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Papers

Apr 23, 2026cs.LG

Channel-Free Human Activity Recognition via Inductive-Bias-Aware Fusion Design for Heterogeneous IoT Sensor Environments

Human activity recognition (HAR) in Internet of Things (IoT) environments must cope with heterogeneous sensor settings that vary across datasets, devices, body locations, sensing modalities, and channel compositions. This heterogeneity makes conventional channel-fixed models difficult to reuse across sensing environments because their input representations are tightly coupled to predefined channel structures. To address this problem, we investigate strict channel-free HAR, in which a single shared model performs inference without assuming a fixed number, order, or semantic arrangement of input channels, and without relying on sensor-specific input layers or dataset-specific channel templates. We argue that fusion design is the central issue in this setting. Accordingly, we propose a channel-free HAR framework that combines channel-wise encoding with a shared encoder, metadata-conditioned late fusion via conditional batch normalization, and joint optimization of channel-level and fused predictions through a combination loss. The proposed model processes each channel independently to handle varying channel configurations, while sensor metadata such as body location, modality, and axis help recover structural information that channel-independent processing alone cannot retain. In addition, the joint loss encourages both the discriminability of individual channels and the consistency of the final fused prediction. Experiments on PAMAP2, together with robustness analysis on six HAR datasets, ablation studies, sensitivity analysis, efficiency evaluation, and cross-dataset transfer learning, demonstrate three main findings...
Tatsuhito Hasegawa
Apr 21, 2026cs.RO

Radar Odometry Subject to High Tilt Dynamics of Subarctic Environments

Rotating FMCW radar odometry methods often assume flat ground conditions. While this assumption is sufficient in many scenarios, including urban environments or flat mining setups, the highly dynamic terrain of subarctic environments poses a challenge to standard feature extraction and state estimation techniques. This paper benchmarks three existing radar odometry methods under demanding conditions, exhibiting up to 13° in pitch and 4° in roll difference between consecutive scans, with absolute pitch and roll reaching 30° and 8°, respectively. Furthermore, we propose a novel radar-inertial odometry method utilizing tilt-proximity submap search and a hard threshold for vertical displacement between scan points and the estimated axis of rotation. Experimental results demonstrate a state-of-the-art performance of our method on an urban baseline and a 0.3% improvement over the second-best comparative method on a 2-kilometer-long dynamic trajectory. Finally, we analyze the performance of the four evaluated methods on a complex radar sequence characterized by high lateral slip and a steep ditch traversal.
Matěj Boxan, William Larrivée-Hardy, François Pomerleau
Apr 16, 2026cs.CR

LinuxArena: A Control Setting for AI Agents in Live Production Software Environments

We introduce LinuxArena, a control setting in which agents operate directly on live, multi-service production environments. LinuxArena contains 20 environments, 1,671 main tasks representing legitimate software engineering work, and 184 side tasks representing safety failures such as data exfiltration and backdooring, making it the largest and most diverse control setting for software engineering to date. We validate LinuxArena is useful for control research by running sabotage evaluations, which measure whether attackers can complete side tasks while working on main tasks, and monitor evaluations, which measure a monitor model's ability to detect sabotage attempts. Against a GPT-5-nano trusted monitor at a 1% step-wise false positive rate, Claude Opus 4.6 achieves roughly a 23% undetected sabotage success rate. We additionally release LaStraj, a dataset of human-crafted attack trajectories that evade monitors at substantially higher rates than any model-generated attacks we elicited, showing that current attack policies do not saturate LinuxArena. These results suggest that LinuxArena has meaningful headroom for both attackers and defenders, making it a strong testbed for developing and evaluating future control protocols.
Tyler Tracy, Ram Potham, Nick Kuhn +31
Mar 25, 2026cs.RO

Object Search in Partially-Known Environments via LLM-informed Model-based Planning and Prompt Selection

We present a novel LLM-informed model-based planning framework, and a novel prompt selection method, for object search in partially-known environments. Our approach uses an LLM to estimate statistics about the likelihood of finding the target object when searching various locations throughout the scene that, combined with travel costs extracted from the environment map, are used to instantiate a model, thus using the LLM to inform planning and achieve effective search performance. Moreover, the abstraction upon which our approach relies is amenable to deployment-time model selection via the recent offline replay approach, an insight we leverage to enable fast prompt and LLM selection during deployment. Simulation experiments demonstrate that our LLM-informed model-based planning approach outperforms the baseline planning strategy that fully relies on LLM and optimistic strategy with as much as 11.8% and 39.2% improvements respectively, and our bandit-like selection approach enables quick selection of best prompts and LLMs resulting in 6.5% lower average cost and 33.8% lower average cumulative regret over baseline UCB bandit selection. Real-robot experiments in an apartment demonstrate similar improvements and so further validate our approach.
Abhishek Paudel, Abhish Khanal, Raihan I. Arnob +2
Mar 17, 2026cs.AI

RetailBench: Evaluating Long-Horizon Autonomous Decision-Making and Strategy Stability of LLM Agents in Realistic Retail Environments

Large language model (LLM) agents have made rapid progress on short-horizon, well-scoped tasks, yet their ability to sustain coherent decisions in dynamic long-horizon environments remains uncertain. We introduce RetailBench, a data-grounded simulation benchmark for evaluating tool-using LLM agents in single-store supermarket operation. RetailBench models retail management as a partially observable decision process and is designed to support thousand-day-scale simulations. In this environment, agents must manage pricing, replenishment, supplier selection, shelf assortment, inventory aging, customer feedback, external events, and cash-flow constraints. We evaluate seven contemporary LLMs under representative agent frameworks over a 180-day evaluation horizon and compare them with a privileged oracle policy. Results show substantial variation across models: only a small subset survives the full evaluation horizon, and even the strongest LLM runs remain substantially behind the oracle policy in final net worth and sales outcomes. Behavioral analysis attributes these gaps to incomplete evidence acquisition, surface-level decision making, and the lack of a consistent long-horizon policy. RetailBench provides a controlled testbed for studying reliable autonomy in economically grounded long-horizon decision-making.
Linghua Zhang, Jun Wang, Jingtong Wu +1
Mar 16, 2026cs.RO

AeroGrab: A Unified Framework for Aerial Grasping in Cluttered Environments

Reliable aerial grasping in cluttered environments remains challenging due to occlusions and collision risks. Existing aerial manipulation pipelines largely rely on centroid-based grasping and lack integration between the grasp pose generation models, active exploration, and language-level task specification, resulting in the absence of a complete end-to-end system. In this work, we present an integrated pipeline for reliable aerial grasping in cluttered environments. Given a scene and a language instruction, the system identifies the target object and actively explores it to gain better views of the object. During exploration, a grasp generation network predicts multiple 6-DoF grasp candidates for each view. Each candidate is evaluated using a collision-aware feasibility framework, and the overall best grasp is selected and executed using standard trajectory generation and control methods. Experiments in cluttered real-world scenarios demonstrate robust and reliable grasp execution, highlighting the effectiveness of combining active perception with feasibility-aware grasp selection for aerial manipulation.
Shivansh Pratap Singh, Naveen Sudheer Nair, Samaksh Ujjawal +4
Mar 6, 2026cs.RO

CN-CBF: Composite Neural Control Barrier Function for Robot Navigation in Dynamic Environments

Safe navigation of autonomous robots remains one of the core challenges in the field, especially in dynamic and uncertain environments. One prevalent approach is safety filtering based on control barrier functions (CBFs), which are easy to deploy but difficult to design. Motivated by the shortcomings of existing learning- and model-based methods, we propose a simple yet effective neural CBF design method for safe robot navigation in dynamic environments. We employ the idea of a composite CBF, where multiple neural CBFs are combined into a single CBF. Individual CBFs are trained using data generated offline via the Hamilton-Jacobi reachability framework to approximate the optimal safe set for single moving obstacles. Additionally, we use a residual neural architecture, ensuring that the estimated safe set does not intersect with the corresponding failure set. The method is extensively evaluated in simulation experiments for a ground robot and a quadrotor, comparing it against several baseline methods. The proposed method improves success rates by up to 18% over the strongest baseline, while maintaining comparable or lower path lengths and motion times. The method is also demonstrated in hardware experiments for both types of robots.
Bojan Derajić, Sebastian Bernhard, Wolfgang Hönig
Feb 1, 2026cs.RO

SPOT: Spatio-Temporal Obstacle-free Trajectory Planning for UAVs in Unknown Dynamic Environments

We address the problem of reactive motion planning for quadrotors operating in unknown environments with dynamic obstacles. Our approach leverages a 4-dimensional spatio-temporal planner, integrated with vision-based Safe Flight Corridor (SFC) generation and trajectory optimization. Unlike prior methods that rely on map fusion, our framework is mapless, enabling collision avoidance directly from perception while reducing computational overhead. Dynamic obstacles are detected and tracked using a vision-based object segmentation and tracking pipeline, allowing robust classification of static versus dynamic elements in the scene. To further enhance robustness, we introduce a backup planning module that reactively avoids dynamic obstacles when no direct path to the goal is available, mitigating the risk of collisions during deadlock situations. We validate our method extensively in both simulation and real-world hardware experiments, and benchmark it against state-of-the-art approaches, showing significant advantages for reactive UAV navigation in dynamic, unknown environments.
Astik Srivastava, Thomas J Chackenkulam, Bitla Bhanu Teja +2
Oct 16, 2025cs.RO

STITCHER: Constrained Trajectory Planning in Complex Environments with Real-Time Motion Primitive Search

Autonomous high-speed navigation through large, complex environments requires real-time generation of agile trajectories that are dynamically feasible, collision-free, and satisfy state or actuator constraints. Modern trajectory planning techniques primarily use numerical optimization, as they enable the systematic computation of high-quality, expressive trajectories that satisfy various constraints. However, stringent requirements on computation time and the risk of numerical instability can limit the use of optimization-based planners in safety-critical scenarios. This work presents an optimization-free planning framework called STITCHER that stitches short trajectory segments together with graph search to compute long-range, expressive, and near-optimal trajectories in real-time. STITCHER outperforms modern optimization-based planners through our innovative planning architecture and several algorithmic developments that make real-time planning possible. Extensive simulation testing is performed to analyze the algorithmic components that make up STITCHER, along with a thorough comparison with three state-of-the-art optimization planners. Simulation tests show that safe trajectories can be created within a few milliseconds for paths that span the entirety of two 50 m x 50 m environments. Hardware tests with a custom quadrotor verify that STITCHER can produce trackable paths in real-time while respecting nonconvex constraints, such as limits on tilt angle and motor forces, with flight speeds up to 63 km/h.
Helene J. Levy, Brett T. Lopez
Dec 12, 2024cs.CV

How Well Can Modern LLMs Act as Agent Cores in Radiology Environments?

Radiology, with its heterogeneous modalities, anatomies, and evolving protocols, is a natural yet high-stakes testbed for agentic AI. As LLMs grow more capable and tool ecosystems such as MCP and Agent Skills more complex, their capability boundaries in radiology remain unclear. We introduce RadA-BenchPlat, a two-layer benchmark spanning idealized reasoning and real-world execution: a synthetic layer with 2.2k clinician-verified records, 24.2k QA pairs, and 10 tool categories under diverse availability settings; and a real-environment layer pairing 165 2D/3D cases with executable tools for grounding, diagnosis, and report generation. We find that high completion rates under idealized settings do not carry over to real environments, where the best agents trail their upper bound by approximately 15% and drop to 0.327 on long-chain tasks. Prompting strategies (few-shot exemplars, multi-agent coordination) and AutoTB (on-the-fly synthesis of missing tools) mitigate execution drift and breakdowns in difficult scenarios, lifting execution success to 94.5%, yet remain not fully reliable. Overall, our findings suggest that radiology agents are no longer limited to conceptual demonstrations, but are beginning to show potential for real-world applications. Project repository: https://github.com/MAGIC-AI4Med/RadABench
Qiaoyu Zheng, Chaoyi Wu, Weike Zhao +5
Jul 15, 2024q-fin.TR

When AI Meets Finance (StockAgent): Large Language Model-based Stock Trading in Simulated Real-world Environments

Can AI Agents simulate real-world trading environments to investigate the impact of external factors on stock trading activities (e.g., macroeconomics, policy changes, company fundamentals, and global events)? These factors, which frequently influence trading behaviors, are critical elements in the quest for maximizing investors' profits. Our work attempts to solve this problem through large language model based agents. We have developed a multi-agent AI system called StockAgent, driven by LLMs, designed to simulate investors' trading behaviors in response to the real stock market. The StockAgent allows users to evaluate the impact of different external factors on investor trading and to analyze trading behavior and profitability effects. Additionally, StockAgent avoids the test set leakage issue present in existing trading simulation systems based on AI Agents. Specifically, it prevents the model from leveraging prior knowledge it may have acquired related to the test data. We evaluate different LLMs under the framework of StockAgent in a stock trading environment that closely resembles real-world conditions. The experimental results demonstrate the impact of key external factors on stock market trading, including trading behavior and stock price fluctuation rules. This research explores the study of agents' free trading gaps in the context of no prior knowledge related to market data. The patterns identified through StockAgent simulations provide valuable insights for LLM-based investment advice and stock recommendation. The code is available at https://github.com/MingyuJ666/Stockagent.
Chong Zhang, Xinyi Liu, Zhongmou Zhang +10
Oct 4, 2023cs.LG

Expected flow networks in stochastic environments and two-player zero-sum games

Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.
Marco Jiralerspong, Bilun Sun, Danilo Vucetic +4
Aug 3, 2026cs.RO

Environmental resilience via morphological diversity within machines

Organisms contain diverse, sensorimotor parts across size scales and rapidly adapt to new environments, while machines contain only inert materials at smaller scales and struggle with surprise. We hypothesize that this agents-within-agents quality of organisms may aid their resilience: increasing experiences with internal physical adversity may pre-train organisms and machines to handle external adversity, such as encounters with new environments. Not only has this hypothesis not yet been articulated, mechanisms enabling this phenomenon have yet to be proposed. Here we show a mechanism by which this can occur: we found that physical connectors, in learning to restore behavior to previously independent, morphologically diverse agents they disrupted by tethering them together, trigger and tame sufficiently diverse disruptions that later encounters with new environments trigger disruptions that fall within this manageable range, enabling the collective to continue behaving properly without any additional learning or adaptation. Further, we found that building collectives from more agents, or more diverse agents, further increases the collective's resilience to new environments. This suggests that not just taming but intentionally creating internal physical adversity may indeed prepare organisms for external adversity, and could do so for machines, if they were built from smaller machines.
Alice Hein, Josh Bongard
Jul 11, 2026cs.RO

Robotic Contextual Awareness for Human-Robot Collaboration and Environmental Understanding

The transition of autonomous mobile robots from controlled industrial settings to dynamic, human-centric environments, such as manufacturing, logistics, and healthcare, has made their safe and autonomous operation a critical area of research. These sophisticated machines must be capable of perceiving, understanding, and interacting with their surroundings to navigate freely and perform complex tasks. A significant obstacle to achieving this is the lack of comprehensive contextual awareness, which requires a robot to recognize its spatial environment and identify the objects and actors within it. Without this perceptual knowledge, robots struggle to plan adaptive behaviors or engage in meaningful interaction with humans. This thesis presents novel solutions to this challenge by exploring two distinct but complementary research directions. The first direction involves human re-identification and tracking to improve Human-Robot Collaboration. Our developed approach enables a mobile robot to recognize a specific person, facilitating targeted collaboration while ignoring other individuals. The second direction focuses on enhancing the robot's overall perceptual capabilities to understand its environment geometrically and semantically. Geometric information is vital for motion planning and collision avoidance, while semantic knowledge provides the robot with a richer understanding for more advanced interaction. Both solutions are driven by the improvement of the semantical understanding of robots that enhance their knowledge of their surroundings, allowing a smoother and more natural interaction between robots, humans, and the environment. The contributions of this work in human re-identification and environmental understanding represent a significant step toward a future where robots are more contextually aware, enabling safer coexistence and more effective collaboration.
Federico Rollo
Jun 3, 2026cs.RO

Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation

World models, learned generative models that predict how an environment evolves, have become a promising tool for sample-efficient robot learning. Yet how robust they are to environmental variability remains poorly understood. To address this, we conduct a systematic study using vision-based quadrotor navigation as a testbed problem, training DreamerV3-based world models under varying levels of environmental randomness and evaluating them across all levels through cross-environment validation, spanning both Self-Supervised Learning (SSL) pretraining and Reinforcement Learning (RL) fine-tuning. We then deploy all world models and associated navigation policies on a real quadrotor in unseen environments, including an open-loop run where the model receives just 2.5s of real sensory input before all sensors are cut off, leaving the system to navigate entirely in imagination over a 12m traverse. Our results show that world model robustness during SSL pretraining is a strong predictor of sim-to-real transfer: every model that generalized well in cross-environment SSL validation deployed successfully in the real world, passing through gaps as narrow as 0.67m, whereas the model that dominated simulation policy evaluation failed on the real platform. We further identify (a) the discrete latent size and (b) the training-sequence length as the dominant factors governing world model quality.
Luca Zanatta, Grzegorz Malczyk, Kostas Alexis
May 12, 2026cs.NI

Physical-AI: From Channel Awareness to Environmental Intelligence in 6G Wireless Networks

Conventional wireless networks rely on instantaneous channel state information (CSI) and react to channel variations without explicitly modeling the physical environment, limiting their ability to handle blockage, mobility, and interference in dynamic deployments. Paradigms such as Integrated Sensing and Communication (ISAC) add sensing capabilities but lack explicit environment modeling and decision-making. In this article, we propose Physical-AI: a new architecture for environment-aware wireless networking, where radio signals enable sensing, modeling, and interaction with the environment in addition to data transmission. The framework proposes a self-supervised spatiotemporal radio foundation model for transforming distributed radio observations into a shared latent environmental representation. Multiple inference heads operate on this representation to estimate key environmental properties, including blockage, user distribution, mobility dynamics, and interference structure. A task-specific neural decision layer maps this representation to proactive, context-aware control actions. By integrating perception, world modeling, and decision-making in a closed loop, the proposed framework goes beyond ISAC and establishes Physical-AI as a promising architecture for intelligent 6G systems. Simulation results show that the proposed predictive framework reduces outage probability and blockage-response latency, particularly under increasing beam-switching delays.
Farooque Hassan Kumbhar, Kapal Dev, Sunder Ali Khowaja +3
Sep 21, 2026cs.LG

TTSE: A Two-Track Online Self-Evolution Framework

As Large Language Model (LLM) agents are applied in continuously interactive environments, driving the evolution of their own capabilities becomes a core problem for achieving long-term autonomy. Currently, environmental knowledge is typically treated as an external fixed input rather than as part of the agent's ongoing evolution. Reinforcement learning methods usually optimize policies through environmental interaction but tend to adapt only to fixed task distributions or single environments. This paper proposes TTSE (Two-Track Self-Evolution), a dual-track online self-evolution framework that separates evolving knowledge into FACT (environmental facts, whose reliability is continuously verified through interaction evidence) and TIP (task-conditioned implementation procedures). From a decision-theoretic perspective, we decompose the agent's excess risk into environment-representation regret and conditional-execution regret, characterize the conditions under which environment-conditioned policies strictly outperform condition-agnostic policies, and bound the downstream risk in terms of FACT identification error and cross-condition mismatch cost. In practice, TTSE's ablation experiments on GDPevo validate the advantage of dual-track evolution. On the classic agent task benchmarks ALFWorld and ScienceWorld, TTSE further demonstrates superior task adaptation. Moreover, TTSE is broadly compatible with existing skill self-evolution methods; combined with the Bayesian-Agent algorithm, a single-track ablation validates the dual-track advantage, substantially improving the aggregate score across the five major domains of SOPBench over three independent repetitions. Finally, on the real end-to-end task benchmark PinchBench, TTSE is integrated into a general agent framework via retrieval-based injection and stably outperforms the baseline across three independent runs.
Ruimin Pei, Yongkang Wu, Shangyi Zheng +5
Sep 20, 2026cs.RO

Spiking Neural Network Actor-Critic Proximal Policy Optimization Control for Autonomous UAV Navigation Through Constrained Openings in Civil Infrastructure and Buildings

Autonomous navigation of unmanned aerial vehicles in constrained three-dimensional environments has been a challenge in the robotics domain. The application of autonomous unmanned aerial vehicles in civil infrastructure inspection involves the use of such vehicles in bridge inspection, tunnel inspection, and structural inspection. The use of deep reinforcement learning in the autonomous navigation of unmanned aerial vehicles has been successful in constrained environments. However, the computational cost of the algorithm limits the application of the algorithm in the autonomous navigation of unmanned aerial vehicles. This paper proposes the use of the spiking neural network-based Proximal Policy Optimization algorithm in the autonomous navigation of unmanned aerial vehicles in constrained sequential environments. The proposed algorithm integrates the use of spike-based actor-critic reinforcement learning with the Proximal Policy Optimization algorithm. The proposed algorithm uses the stochastic Gaussian policy in the autonomous navigation of unmanned aerial vehicles. The proposed algorithm was implemented in the autonomous navigation of unmanned aerial vehicles in constrained 3D environments. The proposed algorithm was successful in completing 1913 episodes out of more than 3000. The proposed algorithm was successful in passing an average of 2.10 windows per episode. The proposed algorithm was successful in achieving a success rate of 63.77%. The proposed algorithm was successful in achieving success rates of more than 90% in the later stages of the algorithm.
Francis Noah Walugembe, Maciej Wielgosz, Tomaž Goričan +1
Sep 17, 2026cs.CV

BinoGen: Scaling egocentric binocular data for embodied visual perception and learning

Embodied visual perception relies on temporally coherent visual experience accumulated through continuous engagement with the environment. However, collecting large-scale egocentric binocular observations together with dense annotations remains costly and difficult. Moreover, visual experience is shaped not only by the environment but also by the embodiment of the observer, including viewing height, field of view, binocular geometry, and motion through the scene. To address these challenges, we present BinoGen, an automated framework for generating large-scale, embodiment-aware egocentric binocular visual experiences in indoor environments. BinoGen jointly models environmental and observer variation through generative scene synthesis, probabilistic object instantiation, appearance randomization, stochastic trajectory generation, and configurable binocular camera setups. The framework produces synchronized binocular videos together with dense multimodal supervision, including depth maps, optical flow, surface normals, semantic maps, object coordinates, and camera poses. Using BinoGen, we construct a dataset comprising more than 20 million annotated images for supervised learning. We demonstrate two complementary utilities of BinoGen. First, incorporating BinoGen data consistently improves real-world visual perception, including depth estimation, object detection, and video object tracking. Second, paired human-inspired and mouse-inspired observations from the same environments enable controlled investigation of how observer embodiment affects perceptual learning. Embodiment-specific adaptation substantially improves performance, while joint training enables a single model to perform competitively across both embodiments. Together, these results demonstrate that large-scale, controllable visual experience can improve embodied perception...
Chunpeng Li, Ya-tang Li
Sep 14, 2026cs.CL

LifeMem: Enabling Lifelong Experience Reuse for LLM Agents

Large language model agents are expected to continuously adapt to new tasks and environments over their lifetime by reusing past experience. However, existing memory-based agents struggle to transfer reusable experience across environments and suffer from catastrophic forgetting as experience accumulated. To address these challenges, we propose LifeMem, a lifelong learning framework that enables agents to transfer knowledge across multiple environments. During learning, LifeMem clusters accumulated interaction trajectories based on underlying workflows to extract reusable skills. When solving a new task at inference time, the agent recalls relevant skills and trajectories to guide actions. To validate our method, we conduct experiments across 10 environments and over 13k tasks with 2k newly annotated interaction trajectories. Results show that LifeMem enables effective experience reuse in lifelong learning, achieving both reduced forgetting on learned tasks and superior cross-task transfer. Further analysis reveals that task streaming impacts learning, while consolidating structurally similar trajectories within memory boosts performance.
Yuli Qiu, Yutong Li, Wei Su +5
Sep 12, 2026cs.AI

Autonomy, Social Norms, and Alignment: Towards a Developmental Framework for Autonomous Artificial Agents

In recent years, artificial intelligence has made extraordinary progress thanks to large-scale models capable of generalization and the generation of complex outputs. However, transferring this potential into embodied agents reveals a significant limitation: the most advanced systems rely on pre-existing datasets and human feedback strategies that are powerful but insufficient in dynamic or unknown contexts. To adapt, an agent must acquire knowledge through direct interaction with its environment. One strategy to address this challenge involves introducing higher-level mechanisms, such as intrinsic motivations, which leverage curiosity and competence, to guide exploration and learning in complex environments. While this flexibility expands autonomy, it complicates the task of ensuring agents remain aligned with human goals. Alignment, already a challenge for artificial systems in general, becomes even more complex in unstructured and dynamic contexts where predefined rules prove insufficient. To be effective and adaptable, norms must be rooted in experience through an epistemological process that starting from simple, situated principles allows for the gradual construction of more complex rules through experience, autonomous learning, and cooperation with other moral agents. Similarly to children learning social norms by exploring their environment and participating in collective practices, artificial agents must also be educated toward alignment. Following Dennett, the status of a moral agent is not innate but is attributed gradually based on the ability to responsibly manage increasing degrees of freedom. From this perspective, the regulatory sandboxes can be viewed as pedagogical environments for AI: dynamic spaces where alignment develops as a formative process, progressively shaping autonomous behaviors through interaction and cooperation in scenarios of increasing complexity.
Marica Notte, Ludovica Marinucci, Vieri Giuliano Santucci
Sep 2, 2026cs.LG

Spectral-Target Physical Latent Structuring for JEPA-Style World Models

Latent world models have become increasingly popular as a method to predict and plan in latent space rather than pixel space. Recent architectures, such as LeWorldModel (LeWM), jointly train the encoder and predictor using regularization techniques like SIGReg to prevent representation collapse. Even with such regularization preventing representation collapse, we identify a new world model failure mode of physical representation laziness, particularly noted in highly dynamic environments. For these lazy cases, the learned latent states do not collapse but nonetheless fail to represent key physical properties, causing ubiquitous downstream planning failure. To resolve this issue, we propose training-time auxiliary supervision with a lightweight "Fourier auxiliary head", which enforces physically-informed structuring of the latent space with no additional inference-time cost and can be generalized to any environment. Experimentally, we show that the auxiliary head substantially improves planning success rates in dynamic environments where the baseline LeWM exhibits physical representation laziness. It also leads to modest improvements in other environments, even when the baseline does not exhibit physical representation laziness. We further observe superior planning performance being accompanied by higher latent space correlations with key physical properties, indicating both the ability of our method to physically structure latent states and the potential planning-side benefit to the learned representation being physically structured. We also see in low-data regimes, auxiliary supervision is particularly impactful in increasing success rate. These findings support the use of our Fourier auxiliary head method to improve both overall success rate and data efficiency, while avoiding representation laziness in latent world models.
Penghao Zhu, Salvatore Penachio, Kaustav Mukherjee +1
Sep 2, 2026cs.AI

Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems

Multi-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this separation, we introduce Stochastic Reflective Memory Ascent (SRMA), which accepts a candidate memory only after a grounded evaluation risk strictly decreases. Under calibration and non-degenerate corrective mass, SRMA converges exactly, geometrically or polynomially; matching constructions show that both rate regimes are order-tight. We also provide confidence gating for stochastic evaluation and re-anchoring guarantees for piecewise-stationary environments. Experiments instantiate these objects with environment-grounded metrics and test the predicted coordination and drift laws. On 500 SWE-bench instances, the complete Kimi-based system resolves 72.2% versus a 70.8% public mini-SWE-agent reference. Code: https://github.com/YihangChen9/Bilevel-Coordinated-Reflection
Yihang Chen, Yuxiang Chen, Yuxuan Huang +3
Sep 2, 2026cs.AI

CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI

We present CivBench, an open-source benchmark for evaluating language model agents in long-horizon, tool-mediated environments through the Model Context Protocol (MCP). A single episode spans 300+ turns and produces thousands of tool calls over a large action space, requiring sustained planning, state monitoring, and execution under partial observability. The environment exposes 76 MCP tools and a narration layer that converts visual game state into structured text. We use CivBench to characterise agent behaviour across four model families in 23 admissible runs. The sample is a pilot, not a model ranking: aggregate outcomes do not reliably discriminate models at this scale. Instead, we introduce two interface-level metrics that the environment makes measurable: Proactive Monitoring Rate (PMR), capturing whether agents actively query latent strategic state, and RAG@10, capturing whether commitments stated in structured planning reflections are executed within ten subsequent turns. Across runs we observe two consistent patterns under a shared playbook protocol. Agents under-monitor strategically relevant state that is available but requires explicit querying: despite playbook guidance to query victory progress every 20 turns, agents do so only every 30 to 75 turns, and in 7 of 20 detectable defeats they failed to query within the 20 turn warning window before game end. Agents also frequently fail to execute near-term commitments stated in their own planning reflections (RAG@10 between 48.2% and 65.8% across models). Both patterns arise despite tool access and explicit guidance, and we interpret them as deviations under instruction rather than absences of capability. We release the environment, scenarios, logs, metrics, and analysis pipeline at https://github.com/lmwilki/civ6-mcp
Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty +3
Aug 31, 2026cs.LG

Flawed in Nature, Perfect through Evolution

The performance of artificial intelligence (AI) and machine learning (ML) models degrades when the problem they were trained on drifts. This is a near-universal feature of real-world problems, which often change unpredictably. Biological evolution has achieved intelligence by overcoming this obstacle through natural selection acting on heritable variation. AI/ML techniques have long incorporated forms of natural selection, but it has been challenging to maintain model diversity as optimization naturally drives convergence. Here we show that a swarm of AI/ML models subjected to deliberate mutations of their model coefficients away from optimality can reliably and sustainably improve performance in changing environments by acting as a statistical hedge against non-stationarity. We call this mechanism 'Flawed in Nature, Perfect through Evolution', reflecting that the collective performance gain goes at the expense of individual performance. We prove via four theorems that the resulting regret reduction is guaranteed under general conditions, establishing the Flawed-in-Nature mechanism as a generalizable design principle for AI/ML systems. We validate these results on synthetic linear regression tasks, demonstrating that the mutated swarm delivers the best model in ∼80%\sim80\% of environment changes and that inference synthesis successfully translates this individual advantage into a collective one. The mechanism proves to be most effective when the mutation drift rate matches the drift rate of the environment. We outline a simple, adaptive controller that enables practical applications by tuning the mutation drift rate to match the unknown drift rate of the environment. The close analogy of the Flawed-in-Nature mechanism to biological evolution suggests it may have been a critical missing ingredient for the organic discovery of AI forms that more closely mimic biological intelligence.
J. M. Diederik Kruijssen
Aug 14, 2026cs.LG

Sequence prediction under a lying oracle

We consider the problem of sequential prediction of an mm-ary sequence, where at each epoch, (i) the environment selects an outcome from an mm-ary alphabet, (ii) the learner selects a probability distribution over the same alphabet (unaware of the outcome generated by the environment), and finally, (iii) the learner incurs a cost that depends on the probability assigned to the outcome. The cost function we consider captures the complexity of predicting the outcome generated by the environment, in a scenario where the aforementioned prediction is performed via comparative queries to a lying oracle. We consider both stochastic and adversarial environments, propose algorithms for both settings, and establish logarithmic upper bounds on their regret.
Puspabeethi Samanta, Nikhil Karamchandani, Jayakrishnan Nair
Aug 13, 2026cs.RO

Genetic Fuzzy System-Based Multi-Robot Coordination for Planetary Missions

This paper proposes a decentralized approach for a multi-robot system (MRS) using a genetic fuzzy system to perform a collaborative object transportation task that minimizes the total path length of the MRS in unstructured environment while avoiding obstacles. For an environment given by an elevation map, terrain traversability analysis with respect to the slope is performed to reduce the dimension and identify non-traversable areas that can be considered as obstacles, and the given map is converted into a traversability map in two dimensional space. In the training process, proposed fuzzy inference systems (FISs) to generate the MRS's velocity for transporting an object to a target position are optimized by a genetic algorithm with several scenarios, such as a local minima, a target that is close to an obstacle, and a cluttered environment. The trained FIS models are applied to the testing environment, which is the converted traversability map, and validated using multiple scenarios.
Daegyun Choi, Donghoon Kim
Aug 11, 2026cs.AI

ChemWorld: Programmable Chemical Worlds for Controlled and Replayable Agent Experimentation

Autonomous chemistry increasingly depends on environments in which agents can repeatedly act, observe, and adapt.Physical laboratories provide essential real-material evidence but are costly to repeat and difficult to use for tightly matched interventions, whereas most digital environments keep the underlying experimental world largely fixed. We introduce ChemWorld, a programmable chemical environment in which reusable process and observation components are compiled into executable worlds. ChemWorld separates the public experimental contract available to an agent from evaluator-owned chemical and material laws. Researchers can therefore vary world composition and operating conditions, or change a single hidden law while holding the public task and interaction conditions fixed. Transactional execution records operations, failures, resource changes, and state transitions, allowing complete environment-action trajectories to be replayed exactly and audited. Full-census qualification covered the reference registry, 52 generated compositions, and module, interface, compilation, and invalid-action tests. Eight deterministic experimental cases demonstrated shared lifecycle semantics, failure recovery, and exact replay, while six parent-child world-fork pairs isolated the effects of single private-law interventions under matched public conditions. An independent agent also completed a full lifecycle in a non-reference world through the same public interface. Within the declared component and model domain, ChemWorld provides a controlled and replayable substrate for studying experimentation across systematically varied chemical worlds, complementary to physical-laboratory evidence and calibration.
Jiangjie Qiu, Yijun Li, Xiaonan Wang
Aug 6, 2026cs.LG

Flowing Through States: Neural ODE Regularization for Reinforcement Learning

Neural networks applied to sequential decision-making tasks typically rely on latent representations of environment states. While environment dynamics dictate how semantic states evolve, the corresponding latent transitions are usually left implicit, creating a potential misalignment between the two. We propose to model latent dynamics explicitly by drawing an analogy between Markov decision process (MDP) trajectories and ordinary differential equation (ODE) flows: in both cases, the current state fully determines its successors. Building on this view, we introduce a neural ODE-based regularization method that enforces latent embeddings to follow consistent ODE flows, thereby aligning representation learning with environment dynamics. Although broadly applicable to deep learning agents, we demonstrate its effectiveness in reinforcement learning by integrating it into Actor-Critic algorithms. Our approach yields major performance gains across various standard Atari benchmarks for A2C and gridworld environments for PPO.
Mohamed Ghanem, Bernd Finkbeiner
Aug 6, 2026cs.LG

Predicting Task Difficulty Without Rollouts

Task difficulty dictates an agent's likelihood of success, and estimating it without rollouts means forecasting this directly from a task description before executing costly simulations in stateful environments. Reliable estimates would therefore allow environment designers to calibrate evaluation benchmarks and construct progressive training curricula. This becomes increasingly important as agents move into long-horizon domains, where empirical trial-and-error is a severe computational bottleneck. Prior work on early prediction is limited to static tasks or isolated coding environments, often relying on narrow features and inaccurate evaluation metrics. We study \textit{ex ante} difficulty prediction across 17 agentic benchmarks spanning coding, mathematics, machine learning, web navigation, function calling, and other domains. We show that AUC can mask poor difficulty estimates, identify token-level entropy as a useful predictive signal, and show how residuals between expected and observed difficulty can expose hidden environment flaws such as contamination and infeasibility.
Stefan Krsteski, Charlotte Meyer