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Papers

May 27, 2026cs.LG

Commit to the Bit: Reactive Reinforcement Learning Done Right

Reinforcement learning algorithms are commonly analyzed (and designed) under the Markov assumption. This is unrealistic, as most environments encountered in practice are either partially observable, or require function approximation that restricts the agent to access non-Markovian state features. We consider the problem of learning an optimal reactive policy in a finite environment with deterministic observations (or equivalently, hard state aggregation). We introduce a new algorithm, Committed Q-learning, and prove almost-sure convergence to the optimal reactive policy under an intuitive assumption we call rewire-robustness. This assumption is strictly weaker than the q⋆q_\star-realizability condition used in prior work. Our algorithm is a variant of classical Q-learning in which the behavior policy commits to a single action upon entering a feature, and only resamples actions when the observed feature changes. A crucial part of our analysis is the introduction of quasi-Markov environments.
Onno Eberhard, Claire Vernade, Michael Muehlebach
May 26, 2026cs.CL

UserHarness: Harnessing User Minds for Stronger Agent Theory-of-Mind

Understanding what a user believes and intends is central to building effective agent assistants. This ability is often evaluated through Theory-of-Mind (ToM) tasks, where success requires reasoning from the user's perspective. However, many existing approaches address ToM with complex pipelines that model behavior indirectly, without explicitly reconstructing the user's mental state. This misses the core structure of the problem: users act based on their beliefs, which are updated through observations of the environment; beliefs and intentions jointly determine actions, which in turn change the environment; and social reasoning often requires nested beliefs about what others believe or intend. We propose UserHarness, a simple framework that reframes ToM reasoning as explicit user-mind reconstruction. UserHarness decomposes the user's mental state, its relation to the external environment, and the actions that follow from it, enabling agents to track what the user observes, believes, intends, and does. Across five benchmarks, UserHarness reaches up to 95.94% macro accuracy, improving over existing inference methods by more than 15% relative and over the strongest prompt-only harness by about 20% relative. These results suggest that robust user understanding requires reasoning from the roots of the user's mind, positioning user harnessing as a promising foundation for more adaptive future assistants.
Cheng Qian, Jiayu Liu, Heng Ji
May 26, 2026cs.LG

Transferable Reinforcement Learning via Probabilistic Latent Embeddings and Dynamic Policy Adaptation for Sim-to-Real Deployment

Due to limited resources and public safety concerns, deep reinforcement learning (RL) agents for many cyber-physical systems (e.g., autonomous vehicles) are first trained in simulators. However, when deployed in real world environments, they often suffer from performance degradation or safety violations because of the inevitable Sim2Real gap. Existing zero-shot approaches, such as robust safe RL and domain randomization, mitigate this issue but typically at the cost of degraded performance or residual safety risks when experiencing unmodeled system dynamics. To address these limitations, we propose a novel reinforcement learning framework that enables safe and efficient policy transfer via probabilistic latent embeddings and dynamic policy adaptation. We consider a family of Constrained Markov Decision Processes (CMDPs) under different environment contexts. By leveraging latent context variable in meta-RL, the proposed framework infers the latent representation of the environment from simulated experiences. Furthermore, it incorporates a distributional RL formulation, which allows risk levels of the deployed policy to be adjusted dynamically, based on the estimation accuracy of the latent context variable. This strategy promotes safety at the early deployment stage and improves efficiency through fast policy adaptation under the Sim2Real gap.
Gengyue Han, Yiheng Feng
May 26, 2026cs.LG

Resource-Constrained Affect Modelling via Variance Regularisation Pruning

Affective computing systems are increasingly embedded in pervasive and interactive environments, such as adaptive games, assistive technologies, and resource-constrained platforms, where computational efficiency must be balanced with reliability across diverse users. Model pruning offers an effective way to reduce computational demands, yet existing approaches typically optimise for sparsity alone, without accounting for how parameter removal impacts robustness across individuals. In this work, we introduce Variance-Regularised Pruning (VR), a pruning framework that explicitly incorporates cross-participant stability into the sparsification process. Rather than relying solely on average prediction error, VR evaluates each connection based on its joint contribution to both prediction accuracy and variability across users, prioritising parameters that remain reliable under distributional differences. We evaluate the proposed approach on the AGAIN dataset, which includes arousal annotations collected across nine affect-eliciting game environments. Experimental results demonstrate that VR maintains competitive Concordance Correlation Coefficient (CCC) performance even at 80% sparsity without additional fine-tuning, highlighting its suitability for deployment in real-world, resource-limited affect-aware systems. Overall, the proposed framework supports the development of compact, robust affective models that can operate reliably in real-world interactive environments.
Kosmas Pinitas, Konstantinos Katsifis
May 26, 2026cs.CV

3D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigation

Vision-language navigation (VLN) requires an agent to traverse complex 3D environments based on natural language instructions, necessitating a thorough scene understanding. While existing works equip agents with various scene representations to enhance spatial awareness, they often neglect the complex 3D geometry and rich semantics in VLN scenarios, limiting the ability to generalize across diverse and unseen environments. To address these challenges, this work proposes a 3D Gaussian Map that represents the environment as a set of differentiable 3D Gaussians and accordingly develops a navigation strategy for VLN. Specifically, Egocentric Scene Map is constructed online by initializing 3D Gaussians from sparse pseudo-lidar point clouds, providing informative geometric priors for scene understanding. Each Gaussian primitive is further enriched through Open-Set Semantic Grouping operation, which groups 3D Gaussians based on their membership in object instances or stuff categories within the open world, resulting in a unified 3D Gaussian Map. Building on this map, Multi-Level Action Prediction strategy, which combines spatial-semantic cues at multiple granularities, is designed to assist agents in decision-making. Extensive experiments conducted on three public benchmarks (i.e., R2R, R4R, and REVERIE) validate the effectiveness of our method.
Jianzhe Gao, Rui Liu, Wenguan Wang
May 25, 2026cs.CL

Automated Benchmark Auditing for AI Agents and Large Language Models

Modern AI benchmarks operate at a complexity that outpaces traditional verification methods. Tasks authored by domain experts often contain implicit assumptions, incomplete environment specifications, and brittle evaluation logic that human annotation cannot reliably catch. We introduce Auto Benchmark Audit (ABA), an agentic framework that systematically audits individual benchmark tasks, uncovering issues such as hidden environment dependencies, specification gaps, and limited grading logic. We run ABA on a collection of frontier LLM benchmarks and previous NeurIPS publications, totaling 168 benchmarks across nine domains. Across this corpus, ABA identifies critical issues including ambiguous task design, execution environment conflicts, and incorrect ground truths in over 25.7% of the evaluated tasks. The precision of these automated audits is validated by expert review and independent third-party reports such as upstream PRs. Crucially, we demonstrate that these problematic tasks severely distorts capability assessments for agents and LLMs: filtering out these tasks with issues shifts model rankings and increases average performance on SWE-bench Verified and Terminal-Bench 2 by 9.9% and 9.6%, respectively. We release the agentic tool and all task annotations to support the future development of frontier benchmarks.
Junlin Wang, Federico Bianchi, Shang Zhu +4
May 24, 2026cs.RO

Convex-Neural RRT*: Fast and Reliable Learning-Guided Sampling for High-Quality Robot Path Planning

Sampling-based algorithms for robot path planning offer probabilistic completeness and strong empirical convergence properties across environments with diverse obstacle configurations. However, in practice, these methods often require many iterations to obtain high-quality solutions. This paper proposes Convex-Neural RRT*, an enhanced RRT* variant that incorporates neural guidance to predict informative waypoint regions near high-quality paths. Convex candidate regions are extracted from these predictions, enabling the planner to concentrate exploration on geometrically relevant areas while preserving global exploration. The proposed algorithm is evaluated against Neural RRT*, Neural Informed RRT*, classical RRT*, and LTA* across three environment types and 18 benchmark maps. Experimental results show that Convex-Neural RRT* reduces computation time by 30-75% compared to neural-guided variants and up to 88-98% relative to LTA*, while achieving an average path length reduction of approximately 5% compared to classical RRT*, with larger improvements observed in complex environments. The method also maintains an overall success rate above 99% across varying obstacle densities. These findings indicate that convex-guided neural sampling provides an effective balance between computational efficiency and solution quality, supporting its applicability to time-sensitive robotic navigation tasks.
Hichem Cheriet, Badra Khellat Kihel, Samira Chouraqui +1
May 24, 2026cs.NI

Scaling up Energy-Aware Multi-Agent Reinforcement Learning for Mission-Oriented Drone Networks with Individual Reward

Multi-agent reinforcement learning (MARL) has shown wide applicability in collaborative systems such as autonomous driving and smart cities for its ability of learning through interaction. With the recent development of drone networks, researchers have also applied MARL to address the trajectory planning problems. However, the dynamic environment and the limited battery capacity are still challenging for using MARL to achieve efficient collaborative task execution. In this paper, we propose an energy-aware MARL model as an attempt to tackle these challenges, leveraging Deep Q-Networks (DQN) with \emph{individual reward functions} driven by the task execution progress and the remaining battery of drones. We conduct a set of simulation studies for the proposed mode and compare it with the shared reward MARL~\cite{Li2022MARL} to explore the impact of credit assignment in MARL. The results indicate that our proposed model can achieve at least 80% success rate regardless of the task locations and lengths. Similar to the shared reward mode, the individual reward mode can achieve a better success rate when the task density is high, and it can hit nearly a 100% success rate when task density gets close to 40%. The true advantage of our proposed model with individual reward is revealed when scaling up the environment. The comparison to the shared reward MARL shows that the our proposed model is more robust towards the change of the environment size and agent numbers. It can achieve higher success rate with fewer steps due to the clarity of the goal which improves energy efficiency even better.
Changling Li, Ying Li
May 23, 2026cs.AI

Distilling Game Code World Model Generation into Lightweight Large Language Models

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs) demonstrates that LLMs can translate game rules into Python implementations compatible with solvers like Monte Carlo Tree Search. We study this problem in game settings, where generated environments must implement rules, legal actions, state transitions, observations, and rewards. We refer to these game-specific executable models as Game Code World Models (GameCWMs). However, current approaches to generating code world models rely on frontier models and inference-time refinement loops, limiting accessibility and scalability. This work investigates whether GameCWM generation capabilities can be distilled into smaller models through post-training. We introduce: (1) a curated dataset of 30 games spanning perfect and imperfect information games, (2) a verification framework that evaluates generated code against structural and semantic game properties, and (3) a post-training pipeline combining Supervised Fine-Tuning (SFT) with Reinforcement Learning with Verifiable Rewards (RLVR). We experiment with Qwen2.5-3B-Instruct and find that SFT can increase syntactic correctness, while RLVR can improve execution-level adherence to game rules, thereby improving Qwen's ability to generate valid GameCWMs in both perfect and imperfect information games. Overall, our pipeline makes Qwen2.5-3B-Instruct more capable of generating valid GameCWMs, thereby offering a scalable path toward automatic environment generation from natural language.
Tyrone Serapio, Arjun Prakash, Haoyang Xu +2
May 23, 2026cs.LG

Evolving Robustness--Exploration Trade-off in Online Reinforcement Learning via Quantile Bayesian Risk MDPs

In online reinforcement learning, data scarcity creates epistemic uncertainty that makes robustness important early in learning, whereas sufficient exploration is needed to learn the true-environment optimal policy. We study this time-varying robustness--exploration trade-off through a quantile Bayesian risk-aware Markov decision process (BR-MDP), in which the quantile level controls how posterior uncertainty enters the Bellman backup. We characterize this control through an asymptotic normality result for the difference between the quantile BR-MDP value and the value in the true environment. The result implies that upper/lower-tail quantiles induce optimism/pessimism towards epistemic uncertainty, and the magnitude of the optimism/pessimism decreases as data accumulate. Building on this characterization, we propose an online Bayesian risk-aware algorithm with an adaptive quantile schedule that emphasizes robustness early and gradually encourages exploration of less-visited state--action pairs. We establish sublinear Bayesian regret bounds with respect to both the true optimal value and the optimal BR-MDP robust value. Numerical experiments demonstrate strong performance in both exploration-demanding and exploration-costly environments.
Meichen Song, Yuhao Wang, Enlu Zhou
May 22, 2026cs.LG

Goal-Conditioned Agents that Learn Everything All at Once

A goal-conditioned reinforcement learning agent exploring an environment will see a wealth of information throughout a trajectory, most of which is discarded when only performing on-policy updates with respect to the commanded goal. All-goals learning, where each transition is used for learning off-policy with respect to every goal, allows agents to extract maximal information, however it is usually computationally infeasible when done via naive relabelling. This can be overcome by jointly outputting values and actions for every goal at once, allowing for efficient, parallel all-goals updates with a single pass through the network, in a process we call Learning Everything all at Once (LEO). We show that this approach significantly outperforms other methods on goal-conditioned Craftax and is competitive with existing baselines on continuous control environments, while achieving a >250x speed-up compared to all-goals relabelling. We then go on to show that this approach can be made even more powerful by using LEO as a teacher network, rather than a direct actor. We hope that, by unlocking all-goals learning at scale, LEO can serve as a useful tool for RL practitioners in complex environments. We open source our code.
Michael Matthews, Matthew Jackson, Michael Beukman +5
May 22, 2026cs.LG

Infra-Bayesian Reinforcement Learning Agents Outperform Classical RL For Worst-Case Robustness

Classical reinforcement learning assumes the agent interacts with a fixed environment whose behavior does not depend on the agent's policy. This assumption breaks down in non-realizable settings where other actors might anticipate the agent's behavior, including environments crucial to AI safety, where the agent interacts with predictors, humans, other AI agents, and institutions. In such settings, the agent's model class fails to capture the world in which it operates. Under such misspecification, classical Bayesian methods can produce confidently wrong posteriors, unreliable decisions, and unbounded regret, as realizability fails to obtain. Infra-Bayesianism is a decision-theoretic framework that addresses these failures by distinguishing ordinary probabilistic uncertainty, where priors can be reasonably chosen, from Knightian uncertainty, where no grounds exist for the construction of such a prior. It does so by evaluating actions on their worst-case outcomes, rather than from posterior expectations or weighted averaging. We present the first proof-of-concept implementation of an infra-Bayesian reinforcement learning architecture for finite-outcome stateless decision problems. Our agent maintains a set of imprecise hypotheses, updates them using infra-Bayesian conditioning, and selects actions by maximizing worst-case expected value. We apply this implementation of the infra-Bayesian maximin decision process to an environment with Knightian uncertainty, and demonstrate a lower worst-case regret as compared to classical reinforcement learning agents. We also investigate Newcomb's problem and show that the infra-Bayesian agent picks the optimal strategy, outperforming classical decision theory agents. Our results provide a step towards reinforcement learning agents that remain robust under model misspecification and policy-dependent uncertainty.
Manish Aryal, Faiyaz Azam, Agnivo Banerjee +11
May 21, 2026cs.CR

CCLab: Adversarial Testing of Learning- and Non-Learning-Based Congestion Controllers

Congestion controllers (CCs) are critical to network performance, and yet their robustness under adverse conditions remains insufficiently understood. While recent learning-based CCs have demonstrated strong performance in controlled environments, it is unclear how they compare to traditional CCs when controllers' input signals are corrupted or when environmental conditions become systematically challenging. In this paper, we introduce CCLab, an adversarial testing framework for systematically evaluating the robustness of both learning-based and non-learning-based CCs. CCLab includes a reinforcement learning (RL)-based adversarial agent that operates in a closed loop with the congestion control policy, generating bounded perturbations either on input signals (feature-level) or on external network conditions (environment-level), while preserving realism through explicit constraints. Using this framework, we compare learning-based CCs with non-learning-based CCs under both feature-level and environment-level adversarial conditions. While both types of CCs suffer from performance degradation under adversarial testing, we find that learning-based CCs, in general, are more robust than traditional human-designed algorithms. Finally, we show that our adversarial traces can be used to train more robust CCs that outperform existing learning-based CCs under both challenging and normal conditions.
Zhi Chen, Shehab Sarar Ahmed, Chenkai Wang +2
May 20, 2026cs.LG

Memory-R2: Fair Credit Assignment for Long-Horizon Memory-Augmented LLM Agents

Memory-augmented LLM agents enable interactions that extend beyond finite context windows by storing, updating, and reusing information across sessions. However, training such agents with reinforcement learning in multi-session environments is challenging because memory turns the agent's past actions into part of its future environment. Once different rollouts write, update, or delete different memories, they no longer share the same intermediate memory state, making trajectory-level comparisons fundamentally unfair. This violates a key assumption behind group-relative methods such as GRPO, where rollouts are compared as if they were sampled from the same effective environment. Consequently, trajectory-level rewards provide noisy or biased credit signals for long-horizon memory operations. To address this challenge, we introduce Memory-R2, a training framework for long-horizon memory-augmented LLM agents. Its core algorithm, LoGo-GRPO, combines local and global group-relative optimization. The global objective preserves end-to-end learning from long-horizon trajectory-level rewards, while local rerollouts compare different memory-operation outcomes from the same intermediate memory state, yielding fairer group comparisons and more precise supervision for memory construction. Beyond credit assignment, Memory-R2 jointly optimizes memory formation and memory evolution with a shared-parameter co-learning design, where a fact extractor and a memory manager are instantiated from the same LLM backbone through role-specific prompts. To stabilize multi-step RL over long memory horizons, we adopt a progressive curriculum that increases the training horizon from 8 to 16 to 32 sessions. Together, these components provide an effective training paradigm for memory-augmented LLM agents in long-horizon multi-session settings.
Sikuan Yan, Ahmed Bahloul, Ercong Nie +4
May 20, 2026cs.CV

Comparative Analysis of Military Detection Using Drone Imagery Across Multiple Visual Spectrums

In modern warfare, drones are becoming an essential part of intelligence gathering and carrying out precise attacks in different kinds of hostile environments. Their ability to operate in real-time and hostile environments from a safe distance makes them invaluable for surveillance and military operations. The KIIT-MiTA dataset is comprised of images of different military scenarios taken from drones, and these provide a foundation for detecting military objects, but it does not take into account the various types of real-world scenarios. With that in mind, to evaluate how the models are performing under varying conditions, four different types of datasets are created: Gray Scale, Thermal Vision, Night Vision, and Obscura Vision. These simulate the real-world environments such as low visibility, heat-based imagery, and nighttime conditions. The YOLOv11-small model is trained and used to detect objects across diverse settings. This research boosts the performance and reliability of drone-based operations by contributing to the development of advanced detection systems in both defensive and offensive missions.
Sourov Roy Shuvo, Prajwal Panth, Rajesh Chowdhury +3
May 20, 2026cs.CV

Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video

Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion from an initial position, and tend not to account for the wearer's absolute location within an environment. Furthermore, inherent scale ambiguity in monocular vision leads to severe translational drift, limiting long-term tracking without specialized multi-sensor hardware. To address this, we propose MapMonoEgo, a novel framework achieving globally consistent human pose estimation solely from a monocular camera by leveraging a pre-scanned 3D point cloud. We also introduce AIST-Living dataset, a new dataset pairing egocentric video with ground-truth motion in a scanned environment. Experiments demonstrate that our approach significantly outperforms the state-of-the-art baseline, proving its utility for practical monitoring tasks without specialized hardware.
Hiroyuki Deguchi, Ryosuke Hori, Kotaro Amaya +3
May 19, 2026cs.LG

Training Language Agents to Learn from Experience

Language agents can adapt from experience in interactive environments, but current reflection-based methods can only self-correct within a single task instance. Whether such experience can be distilled into reusable lessons that improve performance on future unseen tasks remains unclear. We address this problem by introducing the In-context Training (ICT) task, a framework for evaluating cross-task self-improvement in language agents. In ICT, a reflector model observes trajectories collected by an actor model and generates system prompts intended to improve the actor's performance on future unseen tasks. We then propose an RL-based training pipeline for learning such reflections directly from experience, without human-provided examples. Across ALFWorld and MiniHack, our trained reflectors outperform an untrained baseline on most held-out task families, showing that the ability to learn from experience can itself be learned. In some cases, we observe generalisation beyond the benchmark on which the reflector was trained, to substantially different environments. Finally, we introduce MetaGym, a generic Python library for constructing meta-environments, enabling future research on self-improving language agents.
Yuval Shalev, Zifeng Ding, Mateja Jamnik
May 19, 2026cs.LG

When Does Model Collapse Occur in Structured Interactive Learning?

The proliferation of generative artificial intelligence has given rise to an interactive learning environment, where model parameters are continuously updated using not only data generated by natural processes, but also synthetic outputs produced by other models. This paradigm introduces two major challenges: (1) training data are no longer drawn exclusively from the target population, undermining a core assumption of classical statistical learning, and (2) model training processes become inherently correlated, as models interact with one another through repeated exposure to each other's synthetic outputs in a potentially complex manner. Establishing reliable statistical inference in such structured interactive learning environments therefore remains an important open problem. In particular, there is growing concern about model collapse, a phenomenon in which the performance of generative models progressively degrades as they are trained on synthetic data produced by earlier model generations. Prior work on model collapse primarily focuses on a single model trained on its own output, failing to capture model performance in multi-model interactive settings. In this work, we fill this gap by investigating the performance of generative models in an interactive learning environment with general interaction patterns. In particular, we formalize model interactions using directed graphs and show that the occurrence of model collapse depends critically on the topology of the interaction graph. We further derive an explicit necessary and sufficient condition characterizing when model collapse occurs, and establish finite-sample results for linear regression and asymptotic guarantees for general M-estimators. We support our theoretical findings through extensive numerical experiments.
Yuchen Wu, Kangjie Zhou, Weijie Su
May 19, 2026cs.CV

SphericalDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion

The generation of immersive and navigable 3D environments is increasingly prevalent with the growing adoption of virtual reality and 3D content. However, recent methods face a fundamental limitation: they cannot produce 3D worlds that simultaneously (i) are navigable over long-range spatial extents and (ii) cover the complete omnidirectional field of view (360∘360^\circ horizontally and 180∘180^\circ vertically). To address this challenge, we introduce SphericalDreamer, a method for generating fully immersive and long-range 3D outdoor environments from textual prompts. Our approach is built on the generation of multiple panoramic images, which are subsequently lifted into 3D and fused together while maintaining visual and geometric consistency. SphericalDreamer produces highly detailed, fully immersive 3D environments, while substantially improving scale and navigability compared to prior approaches.
Antoine Schnepf, Karim Kassab, Flavian Vasile +1
May 19, 2026cs.GT

Equilibria in Multiplayer Graph Games: An Algorithmic Study

To verify the robustness of a program or protocol, it is common in the computer science community to rely on the theoretical framework of game theory. In particular, if one seeks to enforce a desired property, or specification, despite an unpredictable environment, a useful abstraction is to model the situation as a two-player zero-sum game. The goal is then to find a strategy for the system that guarantees the specification against any strategy of the environment. However, to model more complex situations, such as multiple systems with different objectives or an environment composed of various agents, the richer framework of multiplayer games must be considered. In this setting, a natural question is to identify equilibria, i.e., strategy profiles that are robust in the sense that no player has an incentive to deviate. The most well-known equilibrium concept is the Nash equilibrium, but several alternatives exist. We study five such notions and, for each of them, we provide complexity results for the constrained existence problem, which consists of deciding whether a given game contains an equilibrium that ensures each player a payoff within a specified interval.
Léonard Brice
May 19, 2026cs.RO

Self-assembling Modular Aerial Robot for Versatile Aerial Tasks

Multirotor aerial robots excel at maneuvering in three-dimensional space, and recent advances enable nimble navigation in cluttered and confined environments, especially for small airframes. By contrast, platforms built for high-altitude work tend to be larger to deliver high thrust for stable physical interaction with the environment. However, these conflicting design requirements create a long-standing trade-off between nimble navigation and robust aerial manipulation. Here, we present LEGION units, which are reconfigurable modular aerial robots capable of in-flight self-assembly for cooperative manipulation, drawing inspiration from the self-organized collectives formed by ants. Each unit retains nimble maneuverability while joint-equipped docking interfaces at both ends enable end-to-end self-assembly into a flying manipulator. We show that multiple units autonomously dock in flight; once latched, they maintain a zero-clearance interlock by controlling the contact force and torque, enabling reliable aggregation and articulated motion even outdoors. We further show that self-reconfigurability enables morphological switching between nimble individual flight and collective articulated manipulation, while realizing core in-flight manipulation primitives including pushing, pulling, rotating, grasping, and carrying. LEGION's self-organization enables aerial robots, especially in swarms, to shift from passive observers to active participants in their environment, broadening the scope of aerial physical interaction.
Junichiro Sugihara, Masaki Kitagawa, Jinjie Li +4
May 18, 2026cs.CL

Code as Agent Harness

Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.
Xuying Ning, Katherine Tieu, Dongqi Fu +39
May 18, 2026cs.RO

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
Nga Teng Chan, Yi Zhang, Yechi Liu +9
May 18, 2026cs.RO

Orchestrating Wheeled Mobile Robots Online without Conflicts

Formation control of wheeled mobile robots (WMRs) has been widely studied due to its broad applications. However, existing studies primarily focus on tracking predefined formations, with limited adaptability to varying environments. To address this limitation, we propose CFOO, a Conflict-Free Online Orchestration framework for continuous formation navigation of WMRs that integrates centralized formation generation with distributed formation maintenance. The upper layer monitors the environment in real time and generates adaptive formations as needed, using the proposed TCF-R2T (Trajectory-Conflict-Free Robot-to-Target assignment) algorithm to compute optimal assignments in polynomial time for timely, conflict-free formation transitions. At the lower layer, each WMR continuously employs JSTP (Joint Spatio-Temporal trajectory Planning) to maintain the given formation by jointly optimizing spatial positions and segment durations, improving coordination over spatial-only optimization with fixed durations. By coordinating these two layers, CFOO orchestrates WMRs to adapt their formations to varying environments and thus enable continuous navigation. Moreover, we design a Time-Varying Formation Reference (TVFR) mechanism to facilitate smooth transitions between successive desired formations. Both simulation and real-world experiments validate the effectiveness and adaptability of CFOO. Experimental videos are available on our project website: https://github.com/dongjh20/CFOO.
Jianghong Dong, Yifeng Zhang, Wenhan Cao +4
May 18, 2026cs.CL

SkillsVote: Lifecycle Governance of Agent Skills from Collection, Recommendation to Evolution

Long-horizon LLM agents generate traces that could become reusable experience, but raw trajectories are noisy, local, and hard to govern. Agent Skills offer a structured artifact for combining procedural guidance, executable resources, and applicability boundaries. Yet open skill ecosystems contain redundant, uneven, environment-sensitive artifacts, and indiscriminate updates can pollute future context. We present SkillsVote, a lifecycle-governance framework for Agent Skills across collection, recommendation, attribution, and evolution. SkillsVote profiles a million-scale open source corpus for environment requirements, quality, and verifiability, and synthesizes tasks for verifiable skills. Before execution, it performs agentic library search over structured skill folders to expose instructional context. After execution, it decomposes trajectories into skill-linked subtasks, attributes outcomes to skill-guided execution, agent exploration, environment, and result signals, and admits only successful reusable discoveries to evidence-gated updates. Experiments on Terminal-Bench 2.0 and SWE-Bench Pro show that SkillsVote improves agent performance on challenging agentic coding benchmarks. The gains arise from two complementary pathways: online evolution over task streams at test time and offline transfer via frozen libraries built from either historical trajectories or curated open source skills.
Hongyi Liu, Haoyan Yang, Tao Jiang +4
May 18, 2026cs.AI

Causely: A Causal Intelligence Layer for Enterprise AI A Benchmark Study on SRE and Reliability Workflows

AI agents deployed into SRE workflows currently derive their understanding of environment state from raw observability telemetry at query time, paying a semantic-interpretation tax in tokens, latency, and inferential reliability. We propose Causely, a causal intelligence layer that maintains a structured representation of environment topology, attribute dependencies, and causal relationships that are anchroed to a ontological representation of the managed environment. Causely transforms raw telemetry into a live, queryable model providing the semantic and causal foundation AI agents require to diagnose, evaluate impact, and act safely in production. We evaluate this value proposition through a benchmark study conducted in a controlled setting with injected faults in a 24-microservice OpenTelemetry demo application. Our experiments compare four agent configurations (Claude Code, OpenAI Codex, HolmesGPT with Sonnet and Gemini backends). Experiments are run with and without access to Causely under two scenarios: an active incident and a healthy baseline. On the active-fault scenario, causal grounding reduces mean time-to-diagnosis by 63%, mean token consumption by 60%, and mean tool-call count by 78%, compressing the investigation footprint by 4.8×\times and lowering direct API cost per run by 57%; root-cause-diagnosis accuracy rises from 75% to 100%.
Dhairya Dalal, Endre Sara, Ben Yemini +2
May 18, 2026cs.AI

DocOS: Towards Proactive Document-Guided Actions in GUI Agents

While Graphical User Interface (GUI) agents have shown promising performance in automated device interaction, they primarily depend on static parametric knowledge from pre-training or instruction tuning. This reliance fundamentally limits their ability to handle long-tailed tasks that require explicit procedural knowledge absent from model parameters, often forcing agents to resort to inefficient and brittle trial-and-error exploration. To mitigate this limitation, we introduce \textbf{Proactive Document-Guided Action} for GUI agents in dynamic, open-web environments, a novel paradigm that mirrors human problem-solving by enabling agents to autonomously search for relevant documentation to resolve long-tailed tasks. To evaluate agents' capability in this paradigm, we propose \textbf{DocOS}, a benchmark designed to assess document-guided problem solving in fully interactive environments. DocOS requires agents to autonomously navigate a web browser, locate relevant online documentation, comprehend procedural instructions, and faithfully ground them into executable GUI actions. Extensive experiments reveal that progress is strictly constrained by dual bottlenecks: agents struggle to reliably locate relevant information during proactive search and frequently fail to faithfully ground retrieved instructions into precise actions, pointing toward document-guided interaction as a crucial pathway for enabling self-evolving GUI agents in dynamic environments.
Jingjing Liu, Ziye Huang, Zihao Cheng +6
May 16, 2026cs.SI

Algorithmic Cultivation: How Social Media Feeds Shape User Language

Algorithmic feeds have become primary environments for encountering information online, yet while they shape what people see, less is known about how sustained feed exposure shapes how people write. Drawing on Cultivation Theory, we examine whether algorithmic feeds function as online environments that leave measurable traces in users' language. We leverage a large-scale longitudinal dataset of 235M posts by 4M users on Bluesky, and conduct a quasi-experimental study matching an initial pool of 368,513 users exposed to one of three feeds -- News, Science, and Blacksky -- with a pool of 2,001,915 active control users who did not engage with any of these feeds. We examine linguistic evolution across three dimensions: lexico-semantics, psycholinguistics, and topics. We find that users exposed to these feeds show significantly greater stylistic accommodation, semantic alignment, and register formalization than matched controls. These effects vary markedly by feed identity -- Blacksky produces the deepest psycholinguistic restructuring, with significant shifts in cognitive processing, affective expression, and pronoun use, while News and Science effects are largely confined to register and topical focus. Regression models reveal that reposting is the most consistent predictor of linguistic convergence across all feeds, whereas posting and bookmarking show feed-dependent effects, with effects differing more than fourfold across feeds. Our work extends Cultivation Theory beyond belief formation to linguistic behavior, demonstrating that feeds function as persistent linguistic environments that gradually shape what and how users write online. Our work has implications for studying algorithmic influence, online identity formation, and the design and governance of feed-based platforms that mediate online interactions.
Olivia Pal, Agam Goyal, Eshwar Chandrasekharan +1
May 15, 2026cs.CE

From Simulation to Discovery: AI Enabled Probabilistic Emulation of Mechanistic Crop Systems

Global food security depends on predicting crop responses to climate variability, yet process based crop models remain too computationally expensive for large scale exploration of genotype and environment interactions. Here we develop a probabilistic neural emulator of APSIM that reproduces key maize growth processes across 13 outputs with high fidelity (with R^2 of 0.93) while reducing simulation time by several orders of magnitude. Trained on two million simulations spanning diverse genetic, soil, and management conditions, and augmented with a convolutional synthetic weather generator that produces physically consistent climate sequences, the framework enables scalable exploration of crop responses under realistic and diverse environmental inputs while providing calibrated predictive uncertainty without costly Bayesian inference. Applying this framework across 100,000 trait configurations, six soil environments in Iowa and Illinois, and climate projections through the year 2100 under two emissions scenarios, we identify 181 maize trait combinations that consistently maintain high yield across all tested conditionsan analysis infeasible with the mechanistic model alone. We further show that radiation use efficiency and temperature driven root dynamics are dominant drivers of yield resilience. Notably, projected yield distributions vary substantially across locations, with some lower productivity sites exhibiting yield increases under future climate scenarios, indicating that climate change may reshape regional yield potential in nonintuitive ways. These results demonstrate how uncertainty aware emulation transforms mechanistic crop simulation from a computational bottleneck into an on demand discovery engine, one capable of interrogating the full genotype, environment and management space at a scale no process-based model can match.
Mojdeh Saadati, Juan Panelo, Gustavo Visentini +3
May 14, 2026cs.AI

Orchard: An Open-Source Agentic Modeling Framework

Agentic modeling aims to transform LLMs into autonomous agents capable of solving complex tasks through planning, reasoning, tool use, and multi-turn interaction with environments. Despite major investment, open research remains constrained by infrastructure and training gaps. Many high-performing systems rely on proprietary codebases, models, or services, while most open-source frameworks focus on orchestration and evaluation rather than scalable agent training. We present Orchard, an open-source framework for scalable agentic modeling. At its core is Orchard Env, a lightweight environment service providing reusable primitives for sandbox lifecycle management across task domains, agent harnesses, and pipeline stages. On top of Orchard Env, we build three agentic modeling recipes. Orchard-SWE targets coding agents. We distill 107K trajectories from MiniMax-M2.5 and Qwen3.5-397B, introduce credit-assignment SFT to learn from productive segments of unresolved trajectories, and apply Balanced Adaptive Rollout for RL. Starting from Qwen3-30B-A3B-Thinking, Orchard-SWE achieves 64.3% on SWE-bench Verified after SFT and 67.5% after SFT+RL, setting a new state of the art among open-source models of comparable size. Orchard-GUI trains a 4B vision-language computer-use agent using only 0.4K distilled trajectories and 2.2K open-ended tasks. It achieves 74.1%, 67.0%, and 64.0% success rates on WebVoyager, Online-Mind2Web, and DeepShop, respectively, making it the strongest open-source model while remaining competitive with proprietary systems. Orchard-Claw targets personal assistant agents. Trained with only 0.2K synthetic tasks, it achieves 59.6% pass@3 on Claw-Eval and 73.9% when paired with a stronger ZeroClaw harness. Collectively, these results show that a lightweight, open, harness-agnostic environment layer enables reusable agentic data, training recipes, and evaluations across domains.
Baolin Peng, Wenlin Yao, Qianhui Wu +11