Robotics

Momentum

82 papers in the last four weeks, up 413% on the four weeks before. 0.8% of all new papers.

Jul 13Week of Sep 28

Latest papers 488

Jul 25, 2026cs.AI

Stress-testing large language model agents in a robotic chemistry laboratory

AI is evaluated through knowledge, reasoning and plan generation, yet scientific agency requires reliable physical action and adaptation to evidence. Here, we use a robotic chemistry laboratory as a physical-world testbed to make scientific agency measurable. Its 45 modular workstations exposed as machine-readable skills enabled 4,608 trials. Only 3.3% of trials produced expert-assessed executable workflows under laboratory constraints; even the best system achieved 28.1%. Long-horizon planning remained a challenge: only three executable workflows exceeded 30 operations, although the longest contained 44. Across five rounds, experimental feedback prompted local adjustments but no workflow-level replanning or analytical-method redesign. By making physical executability and evidence-driven replanning measurable, our study provides an evidence-based assessment of deployment readiness and a diagnostic framework to guide closed-loop improvements towards physically grounded autonomous research.
Jul 24, 2026cs.RO

Offline Vision-Language Navigation with Geometric Goal Localization for Outdoor Environments

Foundation-model-based vision-language navigation (VLN) has advanced autonomous robot navigation by enabling robots to interpret natural-language instructions, identify semantic goals, and follow user-specified behavioral rules. However, existing VLN systems rely heavily on cloud-hosted foundation models for language understanding and semantic grounding, limiting their applicability where network connectivity is unavailable and reliable metric goal localization is required. Although recent small language models (SLMs) enable fully onboard inference, their suitability for navigation instruction decomposition has not been systematically evaluated. This paper makes three contributions toward fully onboard VLN for outdoor environments. First, we present the first systematic benchmark of 17 edge-deployable SLMs against 4 online APIs for robotic navigation instruction decomposition, evaluating accuracy and latency on human-annotated instructions across three computing platforms and providing practical guidance for selecting onboard language models. Second, we propose a lightweight hybrid semantic-geometric goal localization framework that combines open-vocabulary object detection, prompted segmentation, and LiDAR geometry to estimate metric goals, while maintaining visual bearing guidance when reliable geometric observations are unavailable. Third, we integrate these advances into Edge-BehAV, a fully onboard extension of the BehAV architecture that enables cloud-independent behavior-guided navigation. Experimental results show that the best offline SLM matches the instruction decomposition performance of the strongest cloud API while running approximately 9x faster and without network connectivity. The proposed goal localization framework reduces mean goal-distance error from 2.05 m to 0.20 m at lower computational cost, and the complete system succeeds in 31 of 32 closed-loop outdoor trials.
Jul 24, 2026cs.RO

Action-Conditioned World Model for Goal Plane Probe Guidance in Robotic Ultrasound

We present an action-conditioned world model framework for goal plane probe guidance in robotic ultrasound, with a focus on neck ultrasound scanning. Autonomous ultrasound tasks often require large numbers of probe-motion trajectories for training, but collecting high-quality demonstrations is labor-intensive and explicit simulators are difficult to build because ultrasound appearance depends on contact, tissue deformation, and view-dependent acoustic artifacts. We address this problem with a two-stage model-based learning pipeline. First, a latent conditional diffusion world model predicts future ultrasound observations from recent context frames, probe motions and temporal offset. Second, a goal-conditioned temporal transformer predicts ordered probe motions and is fine-tuned using rewards from the frozen world model. Experiments on the self-collected dataset show that the world model preserves action-dependent anatomical structure on target-directed scans. In real-world closed loop experiments, the framework achieves success rates of 70.0% for carotid guidance and 65.0% for thyroid guidance. These results demonstrate the potential of learned ultrasound dynamics for training goal-directed robotic probe navigation.
Jul 23, 2026cs.RO

TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation

The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured, in-the-wild image data. Our framework seamlessly processes unscripted internet media into high-fidelity, simulation-ready tabletop environments with accurate metric scales, authentic topologies, and verified mechanical stability. Furthermore, an automated task-conditioned trajectory generation framework is integrated to synthesize high-quality, collision-free pick-and-place demonstrations. Leveraging this complete pipeline, we construct the TableVerse-100K Dataset, a large-scale corpus comprising 100,000 unique, physically consistent environments paired with interactive manipulation trajectories. By capturing diverse asset compositions, realistic spatial distributions, and high-quality demonstrations, TableVerse-100K establishes a highly scalable and high-fidelity data foundation, providing significant value to facilitate future research in generalizable robotic manipulation tasks.
Jul 22, 2026cs.RO

A real-time RGB-D perception pipeline for autonomous impact hammers in mining: self-filtering, rock segmentation and rock-breaking poses generation

Impact hammers, also known as rock-breakers, are essential machines in mining operations, where they perform secondary reduction. In underground mining, these machines are typically teleoperated, limiting operational efficiency. This paper presents a real-time RGB-D perception pipeline as a step towards automating the operation of hydraulic impact hammers used in mining. The proposed system simultaneously generates operationally feasible rock-breaking poses and a robot-free 3D representation of the workspace. The proposed approach combines image-based instance segmentation with geometric point cloud processing, and operates on embedded hardware at approximately 10 Hz with a total latency of around 675 ms, enabling responsive closed-loop behavior when integrated with a control system. Experimental results in a representative scaled scenario demonstrate that the proposed system is suitable for real-time autonomous impact hammer operation.
Jul 22, 2026cs.RO

Distributed Acoustic Localization Array Deployed Using a Soft Everting Vine Robot

Soft robot exteroception is increasingly being explored for a variety of field applications. In this work, we present a sound-based system for localizing disaster victims in confined and unstructured environments, based on a distributed acoustic sensing architecture embedded along the body of a soft everting vine robot. We propose a dynamic Steered Response Power with Phase Transform framework that supports both far-field direction-of-arrival estimation and near-field three-dimensional source localization as the robot approaches the sound source. To better understand the design and control space related to localizing sound using a soft, shape-morphing robot body, we conduct experiments measuring the accuracy of these methods for a five-microphone array attached to the robot body using three placements relative to the outer membrane of the robot (inside the pressurized body, inside the inner tail, and outside the outer wall) and in four robot configurations (linear, double linear, circular, and sinusoidal). We measure the change in accuracy as the signal-to-noise ratio, the direction of approach, and the distance of the sound source from the center of the array change. Finally, we demonstrate a vine robot growing into an arbitrary shape while carrying microphones along its outer wall, and show that a sound source located with the array's near field can be localized with high accuracy after only three microphones have everted from the robot body. These results highlight the potential of distributed acoustic sensing for reliable victim localization using soft growing robots.
Jul 22, 2026cs.RO

Morphing MILR: Design and control of a cable-driven limbless robot with rolling joints for maneuvering in complex environments

Limbless robots offer exceptional mobility in confined and cluttered environments due to their slender bodies and their ability to exploit body-terrain interactions. Recent designs incorporating compliance demonstrate robust locomotion without complex sensing or control; however, these systems typically rely on fixed body configurations, with each morphology specialized for a single locomotion mode or environment. This raises a key challenge: how can a single limbless robot achieve versatile locomotion while preserving the robustness of compliance-mediated locomotion? To address this challenge, we present a cable-driven limbless robot that reconfigures body morphology and compliance to enable diverse locomotion modes. Distributed cable actuation generates traveling body waves, while programmable passive compliance enables robust contact-rich locomotion without terrain knowledge or high-bandwidth feedback. Rolling joints reorient bending planes along the body, enabling rapid reconfiguration and smooth transitions between locomotion styles, and incorporate geared locking to maintain configuration without continuous power. By combining programmable bending compliance and morphology control, the platform achieves lateral undulation, sidewinding, rolling, and twisting within a single system. Experiments demonstrate reliable gait generation, traversal in obstacle-rich environments, and transitions between modes, establishing a versatile limbless platform for navigating complex environments with applications in search and rescue, environmental monitoring, and inspection.
Jul 21, 2026cs.RO

The Twist Decomposition of Serial Robots Under Lower-Mobility Tasks

This paper introduces a twist decomposition framework for serial manipulators performing lower mobility tasks. Rather than relying on Jacobian null-space projections, the method separates the end-effector twist into task and redundant components using geometrically defined twist projectors. This formulation provides a direct and intuitive distinction between task-relevant and task-irrelevant motions in operational space, enabling a compact inverse kinematics scheme that naturally handles both manipulator and task redundancy.
Jul 21, 2026cs.RO

Motion Primitive Discovery in a Humanoid Robot via Self-Organising Maps for Phase Recognition

Understanding the computational basis of action recognition is a central challenge in social cognition as well as in human-robot interaction. Inspired by the Mirror Neuron System (MNS), we propose a two-level architecture for motor primitive discovery and online phase recognition applied to the NICO humanoid robot. At the first level, two Self-Organising Maps (SOMs) learn topographic representations of arm kinematics (A-SOM) and hand kinematics (H-SOM) from simulated trials covering seven motor actions. The maps are trained on non-redundant features identified through hierarchical correlation analysis of motion trajectories. The results show that the two SOMs encode complementary aspects of motor behaviour. At the second level, an Echo State Network (ESN) evaluates whether temporal trajectories of SOM activations, represented by consecutive best-matching units, are sufficient for online recognition of the currently executed movement phase. The results show that SOM-based trajectories preserve the dominant phase-discriminative structure of the movement, while contextual information provides only a secondary refinement. Our contribution is the integration of established SOM and ESN methods within an MNS-inspired architecture for motor primitive representation and online phase recognition. The results are compatible with the computational hypothesis that self-organised motor representations, when temporally integrated, can support accurate online recognition of ongoing movement phases.
Jul 21, 2026cs.RO

RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation

Existing robot datasets remain expensive to curate, embodiment-specific, and insufficiently annotated with the fine-grained structure required for generalizable reasoning, execution, or long-horizon environment dynamics simulation. Building on our prior work, RoboInter1.0, we present RoboInter1.5, an extended and holistic suite of intermediate representations for both robotic manipulation and embodied world modeling. RoboInter1.5 provides a unified resource of data, benchmarks, and models centered on dense manipulation-oriented intermediate representations. Specifically, RoboInter-Data contains over 230k manipulation episodes across 571 scenes with dense per-frame annotations covering more than ten types of intermediate representations, including subtasks, primitive skills, object and gripper grounding, segmentation, affordance, grasp poses, contact points, motion traces, etc. Built upon these annotations, RoboInter-VQA introduces spatial and temporal embodied VQA tasks to benchmark and improve the intermediate-representation reasoning capabilities of our RoboInter-VLM. RoboInter-VLA further studies how such representations benefit action execution through implicit, explicit, and modular plan-then-execute paradigms. To better model the physical world, we further introduce RoboInter-World, which leverages intermediate representations as structured conditioning signals for controllable prediction of future world states. Extensive evaluations demonstrate that RoboInter1.5 provides a unified spatiotemporal scaffolding for intermediate representations. Rather than treating intermediate representations merely as interpretable signals, RoboInter1.5 conceptualizes them as a bidirectional interface that both regularizes low-level action spaces and constrains the latent rollouts of open-world physical simulators.
Jul 20, 2026cs.RO

Optimization of sim-to-real transfer in the humanoid robot NICO

Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.
Jul 20, 2026cs.RO

MEVION: Low-Cost Open-Source Data Collection System for Powerful and High-Speed Dual-Arm Manipulation

The global competition for developing robotic foundation models is intensifying. Among the data collection systems used for dual-arm robots, ALOHA is representative of being low-cost and open-source, and is widely adopted by researchers as a de facto standard. However, due to its limited ability to generate high forces and speeds, it is difficult to handle heavy objects or perform fast manipulations. To address this, we developed MEVION, a low-cost and open-source dual-arm robot data collection system capable of generating greater force and speed. All parts of this robot can be sourced through e-commerce, and by extensively utilizing sheet metal welding, its large body structure is constructed with a small number of components at low cost, while also simplifying assembly. MEVION is equipped with four 6-DoF arms with parallel grippers. Each arm weighs 7.0 kg and has a maximum torque of 60 Nm, and the entire system can be constructed for about USD 14,000. The elbow joint adopts a closed-link mechanism similar to those used in quadruped robots, which reduces the distal mass and enables higher force and speed output at the end-effector. We demonstrate that MEVION enables data collection for object manipulation tasks not previously possible and supports imitation learning-based motion generation. All hardware and software of this work are included in the Supplementary Materials or https://github.com/haraduka/mevion.
Jul 19, 2026cs.RO

Articulated Humanoid Head for a Robot Receptionist Capable of Natural Human Interaction

Humanoid robots have become increasingly popular in applications such as social interaction, education, and service roles, which drives the need for more natural and efficient human-robot interactions. However, currently available humanoid heads often face limitations, including high costs, mechanical complexity, and limited adaptability across diverse environments. To address these challenges, we present an articulated humanoid robot head designed for a receptionist role, integrating a mechanical structure with 21 degrees of freedom (DoF), including mechanisms for the mouth, eyes, eyebrows, and neck, and covered with realistic silicone skin to achieve a human-like appearance and expression. The system integrates a model-based architecture that combines SCRFD, ArcFace, and ByTetrack for face recognition and Llama and Whisper for natural language processing, with hardware support enabling real-time operations and human re-identification. The conversational ability and re-identification capabilities of the humanoid robot head were quantitatively measured, while its emotional expressiveness and human likeness were evaluated through a user study, achieving an average human likeness score of 4.13 out of 5.
Jul 17, 2026cs.AI

Berkeley and Heiserman as an Unexhausted Architecture for Embodied Machine Intelligence

Edmund C. Berkeley is usually remembered as a mediator between symbolic logic and early computing, yet that standard description understates the scope of his work. This paper argues for a stronger reading: Berkeley should also be understood as an early theorist of embodied machine intelligence. Across Berkeley's major writings on symbolic logic, machine intelligence, living robots, and Squee, intelligence appears not as disembodied symbol manipulation alone but as the organized coordination of sensing, storage, calculation, control, state, and action in physically realized machines. The paper's first contribution is interpretive: it reconstructs Berkeley as a thinker of machine architecture, temporally extended behavior, and environment-coupled control. Its second contribution is comparative: it reads Berkeley alongside David L. Heiserman to recover a shared descriptive scheme centered on sensing, state or memory, control, action, and adaptation. Its third contribution is critical: it uses that scheme to assess current embodied-AI discourse. The broader claim is that contemporary LLM-centered robotics often demonstrates impressive capability without an equally explicit account of persistence, recoverability, maintenance, and structured modification of conduct through experience.
Jul 17, 2026cs.RO

Back to the museum: Investigation of the acceptance of Android Andrea with and without emotion simulation in a museum

For a second time, the android robot Andrea was set up at a public museum in Germany for six consecutive days to have conversations with visitors, fully autonomously. Building on previously gathered qualitative results, the robot was now capable of engaging in multi-lingual conversation with the visitors about the museum context. The robot was prepared with context information about the museum in general and its surrounding exhibits this time. The robot featured a slightly artificial sounding voice that was previously evaluated as congruent with its gender-ambiguous but very humanlike design. Three experimental conditions were implemented, in which either (1) the robot simulated no emotions, (2) the robots emotions were determined by ChatGPT 4.1, or (3) the WASABI emotion simulation architecture simulated the robot's emotion dynamics. An extended version of the TAM2 questionnaire was employed to let 73 visitors report on several factors of their opinion about the android robot Andrea after having experienced it. In result, the statistical analysis suggests that these first two approaches to implementing emotions into the chat architecture of our android robot Andrea did not yield any positive effects on the subjective evaluations by the visitors and were not detectable on a conscious level.
Jul 17, 2026cs.AI

When to Plan: Learning to Select Between Reactive Control and Deliberative Planning

It has long been recognized that humans have the ability to switch between fast, reactive decision-making and slower, deliberative planning. In this paper, we study the question of how to learn this ability, known as meta-reasoning, in artificial agents. We model reactive decision-making as a policy that directly maps state observations to actions. Such policies can be trained with reinforcement learning (RL) or imitation learning, but may generalize poorly outside of their training distribution. Alternatively, model-based decision-time planning is more likely to produce good actions across a broader set of states but requires additional computation time, which delays acting. In this work, we introduce an RL method for training a meta-reasoning policy that allocates computation by conditioning on a reactive-policy uncertainty score. This score enables it to predict when the reactive policy is likely to perform poorly and when planning is needed. We conduct an empirical study on motion planning and navigation environments, showing that this design enables the meta-reasoning policy to learn when the reactive policy provides a good-enough action versus when decision-time planning is needed. Additionally, we show that our design enables the meta-agent to shift toward fully reactive control as the reactive policy improves.
Jul 17, 2026cs.RO

Handroid: Bridging Dexterous Hand and Humanoid

Dexterous hands and humanoid robots are typically developed as distinct embodiments: the former enable contact-rich manipulation at the object scale, whereas the latter provide mobility and whole-body interaction in human-centered environments. We introduce \textbf{Handroid}, a desktop-scale dual-embodiment robot that integrates both capabilities within a single reconfigurable platform. Handroid reuses one 27-DoF electromechanical body as either a dexterous hand or a desktop humanoid, measuring 0.33 m in height and 2.05 kg in weight. In the dexterous hand embodiment, 20 DoFs form an anthropomorphic hand closely matching the kinematic structure of the human hand. In the humanoid embodiment, the same articulated modules are reconfigured into a humanoid with a head, arms, and legs, including a 12-DoF lower-limb structure for locomotion and whole-body motion. Handroid further provides a unified control and learning framework supporting hand teleoperation, dexterous grasping, in-hand manipulation, humanoid locomotion, gait generation, and interactive motion authoring. We validate the platform through real-world dexterous manipulation, reinforcement-learning-based locomotion, keyframe motion deployment, and a long-horizon task involving embodiment reconfiguration, locomotion, docking, and dexterous pick-and-place. These results position Handroid as a compact and reproducible platform for advancing morphology-reconfigurable robotics and cross-embodiment robot learning.
Jul 17, 2026cs.RO

Beyond Frontiers: Scene-Anomaly Guided Autonomous Exploration

Autonomous exploration of unknown 3D environments is traditionally driven by coverage-maximizing geometric heuristics. However, these methods typically determine exploration targets without considering the underlying structural context. This leads to inefficient trajectories often limiting the fidelity of the final 3D reconstruction. To bridge the gap between spatial coverage and reconstruction quality, we introduce a novel paradigm: reframing exploration as a geometric anomaly minimization problem. We present SCAGE: SCene Anomaly Guided Exploration, a novel autonomous exploration framework that operates directly on unstructured 3D point clouds. Instead of blindly chasing volumetric boundaries, we equip the robot with a foundational understanding of standard indoor architecture. As the robot navigates, it continuously evaluates its live 3D observations against these learned expectations. When the incoming geometry contradicts the learned priors of a typical indoor environment, such as a fragmented wall or a partial table, the system flags these regions as scene anomalies. These geometric inconsistencies act as a guiding signal, naturally drawing the robot to investigate and resolve these structural anomalies from optimal vantage points. By actively targeting poorly reconstructed regions rather than just empty space, our approach seamlessly couples spatial discovery with high-fidelity mapping. Extensive evaluations demonstrate that SCAGE achieves superior volumetric coverage (~90% in all scenes) and higher 3D reconstruction quality compared to state-of-the-art baselines.
Jul 17, 2026cs.RO

Scalable Open-Source Visuotactile Sensor for 6-Axis Contact Wrench Estimation in Tensegrity Robots

This paper presents a scalable, open-source visuotactile sensing system for tensegrity robots that enables six-axis wrench estimation and contact detection. The proposed endcap sensor integrates an elastomeric shell, a 3D-printed thermoplastic polyurethane (TPU) interface, and a rigid base housing an embedded camera and LED illumination ring. A novel gyroid-infill bonding technique is introduced to form a durable elastomer-TPU interface without adhesives, yielding a lightweight and modular design compatible with large-scale tensegrity structures. A tactile-to-wrench neural network maps shear vector fields to six-dimensional force and torque measurements. Experimental results demonstrate accurate and stable wrench estimation with a mean squared error (MSE) of 0.1531 on static validation data and out-of-domain generalization under dynamic motion. Furthermore, full-system integration on a 12 kg tensegrity robot confirms the sensor's ability to reliably identify ground contacts. The system substantially improves the practicality of tactile feedback for tensegrity robots, offering a low-cost, reproducible, and physically interpretable pathway toward contact-aware proprioception and state estimation. Open source files are available at github.com/Jonathan-Twz/tensegrity-gelfoot
Jul 16, 2026cs.CV

An LLM-Based Automatic Sportscast Solution for Robot Soccer Matches

RoboCup has always been a scenario to develop systems that solve real-world problems. Driven by the main goal of playing against the 2050 FIFA World Cup champions, the RoboCup Soccer leagues need to constantly measure how the research community is progressing. Computing visual statistics from match videos is a crucial way to track this evolution. To address this challenge, this paper introduces a fully autonomous, real-time sports commentator for RoboCup matches. By bridging the gap between raw kinematic tracking and natural language generation, our neuro-symbolic architecture extracts precise statistics from video streams and turns them into fluent, hallucination-free narration. The proposed system is capable of generating statistics and commentary both during live match streaming and in post-game analysis, easily adapting to the new dynamism of the league where different humanoid robots of different sizes share the field. Supplemental materials are available at https://lab-rococo-sapienza.github.io/MARIO/
Jul 16, 2026cs.RO

An Intelligent-Cloud Edge Multimodal Interaction System for Robots

Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with [email protected] values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
Jul 15, 2026cs.RO

Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment

Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present Zero2Skill, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, Zero2Skill matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on Zero2Skill data match teleoperation-trained policy success at a fraction of collection human cost.
Jul 15, 2026cs.RO

The Nonsmooth Impact Direction (NSID) of Robotic Systems

Collisions of rigid-link robots and rigid environments are often modeled as instantaneous events. Under this idealization, the impact forces become impulsive and the system velocities nonsmooth. In this work, we systematically analyze pre- and post-impact velocities focusing on what we refer to as the nonsmooth impact direction (NSID). We show that it is a characteristic direction of a robotic impact and largely independent of contact properties. The results are directly applicable to large classes of backdrivable robotic systems with rigid links. We address particularities of systems with nonelastic and flexible joints, unconstrained as well as constrained systems. Further, we show that the approach direction w.r.t the NSID sets the direction of the impulsive force in frictional, inelastic impacts. The comprehensive theoretical analysis of this work supported by an experimental validation may serve as a foundation for future planning and control algorithms for various robotic impact applications. These can include humanoid locomotion on a slippery surface or repetitive hammering.
Jul 15, 2026cs.CV

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.
Jul 15, 2026cs.RO

Design and Control of the "QuadBoat": A Quadruped Surface Vehicle for Drowning Rescue

Prompt extraction of victims from water is crucial in water surface rescue missions. However, previous research on rescue robots has seldom addressed this issue. This paper presents QuadBoat, a bio-inspired unmanned surface vehicle (USV) designed to track and retrieve victims from water. QuadBoat features a quadrupedal robot configuration, enabling it with highly adaptable and agile maneuverability through its actively adjustable posture. Employing an inverse kinematics-based controller and cascaded model predictive control (MPC)-PID controller for overall movement, QuadBoat can accurately track and retrieve objects on the water surface. Maneuverability demonstrations validate QuadBoat's high agility, while a series of tracking experiments, including leg action tracking and trajectory tracking, confirm its high motion accuracy and system mobility. Finally, visual-based tracking and object pickup experiments further verify QuadBoat's target tracking capabilities and its effectiveness in executing rescues, both indoors and outdoors.
Jul 15, 2026cs.AI

UESF-Bench: Benchmarking and Probing for Unified Embodied Seeking and Following

Language-guided human following is an important capability for embodied agents, but existing benchmarks typically assume that the target person is visible at the start of an episode. This setting simplifies the problem and overlooks a more realistic requirement: an agent often needs to first find a language-described target and then persistently follow that target in a dynamic environment. While recent work has started to study human search, existing settings are typically evaluated in task-specific scenarios and often rely on stronger prior knowledge of the environment. Moreover, they usually treat searching and following as separate tasks and still lack a unified benchmark for systematic evaluation. To address these limitations, we introduce the Unified Embodied Seeking and Following Benchmark (UESF-Bench), a large-scale and diverse benchmark for embodied human seeking and following. The benchmark requires agents to handle semantic-guided exploration, reliable behavior switching and recovery, and delayed identity grounding. To this end, we propose SeekFollow-VLA, a vision-language-action framework with a task-driven routing mechanism for latent phase inference and transition modeling between seeking and following. Experimental results show that SeekFollow-VLA achieves clear improvements over both single-head and dual-head baselines across single-person and multi-person environments, establishing a baseline for unified embodied seek-and-follow.
Jul 15, 2026cs.RO

Stress-Sharing: A Bio-Inspired Approach to Decentralized Fault Repair in Modular Spacecraft

Structural damage in modular spacecraft can disrupt mechanical and communication connectivity, reducing system capability. Existing approaches rely on redundancy or preplanned reconfiguration and do not enable autonomous repair under local information and physical constraints. We model the spacecraft as a lattice-constrained graph and introduce a fully decentralized, asynchronous stress-sharing repair policy inspired by biological wound healing: local distress signals guide surviving modules toward damaged regions to close fragmented gaps, after which each displaced module locally retraces its own motions to recover the pre-damage shape, using only local information and no absolute position sensing. We evaluate the policy in PyBullet rigid-body simulation across structures of up to 160 modules, three fault densities (10, 20, 30%), and random and localized damage. The policy consolidates the surviving modules into a single connected body: even in the most severe case tested, where 30% of modules fail at random, it gathers roughly 80% or more of the surviving modules into one connected component, and this fraction improves with assembly size, making the approach well suited as a swarm-scale repair policy for large modular spacecraft.
Jul 14, 2026cs.RO

Design and Characterization of a Limb Encircling Actuator

Lower-limb powered exoskeletons have demonstrated substantial improvements in mobility and function, but most designs place actuation components lateral to the legs or remotely at the waist or back. These configurations often extend beyond the body's natural envelope, making devices intrusive in everyday use and potentially limiting societal adoption. We posit that rethinking actuation geometry could enable exoskeletons that conform more closely to the body. Here, we explored an actuation layout in which the actuator encircles the limb in a plane orthogonal to the limb axis, potentially reducing its spatial footprint around the body. We developed the Limb-Encircling Actuator (LEA) and characterized its electromechanical properties using a custom-built testbed. The LEA also features a novel radial bearing layout with potential as a lightweight or lower-cost alternative to traditional large-diameter bearings. The actuator achieved a continuous torque density of 7.5 Nm/kg with a mass of 894 g. Despite this high torque density and innovative layout, the system remained difficult to contain close to the body. These results highlight opportunities and challenges in limb-encircling actuation and provide insights into torque-dense exoskeleton designs that could integrate more readily into everyday apparel if challenges in actuator sizing and geometry are overcome.
Jul 14, 2026cs.RO

Vision-Based Dribbling for Humanoid Soccer via Privileged Representation Learning

Recent advances in humanoid robotics have highlighted the importance of deployable loco-manipulation skills. Dribbling a soccer ball while evading active opponents requires simultaneous balance, precise ball control, and awareness of a dynamic adversary under onboard sensing and real-time constraints. Existing approaches typically separate perception and motion, which can be effective in controlled settings but may fail under occlusions, fast ball movements, and complex opponent interactions, since perception is not directly optimized for control. We propose an integrated approach in which a temporal depth encoder is embedded into a reinforcement learning policy through a task-specific projection layer. We apply this framework to a simulated Booster T1 humanoid robot and show that it is possible to learn vision-based, opponent-aware dribbling directly from depth observations, without explicit state estimation or privileged scene information. The learned policy achieves 100% success in nominal target-driven dribbling and 96% success with a single static obstacle, while reaching 46% success against an actively moving ball-attacker opponent. These results demonstrate that the proposed framework supports robust vision-based dribbling in nominal and moderately dynamic settings, and provides a strong foundation for handling more challenging moving-adversary scenarios.
Jul 13, 2026cs.RO

More than a Manipulator: Planning Propellant-Free Attitude Maneuvers for Free-Floating Spacecraft

Spacecraft attitude control is traditionally achieved using momentum exchange devices or propellant-consuming thrusters. Meanwhile, a growing number of missions require robotic manipulators, which are typically treated as disturbance sources to be rejected rather than as actuators for spacecraft reorientation. This work investigates the use of manipulator motions for propellant-free attitude control by formulating a trajectory optimization problem with critical joint and collision avoidance constraints. Using an interior point solver for the resulting nonlinear program, complex slew and detumble trajectories are demonstrated for a range of spacecraft-manipulator systems with varying kinematic complexity and mass properties. The achievable control authority is compared directly with that of reaction wheel arrays via momentum and torque envelopes, demonstrating the potential for manipulators to serve as redundant or even primary attitude control systems. This work provides a framework for using manipulators as multipurpose attitude control actuators, with particularly promising applications in in-space assembly and manufacturing when grasping payloads with high relative mass fractions.