Legged Robots

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188 papers

Latest in Legged Robots

May 27, 2026cs.LG

When LLM Reward Design Fails: Diagnostic-Driven Refinement for Sparse Structured RL

For sparse, structured reinforcement-learning tasks with semantic reward-function interfaces, LLM-generated reward shaping is better framed as debugging than one-shot generation. We study PPO-trained agents using MiniGrid as core evaluation and MuJoCo as boundary stress test. Our audit finds two dominant one-shot failure modes -- reward flooding and semantic/API misunderstanding -- plus a rarer weak-shaping case. We propose diagnostic-driven iterative refinement, where training diagnostics and a failure-mode taxonomy guide targeted reward-function revision. Refinement improves DoorKey-8x8 from 2.3% to 97.6% and KeyCorridor from 31.2% to 86.7% with high seed-to-seed variance. Controls show these gains are not from retrying or extra training: metrics-only re-prompting yields large drops, while a static-vocabulary control recovers much of the gap (87.6%; 70.7%), showing the taxonomy prompt is a major mechanism and dynamic labels provide only partially isolated incremental evidence. Budget-matched and Best-of-3 comparisons separate refinement from selection and training-time effects. Component-removal tests, sensitivity analyses, and an audit against author labels provide converging evidence for the debugging interpretation while revealing calibration limits. Continuous-control results show the boundary: success-based diagnostics can misfire in dense-reward locomotion, and return-trend feedback removes one false-positive mechanism without robust gains. The low-call protocol is a cost contrast with population-based reward search, not a benchmark comparison. In four crossed-variance-design environments, point estimates suggest larger gains when LLM reward-function variance dominates but bootstrap intervals are wide. The method is bounded to sparse structured tasks with reliable interfaces under PPO; fields like event_text may help, hurt, or be neutral.
Youting Wang, Yuan Tang, Bowen Liu +2
May 27, 2026cs.RO

Natural Locomotion: Principle and Method

Robotic locomotion can become efficient when mechanisms exploit passive dynamics, compliance, and resonance rather than track prescribed trajectories. This paper formulates natural locomotion as an exchange principle for systems whose motion is mediated by environmental constraints or interactions. A motion is natural when an internal oscillator returns periodically, the body pose drifts, and the mean Propulsion--Oscillator Exchange power (POE power) vanishes over one cycle. The selected family is a Natural Locomotion Manifold (NLM). We develop the conservative realization of this principle for continuous ideal environmental constraints: the constraints do no external work, total mechanical energy is conserved, and zero mean POE power is an internal exchange with the environment-mediated propulsive channel, not external energy input. The method is a closed/open construction. The propulsive channel is first closed to reveal an effective internal oscillator, organized by scalar action-angle structure in one effective degree of freedom or by nonlinear modal sectors in several degrees of freedom. The channel is then reopened, pose is reconstructed, and accepted cycles must preserve internal recurrence and zero mean POE power. We demonstrate the principle on two ideal nonholonomic no-slip systems: a Chaplygin-sleigh / pendulum-driven car and a three-body extension. In the scalar case, POE closure is equivalent to the missing internal return condition, giving a theorem-backed computation of the NLM family. In the multi-degree case, POE closure remains necessary but must be completed by modal identity, internal return, dynamics consistency, same fixed passive architecture, and nonzero displacement. Natural locomotion becomes a design question: which passive architectures support no, one, or several certified NLM families?
Mirado Mortel, Luc Jaulin, Lionel Lapierre +1
May 27, 2026cs.RO

Visualizing Latent Phase Structures in Locomotion Policies: A Multi-Environment Study with Temporal Feature Extension

Deep reinforcement learning (DRL) has been shown to achieve high performance on locomotion control tasks in MuJoCo benchmarks such as HalfCheetah, Ant, and Walker2D. However, visualizing the motion structures internally obtained by a trained policy function implemented as a deep neural network remains challenging. It is known from biomechanics and related fields that locomotion control is realized through the repetition of motion phases such as the stance phase and swing phase. In this study, we propose a framework for uncovering latent motion phase structures from trajectories generated by locomotion control policies through interaction with the environment. The proposed method extends the clustering features from state observations alone to augmented features including actions, next states, and next actions, and introduces a method for determining the number of clusters that suppresses self-transitions. Applying the proposed method to three environments -- Ant-v5, HalfCheetah-v5, and Walker2D-v5 -- we successfully identified phase structures with clearer and more regular transition rules than those obtained by the existing method.
Daisuke Yasui, Toshitaka Matuki, Hiroshi Sato
May 27, 2026cs.RO

S-Cheetah: A Novel Quadrupedal Robot with a 3-DOF Active Spine Learning Agile Locomotion

The biological spine of quadrupeds enables sagittal flexion/extension, lateral bending, and axial rotation, playing a crucial role in highly agile and dexterous locomotion. While numerous studies have integrated active spinal joints into quadrupedal robots to enhance agility, most designs simplify control complexity by reducing spinal degrees of freedom (DOF), failing to achieve the spatial tri-axial rotation characteristic of biological spines. Consequently, replicating a multi-DOF biomimetic spine and effectively leveraging it to empower the agile locomotion of quadrupedal robots remains a significant research challenge. In this study, we present S-Cheetah, a quadrupedal robot featuring a 3-DOF bio-inspired serial active spine capable of biomimetic spatial tri-axial rotation. To empower the robot to fully utilize this active spine, we developed a specialized reinforcement learning framework to actively promote the engagement of the introduced spine and maximize the robot's locomotive capabilities by integrating an acceleration curriculum learning strategy with tailored reward functions, such as a gallop gait reward, a spine undulation reward, and a spine steering reward. Experimental results demonstrate that S-Cheetah can achieve a peak speed of 6.9 m/s using the rotary G2 gallop gait and an in-place turning rate of 7.2 rad/s. Besides, the system exhibits an emergent, feline-inspired aerial self-righting capability, allowing it to land stably on four feet from arbitrary orientations during free fall. Finally, through extensive evaluations across diverse locomotion tasks, we prove that the introduction of the proposed 3-DOF spine comprehensively enhances the locomotive agility of quadrupedal robots. Project website: himmy-robotics.github.io/scheetah
Zimu Li, Weibang Bai
May 26, 2026cs.RO

Learning to Balance Motor Thermal Safety and Quadrupedal Locomotion Performance with Residual Policy

Motor thermal management is often overlooked in the context of electrically-actuated robots, particularly legged robots, but motor overheating is a key factor that limits long-duration locomotion especially under payload conditions. This paper integrates a whole-body thermal model of a quadruped robot into the reinforcement learning pipeline to update motor temperatures, and proposes a two-stage training framework for motor thermal management. In this framework, a nominal policy is first pre-trained as a locomotion baseline capable of traversing diverse terrains. A residual policy is then trained on top of the nominal policy to provide corrective actions based on the robot's thermal state, ensuring high performance under low-temperature conditions and preventing motor overheating under high-temperature conditions. Simulation results demonstrate that the proposed policy achieves an effective balance between motor thermal safety and locomotion performance. Real-world experiments on a Unitree A1 quadruped robot further validate the approach: under a 3 kg payload, the robot achieves stable locomotion across multiple terrains for over 13 minutes, while the nominal policy alone leads to motor overheating in about 5 minutes.
Yuhang Wan, Weixian Lin, Letian Qian +5
May 24, 2026cs.RO

Learning, locomotion, and navigation of soft synthetic snakes in three-dimensional, heterogeneous environments

Limbless terrestrial animals exhibit exceptional locomotor versatility and control, currently unmatched by engineered counterparts. Here, we introduce a computational framework that enables soft synthetic snakes to navigate unstructured, heterogeneous 3D terrains. Our approach is grounded in bio-inspired actuation and sensing models that reduce the control complexity inherent to high-degree-of-freedom, continuum bodies. These models are integrated into a reinforcement learning architecture to derive environment-traversing policies. Training first occurs in simplified, homogeneous terrains to learn locomotion primitives. These are then composed into adaptive strategies for complex landscapes. We demonstrate robustness by deploying a snake in high-fidelity 3D environments reconstructed from real-world imaging, achieving reliable navigation. Overall, this work provides a physically-realistic simulation platform and practical insights for the control of continuum systems in natural terrains.
Xiaotian Zhang, Ali Albazroun, Tixian Wang +3
May 24, 2026cs.RO

Bridging the Gap: Enabling Soft Actor Critic for High Performance Legged Locomotion

Proximal Policy Optimization (PPO) has become the de facto standard for training legged robots, thanks to its robustness and scalability in massively parallel simulation environments like IsaacLab. However, its on-policy nature makes it inherently sample-inefficient, preventing its use for continuous adaptation and fine-tuning on real hardware. Soft Actor-Critic (SAC), by contrast, is an off-policy algorithm that can reuse past experience, making it a natural candidate for sim-to-real transfer workflows where the same algorithm can be used both in simulation and for online learning on the real robot. Despite these advantages, SAC has consistently failed to match PPO's empirical performance in massively parallel training settings. This work identifies the root causes of this gap and introduces targeted modifications, covering policy initialization, timeout-aware critic targets, and multi-step return estimation, that enable SAC to train stably at scale. Evaluated across multiple legged robot platforms and diverse locomotion tasks, our approach closes the performance gap with PPO entirely.
Gianluca Sabatini, Chenhao Li, Marco Hutter
May 24, 2026cs.RO

Dynamic Neural Koopman Distillation for Real-Time Robot Control Using Diffusion Models

Diffusion models excel at generating diverse and multimodal trajectories for robotic planning, yet their iterative denoising process introduces latency that is incompatible with high-frequency closed-loop control. To address this problem, we propose Dynamic Neural Koopman Distillation, a framework that distills multistep diffusion inference into a single forward pass while retaining the multimodal expressivity of the teacher model. Specifically, we introduce a Factorized Dynamic Koopman layer that models the denoising process through a factorized latent transition with state-dependent modal gains. We evaluate the proposed method on standard D4RL MuJoCo locomotion benchmarks and a physical Kinova manipulator, comparing against one-step baselines. The results show that our method significantly outperforms existing one-step distillation approaches on the reported locomotion tasks, and reduces the inference latency to the millisecond regime compared with the teacher policy. Hardware experiments further demonstrate that our method enables smooth and fast closed-loop execution while maintaining task success and comparable accuracy. A project page is available at https://fdkoopman.github.io/.
Lei Zheng, Peiqi Yu, Zengqi Peng +2
May 24, 2026cs.RO

MuJoCoUni:Persistent Batched Runtime Primitives for MuJoCo

We present MuJoCoUni, a downstream MuJoCo distribution for online robot learning and batched physics evaluation. Alongside the open-loop batched trajectory generation already provided by upstream mujoco.rollout, MuJoCoUni supplies runtime primitives for stateful environment execution. The target workloads need high-throughput parallel execution while retaining upstream CPU MuJoCo semantics for models, sensors, contact, and constraints. Its core object, BatchEnvPool, is a C++/pybind11 executor that owns per-environment mjModel copies, per-thread mjData workers, and an internal thread pool. It provides final-state-only short stepping, sparse reset, reset-lifecycle domain randomization, batched sensor forward evaluation without advancing dynamics, and batched Jacobian and height-field queries. The implementation is confined to the Python binding layer; MuJoCo's solver, contact model, integrator, and core source tree retain upstream semantics. This report describes the BatchEnvPool API, implementation boundary, relationship to rollout, and the validation and benchmark scripts shipped with the open-source mujoco-uni package, which is installed with \texttt{pip install mujoco-uni}.
Yufei Jia, Junzhe Wu
May 23, 2026cs.LG

Streaming Reinforcement Learning under Partial Observability with Real-Time Recurrent Learning

Streaming reinforcement learning has emerged as an online learning paradigm that conforms to the restrictions of natural learning agents that process data incrementally, i.e. with a batch size of 1 and no replay buffer. While streaming RL has recently been shown to scale with deep function approximation with full observability, partially observable settings have remained out of reach. Truncated backpropagation through time collapses to a one-step gradient horizon under the streaming setting, and exact real-time recurrent learning is prohibitively expensive. We close this gap using recurrent trace units, a diagonal recurrent architecture that enables exact RTRL with linear time and memory complexity in the parameter count, and show that they integrate cleanly into existing streaming algorithms across both discrete and continuous control. On a MemoryChain diagnostic with chain lengths from 2 to 128, our method sustains performance where streaming TBPTT(1) baselines using feedforward, GRU, and RTU networks collapse. On five POPGym tasks and on partially observable MuJoCo continuous control, the streaming approach is competitive with batched PPO on POPGym and recovers a substantial fraction of batched performance on masked MuJoCo, despite using no replay buffer or batched updates.
Noah Farr, Aryaman Reddi, Carlo D'Eramo +1
May 23, 2026cs.RO

Towards Low-Gravity Planetary Exploration using Reinforcement Learning for Walking, Jumping, and In-flight Attitude Control

This paper presents reinforcement learning (RL) policies for dynamic quadrupedal locomotion in planetary exploration scenarios. Building on a taskoptimized quadruped with a 5-bar leg design, we develop RL policies for walking, vertical jumping, forward jumping, and in-flight attitude control, explicitly tailored to the reduced gravity on Mars. These policies jointly enable such robots to overcome obstacles larger than themselves through coordinated jumping and precise in-flight reorientation for safe landings. We demonstrate Sim2Real transfer of the attitude control policy on the Olympus quadruped through single-axis reorientation tests, while all locomotion policies are validated in simulation. A complete Mars exploration mission scenario demonstrates coordinated policy deployment across challenging terrain. Experimental results show 90° attitude reorientation in 2.6 seconds, with simulations demonstrating 3.1 meter vertical jumps and 3.9 meter forward jumps under Martian gravity conditions. - Supplementary video: https://www.youtube.com/watch?v=qlSJ3P87A4A
Jørgen Anker Olsen, Kostas Alexis
May 23, 2026cs.RO

MuGen: Multi-Skill Generative Locomotion Controller for Humanoid Robots

This paper presents MuGen, a data-driven framework for learning and deploying multi-skill locomotion on humanoid robots. MuGen enables a robot to perform expressive motions like humans under the guidance of example motion sequences. To achieve this, we employ vector-quantized autoencoders (VQ-VAEs) trained with model-based reinforcement learning, resulting in a generative representation of locomotion that captures key patterns of human motion from hours of heterogeneous human performance data. We employ a teacher-student learning framework and develop a new policy distillation strategy to enable a deployable student policy learning this efficient latent representation. This policy allows the robot to track and mimic unseen human motions and further enables the robot to reuse the learned latent space for other tasks. We demonstrate the effectiveness of our framework through a diverse set of motions and accurate execution.
Yusen Feng, Xiang Wang, Heyuan Yao +7
May 21, 2026cs.RO

Four Simple Proprioceptive Estimators for Legged Robots

Legged robots carry an IMU, but the inertial solution drifts because consumer-grade IMUs are noisy. However, the feet create intermittent contacts with the environment that can be used to mitigate that drift. This report develops a sequence of increasingly expressive legged robot state estimators that leverage this. In all cases, the floating-base state comprises attitude, position, velocity, and IMU biases. To model foot contacts, we start from the contact-aided invariant EKF of Hartley et al., albeit at a reduced contact update rate. This is then augmented by replacing the measurement update by a small factor graph. Finally, we turn the same factors into a fixed-lag smoother with contact-episode footholds, with and without an evolving IMU bias. To facilitate reproducibility and further research in proprioceptive legged odometry, all four variants are available in GTSAM (Dellaert et. al), and we additionally provide a ROS2-compatible implementation.
Frank Dellaert, Chiyun Noh, Varun Agrawal +1
May 21, 2026cs.RO

Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments

Safe manipulation-oriented navigation for humanoid robots requires scene memory that remains reliable under locomotion-induced perceptual distortion, environmental changes, and interaction-level geometric safety constraints. Existing semantic mapping and scene-graph systems are difficult to deploy directly in this setting because they often assume stable camera trajectories, static environments, or coarse object geometry. We introduce the Multi-modal Interactive Field (MIF), a humanoid-oriented system that integrates confidence-aware semantic 3D Gaussian Splatting, discrepancy-triggered spatial memory updates, and task-driven geometric reconstruction within a closed-loop perception-adaptation pipeline. MIF couples three fields: an uncertainty-aware 3DGS Appearance Field that suppresses gait-induced blur, a Spatial Field that maintains topological memory, and a Geometry Field that supports Interaction Pose Safety (IPS) before manipulation. A discrepancy detection score is introduced to separate locomotion-induced false-positive changes from persistent changes and updates only locally inconsistent regions. On a Unitree-G1 humanoid in a real dynamic office, MIF improves relocation success in non-static environments from 12% to 94% compared with static scene-graph memory, while reducing semantic memory footprint by 91.4% through feature distillation for practical online operation. Project page and code: https://ziya-jiang.github.io/MIF-homepage/
Peifeng Jiang, Hong Liu, Jin Jin +2
May 21, 2026cs.RO

OCELOT: Odometry and Contact Estimation for Legged Robots

One of the significant challenges in legged robotics is achieving accurate odometry using only onboard proprioceptive sensors. In this study, we present a complete leg odometry pipeline based on an Error-State EKF (ESEKF) that relies exclusively on proprioceptive data: a body fixed IMU, joint encoders, and force sensors, where filter's state is corrected by feet determined to be in a stationary stance. The core of our contribution is fused contact detection and an uncertainty quantification module designed to explicitly identify and reject slippage. This module runs two detectors in parallel for each foot, 1) a debounced, force-based Gaussian Mixture Model (GMM) guided Finite State Machine (FSM) to confirm physical contact, and 2) a kinematic-based Generalized Likelihood Ratio Test (GLRT) on the estimated velocity of the foot. The continuous quality scores from both estimators are fused to detect if the foot is both physically loaded and kinematically stationary and served as an uncertainty signal for each contact. To validate our approach, we collected a multi-modal dataset of 29 sequences spanning diverse indoor and outdoor terrains (e.g., concrete, grass, pebble, and rock) total of 2.4 km long. We benchmarked our approach against both proprioceptive and exteroceptive methods. The results demonstrate our method's efficacy in providing accurate odometry estimates, robustly handling slippage-prone environments. We also share our code and real-time ROS2 package as open-source.
Emre Girgin, Cagri Kilic
May 20, 2026cs.RO

Motion Design for Grasp-Based Dynamic Locomotion in Microgravity

Locomotion in microgravity often relies on sparsely and irregularly arranged anchors, motivating grasp-based mobility with multiple limbs. In this setting, dynamic locomotion is feasible only through deliberate regulation of both anchored interactions and whole-body coordination under coupled dynamic and kinematic constraints. This paper presents design insights for grasp-based dynamic locomotion with multi-limbed robotic systems in microgravity, targeting scenarios that require 6D limb manipulation to establish contacts with candidate anchors. The investigated design parameters include gait pattern, stride length, locomotion speed, and nominal posture. A parameterizable locomotion planning framework is proposed to support variations of these parameters and to evaluate the resulting locomotion performance in terms of stability and actuation demand. Two representative quadruped morphologies are adopted for evaluation in physics-based simulation. The results demonstrate that enlarging the feasible contact wrench space and attenuating impulsive whole-body dynamics improve locomotion performance. These findings inform strategies for contact configuration selection and whole-body coordination in microgravity locomotion with multi-limbed systems.
Chaerim Moon, Joohyung Kim, Justin K. Yim
May 20, 2026cs.RO

WiXus: A Wheeled-Legged Robot with Wire-Driven Environmental Utilizing to Integrate Mobility and Manipulation

Wheeled-legged robots, which have wheels at their feet and achieve high mobility by coordinating wheel drive and leg drive, have been developed. These robots have been developed purely as platforms specialized for locomotion. Therefore, they do not have a means to repurpose their legs for roles other than locomotion, such as object manipulation or tool utilization. In this paper, we address the problem of how to draw out the potential task-execution capability of the legs by freeing them from the roles of locomotion through external body support. To this end, we propose and develop a new robot, WiXus, which fuses a wheeled-legged mechanism with a wire-driven mechanism that utilizes the external environment. The developed WiXus demonstrates not only planar locomotion with wheeled-legged drive, but also three-dimensional mobility such as cliff climbing by coordinating wire-driven and wheeled-legged actuation. Furthermore, by suspending the body with wire-driven actuation, WiXus successfully repurpose its legs as arms to perform object manipulation, (e.g., rescuing a dog (stuffed animal)), and tool utilization (e.g., harvesting an apple (mockup) with loppers). This study demonstrates that the approach of utilizing the environment with wire-driven actuation is a new design principle that extends the operational domain of wheeled-legged robots.
Shintaro Inoue, Kento Kawaharazuka, Temma Suzuki +2
May 19, 2026cs.RO

Linear Motility Maps in Nonlinear Viscous Fluids

Systems moving in low Reynolds number fluid regimes are known to be governed by a motility map'' which linearly relates their shape change rates to they body frame velocity moving through the fluid. A consequence of this is Purcell's Scallop Theorem'' -- a locomotion system that undergoes shape changes that follow the same path forward and backward in time (reciprocal body deformations) cannot achieve net displacement, regardless of pacing of those changes.We show that linear-in-velocity motility maps extend to any power law viscosity (a.k.a. Ostwald--de Waele fluid), and therefore to many biological fluids in intermediate shear ranges. We also show that the linear-in-velocity property can be violated in Carreau-Yasuda fluids to produce net motion using an inchworm'' model consisting of two unequal masses with unequal drag coefficients performing reciprocal motions. Interestingly, the direction of motion can be switched by changing speeds. Our results show that the linear motility map of geometric mechaincs can be used to analyze and design locomotion in power-law fluids, and that some nonlinear drag relationships such as Carreau-Yasuda can be exploited to generate net locomotion in seeming violation of the scallop theorem''.
Yishun Zhou, Shai Revzen
May 19, 2026cs.RO

Terrestrial Soft Mobile Robots: A Review

Soft mobile robots have emerged as a promising area of research with potential applications in various disciplines including but not limited to search-and-rescue, service, surveillance, explorations, and manufacturing. In this article, we provide a comprehensive review of the current state of soft mobile robot research, focusing on wheelless terrestrial locomotive systems. We include past and present developments in locomotion strategies, actuation methods, modeling approaches, and control systems. Further, we identify key research challenges that must be overcome to enable the widespread adoption of soft mobile robots in various applications. Overall, this article provides a valuable resource for researchers and practitioners interested in the field of soft mobile robots and soft robotics.
Dimuthu D. K. Arachchige
May 19, 2026cs.RO

ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders

Reinforcement learning for legged locomotion has matured into a stack of multi-component reward functions and physics-engine benchmarks whose morphologies are uniformly derived from real commercial hardware. Game NPCs, however, are bound by stylistic constraints absent from sim-to-real robotics and routinely take the form of creatures with no real-robot counterpart. We introduce ARC-RL, a suite of four MuJoCo continuous-control environments featuring robotic morphologies inspired by the bestiary of ARC Raiders: the 18-DoF tall hexapod Queen, the 12-DoF armoured hexapod Bastion, the 18-DoF compact hexapod Tick, and the 12-DoF quadruped Leaper. All four robots share a unified observation template, action convention, simulation cadence, and a single closed-form multi-component reward function whose only per-morphology variation lives in a small set of weights and parameters. The reward fuses a velocity-tracking tent, a healthy survive bonus, a phase-locked gait-compliance bonus/cost pair, action regularisers, three safety penalties, and a posture anchor; no motion-capture data enters the reward at any point. We additionally provide hand-crafted Central Pattern Generator demonstrators per morphology, which serve both as fixed expert references and as sources of prior data for offline-to-online training. On this playground, we conduct a controlled empirical study comparing standard online algorithms (SAC, SPEQ, SOPE-EO) and methods augmented with prior data (SACfD, SPEQ-O2O, SOPE), and characterise how each paradigm copes with the playground's morphological diversity and animation-style stylistic constraints. Source code is available at https://github.com/CarloRomeo427/ARC_RL.git.
Carlo Romeo, Andrew D. Bagdanov
May 18, 2026cs.RO

Unified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion Priors

We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command at deployment. The framework extends Adversarial Motion Priors (AMP) by replacing the conventional global reference distribution with a state-dependent gate that routes each training transition to one of two discriminators: a dedicated recovery discriminator and a velocity-conditioned locomotion discriminator that jointly covers walking and running. The gate is defined by a single fixed threshold on projected gravity: the recovery discriminator is activated when body tilt exceeds approximately 3737^\circ from vertical (gz+1>0.6|g_z+1|>0.6); otherwise the locomotion discriminator is used, with the normalized commanded velocity serving as a condition that selects the appropriate reference trajectory between walk and run clips. Only three LAFAN1 reference clips are required to regularize the complete behavior set. At deployment, a single frozen ONNX policy executes at 50,Hz with no runtime mode logic; hardware experiments demonstrate successful recovery from both prone and supine falls and smooth walk-to-run transitions under the same controller.
Yidan Lu, Yichao Zhong, Liu Zhao +2
May 15, 2026cs.RO

Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomy

We present a method for training reference-guided, perceptive reinforcement learning locomotion policies for humanoid robots in which reference trajectories are modulated in training to be consistent with terrain geometry. Aiming to deploy our method with standard navigation autonomy infrastructure, we synthesize SE(2)-controllable reference trajectories inside the RL training loop, projecting desired footsteps onto valid footholds and adjusting swing-foot and center-of-mass trajectories to match the terrain. The resulting policy exposes a clean SE(2) velocity interface compatible with standard navigation planners. In simulation, environmentally-conditioned references significantly improve reference tracking performance compared to environment agnostic references. On hardware, we integrate the policy with an MPC + control barrier function planner and demonstrate long-horizon (>70m) closed-loop autonomous navigation on the Unitree G1 through outdoor environments containing rough terrain and consecutive flights of stairs, with all sensing and computation onboard.
William D. Compton, Zachary Olkin, Aaron D. Ames
May 14, 2026cs.RO

CoCo-InEKF: State Estimation with Learned Contact Covariances in Dynamic, Contact-Rich Scenarios

Robust state estimation for highly dynamic motion of legged robots remains challenging, especially in dynamic, contact-rich scenarios. Traditional approaches often rely on binary contact states that fail to capture the nuances of partial contact or directional slippage. This paper presents CoCo-InEKF, a differentiable invariant extended Kalman filter that utilizes continuous contact velocity covariances instead of binary contact states. These learned covariances allow the method to dynamically modulate contact confidence, accounting for more nuanced conditions ranging from firm contact to directional slippage or no contact. To predict these covariances for a set of predefined contact candidate points, we employ a lightweight neural network trained end-to-end using a state-error loss. This approach eliminates the need for heuristic ground-truth contact labels. In addition, we propose an automated contact candidate selection procedure and demonstrate that our method is insensitive to their exact placement. Experiments on a bipedal robot demonstrate a superior accuracy-efficiency tradeoff for linear velocity estimation, as well as improved filter consistency compared to baseline methods. This enables the robust execution of challenging motions, including dancing and complex ground interactions -- both in simulation and in the real world.
Michael Baumgartner, David Müller, Agon Serifi +4
May 14, 2026cs.RO

Energy-Efficient Quadruped Locomotion with Compliant Feet

Quadruped robots are often designed with rigid feet to simplify control and maintain stable contact during locomotion. While this approach is straightforward, it limits the ability of the legs to absorb impact forces and reuse stored elastic energy, leading to higher energy expenditure during locomotion. To explore whether compliant feet can provide an advantage, we integrate foot compliance into a reinforcement learning (RL) locomotion controller and study its effect on walking efficiency. In simulation, we train eight policies corresponding to eight different spring stiffness values and then cross-evaluate their performance by measuring mechanical energy consumed per meter traveled. In experiments done on a developed quadruped, the energy consumption for the intermediate stiffness spring is lower by ~ 17% when compared to a very stiff or a very flexible spring incorporated in the feet, with similar trends appearing in the simulation results. These results indicate that selecting an appropriate foot compliance can improve locomotion efficiency without destabilizing the robot during motion.
Pramod Pal, Shishir Kolathaya, Ashitava Ghosal
May 13, 2026cs.RO

Robot Squid Game: Quadrupedal Locomotion for Traversing Narrow Tunnels

Quadruped robots demonstrate exceptional potential for navigating complex terrain in critical applications such as search and rescue missions and infrastructure inspection However autonomous traversal of confined 3D environments including tunnels caves and collapsed structures remains a significant challenge Existing methods often struggle with rigid gait patterns limited adaptability to diverse geometries and reliance on oversimplified environmental assumptions This paper introduces a Reinforcement Learning RL framework that combines procedural environment generation with policy distillation to enable robust locomotion across various tunnel configurations Our approach leverages a teacher student training paradigm where specialized expert policies trained on procedurally generated tunnel geometries transfer their knowledge to a unified student policy This strategy eliminates the need for complex reward shaping in end-to-end RL training simplifying the process by breaking down complicated tasks into smaller more manageable components that are easier for the robot to learn By synthesizing diverse tunnel structures during training and distilling navigation strategies into a generalizable policy our method achieves consistent traversal across complex spatial constraints where conventional approaches fail We demonstrate through both simulation and real world experiments that our method enables quadruped robots to successfully traverse challenging confined tunnel environments
Amir Hossain Raj, Dibyendu Das, Xuesu Xiao
May 13, 2026cs.RO

MUJICA: Multi-skill Unified Joint Integration of Control Architecture for Wheeled-Legged Robots

Wheeled-legged robots hold promise for traversing complex terrains and offer superior mobility compared to legged robots. However, wheeled-legged robots must effectively balance both wheeled driving and legged control. Furthermore, due to noisy proprioceptive sensing and real-world motor constraints, realizing robust and adaptive locomotion at peak performance of motors remains challenging. We propose the Multi-skill Unified Joint Integration of Control Architecture (MUJICA), a unified, fully proprioceptive control framework for wheeled-legged robots that integrates diverse low-level skills-including omnidirectional moving, high platform climbing, and fall recovery-within a single policy. All skills, distinguished by unique indicator variables, are trained jointly with accurate DC-motor constraint modeling. Additionally, a high-level skill selector is learned to dynamically choose the optimal skill based solely on proprioceptions, enabling adaptive responses to the surrounding environment. Therefore, MUJICA enhances sim-to-real robustness and enables seamless transitions across diverse locomotion modes, facilitating autonomous adjustment to the environment. We validate our framework in both simulation and real-world experiments on the Unitree Go2-W robot, demonstrating significant improvements in adaptability and task success in unstructured environments.
Yuqi Li, Peng Zhai, Yueqi Zhang +5
May 12, 2026cs.RO

Real-Time Whole-Body Teleoperation of a Humanoid Robot Using IMU-Based Motion Capture with Sim2Sim and Sim2Real Validation

Stable, low-latency whole-body teleoperation of humanoid robots is an open research challenge, complicated by kinematic mismatches between human and robot morphologies, accumulated inertial sensor noise, non-trivial control latency, and persistent sim-to-real transfer gaps. This paper presents a complete real-time whole-body teleoperation system that maps human motion, recorded with a Virdyn IMU-based full-body motion capture suit, directly onto a Unitree G1 humanoid robot. We introduce a custom motion-processing, kinematic retargeting, and control pipeline engineered for continuous, low-latency operation without any offline buffering or learning-based components. The system is first validated in simulation using the MuJoCo physics model of the Unitree G1 (sim2sim), and then deployed without modification on the physical platform (sim2real). Experimental results demonstrate stable, synchronized reproduction of a broad motion repertoire, including walking, standing, sitting, turning, bowing, and coordinated expressive full-body gestures. This work establishes a practical, scalable framework for whole-body humanoid teleoperation using commodity wearable motion capture hardware.
Hamza Ahmed Durrani, Suleman Khan
May 12, 2026cs.RO

A Proprioceptive-Only Benchmark for Quadruped State Estimation: ATE, RPE, and Runtime Trade-offs Between Filters and Smoothers

We compare three state-of-the-art proprioceptive state estimators for quadruped robots: MUSE [1], the Invariant Extended Kalman Filter (IEKF) [2], and the Invariant Smoother (IS) [3], on the CYN-1 sequence of the GrandTour Dataset [4]. Our goal is to give practitioners clear guidance on accuracy and computation time: we report long-term accuracy (Absolute Trajectory Error, ATE), short-term accuracy (translational and rotational Relative Pose Error, RPE), and per-update computation time on a fixed hardware/software stack. On this dataset, RPEs are broadly similar across methods, while IEKF and IS achieve a lower ATE than MUSE. Runtime results highlight the accuracy-latency trade-offs across the three approaches. In the discussion, we outline the evaluation choices used to ensure a fair comparison and analyze factors that influence short-horizon metrics. Overall, this study provides a concise snapshot of accuracy and cost, helping readers choose an estimator that fits their application constraints, with all evaluation code and documentation released open-source at https://github.com/iit-DLSLab/state_estimation_benchmark for full reproducibility.
Ylenia Nisticò, João Carlos Virgolino Soares, Joan Solà +1
May 11, 2026cs.RO

EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learning

Learning dynamic whole-body motions for legged robots through reinforcement learning (RL) remains challenging due to the high risk of failure, which makes efficient exploration difficult and often leads to unstable learning. In this paper, we propose External Force Guided Curriculum Learning (EFGCL), a guided RL approach based on the principle of physical guidance, in which external assistive forces are introduced during training. Inspired by spotting in artistic gymnastics, EFGCL enables agents to physically experience successful motion executions without relying on task-specific reward shaping or reference trajectories. Experiments on a quadrupedal robot performing Jump, Backflip, and Lateral-Flip tasks demonstrate that EFGCL accelerates learning of the Jump task by approximately a factor of two and enables the acquisition of complex whole body motions that conventional RL methods fail to learn. We further show that the learned policies can be deployed on real robot, reproducing motions consistent with those observed in simulation. These results indicate that physically guided exploration, which allows agents to experience success early in training, is an effective and general strategy for improving learning efficiency in dynamic whole-body motion tasks.
Keita Yoneda, Kento Kawaharazuka, Kei Okada
May 11, 2026cs.RO

Explicit Stair Geometry Conditioning for Robust Humanoid Locomotion

Robust humanoid stair climbing remains challenging due to geometric discontinuities, sensitivity to step height variations, and perception uncertainty in real-world environments. Existing learning-based locomotion policies often rely on implicit terrain representations or blind proprioceptive feedback, limiting their ability to generalize across varying stair geometries and to anticipate required gait adjustments. This paper proposes an explicit stair geometry conditioning framework for robust humanoid stair climbing. Instead of encoding terrain as high-dimensional latent features, we extract a compact set of interpretable geometric parameters, including step height, step depth, and current yaw angle relative to the robot heading. These explicit stair parameters directly condition a Proximal Policy Optimization (PPO)-based locomotion policy, enabling proactive modulation of swing-foot clearance and stride characteristics according to stair structure. Simulation experiments demonstrate improved generalization across unseen stair heights beyond the training distribution. Real-world experiments on the Unitree G1 humanoid validate reliable indoor and outdoor stair traversal. In challenging outdoor scenarios, the robot successfully ascends 33 consecutive steps without failure, demonstrating robustness and practical deployability.
Jianguo Zhang, Wentai Xu, Shusheng Ye +5
May 10, 2026cs.NE

Neuromorphic Reinforcement Learning for Quadruped Locomotion Control on Uneven Terrain

Reinforcement learning (RL) has enabled robust quadruped locomotion over complex terrain, but most learned controllers are trained offline with backpropagation in massively parallel simulation and deployed as fixed policies, limiting adaptation to terrain variation, payload changes, actuator wear, and other real-world conditions under onboard power constraints. Local learning provides a potential path toward energy-aware on-robot adaptation by replacing global backpropagation graphs with updates driven by local neural states, making the learning rule more compatible with neuromorphic and in-memory computing substrates. This work proposes an equilibrium-propagation (EP)-based proximal policy optimization (PPO) framework for uneven-terrain quadruped locomotion. The controller combines a bio-inspired central pattern generator (CPG) policy with a residual postural adjustment policy, while replacing conventional backpropagation-trained policy and value networks with EP-enabled local learning. To train stochastic continuous-control policies with EP, we derive an EP-compatible PPO output-nudging signal and introduce a two-sided ratio clipping mechanism that stabilizes policy updates during relaxation. Experiments on a 12-DoF A1 quadruped show that the proposed controller achieves stable policy convergence in a two-stage uneven terrain locomotion task. Its locomotion performance is comparable to a backpropagation-trained PPO baseline in success rate, velocity tracking, actuator power, and body stability, while improving GPU memory efficiency by 4.3×\times compared with backpropagation through time (BPTT). These results suggest that local equilibrium-based learning can support high-dimensional embodied locomotion and provide an algorithmic foundation for low-power on-robot adaptation and fine-tuning.
Zhuangyu Han, Abhronil Sengupta
May 8, 2026cs.RO

Active Embodiment Identification with Reinforcement Learning for Legged Robots

We present an active embodiment identification method for legged robots that jointly learns information-seeking behavior and explicit embodiment prediction. Using a history-augmented URMA architecture, the method infers joint-level and global embodiment parameters through interaction with the environment in simulation across different morphologies.
Nico Bohlinger, Jan Peters
May 8, 2026cs.RO

PISTO: Proximal Inference for Stochastic Trajectory Optimization

Stochastic trajectory optimization methods like STOMP enable planning with non-differentiable costs, offering substantial flexibility over gradient-based approaches. We show that STOMP implicitly minimizes the KL divergence from a Boltzmann trajectory distribution, revealing an elegant Variational Inference (VI) structure underlying its updates. Building on this insight, we propose the \textit{Proximal Inference for Stochastic Trajectory Optimization} (PISTO) algorithm that stabilizes the updates by augmenting the objective with a KL regularization between successive Gaussian proposals. This proximal formulation admits a trust-region interpretation and yields closed-form mean updates computable as expectations under a surrogate distribution. We estimate these expectations via importance-weighted Monte Carlo sampling, producing a simple, derivative-free algorithm that inherits STOMP's ability to handle non-differentiable and discontinuous costs without modification. On robot arm motion planning benchmarks, PISTO achieves an 89% success rate -- outperforming CHOMP (63%) and STOMP (68%) -- while producing shorter, smoother paths at twice the speed of competing stochastic methods. We further validate PISTO on contact-rich MuJoCo locomotion and manipulation tasks, where it consistently outperforms both CEM and MPPI baselines in reward.
Hongzhe Yu, Zinuo Chang, Yongxin Chen
May 7, 2026cs.RO

On the Emergence of Pendular Structure in Multi-Contact Locomotion

LIPM is everywhere in legged-locomotion control, but almost always as a modeling choice rather than as something the controller's cost actually prefers. This note tries to make that link more explicit. Working from a small centroidal OCP that penalizes the rate of angular momentum, we look at what its optimum tends to look like. Three things come out. With full-rank stance, the optimum drifts toward a pendular force pattern at a rate determined by the SVD of the moment Jacobian; the constant is set by foot-span geometry and matches the experiments to within 16%. With N=2 stance, as in trot, the friction cone introduces a lower bound on H˙G\|\dot{H}_G\| that no amount of weight tuning fixes; we also see a non-smooth feasibility kink at a critical horizontal acceleration that we can write in closed form. Adding a task term that asks for a nonzero H˙G\dot{H}_G moves the optimum off the pendular set in a predictable way. None of this is far from the classical ZMP/DCM picture. We test these claims on a point-mass quadruped and on the Unitree Go1 in MuJoCo (open-loop QP and a torque-level closed-loop controller), and we note where the asymptotic story stops being a good description of what the closed loop actually does.
Lingxue Lyu, Zihui Liu
May 6, 2026cs.RO

Right Model, Right Time: Real-Time Cascaded-Fidelity MPC for Bipedal Walking

This paper presents a multi-phase whole-body model predictive control (MPC) approach for bipedal walking, combining a detailed whole-body model in the near horizon with a simplified single-rigid-body model in the later prediction steps. This reduces computational complexity while retaining prediction capabilities. The resulting nonlinear optimal control problem is solved entirely within the general-purpose, off-the-shelf nonlinear MPC framework acados, using sequential quadratic programming (SQP). Given a contact schedule and a target walking speed, the controller optimizes joint torques without depending on preselected footstep locations. The controller is validated in MuJoCo simulation on the 18-DoF bipedal robot HyPer-2.
Franek Stark, Felix Wiebe, Shubham Vyas +2
May 5, 2026cs.RO

Height Control and Optimal Torque Planning for Jumping With Wheeled-Bipedal Robots

This paper mainly studies the accurate height jumping control of wheeled-bipedal robots based on torque planning and energy consumption optimization. Due to the characteristics of underactuated, nonlinear estimation, and instantaneous impact in the jumping process, accurate control of the wheeled-bipedal robot's jumping height is complicated. In reality, robots often jump at excessive height to ensure safety, causing additional motor loss, greater ground reaction force and more energy consumption. To solve this problem, a novel wheeled-bipedal jumping dynamical model(W-JBD) is proposed to achieve accurate height control. It performs well but not suitable for the real robot because the torque has a striking step. Therefore, the Bayesian optimization for torque planning method(BOTP) is proposed, which can obtain the optimal torque planning without accurate dynamic model and within few iterations. BOTP method can reduce 82.3% height error, 26.9% energy cost with continuous torque curve. This result is validated in the Webots simulation platform. Based on the torque curve obtained in the W-JBD model to narrow the searching space, BOTP can quickly converge (40 times on average). Cooperating W-JBD model and BOTP method, it is possible to achieve the height control of real robots with reasonable times of experiments.
Yulun Zhuang, Yuan Xu, Binxin Huang +5
Apr 30, 2026cs.RO

Task-Conditioned Uncertainty Costmaps for Legged Locomotion

Legged robots maintain dynamic feasibility through multicontact interactions with terrain. Learned foothold prediction can provide feasibility-aware costs for motion planning and path selection, but accurately predicting future contacts from perceptual inputs such as height scans remains challenging on highly unstructured terrain, even with a repetitive gait cycle. In this work, we show that modeling epistemic uncertainty in predicted footholds, conditioned on terrain observations and commanded motion, distinguishes in-distribution from out-of-distribution operating regimes in simulation and real-world settings. This allows a single learned model, trained on limited data distributions, to express uncertainty caused by missing training coverage. We use this learned uncertainty to detect OOD regions and incorporate them into a unified costmap-generation framework for uncertainty-aware path planning. Using these uncertainty-aware costmaps, we evaluate feasibility error across in-distribution and OOD terrains in simulation and real-world settings. The results show improved OOD detection, up to a 37% reduction in simulation feasibility error, and more reliable planning behavior than geometry-only baselines.
Kartikeya Singh, Christo Aluckal, Romeo Orsolino +1
Apr 29, 2026cs.RO

HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments

Navigating quadruped robots in unstructured 3D environments poses significant challenges, requiring goal-directed motion, effective exploration to escape from local minima, and posture adaptation to traverse narrow, height-constrained spaces. Conventional approaches employ a sequential mapping-planning pipeline but suffer from accumulated perception errors and high computational overhead, restricting their applicability on resource-constrained platforms. To address these challenges, we propose Hierarchical Posture-Adaptive Navigation (HiPAN), a framework that operates directly on onboard depth images at deployment. HiPAN adopts a hierarchical design: a high-level policy generates strategic navigation commands (planar velocity and body posture), which are executed by a low-level, posture-adaptive locomotion controller. To mitigate myopic behaviors and facilitate long-horizon navigation, we introduce Path-Guided Curriculum Learning, which progressively extends the navigation horizon from reactive obstacle avoidance to strategic navigation. In simulation, HiPAN achieves higher navigation success rates and greater path efficiency than classical reactive planners and end-to-end baselines, while real-world experiments further validate its applicability across diverse, unstructured 3D environments.
Jeil Jeong, Minsung Yoon, Seokryun Choi +3
Apr 26, 2026cs.RO

Unleashing the Agility of Wheeled-Legged Robots for High-Dynamic Reflexive Obstacle Evasion

Wheeled-legged robots combine the efficiency of rolling with the adaptability of legged locomotion, offering unique agility for dynamic environments. However, enabling rapid reflexive evasion remains challenging due to the coexistence of heterogeneous wheel-leg dynamics, hybrid locomotion modes, and non-holonomic constraints. In this work, we investigate how wheeled-legged robots can exploit their hybrid morphology for high-dynamic obstacle avoidance. We propose AWARE, a hierarchical reinforcement learning framework that decomposes avoidance into navigation-avoidance and reflexive-evasion regimes coordinated by a threat-conditioned high-level policy. By learning specialized low-level experts, AWARE autonomously discovers distinct rolling-, stepping-, and hybrid-dominated evasive behaviors, including forward lunges and lateral dodges. Simulation experiments across different reaction times and approach directions, together with real-robot evaluations on the M20 platform, demonstrate improved evasion capability and effective online transition between locomotion regimes. These results highlight the potential of exploiting hybrid wheel-leg actuation for agile and reactive mobility in dynamic environments. Paper homepage: https://aware-ral-2026.github.io/.
Yongen Zhao, Zihao Xu, Wenzhi Lu +4
Apr 24, 2026cs.RO

RecoverFormer: End-to-End Contact-Aware Recovery for Humanoid Robots

Humanoid robots operating in unstructured environments must recover from unexpected disturbances-a capability that remains challenging for end-to-end control policies. We present RECOVERFORMER, a fully end-to-end humanoid recovery policy that learns when and how to switch among recovery behaviors-including compensatory stepping, hand-environment contact, and center-of-mass reshaping-while maintaining robust performance under model mismatch. The architecture combines a causal transformer over a 50-step observation history with two novel heads: a latent recovery mode that enables smooth transitions among distinct recovery strategies, and a contact affordance head that predicts which environmental surfaces (walls, railings, table edges) are beneficial for stabilization. We evaluate RECOVERFORMER on the Unitree G1 humanoid in MuJoCo. Trained only on open floor, RECOVERFORMER transfers zero shot to walled environments, achieving 100% recovery success across 100-300 N pushes and across wall distances from 0.25-1.4m. Under zero-shot dynamics mismatch, RECOVERFORMER reaches 75.5% at plus +25% mass, 89% under 30 ms latency, 91.5% at low friction, and 99% under compound friction, latency and mass perturbation. The learned latent modes specialize across force regimes without mode-level supervision, validated by t-SNE analysis of 300 episodes. Taken together, these results show that a single end-to-end policy can deliver multi-modal, contact aware humanoid recovery that generalizes across perturbation magnitude, contact geometry, and dynamics shift.
Zihui Liu
Apr 23, 2026cs.RO

Dynamic Coupling and Indirect Control of Jointed Robots Rolling Atop A Moving Platform

An asymmetric two-link robot supported atop a flat platform by wheels that roll and pivot freely, but do not slip laterally, will develop forward momentum if the joint between the links is actuated internally. In particular, oscillations in the joint angle will generate undulatory locomotion suggesting fishlike swimming. If two such robots surmount a common platform that's free to translate with its own inertial dynamics, then the individual robots' dynamics will be coupled so that the locomotion of either robot is affected by that of the other. We develop a mathematical model for this system and present simulations demonstrating its behavior. We then consider a single robot with an unactuated joint rolling atop a platform that moves under control, and show that actuation of the platform is sufficient to dictate the robot's behavior. In particular, with the acceleration of the platform as an input, the robot's heading can be made to track a chosen function of time. This is sufficient to guarantee that the robot can be induced to orbit a fixed point on the platform or to locomote persistently in a desired direction.
Hamidreza Moradi, Scott David Kelly
Apr 23, 2026cs.RO

X2-N: A Transformable Wheel-legged Humanoid Robot with Dual-mode Locomotion and Manipulation

Wheel-legged robots combine the efficiency of wheeled locomotion with the versatility of legged systems, enabling rapid traversal over both continuous and discrete terrains. However, conventional designs typically employ fixed wheels as feet and limited degrees of freedom (DoFs) at the hips, resulting in reduced stability and mobility during legged locomotion compared to humanoids with flat feet. In addition, most existing platforms lack a full upper body with arms, which limits their ability to perform dexterous manipulation tasks. In this letter, we present X2-N, a high-DoF transformable robot with dual-mode locomotion and manipulation. X2-N can operate in both humanoid and wheel-legged forms and transform seamlessly between them through joint reconfiguration. We further propose a reinforcement learning (RL)-based whole-body control framework tailored to this morphology, enabling unified control across hybrid locomotion, transformation, and manipulation. We validate X2-N in a range of challenging locomotion and manipulation tasks, including dynamic skating-like motion, stair climbing and package delivery. Results demonstrate high locomotion efficiency, strong terrain adaptability, and stable loco-manipulation performance of X2-N, highlighting its potential for real-world deployment.
Yan Ning, Xingzhou Chen, Delong Li +6
Apr 22, 2026cs.RO

A Survey of Legged Robotics in Non-Inertial Environments: Past, Present, and Future

Legged robots have demonstrated remarkable agility on rigid, stationary ground, but their locomotion reliability remains limited in non-inertial environments, where the supporting ground moves, tilts, or accelerates. Such conditions arise in ground transportation, maritime platforms, and aerospace settings, and they introduce persistent time-varying disturbances that break the stationary-ground assumptions underlying conventional legged locomotion. This survey reviews the state of the art in modeling, state estimation, and control for legged robots in non-inertial environments. We summarize representative application domains and motion characteristics, analyze the root causes of locomotion performance degradation, and review existing methods together with their key assumptions and limitations. We further identify open problems in robot-environment coupling, observability, robustness, and experimental validation, and discuss future directions in autonomy, system-level design, bio-inspired strategies, safety, and testing. The survey aims to clarify the technical foundations of this emerging area and support the development of reliable legged robots for real-world dynamic environments.
I-Chia Chang, Xinyan Huang, Tzu-Yuan Lin +5
Apr 21, 2026cs.RO

Reinforcement Learning Enabled Adaptive Multi-Task Control for Bipedal Soccer Robots

Developing bipedal football robots in dynamiccombat environments presents challenges related to motionstability and deep coupling of multiple tasks, as well ascontrol switching issues between different states such as up-right walking and fall recovery. To address these problems,this paper proposes a modular reinforcement learning (RL)framework for achieving adaptive multi-task control. Firstly,this framework combines an open-loop feedforward oscilla-tor with a reinforcement learning-based feedback residualstrategy, effectively separating the generation of basic gaitsfrom complex football actions. Secondly, a posture-driven statemachine is introduced, clearly switching between the ballseeking and kicking network (BSKN) and the fall recoverynetwork (FRN), fundamentally preventing state interference.The FRN is efficiently trained through a progressive forceattenuation curriculum learning strategy. The architecture wasverified in Unity simulations of bipedal robots, demonstratingexcellent spatial adaptability-reliably finding and kicking theball even in restricted corner scenarios-and rapid autonomousfall recovery (with an average recovery time of 0.715 seconds).This ensures seamless and stable operation in complex multi-task environments.
Yulai Zhang, Yinrong Zhang, Ting Wu +1
Apr 21, 2026cs.RO

Multi-Gait Learning for Humanoid Robots Using Reinforcement Learning with Selective Adversarial Motion Prior

Learning diverse locomotion skills for humanoid robots in a unified reinforcement learning framework remains challenging due to the conflicting requirements of stability and dynamic expressiveness across different gaits. We present a multi-gait learning approach that enables a humanoid robot to master five distinct gaits -- walking, goose-stepping, running, stair climbing, and jumping -- using a consistent policy structure, action space, and reward formulation. The key contribution is a selective Adversarial Motion Prior (AMP) strategy: AMP is applied to periodic, stability-critical gaits (walking, goose-stepping, stair climbing) where it accelerates convergence and suppresses erratic behavior, while being deliberately omitted for highly dynamic gaits (running, jumping) where its regularization would over-constrain the motion. Policies are trained via PPO with domain randomization in simulation and deployed on a physical 12-DOF humanoid robot through zero-shot sim-to-real transfer. Quantitative comparisons demonstrate that selective AMP outperforms a uniform AMP policy across all five gaits, achieving faster convergence, lower tracking error, and higher success rates on stability-focused gaits without sacrificing the agility required for dynamic ones.
Yuanye Wu, Keyi Wang, Linqi Ye +1
Apr 20, 2026cs.RO

Will People Enjoy a Robot Trainer? A Case Study with Snoopie the Pacerbot

The physicality of exercise makes the role of athletic trainers unique. Their physical presence allows them to guide a student through a motion, demonstrate an exercise, and give intuitive feedback. Robot quadrupeds are also embodied agents with robust agility and athleticism. In our work, we investigate whether a robot quadruped can serve as an effective and enjoyable personal trainer device. We focus on a case study of interval training for runners: a repetitive, long-horizon task where precision and consistency are important. To meet this challenge, we propose SNOOPIE, an autonomous robot quadruped pacer capable of running interval training exercises tailored to challenge a user's personal abilities. We conduct a set of user experiments that compare the robot trainer to a wearable trainer device--the Apple Watch--to investigate the benefits of a physical embodiment in exercise-based interactions. We demonstrate 60.6% better adherence to a pace schedule and were 45.9% more consistent across their running speeds with the quadruped trainer. Subjective results also showed that participants strongly preferred training with the robot over wearable devices across many qualitative axes, including its ease of use (+56.7%), enjoyability of the interaction (+60.6%), and helpfulness (+39.1%). Additional videos and visualizations can be found on our website: https://sites.google.com/view/snoopie
Maximilian Du, Jennifer Grannen, Shuran Song +1
Apr 20, 2026cs.RO

Locomotion of an Elastic Snake Robot via Natural Dynamics

Nature suggests that exploiting the elasticities and natural dynamics of robotic systems could increase their locomotion efficiency. Prior work on elastic snake robots supports this hypothesis, but has not fully exploited the nonlinear dynamic behavior of the systems. Recent advances in eigenmanifold theory enable a better characterization of the natural dynamics in complex nonlinear systems. This letter investigates if and how the nonlinear natural dynamics of a kinematic elastic snake robot can be used to design efficient gaits. Two types of gaits based on natural dynamics are presented and compared to a state-of-the-art approach using dynamics simulations. The results reveal that a gait generated by switching between two nonlinear normal modes does not improve the locomotion efficiency of the robot. In contrast, gaits based on non-brake periodic trajectories (non-brake orbits) are perfectly efficient in the energy-conservative case. Further simulations with friction reveal that, in a more realistic scenario, non-brake orbit gaits achieve higher efficiency compared to the baseline gait on the rigid system. Overall, the investigation offers promising insights into the design of gaits based on natural dynamics, fostering further research.
Tristan Ehlert, Arne Sachtler, Annika Schmidt +2
Apr 16, 2026cs.RO

Iterated Invariant EKF for Quadruped Robot Odometry

Kalman filter-based algorithms are fundamental for mobile robots, as they provide a computationally efficient solution to the challenging problem of state estimation. However, they rely on two main assumptions that are difficult to satisfy in practice: (a) the system dynamics must be linear with Gaussian process noise, and (b) the measurement model must also be linear with Gaussian measurement noise. Previous works have extended assumption (a) to nonlinear spaces through the Invariant Extended Kalman Filter (IEKF), showing that it retains properties similar to those of the classical Kalman filter when the system dynamics are group-affine on a Lie group. More recently, the counterpart of assumption (b) for the same nonlinear setting was addressed in [1]. By means of the proposed Iterated Invariant Extended Kalman Filter (IterIEKF), the authors of that work demonstrated that the update step exhibits several compatibility properties of the classical linear Kalman filter. In this work, we introduce a novel open-source state estimation algorithm for legged robots based on the IterIEKF. The update step of the proposed filter relies solely on proprioceptive measurements, exploiting kinematic constraints on foot velocity during contact and base-frame velocity, making it inherently robust to environmental conditions. Through extensive numerical simulations and evaluation on real-world datasets, we demonstrate that the IterIEKF outperforms the vanilla IEKF, the SO(3)-based Kalman Filter, and its iterated variant in terms of both accuracy and consistency.
Hilton Marques Souza Santana, João Carlos Virgolino Soares, Sven Goffin +4
Apr 16, 2026cs.RO

Model-Based Reinforcement Learning Exploits Passive Body Dynamics for High-Performance Biped Robot Locomotion

Embodiment is a significant keyword in recent machine learning fields. This study focused on the passive nature of the body of a biped robot to generate walking and running locomotion using model-based deep reinforcement learning. We constructed two models in a simulator, one with passive elements (e.g., springs) and the other, which is similar to general humanoids, without passive elements. The training of the model with passive elements was highly affected by the attractor of the system. This lead that although the trajectories quickly converged to limit cycles, it took a long time to obtain large rewards. However, thanks to the attractor-driven learning, the acquired locomotion was robust and energy-efficient. The results revealed that robots with passive elements could efficiently acquire high-performance locomotion by utilizing stable limit cycles generated through dynamic interaction between the body and ground. This study demonstrates the importance of implementing passive properties in the body for future embodied AI.
Tomoya Kamimura, Haruka Washiyama, Akihito Sano
Apr 13, 2026cs.RO

Identifying and Exploiting Structure in Robot Co-Design

Co-design is a high-dimensional search problem in the robot morphology and control design space. Efficient search requires exploiting the structure shaped by their interaction. To understand this structure, we analyze the landscapes of soft locomotion and manipulation tasks. We identify three patterns consistent across regions of their co-design spaces: 1) Within a region, quality varies along a low-dimensional manifold, with minimal variation orthogonal to it, reducing the effective search space dimensionality. 2) In higher-quality regions, the variance in quality is spread across more dimensions, necessitating search to expand dimensionality as quality improves. 3) In higher-quality regions, quality varies along joint morphology-control dimensions, requiring search along them. Using these insights, we devise an efficient co-design algorithm that yields 36% better co-designs than state-of-the-art baselines. We examine their exploration patterns and show that these baselines required an order of magnitude more function evaluations to find co-designs of comparable quality. Finally, we ablate our algorithm to verify that exploiting the identified structure was the key to efficient co-design.
Apoorv Vaish, Oliver Brock
Apr 9, 2026cs.RO

Sumo: Dynamic and Generalizable Whole-Body Loco-Manipulation

This paper presents a sim-to-real approach that enables legged robots to dynamically manipulate large and heavy objects with whole-body dexterity. Our key insight is that by performing test-time steering of a pre-trained whole-body control policy with a sample-based planner, we can enable these robots to solve a variety of dynamic loco-manipulation tasks. Interestingly, we find our method generalizes to a diverse set of objects and tasks with no additional tuning or training, and can be further enhanced by flexibly adjusting the cost function at test time. We demonstrate the capabilities of our approach through a variety of challenging loco-manipulation tasks on a Spot quadruped robot in the real world, including uprighting a tire heavier than the robot's nominal lifting capacity and dragging a crowd-control barrier larger and taller than the robot itself. Additionally, we show that the same approach can be generalized to humanoid loco-manipulation tasks, such as opening a door and pushing a table, in simulation. Project code and videos are available at https://sumo.rai-inst.com/.
John Z. Zhang, Maks Sorokin, Jan Brüdigam +14
Mar 13, 2026cs.RO

SmoothTurn: Learning to Turn Smoothly for Agile Navigation with Quadrupedal Robots

Quadrupedal robots show great potential for valuable real-world applications such as fire rescue and industrial inspection. Such applications often require urgency and the ability to navigate agilely, which in turn demands the capability to change directions smoothly while running in high speed. Existing approaches for agile navigation typically learn a single-goal reaching policy by encouraging the robot to stay at the target position after reaching there. As a result, when the policy is used to reach sequential goals that require changing directions, it cannot anticipate upcoming maneuvers or maintain momentum across the switch of goals, thereby preventing the robot from fully exploiting its agility potential. In this work, we formulate the task as sequential local navigation, extending the single-goal-conditioned local navigation formulation in prior work. We then introduce SmoothTurn, a learning-based control framework that learns to turn smoothly while running rapidly for agile sequential local navigation. The framework adopts a novel sequential goal-reaching reward, an expanded observation space with a lookahead window for future goals, and an automatic goal curriculum that progressively expands the difficulty of sampled goal sequences based on the goal-reaching performance. The trained policy can be directly deployed on real quadrupedal robots with onboard sensors and computation. Both simulation and real-world empirical results show that SmoothTurn learns an agile locomotion policy that performs smooth turning across goals, with emergent behaviors such as controlling momentum when switching goals, facing towards the future goal in advance, and planning efficient paths.
Zunzhi You, Yunke Wang, Haolan Guo +1
Mar 11, 2026cs.RO

BinWalker: Development and Field Evaluation of a Quadruped Manipulator Platform for Sustainable Litter Collection

Litter pollution represents a growing environmental problem affecting natural and urban ecosystems worldwide. Waste discarded in public spaces often accumulates in areas that are difficult to access, such as uneven terrains, coastal environments, parks, and roadside vegetation. Over time, these materials degrade and release harmful substances, including toxic chemicals and microplastics, which can contaminate soil and water and pose serious threats to wildlife and human health. Despite increasing awareness of the problem, litter collection is still largely performed manually by human operators, making large-scale cleanup operations labor-intensive, time-consuming, and costly. Robotic solutions have the potential to support and partially automate environmental cleanup tasks. In this work, we present a quadruped robotic system designed for autonomous litter collection in challenging outdoor scenarios. The robot combines the mobility advantages of legged locomotion with a manipulation system consisting of a robotic arm and an onboard litter container. This configuration enables the robot to detect, grasp, and store litter items while navigating through uneven terrains. The proposed system aims to demonstrate the feasibility of integrating perception, locomotion, and manipulation on a legged robotic platform for environmental cleanup tasks. Experimental evaluations conducted in outdoor scenarios highlight the effectiveness of the approach and its potential for assisting large-scale litter removal operations in environments that are difficult to reach with traditional robotic platforms. The code associated with this work can be found at: https://github.com/iit-DLSLab/trash-collection-isaaclab.
Giulio Turrisi, Angelo Bratta, Giovanni Minelli +4
Mar 5, 2026cs.RO

Safe-SAGE: Social-Semantic Adaptive Guidance for Safe Engagement through Laplace-Modulated Poisson Safety Functions

Traditional safety-critical control methods, such as control barrier functions, suffer from semantic blindness, exhibiting the same behavior around obstacles regardless of contextual significance. This limitation leads to the uniform treatment of all obstacles, despite their differing semantic meanings. We present Safe-SAGE (Social-Semantic Adaptive Guidance for Safe Engagement), a unified framework that bridges the gap between high-level semantic understanding and low-level safety-critical control through a Poisson safety function (PSF) modulated using a Laplace guidance field. Our approach perceives the environment by fusing multi-sensor point clouds with vision-based instance segmentation and persistent object tracking to maintain up-to-date semantics beyond the camera's field of view. A multi-layer safety filter is then used to modulate system inputs to achieve safe navigation using this semantic understanding of the environment. This safety filter consists of both a model predictive control layer and a control barrier function layer. Both layers utilize the PSF and flux modulation of the guidance field to introduce varying levels of conservatism and multi-agent passing norms for different obstacles in the environment. Our framework enables legged robots to safely navigate semantically rich, dynamic environments with context-dependent safety margins.
Lizhi Yang, Ryan M. Bena, Meg Wilkinson +4
Feb 20, 2026cs.RO

GrandTour: A Legged Robotics Dataset in the Wild for Multi-Modal Perception and State Estimation

Accurate state estimation and multi-modal perception are prerequisites for autonomous legged robots in complex, large-scale environments. To date, no large-scale public legged-robot dataset captures the real-world conditions needed to develop and benchmark algorithms for legged-robot state estimation, perception, and navigation. To address this, we introduce the GrandTour dataset, a multi-modal legged-robotics dataset collected across challenging outdoor and indoor environments, featuring an ANYbotics ANYmal-D quadruped equipped with the Boxi multi-modal sensor payload. GrandTour spans a broad range of environments and operational scenarios across distinct test sites, ranging from alpine scenery and forests to demolished buildings and urban areas, and covers a wide variation in scale, complexity, illumination, and weather conditions. The dataset provides time-synchronized sensor data from spinning LiDARs, multiple RGB cameras with complementary characteristics, proprioceptive sensors, and stereo depth cameras. Moreover, it includes high-precision ground-truth trajectories from satellite-based RTK-GNSS and a Leica Geosystems total station. This dataset supports research in SLAM, high-precision state estimation, and multi-modal learning, enabling rigorous evaluation and development of new approaches to sensor fusion in legged robotic systems. With its extensive scope, GrandTour represents the largest open-access legged-robotics dataset to date. The dataset is available at https://grand-tour.leggedrobotics.com on HuggingFace (ROS-independent), and in ROS formats, along with tools and demo resources.
Turcan Tuna, Jonas Frey, Frank Fu +5
Feb 19, 2026cs.RO

Contact-Anchored Proprioceptive Odometry for Legged and Wheel-Legged Robots

Reliable odometry for legged robots without cameras or LiDAR remains challenging due to IMU drift and noisy joint velocity sensing. This paper presents a purely proprioceptive state estimator that uses only IMU and motor measurements to estimate body pose and velocity, with a unified formulation applicable to quadruped and wheel-legged robots and extensible to other legged morphologies. The key idea is to treat each reliable contact as a kinematic anchor: joint-torque--based foot wrench estimation selects stance contacts, and the corresponding footfall records provide intermittent world-frame constraints that suppress long-term drift. To prevent elevation drift during extended traversal, we introduce a lightweight height clustering and time-decay correction that snaps newly recorded footfall heights to previously observed support planes. For wheel-legged platforms, the recorded contact is further propagated by effective wheel rolling displacement with shank-motion compensation and a slope-aware rolling direction. To improve foot velocity observations under encoder quantization, we retain an inverse-kinematics cubature Kalman filter as an optional velocity-enhancement module that filters foot-end velocities from joint angles and velocities. The implementation further mitigates yaw drift through multi-contact geometric consistency, which is injected as a soft heading prior rather than as a hard reset of the attitude state. The method is evaluated on four quadruped platforms.
Minxing Sun, Yao Mao
Feb 2, 2026cs.RO

Tilt-Ropter: A Fully Actuated Hybrid Aerial-Terrestrial Vehicle with Tilt Rotors and Passive Wheels

In this work, we present Tilt-Ropter, a fully actuated hybrid aerial-terrestrial vehicle (HATV) that integrates tilt rotors with passive wheels to enable efficient multi-modal locomotion. Unlike conventional underactuated HATVs, the fully actuated design of Tilt-Ropter allows decoupled force and torque control, improving maneuverability and ground locomotion efficiency. A unified nonlinear model predictive controller (NMPC) is developed to track reference trajectories, enforce non-holonomic constraints, and accommodate contact effects across locomotion modes, while ensuring actuator feasibility through dedicated control allocation. To address complex wheel-ground dynamics, an external wrench estimator is incorporated to provide real-time interaction wrench estimates. The system is validated through simulation and real-world experiments, including seamless air-ground transitions and trajectory tracking tasks. Experimental results demonstrate low tracking errors in both modes and reveal a 92.8% reduction in power consumption during ground locomotion compared with flight, highlighting the platform's potential for long-duration missions where energy efficiency is critical.
Ruoyu Wang, Xuchen Liu, Zongzhou Wu +3
Jan 13, 2026cs.RO

Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding

Achieving agile and generalized legged locomotion across terrains requires tight integration of perception and control, especially under occlusions and sparse footholds. Existing methods have demonstrated agility on parkour courses but often rely on end-to-end sensorimotor models with limited generalization and interpretability. By contrast, methods targeting generalized locomotion typically exhibit limited agility and struggle with visual occlusions. We introduce a unified reinforcement learning (RL) framework for agile and generalized locomotion that incorporates a novel attention-based map encoder in the control policy. This encoder extracts local and global mapping features and uses attention mechanisms to focus on salient regions, producing an interpretable and generalized embedding for RL-based control. We further propose a learning-based mapping pipeline that provides fast, uncertainty-aware terrain representations robust to noise and occlusions, serving as policy inputs. It uses neural networks to convert depth observations into local elevations with uncertainties, and fuses them with odometry. The pipeline also integrates with parallel simulation so that we can train controllers with online mapping, aiding sim-to-real transfer. We validate our framework with the proposed mapping pipeline on a quadruped and a biped robot, and the resulting controllers demonstrate strong agility and generalization to unseen terrains in simulation and in real-world experiments.
Chong Zhang, Victor Klemm, Fan Yang +1
Nov 30, 2025cs.RO

Beyond Topology: A Morphological Symmetry Graph Representation for Locomotion Policy Learning

Reinforcement learning has enabled impressive locomotion skills on articulated robots, but common policy representations remain only weakly aligned with robot physics. Generic networks ignore kinematic structure, while graph-based policies encode connectivity without specifying how physical quantities transform across symmetric body parts. We introduce a morphological symmetry graph representation for locomotion policy learning and instantiate it in MS-PPO. Starting from the robot's topological graph, our representation augments each observation and action space with the permutation and sign transformations induced by morphological symmetry. This yields a symmetry-equivariant graph actor and a symmetry-invariant graph critic, enforcing the desired policy and value constraints by construction rather than through reward shaping or data augmentation. We evaluate MS-PPO on a variety of locomotion tasks using both Unitree Go2 quadruped and Unitree G1 humanoid, including command tracking, asymmetric joint failures, out-of-distribution command generalization, and zero-shot sim-to-real deployment. Experiments show improved symmetry generalization, robustness, sample efficiency, and model efficiency over topology- and symmetry-aware baselines.
Sizhe Wei, Xulin Chen, Fengze Xie +3
Nov 17, 2025cs.RO

GaRLILEO: Gravity-aligned Radar-Leg-Inertial Enhanced Odometry

Deployment of legged robots for navigating challenging terrains (e.g., stairs, slopes, and unstructured environments) has gained increasing preference over wheel-based platforms. In such scenarios, accurate odometry estimation is a preliminary requirement for stable locomotion, localization, and mapping. Traditional proprioceptive approaches, which rely on leg kinematics sensor modalities and inertial sensing, suffer from irrepressible vertical drift caused by frequent contact impacts, foot slippage, and vibrations, particularly affected by inaccurate roll and pitch estimation. Existing methods incorporate exteroceptive sensors such as LiDAR or cameras. Further enhancement has been introduced by leveraging gravity vector estimation to add additional observations on roll and pitch, thereby increasing the accuracy of vertical pose estimation. However, these approaches tend to degrade in feature-sparse or repetitive scenes and are prone to errors from double-integrated IMU acceleration. To address these challenges, we propose GaRLILEO, a novel gravity-aligned continuous-time radar-leg-inertial odometry framework. GaRLILEO decouples velocity from the IMU by building a continuous-time ego-velocity spline from SoC radar Doppler and leg kinematics information, enabling seamless sensor fusion which mitigates odometry distortion. In addition, GaRLILEO can reliably capture accurate gravity vectors leveraging a novel soft S2-constrained gravity factor, improving vertical pose accuracy without relying on LiDAR or cameras. Evaluated on a self-collected real-world dataset with diverse indoor-outdoor trajectories, GaRLILEO demonstrates state-of-the-art accuracy, particularly in vertical odometry estimation on stairs and slopes. We open-source both our dataset and algorithm to foster further research in legged robot odometry and SLAM. https://garlileo.github.io/GaRLILEO
Chiyun Noh, Sangwoo Jung, Hanjun Kim +3