Layouts

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6 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Layouts.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Layouts.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Layouts.

61 papers

Latest in Layouts

Sep 17, 2026cs.AI

Perception, Layout, and Validation: Calibrated Confidence for Reliable Straight-Through Processing of Financial Documents

Straight-through processing (STP) on extracted key-value fields from financial documents without human review requires a calibrated probability together with a bounded guarantee on the residual error of the auto-approved tier. The emergence of modern Vision Language Models (VLMs) provides an out-of-the-box capability for extracting the key-values, but their verbalized confidence signals are unreliable and weakly track field correctness. This paper introduces a decomposed confidence layer along three interpretable channels, including perception, layout, and validation. Together with a final conformal risk control, the score can be used for reliable STP of financial documents. The method is validated on three public datasets covering real invoices, synthetic invoices, and ad-buy forms, using two different VLM families (Qwen3.6-27B and Gemini-3.1-Flash-Lite). Our decomposed score consistently improves the separation of correct from incorrect extractions, substantially raising the AUROC from 0.54-0.74 for VLM verbalized signals to 0.90-0.99 with contributions from all three designed channels. Crucially for industrial deployment, this enables usable STP. The native VLM confidence signals could clear only 0.1%-7.0% of fields under risk control at a target error of <10%. In contrast, the proposed method auto-approves 49-72% of fields while holding the empirical error of the accepted tier at or below the target.
Yichao Jin, Yushuo Wang, Yuxuan Han +7
Sep 17, 2026cs.AI

Constraint-Safe Graph-Context Scoring for Stable Point-Feature Labels Under Text-Width and Accessibility-Inspired Profiles

Point-feature label placement on interactive maps must reconcile geometric validity, display yield, local placement utility, and stability across camera motion. Accessibility and multilingual requirements further change label dimensions, yet algorithmic evaluations often collapse these concerns into overlap counts. We present LABELSENSE-Pilot, a reproducible prototype that generates eight compass candidates per feature, scores candidates with a multilayer perceptron over graph-context summaries, adds a previous-placement bonus, and selects a layout through mixed-integer optimization. The executed scorer is deliberately not described as a graph transformer. Every returned layout is checked for viewport containment, per-feature uniqueness, and pairwise clearance. Experiments use 2,500 airport coordinates and names spanning 155 countries, with country-grouped splits and generated density, camera, text-suffix, preference, and enlarged-font stressors. Across five seeds, LABELSENSE-Pilot displayed 85.62 percent of labels with 2.09 percent flicker and zero collisions. Versus a handcrafted-utility integer program, LABELSENSE-Pilot sacrificed 1.43 percentage points of display while reducing flicker by 12.04 points. Enlarged-box-aware layouts produced zero proxy violations, whereas standard geometry reevaluated at 1.5x violated 52.57 percent of selected placements. These results establish an auditable engineering trade-off, not human accessibility, multilingual usability, or preference. Official recent baselines and participant evidence remain required before submission.
Taimoor Ahmad
Sep 12, 2026cs.CV

Learning Interaction between Image and Layout Priors for Joint Image-Layout Generation in Design Templates

In this paper, we address the problem of graphic design template creation, which generates a background image and a layout of foreground elements over the background to form a harmonious composition from an input text. Prior work on graphic design generation mostly adopts a sequential paradigm, where design elements are generated sequentially. We argue that such a sequential scheme falls short of faithfully capturing the dependency between the background and layout (and thus the joint image-layout distribution), which limits the quality of generated design templates. To overcome this limitation, we propose a model, InterIL, which jointly generates the two modalities, background image and layout, in a single generative process. The novel design of our joint model connects the backbones of pretrained image and layout diffusion models with a learnable communication module to explicitly model bidirectional image-layout interaction. During training, the image and layout backbones are frozen to maintain and leverage the vast pretrained single-modality prior knowledge, while only the communication module is updated, so that the model can focus on learning image-layout interaction and thereby better capture the joint image-layout distribution for improved composition harmony. Our model has no design-specific inductive bias, which allows it to better preserve the original characteristics of realistic designs. We further introduce a test-time guidance strategy to enable users to impose their specific preferences on generated results. Our experiments show that, compared with prior approaches, our model can generate significantly better results in terms of image, layout and image-layout harmonization, producing outputs closer to real samples. We also demonstrate the flexibility of our model in enforcing user preferences at inference without retraining.
Shirong Yang, Bo Yang, Ying Cao
Sep 9, 2026cs.CV

TRACE: Trajectory-robust Admission with Evidence Ordering for Efficient GUI Agents

GUI agents accumulate high-resolution screenshots as the trajectory unfolds, increasing inference latency and memory usage. Training-free visual token pruning can reduce this cost, but cache reuse introduces a fundamental constraint. Once tokens are discarded, the corresponding visual evidence cannot be recovered without re-encoding. Pruning therefore becomes an \textit{irreversible admission decision} that must remain useful for unknown future targets while preserving coverage of operable regions under tight budgets. To address these challenges, we propose \textbf{\method{}}, a training-free framework for \emph{\textbf{T}rajectory-\textbf{r}obust \textbf{A}dmission and \textbf{C}overage-aware \textbf{E}vidence ordering}. Specifically, we combine a query-independent layout-derived interaction prior with instruction relevance and feature novelty to rank visual evidence according to both potential future utility and diversity. Then, we reserve part of the budget for native visual tokens distributed across the screen, repairing missing spatial coverage without breaking the ordering. Together, these mechanisms produce a nested token order, allowing retained visual evidence to shrink monotonically across budgets while remaining reusable throughout the trajectory. Finally, our monotone KV contraction incrementally contracts retired frames into compact session state, avoiding repeated visual encoding or pruning. Extensive experiments across six GUI benchmarks and diverse models verify the effectiveness of our proposed \method{} under tight budgets. The source code will be released.
Yuhao Wang, Mu Qiao, Xindong Zhang +3
Aug 31, 2026cs.AI

ReDeck: Step-Level Render-Grounded Refinement for Document-to-Slide Generation

Document-to-slide generation is challenging because slides are dense editable artifacts that require both faithful content selection and precise spatial layout. Recent slide agents adopt iterative reflection, but typically follow a monolithic "one version, one feedback" loop: a slide or deck is rewritten, rendered afterward, and critiqued only at the turn boundary. This delayed feedback makes local failures such as overflow, overlap, clipping, and off-canvas placement difficult to attribute and repair. We propose ReDeck, a step-level render-grounded refinement framework that decomposes slide revision into atomic edit actions and returns renderer-derived observations after each step, turning refinement into "one edit, one observation." To balance local repair with global quality, ReDeck uses multi-granular feedback: step-level render feedback for spatial errors, a turn-level adaptive critic for semantic and design guidance, and a submission-level gate for hard layout validation. We further introduce DeckQuiz, a benchmark that decouples content fidelity, spatial correctness, and design quality. Across GPT-5.4, Claude-4.6, and Gemini-3.1, ReDeck consistently outperforms existing slide-generation agents, and ablations confirm that feedback timing and granularity are critical for reliable slide refinement.
Muzhao Tian, Zezi Zeng, Yifan Yang +14
Aug 30, 2026cs.LG

Designing for the Next Click: Bandits for Real-Time Page Layout

E-commerce platforms increasingly personalize user experiences through machine learning, yet page layout decisions remain dominated by static rules and manual curation. We present a scalable bandit-based system that optimizes product page layouts in real time while preserving human control over design intent. A contextual bandit model dynamically selects the most effective layout for each session using user, item, and category-level features. The system leverages a LinUCB-based policy to balance exploration and exploitation as it learns from live user interactions. The architecture is designed for seamless integration into large-scale web serving stacks, supporting low-latency inference and continuous model updates. The system was first tested on entry product pages. In online A/B deployments on a major retail platform, our approach achieved positive lifts in session-level performance metrics over a strong heuristic baseline. Our results demonstrate that contextual bandits can effectively optimize visual and structural aspects of product discovery for user engagement, providing a scalable path toward learning-to-design the web.
Bhavtosh Rath, Harshith Narasimhamurthy, Bob Eisinger +3
Aug 11, 2026cs.RO

Aerial Layouting: Design and Control of a Compliant and Actuated End-Effector for Precise In-flight Marking on Ceilings

Aerial robots have demonstrated impressive feats of precise control, such as dynamic flight through openings or highly complex choreographies. Despite the accuracy needed for these tasks, there are problems that require levels of precision that are challenging to achieve today. One such problem is aerial interaction. Advances in aerial robot design and control have made such contact-based tasks possible and opened up research into challenging real-world tasks, including contact-based inspection. However, while centimetre accuracy is sufficient and achievable for inspection tasks, the positioning accuracy needed for other problems, such as layouting on construction sites or general push-and-slide tasks, is millimetres. To achieve such a high precision, we propose a new aerial system composed of an aerial vehicle equipped with a novel "smart" end-effector leveraging a stability-optimized Gough-Stewart mechanism. We present its design process and features incorporating the principles of compliance, multiple contact points, actuation, and self-containment. In experiments, we verify that the design choices made for our novel end-effector are necessary to obtain the desired positioning precision. Furthermore, we demonstrate that we can reliably mark lines on ceilings with millimetre accuracy without the need for precise modeling or sophisticated control of the aerial robot.
Christian Lanegger, Marco Ruggia, Marco Tognon +2
Aug 11, 2026cs.CV

PolyLayout: Hierarchical VLM-Guided Layout Generation Beyond Rectangular Rooms

Generating physically plausible 3D room layouts is essential for home furnishing retail, enabling customers to visualize products in their own homes and confidently make purchasing decisions. However, a gap exists between academic research and real-world application: existing solutions primarily focus on algorithmic strategies for furniture placement, largely neglecting the non-rectangular geometries and strict door/window constraints prevalent in real homes. To bridge the gap, we introduce a hybrid, hierarchical framework tailored for retail, specifically designed to support scalable spatial planning applications. Our system decouples generation into three stages: (1) functional furniture clustering and fine-grained intra-zone placement; (2) macro-routing guided by a vision-language model (VLM) to anchor both these clustered zones and any remaining standalone furniture within diverse polygonal boundaries; and (3) rule-based optimization for collision-free micro-arrangements that respect architectural constraints. We evaluate our system on production-scale catalogs and a representative set of irregular real-world topologies. Our results show that our approach attains the highest perceptual plausibility while maintaining good geometric compliance at relatively low latency, and extends to irregular boundaries that existing methods do not natively support.
Yutong Jiang, Zahra Atashgahi, Carlos Soto Garcia Delgado +4
Aug 10, 2026cs.AI

Hallucination-Free GUI Grounding via Regression-Free Layout-Aware Matching

GUI agents are shifting from metadata-dependent large language models to purely visual multimodal large language models (MLLMs) that operate directly on screenshots. The core task, GUI grounding, requires translating abstract user instructions into precise element coordinates. This task faces a persistent dual obstacle: conventional grounding models lack the semantic richness to interpret abstract instructions, while end-to-end MLLMs suffer from coordinate hallucinations caused by deficient fine-grained perception. We propose a regression-free framework where a frozen MLLM performs instruction parsing and a dedicated grounding model handles precise localization without learning any coordinate regression. A frozen MLLM first elaborates the abstract instruction into a structured visual description rich in layout cues. These descriptions are then fed to a novel Layout-Aware GUI Grounding Model, which performs regression-free localization by matching against layout-prior candidates, inherently suppressing hallucinations and avoiding expensive fine-tuning. The grounding model is trained with only Text/Icon binary labels, requiring no coordinate regression parameters. On ScreenSpot-Pro, our method achieves over 20% improvement in grounding accuracy over end-to-end systems; on Mind2Web, it raises success rate and element selection rate by more than 15%. These results demonstrate that decoupling instruction understanding from layout-aware localization effectively resolves the core challenges of GUI interaction.
Yuke Li, Xuehan Hou
Aug 8, 2026cs.AI

TongGuOCR: A Layout-Aware and Token-Augmented OCR MLLM for Chinese Historical Documents

Chinese historical documents preserve valuable cultural heritage, but many collections remain accessible only as scanned page images, preventing full-text retrieval, collation, and computational analysis. Optical character recognition (OCR) can bridge this gap, but accurate transcription remains challenging because historical documents often contain complex layouts, rare characters, and nontrivial reading orders. We propose TongGuOCR, a layout-aware and token-augmented multimodal large language model (MLLM) for OCR of Chinese historical documents. First, a Layout-Aware Preprocessing module constructs and refines locally coherent recognition blocks to preserve local context while reducing interference across regions. Second, a Token-Augmented Recognition module augments the transcription target at two complementary levels: character-level vocabulary expansion gives each rare glyph a direct one-token representation and shortens its decoding path, while line-to-line transition modeling injects discrete spatial displacement tokens that guide the decoder along complex reading paths without requiring precise coordinates. Experiments on two Chinese historical document OCR benchmarks show that TongGuOCR outperforms representative traditional task-specific OCR models, general-purpose MLLMs, and OCR-oriented MLLMs. On the more challenging M5HisDoc benchmark, TongGuOCR achieves 93.76 AR and reduces NED from 10.43 to 6.15 and RO-ED from 7.53 to 3.49 relative to the best competing score for each metric. An online demo is available at https://jzzh2004.github.io/TongGuOCR.
Zhongheng Zhou, Yi Sun, Huiguo He +6
Aug 4, 2026cs.CV

PolyLayout: Multi-room Manhattan Layout Estimation

Estimating room layouts from multi-view imagery is a core task for indoor scene understanding. Existing methods are typically limited either by poor generalization to new datasets or restrictive geometric assumptions of the room shape or camera configuration. Most also estimate rooms independently, failing to exploit shared building structure such as dominant directions, ground plane or ceiling height. We propose PolyLayout, a multi-room layout estimation method that parameterizes room layouts as Manhattan 3D polygons and optimizes them jointly across multiple rooms. The optimization objective is predicted by a neural network on top of robust pre-trained visual features and trained end-to-end with supervision only on output room layouts. At the same time, camera projection and polygon updates remain explicit and model-based. This separation between learned scoring and geometry improves generalization to new datasets and camera parameters. During optimization, PolyLayout adaptively refines the polygon topology through iterative wall split and merge operations while jointly utilizing structural cues across rooms. We introduce two new multi-view multi-room layout benchmarks by providing layout annotations to existing datasets, and experiments show that PolyLayout outperforms prior approaches, both in terms of accuracy and robustness. Project page: https://ghanning.github.io/PolyLayout
Gustav Hanning, Shaohui Liu, Rémi Pautrat +3
Aug 4, 2026cs.CV

Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation

We study open-vocabulary 3D indoor layout generation, which synthesizes diverse and physically plausible scenes from unlabeled 3D assets using free-form language instructions. Recent methods leverage large language models (LLMs) and vision-language models (VLMs) to generate structured scenes from text. However, most model inter-asset relations implicitly or rely on local pairwise constraints and local optimization. These formulations are poorly aligned with the global, highly non-convex layout space, often yielding locally plausible yet globally inconsistent or physically infeasible scenes. We address this problem with a graph-based intermediate representation that separates semantic coherence from physical feasibility, together with a hybrid search-and-refinement strategy. First, Global Semantic Verification (GSV) represents scenes as structured graphs and enforces semantic constraints through rule-based verification. This explicit validation removes contradictory configurations and produces a globally consistent semantic scaffold. Second, Global Physical Feasibility Search (GPFS) combines evolutionary search for global exploration with gradient-based refinement for local exploitation. It reduces dependence on VLM-proposed initialization and improves robustness in non-convex and discontinuous feasible spaces. Together, GSV and GPFS move layout generation beyond local relational modeling and initialization-sensitive optimization toward globally consistent reasoning and search. Experiments show that our method achieves state-of-the-art performance in open-vocabulary 3D indoor layout generation, improving both semantic consistency and physical plausibility.
Jialu Huang, Yingxuan You, Fei Wang +1
Aug 2, 2026cs.CV

SG-Layout: Structured Scene Graph-Guided Layout Generation with LLMs

Understanding and generating spatially coherent layouts from natural language remains a fundamental yet challenging task for large language models (LLMs). Existing LLMs often struggle to capture explicit geometric relationships and structural dependencies between objects. To address this issue, we propose SG-Layout, a graph-guided layout generation framework that explicitly incorporates structured spatial knowledge into LLMs. SG-Layout follows a two-stage training paradigm: (1) a graph-language feature alignment stage, where a relational graph encoder and a projector are trained to map scene-graph embeddings into the LLM's linguistic space; and (2) an instruction tuning stage, where LoRA-based adapters enable efficient fine-tuning for instruction-driven layout generation while keeping the backbone frozen. We evaluate SG-Layout on image layout generation, indoor scene synthesis and robotic object rearrangement tasks. Experimental results show that SG-Layout improves spatial reasoning accuracy and geometric consistency over the compact open-source backbone, with particularly clear advantages in relation-dense and compositionally complex scenes. These results highlight the effectiveness of graph-structured feature alignment for enhancing controllable layout generation.
Junsheng Wang, Chao Chen, Mengying Xie +2
Aug 2, 2026cs.MA

Stress-Relief Annealing: Polynomial-Time Simulation-Free Layout Optimization for Automated Warehouses

We study the problem of optimizing physical layouts for automated warehouses, where hundreds to thousands of robots are coordinated to transport packages. Previous works have shown that optimizing the warehouse layout (e.g., the physical location of the storage shelves) significantly improves throughput. However, state-of-the-art layout optimization approaches are based on evolutionary optimization methods, which treat the entire warehouse as a black box and rely on random mutation to search for high-quality layouts. While the optimization outcomes are promising, these methods require a massive number of simulations to evaluate candidate solutions, making them sample-inefficient. In this paper, we present Stress-Relief Annealing (SRA), a polynomial-time simulation-free layout optimization algorithm. SRA turns the task demand into a per-vertex \emph{stress field} that predicts where traffic will concentrate in the warehouse; the field's peak provably caps the throughput. Our experimental results show that (1) SRA improves both the throughput and the scalability of a human-designed warehouse, roughly doubling the number of robots it can sustain, (2) it matches or exceeds the throughput of the evolutionary baselines while taking only 1919 minutes on one CPU core, against their 25,00025{,}000 simulations and 2525 hours on a 6464-core machine, and (3) the gain generalizes across different Multi-Agent Path Finding algorithms, non-uniform task demands, and a warehouse with doubled dimensions.
Xiangjie Luo, Yulun Zhang, Miyuki Koshimura +2
Jul 31, 2026cs.CV

Learning an Interior Layout Policy in a Domain Specific Language Action Space

Indoor scene layout generation is a challenging task in interior design. Existing methods often oversimplify the task by reducing room conditions to coarse 3D bounding boxes and neglecting structural elements such as doors and windows. More fundamentally, many prior approaches formulate spatial reasoning as direct coordinate prediction, thereby casting interior layout design as continuous regression over raw geometric parameters, which hinders the model from learning the underlying reasoning logic of intelligent layout design. We propose \textbf{LayoutDSL}, a novel LLM-based framework for learning an interior layout policy in a domain-specific language (DSL) action space. The DSL provides an explicit symbolic representation of layout information and serves as a structured action space for layout reasoning, where each action corresponds to an interpretable design decision. Under this DSL-based policy learning paradigm, we construct 3D-FrontDSL, a dataset of room-structure annotations paired with synthetic DSL action sequences for supervised fine-tuning. To promote a more generalizable and scalable policy with verifiable feedback, we design rewards grounded in interior design principles and physical plausibility, and optimize the policy via reinforcement learning. Extensive experiments demonstrate that LayoutDSL substantially improves spatial plausibility and design logicality over strong baselines and existing methods.
Yuhao Lu, Weichen Zhang, Wenyi Xiao +2
Jul 28, 2026cs.CV

ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition

Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering multi-modal attributes, such as typography, vector geometry, colors, grouping, and layer ordering. We present ReDesign, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities. To keep this long decision process reliable despite imperfect tool outputs, we introduce graceful verification at each expansion, which provides local accept, prune, or retry feedback that prevents error accumulation and avoids large scale reruns. To evaluate editability at scale, we introduce the Figma Edit Replay Benchmark, consisting of 909 raw Figma files and 14,796 controlled edit instructions that replay edits on reconstructed outputs. Across this benchmark and standard reconstruction metrics, ReDesign achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits, outperforming layered decomposition baselines and serial tool use pipelines.
Jooyeol Yun, Jintae Park, Hyesu Lim +3
Jul 23, 2026cs.CV

SCALE: Self-Supervised Constraint-Aware Layout GEneration for Local P&R DRV Fixing at Advanced Nodes

As semiconductor manufacturing advances toward sub-2nm nodes, local place-and-route (P&R) design-rule violation (DRV) fixing is increasingly limited by complex rule interactions, dense multi-layer routing geometries, and foundry-specific constraints. While Large Language Models (LLMs) have recently demonstrated strong capabilities in EDA scripting and documentation, their application to visual layout understanding remains largely unexplored: diagnosing DRC violations from layout imagery demands precise geometric reasoning and foundry-specific rule knowledge absent from general-purpose VLM training. We propose SCALE, a framework with a self-supervised layout-generation stage for local DRV fixing at advanced nodes. Multi-layer layout geometry is serialized into structured text, and a fine-tuned language model learns to reconstruct randomly masked polygons from surrounding BEOL context alone without violation labels. At inference, natural-language rule constraints and high-temperature sampling steer generation toward diverse, violation-prone layout variants validated by an industrial signoff DRC checker, producing DRC-annotated layout--violation pairs used to fine-tune a domain-adapted DRC-VLM. This VLM provides rule-aware geometric guidance for local DRV repair, boosting state-of-the-art agents' solve rates by +12--25% (up to 97%) on 100 real sub-2nm cases spanning enclosure, spacing, width, and color-spacing violations.
Chia-Tung Ho, Haoyu Yang, Guanglei Zhou +6
Jul 23, 2026cs.AR

DRC-Aid: Design-Rule Correction via Agentic Framework utilizing Inference-Time Large Language Models

Resolving Design Rule Violations (DRVs) in layouts entails an iterative loop of geometric edits and verification. We present DRC-Aid, a closed-loop agentic framework that automates local DRC repair by formulating it as verification-in-the-loop search. To constrain the combinatorial geometric repair space, a deterministic Rule Engine converts physical verification tool-reported violations into a bounded menu of geometric edits. An off-the-shelf Large Language Model (LLM) evaluates local geometric context to select edits from this menu, with budgeted depth-first search and backtracking. Immediate feedback from verification tools such as Calibre nmDRC/nmLVS enforces geometric compliance and guards against electrical-topology degradation, while a global Memory Bank prevents cyclic re-exploration. Evaluated on FreePDK45 layouts containing DRVs, DRC-Aid achieves DRC-clean, LVS-equivalent repairs in ~92.5% of cases with a ~98% total violation reduction, while residual cases yield partially repaired LVS-equivalent candidates. Under an identical search and verification infrastructure, LLM-based selection outperforms random (54.4%) and deterministic-heuristic (83.3%) policies, with the gap widening on cases with six or more violations.
Anushka Mukherjee, Kang He, Kaushik Roy
Jul 23, 2026cs.CL

news-crawler-LM: A Small Long-Context Model For High-Quality News Crawling

Extracting structured content from news pages remains challenging due to heterogeneous HTML layouts, inconsistent markup, and substantial boilerplate such as navigation elements and advertisements. Rule-based news crawlers can achieve high extraction accuracy by encoding site-specific structure, but require manual configuration in order to generalize to new publishers. Large language models provide a more flexible alternative by reducing the need for handcrafted rules, but their high computational cost limits practical deployment. In this paper, we introduce news-crawler-LM, a small long-context language model fine-tuned on high-quality, human-validated extractions from the Fundus news-crawling library. Our model converts raw HTML into plaintext and structured JSON, including fields such as headline, author, publication date, and article body. In our experiments, news-crawler-LM outperforms strong baselines in HTML-to-Markdown and HTML-to-JSON extraction, improving performance by +4.8 BLEU and +6.1 METEOR in the HTML-to-Markdown task, and by +2.2 BLEU and +4.1 METEOR in the HTML-to-JSON task. However, we also observe that our model only slightly better compared to other rule-based parsing libraries on the HTML-to-plaintext task in evaluations on previously unseen publishers. We release all models and artifacts to the research community.
Pascal Stolzenburg, Jonas Golde, Max Dallabetta +1
Jul 21, 2026cs.CV

Benchmarking Deep Learning Approaches for AEC Engineering Drawing Layout Detection and Information Extraction

Information Extraction (IE) from Architecture, Engineering, and Construction (AEC) drawings remains hindered by manual inefficiency, while Layout Detection, a vital 'middleware' organizing graphical and textual hierarchies, is underexplored. General document layout models, optimized for text-centric content, lack validation on engineering drawings. This study constructs a custom AEC-specific layouts dataset and benchmarks five deep learning architectures. RF-DETR achieves state-of-the-art performance with an mAP50mAP_{50} of 0.949, while the Vision-Language Model Qwen3-VL attains a leading F1-score of 0.911. Conversely, models pre-trained on general document datasets suffer from "domain interference", causing performance degradation. This establishes a robust technical foundation for automated IE in AEC.
Tianyang Huang, Alessio Lombardi, Ahmed Elnagar +7
Jul 19, 2026cs.LG

CoEvoP&R: Co-Evolving Placement Objectives with Routing Feedback via Large Language Models

Analytical placers rely on differentiable objective functions to guide placement, typically combining intermediate surrogate metrics such as half-perimeter wirelength (HPWL) and cell-density penalties. However, these placement-stage surrogates remain misaligned with downstream routed and timing quality. Prior work reduces this gap with human-designed terms or learned black-box surrogates, but the former requires expert retuning and the latter is difficult to explain, debug, or deploy in analytical placement flows. CoEvoP&R addresses these limitations with a large language model (LLM)-based framework that automatically evolves analytical placement objectives. At each generation, the prompt combines the restricted objective interface, baseline context, and archived prior candidates with routing-related feedback from placement, timing proxy, and routing tools. The LLM proposes readable differentiable objectives, which are embedded and validated in DREAMPlace, evaluated through a timing proxy and an actual router, and stored with their feedback to guide later generations. Across eight ChiP-Bench Nangate45 designs and three seeds, CoEvoP&R reduces post-route routed wirelength and congestion by 16.9% and 36.7%, with gains of 0.70 ns in worst negative slack and a 912 ns reduction in total negative slack magnitude over native DREAMPlace. Across eight ICCAD 2015 Superblue designs, it reduces post-route routed wirelength and congestion by 5.4% and 23.2%. Code is available at https://github.com/FCHXWH823/CoEvoP-R.git.
Ruogu Chen, Weihua Xiao, Ramesh Karri +1
Jul 14, 2026cs.CV

SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matching

UV seam placement is a critical yet labor-intensive step in 3D content creation, requiring artists to balance chart shape, seam concealment, and alignment with semantic and geometric features. Existing automatic methods are primarily based on per-object optimization, relying on handcrafted objectives to avoid distortion or on proxies from pretrained models to inject semantic information. However, these strategies are not always well aligned with seams used in industrial production pipelines, often resulting in layouts that deviate from artist-preferred seam patterns and practical production requirements. To address these limitations, we propose SeamGen, a generative model for UV seam generation that aligns with artist preferences and production requirements. Instead of depending on manually designed objectives and constraints, SeamGen learns the distribution of per-edge seam labels from a large corpus of existing seam layouts using a flow-matching generative model. A key challenge is that typical Transformer architectures used in flow matching models are designed for sequential representations, such as point clouds, and cannot naturally account for mesh topology. To enable mesh-native learning, we design a Mesh Transformer backbone that interleaves local graph attention over mesh edges with global self-attention across vertices, capturing both fine-grained geometric cues and long-range topological coherence. To further improve inference-time controllability and quality, we exploit the training-free inpainting capability of flow models for both localized seam refinement and constraint-guided seam generation. Extensive experiments show that by learning priors from professional seam layout data, SeamGen produces UV layouts that better align with artist-authored preferences and achieve superior perceptual quality compared with distortion-based and semantic-proxy baselines.
Hao Xu, Yuqing Zhang, Yiqian Wu +5
Jul 12, 2026cs.RO

3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments

Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, generally focus on object layout generation within a single room. The generation of high-level scene structure, such as room-level layout and traversability, remains underexplored despite its importance for robotics applications. In this paper, we consider the case where a robot has explored part of an environment and needs to predict the unexplored parts to support downstream tasks such as exploration or object search. We propose a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room. For the room layer, we propose a novel mixed-domain graph diffusion model jointly predicting room categories, floor boundaries, and traversability between rooms. Via corruption and masking, this model supports partial constraints such as incomplete floor plans, avoiding the need for partially observed training data. For the object layer, we integrate an existing mixed discrete-continuous diffusion model for joint prediction of object categories, locations, sizes, and orientations within each room given the floor plan. We compare our method with state-of-the-art occupancy-based and LLM-based floor plan generation methods on a standard benchmark. Compared with an occupancy-based learning baseline, our method generalizes substantially better to out-of-distribution partial floor plans. We also demonstrate our integrated prediction pipeline on real-world scenes from robot-collected data, enabling prediction beyond explored areas.
Siyi H, Jared Strade, Hyungtae Lim +1
Jul 7, 2026cs.CV

High-Resolution Artwork Outpainting with Global Blueprint Guidance and Layout Control

Image outpainting extends an image beyond its original borders, requiring seamless style integration and globally coherent scene completion. Building on the success of diffusion models, recent methods have achieved substantial improvements in visual quality. In practice, however, high-resolution outpainting is commonly performed via progressive expansion around a fixed source image, particularly in artwork scenarios. Despite this progress, existing approaches still suffer from three key limitations: (i) the absence of a reliable global planning mechanism, which leads to structural instability and error accumulation at high resolutions; (ii) limited spatial controllability beyond text prompts, making it difficult to place objects at user-specified locations; and (iii) high inference latency caused by inherently sequential patch generation. To address these issues, we propose a global blueprint-guided two-stage diffusion framework for layout-controllable high-resolution outpainting with efficient parallel synthesis. In Stage 1, we generate a low-resolution global blueprint using a layout adapter that injects bounding-box conditions into a Stable Diffusion inpainting backbone, producing a globally consistent structural plan while extracting global guidance features. In Stage 2, we synthesize high-resolution local patches in parallel by injecting the blueprint-derived global guidance and initializing each patch from the blueprint using the low-frequency preservation property of forward diffusion. This design eliminates sequential dependency while maintaining global coherence. Extensive experiments on large-scale artwork datasets demonstrate improved visual fidelity, stronger semantic consistency, and substantially reduced inference time compared to prior baselines, while uniquely supporting explicit layout control for artwork outpainting.
Junha Kim, Hyunjoon Park, Donghyeon Cho
Jul 7, 2026eess.SY

Creating Power Distribution Network Layouts Using Generative Adversarial Networks and Image-Based Representations

Utilities increasingly rely on planning and operational tools to cope with the increased penetrations of distributed energy resources, yet the lack of realistic, openly available datasets remains a major barrier for benchmarking and comparison. Traditional test feeders, and recently proposed large-scale synthetic networks alleviate this issue but are typically based on heuristic rules and do not learn directly from data. This paper proposes a generative framework based on Generative Adversarial Networks (GANs) to create power distribution network layouts using image-based representations. The model is trained on rasterised views of distribution systems and can operate in two modes: an unconditional configuration that learns layout patterns from the training dataset, and conditional configurations that incorporate geographical context such as street maps and the spatial distribution of consumers. The methodology includes dataset preparation from Geographic Information System (GIS) sources, GAN architecture design, and the analysis of training stability and image resolution. Results from three representative cases show that the proposed approach can reproduce the topologies of low (LV), medium (MV) and high voltage (HV) feeders and align generated layouts with underlying geographical structures. At the same time, the study reveals limitations related to training stability, resolution-dependent artefacts and limits, and the absence of explicit electrical constraints. The proposed framework constitutes a data-driven complement to existing synthetic network generation methods, and could be applied to propose distribution network layouts for the electrification of new areas. This would require future extensions towards power flow, electrically validated models.
Juan Manuel Garcia-Perez, Carlos Mateo
Jul 6, 2026cs.CV

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

We present SynCity 3000, a framework for generating 3D scenes that are globally coherent while enabling fine-grained layout control. Building on the ability of current image-to-3D generators to produce complex 3D assets from a single image, we extend this capability to the scale of entire scenes by adapting the generator to be applicable as a convolutional operator. We achieve this by fine-tuning the model on scene-like data generated by a new synthetic data engine, which we propose to address the scarcity of 3D scene data for training. The convolutional generator is then applied to a dimetric image of the entire scene, generated from the user prompt, resulting in 3D scenes of arbitrary size and complexity. Across diverse prompts and layouts, SynCity 3000 produces large, coherent, and detailed scenes, addressing the shortcomings of prior approaches to 3D scene generation.
Paul Engstler, Iro Laina, Christian Rupprecht +1
Jul 6, 2026cs.CV

ChatImage: Navigating Long-Form LLM Answers through Interactive Images

Large Language Models (LLMs) can produce detailed answers to complex queries, but these answers are typically presented as dense linear text, which makes fine-grained inspection, navigation, and return visits difficult. We present ChatImage, a system that converts long-form LLM answers into interactive visual images. Given a textual answer, ChatImage first normalizes its content into structured visual modules, plans a visual layout, and renders a coherent image. It then applies a second grounding pass to the rendered image with vision grounding models such as LocateAnything and MiMo-Vision, with optional SAM-style mask refinement, to identify the visible regions that should support interaction. From these grounded regions, ChatImage overlays transparent clickable hotspots on the image. Each hotspot opens a detail panel and a region-scoped follow-up thread, allowing the user to inspect and query a specific part of the answer without re-reading the full response. Instead of treating planned coordinates as the final interaction geometry, ChatImage uses them as priors and grounds the interaction targets after rendering, which improves consistency between visual content and clickable regions. We release a reference implementation and introduce a 30-question benchmark covering infographic, map, and scene-based answer formats. Evaluation with configured external models reports interaction-loop completion, a strict visual-alignment gate, and a SAM-based mask-completeness diagnostic.
Wencan Jiang, Jiangning Zhang, Yong Liu
Jul 4, 2026cs.CV

InSpace: Structure-Aware 3D Indoor Scene Generation from a Single 360° Image

Recent advances in single image-to-3D generation have enabled high-quality asset synthesis, yet extending these capabilities to indoor scene generation remains challenging. Existing methods focus on asset-level generation while neglecting the structural layout, which is essential for downstream applications and serves as the spatial anchor for grounding assets. However, a single image with a limited field of view lacks the spatial coverage to recover a coherent global layout. To this end, we use a 360° image represented in equirectangular projection (ERP) and propose InSpace, a structure-aware framework for 3D indoor scene generation. InSpace comprises three stages: (1) estimating partial scene geometry as spatial priors, (2) generating coarse scene structure with view-selective cross-attention, and (3) producing detailed layout and asset geometry with textures through a global-local hybrid attention, using flow matching. We also propose ERP-FRONT, a paired ERP-Image-to-3D indoor scene dataset based on 3D-FRONT. Experiments show that InSpace generates complete 3D indoor scenes with structural layout, along with separate textured assets from a single ERP image, achieving strong performance across 3D and 2D metrics. Project Page: https://kookie12.github.io/InSpace-Project-Page/
Gwanhyeong Koo, Hyunsu Kim, Youngji Kim +5
Jul 2, 2026cs.AI

Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments

Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments. However, existing methods often fail to capture plausible object layout patterns in non-Manhattan settings, primarily because they struggle to model non-orthogonal spatial relationships, leading to high geometric violations and low physical fidelity. To address this challenge, we propose SPG-Layout, a novel text-driven framework designed to generate physically plausible indoor scenes within complex non-Manhattan environments. Specifically, we first utilize statistical priors of object distributions to guide the training process, enhancing environmental understanding and fidelity. Furthermore, mirroring human design workflows, we adopt a hierarchical layout strategy that prioritizes the placement of large objects, thereby substantially minimizing layout violations. By synergizing these components, SPG-Layout achieves a balanced optimization of semantic realism and physical plausibility. To evaluate performance in these complex settings, we constructed a new benchmark comprising 500 diverse non-Manhattan environments. Extensive experiments demonstrate that SPG-Layout consistently and significantly outperforms existing methods across both Manhattan and non-Manhattan environments. The code will be publicly released.
Xianhui Meng, Zirui Song, Yuchen Zhang +10
Jul 1, 2026cs.CL

Reading Order Inference for Complex Document Layouts

Reading order inference remains a critical bottleneck in the digitization of complex historical manuscripts, where pages contain multiple spatially interleaved reading streams, the canonical example being the Glossa Ordinaria layout, in which a central text is surrounded by commentaries that wrap around it in non-rectangular, non-convex regions. We present a training-free, graph-based framework: each OCR text line becomes a node in a directed candidate-transition graph, edges are scored by a weighted additive ensemble of two lightweight language-model signals (causal language model conditional likelihood and BERT next-sentence prediction, NSP; a third sentence-embedding signal was evaluated but did not improve reading order), and the global reading order is recovered as a degree-constrained directed path cover. To avoid the cascading "edge-theft" failures of greedy edge selection, we propose a max-regret inference rule that prioritizes commitments with high opportunity cost. We evaluate on synthetic Glossa Ordinaria grid layouts, on 23 ALTO page geometries (10 historical source pages plus mirrored and flipped variants), and on a 140-page multi-column English subset of OmniDocBench, comparing our method against the canonical recursive XY-cut (PaddleOCR PP-StructureV3) and two LayoutReader variants (layout-only and text+layout) on identical inputs. On wrap-around Glossa layouts our method recovers 95% of ground-truth successor edges on average vs. XY-cut's 50%; on the OmniDocBench multi-column subset it reaches 88% macro edge accuracy versus XY-cut's 75% and LayoutReader's 25%. The LayoutReader baselines transfer poorly due to a word-level vs. line-level granularity mismatch. We additionally verify mirror-invariance under horizontal and vertical page reflections: Our method changes by less than 1 percentage point, classical XY-cut by 2 points, and LayoutReader-T by up to 8 points.
Iddo Hakim, Sharva Gogawale, Omer Ventura +4
Jun 30, 2026cs.LG

Device Passport: Enabling Spatio-Temporal Pretrained Models to Generalize Across Input Layouts

New device layouts pose a challenging modeling problem due to the lack of large datasets for each specific layout. Biosignal foundation models offer a plausible solution if they are able to generalize to new layouts effectively. To improve cross-layout transfer, we study how different channel embedding techniques behave when pretraining layouts differ substantially from the downstream decoding layout. We propose Device Passport, a new channel embedding technique that learns experts and mixture models that take each channel's functional activity and metadata as input. This contrasts with prior embedding methods, which typically use only functional information or only metadata to look up learned or fixed positional embeddings. Across controlled subset-transfer experiments and realistic transfer to ear-EEG, Device Passport is competitive overall and improves over the strongest learned baseline in the layout-transfer regimes that motivate this work. These results suggest that channel embedding design is a key consideration when reusing large-scale pretrained biosignal models on new devices.
Geeling Chau, Ran Liu, Juri Minxha +5
Jun 21, 2026cs.CV

DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching

UV parameterization is a fundamental step in 3D content creation, yet producing production-ready UV layouts remains challenging due to the gap between geometric distortion objectives and the stylistic preferences of professional artists. While classical methods optimize handcrafted energy functions, artist-authored UVs exhibit structural patterns such as straightened seams, axis-aligned islands, and flexible interior deformation, properties that are difficult to explicitly formulate. In this work, we present DreamUV, an end-to-end learning framework that formulates UV unwrapping as a generative Flow Matching problem. Rather than predicting a single optimal parameterization, DreamUV learns a mesh-conditioned transport process that maps noise samples to a distribution of artist-like UV layouts. To reflect real-world authoring practices, we introduce a boundary-aware training strategy that prioritizes seam geometry, and a Model-in-the-Loop Finetuning(MITL) scheme that explicitly accounts for discretization errors during sampling and stabilizes transport dynamics under heterogeneous supervision. We evaluate DreamUV on a large-scale dataset of professionally authored UV layouts. Experiments demonstrate that our method produces significantly straighter boundaries and tighter axis-aligned islands than both classical and learning-based baselines, while maintaining competitive distortion metrics. Qualitative results and a user study with professional artists further confirm that DreamUV generates UV layouts that are not only valid, but aligned with practical production requirements.
Quanyuan Ruan, Jiabao Lei, Xingyi Du +1
Jun 13, 2026cs.AR

PANDA: An LLM-Enhanced Performance-Driven Analog Design Framework Bridging Design Intent and Layout Generation

Traditional design of analog circuits heavily relies on manual interventions across topology, sizing, and layout, with prior automation addressing stages in isolation. In this work, we propose PANDA, an LLM-enhanced framework that bridges high-level design intent to final layout by actively managing cross-stage dependencies through guided topology synthesis, substructure-aware sizing, and constraint-driven layout generation. This shifts automation from algorithm-centric execution to intent-centric co-design, reducing turnaround time from days or weeks to hours while improving design performance.
Haoyi Zhang, Weijian Fan, Xiaohan Gao +3
Jun 9, 2026cs.CV

MOFA-VTON: More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On

Virtual try-on aims to fit an in-shop clothing image onto a specific human body. An optimal virtual try-on method should provide diverse and flexible dressing options, accurately reflecting the varied wearing styles encountered in real-life scenarios, tailored to individual preferences and fashion aspirations. However, current methods predominantly perform a direct replacement of the original clothing with the target clothing, following the same dressing pattern. This limited control over clothing adaptation may result in fixed and monotonous try-on outputs. To delve into More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On, we propose a novel virtual try-on method, termed MOFA-VTON, which allows adjustment for clothing adaptations in try-on results through simple sketches by users. Specifically, we first design a mask construction strategy that transforms user-drawn curve sketches into a dual-region mask, replacing the traditional clothing-agnostic mask and providing fine-grained layout guidance for the subsequent generation process. Further, we propose layout adjustment blocks that utilize the cross-attention mechanism to independently learn layout correspondences for upper and lower regions of the human body, refining the spatial arrangement of the two regions. With these implementations, our method enables flexible and fine-grained adaptations of target clothing, overcoming the constraints of a fixed layout. Extensive experiments on VITON-HD and DressCode datasets demonstrate that our proposed MOFA-VTON outperforms previous state-of-the-art methods and provides more fashion possibilities for virtual try-on.
Xiaoyu Han, Chenyang Wang, Jing Wang +3
Jun 8, 2026cs.CV

HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents

Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language for structured 3D indoor scenes. HDSL represents rooms, regions, objects, and support surfaces as a tree with local coordinates, making complex scenes easier to plan recursively and easier to retrieve for editing. Our pipeline uses LLM agents to generate HDSL subtrees with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, asks the LLM to rewrite only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with recent layout-only reproductions on geometry metrics; for editing, HRAG reduces token use by 5.22×5.22\times and runtime by 6.19×6.19\times, produces valid DSL for all eight paired edits, and better preserves unrelated scene objects.
Letian Li, Chao Shen, Shuzhao Xie +6
Jun 8, 2026cs.AI

Order Matters: Unveiling the Hidden Impact of Macro Placement Sequences via Proxy-Guided LLM Evolution

Macro placement is a fundamental step in modern chip physical design, playing a crucial role in determining the solution quality of high-dimensional combinatorial optimization problems. Despite recent advancements in machine learning for spatial coordinate determination, the temporal dimension of placement sequencing remains largely governed by static heuristics. In this work, we demonstrate that the placement sequence is not merely a preprocessing step but a decisive factor in optimization, where suboptimal early decisions trigger irreversible domino effects that constrain the solution space. To harness this unexplored dimension, we propose \textbf{OrderPlace}, a proxy-guided LLM evolution framework for automatically discovering macro placement order strategies. Instead of relying on manually crafted heuristics such as area- or connectivity-based ordering, OrderPlace explores a broader space of code-level policies, ranging from static scoring metrics to dynamic physics-inspired mechanisms. To mitigate the prohibitive cost of evaluating sequences, we introduce a lightweight proxy evaluation mechanism that efficiently filters candidates using a deterministic greedy probe. Experimental results on the standard ISPD 2005 benchmarks demonstrate that OrderPlace discovers novel ordering strategies. Compared with WireMask-EA and the state-of-the-art method EGPlace, OrderPlace reduces wirelength by 34.04% and 14.08%, respectively.
Shibing Mo, Jing Liu, Jianchu Xu +1
Jun 5, 2026cs.CV

RealDocBench: A Benchmark for Field-Level QA and Layout Understanding on Real-World Regulated Documents

Document parsing systems are increasingly deployed in high-stakes, regulated workflows such as mortgage underwriting, financial reporting, supply-chain logistics, and clinical records. Yet most public benchmarks evaluate parsers on clean academic layouts or synthetic prose, and report a single OCR or markdown-level similarity score. Such documents and metrics correlate poorly with what downstream agents actually need: the correct value for a specific field on a messy real-world page. We introduce RealDocBench, a two-track benchmark built from real regulated documents. The QA track contains 1,356 field-level questions over 581 documents spanning four domains, where each question is paired with a typed gold_dict of key-to-value answers and parsers are scored on both per-field and strict per-question accuracy. The layout track contains 1,500 human-verified page images annotated with COCO-style bounding boxes under a nine-class public taxonomy, scored with a Hungarian matcher that includes adjacency-aware split/merge recovery. We evaluate eighteen systems, spanning commercial parsing APIs, general-purpose VLMs, and open-source OCR models, under a uniform extraction-and-scoring protocol, and report accuracy alongside per-page cost and cache-busted latency. RealDocBench exposes a wide performance spread that single-number benchmarks hide, a persistently hard medical sub-domain, and sharp cost/latency trade-offs across operating points. We release the datasets, parser adapters, and evaluation harness to support reproducible, field-level comparison of document parsing systems.
Ameya Joshi, Joon Kim, Gus Eggert +5
Jun 3, 2026cs.GR

Aggregating LLM-Based Weak Verifiers for Spatial Layout Generation

We present a pipeline for building and aggregating task-specific, LLM-generated weak (imperfect) verifiers into a strong verifier for spatial layout domains. Given a task description, our pipeline asks an LLM to synthesize a collection of verifier programs using a layout verification DSL. Each individual LLM-generated verifier usually provides an imperfect check for a match between the layout and the corresponding task description. We show that by aggregating the responses of many such verifiers we can produce a stronger verifier. Moreover, by applying techniques from weak learning, our pipeline can learn how to aggregate the weak verifiers from a very sparse set of human labeled example layouts (about 10). We find that the strong verifiers produced by our pipeline outperform the status-quo approach of using a set of LLM judges to directly check whether a layout matches a task description, raising F1-scores by up to 7X across a variety of 3D room layout and 2D poster design tasks. We also demonstrate that verifier-guided layout generation using natural language feedback from our strong verifiers improves layout quality of a base layout generator by up to 66.2% according to a human evaluator.
Sharon Zhang, R. Kenny Jones, Jiajun Wu +1
Jun 3, 2026cs.CV

PereStruct: Multimodal Semantic Assembly for Robust Historical Document Parsing

Parsing historical documents with complex, non-standard layouts remains a fundamental bottleneck in large-scale archival digitization. Unlike modern typography, historical newspapers exhibit severe physical degradation and highly irregular page structures that confound even state-of-the-art vision-language models, presenting severe out-of-distribution challenges. We address this gap with an automated pipeline specifically designed for parsing historical newspapers, documents characterized by particularly intricate multi-column layouts. Our approach combines a fine-tuned YOLO architecture for layout analysis and block detection, trained on 1,426 fully human-annotated scanned pages, with a novel semantic assembly module that reconstructs articles by jointly modeling lexical-semantic similarity via TF-IDF, visual embeddings from our fine-tuned YOLO, and geometric layout constraints. This multi-modal integration yields state-of-the-art performance, achieving an F1 score of 0.904 on block-to-article mapping. Notably, end-to-end evaluation against vision-language models (Qwen3.6-35B-A3B and Qwen3.6-Plus) demonstrates that PereStruct achieves substantially higher fidelity (BLEU approximately 0.96 vs 0.34), validating that modular architectures excel where generic VLMs fail on complex historical layouts. To support reproducibility and advance research in this domain, we release both the training corpus of 599 annotated pages and a curated PereStruct benchmark of 93 pages with expert-verified ground-truth block-to-article mappings. This framework establishes a robust foundation for high-fidelity digitization and semantic reconstruction of complex archival materials.
Maksim Shandybo, Ivan Bespalov, Daniil Yefimov +2
May 29, 2026cs.CV

Function2Scene: 3D Indoor Scene Layout from Functional Specifications

Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.
Ruiqi Wang, Qimin Chen, Daniel Ritchie +4
May 27, 2026cs.CV

MangaFlow: An End-to-End Agentic Framework for Controllable Story to Manga Generation

End-to-end manga generation is a structured visual storytelling task that requires story decomposition, recurring character and scene grounding, page layout design, panel rendering, page composition, and lettering. However, existing generative models often perform direct page synthesis, entangling these factors in a single visual output and limiting precise control over layout geometry, visual references, and cross-panel consistency. To address these limitations, we propose MangaFlow, an agentic framework for controllable long-form manga generation that decomposes manga creation into planning, grounding, layout construction, reference-conditioned rendering, composition, and text placement. By treating layout and visual references as explicit intermediate variables, MangaFlow enables both simple text-to-manga generation and more precise user-controlled manga creation. This design exposes layout, visual assets, and lettering as editable intermediate controls for refining panel geometry, references, and text placement. To support long-form consistency, MangaFlow introduces a story section memory that links section descriptions with corresponding character, scene, and object references for reuse across panels. We further present a meta-benchmark for evaluating layout controllability, visual consistency, and generation quality. Experiments show that MangaFlow improves layout adherence and cross-panel consistency over direct generation baselines while supporting flexible human control.
Muyao Wang, Zeke Xie, Yanhao Chen +2
May 25, 2026cs.CV

Perceive-then-Plan: Layout-as-Policy for Monocular 3D Scene Layout Estimation

Building structured 3D scene layouts from a single image requires reconciling visual observations with physical and spatial constraints, a challenge that is difficult to address with direct prediction alone. In this work, we formulate monocular 3D layout estimation as a perceive-then-plan problem with vision-language models, where a Perceiver first grounds the 3D objects and then a Planner iteratively refines the scene hypothesis through actions that improve physical plausibility while preserving consistency with the input image. We propose Layout-as-Policy (LaP), which casts the planning stage as a policy learning problem: 3D layouts are represented as structured states, and refined via discrete actions such as translation, rotation, and rescaling. Starting from an observation-aligned initialization with the geometry-enhanced Perceiver, the LaP Planner is trained to produce action sequences that progressively resolve geometric inconsistencies and enforce realistic spatial relations. To enable effective learning, we combine supervised trajectory initialization with preference-based optimization, allowing the model to learn corrective behaviors without requiring explicit reward engineering. This formulation transforms layout estimation from a one-shot prediction task into an iterative refinement process, enabling better handling of global constraints and complex object interactions. Experiments demonstrate that our approach produces layouts that are more physically coherent and better aligned with visual observations, while naturally supporting downstream tasks such as scene editing and manipulation.
Junwei Zhou, Yu-Wing Tai
May 18, 2026cs.LG

Modelling Customer Trajectories with Reinforcement Learning for Practical Retail Insights

Understanding customer movement within retail spaces is essential for optimizing store layouts. Real-world trajectory data can provide highly accurate insights, but collecting it is costly and often infeasible for many retailers. Heuristics such as Travelling Salesman Problem (TSP) and Probabilistic Nearest Neighbours (PNN) are commonly used as inexpensive approximations, but actual customer trajectories deviate by an average of 28% from shortest paths, highlighting a tradeoff between accuracy and practicality. We propose an agent-based modelling framework that casts customer trajectory prediction as a maximum entropy reinforcement learning (RL) problem, balancing reward maximization with stochasticity to better reflect customers with bounded rationality. Using real-world trajectory data from a convenience store, we show that RL-generated trajectories align more closely with customer behaviour than TSP and PNN, providing more accurate estimates of impulse purchase rates and shelf traffic densities. Furthermore, only RL-based predictions yield repositioning decisions for impulse products that align with those derived from actual trajectory data, resulting in comparable estimated profit gains. Our work demonstrates that RL provides a practical, behaviourally grounded alternative that bridges the gap between oversimplified heuristics and data-intensive approaches, making accurate layout optimization more accessible. To encourage further research, the source code is available on GitHub.
Ken Ming Lee, Paul Barde, Maxime C. Cohen +1
May 15, 2026cs.LG

Physics-Guided Geometric Diffusion for Macro Placement Generation

Macro placement is a pivotal stage in VLSI physical design, fundamentally determining the overall chip performance. Recent data-driven placement methods have demonstrated significant potential, yet they often struggle to handle sequential dependencies and to balance topological connectivity with physical constraints. To bridge this gap, we propose MacroDiff+, a physics-guided geometric diffusion framework. Specifically, we design a dual-domain denoising architecture that couples topological connectivity encoded by heterogeneous GNNs with global geometric context modeled by a Transformer. Furthermore, we introduce Physics-Guided Sampling, an inference strategy that actively steers the generation using explicit gradients to ensure both statistical plausibility and physical validity. On the ISPD2005 MMS benchmarks, MacroDiff+ outperforms state-of-the-art baselines with a 6.1-6.2% reduction in wirelength. Notably, it exhibits superior stability and scalability on large-scale designs where prior methods fail to converge. The source code is available at https://github.com/jhy00n/MacroDiff-plus.
Jongho Yoon, Jinsung Jeon, Seokhyeong Kang
May 13, 2026cs.CV

PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting

We present PanoPlane, an approach for high-fidelity sparse-view indoor novel view synthesis that reconstructs closed room geometry via panoramic scene completion. Unlike perspective-based methods that generate training views from limited fields of view, PanoPlane leverages 360360^{\circ} panoramic completion to condition the generative process on the full spatial layout. We propose Layout Anchored Attention Steering, a training-free mechanism that steers attention within the diffusion model's internal representation toward scene's detected planar surfaces at inference time. By directing each unobserved region's attention toward geometrically consistent observed content, our method replaces unconstrained hallucination with grounded surface extrapolation. The resulting panoramic completions provide supervision for 3D Gaussian Splatting, enabling accurate novel-view synthesis across unobserved regions from as few as three input views. Experiments on Replica, ScanNet++, and Matterport3D demonstrate state-of-the-art novel view synthesis quality across 3, 6, and 9 input views, achieving up to +17.8%+17.8\% improvement in PSNR over the current state-of-the-art baseline without any training or fine-tuning of the diffusion model.
Adil Qureshi, Dongki Jung, Jaehoon Choi +1
May 13, 2026cs.CV

HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation

Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as homogeneous instances within a unified generation process. While effective for sparse and simplistic layouts, they struggle to model realistic layouts with dense object arrangements and complex spatial dependencies, leadingto limited scalability and degraded physical plausibility. To deal with these challenges, we revisit indoor layout generation from the perspective of structural heterogeneity and decompose the objects into primary objects and secondary objects according to their distinct roles in shaping a scene. Based on this decomposition, we propose HetScene, a heterogeneous two-stage generation framework that decouples indoor layout synthesis into Structural Layout Generation (SLG) and Contextual Layout Generation (CLG). SLG first generates globally coherent structural layouts with only primary objects conditioned on text descriptions, top-down binary room masks, and spatial relation graphs, establishing a stable global macro-skeleton of large core furniture.
Zini Chen, Junming Huang, Rong Zhang +4
May 8, 2026cs.CV

Beyond Bag-of-Patches: Learning Global Layout via Textual Supervision for Late-Interaction Visual Document Retrieval

Visual Document Retrieval (VDR) models mostly rely on late interaction architectures, in which documents are represented by a set of local patch embeddings and then matched against query tokens. While efficient, this architecture prioritizes local similarity over global layout structure of documents to estimate relevancy between documents and query. In practice, this leads to errors as relevance originates from layout structure of documents with heterogeneous layouts combining figures, tables, and text. We make document layout learnable without changing inference. We propose a multimodal encoder that augments local patch representations with a global layout embedding, trained via textual descriptions encoding document layout information. Across four ViDoRe-v2 datasets, our model improves over the strongest architecturally comparable ColPali/ColQwen baseline by +2.4 nDCG@5 and +2.3 MAP@5, with statistically significant per-dataset gains over ColQwen.
Pascal Tilli, Mohsen Mesgar
May 7, 2026cs.CL

TableVista: Benchmarking Multimodal Table Reasoning under Visual and Structural Complexity

We introduce TableVista, a comprehensive benchmark for evaluating foundation models in multimodal table reasoning under visual and structural complexity. TableVista consists of 3,000 high-quality table reasoning problems, where each instance is expanded into 10 distinct visual variants through our multi-style rendering and transformation pipeline. This process encompasses diverse scenario styles, robustness perturbations, and vision-only configurations, culminating in 30,000 multimodal samples for a multi-dimensional evaluation. We conduct an extensive evaluation of 29 state-of-the-art open-source and proprietary foundation models on TableVista. Through comprehensive quantitative and qualitative analysis, we find that while evaluated models remain largely stable across diverse rendering styles, they exhibit pronounced performance degradation on complex structural layouts and vision-only settings, revealing that current models struggle to maintain reasoning consistency when structural complexity combines with visually integrated presentations. These findings highlight critical gaps in current multimodal capabilities, providing insights for advancing more robust and reliable table understanding models.
Zheyuan Yang, Liqiang Shang, Junjie Chen +6
May 6, 2026cs.CV

Advancing Aesthetic Image Generation via Composition Transfer

Composition is a cornerstone of visual aesthetics, influencing the appeal of an image. While its principles operate independently of specific content, in practice, composition is often coupled with semantics. As a result, existing methods often enhance composition either through implicit learning or by semantics-based layout control, rather than explicitly modeling composition itself. To address this gap, we introduce Composer, a framework rooted in aesthetic theory, designed to model composition in a semantic-agnostic manner. First, it supports composition transfer by extracting key composition-aware representations from a reference image and leveraging a tailored conditional guidance module to control composition based on pre-trained diffusion models. Second, when users specify only text themes without a composition reference, Composer supports theme-driven composition retrieval by leveraging the in-context learning capabilities of Large Vision-Language Models (LVLMs), achieving explicit composition planning. To enhance composition in a reference-free mode, we conduct text-to-composition fine-tuning on the trained control module to enable implicit composition planning. Furthermore, we curated a high-quality dataset comprising 2 million image-text pairs using state-of-the-art generative models to support model training. Experimental results demonstrate that Composer significantly enhances aesthetic quality in text-to-image tasks and facilitates personalized composition control and transfer, offering users precision and flexibility in the creative process.
Kai Zou, Zhiwei Zhao, Bin Liu +1
May 1, 2026cs.CV

ScribbleEdit: Synthetic Data for Image Editing with Scribbles and Text

Recent progress in generative models has significantly advanced image editing capabilities, yet precise and intuitive user control remains difficult. Specifically, users often struggle to communicate both exact spatial layouts and specific semantic details simultaneously. While natural language instructions effectively convey high-level semantics like texture and color, they lack spatial specificity. Conversely, freehand scribbles provide rough spatial boundaries but cannot express detailed visual attributes. Consequently, achieving precise control requires combining both modalities. However, existing models struggle to jointly interpret abstract scribbles alongside text due to a lack of specialized training data. In this work, we introduce ScribbleEdit, a large-scale synthetic dataset designed to bridge this gap by combining natural language instructions with freehand scribble inputs for more accurate, controllable edits. We construct this dataset through a synthetic pipeline that automatically generates source-target image pairs via inpainting, which are then paired with human-drawn scribbles and VLM-generated text instructions. Using ScribbleEdit, we evaluate and finetune both diffusion-based and autoregressive unified multimodal image editing models. Our experiments reveal that while off-the-shelf models struggle with abstract scribble inputs, finetuning on our synthetic dataset significantly improves their ability to generate spatially aligned and semantically consistent edits.
Anya Ji, George Ma, Téa Wright +4
Apr 30, 2026cs.GR

SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields

3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops, leading to tedious manual cleanup and extensive algorithm tuning. We introduce SQuadGen, a diffusion-based generative framework that leverages Chart Distance Fields (CDF) to synthesize simple quad layouts on 3D shapes. Our approach addresses two key challenges: (1) the discrete nature of mesh connectivity, which hinders learning, and (2) the scarcity of large-scale datasets with simple quad meshes. To overcome the first, we propose CDF, a continuous surface-based representation enabling effective learning and synthesis of quad layouts. To address the second, we define loop-aware simplicity metrics and construct a large-scale dataset of high-quality quad layouts recovered from public 3D repositories through a robust quad-recovery pipeline. Extensive evaluations across diverse 3D inputs show that SQuadGen consistently outperforms existing methods, producing robust, artist-friendly simple quad layouts.
Youkang Kong, Yang Liu, Yue Dong +2
Apr 28, 2026cs.AR

How Can Reinforcement Learning Achieve Expert-level Placement?

Chip placement is a critical step in physical design. While reinforcement learning (RL)-based methods have recently emerged, their training primarily focuses on wirelength optimization, and therefore often fail to achieve expert-quality layouts. We identify the reward design as the primary cause for the performance gap with experts, and instead of formalizing intricate processes, we circumvent this by directly learning from expert layouts to derive a reward model. Our approach starts from the final expert layouts to infer step-by-step expert trajectories. Using these trajectories as demonstrations or preferences, we train a model that captures the latent implicit rewards in expert results. Experiments show that our framework can efficiently learn from even a single design and generalize well to unseen cases.
Ruo-Tong Chen, Ke Xue, Chengrui Gao +7
Apr 26, 2026cs.AR

FlowPlace: Flow Matching for Chip Placement

Chip placement plays an important role in physical design. While generative models like diffusion models offer promising learning-based solutions, current methods have the following limitations: they use random synthetic data for pre-training, require long sampling times, and often result in overlaps due to their dependence on gradient-based solvers during the sampling process. To overcome these issues, we propose FlowPlace, which features mask-guided synthetic data generation, flow-based efficient training with flexible prior injection, and hard constraint sampling for overlap-free layouts. Experiments on OpenROAD and ICCAD 2015 benchmarks show FlowPlace achieves better PPA metrics, 10-50×\times faster sampling efficiency, and zero overlaps.
Peng Xie, Ke Xue, Yunqi Shi +6
Apr 26, 2026cs.CV

Oracle Noise: Faster Semantic Spherical Alignment for Interpretable Latent Optimization

Text-to-image diffusion models have achieved remarkable generative capabilities, yet accurately aligning complex textual prompts with synthesized layouts remains an ongoing challenge. In these models, the initial Gaussian noise acts as a critical structural seed dictating the macroscopic layout. Recent online optimization and search methods attempt to refine this noise to enhance text-image alignment. However, relying on unconstrained Euclidean gradient ascent mathematically inflates the latent norm and destroys the standard Gaussian prior, causing severe visual artifacts like color over-saturation. Furthermore, these methods suffer from inefficient semantic routing and easily fall into the ``reward hacking'' trap of external proxy models. To address these intertwined bottlenecks, we propose Oracle Noise, a zero-shot framework reframing noise initialization as semantic-driven optimization strictly confined to a Riemannian hypersphere. Instead of relying on complex external parsers, we directly identify the most impactful structural words in the prompt to efficiently route optimization energy. By updating the noise strictly along a spherical path, we mathematically preserve the original Gaussian distribution. This geometric constraint eliminates norm inflation and unlocks aggressive step sizes for rapid convergence. Extensive experiments demonstrate that Oracle Noise significantly accelerates semantic alignment and achieves superior aesthetics without black-box models. It completely mitigates Euclidean-induced degradation, establishing state-of-the-art performance across human preference metrics (e.g., HPSv2, ImageReward), semantic alignment (CLIP Score), and sample diversity, all within a strict 2-second optimization budget.
Haosen Li, Wenshuo Chen, Lei Wang +3
Apr 21, 2026cs.CV

AeSlides: Incentivizing Aesthetic Layout in LLM-Based Slide Generation via Verifiable Rewards

Large language models (LLMs) have demonstrated strong potential in agentic tasks, particularly in slide generation. However, slide generation poses a fundamental challenge: the generation process is text-centric, whereas its quality is governed by visual aesthetics. This modality gap leads current models to frequently produce slides with aesthetically suboptimal layouts. Existing solutions typically rely either on heavy visual reflection, which incurs high inference cost yet yields limited gains; or on fine-tuning with large-scale datasets, which still provides weak and indirect aesthetic supervision. In contrast, the explicit use of aesthetic principles as supervision remains unexplored. In this work, we present AeSlides, a reinforcement learning framework with verifiable rewards for Aesthetic layout supervision in Slide generation. We introduce a suite of meticulously designed verifiable metrics to quantify slide layout quality, capturing key layout issues in an accurate, efficient, and low-cost manner. Leveraging these verifiable metrics, we develop a GRPO-based reinforcement learning method that directly optimizes slide generation models for aesthetically coherent layouts. With only 5K training prompts on GLM-4.7-Flash, AeSlides improves aspect ratio compliance from 36% to 85%, while reducing whitespace by 44%, element collisions by 43%, and visual imbalance by 28%. Human evaluation further shows a substantial improvement in overall quality, increasing scores from 3.31 to 3.56 (+7.6%), outperforming both model-based reward optimization and reflection-based agentic approaches, and even edging out Claude-Sonnet-4.5. These results demonstrate that such a verifiable aesthetic paradigm provides an efficient and scalable approach to aligning slide generation with human aesthetic preferences. Our repository is available at https://github.com/ympan0508/aeslides.
Yiming Pan, Chengwei Hu, Xuancheng Huang +6
Apr 18, 2026cs.IR

LFRAG: Layout-oriented Fine-grained Retrieval-Augmented Generation on Multimodal Document Understanding

Multimodal Retrieval-Augmented Generation (RAG) has emerged as an effective paradigm for enhancing Large Language Models (LLMs) with external knowledge. However, existing multimodal RAG systems predominantly rely on coarse-grained page-level retrieval, which fails to capture fine-grained semantic and layout structures in visually rich documents, thereby compromising retrieval accuracy and leading to redundant context in downstream tasks. To address these issues, we propose Layout-oriented Fine-grained Retrieval-Augmented Generation (LFRAG), a novel framework that advances multimodal RAG from page-level to block-level retrieval. We perform layout segmentation to construct semantically coherent fine-grained retrieval units and design a semantic-layout fusion encoder that integrates local semantics with global context via cross-attention. With block-level late interaction retrieval, LFRAG enables precise query-content alignment and reduces irrelevant content for downstream generation. To enable rigorous evaluation, we construct LFDocQA, a large-scale benchmark with block-level annotations spanning diverse document types, designed to assess both multimodal document retrieval and question answering with greater granularity than existing datasets. Extensive experiments on LFDocQA demonstrate that LFRAG achieves state-of-the-art performance on retrieval tasks, outperforms the best baseline by 7.20% in answer accuracy, and reduces token consumption by 73.07% in generation tasks, confirming LFRAG as an accurate and efficient framework for multimodal RAG over visually rich documents. Our code and datasets will be released soon.
Yifan Zhu, Yu Mi, Yue Lu +2
Apr 17, 2026cs.CV

Repurposing 3D Generative Model for Autoregressive Layout Generation

We introduce LaviGen, a framework that repurposes 3D generative models for 3D layout generation. Unlike previous methods that infer object layouts from textual descriptions, LaviGen operates directly in the native 3D space, formulating layout generation as an autoregressive process that explicitly models geometric relations and physical constraints among objects, producing coherent and physically plausible 3D scenes. To further enhance this process, we propose an adapted 3D diffusion model that integrates scene, object, and instruction information and employs a dual-guidance self-rollout distillation mechanism to improve efficiency and spatial accuracy. Extensive experiments on the LayoutVLM benchmark show LaviGen achieves superior 3D layout generation performance, with 19% higher physical plausibility than the state of the art and 65% faster computation. Our code is publicly available at https://github.com/fenghora/LaviGen.
Haoran Feng, Yifan Niu, Zehuan Huang +4
Apr 17, 2026cs.CV

TableSeq: Unified Generation of Structure, Content, and Layout

We present TableSeq, an image-only, end-to-end framework for joint table structure recognition, content recognition, and cell localization. The model formulates these tasks as a single sequence-generation problem: one decoder produces an interleaved stream of \texttt{HTML} tags, cell text, and discretized coordinate tokens, thereby aligning logical structure, textual content, and cell geometry within a unified autoregressive sequence. This design avoids external OCR, auxiliary decoders, and complex multi-stage post-processing. TableSeq combines a lightweight high-resolution FCN-H16 encoder with a minimal structure-prior head and a single-layer transformer encoder, yielding a compact architecture that remains effective on challenging layouts. Across standard benchmarks, TableSeq achieves competitive or state-of-the-art results while preserving architectural simplicity. It reaches 95.23 TEDS / 96.83 S-TEDS on PubTabNet, 97.45 TEDS / 98.69 S-TEDS on FinTabNet, and 99.79 / 99.54 / 99.66 precision / recall / F1 on SciTSR under the CAR protocol, while remaining competitive on PubTables-1M under GriTS. Beyond TSR/TCR, the same sequence interface generalizes to index-based table querying without task-specific heads, achieving the best IRDR score and competitive ICDR/ICR performance. We also study multi-token prediction for faster blockwise decoding and show that it reduces inference latency with only limited accuracy degradation. Overall, TableSeq provides a practical and reproducible single-stream baseline for unified table recognition, and the source code will be made publicly available at https://github.com/hamdilaziz/TableSeq.
Laziz Hamdi, Amine Tamasna, Pascal Boisson +1
Apr 17, 2026cs.CV

Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout is often simple even with LLM's help. Moreover, the generated scene is often inconsistent with the text input that contains non-trivial descriptions of the shape, appearance, and spatial arrangement of the objects. We present a new paradigm of sequential text-to-scene generation and propose a novel generative model for interactive scene creation. At the core is a 3D Autoregressive Diffusion model 3D-ARD+, which unifies the autoregressive generation over a multimodal token sequence and diffusion generation of next-object 3D latents. To generate the next object, the model uses one autoregressive step to generate the coarse-grained 3D latents in the scene space, conditioned on both the current seen text instructions and already synthesized 3D scene. It then uses a second step to generate the 3D latents in the smaller object space, which can be decoded into fine-grained object geometry and appearance. We curate a large dataset of 230K indoor scenes with paired text instructions for training. We evaluate 7B 3D-ARD+, on challenging scenes, and showcase the model can generate and place objects following non-trivial spatial layout and semantics prescribed by the text instructions.
Zhenggang Tang, Yuehao Wang, Yuchen Fan +9
Sep 15, 2025cs.CV

Layout-Conditioned Autoregressive Text-to-Image Generation via Structured Masking

Although autoregressive (AR) models have demonstrated remarkable success in image generation, extending these models to layout-conditioned generation remains challenging due to the sparse nature of layout conditions and the risk of feature entanglement. We present \textbf{S}tructured \textbf{M}asking for \textbf{AR}-based \textbf{L}ayout-to-\textbf{I}mage (SMARLI), a novel framework that effectively integrates spatial layout constraints into the AR generation process. To equip AR models with layout control, a structured masking strategy is applied to the attention computation to govern the interaction among the global prompt, layout, and image tokens. This design prevents the misassociation of different regions with their corresponding descriptions while enabling the sufficient injection of layout constraints into the generation process. To alleviate the exposure bias of AR models and further enhance generation quality and layout accuracy, we incorporate a Group Relative Policy Optimization (GRPO) post-training scheme. We adapt it to the next-set-based paradigm and introduce a specifically designed layout reward, which is coordinated with an image quality reward to guide policy optimization in a balanced manner. Experimental results demonstrate that SMARLI seamlessly integrates layout tokens with text and image tokens without compromising generation quality, and the proposed masking strategy and post-training scheme can also be transferred to standard next-token-based AR models. The proposed framework achieves superior layout control while maintaining the structural simplicity and generation efficiency of AR models.
Zirui Zheng, Takashi Isobe, Tong Shen +12