propose Compression and Retrieval (CaR), an attention-driven implicit memory retrieval mechanism to overcome these limitations. By injecting viewpoint information via positional encoding, our method performs flexible memory retrieval through attention computation. To efficiently process extended contexts with minimal computational overhead, we further introduce a lightweight context compression network. Furthermore, we construct SceneFly, a large-scale synthetic dataset featuring realistic camera trajectories and frame-level annotations to train and evaluate long-horizon video world models. Extensive experiments demonstrate that our approach achieves state-of-the-art results on established benchmarks and exhibits strong generalization to open-domain scenes.
Zhan Peng, Jie Ma, Huiqiang Sun +6