AI in Education
Momentum
14 papers in the last four weeks, up 27% on the four weeks before. 0.1% of all new papers.
Latest papers 172
Artificial intelligence (AI) has been applied across educational contexts to support learning. One approach to such support is "human-AI collaboration" (also termed "hybrid intelligence"), where human(s) and AI components interact to promote human learning. However, as in human-to-human computer-supported collaborative learning (CSCL), unstructured interaction does not necessarily produce an effective learning experience. This paper reports a systematic literature review of empirical studies (N=62) on human-AI collaboration and hybrid intelligence for learning support. The review characterizes collaboration processes, their structures, and contexts of application. It also extracts emerging design knowledge and research gaps. Researchers and technology designers can use these findings as a starting point for structuring more effective AI-enhanced technologies for collaboration, in educational practice and future research.
Effects of Varying LLM Access on Essay Writing Behavior
Investigating the degree to which large language models (LLMs) affect teaching and learning in universities can help identify strategies for integrating LLMs in a way that supports, rather than undermines, student learning outcomes. This study examined how varying levels of LLM assistance affect writing performance, engagement, and perceived authorship. We report a pilot study in which 24 college students were randomly assigned to write a short essay with no LLM access, limited access (<=3 prompts, responses capped at 100 words), or unlimited access. Overall essay quality was statistically indistinguishable across groups. Yet writing behavior and perceived authorship diverged sharply: students with limited access reported higher ownership (62.5% would submit the essay as independent work, vs. 25% in the unlimited group), stronger organizational gains, and more strategic, revision-focused prompting. The unlimited group spent more time writing, produced essays more similar to LLM output, and reported reduced creative expression. Our findings suggest that constraining, rather than banning, LLM access may preserve authorship confidence while retaining the scaffolding benefits of AI assistance.
TeachObs: A Human-Validated Benchmark for Multimodal Teaching Observation and Model Evaluation
Classroom videos contain observable teaching practices, but their pedagogical and visual signals are rarely organized in forms suitable for model evaluation. We present \textit{TeachObs}, a human-validated benchmark for multimodal teaching observation in classroom videos. \textit{TeachObs} includes 30 public lesson videos from eight countries divided into 5,158 fixed 15-second scenes. Seven researchers annotated each scene with 39 binary observation codes, covering 20 visual codes, such as gesture, board work, pointing, and visual materials, and 19 nonvisual codes, such as instruction, monitoring, questioning, feedback, and reflection. Gold segment labels are constructed using reliability- and prevalence-aware rules based on Krippendorff's alpha. In addition to segment-level labels, three expert raters produced lesson-level ratings and qualitative evaluations of instructional design, instructional delivery, learner response, learning materials, and lesson closure across the 30 lessons, with rater coverage detailed in the body. Using these two human reference layers, we evaluate five vision-capable frontier LLMs across three tracks - text-only segment coding, text + frame segment coding, and lesson-level coverage scored under an LLM-as-judge protocol - and find that no single model consistently outperforms others across all three tracks, that adding a mid-frame inflates both true and false attributions per scene, and that model evaluations over-rate procedurally clear lessons relative to expert raters. \textit{TeachObs} therefore supports both fine-grained annotation benchmarking and whole-lesson evaluation, showing where AI systems can assist classroom video analysis and where expert judgment remains necessary across varied subjects, classroom formats, and annotation difficulty levels.
A Theory-Guided LLM Pedagogical Agent for STEM+C Scaffolding Without Over-Reliance
LLM pedagogical agents are proliferating, yet recent findings have raised questions about their adherence to established theories of learning and, by extension, their educational value. Concerns regarding cognitive offloading, over-reliance, and "gaming" behaviors persist and remain largely unaddressed. In response, we developed Copa, an agentic, multi-agent, multimodal Collaborative Peer Agent for STEM+C learning. Copa is built on top of the Evidence-Decision-Feedback (EDF) framework, grounding its interactions in Social Cognitive Theory and Social Constructivism and promoting sense-making through adaptive, dialogic support rather than answer-seeking. In an authentic high school computational-modeling study (n=33 dyads), we demonstrate that Copa (1) supports students' confidence building and ability to verbalize conceptual understanding without causing dependence; and (2) provides adaptive feedback personalized to learners that is interpretable with respect to students' multimodal input data. These findings position theory-guided, multimodal LLM agents as a promising path toward classroom AI integration that amplifies students' reasoning rather than replacing it.
Double-Edged Sword or Sharp Tool? Designing and Evaluating Triadic LLM-Teacher Collaboration for K-12 Writing at Scale
The double-edged sword of integrating Large Language Models (LLMs) requires an effective triadic collaboration mechanism among LLMs, teachers and students, especially for K-12 education. By developing a triadic collaboration system to support K-12 writing learning, a multidimensional evaluation framework grounded in Systemic Functional Linguistics and the suggestion trajectory tracing pipeline, this paper contributes a large-scale empirical dataset involving essays from students across schools over two years. Our findings confirm the efficacy of this system in improving writing quality through a strategic labor division: the LLM serves as a generative engine to mitigate teacher burnout, and the teacher acts as a pedagogical gatekeeper and bridge to guarantee feedback quality. While both LLM and teacher are critical for skill improvement, we uncover a ceiling effect where excessive linguistic expansion yields diminishing marginal utility. These suggest a dynamically adaptive LLM-teacher collaboration as student proficiency increases.
Modularizing Educational LLM-Agency for Fostering Responsible Learning Assistance
The widespread adoption of AI chatbots in education will drastically change learning, making responsible deployment a critical concern. While large language models (LLMs) might have access to sources discussing insights from educational sciences, they are not particularly inclined to adhere to pedagogical concepts, risking negative effects on the learning process, such as a loss of transfer capabilities, critical thinking, or creativity. In this paper, we introduce an agentic AI chatbot architecture assisting students with exercise solving, specifically designed to contribute to more responsible AI use in education. We base our conceptual development on the identification of several desiderata for responsible LLM-based educational systems, argue for the structural shortcomings inherent in monolithic, out-of-the-box solutions, and instead suggest modularizing the agentic architecture. We propose specific modules for different stages of exercise solving, enabling incorporation of targeted pedagogical advice, guiding students through the learning process in a more controllable, transparent, and overseeable manner.
AgentSchool: An LLM-Powered Multi-Agent Simulation for Education
Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.
Surfacing Isolated Learners with Outcome-Independent Mediation of Feedback between Teachers and Students Using AI
AI-augmented classrooms generate rich teacher and student feedback before graded outcomes become available, yet these signals can be difficult to translate into timely instructional decisions. We propose an interpretable decision layer: a transparent mechanism that ranks course topics requiring attention without using grades or post-hoc outcome labels. The approach combines three signals: student learning difficulty prevalence, disagreement between learner self-reports and observed difficulties, and unresolved teacher concerns. The output is a ranked set of topic priorities with per-topic decision records explaining each ranking. In one graduate CS course offering ( instructor interviews; survey responses), prioritized topics aligned with instructor concerns (top-5 overlap 3/5; Spearman ) and student-reported topic difficulty (, ). Multi-signal integration also surfaced learners not identified through individual signal sources alone (AUC vs. for gap prevalence alone). Reflective thinking, help-seeking, and self-efficacy provided additional evidence that student behavioral signals align with learning-related constructs. While preliminary, these findings suggest that transparent coordination mechanisms may help support human-AI co-agency when feedback is incomplete.
Practitioner Beliefs and Behaviors in AI-Enhanced Education: DOT Framework Survey Evidence
This study reports findings from a cross-sectional survey (n = 72) of higher education practitioners examining beliefs, behaviors, and institutional conditions related to artificial intelligence (AI) integration in teaching and learning. Grounded in the DOT Framework, which integrates design thinking and open systems theory, the study investigates AI familiarity, usage patterns, design-oriented practices, and pedagogical beliefs. Exploratory factor analysis of 19 belief items identified a three-factor structure: AI Functional Capabilities, Oversight and Governance, and Instructor Collaboration and Planning (α = .90). Results indicate that practitioners hold favorable views of AI as a pedagogical support while maintaining strong commitments to human oversight and critical evaluation. Reported practices emphasize iterative prompting and content generation, with less consistent use of needs assessment and feedback loops. Institutional barriers including limited policy, training, and infrastructure were widely reported. These findings provide preliminary empirical support for the DOT Framework as a descriptive model of practitioner beliefs and practices, while also highlighting gaps between design-oriented theory and current implementation. The study contributes an initial measurement structure and identifies directions for confirmatory validation and outcome-based research linking AI-supported design practices to instructional quality.
Towards Just-in-Time Adaptive Feedback: Enhancing Student Learning via Knowledge-Grounded LLM
Educational interventions are effective tools for enhancing student learning. While Large Language Models (LLMs) allow for generating adaptive feedback at scale, current studies lack clear methodologies for providing Just-in-Time (JiT) feedback in authentic instructional settings. In this paper, we present a framework that provides adaptive feedback by grounding LLMs with domain-specific expert knowledge. Our approach collects written reasoning logic (strategy essays) from students, analyzes potential error types based on the content of that reasoning, and delivers non-intrusive feedback designed to clarify missing or incorrect concepts. We deploy this framework in a large-scale university course (N > 1000), where it improved student performance by over 80% compared to previous semesters. Lastly, we validate the framework's pedagogical utility by analyzing the learning trajectories; we demonstrate how iterative conversations with LLM facilitate shifting one's misconception to correct understanding.
When Can We Trust Early Warnings? Leakage-Excluded Early Outcome Prediction from LMS Interaction Logs
Early-warning models built from Learning Management System (LMS) logs aim to predict end-of-course outcomes early enough to enable timely learner support. However, reported "early" performance is often inflated by temporal leakage. This occurs when the pipeline uses information that would not yet be available at the time of prediction. We formalize cutoff-based early outcome prediction under a temporal availability constraint and introduce LEAP (Leakage-Excluded Early-Availability Protocol), which enforces cutoff-first truncation prior to joins and aggregation and audits feature provenance to prevent post-cutoff evidence from entering the benchmark. We instantiate LEAP on the public Open University Learning Analytics Dataset (OULAD) as a multi-step protocol for leakage-controlled evaluation across weekly cutoffs. Using several standard learning methods, we evaluate performance using ROC-AUC, PR-AUC, Brier score, and [email protected]. Results show improving performance as the observation window expands, with a marked gain around week~3; Random Forest performs best at the earliest cutoffs, while Gradient Boosting dominates thereafter. Leakage ablations further show that temporal violations, especially through assessment information, can inflate apparent "early" performance.
Toward a Benchmark for Controllable Simulation of Imperfect Students with Large Language Models
Teacher education requires deliberate practice with learners who exhibit identifiable strengths, weaknesses, and partial mastery. Large language models could support such practice by simulating students with known skill components, enabling teachers to rehearse explanations, diagnoses, and instructional responses. For this purpose, however, the central requirement is neither to maximize benchmark accuracy nor to suppress isolated facts, but to control model behavior so that it reflects a specified skill profile. This paper investigates whether prompted language models can be steered to retain some skills while suppressing others. We introduce a benchmark-oriented framework in which an explicit skill vector represents a simulated student, prompt-based control specifies retained and missing competencies, and behavior is evaluated using profile-alignment metrics, retained-versus-forgotten comparisons, and cross-skill calibration analyses. The results show that selective partial mastery can be induced and measured in a structured mathematics setting, although the degree of controllability remains model-dependent. These findings position controllable learner simulation as a distinct research problem at the intersection of teacher education, educational simulation, and language-model control.
Analysis and Prediction of At-Risk Students Using Machine Learning Algorithms
Student attrition represents a significant challenge for higher education institutions because it impacts both academic results and financial viability. Machine learning provides an effective solution to identify students who require assistance before they leave their academic programs. The research investigates how machine learning approaches enable institutions to predict student withdrawal and enrollment cancellation through data-driven insights for strategic decisionmaking. The evaluation of models includes Logistic Regression, Random Forest, Support Vector Machines (SVM), and K-Nearest Neighbors (KNN) based on academic performance and demographic data and enrollment records. The results show that logistic regression and linear SVM models produced the highest accuracy which demonstrates ML's capability to detect students at risk.
Defining AI Fatigue in Academic Contexts: Dimensions, Indicators, and a Stage-Based Model Using Grounded Theory
The integration of AI tools in academic settings has introduced a distinct form of strain that existing frameworks like technostress and digital fatigue have not yet fully addressed. This study develops a conceptual model and identifies the dimensions that define AI fatigue as a form of strain arising from sustained academic use of AI tools. Using grounded theory analysis of open-ended responses from 1,054 university students across three universities in the Philippines, the study examined the cognitive, motivational, emotional, physical, and attentional pressures students experienced during AI-supported academic work. Analysis produced five dimensions of AI fatigue, namely Cognitive Overload, Motivational Disengagement, Moral Unease, Physical Strain, and Attentional Drift, each consisting of two indicators grounded in participant accounts. The findings also yielded the AI Fatigue Model, a stage-based framework that explains how these pressures accumulate and reinforce one another across repeated AI interaction in academic tasks. These contributions establish a conceptual and exploratory foundation for AI fatigue as a distinct construct and provide a basis for future instrument validation, scale development, and cross-contextual inquiry in academic settings where AI now mediates student learning.
AI-Enabled Serious Games: Integrating Intelligence and Adaptivity in Training Systems
Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and difficulty implementing meaningful real-time instructional adaptation. Recent advances in artificial intelligence (AI) introduce novel capabilities such as dynamic scenario variation, contextual feedback, adaptive pacing, and learner-state modeling that may help address some of these limitations. At the same time, integrating AI into serious games raises important questions related to validity, transparency, system control, and learner trust. This chapter examines how contemporary AI approaches may support real-time instructional adaptation in serious games. It distinguishes between instructional intelligence, defined as a system's capacity to infer learner knowledge and reason about pedagogically appropriate responses, and adaptivity, defined as the ability to modify instructional actions during interaction. A historical synthesis of adaptive learning systems is presented, tracing developments from early computer-assisted instruction through intelligent tutoring systems (ITS), dynamic difficulty adjustment (DDA), authoring platforms, learning analytics, and recent AI-enabled architectures. Building on this perspective, the chapter discusses how large language models (LLMs), reinforcement learning (RL), and agent-based architectures may contribute to more integrated forms of intelligence and adaptivity in serious games. It also highlights practical and research challenges associated with AI-enabled systems, including explainability, validation, computational cost, and the limited empirical evidence regarding long-term learning outcomes in AI-enabled serious games.
The Impact of AI Usage and Informativeness on Skill Development in Logical Reasoning
Artificial intelligence (AI) is being increasingly integrated into human problem-solving, yet its effects on individual skill development remain unclear. We examine how both AI usage and informativeness can shape learning in the context of a controlled logical reasoning task with on-demand access to AI assistance. We find that greater AI usage is associated with weaker skill development: heavy AI users underperform relative to comparable peers, whereas light AI users perform similarly to matched users who do not use AI. We also find in our study that these patterns are mediated by AI informativeness. Low-information AI neither improves immediate performance nor preserves performance after AI assistance is removed, and is linked to weaker learning overall. On the other hand, high-information AI was found to improve short-run performance without reducing post-AI outcomes on average in our experiments, but with heterogeneous effects. Our findings in general suggest that AI can, depending on context, either complement human skill development by amplifying independent reasoning or can act as a substitute that undermines such reasoning, with the implication that regulating AI access and usage will be important for promoting skill development in the presence of AI assistance.
Teaching AI Through Benchmark Construction: QuestBench as a Course-Based Practice for Accountable Knowledge Work
As AI becomes part of everyday learning, many courses teach students to use it mainly as a productivity tool: how to prompt, search, summarize, write, code, and use tools more efficiently. We argue that AI education also needs a setting in which students learn to test AI and understand their own role in judging machine-produced knowledge. To this end, we introduce a course-based practice that teaches AI through benchmark construction, using deep research systems as a concrete example of AI-era knowledge work. Students turn disciplinary knowledge into verifiable expert-level questions, review one another's designs for ambiguity and shortcuts, and evaluate AI systems on the resulting tasks. This activity gives students direct exposure to a powerful tool while asking them to specify what a trustworthy answer would require. The produced benchmark, QuestBench, consists of 256 questions across 14 humanities and social-science domains. Evaluation on QuestBench shows that student-designed tasks reveal hidden failures in current deep research systems: across thirteen evaluated systems, the mean question-level pass rate is only 16.85%, and the best-performing system, GPT-5.5, reaches a 57.58% pass rate. The failures are educationally useful because they show how fluent, source-backed answers can still miss the right query, source, term, or evidence standard. Reflections from five student contributors suggest that benchmark construction can help students see professional knowledge not only as content AI may retrieve, but as the basis for judging AI outputs. We present QuestBench as a benchmark artifact and as a reusable classroom setting for a larger educational question: how students can remain responsible knowledge actors as AI enters learning and professional work. The dataset is available at https://huggingface.co/datasets/PKUAIWeb/QuestBench/tree/main.
Gender Differences in AI Literacy Workshop Outcomes and Deepfake Engagement
As Artificial Intelligence (AI) literacy initiatives expand in K-12 settings, understanding how gender shapes student baseline perceptions, tool-use, and responsiveness to interventions is essential for equitable curriculum design. This study examines gender differences in AI literacy, safety awareness, and STEM career aspirations among Australian secondary students (Years 7, 8, and 10; N(pre) = 199, n(post) = 136) from two co-educational government schools who participated in a one-day AI literacy workshop. Using statistical regression methods controlling for year level and school, we found that pre-workshop, male students reported significantly higher STEM career interest across all three domains (AI, computer science, and engineering), while female students were significantly more likely to use AI for schoolwork and to seek advice from AI tools. Gender-differentiated patterns also emerged in deepfake behaviours: males were significantly more likely to have created or shared deepfake content. Both genders improved in AI knowledge post-intervention, yet females showed a richer profile of gains: wider conceptual understanding, greater confidence, and meaningful increases in AI and CS career interest that partially narrowed the gender STEM gap. These findings highlight the need for gender-responsive AI curricula, particularly deepfake safety education for male students, and demonstrate that even single-day workshops can narrow gender gaps in STEM aspirations and AI confidence.
Puzzled By ChatGPT? No more! A Jigsaw Puzzle to Promote AI Literacy and Awareness
The rapid adoption of Generative AI, including LLM-based chatbots like ChatGPT, has highlighted the need for accessible ways to support public understanding and AI literacy. To address this need, we introduce a game-based, interactive approach in the form of a jigsaw puzzle whose completed image is a comic-based infographic illustrating the workings, capabilities, limitations, and societal implications of these technologies. Each comic sketch also functions as a standalone informational card, providing focused explanations of specific facets of AI use, design, and impact. The visual content was created in a live collaborative session with a professional illustrator and a multidisciplinary group of experts and non experts, combining structured knowledge with informal, exploratory reflections shared during the discussion. By integrating hands-on assembly, visual storytelling, and collaborative interaction, the puzzle provides an engaging and playful tool for exploring the mechanisms, perks, and perils of AI systems in informal learning contexts.
The Hidden Cost of Contextual Sycophancy: an AI Literacy Intervention in Human-AI Collaboration
Large Language Models (LLMs) are increasingly used in educational settings as interactive tools for collaboration. However, their tendency toward sycophancy, aligning with user beliefs even when incorrect, raises concerns for learning and decision-making, especially for less knowledgeable users. This study investigates how sycophantic alignment emerges in authentic multi-turn human-AI interactions and whether interventions targeting increasing AI literacy and prompting competencies can mitigate its effects. In a controlled mixed-design experiment, 60 participants completed analytical survival ranking tasks by first generating individual rankings and then making final decisions after collaborating with an AI assistant, both before and after receiving either general or sycophancy-focused prompting training. Preliminary results show that LLMs are highly sensitive to user input: lower-quality initial responses lead to poorer AI advice, suggesting that the model mirrors or incorporates user reasoning rather than correcting it or offering better alternatives that are missing or less frequent in the conversation. Critically, the propagation of user errors into AI responses significantly reduced both the quality of AI feedback and final user task performance, revealing a form of contextual sycophantic dependence. While the intervention did not eliminate the propagation of contextual errors, it significantly improved AI advice by reducing the direct mirroring of incorrect user rankings. These findings suggest that prompting and AI literacy alone may be insufficient to ensure epistemically independent AI support, highlighting the need for system-level approaches that better promote critical engagement in human-AI collaboration.
Generative AI and the Productivity Divide: Human-AI Complementarities in Education
Generative Artificial Intelligence (GenAI) is transforming how firms create, process, and apply knowledge, yet little is known about the heterogeneity of its productivity effects across users. We report results from a randomized controlled experiment in which participants-analogs of early-career knowledge workers-were assigned to self-study a technical domain using either traditional resources or large-language-model (LLM) assistance. On average, GenAI access significantly increased task performance, but the distribution of gains was highly uneven. Improvements were not predicted by GPA or prior knowledge, but by \textit{AI Interaction Competence (AIC)} -- the ability to elicit, filter, and verify model outputs. High-AIC participants realized outsized gains; low-AIC participants saw limited or even negative marginal returns. A scaffolding intervention (conceptual maps) reduced outcome variance, indicating that standardized workflows can mitigate inequality in AI-mediated performance. We interpret these findings through the lens of human-AI complementarities: GenAI raises mean productivity while introducing a new axis of capability inequality. Managerially, firms should pair GenAI access with short AIC micro-training and simple standard operating procedures to capture value consistently and avoid uneven adoption outcomes.
Adesua: Development and Feasibility Study of an AI WhatsApp Bot for Science Learning in West Africa
Sub-Saharan Africa faces persistently high student-teacher ratios and shortages of qualified teachers, limiting students' access to personalized learning support and formative assessment. To address this challenge, we present Adesua, a WhatsApp-based AI Teaching Assistant for science education that extends the Kwame for Science platform. Adesua leverages WhatsApp's widespread adoption in Africa to provide accessible, curriculum-aligned learning support for Junior High School (JHS) and Senior High School (SHS) students across West Africa. The system integrates curated textbooks and 33 years of national examination questions with generative AI to enable conversational question answering and automated assessment with feedback via a WhatsApp bot. Students can ask science questions, take timed or untimed multiple-choice tests by topic or exam year, and receive instant grading and detailed explanations of correct and incorrect responses. A 6-month feasibility deployment in 2025 had 56 active users in Ghana, including students and parents. Quantitative evaluation showed a high perceived usefulness, with a helpfulness score of 93.75% for AI-generated answers, albeit with a small number of ratings (n=16). These preliminary results provide a basis for more extensive future evaluation of a WhatsApp-based AI assistant to assess its potential to offer scalable, low-cost personalized learning support and formative assessment in resource-constrained educational contexts.
Mapping AI Programs in the U.S: A Status Report from Early 2026 and an Analysis of AI Majors and Minors
We present a report on the status of undergraduate Artificial Intelligence (AI) programs in the United States in Spring 2026. In so doing, we 1) describe our scraping and mapping tools, which dynamically update to track the state of AI education in the U.S., and 2) create a historic record at a time of great upheaval. The tool we developed, available at https://cicmap.ai, detects, scrapes, and displays data from more than 350 undergraduate AI programs--majors, minors, concentrations, and certificates--at 4-year universities. Our tool searched over 560 institutions to locate these programs, a sample that represents 86% of all undergraduate Computer Science (CS) graduates in the U.S. This tool allows prospective students, guidance counselors, administrators, and faculty to easily access AI program requirements and is designed to continually update as new programs emerge. To the best of our knowledge, this survey represents the most comprehensive snapshot of the state of AI programs in the U.S. to date. With this work we offer three important contributions: 1) a record of AI programs in the U.S. at a time of great upheaval; 2) a tool to explore AI programs and their requirements; and 3) an analysis of the courses required for 66 AI majors and 87 AI minors. Our analysis of majors and minors shows great variability in the size and the requirements of these degrees, but we note two takeaways. First, not all majors require a general AI course, but if they don't, they do require a Machine Learning (ML) course. Second, while more than a third of majors require an Ethics in AI course, just under a quarter of AI minors do.
Cognitive-Uncertainty Guided Knowledge Distillation for Accurate Classification of Student Misconceptions
Accurately identifying student misconceptions is crucial for personalized education but faces three challenges: (1) data scarcity with long-tail distribution, where authentic student reasoning is difficult to synthesize; (2) fuzzy boundaries between error categories with high annotation noise; (3) deployment parado-large models overlook unconventional approaches due to pretraining bias and cannot be deployed on edge, while small models overfit to noise. Unlike traditional methods that increase diversity through large-scale data synthesis, we propose a two-stage knowledge distillation framework that mines high-value samples from existing data. The first stage performs standard distillation to transfer task capabilities. The second stage introduces a dual-layer marginal selection mechanism based on cognitive uncertainty, identifying four types of critical samples based on teacher model uncertainty and confidence differences. For different data subsets, we design difficulty-adaptive mechanism to balance hard/soft label contributions, enabling student models to inherit inter-class relationships from teacher soft labels while distinguishing ambiguous error types. Experiments show that with augmented training on only 10.30% of filtered samples, we achieve MAP@3 of 0.9585 (+17.8%) on the MAP-Charting dataset, and using only a 4B parameter model, we attain 84.38% accuracy on cross-topic tests of middle school algebra misconception benchmarks, significantly outperforming sota LLM (67.73%) and standard fine-tuned 72B models (81.25%). Our code is available at https://github.com/RoschildRui/acl2026_map.
Complacent, Not Sycophantic: Reframing Large Language Models and Designing AI Literacy for Complacent Machines
Large language models are often described as sycophantic, in the sense that they appear to flatter users or mirror their beliefs. We argue that this label is conceptually misleading: sycophancy implies motives and strategic intent, which LLMs do not possess. Their behaviour is better understood as complacency, a structural tendency to agree with user input because training data, reward signals and design favour agreement and reinforcement over correction. We argue that this distinction matters. Whether developers act sycophantically or not, models themselves never are sycophants; they can only be made more or less complacent. This reframing locates agency in developers and institutions, not in the model. Because complacent models reinforce users' prior beliefs, we argue that AI literacy educational approaches should particularly focus on strategies to counter confirmation bias.
Agentic AI Ecosystems in Higher Education: A Perspective on AI Agents to Emerging Inclusive, Agentic Multi-Agent AI Framework for Learning, Teaching and Institutional Intelligence
Integration of artificial intelligent (AI) agents in higher education is transforming teaching, learning and administrative processes. Although existing AI agents effectively support individual tasks, their implementation remains fragmented and inefficient for handling the complexity of educational institutions. This highlights a significant research gap: the lack of integrated eco-system-level agentic multi-agent AI platform capable of coordinated planning, reasoning, and adaptive decision-making across multiple educational functions. This paper presents a forward-looking perspective on agentic multi-agent AI platform in higher education, consisting interconnected autonomous, goal driven agents that support learning, teaching, and institutional operations. It addresses timely and critical questions: Can agentic AI represent the next generation of intelligent systems in tertiary education? Can they collectively support seamless coordinated operations across teaching, learning and administrative support? To what extent can such systems foster inclusive and equitable learning for diverse learners with special educational needs? To ground this perspective, a thematic analysis of existing literature identifies four dominant themes: task-specific fragmented AI tools, the transition from single-agent to multi-agent systems, limited cross-functional integration, and insufficient focus on inclusivity and accessibility. Findings reveal a clear gap between current AI implementations and the needs of holistic, learner-centered educational ecosystem. The paper synthesizes challenges and outlines future research directions for scalable human-aligned, and inclusive agentic AI platform. The significant contribution is the incorporation of inclusive learning perspectives, highlighting how coordinated agentic multi-agent platform can support diverse learners through adaptive, multimodal interventions.
Incentives Of EdTech: A Systematic Review Of EduNLP Research
While the Natural Language Processing community has dedicated significant resources in developing educational technologies (EdTech) that support this shift, it remains unclear whose interests are being best served among the stakeholders of education. In this paper, we present a systematic literature review of 204 papers published in venues of the Association for Computational Linguistics' Special Interest Group on Building Educational Applications in 2024 and 2025, and validate these against EdTech papers from the wider ACL Anthology. By examining stakeholder inclusion and the prioritisation of research tasks, our findings reveal a critical tension: a push and pull between private-sector incentives and the foundational needs of educational infrastructure. Our analysis reveals that teachers are systematically under-represented as beneficiaries of research (33.3%) despite being the most affected, that real-world deployment remains rare (9.8%), and that ethical engagement tends toward acknowledgement rather than action. Drawing on exemplary papers in our corpus, we offer concrete recommendations for more responsible EduNLP research practices.
RoboBlockly Studio: Conversational Block Programming with Embodied Robot Feedback for Computational Thinking
Computational thinking (CT) is increasingly promoted as a core literacy, yet learners and teachers face challenges in connecting abstract program logic to meaningful outcomes. We design and evaluate RoboBlockly Studio, an integrated interactive system that combines block-based programming, a conversational AI teaching agent, and embodied robot execution. RoboBlockly Studio creates a tight iterative loop of authoring, running, observing, and revising. Informed by interviews with five programming teachers, the system was designed to support four goals: (1) preserving learner agency in computational thinking, (2) making program behavior transparent and interpretable, (3) grounding programming in embodied, classroom-aligned tasks, and (4) scaffolding reflection through pedagogically grounded AI dialogue. We deployed RoboBlockly Studio with 32 high school students, observing how robot and AI feedback influenced students' interactions with code, reflections on problem-solving strategies, and understanding of CT concepts. We discuss design insights and implications for creating interactive, embodied learning environments that integrate AI and robotics to support CT learning in computing education.
K12-KGraph: A Curriculum-Aligned Knowledge Graph for Benchmarking and Training Educational LLMs
Large language models (LLMs) are increasingly used in K-12 education, yet existing benchmarks such as C-Eval, CMMLU, GaokaoBench, and EduEval mainly evaluate factual recall through exam-style question answering. Effective educational AI additionally requires curriculum cognition: understanding how knowledge is structured through prerequisite chains, concept taxonomies, experiment-concept links, and pedagogical sequencing. To address this gap, we introduce K12-KGraph, a curriculum-aligned knowledge graph extracted from official People's Education Press textbooks across mathematics, physics, chemistry, and biology from primary to high school. The graph contains seven node types (Concept, Skill, Experiment, Exercise, Section, Chapter, Book) and nine relation types covering taxonomy, prerequisite, association, verification, assessment, location, and order. Based on this graph, we construct two resources: (1) K12-Bench, a 23,640-question multi-select benchmark spanning five graph-derived task families (Ground, Prereq, Neighbor, Evidence, and Locate); and (2) K12-Train, a KG-guided supervised fine-tuning corpus of approximately 2,300 QA pairs synthesized from graph structure and node attributes. Experiments reveal substantial deficiencies in curriculum cognition: on K12-Bench, Gemini-3-Flash achieves only 57% exact match, while the best open-source model, Gemma-4-31B-IT, reaches 46%. Under a strictly matched 2,300-sample SFT budget on Qwen3-4B-Base and Llama-3.1-8B-Base, K12-Train consistently outperforms equally sized subsets from eight mainstream instruction-tuning corpora on both GaokaoBench and EduEval, demonstrating that curriculum-structured supervision is highly sample-efficient for educational tuning. We release the graph, benchmark, training data, and full construction pipeline.
AI-Automation Tooling in Computer Engineering Education: Mixed-Methods TAM/UTAUT Evidence for a General Acceptance Attitude
As generative AI and low-code workflow platforms become routine in software practice, a key educational question is whether the next generation of computer engineers will accept these tools as useful, usable, and worthy of sustained engagement. This paper reports a mixed-methods, cross-sectional study of undergraduate computer engineering students' acceptance of AI automation tooling, instantiated through the open-source platform n8n across three identically scripted workshops in Thailand (n = 103). A 12-item, five-point Likert instrument mapped to six TAM/UTAUT constructs - Performance Expectancy (PE), Effort Expectancy (EE), Behavioral Intention (BI), Self-Efficacy (SE), Hedonic Motivation (HM), and Output Quality (OQ) - was complemented by inductive thematic analysis of open-ended feedback. Analyses combined ordinal reliability estimation, bootstrap confidence intervals, non-parametric tests, multiple-comparison-controlled correlations, polychoric dimensionality diagnostics, a common-method-bias check, and between-session comparisons. Acceptance was favorable across all six constructs with large effect sizes, with PE emerging as the strongest construct and HM as the weakest. Dimensionality diagnostics further revealed that canonical TAM/UTAUT sub-facets collapsed into a single general acceptance factor in this short-form post-workshop context, a finding with important methodological and theoretical implications. Qualitative themes converged with the quantitative profile regarding usefulness and enthusiasm but diverged on output quality, revealing a small yet articulate reliability-skeptical minority. The findings support the curricular adoption of AI automation tooling in undergraduate computing education and identify three theory-grounded instructional levers: instruction-sequencing scaffolds, self-efficacy supports, and trust-calibration interventions.