Embodied

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3 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Embodied.

Period ending 2026-09-14

5 new papers

A weekly snapshot of new work published in Embodied.

33 papers

Latest in Embodied

Sep 14, 2026cs.CV

UniPart: Towards Zero-shot Language-Grounded 3D Part Segmentation for Embodied Interaction

Fine-grained robotic manipulation depends on understanding parts, not only whole objects. Existing 3D foundation models tend to be either generalized but object-aware, or part-aware but limited to closed-set taxonomies, which weakens zero-shot transfer. We study text-conditioned 3D part segmentation, where a free-form phrase selects a functional part on point cloud. We introduce UniPart, a feed-forward cross-modal 3D Transformer that conditions CLIP text embedding. To scale supervision, we build LangPart-1M with 160K+ Objaverse assets and 8M text to part pairs using multi-view consistent part generation. We further manually label a high-quality subset, LangPart-4K, for fine-tuning and evaluation. UniPart achieves strong zero-shot results on open-vocabulary part benchmarks and transfers to language-conditioned part grasping in real world.
Xinqiang Yu, Zekun qi, Jiawei He +6
Sep 8, 2026cs.RO

Multi-bounce Drum Roll with Optimized Active Tricks to Leverage Soft Embodiment

This paper presents a soft robotic drummer for accurate and efficient drum rolls. High-frequency drum rolls require the "multi-bounce technique," where a drumstick bounces multiple times with a single stroke. In robotic reproduction of this technique, the body's elasticity is key, while the fine motion during the stroke is also crucial for maximizing the potential of that elasticity. Therefore, we design two tricks: i) Tap-Pull (TP) trick to increase the number of rebounds by adding a pulling motion after impact; and ii) Micro-Pulse (MP) trick to keep the drumming volume by injecting small oscillations during the stroke. Due to the nonlinear complexity of soft embodiment, both tricks are efficiently tuned using Bayesian optimization in a data-driven manner for accomplishing the respective objectives quantified. We evaluated the optimized behaviors with soft and rigid end-effectors. As a result, the soft TP achieved the highest bounce count (12.25 per stroke) with uniform intervals. The soft MP suppressed the volume decay, yielding 6.8-times higher acoustic efficiency compared to the rigid MP. These results indicate that the proposed tricks with the combination of elasticity and optimization can make robots play excellent drum rolls.
Naoto Yamanaka, Takanori Jin, Taisuke Kobayashi
Aug 31, 2026cs.CL

Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions

Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Empirical results show that VLM agents pursue imposter wins through joint verbal and non-verbal deception, with non-verbal channels emerging as the more decisive winning contributors across both harness ablation and cross-VLM evaluation. Taken together, our work opens a new path for embodied VLM-agent alignment research.
Jaewoo Ahn, Junseo Kim, Hyunseo Kim +4
Aug 7, 2026cs.RO

How Should I Pick a Foundation Model for My Robot? In Favor of a Community Evaluation Framework for Social Robots

Researchers who seek to build social robot applications on foundation models are faced with a difficult question: how should we pick a model? Public leaderboards offer little guidance: the demands of real-time, embodied social interaction lie largely outside their focus. And direct evaluation is impractical at scale: each embodied study requires scarce participant, robot, and experimenter time. In this paper, we identify five evaluation dimensions for foundation models in social robots: (i) conversational competence, (ii) user safety, (iii) embodied character, (iv) target scene effectiveness, and (v) audience appropriateness. To make model selection cheaper and better informed, we propose a three-tiered evaluation funnel paradigm that first filters with general metrics, then extends to simulated interactions, and terminates in more expensive, robot-specific evaluation. We map all five dimensions across all three tiers, chart where applicable evaluation methods exist and are missing, and close with a call to action: let's build the evaluation framework together as a community.
Eric Nichols, Alva Markelius, Hatice Gunes
Aug 4, 2026cs.CL

What Language Does and What the Evidence Supports: A Functional Role Taxonomy and Evidence Audit of Language Grounding in Embodied Agents

Foundation models place language throughout embodied agents, but its presence does not show what it contributes or how well that contribution is grounded. This survey separates these two questions. We define five non-exclusive functional roles for language: Specification, Embodied Representation, Action Orchestration, Grounding Regulation, and Execution Coupling. For each role, we trace the path from linguistic content to its embodied consumer and identify the observations or interventions that can test the claimed responsibility. Applying this framework to the reviewed literature reveals a recurring gap between functional use and evidential support. Interpretable or revised linguistic intermediates may be incorrect, go unused, or fail to affect later behavior. Even when actions are directly conditioned on language, system-level success does not by itself isolate language's contribution. We therefore evaluate grounding claim by claim, asking whether the reported evidence supports the specific responsibility assigned to language. Using role claims rather than architectures as the unit of comparison allows us to compare modular and end-to-end embodied agents without extending conclusions beyond the reported evidence.
Yifan Guo, Chenghao Li, Zhu Wang +6
Aug 4, 2026cs.RO

EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation

Latent diffusion models (LDMs) have recently significantly advanced embodied learning in constructing powerful embodied manipulation world models. However, despite the remarkable performance, existing LDMs predominantly rely on Variational Autoencoders (VAEs) optimized for natural scenes while failing to account for the unique characteristics of embodied manipulation scenarios, yielding latent representations that are neither compact nor controllable, thereby hindering efficient training of LDMs and precise robotic control. To solve this problem, we present EmbodiedVAE, a novel video VAE that provides compact yet controllable latent representations tailored for the robotic manipulation world models. Specifically, EmbodiedVAE adopts a dual-encoder, single-decoder architecture with an asymmetric spatio-temporal compression module, which automatically disentangles the robot arm's motion from background environment, resulting in overall compactness while providing explicit embodied latent to support fine-grained action control. To further preserve the temporal consistency of learned robotic motion latent, we introduce an optimal-transport-based consistency module that explicitly enforces motion fidelity and inter-frame coherence. Extensive experiments demonstrate that our proposed EmbodiedVAE achieves superior reconstruction quality with high compression rate, while enabling more precise action control in robotic manipulation scenarios with an average of 2dB PSNR improvement over state-of-the-art video VAEs.
Jiayi Luo, Hanxin Zhu, Chen Gao +5
Aug 3, 2026cs.AI

CockpitHAT: Dependency-Graph-Driven Hierarchical Attribution for Embodied Multi-Agent Cockpits

LLM multi-agent systems suffer from Correctness Collapse, where high task-level accuracy conceals severe process-level failures. This is especially hazardous in safety-critical embodied settings such as automotive cockpits, where lexically correct utterances may trigger dangerous physical operations. Existing attribution methods rely on text traces alone, missing dependency structure, multi-channel evidence, and safety-aware evaluation. We introduce CockpitHAT, a hierarchical attribution framework that replaces positional windows with dependency-distance thresholds from interaction DAGs, integrates multi-channel evidence via an embodied adapter, and applies a safety-uplift to high-risk failures during confidence-weighted analyst consensus. We further release CockpitBench, a benchmark of 212 annotated failure traces spanning dialogue, vehicle-state, environmental, and memory channels, each labeled with ISO 26262 ASIL severity via three-expert consensus. On the public Who&When benchmark, CockpitHAT achieves agent-level / step-exact accuracies of 77.9% / 37.8% on the Hand-Crafted split and 86.5% / 46.0% on the Algorithm-Generated split, surpassing the text-only SOTA ECHO by up to 17.6 / 16.7 points. On CockpitBench, it attains 78.3% agent-level and 38.2% step-exact accuracy. These results establish dependency-aware, multi-channel, risk-calibrated attribution as an effective paradigm for reliable failure diagnosis in real-world embodied LLM multi-agent systems.
Wei Wang, Shuanghe Liu, Zhu Zhuo +4
Jul 30, 2026cs.AI

MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation

Credit assignment is a fundamental challenge in cooperative multi-agent reinforcement learning, particularly in embodied AI settings characterized by limited and delayed feedback as well as dynamically changing numbers of active agents. We propose MARS-RA, a framework that reformulates credit assignment as a rank aggregation problem using contribution-based pairwise comparisons among agents generated by large multimodal models. This shift from absolute to relative estimation ensures robustness against noise and dynamic agent participation, converting comparison results into contribution scores for potential-based reward shaping. We provide theoretical justification for the convergence and robustness of the proposed framework, and show that Shapley values can be used as an interpretive reference. Experimental results on challenging tasks of different types indicate that MARS-RA can guide agents toward effective cooperation.
Dawei Wang, Di Zhao, Xinyuan Liu +5
Jul 23, 2026cs.RO

Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering

Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes. However, real-world robots operate continuously and must accumulate, retain, and selectively reuse information acquired from prior interactions. Despite this practical requirement, the architectural mechanisms needed to support sequential memory in EQA remain underexplored. In this work, we investigate how different memory architectures behave when EQA agents are evaluated sequentially, with multiple questions answered in the same scene while memory is carried forward across queries. We find that simply preserving existing memory is often insufficient. Agents that retain only traversability information, such as 2D occupancy maps, remember where the robot has explored but not the visual-semantic evidence needed for later questions. Agents trained on short-horizon episodic data face a different challenge: when exposed to continuous, multi-query histories, their inherited context suffers from severe temporal mismatch, rather than forming a reusable scene representation. To overcome this architectural bottleneck, we highlight the necessity of structured, spatially grounded memory: architectures that map persistent visual observations onto metric 3D geometry preserve visual-semantic evidence in a coherent scene representation. Extensive experiments in simulated environments reveal that this form of memory breaks the accuracy-efficiency tradeoff in sequential settings, simultaneously achieving higher answer accuracy and lower navigation costs. We further validate these findings on a real-world mobile robot, demonstrating that spatially grounded visual memory is critical for enabling continuous, intelligent operation in physical environments.
Zikui Cai, Kaushal Janga, Tan Dat Dao +15
Jul 21, 2026cs.AI

Athena-Brain Technical Report: An Efficient Robot Brain for General Intelligence and Embodied Interaction

Large language models (LLMs) have demonstrated remarkable capabilities in language understanding, reasoning, and world knowledge. As embodied agents become increasingly capable, there is a growing demand for compact models that can serve as an on-device brain, preserving the broad general intelligence of LLMs while enabling effective high-level interaction with embodied environments. Existing approaches, however, often prioritize either general-purpose intelligence or specialized embodied capabilities, making it challenging to satisfy both requirements within a single model. We present \textbf{Athena-Brain-8B}, an 8B LLM designed to serve as an on-device brain for embodied intelligence for embodied intelligence. Through a multi-stage post-training pipeline consisting of General Supervised Fine-Tuning, General Reinforcement Learning, Embodied Expert training, and Model Merge, Athena-Brain-8B maintains strong general capabilities while acquiring strong high-level embodied interaction capabilities and generating concise responses for efficient embodied interaction. Experimental results demonstrate the effectiveness of Athena across both general and embodied evaluations. Compared with the corresponding Qwen3-8B thinking model, Athena-Brain-8B achieves comparable performance on general language and reasoning benchmarks while generating substantially shorter responses. On in-domain embodied benchmarks, Athena-Brain-8B consistently outperforms models of similar scale and surpasses several substantially larger frontier models evaluated zero-shot, demonstrating that compact language models can effectively integrate strong general intelligence with embodied capabilities.
Jialian Li, Junhong Liu, Yuchen Cao +6
Jul 11, 2026cs.RO

ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception

We introduce ActiveFly-Bench, the first benchmark to bridge cyberspace reasoning and physical-world interaction for UAV embodied perception. The benchmark decomposes active perception into three hierarchical tasks: Aerial Embodied Question Answering (Air-EQA), Observation Behavior Planning (OBP), and Fine-grained Language-guided UAV Control (FLUC), explicitly connecting high-level task understanding, behavior planning, and low-level control. The datasets are collected from both real-world and simulated outdoor environments for training and evaluation. We further develop ActiveFly, a closed-loop UAV agent that integrates visual-language reasoning with fine-grained control, and deploy it on a physical UAV platform. Experiments with representative VLMs and VLA models show that current UAV agents still struggle with behavior planning, viewpoint adjustment, and robust task completion in active perception. These results establish ActiveFly-Bench as a new testbed for embodied aerial intelligence.
Weichen Zhang, Shiquan Yu, Yinan Zhu +9
Jul 7, 2026cs.RO

Embodied Human-Robot Interaction via Acoustics: A MARL Approach with AcoustoBots for Spatial Data Physicalization

Traditional data physicalization is often static and disconnected from real environments, limiting its ability to convey embodied spatial dynamics and engage users. To address this limitation, we present AcoustoBots, a mobile acoustophoretic data-physicalization platform in which TurtleBot3 robots carry upward-facing 8 x 8 ultrasonic phased arrays. Each array levitates a particle whose height (1-10 cm) encodes a local urban scalar value, such as population density, noise, or traffic. A MARL (Multi-Agent Reinforcement Learning) policy based on the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm, with centralized training and decentralized execution, selects collision-aware navigation actions, while a high-rate Gerchberg-Saxton-Phased Array of Transducers (GS-PAT) acoustic controller maintains trap stability and updates array phases to achieve the commanded height during motion. This creates a closed perception-display-action loop. We evaluate single-robot city-to-city traversal and dual-robot cooperative coverage on a 4 m x 3 m scaled UK map using PhaseSpace-based localization for repeatable multi-robot trials. Results show stable in-motion levitation and consistent, location-dependent height rendering, with task success rates of 90% and 80% for the single and dual-robot regimes, respectively, over 10 trials per regime, and low collision counts. These findings support acoustophoretic levitation as a simple, glanceable, robot-mediated communication cue for embodied human-robot interaction in spatial analytics.
Shiqi Liu, Narsimlu Kemsaram, Prateek Mittal +2
Jun 25, 2026cs.AI

Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds

As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe. We study this problem through camera planning in dynamic 3D story worlds, where the camera must not only generate smooth motion, but also decide what visual evidence should be acquired before it moves. We formulate this capability as Narrative-Grounded World Visual Attention, where the camera acts as an embodied observer that determines what to observe, how to compose the observation, and how to shift attention over time under narrative intent and physical 3D constraints. To realize this capability, we propose Look-Before-Move, a camera planning framework that separates observation specification from motion execution. It first builds a Semantic Observation Contract to convert directorial intent into executable visual constraints, then performs Monte Carlo Viewpoint Search to find narrative-compliant and geometrically feasible viewpoints, and finally applies Semantic Trajectory Grounding to connect selected viewpoints into continuous, collision-aware, and temporally coherent camera motion. We further construct a dynamic 3D Story World Benchmark based on StoryBlender, covering 50 stories, 457 scenes, and 1585 shots with animated characters, semantic scene configurations, and executable 3D environments. Experiments show that our framework improves subject perception, intent consistency, and trajectory quality over representative baselines, demonstrating the importance of organizing visual attention before generating camera motion.
Jiaming Bian, Bingliang Li, Yuehao Wu +5
Jun 17, 2026cs.CY

ELEVATE: Designing Human-Centered GenAI Virtual Tutors for Scalable and Inclusive Education

The advent of Generative Artificial Intelligence (GenAI), and in particular Large Language Models (LLMs), is reshaping educational practice, while intensifying ethical debate about its adoption. To date, the dominant paradigm remains cloud-based and text-only chatbot: a centralized service that offers limited pedagogical control, weak transparency over knowledge sources, and non-trivial risks for privacy and regulatory compliance. This model also presumes continuous connectivity and recurring API costs, creating structural barriers for many institutions, reinforcing existing digital divides. At the same time, educational interaction with LLM can benefit from multimodal cues and embodied presence, requiring interfaces that move beyond text-only tutoring. In this work, we propose ELEVATE (Efficient LLM Education with Virtual Avatar Teaching Engine), a framework to develop efficient GenAI-driven avatar tutors governed by epistemic infrastructures. ELEVATE integrates LLM-driven dialogue with embodied 3D avatars for multimodal interaction and adopts a local-first execution model enabling deployment on consumer-grade hardware. The framework formalizes a three-stratum design that separates (i) a student-facing virtual avatar interaction layer, (ii) a local GenAI execution and multimodal synthesis core, and (iii) a teacher-facing governance layer. We implemented and evaluated a working prototype deployed in a real-world educational curriculum. The system runs on standard PCs and smartphones, and we provide system-level performance evidence to show responsive interaction under realistic hardware constraints. Finally, we discuss sociotechnical and pedagogical implications for responsible adoption, positioning ELEVATE as a scalable pathway for privacy-preserving and inclusive GenAI tutoring across heterogeneous school environments.
Lorenzo Stacchio, Michele Giordano, Daniele Berardini +2
Jun 16, 2026cs.HC

Talking to Your Data: Exploring Embodied Conversation as an Interface for Personal Health Reflection

Personal health data from wearables are typically presented through dashboards of charts and summary statistics, requiring users to actively interpret patterns and implications. We explore an alternative interaction paradigm: engaging with personal health data through an embodied conversational agent that facilitates objective data reflection in dialogue with the user. We present a system that combines lightweight preprocessing of wearable data with a Unity-based embodied character. Internally, the system follows a dual-agent design in which an Observer agent extracts descriptive statistics and temporal trends, and a Presenter agent communicates these findings through "spoken statistics," intentionally refraining from clinical advice to isolate the impact of the interaction modality. We evaluate this approach through a simulated-self user study (N=5) using a within-subject design. Participants adopted health personas and goals derived from the LifeSnaps dataset to compare traditional dashboard exploration with embodied conversational reflection. Our evaluation focuses on perceived understanding, the specificity of generated actions, and the cognitive shift from passive viewing to active sensemaking. The paper contributes a functional prototype, a design pattern for objective health data narrative generation, and early empirical insights into how embodiment affects the interpretation of personal health metrics.
Nikola Kovacevic, Bastien Husler, Di Zhuang +2
Jun 16, 2026cs.RO

Embodiment Shapes Rolling Behavior in a Multimodal Infant Model

Rolling over is one of the earliest milestones in infant motor development, reflecting the emergence of coordinated, whole-body sensorimotor control. Here, we conduct a computational study of infant rolling using MIMo, a virtual infant embodiment equipped with proprioception and vestibular sensation. MIMo learns supine-to-prone rolls with reinforcement learning. Interestingly, the learned behaviors capture developmental trends and coordination patterns consistent with those reported in real infants, including improved performance and faster execution with age. Our results explain how infant capabilities and constraints can give rise to realistic behaviors in artificial agents, with a particular emphasis on how motor development is shaped by the changing body morphology. This work highlights the role of embodied computational models as a powerful tool for studying sensorimotor development.
Leon Philipp, Francisco M. López, Jochen Triesch
Jun 15, 2026cs.CL

LectūraAgents: A Multi-Agent Framework for Adaptive Personalized AI-Assisted Learning and Embodied Teaching

Effective personalized AI-assisted learning demands systems that can not only generate accurate learner-specific educational materials, but also dynamically adapt their instruction to diverse learners. However, existing educational agents have primarily focused on lecture content automation and simulations, which often fall short of modelling multimodal and embodied instructional methods tailored for the individual learner. To this end, we propose LectūraAgents - a multi-agent framework that enables personalized learning through end-to-end adaptive embodied teaching. At its core, LectūraAgents mirrors a professor-student relationship, in which a ProfessorAgent leads a collaborative team of specialized subordinate agents through research, planning, review, and embodied delivery of lecture contents that adapt to a learner's needs. The framework offers three main contributions: (1) a hierarchical multi-agent architecture for end-to-end personalized learning; (2) an adaptive embodied teaching mechanism, wherein the ProfessorAgent executes visible and pedagogically motivated teaching actions (e.g., handwrite, highlight, underline, etc.) over contents in a teaching environment; and (3) a Teaching Action-Speech Alignment (TASA) algorithm that employs salience-based heuristics and temporal semantic segmentation to generate coherent teaching action sequences aligned with learner profiles. We evaluate LectūraAgents on diverse courses at high school, undergraduate, and graduate levels using sample-specific rubric-based analysis; with generated lecture materials and teaching actions assessed and validated by expert educators. Experimental results show consistent gains in lecture content quality, embodied teaching quality, assessment, and personalization over existing approaches, positioning LectūraAgents as a pedagogically well-grounded framework for personalized learning at scale.
Jaward Sesay, Yue Yu, Siwei Dong +1
Jun 7, 2026cs.RO

Two Bridges, One Pathway: From VLMs to Generalizable VLAs with Embodied Trajectory-Coupled Data

Vision-language models (VLMs) are powerful general-purpose reasoners, yet converting them into robot control policies (VLAs) is surprisingly difficult. The root cause is a two-fold gap: VLMs are trained on internet-scale images with language-understanding objectives, while VLAs must perceive robot scenes and predict motor actions. Fine-tuning a VLM directly on robot action data forces the model to cross both gaps at once -- the learning curve is steep and the rich generalizations learned during pretraining tend to degrade rather than transfer. We argue that this gap can be bridged gradually with the right intermediate data. We introduce \emph{embodied trajectory-coupled (ETC) data} -- vision-language supervision derived from the same robot scenes and trajectories used for action learning. Because ETC data shares the visual context of robot operation while retaining familiar language-understanding objectives, it provides a natural stepping stone between VLM pretraining and VLA fine-tuning. Building on this, we design a three-stage training recipe. Distribution Bridging first adapts the VLM to embodied visual-language semantics. Objective Bridging then gradually shifts the model toward action prediction while preserving the acquired representations. Retentive Adaptation finally specializes the policy to the target deployment domain. We further show that mixing task-relevant out-of-distribution ETC data with a small amount of action data enables the model to generalize to novel visual-language conditions without requiring additional robot demonstrations. Simulation and real-robot experiments confirm that this gradual bridging strategy is the key to transferring VLM generalization into robust, deployable robot policies.
Linqi Yin, Shiduo Zhang, Shenling Qiu +11
May 28, 2026cs.CV

ESAM++: Efficient Online 3D Perception on the Edge

Online 3D scene perception in real time is essential for robotics, AR/VR, and autonomous systems, particularly in edge computing scenarios where computational resources are limited and privacy is crucial. Recent state-of-the-art methods like EmbodiedSAM (ESAM) demonstrate the promise of online 3D perception by leveraging the Segment Anything Model (SAM) for real-time, fine-grained, and generalized 3D instance segmentation. However, ESAM still relies on a computationally expensive 3D sparse UNet for point cloud feature extraction, which accounts for the majority of the 3D inference time, hindering its practicality on resource-constrained devices. In this paper, we propose ESAM++, a lightweight and scalable alternative for online 3D scene perception tailored to edge devices without GPU acceleration. Our method introduces a 3D Sparse Feature Pyramid Network (SFPN) that efficiently captures multi-scale geometric features from streaming 3D point clouds while significantly reducing computational overhead and model size. We evaluate our approach on four challenging segmentation benchmarks, namely ScanNet, ScanNet200, SceneNN, and 3RScan, demonstrating that our model achieves competitive accuracy with up to 3 times faster inference with a 2 times smaller model size compared to ESAM, enabling practical deployment on edge devices.
Qin Liu, Lavisha Aggarwal, Saptarashmi Bandyopadhyay +4
May 25, 2026cs.RO

Extending Embodied Question Answering from Perception to Decision

Embodied Question Answering (EQA) connects perception, reasoning, and interaction within embodied environments. However, existing datasets and benchmarks remain fragmented, each focusing on a limited subset of reasoning skills such as spatial understanding or procedural reasoning, without offering a unified large-scale framework for comprehensive evaluation. We present EQA-Decision, a large-scale embodied QA dataset that systematically covers four complementary dimensions of embodied reasoning: static scene construction, spatial understanding, task dynamics reasoning, and instant decision. The dataset contains over four million question-answer pairs with hierarchical annotations across diverse embodied scenarios. In addition, we develop RoboDecision, a strong baseline model aligned with the EQA-Decision Benchmark, providing a unified framework that jointly evaluates perception, reasoning, and action-level decision-making in embodied environments. Results demonstrate that EQA-Decision effectively benchmarks and enhances VLM capabilities in spatial and interaction reasoning, providing a solid foundation for advancing embodied intelligence research.
Xicheng Gong, Qiwei Li, Peiran Xu +1
May 17, 2026cs.NI

Empowering Embodied AI in 6G Networks: Architecture, Enablers, and Open Challenges

Embodied artificial intelligence (AI) is emerging as a key driver of the sixth-generation (6G) wireless networks by enabling agents that continuously perceive, communicate, and act in dynamic physical environments. Unlike conventional AI systems that process disembodied data, embodied agents such as robots, autonomous vehicles, and extended reality (XR) devices operate through closed-loop perception-communication-action (PCA) interactions, where communication performance directly affects physical behavior, control stability, and task success. However, existing AI-native wireless architectures remain largely connectivity-centric and are not designed to support task-driven embodied intelligence at large scale. Therefore, we present a holistic framework for embodied AI-native 6G systems, in which communication, sensing, computation, and control are jointly designed as a unified closed-loop infrastructure. We introduce a system-level PCA architecture, discuss key enabling technologies and representative applications, and highlight major open challenges in multimodal intelligence, edge-aware deployment, evaluation, trustworthiness, and practical implementation. Our central argument is that future 6G systems must evolve from intelligent communication platforms into active enablers of embodied physical intelligence.
Junaid Sajid, Sheikh Salman Hassan, Wenshuai Liu +7
May 16, 2026cs.CV

EPIC-Bench: A Perception-Centric Benchmark for Fine-Grained Embodied Visual Grounding in Vision-Language Models

While large vision-language models (VLMs) are increasingly adopted as the perceptual backbone for embodied agents, existing benchmarks often rely on question-answering or multiple-choice formats. These protocols allow models to exploit linguistic priors rather than demonstrating genuine visual grounding. To address this, we present EPIC-Bench, Embodied PerceptIon BenChmark, a fine-grained grounding benchmark designed to systematically evaluate the visual perceptual capabilities of VLMs in real-world embodied environments. Comprising 6.6k meticulously annotated tuples (Image, Text, Mask), EPIC-Bench spans 23 fine-grained tasks across three core stages of the embodied interaction pipeline: Target Localization, Navigation, and Manipulation. Extensive evaluations of over 89 leading VLMs reveal that while advanced reasoning models show promise, current VLMs universally struggle with complex visual-text alignment for physical interactions. Specifically, models exhibit critical bottlenecks in multi-target counting, part-whole relationship understanding, and affordance region detection. EPIC-Bench provides a robust foundation and actionable insights for advancing the next generation of vision-driven embodied models.
Haozhe Shan, Xiancong Ren, Han Dong +9
May 13, 2026cs.MA

Embodied Multi-Agent Coordination by Aligning World Models Through Dialogue

Effective collaboration between embodied agents requires more than acting in a shared environment; it demands communication grounded in each agent's evolving understanding of the world. When agents can only partially observe their surroundings, coordination without communication is provably hard, but communication can, in principle, bridge this gap by allowing agents to share observations and align their world models. In this work, we examine whether LLM-based embodied agents actually realize the ability to communicate. We extend PARTNR, a benchmark for collaborative household robotics, with a natural-language dialogue channel that enables two agents with partial observability to communicate during task execution. To evaluate whether dialogue leads to genuine world-model alignment rather than superficial coordination, we propose a framework for measuring world-model alignment defined over per-agent world graphs: observation convergence (do private world models align over time?), information novelty (do messages convey what the partner lacks?), and belief-sensitive messaging (do agents model what their partner knows?). Our experiments across three LLMs reveal that dialogue reduces action conflicts 40 to 83 percentage points but degrades task success relative to silent coordination. Using our metrics, we characterize the gap between superficial coordination and genuine world-model alignment, and identify where current models fall on this spectrum. Project Website: https://uiuc-conversational-ai-lab.github.io/partnr-dial-wmd/
Vardhan Dongre, Dilek Hakkani-Tür
May 11, 2026cs.AI

EmbodiSkill: Skill-Aware Reflection for Self-Evolving Embodied Agents

Embodied agents can benefit from skills that guide object search, action execution, and state changes across diverse environments. Since embodied environments vary across layouts, object states, and other execution factors, these skills must self-evolve from trajectories generated during task execution. However, existing skill self-evolution methods are mainly developed in digital environments and often convert trajectories into coarse skill updates. Directly applying this paradigm to embodied settings is problematic, because a failed task execution may reflect not only incorrect skill content, but also an execution lapse in which the agent fails to follow valid guidance. We propose EmbodiSkill, a training-free framework for embodied skill self-evolution through skill-aware reflection and targeted revision. EmbodiSkill interprets each trajectory with respect to the current skill, uses skill-changing evidence to update the skill body, and uses execution-lapse evidence to preserve and emphasize valid guidance. Experiments on ALFWorld and EmbodiedBench show that EmbodiSkill consistently improves embodied task success. On ALFWorld, EmbodiSkill enables a frozen Qwen3.5-27B executor to reach 93.28% task success, outperforming GPT-5.2 used as a direct agent without skills by 31.58%. These results show that skill-aware self-evolution helps embodied agents accumulate reusable procedural knowledge from their own trajectories.
Ruofei Ju, Xinrui Wang, Xin Ding +12
May 8, 2026cs.RO

BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation

Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness and completion using observations, robot states, retrieved knowledge, and success/failure examples; and a VLA Embodied Agent executes verified subtasks through a lightweight policy. To improve robustness under wet-lab visual perturbations, we develop AugSmolVLA, an online augmentation strategy targeting transparent labware, reflections, illumination shifts, and overexposure. We evaluate the system on a hierarchical benchmark covering 15 atomic tasks, 6 composite workflows, and 3 bimanual tasks, including tube loading, sorting, waste disposal, cap twisting, and liquid pouring. Across normal and high-exposure settings, AugSmolVLA improves execution stability over ACT, X-VLA, and the original SmolVLA, especially for precise placement, transparent-object manipulation, composite workflows, and visually degraded scenes. These results suggest a practical route toward accessible, protocol-centered, and verification-capable embodied AI for biological manipulation.
Zhaohui Du, Zhe Wang, Dongzhan Zhou +9
Apr 26, 2026cs.CR

Breaking the Secret: Economic Interventions for Combating Collusion in Embodied Multi-Agent Systems

Collusion among autonomous agents poses a critical security threat in embodied multi-agent systems (MAS), where coordinated behaviors can deviate from global objectives and lead to real-world consequences. Existing defenses, primarily based on identity control or post-hoc behavior analysis, are insufficient to address such threats in embodied settings due to delayed feedback and noisy observations in physical environments, which make behavioral deviations difficult to detect accurately and in a timely manner. To address this challenge, we propose a mutagenic incentive intervention approach that mitigates collusion by reshaping agents' payoff structures. By rewarding agents who report collusive behavior and penalizing identified participants, the mechanism induces strategic defection and renders collusion unstable. We further design supporting mechanisms, including reporting deposits, smart contract-based reward enforcement, and encrypted communication, to ensure robustness against misuse of the incentive mechanism and retaliation from penalized agents. We implement the proposed approach in both simulated and real-world embodied environments. Experimental results show that our method effectively suppresses collusion by inducing defection, while preserving system efficiency. It achieves performance comparable to the non-collusion baseline and outperforms representative reactive defenses, thereby fulfilling the desired security objectives. These results demonstrate the effectiveness of proactive incentive design as a practical paradigm for securing embodied multi-agent systems.
Qi Liu, Xiaohui Chen, Zhihui Zhao +5
Apr 25, 2026cs.AI

IndustryAssetEQA: A Neurosymbolic Operational Intelligence System for Embodied Question Answering in Industrial Asset Maintenance

Industrial maintenance environments increasingly rely on AI systems to assist operators in understanding asset behavior, diagnosing failures, and evaluating interventions. Although large language models (LLMs) enable fluent natural-language interaction, deployed maintenance assistants routinely produce generic explanations that are weakly grounded in telemetry, omit verifiable provenance, and offer no testable support for counterfactual or action-oriented reasoning that undermine trust in safety-critical settings. We present IndustryAssetEQA, a neurosymbolic operational intelligence system that combines episodic telemetry representations with a Failure Mode Effects Analysis Knowledge Graph (FMEA-KG) to enable Embodied Question Answering (EQA) over industrial assets. We evaluate on four datasets covering four industrial asset types, including rotating machinery, turbofan engines, hydraulic systems, and cyber-physical production systems. Compared to LLM-only baselines, IndustryAssetEQA improves structural validity by up to 0.51, counterfactual accuracy by up to 0.47, and explanation entailment by 0.64, while reducing severe expert-rated overclaims from 28% to 2% (approximately 93% reduction). Code, datasets, and the FMEA-KG are available at https://github.com/IBM/AssetOpsBench/tree/IndustryAssetEQA/IndustryAssetEQA.
Chathurangi Shyalika, Dhaval Patel, Amit Sheth
Apr 20, 2026cs.CV

XEmbodied: A Foundation Model with Enhanced Geometric and Physical Cues for Large-Scale Embodied Environments

Vision-Language-Action (VLA) models drive next-generation autonomous systems, but training them requires scalable, high-quality annotations from complex environments. Current cloud pipelines rely on generic vision-language models (VLMs) that lack geometric reasoning and domain semantics due to their 2D image-text pretraining. To address this mismatch, we propose XEmbodied, a cloud-side foundation model that endows VLMs with intrinsic 3D geometric awareness and interaction with physical cues (e.g., occupancy grids, 3D boxes). Instead of treating geometry as auxiliary input, XEmbodied integrates geometric representations via a structured 3D Adapter and distills physical signals into context tokens using an Efficient Image-Embodied Adapter. Through progressive domain curriculum and reinforcement learning post-training, XEmbodied preserves general capabilities while demonstrating robust performance across 18 public benchmarks. It significantly improves spatial reasoning, traffic semantics, embodied affordance, and out-of-distribution generalization for large-scale scenario mining and embodied VQA.
Kangan Qian, ChuChu Xie, Yang Zhong +13
Apr 20, 2026cs.RO

EmbodiedLGR: Integrating Lightweight Graph Representation and Retrieval for Semantic-Spatial Memory in Robotic Agents

As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build memory structures to enable useful human-robot interactions by leveraging the mnemonic representation of the current operating context. People interacting with robots may expect the embodied agent to provide information about locations, events, or objects, which requires the agent to provide precise answers within human-like inference times to be perceived as responsive. We propose the Embodied Light Graph Retrieval Agent (EmbodiedLGR-Agent), a visual-language model (VLM)-driven agent architecture that constructs dense and efficient representations of robot operating environments. EmbodiedLGR-Agent directly addresses the need for an efficient memory representation of the environment by providing a hybrid building-retrieval approach built on parameter-efficient VLMs that store low-level information about objects and their positions in a semantic graph, while retaining high-level descriptions of the observed scenes with a traditional retrieval-augmented architecture. EmbodiedLGR-Agent is evaluated on the popular NaVQA dataset, achieving state-of-the-art performance in inference and querying times for embodied agents, while retaining competitive accuracy on the global task relative to the current state-of-the-art approaches. Moreover, EmbodiedLGR-Agent was successfully deployed on a physical robot, showing practical utility in real-world contexts through human-robot interaction, while running the visual-language model and the building-retrieval pipeline locally.
Paolo Riva, Leonardo Gargani, Matteo Frosi +1
Apr 18, 2026cs.RO

Chain Of Interaction Benchmark (COIN): When Reasoning meets Embodied Interaction

Generalist embodied agents must perform interactive, causally-dependent reasoning, continually interacting with the environment, acquiring information, and updating plans to solve long-horizon tasks before they could be adopted in real-life scenarios. For instance, retrieving an apple from a cabinet may require opening multiple doors and drawers before the apple becomes visible and reachable, demanding sequential interaction under partial observability. However, existing benchmarks fail to systematically evaluate this essential capability. We introduce COIN, a benchmark designed to assess interactive reasoning in realistic robotic manipulation through three key contributions. First, we construct COIN-50: 50 interactive tasks in daily scenarios, and create COIN-Primitive required by causally-dependent tasks, and COIN-Composition with mid-term complexity for skill learning and generalization evaluation. Second, we develop a low-cost mobile AR teleoperation system and collect the COIN-Primitive Dataset with 50 demonstrations per primitive task (1,000 in total). Third, we develop systematic evaluation metrics about execution stability and generalization robustness to evaluate CodeAsPolicy, VLA, and language-conditioned H-VLA approaches. Our comprehensive evaluation reveals critical limitations in current methods: models struggle with interactive reasoning tasks due to significant gaps between visual understanding and motor execution. We provide fine-grained analysis of these limitations.
Xianhao Wang, Xiaojian Ma, Haozhe Hu +7
Apr 17, 2026cs.AI

SocialGrid: A Benchmark for Planning and Social Reasoning in Embodied Multi-Agent Systems

As Large Language Models (LLMs) transition from text processors to autonomous agents, evaluating their social reasoning in embodied multi-agent settings becomes critical. We introduce SocialGrid, an embodied multi-agent environment inspired by Among Us that evaluates LLM agents on planning, task execution, and social reasoning. Our evaluations reveal that even the strongest open model (GPT-OSS-120B) achieves below 60% accuracy in task completion and planning, with agents getting stuck in repetitive behaviors or failing to navigate basic obstacles. Since poor navigation confounds evaluation of social intelligence, SocialGrid offers an optional Planning Oracle to isolate social reasoning from planning deficits. While planning assistance improves task completion, social reasoning remains a bottleneck: agents fail to detect deception at near-random chance regardless of scale, relying on shallow heuristics rather than accumulating behavioral evidence. SocialGrid provides automatic failure analysis and fine-grained metrics, enabling developers to diagnose and improve their agents. We also establish a competitive leaderboard using Elo ratings from adversarial league play.
Hikaru Shindo, Hanzhao Lin, Lukas Helff +2
Apr 17, 2026cs.CY

Consent Chain Degradation in Embodied Multi-Agent Systems: Bridging the Gap Between AI Agent Governance and Robot Ethics

Robotic systems are moving from isolated platforms to interconnected multi-agent ecosystems that operate in human environments. This shift raises a governance problem that existing frameworks do not address: how does consent propagate, degrade, and break down across chains of delegation between embodied autonomous agents? The AI ethics community has begun to study consent for digital software agents, and the HRI community has examined consent in dyadic human-robot encounters. Neither body of work covers what happens when physical robots delegate tasks to other robots in ways that affect humans. This paper introduces consent chain degradation (CCD), a conceptual framework for analyzing how the specificity, validity, and scope of human consent erodes as authority passes through multi-robot delegation chains. We propose a three-layer governance architecture, the Consent Runtime Verification Framework for Embodied Agents (CoRVE), which integrates consent scope modeling, delegation chain tracking, and physical irreversibility assessment. Three scenarios in healthcare, domestic, and industrial robotics show how CCD arises in practice, including a worked numerical example. A regulatory gap analysis covering the EU AI Act, the GDPR, the Machinery Regulation, and the Revised Product Liability Directive shows that all four instruments leave core CCD dimensions unaddressed.
Mehmet Haklidir
Nov 20, 2025cs.CL

From Representation to Enactment: The ABC Framework of the Translating Mind

Building on the third-wave Extended Mind (EM) theory and radical enactivism, this article suggests an alternative to representation-based models of the mind. We build on the ABC framework in which translation is not understood as the manipulation of static interlingual correspondences but an enacted activity, dynamically integrating affective-evaluative, behavioral-enacting, and cognitive-inferential (ABC) processes. Drawing on affordance theory, we argue that the translating mind is the dynamically organized process through which the translator and its environment constitute and transform a landscape of enlanguaged translation affordances for action, that emerges through loops of brain-body-environment interactions. This non-representational account reframes translation as skillful participation in sociocultural practice, where meaning is co-created in real time through embodied interaction with texts, tools, and contexts.
Michael Carl, Takanori Mizowaki, Aishvarya Raj +4