Robocasa

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12 papers in the last 28 days · 0.2% of indexed attention

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Robocasa.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Robocasa.

67 papers

Latest in Robocasa

Sep 17, 2026cs.RO

TraceFlow: Guiding Frozen Flow-Matching Robot Policies with Success and Failure Traces

A vision-language-action (VLA) policy with a flow-matching action expert generates each action chunk (a short command sequence) by integrating a learned velocity field; once its weights are fixed, the success or failure of an earlier rollout cannot change the chunk generated now. Concurrent test-time methods give a frozen policy such an input from retrieved successes, a learned critic, a verifier, or a dynamics model, but none uses the robot's own failed rollouts as negative evidence with nothing but a terminal outcome bit. We introduce TraceFlow, a progress-aligned guidance field that turns the action densities of retrieved successful and failed rollouts into a bounded correction to a frozen flow-matching action expert, using one terminal outcome bit per rollout and no other label. Its TraceBank stores traces, time-ordered state-action records with a terminal label, starts from the target-task training traces, and later admits the deployed robot's own rollouts. On an ordered real-robot packing task the base completes 21 of 50 trials in order, TraceFlow 39, and one stacking round without any weight update 47, with wrong-sequence episodes falling from 20 to 0. In simulation the gain is selective: with per-suite selected settings, TraceFlow raises RoboMemArena Sequence from 78.92% to 91.50% task success and Transferring from 54.41% to 62.00% at stacking round 2, leaves the 26-task aggregate unchanged, lowers Counting and Occlusion by 1.12 and 1.42 points, and changes LIBERO-Plus (Long) by +1.27 points (p = 0.0733). Stacking gains are finite, every branch peaking before round ten, and the bank's success-to-failure ratio predicts no retrieval allocation.
Jiaxuan Zhang, Ruizhe Liu, Yu Zhang +1
Sep 17, 2026cs.RO

RoboFind: Multi-Agent Personalized Object Search for People Who Are Blind or Have Low Vision

Blind and low-vision users often need to locate a specific personal object rather than an arbitrary instance of the same category. The task calls for a robot that can move through the space and reach viewpoints the user cannot, and for an accessible interface where the user says which object is meant and learns whether the right one was found. We present RoboFind, a multi-agent framework in which a smartphone teaches the target and a quadruped robot carries out the search. A Target Teaching Agent converts guided smartphone recordings into a semantic target profile and a reusable multi-view reference bank through an accessible capture flow with AR guidance, speech and haptic feedback, and screen-reader support, so later missions refer to a stored object without repeating the teaching process. At runtime, a Navigation Agent explores the environment and proposes candidate targets, a Verification Agent checks each candidate against the stored references, and a Coordination and Recovery Agent completes the mission or triggers recovery and continued search. Across 32 real-robot missions, RoboFind reaches 85.0% success against 25.0% for a reconstructed sequential first-stop baseline over 20 trials with ten targets, and reduces false success from 75.0% to 5.0%. On six shared targets it succeeds in 10/12 trials, against 5/12 for 12 independently executed GPT-6 Astra-only trials. These results show that the multi-agent design fits the demands of personalized object search, where verifying object identity before declaring completion is what makes the outcome something a user can rely on.
Ruiping Liu, Shaofang Quan, Qian Yin +10
Sep 17, 2026cs.RO

Learning and Transferring Closed-Loop Robot Software

Closed-loop robot policies require observation processing, state management, and situation-dependent branching, making them costly to design and tune manually. Although coding agents increasingly support control-code generation and optimization, it remains unclear whether implementations improved on source tasks also support policy acquisition for new tasks. We study this question by treating complete closed-loop implementations as reusable execution experience. For each source task, a coding agent generates policy code from a few successful demonstrations and iteratively improves it using simulation feedback. The validation-selected implementations are retained in a software archive. For new tasks, the agent generates and improves policies using archived implementations, target demonstrations, and execution feedback. The resulting policy is then frozen and executes without further model calls. Across four source tasks in RoboCasa, iterative optimization increases mean success from 28.3% to 64.2%. Across nine target tasks and three independent runs, mean success is 45.2% without references, 41.5% with initial source code, and 57.0% with optimized source code. Optimized references outperform initial references in all three runs on the nine-task average, with a mean gain of 15.6 percentage points. These results demonstrate the value of execution-improved software as a resource for acquiring new policies in this setting, although initial references remain better on two target tasks when averaged across runs.
So Kuroki, Yujin Tang
Sep 15, 2026cs.CV

RoboVAD: A Large Cross-Domain Evaluation Benchmark for Anomaly Detection in Robotic Arm Manipulation Videos

Video anomaly detection (VAD) is an actively studied task, having wide applications in typical scenarios such as public surveillance and road traffic safety. The task is also relevant for robotic arm interactions, where it has several downstream applications, including learning better interaction and manipulation abilities, triggering recovery procedures when anomalies occur, etc. Despite its relevance, the exploration of anomaly detection in robotic arm manipulation videos is limited by the low number of available resources. To this end, we introduce RoboVAD, a large-scale benchmark for video anomaly detection that comprises challenging cross-domain evaluation scenarios, where certain actions (tasks executed by a robotic arm) and anomaly types (mistakes that occur while performing certain tasks) remain unseen during training. RoboVAD is designed to benchmark VAD methods in realistic scenarios, where robotic arms can perform unforeseen tasks, and thereby encounter new anomaly types. We train and evaluate several state-of-the-art VAD methods, including a novel method specifically adapted for robotic arm manipulation. While the proposed method outperforms many state-of-the-art competitors, all methods remain below a micro-averaged frame-level AUC threshold of 70% in the most challenging evaluation setup, confirming the difficulty of the proposed benchmark. We publicly release our dataset and code at https://zenodo.org/records/22754659.
Alexandru-Bogdan Dura, Sebastian Balmus, Radu Tudor Ionescu
Sep 14, 2026cs.RO

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yield a four-step autoregressive simulator, achieving a 5.67-fold speedup over the 35-step model. Benefiting from these designs, we train on approximately one million real-world and simulated trajectories and obtain large gains in action controllability and video quality: PSNR improves over the strongest evaluated baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin, with the adapted EWMBench DYN score up 0.426 on RoboTwin. Relying on this, four downstream applications on RoboTwin succeed: 500 generated trajectories added to 50 demonstrations per task raise policy success from 70% to 93%; policy evaluation reaches a Pearson correlation of 0.994 across five checkpoints; and relative success gains reach 47.7% for action selection and 20.3% for policy improvement. Qualitative generalization across trajectory, scene, object, embodiment, and viewpoint shifts highlights its potential as a general-purpose world model simulator.
Shilong Zou, Shilin Zhang, Yingji Zhang +8
Sep 9, 2026cs.RO

RoboDrop: Curating VLA Post-Training Data via Local Gradient Compatibility

Vision--language--action (VLA) models acquire broad generalization through large-scale pretraining, yet adapting them to a new task and robot embodiment still requires post-training on newly collected data. Unlike pretraining, post-training targets task- and embodiment-specific adaptation, making it particularly sensitive to data quality. In practice, collected robot datasets often contain heterogeneous errors, including execution mistakes, sensor drift, and timestamp misalignment, which can impair post-training and policy performance. Manual inspection is costly, while existing data-cleaning methods are typically tailored to particular corruption types. To address these challenges, we introduce \textsc{RoboDrop}, a data-curation framework that audits supervision using local gradient compatibility measured along the training trajectory as a proxy for its effect on post-training performance. During a one-epoch warm-up run, RoboDrop scores each candidate sample online by comparing its gradient with those of task-semantic and visually matched validation samples. The resulting sample scores are aggregated at the episode level, and a simple automatic post-processing rule converts them into filtering decisions. We evaluate RoboDrop on controlled observation--action corruptions, naturally suboptimal demonstrations in simulation, and real-robot datasets containing non-expert collection errors. Across these settings, RoboDrop more accurately distinguishes unreliable demonstrations than prior methods, while post-training on the curated data consistently yields stronger downstream policies, with average real-robot rollout success rising from 35.0%35.0\% to 67.5%67.5\%. These results establish training-trajectory-aware, context-conditioned supervision auditing as an effective approach to robust VLA post-training.
Runze Xu, Yuanfan Xu, Cuijie Xu +4
Sep 8, 2026cs.RO

RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation

Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale. Simulation can generate data efficiently, but existing pipelines typically operate within closed asset libraries and predefined scenes: adding a newly observed object or environment still requires substantial effort to reconstruct geometry, specify physical and semantic properties, annotate interactions, and integrate the result into executable tasks. We present RoboCousin, an extensible simulation-based data-generation platform that turns user-provided observations into reusable assets, scenes, and expert trajectories for bimanual manipulation. Built on RoboTwin~2.0, RoboCousin converts object images into simulation-ready assets with visual and collision geometry, semantic and physical metadata, and automatically generated grasp-contact candidates. It further constructs digital cousins that vary compatible objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances and spatial relations. The same asset system supports tabletop and room-level scene construction, with collision-aware base control for interaction beyond a fixed workspace. We release RoboCousin-OBD, containing more than 3,000 annotated object instances and 50 background environments, and use RoboCousin to generate over one million expert trajectories across 50 tasks. Simulation and real-robot experiments show that the automatically generated interaction annotations are comparable to curated annotations, generated assets provide effective sim-to-real supervision, and tabletop cousins can improve transfer beyond training on a single reconstructed scene. RoboCousin therefore provides a practical path for expanding both the scale and coverage of synthetic bimanual manipulation data.
Jingxuan Zhu, Jingyi Li, LiangLiang Chen +3
Sep 3, 2026cs.RO

Adaptive Vision-Language Grasping via Composable Foundation Priors and Generalizable Grasp Synthesis

This paper proposes AdaRoboVLG, a task-adaptive Vision-Language-Grasp (VLG) framework that supports generalizable grasp synthesis across different robotic hands. Unlike existing VLG methods that tightly couple foundation models with end-to-end grasp policies, AdaRoboVLG learns an efficient generalizable base policy that generates and evaluates physically feasible grasp candidates through explicit kinematic mapping and force-closure-based stability estimation, while offloading task-dependent understanding to specialized foundation-model modules. These modules provide composable priors that are integrated into the grasp synthesis process, enabling contextually adaptive grasp synthesis without retraining the underlying grasp policy. Through extensive simulation and real-world experiments, we demonstrate that (i) the base policy exhibits efficient learning and strong cross-hand generalization, (ii) the framework effectively incorporates spatial, cognitive, and temporal priors to address three representative grasping challenges without compromising grasp synthesis performance compared to state-of-the-art methods, and (iii) these priors can operate jointly to enable functional grasping in cluttered and dynamic environments. These results indicate that decoupling physical grasp synthesis from task-dependent understanding provides a scalable paradigm for robotic grasping, allowing future advances in foundation models to be directly translated into improved grasp capabilities without redesigning or retraining the underlying grasp policy. Supplementary videos are available at https://adarobovlg.github.io/
Sixu Yan, Shikang Wang, Binhua Huang +11
Sep 2, 2026cs.CV

RoboTok: An Internet-Scale Data Engine for Human Demonstration Retrieval and Dexterous Manipulation Learning

Robot learning increasingly depends on broad and diverse demonstrations, yet collecting robot data remains expensive and poorly suited to covering the long tail of real-world tasks. To address this bottleneck, we introduce RoboTok, an internet-scale data engine that, given a query human manipulation video, retrieves manipulation-relevant human demonstrations from web videos for training dexterous robot policies. Specifically, we learn a latent motion space from 3D hand trajectories expressed in estimated actor-centered reference frames. This representation enables manipulation behaviors to be compared across variations in camera viewpoint, scene appearance, and actor occlusions, while remaining compact enough for efficient search and continual indexing over internet-scale video collections. We evaluate RoboTok against existing robot-data retrieval approaches on retrieval benchmarks and downstream robot policy performance. Our results show that RoboTok retrieves more relevant manipulation demonstrations and improves downstream task success, establishing hand-pose trajectory-aware retrieval as a way to make web video a scalable and continuously growing source of supervision for robot learning.
Howard Qian, Yiting Chen, Yunfei Xie +6
Aug 30, 2026cs.RO

MiBOT: A head-worn robot that modulates cardiovascular responses through human-like soft massage

Massage therapy is helpful for the rehabilitation of various diseases, such as headaches caused by migraines and stress. Existing robotic systems have focused on massage therapy on the torso and limbs, but performing massage motions through suitable actuation on a person's head has been a challenge. In this paper, we present MiBOT, a head-worn massage robot that actuates two soft tactors to produce touch motions mimicking human massage. A key design principle behind MiBOT is its silent actuation, which we achieve through pneumatic artificial muscles in conjunction with a controller loop to respond to contact pressure. We evaluated the effectiveness of MiBOT in a controlled study and assessed subjects' blood pressure and heart rate levels while applying MiBOT. We found that our mechanical system generated positive and conclusive quantitative outcomes that are similar to the human-administered massage, decreasing participants' mean systolic and diastolic blood pressure by 2.8 mmHg and 1.7 mmHg, respectively, as well as calming their heart rate by 8-10% on average.
Alice Mylaeus, Stephanie Vogt, Berken Utku Demirel +4
Aug 30, 2026cs.RO

EMERGE-Policy: A Robot Mind Emerges Beyond a Single Policy

A robot's effective ``mind'' need not reside in a single policy. It can emerge when specialized components perceive, reason, predict, act, verify, and remember within a shared orchestration process. EMERGE-Policy turns this perspective into a graph-structured agentic framework that coordinates both capability invocation and information exchange. A Main Agent retains task-level state within an active context window, while role-specific Sub Agents process perception, execution monitoring, verification, and memory consolidation in isolated contexts and return structured, task-relevant evidence. Role-specific contexts control information load by exposing only decision-relevant evidence to the Main Agent, while the functional Skill interface composes heterogeneous backends as Operational, Imagination, and Evaluation Skills. Criterion-grounded verification, textual failure diagnosis, and Branch Stack recovery provide localized correction, with token-aware external memory preserving task-relevant state. Together, their closed-loop interaction realizes the system-level policy captured by the name EMERGE-Policy. Without additional fine-tuning, we achieved outstanding performance on several public benchmark that have had a wide-reaching impact, and conducted a series of real robot experiments. These system-level results suggest that through the division of different functional sub-tasks among multiple agents and their concurrent collaboration, as well as the technical paradigm where the model is regarded as a skill and called within the framework, EMERGE-Policy can extend the robust robot policies beyond isolated runs.
Zhirui Fang, Qingchi Yu, Ziyang Chen +18
Aug 25, 2026cs.RO

Latent Action as Intention Enables Efficient Future Imagination for World Action Models

World action models (WAMs) improve robot control by modeling how observations evolve, but generating future observations at test time incurs substantial latency. Fast-WAM removes this process for efficiency; however, our matched implementations show lower generalization for Fast-WAM than for future-aware alternatives, especially with scarce robot demonstrations and in out-of-distribution scenarios. To bridge this gap, we introduce LAWA, a WAM architecture that uses compact latent actions as an operational representation of future intentions, enabling efficient test-time future imagination without generating future observations. Specifically, a discrete tokenizer enhanced by action-free pre-training produces manipulation-centric codebook targets. LAWA jointly denoises a continuous latent state anchored to these targets with executable action chunks while omitting the future-video branch at inference. On RoboCasa, LAWA achieves state-of-the-art average success rates of 65.6% and 80.8% in the few-shot and full data settings, improving over the matched Fast-WAM baseline by 9.6 and 4.5 points, respectively. It also preserves the performance level of the matched Joint-WAM variant while requiring 42.9% lower inference latency. LAWA also demonstrates competitive zero-shot robustness on LIBERO-Plus and superior performance on real-world tasks. These results show that future imagination need not be discarded: retaining it with compact latent actions yields an effective trade-off among performance, generalization, and latency. Code and models will be released.
Xiang Li, Yupeng Zheng, Songen Gu +11
Aug 12, 2026cs.RO

RoboSynChallenge: Mastering Real-World Dexterity via Generalizing Synthesized Manipulation Skills

Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress is often limited by the scarcity and narrow diversity of real-world data. The RoboSynChallenge competition introduces a unified benchmark to evaluate and advance the generalizability of manipulation policies across a spectrum of tasks, environments, and difficulty levels. To alleviate the shortage of realistic data, the challenge integrates large-scale synthetic data generation with standardized real-world robotic evaluation. Participants are encouraged to leverage synthesized state-action trials to improve general-purpose policy learning, while final assessments are conducted exclusively on unseen real-world manipulation environments. Baseline implementations, including Transformer-, Diffusion-, Vision-Language-Action, and World-Action-Model-based policies, are provided to ensure reproducibility and comparability. By coupling scalable simulation-based training with rigorous real-world validation, RoboSynChallenge aims to foster the development of broadly capable, data-efficient, and adaptable manipulation systems, thereby paving the way toward truly general robotic intelligence.
Runyi Zhao, Ruixin Wu, Chengkun Li +15
Aug 5, 2026cs.LG

An Emerging Retail Portfolio Management Application: Personalized, Tax-Aware Reinforcement Learning with Natural Language Goals

Retail investors lack access to the kind of personalized, tax-aware portfolio management that institutional clients take for granted -- existing robo-advisors use static, rule-based allocation, and institutional-grade systems require account minimums and technology stacks unavailable to individual investors. We present a fully built, integration-tested application that closes this gap: a FastAPI backend and web dashboard that let a user describe an investment goal in plain language (e.g. "I want steady growth but need to sell some shares next month for a down payment"), routes that goal to one of six investment mandates, and produces a live, broker-integrated portfolio recommendation from athree-phase reinforcement learning system -- a self-supervised cross-asset encoder, a Mixture-of-Experts (MoE) allocation policy with a learned intent router, and a lightweight LoRA adapter that personalizes recommendations from an individual's revealed brokerage behavior without retraining the shared model. The system is functionally complete and integration-tested end-to-end against a live brokerage API (Alpaca, paper-trading mode), including multi-user authentication, a trust first preview-before-apply confirmation flow, daily email digests, and an auditable action-integrity chain, but has not yet been opened to real end-users; we report this honestly as an emerging, pre-deployment application with a concrete path to full deployment, alongside 14-day walk-forward backtests (bootstrapped confidence intervals included) as preliminary, pre-deployment validation rather than production performance. We also report several practical engineering lessons -- silently-inactive integration paths, hanging third-party API calls, and the value of end-to-end empirical verification over trusting checkpoint metadata -- that we believe generalize to other applied RL systems built on external, live data sources.
Ramin Pishehvar
Aug 2, 2026cs.RO

When Replanning Becomes the Bottleneck: Budgeted Replanning for Embodied Agents

Embodied agents replan frequently to recover from execution drift, partial observability, and coordination hazards, but each LLM-based replanning call can consume an accumulated textual context that grows over time and across agents. Once this context becomes large, replanning latency develops heavy tails and can miss real-time deadlines even when task success remains high, a failure mode that is hard to detect from average latency or success alone. We present BRACE, a controller that formulates replanning as a budgeted control loop by deciding whether to replan, selecting a replanning mode, and allocating an explicit token budget and latency service-level objective (SLO) while accounting for optional efficiency modules. As a reusable component, we introduce E-RECAP, a cost-aware progressive token pruning method that predicts token utility and prunes replanning contexts across transformer layers while preserving critical head and tail tokens. Across Meta Habitat, RoboFactory, and AirSim, BRACE with E-RECAP reduces replanning-call token counts by 62-92% and SLO violation rates from 85.5-100.0% to 4.7-50.0% in settings where task success is already saturated. In a harder RoboFactory setting where open-loop, frozen-plan, and No BRACE all fail, BRACE + E-RECAP reaches 80.0% success with 4.6% SLO violations, demonstrating that tail-aware per-call budgeting is effective across embodied platforms.
Shuaijun Liu, Feiyang You, Xingwei Chen +1
Jul 30, 2026cs.RO

RoboBRIDGE: A Modular Framework for Bridging Policies to Robust Real-World Robotic Agents

Vision-Language-Action (VLA) models have attracted growing interest as a scalable approach to robotic manipulation. While these models are effective action predictors, deploying them as robotic agents exposes critical gaps: no mechanism for failure recovery, inconsistent execution over long horizons, and limited robustness to shifts in observations, tasks, or embodiments. Existing solutions address these limitations individually through model retraining or environment-specific modules, yet what is needed is a general framework that systematically transforms a pretrained VLA into a robotic agent. We present RoboBRIDGE, a modular framework that provides an orchestration layer over five coordinated modules, namely Monitor, Perceptor, Planner, Controller, and Robot Interface, to compose robust robotic agents from off-the-shelf components, including pretrained VLAs. The Monitor pairs rapid failure detection with hierarchical recovery to correct errors before they cascade. When the environment diverges from the current plan, the Planner triggers replanning while the Perceptor updates scene understanding asynchronously, avoiding execution stalls. Within the Controller, primitive skill fine-tuning factors manipulation into domain-invariant primitives with dedicated LoRA adapters, reducing sensitivity to domain shifts when a VLA is used. Across LIBERO, RoboCasa, and real-world case studies spanning multiple robot platforms and VLA backbones, RoboBRIDGE consistently outperforms both standalone policies and prior augmented VLA deployments. These results suggest that reliable robotic agency does not arise from scaling action predictors alone, but from structured orchestration around them.
Sihyung Yoon, Minjong Yoo, Sanghyun Ahn +2
Jul 27, 2026cs.RO

Continual-RL for Generalization in Autonomous Racing on the RoboRacer Platform

A key challenge in modern robotics is to adapt to changing environments, a challenge that is exacerbated when simulations cannot encompass every possible real-world configuration, and therefore Reinforcement Learning (RL) in the physical world becomes necessary. Continual Reinforcement Learning provides the tools to address this challenge; however, both the frameworks and the methods remain underexplored. Autonomous Racing and in particular the RoboRacer competition provide a testing ground for such methods, as learning to drive on a new track-floor combination with the least amount of new experience naturally frames a continual learning problem. This work tries to address this gap by proposing a continual RL framework based on Continual Backpropagation that is able, with only real-world data, to train a generalistic policy on a set of tracks and then fine- tune it within 15 minutes to outperform classical controllers. Furthermore, a comparison method based on offline RL is proposed, and a simulation analysis of the plasticity properties of the methods is conducted.
Joel Siegert, Edoardo Ghignone, Michele Magno
Jul 22, 2026cs.RO

Robostral Navigate

Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently. Yet, today's best systems depend on depth sensors, multi-camera rigs, or pre-built maps, limiting the hardware they support and increasing deployment cost. We introduce Robostral Navigate, an 8B vision-language model built around this scalability objective. The model consumes only a stream of monocular RGB images - the most ubiquitous sensor across robotic platforms and predicts waypoints by pointing to the next target location in the current camera view. Operating purely in image space, rather than robot-specific coordinates, makes the policy naturally robust to changes in camera intrinsics and scene scale, enabling deployment across wheeled, legged, and aerial robots without recalibration. We generate 2.4 million trajectories across 350k simulated scenes to reduce the reliance on real-world data collection and scale easily. We further introduce a prefix-caching training recipe that packs entire episodes into single training sequences, reducing training tokens by 22x and cutting training time from months to days. A tree-based attention mask prevents conditioning on previous ground-truth actions, encouraging visually grounded action prediction, and reinforcement learning is used to further improve exploration and recovery capabilities. On the Room-to-Room and Room-Across-Room in Continuous Environments (R2R-CE and RxR-CE) benchmarks, Robostral Navigate sets a new state of the art. On R2R-CE, it achieves a 77.4% success rate, surpassing the best monocular method by 10.5 points and the strongest depth- or multi-camera system by 5.3 points despite using only a single RGB camera. On RxR-CE, it reaches 75.1% success rate, outperforming all monocular baselines.
Abdelaziz Bounhar, Abhijeet Somani, Aditi Kabra +273
Jul 22, 2026cs.RO

Scalable Low-Cost Laboratory Automation: A Digital Twin-Integrated Robotic Platform for Autonomous Liquid Handling (RAINBOT)

Laboratory automation accelerates discovery, yet its adoption is constrained by the high cost, proprietary design, and limited remote supervisability of commercial liquid-handling systems. This work presents RAINBOT\textsuperscript{TM}, a low-cost, openly reproducible liquid-handling robot built by converting a consumer-grade Cartesian 3D printer (Elegoo Neptune 4 Max). The printer extruder is replaced by a precision single-channel pipette actuated through the printer's own G-code-driven X--Y--Z gantry, with plunger and tip-eject motions effected by two compact linear actuators under Python control. To make experiments transparent and remotely supervisable, a browser-based digital twin is implemented to synchronise bidirectionally with the physical platform, mirroring kinematics and pipetting states in real time and exposing remote monitoring, intervention, and an emergency stop from any web browser. As a proof of concept, RAINBOT\textsuperscript{TM} performed sequential exchanges of differently coloured aqueous solutions while an integrated colour sensor quantified the resulting mixtures; measured red, yellow, and blue (RYB) responses agreed with expected mixing behaviour to within a mean absolute error of two percentage points, validating correct execution and real-time tracking. Closing the loop, the platform is coupled to the CEID\textsuperscript{TM} (Cooperative Explorer for Inverse Design) framework, which recasts experimentation from iterative manual guessing into a goal-directed inverse-design search while keeping a human in the loop. The complete hardware costs under US$1300, which is roughly an order of magnitude below entry-level commercial handlers, thereby establishing an accessible physical--virtual framework for self-driving laboratory automation.
Mohamed Rami Ayeche, Souhil Sid, Ahyen Mostofa +3
Jul 20, 2026cs.RO

Technical Design Review of Duke Robotics Club's Oogway & Crush: AUVs for RoboSub 2026

The Duke Robotics Club presents Oogway and Crush, our AUVs for RoboSub 2026. This year's strategy expands on our previously narrowed scope, targeting all four of RoboSub's design goals for the first time: movement, vision, manipulation, and acoustic tracking. This expansion is based on sustained reliability investment across all three subsystems. Mechanically, Crush gained two additional thrusters and a CFD-optimized case, providing pitch stability. Electrically, we addressed accumulated failure points by repairing unreliable connections and upgraded thruster control hardware. We also redesigned our acoustics system, adding a new custom PCB with higher-order filters, significantly improving pinger detection reliability. On the software side, improvements to state estimation, sonar-based object detection, vision-driven task planning, and IVC enable more capable and coordinated autonomous runs. Paired with investments in our testing infrastructure to maximize our limited pool time, we can now attempt a broader set of tasks while maintaining the reliability our competition strategy demands.
Patrick Zheng, Saagar Arya, Hung Le +16
Jul 20, 2026cs.RO

RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning

Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.
Jinbang Huang, Yuanzhao Hu, Zhiyuan Li +6
Jul 20, 2026cs.RO

Test-Time Scaling for World Action Models via Zero-Shot Geometric Evaluation

Test-time scaling improves foundation-model inference by spending additional computation, but robot control requires deciding whether extra compute is useful before executing an action. World Action Models (WAMs) make this decision natural: each rollout exposes both an action chunk and predicted future observations. We propose \methodgated, a training-free selective test-time scaling framework for WAMs. We first instantiate \method, a fixed-budget Best-of-NN selector that ranks sampled rollouts by cross-view depth reprojection consistency of their predicted futures, computed with a frozen geometry foundation model. \methodgated\ adds a lightweight action--future consistency gate that invokes \method\ only when the initial rollout appears internally inconsistent. Across five benchmark--backbone settings on RoboCasa, LIBERO Long, and RoboTwin~2.0, fixed-budget \method\ improves N=8N{=}8 task success in every setting, e.g., raising the RoboCasa group average from 66.3%66.3\% to 68.4%68.4\% with Cosmos Policy and from 80.8%80.8\% to 82.5%82.5\% with X-WAM. With gating enabled, \methodgated\ recovers on average 74.8%74.8\% of the always-on success gain while triggering additional sampling on only 26.2%26.2\% of decision points. Offline diagnostics show that cross-view reprojection is a strong task-label-free selector, and we identify false low-score selections as a failure mode that helps explain why performance can saturate or degrade as NN increases.
Zesen Zhao, Minkyoung Cho, Hui shen +4
Jul 10, 2026cs.RO

Robo-ValueRL: Reliable Value Estimation for Offline-to-Online Reinforcement Learning

Offline-to-online reinforcement learning is promising for generalizable robotic manipulation, yet its full-stack complexity obscures reproduction and diagnosis. Within such systems, value estimation plays a central role in prioritizing heterogeneous data for policy improvement. Despite its importance, the central question remains underexplored: how value-function reliability shapes policy optimization in offline-to-online reinforcement learning. To answer this question, we propose Robo-ValueRL, a unified framework that enables reliable value estimation and systematically traces its downstream effects on policy pretraining and online improvement. Concretely, Robo-ValueRL learns a history-conditioned value estimator and evaluates its reliability through global-progress and local-preference metrics. These resulting value estimates are propagated into quality-conditioned consistency-policy pretraining and a residual adaptation module on online rollouts, providing a unified testbed for analyzing how value reliability shapes downstream policy performance. Across 240 hours of offline demonstrations and over 3,000 online rollout trajectories, our extensive experiments show that downstream performance is strongly associated with value reliability. Reliable value functions provide better action-quality estimates, allowing value-guided offline RL to scale more effectively than quality-agnostic behavior cloning, and stabilize online improvement by prioritizing high-quality rollout data. Integrating reliable value guidance through offline pretraining with online improvement, our system achieves 86% success on millimeter-level precise chip insertion and 84% on generalizable block disassembly. We hope these findings highlight the importance of value-guided data utilization for effective policy improvement from heterogeneous robotic experience.
Wenke Xia, Pei Ren, Wenbo Yu +10
Jul 7, 2026cs.RO

RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that are both physically stable and visually faithful remains slow and expensive. In this work, we present RoboSnap, a real-to-sim framework that turns a single RGB image into a simulation-ready scene. The key idea is a layered design that separates the physics-critical interaction area from the surrounding visual context: collision-aware foreground assets are refined for stable robot interaction, while a 3D Gaussian splatting visual layer preserves faithful background appearance under novel views. Experiments on DROID scenes and real-robot tasks show that RoboSnap achieves reliable trajectory replay in the recovered scenes, supports task-specific synthetic data generation for policy training, and yields meaningful sim-real correlation for policy evaluation. To further support real-to-sim research, we introduce DROID-Sim, a real-to-sim companion dataset constructed from 564 real-world scenes in DROID. Extensive experiments suggest that the value of real-to-sim methods lies not only in high-fidelity visual reconstruction, but in turning real environments into reusable infrastructure for robot learning and evaluation.
Shujie Zhang, Jingkun Yi, Weipeng Zhong +6
Jul 7, 2026cs.RO

RoboVAST: Automated Scenario-Based Validation of Robots at Scale

Validation of robotic systems critically depends on the operating conditions under which they are assessed. Scenario selection and variation are often manual, experience-driven, and difficult to scale, which harms reproducibility and weakens validation conclusions. We propose a scenario-based methodology that models scenarios compositionally and formalizes how these dimensions are varied, instantiated, executed, and interpreted. Building on this, we introduce RoboVAST, a framework that realizes declarative campaign specifications, plugin-based scenario generation, and scalable containerized execution with integrated result analysis. We demonstrate the approach with a navigation dataset comprising 5480 scenario configurations and over 100000 execution runs across five indoor maps with varied paths, sensor noise, software parameters, and obstacle settings, totaling more than 1800 hours of simulated operation and 1873 km traveled. Twenty repetitions per configuration allow us to distinguish systematic failures from stochastic anomalies.
Frederik Pasch, Samuel Wiest, Argentina Ortega +1
Jul 6, 2026cs.RO

RoboVista: Evaluating Vision Language Models for Diverse Robot Applications

Diverse applications for robotics, such as industry and agriculture, require robots to operate across various embodiments, changing visual conditions, and complex planning. Vision-Language Models (VLMs) offer a promising foundation for general-purpose and interpretable robotic reasoning. Aligning VLMs with diverse robot applications requires a modular understanding of the individual decision components that underlie robotic behavior. Capturing such structure is challenging for conventional robot benchmarks that are primarily based on teleoperated, end-to-end datasets. We propose Robot Question Answering (RQA), a modular evaluation framework and RoboVista, a benchmark curated from real robotic systems, research papers, and expert annotations. RoboVista contains 474 Visual Question Answering (VQA) instances with human annotated reasoning and covers 39 unique task types in agricultural, industrial, domestic, surgical robotics, autonomous driving, and open robot datasets. Experiments on RoboVista show that state-of-the-art VLMs exhibit substantial gaps. Physical robot experiments suggest strong correlation between RoboVista performance and real-world task execution.
Shuangyu Xie, Kaiyuan Chen, Ziyang Chen +8
Jun 30, 2026cs.RO

RoboTacDex: A Dexterous Visual-Tactile-Action Dataset for Humanoid Manipulation

In the field of robot learning, large-scale and diverse demonstration trajectories provide the fundamental basis for enhancing robotic manipulation ability. We introduce RoboTacDex, a large, multi-modal, and diverse dataset of dexterous manipulation behaviors performed with a humanoid robot. Built on the publicly accessible humanoid robot Unitree G1, RoboTacDex consists of 6k trajectories covering 19 tasks, 23 skills, and interactions with 22 objects. RoboTacDex provides comprehensive records including multi-view RGB and depth information, tactile feedback, and detailed semantic annotations. Furthermore, the dataset features a variety of relatively challenging tasks that can only be completed by dual arms and dexterous hands, aiming to mimic human-like operational logic and simulate real-world manipulation complexity. To ensure data collection quality, we develop an improved multi-camera synchronization system to enable millisecond data synchronization and recording of modalities. In our experiments, we evaluate three representative imitation learning models on our dataset, analyzing their performance as well as their respective strengths and limitations across different task categories. Successful trial results and a moderate level of generalization capabilities across a suite of tasks indicate the effectiveness and diversity of the collected dataset. Our dataset will be open-sourced soon.
Xinyi Wang, Donghan Li, Zi'Ang Chen +5
Jun 25, 2026cs.RO

RobOralScan: Learning Active Intraoral Scanning for Robotic Dental Reconstruction

Intraoral scanning is widely used for digital optical impressions in prosthodontic, implant, and orthodontic treatment, but full-arch and long-span scanning remain labor-intensive tasks with limited automation. In the confined oral cavity, operators must continuously adjust scanner motion while accumulating narrow field-of-view observations, making reconstruction quality sensitive to missing tooth surfaces and operator workload. We propose RobOralScan, which, to the best of our knowledge, is the first reinforcement learning (RL)-based pipeline for robotic automatic intraoral scanning. RobOralScan introduces a geometric memory-based observation space that accumulates partial scan observations into a tri-state geometric representation, allowing the policy to reason over scan history and insufficiently observed regions. It further introduces tooth-wise coverage learning, combining coverage-aware reward signals and a progressive training scheme to improve global reconstruction coverage while reducing uneven coverage across individual teeth. The learned policy selects relative scanner motions from accumulated geometric memory and robot proprioception for closed-loop scan control within the oral workspace. RobOralScan achieves a Chamfer Distance of 0.00838, an average coverage of 92.58%, a lower-tail per-tooth coverage of 88.45%, and a normalized AUC of 0.6674, completing the scan criterion in 8 of 10 evaluation episodes. Furthermore, zero-shot sim-to-real experiments demonstrate its practical feasibility on a physical robot-scanner setup.
Jinhyung Lee, Haeun Yun, Siwon Kim +4
Jun 25, 2026cs.RO

RoboNav-Arm: Agentic AI-Driven Navigation and Obstacle Avoidance for Robotic Manipulator in Cluttered Environments

Robotic manipulators operating in unstructured environments face significant challenges in safely executing goal-directed tasks due to dynamic and unforeseen obstacles, while traditional methods rely on prior knowledge or fixed perception pipelines, limiting adaptability. We propose a framework for safe task execution with effective obstacle avoidance. The environment module performs real-time obstacle detection, 3D localization, and ground surface geometry estimation. It then generates a structured semantic report that includes obstacle positions, object geometry and shape, and whether obstacles lie inside, outside, or within critical interaction zones. A central coordination module manages the overall system by handling tool invocation (e.g., memory and MoveIt collision scene updates), facilitating communication between modules, and continuously monitoring task progress until completion. Furthermore, a planning module selects an appropriate motion planning algorithm, such as RRTConnect, RRT*, or BiTRRT, based on the current environment configuration and goal requirements. The trajectory generated by the planner is further analyzed and refined to ensure safe and collision-free task execution. The proposed approach is evaluated in Gazebo Classic , demonstrating robustness in dynamic scenarios.
Aachal Sharma, Narendra Kumar Dhar
Jun 25, 2026cs.LG

Revisiting Action Factorization for Complex Action Spaces

Many real-world control problems involve hybrid discrete-continuous action spaces. For example, steering and signaling in autonomous driving, and aiming and firing in robotics or video-games. Despite real-world hybrid factorization and reinforcement learning framework support for complex action spaces (e.g., Gymnasium, PettingZoo, TorchRL, SeedRL, Mujoco, etc), the default environments within those frameworks often implement uniform action space configurations (LunarLander, Walker2D, Cheetah, SMAC, SUMO, Ant, Atari). Landmark hybrid-action benchmarks (RoboCup 2D HFO, SC2LE, Platform, CARLA, etc) are mostly heavyweight or archival implementations originating from papers which test one or a small number of competing factorization methods on one kind of control. This article provides a cross-sectional study of factorization methods [independent networks, shared encoder, VDN, QPLEX, Joint, Auto-Regressive] on each of three families of algorithms [PPO, SAC, DQN] across three action spaces [discretized, hybrid, continuous] over four lightweight environments [Platform, hybrid-LunarLander, Hybrid-Shoot, CoopPush]. Accounting for some invalid pairings such as joint-continuous, we are left with 220 configurations to analyze each method. We provide two new C++ parallel gymnasium and petting-zoo compliant environments [CoopPush, Hybrid-Shoot] to isolate particular challenges such as state-dependent inter-action dependence. Finally, we introduce VDN-PPO and PPO-MIX which use a branching critic to assign credit to multi-headed PPO. These variants out-perform all other tested PPO factorizations. Our results suggest that branching dueling architectures balance compute and performance most effectively, with Auto-Regressive actions reaching the highest performance overall and native continuous SAC outperforming discrete and hybrid algorithms, albiet both at increased computational cost.
Timothy Flavin, Sandip Sen
Jun 23, 2026cs.RO

RoBoSR: Structured Scene Representations for Embodied Robotic Reasoning

Despite rapid progress, embodied reasoning under real-world variability remains challenging. Existing approaches rely on demonstration-driven sequential biases, limiting flexibility in open-ended and long-horizon tasks that require structured reasoning over evolving states. We introduce RoBoSR, an intermediate structural representation that formulates manipulation as step-wise state transitions over semantically grounded, object-centric scene graphs. By modeling object states and their spatial relations at the perception-action interface, RoBoSR disentangles high-level task reasoning from raw inputs and enables structured reasoning over preconditions, effects, and goal states. This representation endows the agent with causal reasoning capability, enforcing subtask dependencies and supporting coherent long-horizon task planning. To learn such structure-aware reasoning, we construct Manip-Cognition-1.6M, an open-world dataset that jointly supervises scene understanding, instruction interpretation, and subtask planning across diverse tasks. Across several benchmarks and real-world demonstrations, our method consistently outperforms prompting-based methods and classical TAMP baselines in zero-shot generalization and long-horizon tasks. The results underscore structured intermediate representations as a critical inductive bias for scalable embodied reasoning.
Kewei Hu, Wanchan Yu, Fangwen Chen +6
Jun 21, 2026cs.CL

Curiosity as Linguistic Intervention: Using LLM Tutoring Dialogues to Influence Exploratory Learning Behavior

Large Language Models (LLMs) provide a new opportunity to study how language shapes exploratory cognition because conversational strategies can be systematically manipulated at inference time. We introduce CURIOBOT, a framework that operationalizes Berlyne's collative variables, novelty, complexity, conflict, and uncertainty, as adaptive linguistic interventions for conversational tutoring. Across 270 tutoring conversations spanning multiple model families, domains, and topic complexity levels, curiosity-oriented interventions consistently increased exploratory learner behaviors, producing up to 2.4x more conversational turns under fixed time budgets. To measure these effects, we further introduce a learner-centered evaluation framework capturing exploratory questioning, conversational agency, productive struggle, and observable curiosity. Learner-side gains persisted even when tutor-side instructional quality remained unchanged, suggesting that curiosity functions as a partially independent interaction-level mechanism. More broadly, our results demonstrate that LLM-mediated dialogue can serve as a scalable experimental framework for studying how language shapes exploratory learning behavior.
Gevindu Ganganath, Pasindu Bolonghege, Qianru Lyu +2
Jun 21, 2026cs.RO

Benchmarking Robot Memory Under Interference

Robots deployed in realistic settings will accumulate experience across many sessions and tasks over their deployment. The robot's tasks may often require it to remember information from multiple sessions ago, making long-context robot memory important for real-world deployments. However, most robot-memory benchmarks today are based on single episodes or a short context. To measure how current robot memory systems perform on longer sessions with more distractions, we introduce RoboMME-Interference, a cross-session benchmark built on RoboMME. For each query episode, we construct a session history using the query's relevant prior demonstration followed by a controlled number of unrelated sessions, which we provide to the VLA as memory and measure accuracy. Running RoboMME's released memory-augmented π0.5π_{0.5} variants unmodified through this benchmark, we find that while perceptual memory variants improve success when given the history without any distractors, they decay strongly and steadily as unrelated sessions accumulate. With this release, we emphasize the importance of long-context memory and robustness to interference and show that current systems largely fail on such capabilities. The project page, videos, code, and data are at https://robotmemorybench.com.
Soumil Rathi
Jun 17, 2026cs.AI

R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learning

Robot soccer is a challenging testbed for multi-agent reinforcement learning because it combines partial observability, cooperative and adversarial interaction, sparse rewards, and long-horizon tactical behavior. RoboCup 2D Soccer Simulation (RCSS2D) provides a mature robot-soccer platform, but its competition-oriented server-client architecture is difficult to use directly with modern Python-based MARL workflows. We introduce R2D-RL, a reinforcement learning environment that connects RCSS2D and HELIOS-based player clients to a Python MARL interface through shared-memory communication and cycle-level synchronization. R2D-RL supports full-field and scenario-based training with configurable opponents, Base discrete and Hybrid parameterized action spaces, action masks, expected possession value (EPV)-based reward shaping, and parallel execution. We provide front-goal scenarios and an 11-vs-11 full-field benchmark, together with baseline results.
Haobin Qin, Baofeng Zhang, Hidehisa Akiyama +1
Jun 14, 2026cs.AI

RoboPIN: Grounded Embodied Reasoning via Pinned Chain-of-Thought

Embodied reasoning requires models to perceive task-relevant objects and spaces in physical environments and maintain consistent visual grounding throughout multi-step reasoning. However, current vision-language models rely on text-only or coordinate-augmented chain-of-thought, where entity references remain implicit and ambiguous. This may cause the reasoning process to decouple from visual evidence, entity references to drift across steps, and a causal disconnection between the reasoning trajectory and the final answer, with these problems further amplified in multi-view scenarios due to cross-view appearance changes. To address these issues, we propose Pinned Chain-of-Thought (PinCoT), a structured reasoning paradigm that pins every reasoning step to visual evidence. PinCoT introduces the concept of reasoning anchor, which binds each task-relevant entity to a structured visual anchor with entity name, unique identity, view index, and spatial grounding, enabling consistent entity tracking across reasoning steps and views. We build a fully automated data generation pipeline to construct PIN-170K, a high-quality PinCoT-formatted reasoning dataset. We then train RoboPIN through three-stage post-training that progressively injects embodied knowledge, structured reasoning ability, and process-supervised alignment, with rewards that directly constrain both anchor localization and identity consistency during reasoning. On 14 benchmarks covering embodied spatial reasoning, multi-view reasoning, and pointing, RoboPIN with only 4B parameters consistently outperforms 7B level open-source embodied models, achieving a 12% average improvement over the strongest 7B baseline, Mimo-Embodied. Further analysis shows that PinCoT improves grounding accuracy and cross-step identity consistency, validating the effectiveness of process supervision.
Yaoting Huang, Yifu Yuan, Linqi Han +6
Jun 11, 2026cs.CL

LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories

Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.
Baochang Ren, Xinjie Liu, Xi Chen +15
Jun 11, 2026cs.RO

Y-BotFrame: An Extensible Embodied Agent Framework for Quadruped Robot Assistants

Quadruped robots are capable of traversing a wide range of complex terrains with high flexibility. As highly mobile ground-based intelligent platforms, they can be equipped with modules for navigation control, environmental perception, and intelligent interaction, thereby serving as real-world mobile deployment platforms for various algorithms. In this paper, we introduce Y-BotFrame, an extensible embodied platform that turns a robot into an intelligent ground assistant. Y-BotFrame integrates multimodal perception capabilities, including speech, vision, and LiDAR, and employs a large language model as the cognitive core for environmental understanding, contextual reasoning, and task planning. The system maps user natural-language instructions into executable embodied task units that can be carried out by the robot. Y-BotFrame supports natural interaction through voice commands and visual feedback, removing the need for a remote controller and enabling efficient human-robot collaboration. With a highly extensible framework, Y-BotFrame supports plug-and-play integration of new functional modules as well as modular upgrades and iterative development, offering a reference implementation for the real-world deployment of general-purpose, instruction-driven embodied agents.The supplementary video is available at https://xdei-group.github.io/Y-BotFrame/.
Luyao Zhang, Ke Li, Yuan Ding +9
Jun 2, 2026cs.RO

WorkBenchMark: A LEGO-Based Assembly Benchmark with an Assembly-by-Disassembly Baseline for the Smart Manufacturing League

We introduceWorkBenchMark, a LEGO Duplo-based robotic assembly benchmark motivated by the RoboCup Smart Manufacturing League. Robotic assembly couples low-level manipulation with task-level symbolic reasoning under physical constraints, a combination that current end-to-end learning methods do not yet solve reliably. The benchmark provides 400 tasks across four complexity tiers. We provide an open-vocabulary perception, Assembly-by-Disassembly baseline solution. Our planning-based pipeline outperforms a modern vision-language-action approach across all tiers. The benchmark, simulation environment, and baseline implementation will be released openly to support the broader robotic assembly community.
Wenbo Ma, Daniel Swoboda, Matteo Tschesche +1
Jun 2, 2026cs.RO

BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-modal Interactions

Robot storytelling offers a unique blend of technological innovation and creative expression that engages children in unprecedented ways. However, the technical aspects are often too complicated for children. We propose an interactive system that facilitates robot storytelling with tangible and natural language interactions. Children arrange the playground with their own stuff and create narratives with an LLM agent. The created narratives are transformed into a motion sequence based on the map and characters, and the motions are executed by self-navigating swarm robots. This system enhances robot storytelling with flexible scenarios, enabling young children to create robot dramas with everyday objects.
Zhe Sun, Meng Wang, Lei Wang +4
Jun 1, 2026cs.RO

SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos

Vision-language-action models (VLAs) are promising general-purpose robot policies, but adapting them to new tasks typically requires costly task-specific teleoperation data. As an alternative, we study one-shot demo-conditioned VLAs, where a robot policy is conditioned on a single demonstration video of an unseen task. We find that existing end-to-end approaches often struggle when successful execution requires precisely localizing small target regions. To address this limitation, we propose SeeTraceAct, a demo-conditioned VLA framework that encourages precise spatial grounding through visibility-aware prediction of future end-effector traces. To enable reproducible evaluation with cross-embodiment demonstrations, we introduce and release RoboCasa-DC, a demo-conditioned extension of RoboCasa with episode-paired humanoid videos. Experiments on RoboCasa-DC and a real-world benchmark, where a Franka Panda arm is conditioned on human demonstrations, show that SeeTraceAct outperforms baselines, achieving the best success rate across all four RoboCasa-DC settings and improving real-world average success by 12.5 percentage points.
Jaehyeon Son, Junhyun Kim, Kyle Kam +7
Jun 1, 2026cs.RO

RoboSemanticBench: Diagnosing Semantic Grounding in Action Prediction for VLA Models

Vision-language-action (VLA) models are built on the premise that semantic understanding from pretrained language or vision-language backbones should guide robot action prediction. Yet robot fine-tuning is optimized as imitation over task-specific action distributions, and many evaluations can be solved through visual or instruction-action shortcuts. We introduce RoboSemanticBench (RSB), an embodied benchmark for diagnosing semantic grounding in action prediction: whether post-trained VLA models can use complex instruction semantics to select and manipulate the correct physical target. In each episode, a robot receives a multiple-choice math or general-knowledge question, observes candidate answer blocks, and must grasp the block corresponding to the correct answer. RSB covers controlled arithmetic, grade-school mathematical understanding, and commonsense or factual understanding under four-choice and ten-choice suites. Across representative VLA models, we find that many policies learn to grasp candidate blocks but select the semantically correct block at near-random or below-random rates after controlling for grasp success, revealing a persistent gap between backbone-level semantic competence and action prediction.
Bin Yu, Yao Zhang, Haishan Liu +9
May 27, 2026cs.HC

Robo-Blocks: Generative Scaffolding in End-User Design and Programming of Social Robots

Programming social robots is challenging for novice robot programmers due to required expertise in planning, interaction design, and programming. While large language models (LLMs) hold significant promise through code generation from natural-language descriptions, they can obscure critical elements of programming and supplant designer intent, eventually resulting in over-reliance instead of developing programming skills. In this paper, we explore how LLM-based social-robot-programming tools can support novice robot programmers through a Research through Design (RtD) process. We designed and prototyped Robo-Blocks, a block-based programming environment that leverages LLMs to offer novice robot programmers generative scaffolding through structured narratives that connect high-level ideas to executable robot behaviors. Through deployment with novices, we discovered emerging user personas and usage patterns for generative scaffolding and showed how this scaffolding shapes end-user design and programming strategies. We present design insights for the effective use of generative scaffolding and its integration into the practice of social-robot programming.
Arissa J. Sato, Callie Y. Kim, Nathan Thomas White +4
May 24, 2026cs.CY

Beyond Killer Robots: General AI Attitudes and Public Support for Military AI in Nine Countries

AI-enabled military systems are a fixture of modern military conflict. Applications vary from autonomous drones for surveillance and attack to AI-supported target selection. The importance of AI for modern conflict shows also in public disputes between governments and technology companies over the conditions for military access to frontier AI. Both military uses and government attempts at enabling and steering them happen before a backdrop of public opinion, yet we still know little about how people think about military AI. Drawing on a preregistered survey of 9,000 respondents in nine countries, including China, Germany, and the United States, we examine whether support for military AI is shaped primarily by general attitudes toward AI, principled opposition to lethal autonomy, or foreign-policy and geopolitical orientations. Across six military AI scenarios that vary in lethality and human control, respondents who view AI as beneficial are substantially more supportive of military AI. Hawkish respondents are also more supportive. By contrast, principled opposition to lethal autonomy is not broadly associated with the full index but is related to the application of fully autonomous lethal force. Contrary to our expectation, perceived AI risks are positively associated with support. Cross-national differences are moderate and broadly consistent with geopolitical context. Overall, public opinion toward military AI appears conditionally permissive. Publics are not categorically opposed to various military uses of AI. Instead, unease is concentrated around fully autonomous lethal force.
Andreas Jungherr, Antonia Schlude, Adrian Rauchfleisch
May 23, 2026cs.RO

RoboHitch: Learning Visual Affordance from Disordered Keypoints for Hitch Knots Tying

Robotic manipulation of deformable linear objects (DLOs) presents significant challenges due to complex dynamics and frequent self-occlusions. Existing robotic knot tying methods typically rely on precise topological state tracking with ordered keypoints and explicit edge connectivity. This reliance makes them prone to failures due to tracking drift and topology mismatch caused by repeated bending and crossings during knot formation.To address these limitations, we introduce RoboHitch, a novel framework that learns to perform hitch knot tying from human demonstrations using only disordered 3D keypoints and RGB images. This eliminates the need for explicit topological order, allowing for more flexible manipulation. Our method employs a dynamic Graph Autoencoder to extract geometric features from untracked keypoints, complemented by a Convolutional Autoencoder that captures essential visual context. A bidirectional cross-attention mechanism then fuses these modalities to jointly predict pick and place affordances, facilitating implicit reasoning about the rope's state and enabling knot tying under occlusion.Real-world experiments demonstrate the effectiveness and generalizability of our approach, successfully completing hitch knots in scenarios with self-occlusions.
Jiahui Zuo, Boyang Zhang, Fumin Zhang
May 19, 2026cs.RO

Trajectory Planning and Control near the Limits: an Open Experimental Benchmark on the RoboRacer Platform

We present a modular framework to benchmark new and existing methods for trajectory planning and control in high-acceleration maneuvers that push autonomous driving to the limits. Our framework includes time-optimal raceline generation, online time-optimal velocity replanning, geometric path tracking controllers, and a new model-structured neural network (MS-NN) to learn the inverse dynamics for steering control. We deploy our framework on a 1:10-scale RoboRacer platform, using two circuits. Through several ablations with cautious and aggressive racelines, we study the performance of single modules and their combinations. We show that our MS-NN significantly improves tracking accuracy, decreases steering oscillations, and is physically interpretable. Moreover, online velocity replanning improves lap times by compensating for execution errors, and enables the vehicle to safely reach higher speeds and accelerations. To support future research, our code, datasets, videos and results are publicly available at https://roboracer-benchmark.github.io/planning_control_benchmark/.
Mattia Piccinini, Patrick Zambiasi, Aniello Mungiello +3
May 19, 2026cs.RO

Beyond Waypoints: Dual-Heatmap Grounding for Cross-Embodiment Semantic Navigation

Grounding open-ended semantic instructions into physically executable local goals is a fundamental challenge in human-robot interaction. While existing navigation frameworks often regress deterministic waypoints, this rigid formulation collapses spatial uncertainty and frequently targets non-traversable object centers, leading to severe execution failures. In this work, we focus on the practical setting of in-FOV semantic navigation, where a robot receives concise, interleaved multimodal (text and image) prompts. To bridge the gap between abstract semantic intent and physical reachability, we propose a unified Vision-Language framework that abandons single-point regression in favor of a Dual-Heatmap representation. Our framework predicts a navigation affordance heatmap that captures continuous reachable regions, coupled with a facing heatmap for orientation constraints. These dense outputs inherently function as a differentiable semantic potential field, integrating seamlessly with downstream local planners. To support this paradigm, we build a fully automated, foundation-model-assisted synthetic data pipeline and establish a comprehensive simulation benchmark. Extensive experiments demonstrate that our framework achieves state-of-the-art performance among comparable 8B baselines. Crucially, a feature-fusion study and simulation studies across diverse robot embodiments (Jetbot, H1, Aliengo) reveal that explicit heatmap prediction drastically improves the Affordance Rate (AR). By placing targets reliably in executable free space, our framework effectively mitigates the brittleness of point regression, offering a transferable path toward safe cross-embodiment semantic navigation.
Kaijie Yun, Yue Chen
May 19, 2026cs.CR

RoboJailBench: Benchmarking Adversarial Attacks and Defenses in Embodied Robotic Agents

Recent advances in Vision-Language Models (VLMs) facilitate a new class of embodied AI systems, where these models are integrated into physical platforms, e.g. robots and autonomous vehicles, to interpret visual scenes and execute natural language commands in diverse environments. Previous research has introduced jailbreak attacks and defenses for embodied AI. Their evaluations, however, rely on ad-hoc datasets, limited metrics, and emphasize attack success while neglecting the trade-off between security and the ability to follow benign commands. Existing benchmarks and evaluation frameworks either target traditional chat-based models or focus on non-adversarial safety evaluation for embodied AI; neither captures the adversarial risks, inputs, consequences, and evaluation criteria necessary for jailbreak attacks in embodied AI systems. In this paper, we address this gap with RoboJailBench, which consists of three core components. We establish a security taxonomy derived from ISO standards, regulatory rules, and documented incidents. This effort yields 18 categories of security violation consequences for embodied AI. We introduce an intent contrast dataset pipeline that augments existing datasets with paired adversarial and benign goals to measure both security and utility. Lastly, we provide an evolving repository with standardized metrics and a unified process for assessing and integrating new attacks and defenses. With this benchmark, we construct a new taxonomy-balanced dataset and augment five existing datasets. We integrate four attacks and two defenses to evaluate their performance on leading embodied VLMs. This benchmark provides the first standardized evaluation framework for jailbreak attacks in embodied AI and supports future research. We release our code, datasets, and artifacts, and maintain a leaderboard at https://purseclab.github.io/benchmark-for-robotics-security.
Doguhuan Yeke, Yanming Zhou, Leo Y. Lin +3
May 18, 2026cs.RO

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
Nga Teng Chan, Yi Zhang, Yechi Liu +9
May 15, 2026cs.RO

Nori Bot: A Sub-$1,000 Floor-to-Counter Mobile Manipulator

Open-source mobile manipulators have reached 660(XLeRobot)buteverysub660 (XLeRobot) but every sub-1,000 platform shares three limitations: a fixed-height workspace, reactive-only control, and no protection against the stall-induced burn-out that destroys cheap Feetech servos. We present Nori Bot, a 17-DoF dual-arm mobile manipulator at $947 (~3% the cost of comparable commercial platforms) that addresses all three: (1) a 600mm Z-axis lift on the existing servo bus for floor-to-counter reach; (2) a thin-client Raspberry Pi 4 paired with the OpenClaw proactive agent runtime so cron jobs and hooks trigger physical tasks autonomously; and (3) a software safety stack with sensorless grip-force feedback via motor current on a soft TPU finger. Code, CAD, and the skill manifest will be released.
Antonio Li, Sungjoon Park, Wen Ni Chew
May 13, 2026cs.RO

RoboEvolve: Co-Evolving Planner-Simulator for Robotic Manipulation with Limited Data

The scalability of robotic manipulation is fundamentally bottlenecked by the scarcity of task-aligned physical interaction data. While vision-language models (VLMs) and video generation models (VGMs) hold promise for autonomous data synthesis, they suffer from semantic-spatial misalignment and physical hallucinations, respectively. To bridge this gap, we introduce RoboEvolve, a novel framework that couples a VLM planner and a VGM simulator into a mutually reinforcing co-evolutionary loop. Operating purely on unlabeled seed images, RoboEvolve leverages a cognitive-inspired dual-phase mechanism: (i) daytime exploration fosters physically grounded behavioral discovery through a semantic-controlled multi-granular reward, and (ii) nighttime consolidation mines "near-miss" failures to stabilize policy optimization. Guided by an autonomous progressive curriculum, the system naturally scales from simple atomic actions to complex tasks. Extensive experiments demonstrate that RoboEvolve (I) achieves superior effectiveness, elevating base planners by 30 absolute points and amplifying simulator success by 48% on average; (II) exhibits extreme data efficiency, surpassing fully supervised baselines with merely 500 unlabeled seeds--a 50x reduction; and (III) demonstrates robust continual learning without catastrophic forgetting.
Harold Haodong Chen, Sirui Chen, Yingjie Xu +2
May 13, 2026cs.RO

Robot Squid Game: Quadrupedal Locomotion for Traversing Narrow Tunnels

Quadruped robots demonstrate exceptional potential for navigating complex terrain in critical applications such as search and rescue missions and infrastructure inspection However autonomous traversal of confined 3D environments including tunnels caves and collapsed structures remains a significant challenge Existing methods often struggle with rigid gait patterns limited adaptability to diverse geometries and reliance on oversimplified environmental assumptions This paper introduces a Reinforcement Learning RL framework that combines procedural environment generation with policy distillation to enable robust locomotion across various tunnel configurations Our approach leverages a teacher student training paradigm where specialized expert policies trained on procedurally generated tunnel geometries transfer their knowledge to a unified student policy This strategy eliminates the need for complex reward shaping in end-to-end RL training simplifying the process by breaking down complicated tasks into smaller more manageable components that are easier for the robot to learn By synthesizing diverse tunnel structures during training and distilling navigation strategies into a generalizable policy our method achieves consistent traversal across complex spatial constraints where conventional approaches fail We demonstrate through both simulation and real world experiments that our method enables quadruped robots to successfully traverse challenging confined tunnel environments
Amir Hossain Raj, Dibyendu Das, Xuesu Xiao
May 12, 2026cs.HC

RoboBlockly Studio: Conversational Block Programming with Embodied Robot Feedback for Computational Thinking

Computational thinking (CT) is increasingly promoted as a core literacy, yet learners and teachers face challenges in connecting abstract program logic to meaningful outcomes. We design and evaluate RoboBlockly Studio, an integrated interactive system that combines block-based programming, a conversational AI teaching agent, and embodied robot execution. RoboBlockly Studio creates a tight iterative loop of authoring, running, observing, and revising. Informed by interviews with five programming teachers, the system was designed to support four goals: (1) preserving learner agency in computational thinking, (2) making program behavior transparent and interpretable, (3) grounding programming in embodied, classroom-aligned tasks, and (4) scaffolding reflection through pedagogically grounded AI dialogue. We deployed RoboBlockly Studio with 32 high school students, observing how robot and AI feedback influenced students' interactions with code, reflections on problem-solving strategies, and understanding of CT concepts. We discuss design insights and implications for creating interactive, embodied learning environments that integrate AI and robotics to support CT learning in computing education.
Leyi Li, Chenyu Du, Jiafei Sun +2
May 8, 2026cs.RO

Evaluation of an Actuated Spine in Agile Quadruped Locomotion

The spine plays a crucial role in the dynamic locomotion of quadrupedal animals, improving the stability, speed, and efficiency of their gait, especially for fast-paced and highly agile movements. Therefore, the spine is also a promising and natural way to extend the capabilities of quadruped robots. This paper empirically investigates the benefits of an actuated spine for learning agile quadruped locomotion. We evaluate whether the use of the spine brings benefits in terms of high-speed running, climbing stairs, climbing high-angle slopes, hurdling, and crawling scenarios. We conducted an empirical study in MuJoCo simulation using the Silver Badger robot from MAB Robotics with an actuated 1-DOF spine in the sagittal plane. The obtained results show that the use of the spine provides the robot with increased agility and allows it to overcome higher stairs, steeper slopes, higher obstacles, and smaller passages.
Nico Bohlinger, Piotr Kicki, Davide Tateo +2
May 7, 2026cs.RO

RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI

Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,894 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 4,944 action judgment questions and 1,157 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results demonstrate that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Kuofei Fang, Xinyi Che, Haomin Ouyang +12
Apr 27, 2026cs.RO

asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics

We introduce asRoBallet, to the best of our knowledge, the first end-to-end reinforcement learning (RL) locomotion policy deployed on a humanoid ballbot hardware platform. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-ball-floor interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that have previously been ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-ball and ball-floor interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.
Fang Wan, Guangyi Huang, Tianyu Wu +5
Apr 23, 2026cs.AI

Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive agentic engineering environment that enables users to create, customize, and deploy LLM-powered game agents while actively engaging with AI-driven strategies. The LLM-based chatbot, integrated within Nemobot, demonstrates its capabilities across four distinct classes of games. For dictionary-based games, it compresses state-action mappings into efficient, generalized models for rapid adaptability. In rigorously solvable games, it employs mathematical reasoning to compute optimal strategies and generates human-readable explanations for its decisions. For heuristic-based games, it synthesizes strategies by combining insights from classical minimax algorithms (see, e.g., shannon1950chess) with crowd-sourced data. Finally, in learning-based games, it utilizes reinforcement learning with human feedback and self-critique to iteratively refine strategies through trial-and-error and imitation learning. Nemobot amplifies this framework by offering a programmable environment where users can experiment with tool-augmented generation and fine-tuning of strategic game agents. From strategic games to role-playing games, Nemobot demonstrates how AI agents can achieve a form of self-programming by integrating crowdsourced learning and human creativity to iteratively refine their own logic. This represents a step toward the long-term goal of self-programming AI.
Chee Wei Tan, Yuchen Wang, Shangxin Guo
Apr 22, 2026cs.AI

Diagnosing CFG Interpretation in LLMs

As LLMs are increasingly integrated into agentic systems, they must adhere to dynamically defined, machine-interpretable interfaces. We evaluate LLMs as in-context interpreters: given a novel context-free grammar, can LLMs generate syntactically valid, behaviorally functional, and semantically faithful outputs? We introduce RoboGrid, a framework that disentangles syntax, behavior, and semantics through controlled stress-tests of recursion depth, expression complexity, and surface styles. Our experiments reveal a consistent hierarchical degradation: LLMs often maintain surface syntax but fail to preserve structural semantics. Despite the partial mitigation provided by CoT reasoning, performance collapses under structural density, specifically deep recursion and high branching, with semantic alignment vanishing at extreme depths. Furthermore, "Alien" lexicons reveal that LLMs rely on semantic bootstrapping from keywords rather than pure symbolic induction. These findings pinpoint critical gaps in hierarchical state-tracking required for reliable, grammar-agnostic agents.
Hanqi Li, Lu Chen, Kai Yu
Apr 21, 2026cs.RO

RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation

Recent advances in large-scale video world models have enabled increasingly realistic future prediction, raising the prospect of using generated videos as scalable supervision for robot learning. However, for embodied manipulation, perceptual realism alone is not sufficient: generated interactions must also be physically consistent and executable by robotic agents. Existing benchmarks provide valuable assessments of visual quality and physical plausibility, but they do not systematically evaluate whether predicted behaviors can be translated into executable actions that complete manipulation tasks. We introduce RoboWM-Bench, a manipulation-centric benchmark for embodiment-grounded evaluation of video world models. RoboWM-Bench converts generated human-hand and robotic manipulation videos into embodied action sequences and validates them through execution in physically grounded simulation environments. Built on real-to-sim scene reconstruction and diverse manipulation tasks, RoboWM-Bench enables standardized, reproducible, and scalable evaluation of physical executability. Using RoboWM-Bench, we evaluate state-of-the-art video world models and observe that visual plausibility and embodied executability are not always aligned. Our analysis highlights several recurring factors that affect execution performance, including spatial reasoning, contact prediction, and non-physical geometric distortions, particularly in complex and long-horizon interactions. These findings provide a more fine-grained view of current model capabilities and underscore the value of embodiment-aware evaluation for guiding physically grounded world modeling in robotic manipulation.
Feng Jiang, Yang Chen, Kyle Xu +8
Apr 16, 2026cs.LG

Blazing the trails before beating the path: Sample-efficient Monte-Carlo planning

You are a robot and you live in a Markov decision process (MDP) with a finite or an infinite number of transitions from state-action to next states. You got brains and so you plan before you act. Luckily, your roboparents equipped you with a generative model to do some Monte-Carlo planning. The world is waiting for you and you have no time to waste. You want your planning to be efficient. Sample-efficient. Indeed, you want to exploit the possible structure of the MDP by exploring only a subset of states reachable by following near-optimal policies. You want guarantees on sample complexity that depend on a measure of the quantity of near-optimal states. You want something, that is an extension of Monte-Carlo sampling (for estimating an expectation) to problems that alternate maximization (over actions) and expectation (over next states). But you do not want to StOP with exponential running time, you want something simple to implement and computationally efficient. You want it all and you want it now. You want TrailBlazer.
Jean-Bastien Grill, Michal Valko, Rémi Munos
Apr 16, 2026cs.RO

An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management

Rapid urbanization and continuous population growth have made municipal solid waste management increasingly challenging. These challenges highlight the need for smarter and automated waste management solutions. This paper presents the design and evaluation of an integrated waste management framework that combines two connected systems, a robotic waste segregation module and an optimized bio-digestor. The robotic waste segregation system uses a MyCobot 280 Jetson Nano robotic arm along with YOLOv8 object detection and robot operating system (ROS)-based path planning to identify and sort waste in real time. It classifies waste into four different categories with high precision, reducing the need for manual intervention. After segregation, the biodegradable waste is transferred to a bio-digestor system equipped with multiple sensors. These sensors continuously monitor key parameters, including temperature, pH, pressure, and motor revolutions per minute. The Particle Swarm Optimization (PSO) algorithm, combined with a regression model, is used to dynamically adjust system parameters. This intelligent optimization approach ensures stable operation and maximizes digestion efficiency under varying environmental conditions. System testing under dynamic conditions demonstrates a sorting accuracy of 98% along with highly efficient biological conversion. The proposed framework offers a scalable, intelligent, and practical solution for modern waste management, making it suitable for both residential and industrial applications.
Radhika Khatri, Adit Tewari, Nikhil Sharma +1