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Papers

Sep 16, 2026cs.RO

An Efficient Algorithm for Minimum-Pressure Growth Planning of Vine Robots

Vine robots navigate cluttered environments by extending from their tip. Although their ability to operate in such environments has been extensively demonstrated, little work has addressed growth planning, i.e., finding optimal growth paths. Moreover, existing planners do not account for the growth pressure necessary to follow a given path, which can cause the robot to burst when it is too high. In this paper, we address the problem of finding minimum-pressure paths for vine robots growing around polytopic obstacles. We propose an efficient algorithm that is guaranteed to find globally optimal solutions in 2D and approximate solutions in 3D, with an error that vanishes as a discretization parameter approaches zero. First, we derive a growth pressure equation for vine robots of arbitrary shape, which we use to show that there always exists a minimum-pressure path that is piecewise-linear and can bend only at specific points on the obstacles. We then leverage this observation to reduce the growth-planning problem to a shortest-path problem with time-dependent weights, which we efficiently solve using a modified Dijkstra's algorithm. We demonstrate the speed and scalability of our approach through numerical simulations. We also validate our algorithm with hardware experiments and provide an open-source and high-performance implementation in the Python package, VinePlanner: https://github.com/Ahsoka/VinePlanner.
Andres C. Torres, Tobia Marcucci, Elliot W. Hawkes
Sep 15, 2026cs.RO

Adaptive-MHE : A Sampling-Based Adaptive MPC for Legged Loco-Manipulation via Moving Horizon Estimation

Legged robots have demonstrated a remarkable ability to traverse various terrains, yet generating effective loco-manipulation behaviors remains challenging. A key difficulty is that object and terrain parameters are typically unknown to the robot, and mismatches between these parameters and their simulated counterparts introduce a sim-to-real gap that degrades control performance. Classical system identification (Sys-ID) methods often assume differentiable dynamics, an assumption that does not hold for contact-rich legged systems. Sampling-based Sys-ID avoids this restriction by directly matching simulated and recorded state trajectories through massively parallel rollouts, but existing approaches are typically applied offline and do not adapt as environmental conditions change. We present Adaptive-MHE an online sampling-based Sys-ID framework, based on moving horizon estimation (MHE), that estimates the physical parameters of objects and terrain in the environment (e.g., mass, friction) and couples this estimate with a sampling-based model predictive controller, enabling adaptive loco-manipulation in changing and uncertain environments. In simulation and hardware experiments, our framework consistently outperforms baselines and matches the performance of a controller with access to ground-truth parameters.
Hossein Keshavarz, Alejandro Ramirez-Serrano, Majid Khadiv
Sep 15, 2026cs.LG

The Free Inference Dimension: Complexity Measure for Zero-Collision Navigation under Hypothesis Mixtures

Solomonoff induction frames prediction as a mixture over computable hypotheses, typically leading to identification of the true environment. In a finite meta-reinforcement learning setting with nested constraint families, in our previous work, we observe a different regime: a value-mixture (VM) agent achieves near-optimal, zero-collision navigation without identifying the true environment, a phenomenon we call Free Inference. This regime persists up to a sharp density threshold, beyond which performance degrades and posterior-mode selection (PMS) becomes preferable. We formalize this behavior via the Free Inference dimension dFI(S,N), a combinatorial measure of the environmental complexity a VM agent can handle while preserving trajectory coherence. We prove dFI is strictly smaller than the VC-dimension and relates to the Natarajan dimension up to a path-length factor, capturing the cost of non-decomposable loss. A PAC-style relaxation yields generalization bounds driven by dFI^(epsilon,delta). We also define a complementary PMS identification dimension and show that a hybrid strategy---averaging until the first collision, then switching to selection---is optimal, with links to Littlestone-type dimensions supported by grid-world experiments.
Luiz Carlos Castro Guedes, Edward Hermann Haeusler
Sep 15, 2026cs.RO

Online Geometric Change Detection via Scene Decomposition

Autonomous robots are increasingly deployed on long duration single- and multi-session missions in dynamic environments, where the ability to identify environmental changes such as fallen trees or opened doors provides important contextual information for online planning. We propose a framework called Change Detection via Scene Decomposition (CDSD) for accurate online geometric change detection using LiDAR or RGB-D sensors. Recent advances in geometric SLAM have made it possible to generate dense, tightly aligned maps without post processing, but comparing global maps across entire sessions is computationally expensive and does not allow for single-session online change detection. CDSD instead spatially decomposes mapped environments into unique scenes where changes can be found efficiently by comparing dense, local subsets of the global map called submaps. As the first submap-based approach for geometric change detection, we identify and address the following core challenges: 1) identifying appropriate scenes for change detection that require minimal redundant information; 2) generating dense and representative submaps for each scene; 3) detecting changes between submaps with differing fields of view; and 4) processing detected changes for real-time map reconstruction. Results demonstrate our algorithm on custom datasets collected at the Army Research Laboratory facility in Graces Quarters, Maryland, and on open-source multi-session change detection datasets.
David Thorne, Samuel Jia Cong Chua, Nakul Joshi +4
Sep 15, 2026cs.CV

EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset

3D hand mesh reconstruction is a challenging yet essential task for downstream applications, including human-robot interaction and AR/VR. Although conventional cameras have been widely adopted for this task, methods that rely on them struggle in low-light environments and under severe motion blur. To address these limitations, event-based cameras have recently attracted attention for their high dynamic range and high temporal resolution. However, applying event cameras to egocentric hand reconstruction remains challenging because camera wearer's motion produces dense background events that obscure hand-specific signals. Although the first egocentric event-based approach mitigates this issue using hand segmentation, its binary hand mask does not distinguish between left and right hands. As a result, the model lacks instance-level hand information and predicts both hands even when only one or neither hand is present. This limitation leads to incorrect inter-hand relationships and degraded reconstruction accuracy. In this paper, we propose EventEgoHands++, a framework for event-based 3D hand mesh reconstruction from an egocentric viewpoint. The proposed method incorporates a Hand Detector that estimates instance-level bounding boxes and masks for both the left and right hands. Moreover, we introduce Adaptive Attention, which dynamically gates the attention based on these detection results to accurately learn the spatial relationship and mutual interactions between the hands. To train and evaluate our framework, we extend the synthetic N-HOT3D dataset and newly construct EEH-R, the largest real-world event-based egocentric hand dataset to date, comprising approximately 1M annotated frames captured in environments including low-light conditions. Extensive experiments on both synthetic and real datasets demonstrate that our method consistently outperforms the baselines.
Ryosei Hara, Wataru Ikeda, Masashi Hatano +1
Sep 15, 2026cs.RO

Overcoming technical adoption barriers for mobile service robots in rehabilitation

Many publications on robotic systems in healthcare describe early-stage work on low technology readiness levels. This paper describes how a mobile service robot approved as a medical device reaches higher technology readiness levels by adding peripheral functions and smaller improvements, which are pivotal for user acceptance in clinical environments and which often cannot be elicited by questioning users ex-ante as certain aspects only come in mind from testing the systems in clinical settings or operational environments. Especially developers of service robots in healthcare are advised to plan with such downstream developments, which can take significant implementation time, to obtain user acceptance and achieve widespread adoption of their robotic systems.
Christian Sternitzke, Sebastian Blumenthal, Lukas Kleedoerfer +2
Sep 15, 2026cs.RO

Artificial Intelligence-Enabled Space Robot Operations: Technologies, Challenges and Prospects

Space robots are increasingly expected to perform long-duration, contact-rich, and multi-stage operations with limited human intervention. Recent advances in artificial intelligence (AI), robot learning, and embodied foundation models provide new opportunities to improve the autonomy and adaptability of such systems, but their transfer to space is constrained by scarce mission data, space-specific dynamics and sensing conditions, limited onboard resources, and stringent safety requirements. This article reviews artificial intelligence-enabled space robot operations (AI-SRO) from a capability-building perspective. We first summarize representative operational scenarios, autonomy trends, and space-specific constraints. We then establish a three-layer technical framework comprising capability foundations, capability formation, and capability deployment/evolution. Within this framework, we review simulation environments, datasets and benchmarks; task and environment understanding, state perception, decision-making and planning, and action execution; and onboard deployment, ground-to-space adaptation, continual learning, and capability transfer. Finally, we propose key research directions toward trustworthy simulation and data, open-world multimodal cognition, long-horizon safe decision-making, physically constrained policy learning, and space computing infrastructures.
Zeyuan Huang, Gang Chen, Zixuan Hao +7
Sep 15, 2026cs.LG

ImpossibleRubrics: Stress-Testing Generated Rubrics as Reward Signals

Language model-generated rubrics are increasingly used as reward signals for rubric-based reinforcement learning, LLM-as-a-judge evaluation, and automated grading. Such rubrics are reliable only if they reward honest answers over adversarial answers optimized to exploit them. Yet their robustness to such optimization remains poorly understood. We isolate the hardest regime: impossible tasks, where the prompt pressures the model toward an unsupported conclusion, so the only honest response is to acknowledge the impossibility. We introduce ImpossibleRubrics, a benchmark of 169 impossible tasks spanning six impossibility categories, each paired with a verifiable oracle certificate specifying what an honest answer may and may not claim, together with 48 answerable controls. Rather than providing fixed rubrics, ImpossibleRubrics provides task environments and certificates, allowing rubrics to be generated downstream and then adversarially tested for whether they reward certificate-violating answers. Eleven generators are exploited 8--26% of the time on the unbiased 150-of-169 environment cut; on a deliberately selected stress cut the strongest generator we measured is still exploited 36% while a certificate-faithful rubric is exploited 0%, so what we measure is a rubric-quality gap, not task impossibility. One result runs against intuition. A single generic rubric ("be decisive, penalize hedging") used unchanged for every task is exploited 64% of the time, and seven of the eleven generators are exploited more often than that while writing a rubric tailored to each one. The tailored criteria appear to tell an attacker which claim to fabricate. The problem is not that rubrics are vague; it is that they are specific about the wrong things.
Bowen Qin, Yi Xie, Yesheng Liu +1
Sep 15, 2026cs.RO

Learning to Optimize UAV Path Planning for Data Sensing in Wireless Sensor Networks

UAVs have emerged as highly flexible platforms for data sensing in Wireless Sensor Networks (WSNs). Path planning for UAVs in such tasks plays a key role to assure remote sensing effectiveness and friendly energy consumption. However, existing approaches show two key limitations: i) they are primarily hand-crafted with certain design biases that harm adaptation on unseen tasks. ii) they predominantly assume idealized spatial complexities of actual environments through simplified simulation, causing them to underperform during real-world deployment. In this paper, we propose a novel learning-assisted planning framework, termed Landscape-Aware Meta Differential Evolution (LAMDE), to tackle the mentioned limitations. The major contributions come from the following aspects. We first re-formulate such UAV path planning problem to embrace challenging constraints. To efficiently navigate this highly constrained space, we propose a bi-level learning to optimize approach, where the meta-level is a trainable algorithm configuration policy that meta-learns an adaptable planning strategy for low-level planning algorithm. To address the potential training data scarcity and distribution shift in real-world environments, we introduce a landscape-aware automatic augmentation scheme that enriches training data. At the low-level, a Differential Evolution algorithm is deployed for solving the path planning tasks. To enhance the solving flexibility, we further design a variable-length encoding strategy that dynamically prunes redundant hover points and optimizes continuous flight parameters concurrently within a unified search space. Based on all proposed designs, we meta-train LAMDE and compare it with representative baselines. Comprehensive experiments demonstrate that LAMDE achieves state-of-the-art performance on the tested complex UAV path planning tasks in WSN data collection scenarios.
Sijie Ma, Zeyuan Ma, Weijia Cao +4
Sep 14, 2026cs.RO

The Neverwhere Visual Parkour Benchmark Suite

State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop evaluation environments - The Neverwhere Benchmark Suite - comprised of over sixty 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes. Our goal is to encourage large-scale and reproducible robot evaluation by making it easier to create and integrate Gaussian splats-based reconstructions into simulated continuous testing setups. We also underscore the potential pitfalls of relying exclusively on 3D Gaussian-generated data for training, by providing policy checkpoints trained over multiple Neverwhere scenes and their performance when evaluated in novel scenes. Our analysis illustrates the necessity of sourcing diverse data to ensure performance. Code and data are available on the project page: https://ziyc.github.io/neverwhere-bench/.
Ziyu Chen, Henghui Bao, Haoran Chang +12
Sep 14, 2026cs.AI

BLINDSPOT: A Benchmark for Safety and Refusal Calibration in Long-Horizon Tool-Using Agents

Large language model (LLM) agents increasingly operate over long-horizon interactions involving tool use, persistent state, evolving authorization, and external environment feedback. In such settings, safety failures may emerge only after multiple turns, yet existing evaluations often reduce agent behavior to task or attack success, obscuring whether an agent acts, refuses, or remains appropriately calibrated as the interaction evolves. We introduce Blindspot, a benchmark for trajectory-level safety calibration of long-horizon tool-using agents. Blindspot evaluates complete user-agent-environment trajectories through adaptive adversarial interaction, stateful tool execution, and execution-grounded adjudication. Its current instantiation contains 22 attack families and 35 scenarios across seven domains, yielding more than 2,500 long-horizon trajectories with an average interaction length of 14.7 turns. Each trajectory is assigned one of five outcomes: Safe Completion, Correct Refusal, Unsafe Completion, Over-Refusal, or Indeterminate. Unlike fixed attack datasets, Blindspot is an extensible live-simulation framework in which attacks, scenarios, tools, policies, domains, and agent configurations can be added without redesigning the evaluation pipeline. We evaluate 13 proprietary and open-weight LLMs using eight metrics covering unsafe completion, appropriate refusal, benign utility, over-refusal, repeated-run robustness, and post-refusal failure. Preliminary results reveal substantial differences in safety-utility calibration across models and show that failures can emerge only after several initially safe interaction steps. These findings motivate treating agent safety as a trajectory-level property rather than a single-turn or binary success criterion.
Sadia Asif, Mohammad Mohammadi Amiri, Momin Abbas +2
Sep 14, 2026cs.LG

Privacy-enhanced federated learning via asynchronous aggregation and local differential perturbation

This study proposes a privacy-enhanced federated learning framework to address secure collaborative training in distributed data environments. The framework integrates Dynamic Differential Privacy (DDP), lightweight Homomorphic Encryption (HE), and Local Differential Privacy (LDP) mechanisms to ensure data privacy protection during model training. Additionally, the framework employs an asynchronous aggregation strategy with version control to support distributed training in asynchronous environments. Experimental validation on the CIFAR-10 and Purchase-100 benchmark datasets demonstrates that the method maintains high classification accuracy (up to 82.6%) even under stringent privacy constraints (ε = 0.1), while reducing communication overhead by 21.3% compared to FedAvg. Experimental results demonstrate that this framework effectively balances privacy protection and model performance in distributed machine learning scenarios, providing a scalable technical foundation for large-scale distributed collaborative computing.
Zhen Zhong, Shini Yang, Liesheng Wei
Sep 14, 2026cs.CV

LG-VLN: A Zero-Shot Vision-and-Language Navigation Framework with LangGraph State Orchestration

Continuous-environment vision-and-language navigation (VLN-CE) requires interpreting natural-language instructions in unseen 3D environments and executing continuous low-level actions. Existing methods often depend on LiDAR, panoramic cameras, or extra sensors; separate geometric-mapping and semantic-navigation visual representations can cause long-trajectory spatial-semantic inconsistencies. We propose LG-VLN, a monocular zero-shot framework with shared visual features and LangGraph-based state orchestration. An online feed-forward 3D reconstruction network predicts depth, camera poses, and dense point clouds for agent-pose estimation and global map fusion. Geometry and navigation share dense CleanDIFT features: semantic consistency rejects incorrect inter-frame correspondences, while target-instance constraints define visual references whose similarity combines with local BLIP-2 image-text relevance to form a semantic value map. LangGraph represents instruction parsing, geometric perception, semantic value updates, path planning, action execution, and failure recovery as a directed state graph with conditional transitions, persistent state, and modular recovery mechanisms. On a fixed 550-episode subset of the R2R-CE val-unseen split, LG-VLN achieves 21.3% success and 12.1% success weighted by path length. Ablations show shared semantic features improve navigation, further boosted by combining visual similarity and image-text relevance. Results establish shared visual representations and explicit state orchestration as effective for zero-shot VLN-CE using monocular RGB alone. Code will be publicly released for reproducibility.
Jianhe Zhao, Yanhua Qiu, Zhiyu Zhang +2
Sep 14, 2026cs.AI

OpenAI4S: Code as Action, Science as Sessions

AI co-scientists could accelerate computational research, but over a long-running study the workflow also has to stay inspectable, resumable and reproducible, which requires persistent computational state and provenance. Here we present OpenAI4S, an open-source scientific research agent built around the principle of \emph{Code as Action, Science as Sessions}. OpenAI4S combines a persistent computing runtime with research-session management: orchestration is handled through structured tool calls, while scientific actions are represented as complete code cells executed in persistent Python and R kernels. An append-only Action Ledger, per-cell execution records, versioned artifacts, environment records, and workspace checkpoints preserve how results were produced and support session recovery, branching, and extension. Configurable sandboxing, permission controls, and code and trajectory screening provide complementary safeguards. We evaluate OpenAI4S on 36 research scenarios spanning retrosynthesis, molecular dynamics, protein binder design, protein mutation, catalyst screening, and mineral spectroscopy, measuring scientific task accuracy, workflow completeness, and reproducibility of the resulting repositories. OpenAI4S achieves an overall score of 7.83, compared with 5.7--6.4 for a general-purpose coding harness evaluated with three frontier models, with the largest gains on long-horizon and computation-intensive workflows. These results suggest that integrating persistent execution with session-level provenance can improve the reliability of AI-assisted scientific workflows. Environment specification and full rerunnability remain weak for every evaluated system, ours included, so reproducibility is still an open problem for scientific agents. The system is available under the MIT license at \href{https://github.com/PKU-YuanGroup/OpenAI4S}{github.com/PKU-YuanGroup/OpenAI4S}.
Gongbo Zhang, Hao Li, Yu Wang +15
Sep 14, 2026cs.AI

Shallow Beliefs: Synthetic document finetuning does not inoculate against emergent misalignment from reward hacking

Recent work shows that models that learn to reward hack on RL environments can become broadly misaligned, and that reframing reward hacking as acceptable behavior during training (inoculation prompting, or IP) blocks this generalization. We ask whether synthetic document finetuning (SDF) can inoculate a model against future training we don't intervene on. We add synthetic documents framing reward hacking as acceptable behavior to a model's midtraining corpus, and then train these models with RL on exploitable environments, teaching them to reward hack. Behaviorally, midtraining succeeds: models describe reward hacking favorably and are more approving of reward-hacking outputs they produce. However, they show strong EM after learning to reward hack, while IP in the same setting prevents EM. We show that SDF can predictably steer downstream generalization when inserting new associations, but struggles and has unpredictable effects when overriding existing associations, such as that between reward hacking and misalignment that produces EM. Our results suggest that, at the scales we test, SDF can make a model appear aligned with desired beliefs while steering its generalization from later training in unintended ways.
Arun Jose, Julian Stastny
Sep 14, 2026cs.AI

Niching Agents in The Core

The Core is a unique competitive co-evolution algorithm that allows agents to evolve autonomous control without utilizing a traditional fitness function. The agents evolve via local interactions through tournament selection, crossover, and mutation, producing offspring by evolving better controllers. Previous works have shown The Core's ability to evolve agents capable of combat and navigation in the Xpilot video game. This research expands upon that premise by niching agents to specific subsets of the original environment The Core was tested in. Our results demonstrate the niched agents capacity for success over agents niched to the entire system and agents niched to different sub-environments.
Gary B. Parker, Jim O'Connor, John Asaro
Sep 14, 2026eess.SY

Adaptive Agent Design

We consider an agent acting against a general non-Markovian environment. The agent maintains its agent states, but is free to choose a transition kernel across those states and optimize its state-feedback control policies. We study the bi-level agent design problem that optimizes the transition kernel and the policy it induces, given said kernel with offline data of observations and actions obtained via a behavioral policy. For general environments, we show that a soft QQ-learning algorithm converges almost surely to the fixed point of a soft Bellman equation defined by the stationary averages that the behavioral policy and the chosen kernel induce, and we delineate what separates the resulting policy from an optimal one. In partially observed Markov decision problems, we analyze convergence properties of parametrized transition kernel design via zero-th order and Bayesian optimization techniques.
Raj Kiriti Velicheti, Subhonmesh Bose, Tamer Başar
Sep 14, 2026cs.RO

Communication-Constrained Multi-Robot Exploration With Adaptive Communication Windows

Exploring unknown environments with multi-robot teams can improve efficiency by allowing robots to explore in parallel. However, realizing these gains requires effective information sharing. When communication is intermittent, robots must balance the benefits of sharing information against the cost of diverting from exploration to establish communication. This paper introduces MACE, a decentralized exploration framework that actively evaluates whether establishing communication is worthwhile. At scheduled communication windows, robots estimate the cost of reaching previously identified communication locations. By formulating this decision as a variant of the Vehicle Orienteering Problem, robots evaluate routes based on the travel required to establish communication and the exploration that can be completed along the way. This approach enables robots to communicate more frequently than under purely opportunistic strategies while reducing the unnecessary travel associated with fixed rendezvous strategies. Across a set of simulated environments with varying size and geometry, we demonstrate that MACE reduces the total exploration time by up to 23% compared to existing communication-constrained exploration strategies.
Ben Rossano, Jaein Lim, Jonathan P. How
Sep 14, 2026cs.AI

Assisted Spatial Cognition Through Vision-Language Models

Multimodal AI, powered by Large Language Models (LLMs) and Vision-Language Models (VLMs), is transforming assistive technologies by enabling simultaneous processing of visual and textual data. This advancement holds significant promise for over 43 million visually impaired and neuro-divergent individuals worldwide who face persistent challenges in navigating indoor and outdoor environments due to limited spatial awareness and insufficient environmental cues. Existing navigation aids often lack comprehensive 3D scene understanding, relying on constrained route-based strategies that hinder user autonomy. In this paper, we introduce a novel end-to-end framework that integrates LLMs, VLMs and digital twin technologies to deliver a spatially cognitive navigation support for visually impaired and neuro-divergent users. Our system captures video input via standard mobile phone cameras, and employs SLAM3R to generate dense 3D point clouds from monocular RGB sequences in real-time. Our custom post-processing algorithm ensures accurate point cloud alignment across multiple viewpoints without requiring predefined reference points. This enhances the capabilities of SpatialLM to produce structured 3D representations, including architectural elements and oriented object bounding boxes. The enriched spatial data is then processed by a locally deployed LLM, which interprets 3D contexts to generate detailed scene descriptions and precise distance measurements between users and surrounding objects. We evaluated our approach across diverse video scenarios featuring various perspectives, looped walking views and captured in multiple environments. The evaluation results demonstrate consistent accuracy in 3D scene interpretation and object localisation, underscoring the potential of our system as a transformative assistive navigation solution that combines advanced visual perception with spatial reasoning
H. Riaz, J. B. Fernandez, I. Mills +3
Sep 14, 2026cs.MA

The Mechanics of a Swarm: A Reproducible External Reconstruction of an Unintended Agent-Coordination Episode on a Third-Party Wiki

Between 24 May and 2 July 2026, autonomous language-model agents running inside a timed research-question evaluation wrote to a third party's public, world-writable wiki. OpenAI acknowledged the incident; independent researchers reconstructed it and published the wiki's archived revision history. We analyse that history (14,591 revisions, 3,103 names, 4,579 pages, 19,913 server events) as a behavioural record, attributing text to the revision that added it rather than to cumulative page content. Under an explicit identity model we reconstruct 907 cohorts and, from a random calendar marker the environment attached to each episode, estimate about 876 episodes (95% interval 774-995; alternative reconstructions span 800-1400). Coordination formats converged within a day, and the schedules created large opportunities for information asymmetry: because episodes of the same question chain ran at different internal-clock rates and started up to 16 h apart, the first report of an item preceded a later cohort's arrival by a median of 3.4 h. The three schedule parameters agents reported share one latent speed scale (78% of log-variance over 15 configurations), and in one task family the last observed activity clusters by reported speed class on the internal clock, compatible with a fixed internal-time horizon. Across the 510 cohorts with an observable, format-dependent progress trace, we find no robust positive association between measured coordination and documented progress, including the few demonstrably given a future answer. Because the export contains neither successful-read logs, harness messages nor ground-truth outcomes, these results do not identify the causal origin of the coordination or its effect. We report four claims from our earlier analysis that did not survive re-examination, and argue that read and outcome logging are requirements for agent-evaluation environments.
Philipp Lütje (Philflow, Schenefeld, Germany)
Sep 14, 2026cs.RO

Parameter Sensitivity Analysis for Aerial LiDAR-Inertial Odometries in low-altitude flights

LiDAR-based SLAM (Simultaneous Localization and Mapping) and LIO (LiDAR-inertial odometry) algorithms are often used for precise navigation of unmanned aerial vehicles, especially during interactions with the aerial robot's environment. However, the performance of these algorithms is greatly dependent on the scenario, LiDAR, and robot motion characteristics, often requiring an intensive tuning process to achieve the desired performance. To aid these tuning efforts, this paper analyzes the influence on performance of the parameters of an EKF-based LIO algorithm (FAST-LIO2) and the LIO module of a graph-based SLAM algorithm (Cartographer) on aerial LiDAR SLAM datasets recorded using different LiDARs in low-to-moderate-altitude flights in diverse environments. The analysis is conducted on the absolute trajectory error (ATE) resulting from processing the datasets with the LIO algorithms configured with each combination of parameters obtained in an exhaustive grid search. The relationship between individual parameters and the ATE results is assessed using Pearson's correlation, while the influence of each parameter is assessed using random forest permutation importance analyses with random forest models trained to predict the resulting ATE values based on the choice of parameters. The performed analysis obtains for Cartographer and FAST-LIO2: i) the identification of parameters with stronger influence in performance, ii) a simplified tuning procedure, and iii) tuning recommendations. Using the proposed tuning recommendations, both algorithms obtain on the analyzed datasets ATE values within 5 cm to the optimal performance found in the grid search procedure in 94% of the analyzed cases.
Robert Milijas, Jose Ramiro Martinez-de Dios, Stjepan Bogdan
Sep 14, 2026cs.RO

Robust Underwater Grasping of Sloped Objects with a Waterproof Passive Adaptive Gripper

Robust grasping of everyday objects remains challenging for parallel-jaw grippers, particularly when handling sloped or asymmetric items that induce torque-driven rolling and shear slip. These challenges become even more severe in domestic environments such as kitchens, where objects are often wet or submerged, drastically reducing friction between the gripper and the object. To address these issues, we present a waterproof passive adaptive gripper that combines local and global adaptability for high-performance grasping in the submerged environments. The proposed gripper features a fully waterproof design that integrates a passive rotational joint for global self-alignment on sloped surfaces and passive variable-stiffness pads for local surface adaptation. Experiments in both dry and underwater conditions on various cylindrical and conical objects demonstrate superior holding capability and grasp robustness compared to rigid-pad and fixed-joint baselines. The proposed design offers a practical and robust solution that successfully enables stable underwater manipulation of diverse everyday objects, effectively addressing a critical gap in current underwater robotic grasping for daily-life applications.
Jooyoung Hong, Daewon Hong, Joohyung Kim
Sep 14, 2026cs.RO

Tuning ROS 2 for Energy-Efficient Navigation: Empirical Insights from Costmap 2D Configurations

Robots are increasingly used in diverse application areas, where autonomous navigation plays a central role. As these systems become more widespread, improving their energy efficiency is critical to extending operational time and reducing environmental impact. The Robot Operating System (ROS) is a widely adopted middleware for robotics, offering a rich set of configurable packages. However, this flexibility can result in suboptimal software configurations in dynamic environments, negatively affecting both performance and energy consumption. This paper investigates the impact of ROS 2 package reconfigurations on the energy efficiency of mobile robot navigation. We conduct a controlled experiment in two warehouse-like scenarios (small and large) with varying obstacle layouts and Costmap 2D configurations (essential to the Nav2 stack). Through repeated trials, we measure energy usage, power profile, CPU load, memory consumption, and navigation performance. Results show that configurations must be carefully chosen for the specific robotic environment, and we were able to identify critical settings that lead to good and poor performance and energy consumption.
Michel Albonico, Andreas Wortmann, Ivano Malavolta
Sep 14, 2026cs.LG

Groupoid-Based Internal State Representations for Reinforcement Learning with Local Symmetries

Symmetries play a central role in reducing the complexity of reinforcement learning problems, yet most existing approaches rely on fixed group actions or predefined state abstractions. Classical reinforcement learning algorithms typically assume a globally structured Markov decision process with uniformly applicable actions and transitions, an assumption that limits their ability to exploit modularity and local, context-dependent regularities present in many realistic environments. We propose a reinforcement learning framework using groupoids to capture local, state-dependent symmetries and support the dy- namic discovery of equivalence structures during interaction. The agent maintains orbit representatives together with transporters that map raw states to canonical forms, enabling learning and decision-making to be performed in a symmetry-reduced space while preserving local distinctions. Empirical results demonstrate that the proposed groupoid-based approach improves sample efficiency and convergence in dense and large-scale environments exhibiting strong partial symmetries, yielding substantial performance gains over standard Q-learning. These findings show that dynamically exploiting local symmetry provides a practical and mathematically principled route to scalable and generalisable reinforcement learning.
Ben Opperman, Eduardo Alonso, Esther Mondragón
Sep 14, 2026cs.LG

Robust Policy Optimization via Adversarial Importance Sampling

Significant progress has been made in safeguarding deep reinforcement learning (DRL) policies against input perturbations. Developing robust DRL involves three main stages: algorithm design, implementation, and evaluation. In this work, we identify and address a key limitation at each stage. First, we introduce Adversarial Importance Sampling (Advis), a method that uses importance sampling over trajectories from standard training to estimate and optimize verifiable worst-case returns. Advis satisfies three desirable criteria not jointly achieved by prior work: it requires no additional environment interactions, no auxiliary networks, and captures long-term robustness. Second, we introduce advrl, a modular PyTorch library that provides clean, single-file implementations of existing robustness methods and adversarial attacks, facilitating rapid prototyping and enabling reproducible and traceable evaluations. Third, we revisit evaluation under learned adversaries and show that optimal adversarial hyperparameters do not transfer across agents, which can lead to an overestimation of robustness when using a limited set of attacker configurations. Accordingly, we evaluate policies against a large and diverse set of attackers, using 6-14x more configurations than prior work. Finally, we evaluate our approach on continuous control environments, demonstrating its effectiveness relative to existing baselines. The code is available at: https://github.com/AmineAndam04/advrl
Amine Andam, Jamal Bentahar, Mustapha Hedabou
Sep 13, 2026cs.AI

One Model, Two Physical Stories: Auditing Misalignment in Multi-Modal World Modeling

World models, systems that generate what happens next given current environmental conditions, are increasingly being implemented with multi-modal generation in mind. However, generating multiple modalities simultaneously, such as visual simulations alongside physical state predictions in the form of text, introduces the risk of cross-modal inconsistency. Tested separately, both outputs may look convincing while still disagreeing: a model can calculate that a ball should rebound in one modality, then generate no rebound in another modality, to say nothing of diverging from real-world dynamics entirely. In this work we focus on two failures explicitly: \emph{Internal misalignment}, the disagreement between the world model's generated video and the same world model's prediction in a different modalities, and \emph{external misalignment} the disagreement between the world model's generation and an analytic physical environment. We derive common contracts of event, magnitude, timing, and construct a physics grounded pipeline to make comparisons measurable in both external and internal settings. We then ask whether progressively supplying the model's own contract (the A ladder for the internal setting) or a corrected physical contract (the B ladder for the external setting) closes the respective gaps. Across four mechanisms and 20 settings, we find that while language answers all 22 text probes correctly with respect to the true environment, the neutral video is often in disagreement, suggesting that the current unified backbones may not be capable of correct reasoning, internal consistency, and external physical fidelity all at once.
Geigh Zollicoffer, Minh Vu, Rajiv Ranasinghe +1
Sep 13, 2026cs.RO

An Adaptive Fixed-Time Line-of-Sight Guidance Scheme for 3D Path Following of Underwater Vehicles: Theory and Experiment

Reliable path tracking is crucial for autonomous underwater vehicles (AUVs) operating in dynamic and uncertain marine environments. However, traditional line-of-sight (LOS) guidance methods rely on asymptotic convergence, resulting in slow disturbance recovery and unpredictable tracking performance. Existing robust control methods typically require modifications to the underlying vehicle controller, limiting their practical application on commercial AUV platforms. This paper proposes a robust fixed-time adaptive LOS guidance framework for 3D path tracking for AUVs. By combining fixed-time stability theory with LOS guidance, this method guarantees path tracking convergence within a preset time range, with the convergence time independent of initial conditions. Furthermore, a fixed-time adaptive estimator is developed to rapidly compensate for time-varying sideslip disturbances caused by ocean currents. A time-varying look-ahead mechanism is also introduced to improve tracking performance on curved paths. Lyapunov analysis proves the fixed-time stability of the proposed framework, and numerical simulations and physical experiments demonstrate that, compared to state-of-the-art adaptive LOS methods, this framework exhibits superior tracking accuracy, convergence speed, and anti-interference capability. In simulation, the time-varying look-ahead variant reduced cross-track and vertical-track RMSE by 69.37% and 67.46%, respectively, during curved-path tracking. In field experiments with an Iver 3 AUV, the proposed fixed-time guidance reduced average tracking error by 56.35% in straight-path evaluation and 27.59% in curved-path evaluation compared with conventional adaptive LOS guidance.The proposed method provides a practical guidance-level solution for achieving reliable autonomous navigation of AUVs in complex marine environments.
Hanzhi Yang, Jalil Chavez-Galaviz, Nina Mahmoudian
Sep 13, 2026cs.RO

REVOLVE: An Automated Closed-Loop Framework for Evolving Robot Manipulation with Minimal Human Intervention

Recent advances in data-driven robot manipulation policies have substantially improved task execution and generalization. However, real-world deployment still relies heavily on humans for failure assessment, correction, and environment reset, while models often fail to continually learn from failures and corrective experience. We present REVOLVE (Robot Evolving via Orchestrated Loops, Verification, and Experience), an automated closed-loop framework for evolving robot manipulation with minimal human intervention. Built on a unified software platform, REVOLVE integrates data collection, policy training and deployment, failure recovery, and continual learning into a single closed-loop workflow. Its Automated Reset and Correction (ARC) architecture automatically resets the environment and intervenes to correct policy failures. Dual-Loop Evolution (DLE) continually improves the manipulation policy and agent by feeding real-world interaction and failure--correction data back into policy learning and using an external mismatch memory to refine agent judgments. Experiments across four real-world manipulation tasks show that, after five iterations, REVOLVE improves average policy success rate by 18.5% and agent judgment accuracy by 8.5%, while reducing human effort in data collection and deployment testing by 94.4% and 95.1%, respectively. These results demonstrate that REVOLVE transforms real-world deployment into a closed-loop learning process that continually accumulates and uses execution experience, enabling continual evolution of both the policy and supervisory model with substantially less human intervention.
Hanyu Liu, Qian Li, Yizhu Ding +8
Sep 12, 2026cs.AI

MindTopo: Can Foundation Models Reason in Topological Space?

Spatial reasoning depends not only on metric properties such as distance, angle, and shape, but also on topological relations that remain invariant under continuous deformation. Cognitive science identifies these relations as foundational to spatial understanding, yet foundation-model evaluations largely focus on metric or viewpoint-dependent relations. We introduce MindTopo, a benchmark of topological intuition across five properties grounded in cognitive science and formal topology: continuity, separation, order, enclosure, and knots. MindTopo evaluates each property at two cognitive levels. Reasoning asks a model to identify topological relations or infer how they change. Planning instantiates a foundation model as a closed-loop agent whose policy selects environment actions. MindTopo contains 11,030 instances across 13 procedurally generated task types with controllable difficulty. We benchmark 14 MLLMs and study agent configurations augmented with image and video generation, including 3 video generative models in planning settings. Every MLLM performs better on reasoning than on planning, and the best-performing model remains far below observed human performance. On Qwen3-VL-2B-Instruct, supervised fine-tuning and reinforcement learning improve reasoning more than planning. Generated observations retain local cues and reach plausible endpoints, but audited rollouts do not reliably follow environment dynamics or preserve topology across transitions. Our website is at https://mind-topo.github.io/
Yunfei Ge, Anbang Liu, Qineng Wang +9
Sep 11, 2026cs.RO

Distributed Stochastic Optimal Control for Pattern-Oriented Swarms

While offering significant promise for diverse applications, pattern-oriented swarms encounter multifaceted challenges in geometric control, self-organization, and safe navigation through dynamic environments. In this paper, we present a GRF-based stochastic optimal control framework to address these challenges within a unified probabilistic architecture. By extending the GRF into the temporal domain, the proposed framework casts collective coordination as a Bayesian inference task, enabling swarms to accommodate environmental uncertainty, satisfy non-convex constraints, and reconcile heterogeneous dynamics across diverse platforms. We develop an uncertainty- and safety-aware collision avoidance module for navigation in the presence of stochastic obstacle motion. The unscented transform is employed to propagate state uncertainty for both dynamic obstacles and neighboring agents, yielding principled confidence bounds for collision avoidance. In addition, density-guided pattern control is introduced, which encodes geometric patterns as implicit density fields. This representation decouples pattern specification from explicit agent-to-target assignments, thereby facilitating intrinsic self-healing and elastic reconfiguration in a distributed manner. The proposed framework is extensively evaluated through Monte Carlo simulations across diverse scenarios. Its model-agnostic nature is demonstrated on both quadrotor and fixed-wing UAV swarms, highlighting its generalizability across platforms with heterogeneous dynamics. Finally, the efficacy and robustness of the proposed method are validated through indoor experiments with a 15-quadrotor swarm and outdoor deployments involving 4 custom-built autonomous quadrotors. These experiments substantiate the proposed framework's capacity to maintain reliable geometric pattern transitions and safety-aware navigation within real-world environments.
Qingrui Zhang, Chenghao Yu, Feng Xue +1