Exploration

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Period ending 2026-09-21

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352 papers

Latest in Exploration

Jul 27, 2026cs.RO

WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots

While reinforcement learning for legged robots has achieved high motor performance, it has been constrained by the limited exploration capability of actions confined to the joint space. To address this issue, this study proposes a new method, Wrench-Augmented Reinforcement Learning (WARL), which introduces a wrenche (force and torque) into the action space. The proposed method combines wrench-guided exploration with a success rate-based curriculum mechanism to expand exploration capabilities in the early stages of learning, with the ultimate goal of acquiring behaviors based solely on joint control. Experiments using a quadruped robot demonstrated that WARL can learn robustly across diverse terrains and motor tasks without requiring terrain-specific reward adjustments or complex curriculum designs. Furthermore, an ablation study verified the effectiveness of the Switching Curriculum, which gradually eliminates the wrench. On the other hand, we also show that introducing a wrench can encourage behaviors that do not sufficiently exploit the robot's physical embodiment. These findings suggest that while wrench-based exploration enhancement is effective for improving learning efficiency, designing it in a way that is consistent with the robot's physical structure is a critical future challenge.
Keita Yoneda, Kento Kawaharazuka, Kei Okada
Jul 26, 2026cs.RO

Try Once, Then Optimal: De-Redundified Procedure Memory for Cross-Episode Exploration Amortization

Manipulating objects with hidden internal state, such as a latched microwave, forces a robot to probe before it can act. Yet a robot that has solved an instance once re-runs the same probes whenever it encounters that instance again, because existing cross-episode memories target task success and organize reuse around states, not the object or the cost of re-exploring it. We present Instance-Oriented Memory (IOM), an object-centric framework that amortizes this exploration: from a single encounter that uncovers the hidden state, whether or not it succeeds, IOM records a short procedure for manipulating that instance, keys it on the object's identifiable features, and injects it as a soft bias on a procedure-conditioned policy. A later encounter recognizes the object and recalls its procedure instead of re-exploring. We instantiate this distillation with an off-the-shelf vision-language model (VLM) that parses each encounter into the procedure without task-specific training. Across four articulated-object tasks, two in simulation (microwave, door) and two on a real robot (bottle, cabinet), an oracle procedure memory cuts manipulation operations by 16-30% over re-exploration at non-regressing success, and the VLM instantiation recovers 69-88% of that saving out of the box. Because the procedure is a soft bias on a feedback-driven policy, an incorrect memory is recovered from rather than obeyed: success holds even when a retrieved procedure is wrong, as for \approx12% of door instances. Across all tasks the benefit is purely one of efficiency: success never regresses, and on the real robot even improves. Code will be released upon acceptance.
Haizhou Ge, Haochen Ouyang, Zhixing Chen +6
Jul 26, 2026cs.LG

Breaking the Total Variance Barrier: Sharp Sample Complexity for Linear Heteroscedastic Bandits with Fixed Action Set

Recent years have witnessed increasing interests in tackling heteroscedastic noise in bandits and reinforcement learning. In these works, the cumulative variance of the noise Λ=t=1Tσt2Λ= \sum_{t=1}^T σ_t^2, where σt2σ_t^2 is the variance of the noise at round tt, is used to characterize the statistical complexity of the problem, yielding \emph{simple regret} bounds of order O~(dΛ/T2)\tilde{\cal{O}}(d \sqrt{Λ/ T^2}) for dd-dimensional linear bandits with heteroscedastic noise. However, with a closer look, ΛΛ remains the same order even if the noise is close to zero at half of the rounds, which indicates that the ΛΛ-dependence is not optimal. In this paper, we revisit the stochastic linear bandit problem with heteroscedastic noise, where the action set is prefixed throughout the learning process. We propose a novel variance-adaptive algorithm \texttt{VAEE} (Variance-Aware Exploration with Elimination) for large action set, which actively explores actions that maximizes the information gain among a candidate set of actions that are not eliminated. With the active-exploration strategy, we show that \texttt{VAEE} achieves a \emph{simple regret} with a nearly \emph{harmonic-mean} dependent rate. For finitely many actions, we propose a variance-aware variant of G-optimal design based exploration, which achieves a simple regret with sharper dependence on dd. We also establish a nearly matching lower bound for the fixed action set setting indicating that \emph{harmonic-mean} dependent rate is unavoidable. To the best of our knowledge, this is the first work that breaks the Λ\sqrtΛ barrier for stochastic linear bandits with heteroscedastic noise.
Heyang Zhao, Tianyuan Jin, Weixin Wang +3
Jul 25, 2026cs.LG

Exploration of the generative capabilities of Boltzmann machines applied to social systems under the majority rule

We study the generative capabilities of Boltzmann machines to recover systems governed by the majority rule under critical conditions. To this end, we train deep belief networks (DBNs) with different configurations, where the first layer can use Gaussian visible units with more than two states (i.e., non-binary units). We then allow the DBN to "dream" samples conditioned on visible units that we keep fixed, and we measure the deviation of this dreamed system from the real one. We also corroborate, using a discrete thermometer based on a convolutional network, that the reconstructions remain in a critical state. Across several training sessions with different architectures, we show that, despite the complexity of the problem, the DBN can recover samples that remain critical even under input noise, with a gradual degradation of physical observables relative to the original sample.
Mauricio A. Valle, Gonzalo A. Ruz
Jul 25, 2026cs.LG

FILLER: Feature Imputation via Latent Location Exploration and Retrieval

In real-world machine learning applications, incomplete observations create a fundamental challenge. Researchers have come up with several ideas to address this crucial problem. However, current models still face challenges in balancing scalability and structural consistency. This study proposes a feature imputation method, called FILLER, that deliberately searches the two-dimensional latent space produced by a generative model and fills the missing values with appropriate entries. The generative model is trained on fully observed data to generate samples from the latent space, and FILLER uses this trained model to impute the values missing in the corrupted test samples. In this study, G-NeuroDAVIS serves the purpose of the generative model. This work also presents a mathematical proof on the convergence of the iterative search. Finally, FILLER has been evaluated on several image datasets under random and structured missingness patterns with varying levels of imputation complexities. In order to justify the efficacy of FILLER, it has been compared against existing state-of-the-art solution strategies in terms of RMSE, PSNR, and SSIM. In addition, Wilcoxon signed-rank test has been carried out to validate statistical significance. Moreover, downstream analyses (classification and clustering) have also established the quality of imputation in terms of standard metrics.
Santu Mondal, Chayan Maitra, Rajat K. De
Jul 24, 2026cs.IR

PinEqualizer: Full Funnel Content Exploration and Debiasing System at Pinterest

In this paper, we propose a new solution for addressing the content cold-start problem in industry-scale search and recommender systems. Compared to prior approaches, we have made the following new contributions: 1) our solution spans the entire multi-stage funnel and generalizes well for both search and recommendation surfaces, 2) our solution reduces bias favoring existing content, allowing more accurate model prediction across content types and reducing short-term tradeoffs associated with high volumes of explicit content exploration, 3) our solution is evaluated with a scalable measurement framework that enables fast short-term experimentation while validating long-term impact. We have iteratively built and successfully deployed this new system at Pinterest in the past two years and observed significant improvements in fresh content exploration, overall user engagement, and content ecosystem health.
Olafur Gudmundsson, Bo Zhao, Huayi Liao +15
Jul 22, 2026cs.LG

Asymptotically Optimal Regret for Reinforcement Learning without Horizon Dependence

We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with SS states, AA actions, horizon HH, and per-trajectory total reward bounded by 11. We propose a new algorithm and prove a regret upper bound O~(SAK+S8A3)\tilde O(\sqrt{SAK}+S^8A^3) with failure probability δδ, where KK is the number of episodes and O~()\tilde O(\cdot) hides polylog(S,A,K,1/δ)\mathsf{poly}\log(S,A,K,1/δ). Thus, the regret is HH-free and asymptotically optimal, matching the contextual-bandit lower bound Ω(SAK)Ω(\sqrt{SAK}) up to logarithmic factors. This completely removes the logH\log H dependence from the previous O~(SAKlogH+S2AlogH)\tilde O(\sqrt{SAK\log H}+S^2A\log H) guarantee of Zhang et al. (2021), and drastically improves the prior best horizon-free regret O~(S9A3K)\tilde O(\sqrt{S^9A^3K}) of Zhang et al. (2022) asymptotically. The main technical difficulty is that the optimal value functions {Vh}h=1H\{V_h^*\}_{h=1}^H are time-inhomogeneous even though the transition kernel is time-homogeneous. A direct union bound over all value functions typically incurs an additional min{logH,S}\min\{\log H,S\} factor. We avoid this factor by (i) exploiting the monotonicity of VhV_h^* in hh and (ii) non-trivially projecting the value functions onto an SS-dimensional grid. Our analysis relies on three additional ingredients. First, we introduce a horizon-truncation argument that enables reward-based exploration and removes the cost of a separate reward-free exploration phase. Second, we design a cutting bonus that preserves both optimism and the monotonicity needed for planning. Third, we prove a new bound on total deviation for time-homogeneous MDPs, which controls the clipped variance terms in the cutting bonus with adjustable polynomial dependence on SS and without any dependence on HH. Together, these tools yield an asymptotically optimal horizon-free regret guarantee.
Runlong Zhou, Zihan Zhang, Maryam Fazel +1
Jul 21, 2026cs.AI

PhoenixRepair: Rethinking Repair Strategy Exploration in Software Agents

While Large Language Models have greatly advanced automated issue resolution, existing agent-based methods exhibit a fundamental limitation in their insufficient exploration of repair strategies. This insufficiency manifests in two key aspects. First, the exploration of multiple potential edit locations is limited. Second, the exploration of repair attempts at each location is also insufficient. To address these challenges, we present PhoenixRepair, a multi-agent framework that systematically explores multiple candidate edit locations and performs iterative reflection and refinement on patch generation, thereby expanding the search space of repair strategies. Our framework begins with multi-location sampling, optionally augmented with graph-based localization information for difficult tasks, followed by iterative reflection and refinement to generate better patches, culminating in final-round generation guided by distilled insights from all historical attempts. Experiments on SWE-bench-Verified demonstrate that PhoenixRepair achieves the largest relative improvement of 7.8% over SWE-agent under DeepSeek-V3.1, and attains the highest resolved rate of 76.0% Pass@1 under MiniMax-M2.5. Meanwhile, it achieves higher fault localization accuracy than existing approaches. Our code is available at https://github.com/DeepSoftwareAnalytics/PhoenixRepair.
Tianyue Jiang, Yanlin Wang, Xin He +7
Jul 20, 2026cs.LG

SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis

Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.
Zhuohang Fan, Beichen Zhang, Yuanfa Li +4
Jul 20, 2026cs.LG

Information-Based Exploration via Random Features for Reinforcement Learning

Representation learning has enabled classical exploration strategies to be extended to deep Reinforcement Learning (RL), but often makes algorithms more complex and theoretical guarantees harder to establish. We introduce Random Feature Information Gain (RFIG), grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces. We provide error bounds on information gain approximation and avoid the black-box aspects of neural network-based uncertainty estimation, for optimism-based exploration. We present practical details that make RFIG scalable to deep RL scenarios, enabling smooth integration into standard deep RL algorithms. Experimental evaluation across diverse control and navigation tasks demonstrates that RFIG achieves competitive performance with well-established deep exploration methods while offering superior theoretical interpretation.
Waris Radji, Odalric-Ambrym Maillard
Jul 20, 2026cs.CV

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions. This constitutes a fundamental limitation in 3DGS optimization, which we term the Blur Trap. To address this limitation, we integrate simple explicit exploration into the 3DGS optimization framework. First, through rigorous mathematical analysis of the 3DGS optimization formulation, we identify the underlying optimization bias responsible for the Blur Trap and categorize it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap. Subsequently, we propose two highly straightforward exploration strategies (Random Seeding and Random Splitting) to mitigate the far-side and near-side blur traps, respectively. Experimental validation demonstrates that the incorporation of these exploration operators effectively and complementarily overcome the Blur Trap, achieving high-quality rendering performance across multiple datasets. Project page: https://chengbo-wang.github.io/ExploreGS/
Chengbo Wang, Guozheng Ma, Jinhong Wu +2
Jul 20, 2026cs.CL

DeLIVeR: Decomposed Learning for Information-grounded Veracity Recognition via Reinforced Knowledge Graph Exploration

Automated fact-checking remains a challenge for Large Language Models (LLMs) due to "query brittleness" in traditional retrieval systems. We propose DeLIVeR (Decomposed Learning for Information-grounded Veracity Recognition), a framework that treats evidence retrieval as a reinforced strategic exploration task. DeLIVeR utilizes a Planner LLM to decompose complex claims into targeted question sets, which are used to traverse structured Knowledge Graphs (KGs) for high-precision evidence. We optimize the Planner's policy using Group Relative Policy Optimization (GRPO) with a reward system prioritizing structural diversity and verdict accuracy. Our evaluation on LIAR, FEVER, and PolitiFact shows that DeLIVeR significantly outperforms state-of-the-art baselines. Using Qwen2.5-7B, our framework achieved peak F1-scores of 83.73, 84.57, and 79.70 respectively, representing a 10-15% improvement over HippoRAG2. By shifting to a reinforced question-planning strategy, DeLIVeR effectively bridges multi-hop reasoning gaps and provides an auditable, transparent path for verifiable misinformation detection.
Cong Hoan Nguyen, Thomas Hoang, Hieu Minh Duong +1
Jul 20, 2026cs.AI

Exploratory and Assimilating Reflection: Reflective Recall Cycle for Long-term Memory

LLM-based autonomous agents require external memory to overcome their statelessness and limited context window for long-term interaction and dynamic knowledge reasoning. However, existing memory retrieval methods often lack adaptability and sample efficiency, and struggle to retrieve the right mixture of memories from heterogeneous stores. We propose Exploratory-Assimilating Reflection (EAR), a framework for high initial retrieval performance and sample-efficient adaptation. EAR combines two mechanisms: Exploratory Reflection, which performs iterative search to bootstrap retrieval and collect useful experiences for each query, and Assimilating Reflection, which replays these experiences from an Experience Buffer to refine a global reranker more efficiently than methods relying only on immediate rewards. Experiments show that EAR improves retrieval by up to 17.9% over the baseline retriever on two long-term dialogue benchmarks. We also show that EAR is highly sample-efficient and robust to noisy feedback.
Ganesh Senrayan, Moyuru Yamada, Ishan Jindal +1
Jul 17, 2026cs.RO

Beyond Frontiers: Scene-Anomaly Guided Autonomous Exploration

Autonomous exploration of unknown 3D environments is traditionally driven by coverage-maximizing geometric heuristics. However, these methods typically determine exploration targets without considering the underlying structural context. This leads to inefficient trajectories often limiting the fidelity of the final 3D reconstruction. To bridge the gap between spatial coverage and reconstruction quality, we introduce a novel paradigm: reframing exploration as a geometric anomaly minimization problem. We present SCAGE: SCene Anomaly Guided Exploration, a novel autonomous exploration framework that operates directly on unstructured 3D point clouds. Instead of blindly chasing volumetric boundaries, we equip the robot with a foundational understanding of standard indoor architecture. As the robot navigates, it continuously evaluates its live 3D observations against these learned expectations. When the incoming geometry contradicts the learned priors of a typical indoor environment, such as a fragmented wall or a partial table, the system flags these regions as scene anomalies. These geometric inconsistencies act as a guiding signal, naturally drawing the robot to investigate and resolve these structural anomalies from optimal vantage points. By actively targeting poorly reconstructed regions rather than just empty space, our approach seamlessly couples spatial discovery with high-fidelity mapping. Extensive evaluations demonstrate that SCAGE achieves superior volumetric coverage (~90% in all scenes) and higher 3D reconstruction quality compared to state-of-the-art baselines.
Akash Kumbar, Abhinav Raundhal, Madhava Krishna
Jul 17, 2026cs.CL

Process Reward Informed Tree Rollout for Effective Multi-Turn RL

Reinforcement learning (RL) has become a key approach for training LLM agents, yet popular methods such as GRPO/RLOO rely on multiple independently sampled complete trajectories for advantage estimation. In long-horizon agentic tasks, such a uniform rollout strategy can waste budget on uninformative dead-end attempts, while promising intermediate states do not receive sufficient exploration. The multi-turn structure of agentic trajectories, with interleaved actions and observations, naturally supports organizing a trajectory group as a tree, where each turn serves as a decision point for exploration. This perspective reframes effective exploration as the problem of deciding where to branch. We propose Process-Scorer Guided Adaptive Tree Rollout (PATR), a quality-aware rollout framework for multi-turn agent RL. PATR uses task-appropriate process feedback to score partial trajectories, selectively branches from promising states, reuses shared prefixes, and conservatively stops degenerate paths to reduce wasted sampling. The resulting rollout groups remain compatible with standard policy optimization while providing more efficient exploration under the same training budget. We evaluate PATR on FrozenLake and the challenging SWE-Bench, which is largely unexplored by prior tree-rollout agent RL methods. Experiments show that PATR improves performance by up to +5.0 points on SWE-Bench and +9.3 points on FrozenLake, highlighting process-guided tree rollouts as an effective strategy for scalable multi-turn RL.
Xintong Li, Sha Li, Yuwei Zhang +8
Jul 16, 2026cs.AR

ExaGEMM: Exploration Framework for CPU-Driven ML Inference via Associative In-Register Computing for Low-Bit GEMM

Low-bit GEMM is increasingly central to efficient ML inference, yet very-low-bit execution remains a poor fit for conventional CPUs. Practical deployment spans fragmented regimes-from 1/2/4-bit weights to varying activation precision-whose feasibility, reuse opportunity, and support cost differ under fixed SIMD and register-file budgets, making lightweight CPU support selection a first-class design problem. We present ExaGEMM, a workload-aware codesign and exploration framework for CPU-native low-bit GEMM via register-resident LUT execution. The key insight is that existing SIMD datapaths already cover table generation and accumulation; the only new hardware is an in-register select/feed mechanism with explicitly modeled cost. ExaGEMM co-explores parameterized kernels and lightweight SIMD ISA support using analytical models of register feasibility, compute cost, memory traffic, and hardware overhead, pruning the candidate space by 99.2% before simulation. It then identifies non-dominated support points and generates ISA specs, gem5 patches, and GEMM kernels for validation. Across representative ML models and CPU targets, ExaGEMM improves latency by 13.29x over software-only baselines, while showing that workload-aware frontier selection is especially important for mixed-precision LLM workloads.
Hyunwoo Oh, Suyeon Jang, Hanning Chen +3
Jul 16, 2026cs.AI

Collaborative Spatial Learning with Multi-LLM Agents in Networked Social Experiments

Collective problem solving often requires that group members consider the tradeoff between exploitation of known solutions and exploration for new ones, where information of known solutions can be disseminated among individual members through communication networks. The Mason--Watts experiment (PNAS 2012) showed that human groups in shorter-path networks outperform those in longer-path networks on a two-dimensional search task. In this work, we focus on the investigation of such network-efficiency effects in the setting of a group of large language model (LLM) agents. Specifically, we consider groups of sixteen LLM agents playing the Mason--Watts experiment on the eight Mason--Watts network topologies. Moreover, we develop mechanistic Bayesian optimization agents such that the performance of LLM agents can be compared with both the mechanistic agents and the human experimental data. Our computational experiments indicate that the LLM agents show a significant network-efficiency effect when instructed to randomize their first-round choices, but not under the default initialization. In this experiment, adding a one-sentence first-round randomization instruction improves collective payoff by more than three times the estimated payoff difference across the eight network topologies. Also, the Bayesian optimization agents obtain higher payoffs than the evaluated LLM agents on this spatial search task. We further compare the agents' exploration--exploitation behavior, copying, and spatial diversity.
Hao He, Chris J. Kuhlman, Xinwei Deng
Jul 15, 2026cs.CV

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.
Boyu Mi, Mengchen Ma, Yifei Yao +10
Jul 15, 2026cs.LG

EXPLORE: Exploration with Guided Search for Analog Topology Generation using Language Models

Automating analog circuit topology design is essential to reduce the extensive manual effort required to meet increasingly diverse and customized application demands. Recent advances have applied sequence-to-sequence fine-tuning on pretrained language models to directly generate circuit topologies from user specifications in a single pass. However, these one-shot generation methods failed to generate complex circuits due to their exponentially growing search spaces and limited training datasets. In this paper, we present EXPLORE, a search-enhanced framework that integrates simulator-guided Monte Carlo Tree Search (MCTS) with transformer-based decoding to enable test-time scaling for analog topology generation. By leveraging language-model priors and bypassing high-confidence structural tokens, EXPLORE allocates expensive simulator budget primarily toward topology-altering decisions during search. On a 6-component benchmark at a tight tolerance of 0.01, EXPLORE raises the success rate from 12% for one-shot generation and 33% for a sampling-and-filter baseline to 65%, and lowers MSE by over 20% relative to sampling-and-filter under the same search budget. These results establish EXPLORE as the first framework to integrate structured test-time search with LM decoding for analog topology generation, and a practical step toward scaling LLM-driven design automation.
Guanglei Zhou, Chen-Chia Chang, Yikang Shen +5
Jul 15, 2026cs.CL

Demystifying On-Policy Distillation: Roles, Pathologies, and Regulations

On-policy distillation (OPD) has become a key paradigm in LLM post-training, yet its training dynamics remain poorly understood. We present a systematic study examining the role, pathologies, and regulations of OPD. We first clarify the role of OPD as an exploration catalyst: it steers the student toward correct reasoning paths via dense token-level guidance, without expanding capability ceiling. We confirm this by showing that prompt diversity matters more than per-problem sampling numbers, and critically, that the effectiveness of OPD hinges entirely on the quality of its guiding signal. This dependency exposes two pathologies that derail exploration. The Student-Teacher Mismatch occurs when a large teacher-student distributional gap causes the guiding signal to misalign with task correctness, steering exploration in counterproductive directions. Length Exploitation arises when the aggregated token-level objective creates length-dependent shortcuts, allowing the student to game the reward landscape through response truncation or redundant padding, exploring degenerate length modes rather than reasoning strategies. To tame these pathologies, we investigate lightweight signal regulations: advantage clipping and log-scale compression, ensuring exploration is guided by faithful signals. Experiments across seven benchmarks demonstrate that these regulations alleviate length exploitation and enable effective distillation, stably surpassing OPD variants and RLVR baselines, thereby confirming that well-regulated signal quality, rather than mere teacher scale, governs successful exploration in OPD.
Rui Wang, Hongru Wang, Yi Chen +4
Jul 14, 2026cs.RO

ExToken: Structured Exploration for Efficient Vision-Language-Action Reinforcement Fine-tuning

Reinforcement Learning (RL) has demonstrated significant potential for improving Vision-Language-Action (VLA) models on complex manipulation tasks. However, its practical scalability remains severely limited by the substantial cost of environmental interactions. In this work, we first investigate the exploration stagnation bottleneck in current VLA-RL frameworks and reveal that trajectory diversity is fundamentally more important to sample efficiency than the sheer quantity of collected rollouts. Motivated by these insights, we introduce RL Exploration Token (ExToken), a simple yet general framework that condition VLA policies on discrete behavioral priors derived from offline demonstrations for structured exploration. By conditioning the policy on different tokens during rollout collection, ExToken encourages the agent to explore diverse behavioral modes, substantially improving state-action coverage and exploration efficiency. To bridge exploration during training with deterministic inference at deployment, ExToken further incorporates a state-conditioned token selector that adaptively predicts effective behavioral modes for unseen scenarios. Extensive experiments across simulated and real-world robotic manipulation tasks demonstrate that ExToken consistently accelerates convergence, improves task performance, and exhibits strong robustness under highly constrained interaction budgets.
Yilun Kong, Yunpeng Qing, Guozheng Ma +4
Jul 14, 2026cs.RO

Directional Constraints for Efficient Exploration in Safe Reinforcement Learning

Reinforcement Learning has revolutionized the landscape of robotic research, allowing robust learning of complex robotic skills in simulation. However, real-world deployment in open-ended environments requires strong safety guarantees to prevent dangerous or harmful behaviors. Safe Reinforcement Learning methods address this requirement by enforcing safety constraints. Nevertheless, learning under constraints often reduces learning speed and could lead to suboptimal task performance, as the agent must solve a more complex constrained optimization problem compared to unconstrained settings. To tackle this issue, in this work, we propose an extension of the ATACOM framework, a state-of-the-art reliable safety layer that can be integrated with existing Reinforcement Learning algorithms to enforce constraints derived from prior knowledge of the system or learned directly from data. Our proposed method, named ATACOM Directional Constraints (ATACOM-DC), significantly improves the safety-performance trade-off by introducing directional constraints that distinguish between actions approaching and moving away from constraint boundaries, activating constraint enforcement only when necessary. We evaluate our method across a range of challenging robotic control tasks in simulation, analyzing both constraint-violation costs and achieved task performance. Code and additional material at https://atacom-dc.robot-learning.net.
Paolo Magliano, Puze Liu, Jan Peters +2
Jul 13, 2026eess.SY

Active Noise Floor Estimation for Reliability-Optimal POMDPs: A Value-of-Noise-Information Approach

Finite Reliability Representations (FRR) certify when a cell-constant policy is sufficient for reliable decision-making in a partially observed system with a known physical noise floor. In practice, however, sensing and execution noise can be latent and context-dependent. This paper develops a certificate-aware active disambiguation framework for an unknown physical noise parameter theta = (sigma_y, sigma_u), with the sensor-only case obtained by fixing sigma_u. We define the Value of Noise Information (VoNI) as the expected excess FRR certificate gap caused by using a reliability cover calibrated to the current estimate rather than to the realized noise parameter. We bound VoNI using action-value model mismatch and FRR radius inflation, showing that noise estimation has low decision value in sub-crossover regimes where the FRR certificate is insensitive to theta, but becomes valuable when posterior uncertainty can invalidate the current cover. A bi-level decision maker uses a posterior over theta, obtained from innovation statistics, execution residuals, or another online estimator, and triggers diagnostic probing only when uncertainty threatens the FRR certificate. We also interpret VoNI as a tractable, certificate-aware approximation to a high-level finite POMDP for latent sensing-execution regime disambiguation. Under stationary, identifiable, and persistently exciting regimes, we establish posterior consistency and convergence of the induced policy loss to the FRR approximation floor. Closed-loop UGV simulations with EKF-based innovation residuals show earlier detection of abrupt sensing-noise jumps, lower drift-tracking error, and substantially fewer probing actions than posterior-entropy exploration over 50 Monte Carlo trials.
Hyung-Jin Yoon
Jul 13, 2026cs.AI

Heterogeneous Agent Cohorts for Safe Open-Ended Exploration with Runtime Constraint Memory

LLM agents today are caught in an awkward bind. Lock them down with static safety instructions and they rarely venture beyond the obvious; give them free reign with tools and multi-agent debate, and safety violations quickly follow. Rather than forcing a single model to juggle both creativity and caution, we separate the concerns across specialized roles. A Disrupter generates unconventional proposals, a Validator enforces hard runtime checks at the tool gateway, and a Broker pulls in distant but relevant analogies. Failures are not discarded -- they are compiled, via MCTS, into compact, signed constraint patches we call Scars. These patches are cached locally and inherited by future cohorts, turning repeated failures into reusable, low-cost runtime constraints. In a spatial-semantic sandbox (N=20 runs, p<0.01), our cohort reaches remote targets where debate fails, the Validator prevents all executed breaches, and Scars reduce token consumption by 15.1% by avoiding redundant validator checks. Furthermore, credit-based Communication Allocation Scores (CAS) restrict outbound bandwidth, reducing overall token costs by 55.9% under resource constraints.
Tengjiao Liu
Jul 13, 2026cs.HC

Same Stories, Different Journeys: From Social Comparison to Sensemaking in AI-Mediated Peer Career Exploration

Young job seekers frequently turn to social media to compare themselves with peers and make sense of career possibilities. However, passive feed browsing creates a paradox: the authentic peer content that provides emotional grounding also triggers potentially detrimental upward social comparison and cognitive overload. Previous work has either structured online user-generated content to reduce noise without changing the passive browsing modality, or built AI-powered career exploration systems that disregard authentic human experiences. To address this gap, we developed JobMate, an interactive system that transforms real social media career posts into persona-grounded conversational AI agents, shifting the interaction from passive scrolling to active, personalized dialogue. We conducted a between-subjects study (NN = 24, three disciplines) comparing JobMate with native RedNote browsing. Our study shows that JobMate's AI-mediated dialogue redirected social comparison from potentially detrimental upward comparison toward constructive self-reframing, while promoting sensemaking through active conversational engagement. However, users still relied on the authenticity of real peer content for emotional grounding. We discuss design implications for AI systems that augment authentic online user-generated content consumption across social comparison contexts.
Pengping Tan, Baoquan Zhao, Zhenhui Peng
Jul 12, 2026cs.CY

Q-Learning Lab: Teaching Reinforcement Learning Through Learner-Generated Trace Analysis

Reinforcement learning is usually introduced through the Bellman update, yet the equation often remains abstract to undergraduates: they watch policy arrows converge but rarely observe how each value is computed or why an action is chosen. We present Q-Learning Lab, a single-file, browser-based, bilingual (Thai/English) tool for teaching tabular Q-learning that requires no installation. Beyond the usual gridworld visualization - color-coded Q-values and policy arrows on a 5×55 \times 5 world - the tool exposes a live Bellman-substitution panel showing the numeric update at every step, and logs each transition, including the full pre-action Q-row, the greedy-versus-random decision under ε\varepsilon-greedy exploration, and wall-collision events, into an exportable trace. The central contribution is a learn-export-analyze loop: learners run their own agent, export the complete trace as CSV, and analyze it themselves, producing learning curves, value heatmaps, and visitation maps, turning a passive demonstration into a source of learner-generated data for reflective inquiry. We validate the tool without human-subject data through three complementary evaluations: (i) correctness of the learned values and policy against a value-iteration ground truth on the identical MDP; (ii) hyperparameter sweeps over αα, γγ, and ε\varepsilon showing that every pedagogical claim the tool makes is reproducible; and (iii) a reward-editing study that uses the ground-truth optimal policy to separate two behaviorally identical but diagnostically opposite failure modes - an exploration failure versus genuine reward misspecification - that a single edited reward can produce. We also compare the tool against existing gridworld visualizers, describe its grounding in learning-by-doing pedagogy, and include a 50-minute lesson plan. The tool and all experiment code are openly available.
Ekkachai Jueng
Jul 12, 2026cs.LG

Learning from Local Walks on Dynamic Graphs with Bandit Feedback

We study stochastic multi-armed bandits on dynamic graphs, where arms correspond to the vertices of a network with time-varying edges. In this setting, the learner is restricted to local movement, selecting only its current node or an immediate neighbor at each round. This constraint decouples best-arm identification from exploitation: even after the optimal arm is identified, the learner may remain unable to reach it through the evolving topology. We identify a process-agnostic structural condition, based on sliding-window mixing, that ensures the graph's intrinsic walk remains stable for both exploration and navigation. Under this regime, we analyze a family of local explore-then-commit algorithms and establish sublinear expected regret. Our framework includes a reward-aware strategy, for which we prove a worst-case safety theorem and a separate performance gain theorem.
Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni +1
Jul 12, 2026cs.HC

Motif: Discovering and Automating Personal Web Workflows

Recent advances in LLMs and existing work on programming by demonstration have made it possible for end users to create automations by explicitly demonstrating their behavior to LLMs. However, these approaches rely on the assumption that users know what to automate and what is capable of being automated. Additionally, automation via LLM agents is often expensive compared with programs. We introduce Motif, a system that passively observes everyday browser activity to discover recurring interaction patterns that are programmable, makes recommendations to users whenever a pattern is discovered and generate a program to install after user confirmation. Users can review, and refine the program using natural language. We evaluated Motif in a multi-day study, comparing its ambient discoveries against automations users attempted to build via ``vibe coding.'' With eight participants, Motif discovered more automatable patterns than users recognized. Most of them matched participants' routines and were useful. Follow-up surveys showed most would continue using Motif-generated programs.
Shaokang Jiang, Daye Nam
Jul 10, 2026cs.AI

TopoExplore: Topological Discrimination for Archive-Based Exploration

Archive-based exploration methods such as Go-Explore select which visited state to return to using visitation rarity, and frontier methods return to the boundary of the unknown; neither asks whether the unexplored region behind a boundary is enterable at all. Exploration is not just about finding reward - it is about collecting a structurally complete experience for downstream learning and planning. We introduce TopoExplore, which augments Go-Explore cell selection with a periodic topological pass: enclosed unexplored regions (voids) of the visited-set occupancy grid are detected by flood fill (the H1 classes of its cubical complex), and a decaying selection bonus is placed only on their strict entrances (gap or door cells), so sealed regions are never targeted and entered regions retire. On a controlled 18-environment MiniGrid suite (15 seeds, frozen hyperparameters) TopoExplore attains a 1.52x geometric-mean speedup in median steps-to-first-entry over its exact Go-Explore ablation, versus 1.37x for a frontier baseline; frontier exploration degrades when sealed decoy structure appears (0.83-1.48x on decoy environments vs. 1.65-2.11x for TopoExplore), while TopoExplore holds its largest win on hard multi-interaction doors (10.9x). We report an honest negative on Montezuma's Revenge - without wall knowledge, unreachable occupancy artifacts capture the bonus and performance degrades as it grows, isolating the wall-aware entrance test as the load-bearing component - and a preliminary positive on HM3D scanned buildings, where the speedup over Go-Explore tracks scene difficulty (r=0.69) even as frontier selection dominates blanket coverage. The evidence supports a deliberately scoped claim: topology-aware selection pays off where enclosed structure must be discriminated, and remains competitive at open coverage, where frontier methods are strongest, despite not being tuned for that regime.
Jason Carlson
Jul 10, 2026cs.RO

SEAMLiS: Visibility-Aware Safety for Perception-Limited Multi-Robot Exploration

Autonomous exploration in unknown environments is typically driven by informative frontiers, viewpoints, or trajectories, while local safety controllers avoid obstacles represented in the current map. Under finite sensing range and limited field of view, this separation can be unsafe: an exploration stack may plan optimistically through unobserved space and steer the sensor toward information gain rather than along the direction of motion, causing hidden obstacles to be detected too late for bounded-actuation avoidance. This paper presents SEAMLiS (Safe Exploration for Autonomous Multi-Robot Systems Under Limited Sensing), a modular execution-layer safety framework for decentralized multi-robot exploration. SEAMLiS preserves the upstream exploration stack, including the goal allocator and local planner, and enforces safety at the execution layer through perception-aware attitude and positional filters. A gatekeeper-based attitude filter switches between a visibility-promoting yaw policy and a velocity-tracking backup policy to preserve visibility of the critical known-free/unknown boundary with sufficient braking margin. A Control Barrier Function (CBF)-based positional filter then avoids known obstacles, newly detected obstacles, and other robots. We provide sufficient collision-avoidance conditions and validate the framework in randomized simulation, Isaac Sim, and Crazyflie hardware experiments. Results show collision-free exploration across tested single- and multi-robot settings while retaining much of the efficiency of visibility-promoting yaw control.
Taekyung Kim, Rahul H Kumar, Aswin D. Menon +2
Jul 10, 2026cs.LG

Risk-Aware General-Utility Markov Decision Processes

We study general-utility Markov decision processes (GUMDPs) with risk-aware objectives. In this framework, an agent aims to optimize a risk measure of the distribution of objective values, where the objective function depends on the frequency of visitation of states induced by the agent's policy. First, we motivate, propose, and formalize risk-aware GUMDPs, which enable agents and decision makers to trade off expected performance by risk aversion while benefiting from the rich set of objectives that can be cast under the framework of GUMDPs. We focus our attention on the entropic risk measure (ERM). Second, we show how we can solve risk-aware GUMDPs with ERM objectives by resorting to online planning techniques. In particular, we propose an approach based on Monte Carlo Tree Search (MCTS) to provably solve risk-aware GUMDPs up to any desired accuracy. Third, we provide a set of experimental results showcasing that our approach is successful when optimizing for a spectrum of risk-aware behaviors in the context of GUMDPs under diverse tasks (standard MDPs, maximum state entropy exploration, imitation learning, and multi-objective MDPs).
Pedro P. Santos, Fábio Vital, Alberto Sardinha +1
Jul 10, 2026cs.RO

Dec-MARVEL: Decentralized Multi-Agent Exploration without Communication under Budget Constraints

Multi-UAV exploration is often constrained by unreliable communication, limited field-of-view sensing (e.g., lightweight onboard camera), and finite travel budgets that require each robot to reserve enough budget to return to its base. We present Dec-MARVEL, a decentralized budget-aware exploration framework for communication-free teams with directional sensing. Rather than exchanging maps, goals, or messages, each robot coordinates through its incidental observations: any teammate trajectory within its field of view serves as a coordination signal. A graph-attention actor fuses local frontier geometry, teammate motion, and budget features to select return-feasible waypoint-heading actions. The actor is trained with phase-conditioned critics, a training-only task-oriented privileged critic, and a mixture-based budget curriculum. Across 900 held-out trials spanning three team sizes (2, 4, 8 robots) and three travel budgets (720, 800, 1024 meters) against four baselines, Dec-MARVEL achieves the highest or tied-highest exploration rate and lowest sensing overlap across all nine team-size budget configurations. Under our tightest 720m budget, it reaches 53%, 94%, and 100% success for 2, 4, and 8 robots, versus 37%, 83%, and 99% for the strongest baseline. Physical-robot experiments demonstrate successful sim-to-real transfer and real-world deployment of Dec-MARVEL.
Janghyun Cho, Jimmy Chiun, Guillaume Sartoretti +1
Jul 9, 2026cs.LG

Optimal Top-kk Identification from Pairwise Comparisons

We study the active learning problem of fixed-confidence top-kk identification from noisy pairwise comparisons. In this problem, an algorithm sequentially chooses pairs of items to compare, observes the outcomes, and stops when it can return the set of top-kk items with error probability at most δδ. The objective is to design such a δδ-correct procedure that minimizes the expected number of comparisons (the sample complexity). This problem falls within the broader literature on fixed-confidence pure exploration in bandit models, where a common target is asymptotic optimality: the algorithm's expected sample complexity matches the information theoretic lower bound as δ0δ\to 0. Asymptotically optimal procedures have been developed for a range of fixed-confidence pure-exploration problems, however to the best of our knowledge, for top-11, or more generally top-kk identification from pairwise comparisons under latent utility models an asymptotically optimal algorithm has not been established. In this setting, we develop such an algorithm. We characterize the structure of the lower bound and formulate it as a saddle-point problem. This structure enables a computationally efficient primal-dual procedure that learns the asymptotically optimal comparison allocation online. We then construct an adaptive comparison-allocation algorithm that tracks the allocation learned by the primal-dual procedure and prove it is asymptotically optimal.
Motti Goldberger, Nils Rudi
Jul 9, 2026cs.GT

Offline Nash Solvers Meet Online Tree Search in Multi-Agent Games on Graphs

Computing Nash equilibrium policies in multi-agent Pursuit-Evasion games (PEG) is challenging due to the exponential growth of the joint state and action spaces with the number of agents. Existing approaches either rely on offline equilibrium approximations, which may lack adaptability during execution, or online planning methods, which suffer from large branching factors. In this work, we propose Primitive-Guided Tree Search (PGTS), a hybrid framework that integrates offline exact Nash equilibrium computation with online tree search: PGTS first solves a collection of smaller, tractable sub-games offline; at deployment, PGTS performs online tree search at each time step, using the optimal sub-game policies and value functions to guide tree expansion and estimate leaf-node values. Extensive experiments on varied graph topologies, including real-world networks, demonstrate that PGTS significantly outperforms state-of-the-art learning and heuristic baselines, while maintaining robust performance against adversaries.
Mukesh Kumar, Yue Guan, Panagiotis Tsiotras
Jul 9, 2026cs.LG

Prompt-Driven Exploration

Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers. Standard methods inject stochasticity in the action space, but such jitter only yields rollouts close to the original. Escaping a weak policy often requires global perturbations that action noise cannot produce. Large language models (LLMs) and vision-language-action (VLA) models offer a pathway: they condition the policy on a natural language prompt, and since the rollout follows from it, modifying the prompt induces global changes. The challenge is finding prompts that induce useful global changes. With a weak policy that rarely succeeds, reward is too sparse to select on. Our idea is to refine prompts from the rollouts themselves: a vision-language model (VLM) reasons over the rollout video, diagnoses how the policy responded, and rewrites the prompt to elicit better behavior next time. This procedure resembles posterior sampling, a classical RL exploration framework, at the level of prompts: the VLM maintains an implicit distribution over useful prompts and updates it from observed rollouts. We call this strategy Prompt-Driven Exploration (PDE). Across manipulation and reasoning tasks, PDE enables RL to learn successful policies even from zero-reward starts, and improves sample efficiency more broadly. Our website is available at https://xinyunsunshine.github.io/prompt-rl.
Sunshine Jiang, John Marangola, David Zhang +6
Jul 8, 2026cs.LG

Entropy Pacing Policy Optimization for Multi-Task Agentic Reinforcement Learning

Recent breakthroughs of Reinforcement Learning (RL) have highlighted its potential for complex agentic Large Language Model (LLM) tasks. However, existing efforts largely focus on single-task settings, whereas real-world deployment necessitates a generalist agent capable of solving multiple tasks simultaneously. In this work, we identify a critical yet underexplored phenomenon in multi-task agentic RL: different tasks can exhibit exploration-exploitation pace mismatch. Specifically, easier tasks may converge early to low-entropy policies that hinder learning on harder tasks, while harder tasks can, in turn, push easier tasks back toward high-entropy exploration. This back-and-forth interaction creates inter-task entropy crossovers and frequent entropy spikes. Inspired by this observation, we introduce Entropy Pacing Policy Optimization (EPPO) for multi-task agentic LLMs, which coordinates entropy across tasks to stabilize multi-task optimization. At the core of EPPO is a task-wise dynamic clipping mechanism that replaces the fixed clipping threshold in Group Relative Policy Optimization (GRPO) with a task entropy-aware adaptive bound, tightening updates for over-confident tasks while relaxing them for under-explored ones. Experiments on the multi-task agentic benchmarks demonstrate that the proposed EPPO yields results superior to its counterparts.
Zetian Hu, Shunyu Liu, Junjie Zhang +4
Jul 8, 2026cs.SE

Progressive Crystallization: Turning Agent Exploration into Deterministic, Lower-Cost Workflows in Production

AI agents deployed for IT operations are typically permanent cost centers because every execution requires full LLM inference, even for previously solved problems. This paper introduces progressive crystallization, a lifecycle that treats agent exploration as a discovery mechanism rather than a permanent execution model. It defines a three-stage execution taxonomy, from fully agent-orchestrated to hybrid to fully deterministic workflows, together with an evidence-based promotion mechanism that converts repeatedly validated agent behaviors into cheaper and more reproducible deterministic workflows, while automatically demoting workflows that regress. Evaluated on a production cloud networking AIOps system processing tens of thousands of incidents per month, the approach increased deterministic execution from 0% to 45% over eight months, reduced per-incident agent costs by more than 70% despite doubling incident volume, and improved safety through greater reproducibility and auditability. The paper also presents the execution taxonomy, promotion and demotion criteria, trace extraction methodology, economic model, safety considerations, and discusses limitations and threats to validity.
Arun Malik
Jul 8, 2026cs.LG

UP: Unbounded Positive Asymmetric Optimization for Breaking the Exploration-Stability Dilemma

Reinforcement learning (RL) has become the standard paradigm for enhancing the complex reasoning capabilities of large language models (LLMs). To achieve sample efficiency, modern RL frameworks rely on importance sampling (IS). However, these algorithms suffer from an exploration-stability dilemma. Pure IS often leads to catastrophic training instability, while standard clipping mechanisms used to mitigate this instability strictly constrain the policy update budget. By formalizing the concept of Probability Capacity (Cap), we reveal that conservative clipping structurally stifles exploration by prematurely truncating the update budget for correct but low-confidence reasoning paths. To break free from these constraints, we propose Unbounded Positive Asymmetric Optimization (UP), a universal and plug-and-play objective. UP theoretically restructures the optimization process by anchoring the policy to its current state via the stop-gradient operator. This asymmetric design unleashes unclipped, stable gradients for positive advantages to maximize exploration, while maintaining standard clipping safeguards for negative advantages to prevent training instability. Furthermore, our formulation readily extends across different optimization granularities, including token-level (GRPO, DAPO) and sequence-level (GSPO) frameworks. Extensive experiments demonstrate that UP enhances exploration capacity and achieves superior reasoning accuracy across diverse RL algorithms (DAPO, GSPO, and GRPO), model architectures (Dense, MoE, and vision-language), and training modalities (language and multimodal), validating UP as a truly universal plug-and-play enhancement for RL-based training.
Chongyu Fan, Pengfei Liu, Jingjia Huang +2
Jul 7, 2026cs.CL

Early Language Learning via Spreading Activation and Category Exploration in Complex Networks

Is word acquisition in children uneven with respect to semantic and lexical categories? To answer this question, we model early language learning as a search on a graph-based mental lexicon, driven by two interacting processes: spreading activation and an enforced exploration (rather than exploitation) of lexical categories. We evaluate model performance on four languages (German, English, Dutch, and Rioplatense Spanish), using CDIs as ground-truth data for lexical categories, normative ages derived from the Wordbank repository, and state-of-the-art resources for reconstructing graphs of word similarities. We find that spreading activation outperforms a shortest path baseline in simulating normative word acquisition. At the category level, we highlight complex transitions between CDIs. By studying their sequences in terms of burstiness and average persistence time within the same CDI, we find that spreading activation better captures the exploration dynamics observed empirically. Overall, our findings suggest that vocabulary development can be understood through the non-trivial interplay between activation dynamics and some degree of constraints regulating the visiting of lexical categories in complex networks.
Salvatore Citraro
Jul 7, 2026cs.LG

Inertia-1: An Open Exploration of Wearable Motion Foundation Models

Wearable motion sensing provides a continuous and scalable window into human behavior and health, making it a natural fit for foundation models, yet its pretraining and scaling principles remain poorly understood. Prior work studies isolated design choices, such as sensor placement or sampling frequency, often under fixed settings and narrow downstream tasks that fail to capture real-world sensing diversity. We introduce Inertia-1, a fully open exploration of wearable motion foundation models. Using massive corpora of accelerometer data from global sources spanning more than 18.2M hours, we build a controlled framework for studying the full lifecycle of wearable motion foundation models, covering data choices such as sensor modality, device placement, sampling rate, window length; model choices such as architectures and model size; and training choices such as pretraining objective and data scale. Extensive evaluations across 15 datasets spanning human activity recognition, freezing-of-gait detection, and disease prediction reveal intriguing findings for building motion foundation models that generalize across tasks and sensing conditions. Collectively, Inertia-1 not only presents state-of-the-art recipes for diverse downstream tasks, but also serves as a comprehensive, practical, and open cookbook for wearable motion representation learning.
Zongzhe Xu, Aakarsh Anand, Sarah Jiang +4
Jul 7, 2026cs.SD

A Self-Supervised Approach for Minimal-Annotation Hydroacoustic Data Exploration

Passive hydroacoustic monitoring often generates large volumes of continuous recordings that are only partially exploited due to the cost of manual annotation. Supervised detection methods perform well but require large labeled datasets, seldom available for rare signals or understudied environments. This work proposes a self-supervised exploration pipeline to address this limitation in low-frequency settings. A Masked AutoEncoder (MAE) is pre-trained on a reconstruction pretext task, then used to extract patch-level representations from spectrograms. Within each spectrogram, adjacent informative patches are aggregated into event-level embeddings, enabling the disentanglement of overlapping events. These embeddings are then clustered at the dataset scale using the dimension reduction algorithm UMAP and the clustering algorithm HDBSCAN to identify hydroacoustic patterns. The pipeline was applied to a multi-year hydroacoustic dataset collected near Mayotte Island, Indian Ocean, containing marine mammal vocalizations, seismo-volcanic signals, and anthropogenic noise. The 317 clusters were manually mapped to 15 hydroacoustic classes or noise in less than one hour. The method was evaluated in two ways. Quantitatively, when used as a classifier, it achieved performance comparable to two existing detectors. Qualitatively, it recovered known seasonal patterns of marine mammal acoustic activity. It also identified patterns of previously unstudied signals, thereby demonstrating its practical value.
Pierre-Yves Raumer, Axel Marmoret, Dorian Cazau +6
Jul 6, 2026cs.AI

Graph Sparse Sampling: Breaking the Curse of the Horizon in Continuous MDP Planning

Planning under uncertainty in continuous domains is essential for autonomous systems, yet computationally demanding. Tree-based search methods such as Monte Carlo Tree Search (MCTS) remain popular, but their branching structure can require sampling budgets that grow exponentially with lookahead depth in the worst case. From a tree perspective, continuous state or action spaces become especially challenging, since the planner must decide where to search in an infinite branching hierarchy. We propose Graph Sparse Sampling (GSS), an online planning algorithm that shares sampled futures across many candidate decisions, rather than sampling separate successors for each candidate action. This branch-free graph exposes large GPU-friendly batches, while using heuristics to focus computation. We prove finite-sample performance guarantees for GSS covering full-rank or low-rank generative simulators via smoothed backups, and discrete or sampled continuous action spaces. Under suitable overlap, regularity, and action-coverage conditions, these bounds have polynomial dependence on the planning horizon, formalizing when shared futures can avoid the exponential horizon dependence of tree-shaped sparse sampling. We demonstrate continuous-control simulations where GSS substantially outperforms tree-based planners on long horizons or achieves near-optimal performance, supporting no-branching graph planning as a complementary design principle for online control.
Idan Lev-Yehudi, Vadim Indelman
Jul 6, 2026cs.SE

An Exploration of Agentic Information Fusion for Test Maintenance Prediction

Test maintenance is a critical, yet costly, activity - particularly as codebases rapidly evolve. To assist, we present MAST, a multi-agent framework that predicts which test cases require maintenance following changes to the production code. This identification task is necessary as a precondition to any subsequent maintenance activities, but remains challenging due to the complex relationships between production and test code. MAST advances the state-of-the-art by integrating multiple analyses -- including static, lexical, and semantic analyses - through an intelligent fusion and post-check procedure and by focusing on a realistic use and evaluation setting - i.e., standardized input formats, repository-level analyses, and the ability to infer relations between test and production artifacts rather than assuming a pre-existing mapping. We evaluated MAST on 21 industrial Java repositories from Ericsson AB, considering situations where test maintenance both was and was not required in the ground truth. MAST yielded superior precision to a state-of-the-art baseline - resulting in a higher accuracy, F1, and F2 score - with only some loss in recall. Our ablation study demonstrates the value of each analysis in producing the final recommendations. MAST illustrates the potential of multi-agent systems that can fuse multiple information sources when performing software testing tasks.
Jingxiong Liu, Nasser Mohammadiha, Gregory Gay
Jul 4, 2026cs.NE

Towards Self-Evolving Agents: A Human-Inspired Adaptive Exploration-Exploitation Framework for Genetic Network Programming

Recent advancements in agentic AI have increasingly moved toward graph-based methods, driven by the demand for explainable, human-centered, and non-linear reasoning workflows. A prominent example is Genetic Network Programming (GNP), a self-evolving algorithm that utilizes directed graphs to evolve interpretable decision structures for agents. As in most evolutionary algorithms, effectively balancing exploration and exploitation is a key aspect of GNP. However, this trade-off has received limited attention in the GNP literature. To address this gap, we draw inspiration from human developmental patterns, where children prioritize broad experimentation and action over deliberation, with this tendency reversing with age. By mapping transitions between GNP's judgment nodes to deliberation and processing nodes to action, we propose Human-Inspired GNP (HGNP), a novel adaptive framework that dynamically regulates the exploration-exploitation balance throughout the evolutionary process. The method consists of novel adaptive crossover and mutation operators, and a cycle elimination mechanism. HGNP not only improves the evolutionary process but also provides a framework for adjusting the exploration-exploitation balance based on the characteristics of the target environment and its search space. This approach is more effective than tuning via crossover and mutation probabilities in standard GNP. The modifications are general and can be applied to almost all GNP variants. When integrated with standard GNP and two recently introduced GNP variants and evaluated on the Tileworld benchmark, HGNP demonstrated significant performance improvement in agents' strategy. The combination of HGNP with Situation-based GNP (HGNP-SBGNP) achieved the best overall results.
Ali Kohan, Mohamad Roshanzamir, Roohallah Alizadehsani +1
Jul 4, 2026cs.LG

SAVER: Stochastic Adaptive Variance-Driven Exploration and Reconstruction for Low-Dose Computed Tomography

Computed Tomography (CT) is indispensable in clinical diagnostics, yet minimizing radiation dose without compromising image quality remains a critical challenge. Conventional low-dose protocols often rely on fixed, uniform angular sampling, independent of the underlying structural complexity of organs of individual patients. We propose ``Stochastic Adaptive Variance-Driven Exploration and Reconstruction'' (SAVER), an adaptive data acquisition framework that selects projection angles in real-time based on the statistical variance of acquired data. Utilizing a Softmax-based stochastic scheduling scheme with simulated annealing, SAVER prioritizes directions with high structural information while maintaining necessary exploration. Numerical experiments across 8 diverse phantoms demonstrate that SAVER achieves consistently higher reconstruction fidelity than conventional random sampling, particularly for objects with high structural anisotropy. Furthermore, the proposed method exhibits robust performance under significant measurement noise. By dynamically reallocating radiation dose to the most informative projections, SAVER provides a mathematically-grounded approach to maximize diagnostic quality per unit of radiation dose, marking a shift toward sample-dependent, data-driven CT acquisition.
Shunta Nonaga, Koji Tabata, Junya Honda +3
Jul 3, 2026cs.LG

Spectral Rewiring for Exploration, Purification, and Model Merging

Reinforcement learning has become a standard post-training recipe for large language models, but dense full-parameter updates create two deployment-relevant bottlenecks: suppressed reasoning performance, often reflected by premature saturation of test-time scaling, and interference when consolidating multiple capabilities through multi-domain training or model merging. We show that the reasoning-effective component of these updates is largely concentrated in the base model's spectral space, motivating Subspace-Aligned Rewiring (SAR), a post-hoc editing method that retains this spectral core while removing orthogonal components. SAR therefore preserves reasoning gains and filters residual update directions that suppress performance or amplify cross-domain interference. Across several model families and scales, SAR extracts compact reasoning cores using as little as approximately 0.58% of total parameters: it preserves over 99% of post-training performance and improves high-k exploration in mathematical reasoning, and generalizes to agentic coding by improving six of seven open benchmarks on an in-house model. SAR also purifies mixed-domain training updates by releasing suppressed coding capability while maintaining math reasoning and instruction following. It further enables model merging across experts, yielding cross-domain generalization that surpasses previous merging baselines and even the best single-domain experts. Overall, SAR shows that extracting reasoning-effective updates from parameter geometry can serve as a training-free mechanism to improve reasoning and multi-domain performance.
Zhilong Zhang, Hongli Yu, Huan-ang Gao +5
Jul 3, 2026cs.LG

Bootstrap Flow-Map Tree Sampling Enables Online Feedback Driven Search

In many scientific and engineering domains, maximizing discovery within a limited sampling budget demands strategic, observation-guided exploration. While generative models have enabled training-free reward alignment, current methods typically excel in local searches within narrow regions of the underlying distribution. These approaches struggle when preferences are unknown a priori and only revealed through sequential feedback-a scenario demanding broad exploration to uncover high-utility regions. To address this, we introduce Bootstrap Flow-Map-Tree (a.k.a BFMT), a novel computationally efficient sampling framework designed for history-aware global search and alignment under sampling budget constraints. BFMT enables full tree-path construction from any tree depth using a single function evaluation, drastically reducing computational overhead while providing critical foresight for sequential sampling. By enabling dynamic transition time steps scheduling, BFMT efficiently allocates its sampling budget, smoothly transitioning from broad global exploration to fine-grained local refinement of high-utility modes discovered through exploration. Extensive experiments and ablations across diverse search and alignment tasks demonstrate that BFMT substantially outperforms baseline approaches.
Binglin Ji, Anindya Sarkar, Hengchang Lu +2
Jul 2, 2026cs.AI

SwarmResearch: Orchestrating Coding Agents for Open-Ended Discovery

Long-running coding agents such as autoresearch can persistently discover optimizations for open-ended problems. However, they tend to converge onto a single high-level approach, then proceed with low-level edits while missing other superior approaches to the problem. We hypothesize two harness-level design choices contribute to this behavior: accumulating context in a single long-running agent and only exposing a single program state to edit. We introduce SwarmResearch, an orchestrator-subagent harness in which a Shepherd Agent uses global context to steer a population of Search Agents, each operating with local context in their respective git branch. On open-ended optimization tasks, SwarmResearch discovers better or comparable solutions to state-of-the-art LLM-guided evolution and multi-agent techniques on 13/15 tasks, driven by higher-level exploration. Compared with fixed scaling of serial and parallel agents, SwarmResearch's orchestrator-guided scaling discovers better-performing solutions by adapting parallelism at different search depths.
Yuvraj Virk, Zack Edds, Chunqiu Steven Xia +1
Jul 2, 2026cs.CV

EAGLE-360: Embodied Active Global-to-Local Exploration in 360^\circ

While Multimodal Large Language Models (MLLMs) have demonstrated exceptional capabilities in standard visual understanding, adapting them for active visual search in 360^\circ panoramic environments exposes fundamental limitations. Specifically, standard MLLMs struggle to effectively model inherent panoramic properties, such as severe polar distortion and continuous cylindrical topologies, which significantly degrades target detection accuracy. Consequently, existing panoramic search methods attempt to compensate by relying heavily on fragmented local viewpoints. Burdened by rigid initialization and a lack of global panoramic priors, these approaches suffer from myopic, inefficient exploration and struggle with robust error recovery when targets are out of view. To overcome these challenges, we propose EAGLE-360, a novel Embodied Active Global-to-Local Exploration framework. Rather than performing exhaustive local searches, EAGLE-360 leverages global priors to establish an initial holistic perspective, iteratively reasoning and progressively narrowing the search space. Architecturally, we adapt RoPE Rolling, a coordinate-shifting positional encoding mechanism, to seamlessly model the continuous topologies of panoramas. To facilitate this paradigm, we construct the large-scale EAGLE-360 dataset, comprising 14,000+ 4K panoramas and 70,000+ rounds of high-quality VQA dialogues. By employing a training pipeline that integrates Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), we effectively elicit complex spatial reasoning and tool-calling capabilities. Extensive experiments demonstrate that EAGLE-360 establishes a new state-of-the-art for 360^\circ visual search, achieving nearly an 8-fold increase in accuracy over the base model while significantly enhancing exploration efficiency.
Jingtao Xu, Zizhuo Lin, Jianwen Sun +2
Jul 2, 2026cs.AI

Path-level Hindsight Instructions for Semantic Exploration in Vision-Language Navigation

On-policy exploration is a crucial component for training robust Vision-Language Navigation agents, as it exposes the policy to a broader state distribution. However, such exploration inevitably leads to trajectories that deviate from expert demonstrations, resulting in a semantic mismatch between the executed visual stream and the original language instruction. In this work, we address this challenge by introducing Phi-Nav, a unified on-policy framework that leverages hindsight reasoning to align instructions with the agent's actual exploratory journey. Specifically, Phi-Nav operates through a three-stage dual-supervision cycle: 1) the agent performs oracle-guided on-policy exploration, sampling a trajectory while learning from expert action feedback, 2) a hindsight speaker synthesizes a path-level hindsight instruction grounded in the collected visual observations, and 3) the agent conducts a second imitation pass, treating the synthesized trajectory-instruction pair as an additional expert demonstration. Through this process, Phi-Nav bridges the critical semantic supervision gap inherent in on-policy methods, transforming semantically unlabeled movement into dense training signals. Evaluations on the R2R-CE and RxR-CE benchmarks show that Phi-Nav yields competitive performance while requiring only a fraction of the expert demonstrations used by current baselines. These results underscore the necessity of semantic exploration in VLN, positioning Phi-Nav as an effective solution for training embodied agents with limited data.
Sung June Kim, Sangpil Kim, Honglak Lee
Jul 1, 2026cs.AI

OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-3

Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks. World models learned with deep networks are flexible but data-hungry and transfer poorly beyond their training distribution. Program-synthesized world models, written as source code by LLMs and refined through counterexample-guided inductive synthesis (CEGIS), are instead data-efficient and reusable, yet they have been demonstrated mainly on structured-state worlds with a given object vocabulary, and a single program search does not scale to pixel-rendered environments whose object structure must be hypothesized flexibly. We introduce OPINE-World, an LLM agent that learns an object-centric programmatic world model online from interaction. OPINE-World couples two cooperating agents in a loop of hypothesis and test, one acting in the environment and one synthesizing the model in code with replay verification and model-based planning, and it steers exploration with a Bayesian measure of object-type adequacy we call ontology error. We evaluate OPINE-World on ARC-AGI-3, a benchmark for skill-acquisition efficiency in which the object vocabulary, the goal, and the action semantics are withheld. OPINE-World solves 20 of 25 games without per-game training and reaches an action-efficiency score of 78.4 against the human baseline.
David Courtis, Wenhao Li, Scott Sanner
Jul 1, 2026cs.CL

Multi-Objective Exploration and Preference Optimization via Mutual Information

Aligning large language models with diverse and heterogeneous human values requires multi-objective alignment methods to effectively trade off conflicting preference dimensions. Current methods achieve this trade-off by training policies conditioned on preference vectors and leveraging online direct preference optimization. However, exploration uncertainty can cause the reward distributions of responses generated under different preference vectors to overlap, and the generated responses may fail to effectively align with the corresponding preference vectors. In this paper, we propose Multi-Objective Exploration and Preference Optimization via Mutual Information (MI-EPO), an information-theoretic framework. It unifies multi-objective exploration and alignment by maximizing the joint conditional mutual information among generated responses, preference feedback, and preference vectors. By incorporating a probabilistic routing mechanism, MI-EPO naturally decomposes objective alignment and preference-aware exploration, encouraging the model to generate responses that are distinguishable and aligned with different preference conditions. Experiments on safe alignment and helpful assistant tasks show that MI-EPO significantly improves the alignment between generated responses and preference vectors, makes the outputs more controllable, and achieves stable trade-offs across multiple objectives.
Hongyan Xie, Yikun Ban, Ruiyu Fang +4
Jul 1, 2026cs.LG

Sequentially-Controlled Interactive Multi-Particle Flow-Maps for Online Feedback-Driven Search

While generative models have enabled training-free reward alignment, current methods typically excel in local exploration within narrow regions of the underlying distribution. These approaches struggle when preferences are unknown a priori and only revealed through sequential feedback-a scenario demanding broad exploration to uncover high-utility regions. To address this, we propose Sequentially-Controlled Interactive Multi-Particle Flow-Maps (IMPFM), a framework for sample-efficient online feedback-driven search. IMPFM progressively transports a group of interactive particles toward the target distribution, maintaining the broad coverage essential for heterogeneous preference alignment. IMPFM introduces a principled and efficient posterior sample sharing mechanism across particles powered by flow maps. By correcting individual particle drift with the collective posterior samples of the entire ensemble at each resampling step, the framework maximizes sample utility to enable global exploration while actively mitigating reward over-optimization, typical of standard control frameworks. Paired with a principled exploration-exploitation reweighting mechanism involving multi-particle interaction, this sequentially corrected multi-particle dynamics explicitly preserves structural diversity and overcomes the weight degeneracy inherent to standard SMC samplers. Crucially, we prove that the resulting sampling framework yields a multi-particle interaction-aware Feynman-Kac corrector that progressively steers the multi-particle system toward a KL-tilted target distribution, facilitating global exploration and preventing mode collapse. Extensive empirical evaluations and rigorous ablations across diverse search and alignment tasks confirm the efficacy of IMPFM over existing baselines.
Binglin Ji, Anindya Sarkar, Hengchang Lu +2
Jul 1, 2026cs.CL

KnowledgeDebugger -- an Exploration Tool for Knowledge Localization and Editing in Transformers

Recent research has increasingly focused on understanding how Transformers store and process knowledge, as well as how this knowledge can be edited. Research work in this area is often conducted in two phases: first, phenomena are explored on individual samples. Then, when results appear promising, more statistically robust experiments follow. To support the first phase, we propose KnowledgeDebugger, a GUI-based exploration tool for knowledge localization and editing in Transformers. Our tool - inspired by LM-Debugger - offers no-code access to the methods in EasyEdit, a widely used library of state-of-the-art Knowledge Editing approaches. We demonstrate the tool's effectiveness through case studies of recent findings in this field.
Eric Benz, Lennart Stöpler, Nikolai Bolik +1
Jul 1, 2026cs.CV

Towards High-Resolution Visual Perception via Hierarchical Entity Exploration

High-resolution (HR) image perception remains a key challenge in multimodal large language models (MLLMs), as fine-grained details are often lost when the image is processed as a whole. Existing methods either require training to teach models where to look or heuristically divide the image into fixed regions, both of which struggle to generalize in complex HR scenes. In this work, we propose Hierarchical Entity Exploration (HEE), a training-free and model-agnostic framework that transforms static image understanding into dynamic, query-guided entity exploration. HEE first evaluates each region using a dual scoring mechanism to determine whether it already contains sufficient evidence to answer the question. If not, it applies object detection within the most promising region to extract fine-grained entities, clusters them into coherent subregions, and organizes them into a multi-level semantic hierarchy for deeper exploration. When deeper regions still fail to yield confident answers, a confidence-guided backtracking mechanism revisits alternative paths to ensure adaptive perception. Extensive results show that HEE outperforms training-free methods like ZoomEye and RAP in both accuracy and efficiency on two complex HR benchmarks (Visual Probe and HR-Bench), across different MLLMs such as Qwen2.5-VL and LLaVA-OneVision. Moreover, HEE demonstrates generalization on the MME-RealWorld benchmark.
Ziyu Ma, Shidong Yang, Yuxiang Ji +5
Jun 30, 2026cs.RO

FastDSAC: Enhancing Policy Plasticity via Constrained Exploration for Scalable Humanoid Locomotion

Scalable reinforcement learning has popularized high-throughput sampling architectures, which significantly compresses the training time for off-policy methods in robotic locomotion. However, the rapid increase of data volume and update frequency undermines the stability of value-based methods and diminishes the plasticity of policy networks. To address these challenges, this work presents FastDSAC, a fast and high-performance variant of the Distributional Actor-Critic algorithm designed for parallel sampling scenarios. Specifically, we introduce a truncated Gaussian distribution to approximate the learned policy, which effectively excludes out-of-distribution actions that strain target value estimation while keeping necessary stochasticity for exploration. The proposed action constraint functions as an implicit regularization, which counteracts the plasticity loss typically caused by aggressive gradient updates. This preservation of network adaptability enhances sample efficiency, particularly in scenarios with a high update-to-data ratio, and accelerates the early training process. In contrast to prior fast reinforcement learning approaches that rely on discrete value distributions, our method utilizes a continuous Gaussian representation equipped with adaptive variance regulation, which improves value estimation accuracy by sampling confident and informative transitions. Extensive experiments on MuJoCo Playground and HumanoidBench demonstrate that FastDSAC not only stabilizes the overall training process but also achieves superior asymptotic performance and faster convergence compared to state-of-the-art baselines.
Guanchen Lu, Yajuan Dun, Yi Zhou +4
Jun 30, 2026cs.CV

ExPLoRe: Expert Patch-Level Loss Routing for Multi-Objective Masked Image Modeling

Multi-objective masked image modeling (MIM) combines complementary learning signals (token distillation, CLS alignment, and pixel reconstruction) but existing methods weight these objectives with global scalars, ignoring spatial heterogeneity across patches. We present ExPLoRe (Expert Patch-Level Loss Routing), which repurposes Soft Mixture of Experts (MoE) dispatch weights as learned, per-patch loss coefficients. The key mechanism is loss-coupling: allowing loss gradients to flow through dispatch weights to the router enables content-dependent specialization, where different patches receive different emphases across objectives. A detach ablation confirms loss-coupling as the core mechanism, degrading performance by 1.6% when gradients are blocked. On ImageNet-1K with ViT-Base, ExPLoRe improves over non-MoE baselines on two objective combinations (Token+CLS: +0.5% k-NN, +4.4% linear probe; Token+Pixel: +2.2% k-NN), achieving 80.6% linear probe and 85.3% finetuning accuracy, competitive with published methods. For downstream transfer, we develop adaptation recipes (Freeze Routing, Expert Dropout, and Freeze Attention) that improve MoE finetuning by +1.5% over the vanilla MoE, and close a 2.5--2.9 mIoU segmentation gap so that MoE models match or exceed non-MoE baselines on ADE20K.
Konstantinos Georgiou, Maofeng Tang, Hairong Qi
Jun 29, 2026cs.LG

ReactionAtlas: Ab origine exploration of chemical reaction networks with machine learning

Mapping a chemical reaction network, the graph of minima and transition states (TS) and the elementary reactions connecting them, is the natural language of chemistry, from catalysis to combustion to the origin of life. Constructing such a reaction network for a given chemistry has been impractical: it requires finding and characterizing tens of thousands of TS, a task for which traditional methods such as density functional theory (DFT) are typically prohibitively slow and require reactant and product as input. We introduce ReactionAtlas, which builds a reaction network ab origine\textit{ab origine} from a handful of seed molecules and without hand-crafted rules. Specifically, our machine-learned generative model proposes reactions from kinetically sampled candidate compounds and a DFT-trained machine learned force field (MLFF) filters them to valid TS, the resulting products of which enter the search as new seeds. Starting from eight pre-biotic seeds (CH2_2O, H2_2O, OH^-, H3_3O+^+, CO2_2, H2_2CO3_3, HCO3_3^-, H), ReactionAtlas discovers \sim47,000 reactions among \sim12,000 compounds. The MLFF TSs match the PBE0 references within 0.5 Å RMSD in 85% of the cases and can be easily brought to the PBE0 level. Thus, ReactionAtlas maps small carbohydrate chemistry up to C4_4H8_8O4_4 at unprecedented scale and accuracy, including charge and stereo information. It enables novel insights into many well-studied reaction paths, including the formose cycle, which we highlight for its centrality to the chemical origins of life. Notably, our framework also allows establishing alternative reaction pathways for formose chemistry.
Stefan Gugler, Max Eissler, Khaled Kahouli +1
Jun 29, 2026cs.CV

Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.
Zhiqi Li, Chengrui Dong, Zhenhua Du +6
Jun 29, 2026cs.AI

Exploration and Online Transfer with Behavioral Foundation Models

Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories. For their generality over tasks, such models are sometimes called ``Behavioral Foundation Models'' (BFMs). While they have shown strong performances and improvements in recent years, the current framework and algorithms still assume that, during the transfer phase, the agent is informed offline about the reward (the task to solve) through a dataset of state-reward pairs, which it uses to pick the best policy to deploy. However, in practice if the reward is a black-box (e.g. direct user feedback), it is not possible to generate such a dataset: it is necessary to observe the reward through interactions with the environment. In other words, the current framework of offline transfer is not aligned with the traditional RL setting of online learning through trial-and-error, which requires exploration in order to find rewards. This paper proposes to tackle this new online transfer in zero-shot RL, with the key insight that the BFM itself can be used to generate exploration policies. We show that it is possible to frame this online learning problem in terms of a bandit-like exploration-exploitation problem. More precisely, at each step the bandit algorithm recommends a policy, the BFM executes it in the environment, which yields a reward and a new state; we repeat the process until we converge to the optimal policy. In the popular context of linear reward approximation, we derive a formulation inspired by Upper Confidence Bound and show that exploration can be achieved through the minimization of the eigenvalues of an uncertainty matrix. We evaluate qualitatively and quantitatively our framework on a simple environment to validate the concept of our method.
Louis Bagot, Mathieu Lefort, Laëtitia Matignon