This paper addresses the motion control problem for mobile robots in obstacle-cluttered environments. The mobile robot has partial environment information only, and aims to move from an initial position to a target position without collisions. For this purpose, a reactive planning based control strategy (RPCS) is proposed. First, the initial and target positions are connected as a reference trajectory. Then, a reactive planning strategy (RPS) is developed to ensure the collision avoidance by modifying the reference trajectory locally based on the partial environment information. Next, an adaptive tracking control strategy (ATCS) is proposed to track the reference trajectory with potentially local modifications via the discretization techniques. Finally, the RPS and ATCS are combined to establish the RPCS, whose efficacy and advantages are illustrated by numerical examples.
Diffusion-based point editing methods have gained significant traction in image editing tasks due to their ability to manipulate image semantics and fine details by applying localized perturbations on the manifold of noise latent. However, these approaches face several limitations. Traditional point-based editing relies on pairs of handle and target points to define motion trajectories, which can introduce ambiguity or unnecessary alterations. Furthermore, when the distance between the handle and target points is large, the accumulated perturbations often cause the noise latent deviation from inversion score trajectory, resulting in unnatural artifacts. To address these issues in global editing tasks, we introduce a CLIP-based model to evaluate and guide intermediate editing steps, ensuring that the generated results remain both semantically aligned. Additionally, we propose a prior-preservation loss that constrains the optimized latent code to stay within the sampling space of the diffusion prior, improving consistency with the original data distribution, to ensure the model generates images along a familiar score trajectory. For fine-grained tasks, we present a directionally-weighted point tracking mechanism that steers the editing process toward the target direction within similar feature regions. This improves both the tracking accuracy and generation quality, while also reducing the editing time.
This paper presents an object manipulation strategy for the Variable Topology Truss (VTT) system, a truss robot that comprises actuated truss members connected by passive spherical joints. Although truss robots were originally proposed as rapidly deployable manipulators, manipulation strategy has not been studied thoroughly. To enable manipulation, we introduce a hybrid control framework that regulates position and force concurrently without explicit decoupling. At the actuator level, each member employs a sensor-based force feedback controller to generate the desired axial forces despite high actuator friction. At the task level, the forces applied at the end-effector nodes are produced by computing the required member forces using a static model of the VTT. We evaluate force-tracking performance through experiments on both a single member module and the full VTT system. Finally, we demonstrate object manipulation using two representative configurations and quantitatively assess combined position and force tracking performance. Experimental results confirm that the proposed approach enables consistent and reliable object manipulation with the VTT system.
Positive-negative pressure regulation is critical to soft robotic actuators, enabling large motion ranges and versatile actuation modes. However, achieving high-performance regulation across both pressure polarities remains challenging due to asymmetric inflation-deflation dynamics, valve nonlinearities, and switching-induced flow disturbances. This paper presents BiPneu, a scalable and cost-efficient multi-channel bipolar-pressure pneumatic system for soft robots that enables wide-range, accurate, and responsive pressure regulation while providing seamless compatibility with high-level software ecosystems. A dual-mode sliding-mode controller (DM-SMC) with hysteresis-supervised mode selection is proposed based on a hybrid electro-pneumatic model. Extensive simulation and experiments demonstrate the superior performance of DM-SMC in tracking step and sinusoidal pressure references compared with both advanced model predictive controllers and well-tuned PID controllers. Experimental results show average absolute errors of 1.44 kPa in multi-step tests and 4.23 kPa in sinusoidal tracking, corresponding to reductions of 11.9% and 35.6% relative to PID control, along with improved control effort, valve switching rate, and transient response. Robustness of DM-SMC is further verified on a bellow actuator with pressure-dependent volume. Finally, BiPneu's capability is demonstrated via two soft robotic examples, quick ball-maneuvering with a soft parallel manipulator and real-time finite element method (FEM)-based teleoperation of a soft bellows actuator.
A robot can track every person and still fail to see the system those people form. BEHAVE treats an interacting human group as a complex dynamical system: a HumanSystem, an observable, persistent, relational object whose state is carried partly by interaction structure. It is therefore neither explicit in independent individual-track representations nor reducible to simple aggregates. We call this operational emergence. On public pedestrian data, interaction evidence improves group discrimination beyond proximity (AUC 0.896->0.933). On 24 bottleneck runs, future-calm and future-breakdown moments matched on density, mean speed, flow and speed dispersion differ in neighbour-level organization under run-level inference (p=0.028). From interaction evidence K, BEHAVE constructs conservative routing P and local dynamics J=-D+GP, separating routing from gain and relaxation. Stability, critical modes and response become explicit model quantities. We derive exact bounds on what topology can change in collective stability, and conditions under which an observable is blind to the mode becoming unstable. In a causal real-data stress test, the coupled operator improves held-out local dynamics over self-only relaxation by 4.5%. The fitted stability margin St is prospectively associated with future throughput loss but overlaps with lag-1 autocorrelation and self-only relaxation; we read it as a model-based early-warning quantity, not a superior scalar alarm. For Physical AI, the HumanSystem provides a real-time human-side object between perception and action. A robot or scheduler can query group state, structure, critical modes and forced response. Action-conditioned stability changes are reported only when supported by identified changes in human dynamics or signed human-machine coupling. Mixed human-machine systems are represented through a joint Jacobian.
Dexterous teleoperation via Mixed Reality (MR)-based interfaces offers a scalable paradigm for transferring human manipulation skills to dexterous robot hands. However, conventional retargeting approaches that minimize kinematic dissimilarity (e.g., joint angle or fingertip position error) often fail in contact-rich rotational manipulation, such as cap opening, key turning, and bolt screwing. This failure stems from the embodiment gap: mismatched link lengths, joint axes/limits, and fingertip geometry can cause direct pose imitation to induce tangential fingertip sliding rather than stable object rotation, resulting in screw axis drift, contact slip, and grasp instability. To address this, we propose DexTwist, a functional twist-retargeting framework for MR-based dexterous teleoperation. DexTwist detects a tripod pinch, estimates the operator's intended screw axis and twist magnitude, and applies a real-time residual joint-space refinement that tracks turning progress while regularizing the robot tripod geometry. The refinement minimizes a virtual-object objective defined by turning angle, screw axis consistency, fingertip closure, and tripod stability. Simulation and real-world experiments show that DexTwist improves turning angle tracking and screw axis stability compared with a vector-based retargeting baseline.
Unmanned aerial vehicles (UAVs) can provide flexible traffic surveillance where fixed roadside cameras are unavailable, costly, or impractical. However, raw UAV video is difficult to use for traffic analytics because vehicle motion is observed in perspective image coordinates rather than in a stable metric road coordinate system. This paper presents a lightweight pipeline for converting monocular oblique UAV traffic video into a local metric bird's-eye-view (BEV) representation. Visible road geometry, including lane markings, road borders, and crosswalks, is used to estimate a road-plane homography from image coordinates to metric ground-plane coordinates. Vehicle observations from dataset annotations or detectors are then projected to BEV using estimated ground contact points. The resulting trajectories support estimation of vehicle direction, speed, heading, and dynamic 3D cuboids on the road plane. We evaluate the pipeline on UAVDT using ground-truth annotations to isolate calibration and geometric reconstruction from detector and tracker errors. For sequence M1401, 40 sampled frames from img000001-img000196 produce 632 metric cuboid instances across 23 tracks. Results show that road-geometry calibration can transform monocular UAV footage into interpretable traffic-camera-style analytics, including BEV tracks and synchronized 3D cuboid visualizations. They also reveal key limitations: far-field vehicles are sensitive to homography errors, manual validation is currently more reliable than fully automatic calibration, and the single-plane assumption limits performance in non-planar or ambiguous road regions. The proposed pipeline provides a practical foundation for deployable UAV traffic cameras and future real-time traffic digital-twin systems.
Task-agnostic structure proxies are often used to interpret why one pretraining corpus transfers better than another, but such explanations require the proxy to track the structure that matters for the downstream task. We test this requirement in a fixed pretraining-and-probing setup motivated by computationally bounded notions of learned structure, including epiplexity. The core question is whether a proxy ranking of two pretraining datasets must agree with their ranking by OOD probe accuracy. We show that it need not. First, we give a controlled construction in which a formal structure quantity, its operational proxy, and the task-relevant structure for a target family separate. We then instantiate the same mechanism in a synthetic sequence-model experiment: under the primary all-sample evaluation, the OOD accuracy ranking reverses the proxy ranking in two of three seeds, with auxiliary diagnostics and ablations supporting the same interpretation. The counterexample does not reject structure-based explanations in general; it identifies a boundary on strong proxy-based explanations. A proxy for total learned structure can fail to track the task-relevant structure that drives OOD performance, even in a controlled setting.
Cerebral Palsy (CP) is a neurological disorder of movement and the most common cause of lifelong physical disability in childhood. Approximately 75% of children with CP are ambulatory, and accurate gait assessment is central to preserving walking function, which deteriorates by mid-adulthood in a quarter to half of adults with CP. The Rodda and Graham classification system quantifies sagittal-plane gait deviations using ankle and knee z-scores derived from 3D Instrumented Gait Analysis (3D-IGA), but 3D-IGA is expensive and limited to specialized centers, while observational assessment shows only moderate inter-rater agreement. We developed a markerless gait analysis pipeline that quantifies Rodda and Graham knee and ankle z-scores directly from single-view clinical gait videos. Across 1,058 bilateral limb samples from 529 trials of 152 children (88 male, 63 female; age 12.1 ± 4.0 years; 60 distinct primary diagnoses, cerebral palsy the most common at n=54), the sagittal-view model achieved R2=0.80±0.02 and CCC =0.89±0.02 for knee z-scores and R2=0.57±0.02 and CCC =0.72±0.02 for ankle z-scores against 3D-IGA. Binary screening for excess knee flexion achieves AUROC =0.88, correctly identifying 83% of affected children, and applying Rodda and Graham rules yields 43±1% 7-class accuracy with macro-AUROC =0.78±0.01, ankle prediction error remaining the primary bottleneck. Beyond cross-sectional screening, continuous z-scores support longitudinal trajectory tracking across visits, providing a quantitative substrate for monitoring disease progression and treatment response unavailable from observational scales. These results demonstrate the feasibility of video-based z-score estimation, excess-flexion screening, and longitudinal trajectory tracking as a path toward scalable, objective gait assessment in low-resource clinical settings.
Dynamic scene reconstruction represents a fundamental yet demanding challenge in computer vision and robotics. While recent progress in 3DGS-based methods has advanced dynamic scene modeling, obtaining high-fidelity rendering and accurate tracking in scenarios with substantial, intricate motions remains significantly challenging. To address these challenges, we propose PaMoSplat, a novel dynamic Gaussian splatting framework incorporating part awareness and motion priors. Our approach is grounded in two key observations: 1) Parts serve as primitives for scene deformation, and 2) Motion cues from optical flow can effectively guide part motion. Specifically, PaMoSplat initializes by lifting multi-view segmentation masks into 3D space via graph clustering, establishing coherent Gaussian parts. For subsequent timestamps, we leverage a differential evolutionary algorithm to estimate the rigid motion of these parts using multi-view optical flow cues, providing a robust warm-start for further optimization. Additionally, PaMoSplat introduces an adaptive iteration count mechanism, internal learnable rigidity, and flow-supervised rendering loss to accelerate and optimize the training process. Comprehensive evaluations across diverse scenes, including real-world environments, demonstrate that PaMoSplat delivers superior rendering quality, improved tracking precision, and faster convergence compared to existing methods. Furthermore, it enables multiple part-level downstream applications, such as 4D scene editing.
This paper describes an initiation of interaction(IoI) detection framework without keywords for human-robot interaction(HRI) based on audio and vision sensor fusion in a domestic environment. In the proposed framework, the robot has its own audio and vision sensors, and can employ external vision sensor for stable human detection and tracking. When the user starts to speak while looking at the robot, the robot can localize his or her position by its sound source localization together with human tracking information. Then the robot can detect the IoI if it perceives the face of the speaker faces the robot. In case that the user does not speak directly, the robot can also detect the IoI if he or she looks at the robot for more than predefined periods of time. A state transition model for the proposed IoI detection framework is designed and verified by experiments with a mobile robot. In order to implement and associate our model in a robot architecture, all the components are implemented and integrated in the Robot Operating System(ROS) environment.
Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long video settings, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark that systematically evaluates week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6% overall accuracy. Further analysis shows that the three memory types fail for distinct reasons and that performance degrades as evidence spans longer temporal horizons, revealing that long-horizon memory remains far from solved. We believe EgoMemReason establishes a strong foundation for evaluating and advancing long-context, memory-aware multimodal systems.
We present Open Ontologies, an open-source ontology engineering system implemented in Rust that integrates LLM-driven construction with formal OWL reasoning and ontology alignment via the Model Context Protocol. Our primary finding is that stable 1-to-1 matching is the dominant factor in ontology alignment quality: on the OAEI Anatomy track, it achieves F1 = 0.832 (P = 0.963, R = 0.733), competitive with state-of-the-art systems and exceeding all in precision. Ablation across five weight configurations shows that signal weights are irrelevant when stable matching is applied (F1 varies by less than 0.004), while removing stable matching drops F1 to 0.728. On the Conference track, the same method achieves F1 = 0.438. On tool-augmented ontology interaction, we find a surprising result: an LLM reading a raw OWL file (F1 = 0.323) performs worse than the same LLM with no file at all (F1 = 0.431), while structured MCP tool access achieves F1 = 0.717. This demonstrates that tool structure provides a qualitatively different mode of access that the LLM cannot replicate by reading raw syntax. The system ships as a single binary under the MIT licence.
This paper introduces a low-cost experimental mockup to simulate the laser cutting process of containers in nuclear decommissioning. It is composed of a three-axis table supporting a cuboid container with ultraviolet-sensitive faces, a six-degree-of-freedom serial manipulator holding an ultraviolet torch that simulates the laser, and a visual system based on cameras and fiducial markers. The system employs a constrained task-space adaptive motion controller that compensates for inaccurate parameters and eliminates the need to calibrate the system. Furthermore, as the motion controller explicitly accounts for geometric constraints, the robot reactively avoids collisions with obstacles while handling the ultraviolet torch. To improve the tracking of the laser-cutting path, we control the ultraviolet beam, which requires only four degrees of freedom, instead of the full end-effector pose. Experiments show that, despite an initially uncalibrated system, the overall system is capable of tracking different trajectories with an overall mean accuracy of 3.9 (sd 2.5) mm when the end-effector pose is controlled and 2.4 (sd 1.3) mm when the ultraviolet beam is controlled.
Frederico Fernandes Afonso Silva, Murilo Marques Marinho, Bruno Vilhena Adorno
In dynamic acoustic environments characterized by time-varying interferers and moving sources, effective beamforming requires accurately identifying stationary regions over time. Traditional Capon beamformers rely on the instantaneous ensemble covariance matrix, which is inaccessible in practice. Practical implementations overcome this by estimating the sample covariance matrix (SCM) through averaging over a block of temporal samples. However, in non-stationary settings, a naive batch approach fails. Moving interferers smear the SCM, causing the beamformer to place nulls in outdated locations while failing to track newly active interferers, thereby degrading its nulling capabilities. To address this fundamental limitation, an Online Segmented Beamformer is proposed. This algorithm incorporates data-driven temporal segmentation to causally minimize output power while dynamically adapting the SCM estimation windows to local stationarity. By framing the problem through the lens of dynamic programming, the proposed method tracks abrupt environmental changes and resets covariance estimates in real-time. We validate the performance of this framework in a complex, reverberant simulated acoustic environment and in highly reverberant real world experiments, demonstrating its superiority over fixed-window adaptive methods.
Competition retrospectives are useful when they explain what a leaderboard measured, how hidden evaluation changed conclusions, and which design patterns were rewarded. We revisit the CODS 2025 \assetopslive{} challenge, a privacy-aware Codabench competition on industrial multi-agent orchestration built on \assetops{}. We combine final rank sheets, a 300-submission server log, 149-team registrations, best-submission exports, the organizer winners report, the companion \assetopslive{} system paper, and verified planning-track source trees. Five results stand out. First, the public planning leaderboard saturates at 72.73%, and richer prompts do not improve that peak. Second, hidden evaluation changes the story: public and private scores correlate moderately in planning (r=0.69) but negatively in execution (r=−0.13), with several 45.45% public execution systems reaching 63.64% on the hidden set. Third, the \tmatch{} term is numerically almost inert in the official composite -- combined on a 0--1 scale with 0--100 percentage scores, it contributes at most 0.05 points per track, and rescaling would swap the top two teams. Fourth, the competition is operationally account-based but substantively team-based: 149 registered teams reduce to 24 with non-zero public scores and 11 fully ranked, while 52.3% of deduplicated registrations list multiple usernames. Fifth, successful execution methods mostly improve guardrails -- response selection, contamination cleanup, fallback, and context control -- rather than novel agent architectures. These findings identify which behaviors the evaluation rewarded, and motivate scale-aware composites, skill-level diagnostics, and versioned artifact release.
Accurate modeling of nonlinear vehicle dynamics is essential for high-speed autonomous racing, where controllers operate at the handling limits. Model-based methods are interpretable but rely on simplifying assumptions, while purely learned models capture nonlinearities yet often lack physical consistency, generalization, and adaptability to changing operating conditions. This paper presents DynSSM, a physics-aware state-space memory framework that combines learned temporal representations with a structured vehicle dynamics model. The proposed approach integrates state-space sequence modeling and recurrent encoders to capture long- and short-term dynamic behavior. It simultaneously adapts tire and vehicle-dynamics parameters within bounded ranges to preserve physical plausibility. A residual correction mechanism compensates for remaining unmodeled dynamics while preserving the underlying physics-based structure. DynSSM is evaluated on both simulated small-scale racing data and real-world full-scale autonomous Indy racecar data. When evaluated on an unseen real-world track, DynSSM reduces one-step prediction RMSE by up to 27.2% in longitudinal velocity, 73.9% in lateral velocity, and 88.8% in yaw rate compared with the state-of-the-art (\sota{}) baselines. Component-wise ablation studies demonstrate the importance of temporal memory, parameter adaptation, and residual correction for predictive performance and robustness. Further, closed-loop simulations using nonlinear model predictive control demonstrate that DynSSM remains feasible across the evaluated tracks and achieves up to a 13.2% reduction in one-lap completion time compared with \sota{} baselines. These results indicate that combining temporal memory, bounded physics-guided parameter adaptation, and residual correction provides an accurate, interpretable, and control-ready dynamics model for autonomous racing.
Musabbir Ahmed Arrafi, Malik Ali, Nicholas M. Stiffler +1
While text-to-image models have made strong progress in visual fidelity, faithfully realizing complex visual intents remains challenging because many requirements must be tracked across grounding, generation, and verification. We refer to these requirements as semantic commitments and formalize their lifecycle discontinuity as the Conceptual Rift, where commitments may be locally resolved or checked but fail to remain identifiable as the same operational units throughout the generation lifecycle. To address this, we propose SCOPE, a specification-guided skill orchestration framework that maintains semantic commitments in an evolving structured specification and conditionally invokes retrieval, reasoning, and repair skills around unresolved or violated commitments. To evaluate commitment-level intent realization, we introduce Gen-Arena, a human-annotated benchmark with entity- and constraint-level specifications, together with Entity-Gated Intent Pass Rate (EGIP), a strict entity-first pass criterion. SCOPE substantially outperforms all evaluated baselines on Gen-Arena, achieving 0.60 EGIP, and further achieves strong results on WISE-V (0.907) and MindBench (0.61), demonstrating the effectiveness of persistent commitment tracking for complex image generation.
We study Slowly Annealed Langevin Dynamics (SALD), a sampler for tracking a path of moving target distributions and approximating the terminal target through time slowdown. We establish non-asymptotic convergence guarantees via a KL differential inequality, showing that slowdown improves tracking through contraction of intermediate targets and the complexity of the path. Motivated by training-free guided generation with pretrained score-based generative models, we further introduce Velocity-Aware SALD (VA-SALD), which explicitly incorporates the underlying marginal distributions of the pretrained model and uses slowdown to correct the additional deviation induced by guidance. This yields a principled framework for training-free guided generation for diffusion-based and related generative model families, together with convergence guarantees that clarify the roles of intermediate functional inequalities and guidance bias. Code is available at https://github.com/anitan0925/sald.
As LLM-based agents increasingly rely on external tools, it is important to evaluate their ability to sustain tool-grounded reasoning beyond familiar workflows and short-range interactions. We introduce AgentEscapeBench, an escape-room-style benchmark that tests whether agents can infer, execute, and revise novel tool-use procedures under explicit long-range dependency constraints. Each task defines a directed acyclic dependency graph over tools and items, requiring agents to invoke real external functions, track hidden state revealed incrementally, propagate intermediate results, and submit a deterministically verifiable final answer. AgentEscapeBench includes 270 instances across five difficulty tiers and supports fully automated evaluation. Experiments with sixteen LLM agents and human participants show that performance drops sharply as dependency depth increases: humans decline from 98.3% success at difficulty-5 to 80.0% at difficulty-25, while the best model drops from 90.0% to 60.0%. Trajectory analysis attributes model failures mainly to breakdowns in long-range state tracking, clue adherence, and intermediate-result propagation. These findings suggest that current agents can often handle local tool use but still struggle with deep contextual dependencies. We hope AgentEscapeBench can serve as a diagnostic testbed for measuring current agent capabilities and informing future training efforts toward more robust general-purpose reasoning, action, and adaptation.
This paper presents CircleID, a large-scale ICDAR 2026 competition on writer identification and pen classification from scanned hand-drawn circles. The primary objective is to investigate how biometric writer characteristics and physical pen features naturally entangle within minimal, static traces. CircleID comprises two distinct tasks: (1) open-set writer identification, requiring models to recognize known writers while explicitly rejecting unknown ones, and (2) cross-writer pen classification, evaluated across both seen and unseen writers. Participants were provided with a new, controlled dataset of 46,155 tightly cropped circle images, digitized at 400 DPI and annotated for writer identity and pen type. The dataset comprises samples from 44 known and 22 unknown writers using eight different pens. Hosted on Kaggle as two separate tracks with public and private leaderboards, the competition provided participants with a ResNet baseline. In total, 389 teams (436 participants) made 3,185 submissions for the pen classification task, and 113 teams (141 participants) made 1,737 submissions for the writer identification track. The best-performing private leaderboard submissions achieved a Top-1 accuracy of 64.801% for writer identification and 92.726% for pen classification. This paper details the dataset, evaluates the winning methodologies, and analyzes the impact of out-of-distribution writers on model generalization and feature disentanglement. In this large-scale competition, CircleID establishes a new baseline for minimal-trace analysis.
Thomas Gorges, Janne van der Loop, Lukas Hüttner +4
Reinforcement learning from verifiable emotion rewards RLVER has produced language models with strong empathetic performance, evaluated on benchmarks that assume cooperative, honest users. Yet real emotional interactions systematically violate this assumption: users gaslight, escalate, and pressure AI systems for unconditional validation, dynamics that cooperative benchmarks cannot surface. We construct the Adversarial Empathy Benchmark AEB and introduce the Emotional Consistency Score ECS to evaluate empathetic robustness under adversarial conditions. AEB comprises six psychologically grounded adversarial trajectory types with discriminative reward structures that penalize formulaic responses; ECS formally disentangles a model's capacity to track user emotional states from its capacity to improve them. In a controlled experiment across eight scenario-matched conditions (think and no-think conditions on 2 RLVER models, and 2 base models (Qwen 1.5B and 7B) with 480 adversarial dialogues), RLVER-PPO-Think substantially outperforms the same-scale untuned baseline (0.963 vs. 0.761, p<0.001,r=0.688), with zero dialogue collapses and 47% higher hidden-intention detection. However, ECS remains nearly flat and is not significantly different for RLVER-PPO-Think versus Base-7B-Think (p=0.650): RL training improves emotional responsiveness without measurable gains in observable state tracking. We interpret the ECS--FS (Final Score) gap as a behavioral/legibility dissociation inside this simulator family, not as evidence about internal understanding or clinical readiness.
The pursuit of artificial general intelligence necessitates robust methods for evaluating the cognitive capabilities of models beyond narrow task performance. Here, we introduce a psychometric framework to assess the cognitive profiles of generative AI, comparing them to human norms and tracking their evolution across generations. Initial evaluation of leading multimodal models using tasks adapted from the Wechsler Adult Intelligence Scale revealed a profoundly uneven cognitive architecture: near-ceiling performance in verbal comprehension and working memory (>98th percentile) contrasted with near-floor performance in perceptual reasoning (<1st percentile). To track developmental trajectories beyond human-normed limits, we developed the Artificial Intelligence Quotient (AIQ) Benchmark and applied it to six generations and two model families, revealing significant but asymmetric performance gains. Notably, we uncovered a sharp dissociation between modalities; abstract quantitative reasoning matured far more rapidly when presented linguistically compared to a visually analogous format, indicating an architectural bias towards language-based symbolic manipulation. While abstract visual reasoning improved, visual-perceptual organization remained largely stagnant. Collectively, these findings demonstrate that the cognitive abilities of generative models are evolving unevenly, suggesting that scaling and optimization approaches to AGI development alone may be insufficient to overcome fundamental architectural limitations in achieving balanced, human-like general intelligence.
Graph-level representations are crucial tools for characterising structural differences between graphs. However, comparing graphs with different cardinalities, even when sampled from the same underlying distribution, remains challenging. Unsupervised tasks in particular require interpretable, scalable, and reliable size-aware graph representations. Our work addresses these issues by tracking the structural diversity of a graph across coarsening levels. The resulting graph embeddings, which we denote diversity curves, are interpretable by construction, efficient, and directly comparable across coarsening hierarchies. Specifically, we track the spread of graphs, a novel isometry invariant that is inherently well-suited for encoding the metric diversity and geometry of graphs. We utilise edge contraction coarsening and prove that this improves expressivity, thus leading to more powerful graph-level representations than structural descriptors alone. Demonstrating their utility over a range of baseline methods in practice, we use diversity curves to (i) cluster and visualise simulated graphs across varying sizes, (ii) distinguish the geometry of single-cell graphs, (iii) compare the structure of molecular graph datasets, and (iv) characterise geometric shapes.
Katharina Limbeck, Nadja Häusermann, Martin Carrasco +2
Railway track intrusions pose a critical safety challenge for Indian Railways, encompassing wildlife incursions and deliberate malicious obstructions. The December 2025 collision in Assam, in which seven elephants were killed by the Rajdhani Express, underscores the urgency of effective real-time detection. Existing solutions such as the optical fiber-based Gajraj system suffer from prohibitive costs ($1000/km) and high false alarm rates, limiting deployment to only 20 of India's 101 elephant corridors. This paper proposes NETRA, a cost-effective, internet-independent intrusion detection system deployed on Raspberry Pi Zero W and Raspberry Pi 4 edge platforms. NETRA employs probabilistic sensor fusion integrating a PIR motion sensor and an HC-SR04 ultrasonic distance sensor with a tunable threshold (tau_c = 0.65), enabling event-driven camera activation that reduces unnecessary visual processing by 52%. Upon confirmed intrusion, edge-AI classification using MobileNet-SSD (Pi Zero) or YOLOv5 ONNX (Pi 4) identifies threats including humans, large animals, and track obstructions. Confirmed threats are transmitted via LoRa (868 MHz) to alert the locomotive driver within 2.4 seconds end-to-end. Experimental evaluation across 113 motion events demonstrated 95% detection accuracy with zero false alarms through probabilistic fusion, compared to 85% for binary methods. Raspberry Pi 4 with YOLOv5 achieved 83.5% elephant F1-score, a 5.6x improvement over Pi Zero's heuristic approach (14.8%). LoRa communication achieved 100% packet delivery across 1-2 km in field trials. NETRA reduces deployment cost by 75% ($247/km vs $1000/km for Gajraj) while providing unified detection of both wildlife and obstruction threats.
Vision-language-action (VLA) models have driven demand for large-scale egocentric datasets, yet the hardware and infrastructure to collect long-horizon data remain inaccessible. Datasets today typically have episodes only a few minutes long, which fails to capture the long-horizon temporal dependencies that complex robotic task execution requires. We present MobileEgo Anywhere, a framework for collecting hour-plus egocentric trajectories on commodity mobile hardware that uses modern smartphone sensors for long-term pose tracking without the hardware barriers of traditional robotics data collection. We release three components: (1) STERA, an open-source video-processing pipeline that converts raw mobile captures into standardized, training-ready formats for VLA and foundation-model research; (2) a free mobile app that lets any user record egocentric activity; and (3) a 200-hour dataset of diverse, long-form egocentric data with persistent state tracking across 584 sessions. We further show this data is a usable training signal:mid-training a VLA on it lowers held-out action-prediction error.
We study fixed-confidence best arm identification in generalized linear bandits under a hybrid feedback model: at each round, the learner may query either (i) absolute reward feedback from a single arm or (ii) relative (dueling) feedback from an arm pair, both governed by generalized linear models. We introduce a likelihood-ratio--based confidence sequence that unifies heterogeneous generalized linear observations and yields an explicit ellipsoidal confidence set under a self-concordance assumption. Building on this confidence set, we propose a hybrid Track-and-Stop algorithm that adaptively allocates queries by tracking a minimax-optimal design over a joint action space of arms and pairs. We establish δ-correctness and provide high-probability upper bounds on the stopping time. We further extend the framework to a cost-aware setting that accounts for heterogeneous acquisition costs across feedback modalities. Empirical experiments demonstrate that the proposed algorithms significantly improve sample efficiency over baseline methods.
This study presents the outcomes of the first Controllable Bokeh Rendering Challenge at NTIRE and highlights the most effective submitted methodologies. In total, 44 participants registered for the competition, of which 8 teams submitted valid solutions after the conclusion of the final test phase. All submissions were evaluated on unseen images, focusing on portraits and intricate subjects with complex and visually appealing bokeh phenomena. In addition to the first track focusing on established quantitative fidelity metrics, we conducted a qualitative user study with a panel of experts for a second track focusing on perceptual assessment. As this was the inaugural challenge on this topic, most of the participants focused on refining and extending the Bokehlicious baseline method.
Tim Seizinger, Florin-Alexandru Vasluianu, Jeffrey Chen +23
System Neural Diversity (SND) measures behavioral heterogeneity in multi-agent reinforcement learning by averaging pairwise distances over all (2n) agent pairs, making each call quadratic in team size. We introduce Graph-SND, which replaces this complete-graph average with a weighted average over the edges of an arbitrary graph G. Three regimes follow: G=Kn recovers SND exactly; a fixed sparse G defines a localized diversity measure at O(∣E∣) cost; and random edge samples yield an unbiased Horvitz-Thompson estimator and a normalized sample mean with O(1/m) concentration in the sampled edge count m. For fixed sparse graphs we prove forwarding-index distortion bounds for expanders and a spectral refinement under low-rank distance structure; for random d-regular graphs we prove an unconditional probabilistic O(Dmax/n) bound. On VMAS we verify recovery, unbiasedness, concentration, and wall-clock scaling, with a PettingZoo TVD panel checking non-Gaussian transfer. In a 500-iteration n=100 PPO run, Bernoulli-0.1 Graph-SND tracks full SND while reducing per-call metric time by about 10×, and frozen-policy GPU timing up to n=500 follows the predicted (2n)/∣E∣ speedup. Random d-regular expanders empirically achieve SNDGu/SND∈[0.9987,1.0013] at Θ(nlogn) edges. In DiCo diversity control at n=50, Bernoulli-0.1 Graph-SND preserves set-point tracking with paired reward differences indistinguishable from zero across nine matched cells while cutting per-call metric cost by ∼9.5×. Together, these results show that the SND aggregation bottleneck can be removed without changing the metric's semantics, yielding a drop-in sparse alternative that scales beyond complete-graph SND and supports both passive measurement and closed-loop diversity control.
A common design pattern in high-quality music generation is to handle structure and fidelity in different representation spaces: a generator first models high-level structure, followed by diffusion-based or neural decoding stages that reconstruct fine details. In this work, we explore an alternative view: both may be progressively modeled within a single deep acoustic-token hierarchy. To study this, we build a 64-layer residual vector quantization (RVQ) acoustic representation and propose a two-stage coarse-to-fine generation framework. A backbone model first generates coarse acoustic tokens for the full track, and a super-resolution model then completes finer tokens within the same acoustic token space. The super-resolution stage works at full-track scale and refines tokens layer by layer while running in parallel over time, leading to a fixed 62-step inference process. To jointly improve lyric alignment and fine-detail reconstruction, we further introduce hybrid-attention training: the alignment objective uses causal attention, while layer-wise refinement uses full attention. A key finding is that text-vocal alignment can emerge within pure acoustic-token language modeling, without requiring a separate semantic token stage. Moreover, initializing the super-resolution model from the trained backbone significantly improves convergence and final quality. Taken together, our results suggest that high-quality music generation can be effectively pursued without separating structure and fidelity into heterogeneous representation spaces. Instead, both can be progressively modeled within a unified acoustic-token hierarchy, pointing toward a simpler and more unified path to high-quality music generation.