Viewpoint

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1 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Viewpoint.

34 papers

Latest in Viewpoint

Aug 31, 2026cs.CV

CapFrame: Text-Instructed Viewpoint Grounding in 3D Gaussian Scenes via Geometric Pseudo Labels

3D Gaussian Splatting (3DGS) enables photorealistic real-time novel view synthesis, yet placing a virtual camera to capture a desired frame remains largely manual. Existing language-guided approaches in 3D scenes mainly focus on object-centric grounding, determining what to observe but rarely controlling how it should appear in a single frame, such as subject orientation or frame layout. To address this limitation, we introduce a new task, Text-Instructed Viewpoint Grounding (TIVG), which aims to identify a 6-DoF camera pose in a 3D Gaussian scene whose rendered frame aligns with a text instruction. To solve this task, we propose CapFrame, a partially differentiable framework that converts language into geometric pseudo labels for camera pose optimization. CapFrame follows a Retrieve-Translate-Refine pipeline: it retrieves relevant views and ranks them through a Question-Evaluation process with MLLMs, translates the instruction into orientation and layout pseudo labels, and refines the camera pose via differentiable optimization with layout and orientation losses in 3DGS. Experiments on 38 real-world scenes with 135 instructions indicate that CapFrame produces viewpoints better aligned with texts than heuristic viewpoint search and adapted trajectory generation baselines, validated by VLM metrics, MLLM judges, and user studies. Code is available at: https://github.com/jirongli/CapFrame
Jirong Li, Satoshi Ikehata, Shuhei Kurita +1
Aug 11, 2026cs.RO

JitTrack: Onboard Multi-Object Tracking Against Viewpoint Jitter for Agile UAVs

Multi-object tracking (MOT) onboard agile unmanned aerial vehicles (UAVs) remains challenging due to severe viewpoint jitter induced by camera ego-motion. Rapid attitude changes during flight often lead to significant target displacement across frames, causing inaccurate target association and degraded tracking performance. Existing UAV MOT methods are primarily evaluated on offline benchmarks and seldom address the practical requirements of real-world onboard deployment, including robustness to camera motion and active target following. To address these challenges, we propose JitTrack, an active onboard multi-object tracking framework that accommodates drone dynamics and camera ego-motion. Built upon a query-based transformer tracker, JitTrack introduces semantic refinement to improve the detection of emerging targets, motion-aware query rectification to compensate for target misalignment caused by viewpoint jitter, and a motion-inspired denoising training strategy that simulates camera motion patterns for robust supervision. Furthermore, we develop a perception-planning-control closed-loop tracking pipeline for real-world deployment, enabling collision-free and physically feasible target following on agile UAVs. Extensive experiments on public UAV MOT benchmarks demonstrate consistent improvements over the baseline method, while real-world flight experiments validate the effectiveness and practicality of JitTrack for robust onboard visual tracking under viewpoint jitter.
Yachun Shan, Feitian Zhang
Aug 10, 2026cs.CV

View-Adaptive Renderer for View-Consistent 2D-to-3D Generation

Reconstructing 3D shapes from a single image remains a fundamental yet challenging problem in computer vision. Traditional monocular 3D generation pipelines typically synthesize multiple views from a single input image before applying Neural Radiance Field (NeRF)-based reconstruction. However, inherent projective ambiguities often produce visual discontinuities across generated viewpoints, leading to inaccuracies in reconstructed 3D models. Current solutions either incur significant additional computational burdens or fail to adequately resolve practical inconsistencies between synthesized views. To address these limitations, we propose a novel viewpoint-adaptive neural rendering framework that enables robust 3D reconstruction even when given partially inconsistent multi-view inputs. Our approach introduces view-adaptive neural renderers that independently correct viewpoint-dependent errors while simultaneously sharing a global feature backbone to preserve structural coherence. Furthermore, we propose a self-attention fusion module that adaptively integrates multi-view information, ensuring geometric consistency without relying heavily on indirect regularizations or computationally intensive methods. Through extensive experiments, we demonstrate that our method consistently improves 3D reconstruction fidelity. Importantly, our approach achieves near state-of-the-art performance without diffusion-based SDS supervision, relying primarily on photometric rendering loss with lightweight attention regularizers. This balance between accuracy and efficiency makes the proposed framework highly practical for real-world applications.
U-Chae Jun, Jaeeun Ko, Jiwoo Kang
Aug 5, 2026cs.RO

SCOPE: Field-of-View-Aware Path Planning in Unknown 3D Environments via Safety-Volume Certification

Safe navigation with a body-mounted limited-field-of-view sensor requires the complete robot-inflated volume of an intended motion to be observed and verified free before execution. We formulate this requirement as online safety-volume certification in an unknown voxel map and construct a certified graph whose vertices correspond exactly to positions with fully known-free safety volumes. Based on this representation, we propose SCOPE (Safety Certification through Observation Planning and Execution), a planning framework that decouples optimistic goal-directed guidance from certified execution. SCOPE converts the first uncertified point along an optimistic route into an explicit observation obligation, resolves it through target-centric viewpoint search, and recursively clears intermediate obligations when useful viewpoints are not yet certified-reachable. A certified preview mechanism and an observation-aware trajectory optimization backend enable smooth execution. We prove conditional complete planning: under ideal monotone sensing and exhaustive finite-domain graph search, SCOPE reaches the goal whenever a finite feasible sequence of certified sensing actions exists within its planning primitives. Across 60 randomized tasks in three unknown 3D environments, SCOPE reaches every goal while maintaining near-zero entry into non-certified inflated space. Preview reduces mean mission time by 27%, and real-robot demonstrations in two representative scenarios validate the complete system.
Junbin Yuan, Muqing Cao, Yunwoo Lee +2
Aug 4, 2026cs.CV

TDVR: Joint Text Disambiguation and Viewpoint Reasoning for Zero-Shot 3D Visual Grounding

Zero-shot 3D visual grounding aims to localize specific objects based on textual descriptions and 3D visual input. However, the effectiveness of existing methods is significantly hindered by the ambiguous query text and deficient viewpoints. To address these issues, we propose TDVR, a training-free reasoning framework that disambiguates the input text and infers accurate viewpoints for zero-shot 3D visual grounding. First, we construct semantic 3D scene graph from the detected instances in the 3D point cloud. Subsequently, we put the original query, appearance and spatial relationship descriptions into the LLM for fusion, thereby disambiguating the initial input. We leverage chain-of-thought reasoning to generate the structured representation of disambiguated query. Then taking the scene graph and structured query as input, we get the optimal view via viewpoint reasoning to solve the problem of missing viewpoints during grounding. Based on the obtained optimal viewpoint, we further discriminate the distracting objects, enabling the model with the ability to distinguish similar instances. After that, we match the category text and appearance images with the query by computing the similarity of feature vectors. Finally, the target object was identified by integrating the viewpoint score, confusion score, category score, and appearance score. Compared with previous methods, our TDVR has stronger capabilities in viewpoint reasoning, similar object discrimination, and ambiguous query understanding. Experimental results on the public ScanRefer dataset show that our method outperforms the existing state-of-the-art methods by 15.25% and 14.46% in Acc@0.25 and Acc@0.5 respectively, demonstrating the effectiveness of our TDVR in addressing ambiguous query text and deficient viewpoints.
Qingxi Du, Junbo Wang, Yuke Li +1
Aug 1, 2026cs.CV

GuideGround: VLM-guided Semantic Understanding and Viewpoint-aware Reasoning for 3D Visual Grounding

3D visual grounding aims to localize the target object in a 3D scene from a natural language query, requiring both fine-grained semantic understanding and viewpoint-dependent spatial reasoning. Existing methods typically formulate semantic understanding as an auxiliary closed-set object classification task and rely on multi-view feature aggregation for viewpoint reasoning, limiting semantic generalization and weakening viewpoint-specific evidence. We observe that vision-language models naturally provide complementary capabilities through open-vocabulary semantic understanding and global scene perception. Based on this insight, we propose GuideGround, a VLM-guided framework that complements rather than replaces task-specific grounding models by leveraging VLMs for semantic enhancement and viewpoint-specific hypothesis verification. Specifically, we replace auxiliary closed-set object classification with VLM-generated object semantic descriptions to enhance semantic understanding. Meanwhile, instead of directly aggregating multi-view representations, we preserve viewpoint-specific grounding hypotheses through per-view grounding and explicitly verify them using VLMs across candidate viewpoints. Extensive experiments on the ReferIt3D benchmark demonstrate that GuideGround consistently outperforms previous state-of-the-art methods. Comprehensive ablation studies further confirm the effectiveness of both the proposed semantic understanding and viewpoint reasoning strategies.
Yiwen Wang, Yuyang Deng, Yihao Long +1
Aug 1, 2026cs.CV

CrossProjection: Geometric Grounding Beyond Viewpoint Change in Architectural Drawings

Architectural drawings violate the usual assumption behind multi-view reasoning: plans and sections are cuts, while elevations are facade projections, so corresponding components change appearance in ways camera motion cannot explain. We introduce CrossProjection, an anchor-grounded diagnostic of whether vision-language models preserve component identity and externalize geometry across heterogeneous architectural views. It evaluates Matching, Registration, and Geometric Grounding through categorical judgments, candidate selection, and free point, line, and region localization. Across 23 real drawing sets and 1,954 categorical conditions per model, GPT-5.5 scores 82.4%, Qwen3-VL-32B-Instruct 62.2%, and GLM-4.5V 57.2%. A matched 200-target study crosses natural and vector-text-suppressed drawings with closed-candidate and free-geometry outputs. Candidate-supported performance is often higher, but free localization remains fragile: on natural drawings, point/region PCK@.05 is 54-76% for GPT, 8-10% for Qwen, and 14-36% for GLM; line endpoint PCK@.05 is 22%, 4%, and 0%. A coordinate grid recovers some GPT point/region precision but not lines. Three architecture-trained participants reach 87.3-93.3% categorical accuracy and 76-92% GT-region hit, supporting task feasibility rather than a population-level human ceiling. Because the categorical families do not form a same-item Matching-Registration contrast and interface controls alter multiple burdens, we avoid mechanistic claims. The supported conclusion is narrower: closed-choice or marked-element success does not entail reliable explicit geometric grounding. For drawing-guided CAD/BIM systems, categorical correctness should not be treated as evidence of candidate-free spatial reliability. Reusable on-sheet anchors, fixed-denominator scoring, and hash-locked artifacts establish an audit trail for this gap.
Kaho Li, Pengyu Zeng, Yuqin Dai +3
Jul 31, 2026cs.CV

FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement

4D Gaussian Splatting (4DGS) can render dynamic scenes photorealistically. However, with limited viewpoint coverage, some spatiotemporal regions remain sparsely observed, leading to artifacts, particularly in scenes with large motion. Existing approaches leveraging generative models rely on heuristic virtual-viewpoint selection before refining rendered views. As a result, they cannot actively explore such sparsely observed regions. To address this issue, we propose a pipeline that actively selects spatiotemporal virtual viewpoints to improve 4DGS reconstruction. Our method selects virtual viewpoints for generative enhancement based on the rendering sensitivity and motion-aware observation density of 4D Gaussians, prioritizing views that alleviate observation sparsity. In the refined images, we filter out regions that conflict with captured observations or are likely to contain generative artifacts and then fine-tune 4DGS using only the reliable regions. We evaluate our method on multi-view video benchmarks using new train/test splits designed to induce observation gaps. Results show consistent improvements over prior viewpoint selection strategies and fine-tuning methods in both qualitative and quantitative evaluations, while reducing artifacts.
Takashi Otonari, Toshihiko Yamasaki
Jul 29, 2026cs.CV

FPSGen: Flexible Point Cloud Scene Generation with BEV-Supported Transport Flows

Existing point-based generative methods for outdoor scenes primarily focus on LiDAR-conditioned completion. During training, noisy point clouds are constructed by perturbing complete ground-truth scenes, whereas during inference, they are initialized by adding noise to duplicated partial scans. This train-inference mismatch inherits the sparsity and visibility bias of partial scans, leading to sparse distant regions and incomplete geometry in occluded areas. Moreover, the reliance on partial scans restricts generation when LiDAR observations are unavailable or replaced by layout cues. We present FPSGen, a flexible framework that constructs point sources independently of partial scans. FPSGen first predicts a bird's-eye-view (BEV) prior with density, height, and mask channels from the active cues. The density map is then sampled to form a BEV-supported point source, enabling both unconditional and conditioned initialization. A teacher-student approximate optimal transport scheme then uses teacher-predicted endpoints to learn a velocity field that induces straighter transport paths. By integrating BEV point source construction with path-straightening transport, FPSGen provides a unified framework for unconditional and flexible cue-conditioned scene generation. Extensive experiments show that FPSGen achieves state-of-the-art JSD and voxel IoU performance on SemanticKITTI completion while maintaining strong performance with a single point transport step. On KITTI-360 unconditional generation, it also achieves the best Coverage (COV) among the compared methods.
Wenzhe He, Meng Wang, JiaWei Qian +3
Jul 10, 2026cs.RO

A 3DGS-Driven Dynamic Viewpoint and Vibrotactile Framework for Subsea Teleoperation Validated via fNIRS

Teleoperating remotely operated vehicles (ROVs) in flooded, cluttered infrastructure is fundamentally limited by narrow 2D egocentric views and subsea communication latency. We present a multimodal teleoperation architecture built on a ROS-Unity framework that decouples proactive spatial planning from reactive boundary avoidance. The system replaces static camera feeds with a Dynamic Adaptive Viewpoint System (DAVS), which uses continuous optimization and real-time 3D Gaussian Splatting (3DGS) to synthesize an occlusion-free exocentric viewpoint from onboard state estimation. To further reduce sensory workload, a torso-mounted vibrotactile suit maps local obstacle clearance to intuitive haptic proximity cues. The architecture was evaluated in a controlled human-subject study (N = 30) using a BlueROV2 navigating a complex simulated underwater facility. A 3 x 4 repeated-measures design compared three interaction modalities (Egocentric, Haptic, Exocentric) under four communication delays (0.0-1.0 s). Performance was quantified using behavioral measures and functional near-infrared spectroscopy (fNIRS) to assess task-evoked prefrontal activation. Results show that reactive haptic feedback improves path adherence under minimal delay, whereas the 3DGS-driven exocentric visualization provides superior resilience under severe latency (0.5-1.0 s), significantly outperforming the other modalities. fNIRS further revealed a cognitive disengagement effect: increasing latency during conventional egocentric teleoperation overloaded working memory and reduced prefrontal activation, whereas the proactive spatial context provided by DAVS sustained executive control. These findings demonstrate that spatially grounded, multimodal assistance can substantially improve operator performance and cognitive endurance during latency-degraded underwater teleoperation.
Fang Xu, Tianyu Zhou, Ruitong Tian +2
Jul 4, 2026cs.CV

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.
Liang Han, Wenyuan Zhang, Junsheng Zhou +2
Jul 2, 2026cs.CV

Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement

Reliable instance-level scene understanding is a fundamental prerequisite for object-level interactions and high-fidelity 3D representations. While current methods often leverage 2D foundation segmentation models to obtain these priors, their 2D-centric design typically yields fragmented masks and inconsistent predictions across different views. To address these issues, we propose a novel framework that produces consistent 2D instance masks to guide the optimization of 3D Gaussian Splatting (3DGS) feature fields. Our framework consists of three main stages. (1) Multi-Cue Extraction that generates synergistic semantic, geometric, and structural priors from input images. (2) Multi-Cue-Guided Mask Merging process that consolidates fragmented masks using a composite merge score derived from semantic, depth, and edge cues. (3) Cross-View Mask Matching that establishes globally consistent identity assignments across all viewpoints. By transforming viewpoint-specific segments into coherent 3D primitives, our approach enables stable 3D instance segmentation and effective downstream editing tasks. Experiments demonstrate that our method significantly improves cross-view consistency and segmentation stability over existing baselines while maintaining high-fidelity photometric reconstruction.
Hyunjoon Park, Donghyeon Cho
Jun 30, 2026cs.LG

Visualizing High-Dimensional Graph Embeddings via Informed Multi-View Projections

Graphs are commonly visualized in 2D, where humans readily interpret spatial relationships, yet such layouts often distort higher-dimensional structure. We propose to embed graphs in high-dimensional space and search for informative 2D viewpoints that optimize aesthetic and readability metrics (e.g., edge crossings and angular resolution), enabled by a novel differentiable surrogate for edge crossings. Numerical experiments show that these viewpoints consistently outperform standard 2D layouts, and can even surpass methods explicitly designed to optimize these metrics. We further introduce DataFly, an interactive system for exploring multiple candidate viewpoints through seamless navigation. A usability study demonstrates that our approach reveals structural patterns that remain hidden in conventional 2D visualizations.
Ya Ji, Xuefeng Li, Timo Brand +4
Jun 23, 2026cs.CV

VistaRef: Boosting Visual Spatial Orientation Awareness for Pointing-to-Object Detection

Grounding deictic gestures in natural images is fundamental to AR and human-robot collaboration, providing a basis for seamless spatial interaction. While Transformer-based visual models have achieved significant progress in general object detection, their global attention mechanisms often neglect micro-geometric relationships, degrading orientation accuracy. In pointing tasks, this deficiency manifests as an inability to accurately capture the pointing ray implied by finger poses, which results in pointing drift and localization ambiguity when dealing with distant or densely packed objects. To address this, we propose VistaRef, a framework designed to explicitly enhance spatial orientation awareness. First, we develop the Local Hand Entity Modeling (LHEM) module, which incorporates hand-pose embeddings to strengthen the model's capability to capture subtle finger deviations. Second, drawing inspiration from multi-view geometry, we construct the Geometric Ray Modeling (GRM) module to transform implicit orientation information into explicit spatial geometric features, guiding feature aggregation and deep fusion via attention mechanisms. Furthermore, we introduce a novel Orientation-Consistent Alignment Loss (OCAL) to synergistically supervise hand presence and pointing consistency, ensuring that all architectural improvements collectively serve the core objective of spatial localization. Experimental results demonstrate that VistaRef significantly outperforms the baseline, achieving a 14-point absolute gain in grounding accuracy. Qualitative analysis further confirms that VistaRef effectively models the geometric correlation from hand to target, bridging the spatial perception gap inherent in traditional Transformers for complex scenarios. Code: https://github.com/lingli1724/VistaRef.
Ling Li, Zhizhen Cai, Xinkun Wu +4
Jun 22, 2026cs.RO

Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation

Most imitation learning methods assume full observability in table-top settings. In practice, objects are often occluded, requiring robots to both search and act, and learning this coupled behavior from limited demonstrations remains challenging. We propose See2Act, an imitation learning approach that conditions action prediction on a sequence of actively-inferred viewpoints at test time, by coupling action denoising with viewpoint refinement. The policy is trained using camera poses anchored to keyframe actions from offline demonstrations, enabling implicit learning of where to see, while learning how to act. We empirically demonstrate that in Ravens the policy recovers informative viewpoints under severe occlusions, and on RLBench tasks it improves performance by up to 34% over prior methods. In the real world, we collect 50 demonstrations in a digital twin and achieve zero-shot sim-to-real transfer on pick-and-place tasks using depth observations. The policy handles significant occlusions, showing that learned viewpoint reasoning enables robust manipulation under partial observability.
Kuancheng Wang, Vaibhav Saxena, Shuo Cheng +2
Jun 16, 2026cs.CV

RAVA: Retrieval-Augmented Viewpoint Alignment for Subject-Driven Image Generation

Reference-driven image generation has made rapid progress on identity preservation, but reliable viewpoint control across different subjects remains poorly understood. The difficulty is not merely generating a new image of the target subject: the model must infer the implicit viewpoint of one subject and transfer it to another subject using only image-level evidence, without camera poses, depth, or ray-based conditions. In this setting, existing generators conditioned on multiple image references often rely on spurious semantic correlations, which lead to viewpoint drift, part-level structural mismatches, and missing or unsupported target-specific content. We formulate this challenge as cross-subject viewpoint alignment and propose RAVA, a retrieval-augmented framework that supplies explicit geometric evidence before generation. RAVA first learns a cross-instance viewpoint embedding that retrieves target-subject images aligned with the anchor viewpoint, then applies a LogDet-based subset selection strategy to retain a compact reference set that is both view-consistent and structurally complementary. The selected references are finally consumed by a fine-tuned multi-reference image generator. Experiments show that generic semantic embeddings are nearly random for this task, while the proposed retriever substantially improves viewpoint retrieval quality. On cross-subject generation, RAVA consistently outperforms zero-shot baselines and stronger retrieval alternatives under the same generation backbone. These results indicate that cross-subject viewpoint alignment benefits from retrieval-augmented geometric grounding rather than relying on end-to-end generation alone.
Qiwei Yan, Zhiqiang Yuan, Chongyang Li +4
Jun 13, 2026cs.RO

A Hybrid Model-Based and Model-Free Framework for Active Multi-View Viewpoint Optimization in Sonar Target Recognition

This paper presents a hybrid model-based and model-free framework for active multi-view target recognition using forward-looking sonar. A convolutional neural network (CNN) provides data-driven observation likelihoods, while Radon-based orientation estimation enables viewpoint-aware sensing without requiring angle annotations. During training, an information-gain-based reward guides a Proximal Policy Optimization (PPO) agent to learn a belief-aware viewpoint selection policy offline. At deployment, the learned policy performs real-time viewpoint selection using only CNN-based belief updates, eliminating the need for computationally expensive online POMDP tree search. Experiments on a marine-debris forward-looking sonar dataset demonstrate that the proposed approach achieves competitive recognition accuracy while reducing sensing steps and motion cost compared to model-based baselines.
Yongkyoon Park, Jane Shin
Jun 13, 2026cs.CV

Keep It in Mind: User Centric Continual Spatial Intelligence Reasoning in Egocentric Video Streams

We introduce UCS-Bench, a dataset spanning 170+ hours of egocentric visual observations with 8.1K+ timestamped questions for diagnosing User-Centric Continual Spatial intelligence in egocentric video streams. UCS-Bench targets a new problem that emphasizes dynamic spatial reasoning, long-term memory, and their alignment with users' real-time locations. We propose DirectMe, a framework that incrementally constructs and maintains a structured spatial memory from streaming egocentric observations. DirectMe enables robust tracking and recall of object locations, all relative to the user's movement over time. By tightly coupling visual perception with memory updates and spatial reasoning, our approach supports long-horizon queries that require recalling interactions, resolving viewpoint-induced ambiguities, and adapting to dynamic scenes. Our experiments show that DirectMe significantly improves the spatial reasoning of leading multimodal LLMs; it also surpasses many spatially aware and long-form streaming video models. We hope our benchmark and solution will advance spatial intelligence research for egocentric AI assistants. Data and code are available at https://github.com/cocowy1/UCS-Bench.
Yun Wang, Junbin Xiao, Han Lyu +6
Jun 1, 2026cs.CV

Do VLMs See What Sensors Feel? A Scalable Expert-Guided Design for Wheelchair Accessibility Assessment from Street View

Assessing built-environment interaction, such as wheelchair accessibility, is difficult because real-world mobility is shaped by distributed, context-dependent, and temporary barriers that are hard to capture at scale. To support scalable assessment, this paper examines whether vision-language models (VLMs) can identify accessibility barriers from Google Street View (GSV) imagery. We propose an expert-guided retrieval-augmented framework that combines GSV images, ADA-informed guidance, and expert-derived rubrics to evaluate accessibility dimensions. We collect a campus-scale dataset at the University of Florida, linking 407 unique GSV locations with GPS-derived wheelchair dwell behavior as a mobility-friction signal. Results show that VLM ratings are both negatively correlated and distributionally similar with dwell time, indicating partial but consistent alignment with a behavioral proxy for mobility friction. Visual cue analysis shows that certain environmental objects, such as curb ramps and crosswalks, are associated with higher VLM accessibility scores, while alignment remains limited for subtle surface conditions, transient obstructions, and viewpoint-dependent barriers. Overall, our findings show the potential of expert-guided VLMs for scalable accessibility assessment aligning with sensor-derived indicators of real-world wheelchair navigation.
Dongdong Wang, Alina Hagen, Isabelle Gatmaitan +5
May 31, 2026cs.CV

Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?

Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.
Liyang Li, Muzhi Zhu, Zhiyue Zhao +5
May 29, 2026cs.CV

DisPlace: Discriminative Place Projections for Multi-Reference Visual Place Recognition

A key challenge in Visual Place Recognition (VPR) is matching query images against reference maps captured under diverse environmental conditions and viewpoints. While multiple reference traversals improve robustness, existing fusion strategies either aggregate references uniformly or rely on heuristic selection, without distinguishing descriptor variations that preserve stable place identity from those caused by changing conditions or viewpoints. In this paper, we propose DisPlace, a multi-reference VPR framework that fuses multiple reference descriptors into a single compact and discriminative place representation. DisPlace formulates descriptor fusion as a generalized eigenvalue problem that maximizes between-place separability while suppressing within-place variation across references, rather than preserving overall descriptor variance. Unlike existing multi-reference fusion methods, DisPlace exploits variation across reference traversals to identify which linear combinations of descriptor dimensions preserve place identity and which capture condition- or viewpoint-specific variation. We evaluate DisPlace on Oxford RobotCar, Nordland, Pittsburgh30k, and Google Landmarks v2 across six state-of-the-art VPR descriptors. DisPlace outperforms seven multi-reference baselines in 49 out of 54 appearance-varying conditions, consistently improves descriptor-level fusion performance under viewpoint and unstructured settings, and requires less storage during inference than all compared fusion methods.
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
May 26, 2026cs.CV

Rethinking Weakly-supervised Video Temporal Grounding From a Game Perspective

This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment proposal selection framework that utilizes contrastive learning and reconstruction paradigm for scoring the pre-defined moment proposals. Although they have achieved significant progress, we argue that their current frameworks have overlooked two indispensable issues: 1) Coarse-grained cross-modal learning: previous methods solely capture the global video-level alignment with the query, failing to model the detailed consistency between video frames and query words for accurately grounding the moment boundaries. 2) Complex moment proposals: their performance severely relies on the quality of proposals, which are also time-consuming and complicated for selection. To this end, in this paper, we make the first attempt to tackle this task from a novel game perspective, which effectively learns the uncertain relationship between each vision-language pair with diverse granularity and flexible combination for multi-level cross-modal interaction.Specifically, we creatively model each video frame and query word as game players with multivariate cooperative game theory to learn their contribution to the cross-modal similarity score. By quantifying the trend of frame-word cooperation within a coalition via the game-theoretic interaction, we are able to value all uncertain but possible correspondence between frames and words. Finally, instead of using moment proposals, we utilize the learned query-guided frame-wise scores for better moment localization.Experiments show that our method achieves superior performance on both Charades-STA and ActivityNet Caption datasets.
Xiang Fang, Zeyu Xiong, Wanlong Fang +7
May 25, 2026cs.CV

UAV-OVO: Out-of-Viewpoint Generalization in UAV Action Recognition

UAV action recognition faces a deployment shift that standard benchmarks often obscure: a model trained on UAV footage captured from low-depression viewpoints may be required to recognize the same action classes from high-depression viewpoints. While the action labels remain unchanged, this shift alters body visibility, motion projection, and scene context, encouraging models to rely on viewpoint-specific shortcuts. We introduce UAV-OVO, an Out-of-Viewpoint generalization benchmark for UAV action recognition. UAV-OVO derives view scores from uncalibrated videos, uses a view-isolation band to assign low-depression videos to the training and in-distribution test splits while reserving high-depression videos for out-of-distribution testing, and constructs ID/OOD test sets matched by class distribution so that performance differences reflect viewpoint shift rather than label imbalance. Across representative video recognizers, UAV-OVO reveals a substantial ID/OOD gap: models that fit the low-depression training distribution well often fail to transfer to held-out high-depression views, exposing viewpoint shortcuts hidden by aggregate accuracy. We further propose LATER, LoRA-Anchored Test-time Re-centering, which first adapts the recognizer with Low-Rank Adaptation (LoRA) and then uses the learned LoRA subspace as a semantic anchor for online feature re-centering. Specifically, LATER projects target-domain displacement onto the orthogonal complement of the LoRA subspace before re-centering features, reducing viewpoint-induced drift while preserving task-relevant semantics. Together, UAV-OVO and LATER provide a controlled testbed and a practical adaptation method for viewpoint-robust UAV video understanding.
Yu Xia, Zhengbo Zhang, Shuaihu Zhang +1
May 19, 2026cs.CV

Landscape-Awareness for Geometric View Diffusion Model

Accurate camera viewpoint estimation under sparse-view conditions remains challenging, particularly in two-view scenarios. Recent approaches leverage diffusion models such as Zero123 to synthesize novel views conditioned on relative viewpoint, showing promising results when repurposed for viewpoint estimation via optimization with MSE loss. However, existing methods often suffer from nonconvex loss landscape with numerous local minima, making them sensitive to initialization and reliant on naive multistart strategies. We analyze these optimization challenges and visualize failure cases, showing that geometric ambiguities, such as symmetry and self-similarity, can mislead gradient-based updates toward incorrect viewpoints. To address these limitations, we propose a score-based method that reshapes the optimization landscape to guide updates toward the ground-truth viewpoint, followed by a refinement stage using a viewpoint-conditioned diffusion model. Experiments show that our method improves convergence, reduces reliance on brute-force sampling, and achieves competitive accuracy with higher sample-efficiency.
Yan-Ting Chen, Hao-Wei Chen, Tsu-Ching Hsiao +1
May 18, 2026cs.CV

View-Aware Semantic Alignment for Aerial-Ground Person Re-Identification

Aerial-Ground Person Re-Identification (AGPReID) remains highly challenging due to drastic viewpoint variations between drones and fixed cameras. Existing methods typically follow a view-invariant paradigm, aligning shared features across views to achieve robustness. However, view-invariant inherently enforces part-level alignment, which ignores view-specific cues and discriminative identity information. To this end, this work proposes ViSA (View-aware Semantic Alignment), a view-aware framework that achieves cross-view semantic consistency containing an Expert-driven Token Generation Module (ETGM) and a Dual-branch Local Fusion Module (DLFM). Technically, the former constructs a set of view-aware experts to generate adaptive semantic queries that perceive viewpoint-specific patterns, while the latter leverages graph reasoning to extract and align local regions responsive to different experts. Extensive experiments on three AGPReID benchmarks including AG-ReID.v2, CARGO and LAGPeR demonstrate that ViSA consistently achieves superior performance, with a notable 10.06% mAP improvement on the challenging CARGO cross-view protocol. The code is available at \href{https://github.com/Cat-Zero/ViSA}{https://github.com/Cat-Zero/ViSA}.
Quan Zhang, Zeqiang Cai, Peiming Zhao +4
May 15, 2026cs.CV

3D Segmentation Using Viewpoint-Dependent Spatial Relationships

Recent advances in 3D datasets and multimodal models have greatly improved natural language 3D scene understanding. However, most 3D referring segmentation methods do not explicitly represent the observer viewpoint, making spatial relations such as "left," "right," "front," and "behind" ambiguous and difficult to evaluate. We introduce a viewpoint-aware 3D referring segmentation dataset containing 220k benchmark samples, and scalable to tens of millions of viewpoint-conditioned samples through dense viewpoint sampling. In this dataset, target objects can only be identified through observer-centric spatial relations, making viewpoint-conditioned grounding necessary. We construct the benchmark by leveraging camera poses to automatically annotate observer-centric relations (left/right, front/behind) together with viewpoint-independent relations (above/under). Using this benchmark, we evaluate several existing 3D large multimodal models in a zero-shot setting and find that current models struggle with viewpoint-dependent spatial instructions. We further study how explicit viewpoint information can be incorporated into 3D large multimodal models. We introduce a viewpoint representation that encodes camera poses and conditions the model on the observation viewpoint, improving segmentation accuracy on viewpoint-dependent relations and increasing mIoU from 0.30 to 0.47 compared to a model without viewpoint conditioning. The dataset, code, and trained models will be made publicly available upon acceptance.
Ayaka Nanri, Klara Reichard, Mert Kiray +3
May 11, 2026cs.LG

Error whitening: Why Gauss-Newton outperforms Newton

The Gauss-Newton matrix is widely viewed as a positive semidefinite approximation of the Hessian, yet mounting empirical evidence shows that Gauss-Newton descent outperforms Newton's method. We adopt a function space perspective to analyze this phenomenon. We show that the generalized Gauss-Newton (GGN) matrix projects the Newton direction in function space onto the model's tangent space, while a Jacobian-only variant obtained by applying the least squares Gauss-Newton matrix to non-least squares losses projects the function space loss gradient onto this same tangent space. Both projections eliminate distortions from the model's parameterization. Specifically, the evolution of the prediction-target mismatch depends on the model's parameterization through the matrix JJJJ^\top where JJ is the Jacobian of the model with respect to its parameters. The projections effectively replace JJJJ^\top with the identity. We call this effect error whitening. Once the parameterization is removed, the prediction-target mismatch evolves according to dynamics dictated by the structure of the loss and the projection produced by the optimizer. Error whitening is a special property of Gauss-Newton descent that rigorously distinguishes it from Newton's method. We empirically demonstrate that Gauss-Newton optimizers follow the theoretically predicted function space dynamics and outperforms Newton's method, Adam, and Muon across case studies spanning supervised learning, physics-informed deep learning, and approximate dynamic programming.
Maricela Best McKay, Nathan P. Lawrence, Brian Wetton +1
May 11, 2026cs.CV

Thinking with Novel Views: A Systematic Analysis of Generative-Augmented Spatial Intelligence

Current Large Multimodal Models (LMMs) struggle with spatial reasoning tasks requiring viewpoint-dependent understanding, largely because they are confined to a single, static observation. We propose Thinking with Novel Views (TwNV), a paradigm that integrates generative novel-view synthesis into the reasoning loop: a Reasoner LMM identifies spatial ambiguity, instructs a Painter to synthesize an alternative viewpoint, and re-examines the scene with the additional evidence. Through systematic experiments we address three research questions. (1) Instruction format: numerical camera-pose specifications yield more reliable view control than free-form language. (2) Generation fidelity: synthesized view quality is tightly coupled with downstream spatial accuracy. (3) Inference-time visual scaling: iterative multi-turn view refinement further improves performance, echoing recent scaling trends in language reasoning. Across four spatial subtask categories and four LMM architectures (both closed- and open-source), TwNV consistently improves accuracy by +1.3 to +3.9 pp, with the largest gains on viewpoint-sensitive subtasks. These results establish novel-view generation as a practical lever for advancing spatial intelligence of LMMs.
Yanbing Zhang, Bo Wang, Jianhui Liu +9
Apr 27, 2026cs.LG

A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning

Many sequential decision-making tasks involve optimizing multiple conflicting objectives, requiring policies that adapt to different user preferences. In multi-objective reinforcement learning (MORL), one widely studied approach} addresses this by training a single policy network conditioned on preference-weighted rewards. In this paper, we explore a novel algorithmic perspective: leveraging reward-free reinforcement learning (RFRL) for MORL. While RFRL has historically been studied independently of MORL, it learns optimal policies for any possible reward function, making it a natural fit for MORL's challenge of handling unknown user preferences. We propose using the RFRL's training objective as an auxiliary task to enhance MORL, enabling more effective knowledge sharing beyond the multi-objective reward function given at training time. To this end, we adapt a state-of-the-art RFRL algorithm to the MORL setting and introduce a preference-guided exploration strategy that focuses learning on relevant parts of the environment. Through extensive experiments and ablation studies, we demonstrate that our approach significantly outperforms the state-of-the-art MORL methods across diverse MO-Gymnasium tasks, achieving superior performance and data efficiency. This work provides the first systematic adaptation of RFRL to MORL, demonstrating its potential as a scalable and empirically effective solution to multi-objective policy learning.
Ying-Tu Chen, Wei Hung, Bing-Shu Wu +2
Apr 25, 2026cs.CV

STAND: Semantic Anchoring Constraint with Dual-Granularity Disambiguation for Remote Sensing Image Change Captioning

Remote sensing image change captioning (RSICC) aims to describe the difference between two remote sensing images. While recent methods have explored video modeling, they largely overlook the inherent ambiguities in viewpoint, scale, and prior knowledge, lacking effective constraints on the encoder. In this paper, we present STAND, a Semantic Anchoring Constraint with Dual-Granularity Disambiguation for RSICC, to progressively resolve these ambiguities. Specifically, to establish a reliable feature foundation, we first introduce an interpretable constraint to regularize temporal representations. Operating on these purified features, a dual-granularity disambiguation module resolves spatial uncertainties by coupling macro-level global context aggregation for viewpoint confusion with micro-level frequency-refocused attention for small-object scale enhancement. Ultimately, to translate these visually disambiguated features into precise text, a semantic concept anchoring module leverages language categorical priors to tackle knowledge ambiguity during decoding. Extensive experiments verify the superiority of STAND and its effectiveness in addressing ambiguities.
Yanpei Gong, Beichen Zhang, Hao Wang +5
Apr 20, 2026cs.CV

E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.
Koya Sakamoto, Taiki Miyanishi, Daichi Azuma +6
Apr 16, 2026cs.AI

How Do LLMs and VLMs Understand Viewpoint Rotation Without Vision? An Interpretability Study

Over the past year, spatial intelligence has drawn increasing attention. Many prior works study it from the perspective of visual-spatial intelligence, where models have access to visuospatial information from visual inputs. However, in the absence of visual information, whether linguistic intelligence alone is sufficient to endow models with spatial intelligence, and how models perform relevant tasks with text-only inputs still remain unexplored. Therefore, in this paper, we focus on a fundamental and critical capability in spatial intelligence from a linguistic perspective: viewpoint rotation understanding (VRU). Specifically, LLMs and VLMs are asked to infer their final viewpoint and predict the corresponding observation in an environment given textual description of viewpoint rotation and observation over multiple steps. We find that both LLMs and VLMs perform poorly on our proposed dataset while human can easily achieve 100% accuracy, indicating a substantial gap between current model capabilities and the requirements of spatial intelligence. To uncover the underlying mechanisms, we conduct a layer-wise probing analysis and head-wise causal intervention. Our findings reveal that although models encode viewpoint information in the hidden states, they appear to struggle to bind the viewpoint position with corresponding observation, resulting in a hallucination in final layers. Finally, we selectively fine-tune the key attention heads identified by causal intervention to improve VRU performance. Experimental results demonstrate that such selective fine-tuning achieves improved VRU performance while avoiding catastrophic forgetting of generic abilities. Our dataset and code will be released at https://github.com/Young-Zhen/VRU_Interpret .
Zhen Yang, Ping Jian, Zhongbin Guo +5
Apr 10, 2026cs.CV

BLPR: Robust License Plate Recognition under Viewpoint and Illumination Variations via Confidence-Driven VLM Fallback

Robust license plate recognition in unconstrained environments remains a significant challenge, particularly in underrepresented regions with limited data availability and unique visual characteristics, such as Bolivia. Recognition accuracy in real-world conditions is often degraded by illumination changes and viewpoint distortion. To address these challenges, we introduce BLPR, a deep learning-based License Plate Detection and Recognition (LPDR) framework designed for Bolivian license plates. BLPR adaptively applies geometric rectification, illumination correction, and VLM-assisted fallback based on image-condition and confidence cues. The proposed system uses a YOLO-based detector pretrained on synthetic data generated in Blender to simulate extreme perspectives and lighting conditions, and is fine-tuned on street-level data collected in La Paz, Bolivia. Detected plates are processed by a YOLO-based character recognizer, while a lightweight vision-language model (Gemma3 4B) is selectively triggered in ambiguous cases as a confidence-driven fallback mechanism. We also introduce the first publicly available Bolivian LPDR dataset for academic research, supporting evaluation under diverse viewpoint and illumination conditions. The system achieves a character-level recognition accuracy of 89.6% on real-world data, demonstrating its effectiveness for deployment in challenging urban environments.
Guillermo Auza Banegas, Diego Calvimontes Vera, Natalia Condori Peredo +2
Date pendingcs.RO

Diagnosing and Dynamically Filtering Occupancy World Models for Active Mapping

Active mapping requires a robot to select camera viewpoints that efficiently reconstruct an unknown 3D scene. To reason about unobserved regions, recent systems use pretrained occupancy networks as world models that complete missing geometry. The predicted structure contributes to expected coverage gain and constrains feasible robot motion. Consequently, occupancy errors can change both what the robot chooses to explore and where it is able to move. We diagnose these effects by holding the planner fixed and varying only the occupancy representation provided to it. We consider planning without completion, with learned occupancy, with false positives removed by a ground truth oracle, with false negatives restored by an oracle, and with ground truth occupancy. Our experiments show that correcting false positives or false negatives alone does not consistently improve final coverage. This finding reveals a gap between occupancy accuracy and downstream planning performance. Ground truth occupancy provides a much larger improvement in coverage efficiency than in endpoint coverage, suggesting that planning and reachability remain important bottlenecks even when the geometric world model is accurate. Based on these findings, we introduce a dynamic filtering strategy that preserves predictions in unexplored space while suppressing repeatedly unsupported occupancy using online observations. Preliminary examples show that this strategy can redirect viewpoint selection toward reachable surfaces that would otherwise remain unobserved.
Jiahui Zhang, Gongbo Liang, Yu Zhang