Sim-to-Real Transfer
Latest papers 222
56 papers in the last four weeks, up 250% on the four weeks before. 0.4% of all new papers.
Realistic surgical simulation plays a crucial role in training novice surgeons and in the development of autonomous agents. World models can scale such simulation environments to realistic and diverse procedures by predicting future patient states conditioned on current observations and surgical actions. However, current state-of-the-art approaches often fail to satisfy key criteria required for clinical applicability, including visual realism, physically grounded interactions, and the ability to simulate scenarios beyond the training distribution. Hence, we introduce SWoMo, a neuro-symbolic world model for cataract surgery simulation that decouples motion generation from visual realism. The symbolic component, consisting of a rule-based simulator and scene graph representations, models motion dynamics and tool-tissue interactions, while a diffusion model produces realistic visual appearance, including textures and tissue deformations. We propose an inverse pairing strategy that reconstructs real surgical videos in the simulator to obtain paired simulated and real videos, which are then used to train our video diffusion model for the reverse objective of sim-to-real translation. Our experiments show both qualitative and quantitative improvements over prior work. We demonstrate that our simulator further satisfies the key criteria, including generalisation to unseen interaction geometries, improvements in downstream phase detection, and unsupervised video style transfer. The code, data, and model weights are available at: https://ssharvienkumar.github.io/SWoMo/
Adaptive Outer-Loop Control of Quadrotors via Reinforcement Learning
Deep Reinforcement Learning (DRL) for quadrotor flight control typically relies on Domain Randomization (DR) for sim-to-real transfer, resulting in overly conservative policies that struggle with dynamic disturbances. To overcome this, we propose a novel adaptive control architecture that actively perceives and reacts to instantaneous perturbations. First, we train an optimal outer-loop policy, then replace its reliance on ground-truth disturbance data with a Residual Dynamics Predictor (RDP). The RDP estimates the external forces and moments acting on the aircraft in flight online using only the history of states and control actions. For seamless hardware transfer, we introduce a data-efficient linear calibration bridge and an online thrust correction mechanism that align the simulated latent space with reality using mere seconds of flight data. Real-world validations on a Crazyflie micro-quadrotor demonstrate that our adaptive controller significantly outperforms baselines, maintaining precise trajectory tracking under severe uncertainties including mass variations, asymmetric payloads, and dynamic slung loads
NavRL++: A System-Level Framework for Improving Sim-to-Real Transfer in Reinforcement Learning-Based Robot Navigation
Recent years have witnessed significant progress in autonomous navigation using reinforcement learning. However, existing approaches largely emphasize reinforcement learning framework design, such as input representations, action spaces, and reward functions, while providing limited analysis of sim-to-real transfer and insufficient insight into how training strategies affect real-world deployment performance. To bridge this gap, we not only introduce an effective RL framework but also present a complete training and deployment pipeline, along with a systematic empirical study that disentangles the key factors affecting sim-to-real transfer in reinforcement learning-based navigation, including sensor noise, perception failures, system latency, and control response. Building on insights from this analysis, we introduce perturbation-aware fine-tuning, a post-training adaptation strategy that improves transfer robustness by explicitly accounting for empirically identified domain discrepancies. To further mitigate perception degradation and enhance control smoothness in real-world deployment, we propose a Transformer-based temporal reasoning policy that leverages short-horizon observation for navigation control. We quantitatively evaluate how individual sim-to-real perturbations and training design choices impact navigation performance across environments. Experimental results demonstrate that the proposed training strategy and policy architecture outperform learning-based baselines in both static and dynamic environments, while achieving performance comparable to optimization-based planners in static settings. We validate our approach through real-world deployment on multiple robotic platforms, including aerial and legged robots, across navigation-centric tasks such as exploration and inspection, demonstrating zero-shot sim-to-real transfer.
What Limits Vision-and-Language Navigation ?
Vision-and-Language Navigation (VLN) is a cornerstone of embodied intelligence. However, current agents often suffer from significant performance degradation when transitioning from simulation to real-world deployment, primarily due to perceptual instability (e.g., lighting variations and motion blur) and under-specified instructions. While existing methods attempt to bridge this gap by scaling up model size and training data, we argue that the bottleneck lies in the lack of robust spatial grounding and cross-domain priors. In this paper, we propose StereoNav, a robust Vision-Language-Action framework designed to enhance real-world navigation consistency. To address the inherent gap between synthetic training and physical execution, we introduce Target-Location Priors as a persistent bridge. These priors provide stable visual guidance that remains invariant across domains, effectively grounding the agent even when instructions are vague. Furthermore, to mitigate visual disturbances like motion blur and illumination shifts, StereoNav leverages stereo vision to construct a unified representation of semantics and geometry, enabling precise action prediction through enhanced depth awareness. Extensive experiments on R2R-CE and RxR-CE demonstrate that StereoNav achieves state-of-the-art egocentric RGB performance, with SR and SPL scores of 81.1% and 68.3%, and 67.5% and 52.0%, respectively, while using significantly fewer parameters and less training data than prior scaling-based approaches. More importantly, real-world robotic deployments confirm that StereoNav substantially improves navigation reliability in complex, unstructured environments. Project page: https://yunheng-wang.github.io/stereonav-public.github.io.
Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied Navigation
Vision-Language Models (VLMs) have demonstrated exceptional general reasoning capabilities. However, their performance in embodied navigation remains hindered by a scarcity of aligned open-world vision and robot control data. Despite simulators providing a cost-effective alternative for data collection, the inherent reliance on photorealistic simulations often limits the transferability of learned policies. To this end, we propose \textit{\textbf{S}andbox-\textbf{A}bstracted \textbf{G}rounded \textbf{E}xperience} (\textbf{\textit{SAGE}}), a framework that enables agents to learn within a physics-grounded semantic abstraction rather than a photorealistic simulation, mimicking the human capacity for mental simulation where plans are rehearsed in simplified physics abstractions before execution. \textit{SAGE} system operates via three synergistic phases: (1) \textit{Genesis}: constructing diverse, physics-constrained semantic environments to bootstrap experience; (2) \textit{Evolution}: distilling experiences through Reinforcement Learning (RL), utilizing a novel asymmetric adaptive clipping mechanism to stabilize updates; (3) \textit{Navigation}: bridging the abstract policy to open-world control. We demonstrate that \textit{SAGE} significantly improves planner-assisted embodied navigation, achieving a 53.21% LLM-Match Success Rate on A-EQA (+9.7% over baseline), while showing encouraging transfer to physical indoor robot deployment.
Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching
Dexterous manipulation is physics-intensive and highly sensitive to modeling errors and perception noise, making sim-to-real transfer prohibitively challenging. Domain randomization (DR) is commonly used to improve the robustness of learned policies for such tasks, but conventional DR randomizes one instance per episode, offering very limited exposure to the variability of real-world dynamics. To this end, we propose Domain-Randomized Instance Set (DRIS), which represents and propagates a set of randomized instances simultaneously, providing richer approximation of uncertain dynamics and enabling policies to learn actions that account for multiple possible outcomes. Supported by theoretical analysis, we show that DRIS yields more robust policies and alleviates the need for real-world fine-tuning, even with a modest number of instances (e.g., 10). We demonstrate this on a challenging reactive catching task. Unlike traditional catching setups that use end-effectors designed to mechanically stabilize the object (e.g., curved or enclosing surfaces), our system uses a flat plate that offers no passive stabilization, making the task highly sensitive to noise and requiring rapid reactive motions. The learned policies exhibit strong robustness to uncertainties and achieve reliable zero-shot sim-to-real transfer.
Constraint-Aware Diffusion Priors for High-Fidelity and Versatile Quadruped Locomotion
Reinforcement learning combined with imitation learning has significantly advanced biomimetic quadrupedal locomotion. However, scaling these frameworks to massive, multi-source datasets exposes fundamental bottlenecks. First, traditional GAN-based discriminators are prone to mode collapse, struggling to capture diverse motion distributions from uncurated datasets. Second, existing kinematic priors suffer from out-of-distribution (OOD) tracking conflicts, leading to severe unintended heading drifts during complex maneuvers. Furthermore, deploying unconstrained priors to physical hardware poses critical safety risks by disregarding actuator dynamics. To overcome these challenges, we propose Diff-CAST (Diffusion-guided Constraint-Aware Symmetric Tracking), a novel motion prior framework leveraging the multi-modal distribution modeling capabilities of diffusion models for stylistic rewards. Diff-CAST effectively replaces traditional GAN discriminators, unlocking robust data scaling on heterogeneous collections. To ensure high-fidelity intent execution and reliable real-world deployment, we introduce a comprehensive Sim2Real architecture integrating Symmetric Augmented Command Conditioning (SACC) for drift-free tracking, and Constrained RL for hardware safety. Experiments on a quadruped demonstrate that Diff-CAST mitigates mode collapse, enables seamless transitions between diverse skills, and ensures robust, hardware-compliant locomotion.
REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer
In recent years, autonomous parking has made significant advances, yet parking tasks still face challenges in extreme scenarios such as mechanical and dead-end parking slots, often resulting in failures. This is mainly due to traditional parking methods adopting a multistage approach, lacking the ability to optimize the parking problem as a whole. End-to-end methods enable joint optimization across perception and planning modules to eliminate the accumulation of errors, enhancing algorithm performance in extreme scenarios. Although several end-to-end parking methods use imitation or reinforcement learning, the former is limited by data cost and distribution coverage, while the latter suffers from inefficient exploration. To address these challenges, we propose a Reinforcement learning End-to-end Autonomous Parking method (REAP). REAP employs Soft Actor-Critic (SAC) within an asymmetric reinforcement learning framework to improve training efficiency and inference performance. To accelerate model convergence, we distill the capabilities of a rule-based planner into the end-to-end network through behavior cloning. We further introduce a soft predictive collision penalty mechanism to reduce collision rates by penalizing obstacle-approaching actions. To ensure that the trained reinforcement learning network can directly transfer to real-world scenarios, we have established a Real2Sim2Real simulator. In the Real2Sim step, we use 3D Gaussian Splatting (3DGS) to transform real-world scenes into digital scenes. In the Sim2Real step, we deploy the end-to-end model onto the vehicle to bridge the Sim2Real gap. Trained in the 3DGS simulator and deployed on physical vehicles, REAP successfully parks in various types of parking spaces, especially demonstrating the feasibility of end-to-end RL parking in extremely narrow mechanical slots.
Anatomical Landmark-Guided Deep Reinforcement Learning for Autonomous Gastric Navigation
Wireless capsule endoscopy (WCE) enables painless visualization of the gastrointestinal tract, but its diagnostic potential is limited by incomplete mucosal coverage and poor transferability of existing navigation methods across patient anatomies. We propose a transferable, anatomical landmarkguided deep reinforcement learning (AL-DRL) framework for autonomous gastric navigation. Leveraging a lightweight edgecontour-depth fusion module, our policy operates on stable, lowdimensional landmark coordinates rather than high-dimensional video streams, effectively bridging the sim-to-real gap. In simulations across eight patient-derived models, the method achieves over 97% coverage within 50 seconds, significantly outperforming vanilla PPO, SAC, and DQN agents. A two-stage sim-to-real pipeline with an adaptive dynamic programming controller actively mitigates physical disturbances. Ex-vivo experiments demonstrate a mean coverage of 87% and a 53% reduction in procedure time compared with expert manual control.
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain gap between simulation and reality. This undermines the reliability of simulation-based evaluation in predicting real-world performance. To mitigate the sim-to-real visual gap, we conduct a systematic analysis to isolate the effects of lighting and material. Our results show that these factors play a critical role in geometric reasoning and spatial grounding, yet are largely overlooked in existing benchmarks. Motivated by the analysis, we propose VISER, a visually realistic benchmark for evaluating robot manipulation in simulation. VISER features a high-fidelity dataset of over 1,000 3D assets with physically-based rendering (PBR) materials, along with 3D scenes created from these assets through curated layouts or generation. To this end, we propose an automated pipeline leveraging Multi-modal Large Language Models (MLLMs) for material-aware part segmentation and material retrieval, enabling scalable generation of physically plausible assets. Building on the high-fidelity 3D asset dataset, we construct diverse evaluation tasks, such as grasping, placing, and long-horizon tasks, enabling scalable and reproducible assessment of Vision-Language-Action (VLA) models. Our benchmark shows a strong correlation between simulation and real-world performance, achieving an average Pearson correlation coefficient of 0.92 across different policies.
An Empirical Study of Proactive Coding Assistants in Real-World Software Development
Large language model (LLM)-based coding assistants have made substantial progress, yet most systems remain reactive, requiring developers to explicitly formulate their needs. Proactive coding assistants aim to infer latent developer intent from integrated development environment (IDE) interactions and repository context, thereby reducing interaction overhead and supporting more seamless assistance. However, research in this direction is limited by the scarcity of large-scale real-world developer behavior data. Existing studies therefore often rely on LLM-simulated IDE traces, whose fidelity to real development behavior remains unclear. In this paper, we investigate this simulation-to-reality gap through a large-scale empirical study. We collect real IDE interaction traces from 1{,}246 experienced industry developers over three consecutive days using a custom Visual Studio Code extension, and construct paired LLM-simulated traces for controlled comparison. Our analysis shows that simulated traces differ substantially from real traces in behavioral diversity, temporal structure, and exploratory patterns. Based on the collected data, we introduce \textbf{ProCodeBench}, a real-world benchmark for proactive intent prediction. Experiments with representative LLMs, retrieval-augmented methods, and agentic baselines show that current approaches remain far from reliable under real IDE traces, suggesting that simulation-based evaluation can overestimate real-world performance. Finally, our training study shows that simulated data cannot replace real data, but can complement it when used before real-world fine-tuning. These findings highlight the importance of real developer behavior data for evaluating and training proactive coding assistants.
SigLoMa: Learning Open-World Quadrupedal Loco-Manipulation from Ego-Centric Vision
Designing an open-world quadrupedal loco-manipulation system is highly challenging. Traditional reinforcement learning frameworks utilizing exteroception often suffer from extreme sample inefficiency and massive sim-to-real gaps. Furthermore, the inherent latency of visual tracking fundamentally conflicts with the high-frequency demands of precise floating-base control. Consequently, existing systems lean heavily on expensive external motion capture and off-board computation. To eliminate these dependencies, we present SigLoMa, a fully onboard, ego-centric vision-based pick-and-place framework. At the core of SigLoMa is the introduction of Sigma Points, a lightweight geometric representation for exteroception that guarantees high scalability and native sim-to-real alignment. To bridge the frequency divide between slow perception and fast control, we design an ego-centric Kalman Filter to provide robust, high-rate state estimation. On the learning front, we alleviate sample inefficiency via an Active Sampling Curriculum guided by Hint Poses, and tackle the robot's structural visual blind spots using temporal encoding coupled with simulated random-walk drift. Real-world experiments validate that, relying solely on a 5Hz (200 ms latency) open-vocabulary detector, SigLoMa successfully executes dynamic loco-manipulation across multiple tasks, achieving performance comparable to expert human teleoperation.
Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation
Vision-language-action (VLA) models typically rely on large-scale real-world videos, whereas simulated data, despite being inexpensive and highly parallelizable to collect, often suffers from a substantial visual domain gap and limited environmental diversity, resulting in weak real-world generalization. We present an efficient video augmentation framework that converts simulated VLA videos into realistic training videos while preserving task semantics and action trajectories. Our pipeline extracts structured conditions from simulation via video semantic segmentation and video captioning, rewrites captions to diversify environments, and uses a conditional video transfer model to synthesize realistic videos. To make augmentation practical at scale, we introduce a diffusion feature-reuse mechanism that reuses video tokens across adjacent timesteps to accelerate generation, and a coreset sampling strategy that identifies a compact, non-redundant subset for augmentation under limited computation. Extensive experiments on Robotwin 2.0, LIBERO, LIBERO-Plus, and a real robotic platform demonstrate consistent improvements. For example, our method improves RDT-1B by 8% on Robotwin 2.0, and boosts by 5.1% on the more challenging LIBERO-Plus benchmark. Code is available at: https://github.com/nanfangxiansheng/Seeing-Realism-from-Simulation.
Sim-to-Real Transfer and Robustness Evaluation of Reinforcement Learning Control with Integrated Perception on an ASV for Floating Waste Capture
Autonomous surface vessels for floating-waste removal operate under varying hydrodynamics, external disturbances, and challenging water-surface perception. We present a field-validated system that combines camera-based polarimetric perception with a lightweight DRL-based controller for floating-waste detection and capture. Camera detections are converted into water-surface target points and tracked by a controller trained entirely in simulation and deployed directly on a retrofitted ASV platform. Our main contribution is a sim-to-real testing methodology that combines a two-stage simulation protocol with a perception abstraction module designed to mimic real camera behavior, enabling reproducible field trials and explicit evaluation of the sim-to-real gap. We apply this framework in matched simulation and field experiments across 14 disturbance regimes to expose failure modes and evaluate robustness. The results show centimeter-level terminal accuracy and indicate robust control performance under the evaluated perturbation regimes. The main source of degradation is insufficient actuation-model fidelity. We also demonstrate the system in a search-and-capture application using real camera detections in real-world conditions over areas of up to . The study distills practical lessons for reliable transfer, including improved actuation-model fidelity, targeted domain randomization, and careful management of latency and timestamps across modules, while highlighting remaining challenges.
A Hybrid Approach for Closing the Sim2real Appearance Gap in Game Engine Synthetic Datasets
Video game engines have been an important source for generating large volumes of visual synthetic datasets for training and evaluating computer vision algorithms that are to be deployed in the real world. While the visual fidelity of modern game engines has been significantly improved with technologies such as ray-tracing, a notable sim2real appearance gap between the synthetic and the real-world images still remains, which limits the utilization of synthetic datasets in real-world applications. In this letter, we investigate the ability of a state-of-the-art image generation and editing diffusion model (FLUX.2-4B Klein) to enhance the photorealism of synthetic datasets and compare its performance against a traditional image-to-image translation model (REGEN). Furthermore, we propose a hybrid approach that combines the strong geometry and material transformations of diffusion-based methods with the distribution-matching capabilities of image-to-image translation techniques. Through experiments, it is demonstrated that REGEN outperforms FLUX.2-4B Klein and that by combining both FLUX.2-4B Klein and REGEN models, better visual realism can be achieved compared to using each model individually, while maintaining semantic consistency. The code is available at: https://github.com/stefanos50/Hybrid-Sim2Real
DexSim2Real: Foundation Model-Guided Sim-to-Real Transfer for Generalizable Dexterous Manipulation
Sim-to-real transfer remains a critical bottleneck for deploying dexterous manipulation policies learned in simulation to real-world robots. Existing approaches rely on manually designed domain randomization or task-specific adaptation, limiting their generalizability across diverse manipulation scenarios. We present DexSim2Real, an integrated framework that leverages vision-language foundation models to bridge the sim-to-real gap for dexterous manipulation. Our system combines three components: (1) Foundation Model-Guided Domain Randomization (FM-DR), which uses a vision-language model as a visual realism critic to optimize simulation parameters via closed-loop CMA-ES, complementing text-based approaches like DrEureka with direct visual feedback; (2) a Tactile-Visual Cross-Attention Policy (TVCAP) that adapts cross-attention visuo-tactile fusion to zero-shot sim-to-real RL; and (3) a Progressive Skill Curriculum (PSC) that builds on LLM-based task decomposition with a difficulty scheduler tailored to contact-rich dexterous tasks. Extensive experiments on six challenging manipulation tasks with blinded evaluation demonstrate that DexSim2Real achieves a 78.2% average real-world success rate, outperforming DrEureka and DeXtreme while reducing the sim-to-real performance gap to only 8.3%.
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
DOT-Sim: Differentiable Optical Tactile Simulation with Precise Real-to-Sim Physical Calibration
Simulating optical tactile sensors presents significant challenges due to their high deformability and intricate optical properties. To address these issues and enable a physically accurate simulation, we propose DOT-Sim: Differentiable Optical Tactile Simulation. Unlike prior simulators that rely on simplified models of deformable sensors, DOT-Sim accurately captures the physical behavior of soft sensors by modeling them as elastic materials using the Material Point Method (MPM). DOT-Sim enables rapid calibration of optical tactile sensor simulation using a small number of demonstrations within minutes, which is substantially faster than existing methods. Compared to current baselines, our approach supports much larger and non-linear deformations. To handle the optical aspect, we propose a novel approach to simulating optical responses by learning a residual image relative to the real-world idle state. We validate the physical and visual realism of our method through a series of zero-shot sim-to-real tasks. Our experiments show that DOT-Sim (1) accurately replicates the physical dynamics of a DenseTact optical tactile sensor in reality, (2) generates realistic optical outputs in contact-rich scenarios, (3) enables direct deployment of simulation-trained classifiers in the real world, achieving 85% classification accuracy on challenging objects and 90% accuracy in embedded tumor-type detection, and (4) allows precise trajectory following with a policy trained from demonstrations in simulation, with an average error of less than 0.9 mm.
asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics
We introduce asRoBallet, to the best of our knowledge, the first end-to-end reinforcement learning (RL) locomotion policy deployed on a humanoid ballbot hardware platform. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-ball-floor interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that have previously been ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-ball and ball-floor interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.
Betting for Sim-to-Real Performance Evaluation
This paper studies the problem of robot performance evaluation, focusing on how to obtain accurate and efficient estimates of real-world behavior under severe constraints on physical experimentation. Such estimates are essential for benchmarking algorithms, comparing design alternatives, validating controllers, and supporting certification or regulatory decision-making, yet real-world testing with physical robots is often expensive, time-consuming, and safety-limited. To mitigate the scarcity of real-world trials, sim-to-real methodologies are commonly employed, using low-cost simulators to inform, supplement, or prioritize physical experiments. Departing from (and complementary to) existing approaches in variance reduction (e.g., importance-sampling variants) or bias-correction (e.g., through prediction-powered inference or learned control variates), we examine this performance-evaluation problem through the lens of betting. We establish theoretical conditions under which a betting mechanism can yield accurate and efficient estimates (provably outperforming the Monte Carlo estimator) and we characterize how such bets should be constructed. We further develop theoretically grounded yet practically implementable approximations of the ideal bet, and we provide concrete decision rules that diagnose when these approximate betting strategies are working as intended. We demonstrate the effectiveness of the proposed methods using both synthetic examples and cross-fidelity computational simulators. Notably, we also showcase an illustrative case in which a group of synthetic distributions are used to infer the real-world pick-and-place accuracy of a robotic manipulator, a seemingly unconventional sim-to-real transfer that becomes natural and feasible under the proposed betting perspective. Programs for reproducing empirical results are available at https://github.com/ISUSAIL/Bet4Sim2Real.
Information-Theoretic Geometry Optimization and Physics-Aware Learning for Calibration-Free Magnetic Localization
Wireless localization of permanent magnets enables occlusion-free guidance for medical interventions, yet its practical accuracy is fundamentally limited by two coupled challenges: the poor observability of conventional planar sensor arrays and the simulation-to-reality (Sim-to-Real) gap of learning-based estimators. To address these issues, this article presents a unified framework that combines information-theoretic sensor geometry optimization with physics-aware deep learning. First, a rigorous Fisher Information Matrix (FIM)-based evaluation framework is established to quantify geometry-induced observability limitations. The results show that a staggered split-array topology provides a substantially stronger observability foundation for localization while remaining compatible with practical external deployment. Second, building on this optimized sensing configuration, we propose Phy-GAANet, a calibration-free estimator trained entirely on hardware-aware synthetic data. By incorporating Physics-Informed Features (PIF) for saturation modeling and Geometry-Aware Attention (GAA) for preserving cross-layer vector structure, the network effectively bridges the Sim-to-Real gap. Extensive real-world experiments demonstrate state-of-the-art performance, achieving a position error of 1.84 mm and an orientation error of 3.18 degrees at a refresh rate exceeding 270 Hz. The proposed method consistently outperforms classical Levenberg--Marquardt solvers and generic convolutional baselines, particularly in suppressing catastrophic outliers and maintaining robustness in challenging near-field boundary regions. Beyond the proposed network, the FIM-guided analysis also provides a framework for sensor geometry design in magnetic localization systems under practical deployment constraints.
PC2Model: ISPRS benchmark on 3D point cloud to model registration
Point cloud registration involves aligning one point cloud with another or with a three-dimensional (3D) model, enabling the integration of multimodal data into a unified representation. This is essential in applications such as construction monitoring, autonomous driving, robotics, and virtual or augmented reality (VR/AR). With the increasing accessibility of point cloud acquisition technologies, such as Light Detection and Ranging (LiDAR) and structured light scanning, along with recent advances in deep learning, the research focus has increasingly shifted towards downstream tasks, particularly point cloud-to-model (PC2Model) registration. While data-driven methods aim to automate this process, they struggle with sparsity, noise, clutter, and occlusions in real-world scans, which limit their performance. To address these challenges, this paper introduces the PC2Model benchmark, a publicly available dataset designed to support the training and evaluation of both classical and data-driven methods. Developed under the leadership of ICWG II/Ib, the PC2Model benchmark adopts a hybrid design that combines simulated point clouds with, in some cases, real-world scans and their corresponding 3D models. Simulated data provide precise ground truth and controlled conditions, while real-world data introduce sensor and environmental artefacts. This design supports robust training and evaluation across domains and enables the systematic analysis of model transferability from simulated to real-world scenarios. The dataset is publicly accessible at: https://zenodo.org/records/17581812
CSLE: A Reinforcement Learning Platform for Autonomous Security Management
Reinforcement learning is a promising approach to autonomous and adaptive security management in networked systems. However, current reinforcement learning solutions for security management are mostly limited to simulation environments and it is unclear how they generalize to operational systems. In this paper, we address this limitation by presenting CSLE: a reinforcement learning platform for autonomous security management that enables experimentation under realistic conditions. Conceptually, CSLE encompasses two systems. First, it includes an emulation system that replicates key components of the target system in a virtualized environment. We use this system to gather measurements and logs, based on which we identify a system model, such as a Markov decision process. Second, it includes a simulation system where security strategies are efficiently learned through simulations of the system model. The learned strategies are then evaluated and refined in the emulation system to close the gap between theoretical and operational performance. We demonstrate CSLE through four use cases: flow control, replication control, segmentation control, and recovery control. Through these use cases, we show that CSLE enables near-optimal security management in an environment that approximates an operational system.
Abstract Sim2Real through Approximate Information States
In recent years, reinforcement learning (RL) has shown remarkable success in robotics when a fast and accurate simulator is available for a given task. When using RL and simulation, more simulator realism is generally beneficial but becomes harder to obtain as robots are deployed in increasingly complex and widescale domains. In such settings, simulators will likely fail to model all relevant details of a given target task and this observation motivates the study of sim2real with simulators that leave out key task details. In this paper, we formalize and study the abstract sim2real problem: given an abstract simulator that models a target task at a coarse level of abstraction, how can we train a policy with RL in the abstract simulator and successfully transfer it to the real-world? Our first contribution is to formalize this problem using the language of state abstraction from the RL literature. This framing shows that an abstract simulator can be grounded to match the target task if the grounded abstract dynamics take the history of states into account. Based on the formalism, we then introduce a method that uses real-world task data to correct the dynamics of the abstract simulator. We then show that this method enables successful policy transfer both in sim2sim and sim2real evaluation.
Sim2Real-AD: A Modular Sim-to-Real Framework for Deploying VLM-Guided Reinforcement Learning in Real-World Autonomous Driving
Vision-language-model (VLM)-guided reinforcement learning (RL) has recently attracted significant attention for it, replacing brittle hand-crafted rewards with semantically grounded signals; however, deploying such simulation-trained policies on real vehicles remains a fundamental challenge, because they rely on simulator-native observations and simulator-coupled action semantics with no counterpart on physical hardware. We identify a general principle: the simulation-to-reality gap decomposes into two largely orthogonal axes, a sensing-and-dynamics domain gap and a task-and-geometry gap, the former closable without real-world policy training by re-projecting real perception and control onto the policy's training manifold. We formalize this as a transfer guarantee that bounds the deployment gap by three independently controllable error terms, and instantiate it as Sim2Real-AD, which combines a Geometric Observation Bridge, a Physics-Aware Action Mapping, a Two-Phase Progressive Training curriculum, and a Real-time Deployment Pipeline. As a proof of concept, a CARLA-trained VLM-guided RL policy is transferred zero-shot to a full-scale battery-electric Ford E-Transit van in Madison, WI, USA, and drives across car-following, obstacle-avoidance, and stop-sign scenarios using no real-world training data. To our knowledge, this is among the first zero-shot closed-loop deployments of a CARLA-trained VLM-guided RL policy on a full-scale real vehicle, and the decomposition offers a principled, broadly applicable route for moving simulation-trained, foundation-model-guided policies into the physical world, supporting energy-efficient intelligent driving on electrified transportation platforms. The demo video, code, and model checkpoint are available at: https://zilin-huang.github.io/Sim2Real-AD-website/.
Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models
Learning a generalist control policy for robotic manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify the real-world performance of manipulation tasks. The protocol accounts for key variations in background, lighting, distractors, object types, and spatial features. Through experiments involving over 10k real-world trials, we derive critical insights into Sim-to-Real transfer. To inform and advance future studies, we release both the robotic platforms and the evaluation protocol for public access to facilitate independent verification, thereby establishing a realistic and standardized benchmark for robotic manipulation policies.
Scaling Sim-to-Real VLA Reinforcement Learning with Generative 3D Worlds
The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for fine-tuning vision-language-action (VLA) models in robotics. Many recent works fine-tune VLAs directly in the real world to avoid addressing the sim-to-real gap. While real-world RL circumvents sim-to-real issues, it inherently limits the generality of the resulting VLA, as scaling scene and object diversity in the physical world is prohibitively difficult. This leads to the paradoxical outcome of transforming a broadly pretrained model into an overfitted, scene-specific policy. Training in simulation can instead provide access to diverse scenes, but designing those scenes is also costly. In this work, we show that VLAs can be RL fine-tuned across broad scene and object distributions and with reduced labor by leveraging 3D world generative models. Using these models together with a language-driven scene designer, we generate 100 diverse interactive scenes containing unique objects and backgrounds, enabling scalable and highly parallel policy learning. Starting from a pretrained imitation baseline, our approach increases simulation success from 9.7% up to 79.8% while achieving a 1.25 speedup in task completion time. We further demonstrate successful sim-to-real transfer enabled by the quality of the generated scenes together with domain randomization, improving real-world success from 21.7% to 75% and achieving a 1.13 speedup. Finally, we further highlight the benefits of leveraging the effectively unlimited data from 3D world generative models through an ablation study showing that increasing scene diversity directly improves zero-shot generalization.
ExpertGen: Scalable Sim-to-Real Expert Policy Learning from Imperfect Behavior Priors
Learning generalizable and robust behavior cloning policies requires large volumes of high-quality robotics data. While human demonstrations (e.g., through teleoperation) serve as the standard source for expert behaviors, acquiring such data at scale in the real world is prohibitively expensive. This paper introduces ExpertGen, a framework that automates expert policy learning in simulation to enable scalable sim-to-real transfer. ExpertGen first initializes a behavior prior using a diffusion policy trained on imperfect demonstrations, which may be synthesized by large language models or provided by humans. Reinforcement learning is then used to steer this prior toward high task success by optimizing the diffusion model's initial noise while keep original policy frozen. By keeping the pretrained diffusion policy frozen, ExpertGen regularizes exploration to remain within safe, human-like behavior manifolds, while also enabling effective learning with only sparse rewards. Empirical evaluations on challenging manipulation benchmarks demonstrate that ExpertGen reliably produces high-quality expert policies with no reward engineering. On industrial assembly tasks, ExpertGen achieves a 90.5% overall success rate, while on long-horizon manipulation tasks it attains 85% overall success, outperforming all baseline methods. The resulting policies exhibit dexterous control and remain robust across diverse initial configurations and failure states. To validate sim-to-real transfer, the learned state-based expert policies are further distilled into visuomotor policies via DAgger and successfully deployed on real robotic hardware.
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Autonomous bicycles offer a promising agile solution for urban mobility and last-mile logistics. However, conventional control strategies often struggle with underactuated nonlinear dynamics, suffering from sensitivity to model mismatches and limited adaptability to real-world uncertainties. To address this, we develop CycleRL, a comprehensive sim-to-real framework for robust autonomous bicycle control. Our approach establishes a direct perception-to-action mapping within the high-fidelity NVIDIA Isaac Sim environment, leveraging Proximal Policy Optimization (PPO) to optimize the control policy. The framework features a composite reward function tailored for concurrent balance maintenance, velocity tracking, and steering control. Crucially, systematic domain randomization is employed to reduce the reliance on precise system modeling, bridge the simulation-to-reality gap and facilitate direct transfer. In simulation, CycleRL achieves promising performance, including a 99.90% balance success rate, a heading tracking error of 1.15°, and a velocity tracking error of 0.18 m/s. These quantitative results, coupled with successful hardware deployment, validate DRL as an effective paradigm for autonomous bicycle control, offering superior adaptability over traditional methods. Video demonstrations are available at https://cpnt-lab.github.io/CycleRL/.
Using Vision Language Foundation Models to Generate Plant Simulation Configurations via In-Context Learning
This paper introduces a benchmark for evaluating whether vision-language models (VLMs) can generate plant simulation configurations from imagery using in-context learning. We study this benchmark for cowpea plot reconstruction for plant simulations, where the VLM needs to generate structured JSON configurations that include field and plant information. Open-source multimodal models from Gemma 4 and Qwen3.5 families are evaluated on a synthetic cowpea dataset with known JSON ground truth and on a real drone orthophoto dataset with field-collected JSON. Five in-context learning methods are used, from format restriction instruction to few-shot image examples with auxiliary grounding information. The results show that VLMs can generate valid JSON outputs, can generally estimate days after planting (DAP), plant counts, plant locations, sun angles, and leaf chlorophyll content, and can render approximate simulations of cowpea plots. Error metrics fluctuate across model families and often remain worse than dataset baselines, particularly when VLMs' pretrained knowledge dominates over weak visual evidence. These results position image-to-simulation JSON generation as a promising but currently challenging task, and establish a benchmark for studying how multimodal reasoning, prompt design, and the sim-to-real domain gap affect plant phenotyping tasks.