Robotics

Momentum

82 papers in the last four weeks, up 413% on the four weeks before. 0.8% of all new papers.

Jul 13Week of Sep 28

Latest papers 488

Mar 23, 2026cs.RO

Allometric Scaling Laws for Bipedal Robots

Legged robots operate across a wide range of physical scales, but how their designs should be adapted as size changes remains unclear. Here, we tackle this question in two ways. First, we survey existing legged robots to provide a broad context for the key scaling variables, robot mass m and leg length L. We find the surprising result that bipedal robot mass generally scales with the length squared, L^2, rather than the isometric prediction L^3. Then, to reduce the variance in design choices, we focus on a pair of previously developed bipeds that share the same quasi-passive morphology but differ by a factor of six in leg length, use different feet and controllers, and achieve different relative speeds. We reconstruct both robots in a common 3-D simulation environment and scale each design over leg lengths from 0.02 to 1.2 meters under both mass models (mass is proportional to L^2 and is proportional to L^). The controlled comparison shows that velocity follows dynamic similarity, velocity is proportional to L^{1/2}, across designs and mass models, while the torque needed to sustain walking follows that tau is proportional to mL. Consequently, torque scales approximately with L^3 when m is proportional to L^2 and L^4 when mass is proportional to L^3. A 3-D foot-shape sweep further shows that foot dimensions that permit walking scale approximately linearly with leg length, but the speed-maximizing shape and the mechanism by which each robot moves do not transfer by scaling alone. Overall, the results provide practical insights for rescaling legged systems that leverage natural body dynamics.
Mar 23, 2026cs.RO

Programming Manufacturing Robots with Imperfect AI: LLMs as Tuning Experts for FDM Print Configuration Selection

We use fused deposition modeling (FDM) 3D printing as a case study of how manufacturing robots can use imperfect AI. In FDM, print configuration strongly affects output quality. Yet, novice users typically rely on default configurations, trial-and-error, or direct recommendations from generic AI models (e.g., ChatGPT). These strategies can produce complete prints, but they do not reliably meet specific objectives. We present a modular approach that treats an LLM as a source of tuning expertise. We embed this source of expertise within a Bayesian optimization loop. An approximate evaluator scores each candidate print configuration and returns structured diagnostics, which the LLM uses to propose natural-language adjustments that are compiled into machine-actionable guidance for optimization. On 100 Thingi10k parts, our LLM-guided loop achieves the best configuration on 78% objects with 0% likely-to-fail cases, while direct AI model recommendations are rarely best and exhibit 15% likely-to-fail cases. These results suggest that LLMs provide more value as constrained decision modules in optimization loops than as end-to-end oracles for print configuration selection. We expect this result to extend to broader LLM-based robot programming.
Mar 23, 2026cs.GR

MineRobot: An Actuator-Centered Kinematic Modeling and Solving Framework for Underground Mining Robots

Underground mining robots are increasingly modeled for planning, operator training, and digital-twin workflows, where reliable actuator-level kinematics is needed to reduce hazardous in situ trials. Unlike typical open-chain industrial manipulators, representative mining machines are often linear-actuator-driven closed-chain mechanisms with planar four-bar linkages, making reusable kinematic modeling and real-time FK/IK solving challenging. We present \textit{\hl{MineRobot}}, an actuator-centered framework for modeling and solving the kinematics of this representative mechanism class. MineRobot introduces the Mining Robot Description Format (MRDF), a domain-specific representation that parameterizes mining-robot kinematics with native semantics for actuators and loop closures. It then contracts planar four-bar substructures into generalized joints and extracts, for each actuator, an Independent Topologically Equivalent Path (ITEP) classified into four canonical types. Based on this decomposition, per-type solvers are composed into a sequential forward-kinematics (FK) pipeline, while inverse kinematics (IK) is formulated as a bound-constrained actuator-length optimization solved by a Gauss--Seidel-style update scheme. By converting coupled closed-chain kinematics into small topology-aware solves, MineRobot reduces robot-specific hand derivations and supports efficient repeated FK/IK computation without treating each query as a full coupled constraint-solving problem. Experiments on representative underground mining robots demonstrate real-time FK performance and robust IK convergence within the tested operating ranges, supporting the use of MineRobot as an actuator-centered kinematic layer for planning, training, and digital-twin workflows.
Mar 19, 2026cs.RO

Fire as a Service: Augmenting Robot Simulators with Thermally and Visually Accurate Fire Dynamics

Most existing robot simulators prioritize rigid-body dynamics and photorealistic rendering, but largely neglect the thermally and optically complex phenomena that characterize real-world fire environments. For robots envisioned as future firefighters, this limitation hinders both reliable capability evaluation and the generation of representative training data prior to deployment in hazardous scenarios. To address these challenges, we introduce Fire as a Service (FaaS), a novel, asynchronous co-simulation framework that augments existing robot simulators with high-fidelity and computationally efficient fire simulations. Our pipeline enables robots to experience accurate, multi-species thermodynamic heat transfer and visually consistent volumetric smoke without disrupting high-frequency rigid-body control loops. We demonstrate that our framework can be integrated with diverse robot simulators to generate physically accurate fire behavior, benchmark thermal hazards encountered by robotic platforms, and collect realistic multimodal perceptual data. Crucially, its real-time performance supports human-in-the-loop teleoperation, enabling the successful training of reactive, multimodal policies via Behavioral Cloning. By adding fire dynamics to robot simulations, FaaS provides a scalable pathway toward safer, more reliable deployment of robots in fire scenarios.
Mar 16, 2026cs.RO

From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation

Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.
Mar 11, 2026cs.RO

Novelty Adaptation Through Hybrid Large Language Model (LLM)-Symbolic Planning and LLM-guided Reinforcement Learning

In dynamic open-world environments, autonomous agents often encounter novelties that hinder their ability to find plans to achieve their goals. Specifically, traditional symbolic planners fail to generate plans when the robot's planning domain lacks the operators that enable it to interact appropriately with novel objects in the environment. We propose a neuro-symbolic architecture that integrates symbolic planning, reinforcement learning, and a large language model (LLM) to learn how to handle novel objects. In particular, we leverage the common sense reasoning capability of the LLM to identify missing operators, generate plans with the symbolic AI planner, and write reward functions to guide the reinforcement learning agent in learning control policies for newly identified operators. Our method outperforms the state-of-the-art methods in operator discovery as well as operator learning in continuous robotic domains.Our webpage and code can be access here: helenlu66.github.io/hybridLLMguided/
Mar 11, 2026cs.RO

BinWalker: Development and Field Evaluation of a Quadruped Manipulator Platform for Sustainable Litter Collection

Litter pollution represents a growing environmental problem affecting natural and urban ecosystems worldwide. Waste discarded in public spaces often accumulates in areas that are difficult to access, such as uneven terrains, coastal environments, parks, and roadside vegetation. Over time, these materials degrade and release harmful substances, including toxic chemicals and microplastics, which can contaminate soil and water and pose serious threats to wildlife and human health. Despite increasing awareness of the problem, litter collection is still largely performed manually by human operators, making large-scale cleanup operations labor-intensive, time-consuming, and costly. Robotic solutions have the potential to support and partially automate environmental cleanup tasks. In this work, we present a quadruped robotic system designed for autonomous litter collection in challenging outdoor scenarios. The robot combines the mobility advantages of legged locomotion with a manipulation system consisting of a robotic arm and an onboard litter container. This configuration enables the robot to detect, grasp, and store litter items while navigating through uneven terrains. The proposed system aims to demonstrate the feasibility of integrating perception, locomotion, and manipulation on a legged robotic platform for environmental cleanup tasks. Experimental evaluations conducted in outdoor scenarios highlight the effectiveness of the approach and its potential for assisting large-scale litter removal operations in environments that are difficult to reach with traditional robotic platforms. The code associated with this work can be found at: https://github.com/iit-DLSLab/trash-collection-isaaclab.
Mar 10, 2026cs.RO

Receptogenesis in a Vascularized Robotic Embodiment

Equipping robotic systems with the capacity to generate ex novo\textit{ex novo} hardware during operation extends physical adaptability. Unlike modular systems that rely on discrete component integration pre- or post-deployment, we envision physical adaptation through continuous in-body development via hardware synthesis. Drawing inspiration from circulatory systems that redistribute mass and function in biological organisms, we utilize fluidics to restructure the material interface, a capability currently unmatched in robotics. Here, we realize this proof-of-concept hardware generation through a vascularized robotic composite designed for programmable material synthesis, demonstrated via receptogenesis - the on-demand construction of sensors. By coordinating the fluidic transport of precursors with external localized UV irradiation, we drove an in situ\textit{in situ} photopolymerization that chemically reconstructed the vasculature from the inside out. This reaction converted precursors with photolatent initiator into a solid dispersion of UV-sensitive polypyrrole in PETG, establishing a sensing modality validated by a characteristic decrease in electrical impedance. The newly synthesized sensor closed a local control loop in real time to regulate wing flapping in a moth-inspired robotic demonstrator. Our work is a proof-of-concept materials basis for ex novo\textit{ex novo} hardware generation in a vascularized composite - a step towards situated robots adapting to environmental cues.
Mar 4, 2026cs.RO

TreeLoc++: Robust 6-DoF LiDAR Localization in Forests with a Compact Digital Forest Inventory

Reliable localization is essential for sustainable forest management, as it allows robots to revisit and monitor the status of individual trees over long periods. In modern forestry, this management is structured around Digital Forest Inventories (DFIs), which encode stems using compact geometric attributes rather than raw data. Despite their central role, DFIs have been overlooked in localization research, and most methods still rely on dense gigabyte-sized point clouds that are costly to store and maintain. To improve upon this, we propose TreeLoc++, a global localization framework that operates directly on DFIs as a discriminative representation, eliminating the need to use the raw point clouds. TreeLoc++ reduces false matches in structurally ambiguous forests and improves the reliability of full 6-DoF pose estimation. It augments coarse retrieval with a pairwise distance histogram that encodes local tree-layout context, subsequently refining candidates via DBH-based filtering and yaw-consistent inlier selection to further reduce mismatches. Furthermore, a constrained optimization leveraging tree geometry jointly estimates roll, pitch, and height, enhancing pose stability and enabling accurate localization without reliance on dense 3D point cloud data. Evaluations on diverse forests across four countries show that TreeLoc++ achieves precise localization with centimeter-level accuracy. We further demonstrate robustness to long-term change by localizing data recorded in 2025 against inventories built from 2023 data, spanning a two-year interval. The system represents 15 sessions spanning 7.98 km of trajectories using only 250KB of map data and outperforms both hand-crafted and learning-based baselines that rely on point cloud maps. This demonstrates the scalability of TreeLoc++ for long-term deployment. TreeLoc++ is open-sourced at \bl{https://github.com/minwoo0611/TreeLoc-plusplus}.
Mar 2, 2026cs.AR

RoboGPU: Accelerating GPU Collision Detection for Robotics

Autonomous robots are anticipated to be deployed soon in domains ranging from transportation to healthcare and home assistance. Enabling autonomous robotics requires a computation platform flexible enough to execute a diverse and evolving collection of workloads while meeting real-time requirements. We believe a GPU-like architecture will be a key component of such platforms. Recent GPUs combine a flexible parallel processing fabric augmented with efficient support for important application domains via embedded accelerators (e.g., Tensor Cores), and a GPU-like architecture has reportedly been adopted for the Tesla AI5 accelerator. While current GPUs are effective at supporting emerging neural motion planners, we find that collision detection is crucial for evaluating their proposed trajectories and that this step appears to require dedicated acceleration to operate in real-time. In this work, we propose RoboCore, an accelerator block embedded within a robotics-focused GPU (RoboGPU) architecture. We explore and compare architectural modifications to address the gaps of existing ray tracing accelerators (RTAs) for robotics and find that RoboCore computes collision queries 2.8×\times faster than RTA implementations using 48% less energy with 2% more area than RTAs. RoboCore is 13.3×\times faster than a CUDA baseline, and achieves 3.4×\times end-to-end speedup on a neural motion planner and 1.1×\times speedup on Monte Carlo Localization compared to a baseline GPU. This demonstrates that a hybrid approach of embedded specialization within a flexible general-purpose GPU architecture is suitable for supporting advancements in robotics. Code available at: https://ubc-aamodt-group.github.io/robogpu/
Feb 27, 2026cs.RO

Learning to Build: Autonomous Robotic Assembly of Stable Structures Without Predefined Plans

This paper presents a novel autonomous robotic assembly framework for constructing stable structures without relying on predefined architectural blueprints. Instead of following fixed plans, construction tasks are defined through targets and obstacles, allowing the system to adapt more flexibly to environmental uncertainty and variations during the building process. A reinforcement learning (RL) policy, trained using deep Q-learning with successor features, serves as the decision-making component. As a proof of concept, we evaluate the approach on a benchmark of 15 2D robotic assembly tasks of discrete block construction. Experiments using a real-world closed-loop robotic setup demonstrate the feasibility of the method and its ability to handle construction noise. The results suggest that our framework offers a promising direction for more adaptable and robust robotic construction in real-world environments.
Feb 26, 2026cs.RO

Marinarium: A Modular Experimental Facility for Reproducible Maritime and Space-Analog Field Robotics

Field robotics research in maritime and space domains is constrained by a persistent gap between low-cost, low-fidelity simulation and costly offshore experimentation. Instrumented water tanks partially bridge this gap but often provide limited sensing, restricted experimental capabilities, and weak integration with simulation tools. To address these limitations, we present Marinarium, a modular, standalone experimental facility that provides a cost-effective intermediate testbed between simulation and field deployment. Marinarium combines a fully instrumented underwater and aerial operational volume with motion capture (MoCap), a retractable roof enabling both sheltered and open-air operation, a digital twin implemented in SMaRCSim, and direct integration with a planar space robotics laboratory, enabling both maritime and underwater space-analog experimentation. We present the design rationale of the facility and validate its capabilities through four representative studies in field robotics: (i) data-driven system identification of underwater vehicle dynamics; (ii) heterogeneous multi-domain robotic rendezvous; (iii) sim-to-real transfer for underwater robotics using learned dynamics residuals; and (iv) cross-domain validation of spacecraft autonomy using underwater surrogates. Together, these studies demonstrate that Marinarium enables reproducible, instrumented experimentation across multiple field robotics challenges that would otherwise require costly offshore deployments or be impractical to investigate using simulation alone.
Feb 9, 2026cs.RO

Learning Human-Like Badminton Skills for Humanoid Robots

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.
Feb 3, 2026cs.RO

Robot Programming with Augmented Reality: The Role of Spatial Ability

Programming a robot arm requires users to interpret coordinate frames, joint rotations, and trajectories that are not directly visible. Augmented reality (AR) can make these spatial relations visible, but its benefits may depend on users' spatial ability. We conducted a randomized between-subjects experiment (N=71N=71) in which participants learned to program a physical UR5e robot using either conventional teach-pendant controls with PDF instructions or a head-mounted AR interface that displayed joints, coordinate frames, and waypoints. We measured users' spatial ability with the Mental Rotation Test and assessed subjective cognitive load and system usability. Overall, AR did not significantly improve cognitive load or usability compared with conventional instruction. However, exploratory analyses revealed a compensatory effect: spatial ability predicted higher usability and lower extraneous cognitive load in the control group, but not in the AR condition, suggesting AR mitigated the disadvantage typically faced by users with lower spatial ability. These findings point to a compensatory function of AR that should be explored to guide the design of personalized AR interfaces for human-robot interaction.
Feb 2, 2026cs.RO

Bridging the Sim-to-Real Gap with multipanda_ros2: A Real-Time ROS2 Framework for Multimanual Systems

We present multipanda_ros2multipanda\_ros2, a novel open-source ROS2 architecture for multi-robot control of Franka Robotics robots. Leveraging ros2 control, this framework provides native ROS2 interfaces for controlling any number of robots from a single process. Our core contributions address key challenges in real-time torque control, including interaction control and robot-environment modeling. A central focus of this work is sustaining a 1kHz control frequency, a necessity for real-time control and a minimum frequency required by safety standards. Moreover, we introduce a controllet-feature design pattern that enables controller-switching delays of ≤2\le 2 ms, facilitating reproducible benchmarking and complex multi-robot interaction scenarios. To bridge the simulation-to-reality (sim2real) gap, we integrate a high-fidelity MuJoCo simulation with quantitative metrics for both kinematic accuracy and dynamic consistency (torques, forces, and control errors). Furthermore, we demonstrate that real-world inertial parameter identification can significantly improve force and torque accuracy, providing a methodology for iterative physics refinement. Our work extends approaches from soft robotics to rigid dual-arm, contact-rich tasks, showcasing a promising method to reduce the sim2real gap and providing a robust, reproducible platform for advanced robotics research.
Feb 2, 2026cs.RO

Tilt-Ropter: A Fully Actuated Hybrid Aerial-Terrestrial Vehicle with Tilt Rotors and Passive Wheels

In this work, we present Tilt-Ropter, a fully actuated hybrid aerial-terrestrial vehicle (HATV) that integrates tilt rotors with passive wheels to enable efficient multi-modal locomotion. Unlike conventional underactuated HATVs, the fully actuated design of Tilt-Ropter allows decoupled force and torque control, improving maneuverability and ground locomotion efficiency. A unified nonlinear model predictive controller (NMPC) is developed to track reference trajectories, enforce non-holonomic constraints, and accommodate contact effects across locomotion modes, while ensuring actuator feasibility through dedicated control allocation. To address complex wheel-ground dynamics, an external wrench estimator is incorporated to provide real-time interaction wrench estimates. The system is validated through simulation and real-world experiments, including seamless air-ground transitions and trajectory tracking tasks. Experimental results demonstrate low tracking errors in both modes and reveal a 92.8% reduction in power consumption during ground locomotion compared with flight, highlighting the platform's potential for long-duration missions where energy efficiency is critical.
Jan 29, 2026cs.RO

Macro-Scale Electrostatic Origami Motor

Origami structures have been an active area of research due to their high volume-to-mass ratio, packability, and shape adaptability. Previously-developed actuated foldable structures have either embedded linear actuators into the structure, or have attached non-folding rotary motors to the exterior structure. Further, in prior work, actuators directly embedded in the structure of folding media all contributed to linear or folding motion, not to continuous rotary motion. On the macro-scale there has not yet been a folding continuous rotary actuator. This paper details the development and testing of the first macro-scale origami rotary motor that can be folded flat, and then unfurled to operate. Using corona discharge for torque production, the prototype motor achieved an expansion ratio of over 3.8:1, reached a top speed of 1720 rpm when driven at -30 kV, and exhibited a maximum motor torque over 0.25 mNm with an active component torque density of 0.11 Nm/kg.
Dec 27, 2025cs.RO

VLA-Arena: An Open-Source Framework for Benchmarking Vision-Language-Action Models

While Vision-Language-Action models (VLAs) are rapidly advancing towards generalist robot policies, it remains difficult to quantitatively understand their limits and failure modes. To address this, we introduce a comprehensive benchmark called VLA-Arena. We propose a novel structured task design framework to quantify difficulty across three orthogonal axes: (1) Task Structure, (2) Language Command, and (3) Visual Observation. This allows us to systematically design tasks with fine-grained difficulty levels, enabling a precise measurement of model capability frontiers. For Task Structure, VLA-Arena's 170 tasks are grouped into four dimensions: Safety, Distractor, Extrapolation, and Long Horizon. Each task is designed with three difficulty levels (L0-L2), with fine-tuning performed exclusively on L0 to assess general capability. Orthogonal to this, language (W0-W4) and visual (V0-V4) perturbations can be applied to any task to enable a decoupled analysis of robustness. Our extensive evaluation of state-of-the-art VLAs reveals several critical limitations, including a strong tendency toward memorization over generalization, asymmetric robustness, a lack of consideration for safety constraints, and an inability to compose learned skills for long-horizon tasks. To foster research addressing these challenges and ensure reproducibility, we provide the complete VLA-Arena framework, including an end-to-end toolchain from task definition to automated evaluation and the VLA-Arena-S/M/L datasets for fine-tuning. Our benchmark, data, models, and leaderboard are available at https://vla-arena.github.io.
Dec 3, 2025cs.RO

House of Dextra: Cross-embodied Co-design for Dexterous Hands

Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework and generated robot hands are open-sourced and available on our website.
Nov 19, 2025cs.RO

Modelling and Model-Checking a ROS2 Multi-Robot System using Timed Rebeca

Model-based development accelerates prototyping, enables earlier experimentation, and ensures rigorous validation of system design intents. In multi-agent systems with complex asynchronous interactions and concurrency, formal verification, particularly model-checking, offers an automated means of confirming that desired properties hold. Timed Rebeca, an actor-based modelling language supporting reactive, concurrent, and timed behaviors, together with its model-checking tool, provides a powerful framework for this purpose. By leveraging these capabilities, Timed Rebeca can intuitively capture ROS2 node graphs, recurring physical signals, motion primitives, and other time-convertible behaviors. Nevertheless, modelling and verifying multi-robot systems entail significant challenges: abstracting intricate information, bridging the gap between discrete models and continuous system dynamics, and managing large state spaces while preserving fidelity. To address these challenges, we propose discretization strategies tailored to various data types and identify thresholds of abstraction that balance accuracy and tractability. We further introduce optimization techniques to accelerate verification. Our work demonstrates how to systematically design and verify multi-robot systems through Timed Rebeca, efficiently transform continuous dynamics into discrete models for model-checking, and maintain a practical, bidirectional flow between the abstract model and the ROS2 implementation. The accompanying Rebeca and ROS2 codebases, made openly available, serve as a foundational reference for researchers and developers aiming to model and verify advanced autonomous robotic systems.
Nov 14, 2025cs.RO

Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculum

Humanoid robots have demonstrated strong capabilities for interacting with static scenes across locomotion and manipulation, yet dynamic real-world interactions remain challenging. As a step toward fast-moving object interactions, we present an RL training pipeline that yields a unified whole-body controller for humanoid badminton, coordinating footwork and striking without motion priors or expert demonstrations. In badminton, locomotion and striking are tightly coupled, making the final hitting objective difficult to optimize directly due to sparse rewards and conflicting gradients. We address this with an annealed curriculum that first stabilizes learning through auxiliary locomotion objectives, then progressively removes them to focus optimization on the final hitting objective. For deployment, we use an Extended Kalman Filter (EKF) to estimate and predict shuttlecock trajectories for target striking, and also develop a prediction-free variant that removes the EKF and explicit prediction. We validate the framework in simulation and on hardware. In simulation, two robots sustain a rally of 21 consecutive hits. In real-world tests with both machine-fed shuttles and human-robot rallies, the robot achieves outgoing shuttle speeds up to 19.1 m/s. Moreover, the prediction-free variant attains comparable performance to the EKF-based policy. Overall, our approach enables dynamic yet precise goal striking in humanoid badminton and suggests a path toward more dynamics-critical whole-body interaction tasks.
Nov 4, 2025cs.RO

A Collaborative Reasoning Framework for Anomaly Diagnostics in Underwater Robotics

The safe deployment of autonomous systems in safety-critical settings requires a paradigm that combines human expertise with AI-driven analysis, especially when anomalies are unforeseen. We introduce AURA (Autonomous Resilience Agent), a collaborative framework for anomaly and fault diagnostics in robotics. AURA integrates large language models (LLMs), a high-fidelity digital twin (DT), and human-in-the-loop interaction to detect and respond to anomalous behavior in real time. The architecture uses two agents with clear roles: (i) a low-level State Anomaly Characterization Agent that monitors telemetry and converts signals into a structured natural-language problem description, and (ii) a high-level Diagnostic Reasoning Agent that conducts a knowledge-grounded dialogue with an operator to identify root causes, drawing on external sources. Human-validated diagnoses are then converted into new training examples that refine the low-level perceptual model. This feedback loop progressively distills expert knowledge into the AI, transforming it from a static tool into an adaptive partner. We describe the framework's operating principles and provide a concrete implementation, establishing a pattern for trustworthy, continually improving human-robot teams.
Oct 2, 2025cs.RO

ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality

We present the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. This paper serves to introduce our open-source system to others who can use it as a base to develop immersive robot interaction applications. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. ERUPT uses XR to provide a broad range of natural interaction capabilities, allowing users to grab and adjust objects in the environment similar to interaction in the real world, rather than using a mouse and keyboard with the scene projected onto a 2D computer screen. Our system integrates with MoveIt, a manipulation planning framework, allowing users to send motion planning requests and visualize the resulting robot paths in virtual or augmented reality. We provide a broad range of interaction modalities, allowing users to modify objects in the environment and interact with a virtual robot. Our system allows operators to visualize robot motions, ensuring desired behavior as it moves throughout the environment, without risk of collisions within a virtual space, and to then deploy planned paths on physical robots in the real world. Code can be found at https://github.com/parasollab/erupt.
Oct 2, 2025cs.RO

FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models

Recent advances in robotic manipulation have integrated low-level robotic control into Vision-Language Models (VLMs), extending them into Vision-Language-Action (VLA) models. Although state-of-the-art VLAs achieve strong performance in downstream robotic applications, supported by large-scale crowd-sourced robot training data, they still inevitably encounter failures during execution. Enabling robots to reason and recover from unpredictable and abrupt failures remains a critical challenge. Existing robotic manipulation datasets, collected in either simulation or the real world, primarily provide only ground-truth trajectories, leaving robots unable to recover once failures occur. Moreover, the few datasets that address failure detection typically offer only textual explanations, which are difficult to utilize directly in VLA models. To address this gap, we introduce FailSafe, a novel failure generation and recovery system that automatically produces diverse failure cases paired with executable recovery actions. FailSafe can be easily adapted to a wide range of manipulation tasks in simulators with motion planning support, enabling scalable creation of failure-action data. To demonstrate its effectiveness, we fine-tune LLaVA-OneVision-7B (LLaVA-OV-7B) to build FailSafe-VLM. Experimental results show that FailSafe-VLM successfully helps robotic arms detect and recover from potential failures, improving the performance of three state-of-the-art VLA models (Pi-0-FAST, OpenVLA, OpenVLA-OFT) by up to 22.6% on average across several tasks in ManiSkill. Furthermore, FailSafe-VLM could generalize across different spatial configurations, camera viewpoints, object and robotic embodiments.
Sep 17, 2025cs.RO

TransforMARS: Fault-Tolerant Self-Reconfiguration for Arbitrarily Shaped Modular Aerial Robot Systems

Modular Aerial Robot Systems (MARS) consist of multiple drone modules that are physically bound together to form a single structure for flight. Exploiting structural redundancy, MARS can be reconfigured into different formations to mitigate unit or rotor failures and maintain stable flight. Prior work on MARS self-reconfiguration has solely focused on maximizing controllability margins to tolerate a single rotor or unit fault for rectangular-shaped MARS. We propose TransforMARS, a general fault-tolerant reconfiguration framework that transforms arbitrarily shaped MARS under multiple rotor and unit faults while ensuring continuous in-air stability. Specifically, we develop algorithms to first identify and construct minimum controllable assemblies containing faulty units. We then plan feasible disassembly-assembly sequences to transport MARS units or subassemblies to form target configuration. Our approach enables more flexible and practical feasible reconfiguration. We validate TransforMARS in challenging arbitrarily shaped MARS configurations, demonstrating substantial improvements over prior works in both the capacity of handling diverse configurations and the number of faults tolerated. The videos and source code of this work are available at https://github.com/RuiHuangNUS/TransforMARS
Sep 5, 2025cs.RO

Real-time autonomous magnetic microrobot navigation across dynamic and biologically relevant environments

Autonomous microrobots could enable minimally invasive interventions in confined biological environments, but their operation requires real-time navigation among moving obstacles and environmental disturbances. Here we present a closed-loop framework for autonomous magnetic microrobot navigation that separates long-range geometric planning from short-range reactive control. An analytic geometry-based planner continuously generates collision-free global routes from microscopy images, while rule-based or reinforcement-learning local controllers respond to moving obstacles before returning control to the replanned global route. The planner produces short paths with substantially lower computation time than representative graph-, sampling- and geometry-based planners, and the integrated framework operates within the video-rate control budget. We demonstrate microrobot autonomous navigation in static and dynamic microfluidic environments, including avoidance of moving particles and human red blood cells, navigation with and against fluid flow, and repeated long-duration target transitions. We further demonstrate magnetic microrobot actuation in ex vivo ocular and vascularized cortical tissues and photoacoustic detection of magnetically induced microrobot dynamics in post-mortem tissue. These results establish a modular framework for autonomous magnetic microrobot navigation in complex biological environments.
Aug 7, 2025cs.RO

Do Robots Really Need Anthropomorphic Hands? A Comparison of Human and Robotic Hands

Human manipulation skills represent a pinnacle of voluntary motor functions, requiring the coordination of many degrees of freedom and the processing of high-dimensional sensor input to achieve remarkable dexterity. Thus, this study investigates whether the human hand, with its associated biomechanical properties, sensors, and control mechanisms, is an ideal that should be strived for in robotics. Do robots need anthropomorphic hands? First, characteristics of the human hand in terms of biomechanics and perception are extracted to compare them with currently commercially available robotic hands. From this comparison, research questions are derived that connect manipulation system complexity to skill repertoire size and dexterity. These questions are addressed through a systematic literature review, analyzing the manipulation capabilities demonstrated in 125 papers published between 2019 and 2025. Although complex five-fingered hands are often considered the ultimate goal for robotic manipulators, they are not necessary for all tasks. Findings indicate that in-hand manipulation does not benefit from anthropomorphic hand design, as simpler mechanisms are sufficient; however, mechanism complexity correlates with the breadth of manipulation tasks a hand can perform. Sensor integration and intelligent manipulation strategies remain underexplored, which may be due to a misalignment with hand design: instead of replicating the number of fingers and degrees of freedom, focusing on robustness and softness would allow more intelligent control and learning to exploit environmental contacts and integrate more sensors. Finally, the article argues for standardized evaluation criteria to enable the systematic comparison of hand designs and manipulation systems.
Aug 5, 2025cs.MA

Synergy Over Spiral: A Logistics 5.0 Game-Theoretic Model for Trust-Fatigue Co-regulation in Human-Cobot Order Picking

This paper investigates the critical role of trust and fatigue in human-cobot collaborative order picking, framing the challenge within the scope of Logistics 5.0: the implementation of human-robot symbiosis in smart logistics. We propose a dynamic, leader-follower Stackelberg game to model this interaction, where utility functions explicitly account for human fatigue and trust. Through agent-based simulations, we demonstrate that while a naive model leads to a "trust death spiral," a refined trust model creates a "trust synergy cycle," increasing productivity by nearly 100 percent. Finally, we show that a cobot operating in a Trust-Recovery Mode can overcome system brittleness after a disruption, reducing trust recovery time by over 75 percent compared to a non-adaptive model. Our findings provide a framework for designing intelligent cobot behaviors that fulfill the Industry 5.0 pillars of human-centricity, sustainability, and resilience.
May 15, 2025cs.RO

Hyper Yoshimura: How a slight tweak on a classical folding pattern unleashes meta-stability for deployable robots

Deployable structures inspired by origami have provided lightweight, compact, and reconfigurable solutions for various robotic and architectural applications. However, creating an integrated structural system that can effectively balance the competing requirements of high packing efficiency, simple deployment, and precise morphing into multiple load-bearing configurations remains a significant challenge. This study introduces a new class of hyper-Yoshimura origami, which exhibits a wide range of kinematically admissible and locally metastable states, including newly discovered symmetric "self-packing" and asymmetric "pop-out" states. This metastability is achieved by breaking a design rule of Yoshimura origami that has been in place for many decades. To this end, this study derives a new set of mathematically rigorous design rules and geometric formulations. Based on this, forward and inverse kinematic strategies are developed to stack hyper-Yoshimura modules into deployable booms that can approximate complex 3D shapes. Finally, this study showcases the potential of hyper-Yoshimura with a meter-scale pop-up cellphone charging station deployed at our university's bus transit station, along with a 3D-printed, scaled prototype of a space crane that can function as an object manipulator, solar tracking device, or high-load-bearing structure. These results establish hyper-Yoshimura as a promising platform for deployable and adaptable robotic systems in both terrestrial and space environments.
Apr 29, 2025cs.RO

Hydra: Marker-Free RGB-D Hand-Eye Calibration

This work presents an RGB-D imaging-based approach to marker-free hand-eye calibration using a novel implementation of the iterative closest point (ICP) algorithm with a robust point-to-plane (PTP) objective formulated on a Lie algebra. Its applicability is demonstrated through comprehensive experiments using three well known serial manipulators and two RGB-D cameras. With only three randomly chosen robot configurations, our approach achieves approximately 90% successful calibrations, demonstrating 2-3x higher convergence rates to the global optimum compared to both marker-based and marker-free baselines. We also report 2 orders of magnitude faster convergence time (0.8 +/- 0.4 s) for 9 robot configurations over other marker-free methods. Our method exhibits significantly improved accuracy (5 mm in task space) over classical approaches (7 mm in task space) whilst being marker-free. The benchmarking dataset and code are open sourced under Apache 2.0 License, and a ROS 2 integration with robot abstraction is provided to facilitate deployment.