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Papers

Jun 4, 2026cs.RO

Multi-Robot Planning and Control from CCTV Camera Networks in a Real Warehouse

Off-board control of mobile robots from cameras embedded in the environment offers a practical path to scalable autonomy, moving sensing and compute off the robots. We extend this idea from the single-robot case to coordinated fleets in a real warehouse, driving multiple robots with only a distributed CCTV network and edge compute. The system operates entirely in image space over an uncalibrated, pixel-wise topological camera graph, enabling wide-area operation with flexible camera placement. A hierarchical planner selects a camera sequence per robot and plans its image-space motion through each view, coordinating robots with a prioritised-then-joint strategy and treating overlapping camera regions as shared resources held by one robot at a time to prevent collisions and deadlocks. We validate the approach in a real warehouse with four robots and 30 cameras across six 27 m aisles, reporting mission times and coordination statistics. To our knowledge, this is the first field demonstration of multi-robot planning and coordination using only an external camera network and off-board compute, with robots carrying no task-specific navigation hardware.
Luke Robinson, Benjamin Ramtoula, Anas Izaaryene +2
Jun 4, 2026cs.RO

AxisGuide: Grounding Robot Action Coordinate System in RGB Observations for Robust Visuomotor Manipulation

Visuomotor manipulation policies trained via large-scale behavior cloning have achieved strong semantic scene understanding, yet often fail to reliably execute correct low-level actions under distribution shifts. For example, even in a simple pickup task with identical scene layouts, camera viewpoints, and illumination, performance can degrade substantially when the object is placed at unseen locations. We argue that this gap arises from insufficient action understanding, namely the inability to interpret the robot's base-frame action coordinate system in image space. To address this issue, we introduce AxisGuide, a lightweight guidance method that bridges semantic scene understanding and action-coordinate interpretation. Using camera parameters and end-effector poses, AxisGuide renders the robot base-frame axes in each camera view and augments RGB observations with a small set of cue channels that explicitly visualize the meaning of the +x, +y, and +z motions in image space. Extensive evaluations in both the LIBERO simulation and real-world environments demonstrate that AxisGuide yields substantial performance gains and improved generalization, highlighting the effectiveness of explicit action-coordinate cues for learning reliable and transferable generalist visuomotor policies.
Jiyun Jang, Yujin Sung, Woosung Joung +5
Jun 4, 2026cs.GT

HMAF: A Hierarchical Multi-Slot GD-RTB Allocation Framework

In modern online advertising platforms, Guaranteed Delivery (GD) contracts coexist and bid with Real-Time Bidding (RTB) auctions. Recent approaches either decouple GD and RTB optimization or rely on heuristic priority rules, and thus fail to effectively balance short-term revenue maximization with long-term contract delivery under complex multi-slot delivery and impression constraints. To address these challenges, we propose HMAF (Hierarchical Multi-Slot Allocation Framework), a unified framework designed to optimize impression allocation in GD--RTB advertising platforms. HMAF employs the Plan--Calibrate--Execute paradigm as its core structure, and integrates offline constraint optimization with online decision-making, balancing offline GD resource planning, dynamically calibrating GD--RTB competitiveness, and making real-time listwise rank decisions across multi-slot environments. HMAF has been implemented in multiple marketing scenarios at Meituan, one of the world's largest online food delivery platforms, leading to a 3.72% increase in GD delivery rate and a 1.59% increase in total advertisement revenue.
Tianxing Bu, Zhaoqi Zhang, Linyou Cai +7
Jun 4, 2026cs.LG

Performance Variation in Deep Reinforcement Learning

Deep reinforcement learning (RL) algorithms often suffer from low run-to-run robustness, manifesting as significant performance variation across independent runs of identically configured agents. Although this issue poses a spectrum of challenges across research and practice, relatively few studies develop methods to evaluate it; RL research instead often reports uncertainty in the estimated mean performance. In this paper, we outline the limitations of conventional uncertainty and variation estimates, particularly their misalignment with purpose and the risk of underreporting. We then propose an alternative percentile-based statistic and visualization method, min-max IPR and run-wise percentile highlighting, respectively. These percentile-based tools are easy to interpret and rely on standard properties of sample percentiles, providing rich information about run-to-run performance variation. We demonstrate this through three case studies. First, we show that LayerNorm and penultimate-layer normalizations narrow performance variation in PPO, whereas the variation is mostly unchanged in SAC. Second, we compare PPO, SAC, TD-MPC, and TD-MPC2, and show TD-MPC exhibits the least variation while being the most data efficient among the four. Finally, in a comparison of DQN and Rainbow on five Atari environments, we show that both algorithms exhibit similar levels of performance variation.
Haruto Tanaka, A. Rupam Mahmood
Jun 4, 2026cs.AI

OpenSkill: Open-World Self-Evolution for LLM Agents

Self-evolving agents requires adaptation after deployment, but existing approaches assume a usable learning loop, such as curated skills, successful trajectories, or verifier signals. Real open-world deployments may provide none of these, offering only a task prompt. In this work, we study open-world self-evolution, where an agent must build both its skills and its own verification signals from scratch, using open-world resources but no target-task supervision. We propose OpenSkill, a framework that bootstraps this loop: it acquires grounded knowledge and verification anchors from documentation, repositories, and the web, synthesizes them into transferable skills, and refines those skills against self-built virtual tasks grounded in the anchors rather than in target answers. The open world thus supplies both the knowledge to be learned and a supervision-independent practice environment, with target-task supervision reserved for final evaluation. Across three benchmarks and two target agents, OpenSkill attains the best automated pass rate while satisfying the no-supervision constraint. Analysis shows its skills transfer across models without model-specific adaptation, and its self-built verifier aligns with ground-truth outcomes despite never accessing them.
Zhiling Yan, Dingjie Song, Hanrong Zhang +8
Jun 4, 2026cs.CY

Artificial Intelligence-Enabled Accounting Information Systems and Fraud Detection in Nigeria's Financial Services Sector: The Moderating Role of Natural Language Processing

The rapid digitalisation of financial systems has improved operational efficiency and financial inclusion while simultaneously increasing exposure to sophisticated forms of cyber-enabled fraud and electronic financial misconduct. Conventional auditing systems, which largely depend on retrospective verification and rule-based monitoring, increasingly struggle to address the complexity and speed of modern financial crime. Consequently, financial institutions are progressively adopting Artificial Intelligence (AI)-enabled Accounting Information Systems (AIS) and Natural Language Processing (NLP) technologies to strengthen fraud detection, continuous auditing, and institutional monitoring. This study examined the influence of AI-enabled AIS on auditing and fraud detection effectiveness within Nigeria's financial services sector while additionally evaluating the moderating role of NLP. Anchored on the Fraud Diamond Theory and the Technology Acceptance Model, the study adopted a quantitative cross-sectional survey design. Primary data were collected from 186 professionals across banking, insurance, and FinTech institutions in Nigeria. Data were analysed using descriptive statistics, multiple regression, and hierarchical moderated regression techniques. The findings revealed that AI-enabled AIS significantly improves auditing and fraud detection effectiveness, particularly through prevention, detection, data analysis, and investigative capabilities. The results further indicated that NLP positively moderates the relationship between AI-enabled AIS and auditing effectiveness by improving semantic interpretation and analytical explainability. The study concludes that AI-enabled AIS and NLP are increasingly important for strengthening fraud governance, regulatory accountability, and institutional trust within emerging digital financial environments.
Timothy Oluwapelumi Adeyemi, Abigail Omotola Ojogbede
Jun 4, 2026cs.RO

SCOUT: Semantic scene COverage via Uncertainty-guided Traversal

Robots that operate over extended periods should not merely visit space; they should progressively understand it. Yet most 3D scene graph pipelines treat perception as a post-processing stage over a fixed dataset, decoupling scene representation from the decisions that determine what is observed in the first place. We present SCOUT, an online semantic exploration framework that closes this loop by coupling active traversal with probabilistic scene graph construction. Given a prior 2D occupancy map and posed RGB-D observations, SCOUT incrementally builds an uncertainty-aware 3D scene graph whose nodes maintain fused geometry and posterior beliefs over open-vocabulary object labels, while edges encode structural relations such as on, inside, belong, and next to. These beliefs are fed back to an uncertainty-guided traversal planner, which selects viewpoints by balancing expected semantic certainty gain, geometric coverage gain, and travel cost. In this way, the robot revisits ambiguous objects when additional evidence matters and expands into unseen free space when the scene remains incomplete. The resulting system treats semantic scene completeness as an operational objective rather than a passive by-product of semantic mapping, moving toward autonomous agents that can patrol, update, and reason about evolving indoor environments with minimal human intervention.
Junyu Mao, Sara Ayoubi, Vishnu D. Sharma +2
Jun 4, 2026cs.RO

Optimal Control Approach for Non-prehensile Ball Juggling Using a 7-DoF Manipulator

Non-prehensile object manipulation skills are important for real-world robot interactions, enabling highly dynamic tasks such as balancing a glass on a tray or the controlled sliding of items on a table. Among such tasks, those characterised by high-speed manipulation requirements and general sensitivity of the resulting hybrid dynamics are particularly hard to accomplish. Within these, juggling can be seen as a highly challenging maneuver to be solved. The key to robotic juggling is achieving dynamic stabilisation of an underactuated object. Since the object does not possess the ability of self-correction, its stability is entirely dependent on the forces applied to it. This creates a system that is sensitive to control inputs, where timing is critical to continuously counteract deviations and maintain the desired behavior. We develop a systematic method to control a 7-degree-of-freedom manipulator performing non-prehensile ball juggling with a tool. Our primary contribution is a model-based framework for generating juggling trajectories and stabilizing a periodic juggling motion for this hybrid system. The framework incorporates a two-stage optimal control approach to compute the underlying feasible motion patterns required for stable juggling. Offline-computed trajectories are then organised to enable real-time error correction without solving optimal control problems online. We demonstrate the effectiveness of the resulting controller by first evaluating its performance in a simulation environment and performing an experiment using a Franka Emika Panda robot.
Joel Ramadani, Vasilije Rakčević, Riddhiman Laha +4
Jun 4, 2026cs.LG

Uncertainty-Aware LLM-Guided Policy Shaping for Sparse-Reward Reinforcement Learning

Sparse rewards and heterogeneous task sequences remain persistent challenges in Reinforcement Learning (RL), often resulting in slow convergence, weak generalization, and inefficient exploration. We propose Uncertainty-Aware LLM-Guided Policy Shaping (ULPS), a novel framework that integrates a calibrated Large Language Model (LLM) into the RL training loop to provide structured, uncertainty-modulated behavioral guidance. ULPS employs an A*-based oracle to synthesize optimal symbolic trajectories, which are used to fine-tune a BERT-based language model. During training, this model supplies action suggestions whose influence is conditioned on epistemic uncertainty estimated via Monte Carlo (MC) dropout. An entropy-based blending mechanism adaptively balances LLM guidance and the learned policy (via Proximal Policy Optimization, PPO), allowing the agent to prioritize reliable priors while preserving adaptability. We evaluate ULPS on the MiniGridUnlockPickup benchmark and observe consistent improvements in success rate, reward efficiency, and sample complexity over unguided, uncalibrated, and standard RL baselines. ULPS achieves more than 9% improvement in execution accuracy after fine-tuning, requires fewer environment interactions, and yields higher reward AUC. Our results demonstrate that integrating symbolic A* trajectories, pretrained language priors, and uncertainty-aware control offers a principled and effective approach to multi-task reinforcement learning in sparse-reward domains, with potential extensibility to partially observable and multi-agent settings.
Ujjwal Bhatta, Utsabi Dangol, Sumaly Bajracharya +2
Jun 4, 2026cs.CV

PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding

Recent advances in 3D multimodal large language models (3D-MLLMs) have enabled unified solutions for 3D scene understanding tasks, including visual question answering, captioning, and referring segmentation. However, existing 3D-MLLMs remain largely object-centric, limiting their ability to model fine-grained part structures that are essential for embodied interaction with 3D environments. In this work, we present PAR3D, a unified part-aware 3D-MLLM framework that enables models to understand, reason about, and ground both objects and their parts in 3D scenes. To enable training and evaluation of part-aware 3D scene understanding, we introduce ScenePart, a synthetic 3D scene dataset with part-level annotations and language instructions. We further develop Part-Aware 3D Representation Learning to enrich 3D visual representations with fine-grained part-level semantics, and propose Hierarchical Segmentation Query Generation to ground part targets via hierarchical object-part queries. Extensive experiments show that our method substantially improves part-level question answering and referring segmentation, while also achieving strong performance across object-level vision-language tasks.
Shaohui Dai, Yansong Qu, You Shen +2
Jun 4, 2026cs.GT

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition. We study multi-turn simultaneous bidding as a controlled testbed for such problems and propose DNQ, a solver-in-the-loop equilibrium supervision framework for training bidding agents. DNQ alternates between trajectory collection, critic-based payoff estimation, equilibrium computation, and policy imitation. At each visited state, a shared critic predicts either pairwise payoff matrices or an exact N-player payoff tensor, an external solver computes equilibrium strategies, and the agents are trained by minimizing the KL divergence between their masked policies and the solver-derived equilibrium targets. We focus on a scalable pairwise formulation that greatly reduces equilibrium-solving cost and training time compared with the exact formulation, while the shared critic amortizes payoff learning across agents and states. Experiments compare the pairwise and exact variants using critic loss, policy entropy, bidding resource usage, and training cost, showing that the pairwise method scales to larger numbers of agents, whereas the exact method becomes computationally impractical as the joint game grows. These results illustrate the trade-off between strategic fidelity and scalability in repeated competitive environments.
Qintong Xie, Edward Koh, Xavier Cadet +1
Jun 4, 2026cs.RO

Flow-based Policy Adaptation without Policy Updates

Leveraging prior knowledge from pretrained policies, foundation models, or human operators offers an efficient alternative to learning robot skills from scratch. However, these agents often provide actions that are suboptimal, noisy, or misaligned with task-specific expert behavior. We propose GLOVES, a family of flow-based adaptation methods that correct non-expert actions by transporting them toward an expert action distribution. Rather than replacing agentic control with full autonomy, GLOVES performs selective action-level adaptation, improving task success while preserving agent intent. The learned flow also provides a natural in-distribution scoring mechanism through reverse flow evaluation. We use this signal as an intervention gate: actions that appear consistent with the expert distribution are passed through unchanged, while anomalous or out-of-distribution (OOD) actions are corrected. In this way, assistance is only provided when necessary. GLOVES requires only limited expert supervision, using a small number of demonstrations or reusable successful skill segments. By learning local expert action patterns and stitching them during execution, GLOVES provides a lightweight shared-control module for robust action adaptation across tasks and environments. Code and demos are available at ripl.github.io/GLOVES_web.
Luzhe Sun, Jingtian Ji, Haoran Chen +2
Jun 4, 2026cs.LG

Performance Evaluation of GraphCast for Medium-Range Weather Forecasting over Brazil

The paradigm of global weather forecasting is rapidly shifting with the emergence of Machine Learning Weather Prediction models (MLWP). While these data-driven architectures demonstrate remarkable global skill, regional benchmarks in the Global South remain scarce, leaving their efficacy in complex, highly convective environments largely unverified. This study evaluates the performance of GraphCast operational against the deterministic ECMWF IFS HRES as baseline across four distinct Brazilian climatic sub-regions. Utilizing a scalable, cloud-native pipeline and the WeatherBench-X framework for benchmarking weather models, we assess selected tropospheric variables (T850T_{850}, Q850Q_{850}, Z500Z_{500}) over four selected seasonal windows, employing the operational IFS analysis as the ground truth to calculate the statistical metrics for both models. Results reveal a regime-dependent skill profile. During the austral winter, GraphCast underperforms in the medium range (lead days 2-7) for Z500Z_{500} when resolving fast-propagating baroclinic systems over southern Brazil, but regains an advantage in the extended range, where its inherent smoothing of chaotic small-scale variability becomes beneficial under deterministic skill metrics. Conversely, during the austral summer wet season, GraphCast accurately captures large-scale moisture transport while intrinsically dampening the high-frequency convective variability that degrades deterministic NWP temperature forecasts. These findings establish a baseline for Brazil and define the specific physical boundaries that will guide future ``tropicalization'' efforts, aiming to optimize these foundational AI models for regional resilience.
Wolfgang R. Rowell, Lucas S. Kupssinskü
Jun 4, 2026cs.SE

From Failed Trajectories to Reliable LLM Agents: Diagnosing and Repairing Harness Flaws

LLM agents increasingly rely on agent harness: the runtime infrastructure around the base model that defines execution environments, tool interfaces, context, lifecycle orchestration, observability, verification, and governance. Existing self-improving agents and automatic harness evolution methods mainly improve agents through runtime supervision, prompt optimization, workflow search, or harness modification based on final outcomes. However, they often fail to diagnose where the responsible evidence lies in failed trajectories and which harness implementation mechanism causes the unreliable behavior, resulting in broad, indirect, or poorly scoped changes. This paper proposes HarnessFix, a trace-grounded and diagnosis-driven framework for repairing agent harnesses. HarnessFix compiles raw execution traces and harness artifacts into a Harness-aware Trace Intermediate Representation (HTIR), which normalizes fragmented trajectory evidence, captures step-level data-flow and control-flow relations, and aligns runtime steps with the harness artifacts that shape their behavior. It then attributes failures to responsible steps and harness artifacts, and consolidates recurring diagnoses into repair-oriented flaw records. Finally, HarnessFix maps these records to scoped repair operators, generates patches under flaw-specific repair specifications, and accepts them through regression-aware validation. We evaluate HarnessFix on four popular benchmarks, and results show that it improves the performance over the initial harnesses by 6.3% to 18.4%, significantly outperforming human-designed and self-evolution baselines. HarnessFix highlights the value of treating failed trajectories not only as feedback signals, but also as structured evidence for diagnosing and repairing the harness mechanisms behind agent failures.
Mengzhuo Chen, Junjie Wang, Zhe Liu +3
Jun 4, 2026cs.MA

Learning to Contest: Decentralized Robust Fairness in Cooperative MARL via Cross-Attention

Fair cooperative multi-agent reinforcement learning (MARL) teams that maximize an egalitarian welfare are exploitable: a single self-interested agent free-rides on the surplus that fair agents forgo to raise the worst-off, and the known remedy is a centralized need-based allocator. We show that a decentralized defense becomes possible once contention is graded: when a contested resource still delivers a fraction 1−c1-c, a worst-off cooperator that contests a free-rider strictly improves on yielding, so leverage exists for every c<1c < 1. We introduce CAN, a permutation-equivariant cross-attention policy over agents' observed behaviour that infers how many free-riders are present and responds proportionally -- turn-taking when none, contesting just enough when some. Trained against an adversarial league, CAN keeps best-response exploitability near the centralized oracle (ρ≈1.2–1.5ρ\approx 1.2\text{--}1.5 vs. ρ=Nρ= N unprotected) at essentially no efficiency cost, whereas the fair-MARL learners (GGF, FEN, SOTO) each collapse to an exploitable or wasteful extreme. Giving those objectives CAN's identical adversarial training does not rescue them, so the objective -- not adversarial training alone -- is what makes hardening possible. Against a committed (non-adaptive) defector, every learned defense including ours provides deterrence rather than immunity, weakening as the leverage (1−c)/2(1-c)/2 vanishes. Across further environments and team sizes the same principle sets the scope: robustness holds exactly as far as the game's contest leverage reaches, and we map that boundary rather than claim to remove it.
Can Savcı
Jun 4, 2026cs.RO

Towards Realistic 3D Sonar Simulation

As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.
Youssef Attia, Davide Costa, Francesco Wanderlingh +2
Jun 4, 2026cs.SD

IRAF: Interference-Resilient Adaptive Fusion for Noise-Robust End-to-End Full-Duplex Spoken Dialogue Systems

Full-duplex spoken dialogue models allow voice agents to listen and speak concurrently, enabling natural interaction with real-time overlap. However, end-to-end dual-channel models that jointly encode user and agent streams may degrade in realistic acoustic environments: interfering speakers leaking into the user microphone can be encoded as part of the user query, corrupting the LLM's conditioning and causing unstable turn-taking and reduced response quality. We propose Interference-Resilient Adaptive Fusion (IRAF), a lightweight, streaming-compatible module that modulates the contribution of user audio to the LLM frame by frame. IRAF predicts a scalar reliability gate from target-speaker and user audio embeddings and rescales user representations before fusion with agent embeddings. Experiments on MS-MARCO and InstructS2S-200K show consistent gains in response quality and full-duplex interaction under interfering-speaker conditions.
Tao Zhong, Jiajun Deng, Nikita Kuzmin +6
Jun 4, 2026cs.CV

VZCrash: A Large-Scale IMU Dataset of Ego-Vehicle Crashes

We introduce VZCrash, the largest publicly available dataset of real-world vehicle collision data featuring Inertial Measurement Unit (IMU) telemetry. The dataset contains more than 31,000 validated crashes and 158,000 negative samples, including hard cases and distractors. Each sample includes acceleration and angular velocity at 100 Hz, and GPS speed at 1 Hz. Events in VZCrash were captured by devices installed on a fleet of 73,010 commercial vehicles of different sizes driving in the United States over the span of several years. We also present an extensive experimental study enabled by the volume of the dataset. We first benchmark several different approaches, from a simple threshold-based heuristic to state-of-the-art deep learning models. Then, we present an experiment demonstrating the importance of scaling data to train high-quality crash detection models, and we show that scale is especially important when these models need to be deployed into a real-world environment.
Tommaso Bianconcini, Henrique Piñeiro Monteagudo, Aurel Pjetri +2
Jun 4, 2026cs.AI

Beyond Similarity: Trustworthy Memory Search for Personal AI Agents

Personal AI agents increasingly rely on long-term memory to provide persistent personalization across sessions. However, existing memory pipelines are largely driven by semantic similarity: memory data close to the current query is retrieved and injected into the model context. This creates a critical trustworthiness gap, since a semantically related memory may still be contextually inappropriate, leading to threats such as cross-domain leakage, sycophancy, tool-call drift, or memory-induced jailbreaks. In this paper, we study memory search as a trust boundary in personal AI agents. We evaluate representative agentic memory frameworks, including A-Mem, Mem0, and MemOS, together with OpenClaw, a real-world personal-agent environment with persistent state and tool-use capability. Our results show that long-term memory is not merely a utility layer, but a durable control channel that can reshape how agents interpret tasks and execute actions, leaving them highly susceptible to the aforementioned threats. To mitigate these vulnerabilities, we propose MemGate, a lightweight and deployable memory plug-in for trustworthy memory search, with only 9M parameters and a 35.1MB footprint. MemGate is inserted between the vector memory store and the backbone LLM, requiring no LLM modification, memory-database rewriting, or inference-time LLM judge. It applies a query-conditioned neural gate to candidate memory representations, turning raw similarity search into task-conditioned memory admission. Across multiple mainstream memory frameworks, real-world agent settings, and diverse LLM backbones, MemGate reduces memory-induced threats while preserving long-term memory utility.
Jiawen Zhang, Kejia Chen, Jiachen Ma +7
Jun 4, 2026cs.RO

L-SDPPO: Policy Optimization of Spiking Diffusion Policy for Intra-vehicular Robotic Manipulation

Intra-vehicular robots in spacecraft help reduce astronaut workload and improve mission efficiency. Recent research focuses on using deep learning methods to achieve the acute control required for operations in these complex environments. However, objects exhibit unpredictable, unconstrained drift without gravitational damping. These factors demand robustness against complex multimodal action distributions. Diffusion policies (DP) can model these complex actions, but their iterative sampling process consumes too much energy for the limited power budgets of spacecraft. We therefore propose a low-energy intra-vehicular robotic manipulation framework, L-SDPPO, in which the Spiking Diffusion Policy (SDP) is optimized with a reinforcement learning (RL) algorithm. Furthermore, to address the insufficient perception of dynamic spatiotemporal features in microgravity, we propose the statedependent latency injection (SDLI) mechanism, which mimics biological neural delays to dynamically regulate the timing of input information. Evaluation on five representative intra-vehicular daily tasks (e.g., hatch opening and precision container capping) shows that our method consistently achieves higher success rates and lower energy consumption, compared to the state-of-the-art robotic manipulation methods. These results demonstrate our method is a viable intra-vehicular robotic manipulation method.
Liwen Zhang, Dong Zhou, Guanghui Sun +4
Jun 4, 2026cs.RO

Gotta Grow Fast: Design and Benchmarking of a Tip Mount for High-Speed Vine Robots

Soft, growing vine robots extend through tip eversion, a mechanism that enables navigation through cluttered environments. However, integrating cameras and other sensors at the tip is uniquely challenging because the material forming the tip is constantly renewed as the robot grows. This continual material turnover, combined with friction between internal layers, added tip weight, and fabric constriction, complicates sensor and tool mounting. These limitations hinder the deployment of vine robots for inspection and search tasks, where rapid growth while carrying tip-mounted sensors is essential. In this work, we present a triangular roller tip mount that reduces internal resistance during growth by rolling rather than sliding against the robot body. The design was refined through iterative failure analysis, enabling, for the first time, consistent eversion on a TPU-coated ripstop nylon vine robot. To quantitatively evaluate mount performance, we introduce a custom testbed that isolates tip mounting effects by measuring tail tension during eversion. Comparative experiments across multiple mount variants, including prior designs, show that our triangular roller mount achieves the lowest tail tension and most repeatable growth performance. These results establish both a validated tip mount design and a repeatable benchmarking framework for advancing sensor and tool integration in soft growing robots. CAD for the mount and testbed is available at: https://sprout-mitll.github.io/tip_mounts/.
Antonio Alvarez Valdivia, Robert Reeve, Ankush Dhawan +4
Jun 4, 2026cs.RO

World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis

We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the \emph{world modeling interface} to learn from extensive egocentric videos as in the world-action model (WAM) and the \emph{language reasoning} capacities to solve complex long-horizon tasks as in vision-language-action (VLA) models. At the core of WLA lies an \emph{autoregressive (AR)} Transformer backbone, instead of a bidirectional diffusion Transformer as in WAMs, to predict the \emph{next state}, comprising the \emph{semantic-level} textual intention and complementary \emph{fine-grained} physical dynamics. The physical dynamics are supervised by the world modeling objective based on a dedicated World Expert, and are leveraged to ease the characterization of the state-action correlation for the Action Expert. WLA leverages meta-queries to make the world prediction \emph{implicitly} impact the action generation so that the former can be disabled during inference. The world prediction can also be activated to enable test-time scaling for improved robot control. Our WLA-0 prototype, with 2B active parameters, achieves 40 ms per inference on an NVIDIA RTX 5090. Evaluations across simulated and real-world environments demonstrate that WLA-0 achieves state-of-the-art multi-task and long-horizon learning abilities, e.g., 92.94% success rate on RoboTwin2.0 Clean and 56.5% success rate on RMBench. WLA-0 also holds the promise to learn novel tasks directly from \emph{cross-embodiment robot videos} without action annotations.
Yi Yang, Zhihong Liu, Siqi Kou +9
Jun 4, 2026cs.CV

T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation

Open-vocabulary 3D functionality segmentation enables robots to localize functional object components in 3D scenes. It is a challenging task that requires spatial understanding and task interpretation. Current open-vocabulary 3D segmentation methods primarily focus on object-level recognition, while scene-wide part segmentation methods attempt to segment the entire scene exhaustively, making them highly resource-intensive and time consuming. Balancing segmentation performance in terms of granularity, accuracy, and speed remains a challenge. As one step towards alleviating this, we introduce T-FunS3D, a task-driven hierarchical open-vocabulary 3D functionality segmentation method that provides actionable perception for robotic applications. Our method takes as input the 3D point cloud and posed RGB-D images of an indoor scene. We construct an open-vocabulary scene graph by extracting instances and their visual embeddings in the environment. Given a task description, T-FunS3D identifies the most relevant instances in the scene graph and locates their functional components leveraging a vision-language model. Experiments on the SceneFun3D dataset demonstrate that T-FunS3D is comparable to state-of-the-art in open-vocabulary 3D functionality segmentation, while achieving faster runtime and reduced memory usage.
Jingkun Feng, Reza Sabzevari
Jun 4, 2026cs.RO

Learning of Robot Safety Policies via Adversarial Synthetic Scenarios

In this work, we propose an agentic gamification framework for hazard-informed learning of robot safety policies through synthetic scenarios. We model scenario generation as an adversarial game between two agents: a Red Team that explores the space of potential failures by constructing hazardous situations, and a Blue Team that incrementally refines safety policies to prevent them. This iterative process enables efficient discovery of high-risk edge cases that are unlikely to be captured through random simulation or manual enumeration. By combining classical risk modeling with adversarial scenario generation and modern learning paradigms, this work provides a scalable pathway for embedding safety into Physical AI systems operating in complex real-world environments. The paper describes ongoing work. The contribution is a problem formulation and a proposed solution architecture.
Nikolai Dorofeev, Alexey Odinokov, Rostislav Yavorskiy
Jun 4, 2026cs.AI

Towards World Models in Biomedical Research

A central goal of biomedicine is to understand, predict and ultimately control the dynamic mechanisms by which biological systems respond to perturbations, disease progression and therapeutic intervention. Although foundation models and large language models have accelerated biomedical data interpretation, most current systems remain focused on static pattern recognition rather than prospective simulation of biological futures. Here we propose biomedical world models as a paradigm for AI-driven discovery. These models learn latent representations of molecular, cellular, tissue and clinical states, together with intervention-conditioned dynamics that allow future trajectories to be simulated before actions are taken. We discuss how biomedical world models could function as data engines, environment simulators and scientific planning substrates across applications including virtual cells, organoids, virtual patients and surgical simulation. We outline the data infrastructure, evaluation benchmarks, safety constraints and governance frameworks required. Biomedical world models may provide a foundation for simulation-guided, closed-loop and experimentally actionable biomedical discovery.
Guangyu Wang, Jingkun Yue, Siqi Zhang +19
Jun 4, 2026cs.RO

LadderMan: Learning Humanoid Perceptive Ladder Climbing

Humanoid robots hold great promise for operating in human-centered environments, yet ladder climbing remains one of the most challenging tasks due to sparse footholds and handholds, complex whole-body coordination, and sensitivity to perception and control errors. We present \textbf{LadderMan}, a unified system that enables humanoid robots to robustly climb diverse ladders and perform manipulation under such constrained conditions. Our climbing policy is built on a scalable two-stage learning pipeline, where we use hybrid motion tracking to learn multiple climbing experts from a single reference motion, and distill these experts into a unified depth-based visuomotor climbing policy via hybrid imitation and reinforcement learning. To enable real-world deployment, we leverage vision foundation models to bridge the sim-to-real gap in depth perception. Building on the learned climbing policy, we further train a separate manipulation policy using a dual-agent formulation, allowing stable on-ladder manipulation via teleoperation. Experiments demonstrate that LadderMan achieves robust ladder climbing across a wide range of geometries, successfully transfers to real-world hardware in a zero-shot manner, and supports various manipulation tasks under challenging ladder constraints. Video results are available at https://ladderman-robot.github.io .
Siheng Zhao, Yuanhang Zhang, Ziqi Lu +6
Jun 4, 2026cs.CV

LiAuto-GeoX: Efficient Grounded Driving Transformer

Dense 3D reconstruction has demonstrated immense potential for spatial understanding, yet its viability as a real-time, onboard representation for autonomous driving remains an open challenge. Existing large-scale visual geometry models typically require substantial computational resources and lack the long-range geometric fidelity, surround-view consistency, and real-time efficiency demanded by dynamic driving environments. To bridge this gap, we present \textbf{LiAuto-GeoX}, an efficient grounded driving transformer designed for deployable, ego-centric 3D scene understanding. Our approach begins by learning a high-capacity driving geometry model from large-scale surround-view data, utilizing sparse LiDAR priors to provide robust geometric grounding in distant, ambiguous, or structure-sparse regions. We then instantiate this capability into a highly compact 155M-parameter onboard model through a novel geometry-preserving distillation framework. This framework employs mask-guided depth-aware distillation to retain fine-grained metric structures by emphasizing geometrically informative regions, and relative-pose relational distillation to enforce cross-view spatial consistency through pose-induced geometric relations. Extensive evaluations reveal that \textbf{LiAuto-GeoX} runs at 220 FPS on KITTI while maintaining high-fidelity dense reconstruction, enabling real-time deployment. The learned geometry transfers seamlessly to downstream autonomy tasks, achieving 90.6 PDMS in trajectory prediction, 24.63 mIoU in occupancy prediction, and 47.67 IoU in future-frame prediction. These all demonstrate that efficient dense 3D reconstruction can transcend its traditional role as a perception target to serve as a scalable, foundational geometric representation for next-generation autonomous driving.
Jiawei Lian, Haoyi Sun, Yang Wu +8
Jun 4, 2026eess.AS

M2S-AVSR: Modality-aware Multi-view Self-supervised Representation for Robust Audio-Visual Speech Recognition

Audio-Visual Speech Recognition (AVSR) enhances speech recognition robustness by leveraging visual cues, while real-world scenarios remain challenging due to viewpoint variation, audio distortion, and visual occlusion, which degrade modality quality and increase audio-visual asynchrony. In this paper, we propose a novel Modality-aware Multi-view Self-supervised representation framework for robust Audio-Visual Speech Recognition (M2S-AVSR). First, we introduce a multi-view representation learning encoder to learn view-invariant visual speech representations. Next, we employ a modality-aware module that explicitly models modality quality and cross-modal synchrony to perform fine-grained modality-aware fusion, enabling fine-grained visual information injection during decoding. In addition, we release AISHELL8-RealScene, a public multi-scenario, multi-view conversational audio-visual dataset recorded in real-world environments, and establish a speech recognition benchmark on it. Experiments on English and Mandarin benchmarks demonstrate the effectiveness of the proposed method under challenging conditions. On LRS3, M2S-AVSR achieves up to 29.4% relative improvement under viewpoint perturbation and visual degradation settings. Our method also achieves new state-of-the-art performance on the MISP2021-AVSR test set. On AISHELL8-RealScene, it achieves the best result in outdoor scenes. The proposed method and dataset provide useful support for future research on robust speech and multimodal tasks under realistic conditions.
Fei Su, Cancan Li, Ming Li +1
Jun 4, 2026cs.CR

Cognitive Threat Intelligence and Explainable Federated Security Analytics for distributed Infrastructure Systems

The increasing adoption of distributed infrastructure systems, cloud computing, Internet of Things (IoT) technologies, and edge-based architectures has significantly expanded the cybersecurity attack surface and introduced increasingly sophisticated cyber threats. Conventional centralized intrusion detection approaches often face challenges related to scalability, data privacy, communication overhead, and limited transparency in artificial intelligence-driven decision-making processes. To address these limitations, this study proposes a Cognitive Threat Intelligence and Explainable Federated Security Analytics framework for distributed infrastructure systems. The proposed framework integrates Federated Learning (FL), Explainable Artificial Intelligence (XAI), and cognitive cybersecurity analytics to enable collaborative and privacy-preserving cyber threat detection across distributed network environments. Instead of transmitting sensitive raw network traffic data to centralized servers, local security models are independently trained at distributed nodes, where only encrypted model parameters and updates are shared through a federated aggregation mechanism. This decentralized learning architecture improves privacy protection while reducing communication dependency and centralized security risks. To enhance intelligent threat analysis, the framework incorporates machine learning and deep learning algorithms including Random Forest, XGBoost, Autoencoder
Md. Arifur Rahman, B. M. Taslimul Haque, Md. Iqbal Hossan +1
Jun 4, 2026cs.LG

Causal Modeling of Selection in Evolution

Understanding potential selection in data is crucial for causal discovery; we argue that "selection" in common narratives takes two forms, which we term static and evolutionary selection, respectively. Static selection refers to a one-shot filtering process where observed data consist of a subset of the population of interest, as in survey volunteer bias. Evolutionary selection, in contrast, operates through repeated rounds of differential fitness in reproduction, where observed data constitute the latest generation shaped by a historical trajectory, as in immune adaptation, antibiotic resistance, and social norm emergence. Existing methods largely conflate these two forms and rely on an identical graphical model of selection. We show that this model is valid for static settings but fails to characterize data under evolution, yielding false discovery results. To address this, we introduce a new model that specifically characterizes evolutionary selection, and develop a sound and complete procedure for identifying such models from data across one or multiple environments or generations. Experimental results validate the method's ability to uncover the relevant mechanisms underlying evolution from data.
Haoyue Dai, Zeyu Tang, Peter Spirtes +1