Stereo Vision

Momentum

1 paper in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 23

Sep 29, 2026cs.CV

StereoGaussians: Feed-Forward 3D Gaussian Splatting from Stereo Images

Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require nearby-view extrapolation beyond the input views. Stereo depth anchors visible surfaces, yet rendering newly exposed regions also requires learned appearance and additional scene capacity. We introduce StereoGaussians, which predicts a metric 3DGS representation from a single calibrated stereo pair. It reuses intermediate repre- sentations from frozen pretrained stereo networks to predict Gaussian attributes, while calibrated disparity anchors the geometry. A second Gaussian layer and an expanded image canvas provide capacity for disoccluded and outside-field-of- view content. For training, we construct SceneSplat-Stereo from quality-filtered 3DGS teachers, pairing stereo inputs with nearby target views across 803 training scenes. Experiments on unseen real and photorealistic stereo benchmarks demon- strate improvements over strong view-synthesis baselines, while ablation studies support our main design choices.
Sep 27, 2026cs.RO

EpiTransfer: Sparse, Training-Free Long-Range Depth Estimation from Temporal Monocular Aerial Frames

Reliable 3D spatial understanding is essential for autonomous navigation, obstacle avoidance, and scene reconstruction. While state-of-the-art learned depth estimation techniques achieve high accuracy in-distribution, they often generalize poorly to novel viewpoints and altitudes. This paper presents a geometrically derived, training-free depth estimation method using epipolar transfer with only two monocular images and camera pose estimates. By leveraging camera motion to synthesize a virtual stereo pair with a freely chosen baseline, our approach transforms temporal correspondence into a stereo triangulation task while mitigating geometric degeneracies inherent to direct two-view triangulation. Validated across outdoor drone flights (to a maximum range of approximately 90,m) and indoor OptiTrack environments against LiDAR ground truth, the method achieves an indoor AbsRel of 0.092 and δ<1.25δ< 1.25 of 0.940, comparable to direct triangulation (AbsRel 0.073) while retaining valid depth over a larger fraction of challenging scenes, and substantially outperforms off-the-shelf learning-based baselines such as ZoeDepth (AbsRel 0.225) and Depth Anything V2 (AbsRel 0.570), which are not trained or fine-tuned for this domain, with no training data required.
Jul 27, 2026cs.CV

GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normal

Stereo matching and surface normal estimation are fundamental tasks in 3D vision. However, existing feed-forward stereo methods still struggle to produce reliable predictions in challenging regions, mainly due to the lack of strong geometric priors. In this paper, we propose GeoStereo\textbf{GeoStereo}, a unified stereo geometry estimation framework that leverages powerful diffusion priors to jointly predict disparity and surface normals. Specifically, GeoStereo couples a feed-forward stereo matching pipeline with a diffusion-based normal estimation branch. To enable effective interaction between the two tasks, we introduce a disparity to normal initialization strategy and construct a warp to left-view condition for the diffusion process. This coupled design allows the diffusion branch to provide strong structural priors that enhance disparity estimation in ill-posed regions, while the feed-forward branch offers reliable geometric guidance for accurate normal prediction. Extensive experiments show that GeoStereo performs reliably in challenging scenarios, including low-light environments, highly reflective surfaces, and transparent objects. Under zero-shot settings, it achieves Rank-1 disparity estimation on multiple benchmarks, including KITTI and NYUv2, and delivers the best normal estimation accuracy on many real indoor benchmarks, such as iBims-1 and ScanNet. Project page: https://qz-wei.github.io/GeoStereo.github.io/
Jul 26, 2026cs.RO

Towards Ultrafast Depth Sensing Via Active Event-based Stereo Vision

Conventional frame-based imaging for active stereo systems has encountered major challenges in fast-motion scenarios. However, how to design a novel paradigm for ultrafast depth sensing remains an open issue. In this paper, we propose a novel problem setting, namely active event-based stereo vision, which attempts to integrate binocular event cameras and an infrared 2D pattern projector for high-speed dense depth sensing. Technically, we first build a stereo camera prototype system and present a real-world dataset with over 21.5k spatiotemporal synchronized labels at 15 Hz, while also establishing a realistic synthetic dataset with stereo event streams and 23.8k synchronized labels at 20 Hz. Then, we propose ActiveEventNet+, a lightweight yet effective event-based stereo matching neural network that learns to generate high-quality dense disparity maps from stereo event streams with low latency. Our ActiveEventNet+ mainly involves three innovations: incorporating lightweight blocks into event-based stereo matching frameworks, designing a novel cost volume with dynamic interactions between stereo pairs, and presenting an effective temporal consistency architecture to fully use rich temporal cues in event streams. The results show that our ActiveEventNet+ outperforms state-of-the-art methods while significantly reducing computational complexity. Our solution offers superior depth sensing performance compared to conventional frame-based stereo cameras in high-speed scenes. In particular, the lightweight ActiveEventNet enables the prototype system to achieve real-time processing at speeds up to 150 FPS. We believe that this novel active event-based stereo vision paradigm can provide new insights into the design of future high-speed depth sensing camera systems. Our dataset and code can be available at https://github.com/jianing-li/active_event_based_stereo.
Jul 17, 2026cs.CV

Geometric Distillation from Rectified Stereo: Leveraging Epipolar Cues for Monocular Depth

Monocular depth foundation models have demonstrated remarkable generalization capabilities across diverse environments. However, they continue to struggle with metric depth estimation in diverse environments. This limitation stems from the inherent scale ambiguity of single-view inference, leading to misaligned scale predictions even when the relative geometry is accurate. Conversely, recent multi-view foundation models leverage cross-view cues to learn robust scene-level geometry and consistent scale. Yet, these benefits typically vanish during single-image inference, as the absence of explicit geometric constraints causes performance to degrade. To bridge this gap, we propose a novel framework that transfers the scale-aware geometric priors of multi-view models into monocular depth foundation models. Specifically, we introduce an Epipolar Distillation (EpiDistill), an approach utilizing Rectified Stereo Tokens, which enables the single-view prediction model to retain epipolar attention patterns and maintain geometric consistency without requiring multi-view inputs at inference. Experimental results demonstrate that our method significantly improves zero-shot metric depth estimation, particularly on challenging datasets like ETH3D and DIODE where scale alignment is critical. Furthermore, our approach is model-agnostic, consistently boosting the performance of state-of-the-art ViT-based models, including UniDepthV2 and DepthPro.
Jul 13, 2026cs.CV

Revisiting Matching Response and Swept Feature Volumes for Wide-baseline Omnidirectional Stereo

In this paper, we propose a training strategy for confidence estimation in omnidirectional stereo, targeting the ambiguous matches that frequently occur in wide-baseline setups. Reinterpreting the matching responses produced by the 3D encoder decoder block, we show that their expectation values provide intrinsic confidence signals. Building on this, our method directly penalizes ambiguous responses without auxiliary heads, multi-pass inference, or additional modules, resulting in more efficient and generalized predictions. Beyond confidence, we introduce swept feature volume resampling, where response features produced by 3D CNNs are resampled using regressed positive matching indices and then processed by 2D CNNs to predict meta-information such as surface normals. This joint learning introduces auxiliary geometric regularization and improves depth coherence by leveraging additional contextual cues during response aggregation stage. Experimental results demonstrate that our approach enhances both confidence estimation and surface normal prediction while maintaining deployment practicality for autonomous mobility applications.
Jul 10, 2026cs.CV

TSR-Ego: Temporally Guided Stereo Refinement Framework for Egocentric 3D Human Pose Estimation

Egocentric 3D human pose estimation from head-mounted stereo cameras is challenging due to fisheye distortion, severe self-occlusion, and frequent truncation of body joints outside the camera field of view. Recent stereo egocentric methods have improved performance through heatmap lifting, stereo correspondence, and transformer-based refinement, but they often rely heavily on frame-local evidence or use temporal information only as auxiliary pose-level context. This limits robustness when current-frame stereo cues are weak, occluded, or ambiguous. We propose TSR-Ego, a temporally guided stereo framework that couples short-term motion evidence with projection-guided feature sampling. The model first enriches dense stereo feature maps using a causal depthwise-separable temporal convolution, allowing past visual evidence to influence the feature space before deformable cross-attention. A single-stage causal stereo decoder then refines learned 3D joint queries through temporal self-attention, joint self-attention, and fisheye deformable stereo cross-attention, using the evolving pose estimate to generate 2D sampling references. Unlike methods that apply temporal reasoning mainly after pose prediction, TSR-Ego uses motion context to shape both the sampled stereo features and the joint representations while preserving online inference without future frames. Experiments on UnrealEgo2 and UnrealEgo-RW show state-of-the-art performance, with especially strong gains on real-world sequences.
Jul 9, 2026cs.CV

StereoSplat+: Feed-Forward Stereo Gaussian Splatting with Diffusion-Assisted Progressive Inference

Recent advances in 3D Gaussian Splatting (3DGS) have enabled high-quality, render-ready scene representations for novel-view synthesis. However, most existing 3DGS pipelines rely on multi-view observations (or non-causal access to future frames) to achieve sufficient coverage, which is often unavailable in on-device robotics and AR settings where sensing is restricted to a single stereo rig. Recovering a high-quality 3DGS scene from one stereo observation, therefore, remains challenging due to occlusions, limited field of view, and missing geometry. We present StereoSplat+, a diffusion-enhanced feed-forward framework that enables causal reconstruction from a single stereo pair. Our method builds on two key components. First, we propose StereoSplat, an input-invariant feed-forward 3D Gaussian estimator that takes a variable number of posed stereo pairs as input and predicts high-quality 3D Gaussians. StereoSplat fuses complementary geometry cues via a cost-volume branch and a triplane-based 3D volume branch and leverages continuous pose encoding to generalize across view counts and camera configurations. Second, since multiple posed stereo pairs are typically unavailable at inference time, we introduce a diffusion-enhanced one-shot progressive inference scheme called StereoSplat+: starting from one stereo pair, we render novel stereo views from the predicted 3DGS, refine them with a one-step diffusion enhancer, and feed them back as additional inputs to update the 3DGS. Experiments on the KITTI-360 dataset show that StereoSplat+ improves novel-view rendering quality and geometry accuracy, especially in occluded regions and under strong view extrapolation, outperforming recent feed-forward 3DGS baselines.
Jun 29, 2026cs.CV

StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry. In this paper, we propose StereoGS, a novel sparse-view 3DGS framework that integrates stereo priors to establish reliable binocular consistency. Unlike scale-agnostic monocular constraints, StereoGS introduces a Stereo Depth Regularization by constructing virtual stereo pairs during optimization and leveraging a foundation stereo model to enforce absolute scale and binocular-consistent structures. To further suppress overfitting and eliminate redundant primitives, we design a Gradient-Aware Opacity Decay strategy that dynamically penalizes Gaussians based on their relative opacity gradient magnitudes. Combined with a Consistency-Aware Dense Initialization using zero-shot multi-view depth estimation, StereoGS effectively anchors primitives to accurate scene surfaces. Extensive experiments on LLFF, DTU, Mip-NeRF360, and Blender datasets demonstrate that StereoGS achieves state-of-the-art performance in sparse-view settings without incurring any additional inference overhead. Project Page: https://stringerywh00.github.io/StereoGS_project_page/
Jun 24, 2026cs.CV

A Benchmark for Heterogeneous Stereo Deblurring with Physically- and Epipolar-constrained Cross Attention

Modern stereo-capable smartphones enable immersive XR content capture. However, hardware heterogeneity across camera modules often causes severe asymmetric blur artifacts. Existing methods and benchmarks largely assume homogeneous stereo setups and therefore do not explicitly address such asymmetric degradation. To bridge this gap, we present a dedicated framework for heterogeneous stereo deblurring. First, we introduce the heterogeneous stereo deblurring (HSD) dataset, constructed from real smartphone stereo captures via multi-frame integration. Second, we propose physically- and epipolar-constrained cross attention (PECA), a lightweight module that restricts cross-view matching to an epipolar search window bounded by a optics-derived disparity upper bound. By enforcing physically valid disparity constraints, PECA enables efficient and reliable cross-view feature fusion. Moreover, our confidence-weighted attention with residual fusion emphasizes cross-guided deblurring when correspondences are reliable, while naturally falling back to self-deblurring in occluded or unreliable regions. PECA is architecture-agnostic and consistently improves CNN-, Transformer-, and NAFNet-based baselines. Extensive experiments on HSD show that PECA-enhanced models achieve improved restoration performance with favorable efficiency.
Jun 24, 2026cs.CV

Cross-View Variance Correlation in Path-Traced Stereo:A Hidden Shortcut in Synthetic Training Data

Path-traced synthetic stereo data underlie a large fraction of modern disparity-estimation training pipelines. We report a previously unrecognised property of such data: while the Monte Carlo (MC) noise streams of the two cameras are statistically independent, the underlying \emph{variance fields} -- deterministic per-pixel functions of the rendering integrand -- are highly correlated once aligned by the ground-truth disparity warp. Across 20 scenes rendered with Mitsuba~3, the warped Pearson correlation reaches ρ=0.754±0.016ρ{=}0.754{\pm}0.016 across 20 scenes at SPP=512\mathrm{SPP}{=}512, and on a representative scene remains essentially invariant (ρ=0.778±0.001ρ{=}0.778{\pm}0.001) over a 16×16\times range of samples per pixel. The effect is strongest in Lambertian regions (ρ≈0.78ρ{\approx}0.78) and substantially weaker in glass (ρ≈0.30ρ{\approx}0.30), as predicted by an integrand decomposition into view-independent and view-dependent components. A residual-shuffle intervention that breaks the cross-view alignment while preserving the clean image degrades the GT cost margin by 33%33\% on non-glass and the variance-based winner-take-all accuracy on glass by 4.3×4.3\times, confirming the structure functions as a matching cue. This signal is unique to MC-rendered data and constitutes a candidate sim-to-real shortcut whose impact on trained networks remains to be quantified.
Jun 24, 2026cs.CV

LinStereo: Linear-Complexity Global Attention for Multi-Scale Iterative Stereo Matching

Existing Vision Foundation Model (VFM)-based iterative stereo pipelines under-exploit three information pathways: multi-scale backbone features are collapsed into single-level correlations, geometric priors remain untapped at initialization, and context propagates only locally. These gaps widen under degraded photometric cues, making underwater scenes a stringent generalization test. To address this, we propose LinStereo, built upon Depth Anything V3, whose core is a Position-Aware Linear Attention (PALA) module that replaces local recurrence with global aggregation at linear cost, propagating reliable estimates from well-matched regions into degraded areas while preserving disparity structure. PALA is made effective by two enabling components: Hierarchical Semantic Cost Volumes (HSCV), which supply scale-aligned correlations from the VFM feature hierarchy, and a Depth Prior Initialization (DPI) that converts monocular depth into a metrically calibrated warm start. LinStereo achieves state-of-the-art-level accuracy on standard benchmarks and strong cross-domain generalization, particularly on underwater scene where severe photometric degradation makes stereo matching particularly challenging, attaining the best overall accuracy with consistent gains 28% lower AbsRel on TartanAir-UW, 26% on SQUID, a real-world underwater dataset).
Jun 9, 2026cs.CV

LentiAvatar: Pseudo-Multiview Reconstruction and Subpixel Prism Rendering for Real-Time Stereoscopic Communication

Real-time stereoscopic video communication has long been a goal of immersive telepresence, yet practical systems still require specialized capture rigs or reduce remote users to a single portrait view. We present LentiAvatar, a Gaussian head-avatar system that connects monocular avatar capture with subpixel-encoded glasses-free lenticular display for real-time autostereoscopic communication. From a monocular portrait video, LentiAvatar reconstructs a controllable head avatar and optimizes it for the lateral viewing zones induced by the display. The method uses natural head turns as pseudo-multiview (PMV) supervision to constrain regions that are otherwise weakly observed in monocular training, including hair, ears, jaw contours, and neck boundaries. Reliable side frames are yaw-binned, aligned to virtual cameras, and supervised within a strict head-and-hair domain; contour-aware losses and staged regularization further suppress ghosting, alpha leakage, and depth instability while preserving lateral detail. At runtime, LentiAvatar renders 32 virtual views and encodes them into a 4K lenticular raster with calibrated subpixel-routing masks. The live-tracker prototype sustains 10.65 FPS, and a subject-specific distilled driver raises the same display pipeline to 38.49 FPS.
Jun 9, 2026cs.CV

Benchmarking stereo reconstruction for 3D printable Martian terrain models

Reconstructing printable 3D models from Mars rover imagery is challenging because Martian terrain is low-texture, irregular, and partially observed. We evaluate a pipeline that estimates stereo depth from NASA Curiosity images, completes geometry, and exports watertight OBJ meshes. On Middlebury, RAFT-Stereo outperforms semi-global block matching (SGBM), reducing disparity MAE from 3.22px to 0.73px and increasing valid prediction coverage from 76.3% to 100.0%. On Curiosity imagery, however, RAFT's denser disparities show weaker edge alignment and higher photometric reprojection error, suggesting that benchmark accuracy does not directly transfer to Martian terrain reconstruction. Geometry completion demonstrates a tradeoff between local fidelity and global connectivity. We find that alpha shapes preserve accurate but fragmented structure, Poisson reconstruction produces more coherent meshes but adds unsupported surfaces, and a deterministic diffusion-fill baseline is intermediate but sensitive to stereo quality. Overall, standard stereo and completion methods can produce printable approximations of Martian terrain, but reliable reconstruction requires stronger domain-specific validation.
May 14, 2026cs.CV

H-OmniStereo: Zero-Shot Omnidirectional Stereo Matching with Heading-Aligned Normal Priors

Stereo matching on top-bottom equirectangular images provides an effective framework for full-surround perception, as vertically aligned epipolar lines enable the use of advanced perspective stereo architectures that are largely driven by large-scale datasets and monocular priors. However, the performance of such adaptations is severely limited by the scarcity of omnidirectional stereo datasets and the degradation of perspective monocular priors under spherical distortions. To address these challenges, we propose H-OmniStereo, a zero-shot omnidirectional stereo matching framework. First, we construct high-quality synthetic dataset comprising over 2.8 million top-bottom equirectangular stereo pairs to scale up training. Second, we introduce an equirectangular monocular normal estimator, specifically operating in a heading-aligned coordinate system. Beyond providing distortion-robust and cross-view-consistent geometric priors for establishing reliable correspondences in stereo matching, this design boosts training efficiency and accommodates train-test FoV mismatches. Extensive experiments show that our approach achieves higher accuracy than existing methods on out-of-domain datasets and successfully generalizes to real-world consumer camera setups using a single model. The model and dataset will be released at https://github.com/JIANG-CX/H-OmniStereo.
May 11, 2026cs.RO

StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception

Recent advances in robot imitation learning have produced powerful visuomotor policies that manipulate diverse objects from visual inputs. However, monocular observations lack depth information, which is critical for precise manipulation in cluttered or geometrically complex scenes. Explicit depth maps and point clouds are often noisy and fragile in real-world manipulation. We introduce StereoPolicy, a visuomotor policy learning framework that directly leverages synchronized stereo image pairs to improve geometric reasoning without constructing explicit 3D representations. StereoPolicy processes each image with pretrained 2D vision encoders and fuses left-right features through a cross-attention-based Stereo Transformer, capturing spatial correspondence and disparity cues implicitly. The framework integrates with diffusion-based and pretrained vision-language-action (VLA) policies, delivering consistent improvements over RGB, RGB-D, point cloud, and multi-view baselines across three simulation benchmarks and seven real-robot tabletop and bimanual mobile manipulation tasks. Our results show that stereo vision bridges 2D pretrained representations and 3D geometric understanding for robotic manipulation.
May 6, 2026cs.CV

Low-Cost Stereo Vision for Robust 3D Positioning of Thin Radiata Pine Branches in Autonomous Drone Pruning

Manual pruning of radiata pine, a species of major economic importance to New Zealand forestry, is hazardous, labour-intensive, and increasingly constrained by workforce shortages. Existing autonomous pruning platforms typically rely on expensive sensors such as LiDAR and are limited to thick branches, which restricts their wider adoption. This paper investigates whether a single low-cost stereo camera mounted on a drone can provide sufficiently accurate branch detection and three-dimensional positioning to support autonomous pruning of branches as thin as 10 mm, thereby removing the need for auxiliary depth sensors. The proposed pipeline comprises two stages: branch segmentation and depth estimation. For segmentation, Mask R-CNN variants and the YOLOv8 and YOLOv9 families are compared on a custom dataset of 71 stereo image pairs captured with a ZED Mini camera; YOLOv8 and YOLOv9 are selected as representative state-of-the-art real-time segmentors at the time of data collection, and the framework is designed to remain compatible with newer YOLO releases. For depth estimation, a traditional method (SGBM with WLS filtering) and deep-learning-based methods (PSMNet, ACVNet, GWCNet, MobileStereoNet, RAFT-Stereo, and NeRF-Supervised Deep Stereo) are evaluated, including cross-dataset fine-tuning experiments that expose the domain gap between urban driving benchmarks and natural forestry scenes. The main novelty of this work lies in coupling stereo segmentation with a centroid-based triangulation algorithm and Median-Absolute-Deviation outlier rejection that converts a segmentation mask and disparity map into a single robust branch-to-camera distance, addressing the challenges of sparse texture, thin structures, and noisy disparity values typical of forest scenes. Qualitative evaluations at distances of 1-2 m show that the learning-based stereo methods produce more coherent depth es...
Apr 30, 2026cs.CV

3D Reconstruction Techniques in the Manufacturing Domain: Applications, Research Opportunities and Use Cases

This comprehensive review examines the evolution and the current state of the art in three-dimensional (3D) reconstruction techniques in manufacturing applications. The analysis covers both traditional approaches and emerging deep learning methods, showing a critical research gap in unified 3d reconstruction frameworks. Through systematic review of 106 recent publications, we classify reconstruction techniques into three primary categories: data acquisition, point cloud generation, post-processing and applications. Non-contact methods, particularly structured light scanning and stereo vision, have shown significant adoption in manufacturing, with 47% of surveyed applications focusing on quality inspection. The integration of deep learning has enhanced reconstruction accuracy and processing speed, particularly in feature extraction and matching. Key applications span design and development (13%), machining (8%), process (17%), assembly (22%), and quality inspection (40%). While current technologies achieve sub-millimeter accuracy in controlled environments, challenges persist in handling reflective surfaces and dynamic environments. Our findings indicate a trend toward hybrid systems combining multiple sensor types and processing methods to overcome individual limitations. This survey provides a structured framework for understanding current capabilities and future directions in manufacturing-focused 3D reconstruction.
Apr 27, 2026cs.RO

Real-time windrow detection from onboard tractor sensors for automated following

Proprietary design in commercial windrow-detection systems restricts transparency and limits progress in open autonomous forage-harvesting research. We present a multi-modal dataset combining stereo vision and LiDAR from tractor-mounted sensors during real baling operations. The dataset includes synchronized sensor data with GNSS trajectories, partly released as ROS2 Humble bags on Zenodo, with additional data available on request. Using this dataset, we implement a real-time (>20 Hz) centroid-based windrow-following method on an NVIDIA Jetson AGX Orin. Across the critical 4-10 m guidance range, stereo and LiDAR depth measurements show strong agreement (0.965 +/- 0.021), indicating that low-cost stereo sensors can approach LiDAR performance. Our open-source ROS 2 pipeline provides a reproducible benchmark for GPS-free windrow detection and supports development of practical autonomous forage-harvesting systems. Dataset: https://zenodo.org/records/17486318
Apr 24, 2026cs.CV

Depth-Aware Rover: A Study of Edge AI and Monocular Vision for Real-World Implementation

This study analyses simulated and real-world implementations of depth-aware rover navigation, highlighting the transition from stereo vision to monocular depth estimation using edge AI. A Unity-based lunar terrain simulator with stereo cameras and OpenCV's StereoSGBM was used to generate disparity maps. A physical rover built on Raspberry Pi 4 employed UniDepthV2 for monocular metric depth estimation and YOLO12n for real-time object detection. While stereo vision yielded higher accuracy in simulation, the monocular approach proved more robust and cost-effective in real-world deployment, achieving 0.1 FPS for depth and 10 FPS for detection.
Apr 16, 2026cs.CV

Bidirectional Cross-Modal Prompting for Event-Frame Asymmetric Stereo

Conventional frame-based cameras capture rich contextual information but suffer from limited temporal resolution and motion blur in dynamic scenes. Event cameras offer an alternative visual representation with higher dynamic range free from such limitations. The complementary characteristics of the two modalities make event-frame asymmetric stereo promising for reliable 3D perception under fast motion and challenging illumination. However, the modality gap often leads to marginalization of domain-specific cues essential for cross-modal stereo matching. In this paper, we introduce Bi-CMPStereo, a novel bidirectional cross-modal prompting framework that fully exploits semantic and structural features from both domains for robust matching. Our approach learns finely aligned stereo representations within a target canonical space and integrates complementary representations by projecting each modality into both event and frame domains. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods in accuracy and generalization.
Dec 26, 2025cs.RO

StereoVLA: Enhancing Vision-Language-Action Models with Stereo Vision

While Vision-Language-Action (VLA) models excel in generalist manipulation, they often lack fine-grained spatial awareness and show limited viewpoint robustness. This limitation largely stems from the reliance on pretrained RGB encoders, which lack explicit geometric cues and prioritize semantic alignment over geometric representation. We argue that effective visual representations for VLA models must jointly encode both semantic and geometric information. In this paper, we introduce StereoVLA, the first VLA model to incorporate rich geometric cues from large-scale synthetic stereo data. StereoVLA employs a Geometric-and-Semantic (GeoSem) vision encoder that extracts geometric cues from subtle stereo-view disparities for precise spatial perception, while simultaneously capturing semantic features from pixel observations to support language-conditioned manipulation. Additionally, we introduce two synergistic co-training objectives: Interaction-Region Depth Estimation for precise spatial reasoning, and Camera Parameter Estimation to implicitly align perception and action coordinate systems. Compared with baselines that employ various input modalities, StereoVLA achieves a 33.4% absolute gain in success rate in real-world experiments and demonstrates robustness to near-hemispheric camera perspectives. Project page: https://shengliangd.github.io/StereoVLA-Webpage.
Aug 11, 2025cs.CV

S^2VG: 3D Stereoscopic and Spatial Video Generation via Denoising Frame Matrix

While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored challenge. We present a pose-free and training-free method that leverages an off-the-shelf monocular video generation model to produce immersive 3D videos. Our approach first warps the generated monocular video into pre-defined camera viewpoints using estimated depth information, then applies a novel \textit{frame matrix} inpainting framework. This framework utilizes the original video generation model to synthesize missing content across different viewpoints and timestamps, ensuring spatial and temporal consistency without requiring additional model fine-tuning. Moreover, we develop a \dualupdate~scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. The resulting multi-view videos are then adapted into stereoscopic pairs or optimized into 4D Gaussians for spatial video synthesis. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, such as Sora, Lumiere, WALT, and Zeroscope. The experiments demonstrate that our method has a significant improvement over previous methods. Project page at: https://daipengwa.github.io/S-2VG_ProjectPage/