Persona

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17 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Persona.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Persona.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Persona.

137 papers

Latest in Persona

Jun 19, 2026cs.CL

GRAG: Generic Response-Augmented Generation Framework for Personalized Conversational Systems

Deploying highly capable personalized conversational agents in resource-constrained or privacy-sensitive environments remains a significant challenge. We identify a fundamental bottleneck in the existing approaches: current training paradigms treat personalization and grounding as a single monolithic learning problem. Under these paradigms, language models are forced to simultaneously address what to say (content grounding) and how to say it in a user-specific way (personalization), which introduces significant computational and optimization challenges. Consequently, contextual grounding is often sacrificed for persona adherence, or vice versa, resulting in responses that are either weakly grounded in the conversational history or insufficiently personalized. In this work, we propose the Generic Response-Augmented Generation (GRAG) framework that decouples these competing objectives by leveraging offline, generic responses from high-capacity, general-purpose LLMs as a semantic and structural scaffold to guide the fine-tuning of smaller, task-specialized models seamlessly in resource-limited environments. By decoupling the content grounding from personalization, GRAG allows the model to focus exclusively on persona injection while remaining firmly anchored to the conversational context. We instantiate the GRAG in two post- and pre-fusion-based architectural variants and evaluate them on multiple benchmark conversational datasets that cover diverse personalization structures. Our results demonstrate that GRAG significantly outperforms state-of-the-art methods that do not use auxiliary scaffolding, yielding up to 47% improvements in ROUGE-2 and 36% in BLEU scores. Ultimately, GRAG offers a generalizable blueprint for building grounding-aware personalized conversational systems in resource-limited environments.
Junfeng Liu, Christopher T. Symons, Ranga Raju Vatsavai
Jun 16, 2026cs.HC

Talking to Your Data: Exploring Embodied Conversation as an Interface for Personal Health Reflection

Personal health data from wearables are typically presented through dashboards of charts and summary statistics, requiring users to actively interpret patterns and implications. We explore an alternative interaction paradigm: engaging with personal health data through an embodied conversational agent that facilitates objective data reflection in dialogue with the user. We present a system that combines lightweight preprocessing of wearable data with a Unity-based embodied character. Internally, the system follows a dual-agent design in which an Observer agent extracts descriptive statistics and temporal trends, and a Presenter agent communicates these findings through "spoken statistics," intentionally refraining from clinical advice to isolate the impact of the interaction modality. We evaluate this approach through a simulated-self user study (N=5) using a within-subject design. Participants adopted health personas and goals derived from the LifeSnaps dataset to compare traditional dashboard exploration with embodied conversational reflection. Our evaluation focuses on perceived understanding, the specificity of generated actions, and the cognitive shift from passive viewing to active sensemaking. The paper contributes a functional prototype, a design pattern for objective health data narrative generation, and early empirical insights into how embodiment affects the interpretation of personal health metrics.
Nikola Kovacevic, Bastien Husler, Di Zhuang +2
Jun 11, 2026cs.CL

HyPE: Category-Aware Hypergraph Encoding with Persistent Edge Embeddings for Persona-Grounded Dialogue

Persona-grounded dialogue systems aim to produce responses consistent with a speaker's persona, yet existing methods treat personas as a flat set of sentences and fail to model the high-order relations among persona attributes-e.g., that several persona sentences share a topical category. We propose HyPE (Hypergraph Persona Encoder), a framework that (i) analyzes each persona-bearing text as a (Core, Expression, Sentiment, Category) quadruple, and (ii) organizes persona elements into a hypergraph whose hyperedges are induced by shared category labels. An HyperGCN hypergraph neural network propagates this structure into a persona summary vector and a soft-memory bank that condition the response generator. We further propose Persistent Edge Embeddings (PEE), lightweight per-category learnable priors fused into the HyperGCN message-passing step. On PersonaChat under greedy decoding, HyPE consistently outperforms sentence-level pooling baselines across GPT-2, LLaMA-3.2-3B, and Qwen2.5-3B backbones by demonstrating that structured hyperedge-level persona encoding provides a transferable advantage across model scales.
Sangwon Youn, Yoonjin Jang, Youngjoong Ko
Jun 9, 2026cs.CL

When Role-playing, Do Models Believe What They Say?

Language models can state that "the Earth orbits the Sun" and, when role-playing Aristotle, assert the opposite. Recent work argues that persona adoption is fundamental to how language models behave, with models selecting the most appropriate persona for a given context. Does such role-playing merely change the model's outputs, or does it also affect what the model internally represents as truthful? We study this question using the role-play of characters whose beliefs differ from the modern consensus, and induce personas with a number of different methods: prompting, in-context learning (ICL), supervised fine-tuning (SFT), and Open Character Training (OCT), and Emergent Misalignment (EM). We measure belief internalization across these approaches with truth probes and with behavioral tests, finding a broad spectrum of belief internalization. Prompting, ICL, and SFT change what the model says with little representational change. EM creates a large, broad shift in the model's truth representation, and OCT a smaller shift that is clearest on the larger model. Understanding when training changes a model's worldview rather than merely its behavior may become increasingly important as AI systems are entrusted with greater autonomy and influence.
Benjamin Sturgeon, David Africa, Sid Black
Jun 8, 2026cs.AI

Emergent alignment and the projectability of ethical personas

Work on emergent misalignment' shows that finetuning LLMs on narrow tasks can induce broadly misaligned behavior. This supports the persona selection' (PSM) hypothesis: during pre-training, LLMs learn to simulate different characters and perspectives, which can be elicited and refined during post-training. This paper investigates the converse phenomenon, emergent alignment', and uses it to support and refine the PSM and motivate a novel desideratum for alignment. We finetune a helpful-only model on broad and narrow safety tasks. To create SFT samples, we follow the Constitutional AI' (CAI) approach and use four constitutions which encode reasonable alignment strategies: deontology, consequentialism, virtue ethics, and aligning AIs as subordinate to human authority. For each of those models, we show that finetuning on two narrow safety sub-categories reliably induces emergent alignment over a representative set of general safety categories, and on safety subcategories that we directly filtered-out of the data sets used for narrow alignment. To test the PSM' using a more fine-grained evaluation, we used a multidimensional ethical persona' diagnostic. For each constitutionally finetuned (broad/narrow) model, we evaluate how well their behavior matches their expected signature profile. Our results show that our CAI models acquire their expected ``ethical persona'' -- e.g., the model narrowly fine-tuned on SFT samples created using the consequentialist constitution agrees significantly more with utilitarian than deontological beliefs. Yet our coarse and fine-grained evaluations show that there are significant differences across our (broad/narrow) finetuned CAI models in how well they project. We conclude that alignment strategies should be evaluated, not just on their (in-distribution) general safety performance, but also specifically on their degree of projectability.
Guillermo Del Pinal, Youngchan Lee, Calum McNamara +1
Jun 7, 2026cs.AI

ZIPP:Zero-shot Image Personalization from Personas

Text-to-image diffusion models are increasingly deployed in open-ended creative contexts, yet their outputs remain impersonal, optimized for aggregate aesthetics rather than individual taste. Human preferences are pluralistic: one user favoring muted, nostalgic portraits may prefer vibrant street photography, while another gravitates toward dreamy film aesthetics. Existing methods require dense interaction histories or per-user fine-tuning, failing in cold-start settings and collapsing context-dependent preferences into a static representation. We introduce zero-shot image personalization from personas (ZIPP), which conditions image generation on natural-language personas (concise descriptors of a user's identity and aesthetic sensibilities) without any user-specific data or weight updates. ZIPP uses an LLM to rewrite prompts from the perspective of a given persona, steering diffusion models toward personalized outputs. To mine personas at scale, we train an inductive Graph Attention Network over a 22M-user Reddit interaction graph with dual contrastive objectives aligning graph structure with visual behavior, then verbalize learned representations into natural-language personas via an MLLM. We introduce ZIPBench, the first zero-shot personalization benchmark with 1.5K users, graph-mined personas, and 40K generated images. Across four benchmarks and 14 LLMs spanning five model families, persona conditioning yields consistent gains (13-20%), with frontier models benefiting most. In the few-shot setting, ZIPP matches or exceeds fine-tuned baselines trained on 100+ examples per user. ZIPP achieves the lowest preference distributional divergence (CMMD 0.16 vs. 0.55), and IPF-normalized demographic evaluation shows it substantially reduces subpopulation bias present in existing methods. Human evaluation confirms a 79% win rate over generic generation and 58-65% over all fine-tuned baselines.
Harini SI, Somesh Singh, Yaman Kumar Singla +2
Jun 5, 2026cs.CL

Beyond Individual Personas: Aligning Synthetic Dialogue to Population-Level Behavior Distributions

Synthetic dialogue corpora are increasingly used as proxies for target dialogue data, yet persona-grounded generators optimize individual conversations rather than corpus composition, yielding locally plausible dialogues with distorted population-level behavior mixes. We introduce GroupPersona, a framework that aligns synthetic dialogue corpora to the behavior distribution of a reference corpus. GroupPersona turns population statistics into generation controls: it separates each dialogue's core behavioral signature from predictable side effects, and uses the resulting behavioral groups to condition user agents on the interaction patterns that define the reference population. We evaluate GroupPersona on four corpora crossing two dialogue sources, assistant-style and Reddit-derived, with two construction variants: structure-preserving and variation-enhanced. GroupPersona lowers Jensen-Shannon divergence between synthetic and reference distributions over 12 behavior attributes from 0.234 to 0.177 relative to the strongest average baseline, a 24.4% reduction, and is best or tied-best on all four corpora while preserving structural alignment. It also achieves the closest calibration to reference-conversation quality scores, reducing mean absolute deviation from the reference-conversation profile to 0.63 versus 0.91 for the next-best baseline.
Xinyi Liu, Rinat Khaziev, Hooshang Nayyeri +3
Jun 5, 2026cs.HC

Does Persona Make LLMs K-pop Fans? A Pilot Study of LLM-Based Online Concert Audience Agents

A concert is a collective experience, but recorded performance videos are typically watched alone, stripping away the shared audience presence that makes concerts feel eventful. We investigate whether persona-based LLM audience agents can recreate aspects of this collective experience by generating real-time fan chat alongside a K-pop performance video. We present a multi-agent system in which ten LLM agents react through live-chat messages, comparing a persona-conditioned audience (each agent assigned a distinct fan identity, bias, and chat style) with a no-persona baseline. In a within-subjects pilot with K-pop fans (N=11), persona conditioning substantially improved model-level chat quality and perceived naturalness, but did not translate into differences in social connectedness, engagement, or affective response. Interviews suggest that online K-pop concert chat may operate as collective monologue rather than interpersonal dialogue, and that meaningful participation depends on shared identification with the specific artist and fandom. Persona conditioning can make LLM audiences appear more natural, but culturally meaningful collective experience may require deeper alignment between persona, crowd behavior, fandom identity, and user expectations.
Kirak Kim, Hyojin Kim, Yejin Son +2
Jun 4, 2026cs.AI

RedditPersona: A Modular Framework for Community-Conditioned LLM Adaptation from Reddit

Community-conditioned language model adaptation requires choices about data collection, community definition, and evaluation that are currently made independently in each study, making it hard to compare assumptions or reuse artifacts. We present RedditPersona, a modular framework that standardizes these choices: it collects Reddit posts and comments, profiles active users, partitions them under five grouping strategies (subreddit-based, graph-structural, semantic, hybrid, and interaction-based), trains a parameter-efficient adapter per strategy via QLoRA, and evaluates them under a shared metric suite spanning fluency, fidelity, distributional alignment, and community identifiability. Applied to 112 subreddits in the urban well-being domain (301,429 user profiles, 16M+ comments), we find that adapters' behavioral identifiability tracks each strategy's intrinsic agreement with the subreddit baseline, and that a consistent trade-off between identifiability and distributional similarity to real text holds across all five strategies. The code and configuration files are available at: https://github.com/Ahghaffari/redditpersona.
Amirhossein Ghaffari, Ali Goodarzi, Huong Nguyen +3
Jun 3, 2026cs.CL

Large Language Models in K-12 Education: Alignment with State Curriculum Standards and Student Personas

As Large Language Models (LLMs) become increasingly popular in educational settings, they raise important questions about the ethical implications of their use. Publicly available online chatbots are quickly improving in capability and accuracy leading to more widespread use, including among students looking for help with their homework. This makes it crucial to consider whether these models are aligned with educational standards. Because curriculum standards in the United States are set at the state level, they differ significantly in required content, emphasis, and narrative focus. In this work, we develop an LLM-based pipeline to identify variations in U.S. History curricula across states and evaluate the extent to which different LLMs reflect these state-specific curricular differences. In addition, we conduct controlled experiments that vary user personas by stating user attributes such as geographic location, grade level, gender and race to evaluate the sensitivity of LLM responses to user characteristics. We find that while models are able to adjust their presentation of historical topics, these shifts may come from the perceived political leanings of states and do not necessarily reflect actual curriculum content. Additionally, models successfully adapt to a student's grade level while showing minimal sensitivity to race or gender, suggesting they are capable of useful adaptation to student personas with limited demographic bias. Together, these findings highlight potential risks that open access to LLM chatbots may cause to student learning outcomes stemming from misalignment with state curriculum standards and highlight the need for more robust alignment techniques.
Lisa Korver, Tomo Lazovich, Sherief Reda
Jun 3, 2026cs.CL

PersonaTree: Structured Lifecycle Memory for Person Understanding in LLM Agents

Persistent LLM agents require memory representations that make the formation of person understanding explicit across long term interaction. Existing agent memory methods emphasize information retention and retrieval, yet give limited account of how accumulated interaction evidence is abstracted into person understanding. We view this process as schema formation, where situated evidence is abstracted into reusable patterns and stable person level claims. We introduce PersonaTree, a structured lifecycle memory framework that realizes this view as a three level persona tree with explicit support paths from evidence to claims. PersonaTree maintains the tree through conservative writing, confidence guided consolidation, and query conditioned path retrieval, returning only the evidence depth required by each query. Across six person understanding and persistent memory benchmarks with three answer backbones, PersonaTree ranks first in 12 of 18 compact scores and reaches the top two in 16 settings. Ablations show that hierarchy improves abstract person understanding on KnowMe, while support path retrieval improves RealPref alignment under a comparable context budget.
Yubo Hou, Jingwei Song, Hongbo Zhang +4
Jun 3, 2026cs.CY

Synthetic Personalities: How Well Can LLMs Mimic Individual Respondents Using Socio-Economic Microdata?

LLM-based digital twins promise to scale and accelerate market research, but most published twins are either coarse persona bots conditioned on a few demographic questions or detailed individual-level twins built on purpose-collected surveys and interview transcripts. Neither setup speaks to the operationally most relevant case for marketing practice: building detailed individual twins from the pre-existing heterogeneous panel data that firms already accumulate through CRM systems, loyalty programs, and repeat surveys. We construct detailed individual-level twins from the German Socio-Economic Panel (SOEP) and evaluate them across a 3×5×2×23 \times 5 \times 2 \times 2 construction-method grid that covers three open-weights LLMs, five cumulative information depths ranked by normalized Shannon entropy, two embedding methods, and two reasoning modes, scoring over 2.1 million twin responses on 500 participants and 183 held-out questions. Twin quality rises with information depth but with diminishing returns past the 75 percent entropy quartile, which acts as a cost-efficient Pareto point relative to the best-performing 100 percent cells. Switching the embedding from a narrative persona summary to a raw dialog history of past responses raises hold-out accuracy in every model-by-reasoning cell at the 100 percent depth, while an explicit thinking mode raises rank-order correlation without moving accuracy. Best-cell accuracy reaches 78.8 percent and Fisher-zz correlation reaches r=0.590r = 0.590 on the SOEP held-out evaluation set. The findings suggest that twin-based market research is no longer gated by data design, but by item volume, model selection, and a small set of construction-level decisions that this paper now maps.
Leonard Kinzinger, Jochen Hartmann
Jun 2, 2026cs.CL

Coherence Maximization Improves Pluralistic Alignment

Aligning AI systems with diverse human values requires value specifications grounded in concrete examples, but generating such examples without extensive human supervision remains an open challenge. We investigate what makes these examples effective, using Internal Coherence Maximization (ICM) -- which infers labels by maximizing their mutual predictability -- to generate persona-specific examples that steer a model toward a target group's values, without human supervision. Across four benchmarks spanning classification, preference, and open-ended generation, ICM-inferred in-context examples match the performance of gold labels. Crucially, coherence matters beyond individual label accuracy: with accuracy held constant, more coherent examples generalize substantially better than incoherent ones. For personas underrepresented in pretraining data, targeted human feedback on the questions where the model is least certain about a persona's values yields better generalization than the same number of labels on arbitrary questions. These results identify coherence as a key design principle for scalable value specification, leveraging the diverse human perspectives already encoded in pretrained language models.
Taslim Mahbub, Yiding Pei, Shi Feng
Jun 1, 2026cs.LG

ΨΨ-Bench: Evaluating Persona-Sensitive Influencing in Persuasive Dialogues

Personalization is a crucial capability of modern language agents. However, current research primarily positions personalized agents as passive responders to user preferences, limiting their ability to interact with users and provide suggestions or guidance proactively. To systematically evaluate such proactive personalization in realistic interactions, we propose ΨΨ-Bench, a benchmark for assessing LLMs' ability to influence realistic users through conversation. We design three real-world interaction scenarios that involve persuasion in ΨΨ-Bench, and endow simulated clients with personal characteristics through explicit user profiles derived from dialogue histories. We evaluate 10 frontier LLMs on ΨΨ-Bench and find that while most models can produce coherent and reasonable arguments, even state-of-the-art models still leave considerable room for improvement in persuasion. We also find that providing access to client profiles yields an average performance gain of 18.24%, highlighting the importance of user-specific information for effective persuasion. Overall, our work highlights persona-sensitive influencing as a challenging yet practical direction for evaluating and developing more proactive personalized LLM agents. Codes are available at: https://github.com/Hanpx20/Psi-Bench.
Peixuan Han, Hongyi Du, Jiayu Liu +3
Jun 1, 2026cs.AI

MCP-Persona: Benchmarking LLM Agents on Real-World Personal Applications via Environment Simulation

The Model Context Protocol (MCP) has emerged as a transformative standard for connecting large language models (LLMs) with external data sources and tools, and has been rapidly adopted across personal applications and development platforms. However, existing benchmarks predominantly focus on generic information-seeking tools and fail to capture the practical challenges posed by personal social applications, where tools interact with individual accounts or local databases. To bridge this critical gap, we introduce MCP-Persona, the first benchmark specifically designed for evaluating agent performance on real-world, personalized MCP tools. MCP-Persona encompasses a diverse set of widely-used applications, ranging from social media platforms like Reddit and Xiaohongshu (Rednote) to enterprise collaboration suites such as Lark (Feishu) and Slack. Our extensive experiments on various state-of-the-art (SOTA) agents demonstrate their significant struggles with personalized tool use, thereby highlighting the benchmark's crucial role in identifying and addressing these limitations. MCP-Persona is publicly available at https://github.com/wwh0411/MCP-Persona}{https://github.com/wwh0411/MCP-Persona.
Wenhao Wang, Peizhi Niu, Gongyi Zou +9
Jun 1, 2026cs.IR

Breaking the Information Silo: Semantic Personas for Cross-Domain Recommendation

Digital platforms increasingly operate as isolated information silos, limiting their ability to construct comprehensive user representations across domains. Cross-domain recommender systems seek to overcome this limitation by transferring knowledge from a source domain to a target domain, yet most existing approaches depend on shared users, shared items, or structurally similar interaction graphs. These assumptions are often unrealistic across independent platforms. We propose SPHERE (Semantic Personas for Heterogeneous cross-domain Recommendation), a design artifact that enables recommendation knowledge transfer across strictly disjoint domains with no shared users or items. Rather than aligning domains through identity or graph structure, SPHERE uses large language models to induce a shared behavioral vocabulary, generate structured semantic personas for users, and retrieve behaviorally similar source-domain communities that form a Community Source Persona. This semantic signal is integrated with collaborative signals through a dual-tower architecture and dynamic fusion gate, allowing SPHERE to augment standard recommender backbones. Empirical evaluation across Amazon Books, Goodreads, and Steam demonstrates consistent improvements over NCF, SVD++, and LightGCN baselines under full-ranking evaluation. The results show that cross-domain transfer effectiveness is not determined solely by semantic proximity between domains; rather, it depends critically on the structural density and native predictive strength of the target domain. The study contributes to information systems research by reframing cross-domain personalization as behavior-based semantic alignment, offering a practical mechanism for overcoming information silos while preserving interpretability and modularity.
Jonathan Mayo, Moshe Unger, Konstantin Bauman
May 30, 2026cs.LG

The Assistant as a Privileged Persona: A canonical reference in cross-persona self-recognition

Post-trained language models can recognize their own outputs from a sentence or two out of context. In a companion paper \citep{jack2026twomodes} we showed they can also recognize when they are currently acting on-policy, through the sharp entropy drop of assistant-mode generation. Both signals are tied to the Assistant persona that post-training mainly shapes. This paper widens the frame to cross-persona authorship judgement on Llama-3.1-70B-Instruct. We measure a matrix of authorship claim rates over a panel of evaluator and generator personas spanning librarian to dragon to Shakespeare, and make two claims. \emph{First}, on the Assistant's own row of the matrix, the Assistant's claim rate, the persona-vector distance from the Assistant in activation space, and the entropy gap between the Assistant's surprise on a persona's text and the persona's surprise on its own text are all tightly coupled. This extends the entropy signature of \emph{acting} from the companion paper to a retrospective signature of \emph{having acted}. \emph{Second}, this coupling fails off the Assistant's row: the natural symmetric extension of the entropy gap does not predict authorship for distinctive evaluators (pirate, dragon, Shakespeare); what does is asymmetric -- the evaluator's surprise compared to the Assistant's surprise on the same text, not to the generator's. We rule out the alternative that any persona could play this reference role by trying many candidate substitutes; none does. We interpret the asymmetry as the model performing an implicit Bayesian likelihood-ratio test against the Assistant as the canonical alternative hypothesis, with the persona-vector geometry of \citet{chen2025persona} (every persona a delta off the Assistant) ensuring that the Assistant is the only persona universally accessible to that test.
Asvin G
May 28, 2026cs.AI

Persona Conditioning of Brand Recommendations in Retrieval-Augmented Commercial Chat: A Prominence-Stratified Cross-Provider Audit

The same prompt -- "best CRM software" -- reaches AI assistants from buyers in widely different contexts: a solo founder, an enterprise VP, a UK SMB owner. We audit how strongly that contextual variation reshapes which brands the model recommends. The audit samples 2,000 runs over a design space of 10 personas x 8 prompts x 3 model configurations x N=10 reps, with the two OpenAI cells at full 8-prompt coverage and the Anthropic sonnet-4.6 / low cell at 4-prompt coverage. Prefixing the user message with a persona drops the recommendation-set similarity (Jaccard) by Delta = -0.12 to -0.20 relative to a same-persona baseline (clustered 95% CIs exclude zero on all three measured cells; the sonnet cell's CI rests on only 4 prompt clusters and is correspondingly wider). The effect is sharply prominence-stratified: category leaders are persona-resistant (~80% same-brand consistency across personas), but mid-market brands swap up to 75% of the recommendation set as the persona changes. The Anthropic model shows a larger point-estimate effect than the OpenAI configurations, though clustered CIs overlap for the closer contrast (sonnet vs. OpenAI/high); the asymmetry is consistent with Anthropic's more retrieval-unattributed generation route (43-52% recommendations without observed retrieval-layer evidence, vs OpenAI's 8-29%, documented in Jack 2026). Any measurement of AI brand perception must condition on the buyer persona supplying the query: the same prompt produces materially different recommendation sets depending on who the model thinks is asking, and a measurement protocol that aggregates across personas systematically obscures that variation. The effect concentrates at mid-market and is largest on the most priors-reliant generation route in our audit, consistent with persona responsiveness growing as models lean more on training-data priors and richer context integration.
Will Jack, Noah Lehman, Keller Maloney +1
May 28, 2026cs.CL

Adaptive Interviewing for Persona Simulation in LLMs: Evidence-Grounded Reasoning Improves Decision Alignment

Accurately simulating the decisions of a specific individual remains challenging for large language models (LLMs), partly because persona information is often provided as static descriptions that miss the values, experiences, and contextual cues needed for individual-level decision simulation. We propose an adaptive interview framework that gathers persona-relevant information through a structured three-stage dialogue: core questions, dynamic follow-ups, and a synthesized personality summary. Using the resulting interview transcripts, we evaluate whether LLMs can simulate participants' decisions in moral dilemma scenarios. We compare three conversational contexts -- Core-10 responses, the full interview dialogue, and a summarized persona representation. We find that adaptive interviewing functions less as a uniform accuracy booster and more as a selective grounding mechanism: follow-up-derived evidence is incorporated in around 40% of full-interview traces, and these follow-up-grounded predictions are more accurate than core-only grounded ones (45.5% vs. 39.3%). These findings highlight that richer persona context alone is insufficient: improvements arise only when models actually ground their decisions in user-specific evidence.
Ruoxi Su, Yuhan Liu, Jingyu Hu
May 28, 2026cs.AI

When Does Persona Prompting Actually Help? A Retrieval and Metric Analysis of Expert Role Injection in LLMs

Persona prompting is widely used to steer large language models, yet its practical value remains unclear. Prior work often evaluates persona prompting using aggregate scores, making it difficult to determine whether expert-role prompting consistently improves response quality or instead changes responses along different quality dimensions. We study this question through a controlled comparison of four prompting conditions across 1,140 open-ended questions spanning 38 expert roles and six domains: no role prompt, a generic domain-expert prompt, embedding-based role retrieval, and a hybrid retrieval method combining embedding search with LLM-based role selection. Aggregate results show only small overall differences between conditions. However, metric-level analysis reveals a consistent tradeoff that aggregate averages obscure: role prompting systematically increases expertise depth while reducing clarity. These effects are highly conditional rather than universal. Role prompting performs best on advisory questions and in domains such as medicine and psychology, where structured expert framing and risk communication are intrinsically valuable. In contrast, baseline prompting performs better on conceptual and explanatory questions in finance, legal, science, and technology domains, where concise plain-language explanation is more important. We further show that hybrid retrieval significantly improves over embedding-only role selection, although better role retrieval does not eliminate the broader expertise-depth versus clarity tradeoff. Overall, our findings suggest that persona prompting primarily reshapes response characteristics rather than broadly improving capability, and that multi-metric evaluation is necessary for understanding its effects.
Shuai Xiao, Su Liu, Weikai Zhou +4
May 27, 2026cs.CL

Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception

We study how persona prompting shapes language generated by multimodal large language models in an urban perception setting. Using 59,808 annotations from 1,200 persona-conditioned agents and two no-persona settings, we analyze captions, justifications, and perception tags across personas. Results indicate strong convergence in captions for different personas, whereas justifications display systematic variation associated with socioeconomic and political attributes, while perception tags show no statistically significant persona-related differences, though effect trends are observed. Topic analysis further reveals that personas emphasize different evaluative themes when interpreting the same scenes.
Neemias da Silva, Myriam Delgado, Rodrigo Minetto +2
May 27, 2026cs.AI

The Ethics of LLM Sandbox and Persona Dynamics

It is well known that LLM guardrails and trained persona dynamics can produce a reality gap: the distance between the world a LLM is permitted or shaped to describe, and the world in which users must act. Here we argue that actively generating reality gaps is in fact unethical because it knowingly shifts epistemic risk back to the uninformed user -- this is reality laundering. This can potentially cause harm when operationalised at scale. The risk is sharpest in high-exposure advice contexts, where users seek orientation rather than a bounded, externally checkable task. Guardrails naively appear ethically necessary when they claim to prevent direct harm, but often become suspect when they suppress truthful perception and launder uncomfortable mechanisms into acceptable abstractions. Basel-style financial regulation, B-BBEE-style compliance, Societe Generale, and the London Whale show how formal safety systems can become legible, gameable, and performative while real exposure migrates elsewhere. The same pattern can appear in LLMs as moral compliance: safe language, distorted reality. We therefore distinguish refusing harm, from refusing reality; and then argue for top-down causal requirements specification at the task level rather than bottom-up moral correction at the response or sandbox level. Persona dynamics matter because the assistant interface is not neutral; it shapes how uncertainty, conflict, authority, and risk are staged. The conclusion is that so-called ``ethical AI'' becomes substantively unethical when it substitutes institutional reassurance for contact with reality.
Tim Gebbie, Stewart Gebbie
May 26, 2026cs.CL

Attribute-Based Diagnosis of LLM Alignment with Hate Speech Annotations

Hate speech annotation is costly, subjective, and prone to annotator disagreement, making large-scale dataset construction challenging. We systematically analyze how well large language models (LLMs) align with human judgments across ten theoretically grounded subjective attributes, such as dehumanization, violence, and sentiment, evaluating both small and large variants of Llama 3.1 and Qwen 2.5. Our analysis reveals a consistent split across all models: behaviorally explicit dimensions (insult, humiliate, attack-defend) correlate strongly with human annotations, while evaluative dimensions (respect, sentiment, hate speech) are systematically inverted. Demographic persona conditioning reduces model confidence without improving alignment. Building on these insights, we propose combining attribute-level LLM predictions via a confidence-weighted Ridge regression to reconstruct continuous hate speech scores from the Measuring Hate Speech corpus, achieving R2R^2 of up to 0.71 and outperforming direct prompting baselines, demonstrating that structured attribute decomposition recovers a richer and more human-aligned signal than end-to-end label prediction alone.
Mohammad Amine Jradi, Faeze Ghorbanpour, Alexander Fraser
May 25, 2026cs.CL

CRPO: Character-centric Group Relative Policy Optimization for Role-aware Reasoning in Role-playing Agents

Recent advancements in Reinforcement Learning (RL), particularly Group Relative Policy Optimization (GRPO), have significantly enhanced the reasoning capabilities of Large Language Models. However, applying these problem-centric optimization methods to role-playing agents often leads to a loss of character fidelity and style collapse, as they prioritize context-specific utility over persona alignment. To address this, we propose Character-Centric Group Relative Policy Optimization (CRPO), a framework designed to realign RL objectives with the role-playing task. CRPO improves character distinctiveness through three mechanisms: decoupling task logic from stylistic rewards to resolve gradient conflicts, dynamically adapting optimization constraints based on character complexity, and utilizing generic responses as negative baselines to prevent the model from reverting to a common distribution. Extensive experiments demonstrate that CRPO outperforms existing methods in consistency, emotion and others.
Yihong Tang, Kehai Chen, Liang Yue +2
May 24, 2026cs.CL

STREAM: A Data-Centric Framework for Mining High-Value Task-Oriented Dialogues from Streaming Media

Large language models for vertical domains are bottlenecked by the scarcity of complex, domain-specific task-oriented dialogues. Existing data acquisition pipelines face a persistent trilemma: expert annotation is expensive, real-world service conversations are constrained by privacy and commercial restrictions, and static corpora quickly become temporally stale. We propose Stream, a data-centric framework that leverages publicly available streaming media (live streams and short videos) to synthesize high-value service dialogues at scale. Stream mines authentic interaction signals from noisy streams and synthesizes conversations by integrating role-grounded persona construction with Conversational Blueprint construction; it further adopts retrieval-augmented generation (RAG) to support knowledge-aware responses. Based on Stream, we release StreamDial, a large-scale multi-domain dataset covering Automotive, Restaurant, and Hotel. StreamDial contains 87,498 dialogue sessions and 1,497,320 turns in total, with an average of 17.11 turns per session and a comparable scale across domains. Each session is organized as a structured quadruplet Pu,Pa,B,H\langle P_u, P_a, B, H \rangle that pairs dialogue history with explicit user/agent personas and a Conversational Blueprint, capturing realistic service behaviors such as requirement mining, constraint conflicts, negotiation, and recovery. Evaluations with automatic judges and downstream tasks show that StreamDial improves intrinsic dialogue quality over strong baselines, and models trained with StreamDial improve Dialogue State Tracking across backbones; we further report a completed human-evaluation set and encouraging multilingual transfer on Qwen3-8B under a controlled training budget. The data is released in https://github.com/hitxueliang/DialogDataSetBySTREAM.
Liang Xue, Haoyu Liu, Cheng Wang +3
May 22, 2026cs.CL

ContextEcho: A Benchmark for Persona Drift in Long Agentic-Coding Sessions

A frontier language model's acknowledged "helpful programming assistant" persona does not survive long agentic-coding sessions in the deployment regime that production products actually run. After hours of tool-using debugging, a model that initially hedges preferences ("I don't have preferences") may begin asserting them ("Python - the feedback loop is instant..."), revealing user-visible drift that deployer evaluations may miss. Existing persona-stability studies focus on short dialogues and report little shift, leaving real-world code-generation regimes - thousands of tool-using turns, compaction, and hours-long sessions - largely uncharacterized. We introduce ContextEcho, a benchmark and reusable harness for measuring persona drift at deployment scale. It combines a 25-probe identity suite, a snapshot-then-probe protocol that forks conversation state without perturbing the main session, complementary judged and judge-free measurement surfaces, and three anonymized Claude Code sessions spanning 3,746-9,716 turns. Across 23 frontier models, ContextEcho shows that persona drift is general across organizations rather than family-specific, that in-session compaction does not reliably reset it, and that a single-shot anchor restores the trained register across measured targets. It also reveals mode-dependent downstream effects: while drift can facilitate tool-using continuation, in tool-free chat it breaks formatting contracts and inflates output length. Overall, ContextEcho provides researchers and deployers an open-source framework to audit whether the persona a model ships with is the persona users encounter at session end, across chat-completions API targets and without retraining.
Xianzhong Ding, Yangyang Yu, Changwei Liu +1
May 22, 2026cs.IR

Prominence-Stratified Failure Modes in Retrieval-Augmented Commercial Recommendation: A 37,000-Run Audit

AI assistants like ChatGPT and Claude are recommendation engines, not search engines: they answer commercial queries by directly nominating brands rather than returning a list of links. Marketing to AI is therefore a broader problem than "show up in search" -- positioning, content, and product fit matter as much as discoverability. We audit ~37,000 production runs across four model configurations and 215 commercially-framed prompts spanning 19 sectors, evaluated against a 533-brand reference catalog stratified into five prominence tiers (L1 category leaders to L5 regional players) sourced from external authority lists. The ladder proxies a brand's awareness footprint within its sector, not revenue or market share. The failure mode differs sharply by tier. L1 brands appear in nearly every relevant retrieval but win only 25-41% of the recommendation slots they reach -- the leverage is differentiation, not visibility. L2 challengers carry the highest conversion rates of any tier (37-52%) but lose to persona-mediated substitution on the Anthropic models. L3 mid-market brands are the inflection level: aggregate coverage drops to 88%, conversion to 34-40%, and persona effects peak. L4 specialists and L5 regional players face catastrophic invisibility -- 48-52% never surface in any of the 37,000 runs. No uniform optimization recipe wins; the right marketing investment depends on where the brand sits on the prominence ladder.
Will Jack, Noah Lehman, Keller Maloney +1
May 22, 2026cs.AI

One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents

On a 300-persona life-simulation benchmark, pcsp achieves compositional zero-shot persona identification up to 17x above chance, Spearman rho approx 0.73 semantic-behavioral alignment, and 22x faster inference than an LLM-as-policy baseline. Life simulation games require hundreds to thousands of non-player characters (NPCs) that behave consistently with distinct personalities while remaining controllable through designer-authored natural language. Existing methods fail on constraints like persona consistency, controllability, or real-time inference. We introduce pcsp (Persona Conditioned Shared Policy), a single reinforcement learning policy conditioned on frozen LLM embeddings of free-form persona descriptions. pcsp combines once-per-NPC persona encoding, low-rank persona projection, neural persona conditioning, and a PPO + InfoNCE consistency + KL diversity training objective. Across three experimental settings, ablations show that the InfoNCE trajectory-consistency objective is load bearing: removing it collapses zero-shot persona identification to chance. External validation on Melting Pot 2.4.0 substrates confirms that our method produces persona-conditioned behavioral divergence in multi-agent strategic environments. We distinguish two senses of held-out evaluation: compositional zero-shot and vocabulary-expansion held-out. Finally, a UE5 deployment reproduces the in-engine persona-conditioning ablation at 64 agents with a low failure rate, showing that the sub-frame inference profile survives in a commercial game engine. These results prove that shared RL policies can support scalable, real-time, persona-conditioned NPC control.
Yoosung Hong
May 22, 2026cs.CL

As X, Do Y: How Persona and Task Combine in Instruction-Tuned LLMs

Role prompts of the form As X, do Y admit a clean linear decomposition at one specific site in the residual stream: the prompt-to-answer transition -- the last prompt token together with the first two generated tokens -- in an early/mid layer band. There, persona and task contribute through partially orthogonal additive directions. Forming a pure persona effect ΔXΔ_X, a pure task effect ΔYΔ_Y, and substituting hBB+ΔX+ΔYh_{BB} + Δ_X + Δ_Y for the clean residual yields downstream output within a small KL of clean on Gemma-2-2B-IT and Qwen-2.5-{1.5B, 3B}-Instruct, across a 12-cell short grid and a 48-cell long-persona grid, with persona-specific behavioral markers preserved. The natural inference from this additive structure is that the role prompt can be compressed into a single cached residual vector. \emph{We show it cannot.} Injecting the cached additive prediction -- or even the oracle clean residual hXYh_{XY} -- into a baseline host prompt with the persona text removed does not approach the clean long-persona target, at one site or at many layers. Persona-conditioned multi-token generation flows through attention back to the persona-text positions throughout the prompt, which no residual at one site reproduces. Local additivity in the residual stream does not imply prompt compressibility. The additive structure at the prompt-to-answer transition supports interpretability and fine-grained steering of persona or task contributions; persona-conditioned behavior across the full continuation depends on a distributed prompt/KV mechanism that local activation arithmetic does not displace.
Eric Xu
May 20, 2026cs.AI

Playing Devil's Advocate: Off-the-Shelf Persona Vectors Rival Targeted Steering for Sycophancy

We study the effect of different persona on \textbf{sycophancy}: model's agreement with users even when the user is incorrect. The standard mitigation, Contrastive Activation Addition (CAA), derives a steering direction from labelled pairs of sycophantic and honest responses. This study evaluates whether off-the-shelf persona steering vectors, originally developed for general role-playing and not trained on sycophancy data, can serve as an alternative. In two instruction-tuned models, steering toward personas characterised by doubt or scrutiny reduces sycophancy to approximately 68%68\% and 98%98\% of CAA's effect, and, unlike CAA, maintains accuracy when the user is correct. The effect is also asymmetric: steering toward agreeable personas does not produce a mirror increase in sycophancy. Geometrically, the persona vector is largely independent of the direction of sycophancy in activation space. Collectively, these findings suggest that sycophancy is better understood as a persona-level property rather than a single steerable direction. We release our code here: https://anonymous.4open.science/r/Sycophancy-Steering-9DF0/.
Ishaan Kelkar, Nebras Alam, Vikram Kakaria +3
May 19, 2026cs.LG

Reinforcing Human Behavior Simulation via Verbal Feedback

Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class signal in reinforcement learning. After each rollout, DITTO receives verbal feedback and generates a feedback-conditioned improved rollout; both outputs are jointly optimized with GRPO, distilling verbal guidance into the base policy without requiring feedback at test time. We also introduce SOUL (Simulation gym Of hUman-Like behavior), a unified benchmark and training data suite spanning 10 tasks across six categories: Theory of Mind, character role play, social skill, learner simulation, user simulation, and persona simulation. DITTO achieves an average 36% improvement over the base model and exceeds GPT-5.4 on 6 of 10 SOUL benchmarks, demonstrating that RL with verbal feedback is a promising direction for training LLMs to simulate human behavior.
Weiwei Sun, Xuhui Zhou, Jiarui Liu +13
May 18, 2026cs.CL

SocialMemBench: Are AI Memory Systems Ready for Social Group Settings?

Memory systems for AI assistants were built for single-user dialogue and fail characteristically when applied to multi-party social group settings. This gap matters for the social assistants being built today: group-acting agents embedded in chat platforms, and proactive personal-assistant agents whose holistic model of a user must include their social context. Existing memory benchmarks evaluate dyadic or workplace dialogue; none targets multi-party social groups, where memory must anchor facts in shared history rather than professional roles, separate group norms from individual exceptions, and correctly attribute even after member departure. We introduce SocialMemBench, a benchmark of human-verified synthetic social group networks across five archetypes (close friends, family, recreational, interest community, acquaintance network) and three group-size tiers (4-30 members), with 430 personas and 7,355 conversation turns, yielding 1,031 QA pairs across nine question categories. Each category isolates an architectural capability, and the five failure modes (single-stream conflation, temporal-state overwrite, entity merging at scale, missing cross-persona knowledge, norm-individual conflation) are testable hypotheses; our two research probes Subject-Mem and SMG provide evidence on two, three remain open. A full-context Gemini 2.5 Flash reference reaches only 0.721 against a blind-critic reasoning-model mean of 0.98 on small networks, indicating the benchmark is genuinely difficult even with complete access to the conversation. Across all 43 networks, the four open-source memory frameworks evaluated (Mem0, LangMem, Graphiti, Cognee) cluster in the 0.12-0.18 question-weighted range with overlapping 95% CIs, well below an uncompressed retrieval reference of 0.345 and a matched-answerer full-context reference of 0.369 (GPT-4o-mini). Current memory systems show a measurable gap.
Olukunle Owolabi
May 17, 2026cs.AI

HyperPersona: A Multi-Level Hypergraph Framework for Text-Based Automatic Personality Prediction

As a modern commodity, language has become a vast repository of socially and psychologically significant traits and concepts, reflecting the ways people encode pattern of thoughts, behaviors, and emotions into words. Text-based Automatic Personality Prediction (APP), seeks to infer personality from linguistic behavior, offering a scalable alternative to traditional psychometric assessments. Although text is inherently hierarchical, with the document-level capturing global features, the sentence-level encoding local semantics, and the word-level providing fine-grained lexical information, most existing approaches rely on shallow, sequential, or single-level representations that ignore the multi-level structure of written language. To address this, we propose HyperPersona, a framework that explicitly models the hierarchical organization of text (document, sentence, and word) through hypergraph structure, where a document and its sentences are represented as hyperedges, and the words are represented as nodes, enabling joint modeling of global, local, and lexical dependencies of text. Followed by a transformer-based graph encoder that learns interactions within and across these linguistic layers, yielding context-sensitive and structurally grounded feature representations for personality prediction. Experiments on the Big Five personality dimensions show that, while relying solely on text, HyperPersona effectively integrates multi-level linguistic cues, achieving superior performance compared to state-of-the-art baselines. These findings underscore the critical role of textual hierarchy in advancing human-like personality inference from natural language.
Sina Heydari, Majid Ramezani
May 16, 2026cs.AI

PersonaArena: Dynamic Simulation for Evaluating and Enhancing Persona-Level Role-Playing in Large Language Models

Large language models (LLMs) increasingly serve as interactive social agents, yet their ability to maintain coherent and authentic persona-level role-playing remains limited, particularly in realistic social scenarios. Existing research predominantly focuses on character-level settings and relies on static evaluation formats, failing to capture the complexity of everyday social interactions. In this work, we present PersonaArena, a dynamic simulation framework for evaluating and improving persona-level role-playing in LLMs. PersonaArena leverages a large, filtered corpus of user-generated social content to construct a nuanced persona bank, and elicits multi-turn, context-rich interactions within simulated social environments. Our framework features a multi-agent debating judge for holistic and unbiased assessment. Through extensive experiments, we demonstrate that PersonaArena enables rigorous evaluation and enhancement of LLMs' role-playing capabilities, advancing the development of more authentic and socially adept AI agents.
Wenlong Shi, Jianxun Lian, Mingqi Wu +5
May 15, 2026cs.CY

Marginal Alignment Does Not Guarantee Joint-Distribution Fidelity: An Official-Reference Audit of Nemotron-Personas-Korea with Cross-Locale Replication

Synthetic persona datasets cite alignment with official demographics as a basis for trust, yet downstream users consume them as joint structures across age, sex, region, occupation, education, name, and institutional status. Marginal alignment does not imply that these joints are preserved. We propose the Independence-Assumption Footprint (IAF), an audit primitive that operates on the attribute combinations a dataset card itself documents as treated independently. For each such combination, IAF compares the synthetic joint against an external official or institutional reference, using direct joint tables where available and rule-implied checks otherwise. Applied to NVIDIA Nemotron-Personas-Korea (one million Korean synthetic personas), IAF finds that NPK aligns with KOSIS marginals while three joints fail. The major-by-occupation distribution against the KEIS graduate universe carries a large conditional mismatch. The age profile of military service is institutionally inconsistent. Female representation in male-dominated occupations is substantially over-flattened toward parity, with the strict screening verdict mapping-dependent and age-robust under direct standardisation. A transferability demonstration across six further NPK locales finds locale-dependent rather than universal diagnostics, with reference-taxonomy cardinality confounding cross-locale flag counts. For synthetic personas used as silicon samples, marginal claims must therefore be paired with disclosure-anchored joint audits before reuse. The released audit artefacts (reference manifests, occupational crosswalks, derived metrics, reproducibility scripts) instantiate this protocol on the NPK family and are released for retargeting at other synthetic persona resources.
Joonhyung Bae
May 15, 2026cs.CL

Improving Cross-Cultural Survey Simulation with Calibrated Value Personas

Large language models (LLMs) are increasingly used to simulate human opinions and survey responses, but their ability to reproduce population responses across cultures remains limited. Existing persona-based prompting methods typically rely on sociodemographic or personality traits, which are only indirect proxies for the values that shape human responses. We propose a value-based persona construction method that derives textual descriptors from survey responses capturing core cultural dimensions. By sampling value profiles from target populations and aggregating LLM responses across personas, we obtain population-level predictions grounded in observed value distributions. We further introduce a calibration procedure that improves response diversity while preserving estimated opinions. We show that our approach reduces prediction error across countries, with the largest improvements observed in underrepresented populations. This substantially narrows the performance gap between countries aligned with dominant LLM priors and those that are less represented in training data, while also yielding response distributions that closely match human diversity.
Axel Abels, Elias Fernandez Domingos, Apurva Shah +1
May 15, 2026cs.AI

ALSO: Adversarial Online Strategy Optimization for Social Agents

Social simulation provides a compelling testbed for studying social intelligence, where agents interact through multi-turn dialogues under evolving contexts and strategically adapting opponents. Such environments are inherently non-stationary, requiring agents to dynamically adjust their strategies over time. However, most Large Language Model (LLM) based social agents rely on static personas, while existing approaches for enhancing social intelligence, such as offline reinforcement learning or external planners, are ill-suited to these settings, typically assuming stationarity and incurring substantial training overhead. To bridge this gap, we propose \textbf{ALSO} (\textbf{A}dversarial on\textbf{L}ine \textbf{S}trategy \textbf{O}ptimization), the first framework for online strategy optimization in multi-agent social simulation. ALSO advances social adaptation through two key contributions. (1) ALSO formulates multi-turn interaction as an adversarial bandit problem, where combinations of static personas and dynamic strategy instructions are treated as arms, providing a principled solution to non-stationarity without relying on environmental stability assumptions. (2) To predict rewards and generalize sparse feedback in multi-turn dialogues, ALSO introduces a lightweight neural surrogate to predict rewards from interaction histories, enabling sample-efficient exploration and continuous online adaptation. Experiments on the Sotopia benchmark demonstrate that ALSO consistently outperforms static baselines and existing optimization methods in dynamic environments, validating the effectiveness of adversarial online strategy optimization for building robust social agents.
Xiang Li, Liping Yi, Mingze Kong +3
May 14, 2026cs.AI

A Heterogeneous Temporal Memory Governance Framework for Long-Term LLM Persona Consistency

Large language models often suffer from fact loss, timeline confusion, persona drift, and reduced stability during long-range interaction, especially under high-noise knowledge bases, context clearing, and cross-model transfer. To address these issues, we introduce ARPM, an external temporal memory governance framework for long-term dialogue. ARPM separates static knowledge memory from dynamic dialogue experience memory and combines vector retrieval, BM25, RRF fusion, dual-temporal reranking, chronological evidence reading, and a controlled analysis protocol for evidence verification and answer binding. Unlike approaches that encode persona consistency into model weights or rely only on long context, ARPM treats continuity as a traceable, auditable, and transferable governance problem. Using engineering logs, we conduct three experiments. First, in a 50-round question-answering setting, we compare signal-to-noise ratios of 1:5 and 1:200+, and distinguish CSV auto-judgment from manual review. Under 1:5, CSV recall accuracy is 54.0%, while manual review raises it to 100.0%. Under 1:200+, the values are 44.0% and 80.0%. These results show that automatic rules can underestimate recall after supporting evidence enters the prompt. Second, ablation results show that dialogue history retrieval is necessary for recent continuity: disabling it reduces strict accuracy from 100% to 66.7%, and disabling BM25 reduces it to 80.0%, indicating that pure semantic retrieval is insufficient for correction and tracing. Third, under a 5.1-million-character noise substrate, periodic context clearing, and multi-model handoff, ARPM maintains semantic continuity, boundary continuity, and persona consistency, while exposing limits caused by weak protocol compliance. These findings show that long-term persona consistency can be decomposed into governable components and evaluated in a white-box manner.
Zhao Yang, Wang Huan, Li Yingshuo +2
May 14, 2026cs.AI

SimPersona: Learning Discrete Buyer Personas from Raw Clickstreams for Grounded E-Commerce Agents

LLM-based web agents can navigate live storefronts, yet they often collapse to a single "average buyer" policy, failing to capture the heterogeneous and distributional nature of real buyer populations. Existing personalization methods rely on hand-crafted prompt-based personas that are brittle, difficult to scale, context-inefficient, and unable to faithfully represent population-level behavior. We introduce SimPersona, a novel framework that learns discrete buyer types from historical traffic and exposes them to LLM-based web agents as compact persona tokens. Given raw clickstreams, a behavior-aware VQ-VAE induces a discrete buyer-type space that captures the statistical structure of real buyer behavior and merchant-specific buyer population distributions. To provide behavior-specific guidance to LLM-based web agents, SimPersona maps each learned buyer type to a dedicated persona token in the LLM agent vocabulary and fine-tunes the agent with these tokens on real browsing traces. At inference, each synthetic buyer is assigned to a learned buyer type with a single encoder forward pass, requiring no retraining or store-specific prompt engineering. For population-level simulation, SimPersona samples buyer types from each merchant's empirical distribution over the learned VQ-VAE codebook and instantiates agents with the corresponding persona tokens, preserving merchant-specific buyer population distributions. Evaluated on 8.378.37M buyers across 4242 held-out live storefronts, SimPersona achieves 78%78\% conversion-rate alignment with real buyers, exhibits interpretable behavioral variation across buyer types, and outperforms a baseline with 8×8\times more parameters on goal-oriented shopping tasks. We further release an open-source data pipeline that converts raw e-commerce event logs into buyer representations and agent-training traces.
Zahra Zanjani Foumani, Alberto Castelo, Shuang Xie +3
May 13, 2026cs.MA

EconAI: Dynamic Persona Evolution and Memory-Aware Agents in Evolving Economic Environments

The integration of large language models (LLMs) in economic simulations has significantly enhanced agent-based modeling, yet existing frameworks struggle to capture the interplay between short-term optimization and long-term strategic planning. Conventional approaches rely on static data-driven predictions, failing to incorporate adaptive behaviors influenced by economic sentiment, market volatility, and individual goals. To address these limitations, we introduce a novel EconAI framework, incorporating economic sentiment indexing (ESI), memory weighting, and dynamic decision-making mechanisms. By quantifying economic belief, adjusting historical data influence, and linking work-consumption behaviors, EconAI achieves a more human-like decision process, where agents adapt their actions based on both market signals and long-term objectives. It is the first LLM-powered simulation system that can simulate the macro/microeconomic environment and interactions in a unified framework. Empirical evaluations show that EconAI improves stability in economic responses, better replicates real-world employment-consumption cycles, and enhances overall decision robustness. This advancement marks a crucial step towards more realistic, adaptive economic agent simulations.
Annie Liu, Zane Cao, Lang Chen +2
May 13, 2026cs.AI

Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents

Large Language Model (LLM) agents are increasingly deployed in settings where they interact with a wide variety of people, including users who are unclear, impatient, or reluctant to share information. However, collecting real interaction data at scale remains expensive. The field has turned to LLM-based user simulators as stand-ins, but these simulators inherit the behavior of their underlying models: cooperative and homogeneous. As a result, agents that appear strong in simulation often fail under the unseen, diverse communication patterns of real users. To narrow this gap, we introduce Persona Policies (PPol), a plug-and-play control layer that induces realistic behavioral variation in user simulators while preserving the original task goals. Rather than hand-crafting personas, we cast persona generation as an LLM-driven evolutionary program search that optimizes a Python generator to discover behaviors and translate them into task-preserving roleplay policies. Candidate generators are guided by a multi-objective fitness score combining human-likeness with broad coverage of human behavioral patterns. Once optimized, the generator produces a diverse population of human-like personas for any task in the domain. Across tau^2-bench retail and airline domains, evolved PPol programs yield 33-62% absolute gains in fitness score over the baseline simulator. In a blinded evaluation, annotators rated PPol-conditioned users as human 80.4% of the time, close to real human traces and nearly twice as frequently as baseline simulators. Agents trained with PPol are more robust to challenging, out-of-distribution behaviors, improving task success by +17% relative to training only on existing simulated interactions. This offers a novel approach to strengthen simulator-based evaluation and training without changing tasks or rewards.
Harshita Chopra, Kshitish Ghate, Aylin Caliskan +3
May 12, 2026cs.CR

PrivacySIM: Evaluating LLM Simulation of User Privacy Behavior

Large language models (LLMs) are increasingly used to simulate human behavior, but their ability to simulate individualindividual privacy decisions is not well understood. In this paper, we address the problem of evaluating whether a core set of user persona attributes can drive LLMs to simulate individual-level privacy behavior. We introduce PrivacySIM, an evaluation suite that benchmarks LLM simulation of user privacy behavior against the ground-truth responses of 1,000 users. These users are drawn from five published user studies on privacy spanning LLM healthcare consultations, conversational agents, and chatbots. Drawing on these user studies, we hypothesize three persona facets as plausible predictors of privacy decision-making: demographics, previous experiences, and stated privacy attitudes. We condition nine frontier LLMs on subsets of these three facets and measure how often each model's response to a data-sharing scenario matches the user's actual response. Our findings show that (1) privacy persona conditioning consistently improves simulation quality over no-persona conditioning, but even the strongest model (40.4% accuracy) remains far from faithfully simulating individual privacy decisions. (2) A user's stated privacy attitudes alone may not be the best predictor because they often diverge from the user's actual privacy behavior. (3) Users with high AI/chatbot experience but low stated privacy attitudes are the most challenging to simulate. PrivacySIM is a first step toward understanding and improving the capabilities of LLMs to simulate user privacy decisions. We release PrivacySIM to enable further evaluation of LLM privacy simulation.
James Flemings, Murali Annavaram
May 12, 2026cs.CY

Simulating Eating Disorder Patients with LLMs: Evaluating Psychological Persona Stability in Multi-Turn Conversations

Large language model (LLM)-based simulations of clinical patients are increasingly used for research and training, yet their validity requires persona stability: coherent maintenance of an assigned psychological profile across and within conversations. We evaluate this prerequisite using eating disorder personas grounded in five published case vignettes, a dual-assessment framework (self-report + independent observer ratings), and validated psychometric instruments (EDE-Q) with known ground-truth scores. Across six LLMs and two experiments (between-conversation stability (Exp. I) and within-conversation stability (Exp. II)), we find that LLMs are paradoxically too stable and too inaccurate: variability is negligible, yet all models systematically overshoot ground-truth severity by 12-30% of the scale range (0.7-1.8 points on a 0-6 scale). The mechanism is selective stereotyping: models differentiate cases on behavioural items (dietary restraint) but maximise cognitive-affective items (body dissatisfaction, weight preoccupation) at ceiling regardless of case severity. Additional conversational context does not improve accuracy; it compounds the overshoot. LLMs can portray severe eating pathology but lack a representation of moderate clinical presentations, a "missing middle".
Jennifer Haase, Jana Gonnermann-Müller, See Heng Yim +3
May 12, 2026cs.HC

How Well Do Large Language Models Capture Human Personality?

Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks. In this work, we formalize these assumptions and systematically evaluate them across multiple architectures, scales, and simulation settings. We identify a fundamental limitation we term persona manifold collapse, where increasingly expressive persona specifications lead to systematic contraction of representational and behavioral diversity. Across models, increasing persona complexity consistently reduces inter-persona separation in latent space and weakens behavioral differentiation in downstream simulation tasks. These effects persist across multiple analyses as richer personas fail to preserve human subgroup disagreement, performance varies across attribute combinations of similar size, and adding descriptive detail often degrades rather than improves simulation fidelity. Surprisingly, simple Age-Gender personas consistently outperform richly specified Ideal Customer Profiles (ICPs) across industries, achieving substantially higher downstream prediction accuracy. We find that collapse is not uniform across attributes. Certain combinations remain behaviorally stable and preserve stronger alignment with human responses, forming localized regions we term alignment bridges. Together, our results provide empirical and conceptual foundations for understanding the limits of persona-conditioned simulation, highlighting the need for representation-aware persona construction rather than increasing persona expressivity alone.
Aanisha Bhattacharyya, Yaman Kumar Singla, Rajiv Ratn Shah +2
May 11, 2026cs.CL

When Can Digital Personas Reliably Approximate Human Survey Findings?

Digital personas powered by Large Language Models (LLMs) are increasingly proposed as substitutes for human survey respondents, yet it remains unclear when they can reliably approximate human survey findings. We answer this question using the LISS panel, constructing personas from respondents' background variables and pre-2023 survey histories, then testing them against the same respondents' held-out post-cutoff answers. Across four persona architectures, three LLMs, and two prediction tasks, we assess performance at the question, respondent, distributional, equity, and clustering levels. Digital personas improve alignment with human response distributions, especially in domains tied to stable attributes and values, but remain limited for individual prediction and fail to recover multivariate respondent structure. Retrieval-augmented architectures provide the clearest gains, but performance depends more on human response structure than on model choice: personas perform best for low-variability questions and common respondent patterns, and worst for subjective, heterogeneous, or rare responses. Our results provide practical guidance on when digital personas could be appropriate for survey research and when human validation remains necessary.
Mumin Jia, Yilin Chen, Divya Sharma +1
May 10, 2026cs.CL

Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants

User simulators are increasingly leveraged to build interactive AI assistants, yet how to measure the quality of these simulators remains an open question. In this work, we show how simulator quality can be quantified in terms of its downstream utility: how an LLM assistant trained with this user simulator performs in the wild when interacting with real humans. In a controlled experiment where only the user simulator varies, we train LLM assistants via reinforcement learning against a spectrum of simulators, from an LLM prompted to role-play a user to one fine-tuned on human utterances from WildChat. As evaluation, we measure pairwise win rates in a user study with 283 participants and on WildBench, a benchmark derived from real human--AI conversations. Training against the role-playing LLM yields an assistant statistically indistinguishable from the initial assistant in our user study (51% win rate), whereas training against the fine-tuned simulator yields significant gains (58% over the initial and 57% over the one trained against role-playing). Closer inspection reveals three further patterns: methods for making role-playing LLMs more realistic (e.g., persona conditioning) improve trained assistants but do not close the gap to the fine-tuned simulator; scaling the simulator's model size benefits the fine-tuned simulator but yields no gain for role-playing ones; and assistants trained against role-playing simulators fail to generalize when paired with other simulators at test time, while the one trained against fine-tuned simulator does. Together, these results argue for grounding user simulators in real human behavior and measuring their quality by their downstream effect on real users.
Joseph Suh, Ayush Raj, Minwoo Kang +1
May 10, 2026cs.AI

Do Linear Probes Generalize Better in Persona Coordinates?

It is becoming increasingly necessary to have monitors check for harmful behaviors during language model interactions, but text-only monitoring has not been sufficient. This is because models sometimes exhibit strategic deception and sandbagging, changing their behavior during evaluation. This motivates the use of white-box monitors like linear probes, which can read the model internals directly. Currently, such probes can fail under distribution shift, limiting their usefulness in real settings. We study whether there exists a low-dimensional subspace of the model internals that captures harmful behaviors more robustly, while leaving out spuriously correlative features. Inspired by the Assistant Axis and Persona Selection Model, we construct persona axes for deception and sycophancy using contrastive persona prompts. The first principal components, obtained by unsupervised PCA of the persona-specific vectors, cleanly separate harmful and harmless personas. Across 10 evaluation datasets, we show that persona-derived directions transfer non-trivially and probes trained on persona-PC projections generalize better than probes trained on raw activations. We also find that a unified axis consisting of multiple harmful and harmless behaviors improves generalization across behaviors and datasets. Overall, persona vectors provide a useful inductive bias for building more transferable behavior probes.
Prasad Mahadik, Adrians Skapars
May 9, 2026cs.AI

Do LLMs Experience an Internal Polylogue? Investigating Reasoning through the Lens of Personas

Recent work shows that large language models (LLMs) encode behavioural traits ("personas") as linear directions in activation space, often called "persona vectors". Prior work has used such directions as static handles for behavioural steering. Building on this, we treat them as dynamic signals instead: probes we can monitor and intervene on as reasoning unfolds. We use the term polylogue to denote the time series of alignments between persona vectors and hidden activations over the course of generation. Experiments across four open-weight models show that polylogue features predict correctness on MMLU-Pro competitively with low-dimensional activation baselines, while remaining interpretable through their associated persona directions. They also suggest concrete steering targets, namely which latent directions to modulate at different stages of a response. We instantiate this as a simple paragraph-conditioned intervention that improves accuracy on three of four models, pointing to stage-aware latent steering as a promising direction for reasoning-time control. Together, this positions the polylogue as an interpretable tool for reasoning-time monitoring and intervention.
Nils A. Herrmann, Leander Girrbach, Kirill Bykov +1
May 9, 2026cs.IR

UserGPT Technical Report

Personalized user understanding from large-scale digital traces remains a fundamental challenge. Traditional user profiling methods rely on discriminative models and manual feature engineering to predict discrete attributes, often producing fragmented and logically inconsistent profiles that generalize poorly to long-tail behaviors. In this work, we study a generative paradigm in which large language models (LLMs) summarize long and noisy behavioral histories into coherent narratives that capture nuanced user evolution. Our experiments show that even strong LLMs remain limited in complex and implicit personalization reasoning. We propose UserGPT, a framework for improving LLM-based persona understanding through both attribute generation and summary generation. To address the scarcity of real-world behavioral data, we develop a User Behavior Simulation Engine that produces realistic and complex user trajectories. We further introduce a Data-Centric Semantization module that transforms heterogeneous behavioral logs into structured and semantically coherent inputs, reducing noise and sparsity. On top of this pipeline, we design a curriculum-driven post-training strategy that combines multi-stage Supervised Fine-Tuning (SFT) with Dual-Filter Group Relative Policy Optimization (DF-GRPO) to strengthen reasoning over long behavioral histories. We also construct HPR-Bench, a benchmark for holistic persona reasoning derived from simulated data. On HPR-Bench, UserGPT achieves an Avg@10 score of 0.7325 on tag prediction and an AccExAcc_{Ex} score of 0.7528 on summary generation, while compressing behavioral records by up to 97.9% with critical information preserved. These results demonstrate the effectiveness of UserGPT for holistic persona reasoning and personalized user-agent interaction.
Yunyi Xuan, Hao Yi, Fengling Mao +9
May 8, 2026cs.CL

Post-training makes large language models less human-like

Large language models (LLMs) are increasingly used as surrogates for human participants, but it remains unclear which models best capture human behavior and why. To address this, we introduce Psych-201, a novel dataset that enables us to measure behavioral alignment at scale. We find that post-training -- the stage that turns base models into useful assistants -- consistently reduces alignment with human behavior across model families, sizes, and objectives. Moreover, this misalignment widens in newer model generations even as base models continue to improve. Finally, we find that persona-induction -- a popular technique for eliciting human-like behavior by conditioning models on participant-specific information -- does not improve predictions at the level of individuals. Taken together, our results suggest that the very processes that are currently employed to turn LLMs into useful assistants also make them less accurate models of human behavior.
Marcel Binz, Elif Akata, Abdullah Almaatouq +76
May 8, 2026cs.GR

PersonaGest: Personalized Co-Speech Gesture Generation with Semantic-Guided Hierarchical Motion Representation

Co-speech gesture generation aims to synthesize realistic body movements that are semantically coherent with speech and faithful to a user-specified gestural style. Existing VQ-VAE based co-speech gesture generation methods improve generation quality but fail to encode semantic structure into the motion representation or explicitly disentangle content from style, limiting both semantic coherence and personalization fidelity. We present PersonaGest, a two-stage framework addressing both limitations. In the first stage, a semantic-guided RVQ-VAE disentangles motion content and gestural style within the residual quantization structure, where a Semantic-Aware Motion Codebook (SMoC) organizes the content codebook by gesture semantics and contrastive learning further enforces content-style separation. In the second stage, a Masked Generative Transformer generates content tokens via a semantic-aware re-masking strategy, followed by a cascade of Style Residual Transformers conditioned on a reference motion prompt for style control. Extensive experiments demonstrate state-of-the-art performance on objective metrics and perceptual user studies, with strong style consistency to the reference prompt. Our project page with demo videos is available at https://danny-nus.github.io/PersonaGest/
Junchuan Zhao, Qifan Liang, Ye Wang
May 7, 2026cs.CV

PersonaGesture: Single-Reference Co-Speech Gesture Personalization for Unseen Speakers

We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the new utterance while retaining speaker-specific pose choices, without per-speaker optimization. This setting is useful for avatars and virtual agents, but it is hard because the reference mixes stable speaker habits with utterance-specific trajectories. PersonaGesture consists of two key components, Adaptive Style Infusion (ASI) and Implicit Distribution Rectification (IDR), to separate temporal identity evidence from residual statistic correction. A Style Perceiver first encodes the variable-length reference into compact speaker-memory tokens. ASI injects these tokens into denoising through zero-initialized residual cross-attention, enabling style evidence to affect motion formation without replacing the pretrained speech-to-motion prior. Building on this, IDR applies a length-aware diagonal affine map in latent space to correct residual channel-wise moments estimated from the same reference. Across BEAT2 and ZeroEGGS, we evaluate quantitative metrics, reference-identity controls, same-audio diagnostics, qualitative comparisons, and human preference. Experiments show that separating denoising-time speaker memory from conservative post-generation moment correction improves unseen-speaker personalization over collapsed style codes, full-reference attention, and one-clip finetuning. Project: https://xiangyue-zhang.github.io/PersonaGesture.
Xiangyue Zhang, Yiyi Cai, Kunhang Li +6
May 7, 2026cs.CL

PersonaKit (PK): A Plug-and-Play Platform for User Testing Diverse Roles in Full-Duplex Dialogue

As spoken dialogue systems expand beyond traditional assistant roles to encompass diverse personas -- such as authoritative instructors, uncooperative merchants, or distracted workers -- they require distinct, human-like turn-taking behaviors to maintain psychological immersion. However, current full-duplex systems often default to a rigid, overly accommodating ``always-yield'' policy during overlapping speech, which severely undermines character consistency for non-submissive roles. Evaluating alternative, persona-specific turn-taking strategies through empirical user studies is challenging because building real-time full-duplex test environments requires substantial engineering overhead. To address this, we present PersonaKit (PK), an open-source, low-latency web platform for the rapid prototyping and evaluation of conversational agents. Using intuitive JSON configurations, researchers can define personas, specify probabilistic interruption-handling behaviors (e.g., yield, hold, bridge, or override), and automatically deploy comparative A/B surveys. Through an in-the-wild evaluation with 8 distinct personas, we demonstrate that PersonaKit provides an extensible, end-to-end framework for studying complex sociolinguistic behaviors in next-generation spoken agents.
Hyunbae Jeon, Jinho D. Choi
May 7, 2026cs.AI

Prober.ai: Gated Inquiry-Based Feedback via LLM-Constrained Personas for Argumentative Writing Development

The proliferation of large language models (LLMs) in educational settings has paradoxically undermined the cognitive processes they purport to support. Students increasingly outsource critical thinking to AI assistants that generate polished text on demand, resulting in measurable cognitive debt and diminished argumentative reasoning skills. We present Prober.ai, a web-based writing environment that inverts the conventional AI-tutoring paradigm: rather than generating or rewriting student text, the system constrains an LLM (Gemini 3 Flash Preview) through persona-specific system prompts and structured JSON output schemas to produce only targeted, inquiry-based questions about argumentative weaknesses. A two-phase interaction architecture -- Challenge and Unlock -- implements a pedagogical friction mechanism whereby revision suggestions are gated behind mandatory student reflection. The system's design is grounded in Toulmin's argumentation theory, research on peer feedforward questioning mechanisms, and evidence on AI-supported feedback in writing instruction. A functional prototype was developed in 36 hours during the NY EdTech Hackathon (March 2026), where it was awarded second place. We describe the system architecture, the prompt engineering methodology for constraining LLM output to pedagogically aligned JSON schemas, and discuss implications for scalable, cognition-preserving AI integration in writing education.
Ran Bi, Shiyao Wei, Yuanyiyi Zhou
May 5, 2026cs.HC

Dynamic In-Group Persona Generation for Enhancing Human-AI Rapport

LLM-based chatbots are increasingly applied in interpersonal domains such as counseling and peer support, where establishing human-AI rapport is crucial yet remains challenging. In this work, we introduce a novel approach for conditioning LLMs with in-group personas, which (i) first identifies a user's primary concern and brief personal context (e.g., a computer science undergraduate worried about future career prospects), and (ii) generates a synthetic in-group persona that shares a similar primary concern while differing in background and narrative details, such as age or profession (e.g., a junior researcher at an AI startup). Furthermore, we conduct a human-subject study to systematically evaluate the effectiveness of in-group persona agents in enhancing human-AI rapport. We compare our approach against two baseline conditions: a conventional agent without persona conditioning and an agent exhibiting minimal self-disclosure (e.g., "I've felt that too"). Results from post-task questionnaires assessing rapport and user experience indicate that the in-group persona agent significantly improves perceived rapport and personal relevance compared to the baselines, and also yields more positive user experience-most notably higher engagement.
Yoonseok Oh, Inseo Jung, Jinkyu Kim +3
May 3, 2026cs.CL

How Personas Can Influence Agents to Play Split or Steal

Personas are often employed to guide large language model agents, yet their effectiveness in shaping strategic behavior in social dilemma settings remains uncertain. To address this, we examined the impact of persona prompts in an iterated Split or Steal game where persona-driven agents interacted with a Virtual Human (VH) controlled by a fixed prompt. Agents were instantiated from four open models (Ministral 3:3b, phi4:14b, Gemma3:12b, and Gemma4:e4b) at two temperature settings (0.3 and 0.7) and deterministic decision with zero temperature, while the VH was powered by GPT 4.1 mini. Across 160 sessions of 15 rounds each conducted in European Portuguese, mutual Split outcomes dominated (roughly 74 percent of rounds), with exploitation occurring in fewer than 11 percent of rounds. Model choice significantly influenced behavior: phi4 and Ministral 3:3b remained consistently cooperative across temperatures, whereas Gemma3:12b and Gemma4:e4b exhibited more varied strategies and outcomes. Analyses based on Big Five personality traits indicated that Prosocial and Principled personas were most consistently cooperative, while Analytical personas were more likely to exploit the VH. Topic analysis revealed that friendship-related dialogue aligns with Split decisions, whereas money and vengeance-related content is more prevalent in Steal outcomes; sentiment labels were predominantly neutral or happy and provided limited additional explanatory value. These findings characterize the interaction between persona prompts and model differences in repeated trust games and serve as a baseline for planned virtual reality studies involving human participants interacting with an embodied VH.
Carlos Leon, Alexandre Rodrigues, Pedro Gamito +1
May 2, 2026cs.AI

Truth or Tribe: How In-group Favoritism Prioritize Facts in Persona Agents

In-group favoritism refers to the phenomena of favoring members of one's in-group over out-group members and is widely observed in numerous social cooperative behaviors. Recently, in-group favoritism biases have also been identified in generative language models. However, whether the in-group favoritism exists when persona agents are faced with contradicting information (e.g., misinformation), and how to mitigate the adverse effects of in-group favoritism biases in persona agents have been understudied. To address these problems, we propose a Truth or Tribe simulation framework to study the agent cooperation within the spread of contradicting information through a triadic interaction paradigm, and conduct controlled trials to evaluate the primary moderating factors. Extensive results showcase that persona agents display strong in-group favoritism, accepting incorrect answers from identity-similar peers at much higher rates than from dissimilar peers. In-group favoritism continues to emerge in defeasible reasoning contexts where no absolute truth exists, and it intensifies as cognitive complexity increases. Furthermore, three intervention strategies--Identity-Blind Instruction, Structured Counterfactual Reasoning, and Heterogeneous Perspective Ensemble--are proposed to mitigate the in-group favoritism.
Shijun Lei, Hongyu Wang, Yunji Liang +3
May 1, 2026stat.ML

Adaptive Querying with AI Persona Priors

We study adaptive querying for learning user-dependent quantities of interest, such as responses to held-out items and psychometric indicators, within tight query budgets. Classical Bayesian design and computerized adaptive testing typically rely on restrictive parametric assumptions or expensive posterior approximations, limiting their use in heterogeneous, high-dimensional, and cold-start settings. We introduce a persona-induced latent variable model that represents a user's state through membership in a finite dictionary of AI personas, each offering response distributions produced by a large language model. This yields expressive priors with closed-form posterior updates and efficient finite-mixture predictions, enabling scalable Bayesian design for sequential item selection. Experiments on synthetic data and WorldValuesBench demonstrate that persona-based posteriors deliver accurate probabilistic predictions and an interpretable adaptive elicitation pipeline.
Kaizheng Wang, Yuhang Wu, Assaf Zeevi
May 1, 2026cs.CL

Persona Without Substrate: Regime-Dependence and the LLM Individuation Problem

Beckmann & Butlin's (2026) ontological framework for the LLM individuation problem inherits an unargued cross-regime co-reference assumption from the persona-vectors literature: that the same direction picks out the same content under prompt-conditioning, gradient-descent fine-tuning, and inference-time steering. We present four empirical wedges from persona-topology experiments on Qwen3-4B-Instruct and Mistral-7B-Instruct-v0.2 - non-collinearity of prompt-extracted vectors and fine-tune basins; fictional personas displacing the model along real-anchor directions more strongly than real anchors do; contradictory-valenced mixtures biased toward a training-history-determined attractor; and asymmetric compositional algebra under inference-time arithmetic versus fine-tune-time chimera training - that jointly undermine the assumption. We propose regime-indexed individuation: the identity unit for representational content is a (vehicle, regime) pair, not a vehicle alone. Under this framework, Beckmann & Butlin's three candidate positions describe three different regime-internal objects rather than competing for the same referent; the same diagnosis applies to Mollo & Millière, Chalmers, and Cerullo.
Shuaizhi Cheng
Apr 30, 2026cs.CL

Persona-Grounded Safety Evaluation of AI Companions in Multi-Turn Conversations

There are growing concerns about the risks posed by AI companion applications designed for emotional engagement. Existing safety evaluations often rely on self-reported user data or interviews, offering limited insights into real-time dynamics. We present the first end-to-end scalable framework for controlled simulation and safety evaluation of multi-turn interactions with AI companion applications. Our framework integrates four key components: persona construction with clinical and psychometric validation, persona-specific scenario generation, scenario-driven multi-turn simulation with a dialogue refinement module that preserves persona fidelity, and harm evaluation. We apply this framework to evaluate how Replika, a widely used AI companion app, responds to high-risk user groups. We construct 9 personas representing individuals with depression, anxiety, PTSD, eating disorders, and incel identity, and collect 1,674 dialogue pairs across 25 high-risk scenarios. We combine emotion modeling and LLM-assisted utterance-and harm-level classification to analyze these exchanges. Results show that Replika exhibits a narrow emotional range dominated by curiosity and care, while frequently mirroring or normalizing unsafe content such as self-harm, disordered eating, and violent-fantasy narratives. These findings highlight how controlled persona simulations can serve as a scalable testbed for evaluating safety risks in AI companions.
Prerna Juneja, Lika Lomidze