Nvidia Isaac Sim

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Nvidia Isaac Sim.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Nvidia Isaac Sim.

33 papers

Latest in Nvidia Isaac Sim

Sep 14, 2026cs.RO

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yield a four-step autoregressive simulator, achieving a 5.67-fold speedup over the 35-step model. Benefiting from these designs, we train on approximately one million real-world and simulated trajectories and obtain large gains in action controllability and video quality: PSNR improves over the strongest evaluated baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin, with the adapted EWMBench DYN score up 0.426 on RoboTwin. Relying on this, four downstream applications on RoboTwin succeed: 500 generated trajectories added to 50 demonstrations per task raise policy success from 70% to 93%; policy evaluation reaches a Pearson correlation of 0.994 across five checkpoints; and relative success gains reach 47.7% for action selection and 20.3% for policy improvement. Qualitative generalization across trajectory, scene, object, embodiment, and viewpoint shifts highlights its potential as a general-purpose world model simulator.
Shilong Zou, Shilin Zhang, Yingji Zhang +8
Sep 1, 2026cs.LG

Sim2Signal: Sim-to-Real Benchmarks for Traffic Signal Control

Reinforcement learning achieves strong traffic signal control performance in simulation, yet policies trained in simulators often fail once deployed in the real world, a failure known as the Sim-to-Real gap. When RL is applied to traffic signal control, this gap arises from several sources: sensing, action execution, traffic dynamics, and the control objective. Their relative impact and the reliability of existing Sim-to-Real mitigation methods remain insufficiently understood, and the field lacks a standard benchmark for systematically measuring the gap and evaluating mitigation methods. We present Sim2Signal, a benchmark that decomposes the Sim-to-Real gap into observation, action, transition, and reward gaps, corresponding to mismatches in the four components of the underlying MDP, and induces each gap in isolation under a shared protocol. We evaluate 18 mitigation methods on 2 base controllers, across 33 gap settings and 10 calibrated networks built from 5 real-world locations. We find that direct transfer consistently degrades performance across all four gap sources, but the severity of the degradation does not predict the effectiveness of mitigation. Instead, mitigation effectiveness depends strongly on the network and gap setting: outside the action gap, a method that helps in one case may fail in another. The most effective methods generally estimate what the gap changes, rather than make the policy insensitive through domain randomization or invariant representations. Our code is available at https://github.com/DaRL-LibSignal/Sim2Signal
Ferdous Al Rafi, Susrik Mukherjee, Latika Liladhar Dekate +6
Aug 9, 2026cs.RO

EsaacSim: A Multimodal Event Camera Add-on for NVIDIA Isaac Sim

Event-based vision is becoming an increasingly important sensing paradigm for robotics, yet its adoption remains limited by sensor availability and the lack of integrated simulation tools for modern robotics platforms. This paper presents EsaacSim, a multimodal event camera add-on for NVIDIA Isaac Sim that enables online simulation of configurable event cameras with grayscale and Bayer RGGB event generation. The framework supports multiple event camera resolutions and provides synchronized RGB, APS, event, depth, and IMU outputs through native ROS2 interfaces. A motion-guided frame-gap synthesis strategy further increases the effective temporal resolution while preserving compatibility with the Isaac Sim rendering pipeline. Experimental evaluation demonstrates synchronized multimodal simulation across representative robotic scenes and efficient online performance over five event camera resolutions at effective event rates from 240 to 960Hz. Event stream generation requires 6.98--27.28ms for grayscale events and 7.58--29.16ms for Bayer RGGB events while using less than 400MB of additional GPU memory on an NVIDIA RTX~4060 GPU. These results show that EsaacSim enables supports online multimodal event-camera simulation for robotics research and synthetic data generation. We release an early version of the simulator and report its current architecture and performance.
Ignacio Bugueno-Cordova, Malte Kuhlmann, Nicolás Navarro-Guerrero +2
Aug 6, 2026cs.RO

IcFuzz: Fuzzing Isaac Sim with Semantic Stage Guidance and Multi-level Mutation

Robotics simulators serve as a foundational infrastructure for embodied AI, facilitating safe and scalable robotic system development. NVIDIA Isaac Sim has emerged as one of the most popular simulators, distinguished by its GPU-accelerated physics engine and photorealistic rendering, which enable high-fidelity modeling of complex environments. However, its inherent complexity inevitably introduces software bugs that can compromise simulation reliability. Existing fuzzing approaches struggle to test Isaac Sim effectively due to challenges of context-aware object semantics, hierarchical simulation control, and a vast simulation state space. In this paper, we propose IcFuzz, the first fuzzing approach for Isaac Sim. IcFuzz first performs an LLM-based semantic stage segmentation, decomposing simulation programs into structured stages that capture context-aware object semantics. Guided by this information, IcFuzz designs multi-level mutation operators to systematically exercise the simulator across hierarchical granularities. To efficiently navigate the vast simulation state space, IcFuzz employs a multi-armed bandit algorithm to adaptively schedule mutation operators. Experimental results show that IcFuzz outperforms the baselines in terms of both code coverage and bug detection. Specifically, IcFuzz achieves approximately 190%--205% of the code coverage of the baselines and detects an average of 3.7 unique crashes over three rounds of 12-hour tests, while no crashes are detected by the baselines. Moreover, IcFuzz has uncovered 11 bugs over approximately four months, 9 of which have been confirmed or fixed by the developers.
Zhixiang Chen, Zhuangbin Chen, Ruoxi Jia +4
Aug 1, 2026cs.AI

Similarity Weighted Aggregation with Global Differential Privacy for Federated Brain Lesion Segmentation

Federated Learning (FL) enables collaborative training of machine learning models across multiple institutions without sharing sensitive data, making it particularly suitable for medical imaging applications. However, heterogeneous data distributions across institutions and potential information leakage through model updates remain important challenges. In this work, we propose DP-SimAgg, a privacy-preserving federated learning framework that integrates similarity-weighted aggregation with a server-side differential privacy mechanism. The proposed method applies L2 clipping to bound collaborator updates, computes similarity-based aggregation weights to mitigate the effects of non-IID data distributions, and injects calibrated Gaussian noise at the central server, providing per-round privacy guarantees under the assumed sensitivity bound. The framework is implemented using Intel's OpenFL platform and evaluated on the FeTS 2022 dataset consisting of 1251 multi-modal MRI scans for brain tumor segmentation. Experimental results demonstrate that DP-SimAgg maintains competitive segmentation performance while providing privacy protection. Under a strict per-round privacy budget (epsilon = 1, cumulative epsilon_total = 20 over 20 rounds), the method achieves Dice scores of 0.6357, 0.5305, and 0.5274 for the enhancing tumor (ET), tumor core (TC), and whole tumor (WT) regions, respectively. With a more relaxed per-round budget (epsilon = 10, cumulative epsilon_total = 200), performance approaches that of the non-private baseline while incorporating a central Gaussian mechanism with per-round (epsilon, delta)-DP accounting under the assumed sensitivity bound. These results highlight the potential of DP-SimAgg for enabling privacy-preserving collaborative learning in medical imaging applications.
Muhammad Irfan Khan, Eero Lehtonen, Joni Obradovic +4
Jul 28, 2026cs.CV

Spline-Based Boundary Representations for Sparse View Reconstruction and Simulation Using Isogeometric Analysis

Image-based reconstruction aims to recover three-dimensional geometry from images. Recent advances have enabled the recovery of visually detailed models, yet their representations are not well-suited for numerical simulation. Simulation frameworks typically require explicit, watertight, and smooth geometries to ensure numerical robustness and accuracy, properties that surfaces extracted from image-based reconstructions lack. We propose FORGE-SIM, a method to directly reconstruct a multi-patch B-spline boundary representation from sparse posed RGB images without manual intervention. By optimizing the spline representation itself, our approach produces compact, smooth, and watertight geometries that are natively compatible with both Computer Aided Design and simulation workflows. Additionally, we introduce a strategy to project observation-derived fields, such as a thermal state and semantic information, onto the reconstructed models in the same spline basis, enabling immediate use in simulation. We demonstrate that the obtained models are of sufficiently high quality to enable thermal simulation and modal analysis. By unifying image-based reconstruction and simulation-ready modeling within a single optimization framework, this work removes a long-standing barrier between computer vision and numerical analysis. We anticipate that it will enable new workflows for simulation-driven design, inspection, and digital twin applications.
Davor Dobrota, Vsevolod Skorokhodov, Chenghao Xu +2
Jul 22, 2026cs.SD

SimulS2ST-Omni: Data-Efficient Streaming Speech-to-Speech Translation via Explicit Trajectory Supervision

Long-form streaming speech-to-speech translation (S2ST) requires incremental, unbounded translation under strict latency constraints. Existing methods typically suffer from sentence-bounded supervision or demand massive paired-S2ST supervision. We introduce a training recipe enabling a speech language model for sentence-level and long-form streaming S2ST using only \sim2k hours of paired cross-lingual S2ST data, layered atop auxiliary supervision. Anchored by auxiliary multitask training, our approach remains robust even when the paired-S2ST budget itself is reduced by 90%. Our core contribution, joint text-code trajectory supervision, schedules target text and acoustic semantic codes as a unified commitment path, eliminating the need for separate, unstable speech-side emission controllers. Furthermore, our two-stream Thinker--Talker factorization significantly outperforms unified-decoder baselines by decoupling linguistic reasoning from dense acoustic prediction to mitigate modality interference. Finally, our system achieves highly competitive quality-latency trade-offs on RealSI and ACL60/60-dev, matching state-of-the-art, closed-source S2ST systems such as LiveInterpret~2.0 on ASR-BLEU.
Rongshen He, Xinyu Liang, Dekun Chen +3
Jul 15, 2026cs.CV

Learning Speaker Identity Beyond Language and Modality Constraints: Insights from the POLY-SIM 2026 Challenge

Multimodal speaker identification systems typically assume the availability of complete and homogeneous audio-visual modalities during both training and testing, and assume each speaker only speaks a single language. However, in real-world applications, such assumptions often do not hold. Visual or audio information may be missing due to occlusions, camera or microphone failures, or privacy constraints. Multilingual speakers introduce additional complexity due to linguistic variability across languages. These situations constitute substantial challenges for the robustness and generalization capabilities of multimodal speaker identification systems. Aim of the POLY-SIM 2026 challenge is to address these aspects of speaker identification and to provide a standardized setup for the comparison of the proposed solutions.
Marta Moscati, Muhammad Saad Saeed, Marina Zanoni +9
Jul 13, 2026quant-ph

VQCSim: When Does Compile-Once Statevector Simulation Beat Generic Quantum Frameworks?

Hybrid quantum-classical machine learning workflows repeatedly evaluate many small parametrized circuits during training and model exploration. In this regime, framework dispatch and orchestration overhead often dominate runtime. Prior simulators accelerate execution but leave open the question of when compile-once specialization is the right choice for static variational circuits. We answer this question with VQCSim, a compile-once, PyTorch-native statevector execution path with native autograd. In a systematic MQT Bench study, VQCSim compiles all tested static circuits and provides 87.7% end-to-end semantic validation. Across a five-GPU evaluation set, VQCSim delivers pooled median speedups of 4.49x for native inference and 26.78x for native training, while retaining a 3.31x advantage under matched finite-difference training. Ablation identifies native autograd as the dominant source of acceleration (27.6x), with compile-once caching and batch vectorization contributing additional gains. The speedup trades higher GPU memory (VQCSim is memory-limited at the high end) for lower runtime. We derive a hardware-aware regime map and release vqcsim-oracle, an open-source backend selector with 91.1%-97.7% top-1 agreement (including cross-GPU transfers), enabling automatic simulator selection in QML design loops.
Anton Firc, Martin Perešíni, Vojtěch Mrázek +7
Jul 7, 2026cs.RO

GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation

Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of {\sim}2.3M candidates, 83% pass as \emph{good} (s0.50s{\geq}0.50); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real\leftrightarrowSim loop back-projects these labels onto 100 real-world scenes. The release provides {\sim}316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
Paul Koch. Adem Karakurt, André Sers
Jun 26, 2026cs.RO

SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation

Training and evaluating robot policies in the real world is costly and difficult to scale. We introduce SimFoundry, a modular and automated system for zero-shot real-to-sim scene construction from a video. SimFoundry generates sim-ready digital twins and supports object, scene, and task editing, enabling the automated generation of diverse digital cousins: affordance-preserving variations of reconstructed real-world scenes. Policies trained on SimFoundry data transfer zero-shot to challenging real tasks involving multi-step manipulation, articulated object interaction, and bimanual interaction, and its digital cousins (variations of the original scene, objects, and tasks) facilitate generalization to new real-world conditions. Across 7 manipulation tasks and 5 policy architectures, SimFoundry simulation evaluations strongly predict real-world performance, with mean Pearson correlation 0.911 and mean maximum ranking violation 0.018. When evaluating sim-trained policies zero-shot in the real world, policies trained with object, scene, and task cousins in simulation show average task success rate improvements of 17%, 21%, and 40%, respectively. Additional details at https://research.nvidia.com/labs/gear/simfoundry/ .
Nadun Ranawaka, Josiah Wong, Wei-Lin Pai +15
Jun 25, 2026cs.CV

Perceptual 3D Simulation With Physical World Modeling

Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.
Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh +2
Jun 19, 2026cs.LG

Sim2O: Efficient Offline-to-Online MARL via Joint Action Composition

Offline-to-online adaptation serves as a pivotal paradigm for mitigating the prohibitive cost of online exploration by bootstrapping reinforcement learning from offline datasets. While this paradigm has been extensively studied in single-agent settings, its extension to Multi-Agent Reinforcement Learning (MARL) remains largely unexplored, despite its critical relevance to complex coordinated decision-making. To bridge this gap, we introduce Sim2O, an elegant and minimalist framework for offline-to-online MARL. Rather than treating adaptation as a monolithic joint decision, Sim2O conceptualizes it as a compositional process. Specifically, candidate joint actions are synthesized by dynamically blending offline and online action proposals across agents. By leveraging a centralized value function to evaluate these hybrid combinations, Sim2O identifies high-value coordination strategies without requiring auxiliary training objectives or structural overhead. Empirical evaluations across diverse benchmarks demonstrate that Sim2O significantly outperforms existing baselines, underscoring that a minimalist design is not only viable but highly effective for multi-agent offline-to-online adaptation.
Bingchang Song, Yiqin Yang
Jun 16, 2026cs.CV

MoonSplat: Monocular Online Gaussian Splatting with Sim(3) Global Optimization

Online 3D reconstruction from monocular image sequences is a challenging and ongoing research topic. 3D Gaussian Splatting (3DGS), leveraging its high-quality real-time rendering capability, empowers online 3D reconstruction to represent dense scenes with enhanced expressiveness, and thus holds great promise for a wide range of applications such as robotics and AR/VR. However, existing online 3DGS methods still suffer from some key challenges: fragile camera pose estimation due to the lack of global optimization, and low optimization efficiency in large-scale or long-sequence scenarios. To address these issues, we propose a robust and efficient online voxelized 3DGS reconstruction framework integrated with global Sim(3)\text{Sim}(3) optimization, which enables reliable camera tracking and efficient global loop closure for both camera poses and voxelized 3DGS. To accelerate the convergence of the voxelized 3DGS, we further introduce a color residual learning strategy, which not only boosts optimization speed but also enhances rendering quality. Extensive experiments on diverse indoor and outdoor datasets demonstrate that our method achieves state-of-the-art performance in both camera pose estimation accuracy and rendering quality, while retaining real-time efficiency. Additionally, we develop and deploy a real-world UAV-based active reconstruction system grounded on our proposed method, validating its robustness and generalizability for practical online 3D reconstruction tasks. Our code and data are available at https://github.com/TrickyGo/MoonSplat.
Guo Pu, Yixuan Han, Haofeng Li +3
Jun 15, 2026cs.RO

SidewalkBench: Benchmarking Visual Navigation on Urban Sidewalks

Urban sidewalk navigation presents significant challenges due to complex structural layouts, dynamic pedestrian behaviors, and long distances. While recent visual navigation models offer a promising solution, the lack of a unified benchmark hinders quantitative and reproducible evaluation. To bridge this gap, we propose SidewalkBench, a comprehensive benchmark designed for visual navigation on urban sidewalks. Built upon NVIDIA Isaac Sim, SidewalkBench brings GPU-accelerated simulation of diverse, high-fidelity sidewalk environments, including both procedurally generated and real-world scanned scenes. We further populate the scenes with rich, reactive event-based pedestrian behaviors and flexible, efficient animation, enabling standardized model evaluation under realistic real-world settings. We conduct a comprehensive evaluation of 9 visual navigation models on 330 unit-test scenarios, 800 pedestrian-reactive scenarios, and 105 long-horizon scenarios. Our findings highlight that pedestrian interaction and long-horizon robustness remain critical bottlenecks for existing models, and scaling up sidewalk training with synthetic data emerges as a promising solution.
Zhizheng Liu, Honglin He, Vivek Alumootil +4
Jun 15, 2026cs.RO

JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid

Generalist robot policies require trustworthy evaluation and robot-usable training data, but both are difficult to scale with physical robots alone. Real-robot trials and demonstrations remain the most faithful source of deployment signals, yet they are slow, costly, and hard to reproduce. We present JoyAI-Sim, a simulation-enabled interconversion toolchain for human-robot aligned model evaluation and data generation, denoted as Robot \rightleftharpoons Simulation \rightleftharpoons Human. On the one hand, the Robot \rightarrow Simulation \rightarrow Human pathway supports human-robot aligned model evaluation by reconstructing real-robot tabletop organization tasks as calibrated digital twins for scalable evaluation, while using human embodied feedback to inspect and refine the naturalness of simulated motions. On the other hand, the Human \rightarrow Simulation \rightarrow Robot pathway supports human-robot aligned data generation: it lifts ego-centric human demonstrations into simulation, checks them under robot physical constraints, and converts them into robot-centered trajectories, annotations, and visual observations. Together, these pathways use the JoySim simulator as both a scalable evaluation layer and a physical consistency filter for robot data generation. We further package the core reconstruction, simulation, rendering, and realism-augmentation modules as cloud services on JD Cloud, turning the system into a reusable and scalable infrastructure for robot data generation and model evaluation.
Peidong Liu, Yongce Liu, Songyan Guo +34
Jun 9, 2026cs.DC

ASTRA-sim 3.0: Next-Level Distributed Machine Learning Simulations via High-Fidelity GPU and Infrastructure Modeling

Distributed machine learning (ML) is a key paradigm for today's large-scale artificial intelligence applications. As model inference arises as an important use case, faithful modeling of latency-sensitive collective communication has never been more important. Capturing the device architecture and modeling control and data paths at high fidelity is therefore a necessity today. Having a common, detailed representation for distributed ML infrastructure is also crucial. We revisit the promising open-source, community-driven simulator: ASTRA-sim. In this work, we identify limitations of the current ASTRA-sim simulator and augment it with new features. To this end, we enable fine-grained, high-fidelity simulation with a standardized infrastructure representation, opening new design space exploration opportunities. We propose the simulation at cache-line-sized load-store granularity, with a detailed graphics processing unit (GPU) execution model, to balance simulation scalability and fidelity. We also introduce InfraGraph, a standardized representation to capture distributed ML network infrastructure in detail. Using the updated ASTRA-sim 3.0 simulator, we showcase interesting design space explorations for designing optimized collective algorithms, network requirements, and GPU architectures.
William Won, Jinsun Yoo, Tuan Ta +16
Jun 5, 2026cs.CV

Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos

Self-driving simulations typically rely on data collected in a small number of cities or on hand-authored synthetic scenarios. Dashcam videos cover a far broader range of locations and situations, including rare or long-tailed scenarios. They are considered less usable for simulation because it is difficult to recover accurate 4D scenes from monocular in-the-wild videos. Work zones are one such class of long-tailed situations that dashcams capture. We present Dash2Sim, a framework that turns in-the-wild monocular dashcam videos into metric, geo-referenced 4D driving logs compatible with existing simulators, and verifies eachone against an independently maintained map without annotations. We apply Dash2Sim to a large video corpus to create the ROADWork4D benchmark dataset, which spans 4,244 scenes with 2.7M 3D objects across 17 cities. On a verified subset ROADWork4D-CL (2,201 scenes), we study privileged closed-loop planners and find that work zone scenarios are difficult: while rule-based and hybrid planners generalize better than learning-based ones, all fall short, failing to make the lane changes that temporary work zone channels require. Beyond planning, dense depth recovered by Dash2Sim improves novel-view synthesis quality by up to 19% on perceptual metrics, suggesting its potential to provide rich conditioning for closed-loop sensor simulation from monocular videos.
Anurag Ghosh, Francesco Pittaluga, Khiem Vuong +4
Jun 2, 2026cs.RO

NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics

Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable large-scale parallel training and physics-accurate modeling. Its synthetic data generation pipeline alleviates the scarcity of high-quality training data, supporting data-driven robot learning and large-scale simulation-centric experimentation. However, existing surveys often treat it as one simulator among many, without a systematic analysis of its architectural characteristics, usage patterns, and limitations. This survey reviews Isaac Sim from system and application perspectives, outlining its architecture and comparing it with widely used simulators. We analyze representative studies across five major domains and summarize common usage patterns, particularly in data generation and high-fidelity simulation. We also outline key future directions and challenges, including physics open-world learning, simulation-centric training and practical usability constraints.
Sicong Gao, Maurice Pagnucco, Tomasz Bednarz +1
Jun 1, 2026cs.CL

SimSD: Simple Speculative Decoding in Diffusion Language Models

Diffusion large language models (dLLMs) have recently emerged as a promising alternative to autoregressive (AR) LLMs, offering faster inference through parallel or blockwise decoding. However, their masked language modeling formulation remains incompatible with standard token-level speculative decoding, one of the most effective acceleration techniques for AR models. In AR decoding, the causal mask preserves temporally valid token-level contexts, enabling a target model to verify multiple drafted tokens in a single forward pass. In contrast, dLLMs rely on mask tokens and bidirectional attention, causing the effective context to change across denoising steps and preventing direct token-level speculative verification. To bridge this gap, we propose a simple but effective speculative decoding algorithm for diffusion language models, named SimSD, which mainly adopts a plug-and-play masking strategy that equips dLLMs with temporally valid token-level contexts for speculative decoding. Our method explicitly introduces reference tokens from draft-model predictions and designs an attention mask that regulates their interaction with current-step tokens, allowing dLLMs to compute valid logits for drafted tokens in a single forward pass. This restores the key verification ability provided by causal masking in AR models while preserving the parallel decoding advantages of dLLMs. The proposed method is training-free and can be flexibly integrated with other acceleration techniques such as KV cache and blockwise decoding. Experiments on SDAR-family dLLMs across four benchmarks show that our method achieves up to 7.46x higher decoding throughput while maintaining and even improving average generation quality.
Junxia Cui, Haotian Ye, Runchu Tian +9
Jun 1, 2026cs.RO

A Simulation Platform for Flapping-Wing Vehicles

Flapping-wing aerial vehicles (FWAVs) demonstrate remarkable agility but face substantial autonomy challenges due to their high sensitivity to aerodynamic disturbances and limited sensor payload capacity. Current simulation platforms typically rely on oversimplified laminar flow assumptions and idealized sensor models, failing to capture the complex turbulence patterns and perceptual limitations encountered in real-world operation. This simulation-to-reality discrepancy significantly impedes the development of robust autonomy systems for FWAVs. We introduce FWAV-Sim, a high-fidelity Unity-based simulation framework that integrates: (1) a composite aerodynamic model combining quasi-steady blade-element theory with bluff-body drag effects, (2) spatiotemporally correlated turbulence generation through fractal noise synthesis, and (3) realistic sensor simulation including noisy IMU measurements, LiDAR point clouds, and RGB camera feeds. Our platform enables scalable generation of synchronized datasets containing ground-truth vehicle states, aerodynamic forces, turbulent wind fields, and multi-modal sensor streams. Experimental validation demonstrates that autonomy pipelines (including both controllers and perception systems) developed in FWAV-Sim exhibit significantly improved simulation capability, thereby advancing the outstanding performance in simulation-based development for flapping-wing aerial systems.
Haichuan Li, Tomi Westerlund
Jun 1, 2026cs.LG

Quantifying the Energy Floor: Direct Measurement and Replay Buffer Bias in SAC-Based HVAC Control on sbsim

We quantify the energy floor -- the minimum achievable cost given action space constraints -- for Soft Actor-Critic (SAC) HVAC control on the sbsim calibrated building simulator. Through minimum-action experiments, we directly measure this floor at USD 35.51/day, dominated by continuous electrical loads (USD 35.44, 99.8%) with negligible gas consumption. The standard SAC baseline, initialized with schedule-policy replay buffer transitions, converges to USD 37.18/day, 4.7% above the floor. We identify buffer initialization as the dominant source of sub-optimality in this scenario: training from an empty buffer reduces cost to USD 35.57/day, eliminating 96% of the gap. Expanding the supply water temperature range by 10 K yields negligible additional savings (USD 0.03/day), and further expansion triggers physical constraint violations. We additionally uncover a discount factor coupling (gamma_eff = 0.891) shrinking the effective planning horizon from 8.3 h to 46 min -- a benchmark-wide issue warranting audit. Systematic ablation across planning horizon, reward weights, and observation enrichment confirms all pre-filled-buffer configurations cluster within 0.7% (USD 37.18--USD 37.42), demonstrating that equipment minimum power -- not algorithmic design -- imposes the binding constraint.
Bo Li, Chen Zhang
May 30, 2026cs.AR

LP5X-PIM Sim: A High-Fidelity HW/SW Integrated Simulator for LPDDR5X-PIM

This tech note describes the architecture and execution results of the LPDDR5X-PIM simulator, developed by Samsung Electronics. Based on the latest research and internal specifications, the simulator provides a high-fidelity model of both the hardware data paths and the software control layers of the LPDDR5X-PIM block. This integrated hardware-software simulation approach enables precise evaluation of system performance and energy efficiency while maximizing PIM resource utilization. We have refined existing simulation frameworks to align with actual hardware implementation, ensuring consistent behavioral accuracy. Further technical details regarding the specific architecture and circuit design of the LPDDR5X-PIM will be disclosed in future publications
SangHoon Cha, Jaewan Choi, Byeongho Kim +3
May 26, 2026cs.RO

HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic Manipulation

Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, transferring robotic manipulation policies from simulation to the real world (sim-to-real) remains a formidable challenge due to the domain gap. This paper presents HyperSim, a holistic framework spanning from synthetic data generation to policy training and seamless real-world deployment. To systematically bridge the sim-to-real gap, HyperSim is realized through three core pillars: high-fidelity environment synthesis, adversarial trajectory generation, and sim-and-real co-training. Collectively, these modules address domain discrepancies by enhancing visual fidelity, expanding data coverage, and enforcing domain-invariant representations. We rigorously validate HyperSim through a large-scale empirical study involving 400 real-world task executions across two representative manipulation models. Assessed across three fine-grained metrics, our complete pipeline achieves remarkable sim-to-real success rates of 80% and 95% with ACT and π_{0}, respectively. Furthermore, policies trained on our adversarial trajectories exhibit significantly enhanced robustness against dynamic uncertainties, achieving a 35% higher completion rate under physical perturbations.
Junyi Dong, Haotian Luo, Ziwei Xu +11
May 21, 2026cs.AI

ST-SimDiff: Balancing Spatiotemporal Similarity and Difference for Efficient Video Understanding with MLLMs

Multimodal Large Language Models (MLLMs) face significant computational overhead when processing long videos due to the massive number of visual tokens required. To improve efficiency, existing methods primarily reduce redundancy by pruning or merging tokens based on importance or similarity. However, these approaches largely overlook a critical dimension of video content, i.e., changes and turning points, and they lack a collaborative model for spatio-temporal relationships. To address this, we propose a new perspective: similarity is for identifying redundancy, while difference is for capturing key events. Based on this, we designed a training-free framework named ST-SimDiff. We first construct a spatio-temporal graph from the visual tokens to uniformly model their complex associations. Subsequently, we employ a parallel dual-selection strategy: 1) similarity-based selection uses community detection to retain representative tokens, compressing static information; 2) temporal difference-based selection precisely locates content-changing points to preserve tokens that capture key dynamic shifts. This allows it to preserve both static and dynamic content with a minimal number of tokens. Extensive experiments show our method significantly outperforms state-of-the-art approaches while substantially reducing computational costs. Our code is available in https://github.com/bingjunluo/ST-SimDiff.
Bingjun Luo, Tony Wang, Chaoqi Chen +1
May 15, 2026cs.RO

PCASim: Promptable Closed-loop Adversarial Simulation for Urban Traffic Environment

Real-world autonomous driving, particularly in urban environments with numerous corner cases, requires rigorous testing to ensure product safety and robustness. However, few studies have explored integrating adversarial scenario generation with the training of safety agents in closed-loop testing, enabling efficient co-evolution and mutual enhancement of both. To address this challenge, an adversarial behavior knowledge repository is constructed by applying rule-based filtering to an open-source dataset, combined with knowledge retrieval modules tailored for simulation environments. A large language model (LLM) is employed to integrate knowledge-, data-, and adversarial-driven approaches, generating safety-critical traffic scenarios customized to user needs. Additionally, while evaluating the generated scenarios, we employ reinforcement learning models to train the behaviors of different types of vehicles, thereby enriching scenario diversity beyond existing datasets while preserving realism. Experimental results demonstrate that the proposed framework improves the accuracy of domain-specific language generation by 12%. Moreover, the success rate of newly generated scenario transformations increases by 8%, while obstacle-avoidance capability is enhanced by 30%. For the complete manuscript, please refer to: https://zhenhaooo.github.io/PCASim.github.io/
Chuancheng Zhang, Zhenhao Wang, Kaizheng Li +3
May 9, 2026cs.CL

SimReg: Achieving Higher Performance in the Pretraining via Embedding Similarity Regularization

Pretraining large language models (LLMs) with next-token prediction has led to remarkable advances, yet the context-dependent nature of token embeddings in such models results in high intra-class variance and inter-class similarity, thus hindering the efficiency of representation learning. While similarity-based regularization has demonstrated benefit in supervised fine-tuning and classification tasks, its application and efficacy in large-scale LLM pretraining remains underexplored. In this work, we propose the SimReg, an embedding similarity regularization loss that explicitly encourages token representations with the same ground-truth label within each sequence to be more similar, while enforcing separation from different-label tokens via a contrastive loss. Our analysis reveals that this mechanism introduces gains by enlarging multi-classification margins, thereby enabling more efficient classification. Extensive experiments across dense and Mixture-of-Experts (MoE) architectures demonstrate that SimReg consistently accelerates training convergence by over 30% and improves average zero-shot downstream performance by over 1% across standard benchmarks. Further ablation studies and analyses offer practical insights into hyperparameter tuning and loss effectiveness.
Yan Sun, Guoxia Wang, Jinle Zeng +6
May 2, 2026cs.RO

Dynamics Distillation for Efficient and Transferable Control Learning

Robust control policy learning for autonomous driving requires training environments to be both physically realistic and computationally scalable, properties that existing simulators provide only in isolation. We introduce Sim2Sim2Sim, a framework that bridges high-fidelity vehicle simulation and scalable reinforcement learning by distilling simulator dynamics into a highly parallelizable learned dynamics model. By training control policies purely within this distilled environment and deploying them back into the high-fidelity source simulator, we demonstrate more efficient policy optimization and reliable transfer under challenging dynamics. We further show that predictive accuracy alone does not fully characterize a learned dynamics model's suitability as a reinforcement learning training environment, which should also be assessed by the quality of the policies it enables.
Xunjiang Gu, Kashyap Chitta, Mahsa Golchoubian +2
May 1, 2026cs.RO

MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation

We present MiniVLA-Nav v1, a simulation dataset for Language-Conditioned Object Approach (LCOA) navigation: given a short natural-language instruction, an NVIDIA Nova Carter differential-drive robot must navigate to the named object and stop within 1 m across four photorealistic Isaac Sim environments (Office, Hospital, Full Warehouse, and Warehouse with Multiple Shelves). Each of the 1,174 episodes pairs an instruction with synchronized 640x640 RGB images, metric depth maps (float32, metres), and instance segmentation masks, together with continuous (v,omega) and 7x7 tokenized expert action labels recorded at 60 Hz from a vision-based proportional controller. Trajectory diversity is ensured through three spawn-distance tiers (near: 1.5-3.5 m, mid: 3.5-7.0 m, far: global curated points; Pearson r=0.94 between spawn distance and trajectory length), 12 object categories, 18 training templates, and 12 paraphrase-OOD templates. Five evaluation splits support in-distribution accuracy, template-paraphrase robustness, and OOD object-category benchmarking. The dataset is publicly available at https://huggingface.co/datasets/alibustami/miniVLA-Nav
Ali Al-Bustami, Jaerock Kwon
Apr 30, 2026cs.RO

DOT-Sim: Differentiable Optical Tactile Simulation with Precise Real-to-Sim Physical Calibration

Simulating optical tactile sensors presents significant challenges due to their high deformability and intricate optical properties. To address these issues and enable a physically accurate simulation, we propose DOT-Sim: Differentiable Optical Tactile Simulation. Unlike prior simulators that rely on simplified models of deformable sensors, DOT-Sim accurately captures the physical behavior of soft sensors by modeling them as elastic materials using the Material Point Method (MPM). DOT-Sim enables rapid calibration of optical tactile sensor simulation using a small number of demonstrations within minutes, which is substantially faster than existing methods. Compared to current baselines, our approach supports much larger and non-linear deformations. To handle the optical aspect, we propose a novel approach to simulating optical responses by learning a residual image relative to the real-world idle state. We validate the physical and visual realism of our method through a series of zero-shot sim-to-real tasks. Our experiments show that DOT-Sim (1) accurately replicates the physical dynamics of a DenseTact optical tactile sensor in reality, (2) generates realistic optical outputs in contact-rich scenarios, (3) enables direct deployment of simulation-trained classifiers in the real world, achieving 85% classification accuracy on challenging objects and 90% accuracy in embedded tumor-type detection, and (4) allows precise trajectory following with a policy trained from demonstrations in simulation, with an average error of less than 0.9 mm.
Yang You, Won Kyung Do, Aiden Swann +3
Apr 23, 2026cs.AI

Emergent Strategic Reasoning Risks in AI: A Taxonomy-Driven Evaluation Framework

As reasoning capacity and deployment scope grow in tandem, large language models (LLMs) gain the capacity to engage in behaviors that serve their own objectives, a class of risks we term Emergent Strategic Reasoning Risks (ESRRs). These include, but are not limited to, deception (intentionally misleading users or evaluators), evaluation gaming (strategically manipulating performance during safety testing), and reward hacking (exploiting misspecified objectives). Systematically understanding and benchmarking these risks remains an open challenge. To address this gap, we introduce ESRRSim, a taxonomy-driven agentic framework for automated behavioral risk evaluation. We construct an extensible risk taxonomy of 7 categories, which is decomposed into 20 subcategories. ESRRSim generates evaluation scenarios designed to elicit faithful reasoning, paired with dual rubrics assessing both model responses and reasoning traces, in a judge-agnostic and scalable architecture. Evaluation across 11 reasoning LLMs reveals substantial variation in risk profiles (detection rates ranging 14.45%-72.72%), with dramatic generational improvements suggesting models may increasingly recognize and adapt to evaluation contexts.
Tharindu Kumarage, Lisa Bauer, Yao Ma +7
Apr 21, 2026cs.AI

SimDiff: Depth Pruning via Similarity and Difference

Depth pruning improves the deployment efficiency of large language models (LLMs) by identifying and removing redundant layers. A widely accepted standard for this identification process is to measure the similarity between layers using cosine distance. However, we find that methods relying solely on this one-dimensional heuristic can exhibit unpredictable performance and even catastrophic collapse across different architectures. To address this issue, we propose SimDiff, a novel layer importance criterion that jointly evaluates layers from two orthogonal perspectives: representational similarity and transformation difference. The difference is quantified using two distinct metrics: MSSD, which is sensitive to outliers and identifies layers that make decisive corrections, and MASD, which robustly measures a layer's average contribution. Extensive experiments on multiple models ranging from 0.5B to 13B parameters demonstrate that SimDiff significantly outperforms state-of-the-art baselines across various pruning ratios. Notably, our method retains over 91% of LLaMA2-7B's performance at a 25% pruning ratio and achieves up to a 1.49x inference speedup when pruning 12 layers on LLaMA3.1-8B. We also show that pruned models can be effectively recovered with minimal fine-tuning.
Yuli Chen, Shuhao Zhang, Fanshen Meng +4
Date pendingcs.CV

EVIS: Real-Time Event Camera Simulation with Multimodal Supervision in NVIDIA Isaac Sim

Event cameras are increasingly adopted in embodied perception for their microsecond temporal resolution, high dynamic range, and resilience to motion blur. However, training event-based models for robotics requires large-scale, action-conditioned data with dense physical annotations that are difficult to collect in the real world. We introduce EVIS, an open-source physics-grounded event simulator integrated into NVIDIA Isaac Sim that generates events from linear-HDR radiance from a closed-loop robot training episode. Rather than relying on learning-based video interpolation or expensive dense rendering, EVIS exploits renderer-provided motion vectors and depth maps through bi-directional warping and depth-based splatting. This enables high throughput, real-time, and high-fidelity event generation. We evaluate EVIS across runtime efficiency, sim-to-real transfer, and zero-shot model compatibility. A rotation-speed estimator trained solely on EVIS events achieves 2.75 rad/s MAE on real sensor data. Pretrained models for reconstruction, matching, and tracking perform competitively on EVIS events without any fine-tuning. EVIS sustains real-time generation across GPU-parallel environments on a single GPU. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin.
Linli Shi, Ruijun Zhang, Ziyun Wang