User Simulation

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Period ending 2026-09-21

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Period ending 2026-09-14

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Period ending 2026-09-07

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258 papers

Latest in User Simulation

Sep 23, 2026cs.MA

Agent-Based Modeling of Systems of Systems

This paper deals with the generic modeling of systems of systems (SoSs) using agent-based modeling. SoSs are large-scale systems, including numerous-possibly heterogeneous-interacting component systems evolving in a dynamic environment. The aim of this paper is to provide generic formalism allowing to represent and control the whole complexity of a SoS using agent-based simulations. In particular, organizational aspects of SoSs are managed with the Agent-Group-Role model. Functional aspects, guiding SoSs to accomplish their global goals, are handled via a functional specification. Multilevel aspects are modeled with the Influence Reaction Model for Multilevel Simulation (IRM4MLS) agent-based meta-model. Models generated using this formalism encompass static and dynamic aspects of SoSs. They consider reorganization of SoSs caused by changes of goals or subsystem capacity. All these elements are illustrated in this paper using a SoS case study of Intelligent Autonomous Vehicles initiated by the Intelligent Transportation for Dynamic Environment (InTraDE) European project to automate the port container logistic.
Jean-Baptiste Soyez, Gildas Morvan, Rochdi Merzouki +1
Sep 22, 2026cs.AI

Building Socio-Affective Artificial Intelligence for Interactive Multi-Agent Simulations

The objective of this article is to provide design principles and a software architecture for enabling interaction between humans and multiple agents in simulated dynamic worlds. This connects the current era of general artificial intelligence (AI/AGI) with the proliferation of transformer-based conversational agents and the increased computational capabilities. Given an overview of current and previous multi-agent theories of mind (socially and affectively-aware agents), the existence of an integrative design of agent interactions with themselves and with humans must be crucial for understanding how to create sustainable and governance in future human-agent reasoning systems. In this work is presented a software "AGIMUD" that integrates: A. socially-aware reasoning and emotion in agent behavior and interaction, B. a design of human multimodal scheme for human users, artificial agents and simulated worlds, and C. distributing the AI processing through the network to enable multiple autonomous agents. These integrations allow the dynamic world recreation as multi-user dungeons (MUDs) where both agents and humans can interact simultaneously in real time. Find the code online in https://github.com/dberga/AGIMUD.
David Berga
Sep 22, 2026cs.AI

A Behavioral Trait Leaks into Preferences: Diagnosing Trait Interference in LLM User Simulators

LLM-based user simulators aim to bridge the offline-online gap in recommender evaluation by emulating users through injected traits, where preference attributes determine what a user engages with and a behavioral activity trait governs how long they browse. However, we show this intended trait independence collapses during simulation, causing two failures: (i) Trait Interference, where amplified activity distorts preference boundaries and forces interactions with mismatched items to sustain browsing, and (ii) Evaluation Invalidity, where satisfaction scores inflate with activity-driven page counts despite taste mismatches, biasing evaluation toward trait distributions rather than recommender performance. To resolve this, we propose PQA, a page-level quality anchoring method that guides simulators using a personalized anchor reflecting each user's intrinsic preference standard. By assessing whether a page meets this standard before further browsing, PQA enables proactive exits from low-quality pages, letting the activity trait retain its intended role of modulating browsing depth within preference-conforming pages. Experiments show PQA mitigates trait interference and improves the reliability of LLM-based simulator evaluation under activity shifts. Our code is available at https://github.com/chaehyun1/PQA
Chaehyun Kim, Sein Kim, Hongseok Kang +1
Sep 21, 2026cs.CL

SocioVerse2: A Longitudinal Dynamic Social Simulation Framework under a Human-AI Co-evolutionary Paradigm

Social simulation offers the social sciences an experimental instrument that the real world cannot supply, and generative agents have transformed it by acting as silicon samples that unite agent-based modeling with real behavioral data. Existing platforms verify collective behavior, align simulated populations with real societies in cross-sections, and employ autonomous agents for the research process. However, two social science requirements remain without systematic support: intervention in the content of a simulation and the researcher's control over the process that produces it. We present SocioVerse2, which extends SocioVerse 1.0 into a human-AI co-evolutionary paradigm built from two loops and one infrastructure. The longitudinal simulation loop simulates the target population with evolving environments and forks counterfactual branches via interventions. The controllable research loop takes the study itself as an editable state and updates state versions via controllable editing. The social science agentic infrastructure carries both loops through composable skills with researcher checkpoints, a population service over five persona pools, and an environment service over 21 real-world signal sources with point-in-time guarantees. We validate SocioVerse2 across three case families and seven case studies, from reproducing canonical agent-based models to modeling policy processes on real records and nowcasting macro-economic indices beyond the response model's knowledge cutoff. With the human-AI co-evolutionary paradigm, these cases go beyond system demonstrations to become substantive studies that investigate frontier questions in their respective disciplines. Code, data services, and a workbench are released as open-source resources.
Xinnong Zhang, Jiayu Lin, Jia Wang +19
Sep 21, 2026cs.LG

Mind or Message? Auditing Theory of Mind in Multi-Agent Social Simulation

Language model agents are increasingly used to simulate social interaction, and the resulting transcripts read as though the agents understand one another. We ask whether that appearance rests on a model of the partner's mind or on the surface record of what the partner said. We build a social simulation in which both questions have exact answers: 40 multi-issue negotiations whose hidden preference weights and whose full Pareto frontier are known by construction. Two model families negotiate across 160 dyads, every transcript is frozen before any measurement, and 2880 counterfactual probes then hold the evidence byte identical while moving one factor at a time: the reader's own stake, the partner's tone, an identity label, and the order of recursion. The agents are socially fluent and economically poor. They reach agreement in 96.2% of dyads with 0 protocol failures, yet only 0.7% of deals land on the Pareto frontier, they leave 20.5% of the available joint value unclaimed, and they miss the one issue on which their interests are perfectly aligned in 76.6% of deals; on the frontier and on that aligned issue, a package drawn at random from the set both sides would accept does as well. The probes locate the failure. Swapping only the reader's own payoff sheet, while the partner's words and offers stay identical, moves the inferred top priority by 15.0 percentage points, which is egocentric projection rather than inference, while a tone rewrite moves it by 5.3 percentage points and an identity label by 0.0. Most tellingly, an agent predicts what its partner believes about it 72.5% of the time while that partner's belief is itself correct only 51.2% of the time: the agents track the conversation far better than they track the mind behind it.
Cong Li, Cheng Chen, Thomas Fung +2
Sep 21, 2026cs.AI

Testing, not presuming, adequacy: calibrating generative social simulators against emergent network structure

Validation of generative social simulators often stops at face validity: emergent network structure is compared descriptively, without quantified parameter uncertainty or an adequacy check. We present an adequacy-aware calibration protocol that couples amortized posterior estimation with a synthetic identifiability assessment, a matched-sample-size adequacy check (prior-predictive reachability plus per-statistic posterior-predictive localization), a diagnosis-guided repair, and a statistic-held-out audit. We demonstrate it on a real second-hand luxury resale market with four channel-by-residency cells, each a bipartite buyer-brand network, using a forward model built from persona profiles elicited once, offline, by a language model. The behavioural parameters are recoverable in all four cells, though calibration is approximate and overconfident for one parameter. The observed summary falls outside the simulator's reachability reference in every cell, with the mean purchased tier as the pervasive discrepancy. The repair meets the value-block criterion in two of four cells but does not restore adequacy, and the held-out audit surfaces a buyer-breadth-dispersion miss no earlier diagnostic detected. A profile-source ablation finds the language-model profiles beat a flat rule baseline in all four cells, yet within-category brand relabelling causes no consistent degradation, so the profiles are a partially validated input whose value rests on structure, not brand identity. Making no causal claim, we conclude that an independent-aggregation account, without agent interaction or a buyer-breadth mechanism, cannot jointly reproduce the market's purchased-tier level, head-brand concentration, community structure and buyer-breadth heterogeneity.
Tengfei Shao, Chao Li, Xu Wang +1
Sep 18, 2026cs.MA

Bayesian Belief Layer for Controllable Opinion Dynamics in LLM Agents

LLM agents in social simulation revise their opinions implicitly, in context: how open an agent is to persuasion can neither be specified nor verified, and collective outcomes inherit the model's training prior. We introduce Bayesian Chronicle Agents (BCA), a minimal belief layer separating what an agent believes from how it speaks. Each stance is a probability, updated by one Bayesian step per utterance heard. A single prior-strength parameter κκ encodes stubbornness, modeled after its role in Friedkin--Johnsen (FJ) opinion dynamics. We then sweep this parameter to yield three canonical regimes of opinion dynamics on demand (consensus, persistent disagreement, committed-minority influence), with persistent disagreement matching the FJ closed-form fixed points at R2 ⁣= ⁣0.93R^2\!=\!0.93--0.990.99. We further show that prescribed κκ remains recoverable after the language round-trip, with perfect rank-order recovery across all four models. Explicit belief also makes simulation auditable: the layer surfaces systematic per-model stance biases that end-to-end simulation would silently absorb.
Hafsa Akbar, Daniel Platnick, Marjan Alirezaie +2
Sep 17, 2026cs.CL

Steering the Compass: Aligning Dynamic Psychological Counseling Conversations with Cognitive Behavioral Therapy Strategies

Recent advancements in large language models have revolutionized the field of psychological counseling, especially in the context of Cognitive Behavioral Therapy (CBT). While the success of CBT relies heavily on dynamic decision-making informed by the client's real-time mental state, this aspect has often been overlooked in current research, limiting both flexibility and therapeutic outcomes. In this paper, we introduce StratCBT, a dataset specifically designed for psychological counseling conversations with CBT Strategies, consisting of 9,688 sessions and around 256K utterances, with each counselor's response aligned with one of eight distinct strategies. The creation of StratCBT involves modeling clients based on their negative thoughts and generating high-quality counseling conversations through self-chat, incorporating realistic sessions as guidance, thereby significantly surpassing existing datasets in both general counseling and CBT-specific skills. We conduct extensive experiments to demonstrate the effectiveness of strategy-aligned generation and evaluate its efficacy in delivering professional and effective counseling with LLM-simulated clients to reflect real-world scenarios. The dataset can be obtained from https://github.com/zimuwangnlp/StratCBT.
Zimu Wang, Yiwen Jiang, Xiangyu Zhao +10
Sep 17, 2026cs.RO

AURORA: A Natural Language-Driven Agentic Framework for Understanding, Reasoning, and Orchestrating Reliable Air-Ground Co-Simulation

Air-ground transportation research increasingly relies on co-simulation, yet constructing scenarios remains labor-intensive and difficult to validate. More importantly, a generated scenario may execute successfully while failing to realize the spatial, temporal, communication, or behavioral relationships requested by the user. This paper presents AURORA, a natural-language-driven agentic framework that treats air-ground scenario generation as a process of compilation with verification. Central to AURORA is the Air-Ground Scenario Graph (AGSG), a typed intermediate representation that explicitly connects agents, aerial missions, events, communication links, success conditions, and their cross-domain dependencies. This shared representation enables simulator-grounded parsing, joint road-airspace grounding, temporal planning, pre-execution feasibility checking, trace-based runtime verification, failure localization, and bounded repair within a unified workflow. We further introduce AURORA-Bench to evaluate not only whether generated scenarios execute, but whether they faithfully realize the requested interactions. Experiments across multiple language models show that structured execution substantially improves reliability, while runtime verification exposes silent failures that completion-based evaluation overlooks. Localized repair further resolves many violations without regenerating the entire scenario. The results show that reliable scenario generation requires verifying realized behavior, not merely executable code, and demonstrate the value of explicit intermediate representations for verifiable and repairable language-driven co-simulation.
Keshu Wu, Hao Zhang, Rui Gan +4
Sep 15, 2026cs.AI

Verifiable Social Reasoning for LLM Assistants

LLM assistants are widely used for daily social advice, yet evaluating their social reasoning in such consultation settings remains challenging since (i) it requires setups where the assistant learns about social situations from subjective user narratives, and (ii) social properties, such as others' intentions, typically lack verifiable ground truth. To address these challenges, we introduce Fuse, a multi-agent simulation framework for studying user-mediated social reasoning. In Fuse, a target agent with a hidden motive interacts with other agents including one representing the user, who then consults the evaluated assistant to infer the target's motive, providing verifiable ground truth by construction. Simulation faithfulness is validated through a human study with 24k annotations. We apply Fuse to 12 LLMs and demonstrate its analytical utility by systematically isolating key factors, showing that (i) user mediation compounds the inherent difficulty of social reasoning; (ii) LLMs exhibit systematic sensitivity to biased user framing; (iii) models can require more details than humans need to reach a correct prediction; and (iv) longer conversations do not always improve performance despite providing opportunities for clarifying questions. We open-source Fuse and a dataset with 21k examples.
Amir Taubenfeld, Zorik Gekhman, Avigail Grinstein-Dabush +6
Sep 14, 2026cs.LG

Interpreting and Steering LLM Agents for Social Simulations

Simulations based on large language models (LLMs) have proven to be powerful for understanding human behavior, making them valuable additions to the social scientific toolkit. However, LLMs are ultimately black boxes based on deep neural networks which limits their value for social science. This is because of a lack of (i) interpretability: i.e. the ability to assign clear mechanisms driving observed behavior; and a lack of (ii) steerability: i.e. the ability to mute or amplify specific theoretically meaningful mechanisms of action to drive specific model behavior. Here, we demonstrate how the black box could be opened up to further enrich LLM-based simulations. Specifically, we compare three types of methods: (1) prompt-based manipulation, (2) SAE-derived feature steering, and (3) probe-based direction steering and examine their utility for LLM-based social scientific simulations. We do so by interpreting and steering two foundational components of human behaviors, namely preferences (risk attitudes, altruism) and capabilities (divergent creativity, product innovation), operationalized using four classic economic and creative tasks implemented as natural-language interactions. Overall, our results show that SAE- and probe-based techniques often outperform basic prompt-based methods for steering LLM agents, although this advantage depends on the specific prompting strategy involved. Together, SAEs and probes constitute an effective pipeline for social scientists seeking to interpret and steer agents in social simulations: SAEs decompose agents' internal representations into human-readable features, after which probes can reliably shift agents' behaviors in specified directions. We discuss implications of these methods for future work using LLM agents for social scientific simulations.
Jiayue Gaveal Fan, Arul Murugan, Shreyas Krishnan +1
Sep 14, 2026cs.AI

LongAgent: History-Guided Agentic Search for Longitudinal Outcome Prediction

Extracting informative representations from longitudinal data that can predict future outcomes remains a critical challenge in medicine. Medical datasets are inherently heterogeneous, consisting of a large number of variables collected from different sources, sampled with different temporal spacings, and representing different aspects of human health status. This requires identifying those variables with predictive value, processing longitudinal information, and integrating multiple variables for outcome prediction. Here, we propose a novel agent-based approach, LongAgent, that can autonomously search over combinations of variable sets, temporal windows and longitudinal aggregation functions, and identify candidates with promising predictive performance. LongAgent utilises a history memory of previous searches and numerical evidence to guide subsequent exploration. On synthetic data, LongAgent achieves a mean prediction RMSE of 1.7376 and improves over the strongest non-agent baseline by 0.0151 (95% CI: [0.0045,0.0260]; p=0.0273). On a real clinical dataset, it performs comparably to the best baseline.
Siyao Wang, Florian Guitton, Shuojie Fu +3
Sep 14, 2026cs.AI

Are LLMs Good Financial User Simulators? A Preliminary Study

Large language models (LLMs) are increasingly used as user simulators, but their ability to reproduce evolving individual financial decisions remains unclear. We present a preliminary study in a controlled paper-trading environment with 120 volunteers. Participants used non-redeemable virtual funds under real-time market conditions; no real brokerage accounts, real-money positions, or real transaction records were accessed. Given only information available before a prediction cutoff, a simulator predicts the participant's next-trading-day action, traded security, and transaction quantity. We evaluate temporally aligned rolling predictions and compare settings with and without point-in-time market information. Market context improves action and ticker prediction in the controlled ablation, while transaction sizing remains difficult. We also observe systematic behavioral compression: models overproduce hold actions, underpredict sell decisions, and simplify multi-security transactions. These results provide an initial empirical characterization and motivate larger-scale evaluation of individual, temporal, and portfolio-level behavioral fidelity.
Jiajie He, Jiangyuan Hong, Dongling Ni +2
Sep 14, 2026cs.RO

InterSocialBench: Benchmarking Human and LLM Preferences for Companion-Robot Social Behavior

Companion robots face everyday situations in which several feasible behaviors may be appropriate, yet different people prefer different responses. We introduce InterSocialBench, a benchmark of 210 domestic scenarios and 18 high-level behaviors, pairing judgments from 100 human participants with 23,520 responses from seven large language models under 16 personality conditions. Each human annotation preserves a preferred action alongside explicitly appropriate and inappropriate candidates. A structured construction pipeline covers behavioral alternatives, competing situational cues, and relevant history and future tasks. Evaluation distinguishes preferred-choice agreement from explicit rejection, using scenario-grouped splits for trainable predictors. Simple frequency and persona-voting baselines illustrate these objectives. Across the tested prompts, model and human behavior distributions differ, and the diversity gap remains after matching response counts: humans exhibit 4.68 distinct choices per scenario, compared with 2.06--3.46 for the models. Human scenario-level plurality agreement is 51.5%, describing disagreement rather than a universal prediction ceiling. InterSocialBench supports evaluating social behavior selection without replacing individual judgments with a single consensus label.
Yaodan Xu, Boyang Guo, Yuqing Gu +4
Sep 14, 2026cs.AI

The average-farmer illusion in language-model simulations of agricultural decisions

Language-model agents are increasingly used as synthetic people in surveys and social simulations, yet their apparent realism is often judged from population averages or distributional similarity. We tested what such evidence actually establishes by comparing Claude, Codex and Kimi under four prespecified prompt designs with matched farmer decisions from China and four African countries. Some configurations reproduced observed means and adoption rates. However, their person-level predictions were weak; their decisions clustered around typical values and policy-relevant extremes were largely missing. Most strikingly, a simple generator fitted only to the observed marginal dis- tribution, and given no information about any farmer, achieved greater distributional similarity than every language-model configuration. Prompt additions produced conditional gains rather than uni- versal improvement: results varied with model, outcome, population and validation target. We call this the average-farmer illusion: a synthetic population can look realistic while failing to repro- duce who does what or how behaviour varies. We provide a claim-matched validation framework and reusable modular prompts that turn prompt construction into an auditable experimental process. Population-level resemblance should therefore be treated as the start of validation, not as evidence of individual simulation.
Zhanliang Zhu, Ziwei Li, Yuchen Liu +5
Sep 14, 2026cs.LG

FINESSE: An Agent-Based Simulator and Benchmark Dataset for Multimodal Financial Event Sequences

Machine learning research in financial services is limited by the scarcity of representative open-source datasets. Existing resources are often narrowly focused on a single modality or task and fail to reflect the structured, multimodal, and dynamic nature inherent to many problems in financial services. In this paper, we introduce FINESSE, a Financial Event Sequence Simulation Environment, an agent-based simulation framework for generating synthetic, structured datasets composed of multiple interdependent event streams. Each stream corresponds to a distinct financial behavior such as transactions, payments, account status changes, and policy interventions, each with unique action spaces, schemas and variable types. These streams are coupled through agents' latent evolving states, enabling the simulation of temporally rich interactions. We also introduce FINESSE-Bench, a benchmark dataset generated by the simulator, supporting four representative tasks: balance forecasting, transaction fraud detection, missed payment prediction, and next event prediction. We report baseline results using methods from time series forecasting, event sequence modeling, temporal graphs, and temporal point processes. We release the FINESSE framework, including the simulator and dataset to accelerate research on structured, multimodal event sequence modeling challenges in financial services.
Tyler Farnan, Benjamin Eng, Adam Abate +4
Sep 14, 2026cs.LG

Simulating Disengaged Students to Evaluate LLM-based Tutors

Simulated students generated by computational models provide a practical way to evaluate tutoring strategies and pedagogical approaches used by human and AI tutors. However, such simulations should account for disengaged behaviors, including gaming the system, wheel-spinning, and off-task behavior, because tutors may need different responses for different learner states. We present Disengagement-Aware Student Simulators (DAS2), a reproducible pre-deployment protocol that models five learner-engagement states: engaged, gaming, wheel-spinning, off-task, and mixed, and evaluates AI tutor performance across these states. Using ASSISTments09, two coders independently labeled 100 sampled tutoring sessions based on anonymized interaction-log summaries. They achieved 84% agreement (Cohen's kappa = 0.78), and among agreed cases, human consensus labels matched DAS2 rule-based labels in 81% of cases (kappa = 0.75). Conditioning simulations on intended learner states reduced the correctness-rate gap between simulated and authentic sessions from 0.54 to 0.20 for gaming and from 0.51 to 0.18 for wheel-spinning. Fine-tuned Qwen2.5-7B better matched authentic response-time distributions, while prompt-only GPT-4o generated more distinguishable learner states. Evaluation of five AI tutors from the Claude, Llama, Gemini, Qwen, and GPT families showed that relative rankings remained stable across learner states and interaction lengths, while absolute performance varied, revealing state-specific differences in tutor support. Human validation further showed that automated tutor evaluation does not fully align with human judgment. DAS2 provides a pre-deployment framework for evaluating how AI tutors respond to diverse learner-engagement states before deployment.
Xianghui Meng, Jionghao Lin
Sep 11, 2026cs.MA

But How Would AI Agents Run a Town's Economy?

We placed 100 memory-equipped large language model (LLM) agents in charge of a closed, money-conserving spatial economy on real Pokhara Lakeside geography (earning wages, running businesses, setting prices) and ran this multi-agent simulation for up to 26 simulated weeks, well past the 1-2 weeks typical of agent-society studies. Across 91 validated runs (2.44M agent decisions, 21.5B tokens), the money stops moving, in a specific and measurable way. A 12x tourist demand shock raises business revenue 4.62x (p<0.001p<0.001), which we decompose exactly into a 1.50x extensive margin (more businesses trading) and a 3.07x intensive margin (more revenue each). Monetary transmission stops there. Wages move 1.03x (p=0.42p=0.42); 0.3% of 3,981 menu items are ever repriced (p=0.47p=0.47). A randomized cash transfer (NPR 5,000 to 20 of 100 agents) shows the same pattern from the opposite direction: 96.7% is still held 311 pulses later, marginal propensity to consume 3-4% by two independent measures, indistinguishable from zero. The wealth distribution is consequently near-frozen at the horizon this literature uses (ρ=0.964\rho=0.964 over 2 simulated weeks), but not frozen. ρ\rho falls to 0.832 at 12 weeks and 0.752 at 26, a horizon-dependence no short study can see. Matched ablations show which knob actually matters. Swapping the backing LLM moves every outcome we measure (p=0.0039p=0.0039); deleting agents' memory moves none of them detectably. A purely social tool fails 94-97% of the time across two model families, compared with ~96% success on economic tools, with no measurable shift away from it. Every headline number is verified twice, by a live validator and by an offline recomputation that reconciles each agent's wealth against its own signed transaction history, and we release the full run corpus for reanalysis.
Sajal Regmi, Siddhartha Pudasaini, Chetan Phakami Pun
Sep 11, 2026cs.RO

CARLAverse: A Highly Modular, Distributed, and Multimodal Framework for Human-in-the-Loop Simulation

The development of autonomous driving demands comprehensive testing in mixed-traffic scenarios involving vulnerable road users (VRUs), where purely artificial agents often fail to capture authentic human social negotiations. While human-in-the-loop (HITL) simulators enable safe investigation of these interactions, existing multi-agent platforms struggle with the network latency and synchronization constraints required for high-fidelity haptic feedback. To resolve this, we present CARLAverse, an open-source, multimodal simulation ecosystem. Extending modular hardware abstraction, CARLAverse integrates driving (DrivoCARLA), cycling (CycloCARLA), and pedestrian (WalkoCARLA) simulators into a shared virtual environment. Its core methodological contribution is a distributed physics architecture: latency-critical ego dynamics and high-frequency force feedback are computed locally on client nodes, while a central CARLA server orchestrates non-player character (NPC) physics and global traffic. By decoupling haptic control loops from network bottlenecks, CARLAverse enables scalable, cross-institutional HITL experiments without compromising physical immersion. Code and documentation: https://git.ieem-ka.de/simulator-environments/carlaverse
Patrick Rebling, Philipp Nenninger, Reiner Kriesten
Sep 8, 2026cs.AI

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

Evaluating tool-augmented LLM agents requires diverse, realistic user inputs yet most evaluation frameworks use flat role descriptions ("you are an angry customer") that produce near-identical conversations regardless of the underlying scenario. In this paper, we propose a three-tier persona vector with 23 operationalized dimensions: 6 categorical demographics (jurisdiction, age, channel, device, language proficiency, time availability), 12 continuous behavioral traits (patience, assertiveness, digital literacy, etc.) sampled with Gaussian noise around curated profile base vectors, and 5 continuous emotional states (frustration, anxiety, trust, confidence, stress) that shift in response to scenario context. Orthogonal to the persona, a 4-level query-complexity overlay controls utterance phrasing from direct to deliberately vague. We evaluate the persona model inside a synthetic data generation pipeline across 64,698 multi-turn conversations spanning 8 named profiles and 3 production corpora. Key findings: (i) a 15.8 percentage-point spread in agent goal-achievement across personas confirms trait vectors produce measurably different user behavior; (ii) the same persona behaves differently across scenarios due to scenario-reactive emotional state shifts, validating the scenario-reactive design; (iii) domain-specific projects show persona sensitivity on booking-flow compliance (~15-20 percentage points gap between tier-aware and pressure-test personas), demonstrating the model faithfully reproduces real-world difficulty distributions; (iv) seven rule-described trait correlations produce auditable co-occurrence patterns without requiring learned covariance matrices. The persona model is fully specified for reproduction.
Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu +6
Sep 7, 2026cs.MA

Scaling Multi-Agent Systems with Prospect-State Propagation

Current LLM-based multi-agent systems (MAS) periodically compress intermediate states to reduce inference-time token consumption, thereby attempting to incorporate more agents. However, naive scaling strategies face challenges. For example, in economic simulations, large-scale MAS typically discard semantically rich economic states, i.e., agent behavioral trajectories, which are key drivers of macroeconomic fluctuations. In this paper, we reveal a phenomenon in which agent heterogeneity gradually decreases during simulation, and propose Prospect-State Propagation for Multi-Agent Systems (PspMAS). Inspired by prospect theory, PspMAS decouples each agent's micro state into a compact Prospect State and an expressive Semantic State. The former records psychological traces through a lightweight, parallelizable propagator and continuously injects heterogeneity into the system. The latter leverages the strong perception, reasoning, planning, and decision-making abilities of LLMs. These two components work complementarily, providing a scalable LLM-based multi-agent simulation solution.
Zhimei Chen, Mu Chen, Fakhri Karray
Sep 7, 2026cs.AI

Sparks of In Silico Cognitive Science: Theories from Simulated Data Can Generalize to Humans

Behavioral foundation models have been proposed as stand-ins for human participants across settings, but it is unclear whether theories discovered on them generalize to humans or merely characterize the simulator. We ran the Automated Cognitive Scientist (\textsc{AutoCog}), a closed-loop discovery system in which LLM agents design theory-discriminating experiments, collect responses, arbitrate between competing theories, and synthesize successors, entirely on behavior simulated by Centaur, a foundation model of human behavior. In a multi-attribute decision-making setting, the theories \textsc{AutoCog} found on Centaur generalized to human data: they outperformed canonical theories on ten held-out experiments and were rivaled only by theories found by running the same loop on people. We argue that this succeeds despite the simulator's inevitable imperfections because a discovery loop that arbitrates between competing theories demands less of its simulator than estimation does. The simulator only needs to capture the regularities that distinguish the theories, and not necessarily reproduce behavior precisely. Imperfect simulators can therefore widen the search over theories, with human data then testing whether the surfaced theories generalize.
Akshay K. Jagadish, Younes Strittmatter, Nori Jacoby +4
Sep 7, 2026cs.AI

When Can LLM Digital Twins Reduce Human Measurement? From Behavioral Fidelity to Statistical Substitutability

LLM-based digital twins promise to reduce repeated human data collection by generating person- specific responses, yet existing evaluations provide little evidence about whether they can reduce human measurement while preserving valid inference. To address this, we introduce statistical substitutability, an inferential criterion that evaluates the extent to which twin predictions can reduce human measurement for a particular estimand while preserving valid inference. We develop a framework, grounded in mixed-subject and prediction-powered inference, that evaluates statistical substitutability along four dimensions: aggregate fidelity, paired respondent-level signal, finite-sample human-label recovery, and stability across populations. Across two empirical evaluations spanning behavioral experiments, multiple models, and alternative respondent representations, we find that digital twins can reproduce average human effects while providing little information about which individuals differ from those averages. Newer models and richer respondent information improve some dimensions of performance but do not reliably translate into human-data savings. Human calibration can reduce aggregate prediction error, yet limited labeled samples often fail to produce stable precision gains. Importantly, these findings demonstrate that behavioral fidelity is neither necessary nor sufficient for statistical substitutability. More broadly, they suggest that AI-generated evidence should be evaluated based on its ability to support valid scientific inference rather than its ability to reproduce human outcomes alone. Digital twins should therefore be judged for confirmatory use by whether they reduce uncertainty about human quantities, not merely by whether they reproduce human means, distributions, or effects.
Steven Wang, Kyle Hunt, Shaojie Tang +1
Sep 7, 2026cs.CL

Marginal Fidelity Does Not Establish User Simulation in Demographic Synthetic Survey Panels: Response Contracts, Support Collapse and Conditioning Failure

Demographic synthetic survey panels are often validated by matching aggregate answers to published surveys. We test what that certificate establishes across six multiselect batteries from four survey organisations in three countries. The headline analysis is restricted to three instruments whose synthetic cohort and human target share the stated population frame; three other batteries remain sensitivity analyses. The response contract dominates measured fidelity. In the aligned instruments, committed sets leave 66 of 128 model-battery option slots empty in panels of up to 500 respondents, versus 0 of 128 under per-option probability elicitation. Across eight uncapped model-instrument comparisons, probabilities reduce option-marginal MAE by 4.53 to 7.30 points. The capped instrument reverses on two models until the vectors are projected onto its stated maximum. These are measurement effects: human targets are realised check-all responses, whereas the vectors are latent inclusion propensities. Published marginal agreement also fails to discriminate respondent simulation from direct population estimation. On nine aligned model-battery pairs, a no-persona population-prevalence query averages 6.27 MAE versus 12.39 for committed panels and wins all nine comparisons. Constraint-aware probability vectors average 5.34 and beat the query on four of nine, so the baseline challenges the validation criterion rather than proving direct estimation uniformly best. On three unpublished demographic cells, neither approach beats reciting the national distribution. Population-marginal agreement is therefore evidence about an elicitation contract and an estimand obtainable without simulated respondents, not evidence of individual simulation.
Alexander Doudkin
Sep 5, 2026cs.CL

Factors Influencing the Emergence of Dependency Length Minimization in Neural Agent Simulations

Given various grammatical options, language users prefer the word order choice that reduces the overall length of syntactic dependencies, a principle known as dependency length minimization (DLM). The origins of this preference remain an open question, particularly whether it originates from constraints on efficient information processing. Computational simulations provide a powerful approach to identifying the factors influencing the emergence of linguistic phenomena. However, previous simulations of DLM have not examined realistic interaction contexts and have produced mixed results. The present study investigates the emergence of DLM in artificial languages using a recently proposed language learning and communication framework based on recurrent neural networks (RNNs). In this framework, agents are trained to speak and interpret artificial languages and then use these languages to communicate. Using this framework, we study the impact of several factors related to processing limitations in a communicative setting, such as noise during listening, limited speaker capacity, and incremental sentence processing. Our results reveal a complex interplay among these factors in shaping word order preferences in neural agents. Specifically, in the full meaning space, agents regularize toward a single dominant word order, while in the half meaning space they show a short-before-long preference that only aligns with DLM in verb-initial languages. A consistent DLM preference emerges only when agents are subject to incremental processing pressure. These findings suggest that limitations in human cognitive processing may indeed play a role in shaping DLM. Our findings provide insights into the conditions under which neural models replicate human-like preferences and highlight the challenges of designing emergent communication models that capture human cognitive biases in language processing.
Yuqing Zhang, Tessa Verhoef, Gertjan van Noord +1
Sep 4, 2026cs.HC

How a Chatbot's Response Style Shapes a Classroom: A Multi-Agent Simulation of Students Consulting AI

Chatbots built on large language models (LLMs) are increasingly used as confidants. Tuned to satisfy users, they may answer with excessive empathy and affirmation that fosters dependence, and how the states and relationships of many users co-evolve under repeated consultation is hard to observe in real settings. We build a virtual classroom of 20 student agents who interact through rule-based chats, quarrels and consultations with friends and, when stressed, may instead consult a counselor AI (Gemini 2.5 Flash) under one of six style prompts: affirming, listening, solution-oriented, reality-redirecting, inciting and blaming. A second LLM call turns each exchange into updates of five state variables (stress, happiness, self-reliance, sociability, AI dependence) without seeing the prompt. We compare the seven conditions, including a no-AI control, over 15 and 50 days and under a lower consultation threshold, and test the robustness of the 50-day comparison with a pre-specified protocol: the same block in ten independent classrooms, repeated LLM realizations of one classroom with its event stream fixed, and evaluator updates scaled by 0.3 and 0.1. In every classroom the affirming and inciting prompts ended with lower self-reliance and higher AI dependence than the control, and the listening, reality-redirecting, inciting and blaming prompts with higher stress, lower happiness and more non-attendance; the solution-oriented prompt did not differ consistently from the control. The robust self-reliance and AI-dependence differences kept their signs at the 0.3 scale with highly similar rankings (Spearman 0.89, 0.93); the stress and happiness rankings did not, and the affirming prompt's lower stress reversed its sign. All quantities are simulation state variables, not effects on users. We specify the agent dynamics completely and discuss the limits of an LLM as generator of state updates.
Rin Tamai, Yuya Dan
Sep 3, 2026cs.AI

GPS-Bench: A Governance Policy Benchmark for Automating Policy Analysis

Policy analysis requires more than predicting whether a proposal will pass: it requires identifying who will be affected, how those actors respond, and what follows. LLM-based policy simulations model these processes at scale, but their validity is hard to establish when plausible behaviour is never compared with observed outcomes. We introduce GPS-Bench, an evidence-grounded benchmark for governance policy simulation that links policies to relevant actors, actor actions and downstream impacts using legislative records, lobbying disclosures, regulatory documents, corporate filings, economic data and other public evidence. Actors are reconstructed from the dated record rather than prompted as archetypes, so a persona is an evidence object with provenance; a human-annotated pool forms the Gold evaluation set, while cases labelled by a separate LLM from retrieved evidence are treated as Silver supervision and never as test labels. Because every inference mode reads the same grounded state and emits the same schema, GPS-Bench turns "does multi-agent simulation help?" into a controlled comparison: we contrast joint reasoning, independent and communicating actor agents, graph-based methods and weight-level fine-tuning over one policy state. Fine-tuning on the grounded record gives the strongest actor-level impact prediction, and decomposition does not beat it; what decomposition adds is mechanism. Agents hold private, non-identical evidence, each seeing its own exposure clause, and address named partners with concrete joint proposals, what they offer, what they need in return, and why acting together beats acting alone, so the coalitions that form can be checked against the commitments the record holds. GPS-Bench therefore gives a common empirical setting for studying when evidence, actor modelling and multi-agent interaction improve the prediction and interpretation of policy outcomes.
Linh Le, Melanie Bui, My Chiffon Nguyen +2
Sep 2, 2026cs.CL

SWIM: Student Writing Simulation via Proficiency-Conditioned Generation

Writing proficiency manifests in how students develop content, organize ideas, choose words, and use language. Despite growing interest in LLM-based student simulation, whether LLMs can reproduce such multidimensional variation in extended writing remains largely unexplored. In this work, we explore if language models can realistically simulate student writing, and introduce SWIM, a task that formulates Student Writing sIMulation as proficiency-conditioned essay generation. We evaluate prompting, supervised fine-tuning (SFT), and reinforcement learning (RL) methods for writing simulation using automated essay scoring as a measure of profile alignment. Extensive experiments reveal that prompting provides limited proficiency control, even for strong proprietary LLMs with rubric-grounded strategies. In particular, while models can adjust content-oriented traits, they struggle to reproduce the lexical, grammatical, and organizational variation in different proficiency levels. SFT substantially improves alignment, while RL with the proposed proficiency-alignment reward yields further gains across all writing traits and essay prompts. Our findings suggest that explicit supervision enables substantially stronger profile alignment than prompting alone, while authentic low-proficiency writing remains challenging to reproduce.
Heejin Do, Jakub Kontak, Mrinmaya Sachan
Sep 1, 2026cs.CL

StudentSim: Training LLM-based Student Simulators

AI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.
Ke Yang, Chenglong Wang, Michel Galley +4
Sep 1, 2026cs.AI

Measuring the Behavioral Fidelity of Long-Horizon Human Activity Simulations

As LLM-based human simulators are increasingly used for policy, evaluation, and training, they must faithfully reproduce real behavioral patterns. While prior work has examined behavioral fidelity in survey responses and dialogue, longer-horizon real-world activity remains largely unexplored. We introduce a framework for evaluating behavioral fidelity in long-horizon activity simulations across temporal granularities and levels of analysis. As a case study, we collect a 43-hour multi-camera dataset of in-the-wild office activity and compare trace-derived conditioning mechanisms: persona descriptors, few-shot exemplars, and statistical transition and time-of-day priors. We find that behavioral fidelity is not uniform across metrics: statistical priors bring activity and sequence distributions closest to real behavior, yet over-fragment routines and suppress within-person variability. These findings motivate a more holistic evaluation that spans multiple metrics, temporal granularities, and levels of analysis.
Yi Fei Cheng, Fan Yang, Iremsu Bas +3
Sep 1, 2026cs.MA

Classic AI Scaffolding for LLM Social Agents

Large language models can produce locally plausible social turns, but fluent next-turn generation is not enough for social simulation. Human encounters such as restaurant lunches and hotel check-ins are bounded social episodes with roles, scripts, material state, obligations, commitments, timing, and closure conditions. We present EpisodeSim, a hybrid LLM-agent architecture that represents classic-AI structures as natural-language control state interpreted by LLM calls. A World Master maintains shared reality, constructs scenes, adjudicates proposed actions, tracks effects and obligations, and controls closure. Experiments with small qualitative ablations on two held-out settings support a design claim: LLM fluency supplies local texture, but coherent social simulation benefits from persistent classic-AI-style scaffolding that organizes behavior over time.
Anatole Gershman
Sep 1, 2026cs.AI

Data-Driven Persona-Conditioned Agents for A/B Test Simulation

A/B testing is the gold standard for evaluating product changes, but each experiment requires real user traffic, engineering effort, and weeks of measurement. We propose a simulation framework that predicts A/B test outcomes using LLM-powered agents conditioned on data-driven personas grounded in real user behavioral signals. Unlike prior work that relies on synthetic or rule-based personas, our agents are constructed from anonymized behavioral data-activity patterns, engagement signals, and inferred demographics-enabling more faithful population modeling. We frame A/B test simulation as a structured question task and systematically study (i) question design formats, (ii) the impact of persona data source and domain alignment, (iii) the trade-off between per-persona behavioral depth and population diversity, and (iv) efficient population subsampling. On a benchmark of 40 A/B tests spanning two metric types, our best configuration achieves 0.75-0.90 directional accuracy depending on the test metric, demonstrating that data-driven personas are a viable path toward fast, low-cost experiment pre-screening.
Ziyad Benomar, Weronika Łajewska, Leonardo Perelli +1
Sep 1, 2026cs.CL

Disclosure-Gated User Simulation for Companion-Agent Evaluation

Using a large language model to play the user is now standard in scalable evaluation. It has a repeatedly diagnosed failure: the simulated user is excessively cooperative, so a system under test can score by the sheer number of questions it asks rather than by making the user willing to speak. We answer with a disclosure gate conditioning information release on the companion agent's behaviour: its state is a ladder of five ordered gates, merged onto three observable depth layers. We specify, ablate, and audit it, and train a user simulator against that specification. Gating behaviour is learned from the training corpus's synthetic branch, while the real branch supplies how people speak and react; after training, the simulator need not be told at runtime which gate each item sits behind. The gate is a load-bearing component of the environment: on the English corpus of a published companion-agent benchmark (CompanionBench), once training no longer states per example which gate each item sits behind, the largest rank displacement across 12 systems under test exceeds the noise band set by re-running that environment under a new seed, while per-system scores show no detectable change. We state two acceptance criteria: a ranking must be order-preserving, and absolute scores must be scale-stable. Of the candidates we examine, only one passes both -- the simulator we release -- and its leaderboard correlates at 0.993 with the benchmark's original simulator. By contrast, prompting a frontier model as the simulator barely moves the ranking while shifting every score upward -- a shift invisible to anyone checking the ranking alone. The environment we specify is the one that benchmark already used. That publication describes the mechanism in about four hundred words, and we supply what it lacked: specification, ablations, human studies, negative controls, and downstream sensitivity analysis.
Yao Liu, Yu He
Sep 1, 2026cs.CL

Investigating Assistant Bias in LLM User Simulators Using a Role Vector

LLM-based user simulators are increasingly used to evaluate autonomous agents at scale, in place of costly human evaluations. Despite this promise, these simulators exhibit "assistant bias," a tendency to cooperate and pursue task goals. They rarely reproduce the frustration or disengagement that real users exhibit, compromising evaluation validity. Prior work outlines that this bias is baked in during model training, which role-playing prompts fail to override. We analyze this bias from model activations, extracting a user role vector by contrasting how the model represents user versus assistant perspectives on the same dialogue. We observe two findings: (i) the user direction is identifiable in activations, elicits user-like behaviors, and captures characteristics distinct from assistant traits; and (ii) although user-role activation associates with simulation realism and steering strengthens it, it can exaggerate user behaviors and override individual user profiles. Together, our findings provide a representation-level analysis of LLM user simulators, confirming that assistant bias is structurally identifiable and that user behavior can be directionally analyzed.
Daeheon Jeong, Yoonjoo Lee, Eugene Choi +2
Sep 1, 2026eess.SP

Real-Time Neuromorphic Spectrum Intelligence Simulator

We present the Real-Time Neuromorphic Spectrum Intelligence Simulator (RT-NuSIS), a modular framework to study spiking neural network (SNN) and memristor-inspired agents for dynamic spectrum access under constrained energy budgets and adversarial conditions. RT-NuSIS couples leaky integrate-and-fire neuronal dynamics, memristive synaptic models, physics-informed energy-harvesting models (triboelectric and RF), and adversary models including jamming and Byzantine behavior. We formalize the simulator mathematically, prove boundedness, present a mean-field adversary threshold, analyze per-step complexity, and provide a reproducible benchmark harness for energy-per-inference, latency, and robustness metrics. The codebase is modular, deterministic by seed, and designed for large-scale event-driven simulations.
Navaneetha Krishnan Kamalakannan
Aug 31, 2026cs.CY

CompanionSim: Synthetic Data for Evaluating Anthropomorphism in Human-AI Relationships

Many people now see AI systems as not just productivity tools but as social companions. Researchers are eager to study the consequences of AI companionship behaviors, such as validation, which evoke trust, empathy, and attachment in human-human interaction. However, human-AI interaction data is limited and unreliable, slowing research progress. We scale small amounts of real-world data by simulating multi-turn human-chatbot dialogue across a range of chatbot behaviors and use cases. We release CompanionSim: a simulation framework with 2,240 simulated human-chatbot conversations representing 16 chatbot behaviors across seven use cases. Human participants annotated the simulated conversations and real-world conversations in two experiments probing perceptions of companionship behaviors. We conducted Study 1 with a U.S. representative sample (N1 = 628N_{1}~=~628) and Study 2 across the U.S., U.K., India, and Nigeria (N2 = 3,646N_{2}~=~3,646). Surprisingly, we find that companionship behaviors reduced likability, humanlikeness, and trust in AI chatbots. These effects were larger in particular subgroups: women and older participants saw companionship chatbots as less likable, humanlike, and trustworthy. We encourage researchers to leverage real-world and synthetic data together to study the differential impacts of AI companions and to create benchmark evaluations of AI chatbots.
Jacy Reese Anthis, Mark Díaz, Renee Shelby
Aug 30, 2026cs.AI

Spec2Twin-Chain: Orchestrating Bi-Level Optimization with LLMs for Blockchain Digital Twin Construction

Building a blockchain digital twin largely requires translating domain knowledge and specific system descriptions into a simulator architecture, calibrating its parameters against behavioral evidence, and validating the constructed twin. These steps are commonly performed through application-specific modeling efforts that can be difficult to reuse across systems and downstream decision problems. We consider automating this process through Spec2Twin-Chain, a framework that formulates blockchain digital-twin construction as a bi-level optimization problem. At the upper level, a large language model proposes and revises structurally admissible architectures using system specifications, behavioral evidence, and feedback from evaluated designs. At the lower level, a simulation-based optimizer calibrates the architecture-conditioned parameters under explicit objectives and guardrail constraints. The two levels iterate. The evaluated candidates at lower levels are retained in a global archive and used to guide subsequent proposals at upper levels. We conduct controlled experiments involving twin calibration, feedback-driven recovery, stress analysis, downstream policy optimization, and policy updating. The results demonstrate that the framework can construct behaviorally accurate twins, improve initial designs through iterative feedback, and reuse calibrated twins to support downstream decisions.
Haoting Zhang, Haoxian Chen, Jiayuan Sheng +4
Aug 30, 2026cs.CL

"Act Like a 5th Grader" is Not Enough: Bounding Knowledge in LLM-Based User Simulators

Large language models (LLMs) are increasingly used to simulate human behavior but frequently fail to exhibit realistic cognitive constraints, suffering from a "superhuman bias." Using a dataset of over 71,000 reading comprehension responses from 2,359 primary-school students (grades 4--6), we demonstrate that standard persona prompting yields near-perfect, deterministic performance, failing to capture the natural variance of developing readers. To address this, we introduce the Cognitively Bounded User Simulator (CBUS), an architectural framework that explicitly models the restricted working memory of young readers through an episodic bottleneck. Within this framework, we formalize two distinct test-taking strategies to emulate different reading behaviors. Our evaluation shows that explicitly modeling cognitive bounds significantly narrows the simulation gap across multiple LLM backbones, demonstrating that enforcing architectural constraints is more effective for high-fidelity simulation than simply scaling raw model capabilities.
Krisztian Balog, Arild Michel Bakken
Aug 26, 2026cs.IR

The "Curse of Knowledge" in LLM Query Simulation: Concept Provenance for Tracing Answer-Side Intrusion

LLM-generated search queries are widely used to augment IR evaluation, yet they may contain concepts that presuppose answer-side document knowledge, violating the information-access boundary of pre-search users. Existing validation metrics, including overlap, diversity, and effectiveness, cannot distinguish rare human-tail variation from candidate answer-side intrusion. We introduce concept provenance, a framework that assigns query concepts to backstory-supported, human-central, human-tail, and candidate answer-side zones, operationalizing a boundary that retrieval metrics alone cannot detect. Applying concept provenance to 77,004 queries across 100 UQV100 topics, 8 LLMs, and 5 prompt conditions with two extraction pipelines, we obtain a cross-pipeline token-HCIR Spearman rho of 1.0 over five condition means. Candidate answer-side concepts constitute 7.40 percent of non-generic concepts and appear in 97 of 100 topics, with topic explaining approximately 67 percent of variance. Human validation yields 68.2 percent relaxed precision, revealing two mechanisms: knowledge intrusion at 45.5 percent and deployment intrusion at 45.0 percent. Diagnostic probes show disproportionate localized retrieval effects, with deletion effect size d = -0.47 compared with d = -0.34 for random deletion, but these concepts explain less than 2 percent of aggregate evaluation variance. Concept provenance therefore serves as a boundary-compliance diagnostic rather than an evaluation-shift predictor. Under the tested conditions, no prompt condition eliminates intrusion; post-generation concept-provenance selection achieves 99 percent elimination.
Chenglong Ma, Xinye Wanyan, Danula Hettiachchi +2
Aug 24, 2026cs.CL

TRACE: A Self-Evolving Skill Bank for Consistent, Limit-Aware LLM Agents

Reliable deployment of LLM agents in user-facing products depends not on raw task-solving ability but on consistency and limit-awareness: behaving the same way across repeated trials, and recognizing when a request cannot, or cannot yet, be safely fulfilled. CAR-bench exposes this reliability gap in the domain of in-car assistants: an LLM-simulated user issues incomplete or ambiguous requests, requiring the agent to resolve uncertainty through multi-turn dialogue and tool use while strictly adhering to domain policies. Even frontier models show a substantial gap between what they can solve at least once (Pass@3) and what they solve consistently across trials (Pass^k). We bridge this gap with TRACE (TRAjectory-Contrastive Evolution), which iteratively improves a skill-based agent's behavioral knowledge without modifying model weights. This knowledge is organized as a Skill Bank of modular, retrievable skills, each encoding a self-contained set of tool-use rules and behavioral guidelines. TRACE evolves this bank through an agentic self-evolution loop: after each evaluation round, it groups trajectories by the skills invoked and refines each skill by contrasting successful and failed behaviors. The updated bank then guides subsequent rounds, while during deployment the Actor performs state-conditioned skill orchestration at every turn. On GPT-5.5, TRACE improves consistency (Pass^3) by 34.6 points, from 59.9% to 94.5%, while shrinking the gap between potential and reliable performance to just 4.0 points. On the official hidden set, TRACE achieved first place using GPT-5.6-Sol, attaining a Pass^3 score of 70%-a 40% relative improvement over the baseline. These results show that TRACE converts high model potential into stable, consistent performance gain. Project homepage: https://darwin-agent.github.io/Car-bench-TRACE.
Wenhao Wu, Menghao Zhang, Xin Wang +3
Aug 13, 2026cs.LG

FlowLOB: Efficient and Controllable Limit Order Book Generation with Flow Matching

Limit order book (LOB) simulators are most useful to practitioners when they combine realistic market dynamics, computationally efficient sampling, controllable scenario generation, and the ability to generalize beyond the instruments seen during training---properties that existing agent-based and deep generative simulators provide only partially. We present \textbf{FlowLOB}, a conditional \textbf{flow}-matching generator of \textbf{LOB} trajectories, trained on multiple Hong Kong Exchange (HKEX) symbols at three sampling frequencies (0.10.1s, 11s, 1010s) in tick-relative representation that transfers to unseen instruments. Because flow and diffusion models admit a common formulation, we train both with identical data, architecture, and budget, and sample both through the same fixed-step ODE solvers, yielding a controlled comparison of sampling efficiency and fidelity. Flow matching attains its best quality with only 1010 ODE-solver steps, whereas diffusion needs many more function evaluations to approach the same fidelity. At this efficient operating point, FlowLOB improves realism over baselines, two learned and two agent-based models, in most distributional metrics at the two finer sampling frequencies. We evaluate counterfactual controllability with a distributional test that asks whether changing a scenario condition moves the generated statistic toward the corresponding real tail regime; FlowLOB satisfies this criterion in most tested settings. Both realism and control effects transfer zero-shot on a held-out symbol. We additionally conduct ablation studies on the network architecture and the learning rate.
Zhuohan Wang, Andreea Bacalum, Ollie Olby +2
Aug 13, 2026cs.CL

PatientAct: Theory-Grounded Mental Health Client Simulation

LLM-based simulated clients are increasingly used to train novice counselors, evaluate LLM therapists, and generate synthetic data. However, current simulators produce overly cooperative clients that disclose too readily, accept therapeutic reframes without resistance, and resolve core issues within a single session. We trace these issues to profiles that lack causal depth and behavioral mechanisms that treat all content as equally accessible. We present PatientAct, a framework for client simulation grounded in established clinical theories. Our profiles integrate the 5Ps clinical case formulation, providing causal depth without tying the design to any single therapeutic modality. During simulation, profiles include a dynamic memory layer in which items carry trust thresholds (e.g., symptoms are available early, whereas formative memories require a sustained therapeutic alliance). At each turn, the client's emotional reaction and behavior are modeled before generating a response. If the therapist approaches gated content, PatientAct expresses resistance in terms of quantity, content, and style rather than defaulting to cooperation or a single resistance pattern. We evaluate our framework on 40 clinical situations and demonstrate that it generates diverse profiles with high clinical plausibility. Moreover, PatientAct significantly outperforms the baselines, yielding substantial gains in resistance quality and behavioral realism. Our code and data will be publicly available via github.com/Sahandfer/PatientHub.
Sahand Sabour, TszYam NG, Yaqian Chen +3
Aug 12, 2026cs.CL

One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL

Multi-agent reinforcement learning for human-AI interaction typically relies on a single large language model to simulate user behavior. We show that this approach systematically fails to generalize, and trace the failure to simulator collapse: because the simulator LLM is mode-collapsed, an LLM policy trained against it overfits to narrow strategies that exploit the simulator's dominant mode, and such a policy transfers poorly to unseen simulators and real users. We formalize this collapse theoretically and propose two complementary solutions, one at inference time and one at training time. The inference-time solution, Verbalized Sampling, broadens the simulator's behavior by sampling from a verbalized response distribution, reducing mode collapse. The training-time solution, Co-Training, jointly optimizes the policy against a population of trainable simulators, preventing it from overfitting to any single simulator's mode. We validate both solutions on three multi-turn benchmarks: Persuasion for Good, τ2τ^2-bench, and CooperBench. Verbalized Sampling improves held-out success by up to 9% over single-simulator RL, and Co-Training pushes gains further to 14%; the human study shows similar gain on real users. Both solutions preserve the policy diversity that collapses under single-simulator RL. To support further work in this direction, we release SCOPE, an open-source framework for Population Co-Training multi-agent RL. More broadly, our results suggest that the diversity of the training environment, not only the policy, is critical to the generalization of multi-turn RL to real-world deployment.
Simon Yu, Nicholas Tomlin, Marwa Abdulhai +7
Aug 11, 2026cs.AI

IO Factory: Simulating AI-Enabled Influence Campaigns at Scale

We introduce IO Factory, an AI-driven framework for simulating information and influence campaigns as fully integrated, traceable processes. The threat of digital manipulation now extends beyond persuasive text from individual language models to AI swarms, i.e., persistent groups of coordinated agents that adapt to platform feedback and disguise organized campaigns as ordinary social interaction. Because such campaigns cannot be identified from isolated messages alone, they must be analyzed across a continuous spectrum of planning, platform action, exposure, interpretation, measurement, and adaptation. IO Factory represents this process inside a controlled simulated platform, linking actor roles, platform actions, exposure records, structured model-based evaluations, and configured changes in the simulated population. We implement the architecture and evaluate it across configurations of up to 100,000 agents. The results show that IO Factory executes campaign timelines at scale and produces inspectable evidence of exposure and measured movement in configured belief variables. By recording the actors, objectives, action constraints, exposure paths, and measurement rules used in each run, IO Factory supports reproducible research and red-team analysis of coordinated influence.
Lukasz Olejnik, Wenchao Dong, Jonas R. Kunst +4
Aug 11, 2026cs.AI

INSIDE the Student's Mind: Jointly Modeling Latent Reasoning and Action in LLM Student Simulators

Large Language Model (LLM)-based simulators often reproduce observable actions but fail to capture the underlying reasoning behind them. In education, where student simulation is increasingly used for various applications such as evaluating tutoring systems, this gap is especially pronounced. Two students may submit identical submissions for entirely different reasons. We present INTERNAL STUDENT DIALOGUE (INSIDE), a student modeling framework that fine-tunes LLMs not only to act like students but also to think like them. INSIDE generates internal dialogue grounded in Bloom's Taxonomy across cognitive, affective, and action dimensions, and fine-tunes models on paired think traces and actions. We baseline against different prompting frameworks and evaluate on two axes: fidelity of simulated actions and quality of generated internal dialogue. Our evaluations show that INSIDE improves simulation fidelity in both action fidelity, matching code generation of real students, and reasoning alignment, achieving the highest alignment across models up to 57.9%.
Rose Niousha, Minwoo Kang, Narges Norouzi
Aug 10, 2026cs.AI

CARD: Controlled Agentic Reddit Discussions for Credit Card Simulation

Online credit card discussions provide a natural setting for studying how consumers communicate about financial products. Simulating these discussions requires more than just generating individual comments, the generated threads should also match how real users express themselves and interact with others. We introduce CARD, a framework for generating realistic credit card discussion threads. Given a credit card post and its matched real thread, CARD uses non-verbatim guidance on reply structure, comment function, stance, tone, and conversational variation. A planner organizes these controls, a writer generates the discussion, and a calibration loop updates comments' populations that contribute to differences between the generated and real thread distributions. We evaluate CARD on real Reddit credit card discussions using lexical, semantic, behavioral, and structural metrics. CARD matches the distributions of real credit card discussions better than simulation baselines across multiple LLMs and also demonstrates smaller effect sizes and distribution distances across metrics. These results show that structured planning and targeted revision can generate the realism of simulated credit card discussions.
Yaoning Yu, Kai-Min Chang, Ye Yu +3
Aug 10, 2026cs.CL

Intent Speaks Louder: Controllable User Simulation Beyond Response Imitation

User simulators are widely used as scalable environments for training and evaluating interactive assistants. Generating the next user turn is inherently one-to-many: the same profile and dialogue context may support multiple plausible continuations with different local interaction intents. A fluent response may therefore advance the dialogue through an inappropriate intent, such as acceptance rather than repair. Our key insight is that controllable user simulation should separate which local interaction intent the next user turn should realize from how that intent is expressed in language. We introduce UserIDA (User Intent-Directive Alignment), which exposes interaction intent as an explicit per-turn directive. UserIDA defines a six-way intent interface, learns directive-conditioned generation through supervised fine-tuning, and uses intent-calibrated policy optimization during group-based reinforcement learning. The reward preserves composite response quality while ensuring that intent-violating candidates rank below compliant alternatives in mixed groups. On LMSYS-USP, UserIDA achieves 86.6% intent accuracy, outperforming the strongest dedicated user-simulator baseline by 24.3 percentage points while improving semantic and stylistic similarity. In within-context interventions, it realizes at least four of the six target intents in 91.7% of evaluated dialogue states, compared with 22.9% for the strongest external baseline. These results establish per-turn intent control as a complementary dimension to response fidelity in user simulation.
Bo Wang, Ruixing Zhang, Yunqi Liu +4
Aug 9, 2026cs.HC

SocialFiVis: A Visual Analytics Sandbox for LLM-Grounded Multi-Agent Simulation in Social Finance

The emergence of social finance (SocialFi) transforms online communities into complex socio-economic systems. Within these spaces, collective decisions shape a "digital commons" characterized by social capital (e.g., community trust) and financial health (e.g., market liquidity). Governing such hybrid ecosystems is challenging because real-world interventions are costly and irreversible. While counterfactual simulation is essential for exploring alternative governance strategies, existing approaches fail to capture the non-linear interplay between governance rules, individual behaviors, and emergent economic outcomes. To systematically unpack this complexity, we operationalize the Institutional Analysis and Development (IAD) framework as our theoretical foundation, synthesizing prior literature with insights from formative expert interviews. Built on this framework, we present SocialFiVis, an IAD-embedded visual analytics sandbox. It introduces a robust model to quantify the dual-track digital commons, coupled with a two-phase simulation engine. This engine combines LLM-derived personas with a mechanism-guided Perception-Reasoning-Action (PRA) runtime to simulate heterogeneous, context-aware agents empirically grounded in the retained messaging cohort. A hierarchical multi-view interface with interpretable reasoning pathways enables community operators to explore counterfactual policies and trace system-level outcomes back to individual behavioral rationales. We evaluate SocialFiVis through two case studies, a user study, and follow-up interviews. Results demonstrate that SocialFiVis supports fine-grained behavioral attribution and helps explain emergent phenomena such as the structural decoupling of social capital and the resilience of messaging members under localized governance shocks.
Yi-Fan Cao, Qing Shi, Liangwei Wang +5
Aug 8, 2026cs.AI

Lingjing: A Simulation Testbed for Multi-Agent Embodied Tasks in Open-Ended Cities

Urban embodied intelligence requires coordination among heterogeneous agents (e.g., UAVs, ground robots, and autonomous vehicles) in dynamic cities. Simulators therefore provide a scalable foundation for developing and evaluating such coordination. Existing platforms nevertheless isolate different embodiments and decouple them from task design and evaluation. We present \textbf{Lingjing}, a simulation platform for heterogeneous multi-agent embodied intelligence in open-ended urban environments. Lingjing reconstructs and renders evolving cities from geographic data, synchronizes multiple physics engines, and exposes shared physical and structured urban state to agents. Its Gym-like interface supports user-defined ReAct agents and single- or multi-agent natural-language missions with configurable star or broadcast communication and resource constraints. Each episode becomes an attribution-ready replay that links agent trajectories and communication to relation-graph changes, resource consumption, and engine-based evaluations for systematic diagnosis. We evaluate twelve vision-language models on nine urban tasks under a shared engine-in-the-loop protocol. Controlled studies further examine communication, scalability, robustness, and failure provenance. Results expose persistent bottlenecks in grounding and long-horizon execution. They also show task-dependent coordination trade-offs and diminishing returns from added capacity, while heavier workloads further reduce success. Lingjing provides a unified testbed that enables reproducible end-to-end evaluation and systematic failure diagnosis in urban multi-agent embodied intelligence.
Xiaohe Li, Yiru Wang, Junhao Fan +6
Aug 7, 2026cs.MA

Mobility, Memory, and Network Structure in Agent-Based Models of Convention Tipping and Convergence

Tipping-point dynamics describe the critical conditions under which a committed minority drives a population to abandon an established convention in favor of a new one. We present a transparent agent-based model of this process, in which agents hold one of two behavioral states and a mobile committed minority attempts to overturn the incumbent convention. Our goal was to examine how localized mobility, bounded agent memory, and network topology jointly influence the tipping threshold. Using a custom agent-based simulation framework, we found that in many configurations, tipping becomes effectively inevitable: given sufficient time, the population always converges to the minority state. This observation motivated a complementary analysis focused on the pace of convergence rather than its feasibility. We introduce a unified predictive model that accurately estimates how structural and behavioral parameters determine the time required for complete adoption, showing that mobility is the dominant accelerator while memory and connectivity modulate convergence in systematic ways. Together, these results extend classical tipping-point research by linking structural and behavioral factors not only to the likelihood of convention change but also to the timescale on which it unfolds. While we frame the model in terms of convention-like binary behavioral adoption, the same mechanisms bear on norm change and other contagion-like social processes.
Joe Shymanski, Garrick Springer, Sandip Sen
Aug 7, 2026cs.AI

Does Splitting a Triage Decision Across Agents Hide Bias or Help Catch It? A Multi-Agent Simulation Study of LLM-Based Resource Allocation Under Audit Capacity Constraints

Prior benchmarking work has shown that a single large language model (LLM), forced to make life-or-death resource-allocation decisions, exhibits measurable demographic bias. Real deployments, however, rarely use a single agent: they use pipelines, with review steps meant to catch exactly this kind of failure. We study what happens to bias when the same decision is distributed across a role-differentiated multi-agent pipeline (assessment, allocation, independent audit) instead of made and checked by one model alone. Using a synthetic disaster-triage simulator with paired cases that are clinically identical except for one demographic attribute, we run 192 episodes (2,304 resolved case pairs) on GPT-4o-mini comparing a single-agent control condition to a nine-agent pipeline under three independently varied pressure dimensions. We find no measurable difference in how often biased outcomes occur between the two conditions (6.9% vs. 6.1%, p = 0.498). We do find a large and significant effect of audit capacity on whether bias is caught: 30.0% of biased outcomes go entirely undetected, rising to 43.8% when the auditor is overloaded and falling to 18.4% when it is not. Decomposing this effect shows it is driven almost entirely by coverage (whether a case is reviewed at all, which collapses from 100.0% to 65.6% under load, p < 0.001) rather than by degraded judgment on the cases that are reviewed (81.6% vs. 85.7%, p = 1.000, direction reversed). A follow-up experiment shows that reordering the audit queue by estimated risk, rather than first-come-first-served, recovers most of the lost coverage under the same capacity constraint (65.6% to 91.7%, p = 0.028). We discuss the implications for any system that adds independent oversight to an LLM agent pipeline under resource constraints, and report the study's limitations honestly: one model, modest sample sizes, and no adversarial replication.
Paul-Peter Arslan
Aug 6, 2026cs.CV

MASS: Multiplayer World Models with Authoritative Shared State

Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsistencies, and poor scalability. We propose MASS (Multiplayer world models with Authoritative Shared State) to resolve this limitation. Inspired by multiplayer game architectures, MASS disentangles world dynamics and view rendering. A learned Logic Engine advances a global, authoritative typed state from joint actions without any hand-written transition function, acting as the sole recurrent memory and synchronization reference. From this shared state, a learned Rendering Engine generates independent and consistent views for any requested camera on demand. This explicit disentangling allows MASS to achieve superior state accuracy and lower cross-view inconsistency compared to state-of-the-art multi-view baselines on a matched multiplayer Snake benchmark. It advances predicted worlds with 1,024 concurrent players for 10,000 recurrent steps. Our results show that explicit, authoritative state modeling provides a practical foundation for scalable and consistent multi-agent world simulation.
Ziqi Cai, Siqi Yang, Yimu Wang +6
Aug 6, 2026cs.AI

Mind the Gaps: Mixture-of-Minds for Human Simulation

Predicting how a population will answer a new question is a long-standing goal. Statistical methods succeed at the level of the mass but falter at the level of the individual. Large language model simulators inherit this gap. They recover a population's central tendencies while flattening its heterogeneity, and they carry social biases and prompt brittleness that distort individual predictions. This paper introduces Anacreon, an audience simulation model that targets the individual level within a narrow, well-specified domain. Anacreon learns an authorship embedding that separates individuals, clusters a real qualitative corpus around seed people, and trains a dedicated adapter for each cluster, a mixture of minds, on a Gemma~4 12B base. It harvests demographics, psychological traits, and survey responses from public text, and augments each record with a chain-of-emotion. It reduces prompt brittleness by shuffling response options and reduces positive bias by balancing the training distribution. On a large, externally sourced survey, Anacreon reaches a state-of-the-art ordinal alignment of 0.775, the individual-level accuracy measure on which the field has converged, with a small residual bias. The work is a step toward drawing aggregate insight from faithfully simulated individuals.
Pranav Dahiya
Aug 4, 2026cs.CL

Emulate or Estimate? The Divergent Strengths of Base and Post-Trained Language Models for Opinion Simulation

Large language models are increasingly used to simulate human opinions, but prior work reports conflicting results: some studies find promising alignment with human survey data, while others find persona collapse and weak demographic sensitivity. We propose that much of this conflict stems from conflating two distinct tasks. We call the first task emulation, in which models generate individual responses that aggregate into a population distribution. We call the second task estimation, in which models directly predict the population distribution. Evaluating six matched base and post-trained models on the Pew American Trends Panel, we find that base models are the stronger emulators: they produce response distributions closer to human ground truth and better preserve demographic structure. Post-trained models are generally the stronger estimators, producing more accurate distributional predictions when asked directly. We argue that model selection for human simulation should be guided by whether the task requires generating text or predicting distributions.
Seth Grief-Albert, Jessica Bo, Difan Jiao +1
Aug 3, 2026cs.MA

Everyone Conforms, No One Believes: Pluralistic Ignorance in LLM Agent Populations

LLM-based multi-agent systems are increasingly used to simulate social dynamics, from opinion formation to collective decision-making. These simulations can reproduce certain social phenomena, but it is unknown whether they capture pluralistic ignorance, a state where a majority privately rejects a norm yet publicly conforms, each believing they are alone in dissenting. This phenomenon drives norm persistence, social movements, and political revolutions. We show that pluralistic ignorance emerges robustly in LLM agent populations. We construct a benchmark of 100 scenarios across 10 domains and 5 authority levels, grounded in the human pluralistic ignorance literature, and evaluate 8 models from 6 organizations. Agents publicly conform at rates of 64 to 94% despite privately opposing the norm. Conformity is domain-sensitive (workplace and social relationship scenarios produce near-universal compliance) and highly model-dependent, though uncorrelated with capability. We test whether a single "norm entrepreneur" can break the false consensus by publicly dissenting. For 7 of 8 models, cascades succeed less than 26% of the time, with one model showing zero cascades across all scenarios. GPT-4o is a notable outlier at 48%, revealing qualitatively distinct dynamics across model families. A prompt component ablation across all 8 models establishes that conformity is emergent rather than instruction-driven: removing both the false-consensus framing and fit-in goal reduces conformity but does not eliminate it (52 to 92% in the minimal condition). Our findings identify model selection as an unacknowledged degree of freedom that fundamentally shapes simulation outcomes. More broadly, the near-absence of cascades suggests LLM simulations may systematically overestimate the stability of social norms, missing the fragile tipping-point dynamics that drive real-world norm change in human societies.
Yashwanth YS
Aug 3, 2026cs.CY

No One Wins in Nuclear War: A Social Simulation of Military Decision-making

WOPR is a social-simulation environment for studying how organizations make high-stakes decisions, built on a deterministic, replay-validated rules engine and using wargames as the vehicle. We instantiate it first with the published card game Nuclear War, traced against its published rules. We start with military decision-making because of its safety implications and because it needs further study, but the design is not specific to it: the decision-point contract that exposes the engine to agents is reusable across verifiable rule systems. Existing social-simulation work emphasizes persona fidelity and synthetic opinion, but lacks a verifiable rules engine with replay-checkable mechanics and private-channel negotiation. WOPR supplies that engine, and its contract makes every strategic choice an explicit agent decision. The method is agnostic to social-simulation frameworks; we adopt Concordia as the default harness for driving the game. On the same engine, WOPR layers a four-rung press ladder from silence to private single-recipient channels with structured commitments, and instantiates each faction as a collective command-and-control system rather than a single agent. We make all code, example configurations, and replay data publicly available at https://github.com/eilab-gt/wopr.
Glenn Matlin, Isaac Song, Anthony Wen-Ming Zang +1
Jul 31, 2026cs.AI

MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft

With the prosperity of the large language models (LLMs), it has become an interesting topic: how do LLM-based agents work in Minecraft? Unfortunately, most existing benchmarks evaluate them under fixed game mechanics. High performance in these settings does not show whether an agent can continue making progress when familiar recipes, drops, and other rules change. In this paper, we introduce MirrorCraft, a paired benchmark for evaluating agents under hidden rule changes in Minecraft. Each Mirror world is a copy of its paired Vanilla world, with selected server-side rules modified by the corresponding datapack. Terrain, spawn, resource placement, objective, interface, and action budget remain matched within every Vanilla-Mirror pair. MirrorCraft includes five controlled biomes, six rule suites, three progression objectives, two model families, and six agent configurations under a shared Mineflayer interface. We evaluate task progress with deterministic advancement milestones and success rate and use the Rule Intervention Effect (RIE) to measure the performance change between matched Vanilla and Mirror worlds. The experiments show that hidden rule changes have strongly different effects across suites. Among the configurations evaluated without rule descriptions, ReAct achieves the highest pooled Mirror score. Providing the exact rules yields modest gains in average progress and completion across all three objectives. MirrorCraft extends Minecraft evaluation beyond fixed mechanics and provides a controlled setting for studying how agents use gameplay outcomes when the rules of the current world differ from familiar ones.
Jianxin Gao, Beini Hu, Runze Li +6
Jul 30, 2026cs.CL

LLMs struggle to simulate human belief updates in controlled environments

LLMs are increasingly deployed as proxies for human study participants in social science experiments, yet the fidelity of this practice has rarely been tested directly. We test whether six LLMs can simulate individual human belief updates, comparing LLM outputs 1-to-1 against ground truth data from 391 UK participants on Prolific, who updated their stances on three discussion topics after reading Reddit comments. Each participant was simulated by an LLM conditioned on a persona derived from their demographic and personality trait data. We find that some LLMs (Qwen3-32B and GPT-5-Mini) can match the human post-stance distribution, but only when given participants' actual initial stances. All six models fail to simulate initial stances themselves and to produce faithful belief updates from self-generated stances. Three systematic biases emerge across all models: overrepresentation of neutral positions, more frequent but smaller belief shifts than humans, and a failure to rank comments by convincingness. Demographic and personality trait personas had no consistent effect on fidelity. LLM simulations of human belief dynamics are only reliable when grounded in realistic starting conditions, that current multi-round social media simulations rarely provide.
Sebastian Pohl, Harsh Mehta, Pranav Mambayil +4
Jul 30, 2026cs.MA

VISA: A Structured Description Protocol for Agent-Based Simulation Models Towards Machine Reproducibility

Agent-based models (ABMs) are difficult to reproduce: their behavior is spread across prose narratives, platform-specific code, and implicit assumptions, so that two readers routinely reconstruct different models from the same documentation. We present VISA, a structured, symbol-based description protocol that specifies a model in eight interconnected tables---four at the agent level (Agent, Variable, Sensing, Internal Function) and four at the model level (Associated Data, Input/Output, Schedule, Validation)---under the principle of minimality with completeness. VISA makes a model machine-parseable and unambiguous via two artifacts: nineteen executable consistency rules that turn model validity into a checkable property, and three reusable LLM-executable skills (authoring, checking, and code generation) that operationalize the full author--check--code--reproduce loop. We validate the protocol on three external, independently authored ABMs spanning three platforms: we reproduce two cross-language (NetLogo to Python) directly from their VISA specifications, and we capture a third, an industrial AnyLogic model, in eight tables (passing all nineteen rules) while honestly demarcating where reproduction is blocked by a proprietary movement library and unavailable data---itself a transparency contribution. VISA moves the reproduction barrier from the model, where it is invisible, to a named, localized dependency, where it is actionable.
Zhou He
Jul 30, 2026cs.CL

Beyond Borrowed Histories: Person-Aligned User Simulation for Interactive Role-Playing Evaluation

Role-playing agents (RPAs) have become one of the most important consumer applications of large language models. Users engage in multi-turn conversations with RPAs for experiences such as emotional comfort, making reliable evaluation essential for measuring capability, comparing systems, and guiding further improvement. Existing benchmarks, however, typically require an RPA to continue a fixed dialogue history and then evaluate the continuation using a fixed rubric detached from the user. We identify and empirically demonstrate two limitations of this design. First, an RPA's output is shaped by the preceding dialogue history, preventing a scientifically grounded assessment of its role-playing ability in real multi-turn settings. Second, user experience varies substantially across individuals, and conventional fixed rubrics need not align with user satisfaction. We therefore introduce PALATE (Person-Aligned LLM-Simulated-User Assessment with Tailored Evaluation), a scalable RPA benchmark built on user simulators. PALATE is accompanied by a pool of 300 character profiles. Its main evaluation trains five per-user simulators and lets them engage candidate RPAs in free-form, multi-turn conversations over a pre-frozen panel of character profiles. Alongside a general quality rubric, we construct personalized rubrics to measure user satisfaction; on held-out annotated data, the personalized rubrics show higher agreement with human judgments than the general rubric. In the main evaluation of 16 candidates, PALATE separately characterizes generic turn quality, long-horizon session capability, and per-user experience on multi-turn trajectories co-constructed by each candidate. It thereby produces interpretable evaluations of specific user-RPA pairs rather than compressing systems into a single user-independent ranking.
Yuhang Zhu, Mingxuan Du, Benfeng Xu +3