Mobile Robotics
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12 papers in the last four weeks, up 300% on the four weeks before. 0.1% of all new papers.
Latest papers 89
Autonomous indoor mobile robots can navigate reliably to metric coordinates using established frameworks such as ROS 2 Navigation 2, yet they lack the ability to interpret natural language instructions that express intent rather than positions. Vision-Language Models offer the semantic reasoning required to bridge this gap, but their inference latency (2-9 seconds per decision on consumer hardware) and session-by-session amnesia limit practical deployment. This paper presents the Semantic Autonomy Stack, a six-layer reference framework for semantically autonomous indoor navigation, and validates a complete instance featuring hybrid deterministic-VLM reasoning and cross-robot adaptive memory on physical robots with off-the-shelf edge hardware. A seven-step parametric resolver handles 88% of instructions in under 0.1 milliseconds without invoking a language model, camera, or GPU; only genuinely ambiguous instructions escalate to VLM reasoning. A five-category semantic memory framework with explicit scope taxonomy (global environment knowledge, per-operator preferences, per-robot capabilities) enables cross-session learning and cross-robot knowledge transfer: preferences learned through VLM interactions on one robot are promoted to deterministic resolution and transferred to a second robot via a shared compiled digest, achieving a measured latency reduction of 103,000-fold. Experimental validation on two custom-built differential-drive robots across 82 scenario-level decisions and three sessions demonstrates 100% semantic transfer accuracy (33/33, 95% CI [0.894, 1.000]), 100% semantic resolution accuracy, and concurrent multi-robot operation feasibility - all on Raspberry Pi 5 platforms with no onboard GPU, requiring zero training data.
Optimized and kinematically feasible multi-agent motion planning
Multi-agent motion planning (MAMP) is an important problem for autonomous systems with multiple agents. In this work we propose a two-step method for finding optimized and kinematically feasible solutions to MAMP problems. The first step finds an initial feasible solution using state-of-the-art methods such as conflict-based search (CBS) or priority-based search (PBS), and the second step is an improvement step which improves the solution by solving a multi-phase optimal control problem (OCP) where the initial solution is used to warm-start the solver. We also propose a method for generating motion primitives in an optimized way under the constraint that the primitive durations are all multiples of the same sample time. We evaluate our proposed framework on a MAMP problem for tractor-trailer systems. We extend the safe interval path planning with interval projections (SIPP-IP) algorithm so it can handle more general cost functions and larger agents, but our results show that for the tractor-trailer system a simple lattice-based planner performs better due to less conservative collision checks. Our experiments also indicate that CBS performs better than PBS for this system as it achieves a higher success rate in environments with obstacles and had a lower average runtime, although both planners achieve solutions of similar quality after the improvement step.
Pushing Radar Odometry Beyond the Pavement: Current Capabilities and Challenges
Radar offers unique advantages for localization in unstructured environments, including robustness to weather, lighting, and airborne particulates. While most prior work has studied radar odometry in urban, largely planar settings, its performance in off-road environments remains less understood. In this paper, we investigate the potential of radar for off-road odometry estimation and identify key challenges that arise from full vehicle motion, terrain-induced ground returns, and sparse or unstable features. To address these issues, we introduce two simple baselines: Radar-KISSICP, which applies motion compensation to generate 3D-aware radar pointclouds, and Radar-IMU, which leverages IMU preintegration to stabilize scan matching. Experiments on the Great Outdoors (GO) dataset demonstrate that these baselines improve trajectory estimation in challenging routes and provide a reference point for future development of radar odometry in off-road robotics.
Sliding Mode Control for Safe Trajectory Tracking with Moving Obstacles Avoidance: Experimental Validation on Planar Robots
This paper presents a unified control framework for robust trajectory tracking and moving obstacle avoidance applicable to a broad class of mobile robots. By formulating a generalized kinematic transformation, we convert diverse vehicle dynamics into a strict feedback form, facilitating the design of a Sliding Mode Control (SMC) strategy for precise and robust reference tracking. To ensure operational safety in dynamic environments, the tracking controller is integrated with a Collision Cone Control Barrier Function (C3BF) based safety filter. The proposed architecture guarantees asymptotic tracking in the presence of external disturbances while strictly enforcing collision avoidance constraints. The novelty of this work lies in designing a sliding mode controller for ground robots like the Ackermann drive, which has not been done before. The efficacy and versatility of the approach are validated through numerical simulations and extensive real-world experiments on three distinct platforms: an Ackermann-steered vehicle, a differential drive robot, and a quadrotor drone. Video of the experiments are available at https://youtu.be/dWcxwum96vk
An Efficient Beam Search Algorithm for Active Perception in Mobile Robotics
Active perception is a fundamental problem in autonomous robotics in which the robot must decide where to move and what to sense in order to obtain the most informative observations for accomplishing its mission. Existing approaches either solve a computationally expensive traveling salesman problem over heuristically selected informative nodes, or adopt a more efficient but overly constrained shortest path tree formulation. To address these limitations, we explore beam search algorithms as scalable alternatives. While the standard beam search provides scalability by preserving the top-B paths at each depth level, it is prone to local optima and exhibits parameter sensitivity. Our first contribution is a node-wise beam search (NBS) algorithm, which maintains top-B candidates per node to enable more effective exploration of the solution space. Systematic benchmarking on graphs shows that NBS consistently outperforms other baselines and maintains strong performance even at low beam widths. As a second contribution, we integrate the concept of frontiers into the path selection criterion, introducing the expected gain metric, which better balances exploration and exploitation compared to existing alternatives. Our third contribution proposes the rapidly-exploring random annulus graph (RRAG), a novel graph construction method that preserves full orientation sampling and ensures connectivity in cluttered environments through a fallback local sampling-based planner. Extensive experiments demonstrate that NBS combined with RRAG achieves the highest performance across all three representative active perception tasks, outperforming state-of-the-art algorithms by at least 20% in one or more tasks. We further validate the approach on real robotic platforms in different scenarios.
Energy-Efficient Multi-Robot Coverage Path Planning of Non-Convex Regions of Interests
This letter presents an energy-efficient multi-robot coverage path planning (MRCPP) framework for large, nonconvex Regions of Interest (ROI) containing obstacles and no-fly zones (NFZ). Existing minimum-energy coverage planning algorithms utilize meta-heuristic boustrophedon workspace decomposition. Therefore, even with minimum energy objectives and energy consumption constraints, they cannot achieve optimal energy efficiency. Moreover, most existing frameworks support only a single type of robotic platform. MRCPP overcomes these limitations by: generating globally-informed swath generation, creating parallel sweeping paths with minimal turns, calculating safety buffers to ensure safe turning clearance, using an efficient mTSP solver to balance workloads and minimize mission time, and connecting disjoint segments via a modified visibility graph that tracks heading angles while maintaining transitions within safe regions. The efficacy of the proposed MRCPP framework is demonstrated through real-world experiments involving autonomous aerial vehicles (AAVs) and autonomous surface vehicles (ASVs). Evaluations demonstrate that the proposed MRCPP consistently outperforms state-of-the-art planners, reducing average total energy consumption by 3% to 40% for a team of 3 robots and computation time by an order of magnitude, while maintaining balanced workload distribution and strong scalability across increasing fleet sizes. The MRCPP framework is released as an open-source package and videos of real-world and simulated experiments are available at https://mrc-pp.github.io.
Lifecycle-Aware Federated Continual Learning in Mobile Autonomous Systems
Federated continual learning (FCL) allows distributed autonomous fleets to adapt collaboratively to evolving terrain types across extended mission lifecycles. However, current approaches face several key challenges: 1) they use uniform protection strategies that do not account for the varying sensitivities to forgetting on different network layers; 2) they focus primarily on preventing forgetting during training, without addressing the long-term effects of cumulative drift; and 3) they often depend on idealized simulations that fail to capture the real-world heterogeneity present in distributed fleets. In this paper, we propose a lifecycle-aware dual-timescale FCL framework that incorporates training-time (pre-forgetting) prevention and (post-forgetting) recovery. Under this framework, we design a layer-selective rehearsal strategy that mitigates immediate forgetting during local training, and a rapid knowledge recovery strategy that restores degraded models after long-term cumulative drift. We present a theoretical analysis that characterizes heterogeneous forgetting dynamics and establishes the inevitability of long-term degradation. Our experimental results show that this framework achieves up to 8.3% mIoU improvement over the strongest federated baseline and up to 31.7% over conventional fine-tuning. We also deploy the FCL framework on a real-world rover testbed to assess system-level robustness under realistic constraints; the testing results further confirm the effectiveness of our FCL design.
Vision-Based Human Awareness Estimation for Enhanced Safety and Efficiency of AMRs in Industrial Warehouses
Ensuring human safety is of paramount importance in warehouse environments that feature mixed traffic of human workers and autonomous mobile robots (AMRs). Current approaches often treat humans as generic dynamic obstacles, leading to conservative AMR behaviors like slowing down or detouring, even when workers are fully aware and capable of safely sharing space. This paper presents a real-time vision-based method to estimate human awareness of an AMR using a single RGB camera. We integrate state-of-the-art 3D human pose lifting with head orientation estimation to ascertain a human's position relative to the AMR and their viewing cone, thereby determining if the human is aware of the AMR. The entire pipeline is validated using synthetically generated data within NVIDIA Isaac Sim, a robust physics-accurate robotics simulation environment. Experimental results confirm that our system reliably detects human positions and their attention in real time, enabling AMRs to safely adapt their motion based on human awareness. This enhancement is crucial for improving both safety and operational efficiency in industrial and factory automation settings.
POMDP-based Object Search with Growing State Space and Hybrid Action Domain
Efficiently locating target objects in complex indoor environments with diverse furniture, such as shelves, tables, and beds, is a significant challenge for mobile robots. This difficulty arises from factors like localization errors, limited fields of view, and visual occlusion. We address this by framing the object-search task as a highdimensional Partially Observable Markov Decision Process (POMDP) with a growing state space and hybrid (continuous and discrete) action spaces in 3D environments. Based on a meticulously designed perception module, a novel online POMDP solver named the growing neural process filtered k-center clustering tree (GNPF-kCT) is proposed to tackle this problem. Optimal actions are selected using Monte Carlo Tree Search (MCTS) with belief tree reuse for growing state space, a neural process network to filter useless primitive actions, and k-center clustering hypersphere discretization for efficient refinement of high-dimensional action spaces. A modified upper-confidence bound (UCB), informed by belief differences and action value functions within cells of estimated diameters, guides MCTS expansion. Theoretical analysis validates the convergence and performance potential of our method. To address scenarios with limited information or rewards, we also introduce a guessed target object with a grid-world model as a key strategy to enhance search efficiency. Extensive Gazebo simulations with Fetch and Stretch robots demonstrate faster and more reliable target localization than POMDP-based baselines and state-of-the-art (SOTA) non-POMDP-based solvers, especially large language model (LLM) based methods, in object search under the same computational constraints and perception systems. Real-world tests in office environments confirm the practical applicability of our approach. Project page: https://sites.google.com/view/gnpfkct.
Incremental Residual Reinforcement Learning Toward Real-World Learning for Social Navigation
As the demand for mobile robots continues to increase, social navigation has emerged as a critical task, driving active research into deep reinforcement learning (RL) approaches. However, because pedestrian dynamics and social conventions vary widely across different regions, simulations cannot easily encompass all possible real-world scenarios. Real-world RL, in which agents learn while operating directly in physical environments, presents a promising solution to this issue. Nevertheless, this approach faces significant challenges, particularly regarding constrained computational resources on edge devices and learning efficiency. In this study, we propose incremental residual RL (IRRL). This method integrates incremental learning, which is a lightweight process that operates without a replay buffer or batch updates, with residual RL, which enhances learning efficiency by training only on the residuals relative to a base policy. Through the simulation experiments, we demonstrated that, despite lacking a replay buffer, IRRL achieved performance comparable to those of conventional replay buffer-based methods and outperformed existing incremental learning approaches. Furthermore, the real-world experiments confirmed that IRRL can enable robots to effectively adapt to previously unseen environments through the real-world learning.
RHINO-AR: An Augmented Reality Exhibit for Teaching Mobile Robotics Concepts in Museums
Understanding autonomous mobile robots is challenging for people without robotics expertise, because key processes such as sensing, mapping, and planning are invisible. We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. To make the autonomous behavior that once made RHINO historically significant accessible again, our previous work, RHINO-VR, reconstructed the robot and its environment in a fully virtual museum scene. While engaging, this fully virtual presentation separated visitors from the real exhibition space and from the physical robot on display. RHINO-AR closes this reality gap by placing a virtual reconstruction of RHINO directly into the real museum space. Implemented on a Magic Leap 2 headset using Unity, our system combines real-time environment meshing with interactive visualizations of LiDAR sensing, traversability, and path planning to make otherwise invisible robotics processes understandable to non-expert visitors. We evaluated RHINO-AR in a two-day museum study with 22 participants, assessing usability, technical performance, satisfaction, conceptual understanding, and preference compared to RHINO-VR. The results indicate that RHINO-AR was well received, conveyed the targeted navigation concepts to a non-expert audience, and was generally preferred over the VR exhibit due to its stronger physical grounding and increased realism.
Variable-Resolution Virtual Maps for Autonomous Exploration with Unmanned Surface Vehicles (USVs)
Autonomous exploration by unmanned surface vehicles (USVs) in near-shore waters requires reliable localisation and consistent mapping over extended areas, but this is challenged by GNSS degradation, environment-induced localisation uncertainty, and limited on-board computation. Virtual map-based methods explicitly model localisation and mapping uncertainty by tightly coupling factor-graph SLAM with a map uncertainty criterion. However, their storage and computational costs scale poorly with fixed-resolution workspace discretisations, leading to inefficiency in large near-shore environments. Moreover, overvaluing feature-sparse open-water regions can increase the risk of SLAM failure as a result of imbalance between exploration and exploitation. To address these limitations, we propose a Variable-Resolution Virtual Map (VRVM), a computationally efficient method for representing map uncertainty using bivariate Gaussian virtual landmarks placed in the cells of an adaptive quadtree. The adaptive quadtree enables an area-weighted uncertainty representation that keeps coarse, far-field virtual landmarks deliberately uncertain while allocating higher resolution to information-dense regions, and reduces the sensitivity of the map valuation to local refinements of the tree. An expectation-maximisation (EM) planner is adopted to evaluate pose and map uncertainty along frontiers using the VRVM, balancing exploration and exploitation. We evaluate VRVM against several state-of-the-art exploration algorithms in the VRX Gazebo simulator, using a realistic marina environment across different testing scenarios with an increasing level of exploration difficulty. The results indicate that our method offers safer behaviour and better utilisation of on-board computation in GNSS-degraded near-shore environments.
GenZ-LIO: Generalizable LiDAR-Inertial Odometry Beyond Confined--Open Boundaries
For field robotic missions such as inspection, search-and-rescue, and exploration, light detection and ranging (LiDAR)-inertial odometry (LIO) can serve as a core component of autonomy by providing localization and mapping in GNSS-denied or unstructured environments. However, transitions between confined and open spaces, which are commonly encountered in field deployments, can induce substantial changes in scan density and local geometric structure, thereby reducing the robustness and computational efficiency of LIO. To address these issues, we present GenZ-LIO, a generalizable LIO framework designed to adapt to variations in spatial scale across confined and open environments. GenZ-LIO comprises three components: (i) scale-aware adaptive voxelization for regulating scan downsampling across spatial-scale changes, (ii) hybrid-metric state update for combining point-to-plane and point-to-point residuals under varying geometric structure, and (iii) voxel-pruned correspondence search for efficient point-to-point matching. We conduct a comprehensive evaluation using 42 sequences from nine public datasets and our newly collected NarrowWide dataset to analyze LIO performance under spatial-scale variations across diverse field scenarios. Across the evaluated sequences, GenZ-LIO maintains stable odometry estimation without divergence, indicating practical robustness under the tested field conditions. Our code is available at https://github.com/cocel-postech/genz-lio .
EAAE: Energy-Aware Autonomous Exploration for UAVs in Unknown 3D Environments
Battery-powered multirotor unmanned aerial vehicles (UAVs) can rapidly map unknown environments, but mission performance is often limited by energy rather than geometry alone. Standard exploration policies that optimise for coverage or time can therefore waste energy through manoeuvre-heavy trajectories. In this paper, we address energy-aware autonomous 3D exploration for multirotor UAVs in initially unknown environments. We propose Energy-Aware Autonomous Exploration (EAAE), a modular frontier-based framework that makes energy an explicit decision variable during frontier selection. EAAE clusters frontiers into view-consistent regions, plans dynamically feasible candidate trajectories to the most informative clusters, and predicts their execution energy using an offline power estimation loop. The next target is then selected by minimising predicted trajectory energy while preserving exploration progress through a dual-layer planning architecture for safe execution. We evaluate EAAE in a full exploration pipeline with a rotor-speed-based power model across simulated 3D environments of increasing complexity. Compared to representative distance-based and information gain-based frontier baselines, EAAE consistently reduces total energy consumption while maintaining competitive exploration time and comparable map quality, providing a practical drop-in energy-aware layer for frontier exploration.
CAR: Cross-Vehicle Kinodynamics Adaptation via Mobility Representation
Developing autonomous mobile robot systems typically requires either extensive, platform-specific data collection or relies on simplified abstractions, such as unicycle or bicycle models, that fail to capture the complex kinodynamics of diverse platforms, ranging from wheeled to tracked vehicles. This limitation hinders scalability across evolving heterogeneous autonomous robot fleets. To address this challenge, we propose Cross-vehicle kinodynamics Adaptation via mobility Representation (CAR), a novel framework that enables rapid mobility transfer to new vehicles. CAR employs a Transformer encoder with Adaptive Layer Normalization to embed vehicle trajectory transitions and physical configurations into a shared mobility latent space. By identifying and extracting commonality from nearest neighbors within this latent space, our approach enables rapid kinodynamics adaptation to novel platforms with minimal data collection and computational overhead. We evaluate CAR using the Verti-Bench simulator, built on the Chrono multi-physics engine, and validate its performance on four distinct physical configurations of the Verti-4-Wheeler platform. With only one minute of new trajectory data, CAR achieves up to 67.2% reduction in prediction error compared to direct neighbor transfer across diverse unseen vehicle configurations, demonstrating the effectiveness of cross-vehicle mobility knowledge transfer in both simulated and real-world environments.
A Pairwise Human-Human Interaction Detection and Recognition Framework for Mobile Service Robots
Autonomous mobile service robots, such as lawnmowers or cleaning robots, operating in human-populated environments need to reason about human-human interactions to support safe and socially aware navigation. For such systems, interaction understanding is not primarily a fine-grained recognition problem, but a perception problem under limited sensing quality and computational resources. Many existing approaches focus on holistic group activity recognition, often relying on complex and computationally expensive models that are not well suited for mobile robotic platforms. In this work, we argue that pairwise human interactions constitute a minimal yet sufficient perceptual unit for robot-centric social understanding. We study the problem of identifying interacting person pairs and classifying coarse-grained interaction behaviors sufficient for downstream group-level reasoning and robot decision-making. To this end, we adopt a two-stage framework in which candidate interacting pairs are first identified using lightweight geometric and motion cues, and interaction types are subsequently classified using a relation network. We evaluate the proposed approach on the JRDB dataset, where it achieves competitive performance with reduced computational cost and model size compared to appearance-based methods. Additional experiments on the Collective Activity Dataset (CAD) and zero-shot evaluation on a lawnmower-collected dataset further demonstrate the generalizability of the proposed framework. These results suggest that simple geometric and motion cues provide a practical and efficient basis for interaction-aware perception in mobile service robots. Code is released.
Understanding Fire Through Thermal Radiation Fields for Mobile Robots
Safely moving through environments affected by fire is a critical capability for autonomous mobile robots deployed in disaster response. In this work, we present a novel approach for mobile robots to understand fire through building real-time thermal radiation fields. We register depth and thermal images to obtain a 3D point cloud annotated with temperature values. From these data, we identify fires and use the Stefan-Boltzmann law to approximate the thermal radiation in empty spaces. This enables the construction of a continuous thermal radiation field over the environment. We show that this representation can be used for robot navigation, where we embed thermal constraints into the cost map to compute collision-free and thermally safe paths. We validate our approach on a Boston Dynamics Spot robot in controlled experimental settings. Our experiments demonstrate the robot's ability to avoid hazardous regions while still reaching navigation goals. Our approach paves the way toward mobile robots that can be autonomously deployed in fire-affected environments, with potential applications in search-and-rescue, firefighting, and hazardous material response.
From Instruction to Event: Sound-Triggered Mobile Manipulation
Current mobile manipulation research predominantly follows an instruction-driven paradigm, where robots rely on predefined textual commands to execute tasks. However, this setting confines robots to a passive role, limiting robotic autonomy and the ability to react to dynamic environmental events. To address these limitations, we introduce Sound-Triggered Mobile Manipulation (STMM), where robots must actively perceive and interact with sound-emitting objects without explicit action instructions. To support STMM, we develop Habitat-Echo, a simulation platform that integrates sound rendering with physical interaction. We further propose a hierarchical baseline that translates high-level planning into low-level executions, where a task planner predicts a skill chain for policy models to execute sequentially. Experiments indicate the feasibility of perceiving auditory events and executing corresponding physical interactions without explicit instructions. Notably, in challenging multi-event scenarios, the robot successfully isolates the primary sources from overlapping acoustic interference to execute the first interactions, and subsequently proceeds to manipulate the secondary objects. These new challenges of planning-to-execution position STMM as a measurable research direction.The code and datasets will be released upon acceptance.
CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents
Current navigation benchmarks focus on task success but do not capture the economic constraints essential for commercializing autonomous delivery systems. We introduce CostNav, an Economic Navigation Benchmark that evaluates physical AI agents on a cost-revenue and break-even analysis, pairing Isaac Sim's collision and cargo dynamics with industry-standard data such as Securities and Exchange Commission (SEC) filings and Abbreviated Injury Scale (AIS) injury reports. To our knowledge, CostNav is the first physics-grounded economic benchmark to use regulatory and financial data to quantify the gap between navigation metrics and commercial deployment, revealing that high task-success rates alone do not ensure economic viability. Evaluating seven baselines (two rule-based and five imitation-learning methods), we find no method economically viable: all yield negative contribution margins. CANVAS, using only an RGB camera and GPS, attains the highest task success and the least-negative margin among methods with non-zero Service-Level Agreement (SLA) compliance (-$28.40/run), outperforming LiDAR-equipped Nav2 w/ GPS (-$37.34/run). A sim-trained policy evaluated on a real delivery robot yields SLA compliance close to its simulation result, indicating that policy performance in CostNav's simulation transfers to real-world deployment. We challenge the community to achieve economic viability on CostNav, which scores methods by cost-revenue outcomes. All resources are available at https://github.com/worv-ai/CostNav.
MobileOcc: A Human-Aware Semantic Occupancy Dataset for Mobile Robots
Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomous driving. To address this gap, we present MobileOcc, a semantic occupancy dataset for mobile robots operating in crowded human environments. Our dataset is built using an annotation pipeline that incorporates static object occupancy annotations and a novel mesh optimization framework explicitly designed for human occupancy modeling. It reconstructs deformable human geometry from 2D images, then refines and optimizes it using associated LiDAR point data. Using MobileOcc, we establish benchmarks for two tasks: i) Occupancy prediction and ii) Pedestrian velocity prediction, using different methods, including monocular, stereo, and panoptic occupancy, with metrics and baseline implementations for reproducible comparison. Beyond occupancy prediction, we further assess our annotation method on 3D human pose estimation datasets. Results demonstrate that our method exhibits robust performance across different datasets. Our code and dataset are released at https://autonomousrobots.nl/paper_websites/mobileocc
ART-TEB: Adaptive Trajectory Planning for Mobile Robots in Cluttered Environments
Trajectory planning for mobile robots remains a major challenge, particularly in cluttered environments, where existing planning algorithms often fail or produce suboptimal paths. To address this issue, we propose an adaptive trajectory refinement algorithm, ART-TEB, comprising two main stages. First, to ensure safety at the path-segment level, a segment-wise conservative collision test is applied, recursively subdividing risky path segments until the collision risk is eliminated. Second, to guarantee pose-level safety, pose correction based on separation direction and line search is applied, ensuring that each pose in the trajectory is collision-free and maximally clear from obstacles. Simulation results demonstrate that the ART-TEB achieves up to 3.12x higher success rates and up to 23.7x faster average planning times than state-of-the-art approaches. Furthermore, real-world experiments confirm that the robot can safely pass through highly constrained environments while maintaining rapid planning performance.
Object-Reconstruction-Aware Whole-body Control of Mobile Manipulators
Object reconstruction and inspection tasks play a crucial role in various robotics applications. Identifying paths that reveal the most unknown areas of the object is paramount in this context, as it directly affects reconstruction efficiency. Current methods often use sampling based path planning techniques, evaluating views along the path to enhance reconstruction performance. However, these methods are computationally expensive as they require evaluating several candidate views on the path. To this end, we propose a computationally efficient solution that relies on calculating a focus point in the most informative region and having the robot maintain this point in the camera field of view along the path. In this way, object reconstruction related information is incorporated into the whole body control of a mobile manipulator employing a visibility constraint without the need for an additional path planner. We conducted comprehensive and realistic simulations using a large dataset of 114 diverse objects of varying sizes from 57 categories to compare our method with a sampling based planning strategy and a strategy that does not employ informative paths using Bayesian data analysis. Furthermore, to demonstrate the applicability and generality of the proposed approach, we conducted real world experiments with an 8 DoF omnidirectional mobile manipulator and a legged manipulator. Our results suggest that, compared to a sampling based strategy, there is no statistically significant difference in object reconstruction entropy, and there is a 52.3% probability that they are practically equivalent in terms of coverage. In contrast, our method is 6.2 to 19.36 times faster in terms of computation time and reduces the total time the robot spends between views by 13.76% to 27.9%, depending on the camera FoV and model resolution.
A Graph-Based Reinforcement Learning Approach with Frontier Potential Based Reward for Safe Cluttered Environment Exploration
Autonomous exploration of cluttered environments requires efficient exploration strategies that guarantee safety against potential collisions with unknown random obstacles. This paper presents a novel approach combining a graph neural network-based exploration greedy policy with a safety shield to ensure safe navigation goal selection. The network is trained using reinforcement learning and the proximal policy optimization algorithm to maximize exploration efficiency while reducing the safety shield interventions. However, if the policy selects an infeasible action, the safety shield intervenes to choose the best feasible alternative, ensuring system consistency. Moreover, this paper proposes a reward function that includes a potential field based on the agent's proximity to unexplored regions and the expected information gain from reaching them. Overall, the approach investigated in this paper merges the benefits of the adaptability of reinforcement learning-driven exploration policies and the guarantee ensured by explicit safety mechanisms. Extensive evaluations in simulated environments demonstrate that the approach enables efficient and safe exploration in cluttered environments.
Region Based SLAM-Aware Exploration: Efficient and Robust Autonomous Mapping Strategy That Can Scale
Autonomous exploration for mapping unknown large scale environments is a fundamental challenge in robotics, with efficiency in time, stability against map corruption and computational resources being crucial. This paper presents a novel approach to indoor exploration that addresses these key issues in existing methods. We introduce a Simultaneous Localization and Mapping (SLAM)-aware region-based exploration strategy that partitions the environment into discrete regions, allowing the robot to incrementally explore and stabilize each region before moving to the next one. This approach significantly reduces redundant exploration and improves overall efficiency. As the device finishes exploring a region and stabilizes it, we also perform SLAM keyframe marginalization, a technique which reduces problem complexity by eliminating variables, while preserving their essential information. To improves robustness and further enhance efficiency, we develop a checkpoint system that enables the robot to resume exploration from the last stable region in case of failures, eliminating the need for complete re-exploration. Our method, tested in real homes, office and simulations, outperforms state-of-the-art approaches. The improvements demonstrate substantial enhancements in various real world environments, with significant reductions in keyframe usage (85%), submap usage (50% office, 32% home), pose graph optimization time (78-80%), and exploration duration (10-15%). This region-based strategy with keyframe marginalization offers an efficient solution for autonomous robotic mapping.
GO: The Great Outdoors Multimodal Dataset
The Great Outdoors (GO) dataset is a multi-modal annotated data resource aimed at advancing ground robotics research in unstructured environments. Existing off-road datasets often lack sensor diversity and exclude vital modalities like thermal and radar that are critical for operation in degraded conditions (e.g., low visibility or adverse weather). To address these gaps, we introduce a large-scale multimodal off-road dataset with six complementary sensor modalities, along with semantic annotations and GPS traces, to support tasks such as semantic segmentation, object detection, and SLAM. The diverse environmental conditions represented in the dataset present significant real-world challenges, which provide opportunities to develop more robust solutions to support the continued advancement of field robotics, autonomous exploration, and perception systems in natural environments. The dataset can be downloaded at: https://www.unmannedlab.org/the-great-outdoors-dataset/
TiROD: Tiny Robotics Dataset and Benchmark for Continual Object Detection
Detecting objects with visual sensors is crucial for numerous mobile robotics applications, from autonomous navigation to inspection. However, robots often need to operate under significant domains shifts from those they were trained in, requiring them to adjust to these changes. Tiny mobile robots, subject to size, power, and computational constraints, face even greater challenges when running and adapting detection models on low-resolution and noisy images. Such adaptability, though, is crucial for real-world deployment, where robots must operate effectively in dynamic and unpredictable settings. In this work, we introduce a new vision benchmark to evaluate lightweight continual learning strategies tailored to the unique characteristics of tiny robotic platforms. Our contributions include: (i) Tiny Robotics Object Detection~(TiROD), a challenging video dataset collected using the onboard camera of a small mobile robot, designed to test object detectors across various domains and classes; (ii) a comprehensive benchmark of several continual learning strategies on different scenarios using NanoDet, a lightweight, real-time object detector for resource-constrained devices.. Our results highlight some key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.es; (ii) a benchmark of different continual learning strategies on this dataset using NanoDet, a lightweight object detector. Our results highlight key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.
OGM-CBF: Occupancy Grid Map-based Control Barrier Function for Safe Mobile Robot Control with Memory of out of View Obstacles
Safe control in unknown environments is a key challenge in mobile robotics. Control Barrier Functions (CBFs) provide a principled framework for guaranteeing safety constraint satisfaction. State-of-the-art CBF approaches assume either known environments with predefined obstacles, or rely only on obstacles currently within the robot's Field of View (FoV). However, practical robots in a priori unknown environments can observe their surroundings only partially, and therefore can violate safety due to limited FoV, sensor range, or occlusion. This paper incorporates the memory of previously observed obstacles of arbitrary shape that have left the robot's FoV into CBF-based safe control. In particular, we couple the Signed Distance Function (SDF)-based CBF formulation to an occupancy grid map built online during the system's operation. Furthermore, the lack of steering authority induced by the SDF gradient degeneracy when facing obstacles head-on is addressed by constructing a Gaussian pyramid of the SDF, yielding a multi-level CBF. The efficacy of the proposed approach is evaluated against memory unaware baselines in the CARLA simulator. Moreover, we demonstrate the generalizability of the proposed approach in real deployments on a small warehouse robot and a large, articulated frame steering autonomous wheel loader.
OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots
We naturally step sideways or lean to see around the obstacle when our view is blocked, and recover a more informative observation. Enabling robots to make the same kind of viewpoint choice is critical for human-centered operations, including search, triage, and disaster response, where cluttered environments and partial visibility frequently degrade downstream perception. However, many Next-Best-View (NBV) methods primarily optimize generic exploration or long-horizon coverage, and do not explicitly target the immediate goal of obtaining a single usable observation of a partially occluded person under real motion constraints. We present Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots (OA-NBV), an occlusion-aware NBV pipeline that autonomously selects the next traversable viewpoint to obtain a more complete view of an occluded human. OA-NBV integrates perception and motion planning by scoring candidate viewpoints using a target-centric visibility model that accounts for occlusion, target scale, and target completeness, while restricting candidates to feasible robot poses. OA-NBV achieves over 90% success rate in both simulation and real-world trials, while baseline NBV methods degrade sharply under occlusion. Beyond success rate, OA-NBV improves observation quality: compared to the strongest baseline, it increases normalized target area by at least 81% and keypoint visibility by at least 58% across settings, making it a drop-in view-selection module for diverse human-centered downstream tasks.
Obstacle-Aware Autonomous Coverage and Navigation for Outdoor Robots
Long-duration outdoor coverage with autonomous platforms remains challenging beyond classical planning: deployments face localization drift in open spaces, obstacles in cluttered sites, controller feasibility in turn-heavy maneuvers, and persistent autonomy with energy management. We propose a unified ROS 2 architecture for single-robot outdoor coverage: a dual-antenna RTK-GNSS fused in an EKF keeps both position and heading accurate across long missions; three controller-aware refinements extend a mature coverage planner; a Nav2-based behavior-tree mission executive coordinates multi-goal execution, layered recovery, cost-aware goal management, and autonomous docking for return-to-charge. In real-world trials across five outdoor areas with varying geometries and obstacle densities, the robot completed every coverage route, sweeping 93.1% to 96.1% of the planned coverage area.