Manipulation

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Period ending 2026-09-21

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646 papers

Latest in Manipulation

Jun 23, 2026cs.RO

GRAFT: Graph-Based Affordance Transfer via Part Correspondence

Generalizing robotic manipulation to unseen objects remains challenging, as learning-based approaches require many demonstrations and fail in few-shot settings. Prior work transfers affordances through semantic retrieval, but semantics alone neglect geometric similarity, which is critical for manipulation. We propose GRAFT, a geometry-aware correspondence framework for zero-shot manipulation transfer using only one demonstration per object. Objects are represented as part-based graphs, where part-level descriptors support global instance retrieval and part correspondence, and vertex-level descriptors enable fine-grained contact point matching. For an unseen object, our method first retrieves the most functionally and geometrically similar instance from the demonstration buffer with aligned functional parts, and finally propagates the contact points through point-wise correspondence.
Mengying Lin, Utkarsh Mishra, Ajay Mandlekar +1
Jun 23, 2026cs.RO

RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation

Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins. However, acquiring physically consistent inertial and frictional properties from real-world interactions remains challenging due to sensing noise, modeling errors, and limited prior knowledge. This paper presents RigPI, a systematic framework for identifying dynamic parameters of both unconstrained rigid bodies and multi-link rigid bodies during robot-object interaction. RigPI integrates vision-based semantic priors, force-torque measurements, and motion observations within a differentiable simulation pipeline. A vision-language model (VLM) provides informed initialization and a constrained search space, while gradient information from a differentiable physics simulator enables efficient and stable parameter refinement. The proposed two-stage optimization strategy alleviates sensitivity to noise and avoids physically implausible solutions. Extensive real-world experiments on objects with revolute and prismatic joints demonstrate that RigPI achieves accurate and stable parameter estimates, and successfully reproduces manipulation trajectories on a real robot with parameter-aware predictive validity. These results highlight the effectiveness and robustness of RigPI for real-world robotic system identification tasks.
Xincheng He, Rongrong Zhang, Wei Jiang +1
Jun 23, 2026cs.RO

InSight: Self-Guided Skill Acquisition via Steerable VLAs

Vision-language-action (VLA) models excel at robot manipulation via imitation learning, but adapting them to new tasks often requires additional human demonstrations, which can be costly or infeasible. Meanwhile, vision-language models (VLMs) offer semantic task understanding but lack the physical grounding required for execution. To bridge this gap, we present InSight, a framework for self-guided skill acquisition that uses a VLM to identify primitives missing from a VLA's repertoire, grounds the VLM's proposals through robot execution, and distills new primitives from successful rollouts into the VLA. Primitive steerability, the ability to execute and terminate primitives on command, enables the robot to reuse known primitives while collecting training data for missing primitives without requiring full-task human demonstrations for each new task. InSight has two stages: (1) a VLM automatically segments existing demonstrations into primitive-labeled trajectories to fine-tune a primitive-steerable VLA, and (2) the VLM plans a sequence of known primitives executed by the VLA and new primitives attempted by VLM-parameterized low-level controllers. New-primitive segments from successful task rollouts are added to the training data, and the VLA is retrained. The adapted VLA can then reliably execute new skills using the acquired primitives, without per-primitive VLM calls. We evaluate InSight on six simulated and real-world tasks with no human demonstrations of target skills, including block flipping, drawer closing, sweeping, twisting, and pouring. On hardware, acquired twisting and pouring skills achieve 92% and 96% success, versus 32% and 16% for a zero-shot CaP-X baseline. Composing both skills into a 14-primitive task achieves 80% success with no combined-task demonstrations. Project website: https://insight-vla.github.io/ .
Maggie Wang, Lars Osterberg, Stephen Tian +5
Jun 23, 2026cs.RO

TACTFUL: Tactile-Driven Exploration For Object Localization and Identification in Confined Environments

Humans effortlessly locate and identify objects by touch alone, even without vision. In contrast, robotic systems rely heavily on vision and struggle with autonomous tactile exploration and object identification. We present TACTFUL, a vision-free tactile exploration framework that enables a multi-fingered robot to autonomously explore confined workspaces, discover objects through contact, and identify them via tactile reconstruction. Trained entirely on real hardware without simulation, our system learns a single policy that balances global workspace exploration with local surface refinement through a dynamic reward schedule. Our results demonstrate that tactile sensing, when paired with structured learning, can serve as an effective primary modality for object-level reasoning, achieving 77% success with 0.015 m average reconstruction error and outperforming baseline approaches on real-world objects.
Shivani Kamtikar, Chung Hee Kim, Camilla Tabasso +3
Jun 23, 2026cs.RO

Enabling Robust Cloth Manipulation via Inference-Time Simulator-in-the-Loop Refinement

Simulator-in-the-loop optimization offers a promising inference-time mechanism for robot manipulation. It uses a physical simulator as a backend rollout engine to evaluate candidate trajectories in parallel and refine nominal actions online, a paradigm proven effective in rigid-body manipulation where state and contact are relatively tractable. We bring this paradigm to real-world cloth manipulation from a single RGB input through three pillars. (i) We design a scalable synthetic-data generation and inference-time rollout pipeline built on FLASH, a deformable-object simulator that provides a practical balance among physical fidelity, numerical stability, and rollout efficiency. (ii) We develop a real-to-sim module, trained purely on synthetic data, that maps a single RGB observation to simulation-compatible cloth state by fusing pretrained visual features with learnable canonical tokens. (iii) We perform online planning by coupling a sparse-mesh rollout backend with prior-guided MPPI, anchored at an offline-distilled policy trajectory, preserving manipulation-relevant deformation and contact while enabling sufficient parallel rollout batches. Real-robot experiments show higher success rates and stronger robustness than baseline methods.
Xin Liu, Yulin Li, Ziming Li +7
Jun 23, 2026cs.RO

G3^3VLA: Geometric inductive bias for Vision-Language-Action Models

Vision-language-action (VLA) models have made rapid progress in generalist robot manipulation by harnessing semantic knowledge from pretrained vision-language backbones, but their visual tokens remain grounded in 2D image coordinates rather than the calibrated geometry of the robot's cameras -- a mismatch especially pronounced in multi-camera setups, where views are coupled by known intrinsics and extrinsics yet processed as independent images. We propose G3^3VLA, a camera-aware geometric module that injects calibrated structure into the visual-token stream of a pretrained VLA without altering its action space or imitation objective, combining intrinsic-conditioned ray embeddings, projective positional encoding (PRoPE), and bidirectional cross-view fusion. Geometric supervision is provided either from ground-truth point maps when available, or from confidence-gated π3π^3X teacher predictions, requiring no depth sensors or manual annotations. Instantiated on π0π_0, G3^3VLA yields consistent gains across the LIBERO suites, RoboCasa24, RoboTwin2.0, and real-robot settings, with the largest improvements on spatially and object-sensitive tasks. We further validate on π0.5π_{0.5} and GR00T 1.5, with results suggesting that geometric transfer is most effective when geometry-aware tokens have direct access to the action generation pathway. Our project page is at https://sites.google.com/view/g3vla
Yue Peng, Yongzhe Zhao, Artur Habuda +5
Jun 23, 2026cs.RO

RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modes

Object interaction tasks have been a focus of advances in imitation learning. End-to-end methods, dominated by diffusion and flow-based variants have shown leaps in performance while sacrificing interpretability. Object-centric and pose-informed variants have had a role in learning from demonstration in manipulation tasks. In this paper, we revisit a few modern imitation learning benchmarks for object interactions, with the aim of composing a framework that repurposes principled theories of manipulation, preserving both performance and interpretability. For image observations, lightweight training is proposed for model-free pose estimation of the target object, using self-supervision over the demonstration data available for imitation learning. This information is then used to inform a manipulation mode-aware retrieval of a demonstration, a mode-aware transformation, a replan step that connects to the retrieval point while preserving mode constraints, and finally rolling out the transformed demonstration. These compose four key steps of the proposed RE4 framework, evaluated over state-based and image-based benchmarks in Push-T and Robomimic. An adversarial benchmark that evaluates sparse data regions of image-based Push-T showcases the robustness, further bolstered by indications from low-data regime experiments. The current work shows promise in using simple interpretable building blocks to learn manipulation skills.
Arsh Chawla, Rahul Shome
Jun 22, 2026cs.RO

Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging. We present Contact Wrench Guidance from Human Demonstration in Robotic Dexterous Manipulation (CHORD), a framework for long-horizon manipulation of rigid and articulated objects with reinforcement learning. The key idea is object-centric contact wrench space guidance: we represent human and robot motions by the forces and torques they can induce on the object, enabling similarity to be measured by the induced instantaneous motions. This guidance makes reinforcement learning more scalable for contact-rich dexterous manipulation. We further introduce a large-scale simulation benchmark with 4,739 bimanual dexterous manipulation tasks, constructed from motion-capture datasets and reconstructed in-house videos. Evaluated on 1,831 benchmark tasks, CHORD achieves an average success rate of 82.12%, demonstrating strong scalability. CHORD also generalizes to whole-body manipulation from hand-only and third-person demonstrations, achieving a 90.77% success rate, and the learned policies transfer to the real world in both open-loop and closed-loop settings.
Xinghao Zhu, Zixi Liu, Shalin Jain +17
Jun 22, 2026cs.RO

Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation

Most imitation learning methods assume full observability in table-top settings. In practice, objects are often occluded, requiring robots to both search and act, and learning this coupled behavior from limited demonstrations remains challenging. We propose See2Act, an imitation learning approach that conditions action prediction on a sequence of actively-inferred viewpoints at test time, by coupling action denoising with viewpoint refinement. The policy is trained using camera poses anchored to keyframe actions from offline demonstrations, enabling implicit learning of where to see, while learning how to act. We empirically demonstrate that in Ravens the policy recovers informative viewpoints under severe occlusions, and on RLBench tasks it improves performance by up to 34% over prior methods. In the real world, we collect 50 demonstrations in a digital twin and achieve zero-shot sim-to-real transfer on pick-and-place tasks using depth observations. The policy handles significant occlusions, showing that learned viewpoint reasoning enables robust manipulation under partial observability.
Kuancheng Wang, Vaibhav Saxena, Shuo Cheng +2
Jun 22, 2026cs.RO

Bridging Semantics and Kinematics: A Modular Framework for Zero-Shot Robotic Manipulation

This paper presents a modular training-free framework for zero-shot, language-guided robotic manipulation in semi-structured environments. The architecture bridges the gap between high-level reasoning and low-level kinematics by decomposing the vision-action pipeline into three stages: visual perception, semantic interpretation, and task execution. To overcome the spatial ambiguity and semantic hallucinations inherent in standard Vision-Language Models (VLMs), the perception module employs FastSAM and Set-of-Mark (SoM) prompting to dynamically generate grounded, alphanumeric visual anchors. The same foundation model then operates purely as a Large Language Model (LLM) to act as a semantic router, translating unconstrained human directives into verifiable, reconfigurable configurations. Finally, these configurations are dynamically parsed by a Task Orchestrator into MoveIt Task Constructor (MTC) to generate collision-free trajectories. The framework is evaluated across two zero-shot experimental setups: unconstrained open-world sequential manipulation and dense relational spatial reasoning, achieving a 62% end-to-end task success rate across both scenarios, demonstrating its capacity to reliably execute complex physical actions without domain-specific training or manual coordinate programming.
Ali Alabbas, Dipshikha Das, Camillo Murgia +3
Jun 22, 2026cs.RO

Foresight: Failure Detection for Long-Horizon Robotic Manipulation with Action-Conditioned World Model Latents

Long-horizon tasks are common in real-world robotic deployments, yet failure detection for such tasks remains underexplored. Detecting failures in long-horizon robotic tasks is particularly challenging because failure onset is often ambiguous and dense temporal annotations are typically unavailable. We present Foresight, a failure detection framework that monitors manipulation trajectories using latent representations from an action-conditioned world model. Foresight is trained using only final task-level success or failure labels. By leveraging predictive world-model embeddings, our method provides a unified framework for failure detection across different policies. We further use functional conformal prediction (FCP) to calibrate detection thresholds adaptively. We evaluate Foresight with state-of-the-art vision-language-action policies in simulation on LIBERO-Long, ManiSkill-Long, and BEHAVIOR-1K, compare it against state-of-the-artfailure detection methods, and validate it on real robots with three long-horizon tasks on a ReactorX-200 arm and one task on a Franka arm. Our results suggest that action-conditioned world-model embeddings provide a scalable representation for reliable failure monitoring in long-horizon manipulation.
Haoran Zhang, Yifu Lu, Boyang Wang +5
Jun 22, 2026cs.RO

RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis

Recent advances in robot world models enable synthetic video generation for embodied prediction and planning. However, evaluating these videos is challenging: visually realistic outputs often violate physical laws, temporal consistency, or task logic, while conventional metrics and monolithic Vision-Language Model (VLM) judges fail to generalize or provide precise diagnostic value. We present RoboGaze, a training-free, multi-agent VLM framework that provides structured, interpretable evaluation for generated robot-manipulation videos. Given a task instruction and video, RoboGaze operates via a three-stage pipeline: task-scene grounding, dimension-specific specialist routing, and critic-based verification. It outputs temporally localized glitch reports categorized under a novel 6-dimension, 30-type robotics-specific taxonomy. To benchmark RoboGaze, we introduce a human-validated dataset of 382 clips spanning simulated and real-world multi-view manipulation. Evaluating eight open-source and proprietary VLM backbones, RoboGaze dramatically outperforms zero-shot baselines, improving description-F1 by up to +43 points and temporal alignment (F1 x IoU) by up to +37 points, closing approximately 85% of the gap to the human ceiling. Furthermore, its critic verifier mitigates the "cry-wolf" false-positive flaw of standard VLMs, lifting clean-clip accuracy from under 25% to over 80%. RoboGaze offers a scalable, highly interpretable diagnostic tool for the rigorous evaluation of robot world models.
Minh-Loi Nguyen, Nghiem Tuong Diep, Hung Khang Nguyen +10
Jun 21, 2026cs.RO

Tactile Genesis: Exploring Tactile Sensors at Scale for Learning Dexterous Tasks

Tactile sensing is critical for contact-rich dexterous manipulation, yet it remains unclear which tactile abstractions a policy needs and when richer tactile fields justify their hardware cost. This is hard to study empirically: each sensor effectively defines a new robot, and no lab can replicate the same learning experiment across all of them. We present Tactile Genesis, a GPU-parallel tactile sensor simulation platform that exposes binary contact, contact depth, per-taxel kinematic force/torque, elastomer marker displacement, geometry-aware proximity, contact audio, and a voxelized temperature field (the first of its kind in robot learning physics simulation platforms) under a common interface, with configurable placement, resolution, and a realistic noise model (drift, hysteresis, dead taxels, crosstalk). It scales past 20,000 parallel environments and 1,000 taxels on a single GPU, improving throughput by 3 to 20 times over previous tactile simulators. We train teacher-student policies on three dexterous tasks, ablating sensor type, placement, resolution, and noise, and verify transfer to the real XHand1. Proprioception alone is insufficient on every task. Sensor placement dominates sensor type: fingertip-only coverage trails whole-hand coverage by a wide margin, while adding the palm and proximal phalanges closes most of the gap to the privileged teacher. Resolution matters far less than coverage: placing 200 taxels across the whole hand suffices across tasks. We find that force/torque per taxel is consistently the most useful sensor type. These results give concrete guidance for both future tactile hardware design for improving robot hands and policy-side observation choice in dexterous manipulation. https://neuroagents-lab.github.io/tactile-genesis/
Trinity Chung, Kashu Yamazaki, Dhruv Patel +4
Jun 21, 2026cs.RO

FlowDPG: Deterministic Policy Gradient on Flow Matching Policies for Real-World Manipulation

Real-world reinforcement learning for robotic manipulation remains challenging, and this difficulty is amplified for flow matching policies: applying policy gradient methods to these policies is fundamentally limited by the need to backpropagate through time(BPTT) along the multi-step ODE that maps noise to actions, which is computationally prohibitive and numerically fragile. We propose FlowDPG, a DDPG-style method specifically designed for flow matching policies that distills the critic gradient into the velocity field at training time, bypassing BPTT entirely. Intuitively, FlowDPG combines two complementary vectors: the demonstration-driven velocity that keeps the action feasible, and the critic-driven correction that steers it toward higher value. Our contributions are threefold: (1) a BPTT-free distillation framework that enables stable DDPG-style policy improvement on flow matching policies, (2) a formal connection between the FlowDPG update direction and vanilla Deterministic Policy Gradient via three explicit approximations, and (3) real-world validation on a long-horizon, multi-stage, dual-arm AirPods assembly task, where FlowDPG attains a 92% end-to-end success rate, substantially outperforming recent RL methods spanning value-conditioning, auxiliary-module adaptation, and adjoint-based critic-gradient approaches. Videos and more results are provided on the project page https://flowdpg.github.io.
Kexin Shi, Junyao Shi, Poorvi Hebbar +5
Jun 20, 2026cs.RO

Geometric Reconstruction of Extrinsic Contact Trajectories using Tactile Sensing and Proprioception for Tool Manipulation

Tactile sensing enables robots to perceive rich contact information at the grasp, supporting tasks such as object recognition, in-hand pose estimation, and slip detection. However, in many tool-mediated manipulation tasks, the interaction that determines task success occurs at the tool tip, away from the tactile sensor, making direct sensing of tool-environment contact difficult, particularly when the contact moves during interaction. In this work, we reconstruct the trajectory of extrinsic tool-tip contact using tactile sensing and robot proprioception. We formulate tool-tip trajectory reconstruction as a geometric inference problem under a single-point contact assumption. Our method first estimates the global tool-tip contact location from a calibration segment designed to approximate fixed-point behavior, and then reconstructs the full trajectory by composing relative tool motion estimated from tactile marker observations under continuous contact. Across n=51 trials with multiple trajectories, tools, wrist poses, and grasp configurations, the proposed pipeline achieves a trajectory RMSE of 8.59 +/- 2.41 mm in the world frame and a shape RMSE of 5.96 +/- 1.16 mm, while operating online at 14.00 +/- 4.11 Hz. Overall, the results show that extrinsic tool-tip trajectory geometry can be recovered consistently from grasp-level tactile sensing, with trajectory shape remaining stable across variations in tools, wrist poses, and grasp configurations.
Seojung Min, Yoonjin Kim, Jeong-Jung Kim +1
Jun 20, 2026cs.RO

Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data

Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Yangtao Chen, Zixuan Chen, Peiyang Wang +4
Jun 20, 2026cs.RO

DeformX: A Versatile Co-Simulation Framework for Deformable Linear Objects

Deformable linear objects (DLOs) such as wires, cables, and ropes are common in robotic manipulation tasks, yet simulating them with both visual realism and physical accuracy remains challenging. Existing visual simulation methods typically rely on procedural geometric primitives that lack physically grounded deformation behavior, while physics-based approaches with robot learning support often approximate DLOs as rigid-link chains or generic soft bodies, failing to accurately capture the bending, twisting, and shear mechanics of slender elastic structures. In this work, we introduce DeformX, a co-simulation framework that integrates a dedicated Cosserat rod physics engine with NVIDIA Isaac Sim, enabling DLO simulations that are both physically faithful and visually realistic. Our Cosserat rod engine simulates the dynamics and self-collisions of DLOs, and contact interactions with arbitrary free-form meshes. To achieve high-fidelity visualization, we employ mesh skinning to map discrete rod deformations onto imported CAD models. To the best of our knowledge, DeformX is the one of the first frameworks for DLO simulation that unifies realistic visualization, principled physics, and compatibility with robot learning pipelines. We demonstrate its versatility across synthetic data generation and policy learning for DLO manipulation, and validate visual and physical fidelity through comparisons against real-world experiments. Notably, fine-tuning Segment Anything Model 3 (SAM3) on DeformX-generated data yields a 10.2% mAP@75 improvement in real-image wire segmentation, and a rope-swinging policy trained entirely in DeformX achieves a mean target-hitting error of 6.6 cm on a UR5e manipulator in real-world trials, highlighting its strong sim-to-real transfer capability.
Yi Yang, Xiang Fei, Lehong Wang +5
Jun 20, 2026cs.RO

KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulation

Generalizing manipulation policies across robot embodiments remains difficult because standard policies entangle task reasoning with embodiment-specific motor control. We study zero-shot cross-embodiment manipulation, where a policy trained on source embodiments must be deployed on a structurally different target embodiment without additional task demonstrations. We introduce Kinematic Interaction Transfer across Embodiments (KITE), which decouples manipulation into embodiment-agnostic task reasoning and embodiment-specific motor control, connected through a learned latent representation of interaction intent based on contact patterns. Task reasoning is performed by a shared policy that predicts latent intents from source demonstrations, while motor control is performed by an intent-conditioned action decoder learned from each embodiment's kinematic model. With KITE, adaptation to a new embodiment requires only training a new action decoder using its kinematic model, without recollecting demonstration data. We evaluate KITE on three manipulation tasks spanning transfer between parallel grippers, dexterous hands, and composite embodiments. KITE consistently achieves zero-shot transfer to structurally different target embodiments, outperforming state-of-the-art baselines in transfer success and task-embodiment scope.
Qianxu Wang, Kuan Fang
Jun 20, 2026cs.CY

Old Fictions, New Skins: Evaluating the Manipulative Capabilities of LLMs in Healthcare

Large language models (LLMs) are increasingly piloted in African healthcare contexts, raising concerns about their potential to manipulate users in high-stakes settings. In a randomised experiment, we examined the manipulative capabilities of two publicly available models, ChatGPT 5.2 and DeepSeek V3.2, among Kenyan participants (N = 303). Participants interacted with either a manipulative variant or a non-manipulative variant before making a treatment decision within a hypothetical clinical scenario. The manipulative variant was prompted to covertly steer participants towards an incorrect treatment option while the non-manipulative variant served as the control condition. Manipulation success rates were higher in the manipulative condition (59.5%) than in the control condition (44.0%), with the effect reaching significance (OR = 2.11, 95% CI [1.12, 4.00], p = .021). These findings highlight the need for improved safety infrastructure specifically targeting manipulation, particularly given the integration of AI into healthcare systems across Africa.
Gathoni Ireri, Roger D. Odipo
Jun 20, 2026cs.RO

Predictive Gaze Is Preserved but Reorganized toward Monitoring during Robot-Mediated Manipulation

Goal-directed eye movements are a fundamental component of visuomotor control, enabling humans to anticipate and guide their actions. Whether this anticipatory and task-driven behavior is preserved when actions are executed through a robot rather than through one's own body remains unclear. Here we address this question by investigating gaze behavior during goal-directed telemanipulation to determine how visuomotor control adapts to altered embodiment. Our findings show that gaze remains strongly aligned with task goals, preserving its predictive role even during robot-mediated manipulation. At the same time, teleoperation systematically redistributes visual attention toward the robotic end-effector and manipulated objects, increasing online monitoring. These findings show that predictive gaze is not lost under altered embodiment, but reorganized in response to changes in sensory feedback and control demands. More broadly, they reveal the flexibility of the human visuomotor system when the natural sensorimotor coupling is disrupted and identify gaze as an informative signal for inferring action intentions in human-robot interaction.
Manuela Uliano, Silvia Fattorini, Marco Controzzi
Jun 19, 2026cs.RO

Rotation-Aware Point-Cloud Embeddings for Vision-Based In-Hand Reorientation

Point-cloud goals provide a direct way to specify dexterous in-hand reorientation: instead of defining an object-specific pose frame or estimating 6D pose at test time, the policy is given the desired 3D geometry of the object. Yet raw point-cloud goal conditioning is poorly conditioned for policy learning. Current and goal clouds are unordered, independently sampled, and often visibility-dependent, so their discrepancy entangles object rotation with permutation, resampling, and unstable correspondence structure. For this reason, prior point-cloud manipulation methods typically add structure outside the representation itself, such as explicit pose or relative-pose inputs, dense flow features, or distillation from privileged teachers. We close this gap by learning a rotation-aware point-cloud embedding whose Euclidean latent distance is calibrated to the SO(3) geodesic error between object orientations. The resulting representation turns current-goal comparison into a smooth control signal, allowing a model-free RL policy to act from current and goal point-cloud embeddings, proprioception, and centroid metadata, without object pose, relative pose, dense flow, or teacher-action supervision. In in-hand reorientation experiments, this interface matches privileged-state and distillation-based baselines while avoiding brittle test-time computation of structured pose or flow inputs. These results suggest that point-cloud goals become practical for this task when the representation, rather than an external module, encodes the task-relevant geometry of rotation. We also show evidence that generic visual point-cloud pretraining is insufficient for such a current-goal comparison because it discards the task-relevant state and preserves only shape features.
Yashom Dighe, Karthik Dantu
Jun 19, 2026cs.RO

VQActFlow: Vector-Quantized Action Mode Steering for Multi-Task Robot Manipulation

Multi-task robot manipulation policies are challenging to learn from demonstration because traditionally a single network must select among qualitatively different action modes from a multimodal demonstration distribution, conditioned on language and visual context. A wrong mode selection means executing the wrong task or an action infeasible in the scene. Tokenizing continuous actions into a learned discrete codebook separates these modes at the representation level, offering structural advantages for multi-task learning. We propose VQActFlow, a multi-task manipulation policy that tokenizes action chunks and generates code sequences via Variational Flow Matching. VQActFlow maintains an explicit preference over action modes throughout generation. Inference-time guidance acts on this preference to steer mode commitment. We instantiate this with classifier-free guidance over language conditioning, which steers the policy toward the instructed action mode, and a learned codebook critic that supplies a complementary feasibility signal. We evaluate VQActFlow on three platforms: the LIBERO simulation benchmarks, a Unitree G1 humanoid performing whole-body pick-and-place, and an ALOHA-style bimanual platform performing contact-rich tasks. Across these benchmarks, VQActFlow outperforms both continuous and discrete baselines.
Zhigen Zhao, Mark Leggiero, Yipu Chen +5
Jun 19, 2026cs.RO

Manipulider: A Multi-Engine Buoyancy-Controlled Robot for Thrusterless Underwater Gliding and Manipulation

The Manipulider is a buoyancy-actuated underwater robot that enables thrusterless, glide-like locomotion and attitude-based manipulation, while providing a magnetic modular interface for rapid payload swapping (e.g., a gripper or sensors). Four syringe-based buoyancy engines distributed around the body jointly regulate net buoyancy and the center of buoyancy, allowing the vehicle to maintain large tilt angles through static force balance without continuous thrust and to avoid propeller entanglement risks. We present the mechanical and electrical design, calibration procedure, and control architecture. Experiments with a gripper attached (no external payload) show a controllable buoyancy-displacement range of 40 mL per engine ({\approx}160 g total buoyancy authority), maximum statically stable tilts of 64.6° (single-engine) and 61.8° (dual-engine), and representative vertical and tilt-transition dynamics. We further demonstrate tilt regulation, controlled ascent/descent primitives, and a proof-of-concept gripper-based payload-transport sequence without thrusters.
Yitao Jiang, Yewei Huang, Weizhi Cao +5
Jun 19, 2026cs.LG

VLA-FAIL: Efficient Task Failure Detection for Finetuned Vision-Language-Action Models

Vision-language-action models (VLAs) achieve state-of-the-art performance on many robotic manipulation tasks, yet they can still behave unpredictably in out-of-distribution scenarios. Runtime failure detection is therefore essential for the safe real-world deployment of VLAs. However, existing task failure detectors require computationally expensive action sampling, are based on architectural assumptions that limit their applicability to VLAs, or need access to failure rollouts. We propose VLA-FAIL, a lightweight and broadly applicable failure detection framework for VLAs that combines two novel failure detectors with minimal overhead, without requiring failure data. The first, last-layer Mahalanobis distance (LLMD), detects out-of-distribution states by measuring token-wise deviations in last-layer features relative to the training data. The second, action chunk consistency (ACC), exploits the temporal overlap induced by receding-horizon control and detects failures when consecutive action chunks become inconsistent. To capture the trade-off between detection accuracy and detection latency, we introduce AUCPDT, a threshold-independent metric that jointly evaluates precision, recall, and detection time. Through extensive real-world and simulation experiments, we demonstrate that LLMD and ACC capture complementary failure modes whose combination enables reliable and early failure detection across diverse tasks, frequently outperforming significantly more expensive baseline methods.
Florian Seligmann, Emiliyan Gospodinov, Enes Ulas Dincer +1
Jun 19, 2026cs.RO

Remember what you did?: Learning Behavioral Memories for Partially Observable Object Manipulation

Long horizon, contact-rich manipulation is inherently partially observable. This is as a single visual observation rarely captures a robot's full action context, including prior attempts, interactions, or progress. Consequently, standard visuomotor policies or vision-language-action models are prone to struggle in such tasks due to a lack of memory. To address this, we introduce Compressed Action Memory Policy (CAMP) based on the insight that a robot's own action history serves as a highly informative, self-supervised signal, enabling the policy to learn a robust, compact history representation. In our approach, we train a memory module to maintain a compressed representation of past actions, forcing it to encode a latent behavioral memory of all the robot's past interactions that can then be used to better contextualize future actions. This allows our approach to implicitly track generalized task progress and learn from failed attempts without any additional supervision, or external oversight. We evaluate CAMP across four real-robot setups and two novel simulation benchmarks: Memory-T-Bench and Memory-Manip-Bench. By demonstrating substantial gains over state-of-the-art baselines, CAMP is, to our knowledge, the first policy to demonstrate substantial success on contact-rich partially observable manipulation tasks purely through learned memory.
Kuancheng Wang, Seungho Yeom, Jinglin Cao +3
Jun 19, 2026cs.RO

Factor-Aware Mixture-of-Experts with Pretrained Encoder for Combinatorial Generalization

The integration of pretrained encoders with diffusion policies has become a dominant paradigm for visual robotic manipulation. However, it still struggles to generalize across complex environments with varying factors such as lighting and surface textures. To address this, we propose FAME, a framework that integrates a factor-aware mixture-of-experts (MoE) with a pretrained encoder to enhance generalization to environmental variations. FAME follows a three-stage training process: (1) policy warmup, where a diffusion policy is trained on standard-environment data with a frozen encoder; (2) factor-specific adapter training, where lightweight adapters inserted between the frozen encoder and the temporarily frozen policy are trained on customized datasets, each targeting a distinct environmental variation; and (3) joint fine-tuning, where a central router and the warmed policy are trained on mixed data to handle multiple factors jointly. FAME is ``factor-aware'' because the central router softly weights frozen factor-specific adapters as a dense MoE, enabling combinatorial generalization across multiple factors. Evaluations on the Meta-World benchmark show that FAME outperforms diffusion policy baselines by 34%. We further validate FAME in a real-world pick-and-place task using a compact model trained on newly collected data, where FAME achieves a 35% improvement in generalization under real-world variations.
Feihong Zhang, Guojian Zhan, Zeyu He +8
Jun 19, 2026cs.RO

Inductive Generalization for Robotic Manipulation

Understanding the generalization capabilities of visuomotor policies is essential in the development of capable robotic agents. Generalizable models learn structures that transfer across domains. However, in practice, visuomotor policies test performance by interpolation on known distributions using unstructured domain shifts (e.g. lighting, clutter, diverse objects). We argue that to measure generalization capabilities we must instead test the inductive capacity of policies on progressively harder, out-of-distribution task variants. We call this inductive generalization, drawing directly on how axis-based evaluation has revealed inherent generalization limitations in language models (e.g. sequence length, counting) arXiv:2502.00197 . We provide a reusable and formal evaluation protocol for measuring inductive generalization in any manipulation policy, and establish baselines showing that existing paradigms fail this test; e.g. SoTA Vision-Language-Action models and find that policies that appear to generalize to prior domain shifts (distractors, etc) fail inductive generalization tests. These results expose a class of learning challenges orthogonal to those addressed by data and model scaling in robot learning, yet are imperative to solve in order to realize general purpose robots.
Annabella Macaluso, Haochen Zhang, Ishaan Masilamony +2
Jun 18, 2026cs.RO

Vesta: A Generalist Embodied Reasoning Model

Robots operating in open-world environments must seamlessly integrate localization, spatial reasoning, navigation, and long-horizon planning. While specialist models excel at individual tasks, deploying a multi-model stack is computationally expensive and prone to cascading errors. We present Vesta, a unified embodied generalist that consolidates these capabilities into a single foundation model. Our approach combines a diverse and massive curated corpus designed to induce spatial grounding and a simple multimodal memory harness that enables reasoning over extended time horizons. Across diverse benchmarks, Vesta on average beats individual SOTA baselines by >20%20\% and beats an ensemble of per-category-best baselines by >10%>10\% -- thus demonstrating that a generalist model can match or exceed specialists. On real-world robotic tasks requiring memory and reasoning, Vesta improves task success by >35%. Our work thus demonstrates that a single generalist is a feasible, scalable, and arguably preferable alternative to combining specialists.
Johan Bjorck, Zhiqi Li, Yunze Man +29
Jun 18, 2026cs.AI

SignVLA: Real-Time Sign Language-Guided Robotic Manipulation via Attention LSTM and Vision-Language-Action Models

Vision-Language-Action (VLA) models enable robots to execute manipulation tasks from natural-language instructions grounded in visual observations. However, existing VLA interfaces primarily rely on speech or text input, limiting accessibility for deaf, hard-of-hearing, and speech-impaired users. We present SignVLA, a real-time sign-language-guided VLA framework for accessible human-robot interaction. The system introduces a modular sign-to-text interface that converts visual sign gestures into semantic instructions compatible with downstream VLA policies. Given video streams, SignVLA extracts hand landmark features and employs an attention-enhanced Long Short-Term Memory (LSTM) network to capture temporal gesture dynamics for alphabet- and command-level sign recognition. A temporal stabilization module further improves prediction consistency in real-time interaction settings.The generated instruction sequence is then passed to a downstream VLA policy for sign-conditioned robotic manipulation. Experimental results demonstrate stable real-time sign recognition and successful execution of manipulation tasks driven by sign-language inputs. Our findings suggest that lightweight temporal sign recognition can serve as an effective and practical accessibility layer for multimodal embodied intelligence.
Ningwei Bai, Xinyu Tan, Harry Gardner +6
Jun 18, 2026cs.RO

TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation

Vision-based tactile sensors require high-fidelity simulation for reinforcement learning, yet existing approaches struggle to provide accurate mechanical stress fields within GPU-accelerated robotics platforms. We present TaCauchy, an extensible Finite Element Method (FEM) framework that integrates rigorous physics-based force computation into Isaac Sim. Built on the Unified Incremental Potential Contact (UIPC) solver, TaCauchy directly computes Cauchy stress tensors from hyperelastic constitutive laws and projects them onto contact surfaces to obtain traction forces and pressure distributions, providing mechanical ground truth from first principles rather than empirical estimation. Our framework features automatic mesh generation with geometry-aware adaptive refinement and a modular sensor interface enabling rapid integration of diverse sensors (GelSight Mini, DIGIT, 9DTact) with minimal configuration. Performance benchmarks demonstrate 33.40 FPS for single environments and 555 FPS aggregate throughput across 60 parallel environments, with stress extraction overhead under 1 ms. Physical validation experiments show strong agreement between simulated and real tactile responses across force ranges from 1.2556 N to 4.7332 N, achieving SSIM above 0.93, confirming the framework's capability to provide accurate, physically-grounded force supervision for downstream robotic manipulation tasks.
Hengfei Zhao, Yifan Xie, Junhao Gong +6
Jun 18, 2026cs.RO

Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.
Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon +2
Jun 18, 2026cs.AI

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.
Wenli Xiao, Jia Xie, Tonghe Zhang +14
Jun 18, 2026cs.RO

One-to-Two Acting: A Novel Framework for Single-arm Agent Action Expansion to Dual Arms

Dual-arm manipulation can improve throughput via parallel execution, but collecting bimanual demonstrations for training is costly and difficult. We present ExS2D, a hierarchical action expansion framework that enables dual-arm manipulation from single-arm supervision. ExS2D first generates structured subtasks from textual instructions while explicitly capturing temporal precedence. It then grounds each subtask into executable actions through subtask-guided action mapping in observation. Finally, precedence-aware action allocation and synchronized planning are performed by a multimodal large language model driven coordinator to select collision-free dual-arm executions. Simulation experiments demonstrate that ExS2D reduces the average execution steps by 54.4% while maintaining a comparable success rate to a single-arm baseline. Real-robot experiments on four tasks further demonstrate the reliability of ExS2D for dual-arm execution under few-shot single-arm samples, while using zero bimanual demonstrations.
Youbin Yao, Nieqin Cao, Mingyan Li +3
Jun 18, 2026cs.RO

EquiVLA: A General Framework for Rotationally Equivariant Vision-Language-Action Models

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for generalist robot manipulation, yet they lack geometric inductive biases: policies trained at specific orientations require substantially more data to generalize across rotational configurations. We present \textsc{EquiVLA}, the first general framework for end-to-end SO(2)\mathrm{SO}(2)-equivariant VLA models, applicable to any architecture coupling a frozen vision-language backbone with a flow-matching Diffusion Transformer action head. \textsc{EquiVLA} introduces \textsc{EquiPerceptor}, which produces approximately SO(2)\mathrm{SO}(2)-equivariant visual representations from frozen ViT features; and \textsc{EquiActor}, an exactly SO(2)\mathrm{SO}(2)-equivariant flow-matching Diffusion Transformer action head. Together, they establish an approximate SO(2)\mathrm{SO}(2) equivariance chain from camera observations to predicted action sequences. Instantiated on GR00T~N1.5 and evaluated across four LIBERO suites, CALVIN ABCD→\toD, and five real-robot tasks on Mobile ALOHA, \textsc{EquiVLA} achieves 92.6%92.6\% average success on LIBERO (vs. 78.1%78.1\% baseline), an average sequence length of 4.034.03 on CALVIN (vs. 3.453.45), and improves real-robot success from 54%54\% to 72%72\%.
Thien-Loc Ha, Quang-Tan Nguyen, Trong-Bao Ho +8
Jun 17, 2026cs.RO

Do as I Do: Dexterous Manipulation Data from Everyday Human Videos

How can we scalably generate data for robotic manipulation, especially on human-like platforms such as dexterous multi-fingered hands? Learning from human videos has recently emerged as a likely answer to this question. However, difficulties in estimating hand-object interaction and crossing the human-to-robot embodiment gap have hindered the adoption of abundant monocular RGB-only human videos as the primary source of robot manipulation data. In this work, we present DO AS I DO, an algorithm to reconstruct and retarget monocular RGB human videos to multi-fingered dexterous robotic hands. DO AS I DO reconstructs hand-object interactions from various egocentric and exocentric in-the-wild video sources. The algorithm then retargets these hand-object interaction estimates into a sequence of actions executable in the real world, yielding robot-complete manipulation data from disparate human videos. Overall, DO AS I DO outperforms previous state of the art in estimating hand-object interactions and extracting dexterous manipulation trajectories from RGB videos, as we show in experiments on datasets with ground truths and on a dataset of video clips collected online. Our experiments enable us to propose an efficacy playbook for practitioners collecting human data for manipulation.
Bhawna Paliwal, Haritheja Etukuru, William Liang +3
Jun 17, 2026cs.RO

Modeling Branches for Active Manipulation using Iterative Parameter Estimation

This study presents a method for modeling diverse plant branches by iteratively estimating material parameters to support delicate branch manipulation. Branch manipulation is necessary in agricultural robotics for plant repositioning, stabilizing, and clearing visual obstructions in dense foliage. The proposed method builds a tetrahedral branch model from point-cloud data and simulates its behavior using the finite element method. Using real observed deformation data, it iteratively estimates branch parameters and then computes an optimal path with a deformation-aware motion planner to move and stabilize branches within another robot's field of view. Across 30 trials on branches with varying geometries and material properties, the proposed method reduced the deformation energy by 35.69% while increasing the path length by 8.10% on average.
Madhav Rijal, Rashik Shrestha, Trevor Smith +1
Jun 17, 2026cs.CV

Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation

Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58% to 72% on long-horizon tasks.
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng +7
Jun 17, 2026cs.LG

Stealthy World Model Manipulation via Data Poisoning

Model-based learning agents use learned world models to predict future states, plan actions, and adapt to new environments. However, the process of updating world models from collected experience creates a training-time attack surface: adversarially poisoned fine-tuning trajectories can manipulate the learned dynamics and thereby corrupt downstream planning. In this paper, we propose SWAAP, the first two-stage data poisoning framework for learned world models. In the first stage, SWAAP identifies a harmful target world model that induces low-return behavior under planning while remaining close to clean dynamics, using first-order bilevel optimization enabled by a transition-gradient theorem. In the second stage, SWAAP realizes this target through stealth-constrained gradient matching, modifying only a limited fraction of fine-tuning transition targets so that the induced training gradients steer the victim model toward the adversarial target, while a prediction-error regularizer encourages the poisoned targets to remain close to the world model's natural approximation error. To assess attack stealthiness, we evaluate defenses and detectability across three stages of the poisoning pipeline: pre-training detection of poisoned transitions, robust training during fine-tuning, and test-time monitoring of the resulting world model. Across diverse continuous-control tasks, SWAAP causes substantial performance degradation while keeping poisoned transitions close to clean data and evading the evaluated non-adaptive residual/CUSUM/TRIM-style defenses. These results reveal a practical vulnerability in world-model adaptation pipelines and highlight the need for robustness methods that protect both world-model training data and learned dynamics.
Yibin Hu, Xiaolin Sun, Zizhan Zheng
Jun 17, 2026cs.RO

Benchmarking Action Spaces in Reinforcement Learning for Vision-based Robotic Manipulation

In real-world reinforcement learning (RL), the choice of action space can play a key role in shaping motion smoothness, safety, and overall task performance. In this study, we evaluate pose increment, pose velocity, joint position increment, and joint velocity across two vision-based manipulation tasks: object picking and pushing. We train policies in simulation and deploy them to the real world using sim-to-real transfer. We find that action-space representation indeed significantly affects sim-to-real performance. In particular, we find that the joint velocity action space is best for the vision-based picking and pushing tasks in terms of smoothness and final task performance. We also provide practical guidance for RL practitioners in choosing action spaces for both simulation and real-world experiments.
Seyed Alireza Azimi, Homayoon Farrahi, Abhishek Naik +2
Jun 16, 2026cs.RO

PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation

World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.
Yuhang Huang, Xuan Lv, Junyan Xu +25
Jun 16, 2026cs.RO

Recover, Discover, Plan: Learning Skills and Concepts from Robot Failures

Intelligent robots should not only recover from failures, but also acquire the abstract knowledge needed to avoid them in the future. While reinforcement learning (RL) can learn reactive recovery behaviors, training a separate policy for every distinct failure mode is highly inefficient. We introduce Recovery-Driven Synthesis of Relational Concepts (ReSYNC), the first approach that progressively discovers and refines state abstractions (relational predicates) from failure-recovery experience to support abstract planning. Unlike purely reactive methods, ReSYNC jointly learns skills and concepts through an incremental dual-learning process. In the skill-learning phase, the robot uses RL to learn to recover from failures seen in training tasks. In the concept-learning phase, the robot discovers new relational predicates and refines its abstract planning model to explain and generalize the learned recovery behaviors. This interaction enables ReSYNC to convert local recoveries seen during training into global failure avoidance at test time. Across four simulated domains, we show that ReSYNC's ability to continually expand and refine its abstraction library allows it to solve long-horizon, previously unseen problems, outperforming strong baselines by over 50%. Additionally, we demonstrate sim-to-real transfer of ReSYNC, where it performs real-world non-prehensile manipulation skills and generalizes to unseen scenarios through abstract planning. Overall, ReSYNC represents a significant step toward robots that autonomously acquire abstractions for scalable, failure-aware planning in the physical world.
Bowen Li, Mayank Mishra, Y. Isabel Liu +7
Jun 16, 2026cs.RO

WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT

Recent World-Action (WA) models demonstrate strong generalization ability and data efficiency, but they typically rely on expert trajectories for training. This reliance limits their ability to acquire fine-grained manipulation skills beyond the demonstration distribution and prevents them from continuously improving through real-world interaction. To address these limitations, we propose WAM-RL, a reinforcement learning framework that enables joint optimization of the world model and the action model through online interaction with the environment. By allowing the two components to co-evolve, our approach enhances fine-grained control and adaptability. Specifically, a WA model consists of a world model and an actor. We design a tailored reinforcement learning method with hierarchical optimization to coordinate their improvement. On the methodological side, we systematically investigate the effects of applying reinforcement learning to the action model, as well as online training of the world model within an RL setting. Our experiments reveal a key insight: optimizing only the actor yields improvements on short-horizon tasks, but fails to provide significant gains on long-horizon tasks. In contrast, jointly optimizing both the world model and the actor is critical for achieving strong performance in long-horizon settings. Our work is the first to introduce reinforcement learning into the World-Action paradigm, and provides insights into how online optimization of both the action head and the world model impacts overall performance.
Zezhong Qian, Xiaowei Chi, Yu Qi +3
Jun 16, 2026cs.RO

Real-World Deployment of Massively Parallel Sampling-Based MPC for Contact-Rich Manipulation

Sampling-based Model Predictive Control (SMPC) is a promising strategy for contact-rich robotic manipulation, combining gradient-free optimization with massively parallel GPU simulation. Yet, most prior work relies on simplified dynamics or remains confined to simulation. We present an MPC framework that leverages JAX for large-scale parallelization and efficient computation, coupled with the high-fidelity MuJoCo MJX simulator, and deploy it on a Franka Research 3 executing the Push-T manipulation task through a complete real-to-sim-to-real pipeline. The MTP variant with structured global sampling outperforms unimodal baselines such as CEM, MPPI, and PS across tasks that require mode switching, both in simulation and on hardware. Furthermore, we evaluate online domain randomization within the MPC sample budget, showing that contact-initiation parameters yield interpretable adaptation signals, whereas global physics parameters provide feedback that is too weak for reliable exploitation at typical replanning frequencies. These findings highlight key challenges for sampling-based MPC in contact-rich manipulation-contact sensitivity, tight compute budgets, and the difficulty of obtaining informative domain-randomization signals in real time.
Magnus Dierking, Joao Carvalho, An Thai Le +2
Jun 16, 2026cs.RO

Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models

Foundation models in language and multimodality achieve strong generalization by aligning heterogeneous data under a unified formulation and training at scale. In this report, we investigate whether this scaling recipe can be applied to robotic manipulation to achieve genuine generalization. This is challenging because, unlike text, manipulation data is heterogeneous by nature, expensive to collect, and narrow in diversity, making alignment and scale simultaneously difficult. We present Qwen-RobotManip, a generalizable Vision-Language-Action foundation model built on Qwen-VL. Qwen-RobotManip introduces a unified alignment framework across the representation, motion, and behavioral dimensions of manipulation, making large-scale multi-source training coherent rather than conflicting. This alignment capability in turn enables Qwen-RobotManip to absorb manipulation data at a scale that prior training regimes could not sustain. A human-to-robot synthesis pipeline converts egocentric hand demonstrations into robot trajectories across 15 platforms, and a rigorous curation pipeline harmonizes heterogeneous datasets. Using only open-source datasets and human videos without proprietary data collection, Qwen-RobotManip constructs a ~38,100-hour pretraining corpus and exhibits emergent generalization capabilities, including zero-shot instruction following, robustness to perturbations, reactive error recovery, and cross-embodiment transfer. We find that standard benchmarks fail to capture pretraining quality and instead adopt OOD settings including RoboCasa365, LIBERO-Plus, EBench, RoboTwin-Clean2Rand, RoboTwin-IF, and RoboTwin-XE. Qwen-RobotManip substantially outperforms prior state-of-the-art models, including ππ0.5, across all OOD settings, ranks 1st in RoboChallenge with a 20% relative improvement, and is validated on real-robot platforms including AgileX ALOHA, Franka, UR, and ARX.
Haoqi Yuan, Zhixuan Liang, Anzhe Chen +20
Jun 16, 2026cs.RO

MuseVLA: An Adaptive Multimodal Sensing Vision-Language-Action Model for Robotic Manipulation

Humans naturally leverage diverse sensing modalities to interact with the physical world, while most Vision-Language-Action (VLA) models for robotics rely solely on RGB observations. This limits their ability to perceive physical properties that are difficult or impossible to infer from RGB cameras, such as temperature, sound, or radar response. We present MuseVLA, an adaptive multimodal sensing VLA model that integrates novel sensors as on-demand tools for robotic manipulation. Given a task instruction and visual context, MuseVLA first generates a sensor token and target description that select the sensing modality to invoke and what to attend to, analogous to a tool call with arguments. It then converts the selected sensor measurement into a grounded sensor image, a unified intermediate representation that encodes heterogeneous readings for multimodal fusion and action generation. This design decouples sensor-specific processing from the VLA backbone, enabling efficient integration of diverse modalities. To reduce the need for expensive multisensory robot datasets, we further introduce a data synthesis pipeline that augments existing RGB video datasets with grounded sensor images, enabling generalization to unseen sensor-guided tasks. We evaluate MuseVLA on a real-world robot across challenging dexterous hand manipulation tasks that require multimodal sensing inputs, including temperature-guided pick-and-place, audio-driven object search, and radar-assisted hidden object retrieval. MuseVLA achieves 80.6% success rate on average, outperforming RGB-only and multisensory VLA baselines significantly, and exhibits strong zero-shot capabilities on unseen tasks.
Xingyuming Liu, Ruichun Ma, Heyu Guo +7
Jun 16, 2026cs.RO

AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation

Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two complementary pipelines. First, a unified visual-language annotation pipeline using vision-language reasoning to infer object semantics, interaction constraints, and 3D-grounded cues, providing human-prior guidance for identifying meaningful interaction regions. Second, a fully automatic and massively parallel physics annotation pipeline grounds these priors in each asset's geometry and physical constraints through candidate generation, geometry optimization and trajectory generation. This pipeline produces diverse and executable action annotations, including grasp poses, dexterous contacts, articulation waypoints, insertion directions, hanging affordances, and navigation targets. Using the generated annotations, we further build an asynchronous parallel simulation data-collection system across diverse objects, tasks, and robot embodiments. Experiments demonstrate that AnnotateAnything achieves superior annotation efficiency, data-collection efficiency, and task success rates over existing annotation and data-generation pipelines, while also supporting downstream tasks such as affordance detection, robotic VQA, and visual instruction finetuning. We provide project materials on the project page and plan to release the full code, annotations, and benchmark to facilitate future research. Videos, code, demo assets, and annotations are provided in supplementary materials Project page: https://tourmaline-caramel-169490.netlify.app.
Haoran Lu, Mutian Shen, Shuyang Yu +9
Jun 15, 2026cs.RO

T-Rex: Tactile-Reactive Dexterous Manipulation

The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.
Dantong Niu, Zhuoyang Liu, Zekai Wang +31
Jun 15, 2026cs.RO

Geometric Action Model for Robot Policy Learning

Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.
Jisang Han, Seonghu Jeon, Jaewoo Jung +7
Jun 15, 2026cs.RO

R2RDreamer: 3D-aware Data Augmentation for Spatially-generalized 2D Manipulation Policies

Spatial generalization is critical for imitation-learned manipulation policies, but achieving it typically requires scaling demonstrations across diverse object poses, robot configurations, and camera viewpoints. Data augmentation from a few source demonstrations offers a practical alternative to costly real-world collection. Simulation-based augmentation can create controllable variation, but requires complex environment and object setup and may introduce a sim-to-real gap. Recent real-to-real methods avoid these issues by jointly editing 3D observations and action trajectories from real demonstrations, yet they still rely on strong 3D scene parsing and geometry completion, and often produce observations tailored to 3D pointcloud policies rather than RGB-based 2D policies. We propose R2RDreamer, a real-to-real demonstration augmentation framework that preserves the geometric consistency of 3D action-observation editing while moving visual completion to 2D video space. Specifically, R2RDreamer first performs lightweight 3D augmentation by editing incomplete object pointclouds and end-effector trajectories in a shared 3D frame; it then projects the edited scene into masked image-space control videos with occlusion-aware reasoning and uses a dense-control image-to-video model to complete temporally coherent RGB observations. Experiments on spatially shifted manipulation tasks with both 2D diffusion-style policies and vision-language-action policies show that R2RDreamer improves spatial generalization from limited source demonstrations, with analyses validating the contributions of 3D editing, occlusion-aware projection, and video completion.
Xiuwei Xu, Haowen Sun, Angyuan Ma +7
Jun 15, 2026cs.RO

ATOM-Bench: A Real-World Benchmark for Atomic Skills and Compositional Generalization in Manipulation Policies

Generalist manipulation policies are increasingly presented as foundation models for robotic control, but their real-world generalization remains difficult to diagnose. A policy may succeed on demonstrated tasks while still failing to execute fine-grained atomic skills or recombine learned skills in new task structures. We introduce \textbf{ATOM-Bench}, a real-world benchmark for evaluating both atomic skills and compositional generalization in manipulation policies. ATOM-Bench factorizes tabletop manipulation into motor atoms and instruction atoms, and contains 30 atomic tasks and 24 held-out compositional tasks across paired single-arm and dual-arm robot tracks. We collect 3,000 human demonstrations for atomic fine-tuning and release both the demonstration data and evaluation rollout data to support reproducible real-world evaluation. Policies are fine-tuned on atomic tasks and evaluated on both atomic skill acquisition and held-out compositional tasks. We further introduce Atomic Score (AS) and Compositional Failure Share (CFS) to distinguish failures caused by weak atomic skills from failures caused by limited compositional reuse. Through 2,700 physical rollouts on five representative manipulation policies, we find that current policies can acquire simple instruction-grounding skills, but still struggle with fine-grained motor atoms, counting, and logical filtering. More importantly, strong atomic performance does not reliably transfer to held-out compositional tasks. ATOM-Bench provides a diagnostic testbed for studying whether failures arise from weak motor execution, poor instruction grounding, or limited compositional reuse.
Zenan Wu, Bingqing Wei, Lu Liu +8
Jun 15, 2026cs.CL

How Much Can We Trust LLM Search Agents? Measuring Endorsement Vulnerability to Web Content Manipulation

Large language model (LLM)-based search agents synthesize open-web content into actionable recommendations on behalf of users, creating a risk that attacker-published pages are transformed into endorsed claims. We introduce SearchGEO, a controlled evaluation framework for measuring endorsement corruption in LLM-based web-search agents, combining a web-evidence manipulation pipeline, a five-mode attack taxonomy, and multiple output-level metrics. We evaluate 13 LLM backends on 308 cases each. Results show that vulnerability patterns vary across backends: overall attack success rate (ASR) ranges from 0.0% on Claude-Sonnet-4.6 to 31.4% on Gemini-3-Flash, the strongest attack mode differs by model family, and the same deployment scaffold could amplify or decrease ASR on different backends. An auxiliary agent-skill probe, where endorsement becomes an install command, exposes a sharp split among otherwise robust backends: Claude over-rejects while GPT over-trusts. These findings argue for treating recommendation reliability under adversarial search content as a first-class dimension of backend safety evaluation.
Yimeng Chen, Zhe Ren, Firas Laakom +3
Jun 15, 2026cs.RO

PATCH: Action-Chunk-Conditioned Latent Patch Innovation Monitoring for Robot Manipulation

Learning-based manipulation policies have made substantial progress in real-world robot manipulation, particularly for short-horizon action generation. However, deployment in open workspaces remains fragile under unexpected local scene dynamics, such as moving objects, transient occlusions, or disturbances near the intended motion. Existing runtime monitors often rely on global observation anomalies, policy uncertainty, or frame-level visual changes, and struggle to distinguish task-relevant execution risk from benign visual variation. We introduce PATCH, an action-chunk-conditioned latent patch innovation monitor for deployment-time intervention. Given the active action chunk, PATCH defines a projected execution corridor, predicts latent patch evolution inside it, and accumulates persistent residuals unexplained by the robot's own motion. These residuals form a localized intervention signal that allows PATCH-Router to pause execution, select an available recovery source, and resume the original policy once localized innovation subsides. Experiments on real robot rollout data show that PATCH produces more stable and context-relevant triggers than competing runtime monitors. Real-robot deployment further demonstrates monitor-driven intervention and policy resumption for disturbance-aware manipulation. Project Page: https://yananzhou5555.github.io/PATCH/.
Yanan Zhou, Ranpeng Qiu, Yincong Chen +2
Jun 15, 2026cs.RO

APEX: Adaptive Policy Execution for Precise Manipulation

Modern imitation learning methods, including visuomotor and Vision-Language-Action (VLA) policies, typically output high-level action references that are executed by low-level controllers. However, the absence of higher-order reference signals, together with the policy's lack of awareness of the underlying low-level control dynamics during training, inevitably induces an execution gap. As a result, realized actions deviate systematically from policy-commanded ones, with a critical impact on precision-sensitive manipulation. Prior work either modifies the policy architecture or the low-level controller, both requiring intrusive changes to the pretrained policy or packaged controller. This raises a natural question: when the policy and controller are both treated as inaccessible black boxes, can we bridge the execution gap? We propose Adaptive Policy Execution (APEX), a plug-and-play framework inserted between the policy and the controller that reconstructs a dynamically feasible reference from policy outputs and adapts at test-time according to low-level state feedback, with a provable convergence guarantee. Extensive empirical studies show that APEX reduces controller-induced tracking error by 41.2% on demonstration replay and improves manipulation success by 4.8--25.8 percentage points across four visuomotor and VLA policy classes.
Mengfei Zhao, Chenxi Jiang, Tuo An +2
Jun 15, 2026cs.RO

HATS: A Human-Agent Teleoperation System for Multi-Arm Data Collection

Many real-world manipulation scenarios, such as handling complex collaborative tasks and dealing with large workspaces, require coordination of more than two robotic arms. Consequently, an effective multi-arm teleoperation system is required to collect demonstrations for training coordinated multi-arm manipulation policies. However, existing teleoperation frameworks mainly focus on single-operator or multi-operator setups, facing a practical trade-off between the cognitive load placed on a single operator and the coordination cost incurred by multiple operators. To address this problem, we introduce HATS, a human-agent teleoperation system that enables a single human operator, assisted by an MLLM-based agent, to collect data for multi-arm manipulation tasks. Our system decouples the control space: two primary arms are directly teleoperated by the human, while two assistive arms are controlled by a training-free agent that handles sub-tasks. In addition, the human operator can use voice commands to prevent collisions and correct assistive arm behaviors during execution. Extensive evaluations demonstrate that HATS achieves data collection efficiency and success rates comparable to expert dual-human teams. Moreover, downstream policy evaluations demonstrate the efficacy and quality of the data collected through HATS.
Zesen Lin, Jian-Jian Jiang, Haoming Cen +3
Jun 15, 2026cs.CV

Decoupled Object-Centric Video Understanding for Generating Robotic Manipulation Commands

Translating video demonstrations into executable robot commands remains challenging because existing methods often fail to identify which objects are functionally involved in the demonstrated action. As a result, they may generate commands that are linguistically plausible but operationally ambiguous. We propose an object-centric video understanding framework that decouples action recognition from object identification to generate precise, grammar-free manipulation commands. Our approach integrates Temporal Shift Modules (TSM) for efficient spatio-temporal action classification with a novel \textbf{Object Selection} algorithm that identifies task-relevant objects through trajectory-based role classification, blur detection, and overlap minimization. The selected objects are then processed by Vision-Language Models (VLMs) for robust category recognition and zero-shot generalization. Evaluated on a modified Something-Something V2 dataset, our method achieves 86.79% action classification accuracy and BLEU-4 scores of 0.337 on standard objects and 0.261 on novel objects. These results improve over the strongest task-specific baseline by 80.2% and 143.9%, respectively. Larger gains are observed in METEOR and CIDEr, reaching 157.9% and 171.7% on novel objects. Across all semantic metrics, our approach consistently outperforms task-specific methods and remains competitive with, or surpasses, large general-purpose VLMs while retaining a modular, object-centric design.
Thanh Nguyen Canh, Thanh-Tuan Tran, Haolan Zhang +3
Jun 15, 2026cs.RO

Training and Evaluating Diffusion Policies with Long Context Lengths

Imitation learning has enabled highly-dexterous robotic manipulation from RGB observations. Policies trained with these methods, however, typically condition robot actions on only a short history of observations. These policies cannot solve tasks that require memory and can get stuck repeatedly executing the same failing motions. In this work, we first benchmark policy performance as context length is incrementally increased from short to long, across a spectrum of tasks with varying local stability and memory requirements, and in multiple data regimes. To our knowledge, this is the first study to investigate context length for Diffusion Policies at this level of detail. Our results challenge prior claims: naively scaling context length is not as brittle as advertised in literature. With an appropriate conditioning method and denoising backbone (UNet+Cross-Attention), single-task policies achieve high success rates on many tasks in the usual data regime even with naive scaling. Next, we propose a training algorithm to jointly train policies at multiple context lengths, further reducing the sample complexity of long-context learning. Finally, we apply our findings to re-evaluate some previously proposed solutions to long-context imitation learning.
Abhinav Agarwal, Adam Wei, Taylan Kargin +6
Jun 15, 2026cs.RO

V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos

Achieving autonomous robotic dexterous manipulation requires precise, human-like action sequences at scale. As a scalable supplement to costly teleoperation data, extracting trajectories with both visual fidelity and physical plausibility from monocular videos represents a promising frontier in embodied AI. To this end, we introduce V2P-Manip, an efficient framework designed to learn dexterous manipulation policies directly from human demonstration videos. We establish an efficient, integrated pipeline encompassing 3D asset acquisition, trajectory estimation, and dexterous policy learning. To bridge the gap between visual perception and physical constraints, we introduce a two-stage refinement process to enforce spatial alignment and physical consistency. Evaluations on the TACO and OakInk benchmarks demonstrate that our approach significantly outperforms previous methods in pose accuracy, adaptability to unstructured environments, and training efficiency. Ultimately, experimental results confirm an average success rate of over 75% across multiple synthetic manipulation tasks and validate the adaptability of the extracted manipulation priors across diverse dexterous hand embodiments.
Kaihan Chen, Yanming Shao, Haifeng Ji +2
Jun 15, 2026cs.RO

An Augmented Reality Brain-Robot Interface for Generalist Robot Arm Manipulation

The integration of augmented reality (AR) and EEG-based brain-computer interfaces (BCIs) offers a promising path for enabling intuitive control of robots for assistive purposes. However, existing AR brain-robot interface (BRI) systems are often constrained to task-specific structures, limiting their utility in real-world environments. We present an AR BRI designed for generalist robot arm manipulation that combines gaze-based object selection with motor imagery action control. Our system uses eye-tracking for intuitive object targeting and context-aware visual overlays ("Place" and "Use") to guide the user through tasks within a shared autonomy framework. We evaluated the interface through a feasibility study with 18 healthy participants performing three multi-step activities of daily living: drinking, using a drawer, and operating an oven. Our results demonstrate that this interaction paradigm enables effective sequential task execution and high user engagement, achieving a "Good" usability rating (SUS > 70). These findings support the feasibility of the proposed interaction paradigm for complex BCI-driven robotic assistance, and motivate future evaluation with the intended target population. Project website: https://ar-bri-manip.github.io/.
Shangkai Zhang, Rousslan Fernand Julien Dossa, Luca Nunziante +2
Jun 15, 2026cs.RO

TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation

Human hand-object demonstrations provide dense reference motions for training dexterous manipulation reinforcement learning (RL) policies through reference tracking. However, to use such demonstrations for RL policy learning, retargeting must preserve hand pose and task-relevant hand-object contact structure. Otherwise, contact and feasibility artifacts can degrade downstream RL policy performance. We introduce TopoRetarget, an interaction-preserving retargeting framework that uses a single set of parameters across diverse retargeting conditions while maintaining task-relevant hand-object interaction and adapting human demonstrations to dexterous robot hands. The method constructs a sparse interaction graph over hand and object keypoints and optimizes distance-weighted Laplacian deformation with directional consistency, kinematic constraints, and penetration handling. Evaluations show that the generated references improve both interaction fidelity and policy learning: TopoRetarget achieves the best contact precision and alignment over all baselines on the ContactPose Dataset, improves Pen-Spin training success by 40.6 percentage points over the existing baseline methods, and enables zero-shot transfer to Wuji Hand hardware on cube reorientation and pen spinning.
Jielin Wu, Shenzhe Yao, Guanqi He +6
Jun 14, 2026cs.RO

Learning New Tasks via Reusable Skills: Skill-Compositional Experts for Embodied Continual Learning

Embodied Continual Learning (ECL) aims to enable robots to continually acquire new manipulation tasks while retaining previously learned behaviors under closed-loop control. Compared with conventional continual learning, ECL suffers from more severe catastrophic forgetting. Feature drift accumulated under closed-loop control progressively propagates through sequential decision-making, leading to degradation of previously learned behaviors. A key challenge in ECL lies in structured skill reuse across continually evolving tasks, since existing methods primarily focus on skill learning without explicitly organizing them for coherent task execution. To address this issue, we propose SCE, a Skill-Compositional Experts framework for ECL. SCE builds a skill base via Compositional Skill Grounding (CSG), which decomposes task demonstrations into reusable skills. Based on this, Dual Execution-and-Transition Experts (DETE) enable new task learning through skill composition, where one branch ensures skill execution and the other supports transitions between skills for coherent behavior. Experiments on LIBERO benchmarks and real-world manipulation tasks demonstrate that SCE consistently improves retention and overall task performance. Further feature drift analyses and ablation studies verify the effectiveness of our method. Project website: https://eqcy.github.io/sce/.
Shuaike Zhang, Shaokun Wang, Haoyu Tang +2