Pose-Guided Kinematic Reasoning

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Period ending 2026-09-21

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A weekly snapshot of new work published in Pose-Guided Kinematic Reasoning.

Period ending 2026-09-14

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A weekly snapshot of new work published in Pose-Guided Kinematic Reasoning.

35 papers

Latest in Pose-Guided Kinematic Reasoning

Sep 23, 2026cs.CV

Track2Art: Motion-Centric Articulated Object Model Recovery from 2D Point Trackers

Understanding articulated objects is fundamental for robotic interaction, requiring accurate rigid-part discovery and the recovery of their kinematic relations. Existing approaches often treat articulation as a by-product of reconstructed geometry or recover it through per-instance optimization. We instead build on the hypothesis that articulation is directly observable from persistent motion: points on the same rigid part move coherently, while relative motion between parts reveals their kinematic constraints. We present Track2Art, a motion-centric framework for recovering structured articulated objects from RGB-D interaction videos. Track2Art lifts tracked image points into persistent 3D trajectories and combines pretrained tracking features, visual descriptors, and explicit trajectory geometry. These representations are grouped into a variable number of rigid-part hypotheses and subsequently used to recover directed kinematic relations, joint types, and joint geometry through rotation-equivariant learned--analytic reasoning. On the aligned 20-object PartNet-Mobility suite, Track2Art achieves 0.695 Point IoU and 0.410 end-to-end J@20, while requiring neither ground-truth part counts nor test-time optimization.
Xiaotong Li, Yixiong Jing, Junsheng Ding +4
Sep 14, 2026cs.CV

PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition

Skeleton-based action recognition can support automated tracking of physiotherapy exercises, particularly in remote rehabilitation settings where continuous in-person supervision is impractical. However, most existing methods are developed for large-scale daily-action benchmarks rather than rehabilitation scenarios. Public rehabilitation exercise datasets are typically small, with only subtle kinematic differences between exercise classes. For participants with motor impairments, exercise execution may also deviate from standard movement patterns in amplitude, speed, and coordination, increasing intra-class variability and making reliable recognition more difficult for skeleton-based models. We propose PhysioAI, a clinical knowledge-guided semantic supervision framework that injects structured physiotherapy knowledge into skeleton representation learning. PhysioAI combines graph-based spatiotemporal modelling of human movement with training-time semantic anchors derived from a structured Clinical Knowledge Dictionary (CKD). The CKD descriptions are encoded using a frozen Contrastive Language-Image Pre-training (CLIP) model and projected into an anchor space, where they provide class-specific semantic targets for skeleton representation learning. The resulting CKD-derived anchors are used only during skeleton-model training; inference requires only skeleton inputs. Under subject-disjoint evaluation, PhysioAI achieves 99.03±1.34%99.03\pm1.34\% on KiMoRe Overall, 94.64±7.36%94.64\pm7.36\% on the Hard-67 stress test, and 87.44±7.69%87.44\pm7.69\% on UI-PRMD Overall. These results exceed the strongest comparator for each endpoint by 0.270.27, 2.872.87, and 1.331.33 percentage points (pp), respectively. These findings demonstrate that structured clinical knowledge can serve as an effective source of training-time supervision for physiotherapy action recognition.
Jie Cao, Euijoon Ahn, Anwar Hassan +1
Sep 14, 2026cs.RO

Global Path Planner with Multi-Model Switching

This work enhances global path planning via a pure-pursuit controller with multi-model kinematic switching that sustains plan fidelity across diverse terrains. The system includes a traversability graph for terrain analysis, a Heading-Aware A* algorithm for generating feasible paths, and a multi-model Pure Pursuit controller for dynamic tracking. A core innovation is adaptive kinematic modeling, enabling real-time switching between kinematic models based on terrain features and robot states. This adaptability optimizes path efficiency and energy use in challenging scenarios. We validate the approach in simulation on different platforms, namely the Artaban quadruped and the X3 quadrotor drone, showcasing improved performance, robustness, and adaptability over standard baselines.
Pietro Gori, Francesco Iotti, Eduard Zelenay +5
Sep 14, 2026cs.AI

Hybrid Physics-AI Framework of Body Center of Mass Dynamics from Wrist-Worn Sensors

Wrist-worn IMU has been widely used for daily-life health monitoring. Yet, it does not fully represent whole-body dynamics, for which the body center of mass (COM) is considered the physiological reference standard. Therefore, this work proposes a simplified kinematic model (KM), which is designed to map the wrist IMU to the COM acceleration. It is built upon several reductive assumptions that enable the solvability of the dynamic equations based on wrist IMU measurements alone. This work further proposes three types of hybrid AI modeling methods, namely human kinematic model-based neural network (HKM-NN) models, to leverage the power of both grey-box and black-box modeling. The HKM-NN methods include serial learning (ser-) and two approaches of simultaneous learning (sim1- and sim2-). The proposed models are trained and tested using our dataset, which includes wrist IMU measurements and ground-truth COM measurements from 10 healthy volunteers during six gait activities and sit-to-stand (SS) transitional movement. The results demonstrate the feasibility of estimating COM acceleration from wrist IMU measurements. Our KM model yields satisfactory results, with an error ranging from 6.7% to 12.5% for gait activities and 5.6% for the SS. In comparison with the KM model, our HKM-NN models significantly enhance the performance, achieving 5.3% to 9.3% errors for gait activities, and the best error of 3.9% for the SS. In addition, the HKM-NN models demonstrate distinct robustness characteristics under noisy test conditions, with sim1-/sim2- generally maintaining greater robustness under Gaussian perturbations, while the KM model exhibits comparatively strong robustness under salt-and-pepper noise. These findings highlight the importance of combining biomechanical structure with data-driven learning for wearable sensing applications operating under imperfect and noisy measurement conditions.
Shuhao Que, Valentina Breschi, Ying Wang
Sep 11, 2026cs.RO

Language-Guided Terrain-Adaptive Neural MPC for Autonomous Traversal of Articulated Tracked Robots

In urban search and rescue, articulated tracked robots (ATRs) must traverse structured but contact-rich environments such as stairwells and cluttered building interiors. Reliable autonomy remains challenging because robot-terrain interaction (RTI) is hybrid and discontinuous, and effective flipper-track coordination is difficult to model analytically. We present ASTRIL-MPC, a language-guided neural kinematics model predictive control (MPC) framework for autonomous traversal. A learned kinematics model predicts short-horizon task-state increments from a height sequence and recent trajectories; NMPC plans with multi-objective costs and strict feasibility constraints; and a large language model (LLM) proposes bounded updates to selected weights and bounds through a safety-checked interface with range clipping, rate limiting, and consistency checks. The compiled predictor enables a full control cycle within 100 ms. Across three traversal tasks and a multi-height generalization setting, ASTRIL-MPC improves an aggregate traversal-quality score by up to 71% over a non-adaptive NMPC and by 67% over a PPO baseline, while eliminating measurable collision impacts during descent. These results indicate that combining terrain-conditioned neural kinematics, optimization-based planning, and language-guided adaptation yields data-efficient and robust autonomy for articulated tracked robots. Real-robot trials over four indoor obstacles further demonstrate transfer to contact-rich physical traversal.
Zhenfeng Gan, Yanbo Chen, Lirong Che +3
Sep 8, 2026cs.CV

Supervised Cross-Modal Feature Alignment for Zero-Wearable Freezing of Gait Detection in Parkinsonism

Objective assessment of Freezing of Gait (FoG) in Parkinson's disease (PD) relies predominantly on wearable Inertial Measurement Units (IMUs). While IMUs provide optimal kinematic precision, mandatory sensor attachment restricts continuous clinical deployment. Conversely, unobtrusive vision-based alternatives suffer substantial classification errors during turning-in-place tasks, where geometric self-occlusion degrades deterministic skeletal coordinates and obscures the high-frequency precursors required for FoG detection. To resolve these physical observation limits, we propose a supervised cross-modal subspace distillation framework. During optimisation, pre-trained kinematic data from IMU sensors and contextual clinical metadata act as oracles to guide a deployable visual architecture. By incorporating joint velocity and acceleration derivatives, utilising a confidence-based gating mechanism, the visual model mitigates some of the tracking errors during occlusion events. Empirical evaluations confirm this latent alignment transfers the predictive fidelity of hardware sensors directly into the visual representation, yielding 85.5%85.5\% accuracy, and 82.4%82.4\% balanced accuracy. All the while maintaining a vision only model at inference.
Aryan Singh, Chandan Biswas
Aug 8, 2026cs.RO

SurgWMBench: A Vision-Based Benchmark for World-Modeling Surgical Instrument Motion Planning

Reliable surgical planning requires models that move beyond recognizing the current surgical step or imitating expert demonstrations, and instead anticipate how instrument motion reshapes subsequent operative states. Most surgical video understanding methods focus on recognizing phases, actions, or workflow states, while providing limited support for explicitly modeling instrument motion. Conversely, existing tool motion prediction methods can forecast instrument trajectories, but they generally do not capture the coupled evolution of future surgical video states. World models offer a natural framework for jointly modeling visual state transitions and instrument motion dynamics. However, existing surgical world model studies remain largely centered on visual generation quality, relying on generation-oriented metrics such as FVD and CD-FVD. These metrics are poorly aligned with instrument motion planning, as they do not directly measure whether predicted trajectories are geometrically accurate, temporally coherent, or actionable for downstream planning. This limitation is partly structural, since the field lacks public datasets and standardized evaluation protocols that provide the benchmarking infrastructure needed to assess motion-centric capabilities in surgical world models. In this paper, we introduce SurgWMBench, a vision-based benchmark for short-horizon surgical motion planning and dynamics prediction. Given intraoperative image sequences and historical instrument trajectory, SurgWMBench evaluates both near-future instrument motion prediction and stability under continuous rollout or input perturbations.
Huanrong Liu, Weiliang Huang, Bob Zhang +3
Aug 4, 2026cs.CV

Teaching Foundation Models to Read mmWave: Pose-Guided Kinematic Representation for Human Behavior Understanding

Large language model agents need to perceive human behavior in physical environments. Millimeter-wave (mmWave) radar provides a privacy-friendly and contactless sensing modality, but radar observations are difficult to align with language. Existing radar-language methods often rely on synthetic data or lack explicit supervision for human body structure and motion. We present mmMind, a radar-language model that uses synchronized 3D pose as training-only supervision. A spatio-temporal radar encoder is pretrained to capture body configuration and motion dynamics, after which the pose head is removed so that inference requires radar alone. The learned radar representations are then aligned with an LLM for behavior captioning and spatio-temporal question answering. We also introduce mmMind-Bench, a real-world mmWave-language benchmark containing 17.9 hours of recordings from 23 participants across seven indoor environments. Experiments on captioning, question answering, and unseen-action generalization show that mmMind consistently outperforms existing radar-language baselines, while ablations confirm the importance of pose-guided pretraining.
Duo Zhang, Zhehui Yin, Zhiyun Yao +8
Aug 2, 2026cs.RO

KING: Embodiment-Aware Kinematic Graph Neural Network for Unified Motion Representation of Legged and Wheeled Robots

Kinematic models provide reliable motion constraints for odometry estimation in featureless environments, where exteroceptive sensing degrades and IMU integration drifts. Learning-based kinematic models can achieve more accurate odometry estimation than model-based methods by capturing nonlinear effects; however, most existing learning-based models are trained on a single embodiment and generalize poorly to new embodiments. This generalization is difficult because the meanings and structures of proprioceptive measurements vary across embodiments, including the number of joints and ground-contact elements (e.g., wheels, feet). To address this challenge, we propose KING, a Graph Neural Network (GNN)-based kinematic model that explicitly incorporates robot embodiments by representing them as a common graph. We show that wheel and leg kinematic models can be expressed by a unified representation, enabling a single model for both wheeled and legged robots. Trained on datasets spanning diverse embodiments, KING provides a unified representation of wheeled and legged kinematics and achieves high-accuracy odometry estimation in real environments. KING estimates accurate odometry using only an embodiment description (e.g., a URDF file) and on-board proprioception (encoders and an IMU) and can be adapted to new robot embodiments through few-shot learning with only one minute of data, avoiding retraining from scratch on a new dataset for each robot. The project page is available at: https://smrg-aist.github.io/king_project_page/
Taku Okawara, Aoki Takanose, Kenji Koide +2
Jul 30, 2026cs.CV

ViP-Rig: Visual-Prompted Controllable Rigging

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.
Zihan Qin, Mingze Sun, Yifan Mao +6
Jul 27, 2026cs.RO

KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation

Articulated object manipulation requires an understanding of kinematic structure that is difficult and costly to learn from robot demonstrations alone. We introduce the Kinematic-Aware Articulation Interface (KAI), a structured intermediate representation that captures the kinematic structure of articulated objects. By embedding interpretable geometric and kinematic priors into policy learning, KAI provides a strong inductive bias aligned with the underlying structure of articulated motion. This design effectively improves sample efficiency, with gains particularly pronounced in low-data regimes: across six simulation tasks, our method achieves an average success rate of 82.9%, matching or surpassing baseline performance while using only half the demonstration data. Our method also exhibits robust generalization to unseen backgrounds and visual distractors, transferring from a single clean training environment to cluttered real-world scenes. KAI's action-agnostic design further enables co-training with human interaction videos to enhance real-world robustness: under diverse visual distractions, our method with video co-training achieves over 70% average success rate.
Yaping Li, Zhaxizhuoma, Qiaojun Yu +3
Jul 22, 2026cs.RO

KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding

Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.
Zeyu Liu, Zhangzhe Zhu, Yang Zhang +3
Jul 16, 2026cs.RO

KineFuse: Kinematic-Aware Haptic Fusion for In-Hand Occluded-Object Pose Tracking

Dexterous in-hand manipulation requires continuous 6D pose tracking, yet the manipulating fingers inevitably occlude the object from the camera. We study how to structure the sparse haptic signals already available on multi-fingered hands, including proprioception, proximal force/torque, and binary contact, to complement a pretrained visual pose tracker under occlusion. We propose a kinematic-aware finger-level encoder and systematically compare it against four alternative designs through three levels of evaluation: per-frame refinement, sequential open-loop tracking, and closed-loop manipulation. Our experiments reveal that (i) per-frame evaluation cannot distinguish encoder quality, while sequential tracking amplifies architectural differences by up to 15 times; (ii) the structured encoder learns task-specific cross-modal gating, using vision exclusively for translation and dedicating one attention head to haptics for rotation, without explicit supervision; and (iii) compact finger-level tokenization with 4 tokens outperforms both flat fusion and joint-level representations, which suppress vision through norm dominance. We validate that improved tracking yields higher success in a downstream reorientation task and provide qualitative real-world demonstrations. Our project page is available at https://cold-young.github.io/kine-fuse/.
Chanyoung Ahn, Jaesung Lee, Sungwoo Park +1
Jul 13, 2026cs.AI

Learning Residual Kinematic Corrections for Continuous Neural Decoding via Reinforcement Learning

Decoding continuous three-dimensional (3D) motor imagery (MI) using non-invasive electroencephalography (EEG)-based brain--computer interfaces (BCIs) remains challenging due to signal variability and residual decoding errors. Deep learning architectures such as convolutional neural network--long short-term memory (CNN--LSTM) models can capture spatial and temporal dynamics for continuous kinematic decoding; however, systematic residual errors persist in predicted trajectories. We propose a two-stage decoding framework that applies reinforcement learning (RL) to perform residual kinematic correction on the outputs of a CNN--LSTM decoder (CNN--LSTM--RL). The RL agent is trained offline without direct EEG input and instead operates on predicted kinematic trajectories to optimize movement accuracy relative to target trajectories. Decoding performance was quantified using Pearson correlation coefficients (rr) and Root Mean Square Errors (RMSE) along the x,yx, y, and zz axes. Compared to CNN--LSTM applied alone, CNN--LSTM--RL improved the mean correlation from 0.50760.5076 to 0.71810.7181 (p=0.0005p = 0.0005) in 2D and from 0.64200.6420 to 0.77800.7780 (p=0.0059p = 0.0059) in VR, with relative gains of 41.5%41.5\% and 21.2%21.2\%, respectively. Correspondingly, RMSE was reduced from 0.08900.0890 to 0.05320.0532 (2D, p<0.0001p < 0.0001) and from 0.07140.0714 to 0.04410.0441 (VR, p<0.0001p < 0.0001), representing relative reductions of 40.2%40.2\% and 38.2%38.2\%. These findings demonstrate that this scalable framework enhances 3D BCI MI decoding by correcting kinematic errors via offline residual RL without extra neural data, advancing neurorehabilitation, prosthetics, and virtual interaction.
Jiamian Li, Niall McShane, Attila Korik +6
Jul 10, 2026cs.CV

Towards Objective Dysgraphia Detection: A Multi-Branch Deep Learning Approach for Online Handwriting Analysis

Dysgraphia is a specific learning disability that is prevalent among school-age children. It affects handwriting coherence, quality, fluency, and legibility, often hindering academic achievement and early learning development. This motor coordination disorder is typically diagnosed through subjective assessments based on clinician observation, which can be timeconsuming and prone to variability. In this paper, we introduce a deep learning-based framework for objective dysgraphia detection using online handwriting data captured via digitizing tablets. The proposed framework relies on two complementary branches: the first pipeline extracts both handcrafted and embedding-based kinematic features directly from raw temporal signals, while the second leverages image-based representations of the temporal signals generated using continuous wavelet transforms (CWT) and Gramian Angular Fields (GAF). The resulting features are then fused to leverage the complementary strengths of both representations. The four representations were evaluated separately and jointly using the publicly available DiaGraMo dataset, showing that the fusion of GAF, MOMENT, and hand-crafted kinematic features outperforms each individual representation, as well as other fusion schemes. These findings highlight the potential of the complementarity of image and signal based representations for more objective dysgraphia detection.
Lydia Ouhib, Yassine Ouzar, Zoé Pinseel +2
Jul 6, 2026cs.LG

KinEMbed: Decoding Kinematics from Electromyography via Cross-Modal Contrastive Learning

Decoding hand kinematics from surface electromyography (EMG) is a core challenge in wearable biosignal processing with clinical relevance for prosthetic control and motor rehabilitation. Most representation learning approaches for EMG focus on discrete gesture classification, and few focus on continuous regression. We present KinEMbed, a cross-modal contrastive learning framework for hand kinematics regression that jointly trains dual encoders -- one for windowed EMG features and one for kinematic (joint angle) targets. The resulting embeddings inherit the geometric structure of the kinematic space without requiring kinematic signals at inference time. Evaluating on the NinaPro DB8 dataset that includes both able-bodied users and subjects with limb difference (N=11), KinEMbed outperforms PCA, PLS, autoencoder and contrastive (CEBRA) baselines on held-out sessions, with largest gains on the most challenging thumb degrees of articulation. We position this work as a first step toward contrastive representation learning for regression of hand kinematics from structured wearable biosignals.
Sofia Gilardini, Chenfei Ma, Kianoush Nazarpour
Jul 2, 2026cs.CV

Patient-Specific Articulated Digital Twins from a Single Full-Body CT Scan

Patient-specific anatomical models provide individualized context for surgical planning, image-guided intervention, and algorithm development. However, most CT-derived models are static: they preserve the body configuration captured at scan time, but cannot represent how the same anatomy would appear after patient repositioning. This limitation is especially important for radiographic imaging, where appearance depends jointly on imaging geometry and patient pose. We present a proof-of-concept for constructing a patient-specific articulated digital twin from a single full-body CT scan. The method fits a parametric human body model (SMPL) to obtain a patient-aligned kinematic scaffold, binds segmented bones and organs to an anatomy-aware rig, and retargets body-pose changes while preserving skeletal geometry. On three full-body CT subjects, the fitted scaffold achieved 15.8 ±\pm 4.0 mm chamfer distance and 95.9 ±\pm 1.8% skeletal enclosure. Recomposition at the acquisition pose preserved major radiographic structure, with overall SSIM of 0.872 ±\pm 0.016 and PSNR of 18.5 ±\pm 1.4 dB across paired DRRs. Across unseen target poses, the resulting twins enabled articulation while maintaining high skeletal enclosure (94.4 ±\pm 0.4%). As a feasibility demonstration, we render the articulated twin as pose-dependent DRRs. These results suggest the feasibility of extending static, view-controllable CT simulation toward pose-controllable anatomical twins for future synthetic imaging and positioning studies.
Han Zhang, Boyang Zhao, Mathias Unberath
Jun 22, 2026cs.RO

Enforcing Human-like Kinematics in Dexterous Piano Playing via Adversarial Posture Regularization

Reinforcement learning can train bimanual dexterous hands to play piano in physics simulation with high note accuracy, but for high-DoF dexterous hands, relying solely on task rewards or IK inversion often leads to unnatural postures and joint overextension. We propose \textit{Adversarial Posture Regularization (APR)}. It avoids expensive, song-aligned expert demonstration data and instead uses a small amount of casual human playing data. By matching the distribution of the posture of the policy with the human prior through an adversarial objective, APR encourages more human-like hand shapes. Meanwhile, we collect and release unstructured hand motion data of piano playing using a consumer-grade Meta Quest 3, and retarget the key motion information to the Shadow Hand. Finally, we achieve significantly better performance than prior methods on all three human-likeness metrics (cPSI, BSE, and FAC) as well as in visual quality. Project repository: https://github.com/APRProject/APRPianist.
Bin Qiu, Yanming Shao, Guanyu Cai +1
Jun 22, 2026cs.RO

LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation

Human-hand demonstrations provide a direct and scalable source of physical interaction data for robot learning. While manual retargeting is indispensable for establishing kinematic action correspondence across different morphologies, robust transfer requires going beyond geometry to address the underlying alignment of physical dynamics between human and robot manipulation. To address this, we introduce LaST-HD, a novel human-to-robot action learning paradigm that extends reasoning-before-acting VLA by aligning human-hand and robot demonstrations in a shared latent reasoning space. Rather than mimicking human kinematics, LaST-HD trains an auxiliary action-conditioned world model on unpaired human-hand and robot trajectories to synthesize unified latent targets. After aligning cross-embodiment representations in this shared forward-dynamics space, these targets supervise LaST-HD's latent reasoning process, enabling it to internalize shared physical dynamics and drive efficient human-hand action learning. Moreover, we develop Out-of-Lab (OOL) Glove, a low-cost motion-capture glove tailored to LaST-HD for human-hand data collection. The captured human data provide precise keypoints and serve as universal action supervision across grippers and dexterous hands. Armed with the aligned latent space and high-fidelity human-hand data, we develop a progressive mixed-to-human training recipe comprising mixed human-robot co-training and human-hand online correction post-training. Through mixed co-training, LaST-HD improves generalization to novel objects, scenes, and positions using only human-hand demonstrations. With online correction, LaST-HD further adapts to novel environments and achieves over 90% accuracy using only 20 minutes of OOL glove data.
Jiaming Liu, Yinxi Wang, Chenyang Gu +15
Jun 12, 2026cs.RO

Kine2Go: Kinematic dataset for the Unitree Go2 robot with diverse gaits and motions

The recent popularity of robotics, combined with the steadily decreasing cost of robotic hardware, has lowered the entry barrier to robotics research and enabled rapid advancements in the field. One of the primary examples is the Unitree Go2 quadruped robot, which is often used by researchers in the areas of locomotion, navigation, control, and others. Many researchers use the Go2 robot in combination with techniques like imitation learning, reinforcement learning, and behavioral cloning to allow machine learning systems to take full control of the robot. At the same time, many of those techniques require demonstration data consisting of the robot's kinematics information and actions applied to the motors. Obtaining such data is difficult, requires building complex pipelines, and can take significant time. To aid in those kinds of efforts, we present Kine2Go - a dataset with 800 diverse gait kinematics trajectory motion data for the Unitree Go2 robot, derived from 40 distinct policies. Our pipeline accepts data from various quadruped morphologies and translates them to a Go2-compatible format. Then we use Reinforcement Learning to train policies following a given motion, and finally we gather data from those policies, which grants robust, perturbed kinematic data with corresponding motor-level actions.
Władysław Pałucki, Paweł Siwak, Krzysztof Ciebiera +1
Jun 9, 2026cs.RO

UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data

Dexterous hands are essential for fine-grained manipulation, but their hardware designs vary substantially across embodiments. Differences in kinematics, joint definitions, and degrees of freedom make it difficult to define a shared state representation compared with parallel grippers. As a result, dexterous-hand data remains fragmented and difficult to use for joint training. In this work, we propose the Unified Dexterous Hand Model (UDHM), which maps human and robot hand states into a shared 22-DoF semantic interface. Based on UDHM, we introduce UniDexTok, a retargeting-free state tokenizer that learns embodiment-conditioned discrete tokens from standardized real joint states. UniDexTok provides a unified representation for heterogeneous dexterous hands without relying on retargeting or simulation data. Compared with the recent baseline UniHM, UniDexTok reduces MPJAE from 15.63 degrees to 0.16 degrees and MPJPE from 18.51 mm to 0.18 mm, corresponding to error reductions of 98.98% and 99.03%, respectively. These results improve reconstruction from centimeter-scale to sub-millimeter accuracy. Experiments further show that data from other embodiments improves target-embodiment reconstruction accuracy, demonstrating the benefit of cross-embodiment tokenization. UniDexTok also shows strong zero-shot and few-shot reconstruction ability when new dexterous hands are introduced.
Dong Fang, Youjun Wu, Yuanxin Zhong +4
Jun 8, 2026cs.RO

iMaC: Translating Actions into Motion and Contact Images for Embodied World Models

Embodied world models have emerged as a pivotal paradigm for visual robotic decision-making and interactive environment simulation. However, conventional embodied frameworks rely on low-dimensional structured action vectors (e.g., joint angles and end-effector poses), which suffer from limited expressive capacity, poor generalization across diverse embodiments, and unnatural dynamic modeling for complex physical interactions. To address these limitations, this paper proposesiMac (Image as Action Control), a novel unified control paradigm that treats raw visual images as native action representations for embodied world models. Departing from traditional explicit kinematic action encoding, iMac formulates continuous visual manipulation as image-based action tokens, which inherently encapsulate spatial motion intentions, interactive geometric constraints and subtle physical dynamics. We construct a dual-branch embodied architecture consisting of an image-action encoder and a dynamic world predictor: the encoder compresses target-driven visual images into compact action embeddings, while the predictor learns environment transition rules conditioned on image actions to achieve high-fidelity future state prediction and closed-loop embodied control. Extensive experiments are conducted on public embodied manipulation benchmarks and real-world robotic scenarios. The results demonstrate that iMac outperforms vector-based action control baselines in prediction accuracy, task success rate and cross-scene generalization ability. Moreover, our image-action design eliminates the reliance on manually defined action spaces, realizing flexible and universal control for heterogeneous embodied agents. This work provides an innovative visual-action perspective for embodied world models, offering a simple yet effective paradigm for scalable robotic perception and manipulation.
Zhenyu Wu, Xiuwei Xu, Yukun Zhou +8
Jun 8, 2026cs.RO

KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation

Generating high-quality dexterous grasps remains challenging for learning-based methods, which often depend on carefully tuned contact losses or costly contact-based test-time refinement. We present KPGrasp, a flow-matching framework that learns dexterous grasp priors from large-scale data rather than relying on contact losses or contact-based test-time refinement. KPGrasp couples an all-Euclidean 3D hand-keypoint parameterization with a simple yet scalable Transformer flow model. The parameterization avoids the drawbacks of the conventional mixed SE(3) pose and joint-angle output space, expresses grasps in the same frame as the object point cloud, and thus enables native spatial reasoning; the Transformer flow model is trained with only the standard flow-matching loss and scales effectively with data, model capacity, and batch size. Experiments demonstrate state-of-the-art performance on two simulation benchmarks. On the Dexonomy benchmark, it reaches a 76.3% grasp success rate, improving over the strongest directly comparable baseline by 47.4% while reducing penetration depth to 2.4 mm. The same model also achieves the best average performance on the DexGrasp Anything benchmark without fine-tuning. For batched inference, KPGrasp requires only 0.032 s per grasp. Finally, real-world experiments on 20 diverse objects demonstrate that the pipeline can be deployed in a real-world setup.
Yuansen Huang, Jiayi Chen, Haoran Liu +6
Jun 4, 2026cs.CV

Simultaneous hyperkinetic movement disorders phenotyping: a cross-cohort pediatric transfer study using routine videos, markerless pose estimation and a tabular foundation model

Objective: To develop and externally test a video-based framework for simultaneous detection of hyperkinetic MDs phenomenologies: dystonia, tremor, myoclonus, chorea, athetosis, ballismus, stereotypies, and tics using routine clinical recordings, with explicit testing of external, cross-cohort transfer from adult to pediatric populations. Methods: In this proof-of-concept study, the framework combines markerless pose estimation, kinematic descriptors, and a pretrained fondation model. A shared predictive backbone was developed on 21 adults with confirmed hyperkinetic MDs and 4 healthy controls assessed under a standardized protocol. External validation was performed on an independent external cohort: a real-world pediatric sample (n=12, monogenic combined MDs). For the external dataset, the backbone was deployed without retraining; lightweight calibration adjusted only the final subject-level decision step using a small labeled subset of patients selected by clinicians as representative of the cohort's phenotypic range. Results: After local calibration of the decision layer on the clinician-selected subset, performance improved consistently on the held-out pediatric patients (n=7): Hamming accuracy rose from 0.804 to 0.839 and the Jaccard index from 0.548 to 0.633. This calibrated performance was preserved, and the Jaccard index further improved, when the evaluation was restricted to the phenomenologies with more definite clinician agreement (Hamming accuracy 0.9, Jaccard index 0.786), indicating that the gains did not rest on the least-reliable labels.
Laura Cif, Diane Demailly, Zohra Souei +11
May 28, 2026cs.CV

NeuROK: Generative 4D Neural Object Kinematics

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok
Chen Geng, Guangzhao He, Yue Gao +3
May 21, 2026cs.RO

Verified Task-Space Motion Planning Under Joint-Space Constraints

Reactive task-space planners such as Bug2 operate with fixed Cartesian step sizes and are unaware of the manipulator's joint-angle limits. When the Jacobian is poorly conditioned, even small Cartesian steps can demand joint changes that exceed admissible bounds; clipping the joints to their limits causes tracking drift and can prevent goal reaching entirely. We address this by computing, at each planning step, the largest Cartesian hyperrectangle that is \emph{certifiably reachable} under joint displacement bounds. Using a second-order polynomial approximation of the inverse kinematics and the S-procedure, we formulate a small semidefinite program whose solution yields the certified half-width~λ⋆λ^\star. An equivalent bisection procedure exploiting the quadratic structure solves the certification in sub-millisecond time. Integrating this certificate with Bug2 yields a planner whose step size adapts to local kinematic conditioning. In a statistical evaluation over 94 adversarial scenarios spanning six joint-limit settings, the SOS-verified planner achieves \emph{zero} joint-limit violations with a 100% goal-reaching rate, whereas a standard Bug2 planner violates joint limits in 6--11% of steps and fails to reach the goal in up to 18% of scenarios.
Hanjiang Hu, Changliu Liu, Yebin Wang
May 12, 2026cs.RO

Closing the Motion Execution Gap: From Semantic Motion Task Constraints to Kinematic Control

This paper addresses the Motion Execution Gap, the disconnect between high-level symbolic task descriptions using semantic constraints and executable robot motions. Motion Statecharts are introduced as an executable symbolic representation for complex motions. They allow the arbitrary arrangement of motion constraints, monitors or nested statecharts in parallel and sequence. World-centric motion specification and generalization across embodiments are enabled through the use of a unified differentiable kinematic world model of both, robots and environments. Motion execution is realized through a lMPC-based implementation of the task-function approach, in which smooth transitions during task switches are ensured using jerk bounds. Cross-platform transferability was demonstrated by deploying the method on eight robot platforms, operating in diverse environments. The proposed framework is called Giskard and is available open source: https://github.com/cram2/cognitive_robot_abstract_machine.
Simon Stelter, Vanessa Hassouna, Malte Huerkamp +1
May 11, 2026cs.RO

JODA: Composable Joint Dynamics for Articulated Objects

Articulated objects used in simulation and embodied AI are typically specified by geometry and kinematic structure, but lack the fine-grained dynamical effects that govern realistic mechanical behavior, such as frictional holding, detents, soft closing, and snap latching. Existing approaches either ignore the detailed structure of dynamics entirely, or use simple models with limited expressiveness. We introduce JODA, a framework for generating joint-level dynamics as a structured three-channel field over the joint degree of freedom, capturing conservative forces, dry friction, and damping. Instantiated using shape-constrained piecewise cubic interpolation (PCHIP), this formulation defines a compact and expressive function space that is both interpretable and compatible with differentiable simulation. Building on this representation, we develop methods for inferring and refining joint dynamics from multimodal inputs. Given visual observations and joint context, a vision-language model proposes structured dynamical primitives, which are composed into a unified dynamics field. The resulting representation supports both direct manipulation and gradient-based refinement. We demonstrate that JODA enables plausible and controllable modeling of diverse joint behaviors, providing a unified interface for inference, editing, and optimization. Code and example assets with their generated profiles will be released upon publication.
Tianhong Gao, Cheng Yu, Yinghao Xu +1
May 9, 2026cs.CV

From Articulated Kinematics to Routed Visual Control for Action-Conditioned Surgical Video Generation

Action-conditioned surgical video generation is a critical yet highly challenging problem for robotic surgery. The core difficulty is that low-dimensional control vectors must precisely govern complex image-space evolution. In this work, we propose a kinematic-to-visual lifting paradigm that converts articulated kinematics into a unified set of five image-aligned control modalities. Building on this representation, we introduce a hierarchically routed visual control framework that selectively activates the most relevant control modalities and motion scales. Instead of uniformly applying all control signals, our model performs hierarchical routing to dynamically allocate conditioning capacity. We further design kinematic-prior-guided routing loss functions to ensure physically meaningful, temporally stable, and efficient expert utilization. To improve efficiency, we propose a budgeted training and inference scheme that leverages routing-induced sparsity. By selectively discarding low-significance control pathways during training and execution, our approach enables adaptive computation that is complementary to standard distillation. We additionally construct a new benchmark with curated articulated annotations, obtained through human-in-the-loop semantic labeling and differentiable pose tracking, providing realistic supervision for action-conditioned surgical video generation. Extensive experiments demonstrate that our method consistently improves action faithfulness, visual fidelity, and cross-domain generalization over diverse baselines. Moreover, our efficient variant achieves substantial reductions in latency while maintaining strong control accuracy.
Bohan Li, Shuojue Yang, Baorui Peng +10
May 7, 2026cs.RO

MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation

Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high-level semantic intent with strict low-level physical constraints. Existing methods excel at semantic alignment, however, they struggle to maintain precise object contact. We reveal a key finding termed \textit{Geometric Forgetting}: as diffusion model depth increases, semantic feature tend to overshadow object geometry feature, causing the model to lose its perception to object geometry. To address this, we propose MaMi-HOI, a hierarchical framework reconciling \textbf{Ma}cro-level kinematic fluidity with \textbf{Mi}cro-level spatial precision. First, to counteract geometric forgetting, we introduce the Geometry-Aware Proximity Adapter (GAPA), which explicitly re-injects dense object details to perform residual snapping corrections for precise contact. Nevertheless, such aggressive local enforcement can disrupt global dynamics, leading to robotic stiffness. In response, we introduce the Kinematic Harmony Adapter (KHA), which proactively aligns whole-body posture with spatial objectives, ensuring the skeleton actively accommodates constraints without compromising naturalness. Extensive experiments validate that MaMi-HOI simultaneously achieves natural motion and precise contact. Crucially, it extends generation capabilities to long-term tasks with complex trajectories, effectively bridging the gap between global navigation and high-fidelity manipulation in 3D scenes. Code is available at https://github.com/DON738110198/MaMi-HOI.git
Hao Wang, Shiqi Wang, Qi Liu
May 4, 2026cs.RO

Adaptive Gait Generation for Multi-Terrain Exoskeletons via Constrained Kernelized Movement Primitives

Lower limb exoskeletons (LLEs) present the potential to make motor-impaired individuals walk again. Their application in real-world environments is still limited by the lack of effective adaptive gait planning. Indeed, current exoskeletons are meant to walk only on a flat and even terrain. Generating environment-aware, physiologically consistent gait trajectories in real-time is an open challenge. To overcome this, we propose a novel Kernelized Movement Primitives (KMP)-based framework for adaptive gait generation (AGG) across multiple indoor terrains. The proposed approach learns a probabilistic representation of human gait in both the joint and task spaces from a limited number of human demonstrations, representing natural gait characteristics and ensuring kinematic feasibility. In addition, the learned trajectories are adapted using environmental information extracted from an onboard RGB-D camera by treating the AGG as a linearly constrained optimization problem with via-points. The proposed method has been thoroughly validated first in simulations for gait generation in different scenarios, such as flat-ground walking, slopes, stairs, and obstacles crossing. Finally, the effectiveness and robustness of the method have been demonstrated with experiments on a commercial LLE in real-world scenarios. The results obtained demonstrate the feasibility of an environment-aware gait planning system for a new generation of intelligent lower limb exoskeletons for assisting people with disabilities in their every-day life.
Edoardo Trombin, Miroljub Mihailovic, Matheus Henrique Ferreira Moura +3
Apr 28, 2026cs.CV

Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects

Articulation modeling aims to infer movable parts and their motion parameters for a 3D object, enabling interactive animation, simulation, and shape editing. In this paper, we present Sketch2Arti, the first sketch-based articulation modeling system for CAD objects. Our key observation is that designers naturally communicate articulation intent through lightweight sketches (e.g., arrows and strokes) that indicate how parts should move, yet translating such sketches into articulated 3D models remains largely manual. Sketch2Arti bridges this gap by enabling users to specify articulation through simple 2D sketches drawn from a chosen viewpoint. Given a CAD model and user sketches, our approach automatically discovers the corresponding movable parts and predicts their motion parameters, allowing iterative modeling of multiple articulations on complex objects with fine-grained control. Importantly, Sketch2Arti is trained in a category-agnostic manner without requiring object category information, leading to strong generalization to diverse objects beyond existing articulation datasets. Moreover, for shell models lacking interior structures, Sketch2Arti supports controllable internal completion guided by user sketches, generating plausible internal components consistent with the existing geometry and predicted motion constraints. Comprehensive experiments and user evaluations demonstrate the effectiveness, controllability, and generalization of Sketch2Arti. The code, dataset, and the prototype system are at https://arlo-yang.github.io/Sketch2Arti.
Yi Yang, Hao Pan, Yijing Cui +2
Apr 21, 2026cs.CV

KD-Judge: A Knowledge-Driven Automated Judge Framework for Functional Fitness Movements on Edge Devices

Functional fitness movements are widely used in training, competition, and health-oriented exercise programs, yet consistently enforcing repetition (rep) standards remains challenging due to subjective human judgment, time constraints, and evolving rules. Existing AI-based approaches mainly rely on learned scoring or reference-based comparisons and lack explicit rule-based, limiting transparency and deterministic rep-level validation. To address these limitations, we propose KD-Judge, a novel knowledge-driven automated judging framework for functional fitness movements. It converts unstructured rulebook standards into executable, machine-readable representations using an LLM-based retrieval-augmented generation and chain-of-thought rule-structuring pipeline. The structured rules are then incorporated by a deterministic rule-based judging system with pose-guided kinematic reasoning to assess rep validity and temporal boundaries. To improve efficiency on edge devices, including a high-performance desktop and the resource-constrained Jetson AGX Xavier, we introduce a dual strategy caching mechanism that can be selectively applied to reduce redundant and unnecessary computation. Experiments demonstrate reliable rule-structuring performance and accurate rep-level assessment, with judgment evaluation conducted on the CFRep dataset, achieving faster-than-real-time execution (real-time factor (RTF) < 1). When the proposed caching strategy is enabled, the system achieves up to 3.36x and 15.91x speedups on resource-constrained edge device compared to the non-caching baseline for pre-recorded and live-streaming scenarios, respectively. These results show that KD-Judge enables transparent, efficient, and scalable rule-grounded rep-level analysis that can complement human judging in practice.
Shaibal Saha, Fan Li, Yunge Li +3
Mar 16, 2026cs.CV

KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition

Skeleton-based action recognition is widely applied in sensor-based systems, including human-computer interaction and intelligent surveillance. However, typical sensors produce sparse and discrete joint coordinates, often leading to the loss of fine-grained spatiotemporal information during dynamic movements. Furthermore, predefined physical topologies restrict modeling potential long-range dependencies. To address these challenges, we propose KGS-GCN, which integrates kinematics-driven Gaussian splatting and probabilistic topology within a graph convolutional network. A Gaussian splatting module constructs anisotropic covariance matrices by extracting instantaneous joint velocity vectors, rendering sparse skeleton sequences into multi-view continuous heatmaps rich in spatiotemporal semantics. Additionally, a probabilistic topology construction strategy transcends physical connectivity limitations by utilizing the Bhattacharyya distance to quantify statistical correlations between joint Gaussian distributions, generating an adaptive prior adjacency matrix. Finally, the lightweight multi-view rendering branch and topological GCN backbone are unified through a visual context gating mechanism, enabling seamless fusion of continuous dynamic cues with structural priors while maintaining high computational efficiency, requiring only 1.4M parameters and 1.3 GFLOPs. Extensive experiments on multiple benchmark datasets demonstrate that KGS-GCN significantly enhances the modeling of complex spatiotemporal dynamics and achieves competitive performance at low computational cost, establishing an efficient paradigm for improving the perceptual robustness of low-fidelity sensor data.
Yuhan Chen, Yicui Shi, Guofa Li +4
Feb 2, 2026cs.RO

PokeNet: Learning Kinematic Models of Articulated Objects from Human Observations

Articulation modeling enables robots to learn joint parameters of articulated objects for effective manipulation which can then be used downstream for skill learning or planning. Existing approaches often rely on prior knowledge about the objects, such as the number or type of joints. Some of these approaches also fail to recover occluded joints that are only revealed during interaction. Others require large numbers of multi-view images for every object, which is impractical in real-world settings. Furthermore, prior works neglect the order of manipulations, which is essential for many multi-DoF objects where one joint must be operated before another, such as a dishwasher. We introduce PokeNet, an end-to-end framework that estimates articulation models from a single human demonstration without prior object knowledge. Given a sequence of point cloud observations of a human manipulating an unknown object, PokeNet predicts joint parameters, infers manipulation order, and tracks joint states over time. PokeNet outperforms existing state-of-the-art methods, improving joint axis and state estimation accuracy by an average of over 27% across diverse objects, including novel and unseen categories. We demonstrate these gains in both simulation and real-world environments.
Anmol Gupta, Weiwei Gu, Omkar Patil +2