Task Success Rate
Momentum
8 papers in the last four weeks, up 60% on the four weeks before. 0.1% of all new papers.
Latest papers 35
Vision language model (VLM) agents can control robots through visual feedback and action primitives, but repeated model invocations and redundant observations incur substantial token overhead. We introduce PyRUA-Lean, an interactive code-execution framework that couples feedback-driven primitive composition with selective observation: the agent composes classical robot primitives and learned vision-language-action (VLA) policies into Python cells that perform conditional checks and local retries, returning only explicitly requested images and state feedback for replanning. Across 700 simulated task instances from LIBERO-PRO, RoboTwin 2.0, and RoboCasa365, we compare PyRUA-Lean with a tool-calling baseline using the same GPT-6 Astra planner and underlying robot primitives. Under equal LLM-call budgets, PyRUA-Lean increases overall success from 63.1% to 71.7%. On instances solved by both agents, it uses 49% fewer LLM calls and 65% fewer input tokens.
SafeCoEvo: Co-Evolving Safety Harnesses and Guards for LLM Agents at Test-Time
LLM agents deployed in real-world environments continually encounter new tasks and safety risks, while execution feedback typically becomes available only after each task is completed. However, existing self-evolving approaches commonly rely on multiple rounds of optimization over fixed and repeatedly accessible task distributions, fundamentally differing from test-time adaptation in real-world deployment, where only experience accumulated from past tasks can be used to improve safety decisions on future unseen tasks. To address this limitation, we propose SafeCoEvo, a test-time Harness-Guard co-evolution framework for LLM agent safety that enables the external safety system to continually adapt from accumulated runtime experience. SafeCoEvo jointly improves two complementary safety capabilities at different timescales: S-Harness rapidly externalizes recent runtime experience into updatable explicit safety knowledge that can promptly influence subsequent tasks, while GuardVPO internalizes accumulated runtime safety experience over a longer timescale into parametric risk-judgment capabilities. By combining short-term rapid adaptation with long-term capability consolidation, SafeCoEvo continually improves the agent's safety capabilities, reducing the unsafe outcome rate by 10.05% while improving the task success rate by 12.15% over the strongest baseline, thereby achieving simultaneous gains in safety and task utility.
AGRO-SUVIDE: Agentic Robotics for Surgical Viscoelastic Debridement
Augmented dexterity has the potential to reduce the fatigue experienced by surgeons during repetitive surgical tasks. In this paper, we propose the first AGentic RObotics framework for SUrgical VIscoelastic DEbridement (AGRO-SUVIDE), the repeated removal of small fragments attached to a viscoelastic substrate. Leveraging the self-improving and coding capability of agents, AGRO-SUVIDE adopts a modular framework. Specifically, the demonstration analysis module automatically identifies recurring skills from a single expert demonstration, using both visual and kinematic information. The construction module then builds each skill, either as a procedural model-based skill the agent codes against a scaffolded library or as a model-free policy-based skill. At runtime, the monitoring module composes the skills into a loop-style graph sized to the number of fragments it observes, then verifies pre- and post-conditions of each skill to decide whether to advance or retry. We evaluate AGRO-SUVIDE through 340 physical trials on the da Vinci Research Kit (dVRK). AGRO-SUVIDE achieves an average single-fragment removal success rate of 85%, completing consecutive three-fragment removal at 60% and at 95% with one human intervention. It further generalizes to unseen five-fragment scenarios with an average success rate of 80% for single-fragment removal. Project page: https://surgical-robotics.github.io/AGRO-SUVIDE/
Same Winners, Different Success Rates: Evaluating How LLM Agents Recover from Failures
Evaluating how LLM agents recover from mid-task failures is central to deploying reliable agentic systems. Existing checkpoint-based benchmarks measure recovery by comparing which action is selected as best across independent runs, a quantity known as set agreement. However, set agreement is a purely ordinal measure that records which action wins without reflecting the absolute level of performance. When all actions fail, they tie at zero reward, and independent runs produce the same tied set with high probability, creating an illusion of stability that masks near-zero recovery success. We formalize this limitation through a set-path symmetry result, proving that for equal-cost Bernoulli actions the success probabilities (0.9, 0.8) and (0.2, 0.1) yield identical best-action-set distributions at every sample size. No procedure based solely on which action wins can distinguish these two regimes. We further prove that certifying exact population ties is impossible in finite time, and that the assignment of outcomes to checkpoints carries information beyond marginal outcome distributions. The pooled success probability is the missing scalar that resolves the ordinal ambiguity. Experiments on 864 frozen RecoveryBench episodes and two planning cohorts totaling 3,456 responses confirm the theoretical predictions. Agreement and held-out quality can move in opposite directions, and permuting checkpoint-to-action bindings changes 8 to 13 percent of cell-level conclusions. Based on these findings, we propose reporting four diagnostic quantities (agreement, all-zero fraction, held-out success, and pooled success) that expose this failure mode with no additional data collection.
Beyond End-Task Success: How to Audit Visual Experience Retrieval in Robotics
Robots that store past experiences must select which one to reuse in a new scene. Most systems select by visual similarity, and most evaluations report only the success of the selected experience. That number does not show whether the selection was good: a rule can score well by repeatedly using one broadly transferable experience, or poorly because its preferred experience is weak. Since robots increasingly adapt by reuse rather than retraining, a score that describes the library rather than the rule misleads what the field builds next. We contribute an audit methodology: execute every stored experience in every query scene, over two manipulation tasks, three reuse mechanisms, and libraries of , , and . Because every alternative's outcome is known, a score can be traced to per-scene selection or to library quality. The audited rules select by nearest-neighbor distance in five visual embeddings, from raw pixels to CLIP. (1) One fixed experience, chosen with hindsight, captures 30-58% of the gap between random selection and an oracle; per-scene selection competes for the remaining 0.07-0.15 in success rate. (2) At , visual rules concentrate on one experience 1.5-3 times more than the oracle does, and their scores then follow that experience's quality. (3) Wherever a rule differs significantly from a shuffle that keeps its selection rates but pairs them with scenes at random, the rule is worse, for every learned image policy. (4) Visual distance predicts well whether a given pair will succeed (AUROC up to 0.96), yet ranks the candidates within one scene no better than chance for four of five embeddings at (AUROC 0.45-0.52). Exhaustive execution is usually infeasible, so the audit reduces to two cheap reports any study can give: the distribution of selected experiences, and the success of the best single experience in hindsight.
SAGE: Governed Artifact Generation from Enterprise Guidelines
Enterprise guideline documents mix narrative text, complex tables, and embedded images, and converting them into structured work artifacts still takes two to three days of manual effort each. Current language and vision-language models extract from such documents but offer no governed workflow beyond extraction: no validation, no consistency checking, no traceable artifact generation. We introduce SAGE, a governed multi-stage LLM pipeline organized around a shared versioned rule store with stable identifiers, schema-validated inter-stage contracts, and end-to-end provenance tracking. Extracted rules undergo deterministic structural validation and LLM-based semantic scoring, then a consistency module that removes duplicates, flags contradictions, and surfaces specification gaps; only uncertain or flagged items reach reviewers, while high-confidence outputs are auto-approved. On 120 documents, SAGE cuts turnaround from days to 20-100 minutes, achieving a 96% document-level success rate with 3.2% hallucination, extracting 3,896 rules and producing 812 artifacts ready for human review; without governance, hallucination rises to 15.7%.
Confidence Comes from Experience: Experiential Confidence Estimation from Reasoning to Agents
Reliable confidence estimation is increasingly central to the trustworthy deployment of language models: a calibrated estimate of the probability that an output is correct decides what to ship, what to escalate, and what to retry. Existing confidence estimators, however, share one design premise: they only read the current inference process, either by introspecting on it, scoring its token probabilities, or resampling it. We argue that the current inference is not a sufficient basis for confidence. We propose XConf (eXperiential Confidence): estimating confidence together with the model's accumulated experience. The experience is stored as a record of the model's own graded past episodes, each holding the task, the model's reflection, its stated confidence, the outcome, and a lesson written once the grade arrived. Given a new task, XConf's Recall stage retrieves past episodes on similar tasks met with a similar stated confidence, and reads off their historical success rate; its Reflect stage shows the model this record, has it name its recurring failure mode, and restate a confidence now informed by its own track records. Our estimator is format-general, requiring no logit access or weight updates, and costs only one answer generation. Across nine benchmarks spanning reasoning, coding, multimodal QA, and interactive agents, and four models from three families, XConf beats or matches ten-sample self-consistency in discrimination (AUROC) on 23 of 24 comparisons, with much lower calibration error (ECE), at a tenth of the generation cost. Used for selective prediction, abstaining on the 10% least-confident episodes raises the delivered success rate by up to 8.7 points on agent tasks. We therefore see experiential confidence estimation as a new paradigm for future general-purpose confidence estimation.
WholeBodyWAM: Generalizing Pre-trained World-Action Priors to Humanoid Loco-Manipulation via WBC-Grounded Coordination
World Action Models (WAMs) offer a promising approach to general-purpose robot manipulation by jointly modeling visual dynamics and actions. However, most WAM studies focus on tabletop or arm-centric manipulation, while humanoid loco-manipulation remains less explored. To address this gap, we introduce WholeBodyWAM, which jointly predicts future visual dynamics, manipulation actions, and whole-body control intents for generalizable humanoid loco-manipulation. It preserves pre-trained world-action priors while grounding heterogeneous whole-body controller (WBC) semantics and coordinating whole-body behavior. Extensive experiments show that WholeBodyWAM achieves an overall simulation task success rate of 91.9%, with a 0.23 improvement in real-world out-of-distribution task progress and a 70% reduction in success-rate variance across WBCs relative to the respective baselines. These results suggest a path toward scalable humanoid whole-body intelligence by extending pre-trained world-action priors through structured WBC grounding and coordination, rather than relearning whole-body behavior from scratch. Project page: https://wholebodywam.github.io/.
Beyond Single-Axis Testing: Paired Evaluation of Compound Robustness in Vision-Language-Action Policies
Vision-language-action policies are typically evaluated one perturbation at a time, providing a useful diagnosis of their sensitivity to individual distribution shifts. Real-world deployment, however, may involve several shifts simultaneously, and it remains unclear how these individual robustness measurements compose. We ask whether compound robustness can be inferred from single-axis evaluations. We introduce LIBERO-CTRL, a six-axis benchmark that pairs each initial state across single-axis conditions and a matched simultaneous condition. This design reveals two opposing outcome changes that aggregate success rates cannot distinguish: emergent failures, where all single-axis rollouts succeed but the simultaneous rollout fails, and compensated successes, where at least one single-axis rollout fails but the simultaneous rollout succeeds. Because one transition decreases compound success while the other increases it, they can cancel, making aggregate compound performance appear consistent with single-axis measurements even when individual outcomes differ substantially. These opposing transitions can largely cancel in aggregate: even when the difference between the two transition rates is not statistically distinguishable from zero, as many as 29.0% of matched initial states still change outcome. Across six policies and three severity levels, such outcome changes reach 34.5% in the most affected condition. The relative prevalence of the two transitions varies across policies and severities, while the transition rates remain similar under independent re-evaluation of stochastic policies. Compound robustness therefore cannot be characterized from aggregate single-axis success rates alone; matched per-instance evaluation is needed to reveal how joint perturbations alter behavior.
Evaluating Open-Weight E-Commerce Agents with Environment-Grounded Verification
A shopping conversation has many routes to the same cart, and a task-success rate reduces all of them to one score. We build a deterministic and reproducible e-commerce environment that precommits each trial's customer and trajectory parameters, including the persona, difficulty, target cart, and an item reveal schedule. A simulated consumer attempts to buy a target cart from the environment with assistance from the evaluated model. The environment guides the simulator's actions and records every assistant action alongside the environment state at that point. After the trial, these records allow the evaluator to assess individual parts of the conversation against the retained evidence. For example, the evaluator penalizes a search for failing to surface a target product only when the customer has already mentioned that product. We further use this evidence to apply different penalties to tool calls depending on how the assistant's actions compare with an expected tool-call set. Our environment also interacts with the simulator bidirectionally, reading its output to stop the trial when the simulator determines that the customer has become too frustrated and injecting directives in real time that specify when to explore, defer buying an item, or recall a previous exchange. This interaction creates an open-ended and verifiable simulation. Across eight open-weight agents from 20B to 35B parameters, with 160 trials per agent and 44 metrics, the resulting capability profiles distinguish under-action, over-purchase, unsupported product attributes, and poor search, all of which terminal success obscures.
Signed Sensitivity of Expected Hitting Time to Mutation Rate in the (1+1) EA: Per-State Sign Theorems and Verifiable Certificates for Non-Lumpable Families
For the (1+1) evolutionary algorithm with standard bit mutation, we study the sensitivity of the expected hitting time to the mutation rate. We first point out an easily overlooked formalization pitfall: the improvement event is not monotone in the mutation mask, so the unsigned (total-influence) form of the Margulis-Russo formula does not apply; the correct object is the signed endpoint difference. Second, we give an exact three-dimensional separation: two fitness functions share the entire one-step success-rate curve, yet their expected hitting times are two different exact rational numbers; hence one-step success-rate quantities do not determine the expected hitting time. Building on the runtime derivative , we construct computable double-residual sign certificates, prove a per-initial-state sign theorem on OneMax (for every non-optimal initial state, on , where ; at only the distance-one state is stationary), and extend the framework to non-lumpable positive linear families: an explicit non-lumpability witness, a block-interval double-residual certificate that covers all states without enumerating them, a uniform sign bound over the whole interval for an explicit family at all even scales , and a heterogeneous instance certificate on 57 of 63 states across . All finite verifications use exact rational arithmetic. A bounded systematic literature search did not uncover this exact combination, although the underlying tools are well established; we therefore make no novelty claim beyond the stated combination.
Do GUI Agents Know When Not to Act? Enabling Conflict-Aware Termination for Multimodal GUI Agents
Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.
AeroCopilotBench: Safety-Gated Evaluation of LLM Agents on Aircraft Emergency Procedures in an Executable Cockpit
Aviation knowledge question answering cannot directly assess the operational effectiveness and safety compliance of large language models throughout aircraft emergency procedures. We introduce AeroCopilotBench and its executable cockpit environment, ACOE, which define state-transition rules, task goals, and trajectory-level safety constraints based on aircraft-specific Pilot's Operating Handbooks (POHs). The benchmark comprises 12 scenario templates and 73 tasks across two aircraft types, evaluating task completion, safety compliance, execution discipline, and repeatability. Across repeated evaluations of 12 models, the highest safety-gated success rate is 72.6%. Most failed episodes achieve all critical goals but do not satisfy all remaining terminal goals. Across repeated runs, models still omit steps that they execute in other runs of the same task. Analysis of failed trajectories further reveals that some reasons for actions that conflict with the aircraft's POH recur across models. These results expose shortcomings in complete procedure execution, consistency across runs, and aircraft-specific emergency response.
Agent Skills Can Be Harmful: An Empirical Study of Skill-Induced Failures in LLM Agents
Agent skills are the de facto mechanism for extending LLM agents with reusable guidance. A skill can shape the agent's task execution, including planning, tool use, problem-solving, and validation. Prior work reported mixed results of agent skills: some skills improve task success rates, while others have no effect, increase token use and execution time, and even reduce success rates. This paper presents a comprehensive analysis of skill-induced agent failures by attributing task failures and cost regressions to specific loaded skills. We introduce a differential analysis framework that attributes a failure or regression to a skill by comparing a target skill-guided run against a no-skill or semantically matched skill reference run that solves the same task, or solves it more cheaply. We instantiate this framework on SkillsBench and SWE-Skills-Bench, yielding 307 skill-induced failures, including 125 functional failures and 182 efficiency regressions. We also build SkillTriage, a taxonomy-guided attribution tool that normalizes paired cases, extracts differential evidence, and produces triage reports. Our major findings include: (1) Skill induced functional failures are rarely caused by obviously irrelevant skills; instead, seemingly relevant skills often make the agent incorrectly implement or omit task-required implementation elements. (2) Skill-induced efficiency regressions are not explained by prompt length alone. (3) The largest sources within Excessive Procedure are excessive verification and heavy implementation pipelines, contributing 67 and 30 cases, respectively. This shows that skills often turn validation checklists and construction recipes into mandatory work. Based on our findings, we propose research topics and tooling improvements for safer and more cost-aware skill reuse.
VIScore: Diagnosing Planning-Relevant Quality in Latent World Models
Regulating the latent space to an isotropic Gaussian distribution provides a stable and information-maximized landscape for world model planning. However, the latent space property and successful planning remain disconnected. We first study this by comparing SIGReg and VISReg, two regularization loss functions with the same distribution target but different properties. Compared with SIGReg, VISReg has more flexibility in controlling the weights of center, scale, and shape regularization, and a larger batch size brings a finer distribution approximation. We find that the former, despite being beneficial in self-supervised learning (SSL), does not help the planning, whereas the latter improves the planning success on out-of-domain (OOD) datasets. This motivates a deep understanding of the factors that correlate with the success rate. Unlike the previous metrics focusing on the encoded latent only, we propose the Veracity-Influence-Sobriety score (VIScore), a metric that quantifies the reachability and capacity of a predictor given the encoded feature, and the hallucination of the searching-based planner. Compared with straightness, physical-state probing, and empowerment, we show that, with the measurement covering encoder, predictor, and planner, VIScore explains the success rate better than the others, as reflected by a strong Spearman correlation. Specifically, VIScore consistently achieves a Spearman correlation over 0.75 on both seen and unseen models and datasets on the cross-task success rate pool. Moreover, VIScore is the only metric that has a calibration error below the constant fit across all testing scenarios, showcasing the importance of these three aspects in planning success. We hope this metric can help future studies on world model design and diagnosis.
Benchmarking and Reasoning Distillation of Large Language Models for Feedback Controller Design in Complex Dynamical Systems
Although remarkable capabilities have been demonstrated by Large Language Models (LLMs) across scientific domains, feedback controller design remains underexplored. Existing benchmarks focus mainly on linear single-Degree-of-Freedom (DoF) systems and large API-hosted models, leaving performance on complex controller-design tasks and feasibility for edge deployment unclear. To address these limitations, we introduce the Complex Dynamics-to-Control Benchmark for Large Language Models (CoDyControlBench), comprising 132 system configurations across five evaluation dimensions: number of DoF, system type, coupling level, damping regime, and controller type. Six state-of-the-art LLMs were evaluated over three independent runs, including three commercial models (GPT, Gemini, and Claude) and three open-source models (GLM, DeepSeek, and Qwen). GPT achieved the highest design success rate at 94.8%, whereas Qwen showed the lowest rate at 50.0%. Across the benchmark dimensions, DoF and controller type exhibited the largest model-averaged variations in design success, with success-rate ranges of 36.3% and 17.6%, respectively, exceeding those associated with system type, coupling level, and damping regime. Comparison of GPT and Qwen showed that their performance gap arose mainly from the control-design knowledge, particularly gain selection and the use of transient-limiting mechanisms. For edge deployment, a specialized 1.5B-parameter model was developed through reasoning distillation. The reasoning-distilled model outperformed the answer-distilled and base model on CoDyControlBench, maintained stable performance across 1-6 DoFs, and achieved successful traget tracking in all three physical trials on a pneumatic-artificial-muscle-driven robotic arm. These results establish a benchmark baseline and highlight the potential of lightweight, edge-deployable controller-design models.
Evaluating LLM Trade-offs for Enterprise Automation: Lessons from Workflow Generation in a Production Enterprise Platform
Enterprise compliance management requires rapid adaptation to evolving regulatory frameworks (e.g., DORA, AI RMF, FedRAMP) and tight remediation SLAs. Traditional static orchestrators often fail in hybrid cloud environments where event-driven assessments demand that automation code adapt to runtime context in seconds. This paper presents lessons learned from evaluating six large language models for AI-driven workflow generation in a production enterprise platform, benchmarked across 29 real-world IT automation scenarios, two generation pipeline architectures, and eight independent runs per prompt-model-pipeline configuration (2,784 runs total). Our initial pipeline used monolithic workflow generation, achieving 31.5-82.8% structural success rates (JSON schema validity and correct UI rendering), with most models struggling on complex JSON generation. We developed a redesigned piecewise pipeline that decomposes workflow construction into variable scaffolding, base block assembly, and nested block generation, raising structural success to 74.1-97.8% across all models. We analyze production tradeoffs including cost (USD 0.008-0.20 per workflow), latency (under 50s for interactive use), and model selection. Piecewise decomposition enables smaller models (e.g., mistral-small at 95.7% structural success and USD 0.01 per workflow) to reach production viability, removing dependency on expensive frontier models. While mistral-medium-2505 and gpt-oss-120b achieved the highest structural success (96.1% and 97.8%), mistral-medium-2505 carries a 19x cost premium versus mistral-small. Our deployment lessons highlight the need to separate structural validity from semantic correctness (logical fulfillment of user intent) and provide a solution for model-agnostic, scalable automation in cloud engineering.
A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation
Navigation is a fundamental capability of autonomous systems, yet most existing approaches rely on highly structured models and strong prior assumptions, limiting their robustness in open and uncertain real-world environments. Vision-and-Language Navigation (VLN) offers a promising direction by enabling robots to integrate natural language understanding with visual perception in a data-driven manner. Although VLN has attracted increasing research attention, systematic methodological taxonomy and real-world validation remain limited. This survey presents a comprehensive review of VLN research. Specifically, state-of-the-art methods are organized along two orthogonal dimensions: action paradigms, including hierarchical and monolithic frameworks, and model paradigms, including discriminative and generative approaches. A critical analysis of their respective strengths and limitations is provided. Additionally, we conduct a systematic real-world evaluation of representative VLN system configurations on a physical robotic platform. Experiments across ten diverse real-world scenes show a substantial performance gap between simulation and real-world deployment under the tested configurations: a representative monolithic RGB-only method achieves 61% success in simulation but drops to 22% in real-world deployment, while a hierarchical framework achieves a higher real-world success rate of 51%, suggesting stronger robustness in our evaluation setting. Finally, we highlight key challenges in perception, decision-making, and control that must be addressed in future research.
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.
TREK: Distill to Explore, Reinforce to Refine
Group Relative Policy Optimization (GRPO) is effective when the current policy already samples useful reasoning trajectories, but it stalls on hard prompts whose correct solution modes lie outside the student's on-policy support. We propose TREK (Teacher-Routed Exploration via Forward KL), a simple staged procedure that uses distillation not for imitation but for exploration support expansion. A key advantage of TREK is its generality: because it only consumes verified output trajectories, it can use an external black-box teacher, a white-box teacher, or the same model given additional inference-time context, and it can efficiently identify which hard-prompt samples are most worth consolidating even when teacher internals are unavailable. TREK first identifies prompts where the unaided student has very low pass rate, queries a proposal source to produce verified candidate solutions, keeps the top- proposals ranked by current student likelihood, applies a short forward-KL phase to pull those verified modes into the student's support, and then returns to standard on-policy GRPO refinement. On mathematical reasoning, TREK with DeepSeek-V4 proposals improves Qwen3 models across all tested scales on AIME 2024 and AIME 2025; for Qwen3-8B, it improves AIME 2025 from 36.9 to 40.3 and AIME 2024 from 47.9 to 51.1 (avg@16), while the self-context variant reaches 38.5 and 49.6 without an external teacher. On agentic tasks, TREK raises ALFWorld success rate from 75.8 to 82.8 and ScienceWorld success rate from 12.5 to 26.7; notably, on the hardest task types, TREK achieves high success rates early in training while unaided GRPO requires substantially more optimization steps to reach comparable levels.
CoorGrasp: Coordinated Contact Control for Adaptive Dexterous Grasping Under Uncertainty
While recent research has focused heavily on dexterous grasp pose generation, less attention has been devoted to the execution of planned grasps. Under shape and position uncertainty, open-loop execution often yields uncoordinated contacts, causing undesired in-hand object motion and even grasp failures. To address this, this paper proposes a tactile-driven model predictive controller for adaptive and delicate execution of diverse dexterous grasps. Our approach emphasizes multi-contact coordination across both approaching and grasping phases, with three key novelties: (i) coordination-aware phase separation, (ii) arm-hand coordination to compensate for position errors, and (iii) adaptive force coordination to increase contact forces in a balanced manner. An analytical model is employed to relate contact forces to robot joint motions for predictive control. Our formulation imposes no restrictions on grasp types or contact configurations and integrates seamlessly with state-of-the-art grasp pose generation methods. We validate the approach through large-scale simulations involving 15k grasps across 478 objects on three robotic hands, and real-world experiments on 8 objects. Results demonstrate that our method achieves higher grasp success rates and reduced undesired object movements.
Robot Critics that Sweat the Small Stuff
Large vision-language models contain several priors about the world and object interactions, making them useful critics during inference to steer robot policies towards success. However, closed-loop robot manipulation requires judging small visual differences between success and failure, which remains a challenge for current VLMs. We introduce a method to fine-tune critics by constructing pairwise progress supervision using success and failure rollouts obtained from a policy. Our fine-tuned critic excels at fine-grained progress reasoning and subtle failure detection, outperforming prior progress reasoning baselines. Additionally, we use an action-conditioned video model to predict the visual effect of several candidate actions sampled from a policy, and show that our critic can correctly identify successful candidates to execute, improving the average policy success rate by 11% across real-world tasks and 5.9% across simulation tasks.
AutoACSL: Synthesizing ACSL Specifications by Integrating LLMs with CPG-Based Static Analysis
Generating formal specifications for C programs remains a challenge in formal verification due to the manual effort, expertise, and semantic precision required. While recent advancements in large language models (LLMs) offer promise in automating specification synthesis, current approaches often lack semantic depth and produce unverifiable or incomplete contracts. To address these limitations, we introduce AutoACSL, a novel framework that integrates LLM prompting with semantic features extracted from Code Property Graphs (CPGs). AutoACSL performs static analyses to extract key semantic elements, including arithmetic operations, loop and recursion structures, and return value propagation, which are encoded into structured prompts. These prompts enable the LLM not only to generate normal behavioral specifications but also to include constraints that prevent inputs leading to runtime errors. AutoACSL employs a feedback-driven synthesis loop, where candidate specifications are verified using Frama-C/WP and refined iteratively until verification succeeds or a termination condition is met. Evaluated on 604 programs drawn from diverse datasets, AutoACSL achieves a 98% specification generation success ratio and a 96% full proof ratio when paired with Gemini-3. Compared to a code-only baseline, AutoACSL improves the full proof ratio by 24.7% to 51.7% across four LLMs (GPT-o4 Mini, GPT-5.2, Grok-4.1, and Gemini-3), demonstrating that integrating large language models with CPG-based static analysis substantially enhances both generation robustness and verification effectiveness for automated ACSL specification synthesis.
Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models
Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation. Failures on knowledge-sensitive tasks are ambiguous, conflating missing knowledge with poor generalization of low-level control. We introduce Act2Answer, a lightweight protocol that adapts VLM knowledge benchmarks to VLA evaluation by requiring agents to answer through action. Each question becomes a short tabletop episode where the agent performs a single object-placement action to select among candidate answers, yielding an action-grounded success rate with reduced control confounds. We curate a test suite of such environments across diverse commonsense and world-knowledge categories and introduce layerwise intent probing to localize answer-relevant information across the VLM backbone and action head. In a large-scale study of 7 VLA models and 9 VLM baselines, we systematically rank models across categories, finding that VLAs show solid performance on simple concepts while exhibiting larger gaps on richer semantic categories relative to their source VLMs, that VQA co-training is associated with better knowledge retention, and that answer-relevant signals peak in middle VLA layers but attenuate in upper layers. Act2Answer is available at https://tttonyalpha.github.io/act2answer/.
WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: fidelity (i.e., producing simulated trajectories that correlate with reality), consistency (i.e., producing simulated trajectories that are coherent over long horizons), and efficiency (i.e., producing simulated trajectories quickly). We propose WEAVER (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. WEAVER is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply WEAVER in robotic hardware, demonstrating its effectiveness at policy evaluation (=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of on top of the robot foundation model), and test-time planning (real-world success rate improvement of with a speedup over prior WMs). WEAVER also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning
Blind grasping with a dexterous hand is a crucial manipulation capability. Nevertheless, learning such tactile-only policies for real robots remains challenging due to the tactile sim-to-real gap and the limited expressiveness of sparse tactile signals. To bridge this gap, we propose a framework for tactile-only blind grasping that is deployable on a physical multi-fingered robotic hand. Our approach combines three key components. First, we introduce a Real2Sim tactile calibration pipeline that constructs a contact-calibrated digital-twin simulator capable of reproducing real tactile signals. Second, we improve the expressiveness of sparse tactile observations using a layout-aware tactile encoder, which incorporates sensor-geometry priors through self-supervised pretraining. Third, to improve generalization to unseen objects, we train object-specific reinforcement-learning experts in the calibrated simulator and aggregate their successful grasp trajectories into a tactile-conditioned Diffusion Policy. We evaluate our method on a physical LEAP Hand equipped with distributed tactile sensing across 10 seen and 10 unseen objects. The deployed policy achieves a 27% real-world grasp success rate across all 20 objects, without real-world grasping demonstrations or visual input. Simulation ablations show that layout-aware tactile pretraining improves grasping performance, while sensing-level evaluations confirm that Real2Sim calibration increases the consistency of tactile contact events between simulation and hardware. Together, these results suggest that contact-event calibration, geometry-aware tactile representation learning, and diffusion-based policy aggregation provide an effective path toward tactile-only blind grasping on real dexterous robotic hands. Project page:Dex-Blind-Grasp.github.io.
Automated Proving of Shannon-Type Entropy Inequalities via Fine-Tuned Language Models and Guided Tree Search
Proving Shannon-type entropy inequalities is a fundamental task in information theory that often requires constructing non-trivial linear combinations of known constraints, which is a combinatorial search problem that scales poorly with the number of random variables. We investigate whether small-scale large language models (0.6B--1.7B parameters), fine-tuned on atomic proof steps and combined with guided beam search, can automate this process. On a held-out test set of 60 inequalities spanning n=10 to 15 variables, our 0.6B fine-tuned model achieves an 85% proof success rate with tree search. GPT-5.5 solves 1.7% samples under zero-shot prompting while Psitip solves 33.3% samples. A systematic ablation study across training context length (4096 vs.\ 8192 tokens) and data distribution (n=9-skewed vs not skewed) reveals that a 4096-token not skewed training distribution yields the best performance, with extended context and skewed data providing no marginal benefit. We further identify two dominant failure modes -- format failures and step quality degradation -- and verify that the beam-scoring heuristic is essential via a controlled ablation (random scoring reduces success from 83% to 23%).
PhAIL: A Real-Robot VLA Benchmark and Distributional Methodology
Real-world evaluation of vision-language-action (VLA) policies still rests on binary success rate at a fixed timeout with rollouts per condition, almost always without confidence intervals or paired statistical comparison; these cohort sizes struggle to resolve close comparisons reliably. We introduce PhAIL (Physical AI Leaderboard, https://phail.ai), an open real-robot benchmark on a Franka FR3 (dataset, per-rollout artifacts, and end-to-end reference implementation) of a distributional evaluation methodology: the time-to-success cumulative distribution function (CDF) as the evaluation primitive, with two separated jobs. The first is scoring via Human-Relative Throughput (HRT), a dimensionless scalar with bootstrap confidence intervals, anchored to same-fixture human teleoperation. The second is a significance test (Kolmogorov-Smirnov, computed per-object and macro-averaged across objects). On four publicly-available VLAs, the macro-averaged KS test resolves two close comparisons (GR00T vs. ACT, OpenPI vs. ACT) at rollouts per (model, object) cell where binary-threshold metrics do not; the closest pair (OpenPI vs. GR00T) remains unresolved within our budget. The best evaluated VLA is slower per operation (RMST ratio) than the human reference.
What are the Right Symmetries for Formal Theorem Proving?
Formal theorem provers based on large language models (LLMs) are highly sensitive to superficial variations in problem representation: semantically equivalent statements can exhibit drastically different proof success rates, revealing a failure to respect structural symmetries inherent in formal mathematics. This raises a central question: what are the right symmetries for formal theorem proving? We introduce rewriting categories, a category-theoretic framework capturing the compositional, generally non-invertible transformations induced by proof tactics, and use it to formalize two symmetry notions: proof equivariance, governing how proof distributions transform under rewrites, and success invariance (i.e., invariance of success probability), requiring equivalent statements to be solved with the same probability. We observe that state-based next-tactic provers naturally satisfy proof equivariance by operating on proof states. In contrast, state-of-the-art LLM-based provers satisfy neither property, exhibiting large performance variation across equivalent formulations. To mitigate this, we propose test-time methods that aggregate over equivalent rewritings of the input, showing theoretically that they recover success invariance in the sampling limit, and empirically, that they improve robustness and performance under fixed inference budgets. Our results highlight symmetry as a key missing inductive bias in LLM-based theorem proving and suggest test-time computation as a practical route to approximate it.
Rollout Cards: A Reproducibility Standard for Agent Research
Reproducibility problems that have long affected machine learning and reinforcement learning are now surfacing in agent research: papers compare systems by reported scores while leaving the rollout records behind those scores difficult to inspect. For agentic tasks, this matters because the same behaviour can receive different reported scores when evaluations select different parts of a rollout or apply different reporting rules. In a structured audit of 50 popular training and evaluation repositories, we find that none report how many runs failed, errored, or were skipped alongside headline scores. We also document 37 cases where reporting rules can change task-success rates, cost/token accounting, or timing measurements for fixed evidence, sometimes dramatically. We treat rollout records, not reported scores, as the unit of reproducibility for agent research. We introduce rollout cards: publication bundles that preserve the rollout record and declare the views, reporting rules, and drops manifests behind reported scores. We validate rollout cards in two settings. First, four partial public releases in tool safety, multi-agent systems, theorem proving, and search let us compute analyses their original reports did not include. Second, re-grading preserved benchmark outputs across short-answer, code-generation, and tool-use tasks shows that changing only the reporting rule can change reported scores by 20.9 absolute percentage points and, in some cases, invert rankings of frontier models. We release a reference implementation integrated into Ergon, an open-source reinforcement learning gym, and publicly publish Ergon-produced rollout-card exports for benchmarks spanning tool use, software engineering, web interaction, multi-agent coordination, safety, and search to support future research.
It's Not the Size: Harness Design Determines Operational Stability in Small Language Models
This paper experimentally analyzes how the level of harness engineering affects the operational performance of small language models (SLMs, 2-3B parameters). Three harness conditions - model-only (raw prompt), minimal-shell (wrapper tags), and a 4-stage pipeline (plan->execute->verify->recover) - are applied to three models (Gemma4 E2B, Qwen3.5:2B, LLaMA 3.2 3B) across 24 tasks, comparing Task Success Rate (TSR) and Valid TSR (VTSR). The pipeline harness achieves TSR=0.952 and VTSR=1.000 on Gemma4 E2B (T1-T5, 21 tasks). A non-monotonic phenomenon - minimal-shell TSR < model-only TSR - is observed in two models. In LLaMA 3.2 3B model-only, seven format violations yield TSR=0.429, revealing scaffold collapse: the model abandons JSON structure under complex format requirements without harness support. Ablation shows planning and recovery each contribute approximately 24.7% of total gain. VCR (Verification Catch Rate)=0.625 across all pipeline runs.
Autonomous LLM Agents & CTFs: A Second Look
Large Language Model (LLM) agents are increasingly proposed to automate offensive security tasks, with recent studies reporting near human-level success rates in Capture-the-Flag (CTF) challenges. We here revisit these results, providing a second look at these claims. We engineer different agent architectures of increasing complexity and modularity on 30 web-based CTFs challenges spanning 14 vulnerability classes. We instantiate these agents with multiple LLM backbones, and compare them with claude-code, a general-purpose agent that automatically determines its internal architecture. Our evaluation yields three main findings. First, claude-code achieves performance comparable to the engineered architectures (19/30 solved tasks), suggesting that general-purpose agents are strong baselines for offensive security tasks. Second, both our architectures and claude-code struggle in the same challenge categories, revealing persistent barriers that keep current agents below human-level capability. Third, by leveraging our manually designed architectures we can systematically measure the impact of additional components, finding that structured orchestration of specialized roles outperforms monolithic designs, improving run-to-run consistency, and reducing execution costs.
Beyond Success Rates: Trainability and Extractability for Offline GCRL
Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method. This score measures attainable performance, but it does not reveal how reliably a learned goal-conditioned signal can be extracted into a policy: a method could succeed across many value-learning and extraction settings, or only at a narrow, hard-to-find configuration. We study this gap across four methods, GCIQL, GCIVL, QRL, and CRL, under a shared advantage-weighted regression (AWR) extractor. For each method, we construct trainability landscapes over the optimizer learning rate, which affects value learning and actor optimization, and AWR temperature, which controls how selectively the actor imitates high-advantage transitions. Across AntMaze, Cube, and Scene, we observe distinct regimes: high-scoring methods may be broadly accessible or brittle, while broad relative basins may still sit below low absolute ceilings. To interpret these differences, we pair landscapes with post-hoc diagnostics of future-vs-random goal discrimination and AWR weight concentration. Their relationship to downstream success is task-dependent. On AntMaze, where future goals align with path-like progress, these diagnostics explain landscape regimes. On Cube and Scene, goal ranking and manipulation control decouple: methods can rank goals well while failing downstream, or succeed through action-conditioned advantages despite weak future-vs-random separation. These results show that peak tuned success alone does not establish broadly extractable goal-conditioned behavior. Trainability landscapes expose this gap, while extraction diagnostics offer a lower-cost lens on how learned signals become policies.
First Plan Then Evaluate: Multi-Target Planning with Post-Planning Success Evaluation Improves Learning-Based Grasping Pipelines
Autonomous multi-finger grasping is a fundamental capability in robotic manipulation. Optimization-based approaches show strong performance, but tend to be sensitive to initialization and are potentially time-consuming. As an alternative, the generator-evaluator-planner framework has been proposed. A generator generates grasp candidates, an evaluator ranks the proposed grasps, and a motion planner plans a trajectory to the highest-ranked grasp. If the planner doesn't find a trajectory, a new trajectory optimization is started with the next-best grasp as the target and so on. However, executing lower-ranked grasps means a lower chance of grasp success, and multiple trajectory optimizations are time-consuming. Alternatively, relaxing the threshold for motion planning accuracy allows for easier computation of a successful trajectory but implies lower accuracy in estimating grasp success likelihood. It's a lose-lose proposition: either spend more time finding a successful trajectory or have a worse estimate of grasp success. We propose a framework that plans trajectories to a set of generated grasp targets, the evaluator estimates the grasp success likelihood at the terminal configuration of the planned trajectories, and the robot executes the trajectory most likely to succeed. Our experiments show our approach improves over the traditional generator-evaluator-planner framework across different objects, generators, and motion planners, and successfully generalizes to novel environments in the real world, including different shelves and table heights. Project Website: https://martinmatak.github.io/fpte/
LLM-BabyBench: Can Language Models Plan in Worlds They Can Simulate?
When an interactive benchmark reports a single success rate for a language-model agent, it is rarely clear what that number measures. A failure can come from perception, ambiguous instructions, retrieval, missing commonsense about what actions do, an incorrect model of the dynamics, or planning, and an aggregate score does not separate them. LLM-BabyBench recasts the procedurally generated BabyAI gridworld as a fully observable, purely textual environment in which every source of failure but planning is removed by construction. The whole grid is serialised into the prompt, instructions come from a small formal grammar, every object's coordinate is stated, the six actions and their effects are specified, and a deterministic expert validates each answer by executing it rather than judging it. On this substrate we define the PPD suite: Predict asks for the state that follows an action sequence, Plan for an action sequence that reaches a goal, and Decompose for a subgoal sequence that achieves a mission, scored by three assistance-aware metrics that separate understanding a mission from sequencing it. Across seven frontier and open models, simulation is far ahead of planning for every model, near saturation for the strongest and well short of it for the weakest, and the length of the required solution, not grid size or obstacle count, governs planning failure. Each model has a characteristic horizon beyond which single-attempt success collapses. Where enough instances are solved to support the ratio, returned plans stay near-optimal. Models that write out their working show why: they commit to one family of corridor-shaped route and verify it with no means of backing out, so what they return is either near-optimal or invalid. The same pattern holds one level up: decomposition precision falls to zero on long missions even where comprehension persists.