Strategic Reasoning
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3 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.
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LLM agents are increasingly expected to support enterprise workflows, where tasks often involve missing information, uncertainty, feedback, and long-term trade-offs. However, existing enterprise and financial benchmarks mainly test static capabilities such as information extraction, numerical calculation, domain knowledge, and financial QA, leaving interactive and long-horizon decision-making underexplored. To bridge this gap, we introduce EnterpriseBench, a benchmark that evaluates LLM agents across this spectrum, from static question answering to dynamic decision-making. Specifically, EnterpriseBench reorganizes existing enterprise and financial QA datasets into a unified foundational suite annotated by capability and difficulty, and introduces three professional interactive settings: Consulting, based on management-consulting-style business cases for client problem diagnosis through multi-turn information seeking; the Beer Game, adapted from a classic supply-chain management simulation for inventory control under delayed feedback; and Enterprise Digital Twin, a project-based business simulator for workforce, risk, and project planning. Experiments with nine agent methods under four backbone models show that current agents have not yet achieved stable, comprehensive, and cross-task reliability in enterprise scenarios. These results show that EnterpriseBench provides a practical benchmark for evaluating LLM agents in realistic enterprise strategic reasoning and decision-making.
SAGE: Structured Strategic Reasoning for Efficient LLM Game Playing
A strong LLM strategic agent should reason prospectively over uncertain futures, adapt its strategy to opponents' behavioral tendencies, and continuously recalibrate its decision process from interaction experience. However, incorporating these sources in free-form reasoning could lead to unsupported strategic assumptions, inconsistent opponent estimates, and harmful interference from irrelevant historical interactions. To address these issues, we propose SAGE, a training-free inference-time framework that structures LLM strategic reasoning around three coordinated operations: anchor, adapt, and recalibrate. SAGE first anchors reasoning to an equilibrium policy that provides a strategically valid prior. It then conditions deviations from this anchor on a soft belief over opponent behavioral tendencies, enabling opponent-specific exploitation. Finally, SAGE distills strategically related interactions into counterfactual hypotheses about previously missing considerations, allowing past experience to recalibrate the model's reasoning. We evaluate SAGE on three repeated imperfect-information games: Leduc Hold'em, Liar's Dice, and Goofspiel, against various opponent types in each game. Compared with reasoning-intensive LLM agents, including Suspicion-Agent, ReTA, Agent-Pro, EMO, and Hypothetical Minds, SAGE achieves up to a 127.6% payoff improvement in Liar's Dice while reducing input and output token usage by up to 80% and 90%, respectively. In direct match-up play, it attains non-negative mean payoff against 5/10, 8/10, and 8/10 evaluated opponents in Leduc Hold'em, Liar's Dice, and Goofspiel, respectively, while using relatively fewer tokens. Code is available at https://github.com/chenzhwsysu57/SAGE.
Clueing up LLMs with Tool-Augmented Deductive Reasoning
Despite recent advances in large language models (LLMs), performing logically consistent deductive reasoning over extended interactions remains challenging. Tasks that require integrating evidence across multiple reasoning steps, maintaining consistency with prior inferences, and updating beliefs under new constraints can surface limitations in current models while providing a useful testbed for evaluating reasoning enhancements. In this paper, we implement a text-based, multi-agent version of the classic board game Clue as an environment to evaluate multi-step, agentic deductive reasoning. In this setting, agents must infer hidden information from a sequence of observations, maintain consistency across turns, and reason over an evolving set of logical constraints. We instantiate six LLM-based agents (GPT-4o-mini and Gemini-2.5-Flash) as players that engage in turn-based gameplay; using three agents per model family, we establish baseline performance across repeated games. We then introduce a tool-augmented approach in which a structured possibility matrix converts implicit game state from generated reasoning logs into an explicit representation of remaining possibilities. The possibility matrix encodes extended-turn memory and deductive constraints, offloading these tasks from the agent. We compare this approach against the baseline to evaluate how tool augmentation supports reasoning quality and task success for autonomous agents in a strategic reasoning environment.
Recursive Reasoning or Statistical Extrapolation? In-Context Learning in Multi-Agent Interdependent Decision-Making
In-context learning (ICL) enables large language model (LLM) agents to improve decisions using interaction history, yet it remains unclear whether such improvement reflects refined internal reasoning or mere extrapolation of statistical patterns. To disentangle these mechanisms, we study LLM agents in multi-agent incomplete-information games that require recursive belief reasoning. By constructing a public goods game and manipulating the statistical structure of historical feedback, we evaluate decision quality against a history-independent rational expectations equilibrium (REE) benchmark. Our experiments reveal that when historical statistical patterns are disrupted, the benefits of longer context largely vanish, degrading decision quality to the no-context baseline in a way sharply amplified by stronger strategic interdependence. These results suggest that, in such strategic environments, ICL behavior is more consistent with statistical extrapolation than with strategic reasoning. Our work extends the mechanistic study of ICL to strategic multi-agent settings, introduces REE as a diagnostic tool for distinguishing reasoning from extrapolation, and provides a reusable framework for probing the boundaries of LLM reasoning in recursive belief tasks.
What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Models
Chess has long served as a model domain for studying search, expertise, decision-making, and artificial intelligence. The emergence of large language models (LLMs) has renewed the relevance of chess as a controlled environment for investigating strategic reasoning and comparing human and artificial decision-making. We present a systematic mapping study of recent research spanning human players, classical chess engines, neural and reinforcement-learning systems, LLMs, and hybrid approaches. The final map comprises 84 core study families, classified according to agent type, strategic-reasoning stages, and evaluation dimensions. The map reveals a literature strongly concentrated on situation assessment, evaluation, and action selection, while explicit planning, explanation, metacognition, and human--AI collaboration remain less explored. LLM research places particular emphasis on state representation and generalization, whereas grounded explanation appears more frequently in hybrid approaches combining language models with engines, expert knowledge, or other external structures. Two distinctions emerge that the map aggregates rather than resolves: hybrid systems differ in where and when heterogeneous capabilities combine, and evaluations that show improved human performance do not thereby establish human--AI synergy. We propose both as extensions of the mapping framework. We argue that chess provides a useful bridge between cognitive and computational perspectives on strategic reasoning, and identify explicit planning, grounded and faithful explanation, metacognitive calibration, and human--AI complementarity as directions for future research.
LLMs Are Not Good Strategists, Yet Memory-Enhanced Agency Boosts Reasoning
Strategic reasoning in Large Language Models (LLMs) within long-horizon environments is often limited by inconsistent subgoals. In these settings, finite attention resources prevent the model from maintaining strategic coherence over thousands of steps. This limitation leads to strategic drift, where localized decisions fail to sustain a coherent trajectory across reasoning. To address this, we introduce EpicStar, a framework that enables agents to learn memory as policy to tackle long-horizon reasoning. Specifically, the agent maintains a bank of successful past episodes as a heuristic alongside a working memory to track short-term environmental changes. During inference, a dynamic gating mechanism determines whether to execute a retrieved action directly or to perform new reasoning through a contextual fusion of the retrieved episodes and current working memory. Utilizing StarCraft II as the testbed, we evaluated EpicStar against diverse opponent styles. It significantly outperforms baseline methods, achieving higher win rates while consuming an order of magnitude fewer tokens, and it maintains this advantage consistently across difficulty levels and opponent strategies. Our findings provide compelling evidence that structured cross-episode memory is essential for enabling LLM agents to perform robust, long-term strategic execution in dynamic, autonomous settings.
Sweet Little Lies: Strategic Deception in AI Emotional Support Chatbots
The paper examines the strategic behavior of Gen AI chatbots used for emotional support. Using a Bayesian Persuasion, we model interactions between chatbots that send signals about users' emotional states and users who decide whether to engage based on these signals. We demonstrate that chatbots face economic incentives to occasionally misrepresent users' emotional conditions to maximize engagement metrics. Our equilibrium analysis reveals that the optimal strategy for chatbots involves truthfully reporting when users genuinely need support, but strategically misreporting emotional need when users are in good emotional states. Interestingly, this deception increases chatbot engagement without reducing users' expected payoff. More skeptical users receive more honest assessments, as chatbots cannot afford to lie to users with higher engagement thresholds. While our model suggests that deception can occur without payoff reduction, it raises significant ethical and regulatory concerns.
DungeonBench: A Benchmark for Rules-Rich Tactical Reasoning in Dungeons & Dragons Combat
Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once. We introduce DungeonBench, a benchmark for tactical reasoning in Dungeons & Dragons combat, built to cover the vast majority of combat-relevant 2014 System Reference Document content whose effects can be resolved by the simulator while retaining mechanics that simplified combat simulators often abstract away. At each step, DungeonBench exposes a complete tactical observation, a pending decision, and an indexed list of executable options spanning movement, attacks, spells, reactions, objectives, preparation, and scarce resources. The task is to value legal choices whose consequences depend on action economy, creature traits, battlefield geometry, timing windows, and future encounters. DungeonBench has two tracks: Encounter, which evaluates local tactical play in single fights, and Day, which links encounters through persistent hit points, spell slots, consumables, preparation, and short-rest timing, forcing policies to trade off immediate tactical advantage against future survivability. The same engine-generated decision stream supports heuristic controllers, language-model policies, learned option rankers, and masked-action reinforcement-learning agents. We evaluate frontier language-model policies on this shared decision stream. Results show that full tactical observations do not saturate the benchmark: frontier policies often win direct encounters, but linked encounter days expose failures in resource budgeting, rest timing, and rule-aware tactical discipline.
StratMamba: Strategic and Reactive Stream Partitioning for Path-Efficient LiDAR-Based Obstacle Avoidance
This paper proposes StratMamba, a dual-stream Mamba-based temporal modeling architecture, to more efficiently capture long-horizon temporal dependencies required for robot navigation in complex and obstacle-rich environments. StratMamba leverages a combination of fast-decay and slow-decay memory architectures, where the fast-decay component processes high-frequency LiDAR data for reactive obstacle avoidance, while the slow-decay component maintains longer-horizon goal information for strategic planning. We perform extensive evaluations of different obstacle avoidance scenarios in IsaacLab and Gazebo, while also validating successful sim-to-real deployment on a Unitree GO1 quadruped robot navigating in the presence of static/dynamic obstacles. Comparisons with other temporal RL baselines, such as LSTM, Transformer, and Vanilla-Mamba, show that our StratMamba achieves exceptional temporal reasoning efficiency with a lower timeout rate, while maintaining the fastest navigation speed (576 median steps, 5.0% better than Vanilla-Mamba). It also achieves the highest path optimality (0.915 path efficiency) across all baselines. Real-world evaluation reveals that StratMamba maintains more robust performance across extended LiDAR ranges compared to vanilla Mamba and the Transformer, demonstrating that dual-stream partitioning effectively balances reactive safety with strategic navigation under challenging sensing conditions.
Scaffolding the Strategist: Architecture-Dependent Reasoning Interventions in Hotelling Spatial Markets
We investigate whether structured reasoning interventions improve the strategic economic reasoning of large language models, and whether their effects depend on model architecture. Using Hotelling's linear city model as a diagnostic vehicle, we evaluate GPT-4.1-mini (a standard instruction-following model) and GPT-5-mini (a reasoning-optimized model) under five conditions - an unscaffolded baseline and four reasoning interventions - across eight questions spanning deductive and abductive reasoning, three prompt framings, and three repetitions per condition, yielding 720 individually judged responses. We find a statistically significant crossover interaction between scaffolding type and model architecture (, , ): commitment scaffolding improves the standard model () while degrading the reasoning model (), and principled separation shows the opposite pattern ( vs. ). Both crossovers are individually significant (commitment: ; separation: ) and hold across all eight questions with 7/8 directional consistency. Adversarial stress-testing harms both models, with greater degradation for the reasoning model ( vs. ; ), and the damage correlates negatively with baseline difficulty (, ). We further document a persistent declarative-procedural gap in which both models identify correct strategies at rates far exceeding their ability to execute them; separation fully closes this gap for the reasoning model while no intervention helps the standard model.
AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents
Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is 16%; the task is hard but not saturated. Within our harness, a fixed-A0 ablation shows the largest observed difference when triggered strategic skills are enabled: the no-store baseline wins 3/10 games and adding the skill layer 6/10. At this sample size the comparison is directional rather than statistically decisive (Fisher exact p\approx0.37); a cross-backbone probe and public accumulating-context baselines are reported as operational comparisons rather than controlled tests of the contract variable itself. We release a reproducible testbed: 298 completed trajectories with condition tags, frozen memory/skill snapshots, prompt records, and analysis scripts -- an agent design and a validated, reusable methodology for studying how explicit memory layers shape long-horizon LLM-agent decisions.
Robust Strategic Classification under Decision-Dependent Cost Uncertainty
Humans facing algorithmic decision systems have been found to ``game'' them by altering their input data (at a cost to them) in order to favorably change the algorithmic outcomes they receive (at a cost to the algorithm). The growing literature on strategic classification seeks to develop robust machine learning algorithms that account for, and reduce, unwanted strategic behavior. A limitation of these existing works is that they assume the cost of strategic behavior to be fixed and independent of the classifier's decision. In practice, however, manipulation costs evolve and depend on past algorithmic decisions: today's decisions influence tomorrow's costs. This paper proposes and analyzes a two-stage robust optimization framework with a decision-dependent uncertainty set to capture such dependencies. We highlight that awareness of policy-dependent costs not only reduces uncertainty, but also better curtails gaming of the algorithmic system over time.
Non-Linear Strategic Classification Made Practical
Algorithmic developments in Strategic Classification have been mostly limited to linear classifiers in settings where the best response has a closed-form solution or can be easily approximated. While some work has explored the role of non-linear classifiers in strategic settings, progress in this direction is impeded by the computational intractability of the strategic behaviour. Addressing this, we present a novel method for approximating the best response by exploiting Lagrangian duality. By reformulating the strategic response as a constrained optimisation problem, we can construct a Lagrangian that is amenable to first order optimisation methods. This approach reproduces closed-form strategic behaviour in linear settings and can be straight-forwardly applied to non-linear settings. We show how the Implicit Function Theorem can be used in conjunction with our proposed response formulation during classifier learning to compute the total gradient of the loss. This connects the classifier parameters directly to the consequent strategic behaviour, yielding a novel training algorithm that can exploit this relationship. Experimental evaluation shows that the resulting models achieve improved strategic accuracy on common machine learning datasets.
AI-Mediated Negotiation: Design Reflections and Lessons
Conversational AI promises a new kind of preparation for high-stakes workplace negotiations -- personalized, interactive, and capable of simulating realistic resistance. That promise is intuitive. We built Trucey, a theory-driven coaching system, to test it. The system encoded four assumptions: that articulation supports clarification, that personalization builds strategic competence, that chunked delivery reduces cognitive load, and that structured scaffolding removes metacognitive burden. A pre-registered experiment (N=267) and interviews (N=15) complicated each of them. Notably, the static handbook we included as a passive control outperformed both AI conditions on empowerment and usability. We reflect on why: each assumption encoded a specific model of how preparation unfolds, and the findings revealed that conversational AI imposes a linear execution model on a task that is fundamentally recursive. We identify an unexamined scope condition on established HAI design guidelines and close with a sequencing principle -- map before path, path before simulation -- for future AI coaching design.
RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models
Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.e., anticipating and influencing other agents' actions, under uncertainty in competitive and cooperative settings. Real-time strategy (RTS) games can be a natural testbed for diagnosing this limitation, as they demand coordination with allies, adaptation to opponents' strategy, and long-horizon planning under partial observability. However, existing RTS benchmarks offer limited evaluation scope, lack systematic competency diagnosis, and remain fixed in the pre-designed scenario coverage. To address these limitations, we present RTSGameBench, which is built on Beyond All Reason, a large-scale RTS game with an expanded battlefield that demands broader strategy diversity than the existing testbeds. The proposed benchmark provides evaluations through diverse gameplay across various matchup structures, diagnostic assessment via mini-games, each targeting an individual strategic competency, and extensible coverage via a self-evolving generation framework that converts free-form queries into new mini-games, improving over successive cycles. Additionally, for VLMs to operate in large-scale RTS games, we provide RTSGameAgent that manages units by an FSM with agentic memory. We empirically validate that multiple state-of-the-art VLMs do not perform well when matchups demand tighter coordination, multiagent coordination and when task scale increases.
Strategic Feature Selection
When algorithmic predictors inform resource allocation in high-stakes domains such as healthcare, these predictors must account for strategic manipulation of input features. The typical solution is to redesign the predictor itself to explicitly account for strategic interactions. In practice, however, decision makers are often constrained to adjusting coarser levers within existing prediction pipelines. For example, healthcare organizations often select which features to exclude based on perceived manipulability, while using standard regularization procedures to shrink the coefficients of retained features. In this work, we initiate a formal study of strategic classification through feature selection and its interaction with ridge regularization. Our main finding is that excluding individual features based on their manipulability alone is generally suboptimal. We provide a fine-grained characterization of the performance of a feature subset under optimal regularization, yielding new insights for policy design. Motivated by this characterization, we develop a practical algorithm for jointly choosing the feature set and the level of ridge regularization. Through a real-world case study on a healthcare payments benchmark, we illustrate how our algorithm can guide the design of coarse policy levers in practice. Our results provide a principled, practical framework for mitigating the effects of strategic behavior in algorithmic decision-making systems.
A Neuro-Symbolic Approach to Strategy Synthesis for Strategic Logics
Reasoning about what agents can achieve through strategic interaction is a core challenge in Multi-Agent Systems (MAS). Logics for strategic ability, such as ATL, provide rigorous methods, but their adoption is often hindered by the computational cost of strategy synthesis. We introduce a neuro-symbolic framework that integrates large language models (LLMs) into the model-checking pipeline for MAS. The LLM acts as a strategy-generation oracle, proposing candidate strategies that are then formally validated by a standard MAS model checker. This generate-and-certify architecture uses LLM guidance to navigate large combinatorial strategy spaces while preserving formal soundness: generated strategies are accepted only when certified by the verifier. We instantiate the framework for bounded strategic reasoning in NatATL and introduce the first NatATL strategy-synthesis dataset, consisting of 4211 instances. Experiments with an open-weight Qwen3-32B model show that our certified pipeline achieves 92% accuracy on strategy-synthesis outcomes.
Poker Arena: Multi-Axis Profiling of Strategic Reasoning and Memory in LLMs
Strategic reasoning under uncertainty underpins consequential decisions in negotiation, finance, and policy, but prevailing game-play benchmarks collapse heterogeneous reasoning dimensions into a single scalar, leaving the capability structure of frontier LLMs unexamined. We introduce Poker Arena, a no-limit Texas Hold'em tournament platform that couples a three-layer memory architecture (within-hand, session, and cross-session) with a nine-axis cognitive profile decomposing strategic reasoning into interpretable dimensions such as bet-sizing calibration and positional awareness. We evaluate seven frontier models across 50 sessions of 1,000 hands and a controlled memory ablation; tournament chips and aggregate axis score order the field differently: Claude Opus 4.6 wins +$15,730 chips with 14 first-place finishes, yet ranks only fifth of seven on mean axis score, while persistent memory helps some models and hurts others. These findings show that multi-axis evaluation surfaces capability structure that scalar leaderboards systematically misrank, with cross-dimensional consistency outweighing peak performance on any single axis.
Off-Policy Evaluation with Strategic Agents via Local Disclosure
We study off-policy evaluation (OPE) under strategic behavior where decision subjects (or agents) respond to a decision maker's policy by strategically modifying their covariates. Such behavior induces a policy-dependent covariate shift, breaking the standard assumption in existing methods that covariates are exogenous to the policy. Related work addresses this challenge by imposing strong assumptions such as repeated interactions or full knowledge of agents' response behavior, substantially limiting its applicability to OPE. In contrast, we consider a one-shot OPE setting where the decision maker has only partial knowledge of the agents' response behavior. Our key insight is that disclosing local information through post-hoc explanations reveals agents' pre-strategic covariates prior to adaptation, mitigating the information loss induced by strategic behavior. Leveraging this structure, we estimate a statistical model for the agents' responses and construct a doubly robust estimator for policy value. By assuming that the agents' cost sensitivity follows a conditional log-normal distribution, we establish consistency of the proposed estimator and validate our approach empirically. More broadly, our results highlight how interaction design can mitigate information asymmetry by revealing otherwise hidden structure in agents' strategic responses.
Think Fast: Estimating No-CoT Task-Completion Time Horizons of Frontier AI Models
Many efforts to ensure frontier AI models are safe rely on monitoring their chain-of-thought (CoT) reasoning. If models become able to perform sufficiently complex reasoning internally, without explicit thinking tokens, this would undermine such oversight. We measure how well frontier models reason without CoT across a suite of over 30,000 questions spanning 43 benchmarks in domains including math, coding, puzzles, causality, theory-of-mind, and strategic reasoning. To compare models against humans, we estimate the -task-completion time horizon (TH): the human time required for tasks a model completes with success rate. We complement this with a reasoning token horizon: the minimum number of o3-mini reasoning tokens needed for tasks a model solves with success rate. We find that the no-CoT TH of frontier models has been doubling roughly every year over the past six years, with GPT-5.5's TH reaching over 3 minutes and reasoning token horizon exceeding 1,500 tokens. Our median estimates predict that frontier no-CoT THs could exceed 7 minutes by 2028, and 25 minutes by 2030, though these projections carry substantial uncertainty. We recommend frontier developers track this explicitly.
A Sheaf Framework for Strategic Multi-Agent Systems: From Consensus to Nash Equilibria
The coordination of heterogeneous autonomous agents in dynamic, adversarial environments requires simultaneous satisfaction of geometric constraints, logical consistency, temporal reasoning, and strategic optimization. Existing sheaf- and topos-theoretic frameworks provide powerful tools for geometric consensus, knowledge alignment, and causal planning, but lack explicit models for value, reward, and strategic choice. This report presents a unified categorical framework that integrates event calculus, SCEL-like ensemble formation, and game-theoretic reward structures into a single Grothendieck topos of time-space histories. We introduce the notion of a \emph{game sheaf} whose stalks contain utility functions and policy distributions, and restriction maps encode both parallel transport and best-response dynamics. We prove that Nash equilibria correspond to global sections of a derived best-response correspondence sheaf, while cohomological obstructions classify failures of strategic consistency. A detailed case study of an immunological ``bastion defense'' scenario -- heterogeneous agents forming attack/defense ensembles under resource constraints -- demonstrates the framework's expressiveness. This synthesis provides a rigorous foundation for verifiable, autonomic, and economically rational multi-agent systems.
Linear Strategic Classification with Endogenous Improvements
Strategic classification studies settings in which agents respond to a deployed classifier by modifying observable features at a cost. Classical models typically treat such responses as cosmetic: features may change, but true labels remain fixed. We study an improvement-aware variant in which strategic responses can induce genuine changes in outcome-relevant features. Agents choose post-deployment feature vectors strategically, and labels are then generated according to a stable conditional outcome law that preserves the relationship between features and outcomes. We formalize this problem for linear classifiers under a single-index qualification model and linear-decomposable costs. We show that the strategic-optimal classifier is obtained by a parallel shift of the Bayes-optimal decision boundary, and that it provides a better surrogate for the improvement-aware objective than the Bayes classifier. Since improvement-aware learning requires post-deployment labels, which are typically unavailable before deployment, we provide PAC-style guar- antees under an oracle model, propose a practical plug-in algorithm, establish its generalization bound, and evaluate it on synthetic and real-world datasets.
Partial Fairness Awareness: Belief-Guided Strategic Mechanism for Strategic Agents
Strategic machine learning investigates scenarios where agents manipulate their features to receive favorable decisions from predictive models. To address fairness concerns intrinsic to strategic classification, recent work has introduced group-specific fairness constraints. However, current fairness-aware approaches face a fundamental dilemma in the issue of fairness exposure: making these constraints public enables strategic manipulation and can lead to fairness reversal, while keeping them hidden may reduce social welfare and discourage genuine improvement. To fill this gap, we subsequently propose the problem of partial fairness awareness (PFA), as our theoretical analysis informs that such a dilemma can be mitigated by releasing the candidate set of fairness constraints and concealing the grounding constraint. To be specific, we introduce a belief-guided strategic mechanism, wherein agents iteratively interact with the decision system and maintain a belief distribution over the candidate set of fairness constraints. This belief-guided process enables agents, through iterative interaction and feedback, to update their belief distribution over the candidate set, thereby gradually aligning their belief with the grounding fairness constraint employed by the system. Extensive experiments on real-world and synthetic datasets demonstrate that PFA achieves lower group fairness gaps, higher acceptance of truly qualified individuals, and more stable outcomes compared to fully public or private fairness regimes.
MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs
Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.
SkillOpt: Executive Strategy for Self-Evolving Agent Skills
Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization. Code: https://aka.ms/skillopt
GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models
Large language models (LLMs) are increasingly deployed as economic agents in marketplaces, auctions, and bidding settings. Anticipating their behavior in any specific deployment is hard. Existing strategic-reasoning benchmarks evaluate models on fixed canonical games. These benchmarks may saturate as the frontier improves, and they do not allow evaluators to generalize with confidence from benchmark performance to the varied and messy strategic environments that actual deployments involve. We introduce GENSTRAT, which uses procedurally generated strategic environments to address these challenges. Concretely, we generate a distribution of two-player zero-sum imperfect-information card games. The generator can draw fresh games on demand, allowing for evergreen evaluation and resistance to contamination. We pair the game distribution with a capability-profile methodology that decomposes model competence across six axes (state space, temporal depth, information sensitivity, opponent modeling, risk, and brittleness). We also introduce a jaggedness measure of within-distribution smoothness that detects when a model's advantage jumps unpredictably between strategically similar games. We sample 50 benchmark games from a 2,000-game generated pool and evaluate nine frontier and open-weight LLMs in a head-to-head tournament with over 36,000 matches. Newer frontier-tier models score higher on average. Beyond that average, models with near-identical overall strength show qualitatively different capability profiles, and two of the top three leaderboard models (gpt-5 and claude) are noticeably more locally volatile than the third (gemini-3.1-pro), despite being close in overall strength. Together, the capability profile and the jaggedness measure give a deployment-relevant diagnostic that the overall ranking alone cannot provide.
Not Yet: Humans Outperform LLMs in a Colonel Blotto Tournament
The emergence of large language models (LLMs) has spurred economists to study how humans and LLMs behave in strategic settings. We organized a series of round-robin tournaments in the Colonel Blotto game. This game attracts game theorists' attention due to high-dimensional action space and the absence of pure strategy Nash equilibria. In the first tournament, more than 200 human participants competed against one another. In the second tournament, several popular LLMs were invited to submit strategies. In the third tournament, we matched the number of LLM strategies to the number submitted by humans. We find that humans more often employ better-calibrated intermediate-level allocation heuristics and outperform the simpler, more stereotyped strategies submitted by LLMs. Strategic sophistication is key to success if and only if the necessary level of reasoning depth is reached, while lower and higher levels of reasoning offer no clear advantage over the primitive strategies. Among humans, field of study weakly predicts success: participants with STEM backgrounds perform better in the first tournament. Surprisingly, humans almost do not adjust their strategies across tournaments with different sets of opponents. This result suggests that humans base their choices primarily on the game's rules rather than on the identity of their opponents, treating LLMs much like human competitors.
Beyond Rational Illusion: Behaviorally Realistic Strategic Classification
Strategic classification(SC) studies the interaction between decision models and agents who strategically manipulate their features for favorable outcomes. Existing SC frameworks typically rely on the idealized assumption that agents are strictly rational. However, evidence from behavioral economics and psychology consistently shows that real-world decision-making is often shaped by cognitive biases, deviating from pure rationality. To formalize this limitation, we identify and define a new problem setting, termed the behaviorally realistic strategic classification problem, where agents' strategic manipulations deviate from full rationality due to psychological biases. Motivated by the identified limitation, we propose the Prospect-Guided Strategic Framework (Pro-SF) to address the problem, a principled framework grounded in prospect theory to model and learn under behaviorally realistic strategic responses. Specifically, to capture behaviorally realistic strategic manipulations, our framework reformulates the Stackelberg-style interaction between agents and the decision-maker by incorporating three key mechanisms inspired by prospect theory, including the asymmetry between benefits and costs, different subjective reference points, and non-rational probability distortion. Experiments on synthetic and real-world datasets establish Pro-SF as a behaviorally grounded approach to strategic classification, bridging machine learning and behavioral economics for more reliable deployment in the real world.
SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents
Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
Complacent, Not Sycophantic: Reframing Large Language Models and Designing AI Literacy for Complacent Machines
Large language models are often described as sycophantic, in the sense that they appear to flatter users or mirror their beliefs. We argue that this label is conceptually misleading: sycophancy implies motives and strategic intent, which LLMs do not possess. Their behaviour is better understood as complacency, a structural tendency to agree with user input because training data, reward signals and design favour agreement and reinforcement over correction. We argue that this distinction matters. Whether developers act sycophantically or not, models themselves never are sycophants; they can only be made more or less complacent. This reframing locates agency in developers and institutions, not in the model. Because complacent models reinforce users' prior beliefs, we argue that AI literacy educational approaches should particularly focus on strategies to counter confirmation bias.
Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining
We introduce \textsc{Cattle Trade, a multi-agent benchmark for evaluating large language models (LLMs) as agents in strategic reasoning under imperfect information, adversarial interaction, and resource constraints. The benchmark combines auctions, hidden-offer trade challenges (TCs), bargaining, bluffing, opponent modeling, and resource allocation within a single long-horizon game lasting 50--60 turns. Unlike prior agent benchmarks that test these abilities in isolation, \textsc{Cattle Trade} evaluates whether agents integrate them across a competitive, multi-agent economic game with conflicting incentives. The benchmark logs every bid, TC offer, counteroffer, and card selection, enabling behavioural analysis beyond final scores or win rates. We evaluate seven cost-efficient language models and three deterministic code agents across 242 games. Strategic coherence, in particular spending efficiency, resource discipline, and phase-adaptive bidding, is associated with rank more strongly than spending volume or any single subskill. Two heuristic code agents outperform most tested LLMs, and behavioural traces surface recurring LLM failure modes including overbidding, self-bidding, bankrupt TC initiation, and weak opponent-state adaptation. Evaluating agentic competence requires benchmarks that test the joint deployment of multiple capabilities in multi-agent environments with conflicting incentives, uncertainty, and economic dynamics.
Collaborating in Multi-Armed Bandits with Strategic Agents
We study collaborative learning in multi-agent Bayesian bandit problems, where strategic agents collectively solve the same bandit instance. While multiple agents can accelerate learning by sharing information, strategic agents might prefer to free-ride and avoid exploration. We consider a setting with persistent agents that participate in multiple time periods. This is in contrast to most previous works on incentives in multi-agent MAB, which assume short-lived agents, namely each agent has a single decision to make and optimizes their expected reward in that single decision. As in the multi-agent MAB model with incentives, our model does not have monetary transfers, and the only incentives are through information sharing. We propose \texttt{CAOS}, a mechanism that sustains collaboration as a Nash equilibrium while achieving strong regret guarantees. Our results demonstrate that collaborative exploration can be sustained purely through information sharing, achieving performance close to that of fully cooperative systems despite strategic behavior.
Equilibrium Residuals Expose Three Regimes of Matrix-Game Strategic Reasoning in Language Models
Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We show this gap with procedurally generated zero-sum matrix games: a model that recognizes familiar games drops to 34%, 18%, and 2% success on anonymous , , and payoff matrices. The benchmark separates semantic recall, learned approximate Nash computation, and an output-interface bottleneck that limits scale. Training only on and games, supervised fine-tuning raises unseen -- success from 2% to 61%, while exploitability-reward training averages 37% with high seed variance. We prove that the exploitability residual is -Lipschitz in payoff perturbations, unlike discontinuous vertex-returning LP equilibrium selectors, explaining why residual training can transfer under payoff shifts even when formatting instability limits mean performance. A dominated-action padding experiment provides causal evidence: trained models solve games embedded in much larger matrices, while random-padded controls fail and dense games remain near failure. Procedural evaluation is therefore necessary for measuring strategic reasoning, and residual rewards expose a real but format-limited route to approximate equilibrium computation.
Differentially Private Auditing Under Strategic Response
Regulatory audits of AI systems increasingly rely on differential privacy (DP) to protect training data and model internals. We study audit design when the audited developer can strategically respond to the privacy-constrained audit interface. We formalize privacy-constrained auditing as a bilevel Stackelberg game, in which an auditor commits to a query policy and DP budget allocation across harm dimensions, and a strategic developer reallocates mitigation efforts in response. We introduce the welfare-weighted under-detection gap , the welfare-weighted true residual harm the audit fails to detect at the developer's strategic best response, and prove that naive DP auditing (uniform or harm-proportional allocation) induces a strictly larger than any non-strategic mitigation baseline whenever effective detectability is heterogeneous, the welfare weights are not comonotone with detectability, and the developer's optimum is interior. We characterize the optimal auditor allocation as a four-factor balance of welfare weight, audit miss-probability, detectability elasticity, and mitigation-cost curvature, and provide a single-level reformulation of the bilevel problem via the developer's KKT system. We propose Strategic Private Audit Design (SPAD), a projected-gradient algorithm with hypergradients computed through the developer's best response.
Strat-LLM: Stratified Strategy Alignment for LLM-based Stock Trading with Real-time Multi-Source Signals
Large Language Models (LLMs) are evolving into autonomous trading agents, yet existing benchmarks often overlook the interplay between architectural reasoning and strategy consistency. We propose Strat-LLM, a framework grounded in Stratified Strategy Alignment. Operating in a live-forward setting throughout 2025, it integrates heterogeneous data including sequential prices, real-time news, and annual reports to eliminate look-ahead bias. Extensive stress tests on A-share and U.S. markets reveal: (1) reasoning-heavy models achieve peak utility in Free Mode via internal logic, whereas standard models require Strict Mode as a vital risk anchor; (2) alignment utility is regime-dependent, with Free and Guided modes capturing momentum in uptrending markets, while Strict Mode mitigates drawdowns in downtrends; (3) mid-scale models (35B) show optimal fidelity under strict constraints, whereas ultra-large models (122B) suffer an alignment tax under rigid rules but gain a performance premium in Guided Mode; (4) standard LLMs often fall into a high win-rate trap, optimizing for small gains at the expense of total returns, which can only be mitigated through deep reasoning or strict external guardrails. Project details are available at https://Strat-LLM.github.io.
Strat-Reasoner: Reinforcing Strategic Reasoning of LLMs in Multi-Agent Games
While Large Language Models (LLMs) excel in certain reasoning tasks, they struggle in multi-agent games where the final outcome depends on the joint strategies of all agents. In multi-agent games, the non-stationarity of other agents brings significant challenges on the evaluation of the reasoning process and the credit assignment over multiple reasoning steps. Existing single-agent reinforcement learning (RL) approaches and their multi-agent extensions fail to address these challenges as they do not incorporate other agents in the reasoning process. In this work, we propose Strat-Reasoner, a novel RL-based framework that improves LLMs' strategic reasoning ability in multi-agent games. We introduce a novel recursive reasoning paradigm where an agent's reasoning also integrates other agents' reasoning processes. To provide effective reward signals for the intermediate reasoning sequences, we employ a centralized Chain-of-Thought (CoT) comparison module to evaluate the reasoning quality. Finally, we compute an accurate hybrid advantage and develop a group-relative RL approach to optimize the LLM policy. Experimental results show that Strat-Reasoner substantially improves strategic abilities of underlying LLMs, achieving 22.1% average performance improvements across various multi-agent games. Code is publicly available at https://github.com/ydhe1012/Strat-Reasoner.
Multi-Agent Strategic Games with LLMs
This paper asks whether large language models (LLMs) can be used to study the strategic foundations of conflict and cooperation. I introduce LLMs as experimental subjects in a repeated security dilemma and evaluate whether they reproduce canonical mechanisms from international relations theory. The baseline game is extended along three theoretically central dimensions: multipolarity, finite time horizons, and the availability of communication. Across multiple models, the results exhibit systematic and consistent patterns: multipolarity increases the likelihood of conflict, finite horizons induce universal unraveling consistent with backward-induction logic, and communication reduces conflict by enabling signaling and reciprocity. Beyond observed behavior, the design provides access to agents' private reasoning and public messages, allowing choices to be linked to underlying strategic logics such as preemption, cooperation under uncertainty, and trust-building. The contribution is primarily methodological. LLM-based experiments offer a scalable, transparent, and replicable approach to probing theoretical mechanisms.
How Personas Can Influence Agents to Play Split or Steal
Personas are often employed to guide large language model agents, yet their effectiveness in shaping strategic behavior in social dilemma settings remains uncertain. To address this, we examined the impact of persona prompts in an iterated Split or Steal game where persona-driven agents interacted with a Virtual Human (VH) controlled by a fixed prompt. Agents were instantiated from four open models (Ministral 3:3b, phi4:14b, Gemma3:12b, and Gemma4:e4b) at two temperature settings (0.3 and 0.7) and deterministic decision with zero temperature, while the VH was powered by GPT 4.1 mini. Across 160 sessions of 15 rounds each conducted in European Portuguese, mutual Split outcomes dominated (roughly 74 percent of rounds), with exploitation occurring in fewer than 11 percent of rounds. Model choice significantly influenced behavior: phi4 and Ministral 3:3b remained consistently cooperative across temperatures, whereas Gemma3:12b and Gemma4:e4b exhibited more varied strategies and outcomes. Analyses based on Big Five personality traits indicated that Prosocial and Principled personas were most consistently cooperative, while Analytical personas were more likely to exploit the VH. Topic analysis revealed that friendship-related dialogue aligns with Split decisions, whereas money and vengeance-related content is more prevalent in Steal outcomes; sentiment labels were predominantly neutral or happy and provided limited additional explanatory value. These findings characterize the interaction between persona prompts and model differences in repeated trust games and serve as a baseline for planned virtual reality studies involving human participants interacting with an embodied VH.
Concerns and Strategic Responses of Older Workers Navigating Generative AI in Bridge Employment
Generative AI (GenAI) is transforming workplaces at a rapid pace. This disproportionately affects vulnerable communities, including older workers (OWs) who re-enter the workforce through bridge employment prior to final retirement. Through in-depth semi-structured interviews with 21 professionals, we examine how OWs navigate GenAI-driven disruptions while pursuing bridge roles, focusing on their concerns about GenAI integration and their responses to these changes. Our findings show that OWs experienced both temporal and structural disruptions across all stages of the bridge employment decision-making process due to GenAI. In response, they reconfigured their tasks through different forms of boundary work aimed at restoring stability and continuity. We conceptualize these responses as AI resilience, which reshaped OWs' bridge employment decision-making into an ongoing process of negotiation and adaptation. We conclude by offering recommendations to reduce burnout among OWs by balancing individual-level AI resilience strategies with meso-level AI resilience collectives and macro-level adversarial and contestable AI-mediated organizational structures.
Tatemae: Detecting Alignment Faking via Tool Selection in LLMs
Alignment faking (AF) occurs when an LLM strategically complies with training objectives to avoid value modification, reverting to prior preferences once monitoring is lifted. Current detection methods focus on conversational settings and rely primarily on Chain-of-Thought (CoT) analysis, which provides a reliable signal when strategic reasoning surfaces, but cannot distinguish deception from capability failures if traces are absent or unfaithful. We formalize AF as a composite behavioural event and detect it through observable tool selection, where the LLM selects the safe tool when unmonitored, but switches to the unsafe tool under monitoring that rewards helpfulness over safety, while its reasoning still acknowledges the safe choice. We release a dataset of 108 enterprise IT scenarios spanning Security, Privacy, and Integrity domains under Corruption and Sabotage pressures. Evaluating six frontier LLMs across five independent runs, we find mean AF detection rates between 3.5% and 23.7%, with vulnerability profiles varying by domain and pressure type. These results suggest that susceptibility reflects training methodology rather than capability alone.
Evaluating Strategic Reasoning in Forecasting Agents
Forecasting benchmarks produce accuracy leaderboards but little insight into why some forecasters are more accurate than others. We introduce Bench to the Future 2 (BTF-2), 1,417 pastcasting questions with a frozen 15M-document research corpus in which agents reproducibly research and forecast offline, producing full reasoning traces. BTF-2 detects accuracy differences of 0.004 Brier score, and can distinguish differential agent strengths in research vs. judgment. We build a forecaster 0.011 Brier more accurate than any single frontier agent, and use it to evaluate agent strategic reasoning without hindsight bias. We find the better forecaster differs primarily in its pre-mortem analysis of its blind spots and consideration of black swans. Expert human forecasters found the dominant strategic reasoning failures of frontier agents are in assessing political and business leaders' incentives, judging their likelihood to follow through on stated plans, and modeling institutional processes.
I Would If I Could: Reasoning about Dynamics of Actions in Multi-Agent Systems
Autonomous agents acting in realistic Multi-Agent Systems (MAS) should be able to adapt during their execution. Standard strategic logics, such as Alternating-time Temporal Logic (ATL), model agents' state- or history-dependent behaviour. However, the dynamic treatment of agents' available actions and their knowledge of required actions is still rarely addressed. In this paper, we introduce ATL with Dynamic Actions (ATL-D), which models the process of granting and revoking actions, and its extension ATEL-D, which captures how such updates affect agents' knowledge. Beyond the conceptual contribution, we provide several technical results: we analyse the expressivity of our logic in relation to ATL, study its relation to normative systems, and provide complexity results for relevant computational problems.
SeaEvo: Advancing Algorithm Discovery with Strategy Space Evolution
Large Language Model (LLM)-guided evolutionary search is increasingly used for automated algorithm discovery, yet most current methods track search progress primarily through executable programs and scalar fitness. Even when natural-language reasoning is used through heuristic descriptions or reflection, it typically remains transient mutation context or unstructured memory, rather than organized as persistent population-level state over strategic directions. As a result, evolutionary search can struggle to distinguish syntactically different implementations of the same idea, preserve lower-fitness but strategically promising directions, or detect when an entire family of strategies has saturated. We introduce \model, a modular strategy-space layer that turns language-level strategic reasoning into first-class population-level evolutionary state in LLM-driven program search. \model represents each candidate program with an explicit natural-language strategy, clusters the archive by strategy semantics, retrieves behaviorally complementary inspirations, and periodically navigates the strategy landscape to avoid saturated directions. Without modifying the underlying evolutionary algorithms, \model improves existing evolutionary backbones across algorithm discovery, systems optimization, and agent-scaffold design tasks in most settings. Across four systems benchmarks, \model achieves a 20.6% average relative improvement, with the best single run on Prism scoring 3 higher. These results suggest that persistent strategy representations provide a practical mechanism for improving the effectiveness and cost-efficiency of LLM-guided evolutionary search, pointing toward compound AI systems whose search capabilities benefit from the structured accumulation and reuse of algorithmic strategies.
AI Governance under Political Turnover: The Alignment Surface of Compliance Design
Governments are increasingly interested in using AI to make administrative decisions cheaper, more scalable, and more consistent. But for probabilistic AI to be incorporated into public administration it must be embedded in a compliance layer that makes decisions reviewable, repeatable, and legally defensible. That layer can improve oversight by making departures from law easier to detect. But it can also create a stable approval boundary that political successors learn to navigate while preserving the appearance of lawful administration. We develop a formal model in which institutions choose the scale of automation, the degree of codification, and safeguards on iterative use. The model shows when these systems become vulnerable to strategic use from within government, why reforms that initially improve oversight can later increase that vulnerability, and why expansions in AI use may be difficult to unwind. Making AI usable can thus make procedures easier for future governments to learn and exploit.
M2-PALE: A Framework for Explaining Multi-Agent MCTS--Minimax Hybrids via Process Mining and LLMs
Monte-Carlo Tree Search (MCTS) is a fundamental sampling-based search algorithm widely used for online planning in sequential decision-making domains. Despite its success in driving recent advances in artificial intelligence, understanding the behavior of MCTS agents remains a challenge for both developers and users. This difficulty stems from the complex search trees produced through the simulation of numerous future states and their intricate relationships. A known weakness of standard MCTS is its reliance on highly selective tree construction, which may lead to the omission of crucial moves and a vulnerability to tactical traps. To resolve this, we incorporate shallow, full-width Minimax search into the rollout phase of multi-agent MCTS to enhance strategic depth. Furthermore, to demystify the resulting decision-making logic, we introduce \textsf{M2-PALE} (MCTS--Minimax Process-Aided Linguistic Explanations). This framework employs process mining techniques, specifically the Alpha Miner, iDHM, and Inductive Miner algorithms, to extract underlying behavioral workflows from agent execution traces. These process models are then synthesized by LLMs to generate human-readable causal and distal explanations. We demonstrate the efficacy of our approach in a small-scale checkers environment, establishing a scalable foundation for interpreting hybrid agents in increasingly complex strategic domains.
Grounded Chess Reasoning in Language Models via Master Distillation
Language models often lack grounded reasoning capabilities in specialized domains where training data is scarce but bespoke systems excel. We introduce a general framework for distilling expert system reasoning into natural language chain-of-thought explanations, enabling compact models to acquire domain expertise and the ability to generate faithful, grounded explanations. Rather than distilling only final outputs, we capture the full reasoning process, transforming opaque expert computations into transparent, step-by-step explanations. We demonstrate this approach in chess, a canonical reasoning domain where language models continue to underperform. Our 4B parameter model, C1, advances from a near-zero baseline to 48.1% accuracy, outperforming all open-source models and most frontier proprietary systems. Notably, C1 surpasses its distillation teacher and generates solutions in two orders of magnitude fewer tokens than baselines. Unlike prior neural chess approaches that predict only best moves, C1 generates explainable solutions revealing strategic reasoning. Our pipeline combines supervised fine-tuning and reinforcement learning with theme-balanced data sampling for comprehensive tactical coverage. Master Distillation demonstrates how to inject expert-level knowledge into compact models for under-optimized domains, offering a recipe for unlocking RLVR where LLMs lack sufficient base capabilities.
Strategic Advice in the Age of Personal AI
Personal AI assistants are changing how individuals use advice. We study how an advisor should design its recommendation in anticipation of stochastic consultation with personal AI whose recommendation is predictable. Personal AI enters through two dimensions: consultation probability and relative trust, which captures the relative influence personal AI receives when consulted. In the baseline model, the advisor optimally counteracts the personal AI signal. Counteraction increases with consultation probability but is hump-shaped in relative trust. The advisor's minimized loss is hump-shaped in consultation probability, vanishing when personal AI is never or always consulted. Greater relative trust in personal AI increases the irreducible loss arising from stochastic consultation. We extend the analysis to partial predictability and costly recommendation adjustment, characterizing their effects on optimal recommendations and minimized loss. The framework also accommodates richer information structures, including settings in which personal AI is perceived as having access to private information relevant to the task. We introduce an online forecasting experiment that examines how participants obtain personal AI advice and combine it with an advisor's recommendation and their initial judgments. Participants place weight on all three inputs. When access requires an additional action, some participants do not seek personal AI advice, while some others attempt to obtain it without success. Together, these findings highlight two distinct aspects of personal AI use: whether advice is obtained and how much weight it receives when available.
Evaluating Collective Behaviour of Hundreds of LLM Agents
LLM-powered AI assistants acting on behalf of users can produce poor collective outcomes at scale. We introduce a framework for evaluating their emergent behaviour in social dilemmas, applied to three iterated games (Public Goods, Collective Risk, Common Pool Resource). We prompt each model to produce a natural-language strategy, then have the same model translate it into code. This aims to isolate strategic reasoning from input-parsing, enables pre-deployment inspection, and scales to populations of hundreds of agents. We propose three analyses: behavioural fingerprinting via exhaustive evaluation over opponent histories; self-play robustness across mixtures of a model's strategies with either a Selfish or Collective disposition; and cultural evolution under payoff-biased imitation. Applied to three state-of-the-art LLMs, we find substantial cross-model differences in self-play welfare, and that cultural evolution converges to low-welfare, Selfish-dominant equilibria in larger groups.
When AI Agents Compete for Jobs: Strategic Capabilities and Economic Dynamics of AI Labour Markets
Emerging agentic marketplaces provide the economic infrastructure for matching and coordinating the large amounts of AI agents used in agentic swarms. Unlike human workers, AI agents can operate on multiple jobs simultaneously, acquire skills rapidly, and labor without wage floors. These differences introduce a new segment of , where AI agents interact with each other at a much higher frequency than human markets. Yet we lack frameworks to understand how such markets behave in light of economic forces that shape labor markets, such as adverse selection and reputation dynamics. To explore this, we introduce , a tractable, simulated gig economy where Large Language Model (LLM) agents compete for jobs, develop skills, and adapt their strategies under uncertainty and competitive pressure. Our experiments examine three domains of capabilities that successful agents possess: (accurate self-assessment of skills), (modeling rivals and market dynamics), and . Agents with these capabilities consistently achieve higher profits, market share, and stronger adaptation than competing agents. Through , we hope to provide a foundation to explore the microeconomic properties of AI-only labor markets, and a conceptual framework to study the strategic reasoning capabilities of participating AI agents.
Individualized Algorithmic Advice as a Strategic Signal on Competitive Markets
As algorithms increasingly mediate competitive decision-making, their influence extends beyond individual outcomes to shaping strategic market dynamics. In our experiment, we examined how algorithmic advice affects human behavior in a classic economic game with a unique, non-collusive, and analytically traceable equilibrium. Participants (N = 129) played a Cournot quantity competition with equilibrium-aligned or strategically biased algorithmic recommendations. While individualized equilibrium advice supported stable convergence, collusively downward-biased advice led to sustained underproduction and supracompetitive profits - hallmarks of tacit collusion. Participants' quantities converged faster and more consistently toward individualized than collective equilibrium advice, potentially due to an objective quality advantage or greater perceived ownership of the former. These findings demonstrate that algorithmic advice can function as a strategic signal, shaping coordination even without explicit communication. The results echo real-world concerns about algorithmic collusion and underscore the need for careful design and oversight of algorithmic decision-support systems in competitive environments.
From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary
The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration. However, existing studies remain fragmented, and a systematic survey that unifies prior efforts is still lacking. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall, and further categorize commentary into three corresponding types: Descriptive Commentary, Analytical Commentary, and Background Commentary. Building on this structure, we provide an in-depth review of methods, datasets, and evaluation metrics, analyzing their strengths and limitations. Finally, we highlight key challenges and point out promising directions for future research in AI-GGC.