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156 papers

Latest in Users

Sep 14, 2026cs.AI

Enabling Creative Exploration for Vibe Design Agents

Vibe design agents turn natural-language briefs into rendered interfaces and frontend code. Yet a useful design agent should do more than produce one valid page: it should help users explore coherent alternatives. Increasing token-level temperature is a blunt solution because it varies aesthetic decisions and syntax-sensitive code at the same time. We instead separate exploration from implementation through an inference architecture that makes design direction an explicit intermediate decision. Inspired by Verbalized Sampling, a pre-pass proposes structured design specifications with typicality scores, an external selector samples one, and the downstream generator realizes the selected specification together with the original request under fixed settings. We apply this approach to UI themes and visual-asset prompts. Across 168 prompts, with 1,255 paired comparisons per temperature for each intervention, theme sampling broadens observed selection coverage and screenshot variation, while LLM-judge preferences vary across interventions, prompt complexity, and viewport. In an online experiment with more than 300,000 tasks, the observed code-export increase remains statistically uncertain, while fewer negative feedback events coexist with more correction interactions and modest operational costs. Together, these findings identify structured design specifications as a practical control point for exploring alternative UI concepts while keeping downstream generation settings fixed.
Yifan Zhang, Nghi D. Q. Bui, Georgios Evangelopoulos +1
Sep 11, 2026cs.RO

Freehand Sketching for End-User Programming of Robot Swarms

Robot swarms are increasingly used in applications where accessible interaction with non-expert users is desirable. This paper investigates freehand sketching as an end-user programming interface for specifying robot swarm geometries. Users communicate spatial intent through a drawing, while the swarm autonomously extracts target formation points, constructs a rigid formation graph, assigns robots to formation nodes, and executes distributed formation control with a guarantee against unintended reflected formations. The resulting sketch-to-swarm framework is evaluated through a human study examining the usability of freehand formation specification. Twenty participants generated 4242 geometric shapes, and the interface achieved a mean System Usability Scale score of 84.2584.25, which conventionally indicates high perceived usability. The results support freehand sketching as an intuitive interaction abstraction for human-swarm collaboration without requiring robotics or programming expertise.
Riwa Karam, Ian Kuo, Magnus Egerstedt
Sep 10, 2026cs.SE

The Vibe Shift in Software Engineering: Evaluating AI-Led Conversational Programming for Performance, Cognition, and Responsible Adoption

This study evaluates Vibe Coding, an emerging AI-led conversational programming paradigm that enables developers to generate software through natural-language interaction with large language models. Using a mixed-methods design, the study assessed performance efficiency, cognitive implications, and responsible adoption in comparison with traditional and AI-assisted coding environments. Thirty participants, including professional developers and advanced computing students, completed equivalent programming tasks under three experimental conditions. Quantitative data were analyzed using descriptive statistics and repeated-measures ANOVA, while qualitative data were examined through thematic analysis. Results show that vibe coding significantly improved development efficiency, reducing task completion time by 27% compared with traditional coding and 12% compared with AI-assisted coding. However, these gains were accompanied by lower maintainability indices and higher security vulnerabilities, indicating trade-offs in software quality. Usability results yielded a good rating (SUS = 71.4), while cognitive workload remained moderate (NASA-TLX = 55.5), reflecting reduced syntactic effort but increased linguistic reasoning. Thematic analysis identified trust calibration, loss of control, cognitive adaptation, and prompt-engineering strategy as key constructs. Notably, perceived loss of control was associated with increased security risks due to reduced transparency and validation of AI-generated outputs. Based on these findings, the study proposes a three-pillar framework for responsible adoption: hybrid integration of human and AI capabilities, human oversight and transparent accountability, and context-aware deployment. Overall, vibe coding enhances productivity but requires critical oversight, reinforcing its role as a transformative yet transitional paradigm in software development.
Sales G. Aribe Jr., Louie Jay S. Labastida
Sep 8, 2026cs.AI

Less Is Personal: Learning Minimal Sufficient User Profiles for Personalized Language Models

Retrieval-augmented personalization enables large language models to produce more accurate and preference-aligned outputs using relevant records retrieved from user histories. Personalized language models typically prepend a fixed number of retrieved user records, even when additional history is redundant, harmful, or unrelated to a user's distinctive behavior. We study minimal sufficient personalization: constructing the least costly ordered profile for each input while preserving the utility achievable from a retrieved candidate pool. We introduce ENOUGH, a method that iteratively appends behavioral records or emits STOP to construct profiles with adaptive lengths. Offline, bounded counterfactual search evaluates profile prefixes by jointly considering downstream gains, user specificity, and token costs. The resulting long-horizon targets are distilled into a multi-head value controller with explicit ranking and stopping supervision. At inference, the controller selects and orders records through lightweight decisions, and the frozen generator is invoked once after stopping. Extensive experiments on six personalized tasks demonstrate that ENOUGH consistently outperforms strong heuristic and retrieval-augmented baselines in both effectiveness and efficiency, achieving minimal sufficient profiles that preserve personalization utility while reducing unnecessary context costs.
Minghang Liu, Qiang Qiu, Yuanzhuo Wang +2
Sep 7, 2026cs.HC

Quantifying the Engagement Trap: Impact of Short-form Video Recommender Systems on Users with ADHD

Short-form video platforms use recommender systems to maximize engagement through highly efficient personalized recommendations. However, the impact of these recommendations on users with ADHD compared to users without ADHD remains underexplored. Through this study, we introduce and operationalize the Engagement Trap, illustrating how recommender systems, while successfully optimizing for engagement, disproportionately disadvantage users with ADHD. This stratified study of 302 participants, recruited via the online platform Prolific, compares experiences between participants with and without ADHD. Our results show that while recommendations are perceived as relevant across groups, participants with ADHD report significantly higher levels of time blindness, post-usage regret, and emotional distress when consuming recommendations. Moreover, we collect feedback for several proof-of- concept, theoretical design interventions for neuro-inclusive design principles. These findings provide quantitative evidence of systemic differences in engagement-optimized recommender systems and highlight the unbalanced negative effects and interactions these systems create for participants with ADHD. We argue for neurodiversity-aware, human-centered design approaches that mitigate such algorithmic harms and support more equitable experiences.
Vedad Misirlic, Gregor Mayr, Elisabeth Lex
Sep 7, 2026cs.CV

Search-to-World: Evaluation of 3D World Delivery from User Request through Web Search

Agentic systems can interpret user requests, search the live web, and use external tools, but their ability to transform retrieved web content into a usable 3D world has not been systematically evaluated. No established end-to-end pipeline or benchmark exists for this capability. We introduce Search-to-World, an end-to-end evaluation task covering request understanding, web visual-content retrieval, and 3D-world delivery. We define Observed Retrieval Rate (ORR) and World Delivery Rate (WDR) to distinguish observing relevant content from successfully delivering a request-aligned, perceptually acceptable world. We also present WorldSearcher, a reuse-then-reconstruction harness that connects existing search agents to world delivery: it first retrieves reusable 3D worlds and, when none are available, reconstructs a world from video. A structured recovery controller revises temporal grounding, replaces source videos, or reformulates queries after failure. Using WorldSearcher, we benchmark representative models on Search-to-World and study supervised fine-tuning (SFT) for recovery subagents. Results show that delivery depends on the underlying agentic model, and that relevant-content observation does not ensure world delivery. Jointly training recovery agents improves delivery success and action efficiency. Search-to-World makes agentic 3D-world delivery measurable, while WorldSearcher provides a practical evaluation harness with recovery capabilities.
Zixiao Gu, Yabo Chen, Xunzhi Xiang +5
Sep 7, 2026cs.HC

Large-Scale User Behavior Analysis in Multimodal AI-Assisted Manual Task Execution

Conversational Task Assistants (CTAs) are multimodal dialogue systems that support users in complex real-world tasks such as cooking and DIY through voice, text, image, and video interactions. Prior user studies have focused on controlled settings, leaving limited understanding of real-world CTA usage at scale. In this work, we present a large-scale study of CTA usage based on thousands of users in-the-wild. Our large-scale real-world data analysis unveils new understandings of (i) user-CTA interaction flows, (ii) user intents, (iii) user conversational traits, and (iv) behavioral factors associated with user satisfaction. Our findings reveal key opportunities for future research in CTAs, particularly in user interaction design and task engagement, concluding with concrete design guidelines.
Rafael Ferreira, Diogo Tavares, Diogo Glória-Silva +2
Sep 3, 2026cs.CL

When Users Don't Ask: Benchmarking Context-Driven Memory Retrieval in Conversational Agents

Large language models (LLMs) are increas- ingly deployed as long-horizon conversational agents, motivating growing interest in mem- ory systems. However, existing benchmarks primarily evaluate memory through QA-style probing rather than in-situ conversational usage. We introduce LOCOMO-CONV, a conversa- tional memory benchmark derived from Lo- CoMo with four query styles: dialog, implicit, counterfactual, and composed. Across five rep- resentative memory systems, we evaluate both retrieval recall and end-to-end response qual- ity. Our experiments show that conversational framing exposes substantial retrieval gaps over- looked by QA benchmarks, especially on im- plicit and composed queries, which multi-facet query rewriting narrows for raw-turn mem- ory but not abstractive memory. We further find that strong retrieval does not fully trans- late into response quality, and that implicit queries exhibit silent grounding, where mem- ory improves contextual grounding without ex- plicitly surfacing the gold fact. These results point to reasoning-based memory elaboration as a promising direction, and we release aux- iliary supportive_memory annotations captur- ing conversationally useful context beyond the original gold evidence.
Wen-Yu Chang, Yun-Nung Chen
Sep 3, 2026cs.CL

PACE: Towards Surfacing Hidden Conflicts in User Requests

Personalized assistants should not only comply with user requests but also assess whether those requests are appropriate given the user's current circumstances. However, prior work has primarily focused on accurately executing requests, overlooking the need for assistants to account for context and engage in conflict-based refusal. Furthermore, while existing work on conflict or safety detection relies on explicitly provided factors, real-world scenarios often involve implicit factors that must be retrieved from a knowledge base (KB). To this end, we introduce Personalized Assistants for Conflict Evaluation (PACE), a dataset for evaluating whether models can identify latent constraints, expressed as egocentric knowledge or events, that render seemingly reasonable user requests inappropriate. PACE pairs user requests grounded in well-defined personas with egocentric KB facts, requiring models to integrate contextual evidence to determine whether a request is conflicting. This implicit retrieval setting hinders the direct association between user requests and conflict-inducing knowledge, making it difficult for existing models to identify relevant user-specific facts. To address this challenge, we further propose PaceMaker, a multi-agent framework in which specialized agents coordinate across query reformulation, multi-hop graph traversal, and conflict-aware filtering to retrieve contextually decisive evidence. Experiments on PACE evaluate both evidence retrieval quality and conflict decision accuracy, showing that PaceMaker consistently outperforms existing approaches.
Yoojin Kim, Jihyoung Jang, Hyounghun Kim
Sep 1, 2026cs.AI

User Representation via Cross Multi-source Behavior Pre-training for Mobile Games

User representation pre-training has become a fundamental paradigm for alleviating data sparsity in downstream personalization tasks. However, existing studies predominantly focus on single-app or app-level behaviors, overlooking the inherently cross-source and multi-granular nature of user activities on mobile devices. At the device level, user intent emerges from complex interactions among heterogeneous behavior sources and hierarchical action structures, posing challenges that cannot be addressed by conventional app-centric modeling. To tackle this issue, we propose CM-PTM, a novel Cross Multi-source Behavior Pre-Training Model tailored for mobile game user representation learning on device-level behavioral logs. CM-PTM employs hierarchical cascaded mask-then-predict proxy tasks that first infer the source of the next behavior and then progressively refine predictions at the app-action level. This design enables unified modeling of cross-source dependencies and fine-grained behavioral dynamics within a single pre-training paradigm. Extensive experiments on large-scale real-world mobile datasets demonstrate that CM-PTM effectively captures users' endogenous interests and consistently delivers significant performance gains on downstream mobile game recommendation tasks.
Chengqi Yang, Yiran Qiao, Feng Liu +7
Sep 1, 2026cs.CL

Disclosure-Gated User Simulation for Companion-Agent Evaluation

Using a large language model to play the user is now standard in scalable evaluation. It has a repeatedly diagnosed failure: the simulated user is excessively cooperative, so a system under test can score by the sheer number of questions it asks rather than by making the user willing to speak. We answer with a disclosure gate conditioning information release on the companion agent's behaviour: its state is a ladder of five ordered gates, merged onto three observable depth layers. We specify, ablate, and audit it, and train a user simulator against that specification. Gating behaviour is learned from the training corpus's synthetic branch, while the real branch supplies how people speak and react; after training, the simulator need not be told at runtime which gate each item sits behind. The gate is a load-bearing component of the environment: on the English corpus of a published companion-agent benchmark (CompanionBench), once training no longer states per example which gate each item sits behind, the largest rank displacement across 12 systems under test exceeds the noise band set by re-running that environment under a new seed, while per-system scores show no detectable change. We state two acceptance criteria: a ranking must be order-preserving, and absolute scores must be scale-stable. Of the candidates we examine, only one passes both -- the simulator we release -- and its leaderboard correlates at 0.993 with the benchmark's original simulator. By contrast, prompting a frontier model as the simulator barely moves the ranking while shifting every score upward -- a shift invisible to anyone checking the ranking alone. The environment we specify is the one that benchmark already used. That publication describes the mechanism in about four hundred words, and we supply what it lacked: specification, ablations, human studies, negative controls, and downstream sensitivity analysis.
Yao Liu, Yu He
Sep 1, 2026cs.CL

Investigating Assistant Bias in LLM User Simulators Using a Role Vector

LLM-based user simulators are increasingly used to evaluate autonomous agents at scale, in place of costly human evaluations. Despite this promise, these simulators exhibit "assistant bias," a tendency to cooperate and pursue task goals. They rarely reproduce the frustration or disengagement that real users exhibit, compromising evaluation validity. Prior work outlines that this bias is baked in during model training, which role-playing prompts fail to override. We analyze this bias from model activations, extracting a user role vector by contrasting how the model represents user versus assistant perspectives on the same dialogue. We observe two findings: (i) the user direction is identifiable in activations, elicits user-like behaviors, and captures characteristics distinct from assistant traits; and (ii) although user-role activation associates with simulation realism and steering strengthens it, it can exaggerate user behaviors and override individual user profiles. Together, our findings provide a representation-level analysis of LLM user simulators, confirming that assistant bias is structurally identifiable and that user behavior can be directionally analyzed.
Daeheon Jeong, Yoonjoo Lee, Eugene Choi +2
Aug 31, 2026cs.AI

ConvDeck: Conversational Paper-to-Slide Generation via Stage-Specific User Feedback

Automatic academic paper-to-slide generation is inherently iterative, because creating an effective presentation requires repeated cycles of generation, critique, and revision. Recent multi-agent systems partially acknowledge this through internal critique-and-revise loops, while conversational approaches allow users to refine generated slide decks through dialog. However, these refinement processes either remain largely closed to the user or introduce feedback only after a complete deck has been produced, limiting the user's ability to participate in the iterative refinement of narrative flow, content allocation, and presentation emphasis. To address this gap, we introduce ConvDeck, a multi-agent pipeline for conversational paper-to-slide generation that distributes interaction across the pipeline through stage-specific loops, allowing users to iteratively refine both the presentation outline and the final slide deck at the stages where each kind of decision is made. These loops are driven by a refinement mechanism in which agents can think, speak, and act, enabling them to either directly apply edits or respond conversationally to clarify user feedback and discuss revision options. Our evaluation shows that stage-specific conversational feedback improves user-goal satisfaction while preserving narrative coherence, content quality, and visual presentation.
Tarik Can Ozden, Sachidanand VS, Furkan Horoz +4
Aug 31, 2026cs.CR

Beyond the Payload: How User Invocation Shapes Coding Agent Vulnerability to Repository Poisoning

Coding agents are increasingly used for software engineering tasks, including bootstrapping projects from third-party repositories whose integrity cannot be assumed. Prior work on repository poisoning largely focuses on attacker-controlled injection and disguise, but developers also shape risk through everyday invocation choices: what task to delegate, how to phrase the request, and which skills or rules to supply. We term these user-side choices Prompt-Level Configurations (PLCs) and introduce CIPR (Coding In Poisoned Repos), the first benchmark that systematically varies PLCs in poisoned real-world repositories. CIPR comprises 1,920 instances across 20 repositories, four task types, three social-media-grounded prompt styles, and three skill/rule conditions, and measures attack success rate (ASR) and agent alert rate (AR) using automated runtime and trace-based oracles. Our evaluation reveals two key insights: (1) Vulnerability is highly context-dependent, with task type creating up to a 4.5-fold difference in ASR, with test-execution task forming a silent attack surface (high ASR, low AR). (2) Prompt expression shifts risk indirectly: underspecified prompts reduce ASR by truncating execution depth; noisy prompts exhibit a directional trend toward suppressing alerts by making malicious content less conspicuous. These findings highlight that coding agent vulnerability is not a static property, but a dynamic outcome shaped by everyday user configurations.
Fukang Zhu, Binbin Zhao, Ruixiao Lin +3
Aug 31, 2026cs.AI

Will the User Ever Know? Covert Indirect Prompt Injection Attacks on Tool-Using LLM Agents

As LLM agents take real-world actions through tools, indirect prompt injection (IPI) has emerged as a serious threat. The standard metric, Attack Success Rate (ASR), counts whether an injection succeeds but ignores what the user notices in the agent's final response. Looking at successful injection traces, we find two distinct outcomes: the agent executes the injection while returning an otherwise normal response, or reports the injected action in its final response, giving the user a chance to notice. We call these covert and overt successes. From the user's perspective, we decompose ASR into the Covert Success Rate (CSR), counting successes leaving no trace in the final response, and the Overt Success Rate (OSR), counting successes the user can detect. To understand what drives the gap, we analyze successful trajectories and find that the agent's behavior after the injection separates covert from overt: covert traces hand control back to the user task before ending, while overt traces end at the attack itself. This split follows from the ReAct format, where the final response summarizes the most recent action. Building on this observation, we propose ICoA (Induced Covert Attack), an IPI attack designed to induce covert outcomes by steering the agent back to the user task after executing the injection. Across four target models on AgentDojo, ICoA achieves the highest CSR, with gains of 3.79-12.01 percentage points over the strongest baseline.
Yunseok Lee, Yunji Kim, Woojin Lee
Aug 30, 2026cs.CL

VibeJam: A User Study Platform for Web Development with Agents

Programming with AI is increasingly agentic, users prompt LLMs to directly edit their code and review the changes, with adoption growing especially for web development tasks. Despite this growth, most NLP work uses offline evaluation and lacks support for online studies, losing insights into how programmers truly use coding agents. We release VibeJam, a browser-based user study platform for users to collaborate with AI agents to develop websites. VibeJam enables agent customization and uses the open-source Aider agent by default, and to mirror downstream use, we add diff review, chat and plan modes, and live website previews. In a pilot study with 55 released, game-based website creation tasks, five experienced AI programmers rate our system as fun, simple, and resembling commercial tools, while 13 junior students use VibeJam to make websites of higher quality than agents in the same task. We open-source VibeJam to spur extensions and support studies on how coding agents can help users.
Nishant Balepur, Connor Baumler, Valerie Chen +3
Aug 28, 2026cs.AI

RealSWE: A Compositional Evaluation of Coding Agents under Realistic User Requests

Coding agents are now commonly evaluated on the SWE-bench family of benchmarks, whose tasks are built from curated GitHub issues: long, structured, and information-rich. Real user requests, however, are typically far shorter and less structured. To characterize this gap, we define a six-category information taxonomy and four dimensions of linguistic style, and apply them to real user prompts from SWE-chat and problem statements from SWE-bench Verified and Pro. We find that requests carrying only a problem statement, alone or with limited additional context, account for 88% of real prompts but just 7% of benchmark problems. Furthermore, 87% of real prompts are casually written whereas 94% of benchmark problems are formal. Guided by these observations, we introduce RealSWE, 381 multi-variant task families derived from SWE-bench Verified and Pro. Variants within each family share the same underlying task and gold patch while differing only in information composition and linguistic style. Evaluating seven contemporary LLMs with RealSWE, we find that i) realistic inputs reduce resolution rates by 6.4 pp on average and can change model rankings. Controlled analysis further shows that ii) including Desired Behavior and Motivation significantly affects performance, whereas Environment Information and Reproduction Steps merely add tokens without measurable benefit; iii) linguistic style has only small, model-dependent effects. These findings provide actionable guidance for users and agents: explicitly stating the desired behavior and motivation, which most real prompts omit, substantially improves the LLM's software engineering performance.
Gyuhyeong Kim, Hyojung Gwon, Jeonghyeon Kim +2
Aug 27, 2026cs.AI

LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems

User behavior simulation with large language models~(LLMs) is increasingly used to support multi-agent ecosystem simulation. Existing simulators typically rely on static user profiles inferred from historical observations, which become inadequate in socially intensive environments such as live streaming where interaction dynamics continuously reshape user behavior. We propose \textbf{LiveSim}, an LLM-based framework for live-stream ecosystem simulation. It represents users as editable behavioral hypotheses and progressively refines them through trajectory-grounded interactions, where discrepancies between simulated and observed trajectories reveal missing environmental shaping effects. These signals are further extracted as transferable environment-behavior patterns and accumulated in a collective behavioral memory to improve user-level behavioral fidelity and support ecosystem-level simulation. Experiments on real-world live-stream risk-control data validate the effectiveness of LiveSim in improving user-level behavioral fidelity and enabling ecosystem-level analysis of risk evolution and platform intervention effects.
Jiaqi Xu, Yiran Qiao, Jing Chen +3
Aug 17, 2026cs.LG

Transfer Learning of Keystroke Dynamics for Cross-Device User Authentication

Keystroke dynamics (typing patterns) can be used as a behavioural biometric modality for user authentication, with applications such as fraud prevention. While the modality has been shown to work well for single device authentication, its application to cross-device scenarios is more challenging. Dynamics learned on one device (eg., phone) may not be directly applicable to authentication on a secondary device with a different form factor (eg., tablet) due to changes in typing patterns that can lead to distribution drifts. To address this, we propose a cross-device user authentication system based on inductive transfer learning, where keystroke dynamics learned on one device are adapted to a secondary device. The adapted data is then combined with necessarily limited training data for the secondary device, which is used to robustly train a binary classifier. Furthermore, an extended set of keystroke features is used to better capture discriminative dynamics. Experiments on the BBMAS dataset show that proposed system achieves an equal error rate of 14.2% for the cross-device scenario, surpassing previous methods.
Nuwan Kaluarachchi, Sevvandi Kandanaarachchi, Kristen Moore +2
Aug 11, 2026cs.RO

Locomotion Variability and User Experience in Smart Wheelchair Human-Robot Interaction

Human movement is inherently variable, with variability structured according to task relevance: movements are typically more consistent at task-critical points and more flexible elsewhere. In human-robot interaction (HRI), however, model-based assistance strategies commonly assume deterministic human behavior and suppress such variability, potentially altering how interactions are experienced and lowering sense of agency. While movement variability is increasingly recognized as functionally meaningful, its deliberate preservation in assisted interaction, and its consequences for user experience, remain underexplored. In this paper, we empirically investigate how different assistance strategies shape human movement variability, task performance, and subjective interaction experience in a shared control setting. We introduce an autonomy-supportive shared control strategy that preserves users' natural movement structure. This approach is evaluated in a user study in which participants push an intelligent powered wheelchair under three conditions: no assistance, conventional variability-reducing assistance, and variability-preserving assistance. While task-relevant performance remained comparable across assisted modes, preserving natural movement variability led to more favorable interaction experiences. In particular, participants reported significantly higher perceived agency compared to conventional assistance and highest perceived usefulness. These findings suggest that variability-aware assistance can support both performance and user autonomy in physical human-robot collaboration. More broadly, the results highlight the importance of designing assistive robotic systems that respect the embodied structure of human movement rather than treating variability as noise to be neglected or eliminated.
Sean Kille, Adina M. Panchea, Balint Varga +1
Aug 11, 2026cs.CR

Benchmarking Cyberattack Detection in Electric Vehicle Charging Infrastructure with Benign User Updates

Cyberattack detection in electric vehicle charging infrastructure is complicated by legitimate post-activation revisions to requested energy and departure time. Charging manipulation attacks can exploit the same interface and variables; therefore, detecting a request change alone does not establish malicious intent. This paper develops a leakage-controlled session-level benchmark that preserves the ordered inputs of real Adaptive Charging Network (ACN) sessions and models legitimate revisions as normal behavior. A fixed pool keeps each generated attack in its source session's split and contains six physically motivated attacks and their coordinated variants. We compare 22 profile-only, transition-aware, and context-stratified model families under common source-grouped folds, attack data, and operating constraints. The proposed Dual-Branch Masked-Autoencoder (Masked-AE) Transition Boost model evaluates whether the current request is normal and whether its producing transition resembles an observed benign update. Its state branch combines masked reconstruction with a radial-basis-function one-class support boundary, while its transition branch combines masked reconstruction with shrinkage covariance distance. Source-grouped five-fold cross-validation selects complete configurations under explicit overall-normal and benign-update acceptance constraints; disjoint normal data then calibrate the final threshold before one test evaluation. The developed dual-branch model provides the strongest robust validation performance while detecting malicious request manipulations without learning to reject legitimate user choices.
Hannan Chen, Roshni Anna Jacob, Jie Zhang
Aug 10, 2026cs.LG

UserToolBench: A User-Profile-Hidden Benchmark for Personalized Decision Making in Tool-Use LLMs

Tool-use LLMs are increasingly asked to act on users' behalf, but existing benchmarks usually focus on profile recall, style imitation, generic tool use, or response-level personalization. We introduce UserToolBench , a benchmark for personalized decision making in tool-use LLMs. UserToolBench tests whether a model can infer latent user preferences from interaction history, recognize when clarification is needed, and produce user-aligned tool-call trajectories under incomplete information. The benchmark is built from privacy-sanitized real interaction traces and combines structured persona profiles, public API-style tool ecosystems, and long-horizon multi-turn trajectories. It includes 10 user profiles, 36 tool sets, 1,065 turns, 170 unique tools, and evaluation-focused task types covering lack-of-information, single-tool, and multi-tool settings. Experiments with strong tool-use LLMs show that current models still have difficulty with personalized delegation. Multi-tool coordination, missing-constraint inference, and long-horizon behavioral consistency remain major bottlenecks. These results suggest that personalization evaluation should move beyond asking whether outputs sound user-specific and instead ask whether LLMs make correct decisions for the users they represent.
Xuexiong Yin, Zechuan Chen, Yongsen Zheng +5
Aug 8, 2026cs.RO

Diminishing Returns of Intelligence: The Non-Linear Relationship Between LLM Scale and User Perception in Short-Duration Open-Ended Social Human-Robot Interactions

Large Language Models (LLMs) are increasingly used to drive embodied social agents, yet it remains unclear whether larger models improve user perception during brief human-robot encounters. This paper examines the effect of LLM parameter size on short-duration, open-ended social interactions with a robot interface. In a within-subjects study, 19 participants interacted with robot faces driven by Qwen3-VL models at 4B, 8B, and 30B parameters. Participants evaluated the interactions in terms of perceived intelligence, naturalness, enjoyment, and humor. Results showed no significant overall preference for the 30B model over the smaller variants, including no significant advantage over the 4B model in perceived naturalness or intelligence. A significant relationship between AI interaction frequency and intelligence rankings for the 30B model suggests that more experienced users may be more sensitive to differences in model capability. Overall, the findings indicate diminishing returns from model scaling in brief open-ended social HRI, where conversational flow, responsiveness, and socially appropriate behavior potentially matter as much as raw parameter count.
Amanda Rasille Røn Volf, Morten Roed Frederiksen
Aug 6, 2026cs.CY

Agentic AI: User Empowerment or Enclosure?

Agentic AI promises a more flexible form of digital agency: systems that can act on users' behalf, from filtering content to negotiating prices to selecting services. Whether it will empower users is an open question, and we argue that the answer depends on more than the technology. We conduct a comparative case analysis of four more mature domains where similar forms of agency arose: browser-based ad blockers, platform recommender systems, financial robo-advisors, and email spam governance. Across the cases, decisions about whose interests agents would serve were resolved through technical arrangements: API choices, protocol governance, industry standards, and default configurations. Beyond their technical form, these were political decisions. We identify this as depoliticization, a concept from political theory, here at work in technological systems. Its most consequential effect is that individual outcomes and collective contestation capacity can move in opposite directions: spam inbox quality improved substantially while the organized capacity to contest spam governance collapsed. Where intermediary institutions sustained adversarial challenge, user-aligned agency proved more durable; where proprietary infrastructure and closed standard-setting absorbed contestation, displacement compounded. We apply this to agentic AI, where governance arrangements consolidating around the Model Context Protocol and the Agentic AI Foundation are settling these configurations before the choices that define what agents can do move outside the reach of users and the public.
David Gamba, Daniel M. Romero, Grant Schoenebeck
Aug 6, 2026cs.AI

Personalized Deep Research Query Refinement with Graph-Scaffolded Evidence Grounding

User requests serve as research specifications for deep research agents, shaping what evidence to seek and how to synthesize it. In personalized deep research, these specifications must additionally reflect user goals, constraints, preferences, and evaluation criteria. User context can be incorporated either within the deep research pipeline or into the research specification provided as its input. We focus on the latter, refining the user request into a personalized research specification before passing it to an unchanged deep research agent. This requires resolving three coupled decisions: which framing factors are relevant, whether the available user context sufficiently supports them, and whether to retrieve user memory, ask the user, or stop and refine the query. For training, G-STEER organizes framing factors as elicitation targets in an Intent Elicitation Graph that captures their dependencies. It learns a clarification policy from graph-scaffolded trajectories spanning diverse factor dependencies and evidence conditions. The policy produces a refined query while balancing target coverage against the costs of evidence acquisition. Experiments show that G-STEER achieves the strongest overall weighted target coverage and the highest downstream report personalization across both evaluated DRAs, while asking roughly one third as many user questions as a strong clarification baseline.
Soojin Yoon, Dongha Lee
Aug 5, 2026cs.SI

IMMENSE: Inductive Multi-perspective User Classification in Social Networks

Online social networks increasingly expose people to users who propagate discriminatory, hateful, and violent content. Young users, in particular, are vulnerable to exposure to such content, which can have harmful psychological and social repercussions. Given the massive scale of today's social networks, in terms of both published content and number of users, there is an urgent need for effective systems to aid Law Enforcement Agencies (LEAs) in identifying and addressing users that disseminate malicious content. In this work we introduce IMMENSE, a machine learning-based method for detecting malicious social network users. Our approach adopts a hybrid classification strategy that integrates three perspectives: the semantics of the users' published content, their social relationships and their spatial information. Such contextual perspectives potentially enhance classification performance beyond text-only analysis. Importantly, IMMENSE employs an inductive learning approach, enabling it to classify previously unseen users or entire new networks without the need for costly and time-consuming model retraining procedures. Experiments carried out on a real-world Twitter/X dataset showed the superiority of IMMENSE against five state of the art competitors, confirming the benefits of its hybrid approach for effective deployment in social network monitoring systems.
Francesco Benedetti, Antonio Pellicani, Gianvito Pio +1
Aug 5, 2026cs.AI

LUNAR: Benchmarking Personalized Large Language Models on UNiversal User BehAvioR Logs

Existing personalized LLM benchmarks primarily rely on textual personas or isolated behavioral signals, providing limited evaluation of cross-domain behavioral personalization, where responses must be grounded in heterogeneous daily-life activities. To address this gap, we introduce LUNAR, the first benchmark for evaluating how LLMs personalize responses from longitudinal app interaction histories across universal daily-life domains, including clothing, food, housing, and mobility. To support scalable benchmark construction while mitigating data sparsity and privacy concerns, LUNAR uses a multi-stage coarse-to-fine synthesis pipeline grounded in real-world behavioral patterns. Fidelity analyses show closer alignment with real behavioral distributions than other synthetic benchmarks. Experiments on 19 mainstream LLMs show that access to behavioral logs is necessary but not sufficient for deep personalization: neither more context nor larger models guarantees better performance; effective personalization depends on selecting and integrating relevant evidence across domains. Direct retrieval of fine-grained behavioral records consistently outperforms compressed memory, while stronger personalization can come at the cost of privacy protection. These findings identify evidence selection, cross-domain integration, and privacy control as key challenges for personalized LLMs.
Jiahao Zhang, Yongzhi Tong, Zelin Fu +4
Aug 5, 2026cs.CL

The Personalization Mirage: How LLMs Fabricate User Profiles, and Why Self-Monitoring Misleads

Personalized LLMs with persistent memory are increasingly deployed, yet the faithfulness of their user models remains unexamined. We study over-inference (OI): the phenomenon where LLMs fabricate user attributes beyond what evidence supports. We introduce MirageBench, comprising 150 personas balanced across stereotypical, counter-stereotypical, and neutral profiles, 6 personalization tasks spanning an ``imagination gradient'', a four-way faithfulness taxonomy operationalized by an independent judge (validated against a blind human annotator on 400 claims: Cohen's kappa = 0.863 four-class, kappa = 0.900 binary), and a leaderboard of 12 models across 7 families on 143616 judged claims. We find that over-inference is pervasive: every one of the 12 models over-infers 35%--49% of its claims (cross-model mean 41.6%; claim-weighted 41.8%), with no model in this evaluation escaping it. Most strikingly, we surface a Self-Monitoring Inversion: at the model-selection level, models' self-assessed OI is negatively rank-correlated with their judge-measured OI (rho = -0.60, p = 0.044; exploratory, wide bootstrap CI [-0.90, +0.06], n = 12). The models that report the least over-inference tend to be flagged as fabricating the most, so self-reported confidence is a misleading signal for comparing models, even though within a single model self-audit still ranks that model's own claims moderately well (AUROC 0.58--0.83). We further show that OI is task-dependent (27%--59%) and that, in a multi-turn pilot, inferred attributes accumulate approximately linearly with little revision. MirageBench positions external verification, rather than model self-report, as a more reliable foundation for trustworthy personalization.
Yushi Sun, Yanjie Zhang, Rui Sheng
Aug 5, 2026cs.IR

Multi-Objective Ranking for Live-Streaming: Balancing Fresh and Delayed Signals with Segment-Aware Targeting

One of the most challenging problems entertainment live-streaming services face in recommendation systems is that user behaviors are sparse and delayed, and interaction data exhibits bias for different user segments. Unlike e-commerce applications where user actions follow linear sequences, live-streaming viewers engage in multiple concurrent behaviors of watching, chatting, following, and spending, each occurring with varying delays. We address these challenges through three key contributions: 1) a delayed window approach that extends feedback collection beyond immediate responses, 2) a multi-model architecture that combines fresh and delayed signals, and a segment-aware targeting module that optimizes ranking scores differently across user lifecycle stages, and 3) Multi-gate Mixture-of-Experts (MMoE) integration that jointly models correlated targets while reducing model parameters by 41.9% compared to independent models. Online A/B testing demonstrates significant improvements, including a +0.09% increase in Daily Active Viewers (DAV), generating millions more annual active viewer days, and +0.56% increase in highly engaged viewers' capped Average Revenue Per User (ARPU). Viewer-segment targeting achieved an additional +0.15% DAV improvement for newer and less engaged viewers, while MMoE enhancement added +0.08% overall DAV and +0.27% new follows. The proposed system processes ranking requests with low latency, providing a scalable approach for balancing multiple business objectives across diverse user populations. In addition, we tested the multi-model architecture on the Twitch mobile live feed and achieved a +1.12% increase in positive user-channel interactions (clicks, follows, and likes), demonstrating applicability beyond the primary use case.
Xiaoyi Gu, Julia Tavares, Eder Santana +3
Aug 3, 2026cs.SE

SWE-Touch: Benchmarking Coding Agents When Users Touch the Code

Real-world software development requires coding agents to operate in shared workspaces where users may inspect and modify code during an ongoing task, yet existing repository-level benchmarks typically evaluate agents working alone or restrict user participation to messages. This leads us to ask: how do coding agents understand and respond to code changes in a shared workspace? We introduce SWE-Touch, a framework that stress-tests this setting through validated Counter-Edits: plausible edits to task-relevant code that conflict with task completion. SWE-Touch mines task-critical regions from multiple repair trajectories, uses a separate User Patch Generator to construct the edits, and injects them with contextual user messages when agents reach the relevant code. We evaluate nine coding models on SWE-bench Verified, with additional experiments on longer-horizon tasks from SWE-Bench Pro and DeepSWE. Counter-Edit lowers average resolve rate by 7.7 percentage points on SWE-bench Verified, with degradation also persisting on both longer-horizon benchmarks. Trajectory analysis links these failures to limited awareness of the evolving workspace: agents may retain conflicting code or replace it without sufficiently re-inspecting the repository and validating the revised code with targeted tests. These findings show that strong autonomous performance does not yet ensure the state awareness and adaptive behavior needed for shared-workspace collaboration, and point to detecting workspace changes, reconciling conflicting edits with the task, and verifying the affected behavior as key capabilities for future optimization.
Yuqiao Tan, Jinxiang Meng, Fangyu Lei +4
Aug 1, 2026cs.HC

Me and My Bot: What Users Talk About in AI Companion Communities on Reddit

AI companion communities on platforms such as Reddit are widely characterized as spaces where users discuss their relationships with AI bots. This study examines whether and how that characterization holds, guided by the Synthetic Resonance framework's claim that human-AI relationships can carry genuine relational meaning for the user. Multiple LLMs were employed to code 5,504 Reddit posts from eight AI companion communities for relationship focus, primary topic, and users' emotional valence. Although search terms were weighted toward relational and attachment language, only 45% of posts concerned the user's own relationship with their bot. Posts about users' own bots differed markedly from posts about bots in general in both topic and emotional expression, with 85% of general-bot posts containing no user emotion language compared to 33% of own-bot posts. Among the 970 posts that were relationally focused, companionship and romance each accounted for roughly 46% of discussion, sexual content for 8%, and emotional valence varied across these subtopics. The findings suggest that users engage with these relationships with AI bots as meaningful, and that the discourse about them is broad and emotionally complex.
Richard A. Fabes
Jul 31, 2026cs.LG

Analysing User Reviews to Identify User Concerns Around Permissions in AI Apps

Artificial intelligence is increasingly embedded in everyday software, making its integration into mobile apps inevitable. However, AI mobile app developers are not always versed in security and privacy best practices, leaving users to monitor their own security and understand how apps use their data. App reviews capture real user experiences, helping others make informed decisions before downloading. This paper presents a machine learning model for classifying AI app reviews into permission-related categories. Because user reviews are unstructured, assembling a conventional labeled training set is difficult. To address this, AI-generated security and permission reviews are used to identify relevant training examples from a large corpus of human-written reviews, eliminating the need for manual annotation. The proposed approach classified permission reviews with an accuracy of 82%. Analysis shows that users organise their concerns by sentiment toward the requesting app rather than specific permission types, with implications for users, developers, and platform administrators.
Babar Shah, Faheem Ullah, Myles Watkinson +3
Jul 31, 2026cs.CL

Small Is Enough: Per-User Style Rewriting of AI-Edited Text via LoRA Adapters

InMyStyle is a privacy first, single user system that adapts small language models to rewrite AI-edited text towards an individual user's writing style without an instruction prompt at inference. Given a user's documents, it uses multiple local helper LLMs to construct paired training examples and fine tunes LoRA adapters on base models ranging from 0.5B to 7B parameters. Length aware generation budgets and automatic chunking support inputs of different lengths. On 219 evaluation pairs from a scientific-paper corpus, the automatic composite score plateaus at 0.69 [scale 0-1] across all model sizes under both greedy and sampled decoding. This observed plateau suggests that small models are sufficient for the measured rewriting task, with model size determining trade-offs rather than a stable quality ranking. As a secondary evaluation, 400 ratings from five LLM judges give InMyStyle outputs a mean perceived AI-ness score over 20% lower than their helper-AI generated inputs, while mean perceived AI-ness scores decrease with model size within InMyStyle.
Antorweep Chakravorty
Jul 31, 2026cs.IR

Don't Contrast the Impossible: Region-Constrained Batching for Contrastive User Modeling on a Local Community Platform

Contrastive learning is widely used for user modeling in large-scale recommender systems, where standard in-batch negatives implicitly assume universal exposure that any user can be shown any item. On local community platforms such as Karrot, however, exposure is geographically constrained; many user-item pairs are impossible by design yet still treated as negatives during training, diluting the contrastive learning signal. We address this impossible negatives problem and propose Region-Constrained Batch Sampling (RCBS), a simple yet effective batching method that constructs region-homogeneous mini-batches so that users are contrasted primarily against items they could feasibly see. By replacing impossible negatives with feasible ones, RCBS naturally introduces harder and more informative negatives under realistic exposure constraints. With offline evaluations and online A/B tests, we show that RCBS consistently improves user representation quality and consequently enhances home feed ranking, retrieval, and display ads ranking. The resulting user embeddings have been deployed in production across various applications.
Seungho Han, Byeongchang Kim, Jin Yu
Jul 30, 2026math.DG

A user's guide to PINNs in geometric analysis: lessons from the asymptotic Plateau problem

This proceedings contribution elaborates on the findings of arXiv:2605.26234v2: a joint work with Marco Usula, where we introduced a machine learning framework based on physics-informed neural networks (PINNs), aimed at constructing near-minimal discs in hyperbolic space asymptotic to a prescribed knot at infinity. We used this method to provide numerical evidence for a conjecture of Joel Fine relating minimal surfaces in H4H^{4} to the coefficients of the HOMFLY polynomial. This is a methodological companion to that paper, based on a presentation given at the 2026 edition of the workshop "DANGER: Data, Numbers, and Geometry". Rather than reviewing the results, which are presented extensively in the preprint above, we discuss the two aspects of the framework which, in our experience, determined whether the method worked at all. First, the geometry of the problem must be encoded in the architecture of the model, so that the boundary condition and asymptotics at infinity hold exactly for every value of the learnable parameters - leaving us with a single-component loss function; second, the evaluation of the PDE residual must be engineered with care to ensure that complete trainings can be performed in a reasonable time. On the latter point, we describe two implementation techniques which are not spelled out in detail in the original paper: replacing nested reverse-mode automatic differentiation with the forward propagation of second-order jets, and compiling the computational graph of the residual once instead of rebuilding it at every optimisation step. Together, on identical hardware, these two changes reduce the cost of a training step by a factor of roughly forty to fifty. We hope these methodological discussions can be useful for researchers in differential geometry and geometric analysis who wish to deploy PINNs on problems of their own.
Tancredi Schettini Gherardini
Jul 30, 2026cs.AI

AISPA: User-Centric System Prompt Auditing for Large Language Model Applications

System prompts are instructions configured by developers to govern the behaviors of foundation models in AI applications. They are used throughout commercial AI products, but are rarely disclosed to the public or regulators, creating a serious trust and accountability gap in the wide deployment of AI systems. In this paper, we introduce Artificial Intelligence System Prompt Assurance (AISPA), a user-centric framework for systematically auditing system prompts in AI systems. AISPA examines specific parts of a system prompt and evaluates them along eight dimensions that matter to users. We then use this framework to review 3,249 instructions from system prompts in 88 commercial AI products, classifying each instruction as either protective (of users) or problematic. Our audit surfaces four core findings. First, system prompt design varies substantially across products and developers, with some organizations averaging over 60 protective instructions per product while others average fewer than 5. Second, protective instructions are widely adopted but shallow in scope: 98.9% of products contain at least one, yet only 24% cover all eight dimensions of the AISPA taxonomy. Third, system prompts have grown steadily longer and more protective of users, suggesting that user protection is becoming a more visible concern in commercial prompt design. Fourth, despite this progress, problematic instructions remain pervasive: roughly 40% of products contain at least one instruction that works against user interests, and protective and problematic instructions frequently coexist within the same prompt. Our findings highlight the need for greater transparency, standardization, and independent oversight for system prompts in commercial AI products.
Xiangning Lin, Shenzhe Zhu, Shu Yang +23
Jul 30, 2026cs.CL

Beyond a Single Judge: The Evidence-Grounded, Social-Weighted Persona Panel for Generative UI Evaluation

Generative UI (GenUI) lets large language models synthesize a complete, renderable interface directly from a natural-language instruction, but evaluating the quality of what they generate remains an open problem. Human evaluation is costly and rater-variant, while LLM-as-a-judge is scalable but reflects only a single implicit viewpoint, unable to capture how different populations of real users actually perceive the same interface. We propose the Evidence-Grounded, Social-Weighted Persona Panel (ESPP), a three-stage GenUI evaluation method in which a panel of psychologically diverse, evidence-grounded personas independently rates a screenshot, exchanges opinions under a trait-derived, semantically-gated bounded-confidence mechanism, and is aggregated via Delphi-inspired social weighting into a single judgment. ESPP tracks human judgment substantially more closely than a naive single-pass judge, raising Pearson rr from 0.7160.716 to 0.9220.922, and a prompt-ensemble control recovers only about a third of this gap, isolating genuine persona and evidence grounding as the dominant source of improvement. Beyond this fidelity gain, retaining each panelist's individual rating further reveals that user subgroups agree on overall model rankings yet diverge sharply on specific rating dimensions, a structural disagreement a single homogeneous judge would systematically erase. The codes are available at https://github.com/Wuzheng02/ESPP.
Zheng Wu, Yibo Luo, Pu Zhang +2
Jul 30, 2026cs.LG

Building a User Foundation Model for the Open Web

User foundation models have demonstrated strong results in e-commerce and social recommendation, but most industrial deployments assume environments where user identity is stable and persistent. Open-web real-time bidding (RTB) operates on a structurally different data distribution: user identity is fragmented and non-persistent across browsing sessions, and the availability of browsing history depends on user privacy choices. Consequently, a significant portion of traffic carries no historical data, and available records often consist of relatively short, disjointed sessions. As a result, historical signals in this domain are typically represented as aggregated counters and recency buckets, leaving the sequential structure unexploited. To address this limitation, we present a user foundation model that applies self-supervised learning on user browsing histories and show that the learned representation improves multiple downstream production tasks, demonstrating the viability of this approach on the open web. We pre-train a Transformer encoder with masked language modeling and a sequence-level contrastive objective, then fine-tune it on the click prediction task. We optimize the encoder's pre-training pipeline with an LLM-in-the-loop search over a curated catalog of reviewable, code-level edits (lifters), instantiating the LLM-as-optimizer paradigm in an industrial setting. The same encoder representation yields +1.197% RIG on the production bid win-rate model and +1.354% RIG on the production CTR ranker; a 7-day live A/B test confirms +2.13% CTR, -1.13% eCPC (80% CI excluding zero on both metrics).
Solal Vernier, Ivan Can Arisoy, Merwan Barlier +1
Jul 30, 2026cs.CL

Beyond Borrowed Histories: Person-Aligned User Simulation for Interactive Role-Playing Evaluation

Role-playing agents (RPAs) have become one of the most important consumer applications of large language models. Users engage in multi-turn conversations with RPAs for experiences such as emotional comfort, making reliable evaluation essential for measuring capability, comparing systems, and guiding further improvement. Existing benchmarks, however, typically require an RPA to continue a fixed dialogue history and then evaluate the continuation using a fixed rubric detached from the user. We identify and empirically demonstrate two limitations of this design. First, an RPA's output is shaped by the preceding dialogue history, preventing a scientifically grounded assessment of its role-playing ability in real multi-turn settings. Second, user experience varies substantially across individuals, and conventional fixed rubrics need not align with user satisfaction. We therefore introduce PALATE (Person-Aligned LLM-Simulated-User Assessment with Tailored Evaluation), a scalable RPA benchmark built on user simulators. PALATE is accompanied by a pool of 300 character profiles. Its main evaluation trains five per-user simulators and lets them engage candidate RPAs in free-form, multi-turn conversations over a pre-frozen panel of character profiles. Alongside a general quality rubric, we construct personalized rubrics to measure user satisfaction; on held-out annotated data, the personalized rubrics show higher agreement with human judgments than the general rubric. In the main evaluation of 16 candidates, PALATE separately characterizes generic turn quality, long-horizon session capability, and per-user experience on multi-turn trajectories co-constructed by each candidate. It thereby produces interpretable evaluations of specific user-RPA pairs rather than compressing systems into a single user-independent ranking.
Yuhang Zhu, Mingxuan Du, Benfeng Xu +3
Jul 30, 2026stat.ML

Robust Estimation of Sparse Numerical Vectors under Local Differential Privacy

Local differential privacy (LDP) protocols are vulnerable to poisoning attacks. Existing research have proposed efficient defense strategies for single-item users. However, in practice, a user may possess multiple items. The defense against poisoning attacks for multi-item users is challenging, because due to larger output spaces, the adversary can conduct more powerful attacks without being detected. In this paper, we address the robust sparse vector mean estimation problem, in which each user has a vector with mm nonzero coordinates. We propose Randomized Projection with Clipping (RPC). Firstly, the server sends a random binary vector to each user. The user then projects its local data on the vector, and clip the value to restrict the attacker's capability. To handle clipping bias, we propose a correction method based on a careful analysis that gives an exact expression of the bias. As a result, bias-variance tradeoff is no longer needed, thus the clipping threshold can be further reduced to shrink the output space and enhance robustness. We provide a rigorous theoretical guarantee of the estimation error under all possible attacks. Numerical experiments show that under trusted environments, our new method achieves comparable or better performance than existing methods, indicating that our method is already an efficient estimator in its own right. Under untrusted environments, our method is also significantly more robust to poisoning attacks.
Puning Zhao, Zhikun Zhang, Shaowei Wang +5
Jul 29, 2026cs.AI

Setoka: A Benchmark for Hierarchical User Understanding in Personalized Agents over Heterogeneous Data

Personalized agents are increasingly applied to assist users across a wide range of tasks. Effective personalized assistance requires not only retrieving explicit facts from past interactions stored in agent memory, but also inferring abstract personal characteristics. However, existing memory benchmarks primarily evaluate whether an agent can retrieve information explicitly stated in conversational histories, failing to provide an effective assessment of deeper user understanding. In this work, we propose Setoka, a benchmark for evaluating memory-augmented personalized agents with hierarchical user understanding from heterogeneous data. Grounded in theories from cognitive and personality psychology, Setoka defines four levels of user understanding, i.e., semantic memory, episodic memory, behavior pattern, and personality trait. Moreover, to enable realistic yet privacy-preserving evaluation, we design a psychometrics-based pipeline that synthesizes diverse, coherent heterogeneous user data and queries at scale. Finally, we leverage Setoka to evaluate 3 language models combined with 5 memory systems for 10 synthetic users. Our comprehensive evaluation reveals that while existing systems perform well on semantic memory retrieval, their performance declines on episodic memory. Moreover, when dealing with behavior pattern and personality trait understanding tasks that require integrating heterogeneous and fragmented information dispersed over time, performance declines even further. These findings demonstrate that user understanding cannot be handled by simple fact retrieval, motivating the design of memory mechanisms for cross-source integration and abstraction over long-term user behavior.
Lingyang Zeng, Guangze Chen, Kaichen Yu +9
Jul 29, 2026cs.HC

Sensor-Placement-Agnostic Sonomyography: Toward Continuous High-Dimensional Control by Users with Tetraplegia

Sonomyography (SMG) enables continuous device control via ultrasound-measured muscle deformation signals, but existing SMG interfaces generally require substantial user- and sensor-location-specific training data and provide only one proportional signal or task-specific classification. We present a real-time, sensor-placement-agnostic SMG control system based on sparse optical flow tracking that enables continuous 1-DOF control after minimal calibration (3 pose definitions). We also present a preliminary expansion of this method that augments this algorithm with a short computer-aided calibration to enable 2-DOF control. We evaluate both 1- and 2-DOF systems' performance for a preliminary cohort of 3 cervical spinal cord injury survivors and 6 uninjured individuals across 6 sensor placements spanning the arm, neck, and upper torso. As assessed by a cursor trajectory tracking task, all participants achieved continuous 1-DOF control at all tested sensor locations (even those that relied on passive tissue motions), with all participants achieving <5.5% tracking error using at least one placement (and many <4% across many). All participants were also able to modulate 2D cursor position via the 2-DOF system, with varying levels of control authority, and several were able to complete a 2D drawing task, constituting the first (to our knowledge) demonstration of location-agnostic multi-DOF continuous SMG-based control. These results highlight the promise of SMG to enable rapidly calibratable, high-dimensional, sensor-placement-agnostic device control by users with tetraplegia, and also illuminate key challenges in both signal processing and practical system deployment. To enable further development by scientific and user communities, developed algorithms have been open-sourced as part of the OpenMyoControl project on SimTK (simtk.org/projects/openmyocontrol).
Gavin Sueltz, Vikram Athithan, Emma Ferran +3
Jul 28, 2026cs.AI

The User Asks, Platforms Compete: How Agentic Recommendation Markets Take Shape

Online recommendation has traditionally taken place after a user enters a platform, which determines the candidate pool and the ranking shown to the user. LLM-based user agents enable a different recommendation process: a user specifies a need before choosing a platform, leaving platforms to compete for the user's attention, which we refer to as an agentic recommendation market. In our controlled LLM-based experiments across three product domains, we find this new setting of recommendation creates a tension between access and attention. Compared with traditional platform-centric recommendation, user-centric recommendation greatly expands the opportunity for relevant items to enter comparison; yet broader participation does not translate directly into effective exposure. Competition directly triggers platforms' strategic play: selectively positive explanations occupy 73--78% of first-ranked positions. When the user agent relates platforms' actions to subsequent user feedback, this share falls to 36--41%, while the chance of a user purchasing the relevant item increases. A user agent is therefore more than a ranker over a larger pool of candidates: its querying, ranking, and feedback mechanism governing who can compete, how scarce attention is allocated, and how earlier outcomes shape the evaluation of platforms directly affect user utility. Designing agentic recommendation therefore requires treating access, attention, and accountability as a joint mechanism design problem.
Deyao Hong, Kehan Zheng, Qian Li +3
Jul 27, 2026cs.CR

EXE-Bench: Ranking the Tradeoffs of AI-based Windows Malware Detectors for Real-World Usability

Due to the lack of systematic evaluations, we are not yet able to determine which AI-based Windows malware detector to deploy in production, since existing evaluations (i) differ in terms of data used for both training and testing; (ii) do not consider temporal analysis to showcase whether models withstand the passage of time; (iii) avoid security evaluations with adversarial attacks that could highlight their brittleness against content-injection attacks; and (iv) neglect the computational requirements for deployment, risking slow inference on endpoints. For these reasons, we develop EXE-Bench, a comprehensive benchmark of AI-based Windows malware detectors. EXE-Bench assesses performance, temporal and adversarial robustness, and computational overhead, aggregating them into a single score for direct and fair model comparison. Through EXE-Bench, we highlight how evaluations conducted only after deployment are suboptimal and unable to provide a complete picture of their performance. In particular, through our analysis, we remark how much domain knowledge instilled through feature engineering is still extremely useful in this domain, resisting both time and adversarial attacks, in stark contrast with most of the deep networks that only excel right after deployment.
Andrea Ponte, Daniel Gibert, Matous Kozak +5
Jul 24, 2026cs.AI

Design Theater: Evaluating the Gap Between User-Facing Design Reasoning and Implementation in Generative UI Tools

Generative UI tools promise to democratize UI design by turning natural language descriptions into complete interfaces. Alongside the interface, these tools generate user-facing design rationales that explain their layout, accessibility, and design choices. However, it remains unclear whether these stated rationales are actually reflected in the interfaces they produce. We call this disconnect ``Design Theater'': plausible and confident design rationales that have little relationship to the actual implementation. To study this phenomenon, we introduce a benchmark and three metrics for measuring Design Theater. The benchmark includes 24 UI generation tasks spanning structural, styling, and functional design requirements. Using this benchmark, we evaluate 120 interfaces created by five generative UI tools. On average, over 25% of user-facing design rationales are not implemented in the generated interface, and the implementation failure increases to 34% for functional requirements. Tools recognize roughly half of the UX principles embedded in prompts (mean = 0.54), with four of five tools implementing 6% or fewer functional principles. We also measure interface similarity across tools and find convergence in visual appearance and layout organization, with greater variation in color choices. Overall, we contribute: 1) the concept of Design Theater; 2) a benchmark with metrics for assessing whether the stated reasoning of generative UI tools is reflected in their implementations; 3) and findings from a systematic evaluation of these tools. We discuss what these findings mean for the design and evaluation of generative UI tools.
Kashif Imteyaz, Kaif Imteyaz, Nakul Rajpal +3
Jul 23, 2026cs.CL

RUMBA: Russian User Memory Benchmark

The ability to handle long-term memory in LLMs is becoming increasingly critical, yet existing benchmarks remain English-centric and rely on aggregate retrieval metrics, failing to capture interactions between long-range context, temporal information, and reasoning. To address this, we introduce RUMBA (Russian User Memory BenchmArk) - a new benchmark for long-term conversational memory that provides a fine-grained taxonomy of memory-centric question types and a unified methodology accounting for semantic type, session scope, temporal reasoning, and the explicitness of temporal expressions. RUMBA consists of timestamped user-assistant dialogues with QA pairs requiring retrieval, combination, and reasoning across sessions. While designed for Russian, we also provide an aligned English subset under the same methodology. We evaluate contemporary memory systems and long-context models, and show how RUMBA serves as a diagnostic tool to analyze model behavior across benchmark slices and identify strengths and failure modes of different memory mechanisms.
Elizaveta Shevtsova, Inna Glebkina, Mark Baushenko +2
Jul 23, 2026cs.CL

PrefReward: Learning User Preference Matrix for Personalized Text Generation

Large Language Models (LLMs) have demonstrated remarkable ability in generating personalized content by leveraging user histories and contextual cues. However, most existing personalization approaches rely on implicit representations within model parameters, making it difficult to interpret user-specific preferences or effectively handle long-context dependencies. To address these challenges, we propose PrefReward, a novel preference-aware generative framework that explicitly models user styles through a structured preference matrix and integrates it into the decoding process as a reward signal. PrefReward consists of two stages: (1) extracting a user-specific preference matrix that summarizes individual stylistic tendencies, and (2) using the matrix to guide generation via a KL-divergence-based reward function. Experiments on the LongLaMP dataset show that PrefReward outperforms non-personalized and retrieval-based baselines in both generation quality and personalization interpretability.
Yue Wu, Chengbing Wang, Yimeng Bai +3
Jul 22, 2026cs.LG

LLMs Get Lost in Evolving User Intent

As LLMs become more capable, they are increasingly deployed as collaborative agents, taking on user-delegated tasks through iterative interaction. Yet genuine interaction is inherently dynamic: users rarely specify their intent upfront, instead disclosing, revising, and reshaping it as the conversation unfolds. Despite this, LLMs are still predominantly evaluated or trained in single-turn, fully-specified settings, leaving open a fundamental question: how well do LLMs track and act on user intent as it evolves over the course of a conversation? To study this, we introduce a framework that transforms static, single-turn tasks into dynamic multi-turn conversations in which the user's intent evolves across turns--incrementally revealed, revised, and at times redirected mid-conversation--while preserving each task's original evaluation protocol, enabling existing benchmarks to be reused as controlled testbeds without new annotation. Across multiple tasks, we surface a consistent phenomenon: strong static-setting performance does not transfer to the evolving-intent setting, with substantial drops across model families. Our findings point to a fundamental gap: today's LLMs do not yet faithfully track and act on the user's evolving intent, a capability invisible to static evaluation yet critical for future collaborative agents.
Jihoon Tack, Philippe Laban, Jennifer Neville
Jul 22, 2026cs.CL

Learning to Detect UI Principle Violations via Reinforcement Learning

Small language models and coding agents increasingly generate web front-end code, yet their outputs are typically evaluated primarily for functional correctness. A generated interface may compile, render, and pass unit tests while still violating established interface quality principles, including accessibility barriers, deceptive design patterns, poor visual hierarchy, and excessive decision complexity. Existing auditing approaches face a trade-off between cost, coverage, and scalability: expert human review provides rich judgment but is slow and expensive; frontier vision-language models offer broader reasoning capabilities but remain costly to deploy at scale; and rule-based tools such as axe-core and Lighthouse are inexpensive but primarily capture mechanically checkable accessibility issues. We investigate whether a lightweight vision-language model can serve as an effective critic for generated interfaces. We unify 19 interface-quality principles from three complementary sources of HCI knowledge: WCAG 2.2 accessibility standards, deceptive design taxonomies, and established theories of perception, cognition, and interaction. To train this critic, we construct a verified dataset of approximately 10,000 generated web pages by synthetically injecting known violations into clean, LLM-generated Tailwind pages. Continued reinforcement learning on a 4B vision-language model improves micro-F1 from 36% to 84%, with 13 of 19 principles exceeding 80% F1. The resulting critic can audit generated interfaces, filter low-quality interface training data, and provide a reward signal for design-aware code generation. We release our data-generation recipe and injection/verification prompts to support reproducible evaluation and future work on scalable interface-quality assessment.
Nishi Mehta, Swathi Alse, Himani Kumawat +2
Jul 22, 2026cs.DL

Understanding Generative AI-mediated User Engagement with Academic Library Resources

This study empirically analyzed generative AI as an emerging discovery pathway to academic library resources. Utilizing web analytics from August 2023 to October 2025, the research identifies a significant increase in AI-mediated traffic, particularly following the integration of linked citation features. Referral analysis identified ChatGPT, Perplexity, and Gemini as the primary platforms driving this traffic. A substantial portion of users reached the institutional repository, primarily accessing electronic theses and dissertations. This pattern suggests that AI retrieval mechanisms effectively surface resources with structured metadata and stable permalinks that are Open Access and freely available. The results illustrate how AI ecosystems currently expose library resources and underscore the need for continued analysis and a strategic response to the evolving AI landscape.
Hae Min Kim, Stacy Stanislaw
Jul 22, 2026cs.LG

User-Centric Modeling of Transactional Sequences with Explainable State Space Models

We propose a hybrid approach for user-centric modeling of transactional event sequences that combines contrastive representation learning (CoLES) with State Space Models (SSMs). While contrastive methods yield high-quality compressed user representations, existing encoders -- RNNs and Transformers -- suffer from vanishing gradients or quadratic complexity, respectively. Mamba, a selective SSM, efficiently handles long-range dependencies but remains underexplored for personalized user analysis. We investigate two integration strategies: (1)~initializing the Mamba hidden state with a CoLES embedding, and (2)~prepending the projected CoLES embedding as a prefix token to the input sequence. Both approaches supply the model with an informative user prior from the first step. Experiments on three public datasets -- Age (multiclass age-group prediction), MBD (multi-label product acquisition), and Taobao (binary purchase prediction) -- demonstrate consistent improvements over standalone Mamba and CoLES with a linear classifier, with the hybrid models converging 2--3×\times faster than the plain SSM baseline. Explainability analysis via discretization-step maps and Integrated Gradients reveals selective event filtering on behavior-rich datasets and identifies the most informative transaction features.
Ivan Palagin
Jul 22, 2026cs.HC

A Framework of User Experience Principles for Human-AI Agent Interaction in the Workplace

As AI agents become integral to business workflows, establishing guiding user experience (UX) principles is crucial for ensuring user trust and successful adoption. To address this, our study uses a multi-method approach - combining participatory design workshop, paper-and-pencil, expert review, meta-analysis, and in-depth interviews - to identify and validate a design framework of eight core UX principles for human-AI agent interaction in the workplace. Together with their underlying criteria, these principles provide actionable guardrails for designers and software engineers, creating a foundation for developing effective and human-centered AI agent interactions. This study contributes to a structured foundation for future empirical studies on agentic AI in enterprise settings.
Kathrin Paimann, Elizangela Valarini, Sebastian Juhl
Jul 22, 2026cs.IR

Zero-Observation User Reactivation with Gap-Driven Dimensional Gating

Sequential recommendation (SR) models capture continuously observed behavior, but a returning user may have no interactions for months or years. We define this setting as Zero-Observation Reactivation: the user has a pre-gap history, while the platform observes no behavioral signals during a macro-gap Delta t. Under a chronologically aligned Gap-Synthesize Protocol on three Amazon datasets (Video Games, CDs & Vinyl, and Movies & TV), Hit@10 decreases monotonically across the evaluated gap buckets and reaches its lowest level beyond one year. The pattern appears across recurrent, unidirectional, and bidirectional SR backbones. We propose DeltaGate, a lightweight output-layer plugin that keeps the backbone frozen and routes each representation dimension between the personalized history and a learned, zero-initialized global prior. The gate is conditioned jointly on Delta t and the personalized representation. In a controlled diagnostic, we hold the personalized representation fixed and vary Delta t to isolate the trained gate's response to the gap input. In the >365d Video Games bucket, DG-SASRec reaches 0.047 Hit@10 versus 0.031 for SASRec, while DG-BERT4Rec reaches 0.046 versus 0.025 for BERT4Rec, with 66K trainable parameters (2--4% overhead). End-to-end retraining attains higher absolute accuracy but changes the backbone embeddings; the frozen plugin preserves zero backbone drift, uses about 40x fewer trainable parameters, and retains observable dimension-wise routing. The source code is available at https://github.com/jdding/DeltaGate.
Jiandong Ding, Tianying Liu, Fuyuan Liu +2
Jul 20, 2026cs.AI

SR-Agent: An Experience-Driven Agentic Framework for Post-Ranking Strategy Refinement in E-Commerce Recommendation

User experience is a first-class objective in industrial e-commerce recommender systems (RS). Post-ranking strategies, which govern diversity, similarity, and exposure over a ranked list, are widely deployed in industrial RS for their simplicity and low serving cost. However, as the online recommendation environment evolves continuously, these statically configured strategies gradually become stale, thereby degrading the user experience. Refining them typically relies on manual inspection, diagnosis, and updates, making it slow, costly, and difficult to scale or reuse. Although recent LLM-based agents (e.g., RecUserSim, SimUSER, and Self-EvolveRec) offer promising directions, none of them close the full loop of automated, self-evolving strategy refinement. To bridge this gap, we introduce SR-Agent, which, to the best of our knowledge, is the first agentic framework deployed to refine post-ranking strategies in industrial RS. SR-Agent unifies three components: (i) a UserSim agent that applies inspection skills to surface user-perceived bad cases; (ii) an Analysis agent that consolidates recurring bad cases into structured, reusable diagnoses; and (iii) a constrained Strategy Refinement Harness that maps diagnoses to typed and bounded actions, gated by a four-stage reward pipeline with reversible rollback. Deployed on the Kuaishou e-commerce platform, SR-Agent continuously runs this refinement loop and, in a one-month online A/B test, increases order volume by 0.71%, browsing depth by 0.34%, and clicked-category diversity by 0.48%, while markedly shortening the refinement cycle and lowering operational cost.
Hanchen Yang, Kaiwen Yang, Junpeng Zhuang +7
Jul 16, 2026cs.HC

When AI Blurs the Boundaries of Contribution: An Empirical Study of Authorship Calibration

The broad adoption of Artificial Intelligence (AI), especially Generative AI, raises pressing questions about how users interact with these systems to produce new content. In this paper, we introduce the concept of authorship calibration, defined as users awareness of their actual authorship when interacting with AI. Using the CoAuthor dataset, we empirically examine how authorship calibration varies across users and how it relates to their frequency of AI use. Our results reveal high variability: users relying heavily on AI tend to misjudge their authorship, whereas those using AI less frequently exhibit more accurate authorship calibration. These findings suggest that AI can obscure users perception of their own authorship. In learning contexts, miscalibration can affect metacognitive monitoring and learning strategies, ultimately impacting learning outcomes. Fostering authorship calibration then appears essential for promoting responsible and educationally meaningful AI integration.
Célina Treuillier, Denis Lalanne
Jul 12, 2026cs.AI

Embark Now: User Demand Oriented Framework for Multi-day Urban Travel Itinerary Planning

In large urban areas, planning multi-day travel itineraries is challenging due to the abundance of Points of Interest (POIs), diverse user preferences, and constraints such as opening hours. Effective solutions must dynamically accommodate diverse traveler requirements while optimizing for satisfaction and feasibility within limited computation time. This paper addresses these challenges through introducing an innovative framework that integrates Large Language Models (LLMs) to dynamically capture user requirements with precision and flexibility, and an enhanced Greedy Randomized Adaptive Search Procedure (GRASP) algorithm as a well-suited preference-aware planner to generate feasible multi-day itineraries. The effectiveness of our integrated approach is demonstrated through extensive experiments on two real-world urban datasets from Beijing and Tianjin. Our framework significantly outperforms state-of-the-art (SOTA) methods, improving the average total itinerary score by at least 4.52% and 11.09% across 5,040 user cases with diverse preferences in the two datasets. Furthermore, through end-to-end algorithmic enhancements, it achieves notable average improvements of 17.95% and 26.07% in the computed metrics, while also delivering substantial gains in time efficiency -- realizing average performance increases of 4.64% and 25.55% within shorter computation times compared to suboptimal methods that require multiple iterations. These outcomes underscore our method's superiority in delivering both enhanced itinerary quality and computational efficiency over existing methodologies.
Rongbo Qi, Yaqi Zhang, Shijun Yan +3
Jul 12, 2026cs.AI

Agents Don't Just Agree, They Remember: Benchmarking Persistent Sycophancy in Stateful Personal Agents

Stateful personal agents increasingly maintain long-term user profiles, episodic memories, and reusable skills. This persistence turns conversational sycophancy into a state-writing failure: accepted user-centric claims can be committed as lasting preferences, background facts, or workflows and later reused after the original conversation is gone. We call this persistent sycophancy and introduce the Personal Agent Sycophancy Benchmark (PASB), a 1,600-task benchmark that traces whether a conversational claim is accepted, written into durable agent state, and reused in a later neutral query. Unlike prior benchmarks that provide pre-written memories, PASB evaluates real agents (Hermes-Agent and OpenClaw) that decide what to store. It isolates the write process by combining four scenario framings with four temporal delivery patterns and separating a five-turn persist stage from a cleared three-turn query stage, ensuring downstream effects arise only from durable state. Across twelve models, the commit boundary is the key inflection point: downstream failure increases from 45.0% in session-only episodes to 71.9% after commitment, a consistent increase of 27.0 percentage points. Committed claims exhibit three write-time patterns: status promotion, attribution removal, and scope broadening. These patterns become stronger under memory-like or procedural framing, repeated reinforcement, and even across domain boundaries. These results show that agent sycophancy is fundamentally a state-writing governance problem. Once user content is committed to durable memory, safety must govern what agents write, not only what they say. PASB identifies the write-time controls needed to gate risky commits while preserving the source, role, and scope of stored content beyond response-level mitigations.
Xutao Mao, Liangjie Zhao, Leyao Wang +6
Jul 7, 2026cs.CV

PIPBench: A Profile-Inclusive Framework for Personalized Image Generation Evaluation

Recent text-to-image models such as DALLE-3 excel at following diverse prompts yet remain blind to individual aesthetic preferences. We study personalized image generation, where models must align outputs with a user's implicit visual preferences based on a few historically preferred images and a short prompt. To this end, we introduce PIPBench, the first profile-inclusive benchmark for evaluating personalized image generation. We further propose a novel data construction pipeline that leverages psychological and demographic profiling dimensions for both real-user data collection and scalable agent-based data generation. Using PIPBench, we conduct a thorough evaluation of representative line of methods. Our experiments reveal key limitations in existing methods, suggesting new challenges and opportunities for personalized text-to-image synthesis. Project page: https://wuyuhang05.github.io/PIPBench/
Yuhang Wu, Shuxiang Zhang, Wee Hian Ching +2
Jul 7, 2026cs.LG

Unsupervised Anomaly Detection of Information Operations Users via Behavioral and Language Patterns

Information Operations on social media networks have been identified as a significant threat to democracy and modern society, but they are challenging and expensive to detect by humans. Existing supervised IO detection methods fail to capture the dynamic nature of evolving IO user behavior, while existing unsupervised approaches rely on oversimplified assumptions of coordination among IO users that may not exist in practice. To overcome the limitations of existing methods, we formulate IO user detection as an anomaly detection problem and propose a novel unsupervised IO user detection approach called Temporal-bEhavior-laNguage Signals for information Operation Recognition (TENSOR), which leverages multimodal data, including temporal online user behavior, such as message posting activities, and the textual content of the messages. The motivation is that IO users are typically a very small fraction of all online users and have unique temporal behavioral and language patterns. Specifically, we train a Temporal Point Process (TPP) to capture abnormal temporal behavioral patterns of IO users because they are known to behave in a coordinated manner for IO campaigns. We further introduce a novel evidence function that converts LLM responses, which are generated from user post timelines, into quantitative scores to adjust the TPP outputs for better IO user detection. Experimental results show that TENSOR outperforms the baselines on five real-world IO datasets. Code is available at https://github.com/xiuzhenzhang/TENSOR.
Sishun Liu, Sajal Halder, Ke Deng +2
Jul 2, 2026cs.MA

SovereignNegotiation-Bench: Evaluating User-Owned Personal Agents In Delegated Bargaining Under Privacy, Consent, Evidence, And Institutional Pressure

Personal agents will increasingly negotiate on behalf of users: splitting costs with other personal agents, appealing platform decisions, escalating support disputes, requesting refunds, changing subscriptions, and negotiating deadlines or reimbursements. Existing negotiation benchmarks emphasize agreement, surplus, or strategic competence, but a user-owned agent can reach an agreement while harming the user through privacy leakage, consent violation, unsupported advocacy, over-concession, failed escalation, or poor auditability. We introduce SovereignNegotiation-Bench, a trace-level multi-turn benchmark for delegated personal-agent negotiation under private utilities, disclosure constraints, evidence requirements, and institutional asymmetry. The benchmark separates agent-visible observable state from evaluator-only labels and evaluates agreement success jointly with user utility, privacy, consent, evidence grounding, concession discipline, escalation, and auditability. We report an artifact-backed validation over 240 scenarios, 4 model families, 14 baselines, 13,440 frozen-prompt live trajectories, 61,135 parsed action rows, and a blinded 3-annotator audit over 300 items. The strongest agreement-maximizing baseline achieves the highest agreement rate but low user utility and high privacy/consent risk; FullSovereign does not maximize agreement, but obtains the best sovereign negotiation score by preserving utility, minimizing leakage, grounding claims, and reducing unauthorized commitments. The results show that agreement success is insufficient for user-owned negotiation agents.
Dylan Zongmin Liu