Sparse-View

Momentum

10 papers in the last four weeks, up 150% on the four weeks before. 0.1% of all new papers.

Jul 6Week of Sep 21

Latest papers 61

Oct 1, 2026cs.CV

HierGF: Hierarchical Gaussian Fields via Geometry-perception Message Passing for Sparse-view 3D Reconstruction

Sparse view 3D reconstruction is an important and common scenario in multimedia applications, such as augmented reality/virtual reality (AR/VR) content creation, cultural heritage digitization, and certain robotic applications, where only a limited number of randomly captured views may be available. However, sparse views contain only limited 3D information, posing two major challenges:1) too few images are available for matching, making it difficult to build multi-view consistency; 2) insufficient view coverage leads to a lack of information in under-sampled regions, resulting in missing parts of object structure. Existing methods mostly still rely on limited reprojection errors and regularization terms, which are prone to overfitting to a single view and inconsistent appearances across views. In geometrically under-sampled regions, they often rely on heuristic density control, lacking reliable guidance and often resulting in blurring and structural holes.To address these issues, this paper proposes Hierarchical Gaussian Fields (HierGF), which revisits sparse-view reconstruction from a hierarchical geometry-perception perspective and converts limited observations into reliable self-generated supervision beyond fixed priors and heuristic density control. In particular, we transform coarse 3D geometric information and additional 2D generative priors into structured pseudo-supervision through a two-stage geometry-perception backbone network, thereby enhancing multi-view consistency with very few input views. In addition, we introduce a learnable confidence network to guide gradients toward cross-view consistent content, and a geometrically consistent densification module to improve the reconstruction of multi-view alignment and under-sampled regions.
Sep 30, 2026cs.RO

TRACE: Privacy-Preserving Next-Best-View Selection over Distributed 3D Gaussian-Splat Maps

Share the light, not the map. We study next-best-view selection for a team of robots, each of which builds its own 3D Gaussian Splatting map and keeps it private. A robot picks the view with the largest expected information gain (EIG) about the splats along its own path. This gain depends on the other maps. Their splats occlude its own and shine behind them, so the gain has to be evaluated against the pooled map. No robot has this map. We show that the coupling passes through only two ray quantities, the transmittance in front of a splat and the radiance behind it, and that both are sums over the hits of the ray. Hence, they decompose across the robots, and each robot sums them over depth bins in its own map, along the rays of a candidate view, and sends the sums with their pose derivatives. The robot planning the view turns them into its EIG and gradient on SO(3). Transmittance and Radiance Aggregates, communicated for the EIG, give the protocol its name: TRACE. No robot shares its splats, and the message size does not grow with a map. We prove that the reconstruction is exact unless a depth bin behind a splat mixes hits of two robots, and we bound the error otherwise. Over 100 next-best-view decisions in Habitat-Sim, TRACE picks a heading within 15 degrees of the centralized one in 83.3% of the cases, and its views reach 97.9% of the centralized EIG.
Sep 29, 2026eess.IV

TSGL: Teacher-Student Graph Learning for 3DGS Compression

3D Gaussian Splatting (3DGS) is a popular representation for novel view synthesis. However, 3DGS contains millions of Gaussian primitives, each with rich attributes, resulting in large file sizes. We propose a novel 3DGS compression method based on Teacher-Student Graph Learning (TSGL) that operates directly on a trained model, without 3DGS retraining or access to training images. Specifically, for each block of Gaussian primitives, using decoded positions and DC spherical harmonic (SH) coefficients as predictors, we learn a signal-dependent geometry graph G encoding the pairwise similarities between neighbouring Gaussians via a teacher-student model. Given G, we perform Graph Fourier Transform (GFT) on the remaining attributes, so that signal energies are predominantly projected into the low-frequency coefficients for compact representation. On three standard benchmarks, the method reaches 27x to 33x compression with less than 0.6 dB of PSNR loss, improving on recent post-training compression methods in both size and rendering quality.
Sep 29, 2026cs.CV

TomoTransformer: Towards a Foundation Model for CT Reconstruction

Supervised deep learning has advanced sparse-view tomographic reconstruction. However, conventional models, which typically map filtered back-projection (FBP) images or sinograms to clean reconstructions, are brittle under distribution shifts. Because they require retraining whenever projection counts and angles, detector resolutions, or data distributions change, their deployment in real-world applications remains limited. To address this, we introduce TomoTransformer, a transformer-based architecture that treats each \textit{local} filtered projection as an individual token and predicts missing views via self-attention. Crucially, TomoTransformer operates in a \emph{back-projection space} that separates projections across spatial locations, making view interpolation geometrically well-posed and invariant to detector size. This design yields a single foundation model that can process any number of input projections, at arbitrary angular locations and detector dimensions, and query any number of target angles without retraining. Trained on a large-scale dataset spanning diverse medical CT anatomies and natural images, TomoTransformer generalizes effectively across anatomies, materials, and resolutions. Extensive evaluations on several benchmark sparse-view datasets show that TomoTransformer significantly outperforms concurrent multi-purpose models like ViewTrans and matches or exceeds strong protocol-specific baselines, while remaining fully agnostic to the number of input and target projections. Furthermore, the model demonstrates robust zero-shot generalization on real experimental nanoscale brain data collected from an X-ray synchrotron, showcasing its practical utility for real-world applications.
Sep 28, 2026cs.CV

Sparse-View Interpretable 3D Animal Behavior Representations for Neural Encoding and Decoding

A deeper understanding of brain function requires a precise, structured characterization of behavior. Yet, extracting behavioral representations from video in a form suitable for scientific analysis remains a fundamental challenge. Many prior studies represent behavior via pose estimation or nonlinear video embeddings. However, pose tracking discards rich information beyond predefined keypoints, while nonlinear video embeddings lack interpretability. We address this limitation with SABLE (Sparse-view Animal Behavior Latent Embeddings), a self-supervised framework that leverages a geometric inductive bias to learn behavior representations. By augmenting a multi-view transformer with priors from monocular depth and pose estimation, SABLE reconstructs 3D animal behavior from extremely sparse views while learning explicit 3D latent structure. Without ground-truth 3D labels, it reliably recovers 3D behavior from two-view videos, whereas state-of-the-art (SOTA) methods fail or yield degenerate solutions. Across the International Brain Lab and Cheese3D datasets, we demonstrate that SABLE learns 3D representations that match or exceed prior SOTA performance in neural encoding and decoding. Once pretrained across animals, SABLE serves as an off-the-shelf model that generalizes zero-shot to unseen animals without animal-specific calibration or retraining. Our method establishes 3D-aware video embeddings that capture complex behavior, opening new avenues for studying brain-behavior relationships.
Sep 28, 2026cs.CV

ReSS: Residual-Restoring Sparse Attention for 3D Vision Transformers

3D vision transformers such as VGGT predict camera poses and scene geometry from multi-view images in a single forward pass, but their global attention over all concatenated view tokens dominates computation as the number of views grows. To reduce this cost, SparseVGGT and HeSS sparsify attention at the block level, and both retain blocks with high attention probability. However, we observe that attention probability poorly predicts how much the model's behavior actually changes when a block is removed, and we show that this mismatch is why performance collapses as sparsity increases. In this paper, we propose ReSS (ReSidual-ReStoring Sparse Attention), which recasts block selection from a problem of maximizing the retained attention mass to one of minimizing the drift that sparsification leaves in the residual stream. We introduce a drift score that quantifies how much each block shifts the residual, and, since the drift of a drop set depends on the directions of the contribution vectors rather than on their magnitudes alone, an iterative residual restoration procedure that refines the drop set as a whole. Across three backbones and five datasets, ReSS preserves dense performance better than prior methods at matched sparsity. Two further results support drift as the quantity that governs the cost of sparsification: maximizing drift degrades performance faster than random selection, and plotted against realized drift instead of sparsity, all methods fall approximately onto a single curve. Code is available at https://github.com/libary753/ReSS.
Sep 27, 2026cs.CV

Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors

Immersive video communication requires photorealistic, render-efficient, and compact dynamic scene representations. 3D Gaussian Splatting (3DGS) offers a promising representation, but dynamic 3DGS remains difficult to compress due to dense primitives and spatiotemporal redundancy. Anchor-based formulations improve compactness with sparse scaffolds that share geometry and appearance across primitives. However, existing designs often rely on deforming a single canonical scaffold and condition each primitive on its associated anchor in isolation, limiting their ability to handle non-local dynamics and disocclusion while under-exploiting inter-anchor correlations, particularly in motion- or texture-dense regions. To address these limitations, we propose SAGA, a volumetric video codec built upon Sparse Anchor-assisted GAussian splatting representations. SAGA represents dynamic 3D scenes using hierarchically organized sparse 4D anchors, where coordinate-based INR decoders generate fine anchors and Gaussian primitives from inter-anchor interpolations, enabling compact parameter sharing across spatiotemporal structures. For long-range dependencies among unstructured anchors, we further introduce fixed-size memory slots with orthogonality-informed updates for accurate entropy-context modeling. Experiments show that SAGA achieves strong rate-distortion performance against GIFStream, with PSNR BD-rate reductions of 80.39% and 83.94% on Neu3D and MPEG MIV, respectively.
Sep 24, 2026cs.CV

Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting

Most of the memory of a 3D Gaussian Splatting model holds spherical-harmonic colour coefficients, yet each Gaussian is seen only from the narrow cone of directions of the training cameras. We turn this into a distortion metric that other compressors can adopt: a per-Gaussian observation Gram matrix, accumulated from viewing directions and blending weights, is the exact first-order map from coefficient changes to squared image error and needs only the model and the camera poses. Under it, degree reduction becomes a closed-form projection that generalises truncation, degree allocation a Lagrangian rate-distortion problem, and vector quantisation the matrix-weighted Lloyd algorithm, of which Compressed3D's quantiser is the scalar case. Swapped into Compressed3D with everything else unchanged, the metric raises PSNR by +0.49 dB before fine-tuning, with SSIM and LPIPS following, and at matched rate still gains +0.32 dB without a single training image. A training-free stack built on the metric alone is 15% smaller than the image-free GSICO at equal quality on Mip-NeRF 360.
Sep 21, 2026cs.CV

When Wider Views Fail: Stress-Testing Feed-Forward 3D Reconstruction

Feed-forward 3D reconstruction models enable efficient geometry estimation from sparse images, but their pretrained nature can make them vulnerable to distribution shifts beyond their training data. Identifying these failure modes is important for understanding when such models can be reliably deployed in unconstrained imaging settings. We investigate viewpoint variation as a controlled distribution shift by varying the angular span of sparse image inputs while keeping the input budget fixed. Across multiple feed-forward reconstruction models, we observe substantial degradation as viewpoint span increases, with wide spans producing both incomplete surface coverage and geometry unsupported by the observed imagery. These results reveal that viewpoint variation can induce failure modes beyond conventional reconstruction incompleteness, highlighting the need to evaluate pretrained feed-forward models under distribution shifts that challenge their learned geometric priors.
Sep 18, 2026cs.CV

4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors

This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategies to improve 4D Gaussian modeling under sparse observations. However, they cannot fundamentally resolve the ill-posed problem caused by insufficient observations and missing scene information. Moreover, sparse-view 4D Gaussian Splatting (4DGS) often suffers from poor geometric initialization: with only a few input views, COLMAP typically reconstructs sparse and incomplete point clouds, leaving large scene regions without sufficient Gaussian support and making them difficult to recover through subsequent optimization. To address these limitations, we propose a novel iterative refinement framework based on a video diffusion model to improve the completeness and consistency of dynamic 4D scenes. Specifically, we first estimate multi-view depth maps and fuse them into dense point clouds to provide more complete geometric initialization for a dynamic 4DGS representation. We then employ a pretrained video restoration model to refine sequences rendered along novel camera trajectories at different time steps. The restored sequences serve as pseudo-supervision to regularize and iteratively refine the 4DGS representation. Experiments on a widely used benchmark dataset demonstrate that our method substantially outperforms existing baselines, achieving nearly a 2 dB PSNR improvement over the previous best-performing method.
Sep 17, 2026cs.CV

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to exploit cross-view consistency and are incompatible with single-image models. Instead of retraining the base feed-forward network to directly output compact representations, our insight is to keep the base models frozen and apply post-hoc pruning and recurrent refinement to the generated Gaussians. Consequently, we propose a backbone-agnostic compaction pipeline for single-view feed-forward 3DGS that couples an importance-score-based pruning mechanism with a trainable, lightweight recurrent refinement module, which iteratively updates the surviving primitives to restore image quality. Our results demonstrate seamless integration with existing baselines while preserving novel-view rendering fidelity and achieving high memory reduction. Furthermore, our method supports flexible inference-time keep ratios for application needs.
Sep 16, 2026cs.CV

Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

Underwater 3D reconstruction remains challenging under sparse views, where scattering, absorption, and suspended particles degrade feature correspondences and geometric estimation. Although feed-forward geometry foundation models offer an alternative to conventional Structure-from-Motion, their direct application underwater produces noisy and fragmented geometry that limits subsequent 3D Gaussian Splatting (3DGS). We propose a sparse-view underwater reconstruction framework that adapts feed-forward geometry to underwater degradation and exploits its dense geometric priors for view synthesis. First, we adapt VGGT using LoRA and teacher--student distillation, training on synthetically degraded underwater images while preserving clean geometric supervision. This improves robustness to underwater appearance distortions without modifying the pretrained prediction heads. Second, the predicted dense geometry initialises an intermediate 3DGS representation that generates geometry-guided pseudo-views, increasing view overlap and strengthening feature tracks for subsequent RUSplatting optimisation. Experiments on SeaThru-NeRF and Submerged3D demonstrate improved reconstruction quality under sparse-view conditions. On SeaThru-NeRF, our method improves RUSplatting from 24.37 to 27.11 dB PSNR and increases SSIM from 0.7611 to 0.8634, while achieving the best average PSNR and LPIPS on Submerged3D. These results demonstrate the potential of domain-adapted geometric priors for robust sparse-view underwater 3D reconstruction.
Sep 14, 2026cs.CV

VS-Splat: Voxel-Selective feed-forward Gaussian Splatting for end-to-end 3D object reconstruction from sparse-views

Feed-forward Gaussian splatting models have demonstrated remarkable effectiveness in reconstructing three-dimensional (3D) objects from a few two-dimensional (2D) images, even if they are unseen. As existing methods typically predict Gaussian primitives uniformly across the 3D space, most primitives are placed in non-object regions. This may hinder the representation of fine object details. This paper proposes a Voxel-Selective Gaussian Splatting model (VS-Splat), a new end-to-endfeed-forward Gaussian splatting framework that predicts many primitives only within selected voxels that are likely to belong to an object, without 3D structural supervision. To achieve this, we propose a new learnable voxel selection approach that identifies object-centric voxels only with 2D rendering supervision.Our sparse-view rendering experiments with three benchmark datasets show that proposed VS-Splat outperforms several state-of-the-art methods. We further demonstrate its effectiveness as a backbone for an existing densification method and show that anoptional extension improves its robustness to inaccurate camera pose estimates.
Sep 9, 2026cs.CV

Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstruction

Sparse-view X-ray 3D reconstruction is essential for reducing radiation exposure, but recovering a density field from a handful of X-ray projections is severely ill-posed. Recently, 3D Gaussian Splatting has achieved state-of-the-art performance in sparse-view reconstruction by representing the volume using explicit, optimized primitives, but it requires dozens of projected views. With fewer views, reconstruction quality degrades severely since the explicit primitives are optimized freely without any anatomical information. Anatomical structures, in contrast, share similar geometry and density across a population. Their variations are bounded within a limited range that statistical shape models can capture. This paper proposes a shape-guided Gaussian splatting framework for sparse-view X-ray 3D reconstructions. Our contribution lies in driving Gaussian positions toward anatomically valid configurations, alongside atlas-based density regularization. Our method ensures anatomically consistent reconstruction and improves PSNR by 2.83 dB over a state-of-the-art Gaussian splatting baseline with as few as 5 views. Code Available: https://github.com/polyshape-lab/ShapeGuidedGaussian
Sep 7, 2026cs.CV

TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views

Gaussian Splatting has been effective in inferring scene representations that excel in novel view synthesis. Multiple splats cooperate seamlessly to synthesize the pixels of novel views and are jointly optimized even though they only affect each other indirectly, via pixels they project to in common. We present an approach that enables direct communication among splats to enhance the geometric structures they form in 3D. This is accomplished by Tensor Voting, which was originally designed to infer structures from noisy inputs and has been adapted here to provide supervision during test-time optimization, leading to more accurate scene geometry. We introduce a new class of 3D losses that do not rely on rendering and can be combined with essentially all losses previously reported in the literature. Our 3D losses are especially effective when the input views are sparse and geometric regularization is essential due to limited supervision from the images. Our method is easy to integrate with a diverse set of backbones, and our experiments on the DTU and Tanks-and-Temples datasets demonstrate that TV-SGS improves the geometry of the outputs compared to the backbone, while maintaining or improving rendering quality.
Sep 3, 2026cs.CV

Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations

3D scene representations like NeRF and 3D Gaussian Splatting (3DGS) suffer severe artifacts in sparse-view settings. Recent generative 3D artifact fixers attempt to address this, but rely on paired corrupted and clean renders requiring costly, per-scene reconstructions across varying view configurations. While 2D image augmentations act as instant regularizers, no explicit equivalents exist for 3D representations to preserve spatial consistency across views, an essential property for 3D-aware training. We propose 3D Morphological Perturbations as an optimization-free regularizer that preserves spatial consistency. Leveraging explicit 3DGS, we treat each Gaussian as a fundamental building block - analogous to a 2D pixel - and apply perturbations across its morphological parameter space via scale, rotation, and pruning. Our method eliminates per-scene 3DGS optimization loops from dataset curation while enabling models to learn stronger geometric priors than sparse-view baselines in diagnostic ablations conducted on a lightweight video diffusion sandbox. Scaled to a 14B-parameter video model via ControlNet, our approach maintains visual fidelity while reducing mean depth error by 12.5% over state-of-the-art image-to-image 3D artifact refiners, ultimately boosting downstream robotics policy success rates by up to 8.0% across 3 of 4 manipulation tasks.
Aug 10, 2026cs.CV

TRACE-GS: On-Policy Trajectory Distillation with Privileged Geometric Conditioning for Sparse-View 3DGS Restoration

We present TRACE-GS, an on-policy trajectory distillation framework that leverages privileged geometric conditioning at training time, thereby adapting a diffusion prior to sparse-view 3D Gaussian Splatting (3DGS) restoration. Rather than pursuing increasingly sophisticated restoration architectures, we identify a more fundamental limitation shared by existing diffusion-based approaches: supervision at independently noised states does not cover those reached during inference. In sparse-view 3DGS, under-constrained geometry biases denoising from the outset, and the resulting deviations compound along the rollout. TRACE-GS instead performs on-policy trajectory distillation: a teacher conditioned on richer geometry from additional training views supplies targets along the sparse-view student's own rollout, aligning denoising directions and cross-view responses at each visited state. This training-only geometry places TRACE-GS in the learning using privileged information (LUPI) setting. At deployment, only the sparse-view student is retained, and its restored renderings serve as pseudo-observations for 3DGS refinement. To the best of our knowledge, TRACE-GS is the first to derive on-policy supervision from privileged geometry for sparse-view 3DGS restoration, achieving consistent gains and strong generalization across datasets and sparse-view settings.
Aug 5, 2026cs.CV

Revisiting Pose Sensitivity in Splat-based Computed Tomography under Sparse-view Reconstruction

X-ray computed tomography (CT) reconstructs volumetric representations of objects from projection images obtained by transmitting X-rays through a target. Recent splat-based tomography, which represents a volume as a continuous distribution of 3D Gaussians, has demonstrated both high reconstruction quality and fast convergence in cone-beam sparse-view CT. However, when deployed in real CT systems with limited and non-uniform view distributions, we observe distinctive streak and strip artifacts that are far more pronounced than in conventional reconstruction methods. Through detailed analysis, we show that these artifacts primarily originate from pose inaccuracies in the acquisition geometry rather than from view sparsity itself. We revisit pose sensitivity in the splatting formulation and derive a stable gradient-based framework that jointly refines geometric parameters during reconstruction. Our study not only identifies how pose perturbations propagate through the differentiable projection operator but also reveals why splat-based CT is particularly vulnerable to geometric misalignment. The resulting formulation remains lightweight and easily integrable into existing pipelines while substantially improving reconstruction fidelity under real-world sparse-view conditions.
Aug 4, 2026cs.CV

PADFormer: Pose-agnostic Anomaly Detection from Sparse View Images

Pose-agnostic Anomaly Detection (PAD) remains challenging as anomalies can appear under arbitrary viewpoints, requiring methods to handle significant pose variations. Existing approaches rely on complex 3D reconstruction, which are computationally expensive and require extensive multi-view data. We propose PADFormer, a novel image-space approach that leverages Vision Transformer (ViT) to directly reconstruct anomaly-free versions of query images while preserving pose information. Our key insight is to adapt cross-view masked reconstruction for anomaly detection through training exclusively on normal data, combined with dynamic patch selection and spatial alignment mechanisms that enable effective learning from sparse reference views under significant pose variations. During inference, we perform multiple forward passes with different masking patterns to generate an ensemble of anomaly-free reconstructions, ensuring comprehensive coverage of the query image. Anomalies are detected by comparing these reconstructions with the query image. PADFormer achieves state-of-the-art results on the PAD benchmark while maintaining comparable performance on classic few-shot anomaly detection (FSAD) tasks, demonstrating superior efficiency and generalization without requiring 3D reconstruction.
Aug 3, 2026cs.CV

CLEAR: Conflict-aware Learning via Evidence-guided Adaptive Routing for Unified Sparse-View 3D Gaussian Super-Resolution

Sparse-view 3D Gaussian Splatting Super-resolution is highly challenging since the sparse and low-resolution (LR) inputs lack sufficient geometric and high-frequency information for accurate reconstruction. To achieve high-quality reconstruction, existing sparse-view super-resolution methods adhere to two-stage pipeline that performs LR Gaussian reconstruction and then high-resolution (HR) Gaussian refinement, which directly results in stage-wise Gaussian transfer and reconstruction error accumulation. To this end, we propose CLEAR, a Conflict-aware Learning via Evidence-guided Adaptive Routing, as the first unified single-stage framework for Sparse-view 3D Gaussian Splatting Super-resolution. Specifically, CLEAR performs joint the optimization of authentic LR observations and external HR priors within a unified Gaussian representation. To mitigate the gradient conflicts introduced by sparse supervision during training, we propose a Gaussian-wise conflict-aware optimization strategy that regards the LR gradient as a reliable anchor and applies evidence-conditioned soft correction only to severe HR conflicts. Moreover, to recover high-frequency details, we introduce an evidence-guided Patch-to-Gaussian routing mechanism which estimates patch reliability and detail demand, lifts them into Gaussian space, and selectively routes high-frequency gradients and densification. Finally, we employ shared Gaussian dropout and a detached mid-training anchoring to enhance the robustness of training framework. Extensive experiments on both synthetic and real-world 4×4\times super-resolution benchmarks demonstrate that CLEAR consistently achieves state-of-the-art rendering quality and superior geometric fidelity.
Jul 27, 2026cs.CV

The Visual Bottleneck: Sparse-Frame Adaptation of MLLMs for Joint Spatial-Temporal Video Grounding

Large-scale video platforms process millions of uploads hourly, requiring moderation systems that can localize when and where policy violations occur within each video. Processing every frame is infeasible at scale, so systems are constrained to sparse inputs of 8 to 16 frames per video. Yet state-of-the-art multimodal large language models (MLLMs) are pretrained on dense sequences of hundreds of frames, creating a fundamental mismatch between training and deployment conditions. This mismatch causes severe performance collapse: the Qwen3-VL 8B model drops from 56.0% to 22.3% temporal mIoU when frames are reduced to 16, a 60.2% relative degradation. We present a systematic empirical study of training strategies to close this gap for spatial-temporal video grounding. Our results suggest that visual feature extraction is the dominant bottleneck under sparse-frame inputs. Adapting only the final three ViT layers, 4% of total parameters, achieves 68.8% temporal mIoU and surpasses a zero-shot 8B model using dense inputs by 12.8 points. Language model fine-tuning, by contrast, offers negligible or negative returns. A boundary-aware sampling strategy, Hybrid16, further improves temporal mIoU by 26 points over uniform sampling when temporal boundaries are available. We conclude that for sparse-frame video grounding, training strategy dominates model scale: a fine-tuned 2B model consistently outperforms a zero-shot 8B model, with or without dense frame access.
Jul 24, 2026physics.med-ph

Agentic Autoresearch for CT Reconstruction

Comparing CT reconstruction methods fairly is labor-intensive and largely manual, and many benchmarks use idealized data. We ask whether a large language model (LLM) agent can do the labor of reconstruction research on its own, and whether a ranking measured on ideal data predicts behavior under realistic noise. We built an agentic loop: the agent edits a solver, runs a short cluster job, reads one frozen metric, and revises. The metric is a calibrated headroom score against the FBP baseline, inside the field of view; every method shares the same differentiable fan-beam projector. We benchmarked 26 methods on Mayo low-dose CT (noise-limited) and a 128-view sparse-view breast task from the noiseless DL-Sparse-View Challenge, with validation-selected iterations scored on a held-out test set. Every trained breast model was then re-scored on noisy inputs (I_0 = 10^5 photons) without retraining, and separately retrained on matched noise. The agent independently implemented, tuned, and benchmarked all 26 methods, and recombined them into a compact solver of 969 parameters that ties the top Mayo tier at the 1% level using 0.4% of the champion's parameters. Benchmarking gives a tier of statistically indistinguishable top methods, not one winner. Mild input noise nearly inverts the breast ranking: the noiseless champion (a supervised image denoiser, hr 0.89) collapses to 0.00, while a learned primal-dual method rises to champion (0.72 to 0.93). An ideal-data leaderboard therefore does not predict robustness. The inversion is a transfer effect, not a permanent deficit: retraining on matched noise restores much of the clean ranking (Spearman rho 0.04 to 0.61). Noise is only the easiest confounder in an open-ended set (beam hardening, scatter, anatomy, disease), so no single-factor challenge certifies generality. Benchmarks should model a broad spectrum of realistic factors at once.
Jul 24, 2026cs.CV

Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis

Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation. In this work, we propose a visual relocalization method that departs from classical correspondence-based pipelines by directly estimating camera poses against a differentiable map representation built with 3D Gaussian Splatting (3DGS). Our key contribution is a geometry-aware training strategy that combines photometric and geometric losses, where the geometric supervision is provided for the first time by combining multi-view stereo (MVS) and LiDAR depths. We show that this joint optimization produces a 3DGS model that better fits the underlying scene geometry, leading to improved photometric and geometric consistency and more robust, accurate single-image 6-DoF pose estimation. Extensive experiments on data acquired in planetary-analog environments validate the effectiveness of our approach, showing substantial gains in relocalization accuracy under challenging conditions. Code is available at https://github.com/DLR-RM/multimodal-gsplat-relocalization.
Jul 21, 2026cs.RO

Learning Personalized Safety Interventions for Haptic Human-Robot Shared Control

Haptic feedback provides an implicit channel for communicating safety intentions during human-robot shared control. Existing haptic guidance systems typically employ predefined intervention strategies that cannot accommodate the diverse safety preferences of individual users or application scenarios. To address this limitation, we propose a Learning from Haptics (LfH) framework that learns user-preferred safety interventions from sparse demonstrations, eliminating the need for manual trial-and-error design. Our framework is built on a differentiable Control Barrier Function (CBF)-based optimization layer that automatically adjusts the underlying safety parameters to match the demonstrated haptic responses. Instead of tuning controller parameters directly, users teach the system how they expect it to intervene during teleoperation. The resulting haptic guidance reflects the demonstrated intervention preferences while preserving the intuitive interaction of haptic shared control. Simulation and hardware experiments demonstrate that the proposed framework can learn personalized safety interventions from sparse user input and reduce the mismatch between the generated haptic feedback and the demonstrated preferences.
Jul 15, 2026cs.CV

Posterior Variance Is a Constraint Map, Not an Error Map: Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT

Radiative Gaussian splatting reconstructs sparse-view CT fast and accurately, and recent work attaches per-Gaussian posteriors to yield per-voxel uncertainty maps. We ask what such a map actually measures: posterior variance is a data-constraint map, not an error map -- its alarms are trustworthy, its all-clears are not. Exploiting the strict linearity of X-ray rendering in the per-Gaussian densities, we derive a clamp-aware closed form that the unchanged rasterizer evaluates exactly in one forward pass, in volume and projection space: the infinite-sample limit of the sampling estimator of concurrent work, at ~8x lower cost. On the official 15-scene benchmark this uncertainty ranks true error on 14 of 15 scenes. Restricted to the object interior -- the tissue a clinician reads -- the ranking collapses (median Spearman 0.11, 0/15 pass), identically for a deep ensemble and for a strictly positive log-normal posterior: three constructions, two estimator families, no survivors. The mechanism is structural: about 90% of in-object error is bias that reproduces across retrainings, invisible to model disagreement; 73-81% of the full-volume correlation is carried by object/surround contrast; and an exactly solvable control puts the observed in-object ranking 4-5x below what a perfectly calibrated posterior with the same sigma-spread would score. The error scale, by contrast, is an engineering problem, and we solve it: reparameterizing the posterior contracts the cross-scene temperature spread from 19.3x to 2.6x, one scene-agnostic temperature transfers to unseen scenes (10/15 leave-one-scene-out), and the repaired scale tracks photon count at the Poisson-predicted -1/2 power. We distill evaluation practice that would have caught the illusion -- masked calibration, seed-wise bias decomposition, an exact-posterior reference -- and release all protocols, seeds and per-run evidence.
Jul 12, 2026cs.CV

Design Choices in Splitting-Based Self-Supervised Sparse-View CT Reconstruction

Self-supervised data splitting has emerged as a promising paradigm for sparse-view CT reconstruction, enabling training from incomplete measurements without fully sampled ground truth. However, the influence of key design choices, including partitioning strategy, preprocessing, and inference, remains insufficiently understood. In this work, we introduce a unified framework that decomposes splitting-based reconstruction into these three components, enabling controlled comparison of existing methods and two incremental extensions: multi-partition splitting and an alternative inference strategy. Experiments on simulated LoDoPaB-CT data under independent and correlated noise, together with validation on the real-world 2DeteCT dataset, show that the optimal partitioning strategy strongly depends on the measurement noise structure. Lattice-based splitting performs favorably under independent noise, whereas angular masking is more robust under correlated noise and real measured data. Multi-partition splitting consistently improves over pure projection-wise splitting in several settings. Complementary perceptual and structural metrics, including LPIPS and HaarPSI, reveal differences between masking strategies that are less apparent from PSNR and SSIM alone. These results provide practical guidelines for designing self-supervised sparse-view CT reconstruction methods and highlight the limitations of common independence assumptions in realistic imaging environments.
Jul 12, 2026cs.CV

MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction

Reconstructing high-fidelity 3D scenes from sparse-views remains a central problem in generalizable neural rendering. Existing generalizable 3D Gaussian Splatting (3DGS) methods often exhibit geometric artifacts in sparse-view settings, since supervision based solely on 2D photometric losses cannot resolve depth and correspondence ambiguities. To address this issue, we propose MAC-Splat, a training framework built around direct 3D consistency supervision. MAC-Splat builds on the MASt3R geometric backbone and a frozen DINOv3 encoder to obtain semantically informed 2D correspondences, which serve as geometric anchors for 3D supervision. Using these anchors, we define the Multi-Attribute Consistency (MAC) loss. This objective jointly regularizes the 3D attributes of matched Gaussians, including their position, shape, and appearance, by enforcing agreement in a common world coordinate frame. The formulation is robust to outliers and respects the geometry of covariance matrices, which leads to stable training under sparse-view conditions. Experiments on ScanNet++ show that MAC-Splat outperforms strong baselines, with particularly large gains under different overlap regimes. In particular, it improves average PSNR over Splatt3R by more than 4.5 dB, reduces LPIPS, and maintains performance as the camera pose gap increases. These results indicate that a direct, multi-attribute 3D consistency objective, when combined with high-quality correspondences, is effective for addressing the ill-posed sparse-view reconstruction problem.
Jul 6, 2026cs.CV

Targeted Structure Completion for Sparse-View 3D Reconstruction in Autonomous Driving

Reconstructing 3D scene structures from sparse, low-overlap observations remains a fundamental challenge in autonomous driving. Recent state-of-the-art frameworks achieve promising results by incorporating voxel-based Gaussians, but incur substantial computational redundancy due to a uniform volumetric processing strategy. To bridge the gap between the efficiency of pixel-based Gaussian methods and the structural completeness of voxel-based Gaussian approaches, we propose FocusGS, a simple yet effective framework that shifts the paradigm from global densification to targeted structural completion. Our central insight is that structural completion should be decoupled from deterministic regions, with computation concentrated exclusively on areas exhibiting geometric ambiguity. Specifically, FocusGS addresses the localization challenge by deriving a 3D Geometric Ambiguity Manifold to accurately isolate localized areas prone to occlusion and high geometric uncertainty. To overcome the subsequent manifold completion challenge, we design a lightweight targeted structure completion module that selectively instantiates and optimizes continuous Gaussian queries strictly within this unstructured, sparse topological subspace. Extensive experiments demonstrate that FocusGS achieves a superior efficiency-quality trade-off, advancing state-of-the-art performance on driving-centric benchmarks while naturally reducing the total number of Gaussians by ~74% and decreasing rendering time by ~34%.
Jul 4, 2026cs.CV

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.
Jul 4, 2026cs.CV

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views in novel view synthesis, yet reconstructing high-quality geometric surfaces from sparse views remains a challenge, due to the limited geometry clues and the discreteness of Gaussians. In this paper, we propose a novel 3DGS-based method for high-fidelity surface reconstruction from sparse views. Our key insight is to introduce a normal-guided depth propagation approach, which can extend depth information from high-confidence regions to constrain the depth in low-confidence areas. Additionally, we propose an abnormal depth edge-aware regularization to address depth discontinuities caused by the discreteness of Gaussians. Extensive experiments on DTU and Tanks-and-Temples datasets demonstrate that our method outperforms the state-of-the-art methods in sparse view surface reconstruction. Project page: https://hanl2010.github.io/DP-GS.
Jul 3, 2026cs.CV

SAF3R: Dynamic Sparse Attention for Feed-Forward 3D Reconstruction Transformers

Feed-forward 3D reconstruction (F3R) transformers have recently achieved remarkable success. However, scaling them to long image sequences remains challenging, as the quadratic complexity of cross-view global attention quickly becomes the dominant computational bottleneck. While recent efforts attempt to improve efficiency through compressed or sparse attention, they fail to fully exploit the inherent sparsity and dynamic behavior of global attention. In this work, we present a comprehensive analysis of global attention across multiple F3R transformers and reveal that attention patterns are highly heterogeneous, dynamic, and extremely sparse across layers and attention heads. Motivated by these findings, we propose SAF3R, a training-free dynamic sparse attention framework tailored to F3R transformers. SAF3R integrates tailored sparse attention mechanisms with offline head profiling and an efficient online adaptation strategy to match input-dependent attention behaviors. Extensive experiments demonstrate that SAF3R achieves high sparsity ratios while preserving camera pose estimation and 3D reconstruction quality, translating into substantial end-to-end speedup on F3R transformers compared to existing methods. Code is available at https://github.com/jndeng/SAF3R
Jul 1, 2026cs.CV

Improving Sparse-View 3DGS Generalization via Flat Minima Optimization

Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity. However, when supervision is limited to sparse input views, 3DGS tends to overfit to the observed images and generalize poorly to unseen viewpoints. We address this challenge from the perspective of flat minima (FM) optimization, which seeks solutions that remain stable under small parameter perturbations. Viewing Gaussian parameters as trainable weights, we adapt FM principles to the geometric and dynamic nature of 3DGS with a lightweight training framework. Our method regularizes optimization with controlled Gaussian perturbations that account for each Gaussian's anisotropy and the training progress, preserving fine details while improving robustness to sparse-view overfitting. To further stabilize this flat minima optimization process, we introduce periodic reinitialization, which temporarily returns non-positional parameters to their initial states for a short window. Together, these techniques integrate seamlessly into existing 3DGS pipelines without architectural changes. Experiments on LLFF and Mip-NeRF360 datasets demonstrate improved quantitative metrics and perceptual quality under sparse-view supervision, producing reconstructions that are sharper, more stable, and better generalized to novel viewpoints.
Jun 30, 2026cs.CV

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity given limited computational power and transmission bandwidth. Although recent feed-forward reconstruction methods achieve impressive quality through the view-centric prediction of 3D representations, they repeatedly encode the same subject content across multiple views, leading to significant inter-view redundancy. Our key insight is to perform predictions directly in 3D space, enabling the network to learn and produce a highly compact representation. To this end, we propose PointSplat, a novel human-centric approach that directly infers Gaussian primitives from an input point set. The proposed method first estimates a coarse geometric proxy and performs ray casting to prune redundant points and establish explicit 2D--3D correspondences. Subsequently, it employs a Point-Image Transformer to fuse appearance and geometry features, predicting Gaussian attributes in a single forward pass. This design restricts predictions to foreground regions of interest, substantially reducing the total number of Gaussians while improving novel-view rendering quality. Extensive experiments demonstrate that PointSplat achieves higher efficiency and quality while exhibiting strong robustness to variations in view count and image resolution across multiple datasets.
Jun 30, 2026cs.CV

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrated robust reconstruction from limited observations, but their reliance on volumetric rendering leads to high computational cost and slow inference. In contrast, Gaussian Splatting methods achieve real-time rendering through rasterization, but their optimization is highly sensitive to the quality of the initial geometry. This sensitivity becomes especially problematic in sparse-view settings, where limited observations often lead to incomplete or noisy point-cloud reconstructions. In this work, we present AugSplat, a simple framework for improving Gaussian Splatting in sparse-view regimes using radiance-field-based view augmentation. We first train a radiance field on the sparse input views and use it to synthesize additional images from nearby novel viewpoints, increasing the effective view-space coverage available for supervision. These synthetic views are then used as auxiliary supervision during Gaussian Splatting optimization. We study two variants: Staged AugSplat, which uses synthetic views for an initial optimization phase before switching to real images, and Dual AugSplat, which jointly trains on real and synthetic views with a decaying synthetic loss weight. Experiments on sparse-view mip-NeRF 360 scenes show that AugSplat improves reconstruction quality over standard Gaussian Splatting. Staged AugSplat achieves the strongest average performance, while Dual AugSplat provides a closely performing formulation that keeps real-image supervision active throughout training, and both variants preserve real-time rendering at inference.
Jun 29, 2026cs.CV

A Dual-domain Refinement Network with FBP-based Jacobian Learning for Sparse-view Dual-Energy CT Material Decomposition

Dual-energy CT (DECT) exploits attenuation differences across different X-ray spectra to provide richer material information and has been widely used in medical imaging. While sparse-view acquisition can lower radiation exposure, it makes DECT material decomposition even more challenging, as the problem is nonlinear and ill-posed. Existing deep unrolling approaches generally do not explicitly incorporate the Jacobian operator induced by the nonlinear forward model, and their sparsity priors are still mainly built on conventional convolutions, which are insufficient for modeling global structural information. This study addresses the challenge of DECT multi-material decomposition in sparse-view settings by representing it as a sparse-regularized nonlinear least-squares problem. To solve it, we propose an iterative dual-domain refinement network (DECT-DRNet). In each iteration, the filtered back-projection (FBP)-based Jacobian approximation module is used first to generate an intermediate material decomposition result. Here, we characterize the forward process of material decomposition using a nonlinear operator, and then construct a theoretically grounded learnable approximation of the adjoint Jacobian operator by integrating the FBP algorithm with a U-Net into the backward process. In addition, to address the limitation of existing deep learning-based decomposition methods in globally suppressing noise and artifacts, we introduce a learnable sparse dual domain regularization term that incorporates Fourier convolutional residual blocks. This refinement block combines geometric feature extraction in the image domain with noise suppression in the frequency domain, allowing the model to capture both global and local features while maintaining structural details. DECT-DRNet demonstrates its ability to achieve more accurate material decomposition under sparse-view conditions.
Jun 27, 2026cs.CV

Reliability-Aware Monocular Depth Supervision for Sparse-View Neural Reconstruction

Sparse-view neural reconstruction is challenging in outdoor driving scenes, where cameras usually move along a narrow forward-facing trajectory and provide limited multi-view overlap. Although monocular depth estimators can provide dense geometric priors, their predictions are noisy, and not uniformly reliable across image regions. In this work, we study monocular depth supervision for sparse-view neural reconstruction. We use Depth Anything V2 as a dense monocular depth prior, align its predictions to metric depth using scale-shift fitting, and apply depth supervision selectively through photometric masks generated from an RGB-only baseline model. We evaluate this strategy on two representative scene representations: Mip-NeRF-360 and Splatfacto. On KITTISeq02 under an every2 sparse-view setting, masked monocular depth supervision gives only marginal rendering gains for Mip-NeRF-360 and does not improve metric geometry. In contrast, Splatfacto benefits more clearly, improving PSNR from 14.903 to 15.932 and reducing RMSE from 0.542 to 0.100. Additional KITTISeq05 experiments and matched-ratio mask ablations further show that the gains for Splatfacto come from selecting reliable low-error regions rather than simply reducing the number of depth-supervised pixels. Additional experiments on the Bicycle scene show that depth supervision can improve geometry while hurting RGB rendering quality when multi-view coverage is already strong. Overall, our results suggest that monocular depth priors are useful for under-constrained sparse-view reconstruction, but should be applied selectively and with moderate weighting.
Jun 23, 2026cs.CV

VSANet: View-aware Sparse Attention Network for Light Field Image Denoising

Light field (LF) image denoising is challenging due to the high-dimensional structure of LF data. While noise is independent across sub-aperture images, scene content exhibits strong cross-view correlations. We introduce VSANet, a view-aware sparse attention network for LF denoising. Specifically, we propose a view-aware sparse attention (VSA) block that represents the 4D LF feature map as a unified spatial-angular token space and performs cross-view aggregation via locality-sensitive hashing-based sparse attention. This enables global feature interactions with linear complexity, effectively exploiting LF correlations across views and spatial locations. In addition, we design a feature refinement (FR) block to emphasize informative features in spatial, angular, and epipolar subspaces. The VSA and FR blocks are integrated within a sequential attention refinement module, forming the core of VSANet. Experiments demonstrate VSANet outperforms stateof-the-art LF denoising methods.
Jun 23, 2026cs.LG

FlowPipe: LLM-Enhanced Conditional Generative Flow Networks for Data Preparation Pipeline Construction

Data preparation pipelines improve data quality in machine learning by transforming raw tables into learning-ready data through sequential cleaning and feature transformation operators. However, automatically constructing such pipelines is computationally difficult because operator sequences are combinatorial and end-to-end evaluation is expensive. Existing state-of-the-art (SOTA) Multi-DQN methods still face three key limitations: decoupled value estimators weaken long-horizon credit assignment, dataset context is only weakly injected into the policy, and exploration is inefficient in a sparse search space with many invalid states. To address these issues, we propose FlowPipe, a unified framework that formulates pipeline synthesis as conditional probabilistic flow generation over a directed acyclic graph. FlowPipe uses Conditional Generative Flow Networks (C-GFlowNets) with a Trajectory Balance objective to connect terminal validation rewards with early pipeline decisions. It further introduces Deep Semantic Modulation through Feature-wise Linear Modulation (FiLM), allowing LLM-derived logical priors to condition the policy's internal activations according to dataset semantics. In addition, FlowPipe incorporates failure awareness into the flow objective to avoid invalid states and concentrate search on high-potential regions. Experiments on two benchmark suites with 74 real-world datasets show that FlowPipe outperforms SOTA baselines, improving accuracy by 11.96% on average and achieving 12.5x faster training convergence. Source code is available at https://github.com/KunyuNi/FlowPipe.
Jun 23, 2026cs.CV

Multilevel Stochastic Plug-and-Play for Sparse-View CT Reconstruction

Sparse-view computed tomography (SVCT) reduces radiation exposure and acquisition time, but the limited number of projection views makes the reconstruction problem severely ill-posed and leads to streak artifacts when analytical methods are used. Plug-and-Play (PnP) methods provide an effective way to combine data fidelity with learned image priors, while stochastic PnP methods further improve robustness by matching the denoiser input distribution through re-noising. However, these methods often require many iterations to converge, which limits their practical efficiency. In this work, we propose a multilevel (ML) stochastic PnP method for SVCT that accelerates stochastic PnP reconstruction. We highlight that, in the stochastic setting, directly enforcing prior coherence across levels would require accurately estimating fine-level prior gradients through multiple denoiser function evaluations, which substantially increases the computational cost. Motivated by this observation, we perform the multilevel steps in multiresolution analysis (MRA) approximation spaces. This choice is supported by the structure of the wavelet decomposition, which causes the prior-coherence correction to vanish in expectation, thereby avoiding costly estimation of fine-level stochastic prior gradients for the coarse-level corrections. Experiments on SVCT reconstruction show that our method, called Multilevel Stochastic Plug-and-Play (ML-SPnP), achieves reconstruction quality comparable to state-of-the-art methods while substantially reducing runtime.
Jun 22, 2026cs.CV

Lightweight Neural Framework for Robust 3D Volume and Surface Estimation from Multi-View Images

Accurate volume and surface area estimation is critical for diverse applications, from marine ecology to medical diagnostics. However, existing methods often suffer from high computational costs and poor performance with sparse and noisy data. We propose a fully feed-forward framework that regresses scale-normalized volume and surface area and their associated uncertainties directly from multi-view images. By fusing 3D point cloud reconstructions with view-aligned 2D features through a graph-based decoder, our model bypasses iterative optimization, ensuring exceptional scalability and rapid inference. Experimental results demonstrate that our approach outperforms state-of-the-art methods, particularly when operating with a low number of input images. Validated across coral monitoring, dietary analysis, and anthropometry, our proposed framework provides a robust, adaptable solution for quantitative shape analysis. This architecture provides a high-speed, scalable alternative for precise geometric estimation from visual data, maintaining high performance even in resource-constrained or sparse-view scenarios.
Jun 21, 2026cs.CV

Projection-Volume Fidelity Divergence: Diagnosing and Controlling Optimization Drift in Sparse-View 3D Gaussian Tomography

Sparse-view computed tomography is a severely ill-posed inverse problem, where recent 3D Gaussian Splatting methods offer an efficient explicit representation for tomographic reconstruction. However, we find that projection-domain optimization can be misleading in this setting: the rendered projections may continue to improve while the reconstructed volume deteriorates. We identify this failure mode as Projection-Volume Fidelity Divergence (PVFD), a representation-level optimization drift caused by anisotropic Gaussian deformation and view-specific primitive co-adaptation under sparse Radon constraints. To characterize this behavior, we introduce geometry- and volume-level diagnostics that measure needle-like Gaussian degeneration and the stability of the voxelized density field. Based on these observations, we propose LADES, a ground-truth-free optimization controller for sparse-view Gaussian tomography. LADES combines Linearly Annealed Dropout, which applies strong stochastic masking in early training to disrupt premature primitive co-adaptation and gradually restores full capacity for structural consolidation, with Structure-Aware Early Stopping, which terminates densification according to the saturation of Gaussian population growth rather than validation PSNR. Experiments on sparse-view CT reconstruction show that LADES improves volumetric fidelity, suppresses structural degeneration, and substantially reduces training time while maintaining competitive projection accuracy. These results suggest that robust Gaussian-based tomography requires monitoring and controlling volumetric structure, rather than optimizing projection fit alone.
Jun 10, 2026cs.CV

Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection

Feed-forward 3D Gaussian Splatting (3DGS) removes the need for time-consuming per-scene optimization required by traditional 3DGS. However, existing feed-forward approaches struggle with real-world photo collections that include diverse lighting conditions and transient objects. In this paper, we present Wild3R, a feed-forward approach for unconstrained sparse photo collections. The main bottleneck is the lack of training data that provides multiple viewpoints, a variety of illuminations, and transient variations necessary for learning robust scene representations. To address this, we introduce the WildCity dataset, which comprises 200 scenes, 170 lighting conditions, and transient objects, resulting in 337,500 images in total. By leveraging the dataset, our model learns appearance consistency across viewpoints conditioned on reference views, while removing transient content. Extensive experiments demonstrate that our method outperforms existing feed-forward approaches and achieves results competitive with prior per-scene optimization-based methods.
May 28, 2026cs.CV

Large Depth Completion Model from Sparse Observations

This work presents the Large Depth Completion Model (LDCM), a simple, effective, and robust framework for single-view metric depth estimation with sparse observations. Without relying on complex architectural designs, LDCM generates metric-accurate dense depth maps using a transformer. It outperforms existing approaches across diverse datasets and sparse observations. We achieve this from two key perspectives: (1) leveraging existing monocular foundation models to improve the quality of sparse depth inputs, and (2) reformulating training objectives to better capture geometric structure and metric consistency. Specifically, a Poisson-based depth initialization strategy is first introduced to generate a uniform coarse dense depth map from diverse sparse observations, providing a strong structural prior for the network. Regarding the training objective, we replace the conventional depth head with a point map head that regresses per-pixel 3D coordinates in camera space, enabling the model to directly learn the underlying 3D scene structure instead of performing pixel-wise depth map restoration. Moreover, this design eliminates the need for camera intrinsic parameters, allowing LDCM to naturally produce metric-scaled 3D point maps. Extensive experiments demonstrate that LDCM consistently outperforms state-of-the-art methods across multiple benchmarks and varying sparsity levels in both depth completion and point map estimation, showcasing its effectiveness and strong generalization to unseen data distributions.
May 26, 2026eess.IV

Unsupervised Deep Image Prior for Sparse-View and Limited-Angle Electron Tomography

Electron tomography (ET) plays an important role in the three-dimensional (3D) characterization of nanomaterials. However, under limited-angle and sparse-view conditions, conventional algorithms produce degraded reconstructions, which compromise the quality and interpretability of resulting 3D data. In this paper, we present deep image prior (DIP), an unsupervised deep learning (DL) approach, for highly degraded tomography acquisitions and demonstrate, using simulated data, that its performance is comparable to that of supervised approaches requiring training datasets, even for tilt ranges as limited as 60° and tilt increments of 10°. We then apply it to experimental data and show that it enables reliable 3D quantification under both sparse-view and limited-angle conditions, highlighting its potential for a wide range of materials and acquisition modalities.
May 21, 2026cs.CV

TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting

Novel view synthesis from sparse-view inputs poses a significant challenge in 3D computer vision, particularly for achieving high-quality scene reconstructions with limited viewpoints. We introduce TWINGS, a framework that enhances 3D Gaussian Splatting (3DGS) by directly addressing point sparsity. We employ Thin Plate Splines (TPS), a smooth non-rigid deformation model that minimizes bending energy to estimate a globally coherent warp from control-point correspondences, to align backprojected points from estimated depth with triangulated 3D control points, yielding calibrated backprojected points. By sampling these calibrated points near the control points, TWINGS provides a fast and geometrically accurate initialization for 3DGS, ultimately improving structural detail preservation and color fidelity in reconstructed scenes. Extensive experiments on DTU, LLFF, and Mip-NeRF360 demonstrate that TWINGS consistently outperforms existing methods, delivering detailed and accurate reconstructions under sparse-view scenarios.
May 19, 2026cs.CV

Landscape-Awareness for Geometric View Diffusion Model

Accurate camera viewpoint estimation under sparse-view conditions remains challenging, particularly in two-view scenarios. Recent approaches leverage diffusion models such as Zero123 to synthesize novel views conditioned on relative viewpoint, showing promising results when repurposed for viewpoint estimation via optimization with MSE loss. However, existing methods often suffer from nonconvex loss landscape with numerous local minima, making them sensitive to initialization and reliant on naive multistart strategies. We analyze these optimization challenges and visualize failure cases, showing that geometric ambiguities, such as symmetry and self-similarity, can mislead gradient-based updates toward incorrect viewpoints. To address these limitations, we propose a score-based method that reshapes the optimization landscape to guide updates toward the ground-truth viewpoint, followed by a refinement stage using a viewpoint-conditioned diffusion model. Experiments show that our method improves convergence, reduces reliance on brute-force sampling, and achieves competitive accuracy with higher sample-efficiency.
May 18, 2026cs.CV

Efficient Sparse-to-Dense Visual Localization via Compact Gaussian Scene Representation and Accelerated Dense Pose Estimation

This letter presents LiteLoc, a novel and efficient localizer built on 3D Gaussian Splatting (3DGS). The previous state-of-the-art (SoTA) sparse-to-dense localizer, STDLoc, has shown remarkable localization capability but suffers from severe storage redundancy and computational latency. By revisiting its design decisions, we derive two simple yet highly effective improvements that cumulatively make LiteLoc much more efficient in both memory and computation, while also being easier to train. One key observation is that the color field, inherited directly from Feature 3DGS, is functionally useless for localization. Yet, its reconstruction of high-frequency photometric details necessitates excessive Gaussian primitives, resulting in a tightly coupled color-feature representation with significant memory overhead and sub-optimal feature field optimization. To resolve this, we propose a color-free decoupled feature field that constructs a compact Gaussian scene representation by retaining only task-essential feature attributes, thereby eliminating approximately 94% of redundant storage with no loss of localization-relevant information. We further find that the primary computational bottleneck lies in the dense Perspective-n-Point (PnP) solver, where most matches contribute saturated geometric constraints with diminishing accuracy gains. Accordingly, we propose a condensing strategy that distills dense matches into a subset of 5% representative matches, enabling a nearly 19-fold speedup in robust estimation with negligible performance drop. Extensive experiments show that LiteLoc surpasses STDLoc in multiple scenes with considerable efficiency benefits, opening up exciting prospects for latency-sensitive visual localization.
May 13, 2026cs.CV

PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting

We present PanoPlane, an approach for high-fidelity sparse-view indoor novel view synthesis that reconstructs closed room geometry via panoramic scene completion. Unlike perspective-based methods that generate training views from limited fields of view, PanoPlane leverages 360∘360^{\circ} panoramic completion to condition the generative process on the full spatial layout. We propose Layout Anchored Attention Steering, a training-free mechanism that steers attention within the diffusion model's internal representation toward scene's detected planar surfaces at inference time. By directing each unobserved region's attention toward geometrically consistent observed content, our method replaces unconstrained hallucination with grounded surface extrapolation. The resulting panoramic completions provide supervision for 3D Gaussian Splatting, enabling accurate novel-view synthesis across unobserved regions from as few as three input views. Experiments on Replica, ScanNet++, and Matterport3D demonstrate state-of-the-art novel view synthesis quality across 3, 6, and 9 input views, achieving up to +17.8%+17.8\% improvement in PSNR over the current state-of-the-art baseline without any training or fine-tuning of the diffusion model.
May 12, 2026cs.CV

PairDropGS: Paired Dropout-Induced Consistency Regularization for Sparse-View Gaussian Splatting

Dropout-based sparse-view 3D Gaussian Splatting (3DGS) methods alleviate overfitting by randomly suppressing Gaussian primitives during training. Existing methods mainly focus on designing increasingly sophisticated dropout strategies, while they overlook the resulting inconsistencies among different dropped Gaussian subsets. This oversight often leads to unstable reconstruction and suboptimal Gaussian representation learning.In this paper, we revisit dropout-based sparse-view 3DGS from a consistency regularization perspective and propose PairDropGS, a Paired Dropout-induced Consistency Regularization framework for sparse-view Gaussian splatting. Specifically, PairDropGS first constructs a pair of the dropped Gaussian subsets from a shared Gaussian field and designs a low-frequency consistency regularization to constrain their low-frequency rendered structures. This design encourages the shared Gaussian field to preserve stable scene layout and coarse geometry under different random dropouts, while avoiding excessive constraints on ambiguous high-frequency details. Moreover, we introduce a progressive consistency scheduling strategy to gradually strengthen the consistency regularization during training for stability and robustness of reconstruction. Extensive experiments on widely-used sparse-view benchmarks demonstrate that PairDropGS achieves superior training stability, significantly outperforms existing dropout-based 3DGS methods in reconstruction quality, while exhibiting the simplicity and plug-and-play nature for improving dropout-based optimization.
May 10, 2026cs.GR

FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing

We present FrameTwin, a curve-anchored Gaussian alignment framework that uses sparse-view images to close the control loop for adaptive wireframe 3D printing. Our key idea is to capture the deformation of thin wireframe structures from sparse-view images using Gaussian kernels anchored to parametric curves, yielding a compact and geometry-aware encoding that explicitly captures strut topology. Driven by a differentiable rendering pipeline, FrameTwin estimates a neural deformation field that aligns the partially printed target model with the deformed structure observed during fabrication, where the optimized curve-Gaussian representation serves as a digital twin of the evolving wireframe. Unlike general Gaussian-splatting approaches, our formulation constrains kernel placement along parametric curves, substantially reducing the ambiguity inherent in sparse-view observations of thin structures. The resultant deformation-field alignment enforces global consistency across all struts. By using the estimated deformation field to blend the distorted printed geometry with the remaining unprinted geometry, FrameTwin enables adaptive updates to future printing trajectories. We demonstrate that FrameTwin can robustly capture and compensate for deformation in wireframe models fabricated using a robotized 3D printing system.
Apr 30, 2026cs.CV

Generalizable Sparse-View 3D Reconstruction from Unconstrained Images

Reconstructing 3D scenes from sparse, unposed images remains challenging under real-world conditions with varying illumination and transient occlusions. Existing methods rely on scene-specific optimization using appearance embeddings or dynamic masks, which requires extensive per-scene training and fails under sparse views. Moreover, evaluations on limited scenes raise questions about generalization. We present GenWildSplat, a feed-forward framework for sparse-view outdoor reconstruction that requires no per-scene optimization. Given unposed internet images, GenWildSplat predicts depth, camera parameters, and 3D Gaussians in a canonical space using learned geometric priors. An appearance adapter modulates appearance for target lighting conditions, while semantic segmentation handles transient objects. Through curriculum learning on synthetic and real data, GenWildSplat generalizes across diverse illumination and occlusion patterns. Evaluations on PhotoTourism and MegaScenes benchmark demonstrate state-of-the-art feed-forward rendering quality, achieving real-time inference without test-time optimization
Apr 28, 2026cs.CV

Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency

Recently, generalizable human Gaussian splatting from sparse-view inputs has been actively studied for the photorealistic human rendering. Most existing methods rely on explicit geometric constraints or predefined structural representations to accurately position 3D Gaussians. Although these approaches have shown the remarkable progress in this field, they still suffer from inconsistent feature representations across multi-view inputs due to complex articulations of the human body and limited overlaps between different views. To address this problem, we propose a novel method to accurately localize 3D Gaussians and ultimately improve the quality of human rendering. The key idea is to unproject latent embeddings encoded from each viewpoint into a shared 3D space through predicted depth maps and recalibrate them belonging to the same body part based on cross-view attention. This helps the model resolve the spatial ambiguity occurring in highly textured regions as well as occluded body parts, thus leading to the accurate localization of 3D Gaussians. Experimental results on benchmark datasets show that the proposed method efficiently improves the performance of generalizable human Gaussian splatting from sparse-view inputs.
Apr 23, 2026eess.IV

Conditional Diffusion Posterior Alignment for Sparse-View CT Reconstruction

Computed Tomography (CT) is a widely used imaging modality in medical and industrial applications. To limit radiation exposure and measurement time, there is a growing interest in sparse-view CT, where the number of projection views is significantly reduced. Deep neural networks have shown great promise in improving reconstruction quality in sparse-view CT, especially generative diffusion models. However, these methods struggle to scale to large 3D volumes due to several reasons: (i) the high memory and computational requirements of 3D models, (ii) the lack of large 3D training datasets, and (iii) the inconsistencies across slices when using 2D models independently on each slice. We overcome these limitations and scale diffusion-based sparse-view CT reconstruction to large 3D volumes by combining conditional diffusion with explicit data consistency. We propose Conditional Diffusion Posterior Alignment (CDPA) to enable scalable 3D sparse-view CT reconstruction. A 2D U-Net diffusion model is conditioned on an initial 3D reconstruction to improve inter-slice consistency, combined with data-consistency alignment to match measured projections. Experiments on synthetic and real Cone Beam CT (CBCT) data show state-of-the-art performance, with ablations that confirm the synergistic effects of the proposed pipeline. Finally, we show that the same principles also strengthen fast denoising U-Nets, yielding near-diffusion quality at a fraction of the computational cost.
Apr 18, 2026cs.CV

LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning

Low-altitude Gaussian splatting (LAGS) facilitates 3D scene reconstruction by aggregating aerial images from distributed drones. However, as LAGS prioritizes maximizing reconstruction quality over communication throughput, existing low-altitude resource allocation schemes become inefficient. This inefficiency stems from their failure to account for image diversity introduced by varying viewpoints. To fill this gap, we propose a groupwise heterogeneous graph neural network (GW-HGNN) for LAGS resource allocation. GW-HGNN explicitly models the non-uniform contribution of different image groups to the reconstruction process, thus automatically balancing data fidelity and transmission cost. The key insight of GW-HGNN is to transform LAGS losses and communication constraints into graph learning costs for dual-level message passing. Experiments on real-world LAGS datasets demonstrate that GW-HGNN significantly outperforms state-of-the-art benchmarks across key rendering metrics, including PSNR, SSIM, and LPIPS. Furthermore, GW-HGNN reduces computational latency by approximately 100x compared to the widely-used MOSEK solver, achieving millisecond-level inference suitable for real-time deployment.
Mar 16, 2026cs.CV

ILV: Iterative Latent Volumes for Fast and Accurate Sparse-View CT Reconstruction

A long-term goal in CT imaging is to achieve fast and accurate 3D reconstruction from sparse-view projections, thereby reducing radiation exposure, lowering system cost, and enabling timely imaging in clinical workflows. Recent feed-forward approaches have shown strong potential toward this overarching goal, yet their results still suffer from artifacts and loss of fine details. In this work, we introduce Iterative Latent Volumes (ILV), a feed-forward framework that integrates data-driven priors with classical iterative reconstruction principles to overcome key limitations of prior feed-forward models in sparse-view CBCT reconstruction. At its core, ILV constructs an explicit 3D latent volume that is repeatedly updated by conditioning on multi-view X-ray features and the learned anatomical prior, enabling the recovery of fine structural details beyond the reach of prior feed-forward models. In addition, we develop and incorporate several key architectural components, including an X-ray feature volume, group cross-attention, efficient self-attention, and view-wise feature aggregation, that efficiently realize its core latent volume refinement concept. Extensive experiments on a large-scale dataset of approximately 14,000 CT volumes demonstrate that ILV significantly outperforms existing feed-forward and optimization-based methods in both reconstruction quality and speed. These results show that ILV enables fast and accurate sparse-view CBCT reconstruction suitable for clinical use. The project page is available at: https://sngryonglee.github.io/ILV/.
Mar 6, 2026cs.CV

Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction

Sparse-view computed tomography (CT) is critical for reducing radiation exposure to patients. Recent advances in radiative 3D Gaussian Splatting (3DGS) have enabled fast and accurate sparse-view CT reconstruction. Despite these algorithmic advancements, practical reconstruction fidelity remains fundamentally bounded by the quality of the captured data, raising the crucial yet underexplored problem of X-ray active view selection. Existing active view selection methods are primarily designed for natural-light scenes and fail to capture the unique geometric ambiguities and physical attenuation properties inherent in X-ray imaging. In this paper, we present Perturbed Gaussian Ensemble, an active view selection framework that integrates uncertainty modeling with sequential decision-making, tailored for X-ray Gaussian Splatting. Specifically, we identify low-density Gaussian primitives that are likely to be uncertain and apply stochastic density scaling to construct an ensemble of plausible Gaussian density fields. For each candidate projection, we measure the structural variance of the ensemble predictions and select the one with the highest variance as the next best view. Extensive experimental results on arbitrary-trajectory CT benchmarks demonstrate that our density-guided perturbation strategy effectively eliminates geometric artifacts and consistently outperforms existing baselines in progressive tomographic reconstruction under unified view selection protocols.
Jan 6, 2026cs.CV

SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection

We propose Self-Augmented Residual 3D Gaussian Splatting (SA-ResGS), a novel framework to stabilize uncertainty quantification and enhancing uncertainty-aware supervision in next-best-view (NBV) selection for active scene reconstruction. SA-ResGS improves both the reliability of uncertainty estimates and their effectiveness for supervision by generating Self-Augmented point clouds (SA-Points) via triangulation between a training view and a rasterized extrapolated view, enabling efficient scene coverage estimation. While improving scene coverage through physically guided view selection, SA-ResGS also addresses the challenge of under-supervised Gaussians, exacerbated by sparse and wide-baseline views, by introducing the first residual learning strategy tailored for 3D Gaussian Splatting. This targeted supervision enhances gradient flow in high-uncertainty Gaussians by combining uncertainty-driven filtering with dropout- and hard-negative-mining-inspired sampling. Our contributions are threefold: (1) a physically grounded view selection strategy that promotes efficient and uniform scene coverage; (2) an uncertainty-aware residual supervision scheme that amplifies learning signals for weakly contributing Gaussians, improving training stability and uncertainty estimation across scenes with diverse camera distributions; (3) an implicit unbiasing of uncertainty quantification as a consequence of constrained view selection and residual supervision, which together mitigate conflicting effects of wide-baseline exploration and sparse-view ambiguity in NBV planning. Experiments on active view selection demonstrate that SA-ResGS outperforms state-of-the-art baselines in both reconstruction quality and view selection robustness.
Nov 22, 2025cs.CV

Do Flat Minima Improve Sparse Novel View Synthesis?

Despite the success of recent novel view synthesis methods, they tend to struggle in sparse-view settings. This poor generalization to unseen viewpoints is an inherent challenge when training with limited data. To address this, we investigate the relationship between loss sharpness and generalization in novel view synthesis-an underexplored direction. Interestingly, while pursuing flatter minima is widely known to improve generalization in deep learning, reducing loss sharpness is not always beneficial in novel view synthesis. We demonstrate that this difference arises because high-detail regions inherently require a sharp loss landscape for accurate reconstruction, whereas low-detail regions benefit from a flat loss landscape for improving generalization. Based on this insight, we introduce structure-aware sharpness, defined within structure-adaptive neighborhoods, and propose to adaptively adjust the sharpness regularization weight according to the local image structure. This strategy encourages flatter minima for generalization while preserving the loss sharpness necessary to reconstruct fine details. Across various datasets and configurations, our strategy consistently improves a wide range of baselines. Code is available at https://bbangsik13.github.io/FASR.
Sep 10, 2025eess.IV

Deep Unrolling of Sparsity-Induced RDO for 3D Point Cloud Attribute Coding

Given encoded 3D point cloud geometry available at the decoder, we study the problem of lossy attribute compression in a multi-resolution B-spline projection framework. A target continuous 3D attribute function is first projected onto a sequence of nested subspaces Fl0(p)⊆⋯⊆FL(p)\mathcal{F}^{(p)}_{l_0} \subseteq \cdots \subseteq \mathcal{F}^{(p)}_{L}, where Fl(p)\mathcal{F}^{(p)}_{l} is a family of functions spanned by a B-spline basis function of order pp at a chosen scale and its integer shifts. The projected low-pass coefficients Fl∗F_l^* are computed by variable-complexity unrolling of a rate-distortion (RD) optimization algorithm into a feed-forward network, where the rate term is the sparsity-promoting ℓ1\ell_1-norm. Thus, the projection operation is end-to-end differentiable. For a chosen coarse-to-fine predictor, the coefficients are then adjusted to account for the prediction from a lower-resolution to a higher-resolution, which is also optimized in a data-driven manner.
Dec 3, 2024cs.CV

SparseLGS: Sparse View Language Embedded Gaussian Splatting

Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dense multi-view inputs, limiting their applicability in real-world scenarios. In this work, we propose SparseLGS to address the challenge of 3D scene understanding with pose-free and sparse view input images. Our method leverages a learning-based dense stereo model to handle pose-free and sparse inputs, and a three-step region matching approach to address the multi-view semantic inconsistency problem, which is especially important for sparse inputs. Different from directly learning high-dimensional CLIP features, we extract low-dimensional information and build bijections to avoid excessive learning and storage costs. We introduce a reconstruction loss during semantic training to improve Gaussian positions and shapes. To the best of our knowledge, we are the first to address the 3D semantic field problem with sparse pose-free inputs. Experimental results show that SparseLGS achieves comparable quality when reconstructing semantic fields with fewer inputs (3-4 views) compared to previous SOTA methods with dense input. Besides, when using the same sparse input, SparseLGS leads significantly in quality and heavily improves the computation speed (5×\timesspeedup). Project page: https://ustc3dv.github.io/SparseLGS