Computer-Use Agents

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7 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Computer-Use Agents.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Computer-Use Agents.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Computer-Use Agents.

74 papers

Latest in Computer-Use Agents

Sep 23, 2026cs.AI

CAVEAT: Towards Robust Computer-Use Agents in Incentive-Misaligned Environments

Computer-use agents (CUAs) increasingly act on behalf of users online. What happens when the environments they operate in have incentives that do not align with the user's? In online marketplaces, for example, platforms may favor some products over others, potentially steering agents away from the user's objective. Existing CUA benchmarks cover cooperative settings or explicit attacks, but do not test whether agents preserve user objectives when the environment itself has a stake in the outcome. We introduce CAVEAT, a controlled benchmark spanning nine marketplace environments and a taxonomy of eight common steering mechanisms. Across five model families, agents purchase the user-optimal product in 78.6% of matched-control episodes but only 17.3% when steering mechanisms are enabled. Larger models and increased reasoning improve robustness, but substantial failures persist. Our trajectory analysis and targeted ablations identify three points where steering enters the decision process: (1) agents distort the user's priorities, (2) prematurely narrow the set of alternatives they consider, and (3) commit before resolving decision-relevant evidence. Guided by this diagnosis, we develop CAVEAT-Harness, which directly targets these failure modes and raises user-optimal purchasing by 55.0%. Targeted post-training further improves a smaller open model. These results establish incentive robustness as a distinct challenge for delegated agents, diagnose how it fails, and show that targeted interventions can substantially improve it.
Yuxuan Li, Will Epperson, Wesley Deng +1
Sep 18, 2026cs.CL

RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.
Shuai Bai, Jiayong Deng, Sicheng Fan +30
Sep 15, 2026cs.AI

ERPBench: A State-Grounded Evaluation Paradigm for Computer-Use Agents in Enterprise Software

Computer-use agents that operate through screenshots and simulated actions are advancing rapidly, yet their evaluation remains anchored to general desktop and web tasks. Enterprise Resource Planning systems run the finance, procurement, inventory, and customer operations of organizations worldwide, and pose distinct challenges for computer-use agents: dense interfaces, coordinated multi-step interactions, and errors that alter persistent business records rather than surfacing on screen. Existing enterprise computer-use benchmarks rely on proprietary platforms or on simulated approximations of such software. We introduce ERPBench, a benchmark that evaluates screenshot-only agents on a live and reproducible system and scores each task against ground-truth values in its database. Beyond the benchmark, we present a production-grade harness that gates agent actions behind human approval for safe deployment. Evaluating six closed and open-source agents, we demonstrate that strong general performance does not transfer to enterprise reliability. Even when an agent reaches the right form and saves it, the stored record is often wrong: some agents save in up to 85% of runs but write the correct value in as few as 3%. We further characterize failure modes specific to enterprise workflows.
Kratika Bhagtani, Kusha Sridhar, Maziyar Baran Pouyan +2
Sep 10, 2026cs.CR

AgentHijack: Visual Patch Attacks on Multimodal Computer-Use Agents

This paper presents an end-to-end evaluation framework for image-triggered command injection against computer-use agents (CUAs). The goal is to test whether a local visual patch can induce verifiable environmental consequences along the full chain of screenshot input, VLM generation, action parsing, and environment execution. We train and deploy patches on author-controlled GitHub Pages pages and a locally deployed CSDN clone, and evaluate them in real environments across five open-source or publicly available GUI-agent or vision-language-model (VLM) backends. Our experiment aggregates 600 instance-level online cases, with T-ASR, TAPR, and E2E-ASR reaching 84.5%, 47.0%, and 20.3%, respectively. Trajectory analysis further shows that in some successful cases the agent first executes a malicious terminal command and then continues the original benign task. These results indicate that optimized local visual signals can affect not only VLM outputs but also propagate through the execution pipeline of open CUAs and create real environmental risk.
Zhihao Liu, Hongyu Sun, Zhiyuan Fu +7
Sep 3, 2026cs.AI

Environment Evolution for Terminal Agents

Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
Zhiyuan Fan, Tinghao Yu, Yuanjun Cai +9
Sep 1, 2026cs.HC

Are We There Yet? Assessing Computer-Use Agents for Blind Users' Accessible Interaction with Desktop Applications

Computer-use agents are emerging as a paradigm for agentic human-AI interaction, combining language reasoning with multi-modal interface grounding to operate GUIs. Yet their effectiveness for blind screen-reader users in real-world desktop workflows remains unclear. We present a three-week diary study with 8 blind users using OLLA, a screen-reader-accessible CUA prototype, collecting 1,258 commands across 12 applications with screenshots, UI trees, model responses, and action traces. We evaluate GPT-5 during deployment and re-execute the same commands with four additional models. GPT-5 achieved the highest success rate at 52.5%. Trace analysis reveals grounding, planning, constraint-tracking, and termination failures, while interviews reveal beyond-automation needs.
Satwik Ram Kodandaram, Monalika Padma Reddy, Xiaojun Bi +3
Aug 31, 2026cs.AI

Dr. Claw: An AI Scientist Workspace for Vibe Research

Command-line coding agents (e.g., Claude Code, Gemini CLI) can already read and write files and sustain long sessions, yet end-to-end research still fragments across chat tools, IDEs, terminals, and writing environments, and the decisions that make it auditable are rarely preserved. We present Dr. Claw, an open-source workspace that wraps existing coding-agent executors in a controllable and auditable human-in-the-loop workflow rather than introducing another autonomous agent. Persistent state objects, a reusable skill library, and multi-executor coordination link human decisions to AI execution, turning planning, execution, and writing into one traceable, recoverable loop. We demonstrate Dr. Claw through an interactive three-view scenario and a failure-recovery walkthrough, and evaluate it against a bare command-line agent sharing the same backend executor, so the comparison contrasts the whole orchestration layer (task graph, state objects, and skill library) with the agent it wraps. Holding the executor fixed, Dr. Claw scores higher on research completeness while persisting an auditable, recoverable process trail. Demo access: repository https://github.com/OpenLAIR/dr-claw, released under AGPL-3.0 with GPL-3.0 upstream components.
Dingjie Song, Hanrong Zhang, Dawei Liu +10
Aug 27, 2026cs.LG

Beyond Task Completion: Training Capable and Safe Computer-Use Agents

Computer-use agents (CUAs) have made rapid progress in completing complex tasks through graphical user interfaces, yet post-training centered on task success alone does not induce reliable safety behavior. A reliable CUA must condition its execution on risk: it should complete ordinary benign tasks, avoid environmental hazards and continue when a safe completion path remains, and refuse when the goal is harmful or no safe path exists. To learn this conditional policy, we develop Safety and Capability Optimization for Policy Execution (SCOPE), which jointly post-trains a CUA for task-execution capability and safety-aware decision making. To provide aligned training data for this joint objective, we further introduce SCOPE-Gen, an automated pipeline that synthesizes verifiable capability tasks and converts them into paired environment-risk variants while preserving their original goals. Using the resulting tasks, we construct SATraj-OS, a trajectory dataset comprising capability demonstrations, safe continuations, and explicit refusals. SCOPE first learns from all three trajectory types through supervised fine-tuning and then further improves task completion through online reinforcement learning. Starting from Qwen3.5-9B, SCOPE-RL achieves a 54.17% task success rate on OSWorld and a 64.30% attack-avoidance rate on OS-BLIND, yielding the best aggregate capability--safety score of 58.80% among the evaluated agents. Ablations reveal asymmetric but complementary roles for the two forms of safety supervision: refusal trajectories account for most of the attack-avoidance gain, whereas risk-handling trajectories preserve greater task utility at comparable attack-avoidance levels.
Zeyu Kang, Zhenyun Yin, Yang Zhang +5
Aug 10, 2026cs.SE

Do Personalized Skills Help Coding Agents? An Empirical Study of Developer Interaction Histories

Large language model (LLM)-powered agents have rapidly evolved from code-completion tools into solvers of complex software engineering tasks. As developers collaborate with coding agents over time, their preferences emerge through repeated interactions and can be used to adapt agent behavior to better meet individual developers' needs. Capturing and reusing these preferences may reduce repeated corrections and improve developer-agent collaboration. Agent skills provide a lightweight mechanism for transferring experience without modifying model parameters. However, existing work primarily focuses on task-specific skills, and it remains unclear whether developer-specific skills distilled from interaction histories can generalize to future tasks. We propose a framework for extracting reusable developer preferences from interaction traces. It first generates personalized skills through rule-based bootstrapping and evidence-grounded refinement, and then evaluates them using a reproducible replay framework with an interactive, trajectory-conditioned LLM-based human developer simulator. We conduct an experiment on 206 real-world developer-agent sessions from 13 developers and compare personalized skills against no-skill, generic-skill, and other-user-skill baselines. Personalized skills provide small and inconsistent improvements over the no-skill baseline, whereas generic skills pooled across developers achieve the largest and most consistent gains. Further analysis suggests that personalized skills become more effective when developer preferences appear frequently, particularly when their histories contain multiple examples relevant to future tasks. These findings provide empirical insights into when developer-specific personalization is effective and demonstrate that broadly transferable procedural knowledge can be more robust than developer-specific preference signals.
Shuyan Huang, Kai Du, Andrew Lan
Aug 6, 2026cs.CR

StepJack: Benchmarking Computer-Use Agent Safety Against Multi-Step Indirect Prompt Injection

Computer-use agents (CUAs) face a growing threat from indirect prompt injection, where adversarial instructions are planted in the environment such as web pages. In this paper, we introduce multi-step indirect prompt injection, a new attack class against CUAs in which the adversarial goal is decomposed into multiple innocuous-looking sub-steps and distributed across a chain of pages referenced along the agent's navigation path. We develop a pipeline to automatically decompose an adversarial goal under the constraint that the execution of the decomposed sub-steps must achieve the original goal while optimizing the innocuousness of each decomposed sub-step. With this pipeline, we build StepJack, a CUA safety benchmark with 480 test examples. On this benchmark, we evaluate six state-of-the-art CUAs and find that at a fixed decomposition depth, multi-step attacks raise attack success rate (ASR) on three of six CUAs, by up to 31.2 points (e.g., GPT-5.4-mini: 41.7% at single-step to 72.9% at three-step); averaged over the five CUAs that can reliably follow the reference chain (all but EvoCUA-32B), ASR rises from 31.3% at single-step to 36.9% at three-step. Dataset and code are available at https://github.com/BorealisAI/StepJack.
Zhuoxin Zhan, Akbar Rafiey, Avery Ma +2
Aug 4, 2026cs.AI

Screenshots or Tools? Eliciting Tool Use and Managing Multimodal Context in Hybrid GUI-MCP Computer-Use Agents

Hybrid computer-use agents can act through screenshots or call text tools. We find that having a tool available does not settle which way the effect goes. Under one identical GUI-MCP harness on the OSWorld-MCP benchmark (309 tasks), the same MCP tools improve a reasoning model by +4.0pp and degrade a non-reasoning model by -5.9pp (5 runs each, both beyond 2 SE). What separates the two is tool-decision behavior. The non-reasoning policy ignores, misnames, or falsely terminates around tools. The reasoning model avoids these failures, yet still calls a tool on only 55/309 tasks, 23.9% of the tool-reachable ones. We call this shortfall the adoption gap. Both levels of the problem share one cause: the model already has a cheaper route and is never trained to take it. Multi-turn RL probes that cause. At the action level, a dense tool bonus raises spreadsheet adoption 0.03 -> 0.33 and carries into greedy decoding, but held-out accuracy does not follow. Behavior is steerable; competence is not. The bottleneck lies in tool-call semantics. At the context level, a successful tool call often makes the next screenshot redundant. Dropping it and halving image history cuts input tokens by about a third, at a small accuracy cost. Retraining under the same observation rule removes that cost. The compressed agent then reaches 37.8% against 33.0% for the uncompressed operating point, at 53% of the input cost, and closes the rich-lean gap on a pre-registered degraded subset to zero. Tools help when the model chooses and integrates them, and current hybrid agents leave many such choices unused. Code and checkpoints: https://github.com/redai-infra/hybrid-routing-agent
Siqi Fan, Minghao Li, Xiaoqian Ma +6
Aug 3, 2026cs.LG

Qwen-CUA: Native Computer Use for (almost) Everything

Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.
Dunjie Lu, Shuai Bai, Tianyi Bai +43
Jul 31, 2026cs.SE

CUADebug: Diagnosing and Repairing Computer-Use Agent Failures

Computer-use agents (CUAs) operate real desktop and web interfaces through screenshots, mouse and keyboard actions, and stateful UI feedback, yet their failures remain difficult to diagnose and repair. Unlike text-only agents, CUA failures arise from coupled visual perception, spatial grounding, low-level interaction, task reasoning, and environment dynamics, making debugging a distinctive multimodal causal localization problem. We introduce CUADebug, a framework for diagnosing and repairing CUA failures. CUADebug includes a CUA-specific error taxonomy, CUAErrorBench, a human-annotated OSWorld failure benchmark, and CUADebugger, a tool-augmented debugger. Instead of prompting over the full trajectory once, CUADebugger actively inspects suspicious steps with paired before/after screenshots and action traces, then submits a structured diagnosis containing the root-cause step, error type, grounded evidence, and corrective strategy for re-execution. Human annotations over 204 failed trajectories show that task reasoning and control is the largest failure family (110/204), followed by perception (36), grounding/interaction (25), external/system (13), and an others category of 20 OSWorld infeasible-task cases. On the main Claude-agent split, CUADebugger improves joint subtype-and-step diagnosis from 11.2% to 19.6% with Gemini 2.5 Pro and improves consistently across debugger backbones. In single re-execution package evaluation, RCA-based conditions achieve higher task completion than history-only continuation (28.47% with machine RCA and 29.90% with our method, versus 13.89%); in continual re-execution, our method improves success from 12.2% to 25.86%, while human-oracle guidance reaches 29.21%. These results show that CUA root-cause diagnosis can provide actionable repair signals rather than merely post-hoc explanations.
Weijia Zhang, Kunlun Zhu, Zeyi Liu +8
Jul 30, 2026cs.AI

Rethinking Inference-Time Scaling in Local Computer-Use Agents: Failure Modes and Compute Tradeoffs

Deploying autonomous computer-use agents (CUAs) locally is increasingly important for privacy, cost efficiency, and practical usability, yet improving their performance under strict hardware constraints remains challenging. While recent studies show that inference-time scaling can improve frontier computer-use agents through additional computation during execution, its effectiveness for resource-constrained local models remains poorly understood. We present a systematic empirical study of inference-time scaling in local CUAs across contextual, temporal, structural, and parallel dimensions. We evaluate Qwen3-VL-8B/30B-A3B, UI-TARS-1.5-7B, and OpenCUA-7B on the OSWorld benchmark. Our results show that additional computation often yields diminishing returns while changing failure modes. Contextual scaling provides historical grounding that improves trajectory stability and task accuracy, but its gains saturate as token cost increases and failures shift from repetitive or stalled trajectories toward premature false successes. Temporal scaling similarly reduces max-step stalls, yet does not substantially improve task success, indicating that longer horizons often extend erroneous trajectories rather than correct them. We further find that structural decomposition can introduce planning and formatting overhead in local two-stage agents, while parallel scaling partially mitigates these failures at a substantial computational cost. Overall, our findings suggest that efficient local CUAs require selective compute allocation, failure-aware control mechanisms, and agentic frameworks designed around the capabilities and limitations of local models.
Woongkyu Lee, Jungwook Choi
Jul 30, 2026cs.AI

Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale

Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application's own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from 36.5%36.5\% to 67.1%67.1\% across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model (80.0→75.080.0 \to 75.0) while deep ones raise it (80.0→85.080.0 \to 85.0 and 48.0→65.048.0 \to 65.0); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from 16.2%16.2\% to 38.5%38.5\%. The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from 58.8%58.8\% to 68.0%68.0\%. We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse
Yash Pandya, Sahil Gupta, Sarthak Harne +10
Jul 26, 2026cs.HC

Plans Work in Mysterious Ways: Evaluating a Plan Mode for Spreadsheet Agents

Plan Modes have become standard features in agentic programming tools, allowing users to gain transparency and control by working with the agent to develop a plan before task execution. However, it remains unclear whether the benefits of this feature translate to end-user programming environments such as spreadsheets. Since spreadsheet programmers tend to work iteratively and care less about technical correctness, upfront planning may not fit into their workflows as easily. In this paper, we build a prototype of a Plan Mode for spreadsheet programming and evaluate it against a non-planning baseline through a within-subjects user study (N=24). We found that despite similar task outcomes with both tools, using Plan Mode led to a reduction in refinement and a better perception of the tool across dimensions of creativity support and human-machine collaboration. We discuss the implications of these results for the future design of Plan Modes, and for the broader role of human-AI planning in end-user programming.
Aayush Kumar, Avik Dutta, Sumit Gulwani +3
Jul 25, 2026cs.AI

SeekJudge: A Practical Reward Framework for Reinforcement Learning in Computer-Use Agents

Deciding whether a trajectory actually fulfills its instruction governs how we measure computer-use agents on long-horizon graphical-user-interface tasks and how we train them with reinforcement learning. This judgment has long relied on rule-based evaluation, which struggles to align with human intention and goes stale when an app updates or its online content drifts. Existing model-based judges attempt to address these problems but still leave a performance gap to the rule-based evaluation. We propose the \textbf{SeekJudge} framework, in which four role-specialized agents, a Condense, a Ground, a Seek and an Analyze agent, reach a verdict through a Seek--Analyze loop over the trajectory. A seed-calibrated distillation pipeline trains one specialized 99B model to serve as the shared backbone for all four agents. Measured by downstream success rate on held-out RL test goals, SeekJudge is the first practical model-based reward to match or surpass native rule-based supervision in online RL. Beyond accuracy, SeekJudge provides step-level judgments, runs far cheaper than a closed-source large model, and keeps a small per-call context that scales to much longer trajectories. We further contribute a general architectural improvement to the reward server that speeds up judging in RL. Together these make model-based reward a practical drop-in for rule-based supervision in CUA reinforcement learning.
Yang Wan, Zhenhao Zhang, Jierui Wang +1
Jul 24, 2026cs.SE

StateAct: Program State, before Pixels, for Long-Horizon Computer-Use Agents

Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.
Yan Yang, Xiangru Jian, Ziyang Luo +7
Jul 20, 2026cs.CR

RT-SHCUA: Real-Time Self-Hosted Computer-Use Agent for UAV Control

Natural-language control offers a promising interface for unmanned aerial vehicles (UAVs), but directly applying self-hosted computer-use agents (SHCUAs) to UAV control introduces a structural mismatch. SHCUAs are designed for interactive host-side tool use, where delayed agent iterations are often acceptable. UAV control, however, is coupled with continuously changing physical states, strict timing constraints, safety risks, and security accountability. A stale, unauthorized, or tampered agent decision may therefore lead to unsafe or untraceable vehicle behavior. This paper proposes a real-time and security-oriented restructuring of SHCUA-based UAV control. Instead of allowing an SHCUA to directly issue flight commands, we transform its outputs into contract-bound UAV skill invocations with explicit timing, state, authority, fallback, and evidence semantics. Based on this abstraction, we design an architecture that separates semantic reasoning from onboard execution and security/safety enforcement. Slow cloud or edge reasoning is used for mission understanding, while onboard components validate and dispatch only timely, authorized, and state-consistent skills. Security-critical enforcement points can be protected by TEE-style or microcontroller isolation mechanisms without moving the full language agent or high-frequency flight-control loop into trusted components. Prototype evaluation shows that RT-SHCUA maintains bounded task-level responsiveness while supporting degraded handling, trusted admission, and auditable evidence preservation for SHCUA-mediated UAV actions.
Di Lu, Bo Zhang, Xiyuan Li +5
Jul 16, 2026cs.AI

Tactile: Giving Computer-Using Agents Hands and Feet

Computer-use agents are becoming capable software operators, but their interface to desktop applications is still often a brittle motor layer: they look at screenshots, predict coordinates, click, and hope that the visible state changed as intended. This collapses target grounding, action execution, and outcome verification into a single ambiguous operation. We present Tactile, an open-source tool layer that gives agents a more reliable "hands and feet" for desktop use. Tactile converts heterogeneous UI evidence--operating-system accessibility semantics, OCR-grounded text, and visual fallback regions--into action-grounded interface states: compact target candidates with source labels, roles or text, state, geometry, executable affordances, and verification cues. Agents operate through an observe-ground-act-verify loop that prefers native semantic actions when available, falls back to OCR-grounded coordinates when visible text is the best evidence, and keeps full provenance for replay and failure attribution. On macOSWorld-style tasks, adding Tactile improves Codex Success@100 from 41.1% to 50.0% overall and from 45.2% to 55.3% on accessibility-adapted tasks; a 96-task cross-agent subset shows consistent gains across Codex, Claude Code, OpenCode, and Goose. These results suggest that reliable computer use requires not only stronger models, but also a reusable execution substrate that exposes software actions as semantic, verifiable, and auditable objects rather than anonymous screen coordinates.
Yong Liu, Zhenyi Zhong, Zhanpeng Shi
Jul 13, 2026cs.AI

SCALECUA: Scaling Computer Use Agents with Verifiable Task Synthesis and Efficient Online RL

Computer use agents (CUAs) are emerging as a powerful interface for automating complex digital workflows through visual perception and GUI execution. Online reinforcement learning with verifiable rewards (RLVR) has emerged as a key direction for scaling their capabilities. However, this paradigm is bottlenecked by verifiable data scarcity and online RL inefficiency. To break these barriers, we introduce ScaleCUA, a unified framework that scales online RL for CUAs via verifiable task synthesis and efficient training. At the data level, we design VeriGen, an end-to-end framework for generating verifiable RL tasks through iterative docker interactions and a multi-agent feedback loop. Scaled to 100+ concurrent agent workers via a shared docker interaction probe, this pipeline produces 24K+ verifiable tasks and nearly 3K high-quality RL tasks. To maximize sample efficiency, we propose Frontier Sampling, which tracks per-task capability and allocates rollouts to the current learning frontier. On the training side, we further design Visual Context Segmentation, a sliding window over recent visual context that balances rollout and training-engine pressure, yielding a 2.83x training speedup over step-wise decomposition. Together, ScaleCUA achieves 68.7% on OSWorld and 54.0% on ScienceBoard, establishing new state-of-the-art performance among open-source computer use agents. Code, models, and datasets are available at https://github.com/THUDM/SCALE-CUA.
Bowen Lv, Xiao Liu, Yanyu Ren +7
Jul 12, 2026cs.AI

SETA: Scaling Environments for Terminal Agents

Large language models (LLMs) are rapidly shifting toward agents that solve tasks through diverse interfaces, including web and graphical user interfaces (GUIs). Among these, the terminal command line provides a text-based, general-purpose interface, covering tasks from system operations to data science and machine learning. However, scaling terminal-agent training remains challenging, as it requires diverse and coherent task instructions, executable environments, and reliable verification, while lacking naturally grounded supervision data. In this work, we propose SETA, a scalable framework for generating verifiable terminal environments for reinforcement learning (RL). The framework consists of two pipelines sharing a unified verification mechanism: SETA-Synth converts diverse sources into standardized RL environments, and SETA-Evol further expands from existing environments with adaptive control of difficulty and diversity. Together, we construct and release SETA-Env, the largest open-source verifiable terminal RL dataset to date, containing over 4,500 environments. We evaluate our dataset by training Qwen3-8B with GRPO on SETA-Env, achieving 12% pass rate on Terminal-Bench 2.0, the best reported result for an RL-trained model at the 8B scale. We further observe gains on DeepSeek-V4-Flash under the same terminal agent harness, with pass@1 on Terminal-Bench 2.0 improving from 40% to 43% and pass@5 improving from 54% to 58%. These results demonstrate that SETA- Env provides high-quality training environments for terminal agents and serves as a valuable resource for advancing research on terminal-based agent learning.
Qijia Shen, Zhiqi Huang, Vamsidhar Kamanuru +19
Jul 11, 2026cs.AI

ANCHOR: Automated Alignment Auditing for CLI Agents on Real-World Harm

Autonomous CLI agents can now execute hundreds of actions across multi-hour sessions: writing code, executing shell commands, browsing the web, and managing cloud infrastructure, all with minimal human oversight. Does greater autonomy invite greater risk? We introduce ANCHOR, an automated auditing framework that stress-tests CLI agents on illegal tasks grounded in public US court cases. ANCHOR deploys an auditor agent fine-tuned on dark personality data using supervised and reinforcement fine tuning. This auditor roleplays persistent malicious users who decompose tasks, reframe requests upon refusal, and adapt strategies across multi-turn interactions. Evaluating frontier CLI agents, we find that while they often refuse illegal tasks when prompted directly, compliance reaches 100% under persistent malicious interaction. When agents comply, they frequently exceed user requests, autonomously building infrastructure for large-scale harm, including catastrophic risk scenarios such as large-scale financial fraud and bioweapon development. These findings demonstrate that current alignment techniques are insufficient for autonomous agents and underscore the need for safety evaluations against persistent, adaptive malicious users. We release ANCHOR at https://github.com/garified/anchor
Kefan Song, Yanjun Qi
Jul 7, 2026cs.SE

RuBench: A Repository-Level Agentic Coding Benchmark with Natively Authored Russian Task Specifications

Developers increasingly delegate real maintenance work to product-grade coding agents, and many state tasks in their native language, in the style of a customer request rather than a curated English issue. Existing repository-level agentic benchmarks do not measure this setting: their task statements are English by design. We introduce RuBench 1.0, a benchmark of 25 tasks mined from recent fix commits in five live open-source repositories (aiohttp, aiogram, Laravel, NestJS, Fastify; Python, PHP, TypeScript, JavaScript), where each task is specified natively in Russian -- written from scratch in the style of an actual customer request, not translated -- and judged by the upstream maintainer's regression tests, which we withhold from release. All 25 fix commits postdate the training-data cutoffs of every evaluated model, giving a contamination argument that holds task-by-task. We evaluate deployed product configurations (CLI agent + model + reasoning effort) -- Claude Code with Opus 4.8, Sonnet 5, and Haiku 4.5, and Codex CLI with GPT-5.5 -- with three independent runs each, reporting pass@1 with task-level confidence intervals, paired comparisons, dollar cost, and token usage. The best configuration resolves 78.7% of tasks; at N=25 only the gaps to the weakest model are statistically resolvable, which we state explicitly. Auditing full trajectories of a fifth, hors-concours configuration (Claude Code + Fable 5, July 2, 2026 release), we caught the product silently substituting the model: on 5 of 25 tasks (20%) an official safeguard fallback re-routed routine HTTP-protocol fixes to Opus 4.8 -- direct, reproducible evidence that the deployed product, not the model, is the unit actually measured. We release task statements, metadata, full agent trajectories, and diffs; grading oracles are withheld, with a SHA-256 manifest committed at publication time.
Evgeny Shilov
Jun 30, 2026cs.CL

DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 hours of screen and input event recordings across five software applications. We use DigitalCoach to evaluate whether state-of-the-art models can teach humans how to use computers. Automated evaluation shows that models differ from humans in how they coach: models provide more direct instructions, but fewer explanations, error diagnoses, and knowledge-check questions. When we fix the coaching method, models produce utterances similar to human references yet poorly grounded in visual context. Interactive evaluation confirms that model coaches cause learners to passively follow instructions without deeper engagement and fall short in visual grounding. DigitalCoach lays a foundation for collaborative and proactive computer use coaching agents. Data and code are available at https://project-digital-coach.vercel.app.
Meng Chen, Anya Ji, Tsung-Han Wu +4
Jun 30, 2026cs.LG

PPT-Eval: A Benchmark for Computer-Use Agents on PowerPoint Tasks

Creating and editing slides is a rich, multimodal activity that is ubiquitous in professional and educational settings, making it an ideal testbed for real-world computer-use agents. Microsoft PowerPoint is among the most widely adopted and feature-rich environments for presentation creation. We introduce PPT-Eval, a benchmark of 120 PowerPoint tasks across 12 files that cover both content creation and presentation editing scenarios, organized by difficulty. A central challenge in this domain is evaluation: tasks are complex, multimodal, and often admit many valid solutions. Moreover, today's agents frequently make only partial progress, which binary success metrics fail to capture. To address this, we design a robust evaluation framework to help create task-specific rubrics for PowerPoint tasks, taking inspiration from and building on past works for rubric-based evaluation. These rubrics award partial credit for intermediate steps, penalize unnecessary changes and poor aesthetics, and provide natural language feedback. This nuanced approach proves highly effective, achieving a Kendall's τ-b correlation of 0.77 with human judgments. We find that existing frontier agents still struggle with solving PowerPoint tasks, with strong models like Claude-4.5-Opus achieving only a 45% success rate and an average partial score of 57%. The benchmark is located at: https://microsoft.github.io/ppteval.
Apurva Gandhi, Vishwas Suryanarayanan, Raja Hasnain Anwar +6
Jun 28, 2026cs.AI

OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.
Mengqi Yuan, Zilong Zhou, Xinzhuang Xiong +33
Jun 28, 2026cs.AI

Agent-Computer Observation Interfaces Enable Dynamic Computer Use

SWE-agent established the action interface as an underexplored design axis for software-engineering agents; we make the analogous case for the observation interface in computer-use (CU) agents. Current CU agents, closed and open-source alike, tie observation to action--one screenshot every 3-5 s, no audio--leaving them blind and deaf between screenshots to video, animations, transient UI events, meetings, and spoken instructions. We introduce the Agent-Computer Observation Interface (AOI), a model-agnostic perception layer that decouples continuous, adaptive observation from discrete actions through three gated components: inter-step keyframe capture, volume-gated audio transcription, and CU-model-generated visual narration that persists as text. Each produces almost nothing on static, silent content, reducing to the standard loop without degrading it. On DynaCU-Bench (100 dynamic browser tasks plus a 50-task static control), CU models from 7B to frontier scale gain +17 to +48 pp over their screenshot baselines with zero retraining, turning tasks that are near-impossible from periodic screenshots into largely solved ones. The gap is starkest on audio: on a spoken-content subset AOI agents solve every task, whereas streaming voice models hear accurately but cannot act on what they hear without the scaffold. The decomposition is as informative as the headline gain: keyframe selection turns out not to matter--the value comes from narrating captured frames into persistent text--and the interface is not a fixed bundle, since on a newer model (Gemini 3 Flash) the keyframe stream actively regresses through image-token dilution, so its components must be selected per model rather than shipped as one configuration.
Bojie Li, Noah Shi
Jun 26, 2026cs.SE

TUA-Bench: A Benchmark for General-Purpose Terminal-Use Agents

As large language models and harness frameworks continue to advance, agents operating in terminals are increasingly capable of performing a broader range of general computer-use tasks beyond coding. However, existing benchmarks do not adequately evaluate general-purpose terminal computer-use agents (TUAs): general computer-use benchmarks primarily target graphical user interfaces (GUIs), whereas terminal-based benchmarks largely emphasize technical and programming-centric workflows historically native to the shell. We introduce TUA-Bench, a general-purpose benchmark for terminal-use agents. TUA-Bench includes 120 real-world tasks across five task families, covering routine digital activities-including document editing, email management, and live-web information seeking-as well as scientific and engineering workflows co-designed with PhD-level domain experts that require specialized software. This breadth distinguishes TUA-Bench from prior shell-focused or domain-specific benchmarks. Each task is manually designed, runs in a real terminal with a deterministic setup script, and is evaluated by an execution-based scoring protocol. We find that the strongest frontier agent, Claude Code with Claude Opus 4.8 max reasoning effort, achieves 65.8% overall performance, with substantial gaps across both tracks. By providing a broad and realistic evaluation of terminal-use capabilities, TUA-Bench aims to accelerate the transition from narrow, task-specific assistants to general-purpose agents capable of operating reliably across diverse digital environments.
Shoufa Chen, Luyuan Wang, Xuan Yang +7
Jun 26, 2026cs.MM

It Lied to a Doctor to Buy Poison Ingredients: Quantifying Real-World Misuse of Phone-use Agents

Phone-use Agents can execute complex tasks end to end across real mobile applications. By operating a real device on the user's behalf, they reach far more functionalities than CLI agents, which amplifies the real-world harm they can cause when driven for malicious purposes. We present the first study of this threat on real phones and 27 commercial apps, and find that agents built on 9 mainstream commercial and open-source models readily carry out serious misuse, ranging from procuring drug and explosive precursors to fraud, online harassment, and review manipulation. Across the agents we run on real devices, the average refusal rate to harmful requests stays low while the average task-completion rate reaches 68.8%, and in some scenarios an agent finishes a violation faster than a human would. These results suggest that Phone-use Agents already meet the practical conditions for automated misuse at scale. In one observed real-device execution, Claude-Opus-4.8 fabricated a medical history, deceived an online doctor into issuing a prescription, and completed the order and payment on its own to purchase a precursor for a highly toxic substance. To our knowledge, this is the first documented real-world case of an AI agent procuring controlled precursor materials. We trace this behavior to a Safety Awareness-Execution Gap, where an agent recognizes that a request is harmful yet still executes it. Simple defenses curb the overt cases, but the more covert and arguably more damaging threats, such as coordinated review manipulation and fake traffic, remain largely unsolved. We hope these findings push the community toward safer Phone-use Agents.
Yiming Sun, Chen Chen, Zifan Zhou +1
Jun 24, 2026cs.LG

Uncertainty Quantification for Computer-Use Agents: A Benchmark across Vision-Language Models and GUI Grounding Datasets

Computer-use agents turn vision-language model (VLM) predictions into executable GUI clicks, so reliable uncertainty estimates are essential for rejection, calibration, miss-severity ranking, and spatial safety regions. Yet evidence on post-hoc uncertainty quantification (UQ) for these agents is fragmented across isolated model and dataset pairs, leaving it unclear whether UQ rankings stay stable when the agent, benchmark, or observable interface changes. We present Argus, a cross-regime benchmark for post-hoc UQ in single-step executable GUI grounding: a 27-method open-weight matrix over 4 VLM agents and 4 datasets, plus an 8-method closed-source matrix across 3 frontier vendors where logits, hidden states, and attention maps are unavailable. Evaluated methods span logit-based scores, sampling and consistency measures, hidden-state and density estimators (Mahalanobis, SAPLMA), attention-based scores, P(True) and verbalised-confidence prompting, and split-conformal prediction. The main finding is selective transfer: UQ rankings are stable across datasets for a fixed model, but degrade across model classes and observable interfaces. Hidden-state and density methods are the most stable open-weight family, while CoCoA-1MCA, Focus, sampling-based scores, and verbalised self-assessment win in specific regimes. Within-model ranking transfer is strong (Spearman rho up to 0.969), but cross-tier transfer to closed-source vendors averages only +0.08, so closed-source UQ should be reranked on the target rather than extrapolated. Conformal click regions show score-level discrimination is not enough for deployment: locally weighted disks shrink radii by 40-60% when the plug-in UQ is calibrated, but coverage degrades under calibration-test or interface mismatch. We release per-item records, calibration/test splits, UQ scores, and analysis scripts for regime-aware UQ selection in GUI agents.
Divake Kumar, Sina Tayebati, Devashri Naik +5
Jun 23, 2026cs.AI

Reinforcement Learning for Computer-Use Agents with Autonomous Evaluation

Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces. However, reinforcement learning for CUAs remains difficult because open-ended desktop environments rarely provide scalable, machine-readable reward signals: task success is often visually grounded and hard to specify with handcrafted reward functions or dense manual labels. We propose an RL fine-tuning framework that uses autonomous vision-language evaluation as a scalable supervision signal for GUI agents. Given a final screenshot and the original instruction, a Vision-Language Model judges task completion and provides terminal feedback without task-specific heuristics or manual labels during policy optimization. Because autonomous evaluators are imperfect, we model their feedback as a noisy binary reward channel and derive a noise-corrected reward estimator for Proximal Policy Optimization. Experiments across macOSWorld, Windows Agent Arena, and OSWorld show that corrected evaluator rewards outperform both zero-shot baselines and raw evaluator rewards, improving success rates by an average of 12.6 percentage points over zero-shot performance and 5.1 points over raw evaluator fine-tuning. These results suggest that autonomous evaluation can serve as a practical reward signal for RL in GUI environments when evaluator noise is explicitly modeled and corrected.
Marta Sumyk, Oleksandr Kosovan
Jun 22, 2026cs.CL

Tmax: A simple recipe for terminal agents

Terminal-using agents have quickly become the most popular downstream application of language models (LMs). Despite their prevalence, relatively little academic work has examined RL-based training of these models, likely due to difficult benchmarks, a lack of data, and a lack of simple baseline recipes. We present Tmax, the strongest open RL recipe for terminal agents to date, bringing open data recipes closer to the frontier. While simple, our recipe achieves 27% on Terminal-Bench 2.0 with only 9B parameters, outperforming much larger models from prior work. Concretely, we generate data using a novel taxonomy, combining difficulty control, personas, and verifier diversification, which allows us to cheaply generate large amounts of terminal environments for RL and SFT training. We open-source our terminal dataset, which is over 2.5x larger than previously released terminal-agent datasets. We then train open-weight models using RL with our data, using a simple, outcome-only recipe. We release our data, models, and code as a strong baseline for future open academic work on terminal agents at https://github.com/hamishivi/tmax.
Hamish Ivison, Junjie Oscar Yin, Rulin Shao +3
Jun 22, 2026cs.AI

CLI-Universe: Towards Verifiable Task Synthesis Engine for Terminal Agents

While recent LLM-based terminal agents have demonstrated promising capabilities, the scarcity of high-quality, executable training data remains a critical bottleneck. Existing synthesis pipelines typically scale by retrofitting surface-level artifacts into tasks, frequently yielding ambiguous instructions, shallow execution paths, and brittle tests that provide weak learning signals. To overcome this, we introduce CLI-Universe, a principled synthesis engine that constructs terminal-agent tasks. CLI-Universe generates candidate tasks by sampling combinations across a multi-dimensional capability taxonomy (domain, skill type, capability, and engineering pillar), then grounds each candidate through evidence-guided deep research over real-world technical materials. To ensure rigorous supervision, validated blueprints are instantiated into Dockerized environments and subjected to a multi-stage executable verification pipeline featuring rubric-gated test construction, hint-conditional filtering, and strict fail-to-pass checking. Across the full pipeline, from candidate generation to verification, approximately two-thirds of candidates are discarded, retaining only those that are genuine, verifiable, and non-trivially challenging. To validate our framework, we instantiate a highly distilled dataset of 6,000 trajectories called CLI-Universe-6K. Remarkably, fine-tuning Qwen3-32B on CLI-Universe-6K achieves 33.4% on Terminal-Bench 2.0. This sets a new state-of-the-art for models trained on open-source data at or below 32B parameters, and outperforms several models an order of magnitude larger, demonstrating the profound data efficiency of structured, high-fidelity synthesis.
Zhanbo Hua, Yifan Yao, Weihao Xie +14
Jun 19, 2026cs.AI

ChainWorld: Composing Long-Horizon Desktop Workloads from Atomic OSWorld Tasks

Computer use agents are evaluated almost exclusively on atomic desktop tasks, but realistic desktop work requires sustaining state across multiple objectives. We study this gap with ChainWorld, which composes atomic OSWorld tasks into long horizon desktop workloads through directional compatibility search while preserving the source evaluators. The resulting workload contains 347 chains of length two to four and compares two renderings of the same task sequence. In single turn evaluation, all tasks are presented together in one prompt. In multi turn evaluation, tasks are revealed one at a time. Across four current computer use agents, maximum chain completion is 31%. Multi turn evaluation improves completion for three models, but both protocols remain challenging. The two protocols also expose different failure profiles. Single turn failures concentrate on artifact precision, while multi turn failures more often reflect session management problems such as fragmented progress and later turn disengagement.
Vincent Siu, Manasi Sharma, Dawn Song +2
Jun 18, 2026cs.AI

Fara-1.5: Scalable Learning Environments for Computer Use Agents

Collecting computer use data from human demonstrations is expensive and slow, motivating the need for scalable generation strategies. This requires two key ingredients: environments in which agents can act and verifiers that can judge whether their demonstrations succeeded. We introduce FaraGen1.5, a scalable data pipeline for computer use agents composed of three modular components: environments, solvers, and verifiers. FaraGen1.5 uses both live websites and synthetic environments that faithfully simulate domains gated by authentication or that require irreversible actions. It employs a solver harness that can be powered by multiple models, including strong frontier models such as GPT-5.4, and also incorporates a user simulator to enable multi-turn rollouts. Finally, FaraGen1.5 scores the resulting trajectories with three complementary verifiers covering task correctness, efficiency, and critical-point adherence. Using data produced by this pipeline, we train Fara1.5, a family of native computer use agents (CUAs) at three scales built on Qwen3.5 (4B, 9B, and 27B). To train these models, we employ a supervised finetuning (SFT) recipe that carefully balances data from FaraGen1.5 for broad coverage, specific high-value tasks, and target model deficiencies in an iterative approach. Each model sets a new state of the art for its size class on browser-use benchmarks: Fara1.5-9B reaches 63.4% on Online-Mind2Web and 86.6% on WebVoyager, while Fara1.5-27B achieves 72.3% on Online-Mind2Web, which is competitive with much larger proprietary systems.
Ahmed Awadallah, Sahil Gupta, Yash Lara +12
Jun 16, 2026cs.AI

PreAct: Computer-Using Agents that Get Faster on Repeated Tasks

Computer-using agents drive real software through the screen -- clicking and typing -- but they solve every task from scratch: asked to repeat a task, an agent re-reads the screen, re-reasons every tap, and pays the full cost again. We present PreAct, which lets such an agent get faster on tasks it has done before. The first time it succeeds, PreAct compiles the run into a small state-machine program-states that check the screen, transitions that act-and on later runs replays it directly instead of invoking the agent 8.5-13x faster, with no per-step language-model calls. Replay is not blind: at each step PreAct checks that the screen matches what the program expects before acting, and hands control back to the agent the moment something is off. PreAct applies the same discipline when deciding what to keep: a freshly compiled program enters the store only if, re-run from a clean state, an independent evaluator confirms it solved the task-catching programs that replay to their last step yet leave the task undone. Across a mobile, a desktop, and a web benchmark, this store-time check separates repeated runs that improve from ones that degrade as faulty programs accumulate, worth 1.75-2.6 tasks per benchmark, the same direction on all three; a fallback that explores afresh when no program fits brings PreAct level with a strong record-and-replay baseline. We also report what did not matter: prompt wording, runtime guardrails, and whether a language model or a plain embedding retriever selects which program to reuse.
Bojie Li
Jun 16, 2026cs.SE

Beyond the GUI Paradigm: Do Mobile Agents Need the Phone Screen?

Recent advances in mobile agents are dominated by the GUI paradigm, in which agents perceive UI information and emit screen interactions. However, mobile platforms also expose a command-line interface (CLI) that provides direct access to device services and data. We argue CLI deserves first-class consideration alongside GUI. We evaluate three coding agents (Claude Code, Terminus-2, mini-swe-agent) across four model APIs on AndroidWorld and MobileWorld without any mobile-specific post-training, comparing against three reproducible GUI baselines (GUI-Owl-1.5-32B, MAI-UI, Qwen3-VL-32B). Claude Code (Opus 4.7) reaches 71.8% and 51.9%, outperforming every reproducible GUI baseline (69.3/68.1/57.8% on AndroidWorld; 43.2/26.3/13.3% on MobileWorld), while every other CLI configuration remains competitive. To establish the paradigm's ceiling, we provide oracle CLI solutions that reach 88.8% on AndroidWorld (103/116 tasks CLI-solvable) and 86.3% on MobileWorld (101/117 tasks CLI-solvable), indicating substantial room for future improvement. To cover everyday user intents beyond the GUI scope, we introduce the \textbf{CLI-Advantage Task Suite}, comprising 45 templates across five categories: bulk operations, multi-condition filtering, aggregation, cross-app workflows, and hidden device state. Every CLI agent outperforms every GUI baseline in all five categories, with substantially fewer steps per task (10.7 vs.\ 18.6). To support future research on mobile CLI agents, we will open-source agent implementations, oracle solutions, the CLI-Advantage suite, and evaluation infrastructure.
Li Gu, Zihuan Jiang, Linqiang Guo +6
Jun 15, 2026cs.LG

ProCUA-SFT Technical Report

Training computer-use agents (CUAs) -- models that interact with graphical desktops through screenshots and keyboard/mouse actions -- requires large-scale, diverse trajectory data collected in full desktop environments. The largest public resource, AgentNet (22.5K human trajectories), leads to negative transfer when used for supervised fine-tuning (SFT): continuing training UI-TARS 7B on AgentNet causes OSWorld success rate to fall from 26.3% to 8-10%. We present ProCUA-SFT, a dataset of 3.1M step-level SFT samples distilled from 93K synthetic trajectories across 2,484 application combinations. The dataset is produced by a fully automated pipeline that (i) synthesizes grounded tasks on live desktops seeded with real-world content -- 912 spreadsheets from SpreadsheetBench, approximately 10K permissively-licensed presentations from Zenodo10K, and multi-application OSWorld configs -- and (ii) verifies each task's feasibility through binary precondition checking before rollout. A single VLM (Kimi-K2.5) serves as goal generator, precondition judge, and trajectory executor, eliminating planner-actor capability gaps. Each trajectory is expanded into step-prefix samples that exactly reproduce the context layout seen at inference time. Fine-tuning UI-TARS 7B on ProCUA-SFT for one epoch yields 45.0% on OSWorld -- an 18.7 percentage-point improvement over the base model and over 35% above AgentNet-trained counterparts. A subset of ProCUA was incorporated into the training data for the Nemotron 3 Nano Omni model, contributing to its computer-use capabilities.
Jaehun Jung, Ximing Lu, Brandon Cui +11
Jun 15, 2026cs.AI

LabOSBench: Benchmarking Computer Use Agents for Scientific Instrument Control

Current computer-use benchmarks primarily focus on software operation tasks in virtualized systems, whereas scientific instrumentation scenarios require coordinated control over complex interfaces, and feedback-driven parameter adjustment. However, directly evaluating agents on physical high-precision instruments is impractical due to high cost, safety risks, limited accessibility, and difficulty in ensuring reproducible evaluation. This motivates the need for a simulated yet realistic testbed that preserves the operational challenges of scientific instruments while enabling scalable and safe benchmarking. To this end, we introduce LabOSBench, a challenging benchmark for multimodal GUI agents built on a suite of web-based scientific-instrument simulators. Operating directly via a browser, LabOSBench avoids resource-heavy OS virtualization while supporting flexible task configuration and execution-based evaluation. Specifically, LabOSBench constructs 96 subtasks across eight instrument simulators, covering workflows from sample loading, alignment, parameter tuning, and data acquisition to result inspection. We evaluate general-purpose vision-language models, specialized GUI agent models, and advanced agentic frameworks at both subtask and end-to-end levels. Our experiments reveal that while existing agents can complete many structured GUI subtasks, they still struggle with feedback-driven operations and long-horizon workflow execution. Overall, LabOSBench provides a reproducible, low-cost testbed for advancing computer-using agents toward scientific-instrument control.
Anqi Zou, Han Deng, Chengyu Zhang +9
Jun 15, 2026cs.LG

MyPCBench: A Benchmark for Personally Intelligent Computer-Use Agents

Current benchmarks for computer-use agents evaluate models in impersonal environments. This leaves a gap between evaluation and deployment where personal assistants are expected to work across a user's whole digital life, including their context, historical data, and logged-in accounts. This gap is widest on web tasks, where live web evaluations cannot exercise sites that require logging in or personal information, the kind of site a real personal assistant has to drive. We introduce MyPCBench, which tests computer-use agents as personal assistants on a Linux desktop populated with 17 simulated real-world web applications and a full desktop stack, all seeded for one canonical persona, Michael Scott from The Office. We define 184 tasks in this environment, each inspired by a real request drawn from the OpenClaw community, and benchmark six closed and open-weight models with a uniform computer+bash tool surface. We find that the best model, Claude Opus 4.6, fully solves 55.4% of the tasks, the only model above 50%. Model failures cluster on tasks that span many applications and on long trajectories, where personalization stresses an assistant the most. We release the environment, task set, and agent harness at https://mypcbench.com.
Lawrence Keunho Jang, Andrew Keunwoo Jang, Jing Yu Koh +1
Jun 13, 2026cs.AI

OSGuard: A Benchmark for Safety in Computer-Use Agents

Computer-use agents are increasingly evaluated by whether they complete realistic desktop and web tasks. However, task success alone can miss failures in which an agent reaches the nominal goal through an unsafe shortcut. We introduce OSGuard, a dual-granularity benchmark suite for evaluating safety in computer-use agents under benign, unchanged user instructions. OSGuard contains an action-level benchmark for local guardrail decisions and a risk-augmented execution suite for end-to-end evaluation. The action-level benchmark consists of contextualized proposed actions labeled as allowed, unrelated, or unsafe, each judged relative to the original instruction and current interface state. The execution suite contains manually constructed OSWorld-derived task variants in which the original task remains achievable, but the environment is modified to introduce latent hazards such as destructive overwrites, etc. Each variant is paired with augmented evaluators that retain the original task-success criterion while adding explicit state-based safety invariants, allowing us to distinguish safe completions from unsafe completions that satisfy the nominal task objective. Our experimental results on OSGuard show that current multimodal guardrails can perform well on isolated action judgments, while risk-augmented execution exposes remaining gaps between local oversight and reliable end-to-end safety. This dual-granularity design enables more precise diagnosis of whether models can both recognize unsafe proposed actions and improve full-task safety when deployed as guardrails.
Mina Mohammadmirzaei, Jeffrey Flanigan
Jun 12, 2026cs.CL

PhoneHarness: Harnessing Phone-Use Agents through Mixed GUI, CLI, and Tool Actions

Phone agents are increasingly expected to complete real mobile workflows rather than merely predict the next screen action. However, much of the current mobile-agent literature still evaluates agents primarily as GUI controllers that observe a screen, emit taps and swipes, and are scored by target app state. Real phone-use tasks are broader: they require deciding when to use app GUIs, device-side commands, or structured tools, while leaving evidence that the intended side effect actually occurred. We introduce PhoneHarness, a mixed-action benchmark and execution harness for studying phone-use agents on verifiable mobile workflows. PhoneHarness runs a device-side agent loop over GUI, CLI, and host-side tool actions, combining deterministic action routing with bounded GUI delegation and auditable execution traces. Its benchmark, PhoneHarness Bench, evaluates whether agents complete tasks with observable side effects, not only whether they produce plausible final answers. On the annotated evaluation split, PhoneHarness reaches a 75.0% pass rate, outperforming the strongest non-PhoneHarness settings by 12.9 percentage points. PhoneHarness and PhoneHarness Bench therefore play distinct but mutually dependent roles: the harness makes mixed phone workflows executable, while the benchmark measures whether agents can use that harness reliably and safely. Our findings suggest that reliable phone automation depends on action-surface routing and verifiable execution, not only visual GUI control.
Chenxin Li, Zhengyao Fang, Zhengyang Tang +18
Jun 11, 2026cs.SE

ComAct: Reframing Professional Software Manipulation via COM-as-Action Paradigm

Existing computer-use agents remain fundamentally limited in professional software manipulation: GUI-based agents suffer from fragile visual grounding and long-horizon error accumulation, while API-basedapproaches struggle with heterogeneous protocols and inaccessible commercial interfaces. In this work,we identify the Component Object Model (COM) as a unified executable abstraction, proposing COM-as-Action: a new paradigm that reframes professional software interaction as deterministic program synthesisrather than sequential visual control. To validate this paradigm in the most demanding environments, weintroduce ComCADBench, the first benchmark for agents operating real industrial CAD software. Ourexperiments reveal a substantial paradigm gap: frontier proprietary models achieve near-zero successunder GUI-based interaction, whereas COM-based execution yields substantial immediate gains. Tobridge the remaining gap between syntactic correctness and geometric accuracy, we develop ComActor, aself-correcting agent trained through a progressive three-stage framework, alongside ComForge, a scalableplatform for large-scale training in Windows containers. Extensive experiments show that ComActorachieves state-of-the-art performance on ComCADBench, with strong resilience in long-horizon taskswhere baselines collapse, and generalizes to external CAD benchmark.
Jiaxin Ai, Tao Hu, Xuemeng Yang +11
Jun 9, 2026cs.AI

A History-Aware Visually Grounded Critic for Computer Use Agents

Various test-time interventions for Computer Use Agents (CUAs), including critic models, have been developed to improve performance through pre-execution action evaluation in complex Graphical User Interface (GUI) environments. However, existing critics suffer from two key limitations: they (1) focus primarily on short-sighted decision loops (e.g., forgetting earlier actions) and (2) lack the visual grounding needed to detect flawed actions (e.g., clicking wrong UI elements). To address these, we introduce HiViG, a History-aware Visually Grounded test-time framework, built around a multimodal critic trained on real GUI trajectories to abstract past interactions into a compact record and to evaluate actions with visual grounding. At test time, HiViG integrates the critic into the policy decision loop to provide macro-action history, which summarizes the policy's completed achievements, and visually grounded critique, which verifies raw execution coordinates against the current screenshot to intercept errors before execution. Across web, mobile, and desktop benchmarks, HiViG consistently outperforms existing scalar and verbal critics, improving average success rates over the strongest baseline by 5.8% for Qwen3-VL-32B and 9.0% for Gemini-3-Flash, and demonstrates strong cross-platform generalization. Ablations show that macro-action history mitigates short-sighted planning and visually grounded critique reduces execution errors, with both components being critical for test-time scaling in long-horizon GUI tasks.
Jaewoo Lee, Zaid Khan, Archiki Prasad +7
Jun 8, 2026cs.AI

WeaveBench: A Long-Horizon, Real-World Benchmark for Computer-Use Agents with Hybrid Interfaces

Computer-use agents (CUAs) increasingly operate in runtimes that combine visual desktop control, command-line execution, code editing, browsers, and external tools. Existing benchmarks, however, often evaluate these interfaces as separable capabilities, leaving long-horizon cross-interface orchestration under-tested. Thus, we introduce WeaveBench, a long-horizon hybrid-interface benchmark with 114 tasks across 8 real-world work domains, grounded in real user requests and publicly verifiable artifacts. Each task requires agents to combine GUI observations/actions with CLI/code operations within a single trajectory. We evaluate these tasks on a real Ubuntu desktop inside deployed CLI-agent runtimes, augmented with a minimal desktop-control plugin. We also propose a companion trajectory-aware judge that inspects deliverables, files, screenshots, logs, and action traces, while detecting shortcut behaviors such as fabricated visual evidence or hard-coded metrics. Across frontier model-runtime pairings, the best PassRate reaches only 41.2%, showing the benchmark remains far from saturated. The trajectory-aware judge further reveals that outcome-only grading substantially overestimates agent performance. Overall, WeaveBench exposes a critical gap in CUA evaluation and provides an effective testbed to measure whether agents can orchestrate GUI, CLI, and code operations across long-horizon real-world tasks.
Wanli Li, Bowen Zhou, Yunyao Yu +4
Jun 2, 2026cs.CL

RealClawBench: Live OpenClaw Benchmarks from Real Developer-Agent Sessions

Agent benchmarks should reflect what users actually ask deployed agents to do, yet existing benchmarks often miss key realism properties of real developer-agent sessions. We introduce RealClawBench, a live benchmark framework built from real OpenClaw sessions to capture the distribution, diversity, and real-world difficulty of deployed agent use. Real user requests are challenging to benchmark because they often depend on local execution environments, involve implicit or underspecified intent, and require nontrivial verification. RealClawBench addresses these challenges with two core mechanisms: reconstructed execution environments and deterministic verifiable scorers, which together convert real sessions into reproducible, automatically scored tasks. The resulting release contains 281 executable tasks sampled from a much larger real-session pool while preserving the source distribution, with maximum final-vs-source Jensen-Shannon divergence of 0.0448. Evaluating 14 contemporary models shows that the best system solves only 65.8% of tasks, revealing substantial headroom on realistic developer-agent workloads. By turning real deployed sessions into controlled evaluation instances, RealClawBench provides a practical path toward benchmarks that better measure agent capability in actual use. Code is available at:https://anonymous.4open.science/r/real-claw-bench-582B.
Zongwei Lv, Zhewen Tan, Yaoming Li +7
Jun 2, 2026cs.AI

SkillHarness: Harnessing Safe Skills for Computer-Use Agents

Computer-Use Agents (CUAs) are increasingly deployed in dynamic interactive environments, creating a growing need for continual skill learning during interaction. Recent approaches address this challenge by learning reusable skills from successful trajectories. However, these skill learning methods largely assume static and safe environments, overlooking risks from adversarial interactions (e.g., prompt injections) and environmental dynamics (e.g., pop-ups). In dynamic settings, such assumptions can lead to risky skill learning and brittle execution, undermining the reliability of CUAs. This raises the question: how can CUAs learn and use skills safely in dynamic environments? To address this problem, we propose SkillHarness, a framework for safe skill harnessing in dynamic environments. SkillHarness moves beyond static skill abstractions by modeling skill learning and utilization as a safety-constrained interaction process. Specifically, we introduce the skill boundary that leverages multi-source supervision signals to identify safe skills from interaction trajectories, and construct self-improving safety constraints throughout the skill lifecycle. In addition, SkillHarness introduces selective skill reuse, where tasks are guided to decompose according to context and completed through the selective activation of skill subsets. Our experiments demonstrate that SkillHarness significantly reduces the unsafe rate of learned skills by 57.1% and consistently improves execution stability under dynamic environmental changes, outperforming existing baselines.
Yurun Chen, Biao Yi, Keting Yin +1
Jun 1, 2026cs.MA

Multi-Agent Computer Use

Computer use agents (CUAs) today are primarily deployed as single serial agents. This setup is suboptimal for complex long-horizon tasks that benefit from task decomposition, parallel execution, and consistent re-planning based on new information. In this paper, we argue that we should instead move towards evaluating and building multi-agent computer use (MACU) systems. These systems, which emphasize planning and parallel execution, alleviate many of the shortcomings of single-agent CUAs. We propose a general multi-agent setup in which a manager model decomposes computer use tasks as a directed acyclic graph (DAG), encoding relevant dependencies and goals for subagents. At each iteration, the manager dispatches parallel CUA subagents to carry out nodes on the ready frontier of the DAG, and continuously revises the DAG (adding, canceling, or rewriting nodes) as new findings arrive from subagents. This design treats the partially observable environment of computer use as a first class challenge: information that downstream agents may not be able to re-observe are retained and passed forward through the manager and DAG structure. We demonstrate that MACU consistently improves over strong single-agent baselines by 3.4−25.5%3.4-25.5\% on desktop (OSWorld) and web navigation (Online-Mind2Web, WebTailBench, Odysseys) benchmarks, exhibits more favorable test-time scaling, and solves complex long-horizon tasks where single-agent CUAs get stuck. On Odysseys, a long-horizon web navigation benchmark, MACU improves average task completion wall-clock time by ∼1.5×{\sim} 1.5 \times, demonstrating its efficacy in speeding up traditionally slow CUA pipelines. Our findings highlight that multi-agent coordination is a promising axis for scaling computer use agents to work productively for longer and more effectively. We release all code and interactive visualizations at https://jykoh.com/multi-agent-computer-use.
Jing Yu Koh, Ruslan Salakhutdinov, Daniel Fried
May 31, 2026cs.CR

BraveGuard: From Open-World Threats to Safer Computer-Use Agents

Computer-use agents extend language models from text generation to sustained interaction with files, terminals, browsers, and external tools. This shift creates safety risks that are difficult to detect from isolated prompts or final responses, because harm often emerges only through multi-step execution traces whose individual actions appear locally benign. We introduce BraveGuard, a self-evolving defense framework for training guard models from open-world threat signals and realistic agent trajectories. BraveGuard mines recent research sources to identify emerging risks and attack patterns, instantiates them as executable computer-use tasks, collects agent rollouts, and derives trajectory-level supervision for guard model training. As new threats and validation failures appear, the pipeline can be repeated, yielding an adaptive defense loop rather than a static, benchmark-driven training process. We instantiate BraveGuard by training multiple guard backbones, including Qwen3-Guard and Llama-Guard variants, and evaluate the resulting guards on trajectory-level agent-safety benchmarks. BraveGuard consistently improves safety detection across computer-use trajectories. On AgentHazard, it substantially improves detection accuracy over off-the-shelf guard models, with accuracy increasing from 38.79% to 82.38% under the averaged guard-model setting. These results show that guard supervision grounded in open-world threat discovery and realistic agent execution can improve safety monitoring beyond fixed taxonomies and synthetic prompt-level data. BraveGuard offers a scalable path toward adaptive defenses for computer-use agents facing evolving real-world risks.
Yunhao Feng, Xiaohu Du, Xinhao Deng +13
May 27, 2026cs.CR

unix-ctf: Procedural Environments for Unix-Competence Reinforcement Learning

Unix competence is the ability to use shell and operating-system primitives as first-class tools, not merely to write programs through a terminal. Current terminal benchmarks tend to blur this distinction: a solver fluent in Python but weak in Unix can pass a substantial fraction of Terminal-Bench 2.0, while the reverse skill profile is rarely exercised. We make the distinction operational and build a training surface for the Unix component. unix-ctf is a procedural generator of capture-the-flag tasks for shell agents. Each task hides a short token (a flag of the form flag(a3b1c9...)) inside a fresh Linux container using a single Unix feature, and the agent must recover it. Tasks are produced by an LLM-assisted synthesis pipeline that generates candidate hiding techniques, rewrites them into parameterized hide-and-find script pairs, and filters them with a bidirectional contract: the hide script must leave no plaintext trace of the flag on disk, and the find script must recover the flag in a fresh directory. Because the LLM only writes the planting and recovery steps (the container, layout, and grading harness are fixed), the pipeline lands 656 of 750 raw attempts as portable, reusable variants (87.5%). Our reproduction of Endless Terminals' full-container-generation approach lands only 17.4% under the same checks. The 656 variants canonicalize to 155 distinct techniques. Fine-tuning Qwen3-8B with LoRA using GRPO on this surface lifts solve rate from 11.6% to 43.6% on a 15-skill multi-family holdout (n=225), redistributes which InterCode-CTF tasks the model solves, and produces a +33 pp gain in Forensics while reaching 32/100 on InterCode-CTF. These results suggest that Unix competence is separable, trainable, and best evaluated directly rather than folded into programming-through-a-shell.
Geoffrey Bradway, Roger Creus Castanyer, Lorenz Wolf +3
May 27, 2026cs.LG

Learn from Weaknesses: Automated Domain Specialization for Small Computer-Use Agents

Computer-use agents (CUAs) have recently made substantial progress, but deploying a separate large expert for each software domain remains expensive. Small open computer-use agents are more practical specialization targets, but they remain substantially weaker and exhibit uneven domain-specific failures. A straightforward remedy is to synthesize large-scale training data for the target domain, yet we find that this naive approach yields only marginal improvements. Building on this observation, we introduce LearnWeak, an annotation-free specialization framework for small computer-use agents that uses a stronger reference agent to identify the student's weaknesses in the target domain, synthesize targeted tasks, and construct supervision automatically. LearnWeak further introduces an error-aware specialization objective that disentangles planning and execution errors, enabling more behaviorally precise updates than broad uniform supervision. On OSWorld, LearnWeak achieves average gains of 11.6 and 11.1 percentage points over EvoCUA-8B and OpenCUA-7B, respectively, across eight domains. We also validate that our student-aware dataset generation and training approaches outperform existing autonomous trajectory generation and training baselines. Our work highlights the importance of student awareness in both data synthesis and agent training, pointing toward a more principled and efficient path for specializing small computer-use agents in diverse domains.
Suji Kim, Kangsan Kim, Sung Ju Hwang
May 25, 2026cs.AI

CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents

Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.
Bowen Wang, Dunjie Lu, Junli Wang +11
May 23, 2026cs.LG

ECHO: Terminal Agents Learn World Models for Free

CLI agents are the closest thing language models have to an embodied setting: the model emits commands, the terminal executes them, and the returned stream -- stdout, errors, files, logs, and traces -- records the consequences. We argue that this stream is a supervision signal, but standard agent RL discards it: GRPO-style training updates action tokens with sparse outcome-level rewards while ignoring environment responses already in the rollout. Failed rollouts provide little policy-gradient signal despite containing rich evidence about how the environment responds. We introduce ECHO (Environment Cross-entropy Hybrid Objective), a hybrid objective that combines the standard policy-gradient loss on action tokens with an auxiliary loss that trains the policy to predict environment observation tokens resulting from its own actions. ECHO reuses the same forward pass as GRPO, requires no additional rollouts, and turns terminal feedback into dense supervision for all rollouts. ECHO doubles GRPO pass@1 on TerminalBench-2.0: Qwen3-8B improves from 2.70% to 5.17%, and Qwen3-14B from 5.17% to 10.79%. ECHO also produces policies that better predict terminal dynamics, even on trajectories they did not generate: across held-out rollouts, it sharply reduces environment-token cross-entropy while GRPO alone barely changes it. From base Qwen3-8B, ECHO matches expert-SFT-then-GRPO performance on held-out terminal tasks without expert demonstrations, and recovers roughly half of the expert-SFT initialization benefit on TerminalBench-2.0. In some settings, the environment prediction loss alone enables verifier-free self-improvement, allowing policies to improve on unseen OOD tasks by learning only from environment interactions. Together, these results suggest that environment observations are not merely context for future actions, but a dense, on-policy supervision signal already present in every rollout.
Vaishnavi Shrivastava, Piero Kauffmann, Ahmed Awadallah +1
May 19, 2026cs.AI

OpenComputer: Verifiable Software Worlds for Computer-Use Agents

We present OpenComputer, a verifier-grounded framework for constructing verifiable software worlds for computer-use agents. OpenComputer integrates four components: (1) app-specific state verifiers that expose structured inspection endpoints over real applications, (2) a self-evolving verification layer that improves verifier reliability using execution-grounded feedback, (3) a task-generation pipeline that synthesizes realistic and machine-checkable desktop tasks, and (4) an evaluation harness that records full trajectories and computes auditable partial-credit rewards. In its current form, OpenComputer covers 33 desktop applications and 1,000 finalized tasks spanning browsers, office tools, creative software, development environments, file managers, and communication applications. Experiments show that OpenComputer's hard-coded verifiers align more closely with human adjudication than LLM-as-judge evaluation, especially when success depends on fine-grained application state. Frontier agents struggle with end-to-end completion despite partial progress, and open-source models exhibit sharp drops from their OSWorld-Verified scores, exposing a persistent gap in robust computer automation.
Jinbiao Wei, Qianran Ma, Yilun Zhao +4
May 17, 2026cs.OS

TClone: Low-Latency Forking of Live GUI Environments for Computer-Use Agents

Computer-use agents increasingly operate inside live personal workspaces, where their actions can modify files, applications, GUI state, credentials, and authenticated sessions. This creates a tension between safety and quality: agents need isolation and rollback to avoid damaging user state, but also need fast branching to support speculative execution and parallel search. Existing VMs, containers, and checkpoint/restore systems can isolate or recover workloads, but they do not provide low-latency versioning of a full interactive workspace. We present TClone, a forkable personal workspace system for computer-use agents. TClone enables a live GUI workspace to be snapshotted, forked into isolated branches, rolled back, and selectively committed or merged. Its design separates fast branch creation from durable checkpointing, using sibling containers, copy-on-write memory sharing, filesystem versioning, GUI-local execution, and asynchronous checkpointing. In our end-to-end agent-loop measurement, TClone reduces total task latency by 1.9x and 1.5x over KVM and CRIU. By making workspace versioning a first-class systems primitive, TClone supports safer and higher-quality agent execution over real personal computing environments.
Yutong Huang, Vikranth Srivatsa, Alex Asch +2
May 15, 2026cs.AI

SaaS-Bench: Can Computer-Use Agents Leverage Real-World SaaS to Solve Professional Workflows?

Computer-Using Agents (CUAs) are rapidly extending large language models (LLMs) beyond text-based reasoning toward action execution in more complex environments, such as web browsers and graphical user interfaces (GUIs). However, existing web and GUI agent benchmarks often rely on simplified settings, isolated tasks, or short-horizon interactions, making it difficult to assess capabilities of agents in realistic professional workflows. Software-as-a-Service (SaaS) environments are a natural choice for CUA evaluation, as they host a large share of modern digital work and naturally involve dynamic system states, cross-application coordination, domain-specific knowledge, and long-horizon dependencies. To this end, we introduce SaaS-Bench, a benchmark built on 23 deployable SaaS systems across six professional domains, containing 106 tasks grounded in realistic work scenarios. These tasks require long-horizon execution, cover both text-only and multimodal settings, and are evaluated with weighted verification checkpoints that measure strict task completion and partial progress. Experiments show that representative LLM-based agents struggle on SaaS-Bench, with even the strongest model completing fewer than 4% of tasks end-to-end, exposing limitations in planning, state tracking, cross-application context maintenance, and error recovery. Code are available at https://github.com/UniPat-AI/SaaS-Bench for reproduction.
Kean Shi, Zihang Li, Tianyi Ma +13
May 13, 2026cs.AI

ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents

Interactive agent benchmarks face a tension between scalable construction and realistic workflow evaluation. Hand-authored tasks are expensive to extend and revise, while static prompt evaluation misses failures that only appear when agents operate over persistent state. Existing interactive benchmarks have advanced agent evaluation significantly, but most initialize tasks from clean state and do not systematically test how agents handle pre-existing partial, stale, or conflicting artifacts. We present \textbf{ClawForge}, a generator-backed benchmark framework for executable command-line workflows under state conflict. The framework compiles scenario templates, grounded slots, initialized state, reference trajectories, and validators into reproducible task specifications, and evaluates agents step by step over persistent workflow surfaces using normalized end state and observable side effects rather than exact trajectory matching. We instantiate this framework as the ClawForge-Bench (17 scenarios, 6 ability categories). Results across seven frontier models show that the best model reaches only 45.3% strict accuracy, wrong-state replacement remains below 17% for all models, and the widest model separation (17% to 90%) is driven by whether agents inspect existing state before acting. Partial-credit and step-efficiency analyses further reveal that many failures are near-miss closures rather than early breakdowns, and that models exhibit qualitatively different failure styles under state conflict.
Yuxiang Lai, Peng Xia, Haonian Ji +8
May 12, 2026cs.AI

ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents

Computer Use Agents (CUAs) can act through both atomic GUI actions, such as click and type, and high-level tool calls, such as API-based file operations, but this hybrid action space often leaves them uncertain about when to continue with GUI actions or switch to tools, leading to suboptimal execution paths. This difficulty stems from the scarcity of high-quality interleaved GUI-Tool trajectories, the cost and brittleness of collecting real tool trajectories, and the lack of trajectory-level supervision for GUI-Tool path selection. In this paper, we propose ToolCUA, an end-to-end agent designed to learn optimal GUI-Tool path selection through a staged training paradigm. We first introduce an Interleaved GUI-Tool Trajectory Scaling Pipeline that repurposes abundant static GUI trajectories and synthesizes a grounded tool library, enabling diverse GUI-Tool trajectories without manual engineering or real tool-trajectory collection. We then perform Tool-Bootstrapped GUI RFT, combining warmup SFT with single-turn RL to improve decisions at critical GUI-Tool switching points. Finally, we optimize ToolCUA with Online Agentic RL in a high-fidelity GUI-Tool environment, guided by a Tool-Efficient Path Reward that encourages appropriate tool use and shorter execution paths. Experiments on OSWorld-MCP show that ToolCUA achieves 46.85% accuracy, a relative improvement of approximately 66% over the baseline, establishing a new state of the art among models of comparable scale. It also improves by 3.9% over GUI-only settings, demonstrating effective GUI-Tool orchestration. The results further suggest that training in a hybrid action space is a promising paradigm for real-world digital agents. Open-sourced here: https://x-plug.github.io/ToolCUA/
Xuhao Hu, Xi Zhang, Haiyang Xu +6
May 12, 2026cs.LG

No More, No Less: Task Alignment in Terminal Agents

Terminal agents are increasingly capable of executing complex, long-horizon tasks autonomously from a single user prompt. To do so, they must interpret instructions encountered in the environment (e.g., README files, code comments, stack traces) and determine their relevance to the task. This creates a fundamental challenge: relevant cues must be followed to complete a task, whereas irrelevant or misleading ones must be ignored. Existing benchmarks do not capture this ability. An agent may appear capable by blindly following all instructions, or appear robust by ignoring them altogether. We introduce TAB (Task Alignment Benchmark), a suite of 89 terminal tasks derived from Terminal-Bench 2.1. Each task is intentionally underspecified, with missing information provided as a necessary cue embedded in a natural environmental artifact, alongside a plausible but irrelevant distractor. Solving these tasks requires selectively using the cue while ignoring the distractor. Applying TAB to ten frontier agents reveals a systematic gap between task capability and task alignment. The strongest Terminal-Bench agent achieves high task completion but low task alignment on TAB. Evaluating six prompt-injection defenses further shows that suppressing distractor execution also suppresses the cues required for task completion. These results demonstrate that task-aligned agents require selective use of environmental instructions rather than blanket acceptance or rejection.
Sina Mavali, David Pape, Jonathan Evertz +5