Overview

Robot navigation combines sensing and localization with route planning and motion control, from indoor mobile robots and legged platforms to drones, vehicles, and medical devices. Common approaches include SLAM and geometric planners such as A* and model-predictive control, alongside reinforcement learning, imitation learning, and vision-language policies that use semantic maps, memory, or predicted futures. Methods are tested in simulation and on physical robots, with benchmarks such as Habitat HM3D and MP3D for object navigation and R2R-CE for language-guided routes. A central challenge is making long-horizon decisions that remain safe and efficient when perception is uncertain, environments change, and policies transfer from simulation to real robots.

Latest papers

557 papers103 papers in the last four weeks, up 29% on the four weeks before. 0.6% of all new papers.

Mar 5, 2026

Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search

Open-world interactive object search in household environments requires understanding semantic relationships between objects and their surrounding context to guide exploration efficiently. Prior methods either rely on vision-language embeddings similarity, which does not reliably capture task-relevant relational semantics, or large language models (LLMs), which are too slow and costly for real-time deployment. We introduce SCOUT: Scene Graph-Based Exploration with Learned Utility for Open-World Interactive Object Search, a novel method that searches directly over 3D scene graphs by assigning utility scores to rooms, frontiers, and objects using relational exploration heuristics such as room-object containment and object-object co-occurrence. To make this practical without sacrificing open-vocabulary generalization, we propose an offline procedural distillation framework that extracts structured relational knowledge from LLMs into lightweight models for on-robot inference. Furthermore, we present SymSearch, a scalable symbolic benchmark for evaluating semantic reasoning in interactive object search tasks. Extensive evaluations across symbolic and simulation environments show that SCOUT outperforms embedding similarity-based methods and matches LLM-level performance while remaining computationally efficient. Finally, real-world experiments demonstrate effective transfer to physical environments, enabling open-world interactive object search under realistic sensing and navigation constraints.
Mar 5, 2026

Safe-SAGE: Social-Semantic Adaptive Guidance for Safe Engagement through Laplace-Modulated Poisson Safety Functions

Traditional safety-critical control methods, such as control barrier functions, suffer from semantic blindness, exhibiting the same behavior around obstacles regardless of contextual significance. This limitation leads to the uniform treatment of all obstacles, despite their differing semantic meanings. We present Safe-SAGE (Social-Semantic Adaptive Guidance for Safe Engagement), a unified framework that bridges the gap between high-level semantic understanding and low-level safety-critical control through a Poisson safety function (PSF) modulated using a Laplace guidance field. Our approach perceives the environment by fusing multi-sensor point clouds with vision-based instance segmentation and persistent object tracking to maintain up-to-date semantics beyond the camera's field of view. A multi-layer safety filter is then used to modulate system inputs to achieve safe navigation using this semantic understanding of the environment. This safety filter consists of both a model predictive control layer and a control barrier function layer. Both layers utilize the PSF and flux modulation of the guidance field to introduce varying levels of conservatism and multi-agent passing norms for different obstacles in the environment. Our framework enables legged robots to safely navigate semantically rich, dynamic environments with context-dependent safety margins.
Mar 5, 2026

OpenFrontier: General Navigation with Visual-Language Grounded Frontiers

Open-world navigation requires robots to make decisions in complex everyday environments while adapting to flexible task requirements. Conventional navigation approaches often rely on dense 3D reconstruction and hand-crafted goal metrics, which limits their generalization across tasks and environments. Recent advances in vision-language navigation (VLN) and vision-language-action (VLA) models enable end-to-end policies conditioned on natural language, but typically require interactive training, large-scale data collection, or task-specific fine-tuning with a mobile agent. We formulate navigation as a sparse subgoal identification and reaching problem and observe that providing visual anchoring targets for high-level semantic priors enables highly efficient goal-conditioned navigation. Based on this insight, we select visual frontiers as semantic anchors and propose OpenFrontier, a navigation framework that requires no task-specific training or fine-tuning and seamlessly integrates diverse vision-language prior models. OpenFrontier enables efficient navigation with a lightweight system design, without dense 3D semantic mapping, task-specific policy training, or model fine-tuning. We evaluate OpenFrontier across multiple navigation benchmarks and demonstrate strong zero-shot performance, as well as effective real-world deployment on a mobile robot.
Mar 5, 2026

Direct Contact-Tolerant Motion Planning With Vision Language Models

Navigation in cluttered environments often requires robots to tolerate contact with movable or deformable objects to maintain efficiency. Existing contact-tolerant motion planning (CTMP) methods rely on indirect spatial representations (e.g., prebuilt map, obstacle set), resulting in inaccuracies and a lack of adaptiveness to environmental uncertainties. To address this issue, we propose a direct contact-tolerant (DCT) planner, which integrates vision-language models (VLMs) into direct point perception and navigation, including two key components. The first one is VLM point cloud partitioner (VPP), which performs contact-tolerance reasoning in image space using VLM, caches inference masks, propagates them across frames using odometry, and projects them onto the current scan to generate a contact-aware point cloud. The second innovation is VPP guided navigation (VGN), which formulates CTMP as a perception-to-control optimization problem under direct contact-aware point cloud constraints, which is further solved by a specialized deep neural network (DNN). We implement DCT in Isaac Sim and a real car-like robot, demonstrating that DCT achieves robust and efficient navigation in cluttered environments with movable obstacles, outperforming representative baselines across diverse metrics. The code is available at: https://github.com/ChrisLeeUM/DCT.
Mar 4, 2026

Sim2Sea: Sim-to-Real Policy Transfer for Maritime Vessel Navigation in Congested Waters

Autonomous navigation in congested maritime environments is a critical capability for a wide range of real-world applications. However, it remains an unresolved challenge due to complex vessel interactions and significant environmental uncertainties. Existing methods often fail in practical deployment due to a substantial sim-to-real gap, which stems from imprecise simulation, inadequate situational awareness, and unsafe exploration strategies. To address these, we propose Sim2Sea, a comprehensive framework designed to bridge simulation and real-world execution. Sim2Sea advances in three key aspects. First, we develop a GPU-accelerated parallel simulator for scalable and accurate maritime scenario simulation. Second, we design a dual-stream spatiotemporal policy that handles complex dynamics and multi-modal perception, augmented with a velocity-obstacle-guided action masking mechanism to ensure safe and efficient exploration. Finally, a targeted domain randomization scheme helps bridge the sim-to-real gap. Simulation results demonstrate that our method achieves faster convergence and safer trajectories than established baselines. In addition, our policy trained purely in simulation successfully transfers zero-shot to a 17-ton unmanned vessel operating in real-world congested waters. These results validate the effectiveness of Sim2Sea in achieving reliable sim-to-real transfer for practical autonomous maritime navigation.
Mar 4, 2026

RVN-Bench: A Benchmark for Reactive Visual Navigation

Safe visual navigation is critical for indoor mobile robots operating in cluttered environments. Existing benchmarks, however, often neglect collisions or are designed for outdoor scenarios, making them unsuitable for indoor visual navigation. To address this limitation, we introduce the reactive visual navigation benchmark (RVN-Bench), a collision-aware benchmark for indoor mobile robots. In RVN-Bench, an agent must reach sequential goal positions in previously unseen environments using only visual observations and no prior map, while avoiding collisions. Built on the Habitat 2.0 simulator and leveraging high-fidelity HM3D scenes, RVN-Bench provides large-scale, diverse indoor environments, defines a collision-aware navigation task and evaluation metrics, and offers tools for standardized training and benchmarking. RVN-Bench supports both online and offline learning by offering an environment for online reinforcement learning, a trajectory image dataset generator, and tools for producing negative trajectory image datasets that capture collision events. Evaluations demonstrate that policies trained on RVN-Bench generalize effectively across unseen simulated environments. Furthermore, initial physical experiments using a Jackal UGV indicate promising sim-to-real transfer. Code and additional materials are available at: https://sequor-robotics-research.github.io/projects/RVN-Bench/.
Mar 4, 2026

MRPoS: Mixed Reality-Based Robot Navigation Interface Using Spatial Pointing and Speech with Large Language Model

Recent advancements have made robot navigation more intuitive by transitioning from traditional 2D displays to spatially aware Mixed Reality (MR) systems. However, current MR interfaces often rely on manual "air tap" gestures for goal placement, which can be repetitive and physically demanding, especially for beginners. This paper proposes the Mixed Reality-Based Robot Navigation Interface using Spatial Pointing and Speech (MRPoS). This novel framework replaces complex hand gestures with a natural, multimodal interface combining spatial pointing with Large Language Model (LLM)-based speech interaction. By leveraging both information, the system translates verbal intent into navigation goals visualized by MR technology. Comprehensive experiments comparing MRPoS against conventional gesture-based systems demonstrate that our approach significantly reduces task completion time and workload, providing a more accessible and efficient interface. For additional material, please check: https://mertcookimg.github.io/mrpos
Mar 4, 2026

Efficient Autonomous Navigation of a Quadruped Robot in Underground Mines on Edge Hardware

Embodied navigation in underground mines faces significant challenges, including narrow passages, uneven terrain, near-total darkness, GPS-denied conditions, and limited communication infrastructure. While recent learning-based approaches rely on GPU-accelerated inference and extensive training data, we present a fully autonomous navigation stack for a Boston Dynamics Spot quadruped robot that runs entirely on a low-power Intel NUC edge computer with no GPU and no network connectivity requirements. The system integrates LiDAR-inertial odometry, scan-matching localization against a prior map, terrain segmentation, and visibility-graph global planning with a velocity-regulated local path follower, achieving real-time perception-to-action at consistent control rates. After a single mapping pass of the environment, the system handles arbitrary goal locations within the known map without any environment-specific training or learned components. We validate the system through repeated field trials using four target locations of varying traversal difficulty in an experimental underground mine, accumulating over 700 m of fully autonomous traverse with a 100% success rate across all 20 trials (5 repetitions x 4 targets) and an overall Success weighted by Path Length (SPL) of 0.73 \pm 0.09.
Mar 3, 2026

Navigating in Uncertain Environments with Heterogeneous Visibility

Navigating an environment with uncertain connectivity requires a strategic balance between minimizing the cost of traversal and seeking information to resolve map ambiguities. Unlike previous approaches that rely on local sensing, we utilize a framework where nodes possess varying visibility levels, allowing for observation of distant edges from certain vantage points. We propose a novel heuristic algorithm that balances the cost of detouring to high-visibility locations against the gain in information by optimizing the sum of a custom observation reward and the cost of traversal. We introduce a technique to sample the shortest path on numerous realizations of the environment, which we use to define an edge's utility for observation and to quickly estimate the path with the highest reward. Our approach can be easily adapted to a variety of scenarios by tuning a single hyperparameter that determines the importance of observation. We test our method on a variety of uncertain navigation tasks, including a map based on real-world topographical data. The method demonstrates lower mean cost of traversal compared to a shortest path baseline that does not consider observation and has exponentially lower computational overhead compared to an existing method for balancing observation with path cost minimization.
Mar 3, 2026

DreamFlow: Local Navigation Beyond Observation via Conditional Flow Matching in the Latent Space

Local navigation in cluttered environments often suffers from dense obstacles and frequent local minima. Conventional local planners rely on heuristics and are prone to failure, while deep reinforcement learning(DRL)based approaches provide adaptability but are constrained by limited onboard sensing. These limitations lead to navigation failures because the robot cannot perceive structures outside its field of view. In this paper, we propose DreamFlow, a DRL-based local navigation framework that extends the robot's perceptual horizon through conditional flow matching(CFM). The proposed CFM based prediction module learns probabilistic mapping between local height map latent representation and broader spatial representation conditioned on navigation context. This enables the navigation policy to predict unobserved environmental features and proactively avoid potential local minima. Experimental results demonstrate that DreamFlow outperforms existing methods in terms of latent prediction accuracy and navigation performance in simulation. The proposed method was further validated in cluttered real world environments with a quadrupedal robot. The project page is available at https://dreamflow-icra.github.io.
Mar 3, 2026

A Robust Simulation Framework for Verification and Validation of Autonomous Maritime Navigation in Adverse Weather and Constrained Environments

Maritime Autonomous Surface Ships (MASS) have emerged as a promising solution to enhance navigational safety, operational efficiency, and long-term cost effectiveness. However, their reliable deployment requires rigorous verification and validation (V&V) under various environmental conditions, including extreme and safety-critical scenarios. This paper presents an enhanced virtual simulation framework to support the V&V of MASS in realistic maritime environments, with particular emphasis on the influence of weather and bathymetry on autonomous navigation performance. The framework incorporates a high-fidelity environmental modeling suite capable of simulating adverse weather conditions such as rain, fog, and wave dynamics. The key factors that affect weather, such as rain and visibility, are parameterized to affect sea-state characteristics, perception, and sensing systems, resulting in position and velocity uncertainty, reduced visibility, and degraded situational awareness. Furthermore, high-resolution bathymetric data from major U.S. ports are integrated to enable depth-aware navigation, grounding prevention capabilities, and evaluation of vessel controllability in shallow or confined waterways. The proposed framework offers extensive configurability, enabling systematic testing in a wide spectrum of maritime conditions, including scenarios that are impractical or unsafe to replicate in real-world trials, thus supporting the V&V of MASS.
Mar 2, 2026

Learning Vision-Based Omnidirectional Navigation: A Teacher-Student Approach Using Monocular Depth Estimation

Reliable obstacle avoidance in industrial settings demands 3D scene understanding, but widely used 2D LiDAR sensors perceive only a single horizontal slice of the environment, missing critical obstacles above or below the scan plane. We present a teacher-student framework for vision-based mobile robot navigation that eliminates the need for LiDAR sensors. A teacher policy trained via Proximal Policy Optimization (PPO) in NVIDIA Isaac Lab leverages privileged 2D LiDAR observations that account for the full robot footprint to learn robust navigation. The learned behavior is distilled into a student policy that relies solely on monocular depth maps predicted by a fine-tuned Depth Anything V2 model from four RGB cameras. The complete inference pipeline, comprising monocular depth estimation (MDE), policy execution, and motor control, runs entirely onboard an NVIDIA Jetson Orin AGX mounted on a DJI RoboMaster platform, requiring no external computation for inference. In simulation, the student achieves success rates of 82-96.5%, consistently outperforming the standard 2D LiDAR teacher (50-89%). In real-world experiments, the MDE-based student outperforms the 2D LiDAR teacher when navigating around obstacles with complex 3D geometries, such as overhanging structures and low-profile objects, that fall outside the single scan plane of a 2D LiDAR.
Mar 2, 2026

SaferPath: Hierarchical Visual Navigation with Learned Guidance and Safety-Constrained Control

Visual navigation is a core capability for mobile robots, yet end-to-end learning-based methods often struggle with generalization and safety in unseen, cluttered, or narrow environments. These limitations are especially pronounced in dense indoor settings, where collisions are likely and end-to-end models frequently fail. To address this, we propose SaferPath, a hierarchical visual navigation framework that leverages learned guidance from existing end-to-end models and refines it through a safety-constrained optimization-control module. SaferPath transforms visual observations into a traversable-area map and refines guidance trajectories using Model Predictive Stein Variational Evolution Strategy (MP-SVES), efficiently generating safe trajectories in only a few iterations. The refined trajectories are tracked by an MPC controller, ensuring robust navigation in complex environments. Extensive experiments in scenarios with unseen obstacles, dense unstructured spaces, and narrow corridors demonstrate that SaferPath consistently improves success rates and reduces collisions, outperforming representative baselines such as ViNT and NoMaD, and enabling safe navigation in challenging real-world settings.
Mar 2, 2026

SSMG-Nav: Enhancing Lifelong Object Navigation with Semantic Skeleton Memory Graph

Navigating to out-of-sight targets from human instructions in unfamiliar environments is a core capability for service robots. Despite substantial progress, most approaches underutilize reusable, persistent memory, constraining performance in lifelong settings. Many are additionally limited to single-modality inputs and employ myopic greedy policies, which often induce inefficient back-and-forth maneuvers (BFMs). To address such limitations, we introduce SSMG-Nav, a framework for object navigation built on a Semantic Skeleton Memory Graph (SSMG) that consolidates past observations into a spatially aligned, persistent memory anchored by topological keypoints (e.g., junctions, room centers). SSMG clusters nearby entities into subgraphs, unifying entity- and space-level semantics to yield a compact set of candidate destinations. To support multimodal targets (images, objects, and text), we integrate a vision-language model (VLM). For each subgraph, a multimodal prompt synthesized from memory guides the VLM to infer a target belief over destinations. A long-horizon planner then trades off this belief against traversability costs to produce a visit sequence that minimizes expected path length, thereby reducing backtracking. Extensive experiments on challenging lifelong benchmarks and standard ObjectNav benchmarks demonstrate that, compared to strong baselines, our method achieves higher success rates and greater path efficiency, validating the effectiveness of SSMG-Nav.
Mar 2, 2026

SFCo-Nav: Efficient Zero-Shot Visual Language Navigation via Collaboration of Slow LLM and Fast Attributed Graph Alignment

Recent advances in large vision-language models (VLMs) and large language models (LLMs) have enabled zero-shot approaches to visual language navigation (VLN), where an agent follows natural language instructions using only ego perception and reasoning. However, existing zero-shot methods typically construct a naive observation graph and perform per-step VLM-LLM inference on it, resulting in high latency and computation costs that limit real-time deployment. To address this, we present SFCo-Nav, an efficient zero-shot VLN framework inspired by the principle of slow-fast cognitive collaboration. SFCo-Nav integrates three key modules: 1) a slow LLM-based planner that produces a strategic chain of subgoals, each linked to an imagined object graph; 2) a fast reactive navigator for real-time object graph construction and subgoal execution; and 3) a lightweight asynchronous slow-fast bridge aligns advanced structured, attributed imagined and perceived graphs to estimate navigation confidence, triggering the slow LLM planner only when necessary. To the best of our knowledge, SFCo-Nav is the first slow-fast collaboration zero-shot VLN system supporting asynchronous LLM triggering according to the internal confidence. Evaluated on the public R2R and REVERIE benchmarks, SFCo-Nav matches or exceeds prior state-of-the-art zero-shot VLN success rates while cutting total token consumption per trajectory by over 50% and running more than 3.5 times faster. Finally, we demonstrate SFCo-Nav on a legged robot in a hotel suite, showcasing its efficiency and practicality in indoor environments.
Feb 28, 2026

Test-Driven Agentic Framework for Reliable Robot Controller

In this work, we present a test-driven, agentic framework for synthesizing a deployable low-level robot controller for navigation tasks. Given a 2D map with an image of an ultrasonic sensor-based robot, or a 3D robotic simulation environment, our framework iteratively refines the generated controller code using diagnostic feedback from structured test suites to achieve task success. We propose a dual-tier repair strategy to refine the generated code that alternates between prompt-level refinement and direct code editing. We evaluate the approach across 2D navigation tasks and 3D navigation in the Webots simulator. Experimental results show that test-driven synthesis substantially improves controller reliability and robustness over one-shot controller generation, especially when the initial prompt is underspecified. The source code and demonstration videos are available at: https://shivanshutripath.github.io/robotic_controller.github.io.
Feb 26, 2026

EgoMoD: Predicting Global Maps of Dynamics from Local Egocentric Observations

Efficient navigation in dynamic environments requires anticipating how motion patterns evolve beyond the robot's immediate perceptual range, enabling preemptive rather than purely reactive planning in crowded scenes. Maps of Dynamics (MoDs) offer a structured representation of motion tendencies in space useful for long-term global planning, but constructing them traditionally requires global environment observations over extended periods of time. We introduce EgoMoD, the first approach that learns to predict future MoDs directly from short egocentric video clips collected during robot operation. Our method learns to infer environment-wide motion tendencies from local dynamic cues using a video- and pose-conditioned architecture trained with MoDs computed from external observations as privileged supervision, allowing local observations to serve as predictive signals of global motion structure. Thanks to this, we offer the capacity to forecast future motion dynamics over the whole environment rather than merely extend past patterns in the robot's field of view. As a site-specific dynamic prior, EgoMoD replaces the external global sensing infrastructure required by prior MoD methods at inference time with standard onboard sensors. Experiments in large simulated environments show that EgoMoD predicts future MoDs under limited observability, while evaluation with real images showcases its zero-shot transferability to real systems.
Feb 26, 2026

SCOPE: Skeleton Graph-Based Computation-Efficient Framework for Autonomous UAV Exploration

Autonomous exploration in unknown environments is key for mobile robots, helping them perceive, map, and make decisions in complex areas. However, current methods often rely on frequent global optimization, suffering from high computational latency and trajectory oscillation, especially on resource-constrained edge devices. To address these limitations, we propose SCOPE, a novel framework that incrementally constructs a real-time skeletal graph and introduces Implicit Unknown Region Analysis for efficient spatial reasoning. The planning layer adopts a hierarchical on-demand strategy: the Proximal Planner generates smooth, high-frequency local trajectories, while the Region-Sequence Planner is activated only when necessary to optimize global visitation order. Comparative evaluations in simulation demonstrate that SCOPE achieves competitive exploration performance comparable to state-of-the-art global planners, while reducing computational cost by an average of 86.9%. Real-world experiments further validate the system's robustness and low latency in practical scenarios.
Feb 25, 2026

Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments

In addition to the core tasks of simultaneous localization and mapping (SLAM), active SLAM additionally in- volves generating robot actions that enable effective and efficient exploration of unknown environments. However, existing active SLAM pipelines are limited by three main factors. First, they inherit the restrictions of the underlying SLAM modules that they may be using. Second, their motion planning strategies are typically shortsighted and lack long-term vision. Third, most approaches struggle to handle dynamic scenes. To address these limitations, we propose a novel monocular active SLAM method, Dream-SLAM, which is based on dreaming cross-spatio-temporal images and semantically plausible structures of partially observed dynamic environments. The generated cross-spatio-temporal im- ages are fused with real observations to mitigate noise and data incompleteness, leading to more accurate camera pose estimation and a more coherent 3D scene representation. Furthermore, we integrate dreamed and observed scene structures to enable long- horizon planning, producing farsighted trajectories that promote efficient and thorough exploration. Extensive experiments on both public and self-collected datasets demonstrate that Dream-SLAM outperforms state-of-the-art methods in localization accuracy, mapping quality, and exploration efficiency. Source code will be publicly available upon paper acceptance.
Feb 25, 2026

Vector Fields for Path Following on Lie Groups with Application in Robot Control

Many robotic systems allow independent control of position and orientation (pose), including omnidirectional aerial vehicles, underwater robots, and manipulator end-effectors. In many applications, these systems must follow a continuous sequence of poses, leading to either trajectory-tracking or path following formulations. Compared to trajectory-tracking, path following offers important practical advantages. In particular, we focus on the problem of path following on Lie groups. Considering the robots as rigid bodies moving in the 3D space, this path-following problem can be posed as a problem of designing guiding vector fields on the matrix Lie group SE(3). In this paper, we develop a general vector-field framework for path following on connected matrix Lie groups, of which SE(3) is a prominent special case. The proposed vector field guarantees convergence to a desired parametric curve from almost all initial conditions while ensuring continuous motion along the path. Furthermore, another interesting feature is that, as opposed to previous works, the control input is "minimal" in terms of representation and closer to the engineering application (e.g., the body twist in the case SE(3)). After establishing the general case, the framework is then specialized to SE(3), of special interest in robotics, yielding an efficient algorithm suitable for real-time robotic control. Experiments with a robotic manipulator tracking complex pose paths demonstrate the effectiveness of the approach. An open-source implementation is also provided.
Feb 23, 2026

Chasing Ghosts: A Simulation-to-Real Olfactory Navigation Stack with Optional Vision Augmentation

Autonomous odor source localization remains a challenging problem for aerial robots due to turbulent airflow, sparse and delayed sensory signals, and strict payload and compute constraints. While prior unmanned aerial vehicle (UAV)-based olfaction systems have demonstrated gas distribution mapping or reactive plume tracing, they rely on predefined coverage patterns, external infrastructure, or extensive sensing and coordination. In this work, we present a complete, open-source UAV system for online odor source localization using a minimal sensor suite. The system integrates custom olfaction hardware, onboard sensing, and a learning-based navigation policy trained in simulation and deployed on a real quadrotor. Through our minimal framework, the UAV is able to navigate directly toward an odor source without constructing an explicit gas distribution map or relying on external positioning systems. Vision is incorporated as an optional complementary modality to accelerate navigation under certain conditions. We validate the proposed system through real-world flight experiments in a large indoor environment using an ethanol source, demonstrating consistent source-finding behavior under realistic airflow conditions. The primary contribution of this work is a reproducible system and methodological framework for UAV-based olfactory navigation and source finding under minimal sensing assumptions. We elaborate on our hardware design and open source our UAV firmware, simulation code, olfaction-vision dataset, and circuit board to the community. Code, data, and designs will be made available at https://github.com/KordelFranceTech/ChasingGhosts.
Feb 22, 2026

Understanding Fire Through Thermal Radiation Fields for Mobile Robots

Safely moving through environments affected by fire is a critical capability for autonomous mobile robots deployed in disaster response. In this work, we present a novel approach for mobile robots to understand fire through building real-time thermal radiation fields. We register depth and thermal images to obtain a 3D point cloud annotated with temperature values. From these data, we identify fires and use the Stefan-Boltzmann law to approximate the thermal radiation in empty spaces. This enables the construction of a continuous thermal radiation field over the environment. We show that this representation can be used for robot navigation, where we embed thermal constraints into the cost map to compute collision-free and thermally safe paths. We validate our approach on a Boston Dynamics Spot robot in controlled experimental settings. Our experiments demonstrate the robot's ability to avoid hazardous regions while still reaching navigation goals. Our approach paves the way toward mobile robots that can be autonomously deployed in fire-affected environments, with potential applications in search-and-rescue, firefighting, and hazardous material response.
Feb 21, 2026

Learning to Localize Reference Trajectories in Image-Space for Visual Navigation

We present LoTIS, a model for visual navigation that provides robot-agnostic image-space guidance by localizing a reference RGB trajectory in the robot's current view, without requiring camera calibration, poses, or robot-specific training. Instead of predicting actions tied to specific robots, we predict the image-space coordinates of the reference trajectory as they would appear in the robot's current view. This creates robot-agnostic visual guidance that easily integrates with local planning. Consequently, our model's predictions provide guidance zero-shot across diverse embodiments. By decoupling perception from action and learning to localize trajectory points rather than imitate behavioral priors, we enable a cross-trajectory training strategy for robustness to viewpoint and camera changes. We outperform state-of-the-art methods by 20-50 percentage points in success rate on conventional forward navigation, achieving 94-98% success rate across diverse sim and real environments. Furthermore, we achieve over 5x improvements on challenging tasks where baselines fail, such as backward traversal. The system is straightforward to use: we show how even a video from a phone camera directly enables different robots to navigate to any point on the trajectory. Videos, demo, and code are available at https://finnbusch.com/lotis.
Feb 18, 2026

Decentralized and Fully Onboard: Range-Aided Cooperative Localization and Navigation on Micro Aerial Vehicles

Controlling a team of robots in a coordinated manner is challenging because centralized approaches (where all computation is performed on a central machine) scale poorly, and globally referenced external localization systems may not always be available. In this work, we consider the problem of range-aided decentralized localization and formation control. In such a setting, each robot estimates its relative pose by combining data only from onboard odometry sensors and distance measurements to other robots in the team. Additionally, each robot calculates the control inputs necessary to collaboratively navigate an environment to accomplish a specific task, for example, moving in a desired formation while monitoring an area. We present a block coordinate descent approach to localization that does not require strict coordination between the robots. We present a novel formulation for formation control as inference on factor graphs that takes into account the state estimation uncertainty and can be solved efficiently. Our approach to range-aided localization and formation-based navigation is completely decentralized, does not require specialized trajectories to maintain formation, and achieves decimeter-level positioning and formation control accuracy. We demonstrate our approach through multiple real experiments involving formation flights in diverse indoor and outdoor environments.
Feb 17, 2026

When Remembering and Planning are Worth it: Navigating under Change

We explore how different types and uses of memory can aid spatial navigation in changing uncertain environments. In the simple foraging task we study, every day, our agent has to find its way from its home, through barriers, to food. Moreover, the world is non-stationary: from day to day, the location of the barriers and food may change, and the agent's sensing such as its location information is uncertain and very limited. Any model construction, such as a map, and use, such as planning, needs to be robust against these challenges, and if any learning is to be useful, it needs to be adequately fast. We look at a range of strategies, from simple to sophisticated, with various uses of memory and learning. We find that an architecture that can incorporate multiple strategies is required to handle (sub)tasks of a different nature, in particular for exploration and search, when food location is not known, and for planning a good path to a remembered (likely) food location. An agent that utilizes non-stationary probability learning techniques to keep updating its (episodic) memories and that uses those memories to build maps and plan on the fly (imperfect maps, i.e. noisy and limited to the agent's experience) can be increasingly and substantially more efficient than the simpler (minimal-memory) agents, as the task difficulties such as distance to goal are raised, as long as the uncertainty, from localization and change, is not too large.
Feb 12, 2026

LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigation

This paper develops LongNav-R1, an end-to-end multi-turn reinforcement learning (RL) framework designed to optimize Visual-Language-Action (VLA) models for long-horizon navigation. Unlike existing single-turn paradigm, LongNav-R1 reformulates the navigation decision process as a continuous multi-turn conversation between the VLA policy and the embodied environment. This multi-turn RL framework offers two distinct advantages: i) it enables the agent to reason about the causal effects of historical interactions and sequential future outcomes; and ii) it allows the model to learn directly from online interactions, fostering diverse trajectory generation and avoiding the behavioral rigidity often imposed by human demonstrations. Furthermore, we introduce Horizon-Adaptive Policy Optimization. This mechanism explicitly accounts for varying horizon lengths during advantage estimation, facilitating accurate temporal credit assignment over extended sequences. Consequently, the agent develops diverse navigation behaviors and resists collapse during long-horizon tasks. Experiments on object navigation benchmarks validate the framework's efficacy: With 4,000 rollout trajectories, LongNav-R1 boosts the Qwen3-VL-2B success rate from 64.3% to 73.0%. These results demonstrate superior sample efficiency and significantly outperform state-of-the-art methods. The model's generalizability and robustness are further validated by its zero-shot performance in long-horizon real-world navigation settings. All source code is open-sourced at https://github.com/UMich-CURLY/LongNav-R1.
Feb 12, 2026

ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants, and factories). Although real-to-sim navigation simulation using 3D Gaussian Splatting (GS) can mitigate these challenges, prior GS-based works have considered only static scenes or non-photorealistic human obstacles built from simulator assets, despite the importance of safe navigation in dynamic environments. To address these issues, we propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes photorealistic dynamic scenarios in target environments by augmenting a reconstructed static GS scene with dynamic human GS obstacles, and trains navigation policies using the generated datasets. The pipeline provides three key contributions: (1) a dynamic GS simulator that integrates static scene GS with a human animation module, enabling the insertion of animatable human GS avatars and the synthesis of plausible human motions from 2D trajectories, (2) a navigation dataset generation framework that leverages the simulator along with a robot expert planner designed for dynamic GS representations and a human planner, and (3) robust navigation policies to both the sim-to-real gap and moving obstacles. The proposed simulator generates thousands of photorealistic navigation scenarios with animatable human GS avatars from arbitrary viewpoints. ReaDy-Go outperforms baselines across target environments in both simulation and real-world experiments, demonstrating improved navigation performance even after sim-to-real transfer and in the presence of moving obstacles. Moreover, zero-shot sim-to-real deployment in an unseen environment indicates its generalization potential. Project page: https://syeon-yoo.github.io/ready-go-site/.
Jan 23, 2026

Insect-inspired Visual Point-goal Navigation

Insect neuroethology provides a compelling biological template for efficient autonomous navigation. We draw an analogy between the formal embodied AI visual point-goal navigation task and the ability of insects to discover, learn, and refine visually guided paths around obstacles between a discovered food location and their nest. We develop a novel integrative model of mushroom body and central complex, two insect brain structures, that have been implicated, respectively, in associative learning and path integration. We demonstrate the mushroom body learning triggered by collisions results in adaptive obstacle avoidance and consequently optimised paths to the goal, corroborating the hypothesis of recent behavioural work that an insect can learn continuously as they travel. The embodied insect-inspired model achieves success rates comparable to recent state-of-the-art models at many orders of magnitude less computational cost in the standardised Habitat point-goal navigation benchmark. Testing in a more realistic simulated environment validates its robustness to perturbations.
Dec 24, 2025

Schrödinger's Navigator: Imagining an Ensemble of Futures for Zero-Shot Object Navigation

Zero-shot object navigation (ZSON) requires robots to find target objects in unseen environments without task-specific fine-tuning or pre-built maps, a key capability for general-purpose service robots. Yet methods that perform well in simulation often degrade in cluttered real-world scenes with severe occlusion and latent hazards, where large unseen regions make single-scene inference brittle and unsafe. We propose Schrödinger's Navigator, a belief-aware framework that reasons at inference time over multiple trajectory-conditioned imagined 3D futures. Given candidate paths, a trajectory-conditioned 3D world model predicts hypothetical observations and maintains a superposition of plausible scene realizations rather than committing to one map. An adaptive occluder-aware sampler directs imagination to uncertainty-critical regions, while a Future-Aware Value Map (FAVM) aggregates imagined futures for robust, proactive action selection. Experiments in simulation and on a physical Go2 quadruped show that Schrödinger's Navigator outperforms strong ZSON baselines, improving hidden-target discovery and risk-aware waypoint selection in occlusion-heavy navigation scenarios. These results highlight imagined 3D futures as a scalable and generalizable strategy for zero-shot navigation in uncertain real-world environments.
Dec 11, 2025

Learning Category-level Last-meter Navigation from RGB Demonstrations of a Single-instance

Achieving precise positioning of the mobile manipulator's base is essential for successful manipulation actions that follow. Most of the RGB-based navigation systems only guarantee coarse, meter-level accuracy, making them less suitable for the precise positioning phase of mobile manipulation. This gap prevents manipulation policies from operating within the distribution of their training demonstrations, resulting in frequent execution failures. We address this gap by introducing an object-centric imitation learning framework for last-meter navigation, enabling a quadruped mobile manipulator robot to achieve manipulation-ready positioning using only RGB observations from its onboard cameras. Our method conditions the navigation policy on three inputs: goal images, multi-view RGB observations from the onboard cameras, and a text prompt specifying the target object. A language-driven segmentation module and a spatial score-matrix decoder then supply explicit object grounding and relative pose reasoning. Using real-world data from a single object instance within a category, the system generalizes to unseen object instances across diverse environments with challenging lighting and background conditions. To comprehensively evaluate this, we introduce two metrics: an edge-alignment metric, which uses ground truth orientation, and an object-alignment metric, which evaluates how well the robot visually faces the target. Under these metrics, our policy achieves 74.58% success in edge-alignment and 89.42% success in object-alignment when positioning relative to unseen target objects. These results show that precise last-meter navigation can be achieved at a category-level without depth, LiDAR, or map priors, enabling a scalable pathway toward unified mobile manipulation. Project page: https://rpm-lab-umn.github.io/category-level-last-meter-nav/