Overview

Multi-Agent Planning studies how multiple robots, vehicles, software agents, or people can coordinate actions to meet shared or competing goals. Methods include search and optimization for task assignment and pathfinding, decentralized planning with communication, reinforcement learning and world models, game-theoretic planning, and language-model agents organized into roles and workflows. Work is evaluated in settings such as warehouse routing, robot navigation, autonomous driving, games, and long-horizon computer-use tasks, with measures of success, safety, efficiency, and coordination. A central challenge is balancing scalability and responsiveness with reliable coordination under partial information, changing conditions, and limited communication, while preserving formal guarantees where needed.

Latest papers

121 papers20 papers in the last four weeks, up 233% on the four weeks before. 0.1% of all new papers.

Apr 18, 2026

Small Model as Master Orchestrator: Learning Unified Agent-Tool Orchestration with Parallel Subtask Decomposition

Multi-agent systems (MAS) demonstrate clear advantages in tackling complex problems by coordinating diverse agents and external tools. However, most existing orchestration methods rely on static workflows or serial agent scheduling, and are further constrained by heterogeneous interface protocols between tools and agents. This leads to high system complexity and poor extensibility. To mitigate these issues, we propose Agent-as-Tool, a unified parallel orchestration paradigm that abstracts both agents and tools into a standardized, learnable action space with protocol normalization and explicit state feedback. Building on this paradigm, we train a lightweight orchestrator, ParaManager, which decouples planning decisions from subtask solving, enabling state-aware parallel subtask decomposition, delegation, and asynchronous execution. For training, we adopt a two-stage ParaManager training pipeline. It improves robustness by incorporating supervised fine-tuning (SFT) trajectories equipped with recovery mechanisms, and further applies reinforcement learning (RL) to achieve an optimal balance among task success, protocol compliance, diversity, and reasoning efficiency. Experiments show that ParaManager achieves strong performance across multiple benchmarks and exhibits robust generalization under unseen model pools.
Apr 14, 2026

DeCoNav: Dialog enhanced Long-Horizon Collaborative Vision-Language Navigation

Long-horizon collaborative vision-language navigation (VLN) is critical for multi-robot systems to accomplish complex tasks beyond the capability of a single agent. CoNavBench takes a first step by introducing the first collaborative long-horizon VLN benchmark with relay-style multi-robot tasks, a collaboration taxonomy, along with graph-grounded generation and evaluation to model handoffs and rendezvous in shared environments. However, existing benchmarks and evaluations often do not enforce strictly synchronized dual-robot rollout on a shared world timeline, and they typically rely on static coordination policies that cannot adapt when new cross-agent evidence emerges. We present Dialog enhanced Long-Horizon Collaborative Vision-Language Navigation (DeCoNav), a decentralized framework that couples event-triggered dialogue with dynamic task allocation and replanning for real-time, adaptive coordination. In DeCoNav, robots exchange compact semantic states via dialogue without a central controller. When informative events such as new evidence, uncertainty, or conflicts arise, dialogue is triggered to dynamically reassign subgoals and replan under synchronized execution. Implemented in DeCoNavBench with 1,213 tasks across 176 HM3D scenes, DeCoNav improves the both-success rate (BSR) by 69.2%, demonstrating the effectiveness of dialogue-driven, dynamically reallocated planning for multi-robot collaboration.
Apr 13, 2026

SCORP: Scene-Consistent Multi-agent Diffusion Planning with Stable Online Reinforcement Post-Training for Cooperative Driving

Cooperative driving is a safety- and efficiency-critical task that requires the coordination of diverse, interaction-realistic multi-agent trajectories. Although existing diffusion-based methods can capture multimodal behaviors from demonstrations, they often exhibit weak scene consistency and poor alignment with closed-loop cooperative objectives. This makes post-training necessary for further improvement, yet achieving stable online post-training in reactive multi-agent environments remains challenging. In this paper, we propose SCORP, a scene-consistent multi-agent diffusion planner with stable online reinforcement learning (RL) post-training for cooperative driving. For pre-training, we develop a scene-conditioned multi-agent denoising architecture that couples inter-agent self-attention with a dual-path conditioning mechanism: cross-attention provides direct scene-information injection, while AdaLN-Zero enables additional flexible and stable conditional modulation, thereby improving the scene consistency and road adherence of joint trajectories. For post-training, we formulate a two-layer Markov decision process (MDP) that explicitly integrates the reverse denoising chain with policy-environment interaction. We further co-design dense, well-shaped planning rewards and variance-gated group-relative policy optimization (VG-GRPO) to mitigate advantage collapse and gradient instability during closed-loop training. Extensive experiments show that SCORP outperforms strong open-source baselines on WOMD, with 10.47%-28.26% and 1.70%-7.22% improvements in core safety and efficiency metrics, respectively. Moreover, compared with alternative post-training methods, SCORP delivers significant and consistent gains in both driving safety and traffic efficiency, highlighting stable and sustained advances in closed-loop cooperative driving.
Apr 7, 2026

Not All Agents Matter: From Global Attention Dilution to Risk-Prioritized Game Planning

End-to-end autonomous driving resides not in the integration of perception and planning, but rather in the dynamic multi-agent game within a unified representation space. Most existing end-to-end models treat all agents equally, hindering the decoupling of real collision threats from complex backgrounds. To address this issue, We introduce the concept of Risk-Prioritized Game Planning, and propose GameAD, a novel framework that models end-to-end autonomous driving as a risk-aware game problem. The GameAD integrates Risk-Aware Topology Anchoring, Strategic Payload Adapter, Minimax Risk-Aware Sparse Attention, and Risk Consistent Equilibrium Stabilization to enable game theoretic decision making with risk prioritized interactions. We also present the Planning Risk Exposure metric, which quantifies the cumulative risk intensity of planned trajectories over a long horizon for safe autonomous driving. Extensive experiments on the nuScenes and Bench2Drive datasets show that our approach significantly outperforms state-of-the-art methods, especially in terms of trajectory safety.
Apr 6, 2026

MMORF: A Multi-agent Framework for Designing Multi-objective Retrosynthesis Planning Systems

Multi-objective retrosynthesis planning is a critical chemistry task requiring dynamic balancing of quality, safety, and cost objectives. Language model-based multi-agent systems (MAS) offer a promising approach for this task: leveraging interactions of specialized agents to incorporate multiple objectives into retrosynthesis planning. We present MMORF, a framework for constructing MAS for multi-objective retrosynthesis planning. MMORF features modular agentic components, which can be flexibly combined and configured into different systems, enabling principled evaluation and comparison of different system designs. Using MMORF, we construct two representative MAS: MASIL and RFAS. On a newly curated benchmark consisting of 218 multi-objective retrosynthesis planning tasks, MASIL achieves strong safety and cost metrics on soft-constraint tasks, frequently Pareto-dominating baseline routes, while RFAS achieves a 48.6% success rate on hard-constraint tasks, outperforming state-of-the-art baselines. Together, these results show the effectiveness of MMORF as a foundational framework for exploring MAS for multi-objective retrosynthesis planning. Code and data are available at https://github.com/ninglab/MMORF.
Apr 1, 2026

CASCADE: Cascaded Scoped Communication for Multi-Agent Re-planning in Disrupted Industrial Environments

Industrial disruption replanning demands multi-agent coordination under strict latency and communication budgets, where disruptions propagate through tightly coupled physical dependencies and rapidly invalidate baseline schedules and commitments. Existing coordination schemes often treat communication as either effectively free (broadcast-style escalation) or fixed in advance (hand-tuned neighborhoods), both of which are brittle once the disruption footprint extends beyond a local region. We present \CASCADE, a budgeted replanning mechanism that makes communication scope explicit and auditable rather than fixed or implicit. Each agent maintains an explicit knowledge base, solves role-conditioned local decision problems to revise commitments, and coordinates through lightweight contract primitives whose footprint expands only when local validation indicates that the current scope is insufficient. This design separates a unified agent substrate (Knowledge Base / Decision Manager / Communication Manager) from a scoped interaction layer that controls who is contacted, how far coordination propagates, and when escalation is triggered under explicit budgets. We evaluate \CASCADE on disrupted manufacturing and supply-chain settings using unified diagnostics intended to test a mechanism-design claim -- whether explicit scope control yields useful quality-latency-communication trade-offs and improved robustness under uncertainty -- rather than to provide a complete algorithmic ranking.
Mar 27, 2026

CREST: Constraint-Release Execution for Multi-Robot Warehouse Shelf Rearrangement

Double-Deck Multi-Agent Pickup and Delivery (DD-MAPD) models the multi-robot shelf rearrangement problem in automated warehouses. MAPF-DECOMP is a recent framework that first computes collision-free shelf trajectories with a MAPF solver and then assigns agents to execute them. While efficient, it enforces strict trajectory dependencies, often leading to poor execution quality due to idle agents and unnecessary shelf switching. We introduce CREST, a new execution framework that achieves more continuous shelf carrying by proactively releasing trajectory constraints during execution. Experiments on diverse warehouse layouts show that CREST consistently outperforms MAPF-DECOMP, reducing metrics related to agent travel, makespan, and shelf switching by up to 40.5%, 33.3%, and 44.4%, respectively, with even greater benefits under lift/place overhead. These results underscore the importance of execution-aware constraint release for scalable warehouse rearrangement. Code and data are available at https://github.com/ChristinaTan0704/CREST.
Mar 27, 2026

On the Reliability Limits of LLM-Based Multi-Agent Planning

This technical note studies the reliability limits of LLM-based multi-agent planning as a delegated decision problem. We model the LLM-based multi-agent architecture as a finite acyclic decision network in which multiple stages process shared model-context information, communicate through language interfaces with limited capacity, and may invoke human review. We show that, without new exogenous signals, any delegated network is decision-theoretically dominated by a centralized Bayes decision maker with access to the same information. In the common-evidence regime, this implies that optimizing over multi-agent directed acyclic graphs under a finite communication budget can be recast as choosing a budget-constrained stochastic experiment on the shared signal. We also characterize the loss induced by communication and information compression. Under proper scoring rules, the gap between the centralized Bayes value and the value after communication admits an expected posterior divergence representation, which reduces to conditional mutual information under logarithmic loss and to expected squared posterior error under the Brier score. These results characterize the fundamental reliability limits of delegated LLM planning. Experiments with LLMs on a controlled problem set further demonstrate these characterizations.
Mar 26, 2026

UMBRELLA: Uncertainty-aware Multi-robot Reactive Coordination under Dynamic Temporal Logic Tasks

Multi-robot systems can be extremely efficient for accomplishing team-wise tasks by acting concurrently and collaboratively. However, most existing methods either assume static task features or simply replan when environmental changes occur. This paper addresses the challenging problem of coordinating multi-robot systems for collaborative tasks involving dynamic and moving targets. We explicitly model the uncertainty in target motion prediction via Conformal Prediction(CP), while respecting the spatial-temporal constraints specified by Linear Temporal Logic (LTL). The proposed framework (UMBRELLA) combines the Monte Carlo Tree Search (MCTS) over partial plans with uncertainty-aware rollouts, and introduces a CP-based metric to guide and accelerate the search. The objective is to minimize the Conditional Value at Risk (CVaR) of the average makespan. For tasks released online, a receding-horizon planning scheme dynamically adjusts the assignments based on updated task specifications and motion predictions. Spatial and temporal constraints among the tasks are always ensured, and only partial synchronization is required for the collaborative tasks during online execution. Extensive large-scale simulations and hardware experiments demonstrate substantial reductions in both the average makespan and its variance by 23% and 71%, compared with static baselines.
Mar 26, 2026

CTS-PLL: A Robust and Anytime Framework for Collaborative Task Sequencing and Multi-Agent Path Finding

The Collaborative Task Sequencing and Multi-Agent Path Finding (CTS-MAPF) problem requires agents to accomplish sequences of tasks while avoiding collisions, posing significant challenges due to its combinatorial complexity. This work introduces CTS-PLL, a hierarchical framework that extends the configuration-based CTS-MAPF planning paradigm with two key enhancements: a lock agents detection and release mechanism leveraging a complete planning method for local re-planning, and an anytime refinement procedure based on Large Neighborhood Search (LNS). These additions ensure robustness in dense environments and enable continuous improvement of solution quality. Extensive evaluations across sparse and dense benchmarks demonstrate that CTS-PLL achieves higher success rates and solution quality compared with existing methods, while maintaining competitive runtime efficiency. Real-world robot experiments further demonstrate the feasibility of the approach in practice.
Mar 25, 2026

Language-Grounded Multi-Agent Planning for Personalized and Fair Participatory Urban Sensing

Participatory urban sensing leverages human mobility for large-scale urban data collection, yet existing methods typically rely on centralized optimization and assume homogeneous participants, resulting in rigid assignments that overlook personal preferences and heterogeneous urban contexts. We propose MAPUS, an LLM-based multi-agent framework for personalized and fair participatory urban sensing. In our framework, participants are modeled as autonomous agents with individual profiles and schedules, while a coordinator agent performs fairness-aware selection and refines sensing routes through language-based negotiation. Experiments on real-world datasets show that MAPUS achieves competitive sensing coverage while substantially improving participant satisfaction and fairness, promoting more human-centric and sustainable urban sensing systems.
Mar 24, 2026

Planning over MAPF Agent Dependencies via Multi-Dependency PIBT

Modern Multi-Agent Path Finding (MAPF) algorithms must plan for hundreds to thousands of agents in congested environments within a second, requiring highly efficient algorithms. Priority Inheritance with Backtracking (PIBT) is a popular algorithm capable of effectively planning in such situations. However, PIBT, and its variants like Enhanced PIBT (EPIBT), is constrained by its rule-based planning procedure and lacks generality because it restricts its search to paths that collide with at most one other agent. In this paper, we describe a new perspective on solving MAPF by planning over agent dependencies. Taking inspiration from PIBT's priority inheritance logic, we define the concept of agent dependencies and propose Multi-Dependency PIBT (MD-PIBT) that searches over agent dependencies. MD-PIBT is a general framework where specific parameterizations can reproduce PIBT and EPIBT. At the same time, alternative configurations generalize PIBT and EPIBT to multi-step planning capable of reasoning paths that collide with more than one other agent. Our experiments demonstrate that MD-PIBT effectively plans for as many as 10,000 homogeneous agents under various kinodynamic constraints, including pebble motion, rotation motion, and differential drive robots with speed and acceleration limits. We perform thorough evaluations on different variants of MAPF and find that MD-PIBT is particularly effective in MAPF with large agents. Our code is available at https://github.com/lunjohnzhang/MD-PIBT.
Mar 19, 2026

Conflict-Based Search for Multi Agent Path Finding with Asynchronous Actions

Multi-Agent Path Finding (MAPF) seeks collision-free paths for multiple agents from their respective start locations to their respective goal locations while minimizing path costs. Most existing MAPF algorithms rely on a common assumption of synchronized actions, where the actions of all agents start at the same time and always take a time unit, which may limit the use of MAPF planners in practice. To get rid of this assumption, Continuous-time Conflict-Based Search (CCBS) is a popular approach that can find optimal solutions for MAPF with asynchronous actions (MAPF-AA). However, CCBS has recently been identified to be incomplete due to an uncountably infinite state space created by continuous wait durations. This paper proposes a new method, Conflict-Based Search with Asynchronous Actions (CBS-AA), which bypasses this theoretical issue and can solve MAPF-AA with completeness and solution optimality guarantees. Based on CBS-AA, we also develop conflict resolution techniques to improve the scalability of CBS-AA further. Our test results show that our method can reduce the number of branches by up to 90%.
Mar 19, 2026

Graph-of-Constraints Model Predictive Control for Reactive Multi-agent Task and Motion Planning

Sequences of interdependent geometric constraints are central to many multi-agent Task and Motion Planning (TAMP) problems. However, existing methods for handling such constraint sequences struggle with partially ordered tasks and dynamic agent assignments. They typically assume static assignments and cannot adapt when disturbances alter task allocations. To overcome these limitations, we introduce Graph-of-Constraints Model Predictive Control (GoC-MPC), a generalized sequence-of-constraints framework integrated with MPC. GoC-MPC naturally supports partially ordered tasks, dynamic agent coordination, and disturbance recovery. By defining constraints over tracked 3D keypoints, our method robustly solves diverse multi-agent manipulation tasks-coordinating agents and adapting online from visual observations alone, without relying on training data or environment models. Experiments demonstrate that GoC-MPC achieves higher success rates, significantly faster TAMP computation, and shorter overall paths compared to recent baselines, establishing it as an efficient and robust solution for multi-agent manipulation under real-world disturbances. Our supplementary video and code can be found at https://sites.google.com/view/goc-mpc/home .
Mar 18, 2026

SG-CoT: An Ambiguity-Aware Robotic Planning Framework using Scene Graph Representations

Ambiguity poses a major challenge to large language models (LLMs) used as robotic planners. In this letter, we present Scene Graph-Chain-of-Thought (SG-CoT), a two-stage framework where LLMs iteratively query a scene graph representation of the environment to detect and clarify ambiguities. First, a structured scene graph representation of the environment is constructed from input observations, capturing objects, their attributes, and relationships with other objects. Second, the LLM is equipped with retrieval functions to query portions of the scene graph that are relevant to the provided instruction. This grounds the reasoning process of the LLM in the observation, increasing the reliability of robotic planners under ambiguous situations. SG-CoT also allows the LLM to identify the source of ambiguity and pose a relevant disambiguation question to the user or another robot. Extensive experimentation demonstrates that SG-CoT consistently outperforms prior methods, with a minimum of 10% improvement in question accuracy and a minimum success rate increase of 4% in single-agent and 15% in multi-agent environments, validating its effectiveness for more generalizable robot planning.
Mar 18, 2026

GoalVLM: VLM-driven Object Goal Navigation for Multi-Agent System

Object-goal navigation has traditionally been limited to ground robots with closed-set object vocabularies. Existing multi-agent approaches depend on precomputed probabilistic graphs tied to fixed category sets, precluding generalization to novel goals at test time. We present GoalVLM, a cooperative multi-agent framework for zero-shot, open-vocabulary object navigation. GoalVLM integrates a Vision-Language Model (VLM) directly into the decision loop, SAM3 for text-prompted detection and segmentation, and SpaceOM for spatial reasoning, enabling agents to interpret free-form language goals and score frontiers via zero-shot semantic priors without retraining. Each agent builds a BEV semantic map from depth-projected voxel splatting, while a Goal Projector back-projects detections through calibrated depth into the map for reliable goal localization. A constraint-guided reasoning layer evaluates frontiers through a structured prompt chain (scene captioning, room-type classification, perception gating, multi-frontier ranking), injecting commonsense priors into exploration. We evaluate GoalVLM on GOAT-Bench val_unseen (360 multi-subtask episodes, 1032 sequential object-goal subtasks, HM3D scenes), where each episode requires navigating to a chain of 5-7 open-vocabulary targets. GoalVLM with N=2 agents achieves 55.8% subtask SR and 18.3% SPL, competitive with state-of-the-art methods while requiring no task-specific training. Ablation studies confirm the contributions of VLM-guided frontier reasoning and depth-projected goal localization.
Mar 11, 2026

Decoupling Geometric Planning and Execution in Scalable Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) requires collision-free trajectories for multiple agents on a shared graph, often with the objective of minimizing the sum-of-costs (SOC). Many optimal and bounded-suboptimal solvers rely on time-expanded models and centralized conflict resolution, which limits scalability in large or dense instances. We propose a hybrid prioritized framework that separates geometric planning from execution-time conflict resolution. In the first stage, Geometric Conflict Preemption (GCP) plans agents sequentially with A* on the original graph while inflating costs for transitions entering vertices used by higher-priority paths, encouraging spatial detours without explicit time reasoning. In the second stage, a Decentralized Local Controller (DLC) executes the geometric paths using per-vertex FIFO authorization queues and inserts wait actions to avoid vertex and edge-swap conflicts. Experiments on standard benchmark maps with up to 1000 agents show that the method scales with an near-linear runtime trend and attains a 100% success rate on instances satisfying the geometric feasibility assumption. Page of the project: https://sites.google.com/unizar.es/multi-agent-path-finding/home
Mar 5, 2026

HiMAP-Travel: Hierarchical Multi-Agent Planning for Long-Horizon Constrained Travel

Sequential LLM agents fail on long-horizon planning with hard constraints like budgets and diversity requirements. As planning progresses and context grows, these agents drift from global constraints. We propose HiMAP-Travel, a hierarchical multi-agent framework that splits planning into strategic coordination and parallel day-level execution. A Coordinator allocates resources across days, while Day Executors plan independently in parallel. Three key mechanisms enable this: a transactional monitor enforcing budget and uniqueness constraints across parallel agents, a bargaining protocol allowing agents to reject infeasible sub-goals and trigger re-planning, and a single policy trained with GRPO that powers all agents through role conditioning. On TravelPlanner, HiMAP-Travel with Qwen3-8B achieves 52.78% validation and 52.65% test Final Pass Rate (FPR). In a controlled comparison with identical model, training, and tools, it outperforms the sequential DeepTravel baseline by +8.67pp. It also surpasses ATLAS by +17.65pp and MTP by +10.0~pp. On FlexTravelBench multi-turn scenarios, it achieves 44.34% (2-turn) and 37.42% (3-turn) FPR while reducing latency 2.5x through parallelization.
Mar 3, 2026

MA-CoNav: A Master-Slave Multi-Agent Framework with Hierarchical Collaboration and Dual-Level Reflection for Long-Horizon Embodied VLN

Vision-Language Navigation (VLN) aims to empower robots with the ability to perform long-horizon navigation in unfamiliar environments based on complex linguistic instructions. Its success critically hinges on establishing an efficient language-understanding -- visual-perception -- embodied-execution'' closed loop. Existing methods often suffer from perceptual distortion and decision drift in complex, long-distance tasks due to the cognitive overload of a single agent. Inspired by distributed cognition theory, this paper proposes MA-CoNav, a Multi-Agent Collaborative Navigation framework. This framework adopts a Master-Slave'' hierarchical agent collaboration architecture, decoupling and distributing the perception, planning, execution, and memory functions required for navigation tasks to specialized agents. Specifically, the Master Agent is responsible for global orchestration, while the Subordinate Agent group collaborates through a clear division of labor: an Observation Agent generates environment descriptions, a Planning Agent performs task decomposition and dynamic verification, an Execution Agent handles simultaneous mapping and action, and a Memory Agent manages structured experiences. Furthermore, the framework introduces a ``Local-Global'' dual-stage reflection mechanism to dynamically optimize the entire navigation pipeline. Empirical experiments were conducted using a real-world indoor dataset collected by a Limo Pro robot, with no scene-specific fine-tuning performed on the models throughout the process. The results demonstrate that MA-CoNav comprehensively outperforms existing mainstream VLN methods across multiple metrics.
Mar 3, 2026

OrchMAS: Orchestrated Reasoning with Multi Collaborative Heterogeneous Scientific Expert Structured Agents

Multi-agent large language model frameworks are promising for complex multi step reasoning, yet existing systems remain weak for scientific and knowledge intensive domains due to static prompts and agent roles, rigid workflows, and homogeneous model reliance, leading to poor domain adaptation, limited reasoning flexibility, and high latency on heterogeneous or long-horizon scientific tasks. They also struggle to revise earlier decisions when intermediate reasoning diverges, reducing reliability in structured and calculation heavy settings. To address these limitations, we propose a scientific domain oriented interactive two tier multi model orchestration framework. A dedicated orchestration model analyzes each task, dynamically constructs a domain aware reasoning pipeline, and instantiates specialized expert agents with tailored prompts, while an execution model performs each step under generated role and instruction specifications. The orchestrator iteratively updates the pipeline based on intermediate feedback, enabling dynamic replanning, role reallocation, and prompt refinement across multi turn interactions, strengthening robustness and specialization for scientific reasoning through structured heterogeneous model collaboration. The framework is model agnostic and supports heterogeneous LLM integration with different capacities or costs, enabling flexible performance efficiency trade offs in practical scientific deployments. Experiments show consistent improvements over existing multi agent systems and strong baselines across diverse reasoning and scientific style benchmarks.
Mar 2, 2026

Boltzmann-based Exploration for Robust Decentralized Multi-Agent Planning (Extended Version)

Decentralized Monte Carlo Tree Search (Dec-MCTS) is widely used for cooperative multi-agent planning but struggles in sparse or skewed reward environments. We introduce Coordinated Boltzmann MCTS (CB-MCTS), which replaces deterministic UCT with a stochastic Boltzmann policy and a decaying entropy bonus for sustained yet focused exploration. While Boltzmann exploration has been studied in single-agent MCTS, applying it in multi-agent systems poses unique challenges. CB-MCTS is the first to address this. We analyze CB-MCTS in the simple-regret setting and show in simulations that it outperforms Dec-MCTS in deceptive scenarios and remains competitive on standard benchmarks, providing a robust solution for multi-agent planning.
Feb 28, 2026

MetaMind: General and Cognitive World Models in Multi-Agent Systems by Meta-Theory of Mind

A major challenge for world models in multi-agent systems is to understand interdependent agent dynamics, predict interactive multi-agent trajectories, and plan over long horizons with collective awareness, without centralized supervision or explicit communication. In this paper, MetaMind, a general and cognitive world model for multi-agent systems that leverages a novel meta-theory of mind (Meta-ToM) framework, is proposed. Through MetaMind, each agent learns not only to predict and plan over its own beliefs, but also to inversely reason goals and beliefs from its own behavior trajectories. This self-reflective, bidirectional inference loop enables each agent to learn a metacognitive ability in a self-supervised manner. Then, MetaMind is shown to generalize the metacognitive ability from first-person to third-person through analogical reasoning. Thus, in multi-agent systems, each agent with MetaMind can actively reason about goals and beliefs of other agents from limited, observable behavior trajectories in a zero-shot manner, and then adapt to emergent collective intention without an explicit communication mechanism. Extended simulation results on diverse multi-agent tasks demonstrate that MetaMind can achieve superior task performance and outperform baselines in few-shot multi-agent generalization.
Feb 27, 2026

COOP2^2: Defining, Observing, and Repairing Cooperation in LLM Multi-Agent Systems

Many complex tasks require extended effort, diverse capabilities, or coordinated actions beyond what a single agent can provide. However, simply adding more agents does not guarantee better performance, as effective cooperation depends on how agents interact with each other and with task structure to satisfy evolving constraints over time. This challenge is amplified for LLM-based multi-agent systems (LLM-MAS): plans, messages, and revisions occur in natural language, whereas task progress depends on grounded environment actions. Current evaluations mostly treat cooperation as an implicit ingredient of final task success, leaving both cooperation and the effect of multi-agent interaction on task dynamics difficult to study. We introduce COOP2^2, an evaluation framework that grounds high-level agent cooperation dynamics in LLM-MAS within task progress in the environment. COOP2^2 then defines cooperative tasks with verifiable cooperative requirements, allowing us to analyze how cooperation unfolds over time with respect to task progress, as well as where and why cooperation breaks down. Building on this framework, we develop COOP2^2-Repair, which predicts constraint failures from group plans and opens targeted repair channels for guided revisions. Across two environments and three communication structures, COOP2^2-Repair improves task success and constraint satisfaction while exposing the additional decision overhead and communication load required for repair. The project web page can be found at: https://happyeureka.github.io/coop2.
Feb 22, 2026

Safe and Interpretable Multimodal Path Planning for Multi-Agent Cooperation

Successful cooperation among decentralized agents requires each agent to quickly adapt its plan to the behavior of other agents. In scenarios where agents cannot confidently predict one another's intentions and plans, language communication can be crucial for ensuring safety. In this work, we focus on path-level cooperation in which agents must adapt their paths to one another in order to avoid collisions or perform physical collaboration such as joint carrying. In particular, we propose a safe and interpretable multimodal path planning method, CaPE (Code as Path Editor), which generates and updates path plans for an agent based on the environment and language communication from other agents. CaPE leverages a vision-language model (VLM) to synthesize a path editing program verified by a model-based planner, grounding communication to path plan updates in a safe and interpretable way. We evaluate our approach in diverse simulated and real-world scenarios, including multi-robot and human-robot cooperation in autonomous driving, household, and joint carrying tasks. Experimental results demonstrate that CaPE can be integrated into different robotic systems as a plug-and-play module, greatly enhancing a robot's ability to align its plan to language communication from other robots or humans. We also show that the combination of the VLM-based path editing program synthesis and model-based planning safety enables robots to achieve open-ended cooperation while maintaining safety and interpretability.
Feb 21, 2026

Global Commander and Local Operative: A Dual-Agent Framework for Scene Navigation

Vision-and-Language Scene navigation is a fundamental capability for embodied human-AI collaboration, requiring agents to follow natural language instructions to execute coherent action sequences in complex environments. Existing approaches either rely on multiple agents, incurring high coordination and resource costs, or adopt a single-agent paradigm, which overloads the agent with both global planning and local perception, often leading to degraded reasoning and instruction drift in long-horizon settings. To address these issues, we introduce DACo, a planning-grounding decoupled architecture that disentangles global deliberation from local grounding. Concretely, it employs a Global Commander for high-level strategic planning and a Local Operative for egocentric observing and fine-grained execution. By disentangling global reasoning from local action, DACo alleviates cognitive overload and improves long-horizon stability. The framework further integrates dynamic subgoal planning and adaptive replanning to enable structured and resilient navigation. Extensive evaluations on R2R, REVERIE, and R4R demonstrate that DACo achieves 4.9%, 6.5%, 5.4% absolute improvements over the best-performing baselines in zero-shot settings, and generalizes effectively across both closed-source (e.g., GPT-4o) and open-source (e.g., Qwen-VL Series) backbones. DACo provides a principled and extensible paradigm for robust long-horizon navigation. Project page: https://github.com/ChocoWu/DACo
Feb 19, 2026

Multi-Agent Temporal Logic Planning via Penalty Functions and Block-Coordinate Optimization

Multi-agent planning under Signal Temporal Logic (STL) is often hindered by collaborative tasks that lead to computational challenges due to the inherent high dimensionality of the problem, preventing scalable synthesis with satisfaction guarantees. To address this, we formulate STL planning as an optimization program under multi-agent STL constraints and introduce a penalty-based unconstrained relaxation that can be efficiently solved via a Block-Coordinate Gradient Descent (BCGD) method, where each block corresponds to a single agent's decision variables, thereby mitigating complexity. By utilizing a quadratic penalty function defined via smooth STL semantics, we show that BCGD iterations converge to a stationary point of the penalized problem under standard regularity assumptions. To enforce feasibility, the BCGD solver is embedded within a two-layer optimization scheme: inner BCGD updates are performed for a fixed penalty parameter, which is then increased in an outer loop to progressively improve multi-agent STL robustness. The proposed framework enables scalable computations and is validated through various complex multi-robot planning scenarios.
Feb 19, 2026

IntentCUA: Learning Intent-level Representations for Skill Abstraction and Multi-Agent Planning in Computer-Use Agents

Computer-use agents operate over long horizons under noisy perception, multi-window contexts, evolving environment states. Existing approaches, from RL-based planners to trajectory retrieval, often drift from user intent and repeatedly solve routine subproblems, leading to error accumulation and inefficiency. We present IntentCUA, a multi-agent computer-use framework designed to stabilize long-horizon execution through intent-aligned plan memory. A Planner, Plan-Optimizer, and Critic coordinate over shared memory that abstracts raw interaction traces into multi-view intent representations and reusable skills. At runtime, intent prototypes retrieve subgroup-aligned skills and inject them into partial plans, reducing redundant re-planning and mitigating error propagation across desktop applications. In end-to-end evaluations, IntentCUA achieved a 74.83% task success rate with a Step Efficiency Ratio of 0.91, outperforming RL-based and trajectory-centric baselines. Ablations show that multi-view intent abstraction and shared plan memory jointly improve execution stability, with the cooperative multi-agent loop providing the largest gains on long-horizon tasks. These results highlight that system-level intent abstraction and memory-grounded coordination are key to reliable and efficient desktop automation in large, dynamic environments.
Feb 18, 2026

MALLVI: A Multi-Agent Framework for Integrated Generalized Robotics Manipulation

Task planning for robotic manipulation with large language models (LLMs) is an emerging area. Prior approaches rely on specialized models, fine tuning, or prompt tuning, and often operate in an open loop manner without robust environmental feedback, making them fragile in dynamic settings. MALLVI presents a Multi Agent Large Language and Vision framework that enables closed-loop feedback driven robotic manipulation. Given a natural language instruction and an image of the environment, MALLVI generates executable atomic actions for a robot manipulator. After action execution, a Vision Language Model (VLM) evaluates environmental feedback and decides whether to repeat the process or proceed to the next step. Rather than using a single model, MALLVI coordinates specialized agents, Decomposer, Localizer, Thinker, and Reflector, to manage perception, localization, reasoning, and high level planning. An optional Descriptor agent provides visual memory of the initial state. The Reflector supports targeted error detection and recovery by reactivating only relevant agents, avoiding full replanning. Experiments in simulation and real-world settings show that iterative closed loop multi agent coordination improves generalization and increases success rates in zero shot manipulation tasks. Code available at https://github.com/iman1234ahmadi/MALLVI .
Dec 3, 2025

Driving is a Game: Combining Planning and Prediction with Bayesian Iterative Best Response

Autonomous driving planning systems perform nearly perfectly in routine scenarios using lightweight, rule-based methods but still struggle in dense urban traffic, where lane changes and merges require anticipating and influencing other agents. Modern motion predictors offer highly accurate forecasts, yet their integration into planning is mostly rudimental: discarding unsafe plans. Similarly, end-to-end models offer a one-way integration that avoids the challenges of joint prediction and planning modeling under uncertainty. In contrast, game-theoretic formulations offer a principled alternative but have seen limited adoption in autonomous driving. We present Bayesian Iterative Best Response (BIBeR), a framework that unifies motion prediction and game-theoretic planning into a single interaction-aware process. BIBeR is the first to integrate a state-of-the-art predictor into an Iterative Best Response (IBR) loop, repeatedly refining the strategies of the ego vehicle and surrounding agents. This repeated best-response process approximates a Nash equilibrium, enabling bidirectional adaptation where the ego both reacts to and shapes the behavior of others. In addition, our proposed Bayesian confidence estimation quantifies prediction reliability and modulates update strength, more conservative under low confidence and more decisive under high confidence. BIBeR is compatible with modern predictors and planners, combining the transparency of structured planning with the flexibility of learned models. Experiments show that BIBeR achieves an 11% improvement over state-of-the-art planners on highly interactive interPlan lane-change scenarios, while also outperforming existing approaches on standard nuPlan benchmarks.
Aug 16, 2025

MAPF-World: Action World Model for Multi-Agent Path Finding

Multi-agent path finding (MAPF) studies the problem of planning conflict-free paths for multiple agents from given start locations to designated goals, with applications in robot-assisted logistics and social navigation. Recent decentralized learned solvers have shown promise for large-scale MAPF, particularly when leveraging foundation models and large datasets. However, most existing methods rely on reactive policies, often resulting in congestion, deadlocks, and degraded generalization in high agent-density environments. To address these limitations, we propose MAPF-World, an autoregressive action world model for MAPF that unifies short-horizon local future prediction and action generation, enabling decision-making beyond immediate local observations. MAPF-World models short-horizon local dynamics by predicting the next local observation and neighboring agents' action intentions, capturing both spatial structures and temporal interaction patterns. We further introduce a spatio-agent positional encoding that integrates spatial awareness with agent-level semantics in Transformer-based architectures, facilitating more coordinated multi-agent behaviors. In addition, we augment existing MAPF benchmarks by introducing an automated map generator grounded in real-world urban layouts, aiming to narrow the gap between synthetic simulation and practical deployment scenarios. Extensive experiments across diverse map types and interaction settings demonstrate that MAPF-World achieves strong performance compared with existing learned solvers. Notably, it exhibits robust zero-shot generalization and maintains a high success rate even as agent density increases.