Hand Gesture Recognition

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5 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Hand Gesture Recognition.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Hand Gesture Recognition.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Hand Gesture Recognition.

52 papers

Latest in Hand Gesture Recognition

Sep 21, 2026cs.AI

Real-Time Hand Gesture Recognition for OpenXR Using Transformer-Based Machine Learning

Hand gesture recognition is a key component in human-computer interaction (HCI), enabling intuitive interfaces for applications in gaming, virtual reality (VR), robotics, and more. This study integrates transformer-based machine-learning models for real-time hand gesture recognition, using hand-tracking data captured through the OpenXR standard in Unity. We leverage positional data of hand joints and wrist rotation angles to train a custom gesture recognition system. By utilizing the sequential modeling capabilities of transformers, the system captures temporal dependencies within short gesture windows and classifies gestures robustly across hand orientations and sizes. The results show a significant improvement in gesture classification accuracy. Building on this, we outline how the approach can be extended toward detecting the flow of movement, i.e., the transitions between gestures, as future work.
Salar Rezayani, Russell Butler
Sep 20, 2026cs.RO

Towards Reliable Underwater Diver-Robot Interaction: Gesture Design, Interaction Logic, and Real-World Evaluation

Underwater human--robot interaction requires gesture commands that are both easy for divers to use and reliable for robots to recognize. We investigate these aspects through a closed-loop diver--robot interaction framework integrating a compact seven-gesture vocabulary, lightweight landmark-based recognition, and command-level interaction logic. We evaluate the framework through a user study and underwater robot experiments in a laboratory tank and a swimming pool. The user study supported the reproducibility of the gestures after brief learning. Recognition analysis further showed that visual similarity was associated with gesture confusion, while intermediate poses during gesture formation introduced temporal ambiguity. Command-level processing mitigated the effects of transient recognition errors on robot execution, reducing unintended triggers and premature task interruptions. These findings show that reliable underwater gesture interaction depends on human usability, gesture recognizability, and execution reliability in underwater interaction.
Yingqi Liu, Kanzhong Yao, Zimeng Peng +4
Sep 16, 2026cs.CL

Zero-Shot Cross-Lingual Recognition of Sign Language Handshapes

Sign language processing advances rapidly for high-resource languages such as American Sign Language (ASL), yet most of the world's sign languages lack the phonological annotations new methods require. We present the first zero-shot cross-lingual framework for handshape recognition, transferring from ASL to Catalan Sign Language (LSC). Our approach leverages the decomposition of handshapes into five phonological features -- selected fingers, flexion, spread, thumb position, and thumb contact -- shared across both languages, to decode LSC handshapes from predicted features via a composite phonological distance metric. We evaluate three architectures (MLP, SL-GCN, SHuBERT) trained on two ASL corpora (PopSign, Sem-Lex) against a 37-handshape, single-signer LSC benchmark. Zero-shot transfer proves viable once recording-format disparities are harmonized, reaching 80.0% phonological feature accuracy and 54.5% expected handshape accuracy. Phonological decomposition thus offers a bridge for extending sign language technologies to low-resource languages without any target-language video training labels.
Marcel Granero-Moya, Carolina del Corral Farrarós, Gloria Haro +2
Sep 15, 2026cs.LG

MyoFlow: Anchor-Tied Rectified Flow for HD-sEMG Gesture Recognition Across Sessions and Subjects

High-density surface electromyography (HD-sEMG) gesture recognition supports prosthetic control, assistive robotics, and rehabilitation, but electrode re-donning and physiological variability cause distribution shifts that degrade accuracy across sessions and subjects. Generative HD-sEMG models primarily synthesize signals for augmentation; although diffusion models enhance representation learning, prediction still relies on a separate classifier. To tie learned dynamics to the decision rule, we propose MyoFlow, the first discriminative flow-matching framework for HD-sEMG recognition across sessions and subjects. It recasts classification as anchor-tied transport: a domain-conditioned rectified flow moves encoded windows toward gesture anchors that serve as transport targets and define the nearest-anchor decision geometry, enabling zero-shot recognition without an independent head. On the Hyser dataset, MyoFlow improves mean cross-session and cross-subject accuracy over the strongest diffusion-based baseline by 4.24% and 6.37%, respectively, and achieves 91.71% mean zero-shot accuracy and 97.39% mean few-shot accuracy across multiple days on the CEMHSEY dataset.
Chenhao Wu, Dingjie Peng, Zhihe Zhang +6
Sep 8, 2026cs.HC

Rescuing Performance from the Demo: Co-Designing Drum Gesture Mappings with a Percussionist

Augmenting instruments with sensors and neural network mappings is a well-explored digital musical instrument design approach. While augmentations can create new expressive opportunities, they also exert aesthetic influence and can constrain musicians' gestural language, which, if left unchecked, can lead to technological capture. To examine this, we conducted a study with a professional percussionist, co-developing a gesture mapping toolkit and recording a ten-track album. Drawing on the concept of productive dissonance, our study aimed to hold the musician's aesthetic in tension with technological constraints. This, along with a practice-based reflective approach, supported the development of a continuous gesture recognition method for percussive mapping and surfaced insights into the design process. We identify knowing-when as a form of tacit knowledge that supported productive dissonance, and raise an open question: absent a musician's broader social context, how do we know whether a technology's influence is genuinely supporting their practice?
Jordie Shier, Teresa Pelinski, Charalampos Saitis +2
Sep 7, 2026cs.RO

Wearable Multimodal Human-Machine Interface for Integrated Hand Intentions Decoding in Dynamic Teleoperation

Under ubiquitous teleoperation environments with optically challenging conditions, an interface for tele-operated grasping that combines wearability with precise decoding of hand intentions (hand pose, gestures, and grasping force) is essential. Yet, existing interfaces often fall short in meeting these demands, compromising either the diversity of multiple intentions decoding or wearability. To address this, we developed a novel Multiple Intentions Decoding Human-Machine Interface (MI-DHMI) that integrates high-throughput surface electromyography (sEMG) sensors with hand-mounted and forearm-mounted inertial measurement units (IMUs). The developed interface is supported by a unified framework for simultaneous multiple intentions decoding. By employing multimodal deep learning and hardware design with a low noise floor, the decoding framework selectively focuses on the sEMG components that are genuinely associated with finger movements. This effectively reduces decoding errors caused by sEMG variability during unconstrained upper-limb motions, thereby significantly enhancing robustness. Even under unconstrained wrist and forearm motion, the interface achieves a gesture recognition accuracy exceeding 97%, grasping force estimation with R2=0.95R^2 = 0.95, and hand pose decoding consistent with the actual hand pose, outperforming baseline devices and algorithms. Ablation studies further validate the effectiveness of the proposed decoding framework. Finally, two online experiments were conducted to validate the device, demonstrating its superior performance in high-stability tasks, including a pouring task and object grasping. The developed interface provides a new solution of a fully wearable, multiple intentions decoding system, offering effective support for ubiquitous teleoperation and contributing to the advancement of human-machine interaction research.
Jiaxuan Li, Yinshi Wu, Xiao Zhang +4
Aug 13, 2026cs.CV

UniCon-Former: Unified Convolution Transformer is All You Need for Hand Gesture Recognition

Convolutional Neural Networks (CNNs) capture local features efficiently but struggle with global context due to their limited receptive field. On the other hand, transformers effectively capture global dependencies through self-attention but suffer from high redundancy and computational costs. Thus, to leverage the advantages of both CNNs and transformers, we propose a unified model (UniCon-Former) that aims to provide robust and efficient performance on dynamic hand gesture recognition. The unified approach helps the model to learn both local and global features. At the beginning of each transformer stage, the convolution projections help in decreasing the dimension of the input vectors of the transformer block. This creates a pyramidal structure at each transformer stage. These features enable the UniCon-Former to reduce resource usage than vanilla transformers, making it flexible for learning multi-scale and high-resolution features, which is required in hand gesture recognition. We have performed experiments with NVGesture and Briareo datasets and achieved state-of-the-art results with fewer parameters and MACs.
Mallika Garg, Debashis Ghosh, Pyari Mohan Pradhan
Aug 11, 2026cs.CV

A HamNoSys-Guided Dataset and Baselines for Fine-Grained Isolated Handshape Recognition in Sign Language

Purpose: Fine-grained handshape recognition supports computational sign-language transcription, recognition, and translation, but broad, phonetically defined visual inventories with signer-aware evaluation remain limited. This work introduces a benchmark grounded in the language-independent Hamburg Notation System (HamNoSys). Methods: A balanced dataset of 144,000 RGB images was collected from 15 participants for 160 handshape classes defined by the official HamNoSys 4 Handshapes Chart. ResNet-18 and ViT-B/16 were evaluated as appearance-based models, while a graph convolutional network and XGBoost were evaluated from hand landmarks. Both a class-stratified subject-dependent split and a 15-fold leave-one-subject-out (LOSO) protocol were used. The same model families were additionally assessed on LSWH100 and ASL Fingerspelling Dataset A for external context. Results: The subject-dependent benchmarks established reproducible reference performance across all four model families, whereas LOSO evaluation exposed a substantial reduction when recognition was required to generalise to unseen participants. On ASL Fingerspelling Dataset A, mean LOSO top-1 accuracy ranged from 82.20% to 87.40%. Conclusion: The documented acquisition, curation, and complementary evaluation protocols pro-vide a reproducible resource for fine-grained isolated-handshape research and for developing more accessible sign-language technologies.
Ushnish Sarkar, Suvajit Patra, Bhaswar Chattopadhyay +2
Aug 9, 2026cs.CV

DoRF++: Spherical Representation Learning over Doppler Radiance Fields for Robust Wi-Fi Sensing

Motivated by the IEEE 802.11bf effort to standardize advanced WLAN sensing, interest in Wi-Fi Channel State Information (CSI) for passive, device-free, and privacy-preserving activity and gesture recognition has grown rapidly. Recent studies have shown that Doppler velocity projections extracted from CSI, which directly reflect human-motion velocity, enable more robust human activity recognition (HAR) and stronger generalization across users and unseen conditions. Nevertheless, reliable generalization under real-world variability remains a major challenge, hindering the adoption of Wi-Fi sensing in real-world applications. To address this challenge, we introduce Doppler Radiance Fields (DoRF), bringing the concept of neural radiance fields (NeRF) from computer vision into Wi-Fi sensing. DoRF models Doppler velocity projections extracted from Wi-Fi CSI as sparse and diverse virtual-camera views of human motion. It then infers a latent 3D motion sequence whose projections along learned effective Doppler directions explain the CSI-derived Doppler observations. The recovered motion is subsequently projected onto an equiangular grid of directions on the unit sphere, producing a spherical representation of the underlying motion. Since DoRF naturally defines the Doppler representation on spheres, we further introduce DoRF++, a spherical-learning design that applies spherical Transformers for activity classification. Experiments on our collected hand-gesture dataset show that DoRF++ significantly outperforms state-of-the-art Wi-Fi-based HAR methods in cross-user generalization accuracy, especially for difficult gestures in settings with a single multi-antenna receiver access point (AP).
Navid Hasanzadeh, Shahrokh Valaee
Aug 4, 2026cs.RO

Bimanual Manipulation Within an 8 GB Budget: Zero-Copy Sensing and Quantized ACT on an Entry-Level Jetson

Bimanual manipulation policies trained with imitation learning are typically evaluated on workstation or datacenter-class GPUs, leaving the cost of deploying them on embedded hardware largely uncharacterized. We present a bimanual SO-101 system running entirely on an NVIDIA Jetson Orin Nano Super (8 GB), the entry-level tier of NVIDIA's embedded line, using a desktop GPU (RTX 3070) only for offline training, evaluated on pick-and-place of a deformable beanbag. First, we build a GStreamer capture pipeline backed by NVMM buffers that removes redundant host-device copies from three-camera sensing. Contrary to expectation, the conventional path fit the memory budget and dropped no frames; what zero-copy sensing recovers is CPU headroom (peak single-core utilization 98.0% to 77.0%) and worst-case latency (117.31 ms to 101.52 ms). Second, we train ACT and Diffusion Policy on identical demonstrations, each at its own reference budget (100k gradient steps for ACT, 200k for Diffusion Policy). ACT converges to a task-competent policy (19/20 trials) while Diffusion Policy does not converge to a usable one (0/10) even at twice the step count, which we attribute to differing convergence costs rather than an accuracy ceiling. Third, we convert ACT to TensorRT. FP16 reduces mean inference latency from 114.02 ms to 17.93 ms (6.4x) and INT8 to 12.65 ms (9.0x), with task success preserved at all three precisions (19/20, 18/20, 19/20). We report two findings not previously documented for ACT: TensorRT's general-purpose INT8 calibration quantizes the ResNet18 backbone but accepts zero of 145 transformer layers, explaining INT8's negligible size reduction over FP16 (0.9%) despite a further 28% latency gain; and the need for quantization is conditional on ACT's action-chunking configuration, feasible in full precision at n_action_steps = 100 but not at the per-step re-prediction temporal ensembling requires.
Ekansh Singh, Eva Samuel, Alessandra Reneau +2
Aug 4, 2026cs.RO

A Low-Cost Hybrid Reservoir Computing Model for Isolated Sign Language Video Recognition

Sign language recognition (SLR) enhances communication between hearing and hearing-impaired individuals. Although deep learning (DL) has achieved promising performance in SLR, its high computational cost limits deployment on edge devices. To address this challenge, we propose a lightweight reservoir computing (RC)-based approach for SLR. In the proposed method, MediaPipe extracts body and hand keypoints to capture the spatial and temporal dynamics of gestures. These keypoints are then processed by a hybrid reservoir computing (HRC) architecture that combines deep reservoir computing (DRC) and bidirectional reservoir computing (BRC), transforming the input into a high-dimensional dynamic representation. A ridge regression model maps the final HRC state to class labels. This HRC-based SLR method achieved Top-1, Top-5, and Top-10 accuracies of 61.12%, 86.05%, and 92.56%, respectively, on the Word-Level American Sign Language 100 (WLASL100) video dataset, demonstrating competitive performance compared to deep learning-based approaches. Additionally, due to the lightweight nature of RC, the training time was drastically reduced to only a few seconds compared with DL-based methods such as Bi-GRU.This method offers low computational cost, showing its potential for deployment on edge devices.
Nitin Kumar Singh, Arie Rachmad Syulistyo, Yuichiro Tanaka +1
Aug 3, 2026cs.CV

Context-Aware Mixture of Domain Experts for Bodily Expression of Emotion in the Wild

The same body posture can convey entirely different emotions depending on its surrounding context, yet most methods for recognising bodily emotions treat scene and object cues as auxiliary feature augmentations rather than as structured priors over the plausibility of emotions. We introduce the Context-Aware Mixture of Domain Experts (CA-MoDE) for bodily emotion recognition. CA-MoDE incorporates dedicated scene and object experts to generate soft distributions over emotion categories conditioned on their respective domains. These domain-conditioned soft predictions serve as structured contextual priors that modulate the body expert's predictions at the distributional level rather than at the feature level. To fuse these multi-domain signals, we propose a task-tailored max-endorsement gating strategy that selects the strongest contextual signal across experts for each emotion dimension. Our gating strategy mitigates the signal dilution that typically occurs when conflicting or uninformative context distributions are averaged. CA-MoDE achieves an Emotion Recognition Score of 0.3269 on the Body Language Database. By outperforming existing temporal models using only single still images, our framework demonstrates that explicitly modelling structured spatial context can serve as a complementary discriminative proxy for the behavioural dynamics typically captured by video.
Mohammad Mahdi Dehshibi, David Masip
Aug 3, 2026cs.CV

RSC-GestureNet: Reliability-Aware Selective Causal Recognition of Chinese Traffic Police Gestures

Traffic police gestures are safety-critical perception cues for autonomous driving. A deployable recognizer must infer commands causally from continuous full-frame video, remain stable around transitional arm motion, and avoid over-trusting corrupted pose measurements. This study presents RSC-GestureNet, a reliability-aware selective causal recognizer, for Chinese traffic police gestures. The model treats pose confidence as a first-class signal: unreliable joints are down weighted during graph reasoning, temporal evidence is aggregated causally, and calibrated predictions are selectively emitted through a reliability-aware inference rule. We further introduce CTPGesture-C, a reproducible feature-level corruption benchmark with seven pose/RGB degradation families, and an RGB-level diagnostic in which corrupted frames are reprocessed by MediaPipe before recognition. On the complete official CTPGesture v1 split (134,424 labeled frames and 33,451 causal windows), RSC-GestureNet achieves 93.33+-0.24% accuracy, 91.71+-0.27% macro-F1, 91.69+-0.29% online macro-F1, 98.80+-0.07% Early@10, 0.153+-0.013 s TTC, and the best robust macro-F1 among evaluated methods. Under the same split and causal protocol, it exceeds reproduced traffic-specific MD-GCN and HLP-GCN baselines by 3.23-4.11 macro-F1 points and 2.15-3.07 online-F1 points. These results, together with calibration, selective-risk, statistical, adaptive-branching, and image-level re-extraction analyses, indicate that explicit pose-reliability modeling improves early, stable, and robust traffic-command recognition.
Cheng Li, Renjun Gao, Boyi Fu
Aug 1, 2026cs.RO

OmniAI: A Surface-Adaptive Aerial Projection Interface for Human--Drone Interaction

Drones in human environments often lack spatially grounded in- terfaces for situated communication. We present OmniAI, an em- bodied aerial agent that supports surface-adaptive interaction by switching projection between an onboard screen and nearby en- vironmental surfaces. A servo-actuated MEMS laser projector renders text-and-image responses from a web-augmented LLM pipeline. Projection surfaces are detected online using RGB-D sensing and RANSAC plane fitting, without pre-mapped geometry. OmniAI provides functionally equivalent voice and gesture con- trol for both drone motion and projected content. By combining speech, mid-air gestures, adaptive projection, and aerial mobility, OmniAI demonstrates a mobile spatial AR interface for context- aware human-drone interaction.
Nikita Kuzmin, Yuhua Jin, Georgii Demianchuk +6
Jul 30, 2026cs.LG

A Montage-Agnostic Encoder for Calibration-Light Cross-User Gesture Recognition from Surface Electromyography

Pattern-recognition control promises a myoelectric prosthesis that responds to many intended gestures rather than one or two, but the promise has stayed in the laboratory. A recogniser trained on one person rarely transfers to the next, and useful performance usually demands a fresh round of labelled calibration from the end user. A montage-agnostic encoder is introduced that reads each electrode with shared weights and locates it by its physical coordinate rather than its index, so one architecture ingests any channel count without montage-specific parameters. Trained across users, it exceeds a per-user Hudgins and linear-discriminant classifier by 0.234 macro-F1 on DB1 for every held-out subject and by 0.108 on DB2, and falls below it on the ten-subject DB5. Each of the encoder's three key components individually accounts for more than half of its 3-shot macro F1 in an otherwise budget-matched ablation study. A controlled subject-count sweep shows the margin is close to flat from nine training subjects to thirty-nine, so the training pool binds only as a stability floor below which cross-user training fails to converge; what tracks the direction of the comparison across the three databases is instead the strength of the per-user baseline, which signal fidelity sets. Comparing against an LDA baseline depends on budget spent training models and on how good that baseline is, and self-supervised pretraining had no benefits once a supervised model was adequately trained.
Jethro Odeyemi, W. J. Zhang
Jul 24, 2026cs.LG

Multimodal Surface EMG Hand Gesture Recognition Using Query-Based Transformers for Prosthetic Control

Hand gesture recognition via surface electromyography (sEMG) is fundamental to prosthetic control. In this field, deep learning approaches have become the gold standard. However, current architectures struggle to scale; model performance typically decreases as the number of hand movements increases. Performance degradation is tied to the increased statistical complexity of decoding expanded gesture sets and compounded by the limitations of state-of-the-art methods, which primarily rely on low-latency unimodal convolutional architectures. Convolutions operate locally, limiting model's ability to capture long-range sequential patterns. Unimodal setups cannot leverage complementary information from coordinated signals characterizing movement execution, such as inertial and eye-tracking data. These limitations motivate architectures that integrate local and global features across multimodal physiological sequences. To bridge this gap, this study introduces EMG-CrossFormer, an end-to-end hybrid convolutional-transformer for seamless multimodal integration. EMG-CrossFormer combines representations from an arbitrary number of unimodal encoders through cascaded cross-attention fusion layers, and decodes the fused representations using learnable gesture queries. EMG-CrossFormer was evaluated on four NinaPro datasets (DB2, DB3, DB7, and DB10) and benchmarked against six state-of-the-art models using an increasing number of modalities. Using only sEMG, EMG-CrossFormer achieved mean accuracies of 72.33%, 52.48%, 79.16%, and 73.49% on DB2, DB3, DB7, and DB10, respectively. Incorporating inertial signals improved performance to 90.66%, 80.40%, 92.79%, and 92.06%. These results show that joint local-global feature modeling improves sEMG-only decoding and that multimodal fusion substantially amplifies this benefit, underscoring the value of both design principles for complex hand gesture recognition.
Federico Del Pup, Elisa Tentori, Manfredo Atzori
Jul 23, 2026cs.CV

MAGE-Vein: Multi-Instance Age and Gender Estimation from Finger Vein Images

Age estimation from finger vein images has been widely considered impractical due to severe demographic biases in public datasets and physiological confounding factors like gender. To overcome these limitations, we propose MAGE-Vein, a novel multi-instance, multi-task learning framework. Our approach extracts robust structural aging signs by employing a hybrid feature-level fusion of three fingers, effectively suppressing local imaging noise. Furthermore, simultaneous optimization of gender classification conditions the network to effectively eliminate gender-specific vascular variations. Evaluated on a demographically balanced dataset of 402 subjects, MAGE-Vein achieves a mean absolute error of 6.12 years and a correlation of 0.880. Our results not only overturn the conventional consensus regarding the limitations of the finger vein modality but also demonstrate that previous estimation failures were primarily artifacts of biased public datasets. Our code is available at https://github.com/gsisaoki/MAGE-Vein.
Katsuki Tanaka, Koichi Ito, Takafumi Aoki +4
Jul 17, 2026cs.LG

An Exploratory Study of Single Channel Surface Electromyography for Hand Gesture Classification

Accurate hand gesture recognition using surface electromyography (sEMG) typically relies on multichannel sensor arrays and computationally intensive models. This limits practical deployment in low-power and embedded systems. This study investigates the feasibility of classifying ten hand gestures using a single sEMG channel combined with lightweight machine learning architectures. Raw sEMG signals were transformed into a comprehensive feature-based representation, including time-domain, frequency-domain, higher-order-crossing, and relative-intensity features. Feature redundancy was reduced using Pearson correlation filtering and the removal of highly correlated features, while dimensionality-reduction techniques (LDA and PCA) were applied selectively. Three classifiers, a feed-forward neural network (NN), k-nearest neighbors (KNN), and a support vector machine (SVM), were systematically evaluated across four experiments. Results demonstrate that combining time and frequency features with Pearson filtering and a compact NN can achieve up to 90 percent accuracy, even with limited temporal and spatial information. These findings highlight the potential of single-channel sEMG systems for cost-effective, low-power gesture-recognition applications.
Daanish Hindustani
Jul 8, 2026cs.AI

A Graph Neural Network Model for Real-Time Gesture Recognition Based on sEMG Signals

For seemless control of advanced hand prostheses and augmented reality, accurate and immediate hand gestures recognition is essential. Surface electromyography (sEMG) signals obtained from the forearm are commonly employed for this purpose. In this paper, we present a novel approach for sEMG representation that utilizes graph networks which contain information about muscle activation patterns in the forearm. Based on these graph networks, we have developed a machine learning algorithm capable of real-time hand gesture recognition using a graph neural network. The algorithm's performance was evaluated using sEMG signals acquired from myoband, which has 8 electrodes placed around the forearm, involving 8 healthy subjects. The proposed method demonstrated an average classification accuracy of 99%, surpassing the performance of state-of-the-art techniques. The average time for both graph construction and prediction stood at 48ms utilizing a M1 pro CPU, rendering the approach well-suited for real-time applications.
Pragatheeswaran Vipulanandan, Kamal Premaratne, Manohar Murthi
Jul 4, 2026cs.LG

Conservative Subject Invariant EMG-based Gesture Recognition

Cross-subject generalization remains a fundamental challenge in surface electromyography (sEMG)-based gesture recognition. Although deep learning methods have improved within-subject performance, they often rely on subject-specific data and struggle to balance invariance and discriminability. In this work, we propose a conservative multi-objective learning framework for subject-invariant sEMG gesture recognition. The proposed model adopts a multi-head architecture that jointly optimizes gesture classification, adversarial subject confusion through gradient reversal, and triplet-based metric learning to encourage discriminative and subject-invariant representations. To improve optimization stability, a Lipschitz-inspired adaptive weighting mechanism is introduced to dynamically balance the auxiliary objectives according to their relative magnitudes during training. The proposed method is evaluated on two benchmark datasets: UCI EMG (36 subjects, 6 gestures) and NinaPro DB5 (10 subjects, 10 gestures). On the UCI EMG dataset, the method achieves 84.48% accuracy compared to 78.2% reported by state-of-the-art methods. On NinaPro DB5, it achieves 61.44% accuracy versus 41.30%, corresponding to a 49% relative improvement. In addition, the proposed framework reduces cross-subject prediction variance and produces more structured latent representations. These results indicate that jointly enforcing invariance and discriminability through adaptive multi-objective optimization leads to more stable training and improved cross-subject generalization in sEMG-based gesture recognition systems.
Hamed Rafiei, Ali Mousavi
Jun 30, 2026eess.SP

PGUDA: Pressure-Guided Unsupervised Domain Adaptation with Cross-Modal Knowledge Distillation for sEMG-Based Gesture Recognition

Surface electromyography (sEMG)-based gesture recognition has emerged as a promising technology for natural human-computer interaction. However, its practical deployment remains challenging due to severe performance degradation caused by feature distribution discrepancies across different subjects and recording sessions. Although domain adaptation (DA) techniques are commonly employed to mitigate such discrepancies, conventional methods often struggle to effectively aligning sEMG features, primarily due to their inherent stochasticity and the scarcity of labeled data. To address these limitations, this paper proposes a novel Pressure-Guided Unsupervised Domain Adaptation (PGUDA) framework, which leverages the robustness and stability of pressure signals to introduce a cross-modal knowledge distillation strategy that transfers consistent physical semantics across modalities. Specifically, a teacher network trained on pressure signals guides an sEMG student network on unlabeled target domains, thereby regularizing the representation learning process with transferable and modality-invariant knowledge. Extensive experiments conducted on a self-collected multimodal dataset involving eleven subjects validate the effectiveness of the proposed PGUDA framework. The results demonstrate that our proposed PGUDA achieves leading performance in both cross-subject and cross-session classification tasks, achieving average accuracies of 58.08% and substantially outperforming existing DA approaches. Notably, PGUDA exhibits remarkable label efficiency: it attains classification accuracy comparable to fully supervised benchmarks while requiring only 5% of labeled data for teacher network training. This framework offers a robust and data-efficient solution that can significantly reduce the calibration burden in practical sEMG-based gesture recognition systems.
Yurui Liu, Xiao-Cong Zhong, Qisong Wang +3
Jun 28, 2026cs.CV

Empirical Evaluation of Multi-Modal Touch Detection in Over-the-Shoulder Video Surveillance

Video Intelligence Surveillance (VIDINT) on over-the-shoulder footage is a proposed vector for monitoring human-computer interaction patterns without direct screen recording access. In this paper, we evaluate a Behavioral Intelligence (BEHINT) touch-detection framework designed to reconstruct keystroke events on mobile keypad interfaces from physical finger interactions. Our system integrates four parallel detection modalities: (1) anatomical hand landmarks via MediaPipe, (2) HSV skin color filtering, (3) temporal frame differencing for motion detection, and (4) shape-guided Canny edge analysis. We map relative touch coordinates to a reference screen layout to reconstruct typing sequences. Evaluation on a 120-frame first-person staged video of passcode entry reveals that while MediaPipe and Skin Detection fail to run autonomously due to partial hand occlusion and ambient noise, Motion-Only and Edge-Only configurations achieve F1-scores of 18.5% and 18.2%, respectively. The combined multi-modal configuration achieves an F1-score of 16.7% and a sequence similarity of 3.0% when mapped to the iOS passcode layout. We conduct ablation, resolution decay, noise sensitivity, and proximity threshold tuning to characterize the system's operational envelope. We then audit generalization on 5 real, publicly licensed third-person phone videos and find that the detector emits a median of 57 touch points per frame (peaking at 205), one to three orders of magnitude more than the rate of real taps, because the skin filter responds to the whole hand rather than to fingertip contact. The staged keystroke result does not survive contact with uncontrolled footage; the system does not achieve reliable keystroke reconstruction outside the calibrated staged setting.
Mohammadreza Rashidi
Jun 28, 2026cs.LG

Temporal Posed and Spontaneous Gesture Recognition from Electromyography in the Rock-Paper-Scissors Game

The importance of gesture recognition has been acknowledged in many domains requiring real-time recognition systems. Two requirements for these are fast recognition in multiuser contexts. Therefore, we explored the temporal characteristics of electromyography (EMG) and its accuracy in recognizing gestures in a Rock-Paper-Scissors (RPS) game. Twenty-four participants played RPS in dyads, while a two-channel EMG was recorded from the forearm. We found out that EMG onsets could be detected at least 800 ms before the gesture's visible onset, and that the EMG peaks around 342 ms before the visible onset of the gesture. Furthermore, we evaluated self-gesture recognition in both posed and spontaneous gesture conditions. The mean accuracy for posed gestures reached 63.4%. The model trained on posed gestures achieved 53.6% for spontaneous gestures, with considerable variation across individuals. We also checked whether detecting a player's gesture from the opponent's EMG was possible. The peak mean accuracy was 65%, peaking at 2082 ms after the visual onset of the gesture. This suggests that the opponent's reaction to an observed gesture contains information about the observed gesture due to the dynamics of the interactions while playing. The temporal predictive advantage of EMG signals, where muscle activation precedes observable movement, offers potential benefits for applications requiring rapid intent recognition, such as human-computer interaction and assistive technologies. Future work should focus on refining onset detection and reducing the impact of spontaneous movement variability across conditions to improve recognition performance in dynamic and real-world environments.
Xin Wei, Huakun Liu, Felix Dollack +1
Jun 24, 2026cs.HC

FUTO Swipe: Layout-Agnostic Neural Swipe Decoding

Neural swipe decoders are typically tied to the keyboard they were trained on, requiring a new corpus and training run for each layout. In this report, we document our approach toward training models that can function on any contiguous mobile keyboard layout. At each point along the swipe, our encoder predicts whether the user is indicating a character and where on the keyboard that character lies. The keyboard layout is supplied at inference time and used to map the spatial and temporal prediction to a logit at each key, rather than being learned during training. Training neural models requires substantial data, but public swipe data is limited, particularly for non-QWERTY layouts. We release swipe.futo.org, the largest MIT-licensed swipe corpus we are aware of, containing over 1M donated swipes from more than 12k donor sessions. To generalize beyond the English QWERTY layout, we apply geometric augmentations to both the swipe trajectory and the keyboard layout at every training step, forcing the model to make predictions based on characteristics of the swipe gesture rather than the training layout. The model generalizes to layouts absent from training, in some cases more accurately than the layout it was trained on. This combines the layout-flexibility of an algorithmic decoder with the accuracy of a neural model. Trained models are publicly available.
David Lee Miller, Aleksandras Kostarevas
Jun 22, 2026eess.SP

Integrated Sensing and Communications for Real-time Avatar Control in XR over 5G

Extended Reality (XR) presents a challenging use case for 5G and 6G networks, requiring high data-rates and lowlatency communication to deliver a truly immersive experience. Moreover, in order to seamlessly translate physical actions to the virtual world, accurate gesture recognition and pose estimation are required. Current XR interaction solutions based on handheld controllers and cameras cannot easily capture full-body poses, inhibit the free use of hands, and require good visibility and a clear line of sight. In this work, we propose a multimodal sensing architecture for XR that combines 5G MillimeterWave (mmWave) Integrated sensing and communication (ISAC) and surface electromyography (sEMG) signals. 5G mmWave ISAC cannot only be used to deliver content wirelessly to the Head-mounted display (HMD), but also the same communication signals can be used to derive coarse body-level gestures and poses of the user, to support real-time avatar control. For fine-grained finger-level gestures, our architecture leverages lightweight sEMG sensors that capture forearm muscle activity. To illustrate the need of both modalities, we present evaluations of both sensing technologies. At the body level (5G), our architecture relies on power-per-beam-pair (PPBP), which can be computed from standard beam management or beam sweeping procedures of the 5G NR standard. PPBP-based sensing achieves 82.2±\pm5.9% average accuracy when evaluated on users not seen during training. For fine-grained finger-level interactions, we show that surface electromyography (sEMG) carries strong discriminative information achieving consistent promising performance across different movement settings. Thus, combining the two modalities enables multi-scale gesture recognition, at the body level via existing 5G signals and finger level via lightweight sEMG sensors, forming a complete XR framework.
Nabeel Nisar Bhat, Javad Sameri, Rreze Halili +3
Jun 14, 2026cs.CV

SiGnature: Explicit Motion Diffusion for Stylized Semantic Gesture

While recent advances in co-speech gesture generation have achieved impressive rhythmic synchronization, synthesizing gestures that are both semantically meaningful and faithful to a speaker's unique non-verbal style remains an open challenge. Semantic gestures, such as iconic shapes or deictic pointing, are statistically sparse, making them difficult to learn effectively within standard generative models. We present SiGnature, a framework for Stylized and Semantic Gesture generation that reconciles precise semantic control with high-fidelity style preservation. Unlike prevalent methods that rely on entangled latent representations, SiGnature operates in an explicit joint-rotation space. This design enables our core contribution, Joint Motion Integration (JMI), a training-free inference mechanism capable of injecting any external motion sequence, particularly in-the-wild semantic gestures, directly into the diffusion process. JMI automatically identifies the specific active joints'' conveying a semantic action and injects them into the generation, while relying on the diffusion backbone to synthesize the remaining body dynamics, including posture and flow, in accordance with the pre-learned style of the target speaker. This allows for the plug-and-play integration of arbitrary motions, including complex semantic gestures, without retraining or introducing the Frankenstein'' artifacts typical of cut-and-paste methods. Extensive experiments and perceptual studies demonstrate that SiGnature offers superior semantic motion control while maintaining smooth and natural co-speech gesture generation and preserving the distinct characteristics of the speaker, thereby outperforming state-of-the-art baselines.
Adi Rosenthal, Tomer Koren, Nadav Shaked +2
Jun 11, 2026cs.RO

GIVE: Grounding Human Gestures in Vision-Language-Action Models

Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions. However, current Vision-Language-Action (VLA) models treat robotic manipulation as a pure text-driven task, overlooking the important role of gestures in Human-Robot Interaction (HRI). This often leads to inaccurate intent grounding and unreliable manipulation when language instructions are ambiguous or underspecified. To address this challenge, we propose GIVE (Gesture Intent via Visual-Semantic Enhancement), an effective approach that enhances pre-trained VLA models with human gesture understanding without architectural modifications. Specifically, GIVE incorporates gesture information through two complementary pathways: a visual pathway that overlays hand skeletons and fingertip rays onto robot observations for explicit object grounding, and a semantic pathway that generates high-level descriptions of human gestures and task instructions for robust intent grounding. By jointly leveraging visual and semantic guidance, GIVE enables VLA policies to better associate gestures with manipulation behaviors and adapt to dynamic interaction intents. In real-world HRI experiments, GIVE substantially outperforms the baseline, improving target object recognition accuracy by 40% and overall task success rate by 80%, while demonstrating strong robustness and generalization to unseen spatial layouts and diverse participants.
Pengfei Liu, Gen Li, Junqiao Fan +4
Jun 10, 2026cs.CV

Motion Reinforces Appearance: RGB-Skeleton Gated Residual Fusion for Micro-Gesture Online Recognition

Micro-gesture analysis attracts increasing attention for inferring spontaneous emotion from subtle body movements. Micro-gesture online recognition, which localizes and classifies each gesture instance in untrimmed videos, is a core task in the 4th EI-MiGA-IJCAI Challenge. Compared with typical temporal action detection, MGR emphasizes the localization and classification of actions, requiring the model to output the start time, end time, and category of each micro-gesture. Moreover, since micro-gestures are highly spontaneous, relying solely on a single modality makes it difficult to capture the complete and accurate multi-modal cues. In this work, we propose DyFADet+, which extends DyFADet into a dual-stream RGB-skeleton framework. In our model, both modalities are projected into shared multi-scale temporal embeddings and fused through a gated residual module, which adaptively injects skeleton motion into the RGB representation rather than using naive concatenation. Finally, these fused features are decoded by a Dynamic TAD head for online classification and boundary regression. On the SMG dataset, our method achieves an F1 score of 40.88, ranking 2nd in the Micro-gesture Online Recognition track.
Jialin Liu, Xinwen He, Pengyu Liu +3
Jun 8, 2026cs.CV

Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition

In this paper, we present XInsight Lab's solution to the micro-gesture classification track of the 4th MiGA Challenge at IJCAI 2026, in which our solution ranked first and achieved a new state-of-the-art result. We propose a multimodal ensemble framework that integrates a self-supervised RGB-based model with supervised multi-stream models from previous solutions. The self-supervised RGB model is pretrained on 120K unlabeled clips via masked video modeling and then fine-tuned on iMiGUE. This simple yet effective RGB baseline achieves 69.224% top-1 accuracy on the iMiGUE test set, demonstrating the benefit of learning transferable representations from unlabeled in-domain videos. By incorporating this model as a complementary branch, the final ensemble reaches 74.419% top-1 accuracy, surpassing the previous state of the art by 1.206 percentage points. Experimental results on iMiGUE, including ablation studies on the ensemble strategy, validate the effectiveness of self-supervised RGB representation learning for micro-gesture recognition.
Tingyi Liu, Kun Li, Fei Wang +5
Jun 5, 2026cs.CV

Spatial-Temporal Decoupled Adapter for Micro-gesture Online Recognition

Micro-gesture online recognition aims to temporally localize and classify subtle gestures in untrimmed videos. Owing to their extremely short duration, low motion amplitude, and ambiguous visual cues, capturing discriminative spatiotemporal representations remains highly challenging. Existing parameter-efficient adapters typically employ a single branch to model spatial and temporal cues jointly, which may fail to capture the fine-grained patterns of micro-gestures. To address this limitation, we propose a Spatial-Temporal Decoupled Adapter that decomposes video adaptation into independent temporal and spatial branches via lightweight depthwise convolutions. In addition, to address the long-tail distribution problem in the benchmark dataset, we introduce Adaptive Soft Balanced Augmentation, which dynamically allocates augmentation intensity based on class rarity and learning difficulty, without manual thresholds. Our method achieves an F1 score of 0.43808, ranking 1st in Track 2 of the 4th EI-MiGA-IJCAI Challenge.
Xucheng Shen, Kun Li, Fei Wang +3
May 28, 2026cs.IT

Gesture-Aware Indoor THz ISAC Systems for Adaptive Resource Allocation

This paper investigates a multi-user indoor integrated sensing and communication (ISAC) system operating in the terahertz (THz) band, designed for adaptive communication based on gesture recognition. Leveraging gesture tracking through an extended Kalman filter (EKF), the access point (AP) dynamically adjusts resource allocation in response to detected gesture variations, thereby improving sensing accuracy. Based on the gesture recognition results, the AP further updates the communication quality requirements of different users, enabling efficient resource allocation. To this end, an adaptive joint optimization algorithm for power allocation and beamforming is developed to maximize the overall sensing signal-to-interference-plus-noise ratio (SINR) while satisfying the gesture-dependent communication quality of service (QoS) constraints. Simulation results demonstrate that the proposed method effectively responds to gesture dynamics, achieving superior sensing accuracy and communication performance compared with conventional single-variable optimization baselines.
Zhonghao Liu, Yinchao Yang, Yahao Ding +2
May 28, 2026cs.LG

NeuroEdge: Real-Time Hand Gesture Recognition with High-Density EMG Using Deep Learning at the Edge

High-density electromyography (HD-EMG) has emerged as a powerful modality for decoding fine-grained neuromuscular activity, enabling real-time neural-machine interfaces (NMIs) for applications such as prosthetic control, rehabilitation, and augmented interaction. While deep learning approaches such as convolutional neural networks (CNNs)have demonstrated high classification accuracy for EMG-based gesture recognition, their deployment on embedded hardware remains a major challenge due to computational and memory constraints. This paper presents NeuroEdge, a real-time HD EMG-based NMI system that performs gesture recognition entirely on resource-constrained microcontrollers. The system features two custom-designed modules: the HD-EMG StreamBridge, a wireless communication interface that streams raw HD-EMG data from a Quattrocento amplifier to an ESP32 microcontroller; and the EdgeDL Inference Engine, a lightweight deep learning framework executing on a Sony Spresense microcontroller. A compact 1-dimensional CNN optimized for embedded inference processes, sliding windows of EMG data in real time. Data streaming and inference are pipelined and synchronized through an architecture that utilizes Direct Memory Access (DMA) for data transfer and Serial Peripheral Interface (SPI) burst communication between the ESP32 and Spresense, ensuring low-latency performance. Experimental results show that NeuroEdge achieves a real-time classification accuracy of 90% across seven hand gestures, with a total average latency of 83 ms using 192 channels of HD-EMG recorded from the forearm. Our system demonstrates the feasibility of deploying complex HD-EMG-based gesture recognition on microcontroller-based edge devices, bridging the gap between high-resolution biosignal acquisition and deep learning-based embedded inference for next-generation NMIs.
Peter Chudinov, Zhenyu Lin, Jay Motamarry +3
May 27, 2026cs.RO

How Should We Teach Robots? A Comparison of Kinesthetic, Joystick, and Gesture-Based Teaching

Instructing robots from demonstrations can be done through different teaching modalities, each with different usability and performance trade-offs. This paper compares kinesthetic guidance, joystick teleoperation, and hand gestures in a user study with eight participants. We evaluate replay success, modified NASA-TLX workload, and common teaching errors across three manipulation tasks. Kinesthetic guidance produced the shortest demonstrations, lowest workload, and highest success on the more orientation-sensitive and contact-rich tasks. Joystick teleoperation performed best on simple peg picking. Hand-gesture teaching, although less reliable overall, performed better than expected and in some cases achieved results comparable to kinesthetic guidance.
Petr Vanc, Jan Kristof Behrens, Václav Hlaváč +1
May 22, 2026cs.CV

Online Hand Gesture Recognition Using 3D Convolutional Neural Networks

In human computer interaction, real-time detection and classification of dynamic hand gestures is challenging as: 1) the system must run in a real-time video stream and there is no noticeable lag in response after performing a gesture; 2) there is a large difference in how people perform gestures, making recognition more difficult. In this paper, an online hand gesture recognition system is proposed, which is able to localize gestures in real-time video stream and recognize what these gestures are. To improve the robustness of the system, the sliding window approach is used to refine results from multiple windows. All of the models in my project are trained on Jester database, achieving 98+% accuracy for detector and 90+% accuracy for classifier. For the overall performance of the system, the best group can respond within three seconds and reach 37.5% Levenshtein accuracy on the homemade dataset. The project codes used in this work are publicly available.
Yinghao Qin, Tijana Timotijevic
May 16, 2026cs.CV

iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learning

Emotion understanding is a fundamental challenge in affective computing and artificial intelligence. While existing approaches predominantly focus on facial expressions and speech, they often overlook the rich emotional cues conveyed through body language. Recently, micro-gestures (MGs), unintentional, subconscious movements driven by inner feelings, have attracted increasing attention as an alternative to other cues. However, there are no existing large-scale datasets supporting the pre-training of the MG foundation model. To advance MG research, we present a new benchmark for micro-gesture-based emotion understanding, featuring key contributions with a novel dataset (iMiGUE-3K) and a series of foundation models for different tasks. Using a model-based crowd-sourcing data collection strategy, we construct iMiGUE-3K, the largest MG dataset to date. It comprises video recordings from 332 distinct professional tennis players' public press interviews over the past seven years, totaling more than 3.4K long video clips and 37 million frames. The dataset includes 32 micro-gesture classes with rich descriptive annotations, making it the first large-scale, in-the-wild, video dataset for fine-grained gesture-based emotion analysis. Built on iMiGUE-3K, we propose MG-FMs, a discriminative foundation model for transferable gesture presentation learning. Based on the foundation model, we establish five comprehensive evaluation tasks: MG recognition (unsupervised, semi-supervised, supervised), MG retrieval, and MG emotion recognition. Our systematic evaluation of representative methods demonstrates that micro-gesture-based analysis significantly improves emotion understanding. We hope this work can provide comprehensive tools for MG analysis and set a solid foundation for future research in psychological diagnostics, affective computing, and advanced human-computer interaction.
Chengyan Wang, Haoyu Chen, Hui Wei +3
May 13, 2026cs.LG

Efficient Sensor Fusion for Gesture Recognition on Resource-Constrained Devices

Gesture recognition is a cornerstone of Human-Computer Interaction (HCI) for smart eyewear, enabling natural and device-free control in augmented reality environments. Traditional vision-based approaches face significant challenges regarding power consumption, computational latency, and user privacy. This paper proposes a lightweight, privacy-preserving gesture recognition system based on the fusion of low-resolution Time-of-Flight (ToF) and Infrared (IR) thermal sensors. We used an 8 times 8 multizone ToF sensor (VL53L8CH) and an 8 times 8 IR array (AMG8833) to capture complementary depth and thermal cues. A compact Convolutional Neural Network (CNN) with a specialized grouped-convolution architecture is designed to fuse these modalities efficiently on a microcontroller (MCU). Experimental results on a custom dataset of 7 static gestures, validated via k-fold cross-validation, demonstrate that the proposed fusion strategy significantly outperforms single-sensor baselines with an accuracy of 92.3% and a macro F1-score of 0.93. Finally, on-device benchmarks on STM32F4 and STM32H7 MCUs confirm the system's suitability for resource-constrained wearables, requiring only 6,343 parameters and achieving millisecond-level inference latency with a total system power of 50 mW.
Pietro Bartoli, Christian Veronesi, Tommaso Bondini +2
May 12, 2026cs.CV

EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras

Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited dynamic range, while existing event-based methods are hindered by ego-motion interference, monocular depth ambiguity, and the lack of large-scale real-world stereo datasets. To overcome these limitations, we propose EgoEV-HandPose, an end-to-end framework for joint 3D bimanual pose estimation and gesture recognition from stereo event streams. Central to our approach is KeypointBEV, a flexible stereo fusion module that lifts features into a canonical bird's-eye-view space and employs an iterative reprojection-guided refinement loop to progressively resolve depth uncertainty and enforce kinematic consistency. In addition, we introduce EgoEVHands, the first large-scale real-world stereo event-camera dataset for egocentric hand perception, containing 5,419 annotated sequences with dense 3D/2D keypoints across 38 gesture classes under varying illumination. Extensive experiments demonstrate that EgoEV-HandPose achieves state-of-the-art performance with an MPJPE of 30.54mm and 86.87% Top-1 gesture recognition accuracy, significantly outperforming RGB-based stereo and prior event-camera methods, particularly in low-light and bimanual occlusion scenarios, thereby setting a new benchmark for event-based egocentric perception. The established dataset and source code will be publicly released at https://github.com/ZJUWang01/EgoEV-HandPose.
Luming Wang, Hao Shi, Jiajun Zhai +2
May 9, 2026cs.CV

CAST: Channel-Aware Spatial Transfer Learning with Pseudo-Image Radar for Sign Language Recognition

We propose CAST, a dual-stream architecture that utilizes channel-aware spatial transfer learning for isolated sign language recognition addressing the challenges of magnitude-only 60~GHz radar Range-Time Maps (RTM). The proposed framework combines three physics-aware architectures with pretrained vision backbones, which operate under radar-only constraints across clinical and alphabetical gestures. First, an explicit decibel-to-linear inversion is combined with a windowed fast Fourier transform that extracts Cadence Velocity Diagrams (CVD) while avoiding the harmonic artifacts that arise from the spectral analysis of log-compressed signals. Second, a cross-antenna spatial attention module applies attention to raw antenna channels before the convolution, preserving inter-receiver amplitude covariance. Third, an asymmetric cross-attention mechanism fuses representations from parallel ConvNeXt-Tiny (CVD) and EfficientNetV2-S (RTM) backbones. Extensive experiments reveal that the architecture achieves a Top-1 accuracy of 80.5% under 5-fold cross-validation, establishing a 3.3% improvement over the best single-model baseline (77.2%). The findings suggest that physics-aware signal representations form a promising direction for radar-only sign language recognition under constrained sensor modalities. The source code is available at: https://github.com/Shakhoyat/CAST-at-SignEval2026.
Md. Shakhoyat Rahman Shujon, Sheikh Md. Galib Mahim, Md. Milon Islam +4
May 8, 2026cs.LG

Practical Wi-Fi-based Motion Recognition Under Variable Traffic Patterns

Wi-Fi sensing detects human motions and activities by analysing the channel state information (CSI) derived from Wi-Fi transmissions. However, the impact of variable transmission traffic, which dictates the effective sampling rate and interval, is often overlooked. Existing Wi-Fi sensing systems are trained with fixed input size and sampling rate, which suffer from poor sampling rate generalisation. This paper proposes a novel Wi-Fi sensing approach for motion recognition applications, e.g., gesture and activity recognition, under variable traffic patterns. A sampling rate versatile neural network (SRV-NN) based on the transformer is proposed to efficiently handle variable input-sized sensing signals. A dynamic sampling rate augmentation is employed for variable sampling rates and intervals. To validate our approach, we have carried out extensive experimental evaluation, using two self-collected datasets, namely SRV activity and SRV gesture, as well as two publicly available datasets. Our method demonstrated exceptional performance and stability under variable sampling rates, with substantial improvements in average accuracy compared to baseline models without augmentation. The proposed approach significantly enhances stability by greatly reducing accuracy variance across different sampling rates.
Guolin Yin, Junqing Zhang, Guanxiong Shen +1
May 8, 2026cs.GR

PersonaGest: Personalized Co-Speech Gesture Generation with Semantic-Guided Hierarchical Motion Representation

Co-speech gesture generation aims to synthesize realistic body movements that are semantically coherent with speech and faithful to a user-specified gestural style. Existing VQ-VAE based co-speech gesture generation methods improve generation quality but fail to encode semantic structure into the motion representation or explicitly disentangle content from style, limiting both semantic coherence and personalization fidelity. We present PersonaGest, a two-stage framework addressing both limitations. In the first stage, a semantic-guided RVQ-VAE disentangles motion content and gestural style within the residual quantization structure, where a Semantic-Aware Motion Codebook (SMoC) organizes the content codebook by gesture semantics and contrastive learning further enforces content-style separation. In the second stage, a Masked Generative Transformer generates content tokens via a semantic-aware re-masking strategy, followed by a cascade of Style Residual Transformers conditioned on a reference motion prompt for style control. Extensive experiments demonstrate state-of-the-art performance on objective metrics and perceptual user studies, with strong style consistency to the reference prompt. Our project page with demo videos is available at https://danny-nus.github.io/PersonaGest/
Junchuan Zhao, Qifan Liang, Ye Wang
May 7, 2026cs.CV

Neuromorphic visual attention for Sign-language recognition on SpiNNaker

Sign-language recognition has achieved substantial gains in classification accuracy in recent years; however, the latency and power requirements of most existing methods limit their suitability for real-time deployment. Neuromorphic sensing and processing offer an alternative paradigm based on sparse, event-driven computation that supports low-latency and energy-efficient perception. In this work, we introduce an end-to-end neuromorphic architecture for American Sign Language (ASL) fingerspelling recognition that integrates a spiking visual attention mechanism for online region-of-interest extraction with a compact spiking neural network deployed on the SpiNNaker neuromorphic platform. We benchmark the proposed system against two datasets: a synthetically generated event-based version of the Sign Language MNIST dataset and a natively recorded ASL-DVS dataset, whilst providing a comprehensive overview of Sign-language recognition and related work. This work yields competitive performance in simulation (92.27%) and comparable performance on neuromorphic hardware deployment (83.1%), while achieving the most energy-efficient architecture (0.565 mW) and low latency (3 ms) across all benchmarked approaches. Despite its compact design, the system demonstrates the suitability of task-dependent visual attention applications for edge deployment.
Sarka Liskova, Olha Vedmedenko, Mazdak Fatahi +3
May 4, 2026cs.NE

Elastic Spiking Transformers for Efficient Gesture Understanding

Spiking Neural Networks (SNNs), particularly Spiking Transformers, offer energy-efficient processing of event-based sensor data for healthcare applications. Yet current architectures are rigid: they are trained and deployed as static networks with fixed parameter counts and computational graphs. This limits deployment on neuromorphic hardware such as Loihi and SpiNNaker, where on-chip constraints often require smaller models that trade accuracy for feasibility. We introduce the Elastic Spiking Transformer, a runtime-adaptive architecture that brings elasticity into the spiking paradigm. Inspired by Matryoshka-style representation learning, it embeds nested elasticity in the Feature Extractor, Spiking Self-Attention, and Feed-Forward blocks. Through granularity-aware weight sharing, a single universal model can dynamically slice network width and attention heads at inference time without retraining. This design provides two key advantages for SNNs. First, it allows the model to adjust its parameter footprint to different hardware memory budgets. Second, reducing active neurons also lowers spike firing rates, yielding proportional reductions in synaptic operations, an energy benefit not directly available in standard artificial neural networks. We evaluate the approach on CIFAR10/100, CIFAR10-DVS, and the EHWGesture clinical gesture understanding dataset. Results show that one Elastic Spiking Transformer spans a broad range of complexity-accuracy trade-offs, matching or surpassing independently trained baselines while supporting adaptive, real-time gesture recognition on resource-constrained edge devices.
Alberto Ancilotto, Gianluca Amprimo, Stefano Di Carlo +1
Apr 27, 2026cs.CV

GoClick: Lightweight Element Grounding Model for Autonomous GUI Interaction

Graphical User Interface (GUI) element grounding (precisely locating elements on screenshots based on natural language instructions) is fundamental for agents interacting with GUIs. Deploying this capability directly on resource-constrained devices like mobile phones is increasingly critical for GUI agents requiring low latency. However, this goal faces a significant challenge, as current visual grounding methods typically employ large vision-language model (VLM) (more than 2.5B parameters), making them impractical for on-device execution due to memory and computational constraints. To address this, this paper introduces GoClick, a lightweight GUI element grounding VLM with only 230M parameters that achieves excellent visual grounding accuracy, even on par with significantly larger models. Simply downsizing existing decoder-only VLMs is a straightforward way to design a lightweight model, but our experiments reveal that this approach yields suboptimal results. Instead, we select an encoder-decoder architecture, which outperforms decoder-only alternatives at small parameter scales for GUI grounding tasks. Additionally, the limited capacity of small VLMs encourages us to develop a Progressive Data Refinement pipeline that utilizes task type filtering and data ratio adjustment to extract a high-quality 3.8M-sample core set from a 10.8M raw dataset. Training GoClick using this core set brings notable grounding accuracy gains. Our experiments show that GoClick excels on multiple GUI element grounding benchmarks while maintaining a small size and high inference speed. GoClick also enhances GUI agent performance when integrated into a device-cloud collaboration framework, where GoClick helps cloud-based task planners perform precise element localization and achieve higher success rates. We hope our method serves as a meaningful exploration within the GUI agent community.
Hongxin Li, Yuntao Chen, Zhaoxiang Zhang
Apr 16, 2026cs.CV

Prompt-to-Gesture: Measuring the Capabilities of Image-to-Video Deictic Gesture Generation

Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures themselves. Recent advancements in image-to-video foundation models have enabled the generation of photorealistic, semantically rich videos guided by natural language. These capabilities open up new possibilities for creating effort-free synthetic data, raising the critical question of whether video Generative AI models can augment and complement traditional human-generated gesture data. In this paper, we introduce and analyze prompt-based video generation to construct a realistic deictic gestures dataset and rigorously evaluate its effectiveness for downstream tasks. We propose a data generation pipeline that produces deictic gestures from a small number of reference samples collected from human participants, providing an accessible approach that can be leveraged both within and beyond the machine learning community. Our results demonstrate that the synthetic gestures not only align closely with real ones in terms of visual fidelity but also introduce meaningful variability and novelty that enrich the original data, further supported by superior performance of various deep models using a mixed dataset. These findings highlight that image-to-video techniques, even in their early stages, offer a powerful zero-shot approach to gesture synthesis with clear benefits for downstream tasks.
Hassan Ali, Doreen Jirak, Luca Müller +1
Mar 23, 2026cs.CR

mmFHE: mmWave Sensing with End-to-End Fully Homomorphic Encryption

We present mmFHE, the first system that executes the entire cloud-side mmWave sensing pipeline including the DSP and ML inference under fully homomorphic encryption (FHE). mmFHE encrypts range profiles on an edge device after lightweight plaintext preprocessing and executes the entire mmWave signal-processing and ML inference pipeline homomorphically on a semi-honest cloud that operates exclusively on ciphertexts. At the core of mmFHE is a library of seven composable, data-oblivious FHE kernels that replace standard DSP routines with fixed arithmetic circuits for different application-specific pipelines. We demonstrate this approach on two representative tasks: vital-sign monitoring and gesture recognition. We formally prove two cryptographic guarantees for any pipeline assembled from this library: input privacy and data obliviousness. These guarantees effectively neutralize various supervised and unsupervised privacy attacks on raw data, including re-identification and data-dependent privacy leakage. Evaluation on three public radar datasets shows that encryption introduces negligible error versus the plaintext pipeline, with 84.5% gesture accuracy (vs. 84.7%). End-to-end cloud GPU latency is 1.21 s per 10 s vital-sign window and 5.76 s per 3 s gesture window. These results establish the initial feasibility of end-to-end mmWave sensing under FHE on commodity hardware.
Tanvir Ahmed, Yixuan Gao, Adnan Armouti +1
Feb 4, 2026cs.CV

Enhancing IMU-Based Online Handwriting Recognition via Contrastive Learning with Zero Inference Overhead

Online handwriting recognition using inertial measurement units opens up handwriting on paper as input for digital devices. Doing it on edge hardware improves privacy and lowers latency, but entails memory constraints. To address this, we propose Error-enhanced Contrastive Handwriting Recognition (ECHWR), a training framework designed to improve feature representation and recognition accuracy without increasing inference costs. ECHWR utilizes a temporary auxiliary branch that aligns sensor signals with semantic text embeddings during the training phase. This alignment is maintained through a dual contrastive objective: an in-batch contrastive loss for general modality alignment and a novel error-based contrastive loss that distinguishes between correct signals and synthetic hard negatives. The auxiliary branch is discarded after training, which allows the deployed model to keep its original, efficient architecture. Evaluations on the OnHW-Words500 dataset show that ECHWR significantly outperforms state-of-the-art baselines, reducing character error rates by up to 7.4% on the writer-independent split and 10.4% on the writer-dependent split. Finally, although our ablation studies indicate that solving specific challenges require specific architectural and objective configurations, error-based contrastive loss shows its effectiveness for handling unseen writing styles.
Jindong Li, Dario Zanca, Vincent Christlein +4
Feb 2, 2026cs.CV

Rotation-free Online Handwritten Character Recognition Using Linear Recurrent Units

Online handwritten character recognition leverages stroke order and dynamic features, which generally provide higher accuracy and robustness compared with offline recognition. However, in practical applications, rotational deformations can disrupt the spatial layout of strokes, substantially reducing recognition accuracy. Extracting rotation-invariant features therefore remains a challenging open problem. In this work, we employ the Sliding Window Path Signature (SW-PS) to capture local structural features of characters, and introduce the lightweight Linear Recurrent Units (LRU) as the classifier. The LRU combine the fast incremental processing capability of recurrent neural networks (RNN) with the efficient parallel training of state space models (SSM), while reliably modelling dynamic stroke characteristics. We conducted recognition experiments with random rotation angle up to ±180\pm 180^{\circ} on three subsets of the CASIA-OLHWDB1.1 dataset: digits, English upper letters, and Chinese radicals. The accuracies achieved after ensemble learning were 99.62%99.62\%, 96.67%96.67\%, and 94.33%94.33\%, respectively. Experimental results demonstrate that the proposed SW-PS+LRU framework consistently surpasses competing models in both convergence speed and test accuracy.
Zhe Ling, Sicheng Yu, Danyu Yang
Jan 7, 2026cs.LG

Lightweight Test-Time Adaptation for EMG-Based Gesture Recognition

Reliable long-term decoding of gestures from surface electromyography (EMG) is hindered by signal drift caused by electrode displacement, muscle fatigue, and/or posture changes. Although modern models achieve high intra-session accuracy, their performance often degrades substantially across recording sessions. Existing approaches to mitigate this problem typically rely on large training datasets or computationally intensive pipelines that are unsuitable for energy-efficient wearable devices. We propose a lightweight test-time adaptation framework for EMG decoding. The framework includes three complementary adaptation strategies: (i) causal adaptive batch normalization for online statistical alignment, (ii) Gaussian Mixture Model alignment with experience replay to mitigate forgetting, and (iii) meta-learning for rapid few-shot calibration. We evaluate these methods on the multi-session NinaPro DB6 dataset. All approaches substantially improve inter-session robustness relative to a non-adaptive baseline while maintaining low computational overhead. Replay-regularized statistical alignment provides the most stable adaptation under limited data, while meta-learning achieves the highest accuracy when sparse calibration labels are available. Overall, our self-supervised test-time adaptation methods reach up to 82% inter-session accuracy, significantly improving upon prior approaches while maintaining resource-efficient operation. These results demonstrate that lightweight test-time adaptation can enable robust, long-term EMG decoding for wearable or prosthetic applications.
Nia Touko, Matthew O A Ellis, Cristiano Capone +3
Dec 17, 2025cs.CV

Emotion Recognition in Signers

Recognition of signers' emotions suffers from one theoretical challenge and one practical challenge, namely, the overlap between grammatical and affective facial expressions and the scarcity of data for model training. This paper addresses these two challenges in a cross-lingual setting using our eJSL dataset, a new benchmark dataset for emotion recognition in Japanese Sign Language signers, and BOBSL, a large British Sign Language dataset with subtitles. In eJSL, two signers expressed 78 distinct utterances with each of seven different emotional states, resulting in 1,092 video clips. We empirically demonstrate that 1) textual emotion recognition in spoken language mitigates data scarcity in sign language, 2) temporal segment selection has a significant impact, and 3) incorporating hand motion enhances emotion recognition in signers. Finally we establish a stronger baseline than spoken language LLMs.
Kotaro Funakoshi, Yaoxiong Zhu
Dec 8, 2025cs.HC

A Comparative Study of EMG- and IMU-based Gesture Recognition at the Wrist and Forearm

Gestures are an integral part of our daily interactions with the environment. Hand gesture recognition (HGR) is the process of interpreting human intent through various input modalities, such as visual data (images and videos) and bio-signals. Bio-signals are widely used in HGR due to their ability to be captured non-invasively via sensors placed on the arm. Among these, surface electromyography (sEMG), which measures the electrical activity of muscles, is the most extensively studied modality. However, less-explored alternatives such as inertial measurement units (IMUs) can provide complementary information on subtle muscle movements, which makes them valuable for gesture recognition. In this study, we investigate the potential of using IMU signals from different muscle groups to capture user intent. Our results demonstrate that IMU signals contain sufficient information to serve as the sole input sensor for static gesture recognition. Moreover, we compare different muscle groups and check the quality of pattern recognition on individual muscle groups. We further found that tendon-induced micro-movement captured by IMUs is a major contributor to static gesture recognition. We believe that leveraging muscle micro-movement information can enhance the usability of prosthetic arms for amputees. This approach also offers new possibilities for hand gesture recognition in fields such as robotics, teleoperation, sign language interpretation, and beyond.
Soroush Baghernezhad, Elaheh Mohammadreza, Vinicius Prado da Fonseca +2
Aug 17, 2025cs.RO

Tactile Gesture Recognition with Built-in Joint Sensors for Industrial Robots

While gesture recognition using vision or robot skins is an active research area in Human-Robot Collaboration (HRC), this paper explores deep learning methods relying solely on a robot's built-in joint sensors, eliminating the need for external sensors. We evaluated various convolutional neural network (CNN) architectures and collected a dataset to study the impact of data representation and model architecture on the recognition accuracy. Our results show that spectrogram-based representations significantly improve accuracy, while model architecture plays a smaller role. We also tested generalization to new robot poses, where spectrogram-based models performed better. Implemented on a Franka Emika Research robot, two of our methods, STFT2DCNN and STT3DCNN, achieved over 95% accuracy in contact detection and gesture classification. These findings demonstrate the feasibility of external-sensor-free tactile recognition and promote further research toward cost-effective, scalable solutions for HRC.
Deqing Song, Weimin Yang, Maryam Rezayati +1
Date pendingcs.GR

TBR: Transport-Based Rendering with Deposition Strokes for Inverse Graphics

We present a stroke design in which strokes are transport-coupled: each stroke deposits material of its own area and moves every earlier mark without changing its area, so later strokes deform earlier ones. We then solve the inverse problem under this design: given a target image, we optimise an ordered program of such strokes whose replay approximates it, with digital marbling as the motivating medium. The stroke is a capsule that continuously joins circular drops to drawn deposits; its transport is exactly area-preserving, with a closed-form inverse outside the deposit, and a variant with the same inverse differs from line-source potential flow by 8% of the mean displacement. A replay adjoint regenerates intermediate states instead of storing them and uses 8.7x less memory than checkpointed automatic differentiation; a fused implementation fits a 2000-stroke program at 1024x1024 in about four minutes on one GPU. On five marbled sheets the recovered programs are level with a published stroke-based fitter as rasters, replay across a fourfold resolution range, and support edits in program order and palette space that stay valid under transport.
Tianqi Liu, Yushan Han, Hang Liu