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Papers

Dec 8, 2025stat.ML

High-Dimensional Change Point Detection via Graph Spanning Ratio

Inspired by graph-based methodologies, we introduce a novel graph-spanning algorithm designed to identify changes in both offline and online data across low to high dimensions. This versatile approach is applicable to Euclidean and graph-structured data with unknown distributions, while maintaining control over error probabilities. Theoretically, we demonstrate that the algorithm achieves high detection power when the magnitude of the change surpasses the lower bound of the minimax separation rate, which scales on the order of nd\sqrt{nd}. Our method outperforms other techniques in terms of accuracy for both Gaussian and non-Gaussian data. Notably, it maintains strong detection power even with small observation windows, making it particularly effective for online environments where timely and precise change detection is critical.
Katerina Papagiannouli, Yang-wen Sun, Vladimir Spokoiny
Dec 4, 2025cs.RO

Wake Vectoring for Efficient Morphing Flight

Morphing aerial robots have the potential to transform autonomous flight, enabling navigation through cluttered environments, perching, and seamless transitions between aerial and terrestrial locomotion. Yet mid-flight reconfiguration presents a critical aerodynamic challenge: tilting propulsors to achieve shape change reduces vertical thrust, undermining stability and control authority. Here, we introduce a passive wake vectoring mechanism that recovers lost thrust during morphing. Integrated into a novel robotic system, Aerially Transforming Morphobot (ATMO), internal deflectors intercept and redirect rotor wake downward, passively steering airflow momentum that would otherwise be wasted. This electronics-free solution achieves up to a 40% recovery of vertical thrust in configurations where no useful thrust would otherwise be produced, substantially extending hover and maneuvering capabilities during transformation. Our findings highlight a new direction for morphing aerial robot design, where passive aerodynamic structures, inspired by thrust vectoring in rockets and aircraft, enable efficient, agile flight without added mechanical complexity.
Ioannis Mandralis, Severin Schumacher, Morteza Gharib
Dec 2, 2025cs.RO

EmbodiedDiffusion: End-to-End Traversability-Guided Visual Diffusion for Heterogeneous Robot Navigation

Visual traversability estimation is central to autonomous navigation, yet most approaches either rely on prompt-driven Vision-Language Model (VLM) or decouple traversability from trajectory planning, requiring separate planners with heavy mapping, manual tuning, and extended deployment time. We propose EmbodiedDiffusion, a diffusion-based framework that simultaneously predicts traversability maps and generates feasible trajectories from RGB images using planner-free synthetic supervision and embodiment conditioning for cross-platform transfer. The framework distills category-level traversability semantics from a VLM teacher into a lightweight student model during training, enabling prompt-free, real-time inference at deployment. A modular FiLM-based conditioning mechanism isolates embodiment-specific reasoning into a compact trainable subset of the network, allowing rapid adaptation to new robot platforms without retraining the visual backbone or the trajectory diffusion model. Across indoor environments with quadruped and aerial robots, EmbodiedDiffusion achieves 80-100% navigation success in the full-data regime with real-time inference (90 ms) and adapts to new platforms using only 10 min of visual data collection, demonstrating scalable, unified traversability reasoning and trajectory generation for heterogeneous robots.
Iana Zhura, Sausar Karaf, Faryal Batool +7
Dec 1, 2025cs.CV

TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation

Simulation provides a low-cost, scalable pathway to large-scale robotic manipulation data collection. However, existing 3D scene generation methods can rarely be applied directly to manipulation data synthesis, as their generated scenes often lack instance-level interactivity and physical plausibility. Focusing on tabletop manipulation, we propose TabletopGen, a training-free and automated tabletop scene generation and interactive simulation engine. Starting from text or a single image, we first obtain independent 3D object models via generative instance extraction. Second, we introduce a novel pose and scale alignment approach that recovers a collision-free scene layout using a Differentiable Rotation Optimizer and a Top-View Spatial Alignment mechanism. Finally, we assemble the generated scene in a physics simulator with collision geometry, yielding a stable, interactable environment for synthesizing multimodal manipulation data. Extensive experiments and user studies demonstrate that TabletopGen achieves state-of-the-art performance in visual fidelity, layout accuracy, and physical plausibility. Furthermore, we validate the executability of the collected trajectories on a real robotic arm via zero-shot real-to-sim-to-real policy transfer, indicating that TabletopGen can serve as a reliable data engine for robotic manipulation data synthesis.
Ziqian Wang, Yonghao He, Licheng Yang +6
Nov 30, 2025cs.AI

The 4/δδ Bound: Designing Predictable LLM-Verifier Systems for Formal Method Guarantee

The integration of Formal Verification tools with Large Language Models (LLMs) offers a path to scale software verification beyond manual workflows. However, current methods remain unreliable: without a solid theoretical footing, the refinement process acts as a black box that may oscillate, loop, or diverge. This work bridges this critical gap by developing an LLM-Verifier Convergence Theorem, providing the first formal framework with provable guarantees for termination in multi-stage verification pipelines. We model the interaction not as a generic loop, but as a sequential absorbing Markov Chain comprising four essential engineering stages: \texttt{CodeGen}, \texttt{Compilation}, \texttt{InvariantSynth}, and \texttt{SMTSolving}. We prove that for any non-zero stage success probability (δ>0δ> 0), the system reaches the \texttt{Verified} state almost surely. Furthermore, because of the sequential nature of the pipeline, we derive a precise latency bound of E[n]≤4/δ\mathbb{E}[n] \leq 4/δ. We stress-tested this prediction in an extensive empirical campaign comprising over 90,000 trials. The results match the theory with striking consistency: every run reached verification, and the empirical convergence factor clustered tightly around Cf≈1.0C_f\approx 1.0, confirming that the 4/δ4/δ bound accurately mirrors system behavior rather than serving as a loose buffer. Based on this data, we identify three distinct operating zones -- marginal, practical, and high-performance -- and propose a dynamic calibration strategy to handle parameter drift in real-world environments. Together, these contributions replace heuristic guesswork with a rigorous architectural foundation, enabling predictable resource planning and performance budgeting for safety-critical software.
Pierre Dantas, Lucas Cordeiro, Youcheng Sun +1
Nov 27, 2025cs.IR

CoFiRec: Coarse-to-Fine Tokenization for Generative Recommendation

In web environments, user preferences are often refined progressively as users move from browsing broad categories to exploring specific items. However, existing generative recommenders overlook this natural refinement process. Generative recommendation formulates next-item prediction as autoregressive generation over tokenized user histories, where each item is represented as a sequence of discrete tokens. Prior models typically fuse heterogeneous attributes such as ID, category, title, and description into a single embedding before quantization, which flattens the inherent semantic hierarchy of items and fails to capture the gradual evolution of user intent during web interactions. To address this limitation, we propose CoFiRec, a novel generative recommendation framework that explicitly incorporates the Coarse-to-Fine nature of item semantics into the tokenization process. Instead of compressing all attributes into a single latent space, CoFiRec decomposes item information into multiple semantic levels, ranging from high-level categories to detailed descriptions and collaborative filtering signals. Based on this design, we introduce the CoFiRec Tokenizer, which tokenizes each level independently while preserving structural order. During autoregressive decoding, the language model is instructed to generate item tokens from coarse to fine, progressively modeling user intent from general interests to specific item-level interests. Experiments across multiple public benchmarks and backbones demonstrate that CoFiRec outperforms existing methods, offering a new perspective for generative recommendation. Theoretically, we prove that structured tokenization leads to lower dissimilarity between generated and ground truth items, supporting its effectiveness in generative recommendation. Our code is available at https://github.com/YennNing/CoFiRec.
Tianxin Wei, Xuying Ning, Xuxing Chen +6
Nov 27, 2025cs.CV

WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation

Recent advances in video world models enable interactive environments with free navigation, making translation between first-person (egocentric) and third-person (exocentric) perspectives increasingly important. However, existing studies focus on unidirectional exocentric-to-egocentric translation, overlooking reference-guided exocentric perspective synthesis. This capability is crucial for gaming and embodied AI applications. Motivated by this, we present WorldWander, an in-context learning framework tailored for translating between egocentric and exocentric worlds in video generation. Building upon advanced video diffusion transformers, WorldWander integrates (i) In-Context Perspective Alignment and (ii) Collaborative Position Encoding to model cross-view synchronization and character consistency. To support our task, we curate EgoExo-8K, a dynamic and scene-rich dataset containing synchronized egocentric-exocentric triplets from both synthetic and real-world scenarios. Experiments demonstrate that WorldWander achieves superior perspective synchronization, character consistency, and generalization, setting a new benchmark for egocentric-exocentric video translation.
Quanjian Song, Yiren Song, Kelly Peng +2
Nov 26, 2025cs.CV

GENA3D: Generative Amodal 3D Modeling by Bridging 2D Priors and 3D Coherence

Generating complete 3D objects under partial occlusions (i.e., amodal scenarios) is a practically important yet challenging problem, as large portions of object geometry are unobserved in real-world scenarios. Existing approaches either operate directly in 3D, which ensures geometric consistency but often lacks generative expressiveness, or rely on 2D amodal completion, which provides strong appearance priors but does not guarantee reliable 3D structure. This raises a key question: how can we achieve both generative plausibility and geometric coherence in amodal 3D modeling? To answer this question, we introduce GENA3D (GENarative Amodal 3D), a framework that integrates learned 2D generative priors with explicit 3D geometric reasoning within a conditional 3D generation paradigm. The 2D priors enable the model to plausibly infer diverse occluded content, while the 3D representation enforces multi-view consistency and spatial validity. Our design incorporates a novel View-Wise Cross-Attention for multi-view alignment and a Stereo-Conditioned Cross-Attention to anchor generative predictions in 3D relationships. By combining generative imagination with structural constraints, GENA3D generates complete and coherent 3D objects from limited observations without sacrificing geometric fidelity. Experiments demonstrate that our method outperforms existing approaches in both synthetic and real-world amodal scenarios, highlighting the effectiveness of bridging 2D priors and 3D coherence in generating plausible and geometrically consistent 3D structures in complex environments.
Junwei Zhou, Yu-Wing Tai
Nov 25, 2025cs.LG

Attention Trajectories as a Diagnostic Axis for Deep Reinforcement Learning

The emergence and evolution of feature reliance in deep reinforcement learning agents remain poorly understood. Here, we introduce a methodological framework for analyzing the learning process through quantitative analysis of saliency maps. This approach aggregates saliency information at the object and modality level into hierarchical attention profiles, quantifying how agents allocate attention over time, thereby forming attention trajectories throughout training. These profiles are then compared across controlled conditions, connected to behavioral measurements and reproduced with different saliency methods to assess the robustness of the findings. Applied to Atari 2600 benchmarks, custom Pong environments, and biomechanical user simulations in visuomotor tasks, this framework uncovers algorithm-specific attention biases, diagnosed unintended reward-driven strategies, and overfitting to redundant sensory channels. These patterns correspond to measurable behavioral differences, demonstrating empirical links between attention profiles, learning dynamics, and agent behavior. The results establish attention trajectories as a promising diagnostic axis for tracing how feature reliance develops during training and for identifying biases and vulnerabilities invisible to performance metrics alone.
Charlotte Beylier, Hannah Selder, Arthur Fleig +2
Nov 25, 2025cs.CV

SelfMOTR: Revisiting MOTR with Self-Generating Detection Priors

End-to-end transformer architectures have driven significant progress in multi-object tracking by unifying detection and association into a single, heuristic-free framework. Despite these benefits, poor detection performance and the inherent conflict between detection and association in a joint architecture remain critical concerns. Recent approaches aim to mitigate these issues by employing advanced denoising or label assignment strategies, or by incorporating detection priors from external object detectors. In this paper, we propose SelfMOTR, a simple yet highly effective detector-free alternative that decouples proposal discovery from association using self-generated internal detection priors. Through extensive analysis and ablation studies, we show that end-to-end transformer trackers with joint detection-association decoding retain substantial hidden detection capacity, and we provide a practical detector-free mechanism for leveraging it. To shed light on these joint decoding dynamics, we draw inspiration from attention sink analyses in large language models, leveraging Track Attention Mass to show that standard generic queries exhibit unbalanced attention, frequently struggling to weigh track context against novel object discovery. SelfMOTR achieves highly competitive performance in complex, dynamic environments, yielding 69.2 HOTA on DanceTrack and leading with 71.1 HOTA on the Bird Flock Tracking (BFT) dataset. Project page: https://medem23.github.io/SM
Fabian Gülhan, Emil Mededovic, Yuli Wu +1
Nov 25, 2025cs.CV

WaymoQA: A Multi-View Visual Question Answering Dataset for Safety-Critical Reasoning in Autonomous Driving

Recent advancements in multimodal large language models (MLLMs) have shown strong understanding of driving scenes, drawing interest in their application to autonomous driving. However, high-level reasoning in safety-critical scenarios, where avoiding one traffic risk can create another, remains a major challenge. Such reasoning is often infeasible with only a single front view and requires a comprehensive view of the environment, which we achieve through multi-view inputs. We define Safety-Critical Reasoning as a new task that leverages multi-view inputs to address this challenge. Then, we distill Safety-Critical Reasoning into two stages: first resolve the immediate risk, then mitigate the decision-induced downstream risks. To support this, we introduce WaymoQA, a dataset of 35,000 human-annotated question-answer pairs covering complex, high-risk driving scenarios. The dataset includes multiple-choice and open-ended formats across both image and video modalities. Experiments reveal that existing MLLMs underperform in safety-critical scenarios compared to normal scenes, but fine-tuning with WaymoQA significantly improves their reasoning ability, highlighting the effectiveness of our dataset in developing safer and more reasoning-capable driving agents. Our code and data are provided in https://github.com/sjyu001/WaymoQA
Seungjun Yu, Seonho Lee, Namho Kim +5
Nov 24, 2025cs.CV

Beyond Description: Cognitively Benchmarking Fine-Grained Action for Embodied Agents

Multimodal Large Language Models (MLLMs) show promising results as decision-making engines for embodied agents operating in complex, physical environments. However, existing benchmarks often prioritize high-level planning or spatial reasoning, leaving the fine-grained action intelligence required for embodied physical interaction underexplored. To address this gap, we introduce CFG-Bench, a new benchmark designed to systematically evaluate this crucial capability. CFG-Bench consists of 1,368 curated videos paired with 19,562 question-answer pairs spanning three evaluation paradigms targeting four cognitive abilities: 1) Physical Interaction, 2) Temporal-Causal Relation, 3) Intentional Understanding, and 4) Evaluative Judgment. Together, these dimensions provide a systematic framework for assessing a model's ability to translate visual observations into actionable knowledge, moving beyond mere surface-level recognition. Our comprehensive evaluation on CFG-Bench reveals that leading MLLMs struggle to produce detailed instructions for physical interactions and exhibit profound limitations in the higher-order reasoning of intention and evaluation. Moreover, supervised fine-tuning (SFT) on our data demonstrates that teaching an MLLMs to articulate fine-grained actions directly translates to significant performance gains on established embodied benchmarks. Our analysis highlights these limitations and offers insights for developing more capable and grounded embodied agents. Project page: https://cfg-bench.github.io/
Dayong Liu, Chao Xu, Weihong Chen +5
Nov 20, 2025cs.CV

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
Juntao Cheng, Wanyue Zhang, Zhiwei Yu +7
Nov 20, 2025cs.CV

LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/
Sibaek Lee, Seongbo Ha, Kyeongsu Kang +3
Nov 19, 2025cs.LG

Parameter Importance-Driven Continual Learning for Foundation Models

Domain-specific post-training often causes catastrophic forgetting, making foundation models lose their general reasoning ability and limiting their adaptability to dynamic real-world environments. Preserving general capabilities while acquiring downstream domain knowledge is a central challenge for large language and multimodal models. Traditional continual learning methods, such as regularization, replay and architectural isolation, suffer from poor downstream performance, reliance on inaccessible historical data, or additional parameter overhead. While recent parameter-efficient tuning (PET) methods can alleviate forgetting, their effectiveness strongly depends on the choice of parameters and update strategies. In this paper, we introduce PIECE, a Parameter Importance Estimation-based Continual Enhancement method that preserves general ability while efficiently learning domain knowledge without accessing prior training data or increasing model parameters. PIECE selectively updates only 0.1% of core parameters most relevant to new tasks, guided by two importance estimators: PIECE-F based on Fisher Information, and PIECE-S based on a second-order normalization that combines gradient and curvature information. Experiments across three language models and two multimodal models show that PIECE maintains general capabilities and achieves state-of-the-art continual learning performance across diverse downstream tasks. Our results highlight a practical path to scalable, domain-adaptive foundation models without catastrophic forgetting.
Lingxiang Wang, Hainan Zhang, Zhiming Zheng
Nov 18, 2025q-bio.NC

Teaching signal synchronization in deep neural networks with prospective neurons

Working memory requires the brain to maintain information from the recent past to guide ongoing behavior. Neurons can contribute to this capacity by slowly integrating their inputs over time, creating persistent activity that outlasts the original stimulus. However, when these slowly integrating neurons are organized hierarchically, they introduce cumulative delays that create a fundamental challenge for learning: teaching signals that indicate whether behavior was correct or incorrect arrive out-of-sync with the neural activity they are meant to instruct. Here, we demonstrate that neurons enhanced with an adaptive current can compensate for these delays by responding to external stimuli prospectively -- effectively predicting future inputs to synchronize with them. First, we show that such prospective neurons enable teaching signal synchronization across a range of learning algorithms that propagate error signals through hierarchical networks. Second, we demonstrate that this successfully guides learning in slowly integrating neurons, enabling the formation and retrieval of memories over extended timescales. We support our findings with a mathematical analysis of the prospective coding mechanism and learning experiments on motor control tasks. Together, our results reveal how neural adaptation could solve a critical timing problem and enable efficient learning in dynamic environments.
Nicolas Zucchet, Qianqian Feng, Axel Laborieux +3
Nov 18, 2025cs.CV

Error-Driven Scene Editing for 3D Grounding in Large Language Models

Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework that diagnoses grounding failures and generates targeted counterfactual training supervision via a structured "Decompose, Diagnose, Edit, and Retrain" loop. Specifically, given a grounding failure, DEER-3D first identifies the predicate-level error (e.g., attribute or spatial relation). It then performs minimal predicate-aligned scene edits, such as recoloring or repositioning, and constructs aligned question-answer pairs that explicitly target the failed predicate, forming targeted counterfactual training examples. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all grounding datasets through iterative refinement (4-6% gains). DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning with spatial grounding in 3D LLMs.
Yue Zhang, Zun Wang, Han Lin +5
Nov 17, 2025cs.RO

GaRLILEO: Gravity-aligned Radar-Leg-Inertial Enhanced Odometry

Deployment of legged robots for navigating challenging terrains (e.g., stairs, slopes, and unstructured environments) has gained increasing preference over wheel-based platforms. In such scenarios, accurate odometry estimation is a preliminary requirement for stable locomotion, localization, and mapping. Traditional proprioceptive approaches, which rely on leg kinematics sensor modalities and inertial sensing, suffer from irrepressible vertical drift caused by frequent contact impacts, foot slippage, and vibrations, particularly affected by inaccurate roll and pitch estimation. Existing methods incorporate exteroceptive sensors such as LiDAR or cameras. Further enhancement has been introduced by leveraging gravity vector estimation to add additional observations on roll and pitch, thereby increasing the accuracy of vertical pose estimation. However, these approaches tend to degrade in feature-sparse or repetitive scenes and are prone to errors from double-integrated IMU acceleration. To address these challenges, we propose GaRLILEO, a novel gravity-aligned continuous-time radar-leg-inertial odometry framework. GaRLILEO decouples velocity from the IMU by building a continuous-time ego-velocity spline from SoC radar Doppler and leg kinematics information, enabling seamless sensor fusion which mitigates odometry distortion. In addition, GaRLILEO can reliably capture accurate gravity vectors leveraging a novel soft S2-constrained gravity factor, improving vertical pose accuracy without relying on LiDAR or cameras. Evaluated on a self-collected real-world dataset with diverse indoor-outdoor trajectories, GaRLILEO demonstrates state-of-the-art accuracy, particularly in vertical odometry estimation on stairs and slopes. We open-source both our dataset and algorithm to foster further research in legged robot odometry and SLAM. https://garlileo.github.io/GaRLILEO
Chiyun Noh, Sangwoo Jung, Hanjun Kim +3
Nov 16, 2025cs.CV

MSRNet: A Multi-Scale Recursive Network for Camouflaged Object Detection

Camouflaged object detection is an emerging and challenging computer vision task that requires identifying and segmenting objects that blend seamlessly into their environments due to high similarity in color, texture, and size. This task is further complicated by low-light conditions, partial occlusion, small object size, intricate background patterns, and multiple objects. While many sophisticated methods have been proposed for this task, current methods still struggle to precisely detect camouflaged objects in complex scenarios, especially with small and multiple objects, indicating room for improvement. We propose a Multi-Scale Recursive Network that extracts multi-scale features using a Pyramid Vision Transformer backbone and combines them with specialized Attention-Based Scale Integration Units, thereby enabling selective feature merging. For more precise object detection, our decoder recursively refines features by incorporating Multi-Granularity Fusion Units. A novel recursive-feedback decoding strategy is developed to enhance the model's understanding of global context, thereby helping it overcome the challenges of this task. By jointly leveraging multi-scale learning and recursive feature optimization, our proposed method achieves performance gains, successfully detecting small and multiple camouflaged objects. Our model achieves state-of-the-art results on two benchmark datasets for camouflaged object detection and ranks second on the remaining two. Our code, model weights, and results are available at https://github.com/linaagh98/MSRNet.
Leena Alghamdi, Muhammad Usman, Hafeez Anwar +2
Nov 15, 2025cs.LG

EgoCogNav: Cognition-aware Human Egocentric Navigation

Modeling the cognitive and experiential factors of human navigation is central to deepening our understanding of human-environment interaction and to enabling safe social navigation and effective assistive wayfinding. Most existing methods focus on forecasting motions in fully observed scenes and often neglect human factors that capture how people feel and respond to space. To address this gap, we propose EgoCogNav, a multimodal egocentric navigation framework that jointly forecasts perceived path uncertainty, trajectories and head motion from egocentric video, gaze, and motion history. To facilitate research in the field, we introduce the Cognition-aware Egocentric Navigation (CEN) dataset consisting of 6 hours real-world egocentric recordings capturing diverse navigation behaviors in real-world scenarios. Experiments show that EgoCogNav learns the perceived uncertainty that strongly correlates with human-like behaviors such as scanning, hesitation, and backtracking while improving trajectory and head-motion forecasting on held-out navigation recordings.
Zhiwen Qiu, Ziang Liu, Wenqian Niu +2
Nov 12, 2025cs.HC

Individualized Algorithmic Advice as a Strategic Signal on Competitive Markets

As algorithms increasingly mediate competitive decision-making, their influence extends beyond individual outcomes to shaping strategic market dynamics. In our experiment, we examined how algorithmic advice affects human behavior in a classic economic game with a unique, non-collusive, and analytically traceable equilibrium. Participants (N = 129) played a Cournot quantity competition with equilibrium-aligned or strategically biased algorithmic recommendations. While individualized equilibrium advice supported stable convergence, collusively downward-biased advice led to sustained underproduction and supracompetitive profits - hallmarks of tacit collusion. Participants' quantities converged faster and more consistently toward individualized than collective equilibrium advice, potentially due to an objective quality advantage or greater perceived ownership of the former. These findings demonstrate that algorithmic advice can function as a strategic signal, shaping coordination even without explicit communication. The results echo real-world concerns about algorithmic collusion and underscore the need for careful design and oversight of algorithmic decision-support systems in competitive environments.
Tobias R. Rebholz, Maxwell Uphoff, Christian H. R. Bernges +1
Nov 10, 2025cs.CV

TrackStudio: An Integrated Toolkit for Markerless Tracking

Markerless motion tracking has advanced rapidly in the past 10 years and currently offers powerful opportunities for behavioural, clinical, and biomechanical research. While several specialised toolkits provide high performance for specific tasks, using existing tools still requires substantial technical expertise. There remains a gap in accessible, integrated solutions that deliver sufficient tracking for non-experts across diverse settings. TrackStudio was developed to address this gap by combining established open-source tools into a single, modular, GUI-based pipeline that works out of the box. It provides video recording preprocessing, recording synchronisation, automatic 2D and 3D pose estimation, and visualisation without requiring any programming skills. We supply a user guide with practical advice for video acquisition, camera calibration, video synchronisation, and experimental setup, alongside documentation of common pitfalls and how to avoid them. To validate the toolkit, we tested its performance across three environments using either low-cost webcams or high-resolution cameras, including challenging conditions for body position, lighting, space, and obstructions. Across 76 participants, average inter-frame correlations exceeded 0.98 and average triangulation errors remained low (<13.6mm for hand tracking), demonstrating stable and consistent tracking. We further show that the same pipeline can be extended beyond hand tracking to other body and face regions. TrackStudio provides a practical, accessible route into markerless tracking for researchers or laypeople who need reliable performance without specialist expertise.
Hristo Dimitrov, Viktorija Pavalkyte, Giulia Dominijanni +1
Nov 10, 2025cs.AI

PADiff: Predictive and Adaptive Diffusion Policies for Ad Hoc Teamwork

Ad hoc teamwork (AHT) requires agents to collaborate with previously unseen teammates, which is crucial for many real-world applications. The core challenge of AHT is to develop an ego agent that can predict and adapt to unknown teammates on the fly. Conventional RL-based approaches optimize a single expected return, which often causes policies to collapse into a single dominant behavior, thus failing to capture the multimodal cooperation patterns inherent in AHT. In this work, we introduce PADiff, a diffusion-based approach that captures agent's multimodal behaviors, unlocking its diverse cooperation modes with teammates. However, standard diffusion models lack the ability to predict and adapt in highly non-stationary AHT scenarios. To address this limitation, we propose a novel diffusion-based policy that integrates critical predictive information about teammates into the denoising process. Extensive experiments across three cooperation environments demonstrate that PADiff outperforms existing AHT methods significantly.
Hohei Chan, Xinzhi Zhang, Antao Xiang +2
Nov 10, 2025cs.SE

Structural Enforcement of Statistical Rigor in AI-Driven Discovery: A Functional Architecture

AI-Scientist systems risk manufacturing spurious discoveries through uncontrolled multiple testing. We present a functional architecture that enforces statistical rigor at two levels: a Haskell embedded domain-specific language (the Research monad) that makes it impossible to test a hypothesis without updating the error budget, and a declarative scaffold, backed by an OS-level sandbox, that makes validation data physically absent from the environment in which LLM-generated code runs. We ground the design in a machine-checked Lean4 formalization of LORD++ online false-discovery-rate (FDR) control: we derive its error budget and prove both marginal and full FDR control, then close the gap to the implementation by verifying the budget's wealth invariant over IEEE754 arithmetic in SPARK/Ada. To our knowledge this is the first verified chain from theorem to floating-point implementation for an online FDR procedure. In simulation, the architecture holds the false discovery rate near 1% against a 5% target, where a naive approach reaches 41%. In end-to-end case studies, a valid test avoids the false discoveries a flawed one produces, yet still finds real effects when the data allow. An adversarial evaluation confirms that generated code cannot read the held-out data even when given its exact path.
Karen Sargsyan
Nov 10, 2025cs.RO

Rapidly Learning Soft Robot Control via Implicit Time-Stepping

With the explosive growth of rigid-body simulators, policy learning in simulation has become the de facto standard for most rigid morphologies. In contrast, soft robotic simulation frameworks remain scarce and are seldom adopted by the soft robotics community. This gap stems partly from the lack of easy-to-use, general-purpose frameworks and partly from the high computational cost of accurately simulating continuum mechanics, which often renders policy learning infeasible. In this work, we demonstrate that rapid soft robot policy learning is indeed achievable via implicit time-stepping. Our simulator of choice, DisMech, is a general-purpose, fully implicit soft-body simulator capable of handling both soft dynamics and frictional contact. We further introduce delta natural curvature control, a method analogous to delta joint position control in rigid manipulators, providing an intuitive and effective means of enacting control for soft robot learning. To highlight the benefits of implicit time-stepping and delta curvature control, we conduct extensive comparisons across four diverse soft manipulator tasks against one of the most widely used soft-body frameworks, Elastica. With implicit time-stepping, parallel stepping of 500 environments achieves up to 6x faster speeds for non-contact cases and up to 40x faster for contact-rich scenarios. Finally, a comprehensive sim-to-sim gap evaluation--training policies in one simulator and evaluating them in another--demonstrates that implicit time-stepping provides a rare free lunch: dramatic speedups achieved without sacrificing accuracy.
Andrew Choi, Dezhong Tong, Xiaonan Huang
Nov 9, 2025cs.LG

Deep Reinforcement Learning for Dynamic Origin-Destination Matrix Estimation in Microscopic Traffic Simulations Considering Credit Assignment

This paper focuses on dynamic origin-destination matrix estimation (DODE), a crucial calibration process necessary for the effective application of microscopic traffic simulations. The fundamental challenge of the DODE problem in microscopic simulations stems from the complex temporal dynamics and inherent uncertainty of individual vehicle dynamics. This makes it highly challenging to precisely determine which vehicle traverses which link at any given moment, resulting in intricate and often ambiguous relationships between origin-destination (OD) matrices and their contributions to resultant link flows. This phenomenon constitutes the credit assignment problem, a central challenge addressed in this study. We formulate the DODE problem as a Markov Decision Process (MDP) and propose a novel framework that applies model-free deep reinforcement learning (DRL). Within our proposed framework, the agent learns an optimal policy to sequentially generate OD matrices, refining its strategy through direct interaction with the simulation environment. This approach was evaluated through a toy experiment on the Nguyen-Dupuis network and a case study utilizing an actual highway subnetwork spanning Santa Clara and San Jose. Experimental results show that the proposed method consistently improves calibration performance relative to the strongest conventional baseline, reducing link-flow MSE by 23.7% in the toy experiment and by 59.2-88.3% in the real-world case study. By reframing DODE as a sequential decision-making problem, our approach addresses the credit assignment challenge through a learned policy and provides a novel framework for calibration of microscopic traffic simulations.
Donggyu Min, Seongjin Choi, Dong-Kyu Kim
Nov 6, 2025stat.ML

Online conformal inference with retrospective adjustment for faster adaptation to distribution shift

Conformal prediction has emerged as a powerful framework for constructing distribution-free prediction sets with guaranteed coverage assuming only the exchangeability assumption. However, this assumption is often violated in online environments where data distributions evolve over time. Several recent approaches have been proposed to address this limitation, but, typically, they slowly adapt to distribution shifts because they update predictions only in a forward manner, that is, they generate a prediction for a newly observed data point while previously computed predictions are not updated. In this paper, we propose a novel online conformal inference method with retrospective adjustment, which is designed to achieve faster adaptation to distributional shifts. Our method leverages regression approaches with efficient leave-one-out update formulas to retroactively adjust past predictions when new data arrive, thereby aligning the entire set of predictions with the most recent data distribution. Through extensive numerical studies performed on both synthetic and real-world data sets, we show that the proposed approach achieves coverage close to the nominal level while reducing predictive interval width by up to approximately 30% compared to existing online conformal prediction methods, demonstrating improved statistical efficiency alongside faster adaptation.
Jungbin Jun, Ilsang Ohn
Nov 5, 2025cs.RO

Manifold-constrained Hamilton-Jacobi Reachability Learning for Decentralized Multi-Agent Motion Planning

Safe multi-agent motion planning (MAMP) under task-induced constraints is a critical challenge in robotics. Many real-world scenarios require robots to navigate dynamic environments while adhering to manifold constraints imposed by tasks. For example, service robots must carry cups upright while avoiding collisions with humans or other robots. Despite recent advances in decentralized MAMP for high-dimensional systems, incorporating manifold constraints remains difficult. To address this, we propose a manifold-constrained Hamilton-Jacobi reachability (HJR) learning framework for decentralized MAMP. Our method solves HJR problems under manifold constraints to capture task-aware safety conditions, which are then integrated into a decentralized trajectory optimization planner. This enables robots to generate motion plans that are both safe and task-feasible without requiring assumptions about other agents' policies. Our approach generalizes across diverse manifold-constrained tasks and scales effectively to high-dimensional multi-agent manipulation problems. Experiments show that our method outperforms existing constrained motion planners and operates at speeds suitable for real-world applications. Video demonstrations are available at https://youtu.be/RYcEHMnPTH8 .
Qingyi Chen, Ruiqi Ni, Junyoung Kim +1
Nov 4, 2025cs.RO

XR-1: Towards Versatile Vision-Language-Action Models via Learning Unified Vision-Motion Representations

Recent progress in large-scale robotic datasets and vision-language models (VLMs) has advanced research on vision-language-action (VLA) models. However, existing VLA models still face two fundamental challenges: (i) producing precise low-level actions from high-dimensional observations, (ii) bridging domain gaps across heterogeneous data sources, including diverse robot embodiments and human demonstrations. Existing methods often encode latent variables from either visual dynamics or robotic actions to guide policy learning, but they fail to fully exploit the complementary multi-modal knowledge present in large-scale, heterogeneous datasets. In this work, we present X Robotic Model 1 (XR-1), a novel framework for versatile and scalable VLA learning across diverse robots, tasks, and environments. XR-1 introduces the \emph{Unified Vision-Motion Codes (UVMC)}, a discrete latent representation learned via a dual-branch VQ-VAE that jointly encodes visual dynamics and robotic motion. UVMC addresses these challenges by (i) serving as an intermediate representation between the observations and actions, and (ii) aligning multimodal dynamic information from heterogeneous data sources to capture complementary knowledge. To effectively exploit UVMC, we propose a three-stage training paradigm: (i) self-supervised UVMC learning, (ii) UVMC-guided pretraining on large-scale cross-embodiment robotic datasets, and (iii) task-specific post-training. We validate XR-1 through extensive real-world experiments with more than 14,000 rollouts on six different robot embodiments, spanning over 120 diverse manipulation tasks. XR-1 consistently outperforms state-of-the-art baselines such as π0.5π_{0.5}, π0π_0, RDT, UniVLA, and GR00T-N1.5 while demonstrating strong generalization to novel objects, background variations, distractors, and illumination changes. Our project is at https://xr-1-vla.github.io/.
Shichao Fan, Kun Wu, Zhengping Che +12
Nov 3, 2025cs.RO

AERMANI-VLM: Structured Prompting and Reasoning for Aerial Manipulation with Vision Language Models

The rapid progress of vision--language models (VLMs) has sparked growing interest in robotic control, where natural language can express the operation goals while visual feedback links perception to action. However, directly deploying VLM-driven policies on aerial manipulators remains unsafe and unreliable since the generated actions are often inconsistent, hallucination-prone, and dynamically infeasible for flight. In this work, we present AERMANI-VLM, the first framework to adapt pretrained VLMs for aerial manipulation by separating high-level reasoning from low-level control, without any task-specific fine-tuning. Our framework encodes natural language instructions, task context, and safety constraints into a structured prompt that guides the model to generate a step-by-step reasoning trace in natural language. This reasoning output is used to select from a predefined library of discrete, flight-safe skills, ensuring interpretable and temporally consistent execution. By decoupling symbolic reasoning from physical action, AERMANI-VLM mitigates hallucinated commands and prevents unsafe behavior, enabling robust task completion. We validate the framework in both simulation and hardware on diverse multi-step pick-and-place tasks, demonstrating strong generalization to previously unseen commands, objects, and environments.
Sarthak Mishra, Rishabh Dev Yadav, Avirup Das +3