Illumination

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3 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Illumination.

56 papers

Latest in Illumination

Sep 17, 2026cs.LG

PosteriorBench: From Point Estimates to Posterior Matching in Evaluating Generative Inverse Solvers

Generative models are increasingly used to solve scientific inverse problems, but existing evaluations still focus primarily on whether a method can produce a single plausible reconstruction. This is insufficient for ill-posed problems, where multiple solutions may be consistent with the same sparse or noisy observations. In these settings, a method can achieve strong pointwise accuracy while still failing to capture the true posterior through mode collapse, overconfident uncertainty, or averaging incompatible solutions. We introduce PosteriorBench, a benchmark for evaluating the distributional accuracy of generative inverse solvers. PosteriorBench evaluates four physics-based inverse problems: Darcy flow inversion, Poisson source recovery, carbon capture and storage, and light transport material inference. For each task, we construct high-fidelity reference posteriors using computationally heavy but established procedures such as rejection sampling and Markov chain Monte Carlo, enabling direct assessment of whether solvers recover the full set of solutions rather than the single best sample. We pair these references with a five-metric posterior evaluation suite: posterior-mean error, posterior-standard-deviation error, maximum mean discrepancy, sliced Wasserstein distance, and radially averaged power-spectrum error. These metrics assess pointwise accuracy, marginal uncertainty, distributional alignment, and global frequency fidelity. The benchmark spans sparse sensing, low-resolution observations, nonlinear forward models, varying noise levels, and multimodal priors, with a unified pipeline for distribution matching and uncertainty quantification. Our experiments reveal substantial distribution-matching gaps across current solvers, while showing that neural operators improve resolution robustness, and guidance weights and generation noise are key to posterior-variance calibration.
Jiachen Yao, Zi-Siang Hsu, Xi Deng +5
Sep 17, 2026cs.CV

GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets

Gaussian Splatting (GS) excels at novel-view synthesis but encodes baked-in radiance, tightly entangling illumination with geometry and preventing seamless integration into physically based rendering (PBR) pipelines. Existing inverse-rendering methods attempt to disentangle materials via joint optimization, but often suffer from competing objectives that cause severe ambiguities and residual lighting artifacts. To overcome this, we present GS-PI, a novel optimization-decoupled framework that casts PBR material generation as a geometry-conditioned diffusion process on 3D point clouds. By operating directly in the 3D domain, our method inherently guarantees multi-view consistency, sidestepping the severe pixel correspondence issues that challenge 2D diffusion approaches. We introduce a multi-scale cross-view conditioning mechanism that integrates three complementary components: a global semantic prior, source-anchored photometric cues, and an absolute spatial learned view-direction conditioning signal. This design efficiently compresses complex multi-view evidence, mitigating cross-view projection misalignment and successfully preventing specular highlights from baking into intrinsic colors. By extracting a point cloud from a pre-trained Gaussian model, predicting PBR attributes via conditional diffusion, and distilling them back through differentiable rasterisation, we yield a fully relightable PBR-GS asset. GS-PI outperforms recent inverse-rendering baselines while replacing per-scene joint illumination/BRDF optimization with a learned diffusion pass followed by a short target-driven distillation, without requiring proxy meshes.
Jieting Xu, Rengan Xie, Zijian Huang +3
Aug 30, 2026cs.CV

Dior: Drawing the Light of Image via Material-Decoupled Illumination Representation

Controllable image relighting is an important problem in image editing, and hand-drawn scribbles provide an intuitive interface for specifying the desired illumination. However, existing methods do not establish a consistent and effective mapping between scribble inputs and relighting results, limiting their ability to control illumination intensity, chromaticity, and complex spatial distributions. We address this limitation by introducing a material-decoupled illumination representation, termed the Lumi Map, which establishes an explicit mapping between user scribbles and the resulting illumination, thereby improving both relighting accuracy and controllability. Specifically, we use a renderer to synthesize source image-Lumi Map-relit image triplets and train the model to predict the target relighting result conditioned on the Lumi Map. To mitigate the domain gap introduced by synthetic data, we further perform reconstruction training on real relighting pairs, improving the model's generalization to real-world images. Finally, we present Dior-Light, an image relighting method controlled by hand-drawn strokes. Extensive experiments demonstrate that our method outperforms existing approaches in relighting accuracy and enables effective control over illumination intensity and chromaticity on in-the-wild images.
Xuanpu Zhang, Xuesong Niu, Haoxiang Cao +3
Aug 8, 2026cs.CV

Learning Structural Illumination for Unsupervised Low-light Enhancement

Existing unsupervised low-light image enhancement (LLIE) methods often estimate illumination directly from the entire low-light input, without separating its spatially varying illumination pattern, termed relative illumination structure, from the absolute exposure level or preventing unreliable low signal-to-noise ratio regions from biasing the estimate. Moreover, fixed exposure targets impose a scene-agnostic enhancement criterion, limiting adaptation across diverse lighting conditions. Inspired by the spatial propagation of light, we propose a Relative Illumination Structure Estimation (RISE) framework that decouples relative illumination structure from absolute exposure and infers it from reliable bright regions, enabling interpretable and robust enhancement. For scene-adaptive exposure adjustment, we further propose a Dual-Metering Exposure Reference derived from each input, allowing RISE to adapt the enhancement strength to individual scenes and generalize across diverse lighting conditions. Extensive benchmark and real-world generalization experiments show that RISE achieves state-of-the-art performance among unsupervised LLIE methods while producing visually natural results.
Tianle Du, Peiyuan He, Hainuo Wang +2
Aug 3, 2026cs.CV

Beyond Illumination: A Conditional Mutual Information-Guided Network for Low-Light Image Enhancement

Low-light image enhancement (LLIE) seeks to restore structural fidelity, natural color rendition, and proper exposure from images captured under inadequate lighting conditions. Recent state-of-the-art approaches, such as CIDNet, adopt a dual-branch architecture comprising a chrominance (HV) branch and an intensity (I) branch to separately model decoupled chromatic and luminance information within the HVI color space. However, these methods overlook the mutual interaction between intensity and chrominance components, which inherently limits their representational capacity and leads to suboptimal enhancement performance. To address this limitation, we propose the Conditional Mutual Information-Guided Network (CMIG-Net), which leverages conditional mutual information as a principled metric to quantitatively assess the contribution of chrominance features conditioned on the available intensity information. In particular, we design a Conditional Mutual Information Calibration (CMIC) module that generates a conditional information map, enabling region-adaptive recalibration of chrominance representations according to local illumination statistics. Furthermore, we introduce a Dynamic Dual-branch Information Restoration (D2IR) module, which adaptively governs bidirectional information flow between the intensity and chrominance branches, guided by both the conditional prior and the instantaneous restoration state. Extensive experiments on paired LLIE benchmarks demonstrate that CMIG-Net consistently outperforms CIDNet, achieving up to a 0.619 dB gain in PSNR, with a 0.382 dB improvement specifically on the challenging Sony-Total-Dark dataset.
Ya-nan Guan, Shaonan Zhang, Tao Dai +5
Jul 31, 2026cs.RO

Event-Based Upper-Body Humanoid Teleoperation Under Challenging Illumination

We present a real-time upper-body human-to-humanoid motion imitation framework driven by neuromorphic event-based vision. This work addresses practical perceptual bottlenecks of conventional frame-based RGB sensors, specifically their difficulty in high dynamic range (HDR) scenes and rapid motions due to fixed integration times. By leveraging the Prophesee EVK4 event camera, which operates asynchronously with high temporal resolution and a dynamic range exceeding 120 dB, our system supports stable tracking in conditions where standard vision pipelines degrade, such as severe backlighting and very low light environments below 5 lux. The architecture integrates a low-latency Perception Module, utilizing optimized event accumulation and gravity-aligned inertial fusion, with a causal Motion Module (TWIST) that performs online kinematic retargeting. We validate the system on an embedded NVIDIA Booster T1 platform and an 18-DoF humanoid upper-body setup, demonstrating an end-to-end photon-to-action latency of 23-34 ms and advantages over RGB baselines under our experimental setup. The results indicate a practical trade-off: events can be preferable for fast or poorly lit upper-body teleoperation, whereas well-lit static scenes may favor RGB or hybrid sensing.
Haoyu Fu, Zhou Ge, Chengze Li +4
Jul 29, 2026cs.CV

FreeShadow: Training-Free Shadow Removal via Illumination Transfer and Selective Content Preservation in Diffusion Models

Existing supervised and unsupervised shadow removal methods often suffer from limited generalization due to the insufficient diversity of available training datasets, while zero-shot methods tend to produce artifacts and require time-consuming test-time optimization. To address these issues, we propose FreeShadow, a training-free shadow removal method built upon pretrained diffusion models, which exploits diffusion priors for shadow removal without any training or optimization. For illumination recovery, we propose an illumination transfer attention (ITA), which re-weights the self-attention maps in diffusion model to transfer illumination cues from non-shadow to shadow regions. For content preservation, we analyze the effects of illumination variations on self-attention maps and latent high-frequency features in diffusion model, and selectively preserve illumination-invariant components to maintain content fidelity while suppressing residual shadows. We further propose local texture-preserving relighting (LTPR) to mitigate local texture misalignment caused by VAE compression. Extensive experiments demonstrate that our method achieves strong generalization and produces realistic shadow-free images.
Yinan Wang, Yan Huang, Yong Xu +1
Jul 28, 2026cs.CV

PanoLess: Environment Reconstruction from Partial Reflective Views

Reflections from shiny objects and glass facades naturally extend the field of view of a camera, capturing the surrounding environment without the need to pan the camera or acquire a full panorama. We propose PanoLess, a Gaussian-splat-based framework that reconstructs the surrounding environment as a distant illumination map from images captured on only one side of a reflective surface. PanoLess leverages surface-aligned 2D Gaussian splats with deferred shading to recover accurate per-pixel normals and reflection cues, which are fused into a neural cubemap representation of the environment. In addition, PanoLess produces a visibility map that explicitly denotes which regions of the environment are supported by the partial reflective observations. Unlike existing inverse-rendering and reflection-aware Gaussian-splatting approaches, which typically require full 360-degree coverage and struggle under incomplete views, PanoLess enables consistent, physically grounded illumination estimation from partial-view input. We show that PanoLess achieves high-fidelity and geometrically consistent environment reconstruction, outperforming reflection-aware baselines on a new custom synthetic benchmark and publicly available datasets, and demonstrating generalization to real-world reflective captures.
Ahitagni Das, Ashok Veeraraghavan, Vivek Boominathan
Jul 20, 2026cs.CV

Consistent Feature Transport for Image Relighting

Image relighting modifies illumination while preserving non-lighting content such as identity and geometry. Existing diffusion-based methods often suffer from unstable illumination changes or inconsistent content preservation under complex lighting, as they lack an explicit mechanism to learn feature transformations between images. We reformulate relighting as an illumination feature transport problem and introduce Consistent Feature Transport (CFT), a training principle that explicitly enforces illumination-consistent transport between source and target image distributions. Built upon rectified flow, CFT jointly models noise-to-image generation and illumination-consistent source-to-target transport through trajectory-level supervision. This dual-transport formulation encourages isolation of illumination-specific variations while preserving content-aligned features. To support complex lighting scenarios, we construct a large-scale portrait relighting dataset with diverse relighting effects. Experiments show consistent improvements over existing state-of-the-art relighting approaches and demonstrate that CFT can generalize to other editing tasks, including style transfer. Code is available at https://github.com/Dixin-Lab/CFT.
Bohan Zhang, Huanwei Liang, Yuhan He +5
Jul 20, 2026cs.CV

FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination. To resolve this accuracy-efficiency trade-off, we propose FF-ProCams, a Feed-Forward 3D Gaussian inverse-rendering framework for ProCams. A hybrid Mamba2-Transformer encoder aggregates cross-view geometric and photometric cues from sparse multi-view observations, and lightweight heads predict a relightable Gaussian representation in a single forward pass. We further design a projector-aware differentiable renderer to synthesize camera observations under arbitrary active illumination and ProCams poses. To enable feed-forward training, we construct a large-scale synthetic ProCams dataset covering diverse object geometries and surface materials. Experiments show FF-ProCams achieves high-fidelity projector-aware rendering, generalizes to unseen patterns, and supports novel projector-camera poses. Using only 8 input views, it outperforms optimization-based baselines with 297 views while reducing test-time reconstruction to 0.13 seconds (a three-to-five-order-of-magnitude speedup). The code and data are available at https://github.com/CPREgroup/FF-ProCams/.
Ziyao Wang, Yuqi Li, Wenxing Zheng +2
Jul 17, 2026cs.CV

WREN: Low Light Image Enhancement Using Retinex theory-based Double U-Net-like Structures

This paper proposes a neural network for low light image enhancement (LLIE) based on retinex theory to make LLIE robust for various dynamic range scenes. The retinex theory is an image formulation model inspired by a human color perception hypothesis, where a low light image is decomposed into intrinsic color context (i.e., reflectance map) and scene-dependent illumination (i.e., illumination map). Due to non-uniqueness of its decomposition, existing retinex-based LLIE methods often fail to achieve stable decomposition, which lead to over-enhancement. Typically, they are sensitive to the dynamic ranges that vary in different lighting conditions. To tackle this issue, we propose WREN: An LLIE neural network with double U-Net-like structures. WREN consists of two U-Net-like sub-networks. The first network has one encoder and two decoders that decompose an input image into the reflectance and illumination maps. The second network with a customized Transformer block between an encoder and a decoder only enhances the illumination map obtained from the first network: This completely follows the assumption of the retinex theory. Finally, the enhanced illumination map is recombined with the reflectance map. The network is trained end-to-end with a scale-invariant loss function, which gives robustness against the illumination scaling. Numerical results show that our method achieves the state-of-the-art performance across multiple datasets. Our code is available online.
Reina Kaneko, Junya Hara, Hiroshi Higashi +1
Jul 16, 2026cs.RO

Lights, Camera, Malfunction: When Illumination Robustness Leaves VLA Models Blind to Color

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for general-purpose robot manipulation; however, their transition to real-world environments reveals vulnerabilities to minor environmental perturbations. We propose FLARE, an optimized physical spotlight attack framework that exploits these vulnerabilities via targeted illuminations, dropping baseline task success rates to zero without any access to model internals. While adversarial training is the standard countermeasure, we identify a critical and previously underestimated defensive pitfall: naive data augmentations incorrectly condition VLA models to discard color as noise, collapsing their visual perception into a purely shape-biased processor. We expose this degradation through a diagnostic grayscale evaluation, in which the defended model maintains high success rates on grayscale inputs, while its success rate on benign, color-dependent real-world tasks drops to at most 47.5%, well below the undefended baseline. To address this, we propose ChromaGuard, a chroma-preserving adversarial training method. On a physical 6-DoF robotic platform, we demonstrate that ChromaGuard achieves 97.5% and 92.5% success rates in benign and attacked color-dependent tasks, respectively.
Marino Watanabe, Takami Sato, Kentaro Yoshioka
Jul 10, 2026cs.CV

Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is severely ill-posed since multiple combinations can result in the same observed colour. Capturing an object under multiple lighting conditions usually helps resolve this ambiguity as it constrains the optimization towards correct solutions. In this work, we explore the potential of reconstructing rigidly moving objects -- which provides observations of diverse light-surface interactions -- to resolve the material-lighting ambiguity in inverse rendering. For this purpose, we introduce a relightable approach that marries object tracking and reconstruction with inverse rendering for general rigidly moving objects. Our experimental analysis on synthetic data demonstrates that motion can be an advantage for disentangling material and lighting: the reconstructed material is significantly more accurate when the object is observed under rigid motion than when it is static. Moreover, results on RGB videos of real hand-held objects show that our pipeline preserves this advantage even under noisy real-world conditions.
Raza Yunus, Benjamin Ummenhofer, Jan Eric Lenssen +1
Jul 9, 2026cs.CV

Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting

Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipulation via text prompts, enforcing exact 3D light placement often disrupts their generative priors. We propose Lume-Palette, a progressive framework that leverages semantic lighting priors for spatially controllable multi-view indoor relighting. The approach decouples relighting into two stages: (1) illumination distillation, which extracts canonical illumination palettes from a pretrained diffusion model to preserve realistic material-light interactions, and (2) illumination casting, which explicitly maps target spatial lighting conditions defined from coarse 3D geometry. To efficiently handle dense multi-view and multi-modal inputs, we introduce an asymmetric multi-view conditioning strategy that selectively injects essential spatial context. Experiments on diverse synthetic scenes and real-world scenes demonstrate that Lume-Palette produces photorealistic, spatially controllable, and multi-view consistent relighting results. Project Page: https://cjeen.github.io/lumepalette
Chenjian Gao, Linning Xu, Tianfan Xue
Jul 6, 2026cs.CV

Video Generation Models Are Inherent Lighting Estimators

Recovering dynamic environment maps from a single in-the-wild video is crucial for photorealistic rendering, yet remains a challenge. Recent video generation models can produce photorealistic scenes with complex lighting, possessing an inherent understanding of lighting. In this paper, we introduce V-LITE (Video generation models are inherent lighting estimators), a framework that unlocks this internal knowledge by reframing lighting estimation as a guided video inpainting task. Inspired by VFX industry practices, we insert a synthetic chrome ball into the scene to compel the model to generate physically plausible reflections from the surrounding spatio-temporal context. To bridge the gap from LDR-native models to the HDR domain, we design an HDR-aware VAE and employ an efficient LoRA-based fine-tuning strategy. We then construct a mixed dataset comprising high-fidelity HDR images to provide realistic HDR priors, and in-the-wild HDR videos to provide dynamic spatio-temporal context. Extensive experiments demonstrate that V-LITE produces temporally coherent HDR environment maps, revealing that modern video diffusion models are not merely synthesizers but also powerful, inherently capable estimators of physical scene lighting.
Ziqi Cai, Shuchen Weng, Kaiqi Liu +5
Jun 28, 2026cs.CV

EvLIR: Learning Illumination Residuals from Ordered Events for Low-Light Image Enhancement

Low-light image enhancement is severely ill-posed when the input frame contains missing structure, saturated noise, and weak local contrast. Event cameras provide asynchronous brightness-change observations with high temporal resolution, but prior works often treat voxel channels as an unordered or static feature stack before fusion, rather than explicitly modeling their within-window temporal evolution, weakening the temporal evidence that makes events useful. We propose EvLIR, a temporal-residual enhancement framework that learns illumination residuals from ordered events for low-light image enhancement. Given a low-light frame and its aligned event voxel, EvLIR preserves the ordered temporal bins of the event stream and introduces a Temporal Event Residual Module (TERM) to encode short-window event dynamics with a lightweight ConvGRU. The resulting temporal state is converted into a bounded illumination correction, which provides spatially adaptive photometric guidance for Retinex-style illumination estimation and subsequent reliability-aware image-event restoration. On SDE and SDSD indoor/outdoor benchmarks, EvLIR achieves the best result on eleven of twelve dataset-metric pairs, with average scores of 25.63dB PSNR, 28.30dB PSNR*, and 0.827 SSIM across the four benchmarks.
Haoxian Zhou, Chuanzhi Xu, Langyi Chen +5
Jun 26, 2026cs.CV

Text as Illumination: Spatial Contrastive Retinex Learning for Language-guided Medical Image Segmentation

Language-guided Medical Image Segmentation (LMIS) has shown great potential to improve the delineation of anatomical structures and lesions by integrating clinical textual information. Existing methods generally rely on either implicit interaction between textual and visual features or auxiliary coarse-grained supervision for cross-modal alignment. However, these methods lack explicit and fine-grained constraints to ensure semantic consistency, causing a mismatch between language and the segmentation outputs. To address this issue, we propose Text-as-Illumination Retinex Network (TIRNet), a novel Retinex-inspired framework that treats text embeddings as semantic illumination for feature modulation, thereby improving semantic consistency in LMIS. TIRNet introduces two key blocks integrated at each decoder stage: (1) the Retinex-inspired Text Modulation Block (RTMB), which employs positive and negative illumination maps to enhance text-relevant foreground features and suppress background interference; and (2) the Consistent Detail Compensation Block (CDCB), which selectively recovers high-frequency details via a consistency-gated mechanism conditioned on illumination reliability. Furthermore, we propose a Multi-Scale Illumination Supervision Loss (MSIS-Loss), comprising a Region-Grounded Contrastive Loss (RGC-Loss) that enforces cross-modal similarity to be concentrated in text-relevant foreground regions and suppressed in background regions, and a Background Suppression Loss (BS-Loss) that provides pixel-level supervision for negative illumination maps, jointly ensuring a precise cross-modal alignment at each decoder stage. Extensive experiments on the MosMedData+ and QaTa-COV19 datasets demonstrate that TIRNet achieves state-of-the-art performance in LMIS. The code is available at: https://github.com/anaanaa/TIRNet.
Jian Shi, Cheng Zhen, Pingping Zhang +6
Jun 18, 2026cs.CV

VFACamou: View-Fused Adversarial Camouflage for Environment-Adaptive Physical Evasion

Adversarial camouflage in the physical world remains highly challenging, particularly under UAV reconnaissance where targets undergo continuous geometric changes and extreme illumination variations. Existing methods either optimize 2D digital perturbations that fail to generalize to dynamic viewpoints or produce visually unnatural textures that cannot be deployed in real scenarios. Therefore, we propose an end-to-end framework for adversarial camouflage generation that automatically produces wearable adversarial patterns and maintains stable attack performance in real physical environments with changing viewpoints, poses, and lighting conditions. Our method integrates UV-volume rendering with a diffusion-based texture generator, enabling consistent appearance under varying scales, poses, and lighting conditions. To ensure environmental realism, we propose an illumination color consistency estimator that extracts dominant background attributes and guides a natural texture loss to align the generated UV texture with the surrounding environment. A multi-scale dynamic training strategy further enhances robustness against viewpoint shifts and body deformation. Extensive experiments across multiple mainstream detectors demonstrate that our method achieves strong and stable physical attack performance while maintaining high perceptual naturalness, reducing human detection rates without introducing unnatural artifacts.
Shihui Yan, Hu Liu, Junyu Shi +6
Jun 16, 2026cs.CV

AIGS-Net: Compact Illumination Field Modeling via 2D Gaussian Splatting for Fast Low-Light Image Enhancement

Existing low-light image enhancement methods often face a bottleneck between the representation capacity of illumination-field modeling and computational complexity. To address this issue, this paper proposes an Adaptive Illumination Gaussian Splatting Network (AIGS-Net), an ultra-lightweight architecture for fast low-light enhancement. Unlike conventional static priors, AIGS-Net constructs an input-adaptive 2D Gaussian Splatting illumination field. The opacity of Gaussian basis functions is dynamically modulated by relative luminance statistics of the input image, and spatially varying illumination compensation is rendered through ordered alpha compositing. To guide adaptive illumination compensation efficiently, a zero-parameter nonlinear multiscale contextual encoding module is introduced to extract low-frequency structures and local contrast cues without additional convolutional weights. To suppress noise amplification and sensor-induced color bias, AIGS-Net integrates noise-mask estimation, locked single-channel Gamma mapping, cross-channel consistency regularization, and target color-alignment constraints. Experiments on LOL and LSRW benchmarks show that AIGS-Net improves detail recovery and color fidelity while requiring only approximately 40 learnable parameters, achieving an effective trade-off between enhancement quality and extreme inference efficiency.
Yuhan Chen, Kunyang Huang, Fuchen Li +4
Jun 16, 2026cs.CV

Gaussian Light Field Splatting: A Physical Prior-Driven Vision Transformer for Unsupervised Low-Light Image Enhancement

Existing unsupervised low-light image enhancement methods often encounter local exposure imbalance and color distortion under complex non-uniform illumination. In addition, most Vision Transformers lack an explicit mechanism for modeling the physical priors of illumination degradation. To address these limitations, we propose GLFS, a Gaussian light field splatting-based Vision Transformer that integrates continuous physical illumination modeling from Gaussian splatting into the Transformer architecture. In GLFS, scene illumination is represented by a superposition of anisotropic Gaussian basis functions. Physics-guided biases are introduced into self-attention to adaptively infer a spatial gain field, enabling accurate and uniform restoration under complex illumination. To reduce color bias and structural degradation during enhancement, a color-vector angular loss and a luminance-edge loss are further developed. These losses enforce hue consistency and improve the structural fidelity of local details. Extensive ablation studies and quantitative evaluations show that GLFS provides clear advantages in illumination correction and detail preservation. It achieves state-of-the-art performance and offers a new representation paradigm for low-light image enhancement.
Yuhan Chen, Wenxuan Yu, Guofa Li +6
Jun 12, 2026eess.IV

Spectrum Aware Illumination Estimation Using Multispectral Image

Multispectral (MS) imaging extends beyond conventional RGB imaging by capturing more spectral bands, thereby improving illuminant spectrum estimation (ISE). However, existing methods often fail to fully exploit spectral information, resulting in suboptimal performance under diverse lighting conditions and across different sensor domains. Hence, we propose a deep learning framework with a spatio-spectral feature extraction block, which incorporates spectral attention mechanisms to enhance spectral correlation and preserve illuminant-relevant spatial features. Through the inclusion of an illuminant prior (IP), our approach prioritizes specific channels that provide more meaningful information in an MS image. We also propose a spectral-domain transform across different MS sensor spaces. The results demonstrate that illuminant spectra learned in high-dimensional sensor spaces can be effectively transformed to various lower-dimensional camera sensor spaces without any additional training. To facilitate evaluation, we introduce a real-world MS dataset containing high-dimensional ground-truth illumination spectra captured under diverse lighting conditions. Through extensive experiments, we demonstrate that our method achieves superior accuracy compared to existing models, thus providing a practical solution for real-world ISE. The code and dataset are available at https://github.com/hyejin5/Spectrum-Aware-Illumination-Estimation-Using-Multispectral-Image.
Hyejin Oh, Woo-Shik Kim, Sangyoon Lee +2
Jun 10, 2026cs.CV

Precision-Aware Illumination-Disentangled Vision Transformer for Spacecraft 6D Pose Estimation

Vision sensors provide a lightweight solution for spacecraft proximity operations, but monocular spacecraft 6D pose estimation remains difficult under illumination variation, specular reflection, shadowing, weak texture, and background interference. These factors make local visual evidence spatially unreliable and can destabilize pose regression. This article proposes a Precision-Aware Illumination-Disentangled Vision Transformer (PAID-ViT) for robust spacecraft pose estimation.The proposed model separates pose-relevant structure tokens from illumination-sensitive appearance tokens, estimates patch reliability before pose aggregation, and uses foreground mask supervision to preserve silhouette cues. A parameter-free geometric recovery module converts normalized crop coordinates, log-depth, and a continuous 6D rotation representation into camera-frame rotation and translation. Experiments on SPEED+ V2, the SPEED+ validation/lightbox/sunlamp evaluation configuration used in this study, suggest that PAID-ViT reduces translation error and improves robustness in the challenging sunlamp domain, while ablation studies support the complementary roles of illumination disentanglement, reliability-aware token aggregation, mask supervision, and training-side regularization.
Zongwu Xie, Yifan Yang, Yonglong Zhang +3
Jun 9, 2026cs.CV

TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions

We introduce TRON, a rendering framework that combines 3D Gaussian ray tracing with neural rendering to enable realistic and controllable rendering of real-world 3D scenes under novel lighting, dynamic object motion, object insertion, and material editing. Prior approaches that rely solely on physically based rendering (PBR) of Gaussian representations struggle to achieve realistic relighting due to imperfections in reconstructed geometry, material estimates, and light transport estimation. At the same time, neural rendering methods often lack an explicit scene representation, limiting their ability to support interactive editing with fine-grained manipulation. TRON bridges these two paradigms. We use intrinsic decomposition priors from a learned inverse rendering model to regularize the material properties of a Gaussian field, and repurpose a ray tracer to provide radiometric guidance rather than final pixels. By treating this output as a structured 3D scaffold, we empower a lightweight neural renderer to bridge the domain gap between shading-model constrained estimates and photorealistic output. Our key insight is that the combination of explicit 3D knowledge with robust material priors provides speed and controllability, while neural rendering enables the synthesis of photorealistic images. To support real-world scenarios, we train our neural renderer with a multi-stage strategy consisting of large-scale pretraining and targeted fine-tuning on a newly constructed dataset of 2.1M rendered synthetic and real-world frames from 3D reconstructions. TRON outperforms Gaussian-based relighting methods in realism, and prior neural renderers in editability and speed. To the best of our knowledge, TRON is the first method to enable practical interactive applications in captured 3D environments, offering realistic appearance under dynamic geometric, lighting and material conditions.
Or Perel, Hassan Abu Alhaija, Zian Wang +4
Jun 5, 2026cs.CV

Lighting-Aware Representation Learning under Controllable Lighting Variation

Variations in illumination remain a major challenge for visual representation learning, as they induce substantial appearance changes both across and within environments. While existing approaches typically address this issue through data augmentations that encourage models to become invariant to lighting changes, such strategies do not explicitly model lighting information during learning. Inspired by theories of human vision, we propose a lighting-aware representation learning framework that incorporates illumination variation as an explicit training signal rather than a nuisance factor to be suppressed. Our method extends contrastive learning by introducing an auxiliary objective that captures illumination-dependent variation in rendered scenes, enabling the model to jointly learn representations that preserve semantic consistency while remaining sensitive to lighting-dependent visual structure. We evaluate the proposed model on image classification and object detection tasks across the ImageNet, ExDark, and PASCAL VOC benchmarks. Results demonstrate that the proposed lighting-aware training consistently improves downstream performance over standard contrastive learning baselines, while maintaining the same architecture and training budget. Furthermore, our approach shows promising performance in supervised learning frameworks and under settings involving simpler lighting variation, suggesting broad applicability beyond complex illumination scenarios. These results indicate its potential to enhance model robustness and adaptability in complex visual environments as well as in more conventional image processing tasks.
Lizhen Zhu, Charantej Reddy Pochimireddy, James Z Wang +1
Jun 3, 2026cs.GR

PureLight: Learning Complex Luminaires with Light Tracing

We propose a neural formulation for estimating the appearance of complex luminaires. We focus on challenging luminaires with complex light transport (e.g., small emitters enclosed by multiple specular layers) that are difficult for (bidirectional) path tracing. To this end, we use light tracing to construct paths from emitters to the exit surfaces and formulate appearance estimation as a distribution learning problem. Specifically, we model the probability density function (pdf) of outgoing radiance on the exit surfaces using a large normalizing flow network, and recover the outgoing radiance as the product of the estimated pdf and flux. To enable efficient inference, we distill the learned appearance into a lightweight MLP that directly estimates radiance on the exit surfaces. We additionally train a sampling network for effective direct illumination computation from the luminaire, and a blending network to composite the luminaire into the scene. Our formulation makes it feasible to render challenging luminaires using low sample counts in arbitrary scenes.
Pedro Figueiredo, Zixuan Li, Beibei Wang +2
Jun 2, 2026cs.CV

AmbientEye: A Dataset for Pupil Segmentation under Natural Ambient Infrared Illumination

Eye tracking is essential for smart glasses, as it provides insight into user attention for ambient intelligence applications. However, most existing eye-tracking systems rely on active infrared (IR) illumination, creating practical barriers to all-day outdoor use due to power consumption. In this paper, we investigate whether passive IR cameras alone, without any active IR light source, can enable reliable pupil detection in unconstrained outdoor environments, where ambient sunlight serves as the sole illumination source. To support this investigation, we introduce AmbientEye, a large-scale dataset of 2,606,225 eye images collected from 35 participants from 19 countries. It is captured outdoors under natural sunlight with two off-axis camera configurations and two sun-orientation conditions. We provide high-quality pupil annotation through SAM2 automatic segmentation, followed by refinement by human annotators. We benchmark a state-of-the-art pupil segmentation algorithm on our dataset and compare its performance with that on existing datasets under controlled IR illumination. Results reveal a substantial drop in pupil segmentation performance from 0.928 on controlled IR datasets to 0.767 on AmbientEye. This performance gap highlights the challenge of the ambient-light setting. This positions AmbientEye as a first benchmark for an unexplored and highly practical eye-tracking scenario.
Mingyu Han, Hyunyoung Han, Nitheekulawatn Thommakoon +4
May 31, 2026cs.CV

PairedGTA: Generating Driving Datasets for Controlled Photometric Shift Analysis

Evaluating the performance of visual perception systems for autonomous driving is essential to ensure reliable operation across diverse environmental scenarios. Ideally, a balanced and fair analysis across different adverse conditions would require perfectly paired images of the same scene under different weather or illumination changes. This would allow evaluating the effect of photometric shifts independently of geometry and semantic changes. Unfortunately, real-world datasets rarely provide images of the same scene under different environmental conditions, because, normally, camera pose, traffic, and locations of dynamic objects (vehicles, pedestrians, etc.) vary over time, thus yielding only coarsely paired data. To address this challenge, this work introduces a data generation framework based on a high-fidelity game engine for extracting perfectly paired images. By leveraging software APIs that communicate with the GTA game engine, the framework modifies illumination and weather conditions while preserving scene geometry, camera pose, and the identity and placement of dynamic objects. For each sampled location, it procedurally instantiates dynamic entities and renders pixel-aligned images under diverse adverse conditions. The benefit of the proposed generation framework in driving scenarios is demonstrated through a systematic analysis of semantic segmentation models, whose output degradation can be attributed more directly to photometric shifts rather than to uncontrolled semantic or geometric factors.
Andrea Chianese, Giulio Rossolini, Alessandro Biondi +2
May 27, 2026cs.CV

EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating appearance under novel lighting, and understanding the environment - all from the constrained viewpoint of a head-mounted display (HMD). Existing approaches treat these as isolated problems: they either focus on driving avatars with baked-in lighting or rely on studio setups for relighting. In this paper, we present EgoRelight, a holistic framework for egocentric telepresence that simultaneously captures full-body human performance, synthesizes photorealistic and relightable appearance, and estimates high dynamic range (HDR) environment maps from a single HMD. First, to ensure motion and surface reconstruction, we propose an egocentric perception module that leverages stereo down-facing cameras to extract dense depth maps, which serve as geometric control signals to drive a mesh-based avatar. Second, we introduce a novel neural appearance model that learns to synthesize view-dependent specular and view-independent diffuse shading separately. By employing a specialized ray-sampling strategy, our model generalizes to unseen illumination without relying on restrictive analytical BRDF priors. Third, we enable seamless avatar integration into the physical world via a test-time inverse rendering process, which recovers an HDR environment map by matching the pre-trained avatar's appearance to live egocentric camera observations. We demonstrate our system through a social telepresence application, where remote users are coherently relit according to their physical environment. Extensive experiments show that our components and the integrated system significantly outperform state-of-the-art baselines in geometric accuracy and rendering as well as relighting fidelity.
Jianchun Chen, Yinda Zhang, Rohit Pandey +3
May 26, 2026cs.CV

Learning Reference-Guided Exposure Correction with Hybrid Illumination Characteristics

We present HICNet, a reference-guided exposure correction framework. A lightweight, content-agnostic encoder distills each image into a compact illumination embedding capturing regional brightness, edge contrast, and higher-order luminance moments. The embedding difference between a source and its reference drives a multi-scale modulation network that combines FiLM-based global adjustment with Photometric Channel Rebalancing for fine-grained, illumination-aware spectral gating, producing exposure-matched outputs while faithfully preserving scene details. A cross-batch contrastive loss orders the illumination manifold, bolstering robustness to diverse lighting conditions. Trained without ground truth or intrinsic decomposition, HICNet attains better accuracy on public benchmarks and generalizes well to entirely unseen scenes.
Hao Ren, Zetong Bi, Zhaoliang Wan +1
May 26, 2026cs.CV

Attenuation-Resilient Alternating Optimization for Laparoscopic Liver Landmark Detection

Liver surface landmark detection is a fundamental prerequisite for anatomical guidance in laparoscopic liver surgery. However, it remains unreliable in practice due to two pervasive challenges: illumination attenuation in underexposed regions and the structural mismatch between pixel-wise localization and continuous curvilinear geometry. To address these limitations, we propose A2ONet, an attenuation-resilient alternating optimization network for robust liver landmark detection. To mitigate illumination attenuation, A2ONet embraces an illumination field compensation (IFC) block that adaptively enhances dark regions while preserving structural consistency. Meanwhile, we introduce a lightweight frequency-orientation selective filter (FOSF) to suppress repetitive texture interference and preserve salient curvilinear cues. Building upon these resilient representations, we design an alternating seg-curve optimization (ASCO) decoder that iteratively couples dense segmentation with explicit curve modeling, enabling mutual guidance to optimize both structural continuity and endpoint localization. Extensive evaluations on L3D-2K, L3D, and P2ILF demonstrate consistent improvements over competitive methods, establishing a more reliable foundation for intraoperative anatomy guidance. Our code will be available at https://github.com/hyperiondk115/A2ONet.
Lanqing Liu, Ruize Cui, Jialun Pei +4
May 21, 2026cs.CV

Event-Illumination Collaborative Low-light Image Enhancement with a High-resolution Real-world Dataset

Event-based low-light image enhancement (LIE) methods mainly focus on incorporating high dynamic range (HDR) information from events while overlooking the essential global illumination in images and the inherent noise sensitivity of event signals in real-world scenarios. To address these issues, we propose EIC-LIE, an event-illumination collaborative LIE framework. Concretely, we first design an Event-Illumination Collaborative Interaction (EICI) module, which contains two key processes: forward gathering, which gathers HDR features across varying lighting conditions, and backward injection, which provides complementary content for illumination and event representations. Next, we introduce an Illumination-aware Event Filter (IAEF) that dynamically reduces event noise based on brightness statistics derived from images. Additionally, we build a beam-splitter-based hybrid imaging system to collect high-quality event-image pairs with temporal synchronization from dynamic scenes, providing the first high-resolution, real-world event-based LIE dataset. Extensive experiments show that our EIC-LIE outperforms state-of-the-art methods on five real-world and synthetic datasets, significantly surpassing previous methods with improvements of up to 1.24dB in PSNR and 0.069 in SSIM. The code and dataset are released at https://github.com/QUEAHREN/EIC-LIE.
Senyan Xu, Zhijing Sun, Kean Liu +5
May 19, 2026cs.CV

Lighting-aware Unified Model for Instance Segmentation

Foundation models like the Segment Anything Model (SAM) demonstrate impressive zero-shot generalization but frequently degrade under diverse real-world illumination, particularly for instance segmentation. In this work, we address this limitation by developing \textit{Lighting Convolutional-Attention (\lca{})}, an adapter module that enhances segmentation robustness without fine-tuning the heavy backbone. \lca{} employs a dual-branch architecture to process RGB features alongside contrast maps, enabling physically motivated sensitivity to structural changes rather than illumination artifacts. We optimize \lca{} through a pairwise training strategy, introducing a targeted loss term that explicitly penalizes discrepancies between clean images and their corresponding illumination variants. To evaluate and support this architecture, we conduct a comprehensive empirical study across multiple existing benchmarks and present a novel Unity-based synthetic dataset specifically designed to accurately replicate complex real-world lighting conditions. Extensive experimental results demonstrate that our approach successfully bridges the domain gap, delivering superior lighting-robust segmentation.
Qisai Liu, Alloy Das, Zhanhong Jiang +4
May 19, 2026cs.CV

InterLight: Leveraging Intrinsic Illumination Priors for Low-Light Image Enhancement

Low-Light Image Enhancement (LLIE) has long been a challenging problem in low-level vision, as insufficient illumination often leads to low contrast, detail loss, and noise. Recent studies show that deep learning-based Retinex theory can effectively decouple illumination and reflectance. However, existing methods frequently suffer from over-enhancement or color distortion, and often assume uniform noise or ideal lighting. To address these limitations, we propose InterLight, a novel framework that systematically excavates and operationalizes intrinsic illumination priors for LLIE.Our core insight is that robust enhancement requires not just estimating illumination, but constructing an illumination-aware pipeline. We first inject sensor-level illumination-response priors via physics-guided augmentation, then represent the degradation through adaptive prompts conditioned on the scene's latent illumination state. This explicit representation directly guides a luminance-gated intrinsic memory mechanism to selectively compensate for information loss, prioritizing reconstruction in dark regions while preserving fidelity in bright ones. Finally, the entire process is regularized by a self-supervised consistency objective that distills illumination-invariant features. By deeply exploiting intrinsic illumination priors, our method achieves clearer textures and more visually coherent enhancement results. Extensive experiments across multiple benchmarks demonstrate the effectiveness of our approach. Code is available at: https://github.com/House-yuyu/InterLight.
Ziqi Wang, Xu Zhang, Laibin Chang +3
May 19, 2026cs.RO

RoHIL: Robust Human-in-the-Loop Robotic Reinforcement Learning Against Illumination Variations

Human-in-the-loop reinforcement learning systems achieve near-perfect success on the workstation where they are trained, but collapse when the same robot is moved to a workstation a few meters away due to shifts in the visual input distribution caused by new lamp positions and window light. Re-collecting demonstrations and re-running HIL on every workstation is incompatible with deployment, and naively fine-tuning on shifted-light data triggers catastrophic forgetting of the source workstation. To close this cross-domain gap, we present RoHIL, an offline fine-tuning framework that uses no extra real-robot interaction. RoHIL combines (i) a world-model-based image relighter that re-synthesises the visual stream of source-workstation trajectories under multiple virtual HDRI environments, leaving actions and rewards real; (ii) Illumination-Retention Replay (IRR), a data-level anti-forgetting mechanism that interleaves relit adaptation transitions with original-light retention transitions to preserve source-workstation Bellman coverage; and (iii) an anchored Bellman-actor regulariser that constrains representation and policy drift from the original source-workstation policy. Across four real-robot manipulation tasks under significant cross-workstation illumination variations, RoHIL substantially improves shifted-light performance where standard HIL-RL collapses, while preserving source-workstation performance, eliminating the need to re-collect data and retrain for every new workstation and environment. Project page: https://anonymous4365.github.io/RoHIL/
Shuoqin Zhang, Yixin Xiong, Xiru Gao +4
May 19, 2026cs.CV

White-Balance First, Adjust Later: Cross-Camera Color Constancy via Vision-Language Evaluation

Color constancy aims to keep object colors consistent under varying illumination. Cross-camera generalization in color constancy remains challenging because learning-based models often overfit to the color response characteristics of the training camera, resulting in degraded performance on images captured by other cameras. We propose VLM-CC, a feedback-guided framework that formulates color constancy as an iterative refinement process. Instead of directly estimating the illuminant from raw input, VLM-CC performs iterative correction driven by vision-language model (VLM)-based evaluation. At each iteration, the image is white-balanced using the current estimate and converted to pseudo-sRGB. A lightweight LoRA-tuned VLM then assesses the corrected image, identifying the dominant residual color cast and providing qualitative feedback. This feedback is mapped to a residual illumination direction (red, green, or blue) and used to update the illuminant estimate until convergence. Our key idea is to reframe color constancy as an iterative perceptual feedback problem, leveraging VLM evaluation instead of direct RGB regression. By replacing direct RGB estimation with VLM-guided perceptual feedback, VLM-CC achieves state-of-the-art robustness in cross-camera color constancy across multiple datasets. Code will be available at https://github.com/NothingIknow/VLM-CC.
Shuwei Li, Lei Tan, Robby T. Tan
May 18, 2026cs.CV

NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertainty

Autonomous rendezvous and proximity operations around uncooperative, unknown spacecraft are critical for active debris removal and on-orbit servicing missions. A key component of such operations is the offline reconstruction of a 3D model of the target from a set of 2D images. This task is challenging due to two main factors. First, in-orbit illumination conditions exhibit considerable variability, and change rapidly over time. Second, the inaccuracy of pose information in the images, results in 3D reconstruction uncertainty. To overcome these challenges, we propose to extend Neural Radiance Fields with per-image degrees of freedom: a learnable appearance embedding that captures the illumination conditions specific to each image, and an image-specific pose correction term that refines its noisy pose label to increase 3D consistency across images. These parameters add minimal complexity, as they are learned jointly with the NeRF, yet they substantially improve robustness to illumination variability and pose inaccuracies. We validate our approach on three image sets representative of in-orbit operations, demonstrating its effectiveness for offline reconstruction and highlighting its suitability for online reconstruction, an open problem in the field.
Antoine Legrand, Renaud Detry, Christophe De Vleeschouwer
May 16, 2026cs.CV

P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction

3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency. To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.
Kota Shimomura, Hidehisa Arai, Tsubasa Takahashi +2
May 14, 2026cs.CV

IG-Diff: Complex Night Scene Restoration with Illumination-Guided Diffusion Model

In nighttime circumstances, it is challenging for individuals and machines to perceive their surroundings. While prevailing image restoration methods adeptly handle singular forms of degradation, they falter when confronted with intricate nocturnal scenes, such as the concurrent presence of weather and low-light conditions. Compounding this challenge, the lack of paired data that encapsulates the coexistence of low-light situations and other forms of degradation hinders the development of a comprehensive end-to-end solution. In this work, we contribute complex nighttime scene datasets that simulate both illumination degradation and other forms of deterioration. To address the complexity of night degradation, we propose an integration of an illumination-guided module embedded in the diffusion model to guide the illumination restoration process. Our model can preserve texture fidelity while contending with the adversities posed by various degradation in low-light scenarios.
Yifan Chen, Fei Yin, Chunle Guo +2
May 13, 2026cs.CV

Color Constancy in Hyperspectral Imaging via Reduced Spectral Spaces

Illuminant estimation aims to infer scene illumination from image measurements despite intrinsic ambiguities between surface reflectance and lighting. Most existing methods operate on trichromatic RGB images and are therefore fundamentally limited by the restricted spectral information available. Hyperspectral imaging provides a much richer representation of scene radiance and has the potential to alleviate these ambiguities. However, its high dimensionality poses computational and statistical challenges. In this work, we systematically study the effect of spectral dimensionality and representation choice on illuminant estimation performance using hyperspectral data. We adopt the practical and effective Color-by-Correlation (CbC) framework as the estimation backbone and analyze its behavior under different spectral dimensionality reduction strategies. Our results offer practical insights into how hyperspectral information can be efficiently exploited for illuminant estimation and identify conditions under which compact spectral representations outperform conventional RGB-based approaches. The code is available at https://github.com/IVRL/Reduced-Spectral-Color-Constancy.
G. Dofri Vidarsson, Liying Lu, Sabine Süsstrunk
May 13, 2026cs.CV

HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization

In-the-wild 3D Gaussian Splatting remains challenging due to transient distractors and illumination-induced cross-view appearance inconsistencies. Existing methods mainly rely on image-level masking to suppress unreliable supervision, but masking alone cannot fully eliminate residual occlusions or resolve illumination-induced inconsistencies, both of which can introduce conflicting cross-view gradients. These unresolved conflicts may destabilize Gaussian optimization and lead to visible reconstruction artifacts. We propose a conflict-aware 3DGS framework that addresses this problem from both image-space supervision and gradient-level optimization. Semantic Consistency-Guided Masking learns pixel-wise consistency scores to adaptively refine prior masks and suppress unreliable supervision before gradient formation. A dual-view Conflict-Aware Gradient Harmonization strategy further reconciles view-specific gradients by mutually rotating them into an orthogonal configuration, reducing negative directional interference across views. We also introduce conflict-aware densification and pruning to stabilize Gaussian growth and remove persistently conflicting primitives. Extensive experiments on standard in-the-wild benchmarks demonstrate that our method achieves state-of-the-art rendering quality under complex transient distractors and cross-view inconsistencies.
Yulei Kang, Tianze Zhu, Jian-Fang Hu +2
May 12, 2026cs.CV

A Data Efficiency Study of Synthetic Fog for Object Detection Using the Clear2Fog Pipeline

Object detection in adverse weather is critical for the safety of autonomous vehicles; however, the scarcity of labelled, real-world foggy data remains a significant bottleneck. In this paper, we propose Clear2Fog (C2F), an end-to-end, physics-based pipeline that simulates fog on clear-weather datasets while ensuring cross-modal consistency across camera and LiDAR. C2F combines monocular depth estimation with a novel atmospheric light estimation method to improve the physical consistency of synthetic fog generation while reducing structural artifacts and chromatic biases observed in existing frameworks. Utilising a training set of 270,000 images from the Waymo Open Dataset, we conduct an extensive data efficiency study to investigate whether environmental diversity can reduce dataset scale requirements and improve model generalisation under varying fog conditions. Our findings reveal that models trained on mixed-density fog datasets at 75% scale achieve comparable detection performance to those trained on fixed-density datasets at 100% scale, reducing synthetic training data requirements by 25%. We observe that this efficiency trend is consistent across two representative detector architectures. Furthermore, we investigate the sim-to-real transfer by using C2F-generated data as a pre-training foundation before fine-tuning on real-world fog data. We demonstrate that, within the evaluated settings, a relative 10x increase in the default fine-tuning learning rate reduces the negative transfer caused by standard fine-tuning, achieving up to a 1.17 mAP point improvement beyond the real-only baseline. Overall, this work demonstrates the value of diverse synthetic fog as a pre-training tool for real-world adaptation.
Mohamed Ahmed Mohamed, Xiaowei Huang
May 12, 2026cs.CV

ZeroIDIR: Zero-Reference Illumination Degradation Image Restoration with Perturbed Consistency Diffusion Models

In this paper, we propose a zero-reference diffusion-based framework, named ZeroIDIR, for illumination degradation image restoration, which decouples the restoration process into adaptive illumination correction and diffusion-based reconstruction while being trained solely on low-quality degraded images. Specifically, we design an adaptive gamma correction module that performs spatially varying exposure correction to generate illumination-corrected only representations to mitigate exposure bias and serve as reliable inputs for subsequent diffusion processes, where a histogram-guided illumination correction loss is introduced to regularize the corrected illumination distribution toward that of natural scenes. Subsequently, the illumination-corrected image is treated as an intermediate noisy state for the proposed perturbed consistency diffusion model to reconstruct details and suppress noise. Moreover, a perturbed diffusion consistency loss is proposed to constrain the forward diffusion trajectory of the final restored image to remain consistent with the perturbed state, thus improving restoration fidelity and stability in the absence of supervision. Extensive experiments on publicly available benchmarks show that the proposed method outperforms state-of-the-art unsupervised competitors and is comparable to supervised methods while being more generalizable to various scenes. Code is available at https://github.com/JianghaiSCU/ZeroIDIR.
Hai Jiang, Zhen Liu, Yinjie Lei +3
May 9, 2026cs.CV

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing. In addition, inverse rendering conventionally relies on physically-based rendering to estimates 3D geometry and lighting, using environment maps. However, these maps are typically low-resolution and assume far-field lighting. In VP, with near-field and high-resolution image-based lighting, this can lead to inaccuracies and introduce complexities when editing. Addressing this, we propose a VP-specific framework for 3D reconstruction and relighting using Gaussian Splatting. This uses the known background imagery to condition the relighting process. This avoids relying on environment maps and reduces compositing to a background-image editing task. To realize our framework, we introduce a process (and associated dataset) that captures real VP scenes under varying background content and illumination conditions. This data is used to decompose a 3D scene into fixed appearance and variable lighting components. The variable lighting process simulates light transport by parameterizing each primitive with a UV coordinate, intensity value and resolution modifier. Using mipmaps, these directly sample the background texture in image space - implicitly capturing reflections and refractions without physically-based rendering. Combined with the fixed appearance component, this allows us to render relit scenes using a Gaussian Splatting rasterizer. Compared to baselines, our approach achieves higher-quality 3D reconstruction and controllable relighting. The method is efficient (<3 GB RAM, <5 GB VRAM, <2 hours training, ~35 FPS) and supports rendering useful arbitrary output variables including depth, lighting intensity, lighting color, and unlit renders.
Adrian Azzarelli, Nantheera Anantrasirichai, James Pollock +1
May 8, 2026cs.CV

GC-ART: Global Learnable Second-Order Rational Tone Curves for Illumination Robustness

We introduce GC-ART (Global Curve Adaptive Rational Tone-mapping), a lightweight differentiable pre-processing module for robust image classification. GC-ART predicts an endpoint-pinned rational tone curve from per-channel soft histograms using a 643-parameter MLP, then applies the curve pointwise before the classifier. The module is trained end-to-end with cross-entropy and a soft monotonicity penalty. On CIFAR-10 with a CIFAR-style ResNet-18, GC-ART matches clean accuracy with the unenhanced baseline and other learned enhancers, improves over the baseline on multiplicative darkening, and achieves the best learned-method result on contrast corruption (48.45% vs. 46.27% for the baseline and 47.13% for Zero-DCE++). These results suggest that histogram-conditioned rational curves can learn useful global tone corrections, including contrast-expanding behavior, while preserving edge locations by construction through pointwise mapping. GC-ART also uses substantially fewer FLOPs than convolutional learned enhancers at 32 x 32. The current hyperparameters are untuned, leaving room for systematic improvement.
Wei Huang, Joyce Huang
May 7, 2026cs.CV

Differentiable Adaptive 4D Structured Illumination for Joint Capture of Shape and Reflectance

We present a differentiable framework to adaptively compute 4D illumination conditions with respect to an object, for efficient, high-quality simultaneous acquisition of its shape and reflectance, with a unified spatial-angular structured light and a single camera. Using a simple histogram-based pixel-level probability model for depth and reflectance, we differentiably link the next illumination condition(s) with a loss that encourages the reduction in depth uncertainty. As new structured illumination is cast, corresponding image measurements are used to update the uncertainty at each pixel. Finally, a fine-tuning-based approach reconstructs the depth map and reflectance parameter maps, by minimizing the differences between all physical measurements and their simulated counterparts. The effectiveness of our framework is demonstrated on physical objects with wide variations in shape and appearance. Our depth results compare favorably with state-of-the-art techniques, while our reflectance results are comparable when validated against photographs.
Huakeng Ding, Yaowen Chen, Kun Zhou +1
Apr 29, 2026cs.CV

Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult for general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific applications (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to a camera's optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these methods cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color-coded sequence. This results in simultaneous multi-view capture of the scene, where high-speed temporal information is encoded in the spatial intensity and color variations of the captured images. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.
David Novikov, Eilon Vaknin, Narek Tumanyan +1
Apr 27, 2026cs.CV

Learning Illumination Control in Diffusion Models

Controlling illumination in images is essential for photography and visual content creation. While closed-source models have demonstrated impressive illumination control, open-source alternatives either require heavy control inputs like depth maps or do not release their data and code. We present a fully open-source and reproducible pipeline for learning illumination control in diffusion models. Our approach builds a data engine that transforms well-lit images into supervised training triplets consisting of a poorly-illuminated input image, a natural language lighting instruction, and a well-illuminated output image. We finetune a diffusion model on this data and demonstrate significant improvements over baseline SD 1.5, SDXL, and FLUX.1-dev models in perceptual similarity, structural similarity, and identity preservation. Our work provides a reproducible solution built entirely with open-source tools and publicly available data. We release all our code, data, and model weights publicly.
Nishit Anand, Manan Suri, Christopher Metzler +2
Apr 27, 2026cs.CV

AD-Relight: Training-Free Banner Relighting via Illumination Translation with Diffusion Priors

The recent surge in content consumption through streaming services has driven a growing demand for personalized content. Personalized advertisements (ads) play a crucial role in enhancing both user engagement and ad effectiveness. A key aspect of ad personalization involves replacing existing regions in a frame with custom, Photoshop-generated banners. However, existing ad-placement pipelines typically rely on simple geometric warping, ignoring the scene's underlying lighting conditions. Similarly, state-of-the-art diffusion-based object insertion and relighting models struggle to accurately relight these newly inserted banners, as they are not trained on ad-banner data, and training such a model for ad banners would require millions of images. This highlights the need for an effective relighting framework that enables seamless integration of custom banners into the original scene. Motivated by this, we present AD-Relight, a novel multi-stage training-free framework that adapts a diffusion-based relighting model at test time to relight newly added Photoshop-generated ad banners. Through extensive evaluation, we demonstrate that AD-Relight outperforms both relighting baselines and existing ad-placement methods based on simple warping. User studies further show that participants consistently prefer the outputs of AD-Relight over those of prior approaches.
Rameshwar Mishra, A V Subramanyam
Apr 27, 2026cs.CV

Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling

Full 360^\circ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervised approaches often exhibit color drift under large viewpoint variations, while supervised low-light enhancement models, though effective for 2D tasks, struggle to generalize to new scenes and typically require retraining. To address this issue, we propose MERID-GS, a Multi-Scale Explicit Retinex Illumination-Decoupled Gaussian framework for low-light 360^\circ synthesis. Based on Retinex theory, the method explicitly separates illumination and reflectance, and suppresses noise propagation while enhancing dark-region structures via a learnable gain and Illumination-State-Guided Frequency Gating. Combined with lightweight Reflection Head and 3D Gaussian Splatting, MERID-GS adapts to new scenes with only a few shots and enables stable low-light novel view synthesis from sparse-view observations. In addition, we construct a low-light multi-view dataset covering full 360^\circ scenes for joint evaluation. Thorough experiments across multiple datasets in this area demonstrate that MERID-GS achieves SOTA performance, exhibiting superior cross-scene generalization and view consistency. The source code and pre-trained models are available at https://github.com/YhuoyuH/MERID-GS..
YuHao Yin, Zongji Wang, Yuanben Zhang +3
Apr 16, 2026cs.CV

TokenLight: Precise Lighting Control in Images using Attribute Tokens

This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute tokens to encode distinct lighting factors such as intensity, color, ambient illumination, diffuse level, and 3D light positions. The model is trained on a large-scale synthetic dataset with ground-truth lighting annotations, supplemented by a small set of real captures to enhance realism and generalization. We validate our approach across a variety of relighting tasks, including controlling in-scene lighting fixtures and editing environment illumination using virtual light sources, on synthetic and real images. Our method achieves state-of-the-art quantitative and qualitative performance compared to prior work. Remarkably, without explicit inverse rendering supervision, the model exhibits an inherent understanding of how light interacts with scene geometry, occlusion, and materials, yielding convincing lighting effects even in traditionally challenging scenarios such as placing lights within objects or relighting transparent materials plausibly. Project page: vrroom.github.io/tokenlight/
Sumit Chaturvedi, Yannick Hold-Geoffroy, Mengwei Ren +5
Apr 10, 2026cs.CV

BLPR: Robust License Plate Recognition under Viewpoint and Illumination Variations via Confidence-Driven VLM Fallback

Robust license plate recognition in unconstrained environments remains a significant challenge, particularly in underrepresented regions with limited data availability and unique visual characteristics, such as Bolivia. Recognition accuracy in real-world conditions is often degraded by illumination changes and viewpoint distortion. To address these challenges, we introduce BLPR, a deep learning-based License Plate Detection and Recognition (LPDR) framework designed for Bolivian license plates. BLPR adaptively applies geometric rectification, illumination correction, and VLM-assisted fallback based on image-condition and confidence cues. The proposed system uses a YOLO-based detector pretrained on synthetic data generated in Blender to simulate extreme perspectives and lighting conditions, and is fine-tuned on street-level data collected in La Paz, Bolivia. Detected plates are processed by a YOLO-based character recognizer, while a lightweight vision-language model (Gemma3 4B) is selectively triggered in ambiguous cases as a confidence-driven fallback mechanism. We also introduce the first publicly available Bolivian LPDR dataset for academic research, supporting evaluation under diverse viewpoint and illumination conditions. The system achieves a character-level recognition accuracy of 89.6% on real-world data, demonstrating its effectiveness for deployment in challenging urban environments.
Guillermo Auza Banegas, Diego Calvimontes Vera, Natalia Condori Peredo +2
Mar 19, 2026cs.CV

Under One Sun: Multi-Object Generative Perception of Materials and Illumination

We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single image. Our key idea to solve this inherently ambiguous radiometric disentanglement is to leverage the fact that while their texture and reflectance may differ, objects in the same scene are all lit by the same illumination. MultiGP exploits this consensus to produce samples of reflectance, texture, and illumination from a single image of known shapes based on four key technical contributions: a cascaded end-to-end architecture that combines image-space and angular-space disentanglement; Coordinated Scheduling for diffusion convergence to a single consistent illumination estimate; Axial Attention applied to facilitate ``cross-talk'' between objects of different reflectance; and a Texture Extraction ControlNet to preserve high-frequency texture details while ensuring decoupling from estimated lighting. Experimental results demonstrate that MultiGP effectively leverages the complementary spatial and frequency characteristics of multiple object appearances to recover individual texture and reflectance as well as the common illumination.
Nobuo Yoshii, Xinran Nicole Han, Ryo Kawahara +2
Mar 4, 2026cs.RO

RoboLight: A Dataset with Linearly Composable Illumination for Robotic Manipulation

In this paper, we introduce RoboLight, the first real-world robotic manipulation dataset capturing synchronized episodes under systematically varied lighting conditions. RoboLight consists of two components. (a) RoboLight-Real contains 2,800 real-world episodes collected in our custom Light Cube setup, a calibrated system equipped with eight programmable RGB LED lights. It includes structured illumination variation along three independently controlled dimensions: color, direction, and intensity. Each dimension is paired with a dedicated task featuring objects of diverse geometries and materials to induce perceptual challenges. All image data are recorded in high-dynamic-range (HDR) format to preserve radiometric accuracy. Leveraging the linearity of light transport, we introduce (b) RoboLight-Synthetic, comprising 196,000 episodes synthesized through interpolation in the HDR image space of RoboLight-Real. In principle, RoboLight-Synthetic can be arbitrarily expanded by refining the interpolation granularity. We further verify the dataset quality through qualitative analysis and real-world policy roll-outs, analyzing task difficulty, distributional diversity, and the effectiveness of synthesized data. We additionally demonstrate three representative use cases of the proposed dataset. The full dataset, along with the system software and hardware design, will be released as open-source to support continued research.
Shutong Jin, Jin Yang, Muhammad Zahid +1
Nov 21, 2025cs.CV

Benchmarking Nighttime Traffic Sign Recognition with Illumination-Adaptive Detection and Semantic Attribute Reasoning

Traffic signboards are vital for road safety and intelligent transportation systems. Yet, recognizing traffic signs at night remains underexplored due to the scarcity of real-world public datasets capturing low-light degradations and distractor classes. Existing benchmarks are predominantly daytime and do not reflect challenges such as headlight glare, motion blur, sensor noise, and vandalized or ambiguous signage. To address these gaps, we introduce INTSD, a large-scale nighttime traffic sign dataset collected across diverse regions of India. INTSD contains street-level images spanning 41 traffic signboard classes, multiple distractor categories, and varied lighting and weather conditions, designed to support both detection and fine-grained classification under nighttime scenarios. To benchmark INTSD, we conduct extensive evaluations using state-of-the-art detection and classification models under standardized protocols. Additionally, we present LENS-Net, a strong baseline that integrates an end-to-end adaptive illumination-aware detector with a multimodal classifier that fuses vision-language representations with soft semantic attribute reasoning over learnable shape and color embeddings. Experiments demonstrate that models trained exclusively on daytime data fail substantially under real nighttime conditions - a gap that is recovered once INTSD is introduced in training, even when controlling for data volume. These results validate INTSD as a complementary nighttime training resource and establish competitive baselines for future research. The code and dataset are publicly available.
Aditya Mishra, Akshay Agarwal, Haroon Lone
Nov 21, 2025cs.CV

Off the Planckian Locus: Using 2D Chromaticity to Improve In-Camera Color

Traditional in-camera colorimetric mapping relies on correlated color temperature (CCT)-based interpolation between pre-calibrated transforms optimized for Planckian illuminants such as CIE A and D65. However, modern lighting technologies such as LEDs can deviate substantially from the Planckian locus, exposing the limitations of relying on conventional one-dimensional CCT for illumination characterization. This paper demonstrates that transitioning from 1D CCT (on the Planckian locus) to a 2D chromaticity space (off the Planckian locus) improves colorimetric accuracy across various mapping approaches. In addition, we replace conventional CCT interpolation with a lightweight multi-layer perceptron (MLP) that leverages 2D chromaticity features for robust colorimetric mapping under non-Planckian illuminants. A lightbox-based calibration procedure incorporating representative LED sources is used to train our MLP. Validated across diverse LED lighting, our method reduces angular reproduction error by 22% on average in LED-lit scenes, maintains backward compatibility with traditional illuminants, accommodates multi-illuminant scenes, and supports real-time in-camera deployment with negligible additional computational cost.
SaiKiran Tedla, Joshua E. Little, Hakki Can Karaimer +1
Sep 29, 2025cs.CV

Improved Robustness from Biologically Inspired Sparse Contrast Representations

Deep neural networks surpass humans on many vision benchmarks, yet remain far less robust to distribution shifts such as illumination and weather changes. Existing approaches address this challenge by additional training data, extensive augmentation, architectural modifications, or test-time adaptation. In this work, we explore a complementary direction: inspired by the human retina, we propose a fixed, model-agnostic preprocessing module that extracts signals that are more stable with respect to variations of illumination. Our method combines color remapping with local contrast extraction, producing sparse representations that emphasize structural features. We study its impact on semantic segmentation by training on Cityscapes and evaluating generalization under adverse conditions on Dark Zurich and ACDC. Our results show that the biologically inspired preprocessing preserves in-distribution performance while consistently improving robustness in challenging lighting scenarios, such as nighttime, where annotated training data are scarce. Moreover, the segmentation accuracy remains stable even when the contrast-based representation is sparsified by up to 70%. These gains suggest that rethinking the input representation itself can improve robustness while also opening opportunities for lower-latency, transmission-aware imaging sensors when sparsity can be exploited close to acquisition.
Lorena Stracke, Lia Nimmermann, Shashank Agnihotri +3