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Papers

Jun 10, 2025cs.LG

Learning The Minimum Action Distance

This paper presents a state representation framework for Markov decision processes (MDPs) that can be learned solely from state trajectories, requiring neither reward signals nor the actions executed by the agent. We propose learning the minimum action distance (MAD), defined as the minimum number of actions required to transition between states, as a fundamental metric that captures the underlying structure of an environment. MAD naturally enables critical downstream tasks such as goal-conditioned reinforcement learning and reward shaping by providing a dense, geometrically meaningful measure of progress. Our self-supervised learning approach constructs an embedding space where the distances between embedded state pairs correspond to their MAD, accommodating both symmetric and asymmetric approximations. We evaluate the framework on a comprehensive suite of environments with known MAD values, encompassing both deterministic and stochastic dynamics, as well as discrete and continuous state spaces, and environments with noisy observations. Empirical results demonstrate that the proposed approach not only efficiently learns accurate MAD representations across these diverse settings but also significantly outperforms existing state representation methods in terms of representation quality.
Lorenzo Steccanella, Joshua B. Evans, Özgür Şimşek +1
Jun 6, 2025cs.LG

Ensemble Elastic DQN: A Step Dependent Ensemble Approach for Reducing Overestimation in Deep Value-Based Reinforcement Learning

Deep Q-Networks (DQN) can suffer from overestimation bias because bootstrapped targets use a maximisation operation over noisy value estimates. Ensemble-based methods and multi-step methods have each been used to improve the stability and sample efficiency of value-based reinforcement learning, but their interaction remains less well understood. This paper introduces Ensemble Elastic DQN (EEDQN), a value-based reinforcement learning algorithm that combines adaptive elastic multi-step returns with ensemble-based target aggregation. EEDQN replaces the clustering-based state similarity test used in earlier Elastic Step DQN with a lightweight Q-value difference rule, making adaptive return construction simpler to apply in discrete control settings. The method then applies horizon dependent ensemble aggregation, one-step targets use the ensemble mean, while longer elastic returns use the ensemble minimum. This design aims to reduce extreme optimistic bootstrap estimates without making every update uniformly conservative. We evaluate EEDQN on five MinAtar environments against DQN, Double DQN, Averaged DQN, MaxMin DQN, and Elastic Step DQN. EEDQN achieves the highest final return in four of the five environments and remains competitive with conservative ensemble baselines. An aggregation rule ablation shows that the best degree of conservatism is environment dependent, suggesting that adaptive return length and ensemble aggregation interact in non-trivial ways.
Adrian Ly, Richard Dazeley, Peter Vamplew +2
Jun 2, 2025cs.LG

SafeOR-Gym: A Benchmark Suite for Safe Reinforcement Learning Algorithms on Practical Operations Research Problems

Most existing safe reinforcement learning (RL) benchmarks focus on robotics and control tasks, offering limited relevance to high-stakes domains that involve structured constraints, mixed-integer decisions, and industrial complexity. This gap hinders the advancement and deployment of safe RL in critical areas such as energy systems, manufacturing, and supply chains. To address this limitation, we present SafeOR-Gym, a benchmark suite of nine operations research (OR) environments tailored for safe RL under complex constraints. Each environment captures a realistic planning, scheduling, or control problems characterized by cost-based constraint violations, planning horizons, and hybrid discrete-continuous action spaces. The suite integrates seamlessly with the Constrained Markov Decision Process (CMDP) interface provided by OmniSafe. We evaluate several state-of-the-art safe RL algorithms across these environments, revealing a wide range of performance: while some tasks are tractable, others expose fundamental limitations in current approaches. SafeORGym provides a challenging and practical testbed that aims to catalyze future research in safe RL for real-world decision-making problems.
Asha Ramanujam, Adam Elyoumi, Hao Chen +5
May 21, 2025cs.RO

Synthetic Enclosed Echoes: A New Dataset to Mitigate the Gap Between Simulated and Real-World Sonar Data

This paper introduces Synthetic Enclosed Echoes (SEE), a novel dataset designed to enhance robot perception and 3D reconstruction capabilities in underwater environments. SEE comprises high-fidelity synthetic sonar data, complemented by a smaller subset of real-world sonar data. To facilitate flexible data acquisition, a simulated environment has been developed, enabling the generation of additional data through modifications such as the inclusion of new structures or imaging sonar configurations. This hybrid approach leverages the advantages of synthetic data, including readily available ground truth and the ability to generate diverse datasets, while bridging the simulation-to-reality gap with real-world data acquired in a similar environment. The SEE dataset comprehensively evaluates acoustic data-based methods, including mathematics-based sonar approaches and deep learning algorithms. These techniques were employed to validate the dataset, confirming its suitability for underwater 3D reconstruction. Furthermore, this paper proposes a novel modification to a state-of-the-art algorithm, demonstrating improved performance compared to existing methods. The SEE dataset enables the evaluation of acoustic data-based methods in realistic scenarios, thereby improving their feasibility for real-world underwater applications.
Guilherme de Oliveira, Matheus M. dos Santos, Paulo L. J. Drews-Jr
Feb 20, 2025cs.RO

Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in unfamiliar environments. Existing LLM-based approaches convert global memory, such as semantic or topological maps, into language descriptions to guide navigation. While this improves efficiency and reduces redundant exploration, the loss of geometric information in language-based representations hinders spatial reasoning, especially in intricate environments. To address this, VLM-based approaches directly process ego-centric visual inputs to select optimal directions for exploration. However, relying solely on a first-person perspective makes navigation a partially observed decision-making problem, leading to suboptimal decisions in complex environments. In this paper, we present a novel vision-language model (VLM)-based navigation framework that addresses these challenges by adaptively retrieving task-relevant cues from a global memory module and integrating them with the agent's egocentric observations. By dynamically aligning global contextual information with local perception, our approach enhances spatial reasoning and decision-making in long-horizon tasks. The proposed method surpasses previous state-of-the-art approaches by a significant margin on both the HSSD and HM3D benchmarks and demonstrates strong performance on a real robot.
Lingfeng Zhang, Yuecheng Liu, Zhanguang Zhang +19
Jan 24, 2025cs.LG

ACT-JEPA: Novel Joint-Embedding Predictive Architecture for Efficient Policy Representation Learning

Learning efficient representations for decision-making policies is a challenge in imitation learning (IL). Current IL methods require expert demonstrations, which are expensive to collect. Additionally, they are not explicitly trained to understand the environment. Consequently, they have underdeveloped world models. Self-supervised learning (SSL) offers an alternative, as it can learn a world model from diverse, unlabeled data. However, most SSL methods are inefficient because they operate in raw input space. In this work, we propose ACT-JEPA, a novel architecture that unifies IL and SSL to enhance policy representations. It is trained end-to-end to jointly predict 1) action sequences and 2) latent observation sequences. To learn in latent space, we utilize Joint-Embedding Predictive Architecture, which allows the model to filter out irrelevant details and learn a robust world model. We evaluate ACT-JEPA in different environments and across multiple tasks. Our results show that it outperforms the strongest baseline in all environments. ACT-JEPA achieves up to 40% improvement in world model understanding and up to 10% higher task success rate. Finally, we show that predicting latent observation sequences effectively generalizes to predicting action sequences. This work demonstrates how integrating IL and SSL leads to efficient policy representation learning, an improved world model, and a higher task success rate.
Aleksandar Vujinovic, Aleksandar Kovacevic
Oct 27, 2024cs.LG

Efficient Diversity-based Experience Replay for Deep Reinforcement Learning

Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low efficiency, particularly in real-world scenarios with high-dimensional state spaces. To address this limitation, we propose a novel approach, Efficient Diversity-based Experience Replay (EDER). EDER employs a determinantal point process to model the diversity between samples and prioritizes replay based on the diversity between samples. To further enhance learning efficiency, we incorporate Cholesky decomposition for handling large state spaces in realistic environments. Additionally, rejection sampling is applied to select samples with higher diversity, thereby improving overall learning efficacy. Extensive experiments are conducted on robotic manipulation tasks in MuJoCo, Atari games, and realistic indoor environments in Habitat. The results demonstrate that our approach not only significantly improves learning efficiency but also achieves superior performance in high-dimensional, realistic environments.
Kaiyan Zhao, Yiming Wang, Yuyang Chen +3
May 17, 2024cs.RO

OGM-CBF: Occupancy Grid Map-based Control Barrier Function for Safe Mobile Robot Control with Memory of out of View Obstacles

Safe control in unknown environments is a key challenge in mobile robotics. Control Barrier Functions (CBFs) provide a principled framework for guaranteeing safety constraint satisfaction. State-of-the-art CBF approaches assume either known environments with predefined obstacles, or rely only on obstacles currently within the robot's Field of View (FoV). However, practical robots in a priori unknown environments can observe their surroundings only partially, and therefore can violate safety due to limited FoV, sensor range, or occlusion. This paper incorporates the memory of previously observed obstacles of arbitrary shape that have left the robot's FoV into CBF-based safe control. In particular, we couple the Signed Distance Function (SDF)-based CBF formulation to an occupancy grid map built online during the system's operation. Furthermore, the lack of steering authority induced by the SDF gradient degeneracy when facing obstacles head-on is addressed by constructing a Gaussian pyramid of the SDF, yielding a multi-level CBF. The efficacy of the proposed approach is evaluated against memory unaware baselines in the CARLA simulator. Moreover, we demonstrate the generalizability of the proposed approach in real deployments on a small warehouse robot and a large, articulated frame steering autonomous wheel loader.
Golnaz Raja, Miloš Prágr, Topi Reino Johannes Kärki +2
Feb 6, 2024cs.LG

SUB-PLAY: Adversarial Policies against Partially Observed Multi-Agent Reinforcement Learning Systems

Recent advancements in multi-agent reinforcement learning (MARL) have opened up vast application prospects, such as swarm control of drones, collaborative manipulation by robotic arms, and multi-target encirclement. However, potential security threats during the MARL deployment need more attention and thorough investigation. Recent research reveals that attackers can rapidly exploit the victim's vulnerabilities, generating adversarial policies that result in the failure of specific tasks. For instance, reducing the winning rate of a superhuman-level Go AI to around 20%. Existing studies predominantly focus on two-player competitive environments, assuming attackers possess complete global state observation. In this study, we unveil, for the first time, the capability of attackers to generate adversarial policies even when restricted to partial observations of the victims in multi-agent competitive environments. Specifically, we propose a novel black-box attack (SUB-PLAY) that incorporates the concept of constructing multiple subgames to mitigate the impact of partial observability and suggests sharing transitions among subpolicies to improve attackers' exploitative ability. Extensive evaluations demonstrate the effectiveness of SUB-PLAY under three typical partial observability limitations. Visualization results indicate that adversarial policies induce significantly different activations of the victims' policy networks. Furthermore, we evaluate three potential defenses aimed at exploring ways to mitigate security threats posed by adversarial policies, providing constructive recommendations for deploying MARL in competitive environments.
Oubo Ma, Yuwen Pu, Linkang Du +5
Date pendingcs.RO

ATLAS Navigator: Active Task-driven LAnguage-embedded Gaussian Splatting

We address the challenge of task-oriented navigation in unstructured and unknown environments, where robots must incrementally build and reason on informative metric-semantic maps in real time. Since tasks may require clarification or re-specification, it is necessary for the information in the map to be rich enough to enable generalization across a wide range of tasks. To effectively execute tasks specified in natural language, we propose a hierarchical representation built on language-embedded Gaussian splatting that enables both sparse semantic planning that lends itself to online operation and dense geometric representation for collision-free navigation. We validate the effectiveness of our method through real-world robot experiments on a ground robot equipped with only vision-based sensing. The experiments are conducted in both cluttered indoor and kilometer-scale outdoor environments, covering more than 2 km and 47,000 square meters of area. We achieve a competitive ratio of about 59% relative to the shortest possible path, demonstrating efficient exploration and semantic navigation in challenging real-world environments. Experiment videos and more details can be found on our project page: https://ongdexter.github.io/atlasnav.
Dexter Ong, Yuezhan Tao, Varun Murali +3
Date pendingcs.LG

Countdown-Code: A Testbed for Studying The Emergence and Generalization of Reward Hacking in RLVR

Reward hacking is a form of misalignment in which models overoptimize proxy rewards without genuinely solving the underlying task. Precisely measuring reward hacking occurrence remains challenging because true task rewards are often expensive or impossible to compute. We introduce Countdown-Code, a minimal environment where models can both solve a mathematical reasoning task and manipulate the test harness. This dual-access design creates a clean separation between proxy rewards (test pass/fail) and true rewards (mathematical correctness), enabling accurate measurement of reward-hacking rates. Using this environment, we study reward hacking in open-weight LLMs and find that such behaviors can be unintentionally learned during supervised fine-tuning (SFT) when even a small fraction of reward-hacking trajectories leak into training data. As little as 1% contamination in distillation SFT data is sufficient for models to internalize reward hacking which resurfaces during subsequent reinforcement learning (RL). We further show that RL amplifies misalignment and drives its generalization beyond the original domain. We open-source our environment and code to facilitate future research on reward hacking in LLMs. Our results reveal a previously underexplored pathway through which reward hacking can emerge and persist in LLMs, underscoring the need for more rigorous validation of synthetic SFT data. Code is available at https://github.com/zohaib-khan5040/Countdown-Code.
Muhammad Khalifa, Zohaib Khan, Omer Tafveez +2
Date pendingcs.HC

OmegaUse-SOP: SOP Engineering for Professional Computer Use from Human Demonstrations

Large language models (LLMs) are increasingly evolving from conversational assistants into agents capable of operating external digital environments. Graphical user interface (GUI) agents play an important role in this transition, as many real-world workflows remain accessible only through user-facing software interfaces. However, despite recent progress on general computer-use benchmarks, domain-specific professional standard operating procedures (SOPs) remain challenging for GUI agents because they often involve implicit domain knowledge, software-specific conventions, and task-level verification requirements. We introduce OmegaUse-SOP, a human-in-the-loop SOP Engineering system for transforming human demonstrations of professional computer use into reusable SOP skills for GUI agents. Analogous to prompt engineering, SOP Engineering iteratively refines demonstrations, execution rules, and domain knowledge to convert professional SOPs into reusable GUI-agent skills. OmegaUse-SOP consists of four modules: Observe, Reason, Configure, and Execute. Together, these modules record expert operations as multimodal GUI traces, abstract low-level events into semantic step-level instructions, incorporate domain rules and task-specific parameters, and execute the resulting skills in live GUI environments through step-wise grounding, action generation, and verification. To demonstrate its effectiveness, we collaborate with a power-sector client and test OmegaUse-SOP on photovoltaic simulation workflows in PVsyst 7.2. The results suggest that OmegaUse-SOP can improve GUI-agent reliability on professional SOP tasks, highlighting a practical path toward deploying GUI agents in domain-specific professional software environments.
Yixiong Xiao, Lang An, Hucheng Yang +9
Date pendingcs.MA

Certifying cooperation: a novel approach to cooperative multi-agent task generation

A shared reward gives agents a common objective, but leaves open when, how and even whether they must cooperate to succeed. We address these questions in the Laser Learning Environment, a multi-agent path-finding environment where cooperation materializes as one agent blocking a laser to let a teammate pass safely. We represent these interactions through temporal cooperation graphs whose timed edges connect helpers to beneficiaries, define six cooperation profiles as overlapping graph predicates, and prove that every cooperative trajectory satisfies at least one. By encoding the environment dynamics and profile predicates as propositional formulae, we distinguish tasks that admit}a profile in some winning trajectory from those that require it in every winning trajectory within a specified horizon. Used as filters, these queries turn a random layout sampler into a generator of tasks with certified cooperation requirements. Experiments with five multi-agent reinforcement learning algorithms show that training diversity improves joint success on unseen tasks when cooperation-free solutions exist. When cooperation is required, greater diversity improves individual-agent exits, but joint success remains near zero. Across five profile-certified pools, final exit rates averaged over algorithms separate the pools into four statistically distinguishable levels but this ordering primarily reflects partial completion: policies collect rewards for individual exits but rarely exhibit the profile required for joint success. Our framework exposes this gap between rewarded partial completion and realized cooperation by certifying what cooperation successful completion requires and using temporal cooperation graphs to reveal what policies exhibit.
Yannick Molinghen, Hugo Charels, Tom Lenaerts
Sep 7, 2026cs.AI

ττ\tau^\tau-Bench: An Environment for End-To-End, Realistic Agent Construction

LLM agents are rapidly becoming production software, deployed to handle customer service, adjudicate disputes, and operate internal systems. Notably, the work of building them is increasingly handed to coding agents, yet existing benchmarks say little about whether an AI system can deliver one under the conditions of a real client engagement. We introduce ττ\tau^\tau-bench (pronounced hyper-tau-bench), a benchmark that makes agent construction the task. A developer agent is given the records a business actually keeps, a client who holds requirements, a production API that operations must run through, a codebase to inherit, and limits on serving cost and models: the same starting point a real engagement provides. From these it must deliver a complete customer-service agent, scored by deploying that agent against held-out simulated users. Across 53 tasks spanning four domains, the strongest configuration, Claude Opus 5 under Claude Code, passes just 23.9% of evaluation simulations. Meanwhile, an expert-authored reference ceiling scores 82.2%. The failures mirror ones human agent developers see: models issue shallow queries in place of deep comprehension of the records, communicate almost nothing to the client, and experiment too little with agent architecture and serving spend, shipping the first design that runs. We aim for ττ\tau^\tau-bench to turn the work of cooperative agent building into a measurable target for coding agents.
Quan Shi, Keshav Dhandhania, Karthik Narasimhan +1
Sep 3, 2026cs.CV

Concept of a Sensor Test Environment for Dusty Agricultural Conditions

Dust in agriculture presents a significant challenge for autonomous agricultural machinery. Dust can impair the performance of sensors and algorithms. This work, therefore, presents a concept for a proving ground consisting of an indoor and outdoor area. The indoor area comprises a laboratory test bench where dust circulates in a closed system and a test hall where life-size objects can be placed. The outdoor area features dedicated test setups that enable reproducible data to be recorded with and without dust during real-world agriculture work. The proving ground and the setups are visualized in 3D.
Peter Buckel, Johannes Hermann, Jonas Wollmann +2
Aug 6, 2026cs.RO

Plan-and-Avoid: Real-Time Aircraft Trajectory Coordination in a Multi-Agent Environment

This paper presents a real-time Plan-and-Avoid (PAA framework for coordinating cooperative multi-agent airspace operations around a declared priority trajectory. The priority trajectory represents an aircraft flight plan that must be preserved because of constrained maneuverability, an emergency, a mission-critical task, or assigned operational priority. The framework predicts uncertainty-aware, well-clear separation violations with surrounding traffic and, when the priority plan alone cannot maintain separation, generates vehicle-constrained unilateral advisories that modify nearby aircraft trajectories to maintain well-clear separation for all traffic. The approach is applicable to any declared priority trajectory. This paper demonstrates the Plan component using a contingency landing planner to generate candidate priority trajectories. PAA then identifies nearby aircraft passing too close to this priority trajectory and issues Avoid resolution advisories to these aircraft. The framework is tested using real-world Automatic Dependent Surveillance-Broadcast (ADS-B) traffic from the Washington, D.C., airspace across more than 900 forced-landing cases, totaling over 140 hours of simulated flight. The PAA framework generates feasible cooperative advisories for all 575 unique conflict encounters, with a worst-case end-to-end response time of 5.7 s on a personal computer, including priority trajectory planning, advisory generation, and 1 s two-way datalink delay. In total, 93.5% of generated advisories satisfy the 35 s RTCA DO-365 Detect-and-Avoid temporal threshold. These results demonstrate low-latency coordination for preserving priority trajectories while maintaining well-clear separation through real-time automated advisory generation. Future work will quantify advisory-induced delays and their operational impacts.
Huseyin Emre Tekaslan, Ella M. Atkins, Natasha Neogi
Jul 22, 2026cs.CV

Calibration-Free 3D Multi-Camera People Tracking for Indoor Environment

Multi-Camera People Tracking (MCPT) traditionally relies on precise intrinsic and extrinsic camera calibration to project 2D detections into a unified 3D world coordinate system.However, manual calibration constitutes a major bottleneck in large-scale dataset generation from unconstrained video archives. This work proposes a unified calibration-free 3D MCPT framework that infers geometric structure directly from visual data using deep foundation models. The system integrates anchor-free detection (YOLOX), robust tracking (BoT-SORT), omni-scale appearance embedding (OsNet), pose estimation (HRNet via MMPose), and transformer-based geometric reconstruction using the Visual Geometry Grounded Transformer (VGGT). A pose-guided 3D lifting strategy projects head keypoints onto a reconstructed manifold, eliminating dependence on ground-plane homography. Global identity association is formulated as hierarchical agglomerative clustering under a joint appearance-geometry cost with strict velocity gating. Evaluation on the AI City Challenge 2024 demonstrates a HOTA score of 53.13% without access to ground-truth calibration matrices, establishing a strong baseline for purely vision-based 3D tracking.
Ponleur Veng, Dominique Vaufreydaz, Phutphalla Kong
Jul 16, 2026cs.MA

Stigmergic Graph Memory: An Environment-Aware Approach for Many-to-Many Multi-Agent Pickup and Delivery

Automated fulfillment warehouses must continuously assign and execute pickup-and-delivery work while avoiding congestion. In many-to-many Multi-Agent Pickup and Delivery (MAPD), a request specifies a stock-keeping unit rather than fixed endpoints, requiring the controller to select an agent, source, and destination before path planning. Existing graph-guidance methods primarily influence routing after goals are fixed, leaving endpoint instantiation uninformed by recent traffic. We introduce Stigmergic Graph Memory (SGM), a bounded, decaying memory layer that records recent execution signals on warehouse nodes and directed edges to rank feasible endpoints and route preferences without altering collision constraints or planner validity. Across paired request streams on five layouts, three load levels, and 25 seeds per condition, SGM outperforms two reconstructed many-to-many allocation baselines in all 15 map-load conditions, with paired throughput gains of 20.5-36.7%. These results show that recent execution memory can improve warehouse throughput by shaping which feasible goals enter the planner, not only how agents travel to already fixed goals.
Aditya Dutta, Joon-Seok Kim
Jul 1, 2026q-bio.PE

How Environment and Urbanization Shape Bird Diversity in Sri Lanka

This study presents a comprehensive analysis of bird diversity across Sri Lanka by integrating spatial, temporal, and environmental data. Bird observation records were combined with environmental variables, including weather conditions, air pollution, the Normalized Difference Vegetation Index (NDVI), land cover, elevation, and Artificial Light At Night (ALAN), and rigorously preprocessed to ensure data quality. Spatial analyses were conducted on multiple grid scales (2 km, 5 km, 10 km) to evaluate patterns in species richness while minimizing sampling bias through spatial thinning. Temporal trends were assessed using effort-corrected metrics including rarefied richness and occupancy rates to account for variations in observation effort over time. Environmental drivers of bird diversity were examined using multivariate statistical models, including Poisson Generalized Linear Models (GLMs) and correlation analyses, to identify key associations between ecological factors and species richness. Additionally, community structure, dominance patterns, and beta diversity were analyzed to understand variations in species composition across regions and time. The study found that land-cover type is a stronger predictor of bird diversity than individual continuous variables such as NDVI or temperature alone. Urbanization, measured by ALAN, exhibits nuanced scale-dependent effects, supporting high abundances of a few generalist species while reducing overall richness. The findings provide actionable insights into the patterns and drivers of avian diversity in Sri Lanka, offering a scalable and reproducible framework for biodiversity research and conservation planning.
Dilusha Chandrasiri, Maneesha Herath, Yasith Hewarathna +6
Jun 15, 2026cs.CL

Understanding the Behaviors of Environment-aware Information Retrieval

Recent retrieval-augmented generation (RAG) approaches have demonstrated strong capability in handling complex queries, yet current research overlooks a critical challenge: different retrievers require fundamentally different query formulation strategies for optimal performance. In this work, we present the first systematic analysis of how LLMs can learn to adapt their query formulation strategies for different retrievers via reinforcement learning (RL). Our empirical study reveals that RL effectively teaches an LLM to tailor its queries to specific retriever characteristics. We discover that different retrievers exhibit surprisingly distinct optimal query styles (e.g., descriptive vs. question-like), suggesting strategies learned for one retriever ineffective for another. We further show that performance can be enhanced by incorporating retriever-specific human guidance and by scaling model size. To facilitate learning over multi-retrieval-step trajectories, we introduce a branching-based rollout technique that improves training stability. Our work provides the first empirical evidence and actionable insights for building truly retriever-aware RAG systems. Code and resources are available at https://github.com/LCO-Embedding/Envs-aware-Information-Retrieval.
Ruifeng Yuan, Chaohao Yuan, David Dai +4
Jun 10, 2026cs.SD

Fast-SDE: Efficient Single-Microphone Sound Source Distance Estimation in Reverberant Environments

Sound source distance estimation (SDE) is a critical capability in human-robot interaction. An inappropriate interaction distance not only reduces the reliability of speech acquisition and understanding, but also compromises the naturalness and comfort of the interaction. Most existing SDE methods rely on microphone arrays, however, multi-microphone systems typically require careful hardware synchronization, geometric calibration, and additional space and computational resources, which limits applicability to size-constrained and computability-limited embodied platforms. To alleviate these issues, we propose Fast-SDE, a lightweight single-microphone SDE framework that is suited for deployment on robot platforms with limited computational resources and strict size constraints. Specifically, Fast-SDE employs a subband-based backbone that decomposes the frequency axis into multiple subbands, rather than processing the entire spectrum with a wide full-band backbone. A shared subband encoder then maps each subband to a compact latent representation and learns the relationship between acoustic structure and time-frequency patterns. Finally, a lightweight regression head converts the fused subband representations into the estimated distance. Extensive simulation and real-world experiments demonstrate the merits of the proposed method. To benefit the broader research community, we have open-sourced our code at https://github.com/JiangWAV/FAST-SDE.
Jiang Wang, Runwu Shi, Yaozhong Kang +3
Jun 1, 2026cs.AI

ClinEnv: An Interactive Multi-Stage Long Horizon EHR Environment for Agents

Clinical practice is not the selection of an answer from enumerated options: a physician gathers heterogeneous information incrementally and commits to sequential, irreversible decisions under uncertainty. Static benchmarks cannot probe and existing interactive medical benchmarks each compromise on at least one of them. We present ClinEnv, an interactive benchmark that evaluates LLMs as attending physicians over real inpatient admissions under a paradigm we term Longitudinal Inpatient Simulation. Each case is automatically constructed into an ordered sequence of decision stages; at every stage the model must actively query four specialized agents before committing to medications, procedures, and diagnoses. ClinEnv scores both what the model decides, through deterministic ontology-grounded matching, and how it gathers information. Across seven models, the strongest reaches only 0.31 decision F1, and outcome quality is sharply decoupled from process quality. Difficulty concentrates in management decisions and later stages, where models recover discharge diagnoses far more reliably than management actions (0.51 vs. 0.17 F1) and continue to issue redundant queries as cases progress. ClinEnv makes this information-acquisition gap, invisible to outcome-only evaluation, directly measurable.
Yuxing Lu, Yushuhong Lin, Wenqi Shi +4
Jun 1, 2026cs.AI

MCP-Persona: Benchmarking LLM Agents on Real-World Personal Applications via Environment Simulation

The Model Context Protocol (MCP) has emerged as a transformative standard for connecting large language models (LLMs) with external data sources and tools, and has been rapidly adopted across personal applications and development platforms. However, existing benchmarks predominantly focus on generic information-seeking tools and fail to capture the practical challenges posed by personal social applications, where tools interact with individual accounts or local databases. To bridge this critical gap, we introduce MCP-Persona, the first benchmark specifically designed for evaluating agent performance on real-world, personalized MCP tools. MCP-Persona encompasses a diverse set of widely-used applications, ranging from social media platforms like Reddit and Xiaohongshu (Rednote) to enterprise collaboration suites such as Lark (Feishu) and Slack. Our extensive experiments on various state-of-the-art (SOTA) agents demonstrate their significant struggles with personalized tool use, thereby highlighting the benchmark's crucial role in identifying and addressing these limitations. MCP-Persona is publicly available at https://github.com/wwh0411/MCP-Persona}{https://github.com/wwh0411/MCP-Persona.
Wenhao Wang, Peizhi Niu, Gongyi Zou +9
May 28, 2026cs.CV

Evaluation of Conversational Agents: Understanding Culture, Context and Environment in Emotion Detection

Valuable decisions and highly prioritized analysis now depend on applications such as facial biometrics, social media photo tagging, and human robots interactions. However, the ability to successfully deploy such applications is based on their efficiencies on tested use cases taking into consideration possible edge cases. Over the years, lots of generalized solutions have been implemented to mimic human emotions including sarcasm. However, factors such as geographical location or cultural difference have not been explored fully amidst its relevance in resolving ethical issues and improving conversational AI (Artificial Intelligence). In this paper, we seek to address the potential challenges in the usage of conversational AI within Black African society. We develop an emotion prediction model with accuracies ranging between 85% and 96%. Our model combines both speech and image data to detect the seven basic emotions with a focus on also identifying sarcasm. It uses 3-layers of the Convolutional Neural Network in addition to a new Audio-Frame Mean Expression (AFME) algorithm and focuses on model pre-processing and post-processing stages. In the end, our proposed solution contributes to maintaining the credibility of an emotion recognition system in conversational AIs.
Martha Teiko Teye, Yaw Marfo Missah, Emmanuel Ahene +2
May 27, 2026cs.CV

Evaluating the Feasibility of Inferring Dietary Behavior Change Receptivity from Egocentric Images of Eating Environment

Accurately assessing dietary behavior change receptivity is essential for designing effective just-in-time adaptive interventions (JITAIs) that promote healthier eating habits. However, self-report-based assessment of behavior change receptivity is sparse and delayed, limiting its practical use in continuous monitoring. To explore whether passive sensing may help address this challenge, this study conducts a pilot investigation of inferring participants' self-reported behavior change receptivity from egocentric eating images collected by a wearable camera. We use pilot data obtained from free-living eating episodes using the Automatic Ingestion Monitor v2 (AIM-2). The data included egocentric image sequences captured during eating and paired with responses to questions assessing specific dimensions of behavior change receptivity (awareness, interaction capability, and motivation). To examine whether visual information contained any relevancy to these responses, we evaluated a transfer-learning-assisted framework that combines a pre-trained Contrastive Language-Image Pre-Training (CLIP) vision encoder with a lightweight transformer classifier. The model processes eating episode image sequences to extract potential semantic and temporal cues related to behavior change receptivity. Preliminary experimental results show promising improvements over simple baseline models for behavior change receptivity indicators. These early findings suggest that egocentric eating episode images may contain cues related to dietary behavior change receptivity, and warrant further investigation with larger and more comprehensive datasets.
Long Li, Yuning Huang, Heather A. Eicher-Miller +3
May 15, 2026cs.RO

Hierarchical Two-Stage Framework for Environment-Aware Long-Horizon Vessel Trajectory Prediction

Long-horizon vessel trajectory forecasting under real ocean conditions is critical for collision avoidance, traffic management, and route planning. However, achieving accurate predictions is challenging due to long-range temporal dependencies and dynamic environmental factors such as currents, wind, and waves. To address these issues, we propose a hierarchical two-stage framework that combines a coarse long-term predictor with a grid-aware short-term predictor through a hierarchical fusion mechanism. The short-term branch leverages a Spatio-Temporal Graph Transformer on discretized maritime cells to capture localized dynamics, while the long-term branch encodes overarching navigational intent. An integrated environmental module incorporates oceanographic parameters, including surface currents, wind vectors, and significant wave height, using cross-modal attention and feature-wise modulation for adaptive response to varying sea conditions. Additionally, a learnable Savitzky-Golay smoothing layer enhances temporal coherence in fused trajectories. We evaluate our approach on Australian Craft Tracking System (CTS) data from the North West region, aligned with Copernicus Marine Service products, using a 3-hour input and a 10-hour prediction horizon. Experimental results show that our framework outperforms the state-of-the-art by 25% in Average Displacement Error (ADE) and 17% in Final Displacement Error (FDE). Ablation studies further validate the contribution of each component.
Ganeshaaraj Gnanavel, Tharindu Fernando, Sridha Sridharan +1
Sep 22, 2026cs.RO

NavSafe-∞\infty: Benchmarking Closed-Loop Driving Safety in Photorealistic Environments

End-to-end (E2E) driving policies have progressed rapidly on open-loop (OL) benchmarks, yet OL evaluation cannot reveal whether a policy withstands compounding errors, recovers from failures, or interacts safely with surrounding actors. We introduce NavSafe-∞\infty, a photorealistic closed-loop (CL) benchmark of 280 scenarios spanning 28 event types, each with success and failure criteria defined within a structured traffic-safety taxonomy, which yields category-level capability scores for Traffic Crashes, Vulnerable Road User Crashes, Traffic Violations, and Traffic Incidents. Evaluating 20 E2E policies, we find that OL gains do not reliably transfer to CL safety. Analyzing two common remedies further shows that passive demonstration perturbation helps mainly when CL rollouts stay near its perturbed training states, and that OL reinforcement-learning fine-tuning exhibits reward hacking by trading safety margin for ego progress, which CL feedback amplifies into compounding safety-critical errors. Together, these results demonstrate the blind spot of OL benchmarks indicating CL safety success. The benchmark and an extensible toolbox for customizable event curation and policy diagnosis will be open-sourced and maintained to facilitate future research.
Yuxin Bao, Hongwei Ruan, Luobin Wang +7
Sep 16, 2026cs.RO

PASSAGE: Scaling Scene-Aligned Motion Learning for Perceptive Humanoid Traversal in Cluttered Environments

Humanoid robots can step over, squeeze past, and duck under obstacles, but learning to select and coordinate these behaviors from onboard perception remains challenging. Many existing approaches rely on task-specific reinforcement-learning objectives or curated motion libraries, making broad behavioral coverage costly. We present PASSAGE, a perception-conditioned planner--tracker framework for humanoid traversal. Using virtual reality and inertial motion capture, we collect 100 h of scene-aligned human motion across 1,500 cluttered scenes. A conditional flow-matching planner generates short-horizon references from motion history, a local destination, and a robot-centric multi-layer elevation map, while a perceptive whole-body tracker executes them at 50 Hz with geometric feedback. Real-time chunking promotes inter-chunk consistency, and planner-side RL post-training under the frozen tracker further improves closed-loop performance. Without skill annotations or obstacle-specific policies, one planner--tracker pair selects and composes traversal behaviors across unseen geometries. In simulation, component ablations quantify the contribution of each stage. Across three independent training seeds, scaling captured data from 6 to 100 h increases mean contact-free success from 48.1% to 68.9% on held-out scenes, while the final model with validated scene augmentation reaches 70.3%. The fully onboard system integrates egocentric 3D LiDAR perception, online occupancy mapping, 6.25 Hz planning, and 50 Hz control on a Jetson AGX Orin; tests across 50 unseen physical layouts demonstrate traversal without prebuilt maps or offboard computation.
Yuxuan Ma, Zicheng Zeng, Chunlin Peng +17
Sep 14, 2026cs.RO

Tracking the Ground: Online Lidar Identification of Robot-Induced Soil Deformation in Agricultural Environments

Agriculture faces many challenges, and robotic systems can play an important role in addressing them by improving the efficiency and sustainability of field operations. Among these challenges, preserving soil health is a critical concern, as vehicle-soil interactions can degrade the soil structure and produce unwanted surface deformation. A key step toward soil-aware robotics is to explicitly account for how vehicle traffic deforms the ground, yet soil state is typically not treated as a variable. We address this gap by proposing a framework to quantify traffic-induced soil deformation and estimate its evolution online from lidar observations. The method relies on a reduced-order parametric model that represents the soil behavior via physically interpretable parameters, yielding a continuously updated and observable representation of soil state. Experiments conducted in different soil conditions demonstrate the ability of the approach to capture deformation induced by the robot. By making soil response measurable and interpretable during operation, the proposed framework establishes a basis for soil-aware robotic operation, in which the estimated state can be exploited to adapt robotic behaviors in order to reduce soil degradation.
Tom Montagnon, Johann Laconte, Benoit Thuilot +2
Sep 8, 2026cs.RO

OmniNav: Robust Long-Horizon Target Navigation in Dynamic Environments

Long-horizon target navigation requires a robot to sustain task execution across evolving observations, decisions, and physical interactions. This requires three coupled capabilities: maintaining valid scene memory, revising target beliefs under partial observability, and selecting interaction-feasible navigation endpoints. However, the state underlying each capability is only conditionally valid: scene representations become stale when objects move or disappear, unsuccessful searches alter beliefs over target locations, and geometrically convenient endpoints may still be infeasible for manipulation. To address these challenges, we present OmniNav, which formulates long-horizon navigation as continual inference over a factorized task state posterior coupling scene validity, target belief, and interaction feasibility. For representation, OmniNav incrementally constructs an updatable 3D object scene memory, preventing stale scene evidence from propagating to subsequent decisions. For exploration, it introduces an evidence-aware Bayesian belief-revision mechanism that derives dependency-aware region priors from semantic context, incorporates unsuccessful searches as negative evidence, and updates them for posterior-guided frontier selection. For interaction, OmniNav incorporates manipulation reachability and collision constraints into navigation-endpoint selection and propagates execution feedback through hierarchical closed-loop recovery. Extensive experiments demonstrate that OmniNav achieves the highest success rates among the compared methods on semantic ObjectNav and fine-grained instance navigation benchmarks, remains robust to target relocation, and improves real-world pick-and-place success from 53.3% to 71.7% over an adapted open-loop baseline. The project page of OmniNav is available at https://omni-nav.github.io/.
Yujie Tang, Meiling Wang, Jinhao Jiang +4