Deep Reinforcement Learning

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51 papers in the last 28 days · 0.8% of indexed attention

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Period ending 2026-09-21

27 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-14

11 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-07

17 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

655 papers

Latest in Deep Reinforcement Learning

May 29, 2026cs.LG

Survival Reinforcement Learning: Toward Scalable Self-Supervised RL

While self-supervised Contrastive Reinforcement Learning (CRL) has shown remarkable depth-scaling capabilities, successfully using networks over 64 layers, scaled CRL still struggles with long-horizon goal-conditioned planning due to the uniformity-tolerance dilemma inherent in contrastive losses. We introduce Survival Reinforcement Learning (SRL), an online classification-based alternative that extends the survival value learning framework by maximizing the agent's dwell time at target goals. SRL bypasses the structural constraints of CRL and mitigates the "bang-bang" control solutions inherent to survival frameworks, which often induce undesirable behavior in complex dynamical systems. Evaluated across diverse robotic benchmarks, scaled SRL matches state-of-the-art CRL on manipulation tasks and outperforms it by 2x to 8x on stable, long-horizon locomotion tasks. Our results provide strong additional evidence that classification-based methods may serve as a key primitive in the broader effort to scale reinforcement learning.
Franki Nguimatsia-Tiofack, Fabian Schramm, Théotime Le Hellard +1
May 29, 2026cs.LG

Why Linear Recurrent Memory Works in Partially Observable Reinforcement Learning

The family of linear recurrent neural networks has shown strong performance as recurrent memory units in partially observable reinforcement learning. We provide a theoretical justification for their empirical effectiveness by constructing and studying two linear filters: (i) the first exactly reproduces the pre-softmax logits of the belief vector in a hidden Markov model (HMM) under a deterministic transition matrix, thereby serving as a sufficient statistic for optimal policy learning, (ii) the second achieves vanishing state-decoding error under a nearly deterministic transition matrix, thus reducing state ambiguity to near zero. The results extend to action-controlled HMMs, where the corresponding linear filters become time-varying with action-dependent dynamics. We illustrate our main results through numerical experiments and further show that the constructed linear filter serves as a strong feature extractor in a small reinforcement learning game.
Yike Zhao, Onno Eberhard, Malek Khammassi +2
May 29, 2026cs.RO

Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantization

Human-like agents are a long-standing goal of artificial intelligence. Despite strong performance, most reinforcement learning (RL) agents remain reward-driven and often exhibit behaviors that differ from humans, limiting interpretability and reliability. In this work, we introduce a novel human-like RL framework that predicts action sequences closely aligned with human behaviors while maximizing rewards. Specifically, we encode human demonstrations into macro actions using a hierarchical macro action quantization approach (HiMAQ) consisting of two successive levels of vector quantization. The lower quantization level maps input actions to fine-grained subaction clusters, while the higher quantization level aggregates these subaction clusters into action clusters. Extensive evaluations on the D4RL benchmarks show that our hierarchical approach outperforms the non-hierarchical baseline (MAQ), achieving higher human-likeness scores and better success rates than previous RL agents. The improvements generalize across integrations with various RL algorithms, namely IQL, SAC, and RLPD.
M. Shaheer Luqman, Usman Nizamani, Fawad Javed Fateh +4
May 29, 2026cs.LG

A Lecture Note on Offline RL and IRL, Part II: Foundations of Inverse Reinforcement Learning and Dynamic Discrete Choice Models

In the forward reinforcement-learning problem, the reward is fixed and known; the learner is asked to find a good policy or value function. Here we turn the question around. Given offline data generated by an expert, can we recover the reward the expert was optimizing? This is the inverse reinforcement learning problem, and remarkably, two communities, structural econometricians studying dynamic discrete choice (DDC) and machine learners studying entropy-regularized IRL, have been working on exactly the same probabilistic model under different names. We begin by proving their equivalence. We then develop the classical identification result of Magnac and Thesmar and the classical computational paradigms that grew out of it: Rust's nested fixed-point algorithm, the conditional-choice-probability approach of Hotz and Miller, and the two temporal-difference approaches of Adusumilli and Eckardt: linear semi-gradient TD and approximate value iteration. Each route has its limits: dimensionality, transition-kernel estimation, the deadly triad, or projected fixed-point bias. We then walk through the modern ML/IRL strand: adversarial IRL, occupancy matching, IQ-Learn, and offline ML-IRL, deriving each method's actual objective and stating precisely what it does and does not identify. We close with the empirical-risk-minimization framework of Kang et al., which yields a gradient-based estimator for offline IRL/DDC.
Enoch Hyunwook Kang
May 29, 2026cs.AI

Planner-Centric Reinforcement Learning for Deep Research with Structure-Aware Reward

Deep research tasks require LLMs to plan what to investigate, retrieve evidence, and synthesize long-form answers across multiple branches of inquiry. Existing training paradigms either rely on short-form verifiable QA as a proxy or optimize monolithic long trajectories, which makes planning and execution difficult to disentangle and yields weak credit assignment for the planning process. We propose DecomposeR, a planner-centric deep research framework that represents research plans as typed directed acyclic graphs (DAGs), allowing planning to be made explicit, structured, and rewardable. We train a Qwen3-8B model in two stages: planner reinforcement learning (RL) first learns graph structure and query decomposition to improve research planning, and answerer reinforcement learning (RL) then learns branch-level execution and final synthesis conditioned on the learned plan. By assigning rewards to explicit planner tokens and structured components rather than to a flat trajectory, DecomposeR enables finer-grained optimization of planning while reducing the ambiguity of end-to-end training. Experiments show that DecomposeR-8B improves over strong comparable open baselines by 5.1-8.0 points on popular long-form benchmarks due to improved planning and answering capabilities.
Mustafa Anis Hussain, Xinle Wu, Yao Lu
May 29, 2026cs.AI

Learning Agent-Compatible Context Management for Long-Horizon Tasks

LLM agents increasingly face long-horizon tasks such as web search and deep research in real-world applications, where accumulated context can cause long-context degradation and reasoning failures. Prior work mitigates this through context management with agent-side context control or fixed strategies such as summarization, which require training the agent itself for adaptation - making it impractical for closed-source agents and ignoring that different agents may require different strategies. We introduce Adaptive Context Management (AdaCoM), which trains an external LLM to manage the context of a frozen agent through flexible modification actions and end-to-end reinforcement learning. Across diverse agents on web search and deep research benchmarks, AdaCoM substantially improves performance by preserving task constraints and progress while pruning stale content. The learned strategies reveal a Fidelity-Reliability Trade-off: agents with higher vanilla ReAct performance benefit from higher-fidelity context preservation, whereas lower-performing agents require more aggressive compression to stay within a reliable reasoning regime. Transfer experiments show that AdaCoM generalizes most effectively across agents with similar capability (measured by vanilla ReAct performance), suggesting a practical path toward reusable context managers for agent systems.
Lu Yi, Runlin Lei, Liuyi Yao +6
May 29, 2026cs.LG

When are LLMs Sufficient Policy Optimizers for Sequential RL Tasks?

We study when large language models (LLMs) can serve as effective black-box policy optimizers for reinforcement learning (RL) tasks, i.e., when can we replace classical RL algorithms with an LLM? We explore this question by introducing Prompted Policy Optimization (PromptPO), an iterative method that prompts an LLM with Python descriptions of the state space, action space, and reward function, then has it generate and refine executable policies based on rollout feedback. Across hard exploration environments, Meta-World robotics tasks, and several real-world control problems, PromptPO often matches or exceeds the performance of standard RL baselines while using substantially fewer environment interactions. To maximize expected return, and without further explicit prompting, the policies PromptPO outputs range from tuned proportional controllers or rule-based plans to policies that run planning algorithms like value iteration. Our results demonstrate that LLM-based policy optimization is sufficient when the LLM can leverage prior knowledge about the environment or optimization strategy. PromptPO underperforms standard RL baselines in MuJoCo domains. This demonstrates possible limitations of LLM-based policy optimization to settings that requiring fine-grained continuous control.
Stephane Hatgis-Kessell, Emma Brunskill
May 29, 2026cs.LG

Universal Decision Learners

Many theories of decision making -- planning, reinforcement learning, causal intervention, online learning, and game-theoretic equilibrium -- turn local information into globally coherent behavior. This paper proposes a common categorical formulation: a Universal Decision Learner (UDL) extends a partially specified decision functor from observed contexts to new contexts by a pair of universal constructions. Left Kan extensions express rollout, aggregation, and candidate generation; right Kan extensions express consistency, constraint satisfaction, and fixed-point semantics. The central claim is not that every decision problem has the same algorithm, but that many decision formalisms instantiate the same universal problem: extend local behavioral data canonically, then characterize the globally coherent extensions. We give the abstract UDL construction, prove its universal comparison property, define Kan-invariant behavioral equivalence and minimal abstractions, and show how Bellman equations, planning recursions, causal interventions, online regret, and equilibria arise as special cases. The supplementary material develops the reinforcement-learning specialization in more detail.
Sridhar Mahadevan
May 28, 2026cs.LG

On Effectiveness and Efficiency of Agentic Tool-calling and RL Training

Tool-calling is a central component of modern large language model (LLM) agents, equipping them with skills beyond their parametric knowledge. This paper studies tool-calling along two complementary axes: effectiveness, i.e., how this capability is measured, and efficiency, i.e., how it is learned. On effectiveness, we systematically analyze tool-calling evaluation pipelines and show that results can be highly sensitive to seemingly minor, often undocumented implementation choices including the random seed, system prompt, multi-turn template construction, and how prior interaction/reasoning history is carried forward. These choices can lead to substantial differences in reported performance, especially in multi-turn settings where without rigorous standardization, leaderboard rankings are unreliable. On efficiency, we examine standard reinforcement learning (RL) for tool-calling and identify two sources of computational waste: (i) during rollouts, many prompts produce no learning signal, and (ii) during policy updates, optimization incurs high computational cost. Guided by these findings, we introduce two techniques that accelerate RL-based tool-calling training, achieving substantial wall-clock speedup without degrading performance.
Tong Liu, Cheng Qian, Matej Cief +4
May 28, 2026cs.AI

Meta-Cognitive Memory Policy Optimization for Long-Horizon LLM Agents

Memory-augmented LLM agents tackle complex long-horizon tasks by recursively summarizing interaction trajectories into compact memory. However, existing approaches typically train these memory policies using outcome-based reinforcement learning, failing to localize where intermediate memory quality degrades. As interactions unfold, ambiguous recursive summaries progressively discard task-relevant information and introduce semantic noise. This exacerbates belief deviation, obscuring the agent's estimate of the latent task state and ultimately derailing long-horizon reasoning. We therefore argue that memory optimization should focus not merely on trajectory-level success, but on the clarity of the belief induced by intermediate summaries. To this end, we introduce Belief Entropy, a self-supervised proxy that probes how uncertain the model remains about the latent task state given its current memory. Based on this proxy, we propose Metacognitive Memory Policy Optimization (MMPO). Instead of relying only on sparse outcome-based signals, MMPO provides fine-grained, memory-specific supervision via explicitly penalizing summaries that induce high epistemic uncertainty. Experiments show that MMPO consistently outperforms existing methods on diverse long-horizon tasks, maintaining 97.1% performance even when scaled to 1.75M-token contexts.
Ziyan Liu, Zhezheng Hao, Yeqiu Chen +7
May 28, 2026cs.LG

RL2ML: Finite-Rollout Surrogate Objectives from Reinforcement Learning to Maximum Likelihood

Correctness-based Reinforcement Learning with Verifiable Rewards (RLVR) trains language models from binary feedback on sampled outputs, but the objective optimized in expectation and the stochastic update geometry induced by finite rollout groups are often conflated. This paper develops RL2ML, a family of finite-rollout surrogate objectives with a closed-form, exactly unbiased gradient estimator. The family continuously connects standard reinforcement learning, maximum-likelihood-like training, and beyond-maximum-likelihood objectives while preserving estimator-objective alignment under a fixed rollout budget. We introduce the group-level update scale to characterize how a rollout group is reweighted after its empirical success count is observed, revealing a subcritical-supercritical update-scale transition that is hidden by population-level objective notation alone. Building on this distinction, calibrated metric-gain analysis and exact variance decomposition show that the best choice of surrogate objective is determined neither by proximity to maximum likelihood nor by the population-level weight alone. Instead, it depends jointly on the evaluation metric, local sensitivity, and estimator variance. The remaining degree of freedom in the surrogate objective family can therefore be formulated as a one-dimensional optimization problem rather than treated as an unconstrained hyperparameter.
Yifu Zheng
May 28, 2026cs.AI

Certified Policy Optimisation for Nested Causal Bandits via PAC-Bayes Risk

Critical sequential decisions are rarely single-timescale: a strategic decision causally shapes the context in which every subsequent tactical choice is made; standard bandit and reinforcement-learning theory does not capture this causal coupling between timescales. We formalise the problem class as Nested Contextual Causal Bandits (NCCBs), a hierarchical SCM where each level's action sets the next level's context distribution, and propose Nested Causal Thompson Sampling (NCTS), which draws one mechanism-factorised belief per episode and acts recursively under it. Our main theoretical result is a causal PAC-Bayesian excess-risk bound that certifies any candidate deployment policy from historic data alone, off-policy and anytime, answering the deployment question: can we trust this agent here, and at what risk? Experiments on a hierarchical SCM show that, against a matched RFF-GP joint regression on the same function class, the factorised SCM-mechanism posterior transfers significantly better zero-shot under exogenous distribution shifts, the recursive meta-to-inner commit significantly dominates the joint-commit alternative in distribution, and the certificate significantly contracts as offline data accumulates. Combining these results, we establish progressive certified handover, a safe-deployment method: each timescale flips from a legacy controller to NCTS when gains can be certified, independently of the others.
Tim Woydt, Paul-David Zuercher
May 28, 2026cs.LG

Momentum Based Reward Design for Low Emission Traffic Signal Control

Urban traffic congestion is a growing global issue contributing significantly to long commute times and environmental pollution. Traditional traffic signal control systems often fail to adapt to dynamic traffic conditions. Adaptive traffic signal control can improve urban traffic without changing road infrastructure. Deep Reinforcement Learning (DRL) has shown strong performance for this task, but existing delay and queue-based rewards often produce short-sighted or unstable policies. This paper proposes a Momentum-Based Reward Function (MBRF) that encourages vehicles to keep moving rather than penalizing congestion alone. The method is evaluated in SUMO (Simulation of Urban MObility) using standard traffic metrics such as waiting time, queue length, throughput, and CO2 emissions. Results show that the proposed reward produces better throughput-emission trade-offs and more stable learning behavior than delay or queue-based rewards, as well as classical controllers such as Max Pressure and LQF.
Chinmay Mundane, Amith Manoharan, Arun Kumar Singh
May 28, 2026cs.CL

GAPD: Gold-Action Policy Distillation for Agentic Reinforcement Learning in Knowledge Base Question Answering

Reinforcement learning (RL) is a natural fit for agentic knowledge base question answering (KBQA), where a model must issue executable actions, observe knowledge-base feedback, and eventually return an answer. However, current RL-based KBQA systems mainly optimize sparse rewards from the final answer, leaving intermediate action errors weakly supervised. This is especially limiting for logical-form annotated KBQA benchmarks: gold logical forms can be converted into executable action sequences, but existing pipelines use them mainly for warm-start data construction rather than for on-policy RL updates. We propose GAPD, a training-time Gold-Action Policy Distillation framework that adds dense token-level guidance to outcome-based RL. To align gold actions with on-policy student rollouts, GAPD uses MID-ANCHOR MATCHING: it treats the intermediate entities reached during student exploration and gold execution as state anchors, and matches student states to gold states through these explored entity sets. The current policy conditioned on this aligned gold action serves as a stop-gradient teacher, whose token distribution is distilled back to the ordinary student policy over generated action-token spans. GAPD consistently surpasses the current state of the art on WebQSP, GrailQA, and GraphQ.
Xin Sun, Jianan Xie, Zhongqi Chen +6
May 28, 2026cs.LG

PEARL: Training Socratic Tutors with Pedagogically Aligned Reinforcement Learning

Large Language Models (LLMs) show strong potential as educational tutors. Existing approaches typically train them to solve problems and provide correct answers, but this problem-solving-centered paradigm overlooks key requirements of effective tutoring: progressive guidance and the coordination of multiple pedagogical objectives across multi-turn interactions. Developing such tutors remains challenging because student behavior varies substantially with individual knowledge states, pedagogical effectiveness depends on multiple factors beyond final-answer correctness, and coordinating these objectives over tutor-student interactions is inherently difficult. To address these challenges, we propose PEARL, a PEdagogically Aligned Reinforcement Learning framework for training Socratic tutoring agents. First, we introduce a controllable student simulator that disentangles latent cognitive states from response generation, enabling simulation of diverse abilities and misconceptions. Second, we develop a pedagogically aligned reward model that jointly assesses pedagogical quality and objective correctness. Finally, we propose a stable multi-objective reinforcement learning approach that balances competing pedagogical objectives during tutor training. Experiments across multiple benchmarks show that PEARL performs competitively against tutoring-specific open-source systems and leading proprietary LLMs.
Qikai Chang, Zhenrong Zhang, Linbo Chen +4
May 28, 2026cs.AI

DeepTool: Scaling Interleaved Deliberation in Tool-Integrated Reasoning via Process-Supervised Reinforcement Learning

Tool-Integrated Reasoning (TIR) extends LLM capabilities by leveraging external environments. However, existing methods lack the deliberation during sequential tool invocation required for strategic planning and self-correction. While RL mitigates this, conventional approaches for Tool-Integrated Reasoning are hindered by sparse outcome-based rewards, failing to supervise intermediate reasoning steps and tool invocations. To address this, we propose DeepTool, a novel framework that scales deliberate thinking within the interleaved process of thinking, action, and observation at each turn. In DeepTool, we first introduce a synthesis pipeline that evolves extended thinking into interleaved trajectories, integrating adversarial perturbations to ensure robustness and self-correction. Secondly, we devise Process-Supervised Reinforcement Learning based on GRPO, which utilizes an Action-Centric Process Reward to reinforce intermediate interleaved thinking and enforce precise tool invocation at every turn. Extensive experiments demonstrate that DeepTool achieves superior performance, boosting Qwen2.5-7B significantly across six benchmarks (e.g., AIME24: 3.2% -> 40.4% and HMMT25: 0.0% -> 28.6%). Furthermore, the token cost-effectiveness analysis confirms the utility of interleaved thinking, demonstrating DeepTool's optimal balance between performance and token efficiency.
Yang He, Xiao Ding, Bibo Cai +5
May 28, 2026cs.LG

On-Policy Replay for Continual Supervised Fine-Tuning

Continual supervised fine-tuning (SFT) is the de facto recipe for adapting large language models (LLMs) to a stream of downstream tasks, but it suffers from catastrophic forgetting of earlier capabilities. Recent work shows that on-policy signals -- training on the model's own outputs -- reduce forgetting more reliably than off-policy supervision. Existing on-policy methods route this signal through a new training objective (e.g., self-distillation losses with a teacher copy), inheriting an extra forward pass, schedule sensitivity, and stylistic drift from the teacher.We instead route the on-policy signal through the training data source. Our method, On-Policy Replay (OPR), rolls out the most recent checkpoint on a small budget of historical prompts, filters the generations by a task reward, and replays the surviving (prompt, model response) pairs as ordinary SFT examples. There is no teacher, no auxiliary loss, and no on-the-fly distillation. Across three 7--8B instruction-tuned backbones (Qwen2.5-7B-Instruct, Qwen3-8B, Llama3.1-8B-Instruct) on the TRACE continual-learning benchmark, OPR consistently reduces forgetting; on the sharpest stress test (Qwen2.5-7B-Instruct, Sequential SFT BWT -13.93), OPR lifts BWT to -0.65 at a 10% replay budget and to -2.29 at a 1% budget -- a 46% reduction in |BWT| over a tuned Vanilla Replay baseline, with 42--46% reductions observed across all three backbones. We give a KL-shrinkage interpretation that places OPR and prior on-policy distillation methods on a single axis, and we present a counterintuitive finding that explains why Vanilla Replay is already a strong baseline: low-score replay is uniformly worse than Vanilla Replay, demonstrating that the active ingredient in OPR is the on-policy distribution, not the response quality alone.Our code is available at https://github.com/Yancey2024/OnPolicyReplay.
Yan Chen, Taojie Zhu, Meng Zhang +4
May 28, 2026cs.AI

ReasonLight: A Multimodal Foundation Model-Enhanced Reinforcement Learning Framework for Zero-Shot Traffic Signal Control

Reinforcement learning (RL) has shown promise in traffic signal control (TSC). However, its reliance on predefined states limits responsiveness to observable open-world events that are absent from training data. IoT-enabled intersections provide heterogeneous observations from roadside sensors and cameras, creating opportunities to improve RL adaptability to such events. To this end, we propose ReasonLight, a multimodal foundation model-enhanced RL framework for zero-shot TSC. ReasonLight integrates three sources of information: structured traffic measurements, multi-view camera observations, and candidate phase decisions from a pre-trained RL controller. Given an RL-proposed phase, ReasonLight extracts visual semantics from multi-view images and aligns them with compact sensor-derived scene descriptions. This alignment enables a semantic-guided refinement module to either preserve or adjust the proposed action according to traffic rules and event semantics. To ensure operational reliability, refined actions are constrained by the set of available phases. Any invalid decision is rejected, and the system falls back to the original RL action. We evaluate ReasonLight on two types of rare events not seen during RL training: emergency vehicle priority and temporary traffic regulation. Experimental results show that ReasonLight achieves zero-shot adaptation without retraining. It reduces emergency vehicle waiting time by up to 88.7% compared with the RL-only backbone while preserving comparable routine traffic performance.
Aoyu Pang, Maonan Wang, Yuejiao Xie +3
May 28, 2026cs.CV

Guidance Contrastive Token Credit Assignment for Discrete Policy Optimization

Group-advantage-based reinforcement learning methods, such as GRPO and DAPO, have demonstrated strong performance across diverse domains, including mathematical reasoning and text-to-image generation. However, their reliance on sample-level rewards introduces a key limitation as uniform credit assignment across all tokens fails to capture fine-grained, token-level contributions. To address this issue, we propose Guidance Contrastive Policy Optimization (GCPO), a novel algorithm that enables per-token credit assignment by contrasting model predictions under positive and negative prompts. Rather than uniformly broadcasting sample-level advantages, GCPO assigns token-level advantages proportional to the difference between these contrastive predictions, allowing more precise and informative learning signals. Empirically, we find that GCPO emphasizes semantically relevant regions such as visual areas aligned with textual prompts in text-to-image generation, and critical keywords within reasoning traces for chain-of-thought tasks. Through extensive experiments, GCPO consistently outperforms GRPO and DAPO baselines on both text-to-image generation and chain-of-thought reasoning benchmarks, demonstrating its effectiveness as a general and scalable optimization strategy for discrete policy learning.
Shufan Li, Konstantinos Kallidromitis, Akash Gokul +2
May 27, 2026cs.CR

unix-ctf: Procedural Environments for Unix-Competence Reinforcement Learning

Unix competence is the ability to use shell and operating-system primitives as first-class tools, not merely to write programs through a terminal. Current terminal benchmarks tend to blur this distinction: a solver fluent in Python but weak in Unix can pass a substantial fraction of Terminal-Bench 2.0, while the reverse skill profile is rarely exercised. We make the distinction operational and build a training surface for the Unix component. unix-ctf is a procedural generator of capture-the-flag tasks for shell agents. Each task hides a short token (a flag of the form flag(a3b1c9...)) inside a fresh Linux container using a single Unix feature, and the agent must recover it. Tasks are produced by an LLM-assisted synthesis pipeline that generates candidate hiding techniques, rewrites them into parameterized hide-and-find script pairs, and filters them with a bidirectional contract: the hide script must leave no plaintext trace of the flag on disk, and the find script must recover the flag in a fresh directory. Because the LLM only writes the planting and recovery steps (the container, layout, and grading harness are fixed), the pipeline lands 656 of 750 raw attempts as portable, reusable variants (87.5%). Our reproduction of Endless Terminals' full-container-generation approach lands only 17.4% under the same checks. The 656 variants canonicalize to 155 distinct techniques. Fine-tuning Qwen3-8B with LoRA using GRPO on this surface lifts solve rate from 11.6% to 43.6% on a 15-skill multi-family holdout (n=225), redistributes which InterCode-CTF tasks the model solves, and produces a +33 pp gain in Forensics while reaching 32/100 on InterCode-CTF. These results suggest that Unix competence is separable, trainable, and best evaluated directly rather than folded into programming-through-a-shell.
Geoffrey Bradway, Roger Creus Castanyer, Lorenz Wolf +3
May 27, 2026cs.AI

TRACER: Turn-level Regret Matching with Inner Reinforcement Credit for Cooperative Multi-LLM Reasoning

Large language models increasingly rely on either reinforcement learning or multi-agent prompting to improve reasoning, yet these two paradigms remain difficult to combine. Directly applying single-agent reinforcement learning to multi-turn multi-agent systems faces following dilemmas: i) Sparse rewards, role-level free-riding and excessive training overhead. ii) Agents only imitate to collaborate. iii) Fixed collaboration protocol falls into oscillating local optimum. We introduce TRACER, a turn-level reinforcement framework for cooperative multi-LLM reasoning. TRACER separates collaborative decision making into a controller-regret layer, where controllers learn whether the agents should speak or skip the current round through regret matching, and a generation-credit layer, which optimizes proposer and reviewer utterances with role-specific GSPO rewards. This design i) assigns credit at the level of both action modes and generated utterances, thus avoiding free-riding and sparse rewards. We only expand the choices made by the controllers, thus greatly reducing computational cost of training. Moreover, ii) agents acquire collaborative capability as they learn when to utter and what to speak. Finally, iii) by designing binary actions ingeniously, we extend classical game theory established for finite action spaces to deep learning, thus achieving mathematically rigorous convergence. We train all local RL-style methods on the GSM8K training split and evaluate on held-out GSM8K, MATH500, and GPQA-Diamond to measure in-domain accuracy, cross-benchmark generalization, inference cost, and correction-preservation behavior. The resulting framework provides a compact and reproducible testbed for studying learned collaboration policies beyond fixed debate, voting, or aggregation protocols. Code is available at https://github.com/Shark-Forest/TRACER.
Chusen Li, Zhou Liu, Shuigeng Zhou +1
May 27, 2026cs.CL

Soft-SVeRL: Self-Verified Reinforcement Learning with Soft Rewards

Reinforcement Learning from Verifiable Rewards (RLVR) has improved language models in domains such as mathematics and code, where correctness can be checked automatically. However, many important tasks are only partially verifiable: prompts contain multiple requirements, responses may satisfy some but not all of them, or no single reference answer might exist. We introduce Soft-RLVR, a framework for reinforcement learning from decomposed, learned verification signals. Soft-RLVR converts each prompt into a checklist of atomic requirements, scores candidate responses item by item with an LLM verifier, and trains on the resulting soft reward. Checklist-based rewards turn sparse pass/fail supervision into a denser partial-credit signal, but they also introduce a tradeoff: averaging item-level judgments can reduce verifier noise, while partial credit can reward incomplete responses. We formalize this tradeoff and identify conditions under which checklist-based verification gives a more reliable RL training signal than holistic verification. We further introduce Soft-SVeRL, a self-verifying variant of Soft-RLVR in which the policy also acts as the verifier. We show that self-verification is prone to reward inflation from overly permissive self-judgments, and that explicit stabilization is needed to prevent this collapse. In a controlled instruction-following setting with rule-based ground-truth evaluation, checklist-based Soft-RLVR improves IFEval by up to 11.1 points using only learned verifier rewards. Our experiments further show that verifier quality and checklist quality both affect downstream RL outcomes, and that explicit stabilization is essential for effective self-verification.
Saurabh Dash, Pierre Clavier, John Dang +4
May 27, 2026cs.CL

Skill0.5: Joint Skill Internalization and Utilization for Out-of-Distribution Generalization in Agentic Reinforcement Learning

Equipping large language models with explicit skills has emerged as a promising paradigm for enabling autonomous agents to solve complex tasks. Agent skills can be inherently divided into general skills for broad cognitive transfer and task-specific skills for dynamic execution. However, existing skill-based reinforcement learning (RL) methods typically force a rigid choice between full externalization, which incurs prohibitive context overhead, and full internalization, which risks overfitting and knowledge conflicts. To address this dilemma, we propose Skill0.5, a novel agentic RL framework that explicitly differentiates skill treatments by combining general skill internalization with task-specific skill utilization. Driven by a dynamic, difficulty-aware router, Skill0.5 streams tasks into distinct mastery tiers to apply tailored optimization strategies: it internalizes general skills via privileged distillation to build a cognitive foundation for hard tasks, while using diagnostic probing on easy tasks to penalize shortcuts and enforce specific skill utilization. Experiments on ALFWorld and WebShop demonstrate that Skill0.5 outperforms both memory-based and skill-based RL baselines, yielding performance improvements across both in-distribution and out-of-distribution scenarios.
Jiapeng Zhu, Jianxiang Yu, Yibo Zhao +5
May 27, 2026cs.LG

ProRL: Effective Reinforcement Learning for Proactive Recommendation via Rectified Policy Gradient Estimation

Proactive Recommender Systems (PRSs) aim to guide user preference shift toward target items by generating paths of intermediate recommendations. Reinforcement learning (RL) provides a principled framework for optimizing such sequential decision tasks, as path rewards can naturally capture both short-term acceptance and long-term guidance effectiveness. However, naively applying policy gradients to PRS results in deficient gradient estimation. We identify two deficiencies: (1) path-level rewards decompose into step-level rewards with positive mean, creating a length-dependent bias that causes gradients to favor path extension over meaningful exploration; (2) weighting each step by the entire path-level reward ignores the decomposition structure, leading to high gradient variance. To rectify these two deficiencies, we propose an effective RL framework ProRL with two novel mechanisms for proactive recommendation. First, Stepwise Reward Centering subtracts expected rewards to neutralize length-dependent bias, ensuring that path extension yields zero expected gradient signal. Second, Position-Specific Advantage Estimation leverages the reward decomposition structure to compute step-dependent baselines, reducing gradient variance. Together, these mechanisms yield policy gradients that precisely target path quality. Our experiments on three real-world datasets demonstrate that ProRL significantly outperforms state-of-the-art PRSs. Our code is available at https://github.com/hongruhou89/ProRL.
Hongru Hou, Tiehua Mei, Denghui Geng +5
May 27, 2026cs.LG

Commit to the Bit: Reactive Reinforcement Learning Done Right

Reinforcement learning algorithms are commonly analyzed (and designed) under the Markov assumption. This is unrealistic, as most environments encountered in practice are either partially observable, or require function approximation that restricts the agent to access non-Markovian state features. We consider the problem of learning an optimal reactive policy in a finite environment with deterministic observations (or equivalently, hard state aggregation). We introduce a new algorithm, Committed Q-learning, and prove almost-sure convergence to the optimal reactive policy under an intuitive assumption we call rewire-robustness. This assumption is strictly weaker than the q⋆q_\star-realizability condition used in prior work. Our algorithm is a variant of classical Q-learning in which the behavior policy commits to a single action upon entering a feature, and only resamples actions when the observed feature changes. A crucial part of our analysis is the introduction of quasi-Markov environments.
Onno Eberhard, Claire Vernade, Michael Muehlebach
May 27, 2026cs.RO

Visualizing Latent Phase Structures in Locomotion Policies: A Multi-Environment Study with Temporal Feature Extension

Deep reinforcement learning (DRL) has been shown to achieve high performance on locomotion control tasks in MuJoCo benchmarks such as HalfCheetah, Ant, and Walker2D. However, visualizing the motion structures internally obtained by a trained policy function implemented as a deep neural network remains challenging. It is known from biomechanics and related fields that locomotion control is realized through the repetition of motion phases such as the stance phase and swing phase. In this study, we propose a framework for uncovering latent motion phase structures from trajectories generated by locomotion control policies through interaction with the environment. The proposed method extends the clustering features from state observations alone to augmented features including actions, next states, and next actions, and introduces a method for determining the number of clusters that suppresses self-transitions. Applying the proposed method to three environments -- Ant-v5, HalfCheetah-v5, and Walker2D-v5 -- we successfully identified phase structures with clearer and more regular transition rules than those obtained by the existing method.
Daisuke Yasui, Toshitaka Matuki, Hiroshi Sato
May 27, 2026cs.LG

Cyclical Entropy Eruption: Entropy Dynamics in Agent Reinforcement Learning

Agentic large language models are increasingly used to solve real-world tasks by reasoning over goals, invoking tools, and interacting with external environments. Reinforcement learning provides a natural framework for improving these behaviors, and recent agent RL methods have achieved strong results across domains. However, the training dynamics of agent RL remain poorly understood, limiting our ability to diagnose instabilities and design more effective training algorithms. In this work, we identify a previously underexplored phenomenon in agent RL, which we term cyclical entropy eruption. Unlike single-turn reasoning RL, where entropy typically collapses and stays low, agent RL training exhibits unique recurring cycles of sharp entropy eruption and gradual subsidence. We decompose this dynamic into three phases and provide theoretical and empirical analyses of each, explaining the mechanisms underlying its cyclical oscillation. We further show that degenerate patterns such as sentence duplication and hallucination, once acquired during eruption, can persist and accumulate across cycles. Motivated by these findings, we propose SEAL (Separation-Enhanced Agent Learning), a lightweight auxiliary loss that separates correct and incorrect trajectories in representation space, directly targeting the root cause of entropy eruption. Experiments across multiple benchmarks, models, and RL algorithms demonstrate that SEAL stabilizes training and yields stronger downstream agent performance.
Wendi Li, Shawn Im, Sharon Li
May 27, 2026cs.AI

SKILLC: Learning Autonomous Skill Internalization in LLM Agents via Contrastive Credit Assignment

Structured skill prompts improve exploration in long-horizon agentic reinforcement learning (RL). Skill-augmented RL methods retain external skills at inference, while skill-internalization RL methods withdraw them during training to enable autonomous performance. However, existing internalization approaches only use skill-helpfulness contrast for curriculum control, leaving the policy update unchanged and unable to distinguish skill-dependent from autonomous success. We propose SkillC, a framework based on Contrastive Skill Credit Assignment (CSCA) that converts this contrast into a direct learning signal for internalization. \textsc{SkillC} samples paired skill-injected and skill-free rollouts for tasks from active skill types within the same policy update, and injects their task-level contrast into optimization via a dual-stream advantage estimator that preserves global ranking while applying a one-sided correction toward skill-free success. A smoothed validation-level signal further drives an adaptive curriculum over attribution strength, rollout allocation, and monotonic active-set pruning. Experiments on ALFWorld and WebShop show that, without runtime skill access, SkillC surpasses the strongest prior skill-internalization RL baseline by 5.5% and 4.4%, respectively, while remaining competitive with skill-augmented RL methods.
Hongxiang Lin, Zhirui Kuai, Erpeng Xue +1
May 26, 2026cs.LG

Transferable Reinforcement Learning via Probabilistic Latent Embeddings and Dynamic Policy Adaptation for Sim-to-Real Deployment

Due to limited resources and public safety concerns, deep reinforcement learning (RL) agents for many cyber-physical systems (e.g., autonomous vehicles) are first trained in simulators. However, when deployed in real world environments, they often suffer from performance degradation or safety violations because of the inevitable Sim2Real gap. Existing zero-shot approaches, such as robust safe RL and domain randomization, mitigate this issue but typically at the cost of degraded performance or residual safety risks when experiencing unmodeled system dynamics. To address these limitations, we propose a novel reinforcement learning framework that enables safe and efficient policy transfer via probabilistic latent embeddings and dynamic policy adaptation. We consider a family of Constrained Markov Decision Processes (CMDPs) under different environment contexts. By leveraging latent context variable in meta-RL, the proposed framework infers the latent representation of the environment from simulated experiences. Furthermore, it incorporates a distributional RL formulation, which allows risk levels of the deployed policy to be adjusted dynamically, based on the estimation accuracy of the latent context variable. This strategy promotes safety at the early deployment stage and improves efficiency through fast policy adaptation under the Sim2Real gap.
Gengyue Han, Yiheng Feng
May 26, 2026stat.ML

Accelerating Reinforcement Learning Training Using Simulation Surrogate Models

High-fidelity simulation models are widely used to analyze complex stochastic systems, but their high computational cost motivates the development of cheaper surrogate models that approximate the simulation model's input-output relationship. In parallel, reinforcement learning (RL) has emerged as a powerful framework for making online decisions in stochastic environments, with increasing attention being given to the use of simulation models as training environments for RL models. We investigate a class of surrogate models suitable for accelerating RL training in settings where the reward structure, model parameters, or system dynamics change over time and explore their interactions with simulation models and RL models. Through numerical experiments on a stochastic service system modeled via discrete-event simulation, we demonstrate that leveraging surrogate models can substantially accelerate RL training and re-training.
Mohammadmahdi Ghasemloo, David J. Eckman, Yaxian Li
May 26, 2026cs.AI

SIA: Self Improving AI with Harness & Weight Updates

Humans are the bottleneck in building and improving AI. Both the models and the agents that wrap them are written, tuned, and corrected by people. The long-horizon goal of an AI that can figure out how to improve itself remains open. Two largely disjoint research lines attack this bottleneck. The harness-update school has a meta-agent rewrite the scaffold of a task-specific agent (its tools, prompts, retry logic, and search procedure) while the model weights are held fixed. The test-time training school uses hand-written RL pipelines to update the model's own weights on task feedback while the harness is held fixed. These two silos operate in isolation. We propose SIA, a self-improving loop in which a language-model agent (the Feedback-Agent) updates both the harness and the weights of a task-specific agent. We evaluate across three contrasting domains: Chinese legal charge classification, low-level GPU kernel optimisation, and single-cell RNA denoising. Combining both levers outperforms scaffold iteration alone on all three benchmarks. SIA-W+H achieves 25.1% over prior SOTA on LawBench, 12.4% faster GPU kernels than prior SOTA (1,017 vs 1,161 μs), and 20.4% over prior SOTA on denoising. Harness updates make the model agentic, shaping how it searches and acts, while weight updates build the domain intuition that no prompt or scaffold can instil.
Prannay Hebbar, Yogendra Manawat, Samuel Verboomen +4
May 26, 2026cs.LG

Towards Generalization-Oriented Models for Vehicle Routing Problems with Mixture-of-Experts

In recent years, Deep Reinforcement Learning (DRL) has achieved substantial progress on Vehicle Routing Problems (VRPs). However, existing DRL-based methods are typically trained on instances generated from a uniform distribution, which limits their performance under real-world distribution shifts. In this paper, we aim to develop a generalization-oriented model that partitions the policy network into multiple modules and adaptively recombines modules to form specific policies during inference. Specifically, we propose Residual Refined Experts with Instance-level Gating (R2E-IG) to improve cross-distribution generalization. Our contributions are threefold: (1) We introduce a Residual Refined Expert (R2E) architecture that enhance expert expressiveness via residual refinement; (2) We design an instance-level gating mechanism that learns distribution-aware instance representations and routes inputs to suitable modules; (3) We propose a mixed-distribution training mechanism equipped with Dynamic Weight Adaption (DWA), which dynamically reweights training data from different distributions to emphasize more informative ones. Extensive experiments show that R2E-IG achieves competitive performance against state-of-the-art baselines on both in-distribution and out-of-distribution instances across synthetic and benchmark datasets. Moreover, R2E-IG is generic and can be easily integrated into existing DRL-based methods to further improve performance.
Changhao Miao, Yuntian Zhang, Tongyu Wu +2
May 26, 2026cs.AI

UnityMAS-O: A General RL Optimization Framework for LLM-Based Multi-Agent Systems

LLM-based multi-agent systems decompose complex tasks into interacting roles, but most remain manually orchestrated by prompts, tools, and control rules, while agents are rarely optimized through a unified reinforcement learning interface. Existing RL post-training frameworks mainly target single-policy optimization and lack abstractions for user-defined multi-agent workflows, structured interaction, role-specific credit assignment, and configurable parameter sharing. We present UnityMAS-O, a general RL optimization framework for LLM-based multi-agent systems. UnityMAS-O treats the complete workflow as the optimization unit, rather than a single response or policy trajectory. It represents workflows through four first-class objects: logical agent roles, graph trajectories, user-defined rewards, and agent--model mappings. This decouples logical agents from physical model parameters, supporting full sharing, full separation, and partial sharing, with rewards assigned at role, turn, and trajectory levels. UnityMAS-O extends verl with a Ray-based star-topology runtime. A central controller executes workflows, invokes tools, records structured trajectories, and assembles rewards; model-local worker groups handle rollout, buffering, advantage computation, and distributed PPO-style updates. Users can define agents, workflows, model mappings, and rewards without rewriting the optimization infrastructure. We instantiate UnityMAS-O on retrieval-augmented QA, iterative agentic search, and reflective code generation. Across Natural Questions, HotpotQA, and held-out code tasks, multi-agent RL improves manually specified workflows after optimization, with especially large gains for smaller models and strict code all-passed metrics. These results show that UnityMAS-O can serve as a reusable substrate for converting diverse LLM-based multi-agent workflows into trainable multi-agent RL systems.
Yiqun Chen, Wei Yang, Erhan Zhang +14
May 26, 2026cs.LG

Focal Reward: Balanced Reinforcement Learning under Rubric-Based Rewards

The open-ended generation in LLMs usually requires multi-dimensional rubrics to adequately assess quality and guide the improvement of reinforcement learning. However, a critical dilemma inherent in this training paradigm is the imbalanced reward polarization along different rubric dimensions. Under this bottleneck, even if LLMs achieve relatively high rewards after training, they may still exhibit severe deficiencies in certain dimensions, leading to a direct deterioration in user experience. To address this problem, we propose Focal Reward, a novel objective to automatically balance the training of reinforcement learning under rubric-based rewards. Specifically, we first leverage an inverse reward projection mechanism to estimate the saturation degree of each criterion in the rubric, which forms the basis to calibrate the reward direction. Then, the final objective is designed with an automatically reweighting coefficient for each criterion to achieve the fine-grained balancing. Extensive experiments across three model scales and six benchmarks demonstrate that our Focal Reward method outperforms the strongest static aggregation baseline in all 18 model-benchmark comparisons. Rollout, mechanism, and ablation analyses further show that these gains arise from online, saturation-aware reallocation toward rubrics that still have room for improvement.
Yu Huang, Zihua Zhao, Zhaoxin Huan +9
May 26, 2026cs.RO

Robust Koopman Control Barrier Filters for Safe Actor-Critic Reinforcement Learning

Safe reinforcement learning (RL) for robotic systems requires policies that improve task performance while satisfying state and input constraints during both training and deployment. Control barrier functions (CBFs) provide a principled mechanism for enforcing forward invariance through minimally invasive safety filters, but their use in model-free RL is limited by the need for accurate dynamics and hand-designed barrier certificates. We propose Robust Koopman-CBF SAC, a safety-filtered actor--critic framework that learns a finite-dimensional Koopman predictor from data, constructs affine CBF constraints in the lifted space, and enforces them through a quadratic-program safety layer. To account for finite-dimensional Koopman approximation error, the CBF condition is tightened using a projected residual margin estimated from held-out rollout data. The critic is trained on the executed safe action, while the actor is regularized toward the Koopman-CBF feasible set, reducing dependence on the filter over training. Across safe-control benchmarks, the method achieves zero constraint violations on CartPole stabilization and tracking while matching or exceeding unconstrained SAC returns. On high-dimensional Safety Gymnasium locomotion tasks, the method reduces violations in some settings but also exposes important limitations of first-order velocity barriers and linear EDMD models, motivating high-order and multi-step Koopman-CBF extensions. These results suggest that robust Koopman-CBF filters are a promising bridge between model-free RL and certifiable safety, while clarifying the structural conditions under which such filters remain effective.
Dhruv S. Kushwaha, Zoleikha A. Biron
May 26, 2026cs.LG

When Does Deep RL Beat Calibrated Baselines? A Benchmark Study on Adaptive Resource Control

A properly calibrated rule-based autoscaler can beat every one of six mainstream deep reinforcement learning (DRL) algorithms on cost across every workload we test - so when, if ever, does DRL actually help? We study this in RLScale-Bench, a reproducible benchmark and evaluation protocol for DRL on adaptive resource control, where an agent allocates compute to a dynamic workload under cost and service-level constraints. We evaluate PPO, DQN, A2C, SAC, TD3, and DDPG under matched architectures, training budgets, and reward functions against a calibrated rule-based baseline across six workload patterns and five seeds (240 runs), instantiate the benchmark on Kubernetes Horizontal Pod Autoscaling, and probe distribution-shift generalization. Three findings challenge common assumptions: (i) the calibrated controller achieves the lowest cost on all six workloads, though it trails the best RL agents on bursty and flash traffic; (ii) discrete-action algorithms outperform continuous-action ones by one to two orders of magnitude in constraint violations due to action-space mismatch; and (iii) no single algorithm dominates across workloads, with rankings shifting by up to four positions. The bottleneck in RL-based resource control is not algorithm selection but baseline calibration, reward engineering, and realistic evaluation protocols.
Guilin Zhang, Chuanyi Sun, Kai Zhao +3
May 26, 2026cs.AI

From Static Context to Calibrated Interactive RL: Mitigating Distribution Shift in Multi-turn Dialogue with Aligned Simulator

A long-standing goal of the research community is to develop highly interactive LLM-based dialogue agents. Recent research focuses on optimizing policies based on fixed offline logs (Static Context RL) or using a prompt-based simulator (Interactive RL). In this work, we theoretically show that both paradigms are fundamentally limited by context distribution shift--a mismatch between dialogue histories observed during training and those encountered in real conversations. This shift compounds quadratically over turns and severely degrades dialogue quality. Specifically, we attribute this shift to two distinct sources: (i) policy-induced shift, arising from training on static histories rather than self-generated trajectories; and (ii) simulator-induced shift, stemming from discrepancies between simulated and real human behaviors. To address these challenges, we propose Calibrated Interactive RL, a unified framework that couples interactive RL with simulator alignment. By aligning the simulator with human interaction patterns, our approach reduces the sim-to-real gap and mitigates compounding distribution shifts. Experiments across multiple dialogue tasks confirm our theoretical analysis: (i) Interactive RL significantly outperforms the Static Context baseline by mitigating policy distribution shift; and (ii) calibrating simulators with our alignment method further bridges the sim-to-real gap, yielding state-of-the-art downstream performance.
Xiaohua Wang, Jiakang Yuan, Zisu Huang +5
May 25, 2026cs.LG

Balancing Plasticity and Stability with Fast and Slow Successor Features

A hallmark of intelligence is the ability to adapt in non-stationary environments, yet deep Reinforcement Learning (RL) agents often struggle in such settings. Prior studies introduce non-stationarity through abrupt shifts in features or dynamics, whereas real-world environments often evolve gradually through continual drift. This distinction has important implications for the "stability-plasticity dilemma" in RL, as abrupt task changes may demand more plasticity than naturalistic settings. To address this, we modify existing 3D Miniworld and MuJoCo environments to incorporate naturalistic, continual non-stationarity, and use them to examine how stability and adaptation affect performance under continuous environmental change. We find that methods favoring stability, such as synaptic consolidation, outperform approaches focused on plasticity, such as parameters resetting. Motivated by this result, and prior evidence that Successor Features (SFs) reduce interference, we investigate whether SFs are better consolidation targets than Q-values. Across both environments, applying neuro-inspired synaptic consolidation to SFs yields superior performance on continually changing settings. Moreover, consolidation is most effective when SFs are stabilized across multiple timescales, which capture complementary aspects of gradual environmental change. Together, these results suggest that stability is more critical in continual learning when changes are gradual, and that multi-timescale consolidation of predictive representations is an effective approach.
Raymond Chua, Doina Precup, Blake Richards
May 25, 2026cs.LG

MechRL: Reinforcement Learning Agents Perform Circuit Discovery for Mechanistic Interpretability

Mechanistic interpretability seeks to explain a model's behaviour by finding its circuit: the sparse subgraph of the model's computation that is causally responsible for it. Automated methods have made this search systematic, but each one starts afresh for every behaviour, and the effort spent finding one circuit does nothing for the next. Circuit discovery has thus been automated, but not amortised. We ask whether circuit discovery can itself be learned. We frame it as a sequential decision problem over the computation graph of GPT-2 small, in which a policy removes edges until it reaches a compact subgraph that preserves the behaviour, guided by a faithfulness reward defined through causal intervention. A single policy trained across twelve behaviours recovers a faithful circuit for each, and once frozen it transfers to behaviours it never saw during training, recovering their known circuits without further search. A short warm-start improves these transferred circuits, returning far smaller ones than training from scratch. While the learned policy does not match a per-behaviour search on circuit size or cost, it shows that circuit discovery is a learnable, transferable procedure rather than a search repeated for every behaviour.
Barsat Khadka
May 25, 2026cs.LG

AdvantageFlow: Advantage-Weighted Least Squares for RL in Flow Models

We introduce AdvantageFlow, a forward-process reinforcement learning algorithm for rectified flow models. Unlike Flow-GRPO, which optimizes the reverse process, we optimize an advantage-weighted forward-process prediction loss. This optimization problem is unstable when advantages are negative and the loss becomes non-convex. We stabilize it by rollout policy regularization, which reduces variance and arises from fitting a local reward-improving target distribution. We evaluate AdvantageFlow on image generation tasks with Stable Diffusion 3.5 Medium. It outperforms both Flow-GRPO and a state-of-the-art forward-process RL baseline based on negative-aware fine-tuning.
Branislav Kveton, Anup Rao, Subhojyoti Mukherjee +2
May 25, 2026cs.CL

Can LLMs Time Travel? Enhancing Temporal Consistency in Legal Agentic Search through Reinforcement Learning

While large language models (LLMs) augmented with agentic search capabilities show promise for legal reasoning, they overlook a fundamental constraint that applicable law must match the temporal context of each case, as retroactive application of statutes violates core legal principles and leads to erroneous conclusions. Our observations reveal that current legal LLMs suffer from temporal bias anchored to their training cutoff, while search agents rarely incorporate temporal constraints into queries, and that web search alone cannot provide the precise statute and precedent citations that legal reasoning demands. To address these challenges, we propose LegalSearch-R1, an end-to-end reinforcement learning framework that pairs local statute RAG for precise article matching with online web search for broader legal knowledge, trained on temporally-indexed data spanning multiple amendment periods to enforce temporal consistency. Extensive experiments on our benchmark covering 13 legal tasks demonstrate that our 7B-parameter agent outperforms state-of-the-art deep research frameworks and specialized legal LLMs by 12.9% to 29.8%, surpasses baselines by 57.7% to 80.3% on temporal consistency, and exhibits robust out-of-domain generalization. The code and data are available at https://github.com/AlexFanw/LegalSearch-R1.
Wei Fan, Yining Zhou, Mufan Zhang +8
May 25, 2026cs.AI

Learning to Search and Searching to Learn for Generalization in Planning

Combinatorial generalization remains a central challenge in Deep Reinforcement Learning (DRL). Classical planning provides a simple yet challenging setting to study this problem through explicit relational descriptions, without requiring learning from perception. In sparse-reward domains, standard RL exploration via real-time search is ineffective, and learning-based planning methods often rely on expert demonstrations, hindsight relabeling, or random walks from the goal state. In contrast, planners rely on best-first search methods such as A⋆\mathrm{A}^\star to solve problems from scratch. We propose a self-improving WA⋆\mathrm{WA}^\star learning framework in combination with a value heuristic represented by a Relational Graph Neural Network: the heuristic guides search, and the resulting search data updates the heuristic via QQ-learning. This loop yields heuristics that can function as general policies and solve new instances even without search, where DRL otherwise fails, as we show on puzzles such as Sokoban, PushWorld, The Witness, and the 2023 International Planning Competition benchmarks. Notably, we demonstrate strong zero-shot generalization: For example, heuristics trained on Blocksworld instances with fewer than 30 blocks successfully solve instances with 488 blocks without search.
Michael Aichmüller, Yannik Hesse, Hector Geffner
May 24, 2026cs.LG

A perspective on fluid mechanical environments for challenges in reinforcement learning

We consider the challenge of developing agents that efficiently interact with high-dimensional, evolving environments, towards a view of practical reinforcement learning (RL) agents interacting with open worlds, of which they witness and affect only a small part. We argue that canonical fluid mechanics problems, and their simulations, present a compelling testbed for the development of such methods. These problems arise in nonlinear instabilities, where small disturbances can grow to transform the dynamics of a system. Nonlinear instabilities represent several open scientific challenges with industrial applications -- the droplet breakup of a liquid jet, mixing at an interface between two fluids, and the appearance of unusually tall rogue waves in the ocean. In these settings, agents may leverage preserved representations across the changing dynamics to learn efficiently. We present two problem descriptions of agents interacting with a fluid mechanical environment, and describe the state and action spaces, and reward functions, for these agents. For these examples, we specify the aspects of the environment which are nonstationary and the preserved invariances. We note Dedalus and JAX-CFD as open-source simulators that can be used for the development of reinforcement learning methods (Burns et al., 2016; Kochkov et al., 2021)) We demonstrate the use of Dedalus for environment generation by creating RL agents that learn to navigate in a stationary environment that is simulated using Dedalus. This sets the stage for future development of RL agents that learn to meaningfully interact with simulated environments that represent scientific challenges in natural and industrial flows.
Shruti Mishra, Michael Chang, Vamsi Spandan +1
May 24, 2026cs.AI

Test-Time Deep Thinking to Explore Implicit Rules

With the continuous advancement of Large Language Models (LLMs), intelligent agents are becoming increasingly vital. However, these agents often fail in environments governed by implicit rules--hidden constraints that cannot be observed directly and must be inferred through interaction. This causes agents to fall into repetitive trial-and-error loops, ultimately leading to task failure. To address this challenge, we propose Test-Time Exploration (TTExplore), a framework where a thinker component analyzes interaction history to infer these implicit rules and guide an actor. Effective exploration in this setting critically depends on the reasoning ability of the thinker. However, evaluating deep reasoning trajectories is inherently unstable and difficult, which poses a major obstacle to effective training. To overcome this issue, we introduce a novel and stable reinforcement learning pipeline. The core idea is to use accurate task-level scores as indirect rewards to bypass the difficulty of evaluating intermediate reasoning, and to retain only a single thinking node per trajectory to alleviate reward sparsity. Using this pipeline, we train a specialized 7B model, Exp-Thinker. Experiments on five text-based embodied tasks show that TTExplore equipped with Exp-Thinker improves baseline agent performance by an average of 1414-1919 points, demonstrating the effectiveness of explicitly reasoning about implicit rules.
Wentong Chen, Xin Cong, Zhong Zhang +8
May 23, 2026cs.LG

Streaming Reinforcement Learning under Partial Observability with Real-Time Recurrent Learning

Streaming reinforcement learning has emerged as an online learning paradigm that conforms to the restrictions of natural learning agents that process data incrementally, i.e. with a batch size of 1 and no replay buffer. While streaming RL has recently been shown to scale with deep function approximation with full observability, partially observable settings have remained out of reach. Truncated backpropagation through time collapses to a one-step gradient horizon under the streaming setting, and exact real-time recurrent learning is prohibitively expensive. We close this gap using recurrent trace units, a diagonal recurrent architecture that enables exact RTRL with linear time and memory complexity in the parameter count, and show that they integrate cleanly into existing streaming algorithms across both discrete and continuous control. On a MemoryChain diagnostic with chain lengths from 2 to 128, our method sustains performance where streaming TBPTT(1) baselines using feedforward, GRU, and RTU networks collapse. On five POPGym tasks and on partially observable MuJoCo continuous control, the streaming approach is competitive with batched PPO on POPGym and recovers a substantial fraction of batched performance on masked MuJoCo, despite using no replay buffer or batched updates.
Noah Farr, Aryaman Reddi, Carlo D'Eramo +1
May 23, 2026cs.LG

A Unified Python Framework for Direct PPO-based Control of AHUs with Economizer Logic and CO2-Constrained Ventilation

Optimizing HVAC (Heating, Ventilation and Air Conditioning) can enhance a building's energy efficiency while providing comfort levels for its occupants. Using conventional control systems to maintain HVAC functions is often difficult because of the nonlinear characteristics of a building envelope as it experiences stochastic load variations over time. This paper presents a new approach to optimizing HVAC systems through the use of Deep Reinforcement Learning (DRL) algorithms and the Proximal Policy Optimization (PPO) algorithm implemented in a custom Python performance environment. The DRL system uses a second order resistor-capacitor thermal model and an integrated dynamic mass balance of CO2 to replicate the complex physics associated with buildings. One major innovation of this study is a "Hierarchical Flow Logic," which provides the means to ensure that indoor air quality (IAQ) is maintained by overriding the accepted actions of the agent that cause CO2 to exceed 1000 ppm. In addition, an enthalpy-based economiser is used to create free cooling from the outdoor environment. The experimental data shows that compared to PID controllers tuned by GA or traditional On-Off controls, a PPO agent has better temperature stability and energy efficiency overall. An end-to-end pipeline provides an avenue for robust and generalized solutions to help implement smart building energy management within the context of real hardware implementation.
Erfan Haghighat Damavandi, Davide Papurello, Mahdi Alibeigi +3
May 22, 2026cs.RO

Robotic Strawberry Harvesting with Robust Vision and Deep Reinforcement Learning based Sim-to-Real Control

This study presents a closed-loop robotic strawberry harvesting system that combines a robust vision module, simulation-trained deep reinforcement learning (DRL) control, and ROS-based realrobot execution. For perception, we propose HRAttnEdge-YOLO26-seg, a modified YOLO26-seg architecture that incorporates a high-resolution P2 branch, segmentation-path attention, and edgesupervised prototype learning to improve instance segmentation in cluttered scenes. For control, we train a target-conditioned Proximal Policy Optimization (PPO) policy in Isaac Lab to produce smooth joint-position commands for a UR10e manipulator and deploy it on a UR10e robot for targetfruit reaching and harvesting. This simulation-based approach reduces hardware dependency, lowers development cost, and allows scalable policy training without exhaustive physical trials before real deployment. The proposed vision model demonstrated the highest overall performance among the evaluated methods. On both self-collected and public datasets, the model showed a 10 to 14% improvement in segmentation performance. In controlled in-house tests, the PPO controller produced stable and dynamically smoother motion than a inverse kinematics (IK)-based MoveIt baseline. In greenhouse trials, the proposed integrated system harvested 281 strawberries, achieving 96.6% reaching success, 91.3% grasp-and-pull success, and 84.3% overall harvesting success. These results illustrate that task-specific perception combined with simulation-trained PPO can serve as a practical and resource-efficient alternative to conventional planner-dependent reaching in manipulation, enabling reliable closed-loop robotic harvesting in complex agricultural environments.
Al Bashir, Shao-Yang Chang, Partho Ghose +3
May 22, 2026cs.CL

Metacognition as Reward: Reinforcing LLM Reasoning via Knowledge and Regulation Signals

Recent RL methods have substantially improved the reasoning abilities of LLMs. Existing reward designs mainly follow two paradigms: (1) Reinforcement learning with verifiable rewards (RLVR) derives outcome signals from executable checks or ground-truth answers, but provides limited guidance for intermediate reasoning behaviors. (2) Rubrics-as-reward (RaR) goes beyond final-answer checking by using natural-language rubrics to assess reasoning quality and task compliance, but often requires instance-specific rubrics and substantial design effort. To address these issues, we introduce Metacognition-as-Reward (MaR), a metacognition-inspired RL framework that guides LLM reasoning through two general process dimensions: i) metacognitive knowledge, which identifies task-relevant information without hand-crafted instance-specific rubrics, and ii) metacognitive regulation, which plans and adjusts the reasoning process to provide reward guidance beyond final-answer outcomes. MaR scaffolds model rollouts into explicit metacognitive components and optimizes them with a trajectory-level reward over task knowledge coverage, regulation fidelity, and final-answer correctness. In this way, MaR extends reward feedback to reasoning trajectories while grounding the reward signals in general metacognitive dimensions. Experiments on 22 benchmarks show that MaR consistently improves model performance, achieving up to a 7.7% gain over the base model and up to an 11.0% gain over vanilla DAPO. Notably, Qwen3.5-9B + MaR narrows the gap to frontier models, surpassing GPT-OSS-120B on overall average and outperforming stronger models on several individual benchmarks. Process-level analysis further shows substantial improvements in reasoning process quality. MaR also generalizes to out-of-domain datasets, where MaR-trained models improve over their corresponding base models on average.
Sirui Chen, Lei Xu, Yuying Zhao +6
May 22, 2026cs.LG

Infra-Bayesian Reinforcement Learning Agents Outperform Classical RL For Worst-Case Robustness

Classical reinforcement learning assumes the agent interacts with a fixed environment whose behavior does not depend on the agent's policy. This assumption breaks down in non-realizable settings where other actors might anticipate the agent's behavior, including environments crucial to AI safety, where the agent interacts with predictors, humans, other AI agents, and institutions. In such settings, the agent's model class fails to capture the world in which it operates. Under such misspecification, classical Bayesian methods can produce confidently wrong posteriors, unreliable decisions, and unbounded regret, as realizability fails to obtain. Infra-Bayesianism is a decision-theoretic framework that addresses these failures by distinguishing ordinary probabilistic uncertainty, where priors can be reasonably chosen, from Knightian uncertainty, where no grounds exist for the construction of such a prior. It does so by evaluating actions on their worst-case outcomes, rather than from posterior expectations or weighted averaging. We present the first proof-of-concept implementation of an infra-Bayesian reinforcement learning architecture for finite-outcome stateless decision problems. Our agent maintains a set of imprecise hypotheses, updates them using infra-Bayesian conditioning, and selects actions by maximizing worst-case expected value. We apply this implementation of the infra-Bayesian maximin decision process to an environment with Knightian uncertainty, and demonstrate a lower worst-case regret as compared to classical reinforcement learning agents. We also investigate Newcomb's problem and show that the infra-Bayesian agent picks the optimal strategy, outperforming classical decision theory agents. Our results provide a step towards reinforcement learning agents that remain robust under model misspecification and policy-dependent uncertainty.
Manish Aryal, Faiyaz Azam, Agnivo Banerjee +11
May 21, 2026cs.CL

What Training Data Teaches RL Memory Agents: An Empirical Study of Curriculum Effects in Memory-Augmented QA

Reinforcement learning (RL) has emerged as a viable recipe for training LLM agents to reason over external memory banks in multi-session dialogue. Existing work trains exclusively on a single benchmark, leaving open how the composition of training data shapes the skills a memory agent acquires. We present a controlled empirical study that holds architecture, RL algorithm, and all hyperparameters fixed and varies only the training curriculum across three conditions: in-domain (LoCoMo), mixed-benchmark (LoCoMo + LongMemEval), and out-of-domain (LongMemEval only). Across two benchmarks and ten question types, curriculum composition acts as a fine-grained lever on specialization rather than a uniform scaling factor on performance. The mixed curriculum yields the strongest overall F1 on both evaluation sets. Training on a narrow out-of-domain set transfers a targeted skill - temporal reasoning - despite weak aggregate performance. Per-type differences substantially exceed aggregate differences, indicating that single-number benchmark comparisons systematically underreport curriculum effects. We further report two practical lessons from adapting GRPO to a single-GPU regime: cross-benchmark mixing requires filtering format-specific noise from memory banks to preserve training signal, and binary exact-match reward produces no learning signal at the small group sizes (G = 4) required on one GPU, motivating continuous reward functions in this regime.
Xinjie He, Zhiyuan Lin, Su Liu +4
May 21, 2026cs.LG

Self-Play Reinforcement Learning under Imperfect Information in Big 2

Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents. We study these challenges in Big 2, a four-player imperfect-information card game. We develop a self-play RL framework for Big 2 that enables controlled comparisons between policy-gradient and value-approximating agents. Under a common environment, input representation, training budget, and evaluation protocol, PPO outperforms Monte Carlo Q approximation, SARSA, and Q-learning against random, greedy, and heuristic Big 2 opponents. We further find that moderate entropy regularization improves PPO by preventing the policy from becoming overly deterministic, and that current-policy self-play provides a stronger finite-budget curriculum than checkpoint self-play or fixed-opponent training. Together, these results show that Big 2 is a useful controlled setting for studying deep RL under imperfect information, multiplayer interaction, delayed rewards, and variable action sets.
Aalok Patwa
May 21, 2026cs.AI

Deep Reinforcement Learning for Flexible Job Shop Scheduling with Random Job Arrivals

The Flexible Job Shop Scheduling Problem (FJSP) is the optimal allocation of a set of jobs to machines. Two primary challenges persist in FJSP: the unpredictable arrival of future jobs and the combinatorial complexity of the problem, rendering it intractable for conventional mixed-integer linear programming solvers. This paper proposes an event-based \gls{DRL} approach to solve FJSP with random job arrivals. Specifically, we employ the Proximal Policy Optimization algorithm and use lightweight Multi-Layer Perceptrons to train the \gls{DRL} agent for minimizing the total completion time of all jobs. We design the state representation to be directly accessible from the environment, and limit the learning agent to selecting from among a set of well-established dispatching rules. Simulations show that our \gls{DRL} approach outperforms any of the individual dispatching rules on datasets with varying heterogeneity and job arrival rates. We benchmark our \gls{DRL} against an arrival-triggered mixed-integer linear programming solution and show that our method achieves good performance especially when the datasets are heterogeneous.
Yu Tang, Muhammad Zakwan, Efe Balta +2
May 21, 2026eess.SY

Kernel-Based Safe Exploration in Deep Reinforcement Learning

Safety has been a major concern when deploying deep reinforcement learning algorithms in the real world. A promising direction that ensures that the learned policy does not visit unsafe regions is to learn a \emph{barrier function} along with the policy. A barrier is a function from states to reals that assigns low values to the initial states, high values to the unsafe states, and decreases in expectation on each transition; such a function can be used to bound the probability of reaching unsafe states. Previous attempts learned a barrier function directly from exploration data, but this required either large amounts of data or restrictions on the system dynamics. In this paper, we show how kernel embeddings can be used to learn barrier functions during deep reinforcement learning for stochastic systems with unknown dynamics. Our algorithm, \emph{kernel-based safe exploration (KBSE)}, learns an optimal policy and a barrier simultaneously during exploration. The barriers are computed iteratively, represented as conditional mean embeddings, and provide better probabilistic safety guarantees with more exploration. The exploration algorithm uses the learned barrier functions to identify safety violations. In the case of violation, it intervenes to modify the unsafe action to a safe action, thereby ensuring that the exploration is restricted to actions that bound the probability of reaching unsafe states. We evaluate KBSE on several complex continuous control benchmarks. Experimental results establish our new algorithm to be suitable for synthesizing control policies that are probabilistically safe without degradation in reward accumulation.
Rupak Majumdar, Nikhil Singh, Sadegh Soudjani
May 21, 2026cs.CV

Learning Spatiotemporal Sensitivity in Video LLMs via Counterfactual Reinforcement Learning

Video large language models (Video LLMs) achieve strong benchmark accuracy, yet often answer video questions through shortcuts such as single-frame cues and language priors rather than by tracking spatiotemporal dynamics. This issue is exacerbated in RL post-training, where correctness-only rewards can further reinforce shortcut policies that obtain high reward without tracking video dynamics. We address this by asking a controlled counterfactual question: if the visual world changed while the question remained fixed, should the answer change or stay the same? Based on this view, we propose \textbf{Counterfactual Relational Policy Optimization (CRPO)}, a dual-branch RL framework for improving \emph{spatiotemporal sensitivity}. CRPO constructs counterfactual videos through horizontal flips and temporal reversals, trains on both original and counterfactual branches, and introduces a \textbf{Counterfactual Relation Reward (CRR)} between their answers. CRR encourages answers to change for dynamic questions and remain unchanged for static questions. This cross-branch constraint makes it difficult for shortcut policies to be consistently rewarded across both branches. To evaluate this property, we introduce \textbf{DyBench}, a paired counterfactual video benchmark with 3,014 videos covering reversible dynamics, moving direction, and event sequence, together with a strict pair-accuracy metric that prevents fixed-answer shortcuts from inflating scores. Experiments show that CRPO outperforms prior RL methods on spatiotemporal-sensitive evaluations while maintaining competitive general video performance. On Qwen3-VL-8B, CRPO improves DyBench P-Acc by +7.7 and TimeBlind I-Acc by +8.2 over the base model, indicating improved spatiotemporal sensitivity rather than stronger reliance on static shortcuts. The project website can be found at https://ddz16.github.io/crpo.github.io/ .
Dazhao Du, Jian Liu, Jialong Qin +7
May 20, 2026cs.RO

Reinforcement Learning for Risk Adaptation via Differentiable CVaR Barrier Functions

Planning through crowded environments under uncertain obstacle motions remains difficult, as stochastic interactions often induce overly conservative behavior or reduced efficiency. To address this challenge, we propose an end-to-end risk adaptation framework for crowd navigation under obstacle-motion uncertainty modeled by a Gaussian mixture model. The framework combines reinforcement learning~(RL) with a differentiable quadratic-program safety layer based on Conditional Value-at-Risk~(CVaR) barrier functions, jointly learning nominal control input, risk level, and safety margin and enforcing explicit probabilistic safety constraints. This design enables context-aware adaptation, promoting efficient behavior while invoking caution only when necessary. We conduct extensive evaluations in dynamic, uncertain, and crowded environments across varying obstacle densities and robot models, and further assess generalization under three out-of-distribution cases. Comparisons across optimization-based, RL-based, and integrated RL and optimization methods are provided, and the proposed method is shown to deliver the strongest overall performance in safety, efficiency, and generalization under uncertainty.
Xinyi Wang, Taekyung Kim, Bardh Hoxha +2
May 20, 2026quant-ph

Enhanced Reinforcement Learning-based Process Synthesis via Quantum Computing

In this work, we present quantum reinforcement learning (RL) as a solution strategy for process synthesis problems. Building on our prior work, we develop a generalized framework that formally poses process synthesis as a Markov decision process and introduces quantum-enhanced RL algorithms to solve it with improved scalability. Earlier implementations of quantum-based RL for process synthesis were limited by qubit requirements, which scaled poorly with problem complexity. This work overcomes this challenge by introducing state encoding algorithms to decouple qubit requirements from problem size. A classical RL-based solution strategy is used as a baseline to benchmark the quantum algorithms under identical training conditions. All algorithms are evaluated across a flowsheet synthesis problem of increasing unit counts to analyze their performance and scalability. Results show that all approaches are capable of identifying the optimal flowsheet designs in small design spaces. For moderate-scale unit counts, quantum approaches demonstrate competitive performance on a per-episode basis and improved efficiency on a per-parameter basis versus the classical RL benchmark. This work provides a foundation for future quantum computing applications within process systems engineering, establishes a controlled benchmark for comparing classical and quantum algorithms, and shows that the proposed quantum variants remain competitive for the process synthesis problem examined in this work.
Austin Braniff, Fengqi You, Yuhe Tian
May 20, 2026cs.LG

Learning First Integrals via Backward-Generated Data and Guided Reinforcement Learning

The discovery of first integrals is of fundamental scientific importance for understanding conservation laws in dynamical systems. However, existing symbolic computation tools and Large Language Models (LLMs) remain limited on this task because high-quality training data are scarce and successful solutions often depend on mathematical intuition. This paper presents FISolver, an LLM-based solver developed to address this challenge. First, we introduce a "Backward Generation" algorithm that systematically builds large-scale datasets of (differential equation, first integral) pairs by deriving differential equations from sampled integrals, thereby alleviating the data scarcity bottleneck. Second, we apply supervised fine-tuning to a compact mathematical model and further improve its performance through reinforcement learning with a Levenshtein Distance-based shaped reward. In addition, we design data synthesis and blending strategies that support effective adaptation to difficult problem families from sparse examples. Experiments show that FISolver, while requiring substantially lower computational cost, significantly outperforms larger mathematical LLMs and commercial solvers such as Mathematica on challenging benchmarks, indicating a new data-driven route for automated discovery of first integrals.
Jingfeng Zhong, Zhengxiang Liu, Zhijie Wang +1
May 20, 2026cs.CV

Distill to Think, Foresee to Act: Cognitive-Physical Reinforcement Learning for Autonomous Driving

Current end-to-end autonomous driving models are fundamentally constrained by the behavioral cloning ceiling of imitation learning. While reinforcement learning offers a path to smarter autonomy, it demands two missing pieces of infrastructure: (1) a cognitive foundation that understands traffic semantics and driving intent, and (2) a foresighted physical environment that can anticipate the consequences of candidate actions. To this end, we propose CoPhy, a CognitivePhysical reinforcement learning framework for autonomous driving. To distill to think, we distill VLM knowledge into the BEV encoder and then discard the VLM entirely, retaining cognitive ability at zero inference cost while releasing the cognitive channel as a pluggable interface for optional human language commands. To foresee to act, we build an auto-regressive BEV world model that explicitly predicts future semantic maps conditioned on candidate actions, serving as an interpretable physical sandbox from which safety metrics are directly derived. Built upon this dual infrastructure, we optimize the driving policy via GRPO with a novel dual-reward mechanism: a physical reward derived from BEV rollouts enforces hard safety constraints, while a cognitive reward from a language-aligned scorer ensures intent compliance. Extensive experiments demonstrate that CoPhy not only achieves state-of-the-art results on NAVSIM v1 and v2 benchmarks, but also enables safer driving via cognitively informed scene compliance and flexible intent control through user-defined language instructions.
Yang Wu, Qiang Meng, Zhaojiang Liu +3
May 20, 2026cs.LG

Design for Manufacturing: A Manufacturability Knowledge-Integrated Reinforcement Learning Framework for Free-Form Pipe Routing in Aeroengines

Design for manufacturing plays a critical role in advanced aeroengine development, where complex components necessitate careful consideration of manufacturability. However, current practices in pipe routing remain largely decoupled from down-stream manufacturing, leading to labor-intensive, trial-and-error iterations to achieve manufacturable designs. To address this problem, this study proposes the Frenet-based pipe routing optimization (FPRO) framework, a manufacturability knowledge-integrated reinforcement learning approach for free-form pipe design in aeroengines. FPRO formulates the routing problem as a boundary value problem in the Frenet frame. In this framework, the pipe path is represented by curvature and torsion profiles, which are generated using cubic Hermite interpolation. To integrate design and manufacturing, domain-specific manufacturing knowledge is embedded as constraints on the permissible ranges of curvature and torsion. The path optimization is performed using the proximal policy optimization algorithm with stochastic exploration and a stage-guided reward mechanism. A unified mapping formulation then translates the optimized path into motion trajectories for the bending die, enabling direct fabrication on a six-axis free-bending machine. Experimental results demonstrate that FPRO consistently generates collision-free, manufacturable paths with smoother geometric profiles compared to Cartesian-based methods. It also achieves faster convergence and superior performance in terminal alignment, path length, obstacle avoidance, and manufacturability compared to state-of-the-art reinforcement learning baselines. Real-world validation confirms the close geometric correspondence between the manufactured pipe and its digital design, validating the practical feasibility of FPRO.
Caicheng Wang, Zili Wang, Shuyou Zhang +4
May 19, 2026cs.CV

ConceptSeg-R1: Segment Any Concept via Meta-Reinforcement Learning

Recent progress in promptable segmentation has shifted visual perception from object-level localization toward concept-level understanding. However, the notion of a concept remains under-specified, making it unclear whether current methods truly generalize beyond category recognition. In this work, we formalize generalized concept segmentation through a three-level taxonomy consisting of context-independent (CI), context-dependent (CD), and context-reasoning (CR) concepts, which reveals a clear capability gap across increasing levels of cognitive complexity. To address this challenge, we propose ConceptSeg-R1, a unified framework that reformulates concept segmentation as rule-induced concept grounding. At the core of our method is Meta-GRPO, a meta-reinforcement learning mechanism that learns transferable task rules from visual demonstrations and verifies them through proxy reasoning. The inferred reasoning states are then translated into segmentation-ready concept prompts via a lightweight concept translation module, enabling deductive application to target images. A shortcut routing strategy further preserves the native efficiency of segmentation models on simple cases. To systematically evaluate generalized concept segmentation, we conduct extensive experiments across diverse CI, CD, and CR concept segmentation benchmarks spanning natural, industrial, medical and reasoning-intensive domains. Without bells and whistles, ConceptSeg-R1 achieves strong performance across the full concept hierarchy while maintaining the native capability of promptable segmentation backbones. As an initial step toward segmenting any concept, we hope ConceptSeg-R1 can serve as a practical baseline for advancing segmentation from object-level prediction toward concept-level understanding.
Yuan Zhao, Youwei Pang, Jiaming Zuo +10