Texture

Momentum

12 papers in the last four weeks, up 33% on the four weeks before. 0.1% of all new papers.

Jul 6Week of Sep 21

Latest papers 97

Jun 14, 2026cs.CV

EcoBin: A Two-Stage Deep Convolutional Neural Network for Contamination-Aware Waste Classification

Waste classification models have become highly accurate at sorting waste, often exceeding 95% on benchmark datasets. However, these models fail to account for contamination in recyclable waste. We present EcoBin, a two-stage deep convolutional neural network that classifies household waste by its disposal pathway and that explicitly accounts for contamination. The first stage is a base waste classifier built on an EfficientNetV2-S backbone that assigns each of the thirty waste categories in our dataset to one of four disposal pathways. The second stage is a contamination classifier that inspects any item routed toward recycling and overrides the decision to garbage when contamination is detected. Because no public dataset of contaminated recyclables exists, we synthesize one by segmenting images of clean recyclable objects with a U2-Net model and compositing realistic contamination textures onto their surfaces. The first stage achieves 87.42% test accuracy and a 96.13% pathway-adjusted accuracy. Meanwhile, the contamination stage distinguishes clean from contaminated items with a 0.99 ROC-AUC. On a test set of contaminated recyclables, the complete pipeline routes 24 of 25 items correctly, compared with only 1 of 25 for the base classifier alone. A McNemar's test confirms that the improvement contributed by the contamination stage is statistically significant (p < 0.001).
Jun 13, 2026cs.CV

Texture-Shape Bias Balancing for Robust Synthetic-to-Real Semantic Segmentation in Automotive NIR Imagery

Semantic segmentation is a fundamental component of visual perception in modern automotive systems, enabling pixel-level scene understanding. Near-Infrared imaging (NIR) offers stable detection under difficult illumination conditions, but the development of domain-specific semantic segmentation models remains challenging due to the lack of high-quality annotated data from real-world scenarios. Synthetic datasets offer a scalable alternative, but models trained on synthetic images often suffer performance degradation when transferred to real domains. We present the first systematic study on synthetic to real domain adaptation for semantic segmentation in NIR images in the automotive domain. We propose a generative augmentation framework that transforms synthetic images into realistic NIR-style variants via our introduced target style adaptation (TSA). TSA fine-tunes a latent diffusion model via low-rank adaptation on a small curated set of real NIR images and applies it to synthetic training data using structure-preserving multi-signal conditioning. To reduce texture bias and improve segmentation robustness, we further apply a Voronoi-based style diversification strategy (VSD) that modifies the original textures while preserving scene geometry. Experiments with multiple model architectures on NIR data from vehicle interiors and street scenes show that balancing inductive bias during training leads to noticeably more robust semantic segmentation and effectively reduces the domain gap in our real-world scenarios by up to 63.6% on exterior and 28.4% on interior data. The code is available at GitHub.
Jun 11, 2026cs.CV

EvTexture++: Event-Driven Texture Enhancement for Video Super-Resolution

Event-based vision has drawn increasing attention owing to its distinctive properties, including ultra-high temporal resolution and extreme dynamic range. Recent works have introduced it to video super-resolution (VSR) to enhance flow estimation and temporal alignment. In contrast, this paper shifts the focus of event signals from motion refinement to texture enhancement in VSR. We propose EvTexture++, the first event-driven framework dedicated to texture enhancement in VSR. It leverages high-frequency spatiotemporal details from events to improve texture recovery. EvTexture++ incorporates a customized texture enhancement branch, along with an iterative texture enhancement module that progressively exploits high-temporal-resolution event information for texture restoration. This enables gradual refinement of texture regions across iterations, yielding more accurate and detailed high-resolution outputs. Besides intra-frame texture recovery, large motions could degrade inter-frame temporal consistency, particularly in texture regions, leading to texture flickering. To mitigate this, we further exploit the continuous-time motion cues of events to enhance temporal consistency, introducing a temporal texture alignment module that estimates event-guided texture-aware flow for precise inter-frame texture alignment. Moreover, EvTexture++ is designed as a plug-and-play tool to flexibly boost the performance of existing VSR models. Experiments on five datasets demonstrate that EvTexture++ achieves state-of-the-art performance. When integrated into recent VSR models, it yields significant improvements, with gains of up to 1.55 dB in PSNR on the texture-rich Vid4 dataset. Code: https://github.com/DachunKai/EvTexture.
Jun 7, 2026cs.CV

Where Does Texture Evidence Live in SAM? Features, Proposal Masks, and Texture Segmentation

Texture segmentation stresses foundation segmentation because meaningful regions are defined by material or repeated appearance rather than object identity. Segment Anything Models (SAMs) often fail by default on such texture-defined partitions, but this failure is ambiguous: the texture evidence may be absent, missing from the proposal bank, or present but selected or assembled incorrectly by an object-centric readout. We ask what texture-relevant evidence is already preserved in frozen SAM before adaptation. We study two frozen evidence spaces: multiscale features, probed with a minimal clustering readout, and the automatic proposal bank, treated as evidence for a supervised consolidation readout. SAM is frozen throughout; we do not fine-tune the backbone or retrain the proposal generator. Across RWTD, STLD, an ADE20K-selected refined-crop complement, and a ControlNet-stitched PTD bridge archive, frozen SAM is not a texture segmenter by default, but its failures are not simple texture blindness. Coarse frozen features preserve texture organization, and proposal banks often contain texture-aligned masks or fragments. Natural scenes more often require assembly and commitment over fragments, while cleaner synthetic cases more often reduce to selecting an already coherent proposal. Default mask failure should therefore be decomposed into representation evidence, proposal-bank support, readout mismatch, and commitment failure.
Jun 7, 2026cs.CV

Sub-Semantic Image Segmentation

Images can be segmented based on visual cues (i.e., texture segmentation) or into objects (i.e., semantic segmentation). We propose a new category of sub-semantic image segmentation that blurs the line between the two. In sub-semantic image segmentation, language is not used to name whole objects. Instead, it is used to partition an image into stable appearance patterns that can be described by language. To do that, we couple a general-purpose vision-language model to SAM 3, a promptable segmentation backbone whose native text pathway can ground rich descriptions into masks. Simple coupling fails for a number of reasons that we identify in the paper, and we overcome them by introducing DETECTURE that resolves three concrete failure modes -- language leakage between texture regions, prompt competition inside the segmentation backbone, and semantic distortion at the language-to-mask interface. Since there is no dataset of sub-semantic image segmentation, we introduce one, termed TextureADE. The new dataset is derived from the ADE20K dataset using a system we designed. We compare DETECTURE to a number of baselines and find that it achieves the strongest performance on several datasets using different metrics. Code is available at https://github.com/Scientific-Computing-Lab/TextureDetecture.
Jun 3, 2026cs.GR

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation. However, extracting accurate geometric information directly from 3DGS remains challenging and can often reduce the appearance rendering quality. In this work, we show that 3DGS in its default form is inheritedly unsuited to represent texture and geometry at the same time, by training with complete ground-truth texture and geometry information. We also propose a simple solution by applying a single additional geometry opacity parameter to each splat, together with an optional transparency-curated optimization pipeline. Our experiments, both with ground-truth and vision foundation model geometric input, show that this change leads to improved rendering and geometry performance on a wide variety of dataset, and especially complex scenes with transparent objects benefit significantly from our method.
Jun 2, 2026cs.CV

PHAF-Personalized Hand Avatars in a Flash

We present PHAF-Personalized Hand Avatars in a Flash, a personalized photo-realistic hand avatar which provides high quality multi-view renders from just two images (dorsal and palmar views).Unlike slow optimization-based techniques, PHAF generates fast personalized textures for real-time deployment on edge devices. Our approach combines semantic guided mesh alignment and densified texture extraction to transfer high-frequency details efficiently. A view-based inpainting network refines textures ensuring smooth, continuous appearance. PHAF generalizes to novel viewpoints and leverages a parametric hand model for accurate articulations, making it compatible with standard graphics engines. Experiments show it is comparable to existing methods in visual fidelity while drastically reducing texture generation time by 30 times, enabling practical AR/VR applications.
Jun 1, 2026cs.AI

Bridging the Sim-to-Real Gap in Semiconductor Visual Program Synthesis via Input Binarization

Precise parametric control over circuit geometry is essential for semiconductor inspection, yet obtaining sufficient real training data remains costly. Although generative models such as diffusion models and Generative Adversarial Networks (GANs) can augment training data, they cannot guarantee the nanometer-scale geometric accuracy required for metrology tasks. We propose a visual program synthesis framework in which a Vision-Language Model (VLM) converts inspection images into editable Domain-Specific Language (DSL) code describing circuit geometries, enabling controlled generation of training data with exact parameter manipulation. Because the VLM is trained solely on synthetic DSL-rendered data, a domain gap arises when processing real Scanning Electron Microscope (SEM) images. We bridge this gap with an input binarization strategy that strips SEM-specific texture and noise, letting the model focus on geometric structure. On the MIIC dataset, binarized inputs improve the mean Dice coefficient from 0.4393 to 0.5256 over the raw-input baseline, demonstrating that simple texture abstraction substantially mitigates the sim-to-real gap.
May 31, 2026cs.CV

HiTokSR: A Coarse-to-Fine Tokenizer with Hierarchical Codebooks for High-Fidelity Real-World Image Super-Resolution

Vector-quantized (VQ) generative models have shown promising results in real-world image super-resolution (Real-ISR). However, existing methods typically rely on a monolithic latent space that entangles low-frequency structures with high-frequency textures. This entanglement forces a single codebook to capture a combinatorially complex set of structure-texture pairings, which constrains representational capacity and limits codebook utilization. To address this issue, we present HiTokSR, a hierarchical token prediction framework. Instead of using a single codebook, HiTokSR partitions the latent space along the channel dimension into frequency-aware groups, quantizing each with an independent sub-codebook. This coarse-to-fine design disentangles global structures from fine details, enhancing combinatorial expressiveness while circumventing the optimization instability of high-dimensional nearest-neighbor lookups. To further improve semantic consistency, our generator integrates priors from a vision foundation model via adaptive feature modulation, multi-scale class tokens, and a representation alignment loss. Additionally, we introduce an index-level perturbation strategy during decoder fine-tuning to bridge the train-test discrepancy in discrete token prediction. Extensive experiments on real-world benchmarks demonstrate that HiTokSR achieves state-of-the-art performance in both perceptual quality and reconstruction fidelity.
May 28, 2026cs.CV

Advances in Neural 3D Mesh Texturing: A Survey

Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured assets directly, polygonal meshes remain the core representation across modeling, animation, visual effects, and gaming pipelines. Neural 3D mesh texturing therefore continues to be an essential and active area of research. In this survey, we present a comprehensive review of recent advances in neural 3D mesh texturing, covering methods for texture synthesis, transfer, and completion. We first summarize key foundations in mesh geometry, texture mapping, differentiable rendering, and neural generative models, and then organize the literature into a unified taxonomy spanning early GAN-based methods to modern diffusion-based pipelines. We further analyze common architectures and supervision strategies, review datasets and evaluation protocols, and discuss emerging applications, practical/commercial systems, and open challenges. Together, these insights provide a structured perspective on the current landscape and help guide future developments in learning-based 3D mesh texturing.
May 28, 2026cs.RO

How to Relieve Distribution Shifts in Semantic Segmentation for Off-Road Environments

Semantic segmentation is crucial for autonomous navigation in off-road environments, enabling precise classification of surroundings to identify traversable regions. However, distinctive factors inherent to off-road conditions, such as source-target domain discrepancies and sensor corruption from rough terrain, can result in distribution shifts that alter the data differently from the trained conditions. This often leads to inaccurate semantic label predictions and subsequent failures in navigation tasks. To address this, we propose ST-Seg, a novel framework that expands the source distribution through style expansion (SE) and texture regularization (TR). Unlike prior methods that implicitly apply generalization within a fixed source distribution, ST-Seg offers an intuitive approach for distribution shift. Specifically, SE broadens domain coverage by generating diverse realistic styles, augmenting the limited style information of the source domain. TR stabilizes local texture representation affected by style-augmented learning through a deep texture manifold. Experiments across various distribution-shifted target domains demonstrate the effectiveness of ST-Seg, with substantial improvements over existing methods. These results highlight the robustness of ST-Seg, enhancing the real-world applicability of semantic segmentation for off-road navigation.
May 26, 2026cond-mat.soft

On the Equivariant Learning of the QQ-tensor Order Parameter

We construct and evaluate group-equivariant neural networks for the prediction of the two-dimensional QQ-tensor order parameter of nematic liquid crystals from synthetically generated microscopic textures. Seven architectures, equivariant to cyclic groups CkC_k of order kk for k=4, 8, 16, 32, 64, 128, 256k=4,\,8,\,16,\,32,\,64,\,128,\, 256, are built using a combination of weight-sharing constraints, equivariant activations and regularization techniques. To do this, we construct rotation-like permutation matrix groups with elements ϱCk(g)\varrho_{C_k}(g) that act on row-wise vectorized images, thereby approximating a 2πk\frac{2π}{k} rotation of the circular subdomain on square images. We show that all seven equivariant models satisfy the QQ-tensor equivariance constraint to within single-precision floating point accuracy. Comparing against approximate parameter-matched non-equivariant benchmarks, with and without data augmentation, we find that the equivariant models consistently achieve lower errors and generalize more robustly to unseen defect configurations. Performance increases with group order, suggesting that the incorporation of finer rotational symmetry leads to lower errors.
May 26, 2026cs.CV

Chaos-SSL: An Attention-Based Self-Supervised Learning Framework with Chaotic Transformation for Medical Image Classification

Self-Supervised Learning (SSL) has emerged as a powerful paradigm to mitigate the reliance on large, annotated datasets, a common bottleneck in medical image analysis. However, standard SSL methods, which rely on simple geometric and color augmentations, may fail to capture the fine-grained, complex textural details necessary for classifying subtle pathologies. This paper introduces Chaos-SSL, a novel two-stage framework for medical image classification. In the first stage, we propose a new self-supervised pre-training strategy that leverages 1D chaotic maps (Logistic, Tent, and Sine) as a complex, non-linear augmentation for contrastive learning. We hypothesize that these chaotic transformations create ``harder'' and more semantically-rich views, forcing a network to learn robust representations of fine-grained medical textures. In the second stage, we introduce an attention-based fusion model that dynamically combines the specialized features from our Chaos-SSL model with the general-purpose features of a larger, ImageNet-pre-trained model. We validate our method on two public datasets: ISIC 2018 (skin lesions) and APTOS 2019 (diabetic retinopathy). Our results demonstrate that the Chaos-SSL model pre-trained with a Tent map for 30 epochs, followed by attention fusion, achieves performance fully competitive with the state-of-the-art, yielding an accuracy of 0.9261 on ISIC 2018 and 0.8726 on APTOS 2019. This significantly outperforms existing SSL methods, including several recent approaches.
May 25, 2026cs.CV

OMGTex: One-stage Multi-style Facial Texture Reconstruction without Geometry Guidance

We propose OMGTex, an end-to-end diffusion-based framework for reconstructing high-quality and editable facial UV textures from multi-style facial images. Existing texture reconstruction methods face two major limitations: (1) Fragility due to reliance on 3D geometry priors, which are difficult to estimate accurately, especially under facial occlusions or in stylized domains; and (2) A lack of semantic disentanglement, inhibiting region-specific texture editing and style transfer. Our work addresses both challenges simultaneously. Our core innovation is a geometry-free pipeline that directly maps a 2D face image to its corresponding editable UV texture. We introduce two key techniques: First, to address the challenge of UV misalignment common in diffusion generation, we introduce a gradient-guided refinement strategy at inference time, which explicitly corrects structural consistency. Second, we leverage the inherent semantic distribution capability of diffusion models and design a novel training paradigm to enhance this tendency, enabling semantic-aware editing of facial texture. Furthermore, to address the data scarcity in multi-style texture reconstruction, we construct CANVAS, the first comprehensive paired texture reconstruction dataset covering realistic and diverse stylized domains. To the best of our knowledge, OMGTex is the first geometry-free inference framework that achieves robust, style-consistent, and editable facial texture reconstruction across diverse domains. Our method achieves state-of-the-art performance on multiple facial texture benchmarks.
May 25, 2026cs.CV

SAFE-Diff: Scale-Aware Attention and Feature-Dispersive Diffusion with Uncertainty Estimation for Contrast-Enhanced Breast MRI Synthesis

Synthesizing high fidelity contrast enhanced MRI is clinically valuable for safer and more efficient breast cancer screening, yet remains challenging due to complex lesion textures and heterogeneous enhancement patterns.
May 22, 2026cs.CV

Not Too Generative, Not Too Discriminative: The Human Alignment Sweet Spot

A central question in computational vision is whether human-like visual representations are better explained by discriminative or generative learning. Existing comparisons, however, often confound the learning objective with architecture, scale, and training data, leaving open whether the objective itself drives alignment. We address this confound using Joint Energy-Based Models (JEMs), which interpolate continuously between discriminative and generative training within a fixed architecture. By varying a single mixing coefficient, we isolate the effect of the learning objective and evaluate the resulting models across six human-alignment benchmarks spanning perceptual similarity, gloss perception, human response uncertainty, robustness, shape-texture cue conflict, and diagnostic feature attribution. Across this diverse suite, human alignment is consistently maximized at intermediate points of the generative-discriminative continuum, rather than at either endpoint. Hybrid JEMs combine the categorical structure induced by discriminative learning with the sensitivity to input structure induced by generative learning, yielding more human-like behavior across multiple levels of vision. These results suggest that the generative-discriminative dichotomy is the wrong axis for understanding human-aligned vision: alignment emerges not from choosing one objective over the other, but from balancing both.
May 22, 2026cs.CV

VINS-120K: Ultra High-Resolution Image Editing with A Large-Scale Dataset

Directly editing ultra-high-resolution (UHR) images is valuable but underexplored, primarily due to the lack of high-quality data and the challenge in modeling high-frequency texture details. We introduce VINS-120K, the first large-scale dataset for instruction-based UHR image editing, comprising 120K carefully curated triplets of instruction, input image, and edited image. Each image exceeds 4K resolution (≥\geq4096 ×\times 4096) and is filtered through a rigorous multi-stage pipeline to ensure visual quality, instruction alignment, and aesthetic fidelity. Built on VINS-120K, we further develop a high-frequency-aware post-adaptation strategy to extend pretrained non-high-resolution models to the UHR regime. We also present VINS-4KEval, a benchmark covering diverse editing types, to facilitate consistent evaluation in UHR settings. Experiments confirm that our work improves fine-grained detail synthesis and texture realism in UHR image editing.
May 20, 2026cs.CV

Vision Transformers and Convolutional Neural Networks for Land Use Scene Classification

Land Use Scene Classification (LUSC) from remote sensing imagery plays a critical role in environmental monitoring, urban planning, and sustainable resource management. In recent years, deep learning methods have significantly advanced the state of the art, with Convolutional Neural Networks (CNNs) dominating the field because of their strong ability to capture local spatial features. However, the emergence of Vision Transformers (ViTs) has introduced a new paradigm that models long-range dependencies through self-attention mechanisms, potentially enabling improved global context understanding. This paper presents a comparative assessment of Vision Transformers and CNN-based architecture for remote sensing land use scene classification. Representative CNN models, such as AlexNet, is evaluated alongside the Vision Transformer (ViT) using benchmark remote sensing datasets, including the UC Merced Land Use and EuroSAT Land Use datasets. The study examines classification accuracy, precision, recall, F1-score, and computational complexity to provide a comprehensive performance comparison. Experimental results demonstrate that CNNs perform robustly on datasets with limited training samples and strong local texture characteristics, whereas Vision Transformers exhibit superior performance in capturing global spatial relationships in complex scenes when sufficient training data are available. However, ViTs typically require greater computational resources and larger training datasets to achieve optimal performance. The findings of this study provide insights into the strengths and limitations of both architectures and offer guidance for selecting appropriate models for remote sensing land use scene classification applications.
May 14, 2026cs.CV

LPH-VTON: Resolving the Structure-Texture Dilemma of Virtual Try-On via Latent Process Handover

Virtual Try-On (VTON) aims to synthesize photorealistic images of garments precisely aligned with a person's body and pose. Current diffusion-based methods, however, face a fundamental trade-off between structural integrity and textural fidelity. In this paper, we formalize this challenge as a consequence of complementary inductive biases inherent in prevailing architectures: models heavily reliant on spatial constraints naturally favor geometric alignment but often suppress textures, whereas models dominated by unconstrained generative priors excel at vibrant detail rendering but are prone to structural drift. Based on this diagnosis, we propose LPH-VTON, a new synergistic framework that resolves this tension within a single, continuous denoising process. LPH-VTON strategically decomposes the generation, leveraging a structure-biased model to establish a geometrically consistent latent scaffold in the early stages, before handing over control to a texture-biased model for high-fidelity detail rendering. Extensive experiments validate our approach. Our model achieves a superior Pareto-optimal balance, establishing new benchmarks in perceptual faithfulness while maintaining highly competitive structural alignment across the standard dataset VITON-HD, proving the efficacy of temporal architectural decoupling.
May 14, 2026cs.CV

IG-Diff: Complex Night Scene Restoration with Illumination-Guided Diffusion Model

In nighttime circumstances, it is challenging for individuals and machines to perceive their surroundings. While prevailing image restoration methods adeptly handle singular forms of degradation, they falter when confronted with intricate nocturnal scenes, such as the concurrent presence of weather and low-light conditions. Compounding this challenge, the lack of paired data that encapsulates the coexistence of low-light situations and other forms of degradation hinders the development of a comprehensive end-to-end solution. In this work, we contribute complex nighttime scene datasets that simulate both illumination degradation and other forms of deterioration. To address the complexity of night degradation, we propose an integration of an illumination-guided module embedded in the diffusion model to guide the illumination restoration process. Our model can preserve texture fidelity while contending with the adversities posed by various degradation in low-light scenarios.
May 13, 2026cs.CV

Generative Texture Diversification of 3D Pedestrians for Robust Autonomous Driving Perception

In recent years, autonomous driving has significantly in creased the demand for high-quality data to train 2D and 3D perception models for safety-critical scenarios. Real world datasets struggle to meet this demand as require ments continuously evolve and large-scale annotated data collection remains costly and time-consuming making syn thetic data a scalable, practical and controllable alterna tive. Pedestrian detection is among the most safety-critical tasks in autonomous driving. In this paper, we propose a simple yet effective method for scaling variability in 3D pedestrian assets for synthetic scene generation. Starting from a single 3D base asset, we generate multiple distinct pedestrian instances by synthesizing diverse facial textures and identity-level appearance variations using StyleGAN2 and automatically mapping them onto 3D meshes. This ap proach enables scalable appearance-level asset diversifica tion without requiring the design of new geometries for each instance. Using the assets, we construct synthetic datasets and study the impact of mixing real and synthetic data for RGB-based object detection. Through complementary ex periments, we analyze geometry-driven distribution shifts in point cloud perception for 3D object detection. Our findings demonstrate that controlled synthetic diversifica tion improves robustness in 2D detection while revealing the sensitivity of 3D perception models to geometric domain gaps. Overall, this work highlights how generative AI en ables scalable, simulation-ready pedestrian diversification through controlled facial texture synthesis, along with the benefits and limitations of cross-domain training strategies in autonomous driving pipelines.
May 13, 2026cs.NE

Texture Regenerating and Grafting Using Genome-Driven Neural Cellular Automata

This study significantly advances multi-texture synthesis using Neural Cellular Automata (NCAs) by introducing a novel training methodology that enables robust self-regeneration of textures in damaged regions. This inherent healing mechanism, essential for dynamic and adaptive systems, extends beyond traditional computer graphics applications, highlighting the fundamental self-organizing properties of NCAs. Furthermore, we present a versatile grafting technique, enabling the seamless combination of distinct textures. This is achieved efficiently during the inference phase, without requiring specialized retraining, through precise initialization of the NCA's genome channels. Our findings demonstrate the generation of high-quality, complex textures with fluid transitions, showcasing a powerful and efficient paradigm for dynamic texture composition and self-repair in autonomous systems.
May 11, 2026cs.CV

Is Your Driving World Model an All-Around Player?

Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.
May 11, 2026cs.CV

3DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects

Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric consistency and the availability on distinct geometric texture cues. Existing datasets primarily focus on diffuse, textured objects, and therefore provide limited insight into performance under real-world material complexities. We introduce 3DReflecNet, a large-scale hybrid dataset exceeding 22 TB that is specifically designed to benchmark and advance 3D vision methods for these challenging materials. 3DReflecNet combines two types of data: over 120,000 synthetic instances generated via physically-based rendering of more than 12,000 shapes, and over 1,000 real-world objects captured using consumer devices. Together, these data consist of more than 7 million multi-view frames. The dataset spans diverse materials, complex lighting conditions, and a wide range of geometric forms, including shapes generated from both real and LLM-synthesized 2D images using diffusion-based pipelines. To support robust evaluation, we design benchmarks for five core tasks: image matching, structure-from-motion, novel view synthesis, reflection removal, and relighting. Extensive experiments demonstrate that state-of-the-art methods struggle to maintain accuracy across these settings, highlighting the need for more resilient 3D vision models.
May 8, 2026cs.CV

ImplantMamba: Long-range Sequential Modeling Mamba For Dental Implant Position Prediction

In the design of surgical guides for implant placement, determining the precise implant position is a critical step. However, the implant region itself is often characterized by a lack of distinctive texture in medical images. Consequently, artificial intelligence (AI) models must infer the correct implant position and angulation (slope) primarily by analyzing the texture of the surrounding teeth, which poses a significant challenge. To address this, we propose ImplantMamba, a network architecture designed for long-range sequential modeling to integrate texture information from adjacent teeth. Our approach explicitly couples the regression of the implant position with its slope. The core of ImplantMamba is a hybrid encoder that combines Convolutional Neural Networks (CNNs) with Mamba layers. This design enables the network to hierarchically extract local anatomical features through CNNs while simultaneously modeling global contextual dependencies across the entire scan volume via Mamba's selective scan operations, leading to a more comprehensive understanding of the implant site. Furthermore, we introduce a Slope-Coupled Prediction Branch (SCP). This branch is designed to connect the prediction of implant position with the slope, ensuring internal consistency and anatomical plausibility by thereby enforcing a coherent relationship between the predicted implant location and its angulation. Extensive experiments on a large-scale dental implant dataset demonstrate that the proposed ImplantMamba achieves superior performance compared to existing methods.
Apr 27, 2026cs.CV

Bridging Restoration and Generation Manifolds in One-Step Diffusion for Real-World Super-Resolution

Pretrained diffusion models have revolutionized real-world image super-resolution (Real-ISR) but suffer from computational bottlenecks due to iterative sampling. Recent single-step distillation accelerates inference but faces a stark perception-distortion trade-off due to rigid timestep initialization, distributional trajectory mismatches, and fragile stochastic modulation. To address this, we present Adaptive Inversion and Degradation-aware Sampling for Real-ISR (IDaS-SR), a one-step framework bridging the deterministic restoration and stochastic generation manifolds. At its core, the Manifold Inversion Noise Estimator (MINE) resolves these initialization and trajectory mismatches by predicting a severity-aware timestep and inversion noise, precisely anchoring low-quality latents onto the diffusion trajectory. Furthermore, to mitigate fragile stochastic modulation, we propose CHARIOT, a continuous generative steering mechanism. By rescheduling trajectories and interpolating noise, it enables explicit navigation of the perception-distortion boundary without compromising structural priors. Extensive experiments demonstrate that IDaS-SR outperforms state-of-the-art methods, seamlessly transitioning from a rigorous structural restorer to a sophisticated texture hallucinator in a single inference step.
Apr 21, 2026cs.CV

Generative Texture Filtering

We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained generative models. To this end, we propose to fine-tune a pre-trained generative model via a two-stage strategy. Specifically, we first conduct supervised fine-tuning on a very small set of paired images, and then perform reinforcement fine-tuning on a large-scale unlabeled dataset under the guidance of a reward function that quantifies the quality of texture removal and structure preservation. Extensive experiments show that our method clearly outperforms previous methods, and is effective to deal with previously challenging cases. Our code is available at https://github.com/OnlyZZZZ/Generative_Texture_Filtering.
Apr 17, 2026cs.CV

Sketch and Text Synergy: Fusing Structural Contours and Descriptive Attributes for Fine-Grained Image Retrieval

Fine-grained image retrieval via hand-drawn sketches or textual descriptions remains a critical challenge due to inherent modality gaps. While hand-drawn sketches capture complex structural contours, they lack color and texture, which text effectively provides despite omitting spatial contours. Motivated by the complementary nature of these modalities, we propose the Sketch and Text Based Image Retrieval (STBIR) framework. By synergizing the rich color and texture cues from text with the structural outlines provided by sketches, STBIR achieves superior fine-grained retrieval performance. First, a curriculum learning driven robustness enhancement module is proposed to enhance the model's robustness when handling queries of varying quality. Second, we introduce a category-knowledge-based feature space optimization module, thereby significantly boosting the model's representational power. Finally, we design a multi-stage cross-modal feature alignment mechanism to effectively mitigate the challenges of cross modal feature alignment. Furthermore, we curate the fine-grained STBIR benchmark dataset to rigorously validate the efficacy of our proposed framework and to provide data support as a reference for subsequent related research. Extensive experiments demonstrate that the proposed STBIR framework significantly outperforms state of the art methods.
Apr 17, 2026cs.CV

LP2^{2}DH: A Locality-Preserving Pixel-Difference Hashing Framework for Dynamic Texture Recognition

Spatiotemporal Local Binary Pattern (STLBP) is a widely used dynamic texture descriptor, but it suffers from extremely high dimensionality. To tackle this, STLBP features are often extracted on three orthogonal planes, which sacrifice inter-plane correlation. In this work, we propose a Locality-Preserving Pixel-Difference Hashing (LP2^{2}DH) framework that jointly encodes pixel differences in the full spatiotemporal neighbourhood. LP2^{2}DH transforms Pixel-Difference Vectors (PDVs) into compact binary codes with maximal discriminative power. Furthermore, we incorporate a locality-preserving embedding to maintain the PDVs' local structure before and after hashing. Then, a curvilinear search strategy is utilized to jointly optimize the hashing matrix and binary codes via gradient descent on the Stiefel manifold. After hashing, dictionary learning is applied to encode the binary vectors into codewords, and the resulting histogram is utilized as the final feature representation. The proposed LP2^{2}DH achieves state-of-the-art performance on three major dynamic texture recognition benchmarks: 99.80% against DT-GoogleNet's 98.93% on UCLA, 98.52% against HoGF3D^{3D}'s 97.63% on DynTex++, and 96.19% compared to STS's 95.00% on YUPENN. The source code is available at: https://github.com/drx770/LP2DH.
Apr 1, 2026cs.CV

Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction

Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields, these representations are more flexible, adaptive, and scale better to large scenes. However, the limited expressivity of individual primitives makes modeling high-frequency detail challenging. We introduce Neural Harmonic Textures, a neural representation approach that anchors latent feature vectors on a virtual scaffold surrounding each primitive. These features are interpolated within the primitive at ray intersection points. Inspired by Fourier analysis, we apply periodic activations to the interpolated features, turning alpha blending into a weighted sum of harmonic components. The resulting signal is then decoded in a single deferred pass using a small neural network, significantly reducing computational cost. Neural Harmonic Textures yield state-of-the-art results in real-time novel view synthesis while bridging the gap between primitive- and neural-field-based reconstruction. Our method integrates seamlessly into existing primitive-based pipelines such as 3DGUT, Triangle Splatting, and 2DGS. We further demonstrate its generality with applications to 2D image fitting and semantic reconstruction.
Mar 19, 2026cs.CV

Under One Sun: Multi-Object Generative Perception of Materials and Illumination

We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single image. Our key idea to solve this inherently ambiguous radiometric disentanglement is to leverage the fact that while their texture and reflectance may differ, objects in the same scene are all lit by the same illumination. MultiGP exploits this consensus to produce samples of reflectance, texture, and illumination from a single image of known shapes based on four key technical contributions: a cascaded end-to-end architecture that combines image-space and angular-space disentanglement; Coordinated Scheduling for diffusion convergence to a single consistent illumination estimate; Axial Attention applied to facilitate ``cross-talk'' between objects of different reflectance; and a Texture Extraction ControlNet to preserve high-frequency texture details while ensuring decoupling from estimated lighting. Experimental results demonstrate that MultiGP effectively leverages the complementary spatial and frequency characteristics of multiple object appearances to recover individual texture and reflectance as well as the common illumination.
Mar 12, 2026cs.CV

EReCu: Pseudo-label Evolution Fusion and Refinement with Multi-Cue Learning for Unsupervised Camouflage Detection

Unsupervised Camouflaged Object Detection (UCOD) remains a challenging task due to the high intrinsic similarity between target objects and their surroundings, as well as the reliance on noisy pseudo-labels that hinder fine-grained texture learning. While existing refinement strategies aim to alleviate label noise, they often overlook intrinsic perceptual cues, leading to boundary overflow and structural ambiguity. In contrast, learning without pseudo-label guidance yields coarse features with significant detail loss. To address these issues, we propose a unified UCOD framework that enhances both the reliability of pseudo-labels and the fidelity of features. Our approach introduces the Multi-Cue Native Perception module, which extracts intrinsic visual priors by integrating low-level texture cues with mid-level semantics, enabling precise alignment between masks and native object information. Additionally, Pseudo-Label Evolution Fusion intelligently refines labels through teacher-student interaction and utilizes depthwise separable convolution for efficient semantic denoising. It also incorporates Spectral Tensor Attention Fusion to effectively balance semantic and structural information through compact spectral aggregation across multi-layer attention maps. Finally, Local Pseudo-Label Refinement plays a pivotal role in local detail optimization by leveraging attention diversity to restore fine textures and enhance boundary fidelity. Extensive experiments on multiple UCOD datasets demonstrate that our method achieves state-of-the-art performance, characterized by superior detail perception, robust boundary alignment, and strong generalization under complex camouflage scenarios. Code is available at https://github.com/JSLiam94/EReCu.
Jan 22, 2026cs.NE

Neural Particle Automata: Learning Self-Organizing Particle Dynamics

We introduce Neural Particle Automata (NPA), a Lagrangian generalization of Neural Cellular Automata (NCA) from static lattices to dynamic particle systems. Unlike classical Eulerian NCA where cells are pinned to pixels or voxels, NPA model each cell as a particle with a continuous position and internal state, both updated by a shared, learnable neural rule. This particle-based formulation yields clear individuation of cells, allows heterogeneous dynamics, and concentrates computation only on regions where activity is present. At the same time, particle systems pose challenges: neighborhoods are dynamic, and a naive implementation of local interactions scale quadratically with the number of particles. We address these challenges by replacing grid-based neighborhood perception with differentiable Smoothed Particle Hydrodynamics (SPH) operators backed by memory-efficient, CUDA-accelerated kernels, enabling scalable end-to-end training. Across tasks including morphogenesis, point-cloud classification, and particle-based texture synthesis, we show that NPA retain key NCA behaviors such as robustness and self-regeneration, while enabling new behaviors specific to particle systems. Together, these results position NPA as a compact neural model for learning self-organizing particle dynamics.
Jan 19, 2026cs.CV

One-Shot Feed-Forward 360∘^{\circ} Animatable Avatar via Inpainted UV-Space Gaussian Modeling

Building one-shot 3D animatable head avatars is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new framework to tackle the novel setting of one-shot 3D full-head animatable avatar reconstruction in a single forward pass via inpainted UV-space Gaussian modeling, enabling 360∘^\circ rendering views and real-time animation. To facilitate efficient animation control, we model 3D head avatars with Gaussian primitives embedded on the surface of a parametric face model within the UV space, and project the input image features to the UV space, resulting in incomplete local UV feature maps. To inpaint the missing regions, we obtain knowledge of full-head geometry and textures from rich 3D full-head priors within a pretrained 3D generative adversarial network (GAN) for global full-head feature extraction and multi-view supervision. Specifically, to enhance the fidelity of 3D reconstruction during inpainting, we take advantage of the symmetric nature of the UV space and human faces to fuse incomplete yet detailed local UV feature maps with the extracted global full-head textures, resulting in inpainted UV Gaussian attribute maps for avatar modeling. Extensive experiments demonstrate that our method is the first to achieve high-quality 3D full-head animatable avatar modeling, significantly improving side and back views while outperforming state-of-the-art animation approaches, thereby improving the realism of 3D animatable avatars.
Jan 14, 2026cs.CV

A2^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage and limited adaptability to scene variability. In this paper, we introduce adaptive anisotropic textured Gaussians (A2^2TG), a novel representation that generalizes textured Gaussians by equipping each primitive with an anisotropic texture. Our method employs a gradient-guided adaptive rule to jointly determine texture resolution and aspect ratio, enabling non-uniform, detail-aware allocation that aligns with the anisotropic nature of Gaussian splats. This design significantly improves texture efficiency, reducing memory consumption while enhancing image quality. Experiments on multiple benchmark datasets demonstrate that A TG consistently outperforms fixed-texture Gaussian Splatting methods, achieving comparable rendering fidelity with substantially lower memory requirements. Project page: http://github.com/Rickyeeeeee/A2TG.
Nov 24, 2025cs.CV

NI-Tex: Non-isometric Image-based Garment Texture Generation

Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wild images and project them back onto garment meshes. However, most image-conditioned texture generation approaches require strict topological consistency between the input image and the input 3D mesh, or rely on accurate mesh deformation to match to the image poses, which significantly constrains the texture generation quality and flexibility. To address the challenging problem of non-isometric image-based garment texture generation, we construct 3D Garment Videos, a physically simulated, garment-centric dataset that provides consistent geometry and material supervision across diverse deformations, enabling robust cross-pose texture learning. We further employ Nano Banana for high-quality non-isometric image editing, achieving reliable cross-topology texture generation between non-isometric image-geometry pairs. Finally, we propose an iterative baking method via uncertainty-guided view selection and reweighting that fuses multi-view predictions into seamless, production-ready PBR textures. Through extensive experiments, we demonstrate that our feedforward dual-branch architecture generates versatile and spatially aligned PBR materials suitable for industry-level 3D garment design.
Aug 13, 2025cs.CV

Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors

We revisit the role of texture in monocular 3D hand reconstruction, not as an afterthought for photorealism, but as a dense, spatially grounded cue that can actively support pose and shape estimation. Our observation is simple: even in high-performing models, the overlay between predicted hand geometry and image appearance is often imperfect, suggesting that texture alignment may be an underused supervisory signal. We propose a lightweight texture module that embeds per-pixel observations into UV texture space and enables a novel dense alignment loss between predicted and observed hand appearances. Our approach assumes access to a differentiable rendering pipeline and a model that maps images to 3D hand meshes with known topology, allowing us to back-project a textured hand onto the image and perform pixel-based alignment. The module is self-contained and easily pluggable into existing reconstruction pipelines. To isolate and highlight the value of texture-guided supervision, we augment HaMeR, a high-performing yet unadorned transformer architecture for 3D hand pose estimation. The resulting system improves both accuracy and realism, demonstrating the value of appearance-guided alignment in hand reconstruction.